# CINE AUDIT · SLEDGEHAMMER (F, 27 Oct) · films + skins (mids stay ≤ 3 s and are not in this table)

Rule: KEEP = serious, brutal ★ or strong and not built on a gag. REBUILD = gag, comic or weak. Target ~2/3 REBUILD.
Scores are B/C/S/A (the 8+ scoreboard where scored, else the 02:10 audit).

| kill | tier | score | premise | verdict |
|---|---|---|---|---|
| tectonic | MYTHIC | ★ 8/8/8/8 | a fault slips and tears him in two at the belly | **KEEP** (serious, horrific) |
| the-foundation | MYTHIC | ★ 8/8/8/8 | death realm: the pour-pit under an endless building, the pile driver | **KEEP** (serious death realm) |
| skin-camo ROADWORKS | EPIC | ★ 8/8/8/8 | the disguised road crew; the burst main drowns him | **KEEP** (serious) |
| the-weight | RARE | 6/6/6/5 | he blocks on crossed forearms; they snap, his fists into his face, both collarbones | **KEEP** (serious craft idea; lift to 8 later) |
| floorboards | EPIC | 5/4/6/3 | a board snaps up on end and impales him crotch to collarbone | **KEEP** (brutal; lift to 8 later) |
| stuck | RARE | 6/5/6/4 | the hammer stuck in the skull; the neck gives one strand at a time | **KEEP** (brutal; the "mud off a boot" beat cut when lifted) |
| dismasted | LEGENDARY | 5/5/7/5 | The Deep only: the topmast slammed over onto the sniper | **KEEP** (Deep-only, map-bound by design) |
| patch-job | EPIC | 4/4/7/4 | The Deep only: corked in the breach, spiked through hands, knees, back | **KEEP** (Deep-only, brutal) |
| the-hold | RARE | 4/4/6/3 | the endless trembling hold, the drop when he turns | **REBUILD · WAVE 1 · LAST STAND** |
| tent-peg | COMMON | no strip | driven into the lawn like a tent peg | **REBUILD · WAVE 1 · DUEL** |
| skipping | RARE | no strip | he skips the quake waves like a rope | REBUILD (gag) |
| skimming-stone | COMMON | ★ 8/8/8/8 | skips across the floor like a stone; Faris shades his eyes | REBUILD (gag-based ★) |
| skin-classic FLIPPERS | COMMON | ★ 8/8/8/8 | penguin feet, the belly slide on his own blood | REBUILD (gag-based ★) |
| skin-cartoon LUMPS | EPIC | ★ 8/8/8/8 | a tower of lumps, the birds | REBUILD (gag-based ★) |
| skin-ice SNOWMAN | LEGENDARY | ★ 8/8/8/8 | packed into a snowman, carrot nose | REBUILD (gag-based ★) |
| skin-taped HEAVY DUTY | RARE | ★ 8/8/8/8 | the tape upgrades: brick, block, battery | REBUILD (gag-based ★) |
| cpr | LEGENDARY | 7/6/8/5 | CPR with a sledgehammer, CLEAR! | REBUILD (gag) |
| high-striker | EPIC | 6/5/7/5 | carnival strength tester, WIMP, the bell | REBUILD (gag) |
| hanger-on | EPIC | 6/5/6/5 | hangs off the hammer head, used as the head | REBUILD (comic) |
| mole-hill | LEGENDARY | 4/5/6/4 | whack-a-mole under the lawn | REBUILD (gag) |
| resonance | EPIC | 4/4/7/5 | rings like a tuning fork, sets into crystal | REBUILD (weak, whimsical) |
| the-backswing | LEGENDARY | 5/4/7/3 | two in one swing, the raise caves the face behind | REBUILD (a good move, a thin film; ONE VS MANY candidate) |
| skin-neon NIGHT LIGHT | LEGENDARY | 4/5/7/4 | the lamps go out; jigsaw pieces in the dark | REBUILD (weak) |
| skin-gold THE IMPERIAL EGG | MYTHIC | 6/5/8/7 | the jewelled egg, the gilded figurine | REBUILD (whimsical) |

Totals: 24 films + skins. KEEP 8 (2 of them Deep-only), REBUILD 16 (= 2/3).
Five ★ kills go to REBUILD because their premise is a gag: SKIMMING STONE, FLIPPERS, LUMPS, SNOWMAN, HEAVY DUTY. Your call
if any of them should stay.

