# glue.bungee · SLIPSTREAM (STYLE 3) · 0.1 s continuity audit (X3, 28 Oct)

## How it was checked
- **Scrub:** the whole scene, s0.0 to s5.3, every 0.1 s, at gore 5. Rendered at 330 px from the LIVE page:
  - `/Volumes/Workspace/Scratch/x3/show/slipstream/audit/scrub_0.jpg`, `scrub_1.jpg`
- **Other checks:**
  - the beats at 1280 px: `show/slipstream/beat_*.png`;
  - the tear: `show/slipstream/tear_*.png`;
  - the six levels: `g*_*.png`, `finals_sheet.jpg`;
  - the 18 maps: `map18.jpg`;
  - motionQA g0-5: `qa_g*/`;
  - the MP4: `slipstream_style3_g5.mp4`.
- **Motion source:** CMU mocap, subjects 127/128 (the action-adventure takes). Downloaded to `/Volumes/Workspace/Scratch/mocap/x3_dl`.
  - **Baker:** `tools/bvh2rig_x3.mjs`. It is A's bvh2rig plus three changes:
    - a robust floor (the 2nd percentile of the ankles);
    - `--from 0.1`, which skips the glitched frame 0 of these takes;
    - a `lo` column: the whole body's lowest point, used as the lift, so a dive, a roll or a seated body rests on what touches the floor.
  - **Mikku:** 128_10 (Run Dive Over Roll Run), from frame 6.
  - **Faris:** 127_06 (Run) from its standing start, spliced at its frame 35 into 127_21 (Run Jump Stop Run) at frame 11.
    - The stride matches (RMS 8 deg); the blend is 0.1 s.
    - The coordinator approved this as an exception to the one-clip rule.
- **Hand naming:**
  - **A = Faris.** GH = the gun hand (performer F, his right): the glue gun all film. FH = the free hand (performer B): the take's own arm.
  - **V = Mikku.** Both hands come free after the SMG is dropped.

## Table
| scene t | A | V | props | issue | fixed |
|---|---|---|---|---|---|
| 0.0-0.3 | holds the aim; glob 1 (0.1) arcs over V's shoulder | turn (hand-keyed): weight back, lets the SMG go (0.07), the B foot steps in (lifted), feet together and legs straight (0.17), the facing flips in a symmetric pose, the F foot steps forward (lifted), drives low (0.31) | the SMG tumbles and lands flat beside the glue, and stays | the facing flip popped the knees 13 u (motionQA); a pose blend swept 360 deg | a straight-legged symmetric pivot, keys eased over 0.1 s; the short-way blend is now central (58k_cine.js SHORTANG58), my local mixPA removed |
| 0.1-0.25 | - | - | glob 1 splats the floor ahead (the first puddle, r 11) | puddles barely read | a dark rim, a raised gloss, a wet highlight |
| 0.23-1.4 | the run (127_06): GH damped to a ready carry (forearm forward, gun at the chest); FH the take's pump | the take: the low drive (0.31-0.6), the dive (0.6) | - | the carry's elbow bent the wrong way | ready = [28, 84] |
| 0.6-0.84 | GH up onto the line, glob 2 (0.755) | airborne dive, reaching | glob 2 lands on the plant (0.84) | - | - |
| 0.84-0.98 | runs | the hands into the glue: both hands IK'd to the plant (straight arms, the body carried on them, chin tucked); the body rotates over them | multicam (master, the hands in the glue, the gun) | the take's hands met the floor but the rig's didn't (the big head landed first: it read as a headstand) | the carry lift (9) through the plant plus the chin tuck (62) through the roll |
| 0.98-1.38 | runs | the roll over the glued hands onto his back, arms stretched overhead into the glue | - | - | - |
| 1.38 / 1.43 | runs | rolling up to sitting: B then F out of reach, so both arms tear (the first out-of-reach step, found offline from the take) | the arms freeze standing in the glue (hand, elbow, shoulder end, as they came away), a glob at each wrist; caps at the armpit sockets | the blood sprayed up round his head (the rig's shoulder joint sits under the head) | the stump point is the armpit (4 u down the torso, a hair to the side); the spray and cap face out, sideways and down |
| 1.43-1.84 | the splice (1.4), the gather, the leap (1.57): the take's leap stretched 1.3x, lifted 26; GH swings free for balance | sits up armless (the take, slowed: stunned); the sockets pump (every 0.18 s, weakening) | - | his gun pointed at V's head in the leap | the arm swings free from the take-off to the landing |
| 1.57-1.84 | THE KNEE: the lead knee driven up and through, the shin folded under it (hand-keyed over the leap) | - | - | the take's extended front foot hit the head first (a kick, not a knee) | the knee overlay; contact = Faris's front leg touching the head's surface (found offline) |
| 1.84 | contact | gore (see the levels); the ragdoll from the seated pose | - | the seated ragdoll was shot into the air: the folded knees sat inside the hip-to-foot range minimum, plus a stale lead-in velocity | now central: 58k_cine.js DIEPOSE58 (A, 28 Oct; range limits from the pose, stale Jp dropped, hip lifted out of the floor); my local workaround removed |
| 2.0-2.6 | lands (2.0), decelerates, stops | slumps where he sat | the arms stand in the glue | - | - |
| 2.7 / 2.8 | stands (breathing) | - | the glue lets go: each arm folds at the elbow and drops flat beside the puddle (a flop sound) | - | - |
| 2.8-5.3 | holds, breathing; the final wide at roll 0 | remains; the soul rises (g2+) | SMG, puddles, arms | the final read wide too early with len 3.9 (the final tail took over the realCams) | len 5.3 |

## Levels on the knee (1.84)
| level | arms | at the knee | after |
|---|---|---|---|
| XT | both tear | head burst (brain bits), the body slumps | soul |
| VH | both tear | head burst | soul |
| H | F tears, B rips free (the strands snap) | head burst | soul |
| M | F tears, B rips free | a blood burst, he drops dead | soul |
| L | both rip free | stars, out cold (alive58) | lies curled |
| VL | glob 2 is glitter, no glue | glitter, out cold (alive58) | lies curled |

## Gate
- motionQA PASS at g5, g4, g3, g2, g1 and g0 (0 fails; 11-18 warnings, all snaps plus one Faris aim-elbow warning).
- Perf p95 3.0 ms, max 14.6 ms.
- Maps 14/18: canyon, rooftops and saloon don't have the 326 u of clear floor; deep is skipped (underwater).

## After review (28 Oct)
- The coordinator approved the film and all four deviations.
- The tear blood now comes from the armpit sockets (sideways and down; the head stays clean).
- Removed: the local death and blend workarounds (now central), and C2.keyLight (the realGrade vignette covers it).
- The front hand plants 9.5 u ahead of the shoulder, so its arm no longer crosses the head (A's new face check). That check's remaining flags are A's false positives (grades, plate, cover, multicam) and it is warn-only for now.
- motionQA PASS g0-5.
