# SMG · lane E · SPECTACLE (KILLPAGES-E) · file `58k_w_smg_e.js`

Five new SMG kills. The two world shifts are DANCE FLOOR and SHOOTING GALLERY (mini maps built only for those kills).
The SMG's camera language in my lane: rhythm. Cuts land on the gun's beat, light comes from the muzzle, the frame is a stage.

## 1 · DANCE FLOOR · LEGENDARY · world shift (a 70s disco: light-up floor, mirror ball, DJ booth, speaker stacks) · ~12 s
Needs: the CINEMATIC STAGE slot (it is its own mini map).
1. Black. A kick drum. The floor tiles light up one by one under the victim (HIBA); the mirror ball drops into frame, spinning dots across the walls.
2. Faris in the DJ booth, one hand on a record, the SMG in the other. The bass drops: the first burst lands ON the beat.
3. Every burst forces a disco move: hips (the pelvis shot out sideways), the point (a burst up the raised arm, the forearm flies off still pointing), the spin (a burst along the ribs spins her), the splits (both knees shot, she drops into the splits with a crack, x-ray of the hips).
4. Camera cuts on every beat with colour gels (magenta, cyan, gold), the floor tiles flash red where blood lands.
5. Final: one burst up into the mirror ball's chain. The ball drops and crushes her head on the floor; a thousand reflections spin red across the room. The record scratches to a stop.

## 2 · SHOOTING GALLERY · EPIC · world shift (a night funfair stall: striped awning, bulb lights, tin ducks on a conveyor, a prize shelf) · ~11 s
Needs: the CINEMATIC STAGE slot (its own mini map).
1. Bulbs flicker on. The victim (MIKKU) is chained to the gallery's target rail and rides the conveyor between the tin ducks, struggling.
2. Faris leans on the counter, SMG on its side like a gallery rifle; a bell for every hit and a points counter over the stall.
3. Ducks pop (DING 10), the victim's hand (DING 50), a foot (DING 50), an ear, each knocked off as it passes a target circle; the conveyor drags the body on, bleeding over the ducks.
4. The big spinning bullseye at the end of the rail: the head lines up with it; a long burst grinds the head off in a spiral of red. JACKPOT bell, every bulb flashes.
5. The stall keeper's hand (off screen) puts the head on the prize shelf next to the teddy bears. Faris takes a giant teddy and walks off.

## 3 · PINATA · EPIC · castle, hung from the walkway · ~10 s
Needs: a CEILING / platform to hang from. (Replaces my first idea STROBE, which overlapped B's LONG EXPOSURE.)
1. Party bunting strung across the castle courtyard (kill-only). The victim (NITHA) hangs upside down by the ankles from a rope tied round the walkway, hands tied, swinging like a pinata.
2. Faris pulls a party blindfold down over his eyes (his gold plate stays clear above it), gets spun three times, the camera spins with him.
3. Blind wild bursts: the first ones miss and chew bunting, a lantern, the rope sways; then the stream finds her: every hit kicks the swinging body round on the rope.
4. She splits open along the belly like a pinata: sweets, streamers AND guts spill out together onto the floor in slow motion, the hands flailing.
5. One last burst cuts the rope: the empty body drops onto the candy pile. Faris lifts the blindfold, looks, shrugs.

## 4 · MOONLIGHT · RARE · castle, the right tower top against the moon · ~8 s
Needs: HEIGHT (a tower top) and the castle moon.
1. The victim (AMJAD) on the right tower top, a black silhouette against the huge moon. Faris on the walkway below, also silhouetted.
2. The burst climbs the silhouette: the whole kill plays as a shadow play on the moon disc (black shapes, the blood thrown as red spray with a moon rim light).
3. The arm, then the head, sail across the face of the moon in profile.
4. The headless silhouette sways and topples off the tower into the dark below; a long fall, a wet thud.
5. A single red drop falls onto the lens and runs down as the camera pulls back to Faris and his gold plate.

## 5 · BRASS RAIN · COMMON · backyard (Faris on the top platform, the victim on the grass below) · ~7 s
Needs: a PLATFORM above the victim.
1. Faris on the backyard's top platform, the victim (CHOTU) on the grass right under him, looking up too late. (Moved off the saloon deck: C owns it.)
2. A long burst straight down: the bullets shred and the spent brass pours off the platform like golden rain.
3. The casings bounce off the victim's body (ting ting ting) and pile up round the legs as the body jerks under the hits.
4. The victim folds into the growing brass heap; a pool of blood spreads out under the casings and runs between them.
5. The last casing spins down, lands on the heap with a single TING; Faris blows the smoke off the muzzle.
