# glue.immovable-object · PULLED DOWN (STYLE 3) · 0.1 s continuity audit (X3, 28 Oct)

## How it was checked
- **Scrub:** the whole scene, s0.0 to s5.5, every 0.1 s, at gore 5. Rendered from the LIVE page:
  - `/Volumes/Workspace/Scratch/x3/show/pulleddown/scrub.jpg`
- **Other checks:**
  - the beats at 1280 px: `show/pulleddown/beat_*.png`;
  - the stamp with headroom: `stamp_0/1.png`;
  - the six levels: `g*_*.png`, `finals_sheet.jpg`;
  - the 18 maps: `map18.jpg`;
  - motionQA g0-5: `qa_g*/`;
  - the MP4: `pulled_down_style3_g5.mp4`.
- **Motion:** CMU mocap, baked by `tools/bvh2rig_x3.mjs`.
  - **Faris:** 23_02 (a man heaving a seated partner up: weight back, stepping back), spliced at frame 91 into 23_23 (the same man's walk) at frame 8.
    - The stride matches (RMS 8.6 deg); the blend is 0.12 s.
    - The coordinator approved this as exception #2 to the one-clip rule.
  - **Nitha:** 19_04 (a woman resisting a pull).
  - **Hand-keyed:**
    - the wall's rotation (an inverted pendulum after the tipping point);
    - her hands IK'd to the wall corner;
    - the pull-over (her body hung from the glued hands, the knees kept above the floor);
    - the drape (leg IK onto the floor);
    - Faris's step-up and stamp.
- **Hand naming:**
  - **A = Faris.** GH = the gun hand (F): the glue gun all film. Both hands hold the strand during the haul, the gun hanging muzzle-down in GH.
  - **V = Nitha.** PH = the pistol hand (F). FH = the free hand (B).

## Table
| scene t | A | V | props | issue | fixed |
|---|---|---|---|---|---|
| 0.0-0.13 | aims (keyed) | casts: the wall rises in front of her | the gold wall (pivot = its bottom corner on Faris's side) | - | - |
| 0.0-0.66 | glob 1 (0.16) onto the wall top; FH takes the strand (0.3-0.5) | PH comes up over the wall; two shots (0.17, 0.36) | the strand: wall top -> muzzle, then -> his hands | her aim arm popped 13 u on the first shot | the aim eases in over 0.15 s; shots moved later |
| 0.66-1.4 | the haul (23_02 from 1.0 s): arms in, weight back, steps back; the gun muzzle-down | reaches for the wall top; both hands IK'd to the corner (0.75) | the wall leans 0 -> 6 deg | the gun pointed at her through the haul | the gun hangs muzzle-down in the fist while hauling |
| 1.38 | GH up to the corner, glob 2 | hands glued (two blobs at the corner) | - | - | - |
| 1.62-1.98 | the heave (the deepest lean) | resists, dragged forward (19_04) | 5 -> 24 deg, teeters at the tipping point | - | - |
| 1.98-2.3 | holds the strand | hung from her glued hands, pulled onto the tilting back face; knees on the floor, never through it | falls 24 -> 90 deg (gravity-like) | her legs swung through the floor | foot IK onto the floor; the body rides up on its arms when a knee would sink |
| 2.3 | - | slams face down along the slab, hands at its end | the slab becomes a solid (the ragdoll and blood rest on it); dust, jolt | - | - |
| 2.3-2.52 | recovers | the legs drape off the far end onto the floor (leg IK) | - | the legs stuck out stiff (the leg target was out of reach) | targets within the leg's reach (24 / 28 u) |
| 2.6 | lets go: the strand snaps | weak struggle (LOW / VERY LOW) | - | - | - |
| 2.7-4.13 | the walk (23_23), 1.3x | lying | - | - | - |
| 4.13-4.42 | the step up onto the slab's end (lift, travel, plant), then the knee chambered | - | - | the support foot slid 72 u/s; the walk stopped too short | the lift comes first (4.19), then the travel; the start moved |
| 4.55 | the heel onto her head (0.25x) | gore (see the levels) | - | his support shin sat 7 u from her head (QA clip at LOW); the camera cut his head and crown off | the support foot moves to the slab's end; the stamp shot is w 240 at F-50 (headroom) |
| 4.55-5.3 | grind (XT-M) or an instant rebound (L / VL), back down onto the slab end | - | - | - | - |
| 5.3-8.0 | stands on the slab | remains / out cold | - | - | - |

## Levels on the stamp (4.55)
| level | at the stamp |
|---|---|
| XT | STYLE.explode: all four limbs, the head with brain bits |
| VH | STYLE.ending level 4 (the head + 3 limbs) |
| H | STYLE.ending level 3 (the head + 2 limbs) |
| M | a blood burst; she dies (no arm tear: approved) |
| L | stars; out cold (alive58); the heel rebounds at once |
| VL | a glitter puff; out cold |

## Gate
- motionQA PASS g0-5 (0 fails), and PASS at g5 on the LIVE page (_tools/motionqa.cjs).
- Perf p95 1.8 ms. Maps 17/18 (deep skipped).
