# minigun.cine-d · CLINCH · choreography doc v2 (MINIGUN, 27 Oct)

v2 applies the user's new rules from the C review, all at once:

1. **Natural pacing.** Real-time speed; nothing compressed to fit a cap. Trigger to final is about 19-21 s (scene ~17 s plus
   two slow-mo beats). Fast motion is used once, as a deliberate beat.
2. **Map-independent.** No cage, no mesh, no octagon set. The kill needs only FLOOR plus open space, on any of the 18 arenas
   (The Deep skips or adapts, per the brief). The duel lives in the two bodies.
3. **Brutality.**
   - EXPLODING LIMBS: the grinder takes his hand off at the wrist; the stream blows his trailing leg off at the knee in
     mid-air.
   - PLUS the body opened at the climax: the evisceration, carried back across the floor.
   - Still no waist halving.
4. **GOLD INK CASTS** (the user's addition; s.castInk, 58k_arrive.js). Three motivated casts, never decoration, never a copy of
   a map's architecture:
   - **(a) Amjad · KNUCKLE-BLADES** ('fist' style, before the strikes). He needs an edge against a gun. Short curved gold claws
     ink onto his taped fists; the hook scrapes sparks down the shroud.
   - **(b) Amjad · THE POST** ('slam' style, in the standoff). His palm slams the floor and a gold crack runs to a spot two
     strides ahead; a waist-high gold post inks up. His run steps off it for the flying knee (this replaces the cage panel).
   - **(c) Faris · THE SLAB** ('snap' style with his back hand at the moment the stream takes him; the gun stays in the front
     hand). A gold slab inks up on the floor behind Amjad. The stream carries him back across the floor and slams him into
     it, holds him there and opens him up. His grip on its edge tears free and he slides down it to sit. Every piece un-draws
     at the exit.
5. **Kept craft.** Keyed performers with world-planted feet, weight, hit reactions, contact shadows, CINE2 slow-mo, faces
   acting. All built and proven in v1.

**Declared needs:** `{ kinds: ['FLOOR'], space: { w: 420 } }`, room58 [-170, 250] around the home middle, range close, air false,
victims 1, no hazard. Every prop, wound and gold piece is drawn or cast by the kill itself. No map element is used.

**The look (generic, works on any plate):**
- A cool high-contrast grade with crushed blacks and grain.
- A soft moving key-light vignette that follows the fight (a lens effect, not a set).
- A grade per shot. Letterbox moments.

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## THE BEAT SHEET v2 (scene seconds; A = AMJAD, F = FARIS; x = world units from F's start; 1 FH ≈ 65 u)

F starts at x 0 facing right. A starts at x +170 (2.6 FH) facing left. Floor = the map's floor at the staging spot.

### PHASE 0 · THE FACE-OFF (0.0-1.8) · SHOT 1: low wide, a slow lateral drift. Grade cold.

| t | AMJAD | FARIS | FX / SOUND / CAMERA |
|---|---|---|---|
| 0.0 | Orthodox stance: hands at the brow, chin down, bouncing on the balls of the feet. | Braced wide, knees bent, leaning back against the gun's weight, the barrels level. | The camera drifts. |
| 0.3-0.6 | Two shuffle steps in (lead foot, then the rear), the bounce kept. | Turns the gun a few degrees to track him (heavy, the hips leading). | |
| 0.9 | JAB FEINT: the lead shoulder twitches, the hand pops 30% out. | The barrels jerk at it, then settle. | |
| 1.2 | LEVEL FEINT: dips 10 cm and back up. | Spin-up starts (the whine). | |
| 1.5 | A step back, re-sets. Eyes narrow (focus). | Barrels up to speed. Face: cool. | |

### PHASE 1 · THE CHARGE AND THE KNEE SLIDE (1.8-3.2) · SHOT 2: floor level beside him; the camera moves at film speed through
the slow-mo.

| t | AMJAD | FARIS | FX / SOUND / CAMERA |
|---|---|---|---|
| 1.8-2.2 | Explodes forward: three steps, lower each step, the arms driving. | First burst at 2.1, chest height. | Brass pouring. Tracers into the background. |
| 2.3 | Drops into the knee slide: the lead foot planted ahead, the rear shin on the floor, leaning back, chin down, the hands guarding the face. | The stream over him. | **SLOW-MO 0.15x** (2.32-2.62 scene; about 1.3 s of film). Rumble, heartbeat, long whoosh. Sweat hanging. Tracers grazing the top of his head. Motion trails. |
| 2.7 | The slide ends. The rear foot plants. | Starts to drop the aim, late. | Snap back. |
| 2.9-3.1 | Pops up inside the reach. Both hands close on the barrel shroud. | Startled. | Sizzle; smoke off his palms. |

