# THE KILL LEDGER: every kill in the library, one line each, so no two are ever alike

The user (23 Oct 23:15): "remember make everything unique, even if we have world kit, each one modify it, or dont use that generic and use customized one ... i dont want anyone to look like 'ooh this the same movement but with different gun' ... never make any one of the kill across 750 or whatever the same".

BEFORE designing a kill: read this WHOLE file (all weapons, not only yours).
AFTER a kill is playable: append its line under your weapon.

Line format (one line, keep the columns):
`- <weapon>.<id> · <RARITY> · CORE: <the one core idea> · MOTION: <Faris's main action / body mechanic> · CAMERA: <the camera idea> · DEATH: <how the victim dies / ends> · KITS: <kit tools used + how they're customised> · by <A-F>`

For DEATH-REALM kills add: `· REALM: <the realm, its signature element> · CROSSING: <how they get there> · RETURN: <how it ends in the real arena>`. No realm look, crossing or return may repeat anywhere in the library.

RULES:
- Two kills may NOT share the same CORE, and may not share the same MOTION + CAMERA + DEATH combination. That includes kills on different weapons.
  - "the same movement but with a different gun" is a DUPLICATE and gets rejected;
  - so is "the same realm crossing with a different realm".
- KIT TOOLS ARE RAW MATERIAL, never a finished look. Every use is customised for that kill: its own timing, shape, colour logic, staging and props (castInk with a gesture style and staging unique to the kill; realms built bespoke from parts, never a stock realm; organs / materials staged differently each time). If a kit's default would make two kills look alike, build a custom one in your lane file instead.
- The coordinator reviews this ledger every tick and rejects duplicates.

## SMG (approved standard)
- smg.the-autograph (THREE MAGS) · MYTHIC · CINEMATIC REBUILD #2 (N1, 27 Oct; the user's REPLACE of THE AUTOGRAPH; rated GOOD; user re-rate 28 Oct 00:06 OK BUT "head explosion needed, knife from the x" → fixed 28 Oct) · 58k_w_smg_cine.js · STYLE LONG TAKE (one unbroken spring camera, pushes on every contact) · MAP-INDEPENDENT (FLOOR + space 240; 17 arenas, deep skips) · ~16 s film (len 14.0, def.ending58 false: the head pop is called at the frame) · KEY MOVE: the reload is the fight's clock: Nitha (plain fighter) builds two steel knives (THE X's knife: K58.HANDPROPS.knife at the arrive kit's held scale, edge flipping with the cut) in her open palms, sprints the first burst, forward-rolls under the second, aerials over the third and lands as the gun clicks; spinning backhand, low cut, the thrust caught on the gun, his forearm cut; shoved, she backflips out while he reloads; clamps the barrel under her arm and the gun takes the arm at the shoulder (it hangs on the barrel, knife in fist, then drops); spins and knocks his last mag out of his hand; leaps with the blade overhead and is clubbed out of the air with the empty gun · PAYOFF: Faris builds a GOLD MAGAZINE in his open palm and seats it; her thrown knife sticks point-down in the floor behind him; her flying knee meets the first gold round (the leg off at the thigh, radial pop); Faris braces back off her knee as the stream walks up her and blows her back; the burst's 4th round BURSTS THE HEAD in mid-air, clear of him against the night (STYLE.headPop at 10.55 with the volume thrown away from him, scaled by gore; HIGH and up); she crashes headless at his boots; the soul rises; he looks down and steps back out of the spreading pool · STYLE PICKS: no faces, no body decals, round caps only at real separations, no bones · audit _tools/conv/cine_smg.the-autograph_continuity.md · lower 5 ladder levels PENDING.
- smg.bank-shot · LEGENDARY · CORE: he never aims at them: five single rounds banked off five surfaces arrive in the same instant · MOTION: Faris stands still, unbothered, swings the gun to five directions longest path first · CAMERA: a chalk trick-shot diagram over the world (dotted paths, angle arcs, numbers), a wide on the five slugs bouncing in bullet time, a time-freeze swing-orbit on the converging star with radial labels · DEATH: skull split top-down, throat opened, back arm off at the elbow, spine cut from behind, front shin shot off, all in one frame; the shield topples · KITS: s.bullet paths with ripple spacing, s.freeze + s.orbit swing (subtle tilt), s.headSlice vertical; castInk 'snap' (gong in the trigger), 'slam' (kicker plate during the maths), the VICTIM casts his riot shield 'thrust' · by B · P2.1 (maps): coords export; bankStage finds the floor they share + a real overhead (platform underside or ceiling, 130-370 up) where the skull and spine paths meet it, every leg clear of the arena, the gong hung from what is over it else on its own wooden stand; OWED 'AN OVERHEAD TO BANK OFF'; live on 14 · by B · GORE (25 Oct, XT audit): XT/VH a 0.8 s gore close-up after the star (skull halves parting slowly, carotid + brachial jets, brain bits), the final close on him behind the toppled shield in a big pool; H and below as built
- smg.tear-along-the-dotted-line · EPIC · CORE: walking fire as a sewing machine: a perforation stitched across the floor and up the body, then the coupon is cut · MOTION: Faris walks the rounds forward from his own feet, then pulls scissors from behind his back and snips twice at the victim from across the room · CAMERA: floor-level chase on the stitch, a tilt up the centre line, a cut to Faris snipping, a whip back to the glint running up the dotted line · DEATH: perforated from the belly to the crown (no groin hole, coordinator 19:01), then a vertical split: two halves peel left and right, a curtain of blood, a guts rope stretches and snaps · KITS: s.pullOut scissors + snip, s.halve vertical, F Rope for the guts, own dotted-line + CUT HERE + glint painters · V4 (P2.1a): magazine 1 is the floor stitch (18 dots, spaced wider), the drill in his stride, magazine 2 stitches belly to crown (18) · by B · P2.1 (maps): the floor run sets the distance (730 at home, down to 480: still 25 holes); spot58 TEAR58, OWED 'A LONG FLAT FLOOR'; live on 15 · by B
- smg.long-exposure · RARE · CORE: a tripod long exposure in a blackout: the tracers light-paint the victim's silhouette in glowing bullet holes on a billboard · MOTION: one round shoots out the billboard's junction box (the lights die), then Faris strafes along his roof painting the outline round by round · CAMERA: a locked tripod frame, streaks of light accumulating additively, a REC/f-16 viewfinder UI, iris blades on the shutter, a slow push onto the empty silhouette when the lights return · DEATH: three red blooms in the dark: chest, throat, head burst; the body slides down the holed board leaving a smear and slumps under its own outline · KITS: own dark + light-painting painters, castInk 'sweep' (billboard in the trigger) + 'snap' (the tripod camera beside him in the dark) · V4 (P2.1a): the ring thinned to 25 holes at 13 a second; the reload in the dark after 17 (click, the silent drill, ka-chak); 35 rounds in all · by B · P2.1 (maps): coords export; Faris on a higher roof across a gap (sight lines + billboard box checked), level where nothing is lower, her higher as a last resort; live on 17 · by B · GORE (25 Oct): XT wet exit sprays fanned across the board and running (16 per burst), skull chips + brain stuck among the holes, s.lens on the head, a big pool, the final settles on the whole board; VH smaller, H short fans, M dark spots, L/VL clean board
- smg.range-card · COMMON · CORE: precision at 34 m through a holo sight: three controlled taps of three, scored on a range card · MOTION: Faris pulls a holo sight from behind his back and clicks it onto the SMG, then aims down it and taps knee, gut, head · CAMERA: the whole frame becomes the sight (housing, red dot, rangefinder), the dot snaps between targets, an x-ray inset of the knee, then the camera drops with the body · DEATH: kneecap shattered (x-ray), gut opened and folds, head bursts; the body tips off the ledge, clangs off the fire escape, falls into the alley; a thud · KITS: s.pullOut 'sight' + mount, s.xray knee, castInk 'snap' (a range card on an easel beside the victim, HIT stamps land on it) + 'slam' (the fire escape) · by B · P2.1 (maps): coords export; rangeStage: her at a ledge edge with open air beside it (80+ drop or none), Faris across the gap 145-245 with clear lines to knee, gut and head; mirrored (SG -1) on right-facing ledges; fire-escape landings only above the alley floor, the thud on the landing when the alley is in view; OWED 'A LEDGE ACROSS A GAP'; live on 10 · by B · GORE (25 Oct): XT the knee an open fracture (kneeSnap wrong way + RIF.boneOut + femoral jet), the gut drops a guts loop (gutsSpill), the final cut down to him across the alley bins in his pool (or caught across the fire-escape grating over a bottomless gap, bleeding through it); VH smaller; H keeps the x-ray knee
- smg.dogpile (DOGPILE) · COMMON · NEW SMG KILL (F, 27 Oct; COORD OK; its own key, RANGE CARD stays) · 58k_w_smg_cine_f.js · STYLE ONE VS MANY (3 victims) · MAP-INDEPENDENT (FLOOR + space) · CORE: three of them get their hands on him at once (a bear hug from behind pins his free arm, she wrenches the gun wrist up, the knife comes in) and he takes them off one hand at a time · KEY MOVES: the rear headbutt and the sit-out that drops the whole pile; the wrist she holds rolled down until the muzzle sits on her thigh (leg off); the knife wrist caught in his free hand and the forearm taken off with the knife still in it; the over-the-shoulder muzzle into the choker's temple · PAYOFF: HEAD EXPLOSION of the last one, off his back · no casts (no free hand in the pile)
- smg.skin-classic (SHAKE HANDS) · COMMON · CORE: a handshake trap: yanked onto the muzzle, a full magazine point-blank through the gut · MOTION: free hand out, the yank (world-space hand grip IK), a still mag dump, the boot, the empty mag dropped + reload slap · CAMERA: wide walk-up → 3 comic panels on paper (face / clasped hands / victim's eyes) → crash on the muzzle in the gut → slow drift along the exit spray → crash on the empty click · DEATH: back blown out in a 30-round jet across the lawn, a see-through hole in the belly, dead on his feet held by the hand, booted off the barrel · KITS: s.grip (hand-to-hand IK), s.panels paper gutters, s.holeThrough growing, s.brassPast x3 · by A · 8+ REBUILD (N1, 27 Oct, coordinator's payoff after the peephole collision): XT THE HANDSHAKE: Faris never lets go; he fires through their joined grip and the burst walks up the arm from the hand to the shoulder (ragged holes up the sleeve, the elbow bone showing) and takes it off at the shoulder; the arm stays in Faris's hand, still gripping it, swinging as he keeps shaking; its owner staggers back pumping from the stump and goes down; Faris shakes it twice more and drops it on his chest: the low close on the dead face, his own arm across his chest, the ragged shoulder stump; no tunnel, no see-through at XT
- smg.skin-taped (JUNGLE STYLE) · RARE · CORE: two magazines taped back to back: mag 1, the jungle flip, mag 2 · MOTION: the real SMG (13 rounds a second): 18 rounds walk up the floorboards into the knees, the cardboard counter ticking 18 → 0, the flip-and-slam reload (the taped pair IS the one pickup: 18 + 12), picking up the severed arm and taping it back on upside down, the boot · CAMERA: low tracking shot down the stream → macro insert of the taped mags flipping + JUNGLE STYLE stamp → hand-held walk · DEATH: knees shot off (kneels on the stumps as a pinned puppet), shoulder shredded, taped arm falls off again after the boot · KITS: custom mag-less SMG + drawn taped double mag, cardboard ammo counter, s.insert, K40 tapeSlap · by A · 8+ REBUILD (N1, 27 Oct, batch 3): film trimmed to 12.9 s; XT the knees blown out (bone chips fly, the thigh stumps torn with splintered femur), his shins left standing in their shoes with torn tops; the arm taped back on upside down with the fingers twitching and the blood soaking through the tape, a GOOD AS NEW freeze stamp; the last six stitched up the chest (HFX) to the throat, which tears open; on his back, dead face, his own hand taped at his cheek, the shins standing behind; FIX 27 Oct: XT goes over on pins with his head propped upright against his own standing shin; the taped arm painted across him (silver duct tape soaked through at the wrist, the hand flopped against his cheek, the torn shoulder end with the humerus ball); engine ring caps off, torn thigh ends with flaps and broken femurs; shins in boots with ragged tops and tibia spikes; low close w 74 on head and arm
- smg.skin-camo (GHILLIE) · EPIC · CORE: a bush with eyes: the hunter becomes the hunted · MOTION: Faris kneels inside a ghillie bush, fires out of the leaves, a camo hand drags the victim in by the ankle; the bush thrashes · CAMERA: the victim's flashlight point of view in darkness (spotlight mask) → crash on two eyes in the leaves → whip to a two-shot → chase along the drag → locked-off shot on the bleeding bush · DEATH: riddled, dragged into the undergrowth, mauled unseen (blood sprays through the leaves, a forearm flies out), the bush spits out his headphones then his head · KITS: s.castInk by Faris during the trigger ('trace' his own ghillie, 'sweep' the decoy bushes) + s.castInkOut at the exit, s.pullOut a custom torch from the belt, bespoke leaf-cluster bush art · by A
- smg.skin-cartoon (SPEED LINES) · RARE · CARTOON SKIN REPLACE (B, 28 Oct; COORD OK; replaces UH-OH, rated REPLACE as a gag; 58k_w_smg_cine_b.js) · map-independent (FLOOR + 300 open) · ~9 s · CORE: a cartoon speedster faster than his bullets: every burst shreds the dust puff where she was, until Faris reads the tell (cartoon dust arrives a beat before the runner) and shoots the arrival point · KEY MOVE: the gun alone snaps to the rising tell; she zips into the stream (smear frames threaded by rounds, the arm off); a mag reload during her last wind-up; full auto straight down the line of her last smear · PAYOFF: the smear comes apart along the stream: the old game's body explosion (XT), the pieces keep her speed and skid past his boots; a cartoon dust shape of her hangs and blows away while the soul rises · the cartoon lives in the animation (wheel legs, smears, pops, a bouncing mag), no gags · doc _tools/conv/cine_smg.skin-cartoon_choreo.md · (old UH-OH line kept below for the record)
- smg.skin-cartoon (UH-OH) · EPIC · 8+ REBUILD (N1, 27 Oct, script approved 04:22) · film 9.6 s (trigger->final) · CORE: cartoon physics only works until you look down: a smiley of holes, a fountain show, a walk on thin air (smg's own cartoon trap), her UH-OH sign, then a real impact, and her head springs back up out of the wreck on her bare spine like a jack-in-the-box · MOTION: a burst writes a smiley in her chest (POP POP POP); every hole squirts an arc (SPLOOSH) and she grins at it; she runs off the battlement and keeps running on air, holds up her sign and looks down; she drops feet first, Faris shooting her on the way down; the legs telescope up into her body (the joints driven up into the hips), the femur heads out through the hips, the ribs burst out at the sides, the guts squeezed out both ways; a beat; BOING, the head springs up out of the collar on the bare spinal column and sways, the stars round it turning into flies one by one · CAMERA: a crash on the smiley, a DOLLY ZOOM as she looks down (the courtyard rushes away), the fall tilted with speed lines, a picture-in-picture of Faris leaning over during the bob, a close on the head swaying on its spine over the wreck · DEATH: XT the head on its spine (vertebral bodies, pink discs, cord, sinew strings, the eye out on its cord), the wreck under it, the smiley as HFX entries (no accordion: laser owns it) · GORE: XT as above · VH feet first, the knees fold the wrong way under her, a femur out through the thigh, on her back face up, the sign face down on her belly · H head first, the neck folded flat on the stone, a dark pool, the sign beside her · M she bounces like a rubber ball and lies still, X eyes, no blood · L she floats down under her sign like a parachute and faints under it, dazed · VL she scrambles back across the air onto the battlement, alive · KITS: N1 kit (supine fall, bowel), own telescoping jointMod + femur / rib painters + spine-head painter + flies, HFX.paint entries, cinekit dollyZoom / pip, ladderEnd · by A (built) · rebuilt by N1
- smg.skin-ice (ICE SCULPTOR) · LEGENDARY · CORE: carving a flash-frozen man like an ice sculpture · MOTION: one ice burst freezes him mid-charge; Faris strolls round the statue chiselling with short bursts (forearm, jaw, shins), frost breath on the muzzle · CAMERA: low charge in the rain → crash on the freeze + frost wave along the roof → slow orbit-swing round the statue during the slowed carving → pull-back through red snow · DEATH: shins snap and the statue kneels, the head bursts into a cloud of red snow, the body shatters into frozen chunks as Faris walks away · KITS: rain-to-snow weather (sc.snowK), bespoke frozen limb chunks with red-ice cores, s.headSlice frosted, ice crust along the roof · by A
- smg.skin-neon (LAG SPIKE) · LEGENDARY · CORE: a netcode lag death: the victim rubber-bands back into the same burst · MOTION: the real SMG: a neon mag of 18 at 13/s; the victim snaps back 3x (ghost trails); THE RELOAD LAGS TOO, seen in a FARIS · LIVE facecam: the fresh mag is nearly home when the third LAG rubber-bands it back to the belt (cyan/pink mag ghosts), then it climbs back in buffering steps under a loading wheel while the hand moves smoothly, CLACK; mag two (15) while he desyncs into RGB ghosts with a buffering wheel · CAMERA: a lagging broadcast: stutter hit-stops + glitch on each rubber-band, a red ping chip (999 ms), the facecam insert, a chase, a CONNECTION LOST card · DEATH: all 33 queued hits land at once ("x33 HITS"): torn apart in 3 horizontal glitch slices, the head hangs frozen in mid-air shedding pixels, then drops and pops · KITS: s.slice x3, bespoke RGB ghost bodies + trails, custom ping HUD, mag-less SMG + drawn neon mag, s.insert · by A
- smg.skin-gold (KING'S RANSOM) · MYTHIC · CORE: a bribe answered with gold: flesh turned to gold hole by hole · MOTION: the victim kneels and offers coins (pulled from his belt), Faris tips his crown, one gold round, then a long gold burst; he bites a coin and flips it into the lens · CAMERA: frozen roll-orbit round a fountain of coins and blood (time-freeze) → close push as gold veins race out of each hole → x-ray panel of a gold heart → the coin flipped into the lens (screen-filling minted coin with Faris's crowned face) · DEATH: gilded alive limb by limb, then shattered by a shot between the eyes into a cascade of coins, gold bars and gore that piles at Faris's feet · KITS: s.pullOut 'coin' (victim), s.freeze + s.orbit roll, s.panels x-ray with a custom heart over-draw, bespoke gold-vein drawing, OV.custom coin · by A · 8+ REBUILD (N1, 27 Oct, script approved 08:40): XT THE STATUE BREAKS OPEN: the last round into the forehead rings him like a bell, cracks race over the gold and the shell breaks off him in angular shards (gold outside, raw red inside); inside he is still meat in his kneeling shape, gold veins racing through it, the gold heart pumping, for a speed-ramped beat, then it slumps into the shards and the coins; the face plate lands last, propped upright in the heap, the one wet bloodshot eye in it, the hole in the forehead weeping molten gold beside it; Faris bites a coin and pushes it between its teeth: the low close on the face plate in the heap
- smg.below · MYTHIC · CORE: the river of the dead takes its toll, and the toll is one spent casing · MOTION: Faris walks calmly down into the tar after him, stands in the ferryman's boat and empties the SMG burst by burst, then pays the ferryman from his belt · CAMERA: death crack → a slow sinking push into tar → a still, cold drift with the boat → a crash on the head → a close two-shot on the palm · DEATH: each burst takes a part and a pale hand pulls it under (arm, chest, arm, belly), the water reddens, the last burst takes the head, the hands drag the rest down; spat back up out of a puddle grey and soaked · GORE (26 Oct, the horror-bar re-ladder, script approved; code key smg.below): XT every burst takes a part with a pumping stump over the black water and a pale hand takes it under; the chest opens, the belly lets its guts out, the river turns red; the last burst takes the head; the roof spits back the grey torn torso and then the head, which lands upright beside it: the drowned dead face, black water out of the mouth · VH the bursts only wound him, the hands drag him under whole, and the roof spits back his grey corpse with a pale dead hand still clamped over his mouth · H spat back whole and soaked, black water out of the mouth · M spat back, X eyes, the toll casing laid on his forehead · L the ferryman refuses the casing; spat back alive, out cold, coughing black water, dazed · VL he grabs the pole, is hauled aboard and rowed back, sitting soaked and shaking on the roof edge, alive · KITS: s.deathCrack, s.pullOut (a custom spent-casing prop), own realm painter + ferryman + boat + verlet-free hand field, s.music realm.river, s.snd realm.cross.down/ferry/return · by E · REALM: BELOW, an endless black river under a starless sky, a silent hooded ferryman poling a boat, thousands of pale hands just under the surface, figures standing waist-deep far off · CROSSING: the roof turns to tar-black water, he sinks like tar, Faris walks down into it after him · RETURN: the ferryman closes his palm on the casing; on the real roof the body is spat up out of a black puddle, grey and dripping
- smg.nowhere · EPIC · CORE: the void loops: he runs off one edge and back in from the other, and every lap costs him a limb · MOTION: Faris stands at the centre turning to meet each lap with a short burst, then walks in firing while the shadow holds the victim up · CAMERA: death crack → the lights die to one cold spotlight that follows the victim → a camera that never moves while the void loops → a creep-in on the hold · DEATH: arm, hand, shin, one per lap (he crawls past his own pieces), his own shadow stands up red-eyed and holds him, chest opened and scalped, the shadow drags him into the floor; back in the backyard the body has no shadow while Faris casts a long one · GORE (26 Oct, re-ladder): XT an arm, a hand, a leg on the three passes; his shadow holds him up while the bursts open his chest and take his scalp; it drags him into the floor; back in the yard the body lies chest open, skull bare, with no shadow · VH the three limbs; on the last loop he dies crawling, reaching for his own severed hand on the floor; back in the yard he lies face down, his hand short of it · H the passes only hit; the shadow holds him and drags him down; the whole corpse lies in full sun with no shadow · M the rounds take nothing (sparks); back in the yard face down, X eyes, his shadow sitting up beside him · L the void spits him out onto the lawn after the first pass, out cold, his shadow back · VL he stops, finds the seam of the loop and steps out into the yard, kneels and touches his shadow, alive · KITS: s.deathCrack, s.scalp, own seamless void + tracking spotlight + floor shadow that peels up into a jerky stop-motion shadow body, s.music realm.void · by E · REALM: NOWHERE, an endless grey void, falling ash, one cold spotlight that never lets him out of it · CROSSING: every light in the backyard dies except the spotlight on him and the yard falls away · RETURN: the light snaps back on the real backyard, the body drops face down with no shadow beside Faris's long one
- smg.pinata · EPIC · CORE: a party pinata, but the pinata is a person and the stick is a blind SMG · MOTION: a party streamer loops her waist and hauls her up, folded over it like a pinata (26 Oct: no noose, no ankle hang); Faris pulls a party blindfold from behind his back, is spun three times and sprays blind until he finds her · CAMERA: party wide → a full barrel roll on the spin → hand-held blind bursts → crash into the split → low on the candy pile · DEATH: kicked round on the rope by every hit, the belly splits: sweets, streamers and a dangling verlet gut rope pour out together; the rope is shot through and she drops head-first onto the candy, neck folded · GORE (26 Oct, re-ladder): XT no sweets come out of her: the stream zips her open navel to sternum (26 Oct §9: no groin wound) and her own guts slide down over her hanging dead face like streamers; the streamer cut, head-first onto the candy heap, the neck folded; the torn belly gapes and the wet gut rope (dark pink-red, pinched into links, sheen and clotted blood) slumps out into coils through the sweets and streamers beside her dead face · VH never split: she hangs dead and turning, blood running down her face onto the candy · H the rope cut, head-first onto the candy, the neck folded, no split · M the blindfold off, she hangs limp, X eyes, and Faris turns her with the muzzle · L a blind burst cuts the rope early: head-first into the candy, out cold, sweets on her face, dazed · VL she wriggles out of the streamer and burrows under the candy, eyes over the sweets as the blindfolded Faris walks past, alive · KITS: s.castInk 'snap' by Faris in the trigger (bunting + lanterns) + castInkOut, s.pullOut 'blindfold' + wear, own streamer hoist on a real pendulum, own candy + streamer particles, fiesta card · by E
- smg.moonlight · RARE · CORE: a shadow play on the face of the moon · MOTION: Faris fires up from the walkway at a man on the tower top who is only a silhouette · CAMERA: a telephoto lock on the tower top, the moon swelling behind him, the camera let past the plate's edge, a tilt down with the fall, a drop of blood on the lens · DEATH: red spray across the moon from every hit, the arm then the head sail across the disc in silhouette, the headless shape sways, topples off the tower and bursts on the stones · GORE (26 Oct, re-ladder; code key smg.moonlight): XT the burst climbs the silhouette, the arm and the head sail across the moon, the neck arcs red across its face; the moon sinks with the fall (it keeps its place on screen) and the final is low on the stones: his head rolled clear and upright in the pool, the dead face lit cold by the moon, the moon low behind it with his spray drying across its face, its reflection lying in the blood (no open torso; that picture is BELOW's) · VH only the arm goes; he lands whole, face up to the moon, the arm beside him · H shot through, face up on the stones, the red halo · M shot through, he crumples on the tower top in the moonlight, X eyes · L a round clips his ankle and drops him on the tower top, out cold, dazed · VL the burst chews the parapet; he ducks behind a merlon and peeks over it in the moonlight, alive · KITS: own night grade + giant moon (eases in on the trigger, lifts at the exit), the plate's tower re-stamped as a silhouette, silhouette tint + moon rim on the body, own lens-drop painter · by E
- smg.taken-back (TAKEN BACK) · RARE · NEW CINEMATIC KILL (N1, 27 Oct; own key, replaces nothing) · 58k_w_smg_cine.js · STYLE DISARM · MAP-INDEPENDENT (FLOOR + space 250; 17 arenas, deep skips) · ~12 s film · KEY MOVE: Amjad (plain fighter) builds a gold ROPE DART in his open palm, ducks under the first burst, whirls it and throws: it snags Faris's barrel and the yank drags the muzzle off-line (the burst sprays the sky) and pulls Faris a step in; he runs in along the rope, takes barrel and grip and strips the SMG with the twist over the thumb; he turns it on Faris, who dives under his own gun's burst, rolls up inside, slaps the barrel up, builds a gold KARAMBIT in his open palm and hooks the gun wrist; the SMG drops and Faris TOE-FLICKS it back into his hands · PAYOFF: Amjad whirls and lashes the dart again; the point-blank burst blows the rope arm apart in three pieces (round caps, radial pop); he turns back one-armed and the held stream lifts him off his feet and throws him flat on his back; the soul rises; Faris reloads over him · STYLE PICKS: no faces, no body decals, caps only at real separations, no bones · audit _tools/conv/cine_smg.taken-back_continuity.md · lower 5 ladder levels PENDING.
