# Page 58 · TRAPS: ideas already owned, never reuse (carried over from the old brief, 24 Oct). Read before designing ANY kill.

The coordinator adds to this file as clashes are found. 'Owned' means one kill has it; a new kill must not use it as its hook, arc, motion+death or final image.

## Recurring traps
- Air-juggle combos (speedsabre.pinball); juggling a severed head (laser.keepy-uppy).
- Hanging from an edge by the fingers; delayed damage (the sabre owns it); the stream holding the body up in the air.
- A name / death already written; ricochet trick shots; back-turned swagger; playing dead.
- A leap cut short by one mid-air shot (laser.missed-the-jump).
- Swell from within and burst (fists.seven-points).
## SKIN TRAPS + NEW RECURRING TRAPS (coordinator, 24 Oct 06:05) — read before writing any skin kill
Each skin type now has 3 kills (smg, speedsabre, pistol). Families already used per skin, so a NEW skin kill of that type must NOT use them:
- TAPED: the tape used on the victim in any way (wrap, gag, bind, mummify; the sabre owns it); taped double mags (the smg owns it). Find another property of a taped gun: the wear, the repair, the grip, the DIY.
- CAMO: hiding in a bush / hedge / foliage (both the smg and the sabre used one); a hunter's trap + trophy photo (pistol). Think beyond plants: disguise, mimicry, blending into the set, misdirection.
- NEON: any video-game / HUD / digital-interface conceit (lag, a rhythm game, a targeting computer: three already). Neon must be something else: light, signage, club, glow-in-the-dark, sodium night, tubes.
- CARTOON: walking off thin air (smg), card fans (sabre), a living bullet with a face (pistol).
- ICE: carving a frozen man (smg), curling (sabre), a falling icicle impale (pistol); frozen-and-shattered is too generic on its own.
- GOLD: flesh turned to gold by a bribe (smg), a weighing-of-the-heart tomb (sabre), kintsugi porcelain (pistol).
- CLASSIC: a handshake trap (smg), the cap landing back on the stump (sabre), a countdown that fires early (pistol).
New recurring traps (add to the list in the cron):
- THE RULE OF THREE: a trick repeated until the victim stops reacting (folds arms / rolls eyes), and the real kill comes then. knife.behind-you owns it.
- Countdown / count-chip gags: pistol.skin-classic (ON THREE) and laser.ten-count own counting. No more count-based hooks.
- Eye-on-its-nerve: already in knife.blink, knife.pickpocket and laser.scarecrow. Do not use it again unless it IS the whole concept.
- Layer-by-layer strip to the skeleton: laser.headwind (blasted) and knife.flayed (anatomy plate) own it.
- Throat + carotid pumping through the fingers as the whole death: used several times; customise or pick another death.
- POST-FX ON THE KILL FRAME: chroma split / motion smear must never hide the killing blow or the gore. Keep the poster frame crisp and readable; use chroma for 2-4 frames at most.
- TITLE STAMPS must never cover the corpse / the final image (place the stamp in empty space, away from the bodies and the gold plate).
- (06:40) More skin families now taken by the knife: TAPED = a taped box or any tape containing the body or its pieces (sabre owns tape-holds-the-cuts); a DIY tape silencer (pistol THUP). CAMO = the wielder blending into the set (knife CHAMELEON). NEON = a UV / blacklight reveal (knife BLACKLIGHT). ICE = blood freezing into spikes (knife RED ICE). CARTOON = a flip book (knife FLIP BOOK). GOLD = an auction realm (knife THE AUCTION). CLASSIC = a head that keeps turning (knife DOUBLE TAKE).
- TITLE CARDS must also stay out of the top HUD band (the Faris Basha / opponent name chips): never cover a name.
- (06:45) More skin families now taken by the laser: CLASSIC = launched to a twinkle in the sky (laser STAR KO). CAMO = the victim turned invisible and revealed by his own blood. CARTOON = pleated like an accordion. NEON = a body snapped and glowing like a glow stick. GOLD = melted down and minted into a coin. Every skin type is filling fast: before writing a skin kill, grep the ledger for ALL kills of that skin type ("skin-<type>") and be different from every one.

- (08:30) Counting is owned by pump.countdown (finger count + held-up hand) and laser.ten-count (the referee). pistol ON THREE is being reworked. No new count hooks. Human shields (friendly fire through a held body) are owned by ar.human-shield; pump MEAT SHIELD and ice.human-shield are being reworked.
- Ledger order is NOT chronology (it's sectioned per builder). When two kills clash, the one that was BUILT / scored first keeps it; the coordinator decides.

## Owned after the 24 Oct clash rulings
- CORONATION / crowning / a throne / knighting: pump.skin-gold (thammer and hammer are reworking theirs).
- HIGH STRIKER, the fairground strength tester: hammer (the sledgehammer).
- An anvil forge, quench and horseshoe of a man: thammer.forge.
- The head driven down into the shoulders / chest: thammer.skin-classic (HEADS DOWN).
- Electrocution with the x-ray strobe, smoking sockets, falls stiff as a plank: thammer ST. ELMO'S FIRE. Other electrocutions must look different: s.electrocute with different `from` / `end` / `skel`, or another death.
- STROBE (the title and the club-strobe idea): ar.skin-neon.
- Swell from within and burst: fists.seven-points.
- Human shields (friendly fire through a held body): ar.human-shield. Counting: pump.countdown + laser.ten-count. The rule of three: knife.behind-you.
- A taped hammer / weapon head coming loose and flying (on its tape or free): thammer.skin-taped (YO-YO).
- CAMO = the wielder disguised as part of the set (a gargoyle, a statue, a prop): knife CHAMELEON owns it.
- (15:05, from G's sweep) Owned: living a long time inside one of the victim's seconds = ice.glacial; telefrag (arriving inside him) = knife.telefrag; two kills in one swing (raise behind + slam in front) = hammer.the-backswing; candle / wax = beam.votive; black frostbitten fingers + forearms snapping off = ice.whiteout; hands round a throat = ice.cold-hands; windmilling at the lip = sawedoff.the-nudge.
- (14:55) Owned: a plastic poncho / clear wrap shrinking onto him = beam.vacuum-packed; a crystal statue cracked open like a geode = beam.geode; a card game / a dealt hand / an ace up the sleeve = revolver.dead-mans-hand; fire breathed back down his own throat (a spray of liquor lit by the muzzle) = revolver.moonshine.
- (15:05) Owned: a bedsheet ghost = beam SHEETS; a buddy shoved onto a bomb to smother it = cluster.hero-of-the-day (distinct from ar.human-shield: no fire through a held body); a lightning bolt frozen into a crystal column from the sky to his crown = thammer.skin-ice STILL LIGHTNING; a pinhole drain = pistol.mid HOLLOW POINT; tendons ripping out of planted boots = pump.mid OUT OF HIS BOOTS; current through the floor (step potential) = thammer.mid STRIDE.
- WORDING: "double KO" means the two fighters KO each other (a draw, no film). A film with two victims from one attack plays on a real MULTI-KILL.
- (15:30) Owned: a man skimmed like a stone across the floor / water = hammer SKIMMING STONE; a jewelled gold egg cast round him = hammer THE IMPERIAL EGG; the dead set in a building's foundations (concrete) = hammer THE FOUNDATION (realm); Faris in a ROLE disguise (a visible person in costume, e.g. a road crew) is separate from CAMO (blending into the set = knife CHAMELEON).
- (15:40) Owned: frost feathers / a man burst like a pillow into white fluff = ice.mid-hoarfrost; drowning on his own nosebleed with the head tipped back = fists.mid-head-back; a ba-dum-tss rimshot = smg.mid-rimshot; a bullet mohawk = smg.mid-haircut; hiccuping to death = laser.mid-hiccups; a tinfoil hat = beam.mid-tinfoil; a perfect snowflake growing from one point = ice.mid-snowflake.
- (15:45) Owned: burning him with sunlight through a lens = ice.skin-gold GOLDEN HOUR; a string of fairy lights wound round him = ice.skin-neon LIT; a cartoon snowball rolling with a man inside = ice.skin-cartoon SNOWBALL EFFECT; an invisible clear wall he dies against = ice.skin-camo BIRD STRIKE; pressed like a flower by a glacier = ice.skin-ice PERMAFROST; frost nipping at the nose (the carol) = ice.skin-classic JACK FROST; the dead man's locked trigger ringing him in his own holes = ar.mid-sprinkler; a chin strap twisted tight by glancing rounds = ar.mid-chin-strap; a charge passed on by a touch (tag, you're it) = thammer.tag.
- (16:10) Owned: the starter's pistol at a sprint start = sawedoff.mid-false-start; creeping in through the gun's own smoke cloud = sawedoff.mid-smokescreen; a show-off finger spin going off on the turn = sawedoff.mid-twirl; a no-look shot back under his own arm while held in a headlock = sawedoff.mid-headlock; empty smoking boots with snapped tendons over the rims = pump.mid-out-of-his-boots.
- (16:25) Owned: salt / a pillar of salt = sawedoff PILLAR OF SALT (C, approved 15:05); a waltz ending in a dip = revolver.last-waltz; scared rigid by fear = pistol.mid-scared-stiff; the weapon that kills whoever catches / holds it = thammer.mid-wrong-hands (other pages need a clearly different mechanism). Pages keep at most 3 "soul leaves the body" final images each.
- (17:00) Owned: the sunken wreck's cannon fired into him underwater = cluster LAST BROADSIDE (E, plan accepted first); a jellyfish swarm's venom = thammer BLOOM (G, plan accepted first); concrete shoes and a kick into deep water = glue.concrete-shoes; a glue / bungee strand from the ankle off an edge = glue.bungee; glued in mid-air at the top of the jump = glue.hang-time; a glue board and the rat's way out = glue.glue-trap; skimmed like a stone = hammer.skimming-stone; a soul set in a building's foundation = hammer.the-foundation; a line in the sawdust just past the gun's reach = sawedoff.out-of-range; carried the length of the map on the fist = fists.freight-train.
- (17:15) Owned: rotting on his feet in a held pose = pump.mid-curtain-call; imploding to a point / a bead = thammer.obliterated; acid eating a man = ar.mid-cell; a pillow / feather stuffing burst = ice.mid-hoarfrost; a marble statue of an athlete's pose (landing) = pump.mid-stuck-the-landing; a one-armed bandit man = fists.jackpot; kidney stones grown out through him = fists.kidney-stones; two heads knocked together like coconuts = fists.coconuts; keelhauled under the wreck = fists.keelhauled; the floor keeps his face print = fists.death-mask; a swing ride on his own arm = scythe.carousel.
- (19:45) Owned: folding up like a deckchair = speedsabre.mid-deckchair; tickled / laughing himself to death = speedsabre.mid-tickled; the one gap in his armour = speedsabre.mid-chink; a loose thread he unravels from = speedsabre.mid-loose-thread; hot knife through butter, melting along the line = speedsabre.mid-like-butter; copies of himself as dolls = pump.dollhouse.
- (19:55) Owned: dropping into the splits = thammer.mid-stride; a bruise blooming through him like ink in water (liver shot) = fists.mid-liver-shot; a brow cut curtaining his eyes so he swings blind = fists.mid-opened-up; snapped shut like a book by a heel to the solar plexus = fists.mid-jackknife.
- (20:00) Owned: a fire extinguisher brought to a gunfight = ar.mid-extinguisher; a stim / drug dose driven home = ar.mid-overdose; a failed death animation / T-pose = ar.mid-t-pose; clipping through geometry = handcannon.no-clip; a paper range target = pistol.mid-x-ring; a pistol lanyard used as a garrotte = pistol.mid-tether; a poisoned scratch = speedsabre.mid-just-a-scratch; Newton's cradle of men = handcannon.newtons-cradle; a hunting-lodge realm of mounted heads = handcannon.trophy-room; knocked into next week = handcannon.next-week; sewn into sailcloth (stitch through the nose) = handcannon.burial-at-sea; a doctor's stethoscope on his own heart = handcannon.bedside-manner; evidence tents + a string-line replay = handcannon.crime-scene; golf / a hole in one = handcannon.hole-in-one; a magician's bullet catch = handcannon.bullet-catch; limbo under the rounds = handcannon.limbo; the undertaker fits his own coffin = handcannon.made-to-measure.
- (20:25) Owned: a jigsaw piece in Faris's palm placed on the heap = fists.mid-up-top; a fading old photograph torn in two = ar.mid-stand-off; drawn through a bullet hole into the muzzle = pistol.mid-curiosity; a black round loaded with Faris's own smoke = pistol.mid-black-round; the magician's vanishing act = knife.vanishing-act; doves = pistol.skin-classic.
- (20:28) Owned: the sky striking the rifle block and melting it into slag = thammer.mid-slag; a jellyfish swarm merging into one digesting bell = thammer.bloom; an air bubble boiled round him in the sea, then the sea closing = thammer.cavitation; a wall guarding his back turned into Faris's way in = tpdagger.back-to-the-wall.
- (20:32) THE DEEP's set pieces are heavily claimed: the jellyfish (thammer BLOOM), the wreck's cannon (cluster LAST BROADSIDE), the shark (pistol SHARK BAIT), the turtle (fists HITCHHIKER), the keel (fists KEELHAULED), the vents (fists HITCHHIKER boil). New Deep films look beyond them: pressure, darkness, the current, the surface, bioluminescence, the seabed itself.
- (20:45) Owned: a cartoon body-shaped hole through him = knife.mid-right-through; buried in his own shell hole = cluster.foxhole; hiding in a container while the danger comes in after him = thammer.ball-lightning; folded into a paper crane = knife.mid-origami; butterflies let out of his stomach = knife.mid-butterflies; shucked like an oyster (eye pearl) = knife.mid-shucked; two palms over his eyes, "guess who" = tpdagger.guess-who; encased in amber = pistol.mid-in-amber; a film reel burning = revolver.mid-film-burn; a hoodoo / sandstone pillar = revolver.mid-hoodoo.
- (21:00) Owned: a brinicle (the sea's finger of death) = ice.brinicle; anchor ice rising from the seabed = ice.anchor-ice; turned to quicksilver / mercury = revolver.mid-quicksilver; a hay bale = scythe.bale; poppies blooming from his blood = scythe.poppies; a pale horse of soul fire = scythe.pale-rider; Faris's wounds traded onto him = scythe.trade; a funeral bell tolling over him = scythe.knell; "rock-a-bye baby" in the crescent = scythe.rock-a-bye; a jade burial suit = scythe.look-back; a skin sack of loose bones = scythe.bag-of-bones; turning to autumn leaves = scythe.autumn.
- (21:15) Owned: turned to jelly (the high-speed replay) = handcannon.10000-fps; the floor turning to liquid where two quake waves meet = hammer.mid-echo; split like firewood with a wedge = hammer.mid-wedge; a cartoon full plaster body cast = hammer.mid-plaster-cast; the ketchup-bottle slap = hammer.mid-ketchup; a vampire's stake = hammer.mid-stake; a sheriff's star untouched by the burst = smg.mid-tin-star; a flipped dead bug = smg.mid-dead-bug; a trampoline's dead bounces = smg.mid-trampoline; greed for spilled jewels = smg.mid-the-take; a glint lured like a cat = laser.mid-the-glint; a whistling kettle = beam.mid-kettle.
- (21:30) Owned: decompression / the bends = revolver THE BENDS (A); the Deep's anglerfish lure = minigun (C's accepted plan); a breath leaving in one bubble with his scream = pistol LAST BUBBLE; the hand cannon batch 1 set pieces: a golf hole in one through the chest (HOLE IN ONE), belongings that keep coming (INERTIA), the undertaker in his own coffin (MADE TO MEASURE), a waiter's tray landing unspilled (ON THE HOUSE), ear defenders (EARMUFFS), a doctor hearing his own heart stop (BEDSIDE MANNER), legs still running in the air (GETAWAY).
- (21:40) Owned: the sea filling him through a hole like a fishbowl, a fish swimming inside him = revolver FISHBOWL; a last breath leaving as one rising bubble = pistol LAST BUBBLE (beam LAST BREATH and scythe LAST BREATH must differ).
- (21:55) Owned (portal plan, M): the exit shove over an edge = portalgun EXCUSE ME; stranded on the highest ledge till dawn = STRANDED; a crash-test dummy flung through portals = CRASH TEST; memories left behind at each doorway = THE DOORWAY EFFECT; seeing the back of his own head in his scope = THE MAN IN THE SCOPE; the portal sightseeing tour = THE GRAND TOUR; every transit kills the original and a copy walks out = THE ORIGINAL (realm THE DISCARDED); the infinite portal fall = INFINITE FALL (remake). Planting head-first into the ground = ice LAWN DART.
- (22:10) Owned: blood looking green at depth = tpdagger GREEN BLOOD (J); bioluminescent plankton outlining him = beam MILKY SEA; an upwelling carrying two men up and out = laser UNDERTOW; a cast anchor pinning his shin = laser ANCHORED.
- (00:15) Owned: a backward scorpion fold over a boot out of a wall portal = portalgun NO EXIT; a G-suit that keeps inflating in a portal wheel, timed on a gold stopwatch = portalgun THE CENTRIFUGE; a stone maze rising from the floor seams, worn down to the knees (erosion, never ageing) = portalgun THE LABYRINTH (realm); puzzle pieces fixed with the peeled tape strip = portalgun.skin-taped THE SELECTOR; pressed into the surface's own camouflage pattern, only the eyes blinking = portalgun.skin-camo NOW YOU SEE IT; a ballistics bunker of gel blocks holding bodiless wound channels, his the only body = handcannon THE PROVING GROUND (realm); the threshing floor and the ossuary of bones sorted by type with a gap shelf for his = scythe realms (G); the bomblet stuck in the boot tread = cluster HOT FOOT; a bomblet in the belt like a tail, spinning after the beep = cluster TAIL CHASE; posted head first into a container, legs kicking = cluster BINNED; the dead who only move in the dark between blinks = cluster THE BLINK (realm); a hive cathedral, the dead in waxed cells = cluster.skin-gold THE HONEYCOMB (realm); the world ageing round a man frozen on a mine (he never ages) = cluster THE MINEFIELD; the soul fire running back down the blade, imploding him into the point = scythe THE DRAW; turned into the reaper's raven = scythe NEVERMORE; the reap that cuts his shadow's head = scythe SHADE; gangrene climbing from the fingertips at Death's touch = scythe THE TOUCH.
- (00:15) Ageing to death is pistol.mid-black-round's (first built); portalgun HAUNTING's waxen old man is the only other. No third.
- (00:15) A gentle / peaceful death with token blood at XT fails the user's 23:58 "very brutal" bar (scythe LAID TO REST and SHEAF rejected). A soft reading belongs to a kill's LOW / VERY LOW level, never its EXTREME.
