# fists.knock-the-stuffing-out · RUNDOWN · choreography doc (I, 27 Oct) · style CHASE

The slot keeps its key; the old stuffed-toy gag retires as v1.

**Story.** Mikku throws a sucker punch, sees it didn't drop Faris, and runs. He tries everything to get away: a gold fence, a
gold gate, the cut-back. Faris runs him down on foot. The first thing that breaks is the arm Mikku is sprinting with: Faris
catches the wrist, plants, and Mikku's own momentum tears it off at the elbow. A gold wall stops him dead. A slide tackle
takes the foot. A running double-knee drop opens his chest.

**What's specific to this kill (ANTI-TEMPLATE):**
- **Dismemberment:**
  - The forearm at the elbow, torn off by the runner's own speed against Faris's planted grip. This is the core idea: fists
    have no edge, so the victim's sprint is the blade.
  - The foot at the ankle, taken by the slide tackle's hook on his planted foot.
- **Opening:** the chest, burst sideways under a double-knee drop from a running leap (the ribs sprung out through the skin).
- **End pose:** flat on his back in the open, where the gold wall stood (it un-draws). Faris rises off him. Nothing props him.
- **Casts:**
  - Mikku: (1) a gold fence; (2) a gold gate-bar behind his slide.
  - Faris: (3) a gold wall slammed up ahead of Mikku, which he runs face-first into.
  - No springboards: every leap is athletics.

**Needs:**
- `{ kinds: ['FLOOR'], space: { w: 640 } }`, room58 [-310, 430] around the home middle.
- range far, victims 1, air false, deep 'skip'.
- The route doubles back (right, then left), so the whole chase stays inside about 640 u.

**Look:**
- A warm dusk grade for the chase, a cold slow-mo grade, and a red-black grade at the climax.
- Grain throughout; a letterbox for the last 5 s.
- C2.keyLight follows the runner.
- Speed lines on the tracking shots: a lens effect, no set.

1 FH (figure height) ≈ 65 u. F starts at x 0 facing right; M (Mikku) at x +58 facing left. Scene seconds.

### PHASE 0 · THE SUCKER PUNCH (0.0-2.0) · SHOT 1: a medium two-shot, still, warm.
| t | MIKKU | FARIS | FX / SOUND / CAMERA |
|---|---|---|---|
| 0.0-0.4 | Loose, chatting stance, hands low, a grin. | Guard half up, watching. | Ambience. |
| 0.5 | The hips load, the rear foot pivots (the tell). | — | |
| 0.6 | CROSS to F's jaw: the rear hand straight, the shoulder rolling over. | The head snaps back on a big hit spring (h -22), a half step back. | Crack, a flash frame, shake 6. Blood off the lip. |
| 0.9-1.3 | Holds the follow-through, waiting for F to drop. | Rights himself slowly; the head comes back level. | Silence beat. |
| 1.4 | The grin fails: terror58. | Spits blood to the side. Face: cool. | |
| 1.6-2.0 | Backpedals two steps, turns his hips and breaks into a run (right). | — | Camera starts to swing. |

### PHASE 1 · THE BREAK (2.0-4.3) · SHOT 2: a low tracking dolly alongside, the camera running with them.
| t | MIKKU | FARIS | FX / SOUND / CAMERA |
|---|---|---|---|
| 2.0-2.6 | Accelerating strides: knees high, arms driving, planted feet; x 70 → 150. | Rolls his neck. | C2.track leads M. |
| 2.6 | — | Sets off: two drive steps, low, then upright strides. | Footfalls on every plant. |
| 2.6-4.3 | Sprint: x 150 → 360, looks back twice (3.2, 3.9). | Gains slightly: x 20 → 230. | Speed lines, grade warm dusk. |

### PHASE 2 · CAST 1 · THE FENCE AND THE VAULT (4.3-5.6) · SHOT 3: side-on, low, the camera stops and they run through it.
| t | MIKKU | FARIS | FX / SOUND / CAMERA |
|---|---|---|---|
| 4.3 | Swings his arm back mid-stride: a gold line runs along the floor behind him. | — | ink.cast, glint. |
| 4.4-4.6 | Runs on (x 380). | — | A waist-high gold FENCE inks up at x 300. |
| 4.7 | — | Plants the lead foot a stride short, the left hand on the top rail. | |
| 4.75-5.05 | Looks back over his shoulder. | SPEED VAULT: the body goes horizontal over the rail, the legs swing through together, the hand pushes off. | **SLOW-MO 0.2x** (4.78-5.0): sweat hangs, M's look back mid-stride, motion trails. Rush-whoosh pitched down. |
| 5.1 | — | Lands running: one foot, then the next. | SNAP back, a thud. |
| 5.2-5.6 | Reaches x 430 and slows: the end of open ground. He turns. | Closing: x 330 → 380. | |

