# SMG · KILLPAGES-D · CLOSE QUARTERS + ACROBATICS (5 new kills, file `58k_w_smg_d.js`)

Camera language for my lane: the camera ROLLS with the acrobatics (it turns with a wall run, a flip, a spin), close-quarters crash zooms, a hand-held shake that grows with each burst, casings pouring past the lens, tracer fans. (No muzzle-light darkness: that is E's STROBE.) One world shift only (the mythic).

Revised 20:36 after reading B / C / E: FLOORBOARDS dropped (it overlapped C's BRING THE HOUSE DOWN under the saloon balcony), replaced by MATADOR; KNEE SLIDE moved to the rain rooftops (the saloon is crowded).

## 1 · THE LAST CAR · MYTHIC · ~12 s · needs: STAGE (world shift: a night subway car)
- 0.0 A night subway car rocking in a tunnel: poles, hanging straps, seats, strip lights flickering, the tunnel tiles streaming past the windows. The victim at the far door, Faris at the near pole, a SMG in EACH hand.
- 1.0 Faris grabs the pole with his knees and spins round it, arms out: the two streams sweep the car like a lawn sprinkler, 360° per spin. Every pass the strobe catches the victim: pass 1 the windows behind burst, pass 2 the left arm goes at the elbow, pass 3 the jaw.
- 4.5 He swings off the pole, runs along the seat tops, grabs the overhead rail and swings feet-first: a double kick throws the victim against the doors.
- 6.0 Hanging from the rail, both SMGs point-blank into the chest: the victim is pinned to the door glass by the burst, the glass webbing red behind them.
- 7.5 The doors burst open at speed: the body is sucked out sideways and smeared along the tunnel wall, tiles streaking red past the windows, pieces breaking off into the dark.
- 9.5 Faris drops from the rail, the doors slam, one hand on a strap; a single severed hand is still holding the outside door handle. The strip light flickers on it.
- Gore: forearm off, jaw off, chest cavity, the body ground away along the tunnel. Spinning dual-wield, pole + rail acrobatics.

## 2 · WALL RUN · LEGENDARY · ~9 s · needs: WALL (castle tower face)
- 0.0 Castle. The victim backs toward the tower. Faris sprints.
- 1.2 He runs UP the tower face and along it, body horizontal, the camera rolling 70° with him; he fires sideways down at the victim and the stream stitches a line of hits from the ankles up to the throat, each hit a puff and a spurt, the victim dancing up the line.
- 3.4 Kick off the wall: a slow-mo backflip over the victim, upside down, the camera rolling right over.
- 4.6 He lands SITTING on the victim's shoulders (thighs round the neck), the muzzle on the crown: a long burst straight down. The skull bursts, the body telescopes down under him, knees buckle, the neck stump pumps.
- 6.4 He back-flips off as the torso folds to the floor; casings ring off the stones.
- Gore: a riddled line ankle to throat, the head shot apart from above, the torso collapsing on itself.

## 3 · KNEE SLIDE · EPIC · ~7 s · needs: ANY (a run-up; the rain-slick main roof on ROOFTOPS)
- 0.0 Rain on the roof. The victim charges; Faris drops into a knee slide on the wet tar, a rooster tail of rain water behind him.
- 1.0 Sliding low, he fires flat along the roof: both shins taken off at the knee in a spray of water, bone and blood; the victim pitches forward onto him.
- 2.2 Now on his back, he catches the falling torso on both feet and monkey-flips it high over his head (the camera rolls upside down with it).
- 3.0 As it tumbles over him he empties the magazine straight up: the torso shreds in the air in the rain.
- 4.0 He kips up; the pieces and the two lower legs rain down behind him on the roof (it all lands ON the roof, nothing drops into the alley), a boot still standing upright in a red puddle.
- Gore: shins off at the knee, the torso shot apart mid-air, a rain of pieces.

## 4 · MATADOR · EPIC · ~9 s · needs: ANY (open floor; BACKYARD)
- 0.0 The victim paws the grass like a bull and charges, head down. Faris whips a red cloth (kill-only prop) in the back hand, the SMG in the front.
- 1.0 PASS 1: a spinning sidestep, the cloth sweeps over the victim's head, a burst into the passing arm: it comes off at the shoulder. OLÉ!
- 2.8 PASS 2: the victim turns and charges again; another spin pass, the burst rakes the ribs open as they go by. OLÉ!
- 4.4 PASS 3: low pass, the burst takes the backs of both knees: they slide face-first into the grass, crawling.
- 5.6 The estocada: Faris rises on his toes over the crawling body and puts one long burst straight down between the shoulder blades: the spine is shot out along its length, the back opens, the body flattens into the grass.
- 7.0 He drapes the red cloth over the body, bows. A rose? No: a single casing drops on the cloth.
- Gore: arm off, ribs open, hamstrings cut, the spine shot out from above. Footwork and the cape, the camera spinning with each pass.

## 5 · THE X · RARE · ~4.5 s · needs: ANY (dual wield)
- 0.0 The victim lunges; Faris sidesteps inside the reach, face to face.
- 0.8 He crosses his arms in an X and presses one SMG to each temple. Freeze: the X framed tight.
- 1.4 Both fire at once: the head is pulped from both sides, red mist blasting out left and right, the hat spinning up.
- 2.4 He uncrosses and spins both SMGs; the headless body stands, then drops to its knees and over.
- Gore: the head destroyed point-blank from two sides at once.
