# SAMPLE C · SUPPRESSION · choreography v2 (N1, 27 Oct · the REDO under the user's new rules)

Owner N1 · key `minigun.cine-c` · `58k_w_minigun_cine_n1.js` · victim Chotu (trained soldier: pistol, a reverse-grip knife and a smoke
grenade on his belt) · Faris with the 30 kg minigun.

The user: "feels like u intentionally fast forwarded the speed to satisfy the 15 sec requirement … u can go up to 30 sec if necessary …
dont depend too much on the map … create animation that works on all maps … exploding limbs etc … do both if needed … now do again".

## THE RULES THIS VERSION OBEYS
1. **Pacing.** Real-time speed: every move takes the time a real body needs. Film about 21 s (scene 17.6 s plus three slow-mo beats).
   There is no fast motion anywhere; the user read the last one as cheating.
2. **Map-independent.** It needs only FLOOR plus open space: `needs: { kinds: ['FLOOR'], space }`, room58 about 420 units, The Deep
   skipped (it needs dry ground). There is no prop and no wall. The only "cover" is Chotu's own smoke grenade. The camera reads the
   real floor. I'll verify it with the map switcher on all 18 arenas.
3. **Brutality.**
   - Exploding limbs, three:
     - the gun hand blown off at the wrist mid-action;
     - the left leg taken at the knee mid-dive;
     - the forearm stump he raises to shield himself blown away.
   - Plus the body opening at the climax: chest and abdomen torn open by the stream walking down him.
   - Every stump torn (flaps, an off-centre bone, uneven meat, a pump to the floor), never a disc.
4. **Kept.** Performers with foot IK and weight, anticipation and contact, the gun's mass and spring lag, the belt pendulum, spring
   cameras with lens drift and recoil shake, per-shot grades and grain, smooth sub-frame slow-mo, acting faces, the d58Wn dead eye
   (half lid, bloodshot, small pupil).

## THE SHAPE (four acts)
Open ground, mid range. A trained soldier closes the distance on a minigun:
- he slides under the first burst;
- he blinds Faris with smoke and comes out of it shooting;
- he loses his gun hand and still attacks with the knife in his other hand;
- he loses a leg diving at Faris;
- he dies on his knees, the stump raised, as the stream opens him.

Faris never runs: he turns, braces, walks, sways and fires. The gun does the work.

## BEAT SHEET (scene s; F = Faris, C = Chotu; "x" = distance from Faris in fighter heights, 1 FH = 65 u)

### ACT 1 · CLOSING THE GAP (0.0 - 4.6)
| t | FARIS | CHOTU |
|---|---|---|
| 0.0 | braced, gun low; C at 3.6 FH | in a two-hand isosceles stance, already firing: shot 1 (recoil: the wrists flip and recover over 0.1 s, the slide cycles, a casing out right) |
| 0.2 | a ping off the shroud: he flinches his head away, then sets his jaw; hips start the turn onto C | shot 2; steps to his right (a forward side-shuffle, feet IK) |
| 0.45 | barrels start to spin (the whine), the gun lags the hips by 8°, overshoots and settles | shot 3; reads the spin-up: his face changes |
| 0.8 | FIRST ROUNDS at chest height: the kick rocks him back 3°, the 20 Hz shudder, brass arcs out | breaks into a sprint STRAIGHT AT him (closing is safer than running from a minigun): 3 accelerating steps, a 25° lean |
| 1.2 | holds the line; the recoil walks him back 0.3 u a round (feet planted, the stance spreading) | step 4: drops into a BASEBALL SLIDE: the lead leg out, the hip down, the off hand trailing on the floor, the pistol held up |
| 1.25-1.65 | the stream rakes just over him | **SLOW-MO 1 (0.12x)**: he slides under the stream; tracers a hand above his face, his headband tails lifted by their wind, sparks and floor chips hanging; he looks up into it |
| 1.7 | the gun drops after him (the heavy turn down) | the slide ends: he pops up off the planted foot (anticipation: a 2-frame dip) |
| 1.9 | lifts the barrel cluster across his face (the shield) | up on the move at 1.7 FH: shot 4, shot 5 on the run (each with recoil); pings off the barrels |
| 2.5 | swings the gun back level (lag, overshoot) and fires again | stops, his weight on the back foot; pulls the SMOKE GRENADE off his belt with his off hand (the pin flicks away, spins) |
| 2.7 | | an underhand throw: it bounces once between them, skitters, hisses |
| 2.9-3.6 | the stream chews the floor where C stood | the smoke blooms: a rolling grey wall grows from the can, lit from inside by the muzzle flash; C's silhouette drops low inside it |
| 3.6-4.4 | fires into the smoke: tracers lance in and vanish, flashes light the cloud from within; he stops (barrels coasting, the whine falling), listening; the smoke drifts | unseen: the silhouette moves low, crouched, angling in |