### PHASE 3 · CAST 2 · THE SLIDE AND THE GATE (5.6-7.2) · SHOT 4: handheld at F's shoulder, then a whip pan as M passes.
| t | MIKKU | FARIS | FX / SOUND / CAMERA |
|---|---|---|---|
| 5.6 | Faces F, feints left (shoulder and head). | Bites on the feint: weight shifts left. | |
| 5.75 | Drops into a baseball slide on his hip past F's right side. | Swings a HOOK where M's head was: the fist cuts air. | Whoosh. |
| 5.9-6.1 | Slides under the hook, pops up behind F, running left. | Turns on the ball of his foot. | A whip pan follows M. |
| 6.15 | Mid-stride, slams a palm back: a gold line. | — | ink.cast. |
| 6.25 | — | — | A chest-high gold GATE-BAR inks up across F's path at x 340. |
| 6.35-6.6 | Runs (x 320 → 260). | Drops into a SLIDE under the bar, chin tucked, sliding on the hip; up on the far side. | The bar whistles past his face. |
| 6.6-7.2 | x 260 → 180. | Running again: x 330 → 250. | |

### PHASE 4 · THE ARM (7.2-10.4) · SHOT 5: a long lens chase, then floor level for the tear.
| t | MIKKU | FARIS | FX / SOUND / CAMERA |
|---|---|---|---|
| 7.2-8.7 | Sprint left: x 180 → -10. Arms pumping hard; the trailing right arm swings far back each stride. | Faster: x 250 → 40, a half step behind. | The tracking camera eases in. |
| 8.75 | The right arm swings back. | Reaches: the left hand closes on M's wrist. | |
| 8.85 | — | PLANTS: the lead foot jams ahead, the hips drop and lock, the arm straight. | |
| 8.9-9.15 | His body runs on; the arm goes straight out behind him and stretches. The elbow hyperextends, the skin splits at the crook, then THE TEAR: the forearm comes away at the elbow. The sleeve rips, a rope of blood stretches, the humerus end splintered. | Skids 20 u on the planted foot, holding the forearm. | **SLOW-MO 0.12x** (8.88-9.12): the stretch, the split, blood strands hanging. Heartbeat. |
| 9.15 | Pitches forward a stride, the stump spraying. | Left with the forearm in his fist. | SNAP back, wet tear, shake 8. |
| 9.2-10.4 | Doesn't fall. Clutches the stump to his chest and keeps running, agony58, screaming. | Looks at the forearm, then at him. | |

### PHASE 5 · THE THROW (10.4-12.0) · SHOT 6: behind F.
| t | MIKKU | FARIS | FX / SOUND / CAMERA |
|---|---|---|---|
| 10.4-10.6 | x -110 → -140. | Winds up, the forearm overhand. | |
| 10.65 | — | THROWS: a full stride into it. | The forearm spins end over end (C2.tumble). |
| 10.95 | The forearm hits the back of his head: the head snaps forward and he stumbles three steps. | Breaks into the run again. | Thud; a whip pan follows the arm in. |
| 11.0-12.0 | Recovers, runs: x -160 → -230. | x -40 → -140. | The forearm bounces to rest on the floor at x -170. |

### PHASE 6 · CAST 3 · THE WALL (12.0-13.6) · SHOT 7: low ahead of M, facing him as he comes.
| t | MIKKU | FARIS | FX / SOUND / CAMERA |
|---|---|---|---|
| 12.0 | — | Running, flicks his right hand forward: a gold line races past M along the floor. | ink.cast. |
| 12.15 | Eyes on his feet, sobbing breath. | — | A full-height gold WALL slams up at x -290. |
| 12.35 | Looks up too late: runs face-first into it at full speed. | — | Crack, a flash frame, shake 9. Blood on the gold; two teeth fly and bounce. The wall rings. |
| 12.4-13.0 | Rebounds off it, staggers back three steps, the nose flattened, blood pouring from the mouth. | Slows to a walk: x -170. | |
| 13.0-13.6 | Turns (right) and tries to run past F: a lurching first stride. | Starts running again: x -170 → -210. | |