### PHASE 2 · THE GRAB AND THE HIP TURN (3.1-5.4) · SHOT 3: handheld over F's shoulder; one whip pan as they turn.

| t | AMJAD | FARIS | FX / SOUND / CAMERA |
|---|---|---|---|
| 3.2 | Hip turn: the rear foot steps round, the hips rotate, both arms straight. He drives the barrels up and aside. | Pulled a step, braces back. | The stream sprays up and away into the dark, the tracers fanning. |
| 3.5-4.4 | The wrestle: they turn a half circle together (both bodies' feet step round). He shoves, twists them down, twists them up. | Resists. Stumbles once, the rear foot catching him. | The stream rakes the floor between them: impacts and chips (generic floor puffs), brass bouncing. A whip pan at the turn. |
| 4.5 | — | HIP CHECK: sinks, then drives the hip and the gun body forward together. | The grip breaks. |
| 4.6-5.2 | Staggers back two steps, shaking his burnt hands. Re-guards, breathing. | Re-sets, braced. Spin-down coast. | |

### PHASE 3 · HEADBUTT · JAB · HOOK (5.4-6.9) · SHOT 4: cut on action, a tight two-shot, a flash frame on each contact.

| t | AMJAD | FARIS | FX / SOUND / CAMERA |
|---|---|---|---|
| 5.2-5.45 | **CAST (a):** squares up, opens both hands, closes them into fists: gold knuckle-blades ink onto the tape ('fist'). | Watches, the barrels coming level. | ink.cast.fist, a short glint. |
| 5.5 | Steps in: the collar tie, both hands behind F's neck. | — | |
| 5.75 | The knees bend: the load. | — | |
| 5.85 | Drives from the legs, forehead first. | Head snaps back (a spring): blood off the nose, a stagger step. | Crack, flash frame, shake. The helmet pops off and tumbles to the floor. |
| 6.1 | JAB: snaps straight from the shoulder; the shoulder rolls up over the chin. | Head snaps. | |
| 6.3 | HOOK: pivots on the ball of the lead foot, the hip turns, the rear arm swings level. | Raises the shroud: CLANG. | The blades scrape a fan of sparks down the shroud. Gold flecks chip off. |
| 6.6 | Shakes the hand. | Grins through the blood. | |

### PHASE 4 · THE GRINDER · THE HAND (6.9-8.6) · SHOT 5: low from behind F, easing in.

| t | AMJAD | FARIS | FX / SOUND / CAMERA |
|---|---|---|---|
| 6.9-7.1 | Guard high, the lead forearm across his face. | Spins up without firing (the whine). Winds the gun back: hips away, the barrels low behind. | |
| 7.15-7.3 | — | SWINGS the gun body round: hips lead, then the shoulders, then the barrels. | Whoosh. |
| 7.3 | The turning cluster meets the raised forearm. | — | Contact; a 70 ms hit-stop. |
| 7.3-7.5 | The grind: the skin and muscle stripped off the forearm in a spray. | — | Wet grinding. |
| 7.5 | EXPLODING LIMB 1: the hand bursts off at the wrist. The hand flies tumbling, tape strands trailing, and lands two strides away. The stump: the forearm bones splintered past a torn cuff, blood pumping. | Follows through, overbalanced: a step. | Blood mist, bone chips. |
| 7.6-8.5 | Reels back two steps holding the stump up. Stares at it (the first realisation, d58Stare). Screams. Then rage. | Hauls the gun back to the hip, breathing. | Each pump of the wrist a spurt. |

### PHASE 5 · THE CHECK-KICK AND THE STANDOFF (8.6-10.6) · SHOT 6: a swing round the exchange, then a wide low standoff with
the two of them small in the frame.

| t | AMJAD | FARIS | FX / SOUND / CAMERA |
|---|---|---|---|
| 8.7 | Steps in. | — | |
| 8.85 | Chambers the rear knee. | — | |
| 8.95 | The shin into the side of F's lead knee. The recoil. | The knee buckles. | Crack, shake. |
| 9.1-9.4 | Re-plants. | Drops onto the rear knee, the gun sagging, then hauls it up across his thigh. | |
| 9.5-10.0 | Backs off four steps (to about 3.5 FH), bleeding from the wrist, chest heaving. One look at the stump, one at F. | On one knee, lifting the barrels inch by inch. Face: cool. | The low whine. Quiet. A breath. |
| 10.0-10.5 | **CAST (b):** drops to a crouch, slams his good palm on the floor; a gold crack runs two strides toward F and a waist-high gold post inks up ('slam'). | Narrows his eyes. | ink.cast.slam, the crack, the ink rising. |

### PHASE 6 · THE RUNNING FLYING KNEE (10.6-12.0) · SHOT 7: the camera tracks the run, then goes low past F's shoulder for the
air.

