# SLEDGEHAMMER REPLACE SLOTS · beat summaries v1 (F, 28 Oct) · for the coordinator's OK

## Scope and rules
- **The six slots:** the REPLACE verdicts from `_tools/coord/pred/hammer.md`. TENT PEG's slot is the approved IRON AND GOLD and is not listed here.
- **Each slot keeps its key and rarity**, and gets a NEW kill.
- **Map-independent:** `needs` = FLOOR + space only. Every prop is a gold cast or the fighters' own weapon.
- **Bodies and gore:**
  - no faces, no costumes, no bones or organs;
  - gore only through K58.STYLE: headPop, explode, limbOff + spray, caps, soul rise;
  - the six-level ladder, XT first.
  - The user's 00:13 rule applies: a head explosion is never used at LOW or VL, and every level gets its own ending on the film's beat.
- **Movement:** THE X (anticipation, a 0.06-0.12 s snap, a hold); slow motion on the payoff only; two hands always accounted for; props land and stay.
- **Camera:** wide (zoom floor 320; punch-ins ≤ 0.5 s).
- **Uniqueness:** grep-checked against the ledger. Avoided:
  - IRON AND GOLD's hammer-thrower's turn and arm-at-the-shoulder;
  - STILL STANDING's walk behind the hammer head and the swing through a pavise;
  - STUCK's spine rip;
  - BACKSWING's two-in-one;
  - the floor tricks (TECTONIC, FLOORBOARDS, ROADWORKS, ECHO, SHOCKWAVE);
  - speedsabre.pinball's air juggle;
  - pan.tin-can's helmet-mould;
  - thammer's throws and lightning.
- **Endings spread:**
  - head pop ×3, each a different motion: a dead drop, an overhead from the knees, a ram;
  - full explode ×2: an escalation, the hammer let go down a telekinetic pull;
  - a nailing ×1: his own spear driven through him, with the head pop at XT.
  - Every XT ends on a head explosion (§9; STYLE.explode includes the head).

## THE SIX KILLS

### 1. hammer.skipping · RARE → "DEAD WEIGHT" · DUEL · ~13 s
- **Who:** Hiba with a knife.
- **CORE:** she beats the swing by stepping on the hammer head; Faris beats her by letting go of it.
- **The fight:**
  - She circles low and quick. The first overhead misses: she sidesteps, and the head bites into the floor (a dent and dust, no floor trick). She darts in and opens his forearm (a tear and a spurt on Faris).
  - A flat swing. She ducks under it and closes. Faris turns the haft crosswise and takes her stab on it (sparks), then shoves her off.
  - The third overhead: she sidesteps and STAMPS on the hammer head, pinning it to the floor, and lunges for his throat.
  - Faris lets go of the haft, catches her knife wrist in both hands, turns under her arm (a 0.08 s snap) and throws her over his hip, flat on her back. The knife skids away and stays.
  - He lifts the hammer by the very end of the haft, one-handed, straight up over her at arm's length, and opens his hand. Slow motion on the drop only.
- **Hands:**
  - Hiba: the knife in her front hand; the back hand for balance and the stamp.
  - Faris: two on the haft, then both on her wrist, then one at the haft's end.
- **Ladder:**
  - XT: the head bursts under the falling hammer (headPop).
  - VH: the same, smaller.
  - H: it lands on her chest (a spray) and she is still.
  - M: it thuds down an inch beside her head; out cold from the throw.
  - L: he sets it down beside her; she lies dazed (stars).
  - VL: she slaps the floor three times (a tap-out); he shoulders the hammer.
- **Unique:** pinning the weapon by standing on it; a kill with no swing, just a release (0 ledger hits).