- smg.brass-rain · COMMON · CORE: buried in his own killer's brass · MOTION: Faris stands on the platform edge above and fires straight down; the casings pour forward off the edge · CAMERA: up the line of fire, then down with the falling brass, a slow last casing, the blow · DEATH: the top of the skull bursts off, a forearm goes as he shields his face, he folds to his knees and face-down into a growing dune of casings with the blood running out between them; the last casing lands on top · GORE (26 Oct, re-ladder; code key smg.brassrain): XT the skull lid shot off, the forearm, the holes down his back; he folds over backwards onto the brass dune, face up, and the casings keep pouring into his open skull and open mouth: a close on the dead eyes looking up into the falling brass, the blood welling between the casings · VH the skull split wide, the forearm off, the holes down his back: he dies kneeling upright in the heap, chin on his chest, the brass piling round him · H a thin split in the skull, shot down into the brass, dead on his side, a ring of holes in the shoulder · M flat on his back in the brass rain, X eyes, no blood · L the stream chews the grass at his feet, the hot brass pings his head and he faints under it, dazed · VL he dives under the platform and peeks round the golden curtain of brass, alive · KITS: s.brainSplat (lid / crack, the face kept), s.casingHero (reflecting the gold name), own casing heap that grows from every casing that lands · by E
- smg.house (BRING THE HOUSE DOWN) · MYTHIC · CORE: he hid under the one thing that would kill him: safe behind steel, he never looks up; Faris saws the saloon balcony down onto him and shoots the grave the planks make · MOTION: Faris lifts his eyes instead of his gun, saws two support posts and the deck's belly with the stream, then walks into the white dust firing into a pile · CAMERA: a tilt up to the balcony, crash zooms on each post's notch, a silent push on the upturned face, the tall frame for the V-fold drop, a dust white-out, a crash zoom on the clawing hand, the reveal · DEATH: a railing post spears the shoulder, the legs flattened under the V-folded deck, shot through the planks, the hand claws up through the gap then goes limp; the pile is blown off: shins off, head burst · KITS: castInk by the VICTIM 'thrust' (his steel-faced table) + Faris 'sweep' (the posts); the map's own balcony erased + rebuilt as a falling deck and restored with a gold wipe at the exit (KC.erase / KC.restore), KC.rigid deck halves, a custom railing stake via s.impale · by C · REAL MAGAZINES (P2.1a): 36 rounds = 6 in the lead-in, 3 off the table, 5 + 4 sawing the posts, a crafted flip-and-slam while the deck groans, 4 for the belly, 9 into the pile, 5 for the reveal (shins, head, shin); the last empty drops at the end · RE-LADDERED 26 Oct (C, 16:10 + horror bar; brutCheck OK; s.ladderEnd): XT his face by the clawing hand, the round takes the jaw (kit jaw-off face), the dead eye, the hand limp in the pool · VH the shin stumps, bone out (the head burst) · H his face, the dark head wound · M the wide: Faris over the wreck, the legs at wrong angles · L sat up in the wreck, a plank across his head, stars (he curls up under the deck and lives) · VL sat up white with plaster, coughing clouds (no puff)
- smg.house (OPEN HOUSE) · MYTHIC · SMG REPLACE WAVE (MINIGUN, 27 Oct; COORD OK 27 Oct; replaces the map-tied BRING THE HOUSE DOWN in the same key; doc _tools/conv/cine_smg.house_choreo.md) · 58k_w_smg_cine_mg.js · STYLE SIEGE · map-independent (FLOOR + space 300; every wall, roof and door is the victim's own gold cast, un-drawn at his death) · ~18.5 s scene, slow-mo only on the drop and the pop · CORE: a sealed house still has a roof · KEY MOVE: Amjad (revolver) palm-slams a gold block RAMPART up out of the floor; Faris saws its base with a held stream and it slams flat; Amjad pulls a gold blockhouse down over himself (no door, no window) that no burst dents; Faris reloads, lifts his eyes, climbs onto the roof; a blind gunfight through the ceiling (Amjad tracks the footsteps with his muzzle, three dents bulge under Faris's feet) until the revolver clicks dry; Faris walks the stream in a ring round his own feet and drops in on the disc firing down (slow-mo) · PAYOFF: the gun hand off at the wrist mid-drop (STYLE limb-off: the hand flies still gripping the revolver); Amjad slaps a door into his back wall and falls out, scrambles on heels + one hand; his last cast sputters out at his palm; HEAD POP (STYLE headPop); his gold un-draws; final stepped back, flat on his back in the open · UNIQUE: the only SIEGE won through the roof (the last wall is never broken), a blind duel through a ceiling, the stream as a ring saw under his own feet · by MINIGUN · FINAL 27 Oct (MINIGUN): trigger to final ~20.2 s; home castle; true extent [-131, 118], room58 [-134, 118], plays on 17/17 dry maps (The Deep skips); the house scales to the clear height under any low overhead · LADDER: XT the raised casting arm off at the shoulder + the head pop (brain bits) · VH/H the head pop · M/L the burst opens spurts across his chest and throws him flat, dead · VL the revolver shot out of his hand, clipped, out cold (stars), alive; the wrist cut is M and up · perf p95 3.8 ms · continuity audit _tools/conv/cine_smg.house_continuity.md
- smg.vacancy (NO VACANCY) · LEGENDARY · CORE: the room is taken: a motel sign shot out letter by letter swings down and welds him onto its live tubes; cooked on the pendulum until only NO VACANCY lights up over the corpse · MOTION: Faris traces the sign into the air, takes M-O-T-E-L one burst per letter, cuts the left chain, keeps the stream on the swinging body · CAMERA: crash zooms letter by letter, a pendulum ride rolled with the swing, a picture-in-picture of Faris firing, a 90° camera roll to read the hanging sign straight · DEATH: welded by the tubes, x-ray strobes at every turn of the swing, charred black, an arm blown into the gap; the cooked body drops onto the next roof as the sign un-draws · KITS: castInk 'trace' (he writes it in the air, it lands on the pole arm), own neon tube lettering + damped pendulum + weld pins, s.insert, a pink glow layer eased in after the cast · by C · REAL MAGAZINES (P2.1a): 36 rounds = 6 in the lead-in, two per letter, two for the chain, a flip-and-slam as the sign swings out, three bursts of six on the pendulum · RE-LADDERED 26 Oct (C, 16:10 + horror bar; brutCheck OK; s.ladderEnd with rolls): XT the cooked body close, the flayed dead face · VH the camera rolled to read the hanging sign: his cooked skin left on it, the runs, NO VACANCY lit · H the wide on the roof below: the charred body in the pink light, steam and hiss · M the whole sign read rolled, NO VACANCY over his soot silhouette · L out cold on the roof, smoking, stars · VL on the roof, the hair stood on end, pink sparks (he lives; no puff); the beanie burns off at the weld so the face reads
- smg.greenhouse (GREENHOUSE) · EPIC · CORE: the wave of glass: he outruns every pane but the last: a travelling wave of exploding glass chases him down a greenhouse and throws him onto a standing shard · MOTION: Faris walks slowly behind the wave, one long burst tracking the runner pane by pane · CAMERA: a dolly alongside the wave of breaking panes, a look-back crash, a slow-mo swing-orbit round the catch, a whip to the shard · DEATH: rounds and glass together at the last bay, a forearm torn off going through the end wall, impaled on a standing shard and sliding down it bleeding; petals settle on him · KITS: castInk 'slam' (a gold crack runs along the lawn and raises the greenhouse + the shard), own greenhouse with pots, plants, sill and roof panes, the shard tip drawn over the body · by C · REAL MAGAZINES (P2.1a): 36 rounds; the first magazine runs dry halfway down the house (click.), the wave stops, she looks back and grins (ha!), the flip-and-slam, and the wave comes on faster and catches her at the last bay · 4-BAY VARIANT (C, 25 Oct): the real floor to his right sets the house's length: six bays where there are ~560 u, four bays (the run, the wave and the shard drawn in to fit) on 6-9 m floors; room58 [-300, 280]; plays on 13 of 18 arenas (castle and forts get four bays; canyon, rooftops and tower are OWED for ROOM; the Deep is dry-ground only) · RE-LADDERED 26 Oct (C, 16:10; brutCheck OK; s.ladderEnd): XT the shard through his chest, his dead face · VH his torn forearm caught across the end wall's broken glass teeth, the runs down the glass · H the gored tip of the shard, the run down it, petals in the wet · M the wrecked end of the greenhouse, the teeth, him on the shard · L out cold in the flower bed beside the shard, stars and petals (he misses the shard and lives) · VL in the bed under a flower pot that landed on his head, a flower sticking up out of it
- smg.brick (BRICK BY BRICK) · RARE · CORE: his own wall eats him: the cover he cast to save himself is chewed away row by row while he shrinks behind it, until there is nothing between him and the stream · MOTION: Faris walks in firing in a steady rhythm at the wall, never at the man · CAMERA: a low ground-level side shot, a crash zoom on every row that goes and on the eyes peeking over the shrinking wall, a NO COVER manga freeze, an x-ray of the ribs · DEATH: top down: the head, both arms at the shoulders, the chest opened (ribs snapping in the x-ray); he pitches onto the rubble and a kicked brick thunks off the corpse · KITS: castInk by the VICTIM 'thrust' (his defensive wall), own row-by-row cover with pocks + a growing rubble heap, s.mangaHit 'bwr', s.xray + s.fracture · by C · REAL MAGAZINES (P2.1a): 36 rounds, each round three bricks wide; the flip-and-slam while he curls up behind what is left; the last empty drops at the end · RE-LADDERED 26 Oct (C, 16:10 + horror bar; brutCheck OK; s.ladderEnd): XT the opened chest, the ribs snapped, and above it his skull shot open, the face left on it flayed and dead (no head-pop at XT) · VH his gun arm on top of the rubble, the severed hand still holding his pistol · H the chewed heap of the cover, his dark blood in the brick dust · M Faris over the rubble, him slumped over the last row · L knocked back sat against the last bricks, sooty, stars · VL sat in the brick dust holding one brick up over his face (both live)
- smg.shelf (SHELF LIFE) · COMMON · CORE: last call: one sweep empties the whole bar, him included, and the only bottle left standing finishes him · MOTION: Faris snaps the bar up and sweeps the shelf left to right without stopping · CAMERA: a dolly along the shelf with the sweep, a crash zoom on the last wobbling bottle · DEATH: shredded in the liquor spray, face down on the counter, liquor and blood running off its edge; the last bottle breaks on his head (CLONK) · KITS: castInk 'snap' (lands on the counter's corner), own bottles in liquor colours (blood drops recoloured), a mirror that cracks and falls out, the counter runs · by C · REAL MAGAZINES (P2.1a): one magazine, 6 in the lead-in + a 12-round sweep, two bottles a round · RE-LADDERED 26 Oct (C, 16:10 + horror bar; brutCheck OK; s.ladderEnd): XT close on his head on the counter, the scalp split to the bone, the bottle's broken neck standing in it, the crushed dent, his dead face turned up · VH the edge: his blood and the liquor running off the counter into the pool · H the holes through his back, dark · M the emptied back bar, the cracked mirror, him face down on the counter · L out cold, the cartoon lump, stars · VL the bottle's XXX label stuck to his forehead, stars (no puff) · 8+ REBUILD (N1, 27 Oct, script approved 08:40): the sweep opens seen THROUGH the one bottle that survives (green glass tint, dark curved glass edges, the label band 'OLD XXX', highlights) as the bottles burst toward it; then the dolly; a low angle along the bar top as he goes face down; XT the exits through his back are HFX (no rimmed see-through rings), glass shards from the bottles stood in his back with a bead of blood at each, the bottle's broken neck standing upright out of his split scalp with its label, the amber and red streams off the counter edge, dead face; VH the bottle breaks on his head without sticking: his dead face over the edge, the streams into the pool; VL he catches the bottle and takes a nervous swig, alive
- smg.the-saw · LEGENDARY · CORE: sawn in half from the floor below: sixty rounds held on one waist while he laughs down from the plank, and the top half that drops at Faris's feet still crawls to him · MOTION: Faris plants himself under the plank and holds one point of aim for a whole extended mag, then drops the empty mag on the crawling half and racks a new one without looking down · CAMERA: an AMMO COUNTER 60→0, a crash onto the waist and a slow push, an x-ray roundel on the spine, one reverse cut to Faris in the pouring brass, a follow down the fall, a low two-shot on the crawl · DEATH: a ragged sawn notch grows through the waist (spine chewed vertebra by vertebra), torn in two; the guts rope snaps as the top half drops off the plank; the legs kneel on the plank pumping blood over the edge; the top half claws at his boots · KITS: F.notch (own sawn notch with flaps, strands, spine stubs), F.ammo (own magazine counter), s.xray + s.fracture on the spine, K40 waist sever + F.Rope guts, F.magDrop · ARENA FIX 26 Oct 21:3x (SMG-2's arena gate; page = port tf-kills-smg2 ace9b19c): planks at most 250 over the floor (was 400: from atrium 389 / base 354 / forts 372 / tower + retro 301 the top half's fall outran the crawl, the arms stretched, the close on empty air), ranked by how far the victim's mark lands from his own (|e - 36d - 976| + 40 on a left end); no plank in reach (> 160): the film INKS its own plank at the castle's place (a board on two posts, cast from Faris's hand at the trigger, solid, left standing with the legs), and stage58 stages it on a truly clear main-floor run (no slope / crate / plank / wall within 200 above) instead of OWED; A/B on castle (unchanged), atrium, base, retro, tower, forts, temple, saloon, backyard, sunken, pirate, kitchen, clock, cage: all brutCheck ok; rooftops / canyon / pinball / deep stay OWED as before; playall 58k_smg.html 42 kills 0 problems · by F
- smg.lathe (THE CHAIN) · EPIC · CINEMATIC REBUILD (N1, 27 Oct; the user's REPLACE of LATHE; rated GOOD) · 58k_w_smg_cine.js · STYLE CHASE · MAP-INDEPENDENT (FLOOR + space 250; 17 arenas, deep skips) · ~16 s film · KEY MOVE: Mikku (pistol) nicks Faris's ear and runs; one-handed SMG bursts at a sprint; Mikku's gold HURDLE ('snap') shot apart; out of room he turns and front-flips over Faris firing down; Faris plants and a gold CHAIN pours from his palm ('beckon'), loops the runner's ankle and yanks him out of the air; the burst takes the chained leg at the knee and Faris reels the boot back in the loop · PAYOFF: one-legged, Mikku fights from behind a gold tower SHIELD ('thrust'); a second chain rips it away; he raises the pistol and Faris fires first: the HEAD POPS (radial pop, neck cap); the headless body kneels, then topples · STYLE PICKS: no faces, no chunks, caps only at real separations · lower 5 ladder levels PENDING.
- smg.xray-chain · RARE · CORE: twelve rounds, twelve bones: every hit strobes him to x-ray and breaks exactly one bone, counted, until the twelfth takes the spine · MOTION: one slow-motion twelve-round burst walked up the body a bone at a time while he walks at Faris · CAMERA: a full-frame x-ray strobe on every hit, a BONES BROKEN counter, four x-ray comic panels sliding up from the bottom replaying four breaks, a crash on the spine · DEATH: shin, knee (snaps the wrong way), pelvis, three ribs, both collarbones, the elbow (snaps), a thigh, the jaw (teeth fly), then the spine: he folds backwards at the waist like a puppet with cut strings · KITS: s.xrayFull per hit, s.fracture + s.kneeSnap + s.elbowSnap, F.breakBone (own glowing breaks + cracks), s.panels x-ray strip, own BONES BROKEN HUD · by F
- smg.peephole · RARE · CORE: a whole magazine through one spot of the forehead bores a tunnel you can see a lit window through, and the camera goes through it · MOTION: Faris holds one point for thirty rounds, the victim held up off his feet by the impacts, then Faris reloads framed inside the hole · CAMERA: AMMO COUNTER, a crash on the forehead, a dolly into the head and THROUGH the hole into an iris of skull, brain and blood framing Faris on the far side, a tilt down the drop · DEATH: juddering in the air, a see-through tunnel through the head, his eyes roll up to look at it, the skull caves in, he tips back off the roof edge into the alley (...thud.) · KITS: F.hole (own see-through skull hole with bone/brain/blood rim), F.iris (own skull-ring mask), F.ammo, castInk 'snap' (Faris snaps the lit window in behind the head during the trigger) + castInkOut · by F
- smg.bleed-out · COMMON · 8+ REBUILD (N1, 27 Oct, script approved 04:22) · film 11.4 s (trigger->final) · CORE: he never looks back, and one burst leaves Mikku more holes than fingers: he plugs seven holes with seven fingers, the exits in his back are where he can't reach, he crawls after Faris, reaches out, and the holes tear into one · MOTION: a seven-round burst walked across the belly, Faris turning his back on the last round and dropping the mag; seven single SMG entries pulsing jets on a slowing heartbeat; he jams a finger into each (front hand four, back hand three) and laughs-sobs; WAIT, a cough of blood, the three back exits pumping; he reaches back, turns after his own back like a dog after its tail, goes to his knees and crawls after Faris leaving a trail, one hand clamped to the belly; a body length from Faris's heel he reaches out with that hand: the holes tear into one gash and the bowel pushes out; he goes over onto his back; Faris racks the bolt without turning and walks out; Mikku's fingers go back into the holes one at a time, the last stops halfway · CAMERA: a two-shot holding Faris's turn, a slow push on the pulsing holes, a live SPLIT 2 (Faris seating the mag | Mikku plugging holes), an orbit3d behind him onto the exits, a floor-level dolly with the crawl, rack focus Faris -> Mikku on the reach and again on the final · DEATH: XT the gash with the bowel loops over his fingers, the dead face up (hat knocked off), the pool · GORE: XT as above · VH the back kills him first: he slides down the tower and dies sitting against it, head back, hands on the belly, a smear down the stone · H he never plugs them all: dies on his back at the end of a long dark trail, framed from Faris's end · M dark holes, he clutches, kneels and goes over on his back, X eyes · L the burst bends his buckle and hits the holster: winded, he sits down hard and passes out leaning back, dazed · VL the burst chews the stones at his feet: he sits against the tower, hands up, shaking, alive · KITS: N1 kit (stream, soak, rim, shadow, supine fall, gash, bowel, occlude), HFX smg hits (own single-entry calibre smg1 via HFX.register), F.magDrop, cinekit split / orbit3d / rackFocus, s.hatFly, ladderEnd · by F (built) · rebuilt by N1
- smg.the-x · RARE · CORE: the victim's dirty trick answered in kind: he pulls a hidden knife, Faris pulls a hidden second SMG, and the two guns cross over his face like the X on a target · MOTION: a duck inside the knife lunge, rising nose to nose, both arms crossing so one muzzle sits on the crown and one under the jaw, then a twin twirl and a step back · CAMERA: a tight two-shot, a crash onto the X held in a freeze, then a low angle on the headless kneel · DEATH: both guns at once: the head is gone and the blood leaves in an X behind it, the knife drops, the headless body stands, kneels, folds at his feet · KITS: s.pullOut 'knife' (VICTIM, from his back) + { weapon:'smg' } (Faris's second gun into s.akimbo), own crossed-muzzle reach IK (KD.reach), own X-shaped exit sprays · by D · GORE (25 Oct, B): XT/VH/H the head in an X of blood as built; M the head snaps back whole with two dark crossed gashes and a dark X of spray; L the streams shear an X out of his hair, he faints; VL the same in sparks and a puff · 8+ REBUILD (N1, 27 Oct, batch 3): XT THE X IS CUT: the two point-blank streams carve his head into four uneven pieces along an X (the crown open on the brain, the front with his dead eye half-lidded, the jaw with the teeth and the tongue hanging lowest on a strip of skin, the back of the skull) that sag apart by gravity on the neck; cut faces show skull, brain and meat, the brain in cross-section where the lines crossed, raw meat between, blood runs down every piece; a split 2 as both fire; he dies kneeling, the final a close on the carved head with the red X of the exit sprays on the wall right behind it; NOTE: brut flags NOFACE at XT by design (the engine head is hidden, the dead face is N1's own painter on the four pieces) · ★ COORD 27 Oct
- smg.knee-slide · EPIC · CORE: the slide tackle as an execution: on the rain-slick roof he takes the man's legs out from under him at the knee and finishes him in the air · MOTION: a knee slide through the puddles throwing a rooster tail of rain water, firing flat at shin height; on his back he catches the falling torso on both feet, monkey-flips it overhead and empties the mag straight up; a kip-up · CAMERA: low tracking slide, a crash on the shins, a full 360° camera barrel roll with the flying torso, a low hero shot past the standing boot · DEATH: both shins off at the knee (one boot stays standing upright in a red puddle), the torso caught and flipped and shot apart in mid-air, the pieces rain onto the roof · KITS: own live amputation (KD.amputate) + whole-body rotation for the slide / lying / kip-up (body.rot), KD.spray, own puddle + rain painters eased in on the trigger (KD.atmo), s.brassPast giant casing · by D · GORE (25 Oct, B): XT/VH/H as built; M no amputation: gashed shins and a boot shot off that stays standing in a dark puddle; L both boots shot off, he skids in his socks, juggled by the magazine, out cold, the boot standing in a rain puddle; VL sparks + puff
- smg.matador · EPIC · CORE: a bullfight: the victim charges like a bull, Faris is the matador with a red cape and an SMG, and the estocada is a burst down the spine · MOTION: Faris pulls a red cape from behind his back and whips it open; three passes, each a spin of the cape and a burst into the bull going by; then up on his toes over the crawling body for the estocada; he drapes the cape over the corpse and bows · CAMERA: a wide bullring, the frame swinging with each pass (OLÉ), a low angle on the knees, a down-the-barrel on the estocada with an x-ray spine insert · DEATH: pass 1 the arm off at the shoulder, pass 2 the ribs raked open (a gash with ribs showing), pass 3 both knees snapped backwards, a face-plant skid and a crawl, the spine shot out its whole length, the body flattens, a casing lands on the draped cape · KITS: s.pullOut (the cape's arrival; own lagging-cloth cape with draping), KD.amputate, s.kneeSnap, own rib-gash + spine-trench painters, KD.xray spine · by D · GORE (25 Oct, B, crafted per level): XT arm off + the chest opened like claws on the run (ribsCrack + openChest) + both knees open fractures + femoral + the estocada shoots the spine out with the head (spinePull) + the cape soaks through, close-ups on each; VH less; H as built (x-ray spine); M dark gashes; L the bullfight of his clothes (jacket, belt and trousers, boots), outline stitched in the grass, he faints under the cape; VL the same in sparks and he puffs away under the cape
- smg.wall-run · LEGENDARY · CORE: he runs up the castle wall under fire and comes down sitting on the shooter's shoulders · MOTION: the rifle knocked away, the victim draws a backup pistol; Faris sprints for the tower, runs up its face horizontally raking the gun hand and a knee, kicks off into a slow backflip upside down over him, lands sitting piggyback on his shoulders, fires straight down, back-flips off · CAMERA: the frame rolls with the wall run, an x-ray knee insert, a follow-cam through the flip, a worm's-eye on the shoulder ride · DEATH: the gun hand comes off holding the pistol, the knee snaps, the crown is shot open then the whole skull, the body telescopes down under him and folds at the tower foot · KITS: s.pullOut { weapon:'pistol' } (VICTIM, front hand), own body.rot wall run + flips, KD.anchor (feet on the wall, the hip on his neck), KD.xray leg, s.scalp, s.kneeSnap · by D · GORE (25 Oct, B): XT/VH the knee an open fracture (no x-ray), the final closes in on the headless body with Faris; H as built (x-ray knee); M the pistol shot out of a gashed hand, gashed knee, a crown gash, he folds; L the pistol shot out, the stream past his ear, he faints; VL sparks + puff · FIXED 27 Oct (C, line-local in 58k_w_smg_d.js): on the map's real WALL via anchor58 (a left-facing wall >= 150 tall with a dry floor lands on the kill's WALL x; 10/17 dry maps: castle, cage, tower, atrium, sunken, base, forts, retro, pirate, clock; others SKIP WALL, pinball SKIP CALM FLOOR); headPop + brain bits at EXTREME (STYLE); HIGH shards body-coloured, no dent mark
- smg.the-staff (THE STAFF) · LEGENDARY · NEW CINEMATIC KILL (C, 27 Oct; SMG wave: a new key, WALL RUN stays under the clarified map rule) · 58k_w_smg_cine_c.js · STYLE DUEL · ~17 s · needs FLOOR + open space · CORE: a staff fighter nearly beats a gun: Nitha builds a gold bo staff between her two empty hands and trips Faris flat on his back · KEY MOVE: from the floor his burst saws her staff in two; he cuts her down to one stick (an arm off at the shoulder mid-strike, LIMB OFF + SPRAY) · PAYOFF: her own tornado kick: Faris tracks the spin in slow motion and fires through the gap: the head bursts in mid-air (STYLE.headPop, brain bits at EXTREME only); the body finishes the spin and crashes on its side · no faces, game gore via K58.STYLE, no bones · FINAL 27 Oct 23:15: the rip cast from both palms, the figure eight (near turn / wrist roll / far turn behind her / snap), the arm and stick land flat; 0.1 s continuity _tools/conv/cine_smg.the-staff_continuity.md; all 17 dry maps stage (the duel compressed to a 252 room for rooftops; deep SKIP DRY GROUND); perf gore 5 p95 1.8 ms; playall 0/3/5 0 problems
- smg.name-on-the-stone · LEGENDARY · CORE: his grave is already dug and the headstone already carries his name: CHOTU, DIED TONIGHT · MOTION: Faris walks to the grave's edge and fires down into it in short bursts while the victim claws at the wall below, then a long nailing burst along the coffin lid · CAMERA: death crack → down through the rotting boards → the graveyard rising around them → a slow push onto his own name → the grave from the side with Faris at the lip → a tracking line of nails → a hold on the crow on the stone · DEATH: the clawing hand off at the forearm, the jaw shot away, both knees snapped; the coffin lid under him creaks open and pale dead hands drag him down into it; the lid slams, four fingers poke out and are shot off, the lid is nailed shut by the burst and blood seeps from its seams · KITS: s.deathCrack, own bespoke graveyard painter (blood moon with a cloud dragging across it, crooked stones rising from the ground, crypt, dead trees with perched + flying crows, fence, fog, candle), own grave cutaway + coffin + hinged lid + nail heads, own dead-hand arms, KD.amputate, s.music realm.grave, s.snd realm.cross.grave / world.wood / world.metal / realm.crows / realm.return · by D · REALM: THE REAPER'S GRAVEYARD, a blood moon over crooked stones and crows, his own fresh headstone at the head of an open grave · CROSSING: the saloon floorboards under him rot into grave dirt and he drops into the grave; the saloon rots away into black and the graveyard rises out of it · RETURN: back in the saloon his body lies in a grave-shaped rectangle of dirt on the floorboards, and the dirt fades away · GORE (25 Oct, B): XT forearm off + jawOff (tongue) + both knees open fractures + fingers fly as pieces + blood wells through every crack of the nailed lid (held close), the return final close on him in a pool; VH less; H as built; M gashes; L dirt only (spits it out, feet kicked out, fingers slip back under); VL sparks
- smg.stalemate (STALEMATE) · EPIC · NEW SMG CINEMATIC (E, 27 Oct; COORD OK 27 Oct ~23:00; own key, replaces nothing) · 58k_w_smg_cine_e.js · STYLE STANDOFF · MAP-INDEPENDENT (FLOOR + ~280 px open floor) · ~11.5 s scene · CORE: a dead man's switch: he pulls the pin on a gold-cast grenade and holds the spoon down overhead (shoot me and we both go), so Faris can't shoot him; Faris takes the ARM that holds the switch, the dead hand lets go of the spoon, and the man is left beside his own three-second fuse · KEY MOVE: after ~3.5 s of stillness (the spoon clicks under his tiring grip, the arm sags, Faris exhales) one 4-round burst takes the grenade arm off at the shoulder; in slow-mo the dead fingers open and the spoon cartwheels off; he lunges for the grenade and a 3-round burst takes the reaching hand at the wrist (the pin ring still on its finger); he kicks it, it skids short, one stride, BOOM · PAYOFF: a full-body explosion of his own making (K58.STYLE.explode: legs + head); final = the opening framing, Faris at low ready in the settling dust; Faris's hands never leave the gun until the end (the standoff's logic; his only cast is none, the victim's is the grenade) · NOT HIGH NOON (no signal, no draw, no holster, no western set, no sweat drop, no sepia panels) · gore 0-1: the arm knocked limp, a soot cartoon blast

### SMG · MID-ROUND (≤ 3 s, by E; ledgered per the coordinator's 15:00 rule)
- smg.mid-pew-pew (PEW PEW) · MID-ROUND · COMMON · LEN 2.6 s · CORE: she mocks Faris with finger guns and dies in the pose, her fingertip smoking as if she had fired · MOTION: Nitha sights down a straight-armed finger gun, two little recoils (pew pew), blows on the fingertip; Faris answers with one short burst from the hip · CAMERA: over Faris's shoulder, a cut to the finger gun as the smoke curls off its tip, wide as she topples · DEATH: a tight burst to the chest; frozen in the finger-gun pose with smoke drifting off her fingertip, then she topples stiff as a board (rigid statue fall pivoting on the heel) · GORE (26 Oct, the horror-bar re-ladder, script approved): XT the stream saws her pointing hand away finger by finger, then the forearm to the elbow, then two rounds into her chest; she stays frozen pointing the splintered bone stump, smoke curling off the bone end like a fired barrel, and topples stiff; a close on the smoking stump, her fingers on the stones, the dead face · VH the burst walks up the pointing arm into her chest; she falls rigid and the raised forearm snaps on the stones, the bone out at the elbow · H the chest burst; dead on her side, still pointing, smoke curling off her chest holes · M stiff as a board, X eyes, still pointing · L the stream stitches the stones at her toes and she faints rigid, dazed · VL the rounds spark off the wall by her ear; she drops the finger gun and puts both hands up, alive · KITS: own finger-gun prop + fingertip smoke wisp, the real SMG burst, rigidify + pivot pin · by E · NOTE: unlike pump.mid-slow-clap (the clap-timed shot) · 8+ REBUILD (N1, 27 Oct, batch 3): XT the stream fillets the pointing arm: the thumb, the curled fingers (knuckle stumps), the index last (severed fingers with nails and torn bases), the hand, then the forearm meat stripped off from the wrist to the elbow; she points two bare splintered forearm bones (radius + ulna, marrow in the breaks, tendon strings, clinging meat), the stripped meat hanging off the elbow in a torn sleeve, soft smoke curling off both bone ends; two into the chest (HFX entry + exit spray), headphones off; crash down the arm, a close on the smoking bones (no ramp); she topples back stiff into a stone pillar (set dressing from the first frame), smears it and slides down to sit dead against it, face upright, still pointing the bones at him; XT close w 100