| t | AMJAD | FARIS | FX / SOUND / CAMERA |
|---|---|---|---|
| 10.6-11.2 | The run: three steps, accelerating, real strides (feet planted, the hips over the front foot each step). | — | |
| 11.25 | The step-up: the lead foot onto the top of the gold post. | — | The post takes his weight with a small ink shimmer. |
| 11.4 | Drives up off it: the lead knee forward and up, the trail leg long behind, the rear elbow cocked high, eyes on F. | — | |
| 11.55-11.85 | Peak of the leap, the knee a body-length off F's head. His eyes go down to the barrels: THE REALISATION (terror58W). | Tilts the barrels up under him; they turn. | **SLOW-MO 0.12x** (about 1.5 s of film). Flare through the haze, sweat and blood drops from the wrist hanging, heartbeat. |

### PHASE 7 · THE STREAM (11.85-13.2) · SHOT 8: the snap, a crane-like move with him, then SHOT 8b, a wide reverse with F on his
knee firing.

| t | AMJAD | FARIS | FX / SOUND / CAMERA |
|---|---|---|---|
| 11.86 | First rounds. EXPLODING LIMB 2: the trailing leg blown off at the knee; the shin and foot spin away. | Recoil shoves his shoulders. **CAST (c):** his back hand snaps; a gold line flies past Amjad and a gold slab inks up on the floor behind him. | SNAP back loud, chromatic flash, shake. |
| 11.9-12.15 | The stream walks into his belly. His momentum reverses: he is carried back through the air across the floor (about 1.4 FH) and slammed into the gold slab. | Holds the trigger, the barrels tilting to follow. | The slab rings, an ink shimmer. |
| 12.15-12.7 | Held against the slab by the stream, a hand hooked over its edge, the body jerking with each round. The belly tears open, then the low chest; the entrails pour out and hang down the gold face. | Holds the trigger. | Wet tearing; blood sheeting down the gold. |
| 12.7 | — | Lets off. | The severed shin lands, bounces, rolls to a stop a stride from the slab. The spin-down coast. |
| 12.9-13.4 | His grip on the edge tears free; he slides down the slab, smearing a red drag line down the gold, the entrails dragging with him, and lands sitting against it. | — | A wet thud. |

### PHASE 8 · THE LAST SECONDS (13.2-16.0) · SHOT 9: low and close on him, then F's boots come into frame.

| t | AMJAD | FARIS | FX / SOUND / CAMERA |
|---|---|---|---|
| 13.4-14.0 | Sitting against the slab. Looks down at the open belly and the missing leg (agony58). Then up at F. | Rises from the knee (the gun's weight first, a push off the front foot). FAST 1.6x through the rise (the one deliberate fast beat). | |
| 14.0-15.0 | — | Two heavy steps forward. Stands over him, the barrels coasting, a casing rolling. | The barrels' shadow over his face. |
| 15.2 | Slumps a little to one side against the gold. The head rolls toward the camera. Last breath. Face: mgHalfLid. | Stands. | Letterbox in. |

### FINAL (16.0-18.0) · SHOT 10: LOW ON THE FLOOR, w 130, a slow drift in.

**XT:**
- Sitting propped against Faris's gold slab, the dead face upright: half-lidded, bloodshot, small drifted pupils, blood from
  the mouth.
- The belly torn open (ragged skin edges, the muscle wall shredded, the lower ribs broken at the edge), the entrails heaped in
  his lap and spilling onto the floor in uneven loops.
- The red drag line down the gold above him, and the torn skin on its edge where his grip went.
- The leg ends at the knee: a ragged section with the femur end and torn cuff, never a disc. The severed shin and foot lie a
  stride away.
- The hand stump: splintered forearm bones, torn tape. The knuckle-blades still on the other fist.
- The hand and the helmet lie farther off on the floor.
- Faris's boots and the coasting barrels at the frame edge.
- At the exit all three gold pieces un-draw: the post, the slab and the blades.

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## LADDER (lower levels after the XT is approved)

- **VH:** the leg blown off in mid-air; he crashes down and dies trying to crawl, entrails not out.
- **H:** shot in the air, he falls dead (d58Dn), wounds up the front; dark grade.
- **M:** the stream knocks him back flat; X eyes; dark holes.
- **L:** F catches the knee on the shroud and clubs him down; out cold.
- **VL:** F spins the barrels and their wind blows him off his feet mid-run; he lands on his back, dazed, alive.

## CHECKS

- **LESSONS 1-3:**
  - Stumps are torn sections with bone, never discs.
  - The dead face is upright.
  - The helmet is off.
  - Nothing floats at frame f: the shin, the hand and the helmet all rest on the floor.
  - The entrails are uneven loops.
  - No prop out-reads the wound.
- **Map check:** play on all 18 arenas from the page MAP SWITCHER. A 6-arena contact sheet goes with the build. The Deep follows
  the brief (skip or adapt).
- **Uniqueness:**
  - No minigun kill uses the spinning cluster as a grinder on a limb.
  - None blows a leg off a man in a flying knee and carries him back eviscerated.
  - The face-off feints and the knee slide are new on the page.