- (00:38) Owned: a body telescoping down storey by storey like a demolished building, his laughing head on top = portalgun THE LADY OR THE TIGER; the light going out of his eyes like cooling bulbs from a boot print = portalgun.skin-classic OUT LIKE A LIGHT; a gold bar through the sternum, its 999.9 stamp read through the blood = portalgun.skin-gold HEART OF GOLD; momentum turned 180° while the insides keep going = portalgun.mid THE TURN; rebuilt wrong by a door (feet at the shoulders) = portalgun.mid SCRAMBLED; jumping out of his skin at a BOO, the skin standing empty = portalgun.mid OUT OF HIS SKIN; safe lying down on an open portal, dropping the moment he stands = portalgun.mid GET UP; fingers peeled off a throat one by one over an open portal = portalgun.mid THE GRAB; a femoral cut where every drop grows a poppy = scythe POPPIES; bones travelling under the skin until he folds into a sack of skin = scythe BAG OF BONES; wound into a bale on the snath = scythe THE BALE; pollarded at the wrists, elbows and shoulders onto his own prunings = scythe.mid PRUNED; falling astride the upturned crescent = scythe.mid THE CATCH.
- (00:38) A FACE PRINT left in a surface is taken twice (fists.death-mask, ice.skin-camo BIRD STRIKE); no third.
- (00:42) Owned: a brine lake on the seabed he can stand on, floating hand to hand with a 300-year-old drowned sailor = beam DEAD SEA (E; replaces GREEN AT DEPTH).
- (00:22) Owned: a glowing outline of him left in each neon ring until only the outline walks out, the body a split cicada shell in the wall = portalgun.skin-neon AFTERGLOW; the stone ringing like a bell and his teeth dropping out one by one = portalgun.mid SLAMMED.
- (00:23) Owned (glue, H): an iron rendering works boiling him down to glue that returns in the gun's tank = glue THE GLUE FACTORY (realm, replaces THE WEB); glued so a lift won't carry him, then the lift drives up through him, DING = glue IMMOVABLE OBJECT; superglue sealing a wound so all his blood fills one blister = glue FIRST AID; stretched like gum between a boot and the floor = glue CHEWED; a wreck's ship's wheel as a breaking wheel = glue BROKEN ON THE WHEEL; the diver's squeeze, all of him pushed up into the brass helmet (renamed from THE SQUEEZE) = glue; lidless, the lids laid back on his eyes like coins = glue EYES WIDE OPEN. Two-man locked grips are thammer.tag's; each killing the other is portalgun.crossfire's.
- (00:34) Owned (flamer plan, O): the wicker giant with men caged in its limbs = flamer THE WICKER GIANT (realm); roasted inside a brass bull, screams through its pipes = THE BRAZEN BULL (realm); a phoenix reborn from his ribcage = flamer.skin-gold THE PHOENIX (realm); the pugilistic pose (heat contraction into a boxer's guard, DING on the tank) = THE PUGILIST; a rollover of fire across the ceiling over a man in the smoke layer = ROLLOVER; boiled in the water he dived into = POACHED; a burning longboat pushed out to sea = VIKING FUNERAL; molten overhead raining through cover = MOLTEN RAIN; dried to jerky, canteen boiling = JERKY; stone vitrified to glass round reaching arms (the mirage) = MIRAGE; a man on a partner's shoulders above the flames = STEPPING STONE; his own ammo cooking off = COOK-OFF; mud baked into a terracotta shell = TERRACOTTA (flamer's petrify); popped out of a giant toaster golden = TOASTED; a backdraft sucking him through a door = BACKDRAFT; a jetpack over-thrust round the bumpers = AFTERBURNER; scooped into a gold urn = THE URN; a flaming cape banner over his head = NO CAPES; a flintlock flash in the pan and the powder horn = FLASH IN THE PAN; an unlit fuel soak then one blue sheet = WET SHOT; the alligator char grid at the centre of a spiral of laps = TORCHED; a plank bridge burnt behind him = BURNING BRIDGES; the floor is lava with real ground licks = THE FLOOR IS LAVA; the steak card RARE / MEDIUM / WELL DONE = WELL DONE; a hairspray can taped as a torch = AEROSOL; a floating pilot light as a lure = WILL-O'-THE-WISP; a seat-rocket skyrocket = HOT SEAT; frozen fire = FROSTFIRE; an element-by-element chemistry flame test = FLAME TEST; plus mids MARSHMALLOW, CRACKLING, HOT POCKET (phone battery jet), GAS MASK (melted seal), ONE MORE TORCH (fire juggler), DIRTY TRICK (dust explosion), SCALDED (bucket flash to steam), LAUGHING SKULL.
- (00:36) Owned (scythe, G): the people-sheaves barn, winnowed down to his teeth in a sack = scythe THE THRESHING FLOOR (realm); every bone filed into its gap, the empty skin returned flat = THE OSSUARY (realm); the Fates' life-thread cut, every joint snapping at once = scythe.skin-classic BY A THREAD; the cartoon soul reeled back by its halo and popped, the body bursting in sympathy = scythe.skin-cartoon HARP; a notched blade stuck in the collarbone like an axe in a stump = scythe.skin-taped STUCK; reaped arcs freezing into a hanging crescent cage shattered inward = scythe.skin-ice THE WINTER HARVEST; a broken glass tube-blade lighting his veins = scythe.skin-neon TUBE; sheared like a ram, his skin lifted off as a golden fleece = scythe.skin-gold SHORN.
- (01:21) Owned (sniper plan, N): the camera riding the round from the firing pin through his anatomy, the vapour trail through the empty chest = sniper THE LONG WAY IN (remake of BULLET CAM); cliff mouths siphoning him out through his own mouth = ECHO VALLEY (realm); the driven hunt, laid out alive with the bag by torchlight = THE BAG (realm); a moor under a sky of scope glints, rubies growing from red dots = THE WATCHED (realm); his friend drags him to cover and the leg stays on its tendons = THE BAIT; a laser as a diver's guide line leading down to grave wax = THE GUIDE LINE; posing on his own plinth until he stays stone = PLAYING STATUE (sniper's petrify); a round tearing across a comic page's gutters = THE GUTTER; bone-worm plumes flowering on his bones in a wreck = BONE FLOWERS; Faris holding his breath stops the wind and his = HOLD YOUR BREATH; fired between heartbeats, his heart doesn't restart = BETWEEN BEATS; a sniper duel settled by a cloud's shadow = THE CLOUD; a spike ball cut loose at the bottom of its swing = SLING; draining his water cover = DRAIN; his death lasting the casing's fall = THE BRASS; a shooting star that is the round = WISH; a taunt paper plane returning on the round's line = PAPER PLANE; a snow angel made by dying limbs = sniper.skin-ice SNOW ANGEL; gold blood pooling into a disc = sniper.skin-gold ICHOR; eight cartoon copies, one real = sniper.skin-cartoon KALEIDOSCOPE; a mirror taped to the barrel = sniper.skin-taped ROUND THE CORNER.
- (01:36) Owned (tkglove plan, G): the psychic spoon-bend of a spine = tkglove BENT; slammed four times, each slam breaking one named thing = RAG DOLL; wrapped round a pillar like a tetherball = TETHERBALL; caught an inch above the bottom of a drop, then slammed = THE DANGLE; crushed into the ceiling, red rain, one drop on Faris's cheek = UP; turned inside out like a sock through the mouth = INSIDE OUT; blood drawn out through the orifices into a floating sphere = THE SPHERE; crushed by pressure into a red diamond = THE DIAMOND; two victims as clackers = CLACKERS; a paper ball bank-shot into a container (remake of CRUSHED) = WASTEPAPER; the séance table taking him into its grain = THE SÉANCE (realm); a brass orrery whose planets are the dead = THE ORRERY (realm). Also owned: sniper MASCOT (round through a foam mascot's mouth mesh) and SOAP BUBBLE (the round passing through a bubble without popping it, the mist swirling inside).
- (01:39) The "each ends up with the other's ___" two-man final image is taken twice (portalgun CROSSFIRE: each with the other's pattern; thammer.tag: each with the other's handprint). No third. Owned (laser, E): drowned pinned by an anchor, then years pass until a skeleton stands in the light shaft held by its shin, a crab in the ribs = laser ANCHORED (ROT).
- (01:45) Owned (cluster mids B, L): blind in the blast cloud groping among red blinks = cluster BLINDMAN'S BUFF; dancing to the beeps in headphones, lucky dodges, a knee slide onto the last = DROP THE BEAT; bounced off six bomblets on his back like a beaten rug = MARBLES. tpdagger SWATTER: a frying pan swatting daggers back, the pan's cooldown telling Faris when (J). The slow-mo dodge ballet / bullet-time lean is ar.bullet-time's.
- (02:30) Owned (tkglove, G): the Deep's sonar folded inward = tkglove PING; spun upright like a blood sample into bands = SPUN DOWN; every pane and bulb bursting inward into a glass whirlwind = GLASS STORM; crammed into a locker = DAVY JONES' LOCKER; lungs drawn out of the mouth = mid BREATHLESS; a head pressed like a grape = mid POP; squeezed from the bottom up like toothpaste = mid TOOTHPASTE; a dead stop, the neck stretched = mid WHIPLASH; a distance choke = skin THE CHOKE; twisted into a balloon dog = skin BALLOON ANIMAL; the gauntlet finger splinted with his forearm bone = skin SPLINT; three camo barrels as a shell game = skin SHELL GAME; glowing lava-lamp blobs = skin LAVA LAMP; a gold cage shrinking through him = skin THE GILDED CAGE. A dried husk from water leaving the body is flamer JERKY's.
- (02:41) Owned (beam, E): a sky full of rising paper lanterns with burning strangers inside, he rises as one, his translucent skin cooked from within = beam THE LANTERN SKY (realm; replaces PILLAR OF SALT). The torn arms twirling down still locked wrist to wrist = laser UNDERTOW's final. The man as a lantern with light pouring out of holes is pump.lantern's; the pugilistic / boxer pose is flamer THE PUGILIST's.
- (02:44) Owned (rpg plan, I): frostbite on the last flight, the fingers snapping off on the buckle = rpg FINAL APPROACH (realm THE LAST FLIGHT); THE SMOKE (realm); a waxwork of his selfie = SAY CHEESE; carried up a mushroom stem like a hot-air balloon = MUSHROOM; the shaped-charge jet hollowing him = TOO CLOSE; cast into the steel door in relief = THE BUNKER; the blast's heart crushing him to a ball = VACUUM; a curved slice along the blast front = THE LINE; hung by the ankle on a flagpole rope = HALF-MAST; diced through a grate = THE GRATE; a pinball score counting down from 206 bones = TILT; the real 3 s self-destruct airburst over a man who thought he was out of range = mid 74 METRES; a melee block detonating the rocket on his guard = mid REFLEX; a rocket skipping on water = mid SKIPPING STONE; fired up through his deck = mid UNDERFOOT. Blast lung is cluster HEXAGON's first; light pouring out of holes is pump.lantern's; a victim-cast door is pump KNOCK KNOCK's.
- (02:46) SNOW ANGEL is sniper.skin-ice's (approved 01:20); tkglove must not reuse it. Owned (tkglove, G): the gold cage bars slicing through him like an egg slicer = tkglove THE GILDED CAGE; a fly trapped under an invisible TK glass and the air drawn out = mid THE FLY (shrink-wrap); clackers ending in two men's puzzle pieces mixed in one heap = CLACKERS (jigsaw); put away on the top shelf = mid PUT AWAY.
- (02:57) Owned: a hollow ice drill coring him crown to hips, the core chopped into a row of anatomy cross-sections like an ice-core archive = tkglove.skin-ice CORE SAMPLE (G); volleyed between two rows of pops into a wall face first = cluster.mid PING PONG; real-time dodges then the TOO SLOW! finger-wag and a ring of five = cluster.mid TOO SLOW (L). Cluster DRY FLOOR rule: explosives fizzle in water outside The Deep (OWED NO DRY FLOOR).
- (02:58) Owned (tpdagger, J): arriving behind a human shield, the blade through him into her, and his dead arm won't let her go = tpdagger DEATH GRIP; two men back to back turned to one two-faced stone figure = tpdagger JANUS (the page's petrify).
- (03:14) Owned (rpg, I): the page's one blast lung under water, keeping pace with a slow rocket = rpg TORPEDO; a Pompeii ash cast over a man in the brace position = rpg BRACE POSITION (the page's petrify); riding the rocket and steering it back = RODEO; a second rocket on a man still checking he's alive = mid DOUBLE TAP; driven into the wall inside the map's crate = mid THE CRATE; smoke people pressing sooty hands to his mouth = THE SMOKE (realm); a layered hailstone falling from above the cloud = rpg (renamed from WHAT GOES UP; the idiom is ice HAIL MARY's). tpdagger SEESAW: the kraken as the hazard on a seesaw plank (J).
- (03:28) Owned (cluster realms, L): the world ageing round a man frozen on a mine, a bird nesting on his head, the mine going off on his return = cluster THE MINEFIELD; the dead closing in between bomblet blinks, returning unfolded the wrong way = cluster THE BLINK. Shell tip: a freeze holds the frame after its time; schedule post-freeze events past +0.02 s.
- (03:29) A body silhouette / outline left in blood or scorch where he stood is pump.cornered's (and beam.shadow's shape on the wall); no others. Owned (rpg, I): the blast's fire dome inhaling everything round him like iron filings, folding him into a ball at its heart, then a rewind replay = rpg THE VACUUM; boots left standing with the shins snapped off in them = fists ONE PUNCH's XT final.
- (04:57) Owned (pump / sawed-off mids, C): his glasses polished and set back on before the shot = pump FOUR EYES; a beanbag first, then the real slug through the bruise = LESS LETHAL; a death rendering on lower graphics settings each rack = POTATO; curled by a gut shot and rolled away like a tumbleweed printing a red stripe = TUMBLEWEED; the arterial jet showering down off the umbrella canopy = UMBRELLA; both barrels emptying him out of his back like a spent shell = sawedoff EMPTY SHELL; his last breaths wheezed through his harmonica = HARMONICA; reeling Faris in on a lasso to the muzzle = LASSO; the spread at point blank cutting him into jigsaw pieces = SCATTERED. The paced duel someone cheats is handcannon CHALLENGE ACCEPTED's.
- (04:57) Owned: a trust fall caught on both barrels at the shoulder blades, fired at the touch, the hulls dropping onto the opened chest = sawedoff.mid TRUST FALL (C; replaces TEN PACES).
- (05:01) Owned (F, the Deep): six dashes setting the sea turning, his pieces orbiting in the whirlpool = speedsabre MAELSTROM; a blink along the sea's surface as he comes up for air = knife WATERLINE; given gills, drowning through his own throat = knife GILLS; nailed into the holed hull as the patch = hammer PATCH JOB; the sunken mast felled slowly onto him (renamed from TIMBER, which is ar's) = hammer; the wreck's sail parting to reveal him halved behind it = speedsabre TORN SAIL (no backlit shadow play: smg.moonlight's).
- (05:04) Owned (AR Deep, B): a self-cast bathysphere breached at one point of its quartz plug until a depth-pressure needle cuts him apart inside = ar BATHYSPHERE. GEYSER (vent current) vetoed: the vents stay fists HITCHHIKER's.
- (05:07) Owned (AR Deep, B): a ring of rounds round his boots draining the seabed like an hourglass, he drops into a black shaft lit only by the tracers following him down = ar BOTTOMLESS.
- (05:11) An air bubble formed round him underwater, one breath, then the collapse = thammer CAVITATION's (cluster BREATHER rejected). The wreck's cannon recoil folding him over = cluster LAST BROADSIDE; the mast felled slowly onto him = hammer DISMASTED.
- (05:14) Owned (cluster Deep, L): bomblets hidden among the glinting coins of the wreck's hoard, a greedy shirtful of coins driven through her, one fist of coins sticking up from the pile = cluster FOOL'S GOLD.
- (05:24) Owned (tkglove, G): the Deep's sonar pings caught and folded inward, ears, eyes, lungs, then ruptured = tkglove PING; folded upside down into a sea chest, the lid slamming on his fingers = DAVY JONES' LOCKER; crumpled corners-first into a paper ball and bank-shot into a bin = WASTEPAPER; sunk into the séance table, his carved face rising weeping in the grain = THE SÉANCE (realm).
- (05:27) CORRECTION: the diver's squeeze (air hose cut, the sea pushing the diver up into the helmet) is tpdagger THE SQUEEZE's (J; built, planned first). glue HARD HAT (00:42 entry) is withdrawn and will be replaced. Owned (flamer realms, O): THE WICKER GIANT, THE BRAZEN BULL; ROLLOVER.
- (05:33) The Deep's scavengers (hagfish knotting in, crabs, amphipods, bone-worms) are sniper BONE FLOWERS's (N's accepted plan); no other kill uses them (glue BOTTOM FEEDERS rejected, flamer whale-fall payoff rejected).
- (05:37) Owned (revolver plan, A): a dust devil drinking his blood into a red twister = revolver DUST DEVIL; a death rattle answered by every rattlesnake = RATTLER; the whole kill played in reverse first, then forward once = IN REVERSE (the first reverse-chronology kill); shooting out each lamp behind the lamplighter = LAMPLIGHTER; a dead grip swinging on the chandelier painting red arcs = SWASHBUCKLER; the killer's face on the dead man's retina = OPTOGRAM; three rounds in three chambers of a four-chambered heart = CHAMBERS; one drop of blood through the boards into Faris's whiskey = DRIP; shooting blind by ear after a mirror flash = BLIND MAN'S DRAW; a silk vest carried into him like a sock = SILK VEST; rusting like an old revolver in the sand = OLD IRON; the phrenology bust's CAUTION region = PHRENOLOGY; less and less to balance with on a cast tightrope = TIGHTROPE; shooting his own foot = SHOT IN THE FOOT; the bullwhip coming down across him = SHOWBOAT; rocking on in his porch rocker until he pitches off = ROCKING CHAIR; the bandana tugged down on no face = BANDANA; skins BLOW THE SMOKE, DUST CAP, DAZZLE (razzle-dazzle stripes), PULL STRING (pull-string doll), COLD-BLOODED (crawling to the sun), MARQUEE (an animated neon gunslinger sign firing on its BANG frame). THE MOTHER LODE gold mine realm is beam's (E's plan); revolver's gold realm to be re-picked.
- (05:42) Owned: the dagger coming up through the floor of the barricade he boarded himself into, told through the gaps = tpdagger INSIDE THE HOUSE; blood green-black at depth until swum up into the light, drained to a husk = tpdagger GREEN BLOOD; a red dust devil drinking his blood from the wound and mouth (never the pores: beam DEAD SEA's) = revolver DUST DEVIL.
- (05:46) Owned (sawed-off realms, C): a moor of gibbet cages with tarred strangers, his own cage hauled up and both barrels fired up through its grating = sawedoff THE GIBBET ROAD; a snowbound wagon train of starving travellers, the drift rising from the ground and the pass thawing to reveal what's left = sawedoff THE PASS (no shadow play on canvas).
- (05:47) A man rusting through as the death image is revolver OLD IRON's (approved 05:35). glue SACRIFICIAL ANODE keeps the anode mechanism (glued to the wreck rail as the softer metal, the rail gleaming new) with a non-rust death image.
- (05:50) Owned (tkglove realm, G): banded into an orrery's empty ring and pressed through the drive wheels into a planet, the ring dropping into the arena and rolling to rest = tkglove THE ORRERY.
- (05:56) Owned: a death rattle answered by every rattler in the rocks = revolver RATTLER (A).