- smg.mid-trousers (TROUSERS) · MID-ROUND · RARE · LEN 2.8 s · CORE: one burst through the belt, and his own trousers bring him down · MOTION: Chotu (in dark trousers and a belt) charges; Faris fires one short burst low; the belt is cut, the buckle flies, the trousers drop to his ankles in folds, his stride locks and he face-plants at full speed and slides to a stop at Faris's boots · CAMERA: low on the charging legs, a crash on the belt, side-on for the dive, a close on the face-down man with the buckle spinning to a stop by his ear like a settling coin · DEATH: concussion from the face-plant; slide trail by level (EXTREME a long red smear + a tooth skitters, MEDIUM a dark scuff, LOW / VERY LOW a dust skid) · GORE (26 Oct, re-ladder): XT the low burst cuts the belt and goes on through both knees: he pitches forward on the stumps and slides face-first to Faris's boots, rolls onto his back and dies; his shins stay standing back in the dropped trousers; a low close down the red skid to his dead face, the empty trousers standing behind · VH both knees shattered (bent the wrong way), the slide, rolled onto his back, dead face · H the face-plant, the nose and teeth, the smear; rolled over, a tight close on the bloody dead face, the buckle by his ear · M face down at Faris's feet, trousers at his ankles, the head turned, X eyes · L the ragdoll face-plant, BONK, the nose bulb, dazed · VL he slides to Faris's feet, sits up, looks into the muzzle and hauls his trousers up, alive · KITS: own trousers layer on the legs (waistband slides to the ankles), the scripted buckle (three hops + a settling-coin spin), a face-plant slide · by E
- smg.mid-rimshot (RIMSHOT) · MID-ROUND · EPIC · LEN 2.8 s · 8+ REBUILD (N1, 27 Oct, script approved 04:22) · CORE: he tells his joke and Faris plays the drummer's ba-dum-tss on the balcony rail (owned); the cymbal is the top of his skull · MOTION: Amjad beats his joke out on the rail and opens his arms for the laugh; BA, one round chips the rail by his hand; DUM, one round splits a baluster at his knee; TSS, a flat five-round sweep across his brow shears the calvarium off with the cap still on it; it spins up, lands bowl-up on the boards and rocks there ringing like a crash cymbal while he stands with his arms still out; his knees go, then he goes over backwards with the open skull toward the bowl · CAMERA: a flat stage two-shot, whip pans to the rail and the baluster on the beats, a crash on his face for the sweep, a speed ramp and a ride on the spinning skull cap, a freeze stamp TSS! at the top of its arc, a board-level final framing the bowl, the open head and the dead face · DEATH: XT the calvarium shorn at the brow (ragged bone rim with diploe, torn dura, the brain's folds wet and steaming, blood sheeting down the face), the skull bowl rocking (bone ring, red inner table, a clot, brain over the lip, runs down the outside) · GORE: XT as above · VH the skull split front to back, he dies sitting slumped against the balusters · H the burst through throat and chest, he dies on his knees sagged back on his heels, arms half out, head lolled back · M knocked flat on his back, X eyes, the cap upside down on his chest · L faints and sits down hard in the middle of the boards, the cap spinning by his feet, dazed · VL TSS rings off the rail, he taps his own shaking ba-dum-tss, alive · KITS: N1 kit (stream, hit, soak, rim, shadow, posed, headHook, run), s.headSlice (the shell's flying half replaced by the drawn cap), own skull-bowl + brain painters, cinekit whipPan / crashZoom / speedRamp / freezeStamp, s.ride, ladderEnd · by E (built) · rebuilt by N1
- smg.mid-brass-ice (BRASS ICE) · MID-ROUND · RARE · LEN 3.0 s · 8+ REBUILD (N1, 27 Oct, script approved 04:22) · CORE: Faris's own brass is the floor: she charges across his spent casings and skates on them; XT THE BANDSAW: the stream does not move, she does · MOTION: Hiba charges; Faris holds the trigger and the whole real 18-round magazine stitches the roof just short of her feet while the brass pours out round his boots; the mag runs dry with a click; her front boot comes down on one casing (a speed-ramped insert: it rolls under the sole and squirts out spinning) and she goes down on her back sliding; Faris speed-reloads (the empty clatters onto the brass) and hops · CAMERA: low along the roof with the nearest casings at the lens and a rack focus from them to her; the slip insert (speed ramp); side-on with the slide; XT a bullet-cam riding one round straight down into her sternum, a crash on the opened chest, a whip out to the lip, a low dutch close at the lip · DEATH: the drop version off the nearest DROP (≥ 150 deep) with the swept brass pouring off the edge; where no drop has the run, the WALL version (feet-first into the wall, folds up it, the head cracks; the brass drifts against her) · GORE (the drop version): XT Faris jumps and points the gun straight down between his boots; her slide carries her through the stationary stream from the NAVEL up to the collarbones (nothing below the navel): a ragged lengthwise trench, the upper lip torn back with a peeled flap, the split sternum hinged up, two snapped rib ends, a lung lobe and the heart (two beats, then still) pushing up out of the opening, casings stuck in the lips, the blood over the low lip and a blood wake on the roof; dead, she turns slowly round on the brass and stops with her neck on the lip, the head tipped back over the drop, an arm hanging over the edge: the low dutch close on the opened chest and her dead face, the blood running over it and falling into the void, the brass sliding off the lip past her head · VH two rounds straight down as she passes under him: six entries across the chest, spurting; off the edge: dead face up on the street, the skull cracked, the casings raining onto her · H feet-first into a chimney stack at the edge; she folds up against it, the neck snaps back, dead face, brass round her (Faris walks off) · M flat on the brass, the head cracked on the roof, X eyes, the casings settled round her head, two stood on end · L to the very edge, out cold, dazed, the legs out over the drop with the shins hanging · VL she skids to a stop with her heels over the lip and sits up staring down the drop; Faris toes one casing across the roof, it skates past her and over the edge; she watches it fall all the way down (a tink far below) and shuffles back on her bottom, alive (no hanging by the fingers) · KITS: N1 kit (rim, shadow, run, hit), HFX (the pushes), cinekit (rack focus, speed ramp, bullet-cam, whip), own casing painter (rim, primer, mouth, highlight) and carpet with a wet-roof reflection, the brass waterfall / drift · by E, rebuilt by N1 · NOTE: unlike laser PRATFALL (a bolt-slip onto the neck) and smg.brass-rain (buried under brass); no ledger hit for a lengthwise slide through a stationary stream
- smg.mid-haircut (HAIRCUT) · MID-ROUND · EPIC · LEN 2.95 s · 8+ REBUILD (N1, 27 Oct, script approved 04:22) · CORE: SHORT BACK AND SIDES: three passes of the stream, each a notch lower: the wool (the owned bullet mohawk), then both sides of his scalp to the bone, then him; what stands at the end is his own scalp as the mohawk · MOTION: pass 1 (4 rounds) shears the beanie to a wool crest and pops the pompom; he feels it and laughs; pass 2 (8 rounds, near side then far side at ear height) peels the scalp off both sides to the white cranium, the ears fly; his hands come back red holding his own ear; he charges screaming; the last 6 rounds stitch him belly to throat (the recoil walking it up); he slides on his chin to Faris's boots · CAMERA: crash + speed ramp on pass 1, rack focus muzzle -> face on the feel, a crash at ear height, a PiP on his palms (slowed), a handheld low wide on the charge, a floor dolly with the slide, locked nose to nose · DEATH: XT both sides bared to bone (sutures, temporalis band, curled flaps, the ear canal), blood sheeting down the cheek, the eye filling red, his ear skidding to a stop in front of his face · GORE: XT as above, the HFX stitch + back exits on the wall, the shirt soaking up · VH only the near side torn down in one flap with the ear on it, he falls on his back, the dead face · H a bleeding furrow along each side of the crest, he dies kneeling bowed · M the wool crest only, face down, X eyes · L faints backwards, the tufts wilt · VL pulls the scraps over his ears and backs away, alive · KITS: N1 kit (skullSide, ear, bloodHand, soak, rim, shadow, stream, hit), HFX smg hits, cinekit crashZoom / speedRamp / rackFocus / pip / handCam, ladderEnd · by E (built) · rebuilt by N1
- smg.mid-dead-bug (DEAD BUG) · MID-ROUND · RARE · LEN 2.9 s · 8+ REBUILD (N1, 27 Oct, script approved 04:22) · CORE: flipped on his back like a beetle that can't turn over, and Faris pulls the legs off the bug · HOOK: a low sweep drops him on his back pawing the air; Faris stands over him, muzzle straight down · MOTION (18 rounds): 0.2 five rounds across the shins, his feet go out, on his back 0.55, pawing and rocking; Faris walks up and stands over him; two rounds a limb at the joints: the front forearm (1.05, it drops back across his collar), the back shin (1.25), the front shin (1.45), the back forearm (1.65); the last five rounds stitch up the sternum into the base of the neck with a carotid nick (1.85); the four stumps draw in and fold up over his chest (2.25), one twitch, still; Faris steps back · CAMERA: a speed ramp as the feet leave the stones, a worm's-eye from the stones up past the pawing limbs at Faris, four crash zooms on the limbs cut on their round pairs with the dutch alternating, a shake on the stitch, a high three-quarter close on the curl · DEATH: XT four raw stumps (muscle face, bone and marrow, a torn skin cuff, a jet per beat) curled up over him, the severed pieces round him, the eye-out dead face · GORE: XT as above · VH both shins off, the chest stitch, the arms curl up alone, a low profile with the stumps to camera · H no limbs off: the chest burst, he dies spread out straight, framed from his head end · M the dead-bug curl, X eyes, no blood, a high wide · L the sweep drops him on his back, out cold, the legs pawing slower, dazed · VL Faris walks off; he rocks over onto his front and crawls away, alive · KITS: the carry (KE.carry) on its back, own live limb removal (cutSegs + limbPiece + stumpEnd + skin cuff, mapped through the carry), wounds drawn by HFX smg (fx off for the carried body), cinekit speedRamp / crashZoom, s.dutch, ladderEnd · by E (built) · rebuilt by N1
- smg.mid-rebound (REBOUND) · MID-ROUND · RARE · LEN 2.8 s · 8+ REBUILD (N1, 27 Oct, script approved 08:40) · CORE: Faris kicks him into the wall and the wall hands him straight back onto the muzzle already planted: a real CONTACT WOUND · MOTION: Fayiz swings; Faris's real kick throws him into the castle wall (cracks, his dust print on the stones); he hangs there a beat and the wall throws him back onto the barrel; nine rounds go in with it buried in his stomach, smoke jetting out round it each round, the exit spray out of his back spattering his dust print; Faris draws the barrel out slowly · CAMERA: tight two-shot; a handheld jolt on the kick, a whip with him into the wall, a crash on the impact; the hang on the stones speed-ramped and the snap back across the frame; a hard cut into the contact; a slow push-in on the pull; a low close from knee height · GORE: XT the gas tears his stomach open into a ragged star (jagged split rays, a sooted rim, the muzzle's ring and front-sight notch stamped into the bruise), a loop of bowel comes out on the front sight as the barrel leaves and slides off into the pool, he folds onto his knees: the low close on the smoking star and the bowel, his dead face (blood from the mouth) looking down at it, the visor on the stones · VH the same contact burst without the tear: nine entries in one tight smoking cluster; face down at Faris's boots, dead face, the pool · H shot through at range, he staggers back into the wall and dies sitting at its foot, dead face, holes · M dark holes, back against the wall, slides down onto his side, X eyes, the dust print above him · L the wall knocks him out cold, slumped at its foot, dazed · VL Faris catches him by the collar off the wall: he hangs in Faris's fist, alive, the muzzle under his chin · KITS: N1 kit (rim, shadow, hit, bowel, run, head hook), HFX (the pushes, exits out of his back), cinekit (speed ramp, handheld, whip), own contact-star painter, bowel tube, wall dust print · by E, rebuilt by N1 · NOTE: no blood silhouette on the wall (pump owns blood silhouettes): the wall keeps only his dust print, spattered; no ledger hit for a stellate contact wound with a muzzle imprint or a bowel hooked on the front sight
- smg.mid-trampoline (TRAMPOLINE) · MID-ROUND · EPIC · LEN 3.0 s · 8+ REBUILD (N1, 27 Oct, script approved 08:40) · CORE: the backyard trampoline keeps bouncing her after she is dead, and at XT the bounces do the tearing · MOTION: Fida bounces higher and higher and somersaults to mock Faris; one burst at the bottom of a bounce; the mat throws her corpse up anyway: three dead bounces, each lower, the springs twanging, the mat sagging under her · CAMERA: wide on the mocking bounces against the night sky; medium for the burst; the camera closes on the neck each dead bounce; the snap speed-ramped; a tilt up with the flying head past the backyard moon and back down; a low close on the mat · GORE: XT the burst goes through her neck; on every dead bounce the head lags and the shredded neck stretches out longer (skin pulled thin and torn along the front, sinew strings, the ringed windpipe, a gap opening between two vertebrae with the cord across it); the third launch snaps it: the neck recoils and flings the head up across the sky; it comes down on the mat, hops once, and rolls to rest face up on her own chest: the low close on the dead face beside the neck stump (a ragged skin collar, the meat, the vertebra with its process and the cord, the windpipe, two arteries pumping), the blood pooled in the sag dripping through the springs · VH three dead bounces each flicking red off the chest entries, settled in the pooled sag, dead face · H the second dead bounce throws her off the side onto the grass, dead face, the empty mat bobbing behind her · M settled on the mat, X eyes · L knocked out cold, three limp bounces, dazed · VL the rounds snap the springs; the mat sags and dumps her on her backside, alive, clutching it · KITS: own trampoline (frame, springs, sagging mat), KE.carry for the bounce, cinekit (speed ramp), own neck-stretch and stump painters, own head flight · by E, rebuilt by N1 · NOTE: OPEN NECK by the body's own bounce; no ledger hit for a trampoline-bounce decapitation or a head bounced by the mat
- smg.mid-tin-star (TIN STAR) · MID-ROUND · EPIC · LEN 3.0 s · 8+ REBUILD (N1, 27 Oct, script approved 08:40 with the crater note) · CORE: the first round pings off his tin star, and every round after it misses the star; at XT the magazine CUTS THE STAR OUT · MOTION: PING off the star; he looks at the dent and laughs, unpins it, breathes on it, polishes it on his sleeve, kisses it, pins it back with his chest out; Faris empties the rest of the magazine all round the badge · CAMERA: two-shot; a crash on the ping; a close on the polish and the kiss; medium for the burst pushing in as the rounds trace the star; a close on the crater as the plug drops; a MATCH CUT from the star-shaped wound to the star badge landing on the boards; a low close with the star on its plug in the foreground, the focus pulling from it to his dead face · GORE: XT seventeen rounds walk round the badge tracing its own six points, each entry joined to the next by the torn line, until the outline meets itself and the star drops out of his chest on a star-shaped plug of him (skin, fat, muscle, a section of rib on its edge); what is left is a STAR-SHAPED CRATER, deep and wet and never see-through: uneven torn points, cut rib ends at three of them, lung in its wall, the heart at the bottom beating twice and stopping, blood pooled in it and running over the lower points; he drops to his knees and dies looking down into it · VH his chest torn up all round the clean bright star, over on his back, dead face, the star shining · H dead on his back, the star dented and bloodied · M X eyes on his back, the star knocked off by his hand · L the ping alone knocks him flat, out cold, dazed · VL he kisses the star, sees the muzzle still on him, hands up, backs away, alive · KITS: own tin star (six balled points, the dent, the shine), own star-outline cut, plug and crater painters, cinekit (match cut, rack focus) · by E, rebuilt by N1 · NOTE: no see-through (peephole owns the tunnel); no ledger hit for a star traced out of a chest by its own badge's outline
- smg.mid-the-take (THE TAKE) · MID-ROUND · EPIC · LEN 2.9 s · CORE: the burst rips the burglar's swag bag, and greed turns him back to pick up the jewels · HOOK: pearls and gems pour out of the bullet holes in the sack behind him as he runs · MOTION (scripted): 0.0 a burglar (bandana, a sack over his shoulder) runs along the roof away from Faris; 0.2-0.45 four rounds miss him and rip the sack: necklaces, pearls and gems stream out of the holes behind him and bounce across the roof; 0.7 he stops, looks back at the glittering trail and goes back for it, down on his knees scooping jewels into his hat (0.9-1.5); Faris walks up through the trail (1.0-1.6); 1.6-2.1 the rest of the magazine point-blank as he looks up with both fists full; he falls face-first into his heap of jewels (2.2); 2.3-2.9 one pearl rolls away to Faris's boot and stops · CAMERA: a tracking side-on run, an insert on the jewels pouring from the holes, low on the scooping hands, a two-shot over Faris's shoulder, a macro on the rolling pearl · DEATH: the burst · FINAL IMAGE: face-down on a glittering heap, fists full of pearls, one pearl stopped at Faris's boot · GORE (26 Oct, re-ladder): XT the beanie full of jewels clutched to his chest as he looks up; the rest of the magazine goes through it and drives the jewels into him: a pearl where his left eye was, gems glittering in the wounds down his chest; he falls back over the heap; a low close on the dead face with the pearl eye and the jewelled chest · VH he falls sideways onto the heap, dead face, the pearls going pink · H he slumps back on his heels dead, the beanie of jewels spilled in his lap · M face down in the heap, X eyes turned to camera · L out cold on the heap, gems on his cheek, dazed · VL Faris lets him run with one fistful; at the far end of the roof he opens his fist: one pearl, alive · KITS: own swag bag (a cloth sack that tears per hit), own jewel fx (pearls, gems, a necklace), the SMG stream · by E · NOTE: unlike smg.skin-gold (a bribe of coins) and fists.jackpot (coins from the mouth): stolen jewels from a torn sack, and greed · 8+ REBUILD (N1, 27 Oct, batch 3): the pearl eye is gone; the rest of the magazine goes through the beanie of jewels at his chest in a speed ramp and drives them in: faceted gems (table, crown facets, glint) half sunk in torn wounds spread down the torso with blood runs, a cut ruby lodged in the torn throat, a gold necklace threaded in through one wound and out of the next with the sapphire pendant hanging, the diamond ring on a finger stripped to the bone; the mask torn off; he slumps back on pins against the burst bag (now behind him), head upright, dead face; rack focus from the pearl at Faris's boot to him; XT low close w 80
- smg.mid-tin-star → HANDSPRING (C, 28 Oct, REPLACE of TIN STAR; 58k_w_smg_cine_c.js re-registers the key) · MID-ROUND · EPIC · 2.5 s scene (~2.9 s film) · STYLE ACROBAT · CORE: the acrobat dodges the first burst in a tucked front flip and is caught upside down in her next move · KEY MOVE: a real handstand (hands planted either side of the head), one snap burst across the planted arms: an arm off, the other folds, she crashes over her head onto her back · PAYOFF: one step in, three rounds: the head pops on the floor · ladder H+ arm + head pop, M arm, L hits, VL puff · FLOOR + space (all dry maps) · continuity _tools/conv/cine_smg.mid-tin-star_continuity.md
- smg.mid-the-take → THE CATCH (C, 28 Oct, REPLACE of THE TAKE) · MID-ROUND · EPIC · 2.6 s scene (~2.95 s film) · STYLE CLOSE QUARTERS · CORE: the gun leaves his hands and comes back as the kill · KEY MOVE: a crescent kick spins the SMG up out of his hands (both hands empty), he slips the straight right and parries the wrist, the falling gun drops into his right hand under the chin · PAYOFF: one burst straight up: the head pops upward; the headless body stands until his palm shoves it over · ladder H+ head pop up · continuity _tools/conv/cine_smg.mid-the-take_continuity.md
- smg.mid-trousers → THE TURN (C, 28 Oct, REPLACE of TROUSERS) · MID-ROUND · EPIC · 2.3 s scene (~2.75 s film) · STYLE CLOSE QUARTERS · CORE: the victim's own parry becomes the sweep · KEY MOVE: the palm slaps the barrel aside, Faris rolls with it: a full turn on his heel under the hook, out of the turn one flat sweep takes both raised arms off at the shoulders · PAYOFF: armless on his knees, the backswing pops the head · ladder XT/VH both arms, H one arm + head pop · continuity _tools/conv/cine_smg.mid-trousers_continuity.md
- smg.mid-trampoline → SKID ROW (C, 28 Oct, REPLACE of TRAMPOLINE; the coordinator's slide-tackle idea) · MID-ROUND · EPIC · 2.3 s scene (~2.75 s film) · STYLE SLIDE · CORE: the slide tackle meets the stream · KEY MOVE: she slides in feet-first, he dips the muzzle with her, the rake takes both legs off at the hips, the torso skids on to his boots · PAYOFF: the old game's explode at his feet (the only one of the four mids that ends in an explode) · ladder H legs + head pop, M one leg · continuity _tools/conv/cine_smg.mid-trampoline_continuity.md
- smg.blind-fire (BLIND FIRE) · LEGENDARY · NEW SMG CINEMATIC (B, 27 Oct; a new key: BANK SHOT stays under the 22:05 map rule) · STYLE AMBUSH · map-independent (FLOOR + space) · KEY MOVE: the victim hides behind a gold folding screen he casts, steps out behind Faris and twists Faris's own SMG sling into a garrote; choking on one knee, Faris finds the grip by feel and fires blind backward under his own armpit · PAYOFF: the choking arm off at the shoulder; a thrown knife blocked on a gold buckler Faris casts with his free hand; the leg off at the thigh in the one-armed charge; a head pop in the air at Faris's boots · doc _tools/conv/cine_smg.bank-shot_choreo.md

## FISTS (by D)
- fists.one-punch · MYTHIC · CORE: a whole combo string lands on him for zero damage; he yawns, takes one more on the cheek, then throws a single jab that erases the man and tears the sky open behind him · MOTION: Faris stands bored in guard and lets the victim run twelve real moves into him (jab, cross, hook, uppercut, gut punch, elbow, roundhouse, flurry), a yawn, a haymaker to the cheek, he turns his head to look, then one real Moves.cs jab from the guard · CAMERA: comic panels counting the hits along the top (1 HIT / 4 HIT / 9 HIT / 10 HIT), a crash on the yawn, total silence, an inverted manga impact frame, a wide on the shock lane, a two-angle instant replay (REPLAY 1/100 SPEED tight on the fist, then low NOBODY SAW THE FIST with a stat card 12 / 0 / 1), a close-up OK. · DEATH: the jab lands and the whole man goes to red mist from the fist outward; the shockwave rips a ragged starfield lane through the night sky behind him and flattens the grass · KITS: KD.move (Moves.cs table: the victim's string + Faris's jab), KD.panels hit-count strip, KD.manga inverted, own mist burst + sky-tear shock layer, s.replay (two angles + stats), s.hush · by D · F1 LADDER (13:07, I, coord-approved 13:05): no more mist; he steps back into the jab's reach and it CAVES his head to the shape of the fist (the four knuckles printed into the face, a crater with a skin ridge round it); XT he stands on, dead on his feet, rocked back a step, the eyes forced wide (one pushed over the rim, one bulged half out), the teeth spilling, blood; VH rolled: thrown flat on his back out of his shoes, the shoes standing in the grass and again big and soft in the near foreground, the caved face beyond; H on his back in the grass, the print a dark bruise, the dry d58D face, rolled the other way; M flat on his back, X eyes; L knocked onto his backside, the spiral, stars; VL the jab stops a hair from his nose and he faints where he stands, alive, dazed, cap off; the card moved earlier so it is gone before the last close · by I · F1 FIX (13:32, I, coord 14:01): the "OK." caption now plays at the punch beat and is gone before every final; the surviving eye is a real d58W (half lid, bloodshot, the pupil fallen low), the other socket emptied with its eye forced out on its cord, lying in the crater; XT nudged off Faris (he is a sliver at the edge) · by I
- fists.the-mirror · MYTHIC · CORE: his reflection dies one beat before he does: in a hall of mirrors every blow lands on his reflection first, the warnings come sooner each time, and Faris has no reflection at all · MOTION: a real Palm Push (both hands) knocks him into a rain puddle; in the hall Faris walks him down with real strikes, each landing exactly as foretold (hook round the raised guard, low kick into the knee he pulls away, elbow into the ribs he clutches), then the Spinning Hook Kick into the last mirror · CAMERA: the death crack, a crash into the puddle and a barrel roll down through its surface, the hall revealed from its black glass floor, whips to whichever mirror the blow lands in first, a slow push onto the dead reflection's face as its eyes open, a freeze on glass cracking across mirror and body together, a top-down insert under the water · DEATH: jaw broken (teeth), knee snapped, ribs cracked (x-ray), kicked into the cheval mirror; the crack runs across the glass and across him, then the long shards drop out of the frame like blades: head, arm, a steep cut through the torso; every mirror in the hall cracks and goes black · KITS: KD.fistLead + KD.move (Moves.cs: palm, hook, lowkick, elbow, spinhook), s.deathCrack + grade 'cold', own drawn realm (KD.arena 'kd_mirror': regress mirrors, puddle-ceiling god rays, black glass floor reflecting only him), a hidden second body as the foretelling reflection drawn flipped + clipped into mirrors with blood that stays behind the glass, s.kneeSnap, s.xray ribs, KD.behead / KD.amputate / s.slice under own falling shard blades, own top-down 'under the water' painting, s.music realm.whispers · by D · REALM: THE HALL OF REFLECTIONS, an endless corridor of black mirrors lit by the silver underside of a rain puddle; his reflections everywhere, Faris in none · CROSSING: he lands on his back in a rain puddle without a splash and his own reflection's hands come up out of the water and pull him under; the camera rolls through the surface and he drops out of the hall's ceiling · RETURN: the roof in the rain, his pieces round the puddle; under the water his reflection, still whole, presses its palms on the underside of the surface and pounds to get out, then sinks away · F1 LADDER (13:07, I, coord-approved 13:05): no beheading, no return: the film now ends in the hall (len 11.0; no blackout; Faris, with no reflection, walks off between the dark mirrors); the hook spins him into the cheval mirror face first; his face is pulped (a face, so the reflection wears it: the nose crushed flat, slivers of mirror in the brow and cheek, one eye swollen shut, the other d58W, the lips split on broken teeth); the headphones knocked off; XT the glass holds: his pulped face against it nose to nose with his own reflection wearing the same face, his blood smeared down the glass as he slides to his knees; VH rolled: the glass goes, he lies among the shards face up, each shard round his head holding his tiny dead face; H the cracked glass holds, he slumps against the frame's foot, the dry face to camera, his reflection slumped the same behind; M out cold on the black glass floor, X eyes; L sat against the frame, the spiral, stars; VL sat up blinking at his reflection, which waves him off, alive · by I
- fists.ninth-circle · MYTHIC · CORE: the last circle of hell is a frozen lake that keeps the damned in the ice to the neck, and the faces frozen under him are everyone Faris has already killed, eyes open, following Faris across the ice · MOTION: a real Side Kick freezes his sliding boots to the stones; in the lake Faris walks out across the ice, crouches and wipes the frost off so he can see the dead, steps back, jumps and brings both fists down: the real Hammer Fist · CAMERA: the death crack, low on the boots as they freeze, a tilt up with the climbing frost, the castle drowning in cold, a wide of the lake under a three-faced colossus beating its wings, the camera split at the ice line (his head above, his frozen body and the dead below), a close-up of the scream freezing in the air, an inverted manga frame on the hammer fist, a tilt down into the ice as his body sinks · DEATH: the frozen head shatters into red-cored ice chunks that skate over the lake (the visor spins away), the frozen scream shatters with it, no fountain: the blood blooms inside the ice, and his headless body sinks down to hang among the dead · KITS: KD.fistLead + KD.move (sidekick, hammerfist), s.deathCrack, own frost climb (the body redrawn frost-tinted under a rising clip line) + floor frost veins, own drawn realm (KD.arena 'kd_cocytus': dead sky, a colossus frozen to the waist with six beating wings and three chewing heads, the ice in cross-section with the library's victims frozen in it, their eyes tracking Faris), own frozen-breath cone, own ice-chunk particles, KD.manga inv, s.music realm.moans + wing-beat gusts · by D · REALM: COCYTUS, the frozen lake of the ninth circle, a dead sky, a winged three-faced colossus frozen to the waist, the dead hanging in the ice with their eyes open · CROSSING: his boots freeze to the castle stones, the frost climbs him to the throat while the castle frosts over and drowns in cold, and he is standing in the lake to the neck · RETURN: a block of ice on the castle stones, steaming and melting fast; it cracks and his headless body slumps out of it in a gush of pink meltwater · F1 LADDER (13:07, I, coord-approved 13:05; made distinct from the library's frozen faces): no head shatter, no sink, no return: the film ends on the lake (len 9.6; Faris walks away over the ice); the hammer fist drives his head down with the jaw in the ice: a fist-shaped crater punched round his jaw (the four knuckles printed in it), cracks running out of it full of red, his teeth across the ice, the jaw broken off its hinge and hung sideways, the mouth torn open crooked; his face keeps its own colour (rime on the brows only; no frost-white face, no icicles, no frozen scream: the scream cone shatters at the blow, the ice collar too); XT tight on it, the d58W eye; VH rolled, low across the ice, his teeth and red-cored ice chips big in the near foreground, the broken-jaw face beyond; H from the side, the crater dark, the dry face, rolled the other way; M frozen only to the knees, folded back over them, out cold, X eyes; L only the boots held, sat down on the ice, the spiral, stars; VL stuck by the boots, the fist stopping short, shivering, teeth chattering, dazed, breathing fog, alive · by I
