# O · FLAMETHROWER · PARKED STATE (27 Oct, before the REVOLVER assignment)

## Cinematic wave 1 (flamer)
- Audit approved: `_tools/conv/cine_audit_flamer.md` (8 keep / 17 rebuild; TOASTED retires).
- Choreography docs: `_tools/conv/cine_no-capes_choreo.md` (THE KEEP, SIEGE) and `_tools/conv/cine_flash-in-the-pan_choreo.md`
  (PILOT LIGHT, STANDOFF). Both carry the coordinator's anti-template changes:
  - THE KEEP: the dome rim lays his spine open; the last stream goes into his face and throat.
  - PILOT LIGHT: the left arm burns to bone; the hook in the chest; the flame through it bursts his back; he kneels, then falls
    face down; Faris rolls him with a boot.
- Code: `58k_w_flamer_cine.js` (registered last on 58k_flamer.html; `_tools/58k_kits.py` re-run).
  - THE KEEP (`flamer.no-capes`): XT built and running end to end, about 27 s of film. It uses K58.CINE2 (performer, slow,
    keyLight, grain) plus FL.stream/burning/burn2/burntFace.
  - Kit addition: FL.burntFace `skull` option (face burnt to the skull) in 58k_w_flamer_kit.js.
  - Review pass 1 is done. Fixed: shard petals, a smaller rim, the spine drawn only while prone, irregular trail fire, the hat
    off at the burst, Faris stepping back for the final, the dome capped short of white.
- The 18-arena check (`cine/keepcheck.sh` → `cine/keep_maps1.jpg` / `keep_maps2.jpg`) and strip "c" were started; their results
  are not yet reviewed.

**EXACT NEXT STEP on resume:**
1. View `/Volumes/Workspace/Scratch/O/cine/keep_maps1.jpg`, `keep_maps2.jpg` and `cine/no-capes_c.jpg`.
2. Fix any map where the staging fails or the floor is missing.
3. Review passes 2-3: the blind-fire and haul readability, the inside shot, the crawl's vertebrae.
4. Send the coordinator the 40-frame strip, the slow-mo frames, the big XT (film 27.15) and the 6-arena sheet, plus perf
   (`node /Volumes/Workspace/Scratch/minigun/tools/perf.cjs 58k_flamer.html flamer.no-capes 5`) and playall.
5. Then build PILOT LIGHT's XT (wait for the OK on THE KEEP first).

## Old flamer 8+ fixes (parked by the coordinator)
- The candidate `/Volumes/Workspace/Scratch/O/src/flamer_1_candidate.js` holds fixes that are not swapped live:
  - MOLTEN RAIN: lower camera, scattered pits.
  - STEPPING STONE: a PiP on the grip.
  - THE URN: heap form.
  - BURNING BRIDGES: tangled guts and burnt hands.
  - WET SHOT: rebuild with rollBody, the burntFace head, the glove, the blue film.
- Caution: the live 58k_w_flamer_1.js has NOT changed since the last swap, so the candidate is a superset. Diff before swapping.