- (06:10) Owned (cluster skins, L): a net cinched skin-tight by six pops = cluster.skin-camo NETTED (TRUSSED, shrink-wrap); a mime crushed in his own shrinking invisible box, seen only as red seams = cluster.skin-cartoon THE MIME; a girl burning down like a sparkler, the skeleton glowing like the wire = cluster.skin-neon FIREWORKS; SIT ON IT, SPRUNG (a taped drum firing 18 bomblets), SIX FRAMES.
- (06:15) Hanging from the clock tower's hands = portalgun STRANDED's (M). Owned (hand cannon mids, K): BRAKE (the brake ports wax half his face), SWALLOWED (a hot case into her laughing mouth), CHALLENGE ACCEPTED, TAKE A SEAT (somersault onto a barrel), SAFETY'S ON, PLASTER (a plaster blown out of his back), FLINCH (fires on the peeking eye), BURP, VANITY (through him and his pocket mirror), STARING CONTEST. Owned (AR Deep, B): BOTTOMLESS built. Owned (portal, M): CRASH TEST (three crash tests through one wall), STRANDED.
- (06:16) Owned (rpg realm, I): the rocket's smoke trail coiling round him like a smoke python, the smoke people taking his face with every cough, his soot-black lungs dropping on the boards = rpg THE SMOKE.
- (06:17) HOLLOW 'pores' (blood drawn out through the skin's pores) stays beam DEAD SEA's; no other kill drains through the pores (tkglove SPHERE, revolver DUST DEVIL, sniper ECHO VALLEY moved off it).
- (06:18) Owned (flamer, O): swimming down blind into the abyss's cold, sinking rigid in a swimmer's shape = flamer WHICH WAY IS UP (FROSTBITE); steam fed into the air pocket he hides in under a Deep ceiling, scalded lungs = flamer AIR POCKET (replaces THE DIVER).
- (06:26) Owned: a man waited out in a gap too small for a teleport, decaying alive by thirst = tpdagger WAIT HIM OUT (J); the blast's shock front walking up through her like a glass wall, parting every joint = rpg GROUND ZERO (I; no FPS / slow-motion gimmick, which is handcannon 10,000 FPS's).
- (06:29) Owned (beam, E): a knot-hole camera obscura throwing Faris upside down on the wall as he comes = beam PINHOLE; his life flashing before his eyes inside the half-second charge, five candle flames going out = HALF A SECOND; an S.O.S. answered N-O by the muzzle taps = MORSE; a laser grid run by a gymnast thief = HEIST; a bedsheet ghost hanged on the washing line = SHEETS; firing backwards in his sleep = SIESTA; erased through and sketched back in = ERASED; the figure-skating death spiral = beam.skin-ice DEATH SPIRAL; a mine where the dead dig a vein of men = THE MOTHER LODE (beam gold realm). Golden plan (K): coins never the death; matador = smg; worn to the knees = portal LABYRINTH; scavenger birds = revolver PICKED CLEAN / laser SCARECROW.
- (06:30) Owned (sawed-off slate, C): salt creeping out of every grain then dissolving to brine = sawedoff PILLAR OF SALT (the page's petrify); the kick driving the gun into the amateur's face = AMATEUR; fingers left curled on the lip after the fall = HANGING ON; hacksawing the barrels shorter mid-fight = SAWN OFF; an outhouse, VACANT / OCCUPIED, the crescent moon glowing red = OCCUPIED; the spread wider than his cover = NARROW ESCAPE; a face under the mask, Faris's under that = THE MASK; dying face down on the piano keys holding a discord = LAST CHORD; a werewolf folding back into a man = SILVER; mirrored twins = TWINS; a hangfire a beat late as he leans in = sawedoff.skin-taped HANGFIRE; a tongue stuck to the frozen steel on a dare = sawedoff.skin-ice TRIPLE DOG DARE; his blood rising in a bubble-tube jukebox = sawedoff.skin-neon LAST SONG; gold dust gilding only the wet wounds = sawedoff.skin-gold GOLD DUST. A giant clam is golden THE PEARL's (K); dazzle stripes and the porch rocker are revolver's.
- (06:32) Owned (glue, H): concrete shoes set by glue, kicked into deep water = glue CONCRETE SHOES; a glue bungee cord coiling him into a cocoon = BUNGEE; biting through his own wrist to escape a glue board = GLUE TRAP; glued in mid-air at the top of a leap over the gap = HANG TIME; the iron drawn out of his blood into the wreck rail until he is a glass man = SACRIFICIAL ANODE.
- (06:32) Owned (sawed-off, C): the barrels hidden as two more reeds in a duck blind = sawedoff.skin-camo TWO REEDS; a lemonade on the porch by KEEP OFF THE GRASS = sawedoff.skin-classic GET OFF MY LAWN; both barrels into the black below, a long wait, then the dark gives him back = sawedoff THE DARK BELOW; slowed pellets herded like a humpback's bubble net = sawedoff BUBBLE NET.
- (06:36) The tongue frozen to a pole / the steel on a dare is sawedoff.skin-ice TRIPLE DOG DARE (C). Owned (golden plan, K): the cup hoisted, the round up through it, the red shower = golden CHAMPION; trampled by an endless procession of the faithful in a heaven whose gate never nears = STREETS OF GOLD (realm); a gold-bar tower shot out until it falls on him = THE STACK; sealed in a vault on a time lock, the vent plugged with one round = THE VAULT; waiting for a reload that never comes, buried under the spent slugs = NEVER RUNS DRY; sectioned into golden-ratio squares spiralling into the eye = THE GOLDEN SECTION (realm); roots through her ribs over fifty years in a time capsule = TIME CAPSULE; the pawnbroker's three golden balls dropping = THREE GOLDEN BALLS.
- (06:36) Owned (beam skins, E): the beam's pink tell taped over during the core swap, he dies coiled waiting for a glow that never comes = beam.skin-taped (renamed from BLACKOUT, which is thammer's); a cheap neon halo arriving early and giving his hiding place away = beam.skin-neon HALO.
- (06:38) Owned: an ice-bucket challenge frozen mid-pour into a sealed bell round him, the phone still on REC = golden.skin-ice ICE BUCKET CHALLENGE (K).
- (06:39) Owned (revolver gold realm, A): a desert of gold dust under a sun that never sets, the dead prospectors who died rich and thirsty = revolver.skin-gold THE GOLD COUNTRY (no panning: golden EUREKA's).
- (06:46) Owned (gravflip slate, G): five restarts each taking him higher = gravflip THE HARDER THEY FALL; bleeding up into a pool on the ceiling until drained grey = THE RED CEILING; held on the ceiling as the floodwater rises, drowning upward = THE LAST AIR; a stuntman whose airbag Faris kicks away = FALL GUY; rolled thin like dough by the kitchen rolling pin = ROLLED OUT; the skylight's glass waiting point-up = SKYLIGHT; falling up into a hornets' nest = THE HORNETS' NEST; Santa reversed up the flue and back into the fire = UP THE CHIMNEY; a balanced wreck capsizing onto him = CAPSIZE (Deep); an hourglass turned over, the dead as the sand = THE HOURGLASS (realm); an Escher house where every flight has its own down = RELATIVITY (realm); skins HUMPTY DUMPTY, HIT THE ROOF, HALF MEASURES (torn in two by his own half-field), COVERED (a camo tarp over a drop), SUPERCOOLED (a pool flash-frozen into a splash crown); mids APEX, MIND THE GAP, ROUND TRIP, RIGGED, BELLY FLOP, UPSIDE DOWN. The castle spike ball is laser METRONOME's / glue SITTING DUCK's.
- (06:58) Owned (gravflip replacements, G): carried round on the saloon's ceiling fan, then the fan torn out and landing on him still turning = gravflip THE CEILING FAN; three flips timed so three men land on one spot at the same instant = gravflip SYNCHRONISED (renamed from THE STACK).
- (07:06) Owned (burst plan, B): an iron-lung polio ward where the power fails = burst THE IRON LUNGS (realm); carted alive to the plague pit and limed, a river of rats = burst THE PLAGUE CART (realm); three on a match, one round each in the order lit = THREE ON A MATCH; eyes / ears / mouth covered in turn, shot through the hands = SEE NO EVIL (owns 'through the hand into what it covers'); swimming for Snell's window, the cloud filling it red = SNELL'S WINDOW; three bursts on one spot of steel until it spalls = SPALL; the crystal ball that shows the burst a beat early = FORTUNE; arms shot off one per burst, the pistol bitten up = LAST RESORT (DISARMED remake); a phone panorama stitching the killer three times = PANORAMA; bubble curtains in the silt = SILT-OUT; three rounds crack a triangle of glass and he falls through = THE TRIANGLE; tied to the dead man = THREE-LEGGED RACE; Punch and Judy booth = PUNCH AND JUDY; knocking on wood and the wood knocking back = KNOCK ON WOOD; both femorals tied off, the third burst in the groin = TOURNIQUET; noughts and crosses winning row through the eyes = THREE IN A ROW; the shoulder parrot = POLLY; the tiffin's three tins = TIFFIN; glass eye shattered out = GLASS EYE; confetti tunnels = PARTY POPPER; skins SILENT FILM (intertitles), KEYHOLE (tumbling rounds), TRAIL CAM (IR stills), IN PURSUIT (Latin freeze-frame captions), NO TRACE (ice rounds that melt inside), LUMINOUS (watch dial), PODIUM (gold / silver / bronze wounds); mids SHOOT! (rock-paper-scissors), SCOOPS (triple cone), FIDGET (spinner), PIERCINGS, LUCKY FOOT (rabbit's foot), TOE FLIP.
- (07:08) Owned (gravflip, G): a gold-leaf canopy that roman-candles (won't open) = gravflip GOLDEN PARACHUTE; neon skin = CLOSED CIRCUIT. Taken FINAL IMAGE: a sheet / canopy / canvas settling over the dead like a shroud (scythe.shroud, ar NEWSPAPER, sabre TORN SAIL). Taken (the Deep): wedged in a hole with the legs kicking out = hammer PATCH JOB.
- (07:16) Owned (burst replacements, B): stepping side-on through the 65 ms gap between rounds = burst SIDE-ON; a hand jammed in the reload's open top, the clips driven into the fingers = ONE PUSH; three bursts biting the ledge away under toes / heels / the last sliver, the rigid post drop = THE LIP. TAKEN (do not reuse): counting the shots on the fingers and calling 'empty' = pump COUNTDOWN; rounds banked off several surfaces arriving at once = smg BANK SHOT; a hanging sign shot off its chains onto him = smg NO VACANCY.
- (07:19) FINAL IMAGE owned: ripples frozen into stone round the body = portalgun THE DIVE (rpg GROUND ZERO's world-stop wave must collapse to rubble when the world lets go). Owned (portal batch 3, M): the victim shooting out her own lamp, then haunted in the dark by ovals, her own round falling back out of the ceiling = portalgun THE HAUNTING; the swan dive into stone as water = THE DIVE; the mask squeeze at 28 m, the blue re-fired shut = CRUSH DEPTH.
- (07:26) Owned (burst, B): the game's thrown-gun trip onto his own knife = burst TRIP; the third neck crack of a warm-up = burst mid WARM-UP; one explosive barrel's blast throwing the other up onto him = burst mid AIRMAIL. TAKEN final image: boots left behind (pump OUT OF HIS BOOTS, fists ONE PUNCH).
- (07:28) Owned: face first into the brass spittoon after ringing it = revolver SPITTOON. TAKEN: shooting the perch out from under a man who climbed high to be safe = hammer DISMASTED (rpg CROW'S NEST withdrawn); a tower toppled onto its man = pump DODGE.
- (07:35) Owned: the backblast out of the back of the tube taking the man behind him = rpg THE WRONG END. TAKEN final image: a body riddled into a see-through lattice / sieve (pump COLANDER, sawedoff SAWN-OFF XT). TAKEN (cartoon face glyph at XT is a softener: XT faces are real faces).
- (07:52) Owned (sniper batch 3, N): petrified on a cast plinth while the ants march up his leg, the round showing the living eye in the stone = sniper PLAYING STATUE; following the laser hand over hand down into the trench, turning to grave wax (adipocere) = THE GUIDE LINE; a comic page whose panel gutters he thinks the round can't cross, torn in reading order = THE GUTTER.
- (08:00) Owned (glue, H): glued spread on the ship's wheel, limbs broken over the spokes = glue BROKEN ON THE WHEEL (Deep); glued in the lift shaft as the car comes down = glue IMMOVABLE OBJECT. TAKEN: the elevator DING / floor-dial / 'going down' gag = pistol GOING DOWN. NOTE: J's old ledger tool rewrote the whole file (likely the 06:14 overwrite); retired.
- (08:09) Owned (spear slate, F): the impaling realm of a dusk plain of stakes = spear THE FOREST OF STAKES (realm); a hand-drill fire bored in his belly = FIRE DRILL; blood dripping off the butt like sap into a tin bucket = TAPPED; pole-vaulted and stood on top of the rigid spear = TOP OF THE POLE; led by the nose ring like a prize bull = LED BY THE NOSE; three held on a plank bridge then broken under them = THE NARROW WAY; swept under a rug and stamped flat = SWEPT UNDER THE RUG; a swordsman who never gets inside the reach = THREE TO ONE; a gut loop wound round the planted spear = MAYPOLE; the toss into his bicycle wheel = SPOKES; thrusts through the door he holds = THE DOOR; pushed off the ladder until he drowns = FENDED OFF; the reversed spear as a pool cue, men as balls = THE CUE; parade drill = THE SENTRY; fishhook repair, weighed and thrown back = THROWN BACK; stepping on the rake = THE RAKE; the ice point melting away inside him = MELTWATER; the neon lamp post dropped in the puddle = SINGIN' IN THE RAIN; a Valhalla field under a shield-tiled sky = THE HALL OF THE SLAIN (realm); gigged through the seabed sand = FLOUNDER; twirled up in kelp like spaghetti = KELP; mids SNAPPED, CLOTHESLINE, TRAPDOOR, POINTER. TAKEN: blind, finding him by his heartbeat rings = revolver BLIND MAN'S DRAW; the wrong end of the weapon is the dangerous one = rpg THE WRONG END.
- (08:13) Owned (golden MYTHICs, K): cut into golden-ratio squares by the compass into nautilus chambers = golden THE GOLDEN SECTION (realm); trampled by the barefoot procession on the golden road, stamped with footprints = STREETS OF GOLD (realm); locked in a cast time-lock vault, 72:00:00, the vent plugged = THE VAULT; buried in his own spent slugs, the dune breathing then bleeding = NEVER RUNS DRY. Owned (gravflip mids, G fork): APEX, MIND THE GAP, ROUND TRIP (teeth in the ceiling plaster), RIGGED (hanged in his own tangle of ropes), BELLY FLOP (falling up out of the pool, split on the surface), UPSIDE DOWN (his own shot up under his chin when gravity returns).
- (08:19) Owned: blasted through the clock tower's face into its works, drawn through the gear nip tick by tick into a flat print riding the wheel = rpg IN THE WORKS; silt-blind, swimming down sure it's up, killed by the abyss's dark and cold = flamer WHICH WAY IS UP; the impaled man dragging himself up the shaft to grab the killer's collar = spear PINNED; lying 'invisible' in camo while the killer plays along and sits on his head = spear DIDN'T SEE YOU THERE; a tap on the breastbone timed to the heartbeat (commotio cordis) = spear mid THE TAP; a grenade skewered on the point and walked back to him = spear mid YOURS, I THINK. Revolver skins (A): BLOW THE SMOKE, DUST CAP, DAZZLE, PULL STRING, COLD-BLOODED, MARQUEE, THE GOLD COUNTRY (realm). TAKEN again: Jenga / toppling the stack he climbed = hammer DISMASTED (spear THE STACK withdrawn).
- (10:01) Owned: six real firework types (crossette, palm, ring, chrysanthemum, crackler, willow) lighting her in turn, the willow's trails setting her alight, an ash figure broken by a raindrop = cluster FIREWORKS (neon skin); a man in a barrel carried off on the spear like a tramp's bindle, the red dotted trail = spear THE BINDLE; a gold-leaf ribbon that won't open, standing up out of his chest like a flag = gravflip GOLDEN PARACHUTE.
- (10:20) Owned (cluster films, L): an umbrella caught like a sail by the pops, lifting him off the roof = cluster BROLLY; the heavy bag swung into him like a combination = THE HEAVY BAG; the jeep with the handbrake knocked off careening off the deck = JOYRIDE; bomblets sliding down the bunting's sag to his hands = BUNTING; dragged into the desktop recycle bin and emptied = EMPTY BIN; drowned in the foam of fizzing bomblets in the pool = FIZZ; sunk in liquefied soil = LIQUEFACTION; the Keaton facade through the window, then flipped back over him like a page = FACADE.
- (10:30) Owned: a surface blast punching a bowl in the sea, leaving him on the dry seabed among flapping fish until the walls fall in = rpg THE SAFEST PLACE. TAKEN: hiding in an air pocket (flamer AIR POCKET, gravflip THE LAST AIR); breathing through a reed (sawedoff TWO REEDS).
- (10:52) Owned (sniper batch 4, N): hagfish, crabs and bone-eating worms flowering on his skeleton in a wreck's ribs = sniper BONE FLOWERS (Deep); shot up under the chin while falling past him off the rail, the crown hinged open = THE LAST LOOK; the captain's ritual intercut with the rifle built from its case, the shot on the eighth bell = EIGHT BELLS.
- (11:13) Owned: a parched man crawling to a mirage pool that is molten stone, his arms set in glass = flamer MIRAGE (distinct from revolver THE GOLD COUNTRY's thirst realm, whose mirage is only a crossing).
- (11:54) Owned: carried down the glue factory's belt into the vat, rendered, crushed, strained and bottled, her tank shelved among the relics = glue THE GLUE FACTORY (realm, crossing h.tank / return h.cap).
- (12:39) Owned (sniper batch 5, N): the shooter's giant shadow laid over the running man until its muzzle covers him = sniper THE LONG SHADOW; the world falling still while Faris holds his breath, the round riding the released gust = HOLD YOUR BREATH; the shot fired between two of Faris's heartbeats, the victim's next beat pumping the exit = BETWEEN BEATS. Owned: two partners backed into a fire corner, one climbing the other out of the flames = flamer STEPPING STONE.
- (12:43) Owned (glue mids, H): glued flat as gum on the killer's sole, stamped and scraped off = glue SOLE MATE; an expanding-foam glob in the shouting mouth splitting the skull's sutures = MOUTHFUL; string figures from the drip strands ending in Jacob's ladder cutting him = CAT'S CRADLE; superglue fuming blooming the killer's thumbprints over him = PRINTS; expired glue spreading rot from the patch = SHELF LIFE; un-built into a plastic model kit on a sprue, head glued back upside down = MODEL KIT.
- (12:46) Owned: a portal sightseeing tour on the pirate ship with a polaroid at each stop, ending on the deck the broadside blooms into a crown of splinters = portalgun THE GRAND TOUR (hazard = the ship's BROADSIDE event). TAKEN final image: the photo / screen that caught the death = rpg SAY CHEESE. TAKEN set piece (×3): the castle spike ball (laser METRONOME, glue SITTING DUCK, sniper SLING).
