# golden.the-mimic · THE MIMIC · continuity audit (NEW-4, 28 Oct)

Scrubbed at 0.1 s scene steps (`/Volumes/Workspace/Scratch/n4/sheets/final/golden/mimic/final/`):
- `MI_contact_0.0.jpg`: face to face, the mirror (weight, fingers, head, step, test, hand), the stillness;
- `MI_contact_2.9.jpg`: the feint, her draw, the crown, four in a second, her reach, the boot, the head;
- `MI_contact_5.8.jpg`: the soul, the walk back, the crown back on, the final hold.

Times are scene seconds.
- A = Faris: the golden pistol in his FRONT (right) hand throughout; the BACK hand at the hip, except when it puts the crown back on.
- V = Fida (orange): the pistol holstered at her hip until the draw. Her FRONT hand hovers over it; her BACK hand is at the hip.
- Footprint ±120 (AX = C-88, VX = C+88). It plays on all 17 dry maps, rooftops included (`MI_18maps.jpg`).

| t | Faris: front / back hand | Fida: front / back hand | props | issue | fixed |
|---|---|---|---|---|---|
| 0.0-0.45 | gun low at his side / at the hip | hovering over the holstered pistol / at the hip | the crown on his head | — | — |
| 0.5 / 0.57 | THE WEIGHT: forward into the front foot / at the hip | the same move, 0.07 s later / at the hip | — | — | — |
| 0.95-1.24 | THE FINGERS: the gun hand lifts and settles twice / at the hip | her hand flexes twice over the holster, each 0.07 s late / at the hip | — | — | — |
| 1.4 / 1.47 | THE HEAD tilts / at the hip | she tilts hers / at the hip | — | — | — |
| 1.85 / 1.92 | THE STEP: a half step in / at the hip | she steps in to match / at the hip | — | — | — |
| 2.12-2.3 | THE TEST: a sharp dip of head and shoulder, then back / at the hip | she copies it, 0.07 s late / at the hip | — | — | — |
| 2.35 / 2.42 | THE HAND: the gun hand comes up an inch / at the hip | her hand rises over the holster / at the hip; both stop | — | — | — |
| 2.45-2.85 | still / at the hip | still / at the hip | — | — | — |
| 2.9 | the shoulder twitch (the feint) / at the hip | she does not copy it: she draws | — | — | — |
| 3.0-3.14 | has not moved / at the hip | draws fast and fires (a 0.2 s punch-in on her hand) / at the hip | — | a doubled shot sound | the shot is the AUTO muzzle cue only |
| 3.19-3.69 | has not moved / at the hip | the pistol up / at the hip | the crown spins off his head, lands 26 px behind his heel (3.69) and stays | — | — |
| 3.2-3.4 | the gun comes up onto her / at the hip | — | — | — | — |
| 3.4-3.46 | round 1 / at the hip | the gun arm comes off at the shoulder (a wet cap, the stump pumping) / at the hip | the arm lands flat on her right and stays; her pistol leaves the hand and lands between them (4.02, VX-50) and stays | earlier: the stump played a flesh hit every 0.07 s | one artery beat per pulse; the pump bursts draw no mist |
| 3.65-3.72 | round 2 / at the hip | (no front arm) / at the hip; the knee hit, down onto it | — | — | — |
| 3.9, 4.15 | rounds 3 and 4 / at the hip | rocks back on each chest hit / to the torso | — | — | — |
| 4.3-5.05 | walks in, gun ready / at the hip | on her knees, reaching LEFT-handed (back hand) for the pistol | the pistol on the floor | — | — |
| 5.08 | his boot comes down on her pistol / at the hip | the reaching hand stops short | his boot on the pistol | — | — |
| 5.55-5.6 | the last round, down at her head / at the hip | the head bursts at his boot (slow-mo, brain bits at XT); dies | the shell pieces land and stay | — | — |
| 5.8-6.2 | the gun lowered / at the hip | dead; the soul rises | the pool spreads | — | — |
| 6.2-7.0 | turns (faces left), walks back to the crown; the gun hangs at his side / at the hip | dead | the crown on the floor | — | — |
| 7.0-7.3 | crouches; the gun hand low / the back hand picks the crown up | — | the crown leaves the floor as it goes onto his head | — | — |
| 7.3-7.8 | the gun low / the back hand sets the crown straight, then back to the hip | — | the crown on his head | — | — |
| 7.85-end | turns back to face right; the gun low / at the hip | dead (her body; the arm on the floor) | the pistol on the floor between them | — | — |

Staging fix in this pack: the first FINAL pack's map grid showed rooftops:skip (the old ±150 footprint). It is now restaged inside ±120: space 240, room58 [-120, 120], spotFlat(s, 800, 120, 120). The crown lands 26 px behind his heel.

Not visible as a fault, but noted:
- The ring that flashes round the head as it bursts is STYLE.headPop's shell pieces at their first frame (central).
- The thin white lines at the left and right frame edges, from the head shot to the end, are central: they show on GOLD THREAD's finals too.
- Sound: its own table (def.snd58). Each move of the mirror is heard twice, his and then hers 0.07 s late. Also: the crown's gold ring, the boot on steel, the far bell as the crown goes back on. Offline mix peak 0.83 with no clipping (`MI_sound_XT.wav`).
