# fists.slam-dunk · POWERBOMB · continuity audit (N2, 28 Oct)

What I checked:
- every 0.1 s of scene time, 0.0 → 6.4, at EXTREME (sheet: /Volumes/Workspace/Scratch/n2/fists/pb/PB_sheet01.jpg; the top and the lift re-staged after it, see pb_top3.jpg–pb_top5.jpg);
- full-size frames: pb_full1.jpg, pb_top5.jpg;
- finals at all six levels: PB_finals.jpg;
- the 18-map grid: PB_map18.jpg.

Victim: Fida (orange; her cat ears are her gameplay identity hat and stay). Props: none.

| time | Faris: hands | Fida: hands | feet / environment | issue | fixed |
|---|---|---|---|---|---|
| 0.0–0.46 | guard | forward, low | her running strides plant; the level change | — | — |
| 0.46–0.62 | guard; knees bend as he reads the shot | both arms reach for his legs, then wrap them (IK onto his knees) | her penetration step | — | — |
| 0.62–1.2 | THE SPRAWL: both hands on her shoulders (neck + shoulder) | still round his legs | his legs kicked back, hips down on her; she flattens out under him | — | — |
| 1.25 | THE LOCK: both arms round her waist from above (her hips) | round his legs | — | at the hand-over her pose popped upright | her flattened bend turns into the whole-body rotation over 1.25–1.6 (shape t 82→6 while the turn goes 0→-92°) |
| 1.6–2.45 | locked at her waist, rising | clawing at his back (IK to his mid, 1.75–2.3) | his legs drive; a step back at 2.15 for balance; her legs leave the floor | at 2.15 the two bodies merged | her path stays in front of his face (inverted at +25, horizontal over him at +15) |
| 2.8–3.45 | locked at her waist, arms up; the strain tremble | thrown out above, grabbing at nothing | THE TOP (0.3× slow-mo): her hips over his head, thighs over his shoulders, shins down his back, her upper body clear above | it read as a hug/carry (her head level with his) | lifted (mid 83), leaning back, arms up: the powerbomb silhouette; his plate sits at her hips |
| 3.45–3.6 | down with her, the hands still at her waist | thrown up as she goes over | THE SIT-OUT: his legs shoot out; her back meets the real floor line in front of him | — | — |
| 3.6 | the hands come off what is left | — | crater + crack + dust + chips (no ring); the ladder (XT the body burst + a short gut on the floor) | — | — |
| 3.8–6.4 | on his knees, gets a foot under him, up; dusts off his hands; looks down | — | the soul rises (MEDIUM up) | — | — |

Lower levels:
- LOW: slammed flat on her back, out cold, stars; no soul.
- VERY LOW: no slam. At 3.45 he sets her down on her backside; she sits dizzy with stars, alive.

Global:
- No rings.
- No faces.
- No lens blood.
- Plays on 17 of 18 maps (The Deep skips by design).
- Perf p95 4.4 ms.
- playall: 6 levels, 0 problems.