- (15:38) Owned (cluster films, L): a jacks player sweeping up the six and shaking the beeping fist = cluster SIXIES; a circus cannon whose charge is the six, landing short of the net = CANNONBALL; a bouncy castle punctured and sucked down over him = BOUNCY CASTLE (SHRINK-WRAP in vinyl); a giant hamster wheel with the six always under his feet = THE HAMSTER WHEEL; a 1950s civil-defence film, the desk slamming the sixth blast back into him = DUCK AND COVER; a backyard Anderson shelter ringing like a tin = cluster (Blitz shelter film, replaces MULTIBALL). Golden LEGENDARYs (K): a woman-shaped pearl from the giant clam = THE PEARL (Deep); panning his own wound for gold flecks = EUREKA; a mimic chest that eats her = THE MIMIC; the idol swap and the rolling boulder = THE SWAP.
- (16:00) Owned (glue skins, H): a choked taped nozzle blowing the whole magazine out as one man-sized glob = glue.skin-taped CLOG; a wheelie bin glued shut and emptied into the bin lorry's compactor = glue.skin-camo BIN DAY; freezing-rain glaze bowing him like a branch till he splits like a storm-felled tree = glue.skin-ice ICE STORM; mirror shards glued on till he IS the spinning mirror ball = glue.skin-neon DISCO BALL; smothered under gold leaf laid by a gilder's brush, laid out on a white bed = glue.skin-gold GILDED (F's speedsabre GILDED TOMB keeps the screen-wide leaf crossing; SMG gold keeps gold flesh). SENT BACK: KICK ME (a third glue superkick finish after CHEWED + EYES WIDE OPEN) and TAFFY (glue CHEWED owns the glue-stretch). Sawed-off (C): a porcelain mask over a sewn-eyed face over Faris's own grinning face, the hollow head crumbling to dust = sawedoff THE MASK; an upright piano shot through, cheek on the keys, the chord ringing, blood between the keys = sawedoff LAST CHORD. Cluster (L): the backyard Anderson shelter ringing like a bell till the eardrums burst = cluster THE SHELTER (ORGAN MOMENT, the ears).
- (16:00) ZONE EXIT RULE: a mid's crafted final close holds >= 0.6 s before the push-out starts; ladder rows / stills sample the final close (helper from ZONE-LOOKS), never the exit's dome.
- (16:14) Owned (glue skins, H): the KICK ME sign read by the saloon mule, both hind hooves through it, slid down the bar like a beer, the sign holed with two horseshoes = glue.skin-classic KICK ME; a hobby hot-glue Rube Goldberg machine of giant kitchen things ending in a spring boxing glove (SURPRISE) = glue.skin-cartoon THE CONTRAPTION.
- (16:31) Owned (SHRINK RAY slate, E, approved 16:30): corked in a bottle when the 6 s TINY runs out = GROWING PAINS; the kitchen blender = SMOOTHIE; a magnifying glass on a tiny man at noon (no burned-through hole: ice GOLDEN HOUR) = NOON; the sink filling drop by drop = THE DRIP; a spider's web = THE PARLOUR; a mousetrap = SNAP; hiding in Faris's boot = BOOTED; a gull carries him to its chicks in the crow's nest = THE NEST; a cat = THE CAT; army ants carrying him piece by piece into the anthill (no clean skeleton: revolver PICKED CLEAN) = ARMY ANTS; the dust world under the floor with ox-sized mites = realm THE DUST; eaten up a food chain to the anglerfish = THE FOOD CHAIN; an anemone = ANEMONE; a paper boat in the gutter and a hand from the drain = PAPER BOAT; surviving the fall (square-cube) into a jet intake = SAFE LANDING; puddle ripples then the giant's stamp = shrink.skin-classic; the head not shrunk, the neck snaps = BOBBLEHEAD; skimmed like a pebble = DUCKS AND DRAKES; the full stop on THE END card (no eraser: beam ERASED) = THE END; huddled round one dying match = THE LAST MATCH; boxed in by light walls = LIGHT CYCLE; set as the stone in a gold ring = THE SETTING; mids FLICK, PUNT, THE SOCKET, STUBBED OUT (a cigar), SWEPT UP, SCRAPED.
- (16:34) Owned (tpdagger mids, J): the dismissive palm pinned flat over her own heart by the stab, dying kneeling in a pledge pose = tpdagger.mid-talk-to-the-hand (pistol LAST ROUND keeps the see-through palm hole).
- (17:04) Owned (MINIGUN slate, A, approved): realm THE MILL (night cotton mill of the dead, the world unravelling onto a bobbin, CARDED); realm THE CIRCLE (a gunship's red rope of fire circling a jungle, one orbit a night, ROT); realm THE WAXWORKS (locked-frame wax sheen + velvet rope + placard crossing, Chamber of Horrors; no set-reveal); BRRRT (one jigsaw piece per backward step); THE LURE (Deep, the anglerfish, SWALLOWED); MUSICAL CHAIRS (multi 3, die with your chair: WOODEN / STUFFING / MOULDED); TINNITUS (full armour rung to death, no gap); HIDE AND SEEK (the whine stopping outside each hiding place, the wardrobe); BAIT BALL (Deep, bubble-trail rounds as a closing shoal, IMPLODE); TIME FLIES (the clock's minute hand spun, aged to death, no bones); HANDS ON (arms SPOOLED in the barrels); TWENTY (one second's 20 rounds over 8 s with a counter); REELED IN (wound in by his own grip on the belt); SPIN CYCLE (a laundromat washer, TUMBLED); THE STUMP; SAFE DEPTH (rounds stop in a metre of water, he runs out of air); THE TRAVERSE; KICK THE CAN; BULLDOZED (held knockback over a drop); BLESS YOU (gives himself away saying bless you); HOLD THE LINE (red phone box, hold music); THE SCREAM; THE TOWER (block tower shot out block by block); MAKE A WISH (six barrels as birthday candles); THE COAT (pinned coat, he wriggles out). Skins: ZIGZAG, GAFFER (taped into a tape cocoon), TREELINE (barrels as bamboo canes), CANDYFLOSS (spun into floss), SNOW CONE (shaved into a paper cone), KILL SCREEN (the 255 overflow garbage tiles), GOLD RUSH (weighed down by gold casings). Mids: HEAD START, HURRICANE (leaning in the muzzle gale), WIND DOWN, STRIPPED, TREADMILL, FAMOUS LAST WORDS, EMPTY (barrels as a drill), MATCHWOOD. SENT BACK: LIFT-OFF (= sawedoff ROCKET JUMP), HOT BRASS (= golden TOO HOT). E's shrink FOOD CHAIN moves its apex off the anglerfish.
- (17:05) Owned (minigun mids, A): Faris fakes the spin-up with his mouth and the real whine starts while he dusts himself off = minigun CRY WOLF; Faris wobbling head to foot at twenty a second makes him crack up, taken mid-laugh = minigun JIGGLE. Shrink FOOD CHAIN apex = a gulper eel taken by a sperm whale (E).
- (22:20, updated 23:05) Owned (SHRINK RAY built, E; the details the ladders now own): a sperm whale's teeth ending a food chain, the eel's torn belly on a tooth with his red bones (anglerfish stays A's) = THE FOOD CHAIN; a gulper eel's jaw yawning at the lens with an x-ray glimpse = FOOD CHAIN VH; the husk's ember face and a magnifier's dot burning on empty sand = NOON; the night plate bleached to white-hot noon = NOON; a party hat set alight by a burning glass = NOON L; a body pressed into a boot print's tread = BOOTED H; a spread-eagled outline in the mud under puddle ripples = shrink.skin-classic H; a halo dropped round the neck like a ring toss = beam HALO L; Faris wearing the dead man's halo = beam HALO VH; a lump of ore cracked open on half a face = beam MOTHER LODE VH; dust mites grazing on the shrunk dead, blood beading on dust like mercury, a speck rubbed out under a boot toe = realm THE DUST; a clownfish's anemone folding a man into its mouth, his boot sole in the red mouth = ANEMONE; the shrinking skull squeezing the brain out through the eye sockets and the nose, the eyes forced out ahead = HALF MEASURES (taped); a praying mantis on a fence post, the better mimic, eating him head first = THE KNOT (camo); a body cut in two by the cartoon iris-out = IRIS OUT (cartoon); feeding her own hair to the last match = THE LAST MATCH (ice); a bug zapper's grid and dog-sized moths raining burnt = THE ZAPPER (neon); the fourth ring claw through the skull bursting an eye = THE SETTING (gold); the boat sucked down the drain, the eyes under the grille relit = PAPER BOAT; the gull leaving three chicks asleep with a boot on the rim = THE NEST; a cat's victim bitten in two between the paws = THE CAT XT; dropped short onto a smashed crate lid nails-up, a nail out through the cheek = PUNT; a cooked head forced out of a wall-socket slot = THE SOCKET; a cigar stub ground through a chest = STUBBED OUT; dragged into a mouse hole by a rat = THE SKIRTING; scraped off a sole down a step edge = SCRAPED.
- (22:50) Owned (coordinator, horror-bar scripts): a pinball table breaking her bones bumper by bumper, the score counting her bones, folded heels-to-head in the drain = rpg TILT; frozen by the rocket's flame growing in her eyes 36 m out = rpg HEADLIGHTS; a shaped-charge jet through the sternum that hollows him out the back = rpg TOO CLOSE (XT the hollow husk from behind, NOT a see-through view); an Armor Plate folded round his chest closing like a vice = rpg ARMOR PLATE (THE VICE); his severed gun arm keeps firing and its last round is his = rpg DEAD MAN'S TRIGGER; a molten gold geyser casting him alive in a pillar = golden STRUCK GOLD; the pawnbroker's three balls falling one by one onto him pinned on his counter = golden THREE GOLDEN BALLS; his face kept in the barber's hot towel = sawedoff THE BARBER; the twin seen through his brother's chest = sawedoff TWINS (the one new see-through owner); a row of past victims' boots on the pickets = sawedoff GET OFF MY LAWN; reed stalks driven into the chest like arrows = sawedoff TWO REEDS; the BANG! flag's stick through the eye = sawedoff BANG!; a body cut in two by the cartoon iris-out = shrink IRIS OUT; cooked in an electrical socket = shrink THE SOCKET; ground out under a cigar = shrink STUBBED OUT; dragged into a mouse hole by a rat = shrink THE SKIRTING; scraped off a sole on a step edge = shrink SCRAPED.
- (22:50) SENT BACK as clashes: rpg THE GRATE (diced through a fence = tkglove THE GILDED CAGE's egg-slicer bars); golden ICE BUCKET CHALLENGE (sealed under a clear dome until the air runs out = tkglove mid THE FLY); sawedoff.skin-ice TRIPLE DOG DARE (tongue frozen to the muzzle on a dare = ice.triple-dog-dare, built first); sawedoff HANGFIRE XT (a tunnel through the head = smg.peephole); shrink NO VACANCY (a motel sign's live neon tubes = smg.vacancy NO VACANCY); shrink SET IN STONE (set alive in concrete = hammer THE FOUNDATION).
- (23:05) Owned (rpg, I, coordinator-approved under the horror bar): a Pompeii ash cast cracked open on the cooked face inside, eyes boiled white, mouth still screaming = rpg BRACE POSITION (unlike hammer PLASTER CAST and cluster's ash statue); hung upside down by the thigh on a balcony's spike rail in the rain, his own blood running into his eyes = rpg LAST FLOOR (replaces RING OUT; unlike smg HOUSE's railing stake in the shoulder); frozen in a man-sized hailstone's growth rings, banded red where he bled = rpg HAILSTONE; his head and four limbs laid out on the five points of the game's scorch star = rpg STAR (replaces SCORCH STAR); the RPG round's spent motor tumbling out of the smoke and nailing him to the crates, still firing, its fins splayed out of his stomach like a flower = rpg THE TAIL (replaces THE GRATE). SENT BACK: rpg NEAR MISS (the miss hits the structure behind and it comes down on him = pump DODGE).
- (03:00) Owned (rpg skins, I, coordinator-approved): a rocket whose taped fin lets go and corkscrews a burning helix round her = rpg.skin-taped LOOSE FIN; a camo rocket he looks straight at and never sees against the sky = rpg.skin-camo THE SKY; the dark racing down a neon street as the rocket blows out each sign it passes = rpg.skin-neon SIGN OFF; the dizzy cartoon stars turned to steel, cutting along their last orbit = rpg.skin-cartoon SEEING STARS; a rocket frozen in mid-air an arm's length from his face, his boots frozen, until it thaws = rpg.skin-ice THAW; a warhead of gold coins driven into him edge-first like scales = rpg.skin-gold SMALL CHANGE; a volley of Chinese fire arrows, history's first rocket = rpg.skin-classic THE FIRST ROCKET. RPG mids: LOOK UP dropped (= DODGE), DOUBLE TAP retired (its second-rocket-on-a-dazed-man beat now lives in rpg STAR); mid THE PEEK sent back (= minigun HEADS UP / handcannon FLINCH), mid UNDERFOOT sent back (= laser STUCK UP / smg THE SAW).
- (04:05) Owned (rpg skin XT fixes, I, coordinator review): a helix burn wound ankle to throat as a black-red char line on across both dead eyes, over a belly split and peeled back both ways with the guts down in the blood = rpg.skin-taped XT; a dead face lit only by a hanging neon tube's pink stutter beside it (rim, catchlights, the open jaw), sign glass in his burst chest = rpg.skin-neon XT; a point-blank chest hole frozen raw, frost fur growing over the torn meat and broken rib ends, red blood icicles, a rimed face with frosted lashes and ice filling the open mouth = rpg.skin-ice XT; a dead face kept clear among a dozen fire arrows (one through the cheek), glazed eyes up at the late flight still plunging at him = rpg.skin-classic XT; one fire arrow through a raised shielding hand, fletching burned to a stub = rpg.skin-classic VH.
- (07:20) Owned (rpg mids, I, approved 03:00 / 03:10, built): a face pressed out through a hole broken in crate boards, blood in sheets down them, a splinter through the hand = rpg.mid-the-crate XT; a dead laugh turned to camera over a back bared to the spine, the red skid behind = rpg.mid-outrun XT/VH; a telephoto held on a torn upper half sat on its waist, and a pistol landing at the shooter's feet in its severed hand = rpg.mid-speck XT/VH; a man fired out of a culvert in a smoke ring, broken and burning under it, the boots smoking out of the mouth = rpg.mid-cannon-mouth XT/H; a curl with one flank skinned raw and the back of the head burned off, the clean eye open = rpg.mid-lead XT; on his back in a crater under a floor hatch, the chest stove in, eyes on the hatch = rpg.mid-from-above XT; kneeling with a snapped sword hilt fused in his forearm stumps, the blade stuck quivering with the hand on it = rpg.mid-reflex XT/VH; sunk on the bottom of an oasis in a red cloud, the last bubbles out of him, the rings on the surface the last one red = rpg.mid-skipping-stone XT/VH; a face opened in a cross of cuts from the cheek by sprung fins = rpg.mid-fins XT; the front stripped raw by a fragment cone with the gun arm gone to the elbow and the brows up in disbelief, a slide-locked pistol in the soot = rpg.mid-shot-down XT/VH.
- (08:14) Owned (rpg ladder L1, I, plan approved): a forced-out eye on its cord lying in a ring of debris all pointing at a red ball = rpg.the-vacuum VH; a flung hand come down in a crest of floor slabs standing up in a frozen ripple = rpg.ground-zero VH; a face and a hand standing out of a steel door in profile, seen edge-on along the plate = rpg.the-bunker VH (12:03, replaces the slit view); a body peeled half off a cooled door, slumped at its foot, its scorched shape left on the steel behind = rpg.the-bunker H (12:03); a brass gear tooth sheared off and sunk in a flat print's skull = rpg.in-the-works XT (12:03); a cracked phone in the foreground still showing the selfie with the rocket, the sagging dead faces behind = rpg.say-cheese VH; blood out of a broken clock's hole and down the dial past the numerals = rpg.in-the-works VH; glitter mist caught on the tongue = rpg.the-vacuum VL.
- (01:05) Owned (coordinator rulings): a misfiring gun peered into when the hang-fire goes into the eye, the face lifted off in one flap hanging at the nape = sawedoff.skin-taped HANGFIRE (flamer FLASH IN THE PAN and SCALDED sent back off it); an invisible black-ice sheet sliding him helpless into the barrels = sawedoff.skin-ice BLACK ICE; frozen from the inside by the gasp, the ice column standing out of the mouth = golden ICE BUCKET CHALLENGE (THE GASP); hidden among mannequins and mown down with them = minigun WINDOW DRESSING; the stream climbing him from the boots up while he crawls away begging = minigun BRRRT (minigun THE CHIPPER sent back off it); the one barrel-melee mid on the minigun page = minigun OPEN WIDE; pinned to the hangar roof by his own jetpack's jet = flamer AFTERBURNER.
- (01:15) MINIGUN SLATE v2 (builder MINIGUN, approved by the coordinator 00:58 / 01:10; supersedes the minigun parts of the 17:04 / 17:05 lines). RELEASED (free for others): MUSICAL CHAIRS (die with your chair), TINNITUS (full armour rung to death), HIDE AND SEEK's wardrobe, BAIT BALL (rounds as a closing shoal), TIME FLIES (clock minute hand spun), HANDS ON's hat / scarf / pistol jams, TWENTY (a counted slow second), SPIN CYCLE (laundromat washer), THE STUMP, SAFE DEPTH, THE TRAVERSE, KICK THE CAN, BULLDOZED's drop, BLESS YOU, HOLD THE LINE (phone box, hold music), THE SCREAM, THE TOWER (block tower), MAKE A WISH, THE COAT, THE WAXWORKS (realm), skins GAFFER, TREELINE, CANDYFLOSS, SNOW CONE, KILL SCREEN, GOLD RUSH, WOBBLE, mids HEAD START, HURRICANE, CRY WOLF, STRIPPED, JIGGLE, FAMOUS LAST WORDS, EMPTY; families WOODEN, MOULDED, AGED, TUMBLED, SPUN SUGAR, SHAVED ICE now have no user. OWNED (minigun): realm THE MILL (scalped mill hands, carded into a red web); realm THE CIRCLE (the gunship's red rope, one orbit a night, his face at the paddy surface with leeches); realm THE CHOIR on the gold skin (the whine held as a note by a choir of the dead, his blood standing in trembling concentric rings: cymatics; return: the realm's falling glass shattering in the real arena); ALL AT ONCE (three rush through their own smoke; three bodies on three spokes into the killer, the last one's knife tip red with Faris's blood; a sideways fold over the spine); BRRRT (the stream climbs him from the boots while he backs away begging, crawling backward on his elbows; legless at the wall with hands still raised, his own trail across the floor); WINDOW DRESSING (hiding among mannequins, mowed with them; his real head among the cut plastic heads, the only one that bleeds); THE LURE (anglerfish; digested alive, his face inside the translucent belly); RED HOT (the lights shot out, the six glowing barrels as eyes in the dark; hands fused to red-hot barrels, the arms wrung off and wound round them); SPIN-UP (minigun vs minigun: a pickup race lost by the 0.35 s spin-up; kneeling behind his own sawn-open gun); RELOAD (he shoots the belt in two; the 2.1 s reload race; the muzzle climb opens him belt-to-throat in one straight seam); SINKER (slow underwater rounds that lodge instead of passing through; sinking lit by the slugs glowing under his skin); REELED IN (belt round his fist; a tug of war between the feed and a post); QUIET (the gun's own spent brass as a sound alarm in the dark + the victim deafened so she can't hear her own whisper); THE PRESS (the recoil as a press: pinned between the killer's back and a mast, the killer firing at the empty sea; the print of his back caved into the chest); IAI (a swordsman cutting rounds until the blade's shards are blown back into his face); THE SHIELD (a clear riot shield crazing white, the advance blind, a melted hole at face height); WON'T START (the getaway car won't start; face on the blaring horn); LOCKED (a locked door shredded round a lock that stays locked); TOGETHER (two holding each other in a corner, one line of wounds through both); THE TRICK (the magician's sawing-in-half box with a minigun as the saw); STATIC (a night guard watching monitors die one by one as the killer approaches); THE GAP (crossing a rooftop gap hovering on the recoil; the vertical column as a blade at the edge); THE CONE (the spread tightening into a funnel of pocks as the killer walks in); THE HOSE (held knockback driving him onto a SHARP element); HOLD STILL (the knife-thrower trace; framed in the man-shaped hole cut round him); TATTERS (a man shredded into ribbons streaming in a gale); skins ZIGZAG (the pock line runs through him), CRACKED (a taped cracked barrel spitting sideways into the man on the blind flank), THE BLUR (spinning camo barrels invisible; he walks into them), THE DRINK (cartoon holes fountain a drink, then the cartoon style drains out with his blood), SOLID (the stream frozen into a rod that pins him), ALL-NIGHT (a 3 a.m. neon diner); mids OPEN WIDE (spinning barrels in the mouth, the page's one barrel melee), WIND DOWN, MATCHWOOD (splinters as shrapnel, holding two table legs), HEADS UP (cut flush with the cover's top edge), THE HAND (a raised palm burnt down to the shoulder), TREADMILL (the kick matches his charge until the wall), OUT OF HIS HAND (his grenade detonated by the stream a metre out of his hand), THE SCARF (a scarf wound onto the spinning barrels), THE FAN (his round deflected by the spinning cluster), LID (hat and scalp lifted together).
