# golden.ribbon-cutting · KNIFE THROWER · continuity audit (NEW-4, 28 Oct)

Scrubbed at 0.1 s scene steps (`/Volumes/Workspace/Scratch/n4/sheets/final/golden/knife/final/`):
- `KT_contact_0.0.jpg`: the juggle, one up high, the first two throws, the catch, the third throw;
- `KT_contact_2.9.jpg`: the arm, the look, the dive, the two hits, apart, the twirl;
- `KT_contact_5.8.jpg`: the final hold.

Low gore: `KT_low_g0..g3.jpg`.

Times are scene seconds.
- A = Faris: the golden pistol in his FRONT (right) hand throughout; the BACK hand at the hip.
- V = Mikku (yellow), juggling three big BLINK KNIVES (THE X's knife).
- Footprint ±120 (AX = C-90, VX = C+80; the knives land at C-6+8, VX+30 and AX-24). It plays on all 17 dry maps (`KT_18maps.jpg`).

The knives:
- K0 is the high one (thrown third).
- K1 is thrown second.
- K2 is thrown first; it ends flat between them.

| t | Faris: front / back hand | Mikku: front / back hand | knives | issue | fixed |
|---|---|---|---|---|---|
| 0.0-1.2 | the gun low at his side; a head tilt at 0.9 (go on, then) / at the hip | the cascade: each hand high at its own throws, scooping at its catches (F throws 0.0 / 0.4 / 0.8, B throws 0.2 / 0.6 / 1.0) | a knife in each hand or in the air at every frame; each flight 0.48 s, crossing hands | — | — |
| 1.2 | the gun low / at the hip | the front hand sends K0 up high | K0 up (apex 46 above the hand, 0.95 s hang, 3 turns) | earlier: the high knife left the frame at the top | the apex is lowered and the camera tilts up with it |
| 1.3-1.55 | the gun comes up / at the hip | cocks and throws K2 at Faris (1.55) | K1 in his back hand; K2 in flight | — | — |
| 1.72-1.75 | round 1 meets K2 in the air / at the hip | follow-through | K2 sparks, rings and spins away; it clatters flat onto the floor between them at 2.3 (one bounce) and stays | earlier: two punches 0.12 s apart cut back and forth | one steady medium shot holds both hits (w 256, 0.46 s) |
| 1.82-1.98 | aims at the next / at the hip | tosses K1 from the back hand to the front (1.82-1.94); throws it (1.98) | — | — | — |
| 2.1-2.13 | round 2 meets K1 / at the hip | follow-through | K1 spins back past him and sticks point-down in the floor behind him (VX+30, 2.62) and stays | — | — |
| 2.15-2.42 | holds / at the hip | snatches K0 out of the air (front hand); the big wind-up: leans back, front knee up; throws with everything (2.42) | K0 in his hand, then end over end at Faris's face | — | — |
| 2.32-2.82 | slow-mo; lets it come / at the hip | follow-through, bent over | the camera rides K0 from his hand to Faris's face | — | — |
| 2.63-2.66 | round 3 meets K0 an arm's length from his face / at the hip | — | K0 spins away over Faris's head and sticks point-down behind him (AX-24, 3.2) and stays | — | — |
| 2.85-2.9 | round 4 at the throwing shoulder / at the hip | the front arm off at the shoulder (a wet cap, the stump pumping); rocked back | the arm lands and stays | — | — |
| 3.15 | the gun on him / at the hip | looks down at K2 on the floor between them | — | — | — |
| 3.3-3.6 | follows him / at the hip | the hop-dive: low and long, the back hand reaching for K2 | — | earlier: he landed with his face on the knife | he stops so the reaching hand is about 6 px short of K2 (probed) |
| 3.51-3.72 | rounds 5 and 6 / at the hip | two hits in his back on the way down (visible tears) | — | — | — |
| 3.91-3.95 | round 7 / at the hip | XT / VH: he comes apart (the old game's explosion at 0.6 blood, the head 0.08 s later); H: the head; M: a round and he dies still, reaching | the pieces land and stay | — | — |
| 4.6-4.95 | one twirl of the pistol round his finger, then lowered / at the hip | dead; the soul rises | all three knives where they fell | — | — |

L / VL: round 4 sparks the floor at his feet; he hops back and sits down dazed (stars). The twirl comes at 3.8. Before this pass he sat on the knife stuck behind him; the hop is now shorter, so he sits clear of it.

Not visible as a fault, but noted:
- The ring that flashes round a head as it bursts is STYLE.headPop's shell pieces (central).
- The thin white lines at the frame edges in the slow-mo and the final hold are central.
- The dive is HIS desperate dive for a knife. golden.mid-the-tray (THE DIVE) is Faris's own shootdodge, flat in the air, firing: a different body, a different key image.
- Sound: its own table (def.snd58), mixed in `KT_sound_XT.wav`. It has the toss whooshes and catch slaps, the knife whistle, a steel ring plus ricochet whine per hit, the clatter and thunks, a held breath on the wind-up, and the dive.