### 2. hammer.high-striker · EPIC → "SCRAP" · DUEL / escalation · ~14 s
- **Who:** Fida with a pistol, then whatever she can find.
- **CORE:** the sledgehammer as the weapon-breaker: every weapon she brings, it smashes.
- **The fight:**
  - She shoots as he closes. One swing takes the pistol out of her hand and flattens it on the floor (it lands bent and stays).
  - She pulls a knife and slashes twice. Faris rides the cuts on the haft, then a short chop snaps the blade at the hilt.
  - She casts a gold sword (two-handed) and they trade three strokes: CLANG, CLANG. On the third, Faris meets it head-on and the gold blade shatters into shards that land and stay.
  - Empty-handed, she raises her fists in a guard.
  - The last swing goes flat through the guard.
- **Hands:**
  - Fida: one hand on the pistol or knife, then two on the sword, then fists.
  - Faris: two on the haft throughout; a choke-up for the short chop.
- **Ladder:** the final beat runs STYLE.ending scaled by level.
  - XT: the full old-game explode (STYLE.explode: limbs, head, the radial pop).
  - VH: both forearms off, then the head.
  - H: both forearms off, with a spray.
  - M: one arm off; she drops.
  - L: knocked flat, winded.
  - VL: she looks at her empty hands and runs (alive).
- **Unique:** the escalating arsenal, each piece broken by a different swing (0 ledger hits for an arsenal or a flattened gun).

### 3. hammer.hanger-on · EPIC → "THE NAIL" · DUEL · ~13 s
- **Who:** Amjad with a spear.
- **CORE:** a sledgehammer's oldest job is driving: the spear becomes the nail.
- **The fight:**
  - The spear's reach keeps Faris out. Two jabs: Faris parries both off the haft.
  - On the third jab he HOOKS the hammer head behind the spear shaft and yanks it. The spear spins out of Amjad's hands and clatters down (it stays).
  - Amjad dives for it. Faris hooks his ankle with the hammer head and drags him back across the floor on his belly, clawing.
  - Amjad rolls over with the spear (he got it), points up at Faris, and thrusts. Faris sidesteps and catches the shaft under his arm. A knee into the ribs flips Amjad flat; the spear is turned round onto his chest.
  - Faris raises the hammer over the spear's butt end: one slam drives it through.
- **Hands:**
  - Amjad: two on the spear, then clawing, then two on the spear again.
  - Faris: two on the haft for the hook and the drag; the free hand traps the shaft; two again for the slam.
- **Ladder:**
  - XT: the spear driven through him into the floor and pinned; he jerks up the shaft once, and Faris's short backhand off the spear butt bursts the head (headPop). The spear is left standing in him (spray, a pool, soul rise).
  - VH: the same, less blood.
  - H: driven through, off the floor.
  - M: the spear skids off his chest; the slam lands on the shaft and snaps it; he is out cold.
  - L: the spear is knocked away; dazed.
  - VL: Faris taps the spear butt once and it rings. Amjad lets go and crawls away (alive).
- **Unique:**
  - The hammer's head used as a hook three ways (the shaft, the ankle, the drag), and the hammer driving a spear like a nail (0 ledger hits).
  - Not spear.pinned: that kill carries him to a wall, needs WALL, and is a spear kill. Here the hammer does the driving, and it needs only a floor.

### 4. hammer.mole-hill · LEGENDARY → "LOW BLOW" · TURNAROUND DUEL · ~16 s · (v2: replaces BATTER UP, which collided with pump GRAND SLAM)
- **Who:** Nitha with an SMG.
- **CORE:** a sledgehammer swung from flat on your back, one-handed along the floor, still carries all its weight.
- **The fight:**
  - She pins Faris with bursts as he closes. He takes two on the hammer head, but a third goes through his thigh and drops him. The hammer clatters out of reach and stays.
  - She walks him down, spraying; rounds kick up the floor round him. He crawls for the haft.
  - She stands over him to finish it and changes magazines (the click, the slap). His fingers find the very end of the haft.
  - From flat on his back, one-handed, he sweeps the hammer along the floor into her shins (a 0.1 s snap, with the scrape before it). Her legs go out from under her and she lands beside him.
  - He rolls up onto his knees over her, both hands on the haft now. The overhead comes from his knees.
- **Hands:**
  - Nitha: two on the SMG; one free for the magazine change.
  - Faris: two on the haft to start; one hand for the crawl and the sweep, the other pressed to his thigh; two again for the overhead.
- **Ladder:**
  - XT: the head bursts under the overhead from his knees (headPop).
  - VH: the sweep takes both legs off at the shin (limbOff + spray), then the head.
  - H: one leg off at the shin; the overhead on the chest.
  - M: the sweep knocks her flat; the overhead stops; he takes her gun and she is out cold.
  - L: she lands hard, winded and dazed.
  - VL: she hops over the sweep, trips over the hammer anyway, and sits down hard (alive, dazed).
- **Unique:** Faris losing (shot down and disarmed) and turning it with a one-handed floor sweep (0 ledger hits for "low blow"). Not smg.knee-slide, where the attacker slides in; here the sweep comes from the floor.