- (01:20) Owned (flamer, O, coordinator-approved revisions): powder spilled over himself while re-priming and flashed in one WHOOF by a single lick, the open powder horn in his locked fist turned into a flamethrower of burning powder into his own face, the face powder-tattooed black with the grains still glowing like coals in the skin = flamer FLASH IN THE PAN (rev 2; no muzzle-peering, no hang-fire into the eye, no face peel: those stay sawedoff.skin-taped HANGFIRE's); a burst steam gland full in the face, breathed in, blisters rising and bursting across the face, the eyes cooked white, the breathed steam pouring back out of the dead mouth = flamer mid SCALDED (rev; no immersion, no peel). POACHED's survival L (hauling himself out over the hatch rim, scalded pink, steaming) re-done.
- (01:12) Owned (sawed-off batch 4 finals, C, rebuilt to the horror bar): the jaw, teeth and tongue left on a neck under a fanned wall spray with a party hat stuck in it = sawedoff POINT BLANK; the open skull bowl and bared jaw under a lifted hot towel in front of a sprayed barber's mirror = THE BARBER; a twin standing over his kneeling brother with the brother's dead face looking out of the hole in his chest, the two kneeling face to face, foreheads together, and two matching beanies side by side in the pool = TWINS; a groom's veil thrown back off his dead face by the blast, red-soaked, and his heart in the black bouquet = SHOTGUN WEDDING; a man's body with a dead wolf's head and a silver slit-pupil eye, and the fangs fallen beside his dead face = SILVER; boots planted on a caved-in chest and the lungs lying on the planks = ROCKET JUMP.
- (02:40) Owned (SMG mids re-laddered under the horror bar, E, scripts approved): a finger gun sawn off her hand finger by finger, the splintered bone stump still pointing and smoking like a barrel = smg.mid-pew-pew; his shins left standing in the dropped trousers after the burst goes through both knees = smg.mid-trousers; the head hanging back between the shoulder blades by a strip of skin while the arms stay out for the laugh = smg.mid-rimshot; the upside-down dead face at the roof's lip with the swept brass streaming past it = smg.mid-brass-ice; both ears taken off by a haircut pass = smg.mid-haircut; a stitch line walked up a man on his back into his forehead = smg.mid-dead-bug; a contact crater from a buried muzzle, burnt ring and smoke pouring out = smg.mid-rebound; a trampoline's dead bounces tearing the head off the shredded neck = smg.mid-trampoline; a sheriff's star falling out on a plug of the chest = smg.mid-tin-star; loot driven into the wounds, a pearl in the eye socket = smg.mid-the-take.
- (02:40) Owned (sawed-off skins, C, built): a row of trespassers' boots hung by their laces from a picket fence, his pair added at the end, and the man impaled on a picket, hung head down = sawedoff.skin-classic GET OFF MY LAWN; a face lifted off in one flap hung at the nape with the peering eye left on the muzzle's rim = skin-taped HANGFIRE; a reed blind with two eyes in it and the barrels as two reeds, cut stalks standing out of the chest like arrows = skin-camo TWO REEDS; a joke BANG! flag's stick driven through the eye, the flag soaking red behind the head, and the stick as a flagpole out of the back of a skull = skin-cartoon BANG!; a black-ice sheet sliding him on his back to the muzzle, ten nail lines in the glaze, the jaw skating to Faris's boot, the dead face mirrored in the ice = skin-ice BLACK ICE; a coin in a bubble-tube jukebox, the record skipping on one word while his blood fills the tubes red = skin-neon LAST SONG; blood that turns to gold as it leaves him, a crawl trail of gilded handprints ending at a clean dead face with gilded fingers dug into the stone = skin-gold GOLD DUST.
- (03:20) Owned (SMG films re-laddered under the horror bar, E, scripts approved): the river giving back the torn torso and then the head upright beside it, drowned face = smg.below XT; a pale dead hand still clamped over the mouth of a returned corpse = smg.below VH; the toll casing laid on the forehead = smg.below M; dying in a looped void reaching for his own severed hand = smg.nowhere VH; his own shadow sitting up beside the body = smg.nowhere M; her own guts sliding down over her upside-down face like party streamers, then slumped out of the torn belly into wet coils through the sweets = smg.pinata XT; the moon sinking with the fall to sit low behind the severed head upright in its pool, his spray drying across the moon's face and the moon reflected in the blood = smg.moonlight XT; the skull lid shot off and the spent brass packed into the open skull of a face-up corpse = smg.brassrain XT.
- (04:10) Owned (SHRINK XT finals reworked under the horror bar, E): the dead head squeezed up out of a boot's burst toe seam, riding the boot = shrink.booted XT; half a face pressed flat to the inside of a blender jug, jaw gone, a tooth stuck to the glass = shrink.smoothie XT; a head spat out of a jet exhaust, rocking to a stop upright beside the shoe with the foot in it = shrink.safe-landing XT; a head sitting in a sea anemone's red mouth, welted and blistered, tentacles on the cheeks = shrink.anemone XT; slid down a wall on his own smear and folded at its foot under the red star = shrink.mid-flick XT; a half-digested head (one side flayed to the skull) among red bones on a whale's tooth = shrink.food-chain XT; the eye forced out on its cord by a ring claw through the skull = shrink.skin-gold XT; a charred dead face pressed out through bug-zapper wires = shrink.skin-neon XT; a husked grey face through torn silk on a cocoon = shrink.the-parlour XT.
- (04:09) Owned (pump older-ladder finals, C, horror bar, accepted): the slug hole you see the lawn through under a half-skull face, the heart stopped at the boot = pump.his-heart; a felled tower edge pressed on his hips with the guts squeezed out at its edge and an eye out on its cord = pump.dodge; legs folded up over a shot-broken back, heels by the ears, chin raised on the flags = pump.tripwire; his own severed hand hanging from the shooter's cuff, waving over his dead face = pump.cuffed; the skull cracked open on a roof lip, the head hung upside down over the drop, blood down the wall = pump.banana-peel; non-lethal: holding a felled tower up on his knees (Atlas), hanging off a lip by sooty hands, a tape cross over a hole, a thread round the ankle to its peg.
- (04:12) Owned (MINIGUN batch 2 built + batch 1 revisions, coordinator-accepted 26 Oct): a man standing opened from a split belt buckle to the throat in one dead-straight seam, ribs parted along it, the broken machete hilt still raised, the dead eyes looking down the line = minigun.reload XT (the real belt change cut against the sprint, the blade shattered at arm's length, the recoil climb as the line); (sinker re-cored 27 Oct 12:09 as CLOUD COVER: hiding inside one's own blood cloud under water, the current drawing it aside to show less of her each time = minigun.sinker; RELEASED: the lodging ember slugs); spent brass as an alarm (a casing ringing off a bare toe), bare feet between casings, a cheek pressed into casings going red, the stump raised, the lips still shaping a prayer = minigun.quiet XT (home now the TOWER lobby); a fist wrapped in a feeding ammo belt, a tug of war between the gun's feed and a rooftop mast, the shoulder popping and the arm stretched and splitting along the belt, the chin on the barrels with the lower jaw torn off and the eyes staring above them = minigun.reeled-in XT; a victim's own arms wound round glowing barrels like rope, charred fists clamped on the muzzles, the torn upper arms hanging with the humerus ball, the shoulder sockets torn open to the empty joint and a snapped collarbone = minigun.red-hot XT (rebuilt); a sliced woman's torso ends as wet cross-sections (fat, meat, lung, a vertebra ring) among hollow plastic dummies = minigun.window-dressing XT.
- (05:20) Owned (MINIGUN batch 3 built, coordinator-accepted 26 Oct): a man pinned to a mainmast by the shooter's back, every burst's recoil a slam, his chest left caved in the print of the shooter's back (the ammo box corner, the shoulder blades, the strap) = minigun.the-press XT; a swordsman cutting rounds in half until the blade is eaten to a stub and its shards are driven back into his face and chest, kneeling in guard = minigun.iai XT (VH: the severed fists still on the hilt on the step, his dead face over them); a riot shield crazed white star by star, sagging and melting through at face height, the eyes staring out through the glowing melted hole over a pit the rounds bored where the nose and mouth were = minigun.the-shield XT; minigun against minigun: a pickup gun's 0.35 s spin-up lost, the stream sawing the gun into the hands and chest, kneeling behind the smoking split receiver; the decisive window replayed in split panels at 1/12 (stamp wipe, arcade bug) = minigun.spin-up XT + REPLAY.
- (07:38) Owned (LASER re-ladder XT finals, horror bar, E, 26 Oct): a man flush in his own body-shaped crater in a tower, face pressed into the stone, blood sheeting round his outline = laser.wallpaper; a trophy head through walkway planks, scalp burnt bald, a charred ring round the neck = laser.stuckup; a throat torn on a deck corner, the head bent back upside down over it = laser.missed-the-jump; a torso jammed back-first in rooftop fan blades, the head lolled over the housing rim = laser.air-con; a cauterised forearm still gripping a balcony lip above her = laser.hold-on; a begging torso on four cauterised stumps, the heart beating on the boards = laser.four-corners; a half-face skull low along a stripped skeleton = laser.headwind; a burning head bowled alone against the lane's back wall = laser.strike; a head balanced on a rifle muzzle over its own reaching body = laser.keepy-uppy; a boxer counted out at nine, throat open, the last hand rising = laser.ten-count; a girl skewered riding a swinging spiked ball, a leg gone = laser.metronome; a charred skeleton steaming on a lightning rod = laser.lightning-rod; an eye on its nerve under a straw hat, crows = laser.scarecrow; a body fanned across the stones in seven spectrum slices, the dead-face slice upright in the middle = laser.prism; a face floating up in a bile puddle, seen from straight above = laser.the-last-ring; a shooting-star man crashed burning on a roof, the face charred = laser.skin-classic; half a face burnt to the skull beside a severed hand still racking a pistol = laser.skin-taped; an invisible man's dead face coming back in the middle of his own blood stain, chest burst open = laser.skin-camo; a pleated pancake man with the flattened dead face on top, teeth like keys = laser.skin-cartoon; a hand frozen up through a sealed ice hole, the face pressed under the ice beside it = laser.skin-ice; two glowing halves in an alley, the face lit pink from inside = laser.skin-neon; a girl hauled back out of a crucible cased in gold to the chest, the gold peeling off her cooked face = laser.skin-gold; a hanging woman from a welded collar, eyes bulging = laser.mid-coat-hook; a face alone as a paper cut-out on the boards, an ember rim round it = laser.mid-burnt-page; a neck folded under at a right angle, feet above = laser.mid-pratfall; a cauterised eye socket with a glowing rim, toppled stiff = laser.mid-called-shot; a man on his knees, a belly hole torn wide by the last hiccup = laser.mid-hiccups; a woman slammed prone, her back burnt open to the ribs, the dead eyes on a glint = laser.mid-the-glint; a skull with a rag of rotted face and one clouded eye under a rusted anchor, a crab in its ribs = laser.anchored; a woman sinking with a pumping shoulder socket, two torn arms locked wrist to wrist twirling behind her = laser.undertow.
- (08:17) Owned (MINIGUN THE MILL built 26 Oct, coordinator-accepted 08:28; brutCheck flag PIXELS is EXEMPT, as for the other no-body XTs: the XT victim is the lap, its face checked by eye): a man carded alive in a cotton mill of the dead: his hair wound onto a spinning spindle and the scalp torn off and left turning on it, the mule's carriage rolled over his feet, his hand, arm and shoulder drawn in between the feed rollers and his face last through the wire-toothed drums = minigun.the-mill (realm); a red carded lap of cotton lying on the floor with the man's two legs sticking out of one end and his face skin stretched sideways across it (both dead eyes dragged far apart and long under their lids, the nose smeared flat, the mouth a slit with a trickle), fibres through the cheek, teeth and finger bones caught in the fibre = minigun.the-mill XT; a red web out of a doffer comb with a face stretched across it; finished laps each with a stranger's face; a body swept into a bale of lint with only the head out = minigun.the-mill (in-film, L)
- (08:24) Owned (A pistol re-ladder XT finals, horror bar, coordinator-accepted 26 Oct): the eye out on its cord through a see-through socket = pistol.last-round (the original owner of the see-through hole); a sheet plug carried into a cheek, tethered by threads = pistol.toe-tag; a severed head with the saw's cut face = pistol.the-pendulum; an emptied skin's glazed face at the end of the rifling = pistol.down-the-barrel; a screaming oil portrait with the eyes rolled up and blood tears = pistol.hung-on-the-wall; half a shot apple jammed in a dead mouth = pistol.apple-of-my-eye; five entry wounds in one heart under a cut blindfold = pistol.firing-squad; a face surviving in one stained-glass shard = pistol.stained-glass. EXEMPTIONS (brutCheck PIXELS / TINY flags accepted as false positives because the body is hidden or shattered by design and the dead face is on a surface): 1) HUNG ON THE WALL (the face is the canvas), 2) STAINED GLASS (the face is the shard), 3) CAMPFIRE (the face is the charred skull on the ember heap).
- (11:28) Owned (MINIGUN THE CIRCLE built 26 Oct, sent for review): a red rope of fire from something circling above low cloud walking a jungle in a slow ring, taking a running man's legs at the knees, then a top-down time-lapse of one orbit per night as he swells, sinks and is found by leeches = minigun.the-circle (realm); a grave cut open in a backyard lawn like a cross-section, full to the brim with red paddy water, a swollen leech-covered body under it, the swollen face above the waterline with one filmed eye and the mouth at the surface, water lapping in = minigun.the-circle XT; a frog sitting on a mud-soaked man's head; old helmets of every war in a curve through grass to a curled body; a hand reaching past a scorched, smoking furrow in a lawn = minigun.the-circle (VL, H, VH)
- (11:59) Owned (MINIGUN THE CHOIR built 26 Oct, sent for review): a gun's whine holding its top note as a choir of the dead joins it, the note getting into a man (teeth buzzing, blood between the fingers over his ears, his scream joining the note) until it finds his frequency and bursts his eye and cracks his teeth out = minigun.skin-gold (realm); a man on his back on flagstones, mouth locked open on cracked stumps, an eye burst, his teeth on his chest, his blood standing round his head in trembling concentric rings (cymatics), broken glass round him = minigun.skin-gold XT; a man singing along off-key until a choir stops, appalled = minigun.skin-gold (VL)
- (12:07) SHELL RNG RESEED AT THE TRIGGER (A, coordinator ruling 26 Oct): 58k_cine.js now reseeds sc.rng (and drops the blood's cached _rng58) at t = -0.003, unconditionally, so the film draws the same numbers whatever the gameplay lead-in drew (page <-> game rng parity). From 12:07 every kill's random layouts (spatter, debris, shard and particle scatter, rng-picked variants) SHIFTED once by this ruling; sheets approved before 12:07 may differ in random detail only. Anything structurally different (a missing piece, a broken beat) is a bug, not this shift.
- (12:28) Owned (MINIGUN THE LURE built 26 Oct, sent for review): tracer stripes as the only light in the abyss, each burst showing more of an anglerfish closing in behind the victim until its lure hangs over his shoulder, the gun stopping and the victim reaching for the lure like a lamp = minigun.the-lure; a man inside a fish's translucent glowing belly, tracer embers burning in him, acid rising and blistering him, his face pressed screaming against the skin from inside = minigun.the-lure XT; a lump with X eyes going down a fish; a tiny anglerfish biting a man's nose = minigun.the-lure (M, VL)
- (12:31) Owned (rpg ladder L2, I, coord-approved): snapped black frozen fingers on a seat-belt buckle big in the near foreground, a frozen dead face above = rpg.final-approach VH; a man alive in a crashed airliner seat hugging himself, rime in his brows, teeth chattering = rpg.final-approach VL; a smoke-grey body left standing where a smoke trail let go of it, cracked and leaking smoke, black tears, the chest open on soot-black lungs = rpg.the-smoke XT; a cap fallen out of thinning smoke beside a grey dead man's feet = rpg.the-smoke VH; a man blinking at the smoke ring he coughed out = rpg.the-smoke VL; a scorch fan on tiles running to a skull-faced woman's feet and her softened knife = rpg.the-wrong-end VH; a sooty woman blinking with her knife still raised = rpg.the-wrong-end VL; a man stepping back out over a gold blast ring, singed and smoking = rpg.the-line VL; a man flown upside down at half-mast, alive and dazed, swaying = rpg.half-mast VL; a man sat tangled in a halyard at a flagpole's foot = rpg.half-mast L; an empty skin's face (sagging eye holes under folded lids, the mouth hole open) behind a dune lip close to the lens = rpg.mushroom VH; a woman floating down alive on an updraft, cheeks puffed with hot air, bouncing on the sand = rpg.mushroom VL.