- fists.hook-hall · LEGENDARY · CORE: hell keeps a slaughter line and every carcass hanging on it is him (his yellow, his beanie, his face); the line keeps moving and Faris works it beside him like the butcher on shift · MOTION: a real Uppercut launches him and a meat hook out of the night sky takes him off the top; on the line Faris follows him down, one real strike per stop: a Hook into the liver, a Roundhouse, the 7-hit Punch Flurry into the belly, the Super Kick through the waist · CAMERA: the death crack, a crash on the hook biting into his back, a rise with him into the dark, a wide of LINE 9 in the light of one swinging bulb, two-shots at each station (STATION 1-4 painted on), a worm's-eye on the super kick, a dolly beside the top half to the black doorway · DEATH: blood spat on the liver shot, the spine snapped backwards round the hook, the belly tears and a pink guts rope slides out and swings, the waist cut: the legs drop into the gutter and the top half rides the hook on through the plastic strips into the dark with the others · KITS: KD.fistLead + KD.move (uppercut, hook, roundhouse, flurry, superkick), s.deathCrack, own drawn realm (KD.arena 'kd_coldroom', named THE SLAUGHTER LINE: grimy tiles, LINE 9 · KEEP IT MOVING, a moving rail of his own skinned carcasses, strip curtains, a gutter, one swinging bulb lighting everything else into the dark), KD.anchor + a damped pendulum about the neck for the hanging body, s.spineSnap, s.gutsSpill (pink, from the belly), s.cut waist + a pinned neck particle riding the rail, KD.manga 'bwr', s.music realm.hell + world.metal clanks · by D · REALM: THE SLAUGHTER LINE, hell's killing floor (LINE 9), his own skinned carcasses on every hook, frost, one swinging bulb · CROSSING: at the top of the uppercut a meat hook on a chain drops out of the night sky, bites into his back and hauls him up into the dark · RETURN: the backyard at night: his legs fall out of the sky at Faris's feet, then an empty hook comes down on its chain, sways once in front of Faris, and is hauled back up · F1 LADDER (13:07, I, coord-approved 13:05; ledger grep: no other meat hook or jaw hook): no waist cut, no ride into the dark, no return: the film ends on the line (len 8.8; Faris walks out through the strips); the super kick hangs him by the head on the hook through the underside of his jaw, its barbed point out of his wrenched-open mouth (a face, drawn with the hook), the chain from the trolley down to the back of his head; XT tight on it, the d58W eye, blood off his chin and the hook; VH rolled, close on the point out of his mouth with his own skinned carcass on the next hook behind; H the whole body hanging on it in the bulb's light, the dry face, rolled the other way; M kicked off it, out cold on the floor under it, X eyes; L dropped off it onto his backside under it, the spiral, stars; VL the hook has him by the collar: dangling, beanie off, dazed, alive · by I · F1 FIX (13:32, I, coord 14:01): XT no longer calm: the jaw wrenched wide open by the hook, the barbed point out through the mouth past the lips, the jaw skin stretched up round the steel, the neck pulled long under his weight (the station-2 spine fold lets go so the broken body hangs straight), the eyes rolled up white, blood pouring from the mouth down the chest and dripping off his feet; the hook now hangs plumb from its chain (trolley, chain, eye, shank down past his face, the bight under the jaw); H the dry d58D eye on the same jaw hook, reframed to show the whole head; M turned so the X eyes face up; his own back hook and chain now drawn behind him on the line (stations and VL) · by I
- fists.re-entry · LEGENDARY · CORE: an uppercut so hard he leaves the sky and burns up on re-entry, and Faris knows exactly where he will come down · MOTION: the game's RISING DRAGON (jab, jab, the real Dragon Uppercut with its fire trail); later Faris shades his eyes, takes exactly one step to the left, folds his arms; afterwards blows the smoke off his knuckles like a gun barrel · CAMERA: RISING DRAGON on the HUD, a ride up with him past the towers and the clouds (vertical speed lines), the edge of the air, a silent drift over the curve of the world (city lights, a sliver of sunrise), a shaking ride down inside the fireball, a hard cut to Faris on the ground with the meteor's light growing at the top of frame, the impact wide, a close on the crater, a close on the smoking fist · DEATH: he chars and glows in the fall, a forearm and a shin flake off as embers, the hat goes, he lands as a meteor in Faris's boot prints (a crater in the castle stones, fire, a ring of dust); a blackened hand reaches up out of the crater and he crumbles to ash · KITS: KD.fistLead + KD.move (jab, dragon), own tall-sky castle arena (KD.arena 'kd_castlesky': the castle plate under a painted sky: clouds, the edge of the air, a camera-relative curve of the earth), KD.speedBg vertical, own fireball + tail painter, look.char, KD.amputate as embers, own crater, a pinned hand particle, s.ashify, s.hush to near silence at the apex · by D · F1 LADDER (14:09, I, coord-approved 13:05): no ash crumble; every level keeps him in frame: XT the charred husk in the crater, the face burned off the skull (a ragged window of cooked flesh round bare bone, the char cracking with embers, the jaw dropped open on its teeth, two gone, the sockets deep, one eye boiled to milk, the other burst and run down the cheekbone), the camera rolled so the skull faces us upright; VH rolled the other way, the burned face (the char split to glowing red, blisters, the eyes boiled white and cracked, the nose burned to the bone, the lips burned back off both rows of teeth), his blackened arm up, the crater's glowing rim at the lens with embers lifting off it; H from above, soot over his own colour (not a black husk), the dry d58D face turned up out of the crater, the arms fallen to his sides; M down sooty, out cold, X eyes; L sat in the crater smoking, stars; VL down soft in a puff of ash, up again singed and dazed · by I
- fists.the-plan · LEGENDARY · CORE: Faris plans the fight before it happens, every blow, the knife hidden in the victim's boot and the time of death (3.20 s), then it happens exactly as planned, to the hundredth · MOTION: the same real choreography twice, once as the plan and once for real: his Jab blocked, the Low Kick into the knee, he draws a knife from his boot, the Elbow snaps his knife arm, the Haymaker to the temple · CAMERA: the kill cam freezes them face to face and the frame becomes a blueprint (white chalk on blue grid, numbered call-outs, dotted strike arcs, TIME TO KILL: 3.20 s) playing at a crawl, a hologram rewind back to the start, the real fight at full speed with a running clock and crash zooms on every hit, a hold on the contact frame while the plan's dashed ghosts settle over the real bodies and match them · DEATH: knee snapped backwards, elbow snapped, the knife spins away, the haymaker caves the temple: the skull cracks and the brain bulges out and splats, an eye pops out on its nerve; the clock stops on 3.20, PLAN 3.20 · ACTUAL 3.20 stamped · KITS: KD.fistLead + KD.move (jab, lowkick, elbow, haymaker), own blueprint screen overlay, s.rewind ('holo', NOW FOR REAL), s.pullOut 'knife' (VICTIM, from the boot) + drop, s.kneeSnap, s.elbowSnap, s.brainSplat 'crack' + splat, s.eyePop 'pop', own clock + stamp + ghost-match overlay during a freeze, KD.manga 'bwr' · by D · RENDER FIX (04:15, I): where the haymaker's knock would carry him off the floor (a roof's lip on an away arena) he drops where he is hit, so he never leaves the frame; home unchanged · F1 LADDER (14:09, I, coord-approved 13:05): no flight across the saloon, no brain flying out; the haymaker caves the temple to the shape of the fist (four knuckles printed in it, the skull broken in round it with the brain in the cracks, bone splinters, fractures running out) and knocks the eye out of its socket on its nerve; XT he dies on his knees where it left him, the head lolled back, the emptied socket, the eye hanging on its nerve to the boards (a d58W eye, the pupil fallen), the slack jaw bleeding, the clock on 3.20; VH rolled, flat on the boards, the plan's chalk ghost of him settling over his body line for line, ringed and called out at the temple (5 · THE TEMPLE ✓ 3.20), the eye on the boards beside his head; H the same ghost over the whole body, the temple a dark swollen bruise, no eye out, the dry face, rolled the other way; M flat out, the knees drawn up, X eyes; L knocked onto his backside, stars; VL the haymaker stops at his temple and he faints where he stands, alive; the boot knife now spins away behind him, clear of where he falls · by I
- fists.stop-hitting-yourself · LEGENDARY · CORE: the schoolyard line made literal: Faris tears his arm off at the shoulder and beats him to death with it, his own dead fist throwing real punches into his face while Faris tells him to STOP HITTING YOURSELF · MOTION: the real Grab catches his punch at the wrist, a twist breaks the elbow the wrong way, a held Front Kick plants a foot in his chest for the pull, the tear; then the arm swung as a club through the real Hook, Cross, Uppercut, Hook and a Hammer Fist overhead · CAMERA: a crash on the caught wrist, an x-ray of the elbow, low on the roof for the pull, a manga frame on the tear, a close-up of the dead fingers flexing, one two-shot that tightens with every blow, STOP HITTING YOURSELF stamped faster and bigger each time, an inverted manga frame on the hammer fist, a rest on his chest in the rain · DEATH: elbow broken, arm torn off at the shoulder (the tendons stretch and snap, the joint ball shows), teeth knocked out, the dead-hand hammer fist takes the top of his skull off; laid on the wet roof with his own arm across his chest and its fist on his cheek, Faris pats it twice · KITS: KD.fistLead + KD.move (grab, frontkick, hook, cross, uppercut, hammerfist), s.elbowSnap, s.xray elbow, KD.amputate armF (the piece swallowed) + own held-arm club with a lagging dead forearm and flexing fingers, own snapping tendon strands, s.brainSplat 'lid', KD.manga 'bwr' + 'inv', KD.sfx comic type · by D · F1 LADDER (14:09, I, coord-approved 13:05): the arm comes off at HIGH and up only; below, Faris works the arm by the wrist with it still on (two-bone IK onto his grip); XT knocked flat on the wet roof, the skull lid flown off behind Faris, the brain, the d58W face, his own fist laid on his jaw; VH rolled, close on that fist on the cheek it broke (the cheekbone caved, split, a bone sliver, blood), the rain streaking past the lens and the puddle in the near foreground; H knocked back against the roof's vent box and dead sat against it, the shoulder a dark crusted stump, his own arm across his lap, the dry face, rolled the other way; M out cold, the arm still on, X eyes; L knocked onto his backside by his own fist, stars; VL Faris lets go of the wrist, he slaps himself anyway (SLAP) and blinks, alive; Faris steps back off him before every last close; the card moved earlier (len 8.2) · by I · F1 FIX (14:21, I, coord 14:30): VH re-staged: a rain puddle on the roof under his head and the camera low across the wet roof at puddle level, rolled: his dead face mirrored in the puddle with the real face above it, the fist on the broken cheek; the lying body lifted onto the roof (no longer half sunk into it) · by I
- fists.seven-points · LEGENDARY · CORE: you are already dead: the 7-hit flurry taps seven pressure points that light up on him as the Big Dipper, Faris turns his back, and every step the laughing man takes after him lights a point, swells him and lights the same star in the night sky, until the seventh step · MOTION: the game's real Punch Flurry (7 alternating taps, 0.07 s apart) at a crawl, then Faris turns and walks away and never looks back; the victim laughs, raises a fist and follows for seven steps · CAMERA: a slow crawl through the seven taps (each point flaring into a star, the dotted Big Dipper drawn between them), YOU ARE ALREADY DEAD as a subtitle, a two-shot tracking the steps, the burst wide, a tilt up to the seven red stars over the backyard and back down to the seven points hanging in the air · DEATH: he swells step by step (veins, trembling) and bursts on the seventh into rags and a red rain round the walking Faris; seven points stay glowing in the air where he stood, then go out · KITS: KD.fistLead + KD.move (flurry), s.inflatePop (all parts, red veins, timed to the seventh step, low sideways burst), own pressure-point stars + constellation overlay frozen at the burst, own sky constellation lit step by step, s.title cine, lens blood cleared · by D · F1 LADDER (14:09, I, coord-approved 13:05): he no longer bursts into rags; the inflate holds (pop off) and the faces are painted on the swollen head; XT on the seventh step the seven points burst one after another down the Dipper, he stands a beat and topples back like a statue, swollen dead on the grass, the seven holes torn in the skin still glowing like stars and bleeding, the eyes bulging out of his head (bloodshot, the pupils shrunk to pins), the swollen tongue forced out, blood from nose and mouth, it rains red; VH rolled, close on the burst chest and the face, the Dipper overhead in the top of the frame; H from above, swollen flat on the grass, the seven points dark bruises in the Dipper's shape (no glow, no bursts), the dry face, rolled the other way; M swollen, out cold, X eyes; L the points fizzle, the air rushes out of his mouth and knocks him flat, stars; VL the points fizzle, he deflates and sits down, dazed; the headphones fly off behind him; the card moved earlier · by I · F1 FIX (14:21, I, coord 14:30): VH re-staged as a painted top-down insert: straight down on him swollen on his back in the grass in his own blood, the seven glowing burst holes laid across the trunk in the Dipper's true proportions, the real Dipper reflected in the blood beside him, the swollen dead face (bulging eyes, tongue) at the top of the frame · by I
- fists.heartstrings · EPIC · CORE: a puppet on its own heartstrings: the cross comes back out of his chest with the heart, the big arteries hold, and Faris works the dead man like a marionette by the heart in his fist until he closes his hand · MOTION: the real Cross driven through the sternum and pulled back holding the heart; Faris walks backwards making small puppeteer's tugs (arms up, a step, another step, kneel, bow), then squeezes · CAMERA: a crash on the cross going in, the heart coming out in slow motion, a spotlight that turns the castle into a puppet theatre, a little jerk of the frame on every tug, a low angle on the bow, a close on the fist closing · DEATH: sternum broken and the chest snapped open, the heart out still beating on four stretched red arteries, the body hanging off them with its eyes rolled white; the squeeze bursts the heart between Faris's fingers, the strings go slack and the body drops like a puppet with cut strings · KITS: KD.fistLead + KD.move (jab, cross), s.openChest 'snap', s.heartOut (by Faris's back hand, 150 bpm) + h.squeeze, own artery strings (taut, tugged, slack), s.spotlight, world.creak on every tug, lens blood cleared · by D · F1 LADDER (14:32, I, coord-approved 13:05): no cut strings at HIGH and up; after the bow Faris raises the fist at arm's length and he hangs off his own arteries, on his knees, the head hanging back, the opened chest dripping; XT tight on his slack dead face (the eyes rolled up white under half-down lids, the jaw hanging open, blood out of it), the strings going up out of his chest; VH rolled, the heart in Faris's raised fist at the top, the strings taut, the dead face below (Faris himself out of frame); H the torso and face, the strings dark, the dry d58D face, rolled the other way; MEDIUM and below no strings (the low heartOut keeps its torn shirt / cartoon heart): M knocked flat, out cold, X eyes; L sat, stars; VL he sees his pink cartoon heart in the fist and faints, alive; the headband knocked off at the cross; Faris walks off before the low closes; the card moved earlier · by I
- fists.spineless · EPIC · CORE: the coward who begs on his knees is made literally spineless: his head comes away with the whole spine hanging from it, the body drops boneless, and the head on its spine keeps mouthing please · MOTION: the real Leg Sweep puts him on his knees (hands pressed together, begging); Faris walks slowly round behind him, the real Grab closes both hands on his skull, a boot in his back, the pull; he holds the head up at arm's length, then lets it drop on the heap · CAMERA: a worm's-eye up at Faris from the begging man, a skewed circle round behind him with Faris, a crash on the hands closing, the pull at a crawl, a close-up on the head swaying on its spine, the heap · DEATH: the head ripped off with the spine, disc by disc, the body folds into a boneless heap, the severed head's lips still working 'please' as it swings like a lantern, dropped onto its own body · KITS: KD.fistLead + KD.move (sweep, grab), KD.anchor (Faris's hand on the skull), s.spinePull (by Faris's front hand, 18 discs, whip), own still-moving mouth on the severed head, KD.sfx begging type, KD.manga 'bwr' · by D · F1 LADDER (14:32, I, coord-approved 13:05): the pull at HIGH and up only; XT Faris never drops it: the head held out at arm's length on its dangling spine, the d58W eye, the mouth still on please at the last frame, the discs dripping (Faris an arm at the edge); VH the head dropped on the boneless heap, the back open, the slack wet face, rolled; H the head tossed down on the floor beside the heap, face to camera, the dry face, rolled the other way; M no pull: the head yanked back and let go, out cold on his knees, X eyes; L shoved over onto his backside, stars; VL Faris's hands touch his head and he faints, alive (the beanie off); Faris steps off before the low closes; the card moved earlier · by I
- fists.one-inch · EPIC · CORE: the one-inch punch doesn't move him an inch, all of it goes THROUGH him: he never moves, his back blows out and everything behind him explodes in a cone · MOTION: Faris points past him to ink in a stack of whisky barrels and a bottle shelf at his back; he laughs, spreads his arms, pushes his chest out; Faris sets his fist one inch from it and throws the real Jab with no wind-up and no lunge, holds it there, draws back, a small bow · CAMERA: the cast in the trigger, a low two-shot on the laugh, a macro on the inch with a ruler tick (1 INCH), silence, a full-frame x-ray as the shock goes through him, a wide on the cone behind him, back to the man who never moved, the fold · DEATH: a see-through hole through the chest (rib stubs round the rim), the back blown out in a cone of blood, gibs and bone that wrecks the barrels (staves, whisky pouring) and bottles and sprays the wall; he stands arms out, looks down at the hole, his ribs crack and he folds straight down like an empty suit · KITS: castInk 'point' (back hand, straight line, centre landing) + castInkOut 'snap', own breakable barrel-and-shelf set piece, KD.fistLead + KD.move (jab at k 0.5, no lunge), s.holeThrough, s.xrayFull, s.ribsCrack, own wall spray cone, whisky drops, s.hush lifted on the punch · by D · F1 LADDER (14:32, I, coord-approved 13:05): it goes through him at HIGH and up only, and he never falls; XT dead on his feet, the arms dropped, the head rolled back, the d58W eye, blood from the mouth, the fist's print round the hole and the back blown out (a torn exit with the broken ribs out of it); VH rolled, the cone across the frame (the wall spray, the smashed barrels and shelf), his dead face at the left edge; H from his side, still standing, the print, the exit and the wall cone all dark (no red), the dry face, rolled the other way; MEDIUM and below it does not go through: M knocked back off his feet into the barrels and sat against them, out cold, X eyes; L knocked onto his backside, stars; VL it tickles (HEE HEE), his knees go and he sits down, dazed; the visor knocked off at the punch; Faris walks off before the last close; the card moved earlier · by I
- fists.freight-train (FREIGHT TRAIN) · EPIC · CORE: one punch the whole length of the map: the game's FREIGHT TRAIN string ends in the Superman Punch, and in the kill cam the punch never stops; he is carried on the fist like a cow-catcher through everything in the way, each thing harder than the last (glass, wood, iron), into the wall; the glass and the splinters stay in her and her drips fall behind the train in a dotted line like railway sleepers · MOTION: the real FREIGHT TRAIN string (jab, jab, then the Superman Punch, lungeX 6.5, the longest lunge in the game); in the trigger Faris sweeps one hand down the line and inks a glass pane, a picket fence and an iron door into it; then he runs with his fist buried in the man's gut, through the pane, the fence and the door, and into the wall, holds him there, and pulls his arm out · CAMERA: the cast down the line in the trigger, a tracking shot running beside them like a train passing, a crash on each layer, a manga frame on the wall, a slow pull back down the tunnel of broken things · DEATH: cut to ribbons by the glass and studded with the fence's splinters, all riding her bones (no RESTING family; swapped on KIT-BODY's review from a femoral jet, ARTERY being RESTING); pinned on the fist against the cracked wall, then she slides down the stone into a slumped sit, a smear above her; MEDIUM shards and splinters in her clothes, no cuts or blood; LOW out cold with stars; VERY LOW a puff at the wall · KITS: KD.move dashpunch, castInk 'sweep' (one long straight line, staggered landings) for s.pane + s.fence 'picket' + s.door 'iron' (G.crash, F.smash, D.through) + castInkOut 'flick', s.el WALL (the castle tower stand-in), own stuck glass shards + wood slivers riding the bones, drips, own dotted 'sleepers' on the floor, own wall crack star, the kit's random break words muted (they could land on the gold name tag) with own words set low at the floor · by I (replaces AIR JUGGLE: speedsabre.pinball owns air juggles, laser.keepy-uppy owns head keepy-uppy) · F2 LADDER (15:01, I, coord-approved 15:14): HIGH and up the whole line into the wall; XT slid down the cracked wall, cut to ribbons, the splinters in her, a long shard of the pane through both cheeks, her d58W face (the headphones knocked off by the glass; the wall's crack star kept off her); VH rolled, low down the sleepers of her blood (big at the lens) to her dead face at the wall; H tipped over on her side at the wall's foot, the cuts dark, the dry face; MEDIUM the train stops in the glass: out cold in the broken pane, X eyes; LOW it stops in the fence: sat in the splintered pickets, stars; VERY LOW the glass holds: BONK, she bounces off it and sits down, dazed (no puff); Faris walks back down the line before the closes · by I
- fists.monument (MONUMENT) · EPIC · CORE: the perfect uppercut deserves a monument: the knockout is set in marble at its best frame, in mid-air, standing on the stone arc of its own spray · MOTION: the real Jab, Jab and Uppercut (LAUNCH!) lift him off his feet, head snapped back, arms flung, a spray of blood, spit and sweat arcing off his mouth back down to the floor; at the top of the lift marble runs from his chin along his bones and on down the arc of spray, and he stays there, held up on it; Faris lands, walks round him, casts a plinth under the arc's foot with his hand (a plaque: THE PERFECT UPPERCUT), leans an elbow on it and poses like a tourist; a pigeon lands on the upturned chin · CAMERA: the uppercut low at full speed, the hold as the stone runs (only he turns, the world keeps its colour), a slow dolly round the hanging statue, the plaque in close, a wide poster with the statue against the sky · DEATH: PETRIFY (PREFERRED, the fists page's one petrify, films and mids together; marble from the chin along the skeleton, 'stay'; unlike pistol.mid-scared-stiff (fear, before the hit), pump.mid-stuck-the-landing (a landed pose) and hammer THE FOUNDATION (concrete): here the KO frame itself is kept, limp and in the air on the arc of his own spray, never a landed or athletic pose; not the "stream holds the body up" trap, which is live fire juggling a body: this is a petrified splash used as a sculptor's support); XT the arc is red-veined marble and a crack at the jaw weeps real blood down the stone; H darker; MEDIUM the arc is spit and sweat in white marble, no blood; LOW the same, carved stars round the head; VERY LOW he blows away as grains and the empty arc stands · KITS: KD.move jab/uppercut, s.petrify (marble, from 'head', end 'stay'), own stone spray arc (seeded droplets set into a stone ribbon), castInk 'flick' of the plinth + plaque (in-world text, never mirrored), own pigeon · built on the backyard export (coords 'export'), victim Hiba · by I · F2 LADDER (15:01, I, coord 15:14 material change): no stone and no marble any more (pistol SCARED STIFF's), and no verdigris (scythe KNELL's): she is cast in fresh polished bronze from the chin down (a sheen down every limb, the casting seam down her face), held up on the cast spray; XT tight on the bronze face, the seam split along the jaw the uppercut broke, the bronze lips of it bent out, her blood welling out of it down the throat and chest, her real glazed d58W eye left in the metal (EXTREME broken teeth in the split, a pool under the plinth); VH rolled, the brass plaque THE PERFECT UPPERCUT right at the lens, her face above with the pigeon on her chin; H the statue toppled off its arc onto the grass with a clang, the dry eye; MEDIUM no bronze: down flat on the grass, out cold, X eyes; LOW sat, stars, the pigeon on her head; VERY LOW only her shoes are cast: she stands stuck to the spot, blinking (no sand-away); the plinth and the tourist routine only where there is a statue · by I
- fists.jackpot (JACKPOT) · EPIC · CORE: he is a one-armed bandit: Faris pulls his arm like the lever, his eyes and mouth spin like three reels, three punches stop them, and the second pull pays out until he is the payout · MOTION: the real Grab takes his wrist and hauls the arm down like a slot lever (a clunk, a whirr); his left eye, right eye and mouth spin as reels (cherry, bell, lemon, BAR, 7); the real Jab stops the left eye on a cherry, the Cross the right on a lemon, the Hook the mouth on BAR: no win, a sour buzz; Faris pulls the arm again: Jab 7, Cross 7, and the real Uppercut stops the mouth on 7; bells, his outline lights up like a cabinet's bulbs, and coins gush out of his mouth in a torrent; his belly bulges and clinks as he fills, and he bursts into the coin pile itself · CAMERA: the lever pull in close, the three reels in a tight face shot with each stop on a punch, a comic sag on the miss, then the lights and a crash zoom out on the payout, the pile in a low wide · DEATH: GOLD / COINS (OPEN; choked on his own payout, then burst into coins, s.coins); XT blood in the torrent and teeth among the coins, the last coins come out red; H darker, fewer teeth; MEDIUM clean bright coins, he folds into the pile; LOW coins and stars, cartoon $ eyes; VERY LOW a puff and a shower of coins; FINAL IMAGE: a heap of coins where she stood, the last coins still sliding down its flanks, her cat-ear hat dropped on top, and Faris flipping one off his thumb into his pocket (built on the saloon export, coords 'export'; victim Fida; the second spin in three live comic panels, one per reel) · KITS: KD.move grab/jab/cross/hook/uppercut, own reel eyes + mouth, own cabinet bulbs, own coin torrent (seeded particles that settle into a pile), s.coins for the burst · by I · F2 LADDER (15:01, I, coord-approved 15:14; ledger grep: no gilt kept, the coins stay hers: from the mouth and out of the split belly, unlike smg KING'S RANSOM's gilding and laser's casing): the second spin pays by level; HIGH and up 7 7 7: gorged on the coins, the swell splits down her trunk (sternum to navel) and pays out the rest with her blood, she sags onto her knees with the head lolled back; XT her real dead face, the d58W eyes with the stopped red sevens printed in the glazed irises, the jaw hanging off its hinges with coins and broken teeth in it, blood out of it, the split belly; VH rolled, low across the coin flood (coins big at the lens); H over on her side on the heap, the dry face; MEDIUM BAR BAR BAR: flat on her back, out cold, X eyes; LOW two cherries: three coins spat out, sat, stars; VERY LOW nothing pays: she pats her empty pockets and sits, dazed (no puff); the cat ears flown to the top of the heap; Faris off before the closes · by I · 8+ UPGRADE (27 Oct, I, coord-approved; built 27 Oct ~04:40): the second pull DISLOCATES the lever arm (POP; the empty socket dents in, the bone's head bulges below it, the arm hangs half as long again after), which is why it pays; the eye reels roll over from sevens to skulls; the mouth jammed with coins; coiled gut loops out of the split sag over the heap; the final low close holds the split belly, the guts over the coins, the coin-jammed face with skull reels and the heap with her hat, with Faris at the edge thumb-flipping the last coin toward his pocket (he no longer walks off); MEDIUM pays clean coins, flat out, X eyes; VERY LOW the lever jams (JAM) and she sits, dazed; body-light; fewer live coins (perf fx 97 peak) · sheet _tools/sheets/58k_fists8_jackpot.jpg · RE-SHEET FIX (27 Oct ~06:30, coord re-score): the coin-slot split bigger and gaping (a wet cavity, coins in its lips), two gut strands (coiled over the heap and spilling down its front toward the lens); Faris cropped to his arm and the flipped coin at the edge
- fists.knock-the-stuffing-out (KNOCK THE STUFFING OUT) · EPIC · CORE: the idiom made literal: every punch knocks some of the stuffing out of him, and he empties into a plush toy's sag · MOTION: the real FLURRY string in three volleys, then the follow-up Haymaker; the first jab puffs a tuft of cotton batting out of his ear; with each volley more of him turns plush (stitched seams run up his limbs, a patch, the seams start to gape) and stuffing is knocked out of his collar, cuffs and seams, an antique teddy's materials in turn (cotton batting, then wood wool, then sawdust, each wetter and redder than the last); he sags and thins as he empties and sits down hard like a teddy on a shelf, legs straight out; the haymaker splits the side seam and the last of the batting tumbles out in heavy clumps; he slumps forward over his own legs, arms limp, head lolled, button-eyed (built on the castle export, coords 'export'; victim Chotu); a tuft drifts onto Faris's crown and he blows it off · CAMERA: a tight two-shot that pulls back a step with each volley as the drift of stuffing fills the frame, a manga panel on the haymaker, the teddy sit low and wide · DEATH: STUFFING (PREFERRED; s.stuffing once per stage, kind + seams; plush-toy stuffing only: never a pillow or a feather burst (ice.mid-hoarfrost owns the pillow-burst and feathers), never straw or burlap (laser.scarecrow); nothing grows inside him; unlike pump.dollhouse: a real man in the arena, not a rag doll in a realm); XT the batting red-soaked and dripping, the sawdust clotted dark; H darker; MEDIUM white batting and pale wood wool only; LOW white, stars; VERY LOW white puffs · KITS: KD.move flurry/haymaker, s.stuffing x3 (cotton, sawdust; wood wool as an own fibre look), own tufts from the ear / collar / cuffs, own teddy sit · by I · F2 LADDER (15:01, I, coord-approved 15:14): the headband knocked off by the first jab; HIGH and up the haymaker splits the side seam and his real guts come out with the red sawdust (s.gutsSpill at VERY HIGH and up); XT slumped empty over his straight legs, half his face still his (one real d58W eye, the other a red button torn out of its socket hanging on its thread, the mouth stitched half shut bleeding through the stitches); VH rolled, low along the wet trail (clumps and a loop of gut big at the lens); H emptied and flat on his back like a toy, the dry eye and the button on the face; MEDIUM stitched but still full, sat like a teddy, out cold, X eyes stitched in thread; LOW a few tufts out of his cuffs, sat, stars, his own dazed face; VERY LOW only the first tuft from his ear: still himself, he stares at it, dazed (no puff); Faris walks off before the closes · by I
