# fists.seven-points · BELL TO BELL · continuity audit (N2, 28 Oct)

Scrubbed every 0.1 s of scene time, 0.0 → 11.6, at EXTREME (sheet: /Volumes/Workspace/Scratch/n2/fists/bb/BB_sheet01.jpg). Also checked:
- full-size frames: BB_full4b.jpg (plus bb_hold2.jpg for the hold after the coordinator's note);
- the lower levels: bb_g2.jpg, bb_g1.jpg, bb_g0.jpg;
- finals at all six levels: BB_finals.jpg;
- 18 maps: BB_map18.jpg.

Victim: Mikku (yellow, beanie). Props: his pistol stays in its holster (never drawn: showWeapon false throughout); the beanie.

| time | Faris: hands | Mikku: hands | props | feet / environment | issue | fixed |
|---|---|---|---|---|---|---|
| 0.0–0.9 | boxer's guard: lead fist at eye height, rear at the chin | the same guard | holstered pistol; beanie on | both bounce on planted feet (bob); small steps | — | — |
| 1.05 / 1.25 | guard; slips back off the line twice | lead jab, jab: aimed at where Faris's head WAS | — | — | — | — |
| 1.45 | rolls under (both hands up) | rear CROSS, over the roll; over-commits | — | Faris's knees bend (drop 28) | the roll used to dive into his body | the roll stays at x FX+2; range widened (FX -40 / MX +30) |
| 1.68 | lead HOOK to the ribs (IK on contact); rear hand at the chin | folds onto it, rear elbow clamped to his ribs | — | — | — | — |
| 1.8–2.9 | guard; resets | guard; backs off | — | — | — | — |
| 3.05–3.2 | the lead hand rises at the feint; then the head snaps (damped spring) | feint, then the lead HOOK flush on Faris's jaw | a small streak flash on Faris (no gore on the killer) | Faris steps back on it | — | — |
| 3.5–3.9 | lead glove to his jaw; head shake; guard up | bounces in, confident | — | — | — | — |
| 4.42 / 4.57 | double jab into his guard (blocked on his forearms) | both forearms up | — | Mikku backs up | — | — |
| 5.0–5.25 | high feint, deep dip, lead hook UP into the liver under the raised guard | guard up at the feint, still up as it lands | — | Faris drop 30 | the liver frame matched the rib hook | deeper dip, lower target (mid +11), his guard held up |
| 5.3–5.6 | guard; steps back and lets him go down | folds; the knee goes; down on one knee, the rear hand clamped to his side | — | the knee on the grass | — | — |
| 5.68 | — | — | THE BELL: a "D I N G" card in clean type with a hairline (0.75 s), a chime, a hush | — | — | — |
| 6.6–7.2 | guard; steps in | up out of it slowly; guard low | — | — | — | — |
| 7.4 | slips inside the wild hook | rear HOOK, wide, over the slip | — | — | — | — |
| 7.5 | rear STRAIGHT RIGHT on the jaw (IK) | — (the head snaps round) | — | — | — | — |
| 7.64–8.15 | steps in behind; the lead hand on the back of his skull, the rear round to the chin; sets his weight back | spun (his back to Faris), staggering; the arms out stiff when held | — | — | — | — |
| 8.2 | THE PULL (0.22× slow-mo): the lead hand rips up and back; the rear hand comes off and down | (dead: the body goes free) | the beanie flies off and lands and stays; the head comes away with the spine (s.spinePull, def.spine58, the original look) | the body drops to its knees and topples onto the grass | the beanie stayed on the held head | it comes off at the pull (the coordinator's note) |
| 8.45–9.55 | the head held out at FULL arm's length at shoulder height; the rear hand down by his side | — | the spine hangs clear of his body | Faris leans back slightly | the held head sat over his own head (silhouettes merged) | arm out ['sh', 46, 6], lean back -12: a clear gap |
| 9.6 (XT/VH) | the fist closes | — | the head bursts in his hand (STYLE headPop, brain bits at XT) | — | — | — |
| 10.25 | lets it fall; the hand down | — | the spine (and at H the head) falls, lands and stays | — | — | — |
| 10.8–11.6 | a step back | — | the soul rises from the body (from the pull) | — | — | — |

Lower levels:
- H: the spine rip without the crush (he drops the head and spine).
- M: the grip, then a wrench down instead of the pull. The beanie flies; KD.end58 MEDIUM lands at the same moment (8.22); he drops onto his knees and goes over.
- L: no grip. The cross spins him and he goes down face first, out cold, with stars; no soul.
- VL: on his knee after the liver he taps out (the lead glove up), sits back on the grass dizzy with stars, and flops onto his back at 8.2; alive.

Global:
- No rings.
- No faces.
- Plays on 17 of 18 maps (The Deep skips by design).
- Perf p95 2.7 ms.
- playall: 6 levels, 0 problems.
