# KILLPAGES-C status (one line per finished kill; newest last)
- 20:47 SMG · BRICK BY BRICK (RARE) ready: low brick cover chewed row by row, NO COVER manga freeze, top-down kill, x-ray ribs. 58k_w_smg_c.js
- 20:51 SMG · BRING THE HOUSE DOWN (MYTHIC) ready: balcony art rebuilt as a real deck, two posts sawn on crash zooms, V-fold drop, spear, white-out, the clawing hand, the reveal. 58k_w_smg_c.js
- 20:56 SMG · GREENHOUSE (EPIC) ready: a travelling wave of exploding greenhouse panes and pots chases them; slow-mo swing at the catch; out the end wall onto a standing shard. 58k_w_smg_c.js
- 21:00 SMG · NO VACANCY (LEGENDARY) ready: neon MOTEL shot out letter by letter; the sign swings down and welds them onto its live tubes; cooked on the pendulum (x-ray strobes); 90° roll to read NO VACANCY. 58k_w_smg_c.js
- 21:31 SMG REDO ROUND done (all 5 on the 3-part film): def.lead on each; frame 0 = right after the killing hit; set pieces ink in on film time during the trigger (s.fspan) and un-draw in gold at the exit; bodies left on the real floor; HOUSE restores the balcony art; victim role kept only in HOUSE (the taunt). SHELF LIFE (COMMON) finished + ready. Contact sheet: /tmp/kp_c/out/smg_c_sheet.png
- 21:45 STOPPED after SMG (user: stop after smg). SMG set pieces now use the shared s.inkIn / s.inkOut (KC.inkFlush hands them over after build). Pump: only the 3 early test kills in 58k_w_pump.js (not ready, no page loads it); untouched.
- 01:23 PUMP page live (58k_pump.html + 58k_w_pump.js). Ready: SKID (C), HIS HEART (L), KNOCK KNOCK (E), WALLED IN (R), CORNERED (C: blood-angel wings with his clean silhouette), LATE NEWS (C: hole through the chest, the finger, the boot; replaces DON'T LOOK BACK, whose core repeated smg.bleed-out / ar.muzzle-climb), LAST SMOKE (C: the head lands upright still smoking). All ledgered. Body kit (anatomy/matter) to be used generously from here (user 01:20).
- 05:26 PUMP: 18/25 ready (+7 skins to go). New since 01:23: RARE PULL!, BANANA PEEL, GLASS JAW, SLAM FIRE (the game's 3-shell tube), COLANDER; EPIC SPECIMEN, FISH IN A BARREL, SHELL SHOCK, CLEAN SPOT, COUNTDOWN (0.32 s real shell reload), SIX PELLETS. Redesigned for uniqueness vs the ledger: HATS OFF (= speedsabre.skin-classic) -> FISH IN A BARREL; HEARTBEAT (~ pistol.toe-tag) -> SHELL SHOCK; ONE BY ONE (hull line = SLAM FIRE) -> COUNTDOWN; RECOIL LADDER (rocket-jump is the SAWED-OFF's real move) -> SIX PELLETS, idea moved to sawedoff; BLIND (~ ar.thermal) -> TRIPWIRE; COLD STORE (~ pistol.toe-tag cold room) -> SHOOTING GALLERY; CONFESSION (realm-lab drowned cathedral) -> DOLLHOUSE. QA determinism fixes done (draws pure; KC.heart restT in upd). Next: LEGENDARY LANTERN, MEAT SHIELD, DODGE, TRIPWIRE; MYTHIC SHOOTING GALLERY, DOLLHOUSE, LONG BALL; 7 skins.
- 08:25 PUMP PAGE DONE: 25 kills + 7 skins, all ready (58k_pump.html / 58k_w_pump.js). COMMON SKID, CORNERED, LATE NEWS, LAST SMOKE · RARE WALLED IN, PULL!, BANANA PEEL, GLASS JAW, SLAM FIRE, COLANDER · EPIC KNOCK KNOCK, SPECIMEN, FISH IN A BARREL, SHELL SHOCK, CLEAN SPOT, COUNTDOWN, SIX PELLETS · LEGENDARY HIS HEART, DODGE (rewind+replay), TRIPWIRE, MEAT SHIELD, LANTERN · MYTHIC SHOOTING GALLERY (realm), DOLLHOUSE (realm), GRAND SLAM (replay) · skins THE SOUND, FLICKER, DECOY, PLUGGED, SNOW GLOBE, MOTH, CORONATION. Page check: 32/32 ready, 0 console errors, no overflow at 390/768/1440. Contact sheet /tmp/kp_c/out/pump_sheet.jpg. Coordinator fixes applied (LONG BALL -> GRAND SLAM; DOLLHOUSE rag dolls; skins vs SKIN TRAPS). Next: SAWED-OFF.
- 24 Oct 14:27 P0.10 DONE: conv/pump.md (32 kills converted: kinds, range, hazard, air, victims, Deep, crafted VH/H/M/L/VL per gore beat; THE V multi, LAST WORDS + STUNG underwater, 5 mid-round, BOOMSTICK remake), conv/sawedoff.md (4 built converted + the full page plan on the new rules; 6 RARE drafts held out of the build as hold_sawed_r1.js), conv/smg_c.md (my 5 SMG kills), conv/minigun.md + conv/flamer.md (mid-round 5 each, multi, underwater 2 each, remakes). No kill code changed; page 58k_w_sawedoff.js rebuilt back to its reported 4 kills.
