# golden.skin-camo · ACTIVE CAMO · continuity audit (NEW-4, 28 Oct)

Scrubbed at 0.1 s scene steps (`/Volumes/Workspace/Scratch/n4/sheets/final/golden/camo/final/`):
- `AC_contact_0.0.jpg`: the tap, the pattern, gone, the circling shimmer, the leg, the arm;
- `AC_contact_2.9.jpg`: the kick at nothing, the back, the gun first, then him, the head, back into the gun;
- `AC_contact_5.8.jpg`: the final hold.

Low gore: `AC_low_g0..g3.jpg`.

Times are scene seconds.
- A = Faris: the camo golden pistol in his FRONT (right) hand throughout. The BACK hand taps the gun at 0.22 and is otherwise at the hip.
- V = Hiba (pink): bare-handed, fists up.
- Footprint ±120 (C = spotFlat; Faris's path C-70 → C+100 → C-40 → C+74 → beside her). It plays on all 17 dry maps (`AC_18maps.jpg`).
- No decoys anywhere (THE REAL ONE owns decoys).

| t | Faris (seen / cloaked): front / back hand | Hiba: front / back hand | props | issue | fixed |
|---|---|---|---|---|---|
| 0.0-0.22 | seen; the gun at his side / at the hip | guard | the crown on his head | — | — |
| 0.22-0.38 | the gun up a little / the back hand taps its side (a click) | guard | — | — | — |
| 0.35-1.05 | fading to a heat-shimmer outline (body alpha → 6%); the gun fades with him / at the hip | guard; startled at 1.0 | camo flecks swirl off his outline; the crown goes at 60% cloak; the gold plate goes at 0.85 | the plate floated above the empty air and gave him away | the plate is hidden while he is cloaked (sc.plateOff58) and comes back at 3.8 |
| 1.1-1.66 | a shimmer walking round behind her (the outline strongest while he moves) / — | looks one way (1.25), then the other (1.45) | — | — | — |
| 1.75 | a flash out of thin air behind her: round 1 / — | the back leg hit (a visible tear); the leg buckles | — | — | — |
| 1.87-2.1 | — | spins to the flash; punches at it: nothing there | — | — | — |
| 1.82-2.33 | the shimmer walks to the other side (C-40) / — | guard | — | — | — |
| 2.45 | round 2 from the other side / — | the front arm off at the shoulder (a wet cap, the stump pumping); she screams | the arm flies and stays | — | — |
| 2.61-3.0 | the shimmer walks behind her again (C+74) / — | turns; kicks at a shimmer: nothing there | — | — | — |
| 3.2 | round 3 right beside her / — | the back hit, out through the chest; shoved forward | — | — | — |
| 3.3-3.5 | steps in close (V.x + 30) / — | turns to face him (3.36) | — | earlier: the muzzle went through her head (he read as holding her from behind) | the reach is shortened, and the muzzle sits under her jaw on the side facing him (probed) |
| 3.5-3.72 | THE GUN FIRST: it comes back out of nothing, pressed under her jaw / — | facing him | — | — | — |
| 3.72-3.98 | THEN HIM: the body back to 100%, the crown back, the plate back / at the hip | facing him | — | — | — |
| 3.98-4.08 | the last round, under her jaw (slow-mo) / at the hip | the head bursts; the shot throws her back a step and she falls away from him | a local glow at her head; her party hat flies back over her and lands on the floor line (our own prop) and stays | earlier: she dropped at his feet, the soul rose in his face, and a full-frame grey wash | she is thrown back a step and Faris takes half a step back: floor between them, the soul clear on her side; the flash is local |
| 4.6 | the camo flecks flow back into the gun / at the hip | dead; the soul rises beside him | — | — | — |
| 5.2-end | the gun lowered / at the hip | dead (her body; the arm away to one side) | the pool | — | — |

L / VL: the hits are visible tears only. From 3.5 she spins on the spot looking for him and sits down dizzy (stars, 4.2).

Fixed in this pass, from the first FINAL render:
- The camera inherited the gameplay camera's ~1° roll and the floor tilted in the closes. The roll is now pinned at 0 from the first frame, in every kill on this lane.
- In VH the central hat throw sank the party hat below the floor line. The hat is now our own prop with an exact landing.
- In L / VL Faris no longer steps in on her, so he stays clear.

Not visible as a fault, but noted:
- The ring that flashes round the head as it bursts is STYLE.headPop's shell pieces (central).
- The thin white lines at the frame edges in the slow-mo and the final hold are central.
- Sound: its own table (def.snd58), mixed in `AC_sound_XT.wav`. It has the tap click, the shimmer, soft footsteps from where nobody is, her panicked breath, the swings at nothing, the de-cloak played backwards, and the gold shimmer back into the gun.