**RETIRED (COORD approved 27 Oct; `retired: true` set in 58k_w_hammer.js, installed):** skimming-stone, flippers (skin-classic), lumps (skin-cartoon), snowman (skin-ice), heavy-duty (skin-taped). The two wave-1 slots keep their keys (the-hold,
tent-peg) and are rebuilt in place. The other 14 REBUILD rows are retired only once their replacements exist.

**Mids (≤ 3 s, kept, polished to the new bar later):** shockwave 8/8/8/7, echo ★, plaster-cast ★, stake ★, ketchup
(gag: polish or replace), wedge.

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## WAVE 1 · BEAT SUMMARIES (for your OK before the choreography docs and the build)

Both: needs FLOOR + open space only, map-independent, real-time pacing, gold casts by BOTH fighters, exploding limbs plus the
body opened at the climax, LESSONS 1-3, built on K58.CINE2 (performers, hit springs, shadows, keyLight, limbPiece, stump,
tumble, slow/snap/whip/track/grade/lb/grain).

### 1 · hammer.the-hold → LAST STAND · "STILL STANDING" · Fayiz (pistol) · ~21 s
A man who will not stay down. Every swing takes a piece of him, and every time he finds a way back up and keeps shooting.
- **0-2.5 · THE WALK.** Fayiz fires five rounds. Faris walks straight through them, the hammer head raised as a shield; the
  rounds CLANG off the face and one grazes his shoulder. Low tracking dolly ahead of him.
- **2.5-4.5 · THE FIRST SWING.** A flat swing at head height. Fayiz ducks under it (SLOW-MO 0.2: the head passing over his
  scalp, the hair lifting, the brass hanging), comes up inside, pistol-whips Faris's jaw (blood) and steps out of range.
- **4.5-6.5 · CAST (Fayiz): a gold buckler** on his left forearm. Faris's overhead comes down; he takes it on the buckler. The
  gold shatters, and the forearm with it. **EXPLODING LIMB 1:** the arm bursts below the elbow (slow-mo, gold shards and bone
  together). He screams and keeps firing one-handed.
- **6.5-9 · CAST (Faris): a gold pavise** (a tall shield) planted in the floor. Fayiz empties the magazine into it, then
  reloads one-handed, the magazine pinned against his thigh with the stump. Faris drives the hammer THROUGH the pavise: the
  gold shards spray into Fayiz, and the swing carries on into his knee. **EXPLODING LIMB 2:** the knee bursts, and the shin
  and foot cartwheel away.
- **9-12 · THE STAND.** He goes down, looks at the leg, and drags himself up. **CAST (Fayiz): a gold crutch.** He levers up onto
  one leg, the pistol raised in a shaking hand. Faris lets him stand: a still push-in, breath, sweat. The last round grazes
  Faris's cheek (a blood line). Click.
- **12-15 · THE FALL.** Faris swings the crutch out from under him (the gold bursts) and he falls. On his back he throws the
  empty pistol into Faris's face (the head snaps back). **CAST (Fayiz): a gold blade** onto the forearm stump, and he drives it
  into Faris's thigh as Faris steps over him. Faris roars and pulls it out.
- **15-18 · THE OPENING.** The overhead, slow (SLOW-MO 0.15 through the top of the raise, both faces). It comes down on his
  chest: the chest caves, the ribs break outward through the skin round the hammer head, a burst of blood. The body
  jackknifes once and drops. Snap back loud.
- **XT (low on the floor, a slow drift):**
  - Him on his back, the hammer head sunk in his opened chest, the haft standing up, the ribs splayed round it.
  - The gold blade-stump sagging; the dead face upright (half lid, drifted pupil, a tear track through the blood).
  - The forearm and the shin lying on the floor; gold shards scattered.
  - Faris leaning on the haft, blood running down his own thigh.
  - All the gold un-draws at the exit.
- **Unique:** walking through fire behind the hammer head; a buckler shattered with the arm inside it; a swing through his
  own pavise into the knee; the crutch stand; a blade-stump in the thigh; the haft left standing in an opened chest.

