# golden.the-swap · HOT BARREL · continuity audit (NEW-4, 28 Oct)

Scrubbed at 0.1 s scene steps (`/Volumes/Workspace/Scratch/n4/sheets/final/golden/hot/final/`):
- `HB_contact_0.0.jpg`: the stream, the weave, the graze, the grab, the wrench, the shove, the turn back;
- `HB_contact_2.9.jpg`: the four at contact, her hands, the arm, the head, the breath across the barrel;
- `HB_contact_5.8.jpg`: the final hold.

Low gore: `HB_low_g0.jpg` and `HB_low_g1.jpg` (VL / L).

Times are scene seconds.
- A = Faris: the golden pistol in his FRONT (right) hand throughout; the BACK hand at the hip.
- V = Nitha (green, so she reads apart from blue Faris in the clinch): bare-handed.
- Footprint ±120 (AX = C-44, VX = C+112, her clinch at about C-6..C-12). It plays on all 17 dry maps (`HB_18maps.jpg`).

| t | Faris: front / back hand | Nitha: front / back hand | props | issue | fixed |
|---|---|---|---|---|---|
| 0.0-1.0 | the stream (the gun aimed round her) / at the hip | guard; weaves in: low (0.25), up (0.5), low (0.75), the lunge (1.0) | the barrel starts to glow (heat 0 → 1 by 1.4), casings fall at his feet and stay | — | — |
| 1.07 | round 5 / at the hip | the graze on her back arm (a visible hit) | — | — | — |
| 1.3 | the gun level / at the hip | both hands reaching for the barrel | the barrel glowing orange | — | — |
| 1.5-1.8 | the gun wobbles with her pulls / at the hip | THE GRAB: the front hand under the barrel tip, the back hand over it nearer his hand (elbow up); smoke off both palms | the palm smoke (every 0.09 s) | the punch was too tight: the crown was cut, and only one of her hands showed | the punch is widened to 236 and holds both heads and both hands; the two grips are now distinct |
| 1.8-2.2 | the wrench: the gun jerks (handheld) / at the hip | leans back, pulling, both hands on | — | — | — |
| 2.22-2.38 | shoved aside (up) / at the hip | shoves the muzzle away and up, both hands on | — | — | — |
| 2.38-2.6 | turns the gun back inside her grip onto her chest; his arm drives in / at the hip | pulled onto it: both hands still clamped on the barrel | — | — | — |
| 2.6-3.35 | FOUR AT CONTACT: the muzzle pressed into her sternum (no recoil step) / at the hip | pinned on the muzzle by her own hands, arched back over it a little further each round, the head thrown back | the spurts go out of her back; flash and smoke at her chest | the four read as shooting from range (an arm-plus-barrel away; the muzzle didn't touch her) | her x creeps in as she arches, so the muzzle stays within about 2 px of her sternum; the camera holds a two-shot at 320 |
| 3.4-3.52 | the gun on her / at the hip | lets go: the smoking palms up in front of her | — | — | — |
| 3.52-4.15 | aims at her front shoulder / at the hip | staggers back | — | — | — |
| 3.95 | round 9 / at the hip | the front arm off at the shoulder (a wet cap, the stump pumping) | the arm lands flat and stays | — | — |
| 4.4 | the last round (slow-mo) / at the hip | the head bursts; she kneels, then falls in a heap | the shell pieces land and stay | the kit slug's sparkle read as a dotted line in the slow-mo | the light slug |
| 5.1-5.8 | raises the barrel to his mouth and blows across it / at the hip | dead; the soul rises | a curl of smoke off the barrel; the glow fades out over 5.6-9.0 | — | — |
| 5.8-end | the gun lowered / at the hip | dead (her body; the arm beside her) | the casings and the pool | — | — |

L / VL:
- 2.75: she lets go and blows on her palms.
- L: Faris taps the side of her head with the warm barrel (3.1; the muzzle reaches her head) and she sits down dazed.
- VL: she sits down shaking her hands.
- The gun is lowered at 3.6.
- Before this fix: the gun stayed locked on her chest and the tap pose never showed. The aim span now ends before the tap.

Not visible as a fault, but noted:
- The ring that flashes round the head as it bursts is STYLE.headPop's shell pieces (central).
- The thin white lines at the frame edges in the slow-mo and the final hold are central.
- Perf at XT, 1400 px: p95 3.3 ms, max 7.2 ms (fx 112, drops 236). playall gore 0-5: 0 problems.
- Sound: its own table (def.snd58), mixed in `HB_sound_XT.wav`. It has the heat ticks, the sizzle, the strain, the shove, a deep thump under each contact round, the breath and the last hiss.