### ACT 2 · THE HAND (4.4 - 8.1)
| t | FARIS | CHOTU |
|---|---|---|
| 4.4 | | BURSTS OUT of the smoke at a low sprint 2 FH away, the smoke tearing round him, pistol extended at arm's length |
| 4.55 | the heavy turn onto him: hips, then shoulders, then the gun, 0.1 s late; the spin-up from the coast (0.15 s) | shot 6 on the run |
| 4.75 | | shot 7: it skips off the receiver |
| 4.9 | the stream lands on him | **SLOW-MO 2 (0.1x)** |
| 4.9-5.35 | brass and links hang in the air by the chute | THE GUN HAND EXPLODES at the wrist: the pistol shatters out of his grip (slide, frame, a magazine spinning), the fingers and the hand burst into pieces with bone shards, a ribbon of blood and a cloud of droplets hang; the impact spins him 120° (a hit reaction travelling arm, shoulder, hips, head) |
| 5.35 | SNAP back to full speed and loud | |
| 5.4-5.9 | lets off the trigger, watching (barrels turning) | goes down hard on his side, rolls once, comes up on a knee clutching the stump to his chest (the forearm ends in torn flesh with the radius and ulna showing), screaming (`pain`) |
| 6.0-6.6 | walks in: two heavy steps, the gun dipping on each contact, the belt swinging | fury: draws the knife from his vest with his LEFT hand (a reverse grip, the blade down along his forearm) and rises |
| 6.7 | stops at 1.3 FH and brings the gun up (the whine) | ANTICIPATION: drops his hips, eyes on the barrels |
| 6.85 | | THE LUNGE: off the back foot, long and low, the knife ripping upward at the throat |
| 7.0 | sways back over his rear foot (30 kg makes it a lean, not a step); the blade misses by a finger | over-extends past the line |
| 7.15 | | spins on the momentum into a backhand slash: the knife scrapes across the barrels in a spray of sparks (the screech) |
| 7.3 | the COUNTER: drives the barrel shroud into his chest (a short heavy shove, his whole weight behind it) | staggers back 1 FH: two stumbling steps, the arms out for balance |

### ACT 3 · THE LEG (8.1 - 10.4)
| t | FARIS | CHOTU |
|---|---|---|
| 7.8-8.2 | braces wide again; the barrels come down | gathers on the back foot, lowers his centre |
| 8.2 | | THE DIVE: a desperate tackle dive at Faris's legs, horizontal, knife arm forward, the stump tucked |
| 8.3 | tilts the barrels down onto him: a short burst | **SLOW-MO 3 (0.1x)** |
| 8.3-8.75 | | THE KNEE EXPLODES mid-air: the left leg is taken at the knee (the kneecap shatters into fragments, the lower leg spins away still in its boot, tendons and the femur's broken end), blood fanning out, droplets hanging |
| 8.75 | SNAP | crashes face-first and slides on his chest to Faris's boots, the knife skittering away |
| 9.0-10.4 | steps back one heavy step to give the gun room | rolls onto his side, sobbing breath; pushes himself up onto his good knee and the stump of the other, upright on his knees, the stump of his arm raised before his face as if it could stop it (terror) |