- (12:58) Owned (MINIGUN WON'T START built 26 Oct, sent for review): a getaway car (conjured) that won't start, the shooter walking up in the rear-view mirror, the engine catching just as the stream comes through the rear window, the seat back and him = minigun.wont-start; a man slumped dead on a car's steering wheel, his face on the blaring horn, his back opened through the shredded seat, the car nosed into a wall, wipers still going = minigun.wont-start XT; an arm hanging out of a car window dripping onto the road; an airbag knocking a man out; a car driving off leaving a man holding the door handle = minigun.wont-start (VH, L, VL)
- (13:20) Owned (MINIGUN LOCKED built 26 Oct, sent for review): a man at a locked door rattling the handle as the gun winds up behind him, pressing his back into it, the stream going through him into the door until it gives and he falls backward through it = minigun.locked; a man dead on his back across a threshold in a corridor's light, chest opened, the door hanging off its hinges above him shredded round a lock that is still locked = minigun.locked XT; a door handle coming off in a man's hand; a door marked PULL = minigun.locked (L, VL)
- (13:07) Owned (MINIGUN TOGETHER built 26 Oct, sent for review): two victims backed into a cage corner holding each other, one long burst through both at once, the pair sliding down the chain-link still locked together = minigun.together; two dead faces one above the other at the foot of a fence, arms still round each other, one ragged wet band of wounds across both bodies, the wire behind torn and sprayed red = minigun.together XT; a dead woman's fist still bunched in the other's shirt, one lying back across the other's legs = minigun.together (VH); laced fingers in a single cold key light in the dark = minigun.together (H); two fainted women propped up standing in a hug against a post; two sitting women fainted into each other temple to temple under a line of dents in a fence = minigun.together (VL, L)
- (14:01) Owned (MINIGUN THE TRICK built 26 Oct, sent for review): a magician's sawing-in-half box cast round a volunteer on a stage, sawn through the middle by a minigun laid on the lid over a painted cut line, the halves walked apart = minigun.the-trick; the lid seen from straight above with the stream walking across the cut line while the face at the end screams up at the camera = minigun.the-trick (insert); two red lacquered box halves apart, a head turned to the camera at the end of one with the stage grin frozen into horror looking at its own bare feet sticking up out of the other, the gap pouring = minigun.the-trick XT; a box that will not open, blood seeping down its saw line; a trick box with steel blades in the cut faces; a volunteer dragged whole out of the head stock with the half that was pulled; a box falling open flat round a fainted volunteer = minigun.the-trick (H, M, L, VL)
- (14:20) Owned (MINIGUN STATIC built 26 Oct, sent for review): a night guard in a security booth watching a bank of CCTV monitors die to static one by one as the killer comes closer, the last camera outside her door with the killer looking up into the lens, then the stream through the booth wall and the monitor bank = minigun.static; full-frame CCTV feeds of the approach (scanlines, timestamp, REC) cracking to snow = minigun.static (inserts); a guard slumped forward on the console beside burst monitors in the blue of static screens, her face turned to us, torso opened at desk height = minigun.static XT; a swivel chair turning a dead guard back to face the dead screens; a guard dead under the desk lit by static; a monitor toppling onto a guard's head; all eight screens coming back on with the killer's face = minigun.static (VH, H, L, VL)
- (14:40) Owned (MINIGUN THE GAP built 26 Oct, sent for review): crossing an alley between two roofs hovering on the minigun's recoil, firing the whole belt straight down as a column of fire while the brass rains into the dark; a victim swinging a pipe over the roof edge into the vertical column = minigun.the-gap; a man kneeling at a roof edge with both forearms gone and the front of his face sheared flat in one vertical plane, the cut seen face-on (halved eyes, teeth rows, bone rim) = minigun.the-gap XT; severed hands still gripping a pipe tipping over a roof lip into the dark; a headband fluttering down into a gap while its owner faints sitting at the lip; a shoulder-charge into a rooftop water tank = minigun.the-gap (VH, VL, L)
- (14:55, rewritten 27 Oct 10:55) Owned (MINIGUN 8+ rebuild, THE LAWN, the-cone, sent for review): a lawn mowed at ankle height in stripes by a minigun, row by row toward a man hiding flat in the long grass = minigun.the-cone; a garden gnome shattered by a stream; a man laid open along his length in the last stripe of a striped lawn = minigun.the-cone XT. RELEASED: the funnel of pocks converging on a man against a wall, the spread tightening step by step.
- (15:07) Owned (MINIGUN THE HOSE built 26 Oct, sent for review): the minigun's stream as a fire hose driving a man back across a kitchen counter, boots skidding, onto a giant knife block set blades-out, held there with his feet on the counter = minigun.the-hose; a man pinned upright on four blades to the bolsters, the points standing out of his chest and belly in a column of exit wounds = minigun.the-hose XT; a man hanging on one blade through the shoulder; sliding head-first under the blades into the block's base; a giant tea towel over the blades; a soap puddle on the tiles = minigun.the-hose (VH, M, L, VL)
- (15:17) Owned (MINIGUN HOLD STILL built 26 Oct, sent for review): the knife-thrower's act with a minigun, a man spread flat facing us against a plank wall while the stream traces his outline an inch off his skin (round the fingers, over the head, between the legs), then the man-shaped panel falling out backward with him on it = minigun.hold-still; a man-shaped hole in a wall with the man's opened body lying beyond it, framed by his own outline = minigun.hold-still XT; legs left on the near side of the hole, soles to us; sliding down inside one's own traced outline; the cut-out panel falling forward onto its man; tickled to a faint by the trace = minigun.hold-still (VH, H, L, VL)
- (15:30, rewritten 27 Oct 10:55) Owned (MINIGUN 8+ rebuild, DEAD RINGER, tatters, sent for review): hiding inside a great bell that a stream rings from under the rim (ricochet light under the rim, the bell swinging harder, its note rising into a roar) until it pours blood from its mouth = minigun.tatters; a dead face pressed to the inside of a bell's rim seen as it swings up = minigun.tatters XT; knocked out by a swinging bell = (L). RELEASED: the ribboned figure streaming downwind like a torn flag.
- (15:51, rewritten 27 Oct 07:12) Owned (MINIGUN 8+ rebuild, ZIGZAG, skin-classic, sent for review): a runner zigzagging along a fort wall with the stream a beat behind him writing his path in pocks, then the whole zigzag written once more ACROSS him at the last pillar so he comes apart along a Z = minigun.skin-classic; a freeze-stamp reading a path of bullet holes on a wall as a letter (Z) = minigun.skin-classic; three pieces in the order of a Z cut (a head on its shoulder cut with the arms off either side, a trunk opened on the diagonal, legs cut through the thighs) under the same Z gouged in the wall = minigun.skin-classic XT; a small Z written in a wall an inch over a fainting man's head = (M). RELEASED: the cut-back into a waiting stream, the man pinned at the last corner of a line of holes, the skid down the line to his boots.
- (13:07) Owned (fists F1 batch 1, I, coord-approved 13:05): a head caved in to the shape of a fist (the four knuckles printed in a crater in the face), the man still standing = fists.one-punch XT; a pair of empty shoes standing in the grass where a man was punched out of them = fists.one-punch VH; a pulped face pressed nose to nose with its own reflection wearing the same face behind cracked glass = fists.the-mirror XT; shards on the floor each holding a tiny copy of the dead face = fists.the-mirror VH; a reflection waving its living owner off = fists.the-mirror VL; a fist-shaped crater punched into lake ice round a man's jaw, the jaw broken off its hinge, his teeth across the ice = fists.ninth-circle XT; a man hung on a meat hook through the underside of his jaw, the point out of his open mouth = fists.hook-hall XT.
- (14:09) Owned (fists F1 batch 2, I, coord-approved 13:05): a face burned off the skull in a ragged window of cooked flesh, the jaw dropped, one eye boiled to milk and the other burst down the cheekbone, in a meteor crater = fists.re-entry XT; a burned rictus face (lips burned back off both rows of teeth, the eyes boiled white and cracked) with a crater's glowing rim at the lens = fists.re-entry VH; a temple caved to the shape of a fist, a man dead on his knees with his eye hanging on its nerve to the floorboards = fists.the-plan XT; a chalk-white dashed blueprint ghost settling over a dead body line for line, ringed and called out at the temple (5 · THE TEMPLE ✓ 3.20) = fists.the-plan VH, H; a man's own torn-off arm laid on him with its fist on his jaw, the skull lid off = fists.stop-hitting-yourself XT; a dead man sat against a rooftop vent box with his own arm across his lap = fists.stop-hitting-yourself H; a man let go by the wrist slapping himself anyway = fists.stop-hitting-yourself VL; a swollen corpse toppled like a statue with seven burst holes still glowing like stars in the Big Dipper's shape, the eyes bulging, the tongue forced out = fists.seven-points XT; seven dark bruises in the Big Dipper's shape on a swollen body = fists.seven-points H.
- (14:32) Owned (fists F1 batch 3, I, coord-approved 13:05): a dead man on his knees hanging off his own arteries from the heart in a raised fist, the eyes rolled white, the jaw hanging = fists.heartstrings XT, VH, H; a man fainting at the sight of his own pink cartoon heart beating in a fist = fists.heartstrings VL; a severed head held out on its own dangling spine, the dead eye, the mouth still shaping please, the discs dripping = fists.spineless XT; a severed head lying on a boneless heap with its spine across it = fists.spineless VH; a man fainting at the touch of hands on his head mid-beg = fists.spineless VL; a man dead on his feet with a fist's print round a hole through his chest and the back blown out, ribs through the exit = fists.one-inch XT, H; a wall cone of blood, barrels and a bottle shelf smashed behind a standing dead man = fists.one-inch VH; a man giggling at a punch and sitting down dazed = fists.one-inch VL.
- (15:01) Owned (fists F2 batch A, I, coord-approved 15:14): a long shard of a glass pane through both cheeks of a woman slid down a cracked wall, cut to ribbons and studded with fence splinters = fists.freight-train XT; a line of blood dashes on a floor like railway sleepers running to a body at a wall = fists.freight-train VH; a woman gorged on coins, her belly split sternum to navel paying out coins with her blood, the stopped red sevens in her dead irises, the jaw off its hinges full of coins = fists.jackpot XT; a woman cast in fresh polished bronze held up on her own cast spray, the casting seam split along the broken jaw with blood welling out, her real glazed eye in the metal face = fists.monument XT; a brass plaque THE PERFECT UPPERCUT at the lens under a bronze dead face with a pigeon on its chin = fists.monument VH; only a woman's shoes cast in bronze, stuck to the spot = fists.monument VL; a plush toy split at the side seam spilling his real guts with red sawdust, one real dead eye and one red button hanging on its thread, the mouth stitched half shut and bleeding = fists.knock-the-stuffing-out XT; chalky white-yellow calcium stones and urate needles broken out through a man bent double, forcing his jaw wide = fists.kidney-stones XT; a man passing a tiny stone into his palm and staring at it = fists.kidney-stones VL; the upper half of a man left standing as a jigsaw on the meat and bone of his popped legs, the jaw quarter of his face fallen out onto meat, his palm still raised for a high five = fists.up-top XT.
- (16:02) Owned (fists F2 batch B, I, coord-approved 16:50): a man's lower face eaten away to the bare jawbone and teeth by acid erupting up out of him, on his knees, the head thrown back, his eye staring on above it = fists.acid-reflux XT; a man left standing dead on his feet with every vessel burst under his skin, mottled purple-black, blood beading from every pore, the eyes filled red = fists.hit-me XT; the red mist of him settled in a ring on the boards round a standing dead man's feet = fists.hit-me VH; a man stuck halfway down through a basketball hoop, the rim crushed into his ribcage, the ribs burst out round the iron, the net shredded round his dangling legs = fists.slam-dunk XT, VH; a man on his back under a hoop with the torn-off rim still crushed round his chest = fists.slam-dunk H; a woman folded backwards over a dumpster's end, the spine snapped with a vertebra through the split, her legs in the bin and her dead face upside down on the alley stones = fists.the-brink XT; a painted straight-down view from a roof lip past a man's heels to a body folded over a dumpster far below = fists.the-brink VH; two heads fused at their caved foreheads with a jagged crack of blood down the seam, the eyes out on their cords, the two dead propped in an arch = fists.coconuts XT; a pulped face (swollen shut, the nose flattened, the teeth knocked out) held up by the hair just over its own perfect blood print on the stone = fists.death-mask XT; a bloody face print on stone big at the lens with the dead face beyond it = fists.death-mask VH. (No body outline sprayed on a wall: that stays pump.cornered's.)
- (18:45) Owned (fists F2 batch C, I, coord-approved 16:12 / 16:21): a drowned man rolled face up under a wreck's stern in the light of a lantern still burning on it, the back torn open in red barnacle stripes with ribbons of skin streaming up = fists.keelhauled XT; a drowned face mirrored face to face in the silver underside of an air pocket trapped under a hull = fists.keelhauled VH; a dead man kneeling in open water with the arms floating up = fists.keelhauled H; a whole body boiled where it hangs in a vent's column, cooked red-raw, the eyes cooked white, the skin lifting = fists.hitchhiker XT; seen through the plume's heat shimmer = fists.hitchhiker VH; hung upright in kelp by the waist and a wrist = fists.hitchhiker H; towed along holding a turtle's tail = fists.hitchhiker VL; one pupil blown across the iris in a white flooded red beside a pinpoint, the dead face on the boards = fists.mid-blown-pupil XT; a black-ground penlight close of two mismatched pupils, face on = fists.mid-blown-pupil VH; a woman dropped after a rear choke, the windpipe crushed in a black bar, the face speckled with burst vessels, the lips blue = fists.mid-laid-down XT; an overhead of a choked woman as she fell, her party hat by her hand = fists.mid-laid-down VH; tapping out of a choke and kneeling gasping = fists.mid-laid-down VL; dead on his knees with his fist resting on the killer's boot, the socket burst = fists.mid-cross-counter XT, VH; drowned in his own nosebleed on his back, the mouth brimming over = fists.mid-head-back XT, VH.
- (19:30) Owned (fists F2 batch D, I, coord-approved 19:17): a corkscrewed heap wrung like a towel, the arms wrapped round the twisted trunk = fists.mid-wrung-out XT; an overhead of the spiral of his blood with him corkscrewed at its centre = fists.mid-wrung-out VH (unlike flamer TORCHED's char grid in a spiral of fire laps: a blood spiral wrung out of him); five punched holes in a crown's shape across a brow, the threads into crossed dead eyes, in the rain = fists.mid-glasgow-kiss XT; a black-ground profile of that head in lit rain = fists.mid-glasgow-kiss VH; a ring of little crowns over a dazed head = fists.mid-glasgow-kiss L; a man curled in a ball round a black liver bruise = fists.mid-liver-shot XT; a man face down masked in the blood curtain from a split brow, the pool spreading = fists.mid-opened-up XT; slumped forward on the knees with the face on the stones = fists.mid-opened-up VH; a heel-shaped dent stamped into a chest, the red rain freckling her face = fists.mid-jackknife XT; from the floor up into falling red rain = fists.mid-jackknife VH; a dead woman folded rigid in a V on her back = fists.mid-jackknife H; flat on her back with the arms locked up at the sky in the fencing response = fists.mid-en-garde XT; framed through her own locked arms = fists.mid-en-garde VH.
- (13:19) Owned (BEAM re-ladder XT finals, horror bar, E, 26 Oct; no XT on a see-through hole): a skeleton glowing behind its shielding bone forearms, half its face cooked to the skull, its shadow burned into the wall = beam.shadow; a heap folded under the light shaft through balcony planks, the spine glowing through the split back, the scalp cooked off round the crown = beam.overhead; bone arms glowing locked round a cannon barrel, the chest cooked open, kneeling = beam.grab; a face melting in a glowing pool, the skin sheet sliding off the bare cheekbone, the jaw hanging, the eye sinking on its strings, a bone hand surfacing = beam.meltdown; a woman burned down to a kneeling wax candle stub, the waxen dead face dripping under the lit wick = beam.votive; two men welded chest to chest on their knees, one cooked seam, both cooked faces cheek to cheek = beam.chest-bump; a crystal statue cracked open like a geode, the face half violet glass and half flesh with the dead eye = beam.geode; a face shrink-wrapped in hot plastic, the film sucked into the open mouth, the eyes bulging against it = beam.vacuum-packed; a signal mirror propped by a dead face, the red moon in its glass, the cooked socket weeping = beam.morse; a woman folded over a crate corner, the hanging face, the chest cooked open above it, blood down the crate side into a pool = beam.portal; a man sat dead against a shed wall, the upside-down projected picture of his killer across his face, a charred chest crater = beam.pinhole; a thief lying in a live laser grid, a lattice of seared cuts across his face and body = beam.heist; a face through a burnt hole in a bedsheet shroud, the cheek channel cooked, the teeth bare, the sheet soaking red = beam.sheets; a dead face under the last candle flame in pink haze, the chest burst below = beam.half-a-second; a man dead on his knees mid-note, the throat burned through below the jaw, the tongue charred = beam.mid-sing-along; a face peeled raw red but for a pale handprint over the eyes = beam.mid-tan-lines; a raw-faced man (muscle, lidless eyes, bare teeth) sat under the ash print of his own face on a rail, his old face burned into the lens = beam.mid-afterimage; a chalk-white man flaking from the crown, the skull showing, raw red along the breaking edge = beam.mid-bleached; a face sealed under molten foil across one dead eye, the lower half cooked = beam.mid-tinfoil; a boiled face, blistered and sloughing, the eyes clouded, pink steam from eyes, nose and mouth = beam.mid-kettle; a diver sinking in glowing plankton, the face cooked white and peeling, the eyes boiled white = beam.milky-sea; two mummified faces side by side on a brine lake, the guts coiled on the brine = beam.dead-sea; a paper-lantern husk lit from inside, the cooked dead face pressed to the paper, embers off the burnt crown = beam.lantern-sky; a creeper cooked from the belly up slumped over a barrel onto a sleeping man's hat brim, the knife in his cooked fist = beam.skin-classic; a crouched man split open shoulder to hip on a cooked seam, still watching the muzzle = beam.skin-taped; a cartoon top half lying on blank paper, the erased edge dripping red ink, red ink from the eyes = beam.skin-cartoon; a frozen face ground raw on the ice, frost on the lashes, the arm stump thawing red = beam.skin-ice; a neon halo burned into a dead man's scalp like a crown, the face lit pink = beam.skin-neon; a dead face set in a gold vein, gold dust in the eyes, blood on the gold = beam.skin-gold.
- (15:12) Exempt (SHRINK self-audit, E, coord-approved 16:58): brutCheck flags accepted as exemptions, not to be re-flagged: shrink.the-dust XT reads TINY because the dead face is shown through a screen-space loupe over a dust-mote-sized body (the loupe is the read); shrink.skin-cartoon reads DARK because the final is an iris close (the dark is the iris itself, the face lit inside the pinhole). Also: shrink.snap H restaged off the gallows (§9 04:59): pinned on her back along the trap's base with the crossbar across her throat, d58D lit; no lift, no hanging.