- fists.the-brink (THE BRINK) · RARE · HAZARD (any) · CORE: he drives Faris back to the edge of the map's hazard, and Faris was only waiting for him to lean · MOTION: the victim's real Grab takes Faris by the collar and he bulls him backwards across the floor, Faris's heels skidding and digging; on the lip Faris's heels stop with the hazard right behind them; the victim grins and leans in for the last shove; Faris sinks his hips and the real Suplex (SUPLEX!) uses the man's own lean to carry him over Faris's head backwards into the hazard; Faris rises out of the bridge on the lip and smooths his collar without looking back (no windmilling at the lip: sawedoff.the-nudge owns it; here Faris is the one at the edge and never wobbles) · CAMERA: a side-on track with the drive, the heels at the lip in a low close with the hazard sharp behind them, the suplex arc slowed at its top, the hazard's own beat, then Faris in the foreground with the hazard behind him · DEATH: the hazard's own, crafted per kind (built on the rooftops DROP: the fall, the alley far below, and the body's landing seen from the lip; spikes, liquid, fire, electric, a creature, crushing machinery each get their own beat on P1.1); MEDIUM and LOW per hazard without wounds (a fall: a dust plume and a distant thud; LOW stars rising from below); VERY LOW a puff at the hazard · KITS: KD.move grab (the victim's), throwback, s.el DROP (rooftops) and the hazard kinds via s.el on P1.1 · built on the rooftops export at roof A's right edge (the nearest DROP through s.el; the fall and the landing in live comic panels so the main frame never leaves Faris), victim Nitha · TRIGGER FIX (04:15): hazard tag dropped (the film stages its own fall), needs.kinds FLOOR + DROP; only an edge at the fight's level whose fall ends ON GROUND (the floor under it is the landing, so the XT camera always finds her); stage58 stages a right-hand roof edge with ground below and a roof of level floor behind it, and skips maps whose drops go into the void (canyon, castle, saloon, retro, deep) · F2 LADDER (16:02, I, coord-approved 16:50): own alley dressing under the edge (the stones, a wall lamp's warm pool, a dumpster with its lid thrown back, rubbish bags, a fire escape halfway down; all in 'bg', behind her); HIGH and up she lands across the dumpster's far end, folded backwards over its edge, the spine snapped at the small of the back (a vertebra out through the split), the legs in the bin; XT her d58W face upside down on the stones under the fold, blood out of the mouth and nose running into her hair, a pool; VH a painted insert straight down from the lip, Faris's heels on the edge at the bottom, the alley between the walls far below and her dead face turned up at us; H slid off onto the bags under the lamp, lying back, d58D, lit; MEDIUM onto the fire escape halfway down, X eyes; LOW into the dumpster, sat up in the rubbish, stars; VERY LOW Faris catches her by the collar as she goes over and drops her sitting on the roof, dazed (no puff) · F2 FIX (16:09, I, coord 16:10 accepted): the vertebra out through the split drawn bigger and the XT framed wider so the face and the bone both read · by I · 8+ UPGRADE (27 Oct, I, coord-approved; built 27 Oct ~04:40): the invented alley and dumpster are GONE; she lands on the map's REAL hazard (brief §3, ruling 26 Oct 03:00): the nearest real ledge below and beyond the lip (s.els DROP, the next roof's near edge: roof B's left edge at home, 85 out, 110 down), folded backward over it (legs along its top, the back broken over the corner with a vertebra and its spur out through the small of it, the rest hanging down its face, the dead face upside down); a SHARP element at the landing puts the point out through her belly; no ledge: the wall's foot; the dolly zoom on the heels at the lip (fists device 3 of 4), a vertical track down, a 0.2x crash on the fold; XT a painted low angle: her folded body big in the foreground, Faris small on the lip above smoothing his collar (never Faris with the drop behind him); VH tight and rolled on the hanging face and the bone; H on her back on the ledge top, d58D; M flat out there, X eyes; L sat up there, stars; VL hanging off the lip by her fingers below Faris, dazed · sheet _tools/sheets/58k_fists8_the-brink.jpg · RE-SHEET FIX (27 Oct ~06:30, coord re-score): the painted XT's dead face reads UPRIGHT (the neck snapped back so the head stands up against her shoulders, looking out at us), the fold more extreme (a hairpin: the legs folded back down over the edge in front, the heels round toward her head, the skin bunched at the fold), the vertebra spur nearly twice the size
- fists.slam-dunk (SLAM DUNK) · RARE · CORE: basketball with a body: dribble, take-off, dunk, and the net takes him by the neck · MOTION: the real HAMMER DOWN string: the Axe Kick spikes him into the floor and he bounces up (the game's real floor bounce); Faris slaps him back down by the back of the head twice like a dribble, each bounce lower; in the trigger Faris snaps a backboard and rim into the air with his back hand (castInk 'snap'); he gathers the man under one arm, two steps, a leap, and stuffs him down through the rim; his body goes through and the net closes under his jaw; Faris hangs off the rim one-handed for a beat like a dunker and drops off · CAMERA: courtside low, the dribble bounces in rhythm, the take-off slowed, the dunk from under the rim, the swing of the rim after · DEATH: HANG (OPEN; a hoop, not a throat grip): hanged by the neck in the net, kicking, then still, swinging gently with the rim; XT the face purples and a nosebleed drips through the net; H purple; MEDIUM stuck in the hoop by the shoulders, out cold, legs dangling; LOW stars and cartoon boings on the dribble; VERY LOW he puffs through the net · KITS: KD.move axekick (HAMMER DOWN), castInk 'snap' of an own backboard + rim + net prop (the mesh deforms round the head), own dribble bounces · built on the castle export (coords 'export'), victim Fayiz; he is stuffed down through the rim feet first (superseded below: never by the neck) · F2 LADDER (16:02, I, coord 16:50 rework: no net or cord round the neck, §9 04:59): driven down through the hoop feet first; HIGH and up he sticks halfway, the rim clamped round his ribcage and crushed into it, the ribs burst out round the iron, the net shredded round his legs (the hoop now behind him); XT tight on the d58W dead face above the crushed rim, blood out of the mouth and nose; VH rolled, the whole of him stuck in the rim, torn red strands at the lens; H the rim tears off its bracket and he lies on his back under the hoop with it still crushed round his chest, d58D; MEDIUM straight through, the net torn open, sprawled under it, X eyes; LOW dropped into the net and stuck sitting in it, stars; VERY LOW he bonks off the rim (CLANG) and sits on the stones, dazed (no puff); Faris walks away before the closes · by I
- fists.hit-me (HIT ME) · RARE · VICTIM ROLE · CORE: the strongman's dare: he slaps his own stomach and says hit me, as hard as you can; Faris does, and the punch knocks everything out of him through his skin, leaving a husk so light it blows away like tumbleweed · MOTION: after a cheap shot in the gameplay he plants his feet, puffs his chest, slaps his belly twice and beckons (HIT ME, in-world); Faris rolls his shoulders, sets his feet and throws the real DELAYED HAYMAKER (the held wind-up, then POW!); the shock goes through him and out of every pore at once in a red mist round his whole outline, like a sponge squeezed in a fist; he dries where he stands: the skin to bark-brown, the limbs thin, the puffed chest sags and crinkles, the eyes sink; Faris leans in and blows on him, and the husk lifts off its feet and cartwheels away across the saloon boards like tumbleweed · CAMERA: the dare in a cocky two-shot, the wind-up held in a low hero angle, the impact frame with the mist halo, a slow push in on the drying face, the blow, a long low tracking shot after the tumbling husk · DEATH: HOLLOW HUSK (PREFERRED; s.hollow how 'pores', end 'blow'; swapped on the coordinator's clash check from an implosion (thammer.obliterated) and on KIT-BODY's review from a 'crack' end (pistol.mid-hollow-point's final image); an inflate-and-pop is the swell-and-burst trap (fists.seven-points); here nothing drains through a hole and nothing cracks open: the pores mist and the husk blows away); XT the mist is blood-red and spatters the floor round him in a ring; H darker; MEDIUM the tool's dark smoky mist, no blood; LOW / VERY LOW the tool's soft path (a pale wisp leaves him, he faints) and the faint blows away as a puff · FINAL IMAGE: the husk tumbling away into the distance across the boards, and Faris watching it go with his fist still out · KITS: KD.move haymaker (DELAYED HAYMAKER), s.hollow (pores, blow), own belly slaps, own tumbleweed roll (the light husk carried along the floor) · built on the saloon export (coords 'export'), victim Chotu; the dare plays in the lead (two shrugged jabs, the belly slaps, HIT ME) · F2 LADDER (16:02, I, coord-approved 16:50): no husk, no drying and no tumbleweed any more (pump TUMBLEWEED's, flamer JERKY's), and no outline sprayed on the wall (a body silhouette in blood is pump CORNERED's, TRAPS 03:29): the haymaker bursts every vessel in him at once; HIGH and up he stays standing, dead on his feet, the skin mottled purple-black, blood beading out of every pore and running down him; XT tight on the face: the eyes filled red and half-lidded, the pupils rolled up, red tears, blood from the nose, the ear and the open mouth; VH rolled, low past his feet, the red mist settled in a ring on the boards round them, blood at the lens; H folded down sat where he stood, the mottling dark, d58D; MEDIUM thrown flat, X eyes; LOW winded onto his backside, stars; VERY LOW the punch is pulled an inch short: he flinches and his knees go, kneeling, dazed (cheap per coord 16:01: solid blotches, no gradients or filters) · F2 FIX (16:09, I, coord 16:10): VH re-staged (dead on his feet stays XT's): he keels over backwards onto the boards, the mottled body lying in the settled ring of mist (the ring re-centred on him), low and rolled; the blood runs pool short once he is down · by I · 8+ RE-DEATH (27 Oct, I, coord-approved): RESTING exemption, COORD 27 Oct: CRUSH, his own 1000 LB barbell act is the concept (no barbell or weight drop anywhere in the ledger; LEAD POISONING's weight is lead inside him, thammer FORGE's anvil is a tool, not a fall); the mist / vessels death is retired (beam DEAD SEA owns red mist out of every pore) · the strongman hoists his circus barbell (two riveted iron balls, 1000 LB) one-handed, slaps his belly: HIT ME; the Delayed Haymaker's wind-up held until the barbell arm quivers and sags; POW (0.2x): the fist to the wrist, the barbell jerked up out of his hand; on his back he sees it coming (A's TERROR); one ball lands exactly where the fist went and sinks through him to the boards: the belly pinched flat either side of the iron, bulging round the rim and splitting in layers, ribs out above it, the ring of blood squeezed out on the boards; the second ball thumps down and grinds the first deeper; Faris blows on his knuckles and walks out · XT low and rolled so the face reads upright: the bulging bloodshot eyes, the iron in him, the saloon; VH floor level beyond the second ball; H the bar across his chest, a dark crush, d58D; M an inch from his head, X eyes; L it pins him, winded, stars; VL the punch only rocks him, he staggers with the barbell swaying and drops it behind him · built 27 Oct ~05:15 · sheet _tools/sheets/58k_fists8_hit-me.jpg · RE-SHEET FIX (27 Oct ~06:30, coord re-score): the iron sinks IN: the trunk outline pinched down into the ball on both sides, the belly split at the rim with the gut squeezed out sideways onto the boards in front of him; the falling-shadow push lowered so he stays in frame
- fists.kidney-stones (KIDNEY STONES) · RARE · CORE: the punch boxing outlaws: two shots to the kidneys from behind, and his kidneys answer with stones that keep growing until they come out through him · MOTION: his real Haymaker whiffs as Faris slips it and carries him half round with his back open; Faris's real Gut Punch digs into the right kidney, the real Hook into the left; he arches with both hands pressed to his lower back; an amber glow crawls under his shirt; the first cluster of amber prisms stabs out of his lower back, then out through the belly, up the spine to the shoulders and at last out of his mouth; he sets bent double in a thicket of amber stone, one hand still on his back; Faris rubs his own lower back in sympathy and walks off · CAMERA: the slip over Faris's shoulder, the two body shots tight in profile, the glow under the shirt in close, a crash on each cluster, a slow push round the stone man · DEATH: CRYSTALS (OPEN; s.crystallize gem 'citrine', clusters from the two kidney points first, end 'stay'; unlike knife RED ICE (icicles from wounds) and beam GEODE (cracked open): grown from inside, amber, from the kidneys, ending in the bent-double posture); XT a ring of blood at each base and blood running down the prisms; H dark rings; MEDIUM grown out of the skin, no blood; LOW the same, stars; VERY LOW a burst of glitter · KITS: KD.move haymaker (his) / lowpunch / hook, s.crystallize (citrine, points: the kidneys) · built on the rooftops export (coords 'export'), victim Fayiz · by I · F2 LADDER (15:01, I, coord 15:14 material change): no amber any more (pistol IN AMBER's): the stones are a jagged calcium mineral, chalky white-yellow clusters (s.crystallize own colours) with urate needles bristling round every base where it breaks the skin; the visor knocked off; HIGH and up he sets bent double in the thicket; XT the stones out of his mouth forcing his jaw wide and splitting the lips, the glazed d58W eyes, blood round every base and down the stones; VH rolled, from low under him, the stones at the lens, the dead face above; H the stones gone dull and dark, toppled onto his back round them, the dry face; MEDIUM only the two kidney shots: on his side clutching his back, out cold, X eyes; LOW one small stone pings out onto the roof, he sits, stars; VERY LOW he passes a tiny stone into his palm and stares at it, dazed (no glitter-away) · by I · F2 FIX (15:08, I, coord 16:50): the clusters kept off his face (four points on the torso, no cluster from the mouth, the head craned up out of the fold); the jaw forced wide with this kill's own chalky stones packed in it, the d58W eyes readable; VH re-staged low under him, the belly stones at the lens and the face above · by I
- fists.coconuts (COCONUTS) · RARE · MULTI-VICTIM (2) · plays only on a real fists multi-kill · CORE: two of them, two hands, one clap: their heads knock together with the hollow clop of two coconut halves, and stay together · MOTION: the two close in from both sides at once; Faris's real Grab takes a head in each hand, draws them wide apart like a man about to clap, and claps them together with a hollow wooden clop, then again, clip-clop, like coconut halves; they lean in forehead to forehead and stay standing as an A-frame; Faris ducks out from under the arch · CAMERA: symmetrical centred framing, the draw-apart wide, the clap in a split manga double panel, a ring wave, the A-frame from low · DEATH: a SKULL exemption (the clap IS the concept) with no skull or brain ever shown: the heads clop like coconuts and shiver (visible tremor rings; no bell: hammer.high-striker rings a bell with a skull), XT dents in both foreheads and a thread of blood from each ear; H darker threads; MEDIUM a hollow BONK, both out cold leaning together; LOW a cartoon double ring with stars round both heads; VERY LOW a puff each · KITS: KD.move grab (two-handed), own tremor rings + clop, own A-frame lean (two bodies balanced on each other) · built on the backyard export (coords 'export'), victims Fida and Nitha; the clap is up and in front of Faris, clear of his crown and name tag · F2 LADDER (16:02, I, coord-approved 16:50): the second clap fuses their caved foreheads; after the let-go they stand a beat, then topple into each other (each lean solved from its own pose so the heads meet exactly); XT tight on the two foreheads crushed into one another, a jagged crack of blood down the seam, both d58Xeye faces, the eyes forced out on their cords; VH rolled, low under the arch between their legs, the d58W faces meeting above, grass at the lens; H sunk to their knees together, still propped forehead to forehead, d58D; MEDIUM the standing arch, X eyes on both; LOW sat back to back propping each other, stars; VERY LOW a bonk, they sit apart facing each other, dazed (no puffs) · F2 FIX (16:09, I, coord 16:10): Faris walks right out of the closes after ducking out (160 px), so the VH (and VL) hold only the two of them · by I
- fists.keelhauled (KEELHAULED) · RARE · UNDERWATER (The Deep) · CORE: the pirates' punishment: dragged under the sunken galleon's keel from bow to stern, over the barnacles, until his air runs out · MOTION: the real Grab takes his ankle; Faris swims down under the wreck's keel and drags him along its barnacled length, bow to stern; his bubbles stream, then thin, then one last bubble goes up · CAMERA: low beside the keel in the gloom, the barnacles sliding past, his bubbles in close, the last bubble rising to the surface light · DEATH: DROWN (OPEN; the barnacles cut and scrape, nothing is flayed: PEEL is RESTING); XT a red ribbon of barnacle cuts unspooling in the water behind; H darker; MEDIUM his clothes shredded to rags, he drifts off out cold; LOW stars; VERY LOW bubbles and a puff · KITS: KD.move grab, s.el (the wreck's keel on The Deep), own barnacle rasp + bubbles · built on The Deep's export (def.arena 'deep', coords 'export'): the channel under the wreck's hull (its underside at y 307), victim Amjad · F2 LADDER (18:45, I, coord-approved 16:12): a stern lantern still burning on the wreck (a warm light on him, never black); Faris swims on up and out of the closes after the let-go; XT he rolls over face up drifting down into the lantern light, the back torn open in red stripes with the ribbons of skin streaming up off him, the d58W drowned face (glazed, the lips blue, the mouth hung open); VH he floats up against the hull into a pocket of trapped air whose silver underside mirrors him: his drowned face and its reflection face to face (no roll); H he sinks a little and turns upright, kneeling in the open water under the lantern, the arms floating up either side of his face, d58D; MEDIUM drifting face up in his rags, X eyes; LOW tumbled loose head over heels, upright, cheeks puffed, stars; VERY LOW the barnacles only took his shirt (left on a barnacle): he paddles off, dazed (no puff); cheap per coord 16:01 (fewer bubbles, clouds and drops) · F2 FIX (19:07, I, coord 18:56): the wounds drawn ON him (raw gouges across his back and thighs, the skin rolled back pale at the edges) with fewer, shorter, dark shreds trailing from them (no loose pale strips); a crafted drowned face at XT and VH (the drowned pallor, half-lidded glazed eyes rolled up, the mouth hung open with blue lips, the last bubble leaving it), so the mirror shows it too; the lantern's warm light laid on his face; XT framed wider to hold the face and the wounds · (19:20, coord 19:17 polish: the gouges laid flat inside his outline as thin slanted cuts with rolled pale edges, the shreds shorter) · by I
- fists.death-mask (DEATH MASK) · COMMON · remake of the old GROUND POUND (its slams and growing print kept; the death re-crafted) · CORE: slam, slam, slam, and the floor keeps his face: each slam prints it sharper, until the print is perfect and his own face is left blank · MOTION: the real Grab takes the back of his head; three real Slams drive his face into the floor; after each, a top-down insert shows the print (a smear, a blur, then a clear face, eyes and mouth open); on the third he is lifted away with a smooth, blank head; Faris peels the print up off the floor like a transfer, a thin paper mask of the face, and holds it up beside him · CAMERA: side-on slams with a floor-level crash, the top-down insert after each slam, the lift in close on the blank head, the mask held up to the lens · DEATH: PAPER / PAINT (OPEN; the face transfers to the floor and comes up as paper; no flaying, PEEL is RESTING; unlike ice BIRD STRIKE's face print hanging on an invisible pane: here the print takes the face off him and becomes a mask); XT the print in blood, his blank head smeared red; H darker; MEDIUM a grime print, the blank face clean; LOW the same, stars; VERY LOW a dust print, a puff · KITS: KD.move grab/throwslam, own floor print + top-down insert (s.panels), own paper mask prop · built on the castle export (coords 'export'), victim Hiba · F2 LADDER (16:02, I, coord-approved 16:50): no blank head and no paper mask any more (the blank head was NOFACE): the face stays on her, ruined, and its print stays on the stone (laid flat in perspective, over the spilt blood); XT lifted by the hair, bent over the print on her knees, the pulped d58W face (swollen shut in purple, the nose flattened into the face, the teeth knocked out of the open mouth) dripping onto its own perfect blood print below, Faris only an arm and an edge; VH rolled, low across the stones, the print big at the lens, her dead face on the stones beyond it; H dropped onto her back by the print gone dark, d58D; MEDIUM one slam, a smear, slumped back on her knees, X eyes; LOW one slam, sat, a red nose, stars; VERY LOW the slam stops an inch short (STOP) and she faints on her back, the knees up, dazed · by I
- fists.up-top (UP TOP) · COMMON · renamed from LEFT HANGING (coordinator 24 Oct: rotting on his feet in a held pose is pump.mid-curtain-call; 'left hanging' was also SLAM DUNK's wording) · CORE: he holds his palm up for a high five, Faris leaves him hanging and knocks him apart instead, and the high five comes at the end, to the last piece of him · MOTION: in the gameplay he lands a lucky hit, whoops, and turns to Faris with his palm up (UP TOP!, in-world); Faris looks at the palm, looks at him, and answers down low: the real Low Kick buckles his leg, then the real Hook lands on the jaw (too slow); puzzle seams race over him from the jaw and he pops apart into jigsaw pieces that tumble into a pile, out from the hit, the raised hand's pieces last; the hand piece hangs in the air for a beat, palm still up, then drops; Faris catches it, finally gives it the high five, and clicks it onto the top of the pile like the last piece of a puzzle · CAMERA: the raised palm in the foreground with Faris behind it, the low kick and the hook side-on, the seams in close, the pieces raining, the lone hand piece in the air, the high five in close, the pile low and wide · DEATH: JIGSAW (PREFERRED; KIT-BODY's pick, the 3rd use: s.jigsaw order 'hit' from the jaw, the raised hand's pieces timed last (gap 0.05); he falls apart, he never stands in a held pose); XT red insides and bone stand a beat in the pieces before they fold; H darker; MEDIUM the tool's hollow pieces, no blood; LOW the tool's scrambled-puzzle gag, stars; VERY LOW the pieces poof · FINAL IMAGE: the pile of puzzle pieces with the hand piece clicked on top, palm up, and Faris's palm still raised from the high five · KITS: KD.move lowkick/hook, s.jigsaw (order 'hit', at the jaw; the hand pieces last), own lone hand piece + high five, own UP TOP bubble · built on the saloon export (coords 'export'), victim Amjad; the raised forearm is lifted out of the jigsaw tool's pieces and drawn by the kill so it can hang, fall and be caught · by I · F2 LADDER (15:01, I, coord-approved 15:14; ledger grep: unlike thammer CURVEBALL's red insides standing then folding, golden THE FLAT-PACK's meat faces at every seam and the other jigsaws: here the pops stop at his waist and the face pieces fall out round the eye while the hand is still held up): HIGH and up the half of him above the waist stays standing on the meat-and-bone of his popped legs, the palm still raised (the tool's upper pops refused, never a ragdoll); XT the face cracked along the seams, the jaw quarter out onto meat with the teeth still in it, the d58W eye on its quarter, blood down from the gap; VH rolled, low over the pile, his pieces big at the lens (one with his eye); H the standing half gone over onto the pile, the dry eye; MEDIUM the seams only cut his skin: flat out, X eyes; LOW two pieces chip off his elbow, sat, stars; VERY LOW Faris finally gives him the high five and he faints happy, dazed; Faris leaves the hand hanging and walks off before the closes · by I · 8+ RE-DEATH (27 Oct, I, coord-approved): RESTING exemption, COORD 27 Oct: JAW / TEETH, the jaw landing teeth-up in his own raised palm and clapped there by the high five is unlike every jaw-off in the ledger (minigun REELED IN, golden THE LOOTER, sniper THE BAIT, knife BEAR HUG, pump COUNTDOWN); the jigsaw is retired (sawedoff.mid-scattered owns the pieces); no 'too slow' (cluster.mid-too-slow) · UP TOP!, down low (the Low Kick), then the Hook takes his lower jaw clean off: it spins up trailing teeth and a ribbon of blood and lands teeth-up in his own raised palm; he goes over stiff with the arm locked up holding it; Faris looks at the hand and finally gives it its high five: CRUNCH, the jaw clapped between their palms, teeth scatter in a little arc, one bouncing toward the lens, the dead arm folds across his chest with the jaw in his fingers · XT: the jawless dead face (upper teeth over a dark wet throat, the tongue hanging, the cheeks split back with a striated muscle edge), the arm across the chest with the jaw in his hand, teeth on the boards, Faris's palm still up at the edge; VH floor level past the raised dead arm (it springs back up), rolled; H a dark jaw wound, the jaw on the boards at his shoulder, d58D, the arm still up, Faris leaves it hanging; M a split lip, flat with the arm up, X eyes; L spun onto his front, stars; VL he blocks with the raised hand and shakes the sting out on his feet, dazed · built 27 Oct ~05:15 · sheet _tools/sheets/58k_fists8_up-top.jpg · RE-SHEET FIX (27 Oct ~06:30, coord re-score): the victim owns the frame: Faris crouched back out of it with only his raised palm at the edge; the jawless face bigger
- fists.acid-reflux (ACID REFLUX) · COMMON · CORE: one gut punch brings his stomach acid up, and it doesn't stop at his mouth: it burns its way out of him from the inside and takes him down through the floor · MOTION: the real Gut Punch doubles him; his cheeks bulge and he retches once, a hissing yellow-green string; then the stomach glows through his shirt and the acid burns OUT: a hole opens in his belly from the inside, its edges curling outward and smoking, more holes bloom outward from it (the background shows through him), and the acid pours down his legs and eats a round, hissing hole into the floor round his feet; he looks down at himself and drops through it to the chest, then out of sight; Faris steps back from the smoking edge · CAMERA: the gut punch low in profile, the glow through the shirt in close, the belly hole opening outward, a tilt down with the acid to the floor, the drop through, the empty smoking hole in a top-down insert · DEATH: CORRODE (PREFERRED; read unlike ar.mid-cell at a glance: here the acid starts INSIDE him and eats outward, then through the floor, which takes him: s.corrode kind 'bile' from the belly point, own inside-out belly hole, own floor hole the body drops into; films may break platforms); XT holes to the bone with the background through them; H dark muscle, no bone; MEDIUM acid burns from the belly out, nothing comes off, the floor hole takes him whole; LOW / VERY LOW glowing goo that bubbles out of his shirt and the floor (VERY LOW sparkle), a cartoon drop through the hole with a whistle · FINAL IMAGE: a round, smoking hole in the floor where he stood, his hat on the rim, and Faris stepping back from the hissing edge · KITS: KD.move lowpunch, s.corrode (bile, at the belly), own inside-out holes, own floor hole + drop (an opening drawn into the floor at the body's feet) · built on the backyard export (coords 'export'), victim Mikku; the hole goes down through the floating island (superseded below) · F2 LADDER (16:02, I, coord-approved 16:50): no see-through holes and no floor hole any more (the corrode and the drop are gone): the acid comes up from inside; HIGH and up he drops to his knees, the head thrown back, the acid erupting out of his mouth in smoke, an irregular scorch on the belly (never a ring), a hissing acid pool; XT tight on the face: the lower face eaten to the bare jawbone and teeth, foaming, his d58W eye staring above it; VH rolled, low across the hissing pool to his dead face; H slumped forward on his knees, the face eaten, d58D; MEDIUM retches and goes flat, X eyes; LOW a hiccup of smoke, sat, stars; VERY LOW a green burp (BRAAP), sat back on his hands, dazed; Faris walks off before the closes · F2 FIX (16:09, I, coord 16:10): VH re-staged: he topples sideways into the hissing pool, lying in it with the eaten jaw turned up to us, low and rolled the other way, the pool bubbling round his head and at the lens (XT keeps him on his knees, the head thrown back) · by I
- fists.hitchhiker (HITCHHIKER) · COMMON · UNDERWATER (The Deep) · CORE: he hitches a ride on The Deep's giant turtle to get away, Faris climbs aboard, and the turtle never notices · MOTION: the victim grabs the turtle's shell and lies flat on it, cruising off, thumbing back at Faris; Faris swims up and climbs on; on the moving shell the real KNEE TRAIN (the grab and three knees); the turtle cruises over a hydrothermal vent, and the third knee knocks him off the back of the shell into its plume; he boils in it, blisters swelling and bursting into bubbles, and pours away up the plume as a churning cloud · CAMERA: wide behind the turtle, the fight on the shell tracked alongside at the turtle's slow pace, the vent's plume rising ahead, the fall into it, the boil in close through the shimmer, the turtle sailing on · DEATH: LIQUEFY (OPEN; KIT-BODY's pick: s.liquefy style 'boil' inside the vent plume, liquid 'water'; unlike the page's WRUNG OUT (squeezed out): he boils from inside; JIGSAW moved to UP TOP, and a last breath would be a 3rd drowning on the page); XT the blisters burst red and the plume runs red; H darker; MEDIUM the tool's water path, no blood; LOW / VERY LOW the tool's water balloon, a pop of bubbles, stars; FINAL IMAGE: the turtle swimming on with Faris cross-legged on its shell, and behind them the vent's plume churning red, then clearing · KITS: KD.move grab/pummelknee (KNEE TRAIN), s.liquefy (boil), s.el (The Deep's vent plume) + the turtle event · built on The Deep's export (def.arena 'deep'): an own turtle (the plate's turtle is painted) cruising the channel under the wreck over deep.vent.74, victim Mikku · TRIGGER FIX (04:15): hazard tag dropped (the film boils him itself), needs.kinds UNDERWATER + LIQUID · F2 LADDER (18:45, I, coord-approved 16:12 / 16:21): no lone skull and no liquefy pour-away any more: he boils whole where he hangs; the vent's red glow up the column (and as light on him), kelp beside the vent; XT tight on the boiled face and chest in the column: cooked red-raw, the eyes cooked white, the mouth hung open with bubbles pouring out, blisters swelling and bursting, the skin lifting off the cheek and limbs; VH the whole boiled body in the column seen through the plume's heat shimmer (wavering bands across the lens, no roll); H drifted out of the column and hung upright in the kelp beside the vent, the kelp round his waist and one wrist (never the neck), dark, lit red, d58D; MEDIUM steamed pink, spat out of the side of the column, drifting face up, X eyes; LOW tumbling in the turtle's wake, stars; VERY LOW he grabs the turtle's tail and is towed along, dazed (no puff) · F2 FIX (19:07, I, coord 18:56): the burst blisters drawn as broken domes (wet raw red, a shine, a pale peeled rim; no flaps, no teeth), the cheek a raw patch with a peeled rim; the skin cooked deep red-raw; VH re-staged: low at the vent's mouth looking up the column, the chimney glowing big at the bottom of the frame, the bubbles rising past the lens, him small and high up in it · by I