### ACT 4 · THE END (10.4 - 17.6)
| t | FARIS | CHOTU |
|---|---|---|
| 10.4 | levels the barrels at his chest, 1 FH away; the spin-up (the whine climbing) | the raised arm stump trembling; his face |
| 10.9 | **SLOW-MO 4 (0.08x, the climax)**: the first rounds | the raised forearm stump is blown away first (the elbow torn open, the upper arm left), then the rounds punch into the chest; the shirt bursts |
| 11.3 | SNAP: the stream for 1.6 s, walking DOWN him from the sternum to the belly; the shudder; the recoil pushes him back half a step and he re-plants; brass pouring; heat haze | the chest and the abdomen torn open: the sternum shattered, ribs broken and splayed, the cavity, a loop of gut spilling into his lap; his body jerks with every round but the kneel holds; death at 11.9 (`d58Wn`) |
| 12.9 | lets off: the spin-down coasts (the whine falling); the barrel tips glowing dull red; smoke curls off them | sags; settles back onto his heel, slumped upright in the kneel, arms hanging, head tilted back a little (face up to the light) |
| 13.5-17.6 | lowers the gun, one last casing rolls out and bounces; the spin stops with a click | still; the blood pumps from the stumps into a spreading pool; FINAL HOLD |

## SHOTS (spring cameras, a lens drift, recoil shake; none tied to map props)
1. 0.0-0.8: a two-shot side-on, slow push (who and where).
2. 0.8-1.25: a tracking dolly beside his sprint at knee height.
3. 1.25-1.7: slow-mo, floor level, the camera sliding with him under the stream.
4. 1.7-2.5: over Faris's shoulder: C popping up firing, the pings.
5. 2.5-3.6: wide: the throw, the smoke wall blooming between them.
6. 3.6-4.4: on Faris firing into the smoke: low heroic, the flashes lighting the cloud.
7. 4.4-4.9: a whip pan to C bursting out of the smoke.
8. 4.9-5.35: slow-mo, a close on the hand exploding, a slight orbit.
9. 5.4-6.6: handheld on C on the floor, the stump, the knife coming out; Faris walking into frame.
10. 6.7-7.4: a side two-shot, cut on action at the lunge, the miss and the sparks.
11. 8.2-8.75: slow-mo, low along the floor, the dive and the knee.
12. 8.75-10.4: low on the floor at Faris's boots as C slides in, then rising with him to his knees.
13. 10.4-10.9: over C's shoulder to the barrels spinning up (the stump in the foreground).
14. 10.9-11.3: slow-mo, a side close at chest height.
15. 11.3-12.9: a locked mid with recoil shake.
16. 12.9-17.6: a slow push in to the final: low, close on the kneeling corpse (face up, the opened torso, the stumps); Faris's lowered
    barrels soft at the frame edge.

Grades: a cold night grade overall; slow-mo cold and desaturated with a blue tint, vignette and shimmer; the smoke act grey-green; red
flashes on each limb loss; high-contrast blood on the stream; a bleach finish with a letterbox; grain throughout.

## FINALS (XT first; the other five after approval)
XT: on his knees, slumped back on his heel, upright with the face up: the d58Wn dead eye; the chest and abdomen opened (the shattered
sternum, splayed ribs, the cavity, a coil of gut in his lap); the wrist stump and the upper-arm stump; the knee stump; the lower leg and
the hand pieces on the floor nearby; the spent smoke can; the pool.

## SOUND (all generic)
- Pistol shots, pings and ricochets off the barrels, casings.
- The minigun spin-up, fire and spin-down.
- The grenade pin, its bounce, the hiss of the smoke.
- Slow-mo beds: a rumble, a heartbeat, a pitched-down whoosh, then a loud snap.
- Gore: a bone crack, a tear, a squelch.
- The knife scrape screech on the barrels.
- Body falls, the slide.
- Breathing, sobs, the scream.

## REVIEW
3 passes logged in /Volumes/Workspace/Scratch/n1/review_c.md. Then all 18 arenas on the map switcher. Then the 40-frame strip, the
slow-mo frames and a 6-arena contact sheet go to the coordinator.