### 2 · hammer.tent-peg → DUEL · "IRON AND GOLD" · Amjad (a gold quarterstaff) · ~21 s
Speed against weight. Amjad is the better athlete and draws blood first; Faris wins by reading his rhythm.
- **0-2 · THE FACE-OFF.** **CAST (Amjad): a gold quarterstaff** that grows out between his hands. He spins it (a figure eight
  behind the back) and drops into stance. Faris rests the hammer on his shoulder and rolls his neck. Low wide, a slow drift.
- **2-5 · EXCHANGE 1.** Three fast strikes:
  - the staff's end into Faris's sternum (he rocks back);
  - a low sweep at the ankle (Faris lifts the foot);
  - a spinning high strike to the temple, blocked on the haft (CLACK, sparks).
  Faris answers with a flat swing; Amjad drops flat under it and rolls clear. Whip pans on each strike.
- **5-8 · EXCHANGE 2 · BLOOD.** The staff cracks across Faris's knee and he drops onto it. Amjad spins for the temple.
  SLOW-MO 0.2: Faris catches the staff on the hammer face, the gold ringing. He rises pushing, and they shove apart.
- **8-11 · THE VAULT.** Faris's big swing. Amjad plants the staff and pole-vaults over it, kicking Faris in the back of the
  head on the way over (scalp blood, a stumble), then lands and spins to face him. A crane follows the vault.
- **11-13.5 · THE READ.** Faris breathes and watches his feet (a push-in on the eyes). **CAST (Faris): a gold anvil block**
  slammed into the floor between them. Amjad takes the bait: he runs, steps off the anvil and leaps for an overhead staff
  strike. Faris was waiting: an underhand swing from the floor meets the staff (SLOW-MO 0.12). The gold staff snaps in two,
  and the hammer carries on into his leading arm. **EXPLODING LIMB:** the arm torn off at the shoulder mid-air, spinning away
  with the half-staff.
- **13.5-16 · ONE ARM.** He lands hard, rolls and comes up with the jagged broken half as a spear. Two stabs, parried on the
  haft. Faris steps inside the third, traps the arm against his ribs with an elbow, and headbutts him.
- **16-18.5 · THE THROW.** Faris hooks his ankle with the hammer head and yanks him off his feet. He spins once (a hammer
  thrower's full turn, the weight carried in the hips), and the head meets Amjad's ribs as he comes down. SLOW-MO 0.15: the
  side caves, the ribs break out through the flank, the spine folds sideways round the hammer head, and the flank tears open.
  Snap back: he is thrown and slides.
- **XT (low, w ~130):**
  - Him folded the wrong way at the waist, the flank open with the broken ribs out.
  - The shoulder a torn stump (bone, sinew, never a disc); the dead face upright.
  - The arm with the half-staff two strides off; the other gold half and the anvil nearby.
  - Faris setting the hammer head down, blood from his scalp and knee.
  - Un-draw at the exit.
- **Unique:** no hammer kill or ledger kill has a staff duel. The vault-kick over a swing, the anvil bait and the underhand
  break through the staff into the arm, and the hammer-thrower's spin into the flank are all new.

**Lower ladder:** built after you pass each XT. Comedy only at L/VL (L: the staff snaps and Amjad stares at the stub, then
gets a light bonk; VL: Fayiz's crutch gives way and he sits, alive, waving a white handkerchief cast in gold).


## COORD CHANGES (27 Oct ~16:20, approved with changes)
- STILL STANDING: LIMB 1 is now the HAND crushed flat under the buckler (fingers splayed and broken), not the forearm; he reloads with the ruined hand. Knee + crutch + the haft standing out of the caved chest kept.
- IRON AND GOLD: no anvil (no springboard casts). The bait is Faris dropping his guard and showing his back; Amjad's running jump-strike comes off the floor.