### PHASE 7 · THE SLIDE TACKLE · THE FOOT (13.6-15.2) · SHOT 8: floor level, the camera at foot height.
| t | MIKKU | FARIS | FX / SOUND / CAMERA |
|---|---|---|---|
| 13.75 | Second stride: the left foot plants at x -240. | Drops into a feet-first slide tackle, the lead leg hooked. | |
| 13.9-14.1 | His weight comes over the planted foot. | The hooked shin smashes through the planted ankle from the side. | **SLOW-MO 0.15x** (13.92-14.12): the ankle bends 90°, the skin tears, the foot shears off at the joint, a tibia end exposed. |
| 14.15 | Falls forward over F onto the floor (both hands out; one is a stump). | Slides on 30 u, rolls to one knee. | SNAP back, a thud, shake 7. The foot tumbles and rests at x -258. |
| 14.2-15.2 | Face down, howling, the ankle stump pumping. | Rises to his feet at x -200. | |

### PHASE 8 · THE CRAWL (15.2-17.0) · SHOT 9: low behind M, F out of focus.
| t | MIKKU | FARIS | FX / SOUND / CAMERA |
|---|---|---|---|
| 15.2-16.4 | Crawls on one arm and one knee toward the gold wall (left), dragging the stump; a red drag trail. | Walks backward 3 steps (x -200 → -130), giving himself room, and rolls his shoulders. | |
| 16.4-17.0 | Rolls onto his back at x -245, the hand up, palm out: terror58W. | Sets his feet. | The heartbeat thins. |

### PHASE 9 · THE DOUBLE-KNEE DROP (17.0-18.8) · SHOT 10: a crane up with F's run, then straight down.
| t | MIKKU | FARIS | FX / SOUND / CAMERA |
|---|---|---|---|
| 17.0-17.8 | Watches him come. | Three running strides: x -130 → -205. | The camera rises. |
| 17.85 | — | Leaps off his own lead foot: both knees tucked high, arms up. | |
| 17.9-18.2 | The hand drops; eyes on F's knees. | At the top of the leap, over him. | **SLOW-MO 0.1x** (17.95-18.2): F hanging over him, M's face, dust and blood hanging, pitched-down whoosh. |
| 18.22 | Both knees land on his chest. THE OPENING: the sternum caves, and the side of the ribcage bursts out through the skin on both flanks, the ribs sprung (ribShaft painter), blood fanning out. | Lands kneeling on him, the hands slap the floor either side of the head. | SNAP: chromatic flash, shake 12, crunch layered with a wet burst. |
| 18.3-18.8 | The body bucks once, still. The head rolls toward us. | Stays down on him, breathing. | |

### FINAL (18.8-22.0) · SHOT 11: low on the floor, a slow drift in, letterbox in.
| t | MIKKU | FARIS | FX / SOUND / CAMERA |
|---|---|---|---|
| 19.4-20.2 | — | Rises off him, one knee, then the other foot; stands. The knees are red. | The gold wall un-draws behind them. |
| 20.2-22.0 | Dead. | Stands at the frame edge. | The gold fence and gate un-draw far off. |

**XT:**
- Low on the floor at M's head, w ~110.
- The dead face upright (rolled toward the lens): half lid, bloodshot, a small drifted pupil, the nose flattened, two teeth
  out, blood from the mouth.
- The chest burst: torn skin edges, the ribs sprung out on the near flank, splintered ends with marrow, never a disc; the
  sternum dented.
- The elbow stump: a splintered humerus end, a torn cuff, sinew.
- The ankle stump in the background; the foot resting on the floor.
- The forearm resting on the floor farther back. The drag trail.
- Faris's red knees and boots at the frame edge.

**LADDER (after the XT pass):**
- **VH:** the knee drop caves the chest without opening it.
- **H:** the wall faceplant, then the tackle: he dies face-down, the foot gone.
- **M:** the tackle, then a stomp; X eyes.
- **L:** caught, and the arm only dislocates; out cold.
- **VL:** M runs into the gold wall and knocks himself out (stars).

**CHECKS:**
- **LESSONS 1-3:**
  - Torn sections, never discs.
  - The dead face upright.
  - Nothing floating at frame f: the forearm, the foot and the teeth all rest.
  - The ribs at uneven lengths and angles.
  - The casts don't out-read the wound.
- **18-arena check;** The Deep skips.
- **Uniqueness:** a limb torn off by the victim's own sprint; a gold wall the victim runs into; a slide-tackle foot; a
  running double-knee-drop opening.