## v2.1 · GOLD-INK CASTS (the user, 27 Oct: "use that golden ink element generation for both killer and victim")
Four casts, each a fight move, never decoration and never a copy of a map's architecture. Every piece is the fighter's own:
s.castInk from the hand, with the gold line and the ink-in; RIF.castProp-style wrapper. Pieces carry their own collision story (the
choreography respects them).

1. **CHOTU · THE BARRIER (0.6, 'thrust').** As the spin-up whines he throws both palms out and a gold-inked slab (a riot-shield wall,
   chest high, 1.2 FH wide) inks up in front of him.
   - The first burst (0.8-1.5) chews it apart in real time: gold-edged holes punch through, cracks run, chunks and ink flakes fly off,
     the top edge breaks away, light shows through.
   - At 1.5, with the barrier half gone, he breaks out round its end into the sprint and the slide. It collapses behind him at 1.8.
   - This replaces the open stance at the start: he fights from cover he made.
2. **CHOTU · THE BLADE (5.9, 'fist').** On his knee after the hand, he opens his left hand and squeezes it shut. A gold-inked short blade
   (a heavy machete, reverse grip) inks into his fist. It is the knife he lunges and slashes with (it scrapes sparks off the barrels).
   The smoke grenade beat stays (from his belt, s.pullOut 'grenade').
3. **CHOTU · THE STEP (8.0, 'slam').** He slams his palm to the floor and a low gold block (a knee-high step) inks up between them. He
   springs off it into the flying tackle dive: higher and longer than a plain dive, so the knee shot happens high in the air. The
   block is chewed away under the burst after it.
4. **FARIS · THE POST (9.6, 'point', his free hand off the shroud).** As Chotu, legless, tries to drag himself back, Faris points and a
   gold post (a squared pillar, 2 FH tall) inks up out of the floor right behind him. Chotu backs into it and has nowhere to go. He
   hauls himself up against it onto his knee and stump.
   - That is the climax position: the stream pins him to Faris's post, and the spatter crater lands on the gold.
   - XT: slumped against the post, the face upright (the post supports the head), the torso opened, three stumps.
   - Afterwards Faris flicks the post away (castInkOut) only on the lower levels; at XT it stays as his headstone.

Shots add: the barrier from Faris's side as it is chewed (shot 1b), the step and the leap (in shot 11), and the post inking up behind
Chotu over Faris's shoulder (shot 12b). The film grows to about 23 s; that's still natural, with nothing compressed.

## v2.2 · CHANGES FOR UNIQUENESS vs CLINCH (coordinator, 27 Oct)
- **Limbs.** The burst out of the smoke takes the gun ARM off at the ELBOW: the forearm and the pistol spin away together, leaving a
  splintered humerus end. The dive is cut out from under him at BOTH SHINS: two boots left behind on the floor, and he crashes on the
  stumps. The forearm stump he raises at the end is the upper-arm stump: it is blown away at the shoulder in the climax.
- **Cast 3 (replaces the step) · CHOTU · THE CHAKRAM ('spin').** After the shroud shove, he circles a finger over his head (a lit ring)
  and flicks a spinning gold chakram high at Faris's face. Faris tracks it up and the barrels shred it mid-air (gold shards raining).
  With the barrels up, Chotu goes for the opening: a running dive tackle LOW under the barrels. Faris drops the gun onto him and the
  burst takes both shins mid-dive (slow-mo 3). It is his own athletics, no springboard.
- **Cast 4 (replaces the post) · FARIS · THE SPIKE ('point').** As Chotu drags himself back on his knee stumps, Faris points and a tall
  gold spike inks up out of the floor behind him, the point angled toward Chotu's back. In the climax the stream drives him back ONTO
  it: it bursts out through his chest beside the stream's wounds, and he dies held up kneeling on it, the face upright. At XT the
  spike is his headstone.
  - Nearest in the ledger: spear.forest-of-stakes (a spear run-through, sinking on a growing shaft, a death realm) and ar.own-pit (a
    raked spike pit). Neither has a gold cast spike that a stream drives a kneeling man onto, so this is distinct.
- **Slow-mo.** Four short beats, each held 0.5-0.8 film s: the slide, the elbow, the shins, the impalement. The rest runs real time.
