# FISTS CINEMATIC (I) · PARKED STATE (27 Oct, evening)

Parked by the coordinator for the PISTOL REPLACE assignment.

## Done
- Audit approved: `_tools/conv/cine_audit_fists.md`
- Choreography docs:
  - `_tools/conv/cine_fists.knock-the-stuffing-out_choreo.md` (RUNDOWN, CHASE)
  - `_tools/conv/cine_fists.coconuts_choreo.md` (THREE ON ONE, ONE VS MANY)
  - Both include the coordinator's changes: no ramp; the foot at the ankle; Fida's jaw; Chotu falls face-up in the open.
- RUNDOWN is built and live in `58k_w_fists_2.js`.
  - The block is "CINEMATIC · RUNDOWN (CHASE)", just before the `//@@KILLS2@@` marker.
  - The old stuffed-toy kill was renamed `stuffing-v1` with `retired: true`.
  - It plays end to end: probe 0 errors, about 22 s scene.
- RUNDOWN review pass 1 is done: the XT wound, the upright dead face and the cap removed.
- RUNDOWN review pass 2 is half done: cast heights, the run gap, the tear camera and the cap trajectory are fixed.
- `58k_w_fists_mid.js` now exports `KD.ribShaft` and `KD.lollTongue`.
- Work copies: `/Volumes/Workspace/Scratch/i/work/fists2.js` and `fmid.js`. They match the live files except for the one change below that was never applied.

## Exact next step (RUNDOWN)
1. Re-apply the pass-2 edit (the user rejected that tool call, so it was never written):
   - Fence cast at 3.95 instead of 4.3, with `inkOut` at 5.5 (dur 0.5). Without it, Mikku doubles back through his own fence.
   - Track at 4.3: `lerp(FENCE.x, V.mid, 0.42)`, w 230, so Mikku is in the vault shot.
   - Leap key 18.04: y 56, lF 42, lB 40, hands up. Key 17.86: y 18.
2. Make the slide tackle (13.9-14.1) read better: Mikku's fall and the flying foot.
3. Pass 3: watch the 40-frame strip end to end.
4. 18-arena check from the page MAP SWITCHER.
5. Perf and playall.
6. Sheets: the 40-frame strip, the slow-mo frames, the big XT, a 6-arena sheet. Send them to the coordinator.

THREE ON ONE is not started. It waits for the coordinator's pass on RUNDOWN.