- (16:40, finals re-done 16:16 coord) Owned (MINIGUN CRACKED, skin-taped, built 26 Oct, sent for review): a cracked minigun barrel held with tape that burns through and spits a white-hot jet sideways out of the split, into the man creeping up on the gunner's blind flank = minigun.skin-taped; a jet flicking across a man's brow and burning his headband through at the knot, the two burning ends springing apart and fluttering down = minigun.skin-taped; a knifeman, bareheaded, knife raised high, his side opened in a ragged charred hole (snapped ribs, gut slipping out), lit by a glowing barrel off-frame = minigun.skin-taped XT; a man reclined dead on his back with a cauterised black-rimmed hole smoking in his side, a burnt headband smouldering on the floor behind his head = minigun.skin-taped (VH)

- (A, 26 Oct 19:23) d58W mouth trickle (58k_anatomy.js deadFace): it now runs WORLD down once the head is tipped past ~90 degrees (inverted / hanging); upright faces unchanged. Coordinator-requested fix for DRIP XT, COMBAT ROLL XT and the gravflip upside-down faces. Checked: playall revolver 42 + gravflip 30, 0 problems. CORRECTED 20:42 (ENGINE caught it): the perpendicular was the wrong sign (px = -dy moved the upright bulge 1 unit left); now px = dy, py = -dx, and the upright path is pixel-identical to the old one (A/B pixel diff 0 at head turns 0, +-0.6, 1.4 rad for d58Wn and d58Wf); re-checked playall revolver 42 + gravflip 30, 0 problems. Formula, head-local face units: G = local screen-down from the transform M: gx = -M.c/det, gy = M.a/det, normalised; (dx,dy) = (0,1) unless gy < 0, then (gx,gy); x0 = 13.6, y0 = 10.4, len = 7.5 (f: 3.2), px = dy, py = -dx; stroke moveTo(x0,y0) quadTo(x0 + dx*len*0.55 + px*1.0, y0 + dy*len*0.55 + py*1.0, x1, y1) with x1 = x0 + dx*len + px*0.5, y1 = y0 + dy*len + py*0.5; bead r 1.05 at (x1 + dx*0.2, y1 + dy*0.2); f fleck r 0.45 at (x1 + dx*0.2 + 0.1, y1 + dy*0.2).
- (20:02, rewritten 27 Oct 10:55) Owned (MINIGUN 8+ rebuild, THE BLUR, skin-camo, sent for review): camo barrels that vanish when they spin so the gunner looks unarmed; a woman swaggering in to finish the empty-handed man and taken apart from the gun hand inward by rounds out of nothing = minigun.skin-camo; a severed hand still holding its pistol in the grass beside a dead grinning woman = minigun.skin-camo XT. RELEASED: leaning face-first into the barrels for the box, the parallel furrows.
- (20:17) Owned (MINIGUN THE DRINK, skin-cartoon, built 26 Oct, sent for review): a man riddled with clean cartoon holes who drinks a glass of water and it fountains out of every hole = minigun.skin-cartoon; the fountain turning red and pumping out of the holes in arcs one per heartbeat = minigun.skin-cartoon; the cartoon style draining out of a body with its blood (flat colour to pale and real, dot eyes to a real dead eye, skin creasing like an emptied waterskin) = minigun.skin-cartoon XT; a man plugging his holes with fingers, toes and a glass, knotted into a pretzel, fainted sitting = minigun.skin-cartoon (L)
- (20:34) Owned (MINIGUN SOLID, skin-ice, built 26 Oct, sent for review): a stream of ice rounds that freeze and fuse nose to tail into a growing rod, a lance growing out of the muzzle round by round = minigun.skin-ice; a woman carried backwards on a growing ice rod and nailed to a tower wall = minigun.skin-ice; pinned through the chest on a rod of fused ice rounds from the muzzle to the cracked stone, frozen blood streaked in the rod, frost blooming from the wound, face frosted = minigun.skin-ice XT; an ice rod that sags and snaps and shatters at her feet = minigun.skin-ice (L)
- (20:57, rewritten 27 Oct 12:09) Owned (MINIGUN 8+ rebuild, FOUR FOR A DOLLAR, skin-neon, sent for review): a diner photo booth's four flashes a second apart with the shooting between them, the kill told in the four-frame strip that drops out wet = minigun.skin-neon; pink neon striping a dead man through the bullet holes in a booth wall, the strip's last frame his dead face = minigun.skin-neon XT; a frame four showing the gun in the window behind a man who walked away = (VL). WINDOW DRESSING (window-dressing, 8+ rebuild, sent for review): a shop-window row of party mannequins burst one at a time toward the real one holding her pose, one bead of blood the giveaway = minigun.window-dressing; a woman torn open on a white display plinth with her arm among the plastic arms, the only one with meat and bone = minigun.window-dressing XT. RELEASED: the booth and the coffee face-down (ALL-NIGHT), mowing the whole display at chest height (old WINDOW DRESSING).
- (21:02) Owned (GRENADE LAUNCHER batch 1, I, built 26 Oct): an orchard whose fruit are grenades that ripen only over him, the row looping back to the tree he started from, a bough offering him one fruit = gl.the-orchard (realm THE ORCHARD; crossing a round that roots and grows a trunk the camera rides up, return a windfall with the rows falling silent front to back); fragments set in a face like pips in fruit flesh, a split casing open in torn palms like a peeled fruit = gl.the-orchard XT; a receiver catching a lob like a pass, running it in, spiking it, the spike bouncing back into his chest = gl.touchdown; the knockback carrying a man back down his whole run to the spot he started = gl.touchdown (BLAST LOOK THE BACKFIELD); rounds dropped down on a swimmer like depth charges, a white water column throwing her out of the sea, a body floating in pink foam under the falling plume rain = gl.depth-charge; a grenade's beep taken for an alarm clock, slapped like a snooze button, tucked under the chin = gl.snooze; a hammock flipping and wrapping a man up with the round, the net bellying out holding the blast = gl.snooze (THE COCOON); a shuttle run paced by lobs landing on the line, the third skidding under her feet, a hand short of the line = gl.beep-test; a round bonking off a helmet into the upturned helmet, the bowl firing the blast up like a mortar, the helmet falling back beside him = gl.bonk; a face torn open in a cone from the chin = gl.bonk XT.
- (21:38) Owned (MINIGUN OPEN WIDE, mid, built 26 Oct, sent for review): a minigun's barrels rammed into a shouting mouth and the spin-up grinding the teeth out in a spray = minigun.mid-open-wide; a jaw split wide and hanging off its hinge, gums bare, eye bulging, blood pouring down the neck = minigun.mid-open-wide XT; a fainted man hanging off the barrels in his mouth = minigun.mid-open-wide (L)
- (21:39) Owned (pump skins + mids re-laddered by C, 26 Oct, accepted): the camera rolled to stand a dead man's head upright as a portrait, a crown of gold pellets in cracked bone = pump.skin-gold CORONATION; a moth-eaten skull lid and the runs waiting for the body to rest = pump.skin-neon MOTH; the skin of the feet left in the boots like wet socks (degloved) = pump.mid-out-of-his-boots; a marble statue that stops under the jaw so the flesh dead face sits on the stone = pump.mid-stuck-the-landing; the last clap made with two wrist stumps = pump.mid-slow-clap; a decay clock held at a week / three days so the rotted face survives = pump.mid-curtain-call; a pocket square tucked into the chest crater where the pocket was = pump.mid-napkin; one eye left as a single square pixel after the restore = pump.mid-potato; a bruise punched out of a man like a plug and pinned to the wall with the slug in it = pump.mid-less-lethal; his own blood raining back through an umbrella's pellet holes into his open eyes and mouth = pump.mid-umbrella; two brow holes weeping into the lenses (four eyes, never see-through) = pump.mid-four-eyes; a gut rope spooled round a rolling man, a tumbleweed snagging a loop = pump.mid-tumbleweed; dead from his own locked grip under a lip, the face gone from the nose down = sawedoff.hanging-on (hands only, nothing at the neck)
- (21:55, rewritten 27 Oct 10:55) Owned (MINIGUN 8+ rebuild, THE LAST FIVE, mid, sent for review): the five rounds a let-go minigun still fires as its barrels run down, each slower and a little higher (belly, sternum, throat, jaw, eye) = minigun.mid-wind-down; counting a slowing gun's clicks and fainting on five = (VL). RELEASED: the body folding a joint per turn in time with the barrels.
- (22:32) Owned (GRENADE LAUNCHER batch 2, I, built 26 Oct): a bomb-disposal room that resets after every cut, the snipped curls piling round the boots, a lamp turning red so the wires look the same = gl.red-wire (realm THE WHITE ROOM; crossing a bomb suit snapping on piece by piece with each beep, the visor shutting; return the room browning and burning through like paper from the round outward); visor shards in a face, the blown-off helmet's cracked visor framing the dead face = gl.red-wire XT / VH; a self-cast red pillar postbox with a posting slot, the round posted through it, the cap blown off, flame out of the slot, burning letters = gl.special-delivery; a slot-shaped band burnt across the eyes, a dead eye seen through a posting slot under a swinging flap = gl.special-delivery XT / VH; the tablecloth trick leaving every plate and the round in place, the place setting flung radially = gl.tablecloth; a body under a tablecloth like a shroud across a split table = gl.tablecloth (H); a grenade turned on a barbecue like a sausage, its beep taken for the meat thermometer, served onto a plate = gl.cook-out; a face burnt round the shape of a plate, two bodies seen from below the legs of an upturned grill or from above through a rain-beaded awning = gl.cook-out XT / VH / H; a miss whose spin bites the floor and rolls it back to the heel of a man taunting with his back to it = gl.backspin; a full-range lob watched the whole way and run under, a flat thump on the back = gl.the-long-way.
- (00:58) Owned (GRENADE LAUNCHER batch 3, I, built 27 Oct): three smoke trails writing a mark in the sky (an X and a stroke) over the man standing on the spot, a leap clean over a crouched victim = gl.skywriting; a column of shrapnel studs straight up the front from the shins to the brow, one eye gone to the socket and the other open on the sky = gl.skywriting XT; a metal-detector treasure hunter digging up the round, the detector's beep and the round's joining = gl.treasure; the brow and cheekbone torn to the bare bone with sand crusted in the red, a detector light blinking by the dead hand = gl.treasure XT / VH; a stray dog playing fetch with the round and dropping it at the man's feet = gl.fetch (the dog never harmed, clean in every final); burlap shredded into a chest, a split sandbag pouring sand into the opened chest = gl.fetch XT; a round teetering on the lip of a plank over a hidden face underwater, sinking past the nose onto the chest = gl.teeter; a lob put up and over a tall crate stack, the blast all on the far side = gl.over-the-wall; a crate standing tilted on its corner in a caved chest = gl.over-the-wall XT; a pup tent by lantern light with the victim's shadow on the canvas, a round resting on the zipped door let in by unzipping it = gl.the-tent; a dead face out through a scorched hole in a tent wall, a door zip driven into the cheek and jaw, a thrown lantern still burning in the grass = gl.the-tent XT / VH.
- (22:35, rewritten 27 Oct 10:55) Owned (MINIGUN 8+ rebuild, ROLL BACK, mid, sent for review): a mine cart raked broadside as it passes, rolling on up a slope out of sight and then rolling back with what is left of him = minigun.mid-matchwood. RELEASED: the table held up as cover and turned to kindling.
- (A, 26 Oct 22:50) DEAD LUNGS STOP (58k_anatomy.js breathOf, coordinator 22:16): an open cavity's lungs breathe only while the body lives; from its death time dT = the earliest of the heart's stopT, the ragdoll's deathT and (for a non-killer body) the scene's planned KO sc.koPlan, the breath goes live*(1-e) - 0.3*breathe*e with e = smoothstep(min(1,(t-dT)/0.8)), i.e. a 0.8 s last exhale into a small deflate, then still; a posed corpse (alive false) with no time is still at -0.3. o.breatheDead = true keeps a corpse breathing (none should). A/B finals (old vs new): smg.brick 16 px, pistol.overflow 32, minigun.reload 71, knife.mid-shucked 139 (the lungs only); playall smg 42, pistol 44, minigun 35, knife 30, fists 35, pump 42, laser 30, revolver 42, ar 44: 0 problems.
- (A, 26 Oct 22:50) FACE GUARD (58k_cine.js, coordinator 22:44): an unknown face name set on b.faceNow (not in K.FACES, not 'none') now draws 'pain' and console.errors once per kill + name: "unknown face 'x' in <key> at t=..", so playall flags it. A face a kit registers itself (K.FACES.myFace = fn) must exist before the set.
- (A, 26 Oct 23:05) VERY LOW corpses vanish: at gore 0 the shell puffs every dead ragdoll away 1.2 s after its deathT (the VL no-corpse rule) unless b.keep58 = true; a VL ending that faints / trips / passes out with V.die() must set V.keep58 = true or the final shows an empty floor.
- (23:12) Owned (MINIGUN HEADS UP, mid, built 26 Oct, sent for review): a stream laid flat along the top of a sandbag wall so whoever pops up loses everything above the bag line = minigun.mid-heads-up; the top of a head taken flush with the top of the sandbags, the flat cut, the open eye just below the line = minigun.mid-heads-up XT; a sandbag landing on a ducking head like a hat = minigun.mid-heads-up (M)
- (00:03) Owned (MINIGUN THE HAND, mid, built 27 Oct, sent for review): a raised STOP! palm and the arm eaten down from the hand to the shoulder by the stream like a candle burning down, wax-runs of blood, held up in shock = minigun.mid-the-hand; the stump still raised at the shoulder, the bone end standing out of it, the real face behind = minigun.mid-the-hand XT; a white glove torn to ribbons on a raised hand = minigun.mid-the-hand (L)
- (00:33) Owned (MINIGUN TREADMILL, mid, built 27 Oct, sent for review): the recoil sliding the gunner back across the floor at exactly the charging man's speed, the stream chewing the tiles a stride ahead of his feet, until the gunner's back hits a pillar and the gap closes all at once = minigun.mid-treadmill; on his knees at the gunner's boots, chest blown open at contact, face up into the smoking barrels = minigun.mid-treadmill XT; a charging man who gives up because the distance never changes and lies down = minigun.mid-treadmill (VL)
- (A, 27 Oct 01:00) SHELL: (1) a MID never draws the 40k view's cream KO frame (view.o.frame is off when def.kind === 'mid'); (2) SOFT PLATE: past 3 screen px per plate px the arena plate draws from a copy blurred once by ~1.1 plate px (A.soft58, lazy), so low-res export art (the deep map's light slab) no longer stair-steps in big close-ups; K58.noSoftPlate58 = true turns it off for A/B.
- (A, 27 Oct 01:20) CHEST CRATER, not a mouth: AK.crater(ctx, b, { along, R, ribs, lvl, seed }) (58k_w_a_kit.js) paints a big-calibre chest wound on the sternum: ragged hashed edge, a dark wet inside with a glint, and 2-3 broken rib ends jutting OUT past the rim at different angles. Never draw parallel white bars inside a red hole under the chin: it reads as a mouth with teeth. A's kills use it now (cylinder-grip, speed-loader, last-waltz, shot-in-the-foot, rocking-chair, spittoon, skin-classic).
- (A, 27 Oct 04:30) HFX = BALLISTIC HIT FX v2 + WOUND DETAIL v2 (58k_hitfx.js, in K58.SHARED with 58k_cinekit.js: every page loads both; don't list them in a page's files). EVERY wound a kill pushes (s.holes(b, [...]) or b.wounds.push({ c, u, s, r })) is now drawn by calibre (the scene's weapon; a wound's { cal } or v1 { kind } wins) instead of the round decal: torn shirt + skin + bruise + raw entry, an everted EXIT on the far edge in the travel direction, pellet patterns, minigun damage that accumulates per segment (muscle → bone / ribcage → guts at XT), blood runs. Pushes made INSIDE the film fire hit fx (puff, back-spatter, exit spray + mist + flecks + bone by calibre, shirt tatters, a heartbeat arterial jet for neck / thigh / upper-arm hits, a drawn flinch); pushes during build() are scenery (no fx). Ladder: XT very extreme · VH heavy · H real wounds (no bone / organs / flaps) · M a dark puncture in torn cloth · L/VL none. Calibres: pistol (pistol, golden) · smg · rifle (ar, burst, bouncer) · magnum (revolver, handcannon) · shotgun (pump, sawedoff) · minigun · sniper · laser · beam · stab (spear, knife, tpdagger) · slash (speedsabre, scythe) · burn (flamer).
  API: HFX = K58.HFX. HFX.hit(s, b, { c, u, s, cal, dir, r, t, artery, sound }) = an explicit hit now (or at t) with its sound (auto pushes are silent: your own s.snd stays the mix). HFX.paint(ctx, kind, x, y, ang, r, { lvl, seed, main, ld, len, d, torso }) = a painted wound anywhere (heads, props, realms), kind = entry | exit | pellets | shred | slash | stab | crush | burn | blast | bite | tear (baked + cached; r = the wound radius in world units, ang = its local x axis, ld = the exit direction in that frame). HFX.react(s, b, cal, dir) = only the flinch. HFX.spurt(s, b, c, u, side, { power, life, dir }) = only the arterial jet. HFX.register(name, { base, weapons: ['ice'], paint(ctx, R, o), exitPaint, post(ctx, d), fx58(s, b, w, d), fxDefault, runs, entry, exit, exitAt, jolt, spin }) = YOUR weapon's own calibre on the one HFX path (ice shards, glue, energy burns, magic): paint is baked like the built-ins (o.part 'in' = clipped to the limb, 'out' = past the outline), post draws live each frame, fx58 fires at the hit (then the base calibre's fx unless fxDefault: false). Off switches: s.hfxOff = true (one kill, no auto fx), HFX.autoFx = false (no auto fx anywhere), HFX.on = false (back to v1). TRAPS: (1) a wound array you REPLACE (b.wounds = [...]) loses the hook: push into it instead; (2) the flinch is drawn round the body centre for 0.18 s: a prop you pin to a limb in a draw layer shifts by up to a few px with it for that time; (3) a kill that already paints its own crater on a spot pushes that wound with { cal: 'none' } (kept for the engine's bookkeeping, not drawn, no fx), or it gets both. Demo: 62x_hitfx_demo.html.
- (E, 27 Oct, after COORD 03:50) CINEMA KIT v2 (58k_cinekit.js, in K58.SHARED: every page loads it; don't list it in a page's files). Pure add-on: it extends K58.OV / K58.Scene.prototype / K58.View.prototype / the Clock from outside (58k_cine.js untouched) and costs nothing until a kill calls a device. Deterministic: every device reads the scene clock and the film clock only (stills, scrubbing and playback match). INGREDIENTS, NOT RULES: one device in about 1-3 kills in 10 per weapon, where it serves the moment; vary them across a weapon. Demo with every device on a real kill: 62x_cinekit_demo.html (62x_cinekit_demo.js).
  API (s = the scene; t = SCENE time; dur = FILM seconds): s.split(t, dur, { layout: 2 | '2v' | 3 | '3L' | 4 | '4L' | 9 | [[x,y,w,h]...], cams: [{ at, w, w1, rot, rot1, sy, dx, dy, label, filter, tint, over }...] | fn(v, e), subject: body | pt (no cams: auto angles WIDE/CLOSE/LOW/MEDIUM/EXTREME/HIGH/DUTCH/FEET/REVERSE), freeze (true = the SAME moment, default), anim: 'pop' | 'slide' | 'cut', style: 'cctv', labels, title, res }) · s.split9({ t, dur, cams, subject, w }) · s.pip(t, dur, { at, w, w1, corner: 'tr' | 'tl' | 'br' | 'bl' | [x,y], size, shape: 'circle', label, callout, filter }) · s.speedRamp(t, { to: 0.1, rin, hold, rout (film s), trails: true | { bodies, n, gap, col, killer } }) · s.bulletCam(t, { from, to, travel (scene s), ts, w, lead, arc, path(u), round: { col, len } | false, end: false, wEnd }) · s.crashZoom(t, at, w, o) · s.dollyZoom(t, dur, { at, k (plate scale: >1 the room races away), push, frame, w0, hold }) · s.rackFocus(t, dur, { from: body | 'bg', to: body | 'bg', blur, bgBlur, hold, frame: { at, w } }) · s.freezeStamp(t, { dur, style: 'name' | 'stamp' | 'fig' | 'case', text, sub, at, grade, frame, push }) · s.whipPan(t, to, dur, o) · s.matchCut(t, { to: { at, w } | cam, match: [ptA (old shot), ptB (new shot)], kind: 'iris' | 'flash', dur }) · s.orbit3d(t, at, dur, { R, arc, a0, depth, tilt, skew, w, w1 }) · s.handCam(t, dur, { prof: 'breath' | 'nervous' | 'run' | 'impact' | 'drunk' | 'shoulder', a }) · s.shotGrade(t, dur, { kind: 'bleach' | 'teal' | 'blood' | 'noir' | 'sepia' | 'cold' | 'warm' | 'dream' | 'night' | any CSS filter, tint, tintA, vignette, lb, until }).
