# beam.morse · SPLITTER · 0.1 s continuity audit (E, 28 Oct)

## How it was checked
- **Scrub:** the whole scene, 0.0 to 11.0 s, every 0.1 s, at gore 5, from the LIVE files (`/Volumes/Workspace/Scratch/killpages-e/out/sp/audit/`).
- **Ladder:** the last line and the final at every level (`out/sp/ladder_6.jpg`).
- **ONE UNBROKEN CAMERA:** every move is a C2.track that eases from the last frame (no s.cam jumps, no whips). The scrub confirms no cut.
- **Hand naming:**
  - **A = Faris.** R = the grip, L = the support hand.
  - **Chotu:** FH, BH. He has no weapon: both hands make and throw every object.

## Table
| scene t | A hands | Chotu | the things | issue | fixed |
|---|---|---|---|---|---|
| 0.18-0.82 | R grip · L barrel | both palms down; THE CRATE dragged up out of a gold puddle, hoisted, thrown (0.82) | crate: rising, overhead, in flight | - | - |
| 1.0 | line 1 | - | split in the air: the top half over his head, the bottom skidding past his boots; molten cut edges cooling; both halves stay | the crate was too high and too close at the split (a steep line) | a flatter throw (v -300, -120) |
| 1.05-2.75 | swap 1 (spent core 1 stays); THE HOP over the barrel (2.22-2.46) | THE BARREL dragged up and bowled underhand (1.78) | the barrel rolls at his shins, under his hop, and stops behind him | - | - |
| 2.3-3.25 | - | THE TABLE dragged up; the discus turn (2.74-2.88); the throw (3.0) | the spinning table | the split point was behind the muzzle (the line fired backwards) | a slower throw (v -260, -120): the split lands ahead of the muzzle |
| 3.2-3.6 | line 2; the top half clips his shoulder (3.34: the stagger) | - | the halves land and stay | - | - |
| 3.25-4.95 | swap 2 | two small crates, one in each hand (3.62-4.1), carried in | - | - | - |
| 5.18-5.4 | line 3 on the first | the first lobbed (5.18) | the first crate split; the halves stay | the throws reached him before the line | re-timed: lobbed 5.18, the second thrown hard and straight at 5.4 |
| 5.4-5.9 | the second crate in his chest (5.6): flat on his back, the cannon across him | the second thrown hard (5.4) | crate 2 bounces off him and stays | - | - |
| 5.45-7.1 | on his back: the reload (spent core 3 stays); he rolls up onto one knee (7.05) | THE BOULDER ripped up out of the floor (5.85-6.7), carried in staggering | the boulder overhead | - | - |
| 7.6-7.98 | the charge from his knee | the throw from close range (7.7) and the sprint in behind it | the boulder in flight, Chotu behind it | - | - |
| 8.0 | line 4 (the only slow motion, 7.95-8.4) | THROUGH THE GAP: XT / VH / H the head bursts; M the lead leg at the knee; L the halves knock him flat; VL he runs | the boulder split; the halves pass over and under Faris and land beside him | - | - |
| 8.3-11.0 | stays on his knee, the cannon down | the body pitches forward and slides to his knee (ensureDead 8.5) | THE RING OF SPLIT GOLD round him: crate, barrel, table, crates, boulder halves, three cores | - | - |

## Notes
- **Gore:** STYLE headPop and caps; no faces, no bones, no organs; ending58: false.
- **Sound:** its own snd58 table (the beam hum, the pulse bed, the gold rising out of the floor for each throw, a whoosh on each throw, a sting on each split, a sub boom when he goes down, the rock grind, heartbeats, the hush, the last boom and the ring). The splits, clunks, slams and gore are in the build.