### 5. hammer.cpr · LEGENDARY → "TOO HEAVY" · DUEL · ~15 s · (v2: replaces PIVOT, which collided with SMG THE STAFF)
- **Who:** Chotu with a telekinesis glove (the tkglove: his game weapon, its violet grip).
- **CORE:** the hammer's weight used another way: he tries to take the hammer off Faris with his glove; it is too heavy to take, so Faris gives it to him.
- **The fight:**
  - Chotu flicks the glove: a violet grip takes the hammer head and yanks. Faris holds on; the pull drags him a stride, his boots scraping the floor. It is caused, so it is not a slide bug.
  - Chotu adds his second hand to the grip and pulls harder. The haft bends Faris forward. Faris braces, digs in, and leans back like a tug-of-war: the tension holds, both men shaking.
  - Faris looks at Chotu, smiles, and LETS GO.
  - The hammer rockets head-first down the line of Chotu's own pull, the full weight at the full speed he was pulling with.
- **Hands:**
  - Chotu: one hand, then both, held out in the glove's grip gesture.
  - Faris: two on the haft for the whole tug; then open hands.
- **Ladder:**
  - XT: it hits him full in the body: the full old-game explode (STYLE.explode).
  - VH: limbs and the head.
  - H: it takes him in the chest and carries him across the floor; a spray.
  - M: it hits the glove arm: the arm off (limbOff), and he drops.
  - L: he lets go in time; it skids to his feet and he faints.
  - VL: he drops the grip the instant Faris lets go; the hammer clangs down between them, and he runs.
- **Unique:**
  - The victim's telekinesis turned round by the hammer's weight (0 ledger hits for "too heavy" as a tug).
  - Not STUCK's tug: there the hammer is stuck in a skull.
  - Not ar.clash's tug: that is rounds meeting in mid-air.

### 6. hammer.mid-ketchup · COMMON · MID-ROUND · ≤ 2.9 s → "RAM"
- **Who:** Mikku with a knife.
- **CORE:** no swing: the sledgehammer as a battering ram.
- **The beat:**
  - He charges with the knife up.
  - Faris doesn't raise it. He sets both hands along the haft, hammer head forward like a breaching ram, and as Mikku arrives he drives it straight out with his whole weight behind it (a 0.08 s snap, a 0.3 s hold).
  - The knife flies and lands.
- **Ladder:**
  - XT: the ram meets his face and bursts the head (headPop, backwards).
  - VH: the same, smaller.
  - H: the chest; he folds over the head, a spray, and drops.
  - M: knocked flat, out cold.
  - L: winded, sitting down hard.
  - VL: he bounces off the hammer head (BONK) and sits, dazed, alive.
- **Unique:** the straight two-handed thrust, no arc (no "battering ram" ledger hit is a weapon thrust).

## Next
Once you OK these (or change them): blocking for each, one by one, shown early (summary, blocking, polish, FINAL: continuity audit, 18-map grid, perf, play-all). IRON AND GOLD's build runs alongside; its doc's "ribs break out" becomes caps and spray.
