# beam.skin-camo · VENT · 0.1 s continuity audit (E, 28 Oct)

## How it was checked
- **Scrub:** the whole scene, 0.0 to 9.2 s, every 0.1 s, at gore 5, from the LIVE files (`/Volumes/Workspace/Scratch/killpages-e/out/vt/audit/`).
- **Ladder:** both lines and the final at every level (`out/vt/ladder_6.jpg`).
- **Hand naming:**
  - **A = Faris.** R = the grip, L = the support hand (the swaps, the core, the floor sweep).
  - **Mikku:** GH = the pistol hand (front), KH = the knife hand (back).

## Table
| scene t | A hands | Mikku | props / the steam | issue | fixed |
|---|---|---|---|---|---|
| 0.0-0.3 | mid-swap: the spent core out (0.04: it lands and stays), L to the belt for the fresh core | unseen in the cloud at his right shoulder | VENT 1: 44 soft puffs boil up round him | the cloud was a solid white blot that hid both fighters | per-puff alpha 0.075-0.125, smaller puffs and growth, a 3.8-5.6 s life: a veil the silhouettes read through |
| 0.42-0.74 | L up to guard; cut across the forearm (0.56: a spurt); the fresh core spins out of L | KH: the knife out of the steam at his throat (0.55) | the core on the floor in the cloud with a faint pink glint (until 2.8) | - | - |
| 0.96-1.42 | the empty barrel swung through the steam (1.14); the kick drops him onto one knee (1.42) | ducks it (1.1); the kick from the cloud (1.4) | - | - | - |
| 1.6-2.02 | the rear butt stroke (1.86) | round behind him through the steam; up at his back, reverse grip (1.72); the butt in the gut, back into the cloud | - | - | - |
| 2.1-2.85 | on one knee; L sweeps the floor; finds the core by its glint (2.8) | circling in the steam to the left | - | - | - |
| 3.05, 3.2 | the first round rings off the shroud; the second cracks past his crown | GH: two shots from inside the cloud | the cloud lit yellow from inside at each flash | - | - |
| 3.34-3.6 | he turns to them rising; L slams the core home (3.5) | - | - | - | - |
| 3.5-4.0 | the charge | circling left (3.6-3.85) | the cloud lit pink from inside; HIS SHADOW thrown huge across the steam, moving left | - | - |
| 4.0 | line 1 (slow motion 3.95-4.3) | XT-M: the pistol arm off at the elbow (round cap, pulsing spurt); L / VL: seared, the pistol blown away | a clean TUNNEL through the cloud along the line (it closes over 2.4 s); the forearm with the pistol lands and stays | - | - |
| 4.12-5.82 | swap 2: spent core 2 (stays); the parry on the barrel (5.2); the knee (5.4); seated 5.7 | out of the fresh cloud with KH (5.05), the thrust parried, doubled over, back two steps | VENT 2 boils up | - | - |
| 5.7-6.2 | the charge: the cloud pink again | the knife up | - | - | - |
| 6.2 | line 2 (slow motion 6.15-6.6) | XT / VH / H: the head bursts in the pink steam (the knife flies); M: the knife arm at the shoulder; L: the knife sheared away, flattened; VL: he flees | - | - | - |
| 6.6-8.0 | lowers, then shoulders the cannon | - | the steam thins round him: two cores, the pistol and forearm, the knife | - | - |
| 7.6 | the wide final | - | - | - | - |

## Notes
- **The steam:** the camo cannon's coolant vents on every core swap: the kill's own device, the swap itself being the real 1.7 s. The puffs use one cached sprite (perf).
- **Gore:** STYLE caps, limbOff, headPop; no faces, no bones, no organs; ending58: false.
- **Sound:** its own snd58 table (the vent roar and the water hiss on each vent, the horror bed, the knife sting, the kick boom, the hush and heartbeats on the floor sweep, a neon buzz and whispers as the cloud lights, the boom on the tunnel, the pulse under the second vent, the parry sting, the last boom and the ring).