### FISTS · MID-ROUND (≤ 3 s, by I; ledgered per the coordinator's 15:00 rule, checked against the whole ledger + TRAPS / DEATHS / REALMS on 24 Oct) · 10 kills (5 more added 24 Oct evening on the user’s request, 25 films : 10 mids)
- fists.mid-blown-pupil (BLOWN PUPIL) · MID-ROUND · RARE · LEN 2.8 s · CORE: one hook to the temple and he is gone before he lands, and the only sign is in his eyes: one pupil blown wide and black, the other a pinpoint · MOTION: Faris's real Hook (Moves.cs) to the temple, then back to guard; he drops loose, all at once, and the head bounces once · CAMERA: a manga ink frame on the temple, side-on for the loose drop, then an extreme close-up of his open eyes on the floor as one pupil swells and the other shrinks · DEATH: a brain bleed with no wound (SKULL / BRAIN exemption: the bleed IS the concept, nothing opened): a thread of blood from the ear at EXTREME; below MEDIUM the pupils turn to cartoon X's / stars · KITS: KD.move hook, KD.manga, own eye close-up painter (iris, pupil ramp, wet sheen), own ear thread · F2 LADDER (18:45, I, coord-approved 16:12): XT dead on the boards, tight on the eyes: the blown pupil swallowing the iris in a white flooded red, the other a pinpoint, blood from the ear, the nose and the eyes, the pool spreading; VH a black-ground penlight close, face on (a painted insert): the two eyes, one blown in red, one a pinpoint, the mouth hung open, the nose bleeding; H he reels back into a barrel and stays slumped sat against it, the head lolled, d58D; MEDIUM face down on the boards, the head turned, X eyes; LOW straight over onto his back, stars; VERY LOW the knees go, down on one knee, dazed (no puff); Faris walks off out of the lower closes · by I · 8+ UPGRADE (27 Oct, I, coord-approved 03:12; built): HOOK the doctor's check: Faris kneels at his head and clicks a penlight into each eye (a hard beam cone): the left a pinpoint, the right blows wide in the beam and floods red from the bottom up (a slow dolly in) · XT the knuckle-printed split temple (HFX crush base + four knuckle marks), the beam's hotspot still in the dead blown eye, blood from the ear, both nostrils and the eye · VH the face-on penlight insert with the shaded side, the temple print, the ear thread and the red tear · H curled on his side where he dropped, the bruised temple, a dark ear thread, d58D (no barrel slump) · sheet _tools/sheets/58k_fists8_blown-pupil.jpg · BACK-PORT (27 Oct ~06:30, I, coord): the temple is bone and depth (the stoved rim as a wet flesh cave, a broken plate of skull pushed in and tilted into it, a hairline crack from the dent over the crown, branching; no dark oval with white stripes); body-light (clipped per limb in z-order); tapered runs; A's faces
- fists.mid-laid-down (LAID DOWN) · MID-ROUND · EPIC · LEN 2.95 s · CORE: a spinning backfist turns him half round, and Faris steps in behind him and puts him to sleep for good in a sleeper hold, then lays him down like a child put to bed · MOTION: the real Spinning Backfist (the BLENDER string's ender) turns him to face away; Faris's real Grab from behind sets the sleeper (forearm across the throat, the other hand behind the head); the kicks slow and the eyes close; he sags back into Faris, who goes down on one knee, lays him flat on the floor, crosses his arms on his chest · CAMERA: a manga frame on the backfist, a tight two-shot on the hold as the kicking slows, down with them, a slow settle on the laid-out body that keeps Faris's gold name tag in frame · DEATH: STRANGLE (HANG family, OPEN; swapped from a neck-break on KIT-BODY's review: SPINE is RESTING): the face purples and a nosebleed runs at EXTREME, MEDIUM the purple only, LOW out cold with stars, VERY LOW a puff as the arms are crossed · KITS: KD.move backfist + grab, whole-body rotation about the feet for the lowering (KD.rot), own purple-face + eyelid painter (b.eyesOut), own crossed-arms pose · F2 LADDER (18:45, I, coord-approved 16:12 / 16:21; no laying-down, no lingering): a combat choke from behind; he lets go and steps back out of it, and walks off; XT dropped on her back on the stones, the windpipe crushed (a black bar across the throat), the d58W face speckled with burst vessels, the lips blue, the nose and mouth bleeding; VH an overhead of the pose she fell into (a painted insert, slanted across the flagstones): one arm fallen across her, one flung out, a knee fallen out, her party hat knocked off by her hand, the pool under her head; H slid down the wall, sat against it in the torchlight, d58D; MEDIUM let go early: face down on the stones, the head turned, X eyes; LOW sat holding her throat, stars; VERY LOW she taps his forearm, he lets go at once, on her knees gasping, dazed (no puff) · by I · 8+ UPGRADE (27 Oct, I, coord-approved 03:12; built): HOOK the whispered countdown 3·2·1 in her ear, a squeeze on each number, ONE the windpipe cracks (a crash to her eyes); her nails tear his cuff on TWO; her feet stay on the stones (a chokehold, never a lift) · XT the TIDE LINE face (purple-black mottle above the trench against her own colour), the trench with its cartilage rings dented in, bloody froth at lips and nostril, both whites flooded red and open · H dropped on her side, a hand still at her throat, d58D (no wall slump) · VL she slips the hold and staggers off clutching her throat, on her feet · sheet _tools/sheets/58k_fists8_laid-down.jpg · BACK-PORT (27 Oct ~06:30, I, coord): body-light (the castle torch rim, shade, cast shadow; clipped per limb in z-order); tapered runs; A's faces
- fists.mid-cross-counter (CROSS-COUNTER) · MID-ROUND · LEGENDARY · LEN 2.9 s · CORE: he throws his best haymaker and Faris's cross goes over the top of it and lands first; his fist stops an inch from Faris's nose and drags down Faris's shirt, an inch short all the way to the floor · MOTION: the victim's real Haymaker against Faris's real Cross; the two arms cross; Faris never moves again while the man slides down his front onto his knees, his fist ending on Faris's boot · CAMERA: a freeze on the crossed arms (the manga cross-counter page: two arms, two faces), a close on the inch between his knuckles and Faris's nose, then a slow tilt down with the slide · DEATH: EYE (OPEN): the cross caves the eye socket and the eye swells shut into a purple egg in a second, blood running from the socket at EXTREME; one eye open, one shut, on his knees · KITS: KD.move haymaker (victim) + cross (Faris), own swelling-eye painter, own slide pose · F2 LADDER (18:45, I, coord-approved 16:12): XT dead on his knees, tight on the face (framed off Faris): the burst socket (EXTREME) / the swollen-shut eye (VERY HIGH), the far eye glazed and half shut, blood from the socket and the nose; VH rolled, low on the grass past his fist resting on Faris's boot up to the dead face (Faris a sliver at most, grass at the lens); H toppled back off his knees, the legs folded under him, d58D; MEDIUM sat back on his heels, the fist still up, X eyes; LOW sat on the grass, the eye swelling, stars; VERY LOW the fist stops short, he sits back on his hands, dazed (no puff); Faris lowers the cross and walks off out of the lower closes · F2 FIX (19:07, I, coord 18:56): the EXTREME socket is a swollen, split, bleeding purple egg (no shards), the far eye shut; VH its own pose: he slides on down, folded forward over his knees, the arm out along the grass to the fist on the boot, the face turned up, framed low so Faris is only his boot at the edge · by I · 8+ UPGRADE (27 Oct, I, coord-approved 03:12; built): the manga cross-counter page (split panels, the batch's device 2 of 2) and the freeze; a short ramp, the upper teeth flying; his face leaves a red smear down Faris's shirt as he slides; HOOK the fist hovers an inch over the boot and the knuckles finally touch it as he dies · XT the face caved round the glove (HFX crush base, the knuckle line printed), two splinters of the orbit and cheekbone, the eye ruptured and run down the cheek, the nose knocked sideways, the upper teeth broken out · H toppled back, a glove-printed bruise over the eye, d58D · VL on his feet staggering back (L sits) · sheet _tools/sheets/58k_fists8_cross-counter.jpg · BACK-PORT (27 Oct ~06:30, I, coord): the cave reads as flesh (a near-black wet centre, muscle lumps, white jagged cheekbone and orbit shards breaking out of the rim, no radial lines), the knuckles pressed into its wall, the burst eye hanging out over the rim on its nerve, teeth knocked loose sliding down his chin and out into the grass; FRAME THE PAYOFF: XT, Faris brings the glove back down and holds it just off the cave (it fits); body-light; tapered runs
- fists.mid-head-back (HEAD BACK) · MID-ROUND · COMMON · LEN 2.85 s · CORE: a jab breaks his nose into a fountain and he does what everyone is told to do with a nosebleed: he tips his head back, and it runs down his throat and drowns him · MOTION: Faris's real Jab; he staggers, pinches his nose and tips his head far back; it gurgles; he sinks to his knees still tipped back, then onto his back · CAMERA: a crash on the jab, a profile close of the tipped-back face with the blood running into the open mouth, a top-down final · DEATH: ARTERY / FOUNTAIN (OPEN) + drowning in his own blood: face-up, head still tipped back, the nose still welling and the open mouth full and overflowing at EXTREME; MEDIUM a dark trickle and a choke; LOW a cartoon gargle and stars · KITS: KD.move jab, own nose-fountain + mouth-pool painter, gurgle sound cues · F2 LADDER (18:45, I, coord-approved 16:12 / 16:21): XT drowned on his back on the wet roof, tight on the face: the nose flattened, the mouth wide and brimming over the cheeks, the eyes glazed and half shut; VH rolled, low past his crown, the face upside down, the overflow running down the roof to the lens; H he staggers back into a roof vent and stays sat against it, the head lolled forward, the blood dark down his chest, d58D; MEDIUM face down on the roof, the head turned, X eyes; LOW still on his knees tipped back pinching his nose, stars; VERY LOW he leans forward the right way and sits, pinching his nose, dazed; Faris walks off out of the lower closes · F2 FIX (19:07, I, coord 18:56): the beanie flies back past Faris, out of the closes; XT posed on his back with the head tipped right back and framed on the mouth: wide open, full to the lip, a shine on it, spilling over both corners (painted over everything); VH its own pose: he dies on his knees, arched back, the head hanging upside down behind him, the brim pouring out onto the roof, rolled, the overflow at the lens · by I · 8+ UPGRADE (27 Oct, I, coord-approved 03:12; built): HOOK LET ME HELP: Faris holds the head back with two fingers on his brow (his arm painted to the brow) while he drowns; he claws at the hand and sinks to his knees; the fingers lift and he folds · X-RAY PiP (the batch's device 1 of 2): the windpipe and lungs filling red · XT the nose split on the white septum bone, red froth capping the nostril, two bloody fingerprints on the brow, the mouth brimming over · H folded forward on his knees, face to us, the dark tide from the mouth, d58D (no vent slump) · sheet _tools/sheets/58k_fists8_head-back.jpg · BACK-PORT (27 Oct ~06:30, I, coord): no red glossy ball (it was the brimming-mouth overlay): the jaw dropped open on upper and lower teeth, the blood standing just under the teeth with a thin meniscus; the nose a bigger flesh cave (wet cavity, bone shards, pink froth welling in it); XT keeps its own camera rolled right over so the drowned face reads upright; the nose fount stops before he goes down; body-light; tapered runs
- fists.mid-wrung-out (WRUNG OUT) · MID-ROUND · RARE · LEN 2.9 s · CORE: the tornado kick's heel turns his shoulders and his whole trunk keeps turning from the waist over planted hips, wrung like a wet towel until the blood runs out of him (shoulders and head locked together; never the head on its own, which knife.skin-classic DOUBLE TAKE owns) · MOTION: the real HURRICANE string (low kick, roundhouse, then the Tornado Kick); the trunk turns two and a half times over hips and legs that stay planted and still, the arms swapping front and back and wrapping tighter, the twist gathering in the waist and spine; then he unwinds in one snap and drops · CAMERA: locked on his planted hips as the trunk turns above them, a close on the squeezed torso, a low final on the spiral of blood round the heap · DEATH: LIQUEFY / WRUNG (PREFERRED): spiral wring lines tighten round his torso and limbs and the blood is squeezed out of every seam in flung spirals, a spiral pool on the floor round the corkscrewed body at EXTREME; MEDIUM he's wrung dizzy and collapses, no blood; LOW a cartoon spin with stars; VERY LOW a puff · KITS: KD.move spinkick (its real spin), own facing-flip + flatX turn on planted feet, own wring-line painter along every bone, own spiral blood decal · by I (replaces CHOKESLAM: KIT-BODY flagged CRUSH and X-RAY as RESTING, and its burial swap would break a platform, which the 14:40 ruling forbids in mid-round kills) · F2 LADDER (19:30, I, coord-approved 19:17): no ragdoll and no puff; posed endings per level; XT the corkscrewed heap on his back, the arms wrapped round the wrung trunk, the legs crossed the other way, the d58W face round with the trunk (never the head alone), the seams split, the spiral pool; VH a painted overhead straight down: the spiral of his blood on the boards, him corkscrewed at its centre, the dead face up; H half unwound on his back, the legs one way and the trunk the other, d58D; MEDIUM wrung dizzy, sat down hard and slumped, X eyes; LOW spun like a top, sat, stars; VERY LOW the kick turns him once only, he goes down on one knee, dazed; the headband flies back past Faris; Faris walks off out of the closes · F2 FIX (19:44, I, coord 19:40 optional): the VH overhead shows the wring (the seams split red along every twist) and the eyes open and glazed (19:59, coord 19:57: the kit's d58W glazed eye face on, a half-down lid over a veined white and a dull sunk iris, no round pupils) · 8+ UPGRADE (27 Oct, I, coord-approved; built 27 Oct ~04:40): wrung by hand: Faris plants one fist on his hip (knuckles white) and takes his shoulder in the other; turn one he is alive, clawing at Faris's wrists and kicking; the next turn and a half kills it (a crunch); blood wrung out of the splits and off his fingertips; let go, he unwinds so fast he spins like a top and the flung blood prints the spiral pool; the spiral splits GAPE (lens wedges with a dark depth and fibres, their ends breaking the outline); XT the corkscrewed heap, the eyes bulging, blood from mouth and nose; VH the overhead spiral, full bleed (no border); H face down, the head turned, d58D; M collapsed flat, the headband off, X eyes; L sat, stars; VL staggers out of the one turn on his feet; body-light; lying heights fixed (on the boards, not under them) · sheet _tools/sheets/58k_fists8_wrung-out.jpg · RE-SHEET FIX (27 Oct ~06:30, coord re-score): no lozenge splits: once the second turn kills him his lower trunk is painted wrung (the waist pinched narrow, the skin bunched and creased across it, one long continuous helical rip per strand winding round him, uneven, a dark depth, torn fibres); the heap's arms clear of the trunk; XT tight on the waist and the bulging eyes; the overhead VH carries the helix
- fists.mid-glasgow-kiss (GLASGOW KISS) · MID-ROUND · LEGENDARY · LEN 2.9 s · renamed from CROWNED (coordinator: crowning belongs to pump.skin-gold; nothing is ever placed on his head, this is a headbutt and its print) · CORE: the headbutt leaves its print: Faris's forehead comes in with his crown on it, and the five points of the crown are punched into her brow · MOTION (beat by beat): 0.00 the real Grab takes her by the collar with both hands (the lead's kill) · 0.00-0.30 Faris hauls her in nose to nose, her eyes go wide; Faris rocks his head back (the real Headbutt's wind-up) · 0.32 the HEADBUTT: the crown's five points punch into her brow, her headphones spin off · 0.32-0.75 held forehead to forehead, the points in, Faris's teeth gritted · 0.75 Faris pulls back and the points come out: five punctures in a ring across her brow, the centre one highest, the crown's exact shape · 0.75-1.6 she sways, eyes crossing then rolling up, five threads of blood running down her face from the five holes · 1.6-2.1 she topples back stiff and lands flat on the wet roof · 2.1-2.9 Faris straightens his crown with one hand and thumbs a red bead off one of its points · CAMERA: a tight two-shot nose to nose · a crash zoom and two ink frames on the headbutt · a front-view comic panel of her forehead as the points come out (the five holes in the crown's W) · the fall side-on · the final shot low over her face with Faris's crown glinting above · DEATH: SKULL (RESTING; an exemption because the headbutt's print IS the concept: no bone or brain ever shown, only the five punctures; unlike ar BRANDED, no heat and no target: punched holes from a headbutt) · XT the punctures deep and dark, five threads and a spray as the points come out · VH the same, thinner · H dark threads · MEDIUM five red dents in the crown's shape, no blood, out cold · LOW a cartoon ring of five bumps like a crown of lumps, stars · VERY LOW a puff on the headbutt · FINAL IMAGE: her upturned face in the rain with five punched holes in a ring across her brow, the print of the headbutt, and Faris above him settling his crown back straight · KITS: KD.move grab/pummelhead, own crown-point punctures in the head frame, own threads, own front-view panel (screen space), s.hatFly · built on the rooftops export (coords 'export'), victim Nitha · works anywhere (FLOOR) · F2 LADDER (19:30, I, coord-approved 19:17): XT stiff on her back in the rain, tight on the five holes across the brow, the threads down into the crossed dead eyes; VH a profile close with the background dropped out (a painted insert): black, the rain lit in streaks, her head side on with the five holes spread along the brow catching the light, the threads, the crossed eye under a half lid, the slack mouth; H stiff as a board on the wet roof under a window's warm light, d58D; MEDIUM five dents only, crumpled and curled on her side, X eyes; LOW a ring of little crowns, sat; VERY LOW the headbutt pulled to a bonk, no marks, she sits back, dazed (no puff); the headphones fly back past Faris, who steps out of the lower closes · by I
- fists.mid-liver-shot (LIVER SHOT) · MID-ROUND · COMMON · LEN 2.8 s · CORE: the body shot every fighter fears: one hook to the liver folds him in half on the spot, and the bruise spreads through him like ink in water while he curls up on the floor · MOTION (beat by beat): 0.00 the real Gut Punch digs in under his ribs on the right side (the lead's kill) · 0.05-0.45 his face crumples and he folds in half around the fist, mouth open in a silent scream, both hands clamped on his side (no delay: it is instant) · 0.45-1.0 down on his knees, then onto his side, knees to his chest · 0.6-2.4 the bruise blooms out of the punch point under his shirt, purple to black, veined at its edge like ink dropped in water, pulsing with his heartbeat across his flank and belly; he rocks, slower · 2.4-2.8 still; Faris shakes out his punching hand · CAMERA: low side-on as the fist goes in · a slow push down onto him as he curls · the bloom held in a tight insert on his side · the last frame from above Faris's shoulder · DEATH: internal bleeding as a blooming bruise (no listed family; nothing is opened) · XT the bruise black-purple with burst red capillaries at its edge, he coughs blood onto the boards · VH the same, less · H darker, a thin dribble · MEDIUM the bruise purple only, no blood, out cold · LOW a cartoon green-purple swirl and stars · VERY LOW a puff as he curls · FINAL IMAGE: him curled on his side, the black bruise spread over his whole flank, a red dribble at his mouth, Faris's shadow across him · KITS: KD.move lowpunch, own bruise bloom (clipped to his torso, its front a pure function of time), own cough drops · built on the saloon export (coords 'export'), victim Mikku · works anywhere (FLOOR) · F2 LADDER (19:30, I, coord-approved 19:17): no puff; XT curled tight in a ball on the boards, the black-purple bruise veined across his flank (split and weeping at EXTREME), the blood he brought up, the silent scream frozen, the eyes half shut; VH (rolled-low 1 of the batch) rolled over on his back, the knees fallen aside, a hand still on his side, low past the coughed blood at the lens; H slumped back sat against a barrel clutching his side, d58D; MEDIUM on his back, the knees up, clutching, X eyes; LOW the cartoon swirl, sat clutching his side, stars; VERY LOW winded, doubled over on his knees, dazed; the beanie flies back past Faris, who walks out of all but the EXTREME close · F2 FIX (19:44, I, coord 19:40): XT the frozen silent scream (the d58W eyes wide and glazed, the mouth locked wide open over the teeth, a blood tear, blood out of the scream) and the bruise bigger with heavier veins · by I · 8+ UPGRADE (27 Oct, I, coord-approved 03:12; built): a 0.2x ramp and a ripple out through the shirt at contact; the raised liver-shaped welt (VH / XT) on the bloom; the face drains grey-green · XT floor level along the vomited black pool to the face, the welt split open and weeping · H on his back, the legs fallen apart, a hand on his side, the other arm flung out, d58D (no barrel slump) · sheet _tools/sheets/58k_fists8_liver-shot.jpg · BACK-PORT (27 Oct ~06:30, I, coord): body-light (clipped per limb in z-order); tapered runs; A's faces
- fists.mid-opened-up (OPENED UP) · MID-ROUND · EPIC · LEN 2.95 s · CORE: a boxing cut: one elbow splits his brow open, the blood comes down over his eyes like a red curtain, and he fights on blind, swinging at a man who isn't there · MOTION (beat by beat): 0.00 the real Elbow Strike lands on his brow (the lead's kill) · 0.02 the brow splits like a zip, temple to the bridge of the nose · 0.1-0.6 blood sheets down from the split over both eyes like a curtain coming down, dripping off his chin; he paws at it and smears it · 0.6-1.3 blind, he throws his real Haymaker at where Faris was; Faris has already stepped back out of it; the punch hits air and carries him stumbling past, half turned · 1.3-1.6 he staggers on, blood flicking off his head · 1.6 Faris's second real Elbow Strike, down on the back of his head as he goes by · 1.7-2.95 face down on the stones, a pool spreading from under his brow; Faris wipes his elbow on his sleeve · CAMERA: tight on the elbow and the split, a live comic panel in close as the brow opens and the curtain falls · a mid shot tracking the blind haymaker and the stumble · an ink frame on the second elbow · the pool from floor level · DEATH: the cut (SLICE family, RESTING; an exemption because the cut IS the concept: a split brow and a curtain of blood over the eyes, no blade, nothing severed; unlike ice WHITEOUT (a blizzard) and glue EYES WIDE OPEN (glued lids): his own blood blinds him) · XT the split deep, the curtain bright, a spray on the whiff, a wide pool · VH the same, smaller · H the curtain dark, a small pool · MEDIUM no split: the elbow raises a swollen lump that shuts both eyes, he swings blind the same way, the second elbow puts him out cold, no blood · LOW a cartoon lump, stars, a '?' on the blind swing · VERY LOW a puff on the second elbow · FINAL IMAGE: face down on the stones, the pool spreading from under his head, Faris wiping his elbow clean · KITS: KD.move elbow (Faris) / haymaker (his), own split + curtain in the head frame, KD.panels (live), s.blood · built on the castle export (coords 'export'), victim Amjad · works anywhere (FLOOR) · F2 LADDER (19:30, I, coord-approved 19:17): no puff; XT face down on the stones with the head turned to us, the face masked in the blood curtain from the split, the pool spreading; VH (rolled-low 2 of the batch) slumped forward on his knees, the face on the stones, the pool big at the lens; HIGH knocked onto his back instead, d58D under the dark curtain, in the torchlight; MEDIUM face down, the head turned, X eyes; LOW blinded, he sits down, stars; VERY LOW the elbow only grazed: he sits, rubbing his eye, dazed; the hat flies back past Faris, who walks out of all but the EXTREME close · F2 FIX (19:44, I, coord 19:40): XT and VH keep the curtain but a gap is wiped in it round the glazed d58W eye (its wiped edge catching the light), the slack mouth line drawn through the blood · by I
- fists.mid-jackknife (JACKKNIFE) · MID-ROUND · RARE · LEN 2.9 s · CORE: SWEEP & STOMP: swept flat on his back, then one heel into the solar plexus snaps him shut like a book, head and feet together, and everything in his chest comes out of his mouth in one geyser · MOTION (beat by beat): 0.00 the real Leg Sweep takes his legs (the lead's kill) and he goes up flat in the air · 0.00-0.35 he lands flat on his back with a slap and a ring of dust · 0.35-0.70 Faris steps in over him and raises his heel high (the real Axe Kick's wind-up) · 0.72 the heel comes down into his solar plexus · 0.72-1.0 he snaps up into a V around the heel, head and feet jerking off the floor together, and a geyser shoots straight up out of his mouth · 1.0-1.4 he drops flat again, arms flung out, the heel still planted · 1.4-2.9 Faris lifts his heel away; the geyser comes back down as rain over his face; his chest never rises · CAMERA: low side-on for the sweep · floor level for the stomp · one ink frame on the V · a tilt up with the geyser and down with its rain · DEATH: the chest stamped in (a blunt crush of the chest from above; KIT-BODY to file it; nothing is opened, no x-ray; unlike speedsabre DECKCHAIR, whose cut tendons fold him down, here the body snaps UP into a V on its back) · XT the geyser red, the rain red over his face, a crack of ribs in the sound · VH the same · H dark · MEDIUM a geyser of breath only, a white puff, out cold · LOW a cartoon OOF in the puff, stars · VERY LOW a puff on the stomp · FINAL IMAGE: spread-eagled on the lawn, a red rain freckling his face, Faris's boot lifting off his chest · KITS: KD.move sweep/axekick (SWEEP & STOMP), own geyser + rain, s.blood · built on the backyard export (coords 'export'), victim Fida; filed CRUSH by KIT-BODY as a concept exemption, no x-ray at any level · works anywhere (FLOOR) · F2 LADDER (19:30, I, coord-approved 19:17): the EXTREME open chest is gone: a heel-shaped dent stamped into her chest (the print sunk in with a pale rim, the cracks out from it, blood at its edge), nothing opened; XT flat, the arms flung out, the red rain freckling her face, the mouth flooded; VH from the floor beside her head looking up into the falling red rain (one knee up, an arm thrown back), the drops streaking at the lens; H snapped shut and stayed folded in the V, rigid, d58D, in moonlight; MEDIUM a breath only, flat, X eyes; LOW the OOF, she sits up holding her chest, stars; VERY LOW the heel stops short, she curls up on the grass, dazed (no puff); the hat flies back past Faris, who walks out of all but the EXTREME close · by I · 8+ UPGRADE (27 Oct, I, coord-approved; built 27 Oct ~04:40): the heel held high over her (A's TERROR, her hands up), a 0.15x ramp as she snaps shut round it; the crater dents the chest's outline side-on (flesh bulging at both lips, a wet cavity); the geyser a column up past the frame; the red rain a capped baked-sprite emitter (22 drops, splash rings, no particles); XT ends on a painted top-down close: the brimming face (the eyes pooling red, the mouth over-full and running at both corners), the heel-shaped crater with the tread pressed into it, the snapped ribs out of split skin above and below it, the rain still spotting; VH floor level past her boots in the rain; H curled on her side, a hand on her chest, a dark crater, d58D; M flat, a bruise, X eyes; L winded, curled, stars; VL rolls clear and props on her elbows, dazed; she now lies on the lawn (no float) · sheet _tools/sheets/58k_fists8_jackknife.jpg · RE-SHEET FIX (27 Oct ~06:30, coord re-score): the top-down chest outline pushed in round the heel crater (the trunk pinched on both sides), the snapped rib ends breaking OUT through the dented outline (no white parentheses), the crater bigger and wetter
- fists.mid-en-garde (EN GARDE) · MID-ROUND · EPIC · LEN 2.9 s · replaces THE SPLITS (coordinator: thammer.mid-stride owns the drop into a full split) · CORE: out before he falls: the head kick lands and his arms lock rigid in front of him like a fencer's en garde, and he goes down like that and stays like that · MOTION (beat by beat): 0.00 the real ONE-TWO KICK string ends in the Roundhouse to the side of his head (the jab and cross in the lead; the kick is the lead's kill) · 0.00-0.12 his head whips round, her party hat flies · 0.12-0.45 she is gone before anything else moves: both arms snap up and lock, the front arm straight out and up, the back arm bent at the elbow, fists clenched, quivering (the fencing response) · 0.45-1.1 her legs go and she falls straight back with the arms still locked up · 1.1 flat on her back with a slap; the arms stay up, rigid, pointing at the sky, trembling · 1.1-2.4 the tremor in the locked arms; at the top levels blood runs from her ear and nose onto the floor; the fingers twitch · 2.4-2.9 Faris lowers his kicking foot and settles back into his stance, watching the arms · CAMERA: the kick side-on in a mid shot · a crash zoom on the whipping head · a slow push in on the locked arms as she topples · floor level for the landing with the raised arms in the foreground · DEATH: SKULL / BRAIN (RESTING; an exemption because the posture IS the concept: the real fencing response of a brain knocked out cold, nothing opened; unlike the page's BLOWN PUPIL, which shows only in the eyes, this is told by the whole body's posture) · XT blood from the ear and nose, a dark pool spreading under her head · VH the same, less · H a dark trickle · MEDIUM no blood: the arms lock and she goes down out cold · LOW the arms locked up with cartoon stars and a little 'zzz' over them · VERY LOW a puff as she lands · FINAL IMAGE: flat on her back with her arms still locked up at the sky like a fencer's, trembling, and Faris lowering his foot · KITS: KD.move roundhouse (ONE-TWO KICK: jab, cross, roundhouse), own locked-arm pose + tremor, s.hatFly, s.blood · built on the backyard export (coords 'export'), victim Hiba · works anywhere (FLOOR) · F2 LADDER (19:30, I, coord-approved 19:17): no puff; XT flat, the arms locked up at the sky, the caved temple, the ear and the nose bleeding, the eyes rolled; VH framed through her own locked arms (rolled, grass at the lens); H half rolled onto her side, the arms still locked out, d58D; MEDIUM the arms lock and drop, she sinks down sat and slumped, X eyes; LOW sat, stars and the zzz; VERY LOW only the hat clipped off, she sits back, dazed; Faris walks out of all but the EXTREME close · F2 FIX (19:44, I, coord 19:40): VH a painted insert from low on the grass beyond her head, looking back along her locked arms: they rise up both sides of the frame like brackets under the stars, the fists trembling at the top, her face upside down in the gap (the eyes rolled back, the ear and nose bleeding), the grass close at the lens · by I · 8+ UPGRADE (27 Oct, I, coord-approved 03:12; built): a 0.25x ramp through the shin (spit and two teeth flying), HOOK TOUCHÉ: Faris taps her breastbone with two fingers in a tight insert (a caption, gone before the final) · XT the shin-wide split dent (HFX crush base), the jaw hanging out of joint on broken teeth, the kicked eye flooded red, the arms still locked up over the dead face · VH insert with the dent and the hanging jaw · H half rolled, the locked arms sink · M straight back, limp, X eyes · L the lock for a beat, then onto her side, stars · VL staggers out of her guard on her feet (no shared seated shots) · sheet _tools/sheets/58k_fists8_en-garde.jpg · BACK-PORT (27 Oct ~06:30, I, coord): the hanging jaw is OUT (the jaw belongs to UP TOP alone in fists); the skull dent is the new flesh cave (wet centre, lumps, jagged shards out of the rim); body-light; tapered runs
- FISTS · GORE LADDER ENDINGS (N2 28 Oct, USER_TASTE §9) · the fist victims are posed to the end and never ragdolled through b.die, so STYLE's default ending and soul never fired (finals intact). KD.end58 (58k_w_fists.js) lands the ladder on each kill's own s.ko payoff at every level (hooked through def(): KD.endWrap58): LOW a neck spurt (he stays dazed, no soul), MEDIUM one limb or (a third of kills) the head, HIGH two limbs + the head, VERY HIGH three + the head, EXTREME the full explosion + the radial pop (+ a short gut in a third); posed where he lies or only arms come off (the kill's after-beat keeps playing), STYLE.ending's ragdoll where a standing body would lose a leg; soul at T+0.4 from MEDIUM. Explicit: RUNDOWN on BOTH KNEES 18.25 (the other arm + leg), CROSS-COUNTER at 1.3; HEARTSTRINGS posed (he hangs on the strings, now to Faris's fist: the heart is the style dummy), HOOK HALL HIGH ragdoll (off the hook), KIDNEY STONES +0.7 s (after the last cluster; HIGH's topple now lands on the roof). Replaced kills (re-entry, seven-points, slam-dunk, mid-blown-pupil, mid-laid-down) get theirs in the rebuilds; SPINELESS keeps its spine rip.
