# CINE AUDIT · SAWED-OFF (C, 27 Oct)

Scope: the 32 sawed-off films and skins. The 10 mids are out of scope: they stay ≤ 3 s, and 9 of the 10 are already ★.

Rule (from CINE_ROLLOUT.md):
- KEEP the serious, brutal ★ kills, or the strong brutal ones that are not gag-based.
- REBUILD the gag, comic and weak kills.
- Result: 10 KEEP, 22 REBUILD (69%).

## KEEP (10): serious, horrific, ★ or strong

| key | why it stays |
|---|---|
| the-barber | ★ full 8. Horror, not gag: the mirror, the death-mask towel, the head sheared above the jaw. |
| point-blank | ★ full 8. An execution: the headless body stands under the blood fan. |
| possessed | ★ full 8. Possession horror: the bridge, the cross breached, black crystal. |
| last-chord | ★ full 8. A serious piano execution. |
| gibbet-road | The calibration anchor (8/8). A death realm on a gallows road. |
| the-pass | A death realm: the snowbound pass and the starving travellers. Strong and serious. |
| pillar-of-salt | Biblical horror: the salt man dissolving. Upgraded to 8/8/8/7. |
| the-mask | Slasher horror: the mask, the brow hole. Upgraded to 8/8/8/7. |
| floorboard | Brutal and serious: shot down through the boards into the crawlspace. 8/8/8/7. |
| skin-taped | The hangfire peels the face to the skull. The strongest gore of the skins. Serious. |

(floorboard and skin-taped are the borderline pair; either can move to REBUILD if you want fewer keeps.)

## REBUILD (22): gag, comic, or weak

| key | why |
|---|---|
| occupied | Toilet-door gag. **WAVE-1 SLOT 1: DUEL** (the weakest gag film, 5/5/6/4). |
| hanging-on | "PLEASE" at the lip, then a 6 s hold on a red mouth hole. **WAVE-1 SLOT 2: DEATH REALM** (5/5/6/4). |
| the-nudge | A poke gag; the template corpse. |
| hot-hulls | The hull-swat gag (upgraded, but still a gag). |
| kickback | A recoil gag (the furrows). |
| amateur | The unbraced kick into his own face: slapstick. |
| sawn-off | A cone-diagram / hacksaw explainer gag. |
| narrow-escape | The spread wrapping round a post: a trick-shot gag. |
| acid-rain | A novelty (green acid). Weak final. |
| dark-below | Three near-empty frames, cog ribs. Weak. |
| bubble-net | The bubble-column novelty. Weak final. |
| rocket-jump | The game-mechanic gag (REPLAY stamps). |
| silver | A werewolf novelty. Template corpse. |
| twins | ★ but gag-built (IN SYNC). Retire behind the switch; rebuild as cinematic later. |
| shotgun-wedding | A pun setup. Static fold. |
| out-of-range | The line-in-the-sawdust gag. |
| skin-classic | KEEP OFF THE GRASS gag. |
| skin-camo | The reed-blind gag. |
| skin-cartoon | The BANG-flag cartoon gag. |
| skin-ice | Black-ice slide. Weakest skin (5/5/6/3). |
| skin-neon | The jukebox ballad gag. |
| skin-gold | Gold blood. Novelty, flat crawl. |

Retired keys (until A's `def.retired` lands; only kills dropped from rotation, NOT the two rebuilt slots): none yet. Wave 2 decides which REBUILD rows become new cinematics and which retire.

---------------------------------------------------------------------------------------------------------------------------
## WAVE 1 · BEAT SUMMARIES (for the coordinator's OK; the full 0.1 s choreography docs follow the OK)

### SLOT 1 · sawedoff.occupied → DUEL · "THE COUNT" (~20 s)

Story: a dangerous fighter (Nitha) knows the sawed-off holds two shells. She counts them out loud. The duel is the count, and Faris wins it on craft: he turns the gun's own break-open hinge into a trap.

Casts:
- Nitha · TWIN SICKLES ('blade'): curved gold sickles ink into both hands.
- Nitha · THE WALL ('slam'): cover she ducks behind and then vaults off.
- Faris · THE DOOR-SHIELD ('snap'): a gold slab off his back hand to block her flying strike. It becomes the backstop of the climax.