  TRAPS: (1) THE KIT'S CAMERA HOLD: bulletCam, orbit3d, dollyZoom (push/frame), rackFocus (frame) and freezeStamp (push/frame) own the camera for their film duration: the kill's own s.cam / camProg / crash calls inside that window are IGNORED (the goreCam final lock still beats the kit). Plan the device in the gap between your own camera beats, or let it replace them. (2) A split freezes the scene by default (the same moment from every camera); pass freeze: false for a live split (each panel then re-renders every frame: keep it to 2-3 panels). (3) Panels render at reduced resolution (res 0.5-0.7) and a panel's own camera move is sampled at 20 fps with a per-panel phase: a frozen nine-grid costs about two panel renders a frame; a covering split skips the main world render underneath and hides the gold name plate. (4) Trails record joint snapshots per sim step (scrub = play) and draw ghost strokes in the bg layer: only the bodies you name (default: the victim). (5) Rack focus blurs bodies at half resolution (one blur per soft body per frame) and the plate in its own draw; fx and blood are not blurred. (6) Dolly zoom and the orbit's parallax move the arena PLATE only: kill-drawn bg layers stay at body depth. (7) The rewind / replay system (58k_replay.js) takes the camera itself: a device under a rewind is not seen. (8) perf.cjs on the demos: render p95 0.6-1.9 ms against 0.5-1.0 for the bare kills (split9 p95 1.9 vs 0.7; first-frame canvas setup up to ~35 ms once).
- (03:11) Owned (MINIGUN 8+ rebuild, COLD START, sent for review): one belt fired cold, then wet, then hot (a fused ice rod pins her, slush freezes her solid on it, red-hot rounds break her apart like ice) = minigun.skin-ice; a barrel picture-in-picture as the kill's clock (COLD / WARMING / HOT) = minigun.skin-ice; blood frozen as it ran into a sheet of red icicles down a wall from a broken frozen trunk = minigun.skin-ice XT.
- (03:28) Owned (scythe 8+ batch 1, N2, coordinator-approved): a man's upper half crawling out from under a shroud cut through at the waist, his guts trailing back to his legs still standing = scythe.shroud; his head sliding off along the line his shadow's head was cut, coming to rest on the shadow's head = scythe.mid-shade; legs and pelvis drawn into a buried blade point, jammed at the ribs, the waist wrung into a spiral down a small smoking hole = scythe.mid-the-draw; necrosis from a fingertip eating the face (the nose dropping off, lips shrunk off the teeth) = scythe.mid-the-touch; a raven tearing its way out of a man, beak forced out through his split mouth, dead half made (KRAAK from a man's throat) = scythe.mid-nevermore; folded belly-first over a standing crescent, the guts left looped over the blade as he slides off = scythe.mid-the-catch.
- (A, 27 Oct 06:40) HFX FACES + BURN BASE (58k_hitfx.js, shared). FACES: the engine's 'shock' / 'pain' on a LIVING body (gore >= MEDIUM) draw as TERROR / AGONY (detailed brows, eyes, teeth, sweat; blood only at VH / XT), and the real dead face (d58W / d58D plain) gains a slack jaw with teeth and a lolling tongue, lashes, a bruised socket and (VH / XT) mouth + nose bleeds. The names don't change (faceNow === 'shock' still works); the upgrade happens at draw time. LOD: under 7 px head radius the old simple faces. Set yourself: 'terror58' / 'agony58' (+ W wet / D dry), 'scream' (= terror), 'happy'. Off: K58.HFX.faces = false. HFX.drawFace(ctx, name, x, y, r, { lvl, alive, main, t }) draws a face on a bare head for sheets / props. BURN: HFX.burn(s, b, t, { lvl, dur, regions, amount, seed }) -> handle (b.burn58; handle.dir = the flame's travel direction, handle.noWisps): XT crust (Voronoi plates, graded char) + slough + degloved hands + bone fingertips / shins + joint splits + cooked eyes + lips off the teeth + one cheek through; VH crust + slough + eyes + lips; H blisters + soot; M soot; L/VL smudges; rags at collar / waist / cuffs. HFX.burnData(b, t) (plates with poly / edges / cool / fresh, anchors, splits), HFX.burnSplit(b, seg, u, side, len, t), HFX.onBurn(fn(ctx, b, t, data)) for layers on top (O's flamer kit). TRAP: the burn draws after the body (over the face), so a kill that paints its own face on a burning head must draw it in a layer above the body.
- (03:38) Owned (MINIGUN 8+ rebuild, THE HOLD, sent for review): a dark ship's hold where every round fired down through the deck lets in a shaft of daylight, the line of light-holes chasing the man below = minigun.the-press; an eye looking down a bullet hole in a ceiling, then the gun's muzzles filling it = minigun.the-press. RELEASED: the recoil press against a mast (old THE PRESS).
- (27 Oct, E) BLOOD v2 / v2.1 (LIVE, coordinator-approved): the base blood renderer (40k_gore.js drawBack / drawFront / drawScreen) and 58k_anatomy.js drip() / run() were repainted in place. Physics, emitters, objects and every sc.rng draw are unchanged (pose + blood hashes identical, frame for frame), so no kill's choreography moved; only blood pixels differ. What every kill now gets: RUNS through one painter, K.bloodRun(ctx, x, y, len, w, col, { seed, px, t, fall, maxY, dry, neck, lean, a }) (tapered, darker edge, highlight, a teardrop bead; neck: thin leaving an edge, filling to the bead); POOLS lobed with fingers along the floor (away from the body in it, toward the nearer edge), an elliptical dark-centre gradient, a dark meniscus + a broken bright near rim, broken light streaks, a thickness band, clipped to the solid they lie on, with runs over its lip; SPLATS on their surface (flat on floors, hugging a wall's face and clipped to the solid, impact splats a core + uneven fan); SMEAR drips a few per metre at irregular spacing where the band is thick; DROPS teardrops along their flight in 3 shades, jets as broken streams; LENS blood out of focus on the glass at the frame edge; MEDIUM and below darker and drier (no specular, no falling drops). Switch: K40.BLOOD2 = { on, bake, maxSprites, minPx, maxPx } (on: false = the old painters). TRAPS: (1) A SPLAT WITH NO SURFACE BEHIND IT (a normal that matches no solid, e.g. (0, 0), or (-1, 0) where there is no wall) is NOT a decal any more: it is drawn falling on to the next floor below and lands there (or fades after its flight if nothing is below), so no blood hangs in the air. If your kill paints a REAL back wall that the plate shows (a room, a billboard), mark it: s.blood.splat(...).wall58 = true (bigSplat returns the main splat: set it there too), or s.backWall58 = true for the whole scene. (2) Pool, splat and smear sprites are baked after a decal settles (3 frames), at most 10 (re)bakes a frame; a still or a scrubbed frame draws them live: same look, antialiasing-level differences only. (3) The painters' caches live in a WeakMap beside each blood object (never fields on it), so the replay tape, scrubs and fresh loads never see them; don't add your own fields to blood objects expecting them to persist. (4) Splats that land inside a pool merge into it (not drawn). (5) Backups: /Volumes/Workspace/Scratch/killpages-e/bak/blood_pre_v2/ (the original), bak/blood_v2/ (v2).
- (A, 27 Oct 09:30) HFX additions: (1) HFX.paint(ctx, 'skull', x, y, ang, R, { lvl, seed, main, ld }) = a HEAD blow-out (no cloth): a big irregular hole with a bone rim and its red marrow line, 2-4 skull plates LIFTED outward on hinges with scalp on them, brain bulging out in folded lumps, a wet core; ld = the direction the round left in the head frame (for an exit at the back of a head facing +x: x ≈ -10.5, ld = PI). Draw it in the head's frame (AK.headXf). (2) HFX.paint 'entry' / 'exit' take { noCloth: 1 } for heads (no shirt ring; a skull edge on exits). (3) b.limbK58 = k swells a body THICKER (limbs + torso, not the head); the HFX body wrapper scales K.RIG.limb while that body draws, the wound style follows; your own layers that size by limb width must multiply by it. (4) HFX entries are small dark punctures now (no petals); exits carry the meat. (5) Sounds: explicit HFX.hit plays GUN-SFX's lib_hitfx ids (hit.flesh.s/m/h, pellets, snipe entry/exit, tear, bone, shred, gib); auto pushes stay silent. (6) ladderEnd entries that frame AWAY from the victim's centre (a weighted XT) need free: true or the lost-victim guard pulls the camera back.
- (A, 27 Oct 06:21) HEAD EXITS ON THE SILHOUETTE: `HFX.headExit(ctx, ang, size, { body: V, lvl, seed, main })` inside AK.headXf (head frame,
  radius 18.5, face +x, crown -PI/2). Pass `body: V`: the body pass then CLIPS A BITE out of the head (ring, skin, face, hat), so the
  arena shows through and the outline is torn; the painter adds the cut face, shell plates swung out past the outline, peeled scalp,
  brain sliding out and down with gravity, tapered runs. ang snaps to 16 steps; seed varies over 12. Aim the exit at OPEN SPACE in the
  final (lying face-up heads: the crown side, about -0.5 to -0.65 PI), never into the floor or through the face. Stills re-render
  once when a bite registers mid-pass (K58.still), so sheets and thumbnails show it. size ~ 40% of the head diameter at XT (~9).
- (06:28) Owned (MINIGUN 8+ rebuild, THE CIRCLE, sent for review): the safe-looking middle of a ring of fire that is the one point every gun of a circling gunship aims at (a pylon turn) = minigun.the-circle; a rifle-and-helmet battlefield cross standing untouched in a ring's centre = minigun.the-circle; a scorched ring burnt into a lawn with brass still falling out of the sky = minigun.the-circle XT. RETIRED: the four-nights time-lapse rot and the paddy grave of the old THE CIRCLE.
- (27 Oct 07:00, coordinator, from NEW-4) SHELL PERF: the gameplay HUD's FIRST draw after a film returns (drawGameHud at fX + ~2.67 s, the exit) costs 21-38 ms on several pages (MASCOT, BETWEEN BEATS, EIGHT BELLS). It isn't kill content. A shell owner should pre-warm or bake the HUD during the film's last second.
- (27 Oct 12:30, MINIGUN) PERF / FIRST-PLAY SPIKES (found on CLOUD COVER, coordinator asked to log it): HFX.paint bakes a cached sprite per SIZE BUCKET, so a wound painted with an animated radius (r = w * e, e growing) re-bakes on every new bucket the first time the film plays: 50-100 ms one-frame spikes on the cold run that vanish on the warm run (perf.cjs twice in one page shows it: cold 85 ms, warm 38 ms max). Fix: paint at the FINAL size and fade it in with ctx.globalAlpha *= e, and PRE-WARM any wound that appears late (or hidden) with one HFX.paint at ctx.globalAlpha = 0.001 in the first frames of the scene (same kind, seed, size, lvl, main). The in-game port should do the same at load.
- (27 Oct, KILLPAGES-A, THE PENDULUM) DECAPITATION: never behead with s.slice on a line between the neck and the head. The n-h bone lies mostly inside the head circle, so that line always crosses the head and s.slice ALSO calls headSlice: the head is halved (a striped cut face on the back of the skull, the other half as a drawHalfHead fx lying elsewhere). Use V.sever('head', imp) (40k Ragdoll.sever): the head stays whole, the clone neck end is V.P[V.P.length - 1] right after (pin it under the head to sit a severed head upright). Also: a horizontal neck slice with R ~12 cuts any RAISED ARM crossing the line; the arm-stub caps (cut:1 particles at the shoulder) draw as red discs on the upper chest. Lower the arms, filter the arm constraints out of b.C around the slice, or use sever.
- (27 Oct, C) The big-XT panel on the 8+ verify sheets crops to ~2.6:1, not 16:10: a final width w 186 shows only ~72 units of height. Set XT widths with that crop in mind (POINT BLANK's standing body was cut off by it).
- (27 Oct, E) TORN WOUND OUTLINES (KE, 58k_w_beam.js, loaded on the beam page; copy the two small functions if your page doesn't load it): KE.tornPath(ctx, x, y, R, seed, { sx, sy, rot, notch, start }) builds a torn outline (44 uneven points, two waves + jitter, a few deep notches with lifted lips, smoothed through midpoints: no straight edges) for craters, holes and burnt cloth; KE.charFade(ctx, x, y, R, a, { out, sx, sy, seed }) paints the char round a wound fading into the skin. TRAP: a crater outline drawn as a polygon (lineTo round 10-16 points) or stroked with a ring reads as a nut, badge or porthole at phone size; fill a torn path, fade the char, put heat as 2-3 soft glows on the rim, never a dashed ring. KE.cookTunnel uses them (o.sx / o.sy stretch, o.grain / o.flaps / o.boilDraw / o.ribs switches).
- CINEMATIC KIT · K58.CINE2 (MINIGUN, 27 Oct 15:35; 58k_w_minigun_cine.js + 58k_w_minigun_cine_d.js): C2.slow/snap/fast/flash/grain/grade/lb/track/whip/bed (the look) and C2.performer (keyed IK performance with feet in WORLD x so planted feet never slide; hands 'sh'|'head'|'W'|'G'|'J'; head/hand follow-through; body.hit58 damped hit springs), C2.spring, C2.shadows (contact shadows), C2.keyLight (a moving key-light vignette that works on any plate), C2.limbPiece, C2.stump (a torn limb end seen side-on: bone shards + MG8 section + sinew, never a disc), C2.tumble (a thrown piece that bounces to rest), C2.EZ. TRAPS: (1) a MG.burst inside a performer needs shudder:false, kick:0, jit:0 or it fights the keyed body; aim the barrels from the performer's onFrame (A.w) and let 'to' follow the barrels. (2) A second performer on the same body takes over from its o.t0; body.hit58 always feeds the latest performer. (3) FX.pose legs are IK on foot targets: fx/bx = foot x in figure px, fl/bl = foot lift; a knee strike reads with fx ~30, fl ~30-36 (fl 50+ folds the leg away). Use tools/posetest.cjs (scratch) to see any pose in isolation. (4) s.orbit3d's camera holds priority over a C2.track that starts inside it: don't stack them. (5) A C2.track (camProg) still running when s.ladderEnd starts keeps the camera: end the track before the ladder close. (6) Map-independent films: no drawn set; needs FLOOR + space; room58 = the true movement extent (the space check skips maps like the rooftops if it is too wide).
- (27 Oct, N1) K58.CINE2.N1 = K58.N1C (58k_w_minigun_cine_n1.js; also on CINE2 directly where no name collides: runGait, gunSpring, camSpring, beltPendulum, segKeep, tornStump). N1.perform(s, B, segs, {post, gun}) keyed / gait segments with world feet (fW/bW) and world hands (FW/BW + FWk/BWk); N1.runGait a procedural run with planted contacts; N1.keyed (null deletes a key); gunSpring (barrels lag + overshoot); camSpring(s, firing) -> shot(t, dur, n, fn, {om, cut, rec}); segKeep (shorten / hide a LIVE body's bone for a cut, no ragdoll needed); tornStump(ctx, p, dir, w, {skin, seed, bone}); N1.limbPiece (its own signature, not C2.limbPiece). TRAPS: (1) FX.pose leg targets are in the UPRIGHT figure frame (fx = horizontal, fl = lift), not the body's lean: a prone body (t ~90) with small fl hangs its legs straight down and props the hip ~30 u up; legs flat behind a prone body need fx ~ -58, fl ~ 60 (probe FX.solve(FX.pose({...})) to check). (2) hipH grounds the pose's lowest IK point, which for lying poses is often a hidden foot: bodies sink through the floor (head 9 px under it on SUPPRESSION). Fix used: body.jointMod (58k_cine.js hook) lifts every joint so none sits below the floor (head + its radius; cut shins counted at their torn end), plus a timed settle-down window for prone beats. (3) A body's world hand target (BW) interpolates between keys: replant a hand in two short keys (up, then down) or it slides on the floor.
- 58k_cine2.js · THE SHARED CINEMATIC KIT (MINIGUN, 27 Oct 16:01): K58.CINE2 now lives in ONE shared file, 58k_cine2.js, loaded on every weapon page through K58.SHARED in 58k_page.js (one-line add after 58k_cinekit.js; A owns the shell). It has NO weapon dependency: meatFace is copied in (C2.meatFace), the performer's ['G', gx, gy] hand spec uses o.gunPt(gx, gy) if given, else K58.MG.pt when the minigun kit is loaded, else the held weapon's blade(gx). The API is at the top of the file. Faces mgHorror + mgHalfLid are registered there (guarded). The minigun cine files consume it (playall 0 on cine-a / b / d). TRAP: a page that passes its own cfg.shared list must add '58k_cine2.js' itself.
- (27 Oct, N1) NEW LANE FILE NOT LOADING: the page loader only loads files listed in 58k_files.js (generated). After adding any 58k_*.js run `python3 _tools/58k_kits.py`, or the file is silently skipped (no error: the old def keeps playing). Also: a page's html is loaded by file:// navigation, so a Playwright route can't swap a work copy of the HTML (only of its scripts): install the html edit for real.
- (27 Oct, N1) 58k_w_smg_cine.js pieces (LESSONS 4, reusable): stickEnd(ctx, at, dir, w) a stickman torn end (jagged red cap + tatters; a bone nub only at K58.STYLE body >= 4); piece(s, B, {pts, v, spin}) a flying severed stickman polyline; gobbets(s, at, n) blast chunks sized by STYLE.level('explode'); floorLock(s, B, FL, {skip, settle, off}) an INSTANCE solve wrap (runs after KD's body.rot): no joint below the floor; skip HIDDEN joints of cut limbs (a hidden arm hanging below the floor props a lying body up ~19 px: on SMG J[5]=eF, J[6]=hF, J[9]=kF, J[10]=fF); faceRig(s, B) routes faces through K58.STYLE.face when present, else the engine face while alive and 'none' after .dead(t). A rebuilt slot = K58.kill with the same w + id: put() replaces the old def in place (it moves to the end of the menu list).
- (N1, 28 Oct) Kill files are long one-line statements: never append a `// comment` to the end of a matched fragment in a scripted edit (it comments out the rest of the line). Use `/* */`, and run `node --check` before dropping the flock.