- fists.re-entry · AIR JUGGLE (N2 28 Oct, replaces RE-ENTRY, coord-approved) · LEGENDARY · JUGGLE · victim Nitha · CORE: the fighting game's juggle with real weight: one lead uppercut takes her off the floor and Faris never lets her land, every hit SETS her ballistic flight (she rises a little and falls under gravity), eight hits counted in a small HUD counter, the eighth an axe kick from overhead that spikes her head first into the floor · MOTION: her shot slipped, her pistol-whip ducked, the lead uppercut from the crouch (her pistol flies and stays), knee under the hips, rising elbow, jab, cross, a turning heel kick, a flying knee, the axe kick (0.2x) · PAYOFF: the head bursts on the floor, the STYLE ladder takes the body (LOW flat on her back out cold, VL sat down dizzy) · lane file 58k_w_fists_cine.js (KD.N2 kit: flight / place / reach / counter / dropGun) · unique: the only juggle and the only aerial combo on any page.
- fists.seven-points · BELL TO BELL (N2 28 Oct, replaces SEVEN POINTS, coord-approved; RESTAGED by KILL-1 30 Oct for the game port: every landed blow connects, real boxing range) · LEGENDARY · DUEL · victim Mikku · CORE: a real boxing duel in the open (he tosses his pistol on the grass: he chose fists), three exchanges with weight on both sides at real range (landed blows thrown from 34-46 u, IK-locked onto the surface): his jab swayed, the second jab parried, the cross ducked, Faris's hook to the ribs; his hook flush on Faris's jaw, shaken off; Faris walks him down behind a double jab into his high guard, feints high, the liver under the raised elbow, the knee goes; one bell in Faris's head (a chime, a hush, a breath of white; no card) · PAYOFF: his wild hook swayed, the straight right spins him, the grip from behind (back of the skull + the jaw), THE TEAR (our style, coordinator R2 30 Oct: the head torn off with a round wet cap and a spray, no spine, no bone; the old spine rip only behind def.spineRope58), the head held up at arm's length by the hair, crushed in the fist at XT/VH · lower levels: H tear and drop, M wrench + the ladder, L face-down KO (tips over his lead foot), VL taps out on the grass · film 13.4 s (trigger->final) · unique: the only boxing-rules duel; the gold plate kept 6 px clear of Mikku in every frame. · R3 (30 Oct): ONE soul at EXTREME (headPop re-armed a second soul 0.35 s after the crush; the first already rose at the tear). The tear keeps the torso's length (no boneless fold through the hips at 10.35). L / VL: no stars over his head (house rule); the knock-out reads from the body (the head lolls, slow breaths). SPINE RESTORED (30 Oct, the user: the spinal cord is OK; STYLE_PICKS 12), then THE REAL-LOOKING SPINE (30 Oct 12:45, the user: "we had a real looking spinal cord, check the html videos"; def.spineOrig58, page b1e38c90): the head tears off with the anatomy kit's own white segmented vertebrae, the red cord and pink discs between them, as the original page drew it, by level - XT 18 links full wet, VH 18 links half the drips/spray, H a short 9-link spine with a few drops (its own draw, never the kit's dark cord); M and below no spine, no tear; the spine never crosses Faris's face or the plate, rests on the grass; its sound is bone.spine only.
- fists.slam-dunk · POWERBOMB (N2 28 Oct, replaces SLAM DUNK: the slam kept, the hoop gone, coord-approved) · RARE · SLAM · victim Fida · CORE: pro-wrestling weight: her double-leg shot sprawled and stopped dead, both arms locked round her waist from above, the deadlift over (inverted, then across his head) up onto his shoulders, the held top (her upper body clear above him, 0.3x), the sit-out powerbomb back first into the floor · PAYOFF: the body bursts on the slam (XT + a short gut), crater + crack · lower levels: LOW slammed flat out cold, VL set down on her backside · unique: the only lift-and-drive slam (THE BRINK owns the edge suplex).
- fists.mid-blown-pupil · THE PLUM (N2 28 Oct, replaces BLOWN PUPIL: the eye concept retired, coord-approved) · RARE mid 2.8 s · victim Hiba · CORE: the muay-thai clinch: both hands locked behind her head (the plum), her hands at his chest, one yank down into one rising lead knee · PAYOFF: the head bursts forward and down off the knee, the body folds at his feet; his hands stay clasped low in front round empty air (the image) · lower levels: LOW dropped to her knees out cold, VL the knee stops short and she faints · unique: the only clinch / knee finisher in fists.
- fists.mid-laid-down · THE BACKFIST (N2 28 Oct, replaces LAID DOWN: the gag retired, coord-approved) · EPIC mid 2.6 s · victim Chotu · CORE: one spinning backfist at full rotation speed: the wide hook ducked, a full turn, the lead backfist at full extension; in the slow-motion beat the neck bends past what a neck can, then the head comes clean off · PAYOFF: the head spins away, bounces and rolls to a stop; the body takes one step and drops; Faris finishes the turn into his guard · lower levels: M the head snaps round + the ladder's limb, L down on his backside, VL the fist whistles past and he sits dizzy · unique: the only spin attack and the only head-off-by-a-blow in fists.

## PUMP SHOTGUN (KILLPAGES-C)
- pump.skid (SKID) · COMMON · CORE: a ten-metre red signature: point blank, he slides on his back the whole saloon writing one long skid that curls where he spins to a stop, and his own pistol skates down it after him to bump his open hand · MOTION: Faris racks at arm's length, one short step, the point-blank shot, then racks again and stays put · CAMERA: a low floor-level chase sliding alongside the body, then a slow pull out to the whole skid from the gun to the body · DEATH: chest blown open, thrown flat and slid the length of the floor, a pool at the end; the pistol arrives ('tok.') · KITS: KC.blast point-blank cone, a custom skid smear along the hip (width by speed) with an end-of-slide spin for the curl, a custom sliding-pistol prop, KC.keepIn, KP.lead (the pump's rack after every lead-in shot) · by C · RE-LADDERED + ACCEPTED (26 Oct, catch-up note 21:38): six locked closes through s.ladderEnd (the per-level pictures are the THE LADDER block in pump_s1.js); hood off; the lead-in pistol homes on his hand; VL sits up over the hand; H from along him; finals checked with brutCheck; film 7.4 s (trigger->final)
- pump.his-heart (HIS HEART) · LEGENDARY · CORE: he holds his own heart until it stops: one slug knocks the heart out through his back; still beating in the grass, he stumbles to it, kneels and cups it while Faris stands behind him and only waits · MOTION: Faris thumbs in one slug, racks, fires once, then walks up behind the kneeling man, racks again and never fires · CAMERA: a crash zoom on the chest, an x-ray of the slug taking the heart out the back, a still wide for the stumble, a slow push onto the cupped hands as the frame darkens, a pull back for the fall · DEATH: a see-through hole where the heart was; the beat slows and stops by itself; he tips onto his back with his hands still cupped, the heart rolls off to Faris's boot · KITS: a custom heart prop (flight, slowing lub-dub beat schedule, a pump of blood per beat, held / rolling / stopped states), s.holeThrough, s.xray, s.grade dark eased over the wait, a pinned topple · by C · RE-LADDERED 26 Oct (C, 16:10 + horror bar; brutCheck OK; s.ladderEnd; ACCEPTED): XT the slug hole (rib stubs, the lawn through him) under his dead face · VH the stopped heart at Faris's boot by the dead head · H his hands still cupped round nothing, dark · M the two-shot, the dark comic heart between them · L out cold on his back, the heart still beating in his hands, stars · VL on his knees, a tape cross over the hole, dazed, alive (no puff); his pistol skitters out of the picture · TRIMMED for the 15 s cap (19:29): film 14.7 s (trigger->exit), was 15.9 s · LEN 8.9 s (was 10.1): the heart stops after 8 beats, not 9 (the last one at 4.96), Faris's wait cut; the rest shifts with the stop · finals unchanged, brutCheck OK
- pump.knock-knock (KNOCK KNOCK) · EPIC · CORE: he knocks first: the victim slams a door into existence and hides behind it; Faris walks up and knocks three times, politely, and the peephole shows the victim Faris's smile, then nobody, then the barrel · MOTION: Faris lowers the gun, raps three times with his knuckles, ducks out of the lens, comes back with the muzzle at the hole; afterwards he wipes his boots on the mat and walks through the doorway · CAMERA: crash zooms on the knocks, then the victim's POV through a convex fisheye peephole (the world mirrored, three rings of zoom for the bulge, vignette, colour fringe, a glass glint, the bore filling the lens), a white-out and a lens crack, back to the door swinging open · DEATH: the blast through the door takes the head that was at the hole, the body thrown back across the stones; the door creaks open on its own; the brass peephole rolls to a stop · KITS: castInk by the VICTIM 'thrust' (his door in a frame + mat), a custom fisheye POV built on view.drawWorld (the door and the victim hidden from their own lens), s.lensCrack, s.headPop · by C · RE-LADDERED 26 Oct (C, 16:10 + horror bar; brutCheck OK; s.ladderEnd; ACCEPTED): XT the brass peephole lodged in his eye socket, no head pop · VL a splinter in his hair, no puff
- pump.walled-in (WALLED IN) · RARE · CORE: the castle keeps him: blasted into the tower, he sticks in the stone, and the castle mends itself around him brick by brick (feet first, face last) until one twitching hand is left in a man-shaped patch of fresh brickwork · MOTION: Faris racks, one step, the point-blank shot into the tower, then only watches, racks once more and rests the pump on his shoulder · CAMERA: a crash zoom on the face before the blast, a slow push as the wall closes over him, a close-up on the last hand, a pull back to the patch · DEATH: pinned splayed in a body-shaped crater, sealed in alive under new bricks (muffled screams), the fingers stop, blood seeps out along the mortar; at the exit the patch un-draws and the body drops onto the real stones · KITS: a custom brick-cell grid built from the pinned pose (ordered feet-up, face last), bricks flying back from the rubble, the crater + patch handed to s.inkOut at the exit · by C · RE-LADDERED + ACCEPTED (26 Oct, catch-up note 21:38): six locked closes through s.ladderEnd (the per-level pictures are the THE LADDER block in pump_r1.js); per-level keepOut windows (face window, eye gap, chest-up at L); VH the eye slit with weeping runs; finals checked with brutCheck; film 9.4 s (trigger->final)
- pump.cornered (CORNERED) · COMMON · CORE: blood angel: backed into the corner of the tower, one blast spreads his blood on the stone in two feathered wings, and his own clean silhouette is left in the middle of them as he slides down out of it · MOTION: three beats (rack and step, thumb a shell in and step, rack and step), each closer while he shrinks lower (guard, hunch, kneel), drops his pistol and begs; one blast; Faris stands over him and racks once more · CAMERA: the frame tightens one notch with every rack (w 300, 245, 190), a crash zoom on the blast, a still wide on the wings · DEATH: chest blast, slammed into the corner, slides down; the wing decal (two 15-feather fans with barbed droplets and runs) with the body-shaped clean hole · KITS: KC.rack x4, KC.blast, own wing decal rendered once to an offscreen canvas with a destination-out silhouette from his pose at impact, own slide-down push · by C · RE-LADDERED + ACCEPTED (26 Oct, catch-up note 21:38): six locked closes through s.ladderEnd (the per-level pictures are the THE LADDER block in pump_c1.js); the hat thrown clear; the red wings decal; finals checked with brutCheck; film 7.2 s (trigger->final)
- pump.late-news (LATE NEWS) · COMMON · CORE: the body has not heard yet: a hole clean through his chest and he stays up, clicking an empty pistol at Faris, until he pokes a finger through himself and the news arrives · MOTION: point-blank blast; Faris racks, lowers the pump and points at the man's chest; the victim looks down, pushes a finger through the hole and wiggles it out of his back, '...oh.', then comes apart in order (pistol arm, front leg, back leg, other arm); the head rolls the last metre and Faris puts his boot on it · CAMERA: a still two-shot that holds while nothing happens, a top-right insert of the finger in the hole ('HUH'), a low ground close for the head under the boot · DEATH: see-through chest hole (rib stubs), a slow fount, four timed severs, head rolls (own prop, drawn behind the bodies so the boot covers it) · KITS: s.holeThrough, s.insert, s.cut x4, own finger prop, own rolling head + stomp pose · by C · RE-LADDERED + ACCEPTED (26 Oct, catch-up note 21:38): six locked closes through s.ladderEnd (the per-level pictures are the THE LADDER block in pump_c1.js); the head stops at Faris's toe, the raw neck stump (one of the pump's two lone-head XTs, kept by the 12:00 cap); finals checked with brutCheck; film 8.8 s (trigger->final)
- pump.last-smoke (LAST SMOKE) · COMMON · CORE: the last cigarette: on his knees he asks for one, Faris lights it, one drag and a smoke ring, then the blast; the head lands upright on the boards with the cigarette still burning in its lips · MOTION: the victim pulls a cigarette from his coat and puts it in his mouth; Faris pulls a lighter from his belt, leans in and flicks it; the victim drags and blows a ring; Faris steps back, racks, fires at the neck · CAMERA: a close two-shot lit by the lighter while the saloon dims to the flame, a crash zoom on the blast, a slow move down to the smoking head with Faris still in frame · DEATH: head blown off the neck, spins, bounces once and lands upright (own head prop + physics), neck fount, the kneeling body slumps; the smoke keeps curling up from the head · KITS: s.pullOut (own cigarette fn, from coat) + s.pullOut lighter H.flick, s.grade dark, own smoke-ring fx, own cigarette ember + smoke trail · by C · RE-LADDERED + ACCEPTED (26 Oct, catch-up note 21:38): six locked closes through s.ladderEnd (the per-level pictures are the THE LADDER block in pump_c1.js); two-plane composition; the kneeling body's stump smokes; finals checked with brutCheck; film 8.7 s (trigger->final)
- pump.pull (PULL!) · RARE · CORE: skeet: Faris calls PULL!, blasts the lawn under the man's feet so he goes up like a clay target, swings through him and fires, and he turns to fired orange clay in the air and bursts into chips, red inside; the spent hull drops into his clay palm · MOTION: rack, PULL!, a ground blast at his feet (turf geyser, a shin off), a shooter's swing-through tracking him up past the lead, the shot; afterwards Faris racks toward the clay hand on the lawn and the hull arcs into it · CAMERA: a two-shot tilting up into the sky with Faris small at the bottom, a freeze close on the clay man hanging mid-air ('clay.'), the burst against the night, a tilt down with the falling chips, a close on the palm and the hull · DEATH: tinted to clay (tintK ramp) then hidden and burst: 46 clay shards + 14 curved target chips (orange glaze, dark ribbed underside, red in the break) that break again on landing, a clay head that cracks open red on the lawn, a clay forearm that lands palm up and rocks · KITS: own clay transformation (not the matter kit: its porcelain is white), s.shards with a clay gradient, own chip/head/hand props, own hull arc, KC.blast x2 · by C · RE-LADDERED + ACCEPTED (26 Oct, catch-up note 21:38): six locked closes through s.ladderEnd (the per-level pictures are the THE LADDER block in pump_r2.js); the clay head halves prop; the hand lands beside it; finals checked with brutCheck; film 8.9 s (trigger->final)
- pump.banana-peel (BANANA PEEL) · RARE · CORE: one shell left against a rifle: the slug goes straight down the rifle's barrel, the barrel peels open in four strips like a banana and takes his hands, and he slips on his own peeled rifle off the roof · MOTION: he swings a rifle off his back; Faris racks his buckshot out, pats his belt, shows a SLUG, thumbs it in, racks; barrel to barrel, one shot; the victim stares at his stumps, screams, backs away, his heel lands on the peeled rifle and he goes over backwards off the edge · CAMERA: an insert on the slug ('ONE SLUG'), a tight close between the two muzzles for the slug crossing, a manga frame on the peel ('PEEL'), a wide for the slip, the empty edge in the rain · DEATH: both forearms blown off by the bursting receiver, one peeled steel strip whips back and lays his cheek open to the teeth (P2.1a: the eye beat is gone), the slip and the fall into the gap · KITS: own drawn rifle that peels (4 curling strips + torn receiver star) and falls with its own physics, s.insert, s.manga, s.cut x2, own steel-strip lash + open-cheek decal (crafted per gore level) · by C · RE-LADDERED 26 Oct (C, 16:10 + horror bar; brutCheck OK; s.ladderEnd; ACCEPTED; checked rooftops/forts/clock): the lip ending (every drop under the edge is deep or void): he slips on the peel and the back of his skull takes the lip · XT his head hung back over the drop, skull cracked (brainSplat crack), dead face upside down, stumps up, the run down the wall · VH his forearms on the roof by the peeled rifle and the stumps · H Faris at his feet looking down the length of him · M his black smoking hands up, head hung over, xx · L flat on the roof short of the edge, out cold, stars · VL hanging off the lip by his sooty hands, dazed, alive; stains/pools trimmed at the edge every frame · film 13.4 s (trigger->exit), under the 15 s cap (19:29)
- pump.glass-jaw (GLASS JAW) · RARE · CORE: the teeth hang in the air: a butt stroke knocks his teeth out and they float there at a twelfth of the speed while Faris, at full speed, flips the gun back and racks; the blast drives them into the wall behind in a perfect grin over his body · MOTION: Faris flips the pump round on his hand, stock first, drives the butt into the jaw with his whole body, flips it back, racks, fires through the head · CAMERA: a crash zoom on the stroke, a close two-shot where only Faris moves, the blast, a slow push onto the grin in the wall · DEATH: jaw snapped sideways, nine teeth on their own slowed clock, then cracked skull (brainSplat crack, spread 1.7, brain splats away), each tooth flies to its place in a smile arc and bites in with a crack star; red runs down from the grin · KITS: own hang clock for the teeth (1/12 rate) + own grin decal, A.wtw gun flips, KC.crash, s.brainSplat (crack, high spread, splat dir up-right) · by C · RE-LADDERED + ACCEPTED (26 Oct, catch-up note 21:38): six locked closes through s.ladderEnd (the per-level pictures are the THE LADDER block in pump_r3.js); the grin of his teeth in the wall; d58Xjaw at VH / XT; VH tight on the jaw; finals checked with brutCheck; film 7.2 s (trigger->final)
- pump.slam-fire (SLAM FIRE) · RARE · CORE: slam fire: trigger held, the whole tube (the game's 3 shells) in one second walks him backwards across the courtyard, each blast taking pieces, and then the three spent hulls come down out of the sky and land standing up in a line, one where each blast was · MOTION: Faris thumbs two shells in so the tube is full (REAL MAGAZINES), racks, holds the trigger and pumps three times without pause, stepping in behind every blast; click, dry; he lowers the gun · CAMERA: an insert on the held trigger ('HOLD'), a programmed chase that widens with the distance and shudders on every blast, a wide on the tower, then a low pan from the body back along the line of standing hulls to Faris · DEATH: both arms, then the guts (rope trailing on the stones) and a leg, then the head; the remainder slammed into the right tower (crater + splat) · KITS: KC.blast x3 + fast KC.rack (0.15 s), s.gutsSpill (dark tone, 30 links, fast rate), s.cut x4, s.camProg chase, s.wallChunks, own hull flights that land upright · by C · RE-LADDERED + ACCEPTED (26 Oct, catch-up note 21:38): six locked closes through s.ladderEnd (the per-level pictures are the THE LADDER block in pump_r3.js); the drawn head lands upright (the pump's second lone-head XT); torch light; VL sat against the wall; finals checked with brutCheck; film 6.9 s (trigger->final)
- pump.colander (COLANDER) · RARE · CORE: birdshot at range in the rain: forty tiny holes, none fatal alone, and the rain runs straight through him and out of every hole in thin red arcs until he is a fountain and the streams run clear · MOTION: Faris shows a green birdshot shell ('#8 bird'), loads, racks, fires once at range; the victim laughs ('ha... ha?'), looks down, slaps a hand over one hole then another and three more start ('pssssh'), pales and sits down slowly; Faris racks the green hull out and lays the pump on his shoulder · CAMERA: a long lens down the roof, a close on the leaking chest, an x-ray insert of the lungs collapsing ('FILLING UP'), a slow pull out to the fountain in the heavier rain · DEATH: 38 tiny see-through holes over torso and limbs, 20+ two-way arcing streams that fade from red to clear, a red pool in the rain, he dies kneeling · KITS: s.holeThrough x38 (r 1.1-1.6), own stream renderer (parabolic arcs per hole), own denser rain sheet, s.lungs (collapse), s.xray, tint to pale · by C · RE-LADDERED + ACCEPTED (26 Oct, catch-up note 21:38): six locked closes through s.ladderEnd (the per-level pictures are the THE LADDER block in pump_r3.js); the red arcs persist at VH / XT; plasters at VL; finals checked with brutCheck; film 7.7 s (trigger->final)
- pump.specimen (SPECIMEN) · EPIC · CORE: entomology: flechette shells pin him to the castle wall spread like a butterfly, Faris labels him COMMON PEST, pushes one long pin through his thorax by hand and puts him under glass · MOTION: Faris holds up and thumbs in three silver flechette shells, three precise blasts (right hand, left hand, both feet), walks up, writes a label from his coat and pins it under him, presses a hatpin slowly through the chest, steps back, breathes on the glass and wipes it with his sleeve · CAMERA: a locked medium for the three blasts, a close for the label, an x-ray circle on the thorax ('THORAX') as the pin goes in, a slow pull back to the finished case · DEATH: dart clusters at the hands and feet (blood drips), heart burst by the pin (heartShot), slumped head; he stays pinned upright in the X; a wooden case frame draws itself round him, glass glare, a brass plate 'HOMO PESTIS' · KITS: own flechette darts + label + hatpin + case, s.pullOut (own label fn, from coat), s.organs (beat 150, seed 31), s.xray, s.heartShot · by C · RE-LADDERED 26 Oct (C, 16:10 + horror bar; brutCheck OK; s.ladderEnd; ACCEPTED): XT pinned in the X, the stain and the runs, the dead face (hat off) · VH the feet · H the label · VL hung by the cuffs, breath fogging, alive (no empty-clothes puff)
- pump.fish-in-a-barrel (FISH IN A BARREL) · EPIC · CORE: the idiom made literal: he calls up a barrel of rain water to hide in, and Faris shoots the fish in the barrel; the flood washes him out flopping like a landed fish · MOTION: the victim beckons the barrel up out of the lawn and hops in (SPLOOSH), curls up holding his breath; Faris strolls over, leans over the rim grinning, racks, fires straight down into the water · CAMERA: the barrel's side goes glassy (a cutaway: him curled under the water, cheeks puffed, bubbles), a crash zoom on the blast, a low tracking shot with the red flood, a close on the hoop settling · DEATH: opened by the blast (openChest butterfly, ribs 0.85, seed 17), a red geyser, the staves open like a flower and fall, the red flood wave across the lawn, two fish flops, an iron hoop rolls after him and drops flat round his head ('wa-wa-wang') · KITS: castInk by the VICTIM: 'beckon' + line 'drip' (speed 1.15, size 1.1, hold 0.1), own barrel with a cutaway, own geyser/staves/flood/hoop, s.openChest · by C · RE-LADDERED 26 Oct (C, 16:10 + horror bar; brutCheck OK; s.ladderEnd; ACCEPTED): XT the chest opened in the barrel, the dead face turned up · VH the barrel · H the head and the hoop · VL wide, alive
- pump.shell-shock (SHELL SHOCK) · EPIC · CORE: deaf: the first blast goes off a hand's width from his ear on purpose, and in the grey ringing silence he never hears the rack an inch behind his head; the ringing line goes flat over his body · MOTION: Faris fires past his ear, drifts round behind him while clapping, calling and stamping (pale unheard words), racks an inch from his skull, taps it with the muzzle; the victim, hands to his bleeding ears, searches the wrong way and turns into the barrel · CAMERA: a grey graded frame with one trembling white ringing line through it at his ear height (his hearing), a slow push behind him, a comic CHK-CHK beside his head, a crash zoom as he turns, the line flattening · DEATH: blood threads from both ears, then the face blast: skull lid off (brainSplat lid cut -4.2, tilt 0.5, brain splat up-right) and both eardrums bursting in two red jets (P2.1a: the eye burst is gone) · KITS: own ringing-line overlay + ear threads, s.grade bw, s.sfx, s.brainSplat (lid), two blood jets from the ears, a shell thumbed in behind his head, KC.crash · by C · RE-LADDERED 26 Oct (C, 16:10 + horror bar; brutCheck OK; s.ladderEnd; ACCEPTED): XT the brain shot with the eye kept, headphones off so the face reads · VH the flatline wide · VL kept (no puff)
