# CINE AUDIT · BEAM (E, 27 Oct, per _tools/CINE_ROLLOUT.md)
Films + skins: 24 (17 films, 7 skins). Mids stay (<= 3 s, new bar). KEEP = serious, brutal, not gag-based (8 = 1/3);
REBUILD = gag / comic / weak (16 = 2/3). Rebuilt slots keep their key; nothing is deleted (retired keys listed below until
A's `def.retired` switch lands).

| key | title | kind | scores (B/C/S/A) | verdict | why |
|---|---|---|---|---|---|
| beam.dead-sea | DEAD SEA | film | 8/8/9/8 ★ | KEEP | serious horror (the mirror lake, one shot two lines) |
| beam.milky-sea | MILKY SEA | film | 8/8/8/8 ★ | KEEP | serious, dread (the glowing sea gives him away) |
| beam.sheets | SHEETS | film | 8/8/8/8 ★ | KEEP | ghost-story horror, the face printed in blood |
| beam.skin-ice | DEATH SPIRAL | skin | 8/8/8/8 ★ | KEEP | brutal, the ground-away face |
| beam.shadow | SHADOW | film | 7/4/7/5 | KEEP | iconic and serious (the burned shadow on the wall) |
| beam.half-a-second | HALF A SECOND | film | 6/6/8/5 | KEEP | serious MYTHIC (his life in the half-second charge) |
| beam.lantern-sky | LANTERN SKY | film | 6/6/7/5 | KEEP | serious MYTHIC realm, dread |
| beam.meltdown | MELTDOWN | film | 7/5/6/5 | KEEP | dark, brutal (melts from the feet up, still talking) |
| beam.skin-classic | SIESTA | skin | 5/5/5/4 | REBUILD · WAVE 1 · THE HUNT | gag (shoots in his sleep); the weakest slot |
| beam.skin-neon | HALO | skin | 5/5/6/4 | REBUILD · WAVE 1 · DEATH REALM | gag (the cheap halo); the 2nd weakest gag slot |
| beam.skin-taped | NO TELL | skin | 5/4/6/5 | REBUILD | a clever counter but static; the tape idea is an ingredient for a cinematic DUEL |
| beam.skin-camo | TRENCH COAT | skin | 8/8/8/8 ★ | REBUILD (gag) | ★ but a comedy setup (two men in a coat); retire behind the switch when rebuilt |
| beam.skin-cartoon | ERASED | skin | 4/5/8/4 | REBUILD | comic (the checkerboard) |
| beam.skin-gold | THE MOTHER LODE | skin | 4/6/7/5 | REBUILD | weak picture; the realm stays registered |
| beam.grab | GRAB | film | 6/4/6/5 | REBUILD | good weapon fit, static; becomes a DISARM-style sequence |
| beam.overhead | OVERHEAD | film | 6/6/6/4 | REBUILD | a trick shot, no fight |
| beam.votive | VOTIVE | film | 5/5/8/5 | REBUILD | a quiet gag (blown out like a candle) |
| beam.chest-bump | CHEST-BUMP | film | 6/4/7/5 | REBUILD | gag (welded mid-celebration) |
| beam.geode | GEODE | film | 7/4/7/6 | REBUILD | gag ("rock hard") |
| beam.vacuum-packed | VACUUM-PACKED | film | 6/5/8/6 | REBUILD | gag (supermarket meat) |
| beam.morse | MORSE | film | 5/6/6/4 | REBUILD | the Morse doesn't read; static |
| beam.portal | PORTAL | film | 6/6/6/4 | REBUILD | a neat reversal, no choreography |
| beam.pinhole | PINHOLE | film | 5/7/8/4 | REBUILD | an art piece, no action (the camera-obscura idea can return inside a cinematic kill) |
| beam.heist | HEIST | film | 5/5/7/4 | REBUILD | gag (the laser grid run) |

## WAVE 1 PICKS (same keys, rebuilt from scratch)
1. beam.skin-classic → THE HUNT: "THE TELL" (classic skin)
2. beam.skin-neon → DEATH REALM: "THE SIGN YARD" (neon skin; new realm, to be registered in 58k_REALMS.md)

## RETIRED (until `def.retired` lands): none yet. Each REBUILD slot keeps its key when its cinematic replacement lands; gag
kills dropped from rotation without a replacement will be tagged here.