Beats:
1. **0-2.5 · THE COUNT.** A standoff, circling. She casts the sickles. Faris thumbs two shells into the breech in close-up and snaps it shut. She mouths "two."
2. **2.5-5.5 · BARREL ONE.** She charges with a feint left and a cartwheel right. He fires; she drops into a slide under the spread. **SLOW-MO 0.15x:** the pellets pass inches over her face, hair lifting. She comes up inside his guard and the sickle opens Faris's cheek. He parries the second sickle with the barrels, sparks. She says "one."
3. **5.5-8.5 · THE HOOK.** She hooks the barrels with a sickle and wrenches for the disarm. He lets the gun spin on her hook, catches it by the barrels and butt-strokes her. Her head snaps (hit spring) and she staggers two steps.
4. **8.5-11.5 · THE WALL.** She slams a gold wall up and breaks line of sight. Faris walks round it. She vaults off its top in a flying double-sickle strike. He snaps the DOOR-SHIELD up and the sickles bite gold. He rolls out under her.
5. **11.5-14.5 · THE RELOAD TRAP.** He breaks the gun to reload: the vulnerable beat, and she rushes it. He jams her lead forearm into the open breech and snaps it shut on the arm. **EXPLODING LIMB 1:** the last barrel fires point-blank into the trapped arm and takes it off at the elbow. The forearm stays clamped in the hinge.
6. **14.5-17.5 · ONE-HANDED.** She keeps coming with the other sickle; she's still dangerous. Faris back-steps and loads one shell on the move (**FAST 1.6x** through the reload).
7. **17.5-19 · THE CLIMAX.** She lunges. **SLOW-MO 0.12x:** the sickle tip a finger from his eye, the muzzle under her ribs. The blast opens her belly and chest up the front and lifts her off her feet into his gold door-shield. **EXPLODING LIMB 2:** the sickle hand comes off at the wrist and spins past his face, biting into the gold.
8. **19-22 · FINAL / XT.**
   - She slides down the gold door to sit, the dead face upright and half-lidded.
   - The body is opened ragged up the front, the lower ribs broken at the edge, the gut in her lap.
   - The elbow stump is torn; her forearm still hangs clamped in the closed breech in Faris's hand (his hand only at the frame edge).
   - Her sickle hand is buried in the gold above her head.
   - Everything gold un-draws at the exit.

Shots, about 9: a low wide circle, floor level for the slide, a handheld two-shot, a whip on the butt-stroke, a crane over the wall, an insert on the hinge, a tracking back-step, an extreme close on the sickle tip, the low final.
Grade: a dusk amber, cooled in the slow-mo.

### SLOT 2 · sawedoff.hanging-on → DEATH REALM · "THE LEAD HAIL" (~22 s; NEW realm, registry entry with the OK)

The realm, **THE LEAD HAIL:**
- An endless black plain under a low iron sky where it has rained buckshot forever.
- Grey shot lies drifted underfoot like hail.
- The dead (strangers) stand peppered and swaying, frozen where they were caught. Each shows hundreds of small torn holes, ragged and varied, never dots.
- A distant bell tolls each time a volley falls.

Core dread: there is no cover under the hail. Unique against the registry (no hail or pellet realm; THE MAGAZINE and THE PROVING GROUND are different ideas).

Crossing: Faris fires and the report HANGS. The spread slows into a falling hail and the arena drains to iron grey.
Return: the bell stops; the hail falls the last inch and the arena snaps back.

Casts:
- Fayiz · A GOLD SPEAR ('blade').
- Fayiz · A GOLD UMBRELLA-SHIELD over his head in the realm ('shield').
- Faris · A GOLD STEP ('slam') to get above him.

Beats:
1. **0-5 · HOME.** Fayiz with the gold spear: thrusts, a sweep; Faris dodges with a lean, a roll and a spin. Faris fires once. Fayiz dives aside; the pellets graze him (torn sleeve, a few holes).
2. **5-7 · THE CROSSING.** The second shot. The report hangs and the pellets slow to a drifting hail. Whip pan: the floor has become THE LEAD HAIL.
3. **7-15 · IN THE REALM.**
   - The hail falls in volleys (each with a bell). Fayiz realises and casts the gold umbrella-shield overhead; the shot drums on it.
   - They fight under the hail, spear against barrels, among the swaying peppered dead.
   - Faris walks through the hail unhurt (it parts around him).
   - Fayiz's free arm, outside the shield, is shredded by a volley. **EXPLODING LIMB 1:** the arm stripped and torn off at the shoulder.
   - Faris casts the gold step, rises above the shield, and blows the umbrella apart with one barrel.
4. **15-18 · THE CLIMAX IN THE REALM.** **SLOW-MO 0.12x:** the last volley comes down on the unshielded Fayiz. The shot opens him from the shoulders down: torn front, ribs, the gut; the leg torn at the knee as he falls (**EXPLODING LIMB 2**). The bell.
5. **18-20 · THE RETURN.** The hail falls the last inch and the arena snaps back. He lands in a heap.
6. **20-23 · FINAL / XT.**
   - Kneeling, then slumped back on his heels. The body riddled into a torn open front: hundreds of ragged holes merging into the opening, the bone off-centre, no patterns, no dots.
   - The dead face upright, eyes up at the sky as if waiting for the next volley.
   - The shoulder stump and the knee stump.
   - Grey lead shot from the realm scattered round him on the arena floor, the only thing that came back.
   - The gold spear and umbrella ribs un-draw.

Shots, about 9: a low two-shot, the spear-tip POV, the hanging report, the reveal crane up over the realm, a handheld under the drumming shield, an orbit on the shield break, the slow-mo crane down with the volley, the snap back, the low final.
Grade: home warm. The realm is an iron monochrome with a cold rim light, grain and letterbox.
