# Page 58 + kill system · THE PLAN
The live task list, with owners, dependencies and status, is **`_tools/TRACKER.md`**, rendered to `59_tracker.html` (linked from 36_index.html). This file only holds the ordering rules.

1. **Dependency-first.** The least-dependent work goes first, in parallel. A task starts the moment everything in its `depends` column is done.
2. **Layer 0** (now): foundations and cleanup.
   - Pages: gore ladder, switches, shell update (recap after, SKIP mock, MID-ROUND section), element API + destruction tiers, the 3 black-magic zone looks, map export, conversion sheets, QA v2, sound rules.
   - Game cleanup: the YOU plate, the gold name in kill cams, Defect C, comic themes removed (Spotlight pixel-identical), hidden arenas retired, the R06 spotlight, D60.
3. **Layer 1:** the page map switcher (18 arenas), then QA across arenas.
4. **Layer 2:** convert every finished page, trim multi-victim films to 1-2, add the MID-ROUND sections (5 per weapon), ≥2 underwater kills per weapon, remakes of the best old finisher kills.
5. **Layer 3:** new pages on the new rules. Each builder works on one page at a time, fully crafted before the next.
6. **Layer 4: GAME KILL CODE, only after ALL pages are done AND the user approves (gate K4.0).**
7. **Quality never goes down** (brief §0). Spend the tokens.