- pump.clean-spot (CLEAN SPOT) · EPIC · CORE: not a drop on him: the man vaults over Faris to come down on him from above and is burst overhead, and a ring of red rain and pieces comes down all round Faris without one drop touching him; the last drop takes its time and he steps back from it · MOTION: the victim sprints and vaults; Faris tilts the pump straight up and fires once, stands perfectly still under the falling ring, lowers the gun, then takes one small step back as the last drop lands where he stood ('plip.') · CAMERA: a low wide for the vault, slow motion on the tilt, the ring coming down in a wide, a close on his crown with the last drop falling past it, a low wide of the clean circle in the red lawn · DEATH: cut at the waist overhead with the guts trailing from the upper half (gutsSpill from 'waist', pink), arms and a shin flung outward, a heart that lands at the ring's edge and beats four times; the red ground with a clean gap round his feet · KITS: KC.blast (straight up), s.cut x4, s.gutsSpill (waist), KC.heart, own ring rain + exclusion zone + clean-circle decal, own last drop · by C · RE-LADDERED 26 Oct (C, 16:10 + horror bar; brutCheck OK; s.ladderEnd; ACCEPTED): cuts only at MEDIUM and up · VH the heart · H the clean-circle wide · M the watch · L / VL thrown over Faris, alive
- pump.countdown (COUNTDOWN) · EPIC · CORE: he counts the pump's three shells on his fingers (the game's tube holds three), jumps down shouting YOU'RE EMPTY, and one shell goes in in a third of a second (the game's real shell reload); dead, his hand still holds up three · MOTION: Faris thumbs two shells in as the victim scrambles up onto the balcony (REAL MAGAZINES: the tube holds the three he counts) and the victim lies flat, his hand rising over the plank edge counting ONE, TWO, THREE! as three blasts chew the wood; he stands, pulls a knife from his boot and dives at Faris; Faris thumbs one shell in, racks and fires; afterwards racks the fourth hull out next to the dead hand ('four.') · CAMERA: up at the balcony edge with Faris below, a stopwatch insert on the reload ('0.32 s'), a crash zoom mid-air, a low close on the dead hand and the hull · DEATH: the jaw torn off mid-air (s.jawOff dir up-right, spin 14), the knife flies, he lands on the boards, three fingers still up · KITS: own counting hand + dead three-finger hand, KC.load, s.insert, s.pullOut knife (from boot, speed 1.6), s.jawOff, s.wallChunks + own plank splinters · by C · RE-LADDERED 26 Oct (C, 16:10 + horror bar; brutCheck OK; s.ladderEnd; ACCEPTED): jaw off at HIGH and up · XT the head · VH the hand and the hull · H wide · L / VL kept (keep58), alive
- pump.six-pellets (SIX PELLETS) · EPIC · CORE: the pump's six pellets, frozen in the air and toured one by one, each tagged with its job (EAR, THROAT, HAND, HEART, KNEE) except number six, which has none; time runs, five land at once, and number six pings off the hazard barrel and knocks a jewel off Faris's own crown · MOTION: one rack, one shot; after the freeze Faris flinches as the jewel flies, then crouches, picks it up, breathes on it ('hhh') and pockets it · CAMERA: a frozen-time tour (camProg over a 4.4 s film freeze, cold grade) with dotted flight lines, target rings and numbered tags appearing pellet by pellet, the five landing in a medium, a crash zoom on the crown for number six, a close on the jewel · DEATH: the ear torn off (P2.1a: the eye beat is gone), carotid opened (s.artery, power 1.2), fingers off, heart burst (heartShot), knee snapped backwards, he folds after 0.6 s · KITS: s.freeze + s.fspan + s.camProg tour, own tags/lines, s.organs (beat 140, seed 66), own ear piece, s.artery (carotid), s.cut, s.heartShot, s.kneeSnap, own ricochet pellet + jewel · by C · RE-LADDERED 26 Oct (C, 16:10 + horror bar; brutCheck OK; s.ladderEnd; ACCEPTED): six distinct finals on the dead face (faceNow + keep58 after the death) · TRIMMED for the 15 s cap (19:29): film 14.7 s (trigger->exit), was 15.3 s · LEN 5.0 s (was 5.6): the end hold cut · finals unchanged, brutCheck OK
- pump.dodge (DODGE) · LEGENDARY · CORE: he wasn't missing: the man dodges three blasts like a dancer and taunts TOO SLOW, but every blast bit into the castle tower behind him, and the column of stone above the lowest bite topples onto him like a felled tree; the tape shows the plan · MOTION: the victim leans back under the first, back-tucks over the second, ducks the third, then beckons and dances; Faris racks between shots, lowers the pump, points up at the tower, racks once more after the crush · CAMERA: a side-on dance-floor wide, a soft crash on each bite in the stone, a low tilted push as the tower groans, the topple, a close on his hand still beckoning from under the slab; then a REWIND (style 'film', speed 4.6, label HE WASN'T MISSING) chained to a REPLAY (cam 'over' at the tower, speed 1.7, telestrator 'trace' in 'cyan', bugStyle 'retro', wipe 'shutter') · DEATH: crushed flat under the column (s.flatten), blood out both sides, stone chunks and a dust cloud; the hand beckons twice and stops · KITS: own destructible tower (the column cut from the arena art and rotated about its foot, the gap behind filled from the keep's art, bites + a joining crack, a gold mend at the exit), KC.blast x3 aimed at the tower, s.flatten, s.rewind + s.replay, state on the scene (KC.st) for the tape · by C · RE-LADDERED 26 Oct (C, 16:10 + horror bar; brutCheck OK; s.ladderEnd; ACCEPTED): he runs one stride and the column (its edge, max 40 thick, drawn over the bodies) comes to rest pressed on his hips, chest and head out past its end · XT the column across his hips, guts squeezed out at its edge (s.gutsSpill), eye out on its cord (s.eyePop) · VH his dead face and the hand still curled to beckon · H low along the whole felled column, its bites now the underside · M the two-shot · L dives clear, a chunk bonks him, stars · VL catches it and holds the tower up on his knees (Atlas), dazed, alive · TRIMMED for the 15 s cap (19:29): film 14.7 s (trigger->exit), was 16.0 s · LEN 5.55 s (was 6.3): the replay starts at the back tuck (from 1.0, the rewind to 0.95), the hold after the replay cut · finals unchanged, brutCheck OK
- pump.tripwire (TRIPWIRE) · LEGENDARY · CORE: the decoy string: Faris rigs his own pump on the walkway with two strings to two pegs, sits down unarmed against the far tower as bait, and the man steps over the first string with a grin and takes the second · MOTION: Faris thumbs in one shell, racks, climbs to the walkway, wedges the gun aimed at the path, runs the strings down by hand, walks off with big steps over the pegs, sits whistling; the victim limps after him with a knife from his boot, spots string one ('heh.'), steps over it, trips string two; spine broken, he crawls on his arms; Faris walks back, stamps on his reaching hand, climbs up and fetches his gun, racks · CAMERA: a patient wide of the trap being set, a low push behind the limping feet, an insert on the first peg ('A STRING'), a crash on the second string, a snap to the rig firing into his back, a long low dolly with the crawl · DEATH: six pellets into the back from above, s.spineSnap (folds backwards, a bone spur), the crawl with legs trailing the wrong way, the hand crushed under the boot · KITS: castInk by FARIS for each peg: 'point' + line straight (speed 1.25, size 0.8, lineW 0.7) and 'flick' + line straight (speed 1.6, size 0.6, lineW 0.4, sparks 3); own rigged pump + twanging strings, s.flashAt, s.spineSnap, s.pullOut knife (boot), state on the scene (KC.st) · by C · RE-LADDERED 26 Oct (C, 16:10 + horror bar; brutCheck OK; s.ladderEnd; ACCEPTED): XT the broken back, legs folded up over it the wrong way (pinned scorpion fold), his dead face turned up, chin off the flags · VH Faris stays, his whole weight on the burst hand · H low along the flags: the peg, the smear, him at its end · M the knife still in his stomped fist, xx · L out cold, the thread still round his ankle to its peg · VL sat down hard by the rubber slugs, dazed, alive (no crawl, no puff) · TRIMMED for the 15 s cap (19:29): film 14.7 s (trigger->exit), was 15.6 s · LEN 9.4 s (was 10.3): the crawl cut 1.6 → 1.2 s, the lock 0.9 s earlier (Faris walks back to the rig under it, out of frame); no ink cast-out · finals unchanged, brutCheck OK
- pump.cuffed (CUFFED) · LEGENDARY · CORE: he handcuffs himself to Faris so the pump can't be swung on him, and Faris fires one-handed into the cuffed elbow: the rest of him goes across the saloon and the forearm stays on the chain, and Faris walks away wearing it like a bracelet · MOTION: the victim snaps a cuff on Faris's fore-end wrist and one on his own ('go on. shoot.'), hauls him round on the chain to keep the barrel off; Faris lets go of the fore-end, holds the pump one-handed at his hip, fires, looks at the forearm ('huh.'), flip-cocks one-handed, walks off ('...keep it.') · CAMERA: an insert on the cuff (CLICK), a turning two-shot for the chain wrestle, a crash zoom on the elbow blast, an insert on the hanging forearm ('STILL ON'), a follow beside Faris walking away with it swinging · DEATH: the forearm blown off at the elbow (s.cut foreF) and kept on the cuff (its hand pinned to Faris's wrist), the body thrown across the saloon with the chest opened by the spread, a pool · KITS: own cuffs + chain, pins, KC.blast one-handed, s.cut, s.insert x2, KC.flip (one-hand flip-cock), camFollow walk-off, state on the scene (KC.st) · by C · RE-LADDERED 26 Oct (C, 16:10 + horror bar; brutCheck OK; s.ladderEnd; ACCEPTED; finals on the settled body, saloon + atrium): XT Faris walks back and holds his cuffed wrist over the dead face, the severed hand hanging from it waving (s.grip) · VH the elbow stump and the dead face · H Faris standing over the body · M the dark sleeve wound, xx, Faris off with the glove · L out cold, stars · VL the blast parts the chain: he sits dazed, his half of the cuffs on (no puff) · film 14.2 s (trigger->exit), under the 15 s cap (19:29)
- pump.lantern (LANTERN) · LEGENDARY · CORE: a dragon's-breath shell in the dark: Faris shoots out the lamp over the roof, then the fire cone lodges burning pellets in the man that stay lit, and light pours out of every hole into the rain; he walks the roof as a lantern until the holes go dark one by one and the last light, over his heart, pulses with the beat and goes out · MOTION: Faris shows a red-tipped shell ("dragon's breath"), loads, racks, shoots the hanging lamp with a single pellet shot, fires the cone; the victim clutches himself, turns and staggers along the roof, kneels · CAMERA: the frame going black when the lamp dies, the fire cone in a wide, a slow follow of the walking lantern lighting the rain round him, a close on the heart's light, total black, the city lights back on him charred and smoking · DEATH: ~40 glowing holes with beams through the rain, smoke from every hole, each going out at its own time, the heart last (s.heartBeat 120 → 70 → 40 → 0), charred (look char) when the lights return · KITS: s.lamp (shot out), own darkness overlay with light pools + lit rain + per-hole glows and beams, KC.blast (holeGlow, orange tracers) + own burning spark cone, s.organs + s.heartBeat, state on the scene (KC.st) · by C · film 13.7 s (trigger->exit), under the 15 s cap (19:29) · RE-LADDERED + ACCEPTED (26 Oct, catch-up note 21:38): six locked closes through s.ladderEnd (the per-level pictures are the THE LADDER block in pump_l3.js); the warm light wash; d58Xc cooked face; finals checked with brutCheck; film 10.4 s (trigger->final)
- pump.shooting-gallery (SHOOTING GALLERY) · MYTHIC · CORE: the dead man's gallery: the killing blast drops a velvet curtain on a dead carnival where he is the newest tin target among everyone Faris has killed, three shots by the house rules, and the prize is a plush doll of himself · MOTION: Faris stands at the gallery counter with his pump chained to it, racks his own shell out and thumbs in the house's three striped shells ('house rules.'): an arm (TING +10), a rack, a leg (TING +20), a rack, the painted bullseye over the heart; he takes the doll off the hook, walks out through the tent flap and tosses it onto the corpse · CAMERA: the death crack, the curtain down and up, a slow dolly along the rails of tin dead, over the counter for the three shots, a crash on the barker's bell, the prize lowering out of the dark, the flap, a close on the doll on the corpse · DEATH: arm and leg off on the riveted board, the slug through the painted heart (heartShot + a small see-through hole), he drops behind the wall; on the real floor with the bullseye still on his chest · REALM: THE DEAD MAN'S GALLERY: the inside of a rotting circus tent (stripes converging on the apex, rips with red eyes behind, a ferris wheel with hanging bodies through the biggest rip, strings of mostly dead bulbs), a 3 SHOTS · 1 PRIZE marquee, two rails of tin silhouettes stencilled with the names of Faris's dead, a low star-painted wall, a skeleton barker in a top hat cranking the rails with a clattering jaw and a brass bell, sawdust ground, horror knobs (watchers 3, fog, motes, tilt 0.012) · CROSSING: 'c.curtain' (a moth-eaten velvet curtain with a gold tasselled fringe drops over the real world and rises on the realm) · RETURN: 'c.flap' (a canvas tent flap pushed aside, the real night widening in the wedge) · KITS: s.realm (own sky painter + sand ground + knobs), own crossing/return registered in K58.REALM, s.deathCrack, s.cut x2, s.organs + s.heartShot, s.dropCorpse, own props (counter + chain, board, rails, barker, bell, marquee, plush doll), state on the scene (KC.st) · by C · TRIMMED for the 15 s cap (19:29): film 14.7 s (trigger->exit), was 15.6 s · LEN 8.15 s (was 9.0): the prize comes down 0.25 s sooner after the bullseye, the end hold cut · finals unchanged, brutCheck OK · RE-LADDERED + ACCEPTED (26 Oct, catch-up note 21:38): six locked closes through s.ladderEnd (the per-level pictures are the THE LADDER block in pump_m1.js); the doll sits beside his face; the slug hole in the bullseye; VH the bullseye close; H low along him; finals checked with brutCheck; film 11.4 s (trigger->final)
- pump.dollhouse (DOLLHOUSE) · MYTHIC · CORE: he was always one of the dolls: the killing blast shrinks him into a dollhouse where every rag doll wears his face, and when Faris follows him up to the nursery he turns to burlap and tears open at the seams, stuffing and organs together; back in the saloon his corpse is stitched at every seam · MOTION: the victim sits at a doll's tea table, sees the faces ('that's... me'), runs up the stairs; Faris comes in through the little front door, climbs after him, racks, fires once; afterwards taps the little rag head beside the corpse and a button eye drops off · CAMERA: the death crack, the world swelling round him as he shrinks, a slow push round the tea table, the giant eye at the window, a climb up to the nursery, the seams tearing, cardboard flaps folding shut, a close on the rag head · DEATH: burlap tint + seams + button eyes drawn on him, then RRRIIIP: cloth scraps with stitched edges, 46 tufts of stuffing (some soaked red) drifting down, a beating heart in the fluff, gibs and a mist; his rag head lands on the nursery floor; in the real world a corpse with stitched seams and stuffing out of the wounds · REALM: THE DOLLHOUSE: a cutaway dollhouse (shingled roof, pink damask wallpaper with tiny eyes, a tea table, a music box dancer, stairs, a blue nursery with a crib rocking by itself holding a baby doll of him, a rocking horse) standing in a giant dark bedroom (huge striped wallpaper, a lamp glow the size of a moon, giant floorboards); rag dolls with his face (button eyes, stitched smiles, yarn hair) whose heads turn to follow him, then Faris, and cock when he tears; a giant eye at the window · CROSSING: 'c.shrink' (he shrinks: the real world swells round him past the frame with speed lines, the house fades up around his chair) · RETURN: 'c.box' (four cardboard flaps fold in, THIS WAY UP, and open on the saloon) · KITS: s.realm (own sky painter, stone ground, custom 'c.plats' part for the nursery floor), own crossing/return registered in K58.REALM, s.deathCrack, own rag-doll death (tint, seams, cloth, stuffing), KC.heart, s.dropCorpse, own dolls/house/eye/rag head, state on the scene (KC.st) · by C · TRIMMED for the 15 s cap (19:29): film 14.8 s (trigger->exit), was 15.6 s · LEN 8.2 s (was 9.0): the box return 0.2 s sooner, the hold after the button eye cut · finals unchanged, brutCheck OK · RE-LADDERED + ACCEPTED (26 Oct, catch-up note 21:38): six locked closes through s.ladderEnd (the per-level pictures are the THE LADDER block in pump_m2.js); an explicit corpse layout; the button eye and stitches overlay; the rag head; H the seam close; finals checked with brutCheck; film 11.5 s (trigger->final)
- pump.grand-slam (GRAND SLAM) · MYTHIC · CORE: a called shot: he pitches a live grenade, and Faris swings the pump by the barrel like a bat and puts it straight back into the open mouth that threw it; the head goes off like a firework · MOTION: the victim pulls a grenade from his belt, pulls the pin (TINK, the ring drops), winds up and pitches ('EAT THIS!'); Faris points the barrel at his mouth ('that one.'), flips the pump round to hold it by the barrel, takes a batting stance, swings: CRACK; then flips it back and racks with his back turned; finally spins the grenade's pin ring on his finger ('tinga-tinga') · CAMERA: a side-on pitcher-and-batter two-shot, a crash zoom for the called shot, the swing in slow motion, an insert of the grenade in his mouth with his eyes crossed down at it ('IN THE MOUTH'), Faris's back in the foreground for KA-BOOM, then a REPLAY (cam 'pov', speed 0.55, telestrator 'circle' in 'white' on the mouth, CALLED IT, stats [EXIT VELO, DESTINATION: HIS MOUTH], bugStyle 'chrome', wipe 'slash') · DEATH: the grenade lodged in the mouth (cheeks bulging), he claws at it, then the head goes off: jaw torn away (s.jawOff up, spin 16), skull cracked wide (brainSplat crack, spread 2.0, brain splat up-left), fire sparks, two shock rings, smoke; the headless body falls with the neck smoking like a chimney and a fount · KITS: s.pullOut grenade (belt) + H.pin + H.throw (short-lived prop), A.wtw gun flips (bat grip), own return flight + grenade-in-mouth + crossed eyes + pin ring, s.insert, s.jawOff, s.brainSplat, s.shock x2, s.replay, state on the scene (KC.st) · by C · TRIMMED for the 15 s cap (19:29): film 14.8 s (trigger->exit), was 15.2 s · LEN 5.6 s (was 6.0): the end hold cut · finals unchanged, brutCheck OK · RE-LADDERED + ACCEPTED (26 Oct, catch-up note 21:38): six locked closes through s.ladderEnd (the per-level pictures are the THE LADDER block in pump_m3.js); the head burst from within (petals, teeth, the crossed bloodshot eye); Faris walks to the feet end; finals checked with brutCheck; film 11.5 s (trigger->final)
- pump.skin-classic (THE SOUND) · COMMON · CORE: the most frightening sound in the world: one slow rack of the plain pump rolls across the courtyard in visible rings and breaks him (the pistol drops, a puddle spreads, he runs), the blast takes him in the back, and the corpse flinches at the next rack · MOTION: Faris racks deliberately (fore-end all the way back, a beat, home), lets him get three steps, fires once, racks again · CAMERA: a slow push on the rack in slow motion, an insert on the shaking pistol hand ('SHAKING'), a wide for the run, a low close on the corpse twitching · DEATH: a see-through hole in the back, pitched face first, a pool; the dead body jerks at the sound · KITS: own sound-ring overlay, s.sfx, s.insert, own puddle, s.holeThrough, KC.keepIn · by C · RE-LADDERED + ACCEPTED (26 Oct, catch-up note 21:38): six locked closes through s.ladderEnd (the per-level pictures are the THE LADDER block in pump_k1.js); supine re-stage at XT; distinct rolls; finals checked with brutCheck; film 9.0 s (trigger->final)
- pump.skin-taped (FLICKER) · RARE · CORE: a flashlight gaffer-taped under the barrel keeps cutting out in the black yard, and every time Faris slaps it back on the man with the knife is closer, frozen mid-step like a nightmare, until his grin is in the beam at the muzzle · MOTION: Faris slaps the light back on three times; the victim (knife from his boot) appears in three frozen poses, closer each time; one blast; at the end Faris winds one more turn of tape round the light and it holds steady on the body · CAMERA: black but for the flashlight cone (an even-odd cut in the dark with a soft second edge), locked over Faris's shoulder, each return a notch tighter, the blast in the beam, an insert on the new turn of tape ('ONE MORE TURN') · DEATH: point blank at the neck: the head off (s.cut head), thrown back out of the beam, a pool · KITS: own taped flashlight + cone darkness, s.pullOut knife (boot), s.cut, s.insert, KC.keepIn · by C · RE-LADDERED + ACCEPTED (26 Oct, catch-up note 21:38): six locked closes through s.ladderEnd (the per-level pictures are the THE LADDER block in pump_k1.js); visor off; the head rolls clear with a gap; VH the head close; finals checked with brutCheck; film 8.2 s (trigger->final)
- pump.skin-camo (DECOY) · EPIC · CORE: misdirection: while the man is down with his hands over his eyes, Faris inks a flat camo cardboard cut-out of himself into his own footprints and tiptoes round behind him; the man empties a pistol into the cardboard, laughing, pokes it flat (PROPERTY OF F.B. on the back) and turns round into the real one · MOTION: Faris casts the cut-out, creeps round behind ('tip... tip...'), racks in his ear; the victim pulls a second pistol from his boot, fires six shots into the cut-out ('DIE DIE DIE'), laughs, walks up and pokes it over · CAMERA: a locked two-shot as the cut-out takes Faris's place, a low creep behind, a medium for the emptied pistol, a soft crash on the chk-chk at his ear, the body on the fallen decoy · DEATH: the head blown off backwards (s.cut head), he falls onto the cut-out · KITS: castInk by FARIS for the cut-out: 'sweep' + line 'wave' (speed 1.35, size 1.05, height 14); own camo cardboard cut-out with bullet holes that tips flat; s.pullOut {weapon:'pistol'} (boot); s.flashAt; s.sfx · by C · RE-LADDERED + ACCEPTED (26 Oct, catch-up note 21:38): six locked closes through s.ladderEnd (the per-level pictures are the THE LADDER block in pump_k1.js); XT the irony: laid flat beside the cardboard Faris face; VH the head-off close; H the hole; finals checked with brutCheck; film 8.6 s (trigger->final)
- pump.skin-cartoon (PLUGGED) · EPIC · CORE: cartoon rules: he plugs the pump's barrel with his finger, Faris shrugs and fires anyway, and the shot that cannot get out goes in: a round bulge travels up his finger, arm and neck (bloop, blup, blorp), his eyes bug out and the top of his head pops off like a cork, smoke puffing out of the open skull like a chimney; the finger stays in the barrel and Faris blows it out like a cork · MOTION: the victim plugs the barrel with a grin (his hand gripped to the muzzle); Faris turns away and back, shrugs ('eh.'), fires; afterwards points the barrel up and blows: the finger corks out · CAMERA: a flat cartoon two-shot that never moves for the gag, a snap close on Faris, a slow follow of the bulge, POP, a close on the corked finger · DEATH: the skull top pops off and spins away (own lid), an open pink skull, chimney smoke, he blinks and flops; the finger stays behind · KITS: s.grip (hand to the muzzle), own bulge + bug eyes + skull lid + chimney smoke, own finger cork · by C · RE-LADDERED + ACCEPTED (26 Oct, catch-up note 21:38): six locked closes through s.ladderEnd (the per-level pictures are the THE LADDER block in pump_k1.js); the bugged eye overlay; VH rolled 1.35; H from the feet; finals checked with brutCheck; film 8.2 s (trigger->final)
- pump.skin-ice (SNOW GLOBE) · LEGENDARY · CORE: a snow globe: the ice blast freezes the air round him into a dome and seals him in on the rooftop; one blast through the wall freezes his blood into red snow inside, and Faris kicks the globe so the red snow swirls round the frozen dead man while the rain bounces off the dome · MOTION: the ice blast (no hit), the victim pounding on the inside of the glass ('thd'), his breath fogging it; Faris walks up, taps it ('tink', the snow jumps), racks, fires one blast through the wall, then kicks the dome (THUNK) · CAMERA: the dome freezing shut in a medium, a close on his fists and fog on the inside, the blast through the wall, a slow push on the shaken globe as the red snow settles · DEATH: no blood outside: 70 red flakes freeze off him inside the dome, he slides down sitting against the glass, frost to the bone (look frost), the hole frosts shut · KITS: own dome (glass, highlights, breath fog, frost rim, a frost-sealed hole, rocking) + its own flake physics bounded by the dome, rain splashes off the glass, KC.blast with ice tracers (no blood), state on the scene (KC.st) · by C · RE-LADDERED + ACCEPTED (26 Oct, catch-up note 21:38): six locked closes through s.ladderEnd (the per-level pictures are the THE LADDER block in pump_k2.js); headband off; frozen cheek holes; H reframed; finals checked with brutCheck; film 9.6 s (trigger->final)
- pump.skin-neon (MOTH) · LEGENDARY · CORE: a moth to the flame: concussed by the killing hit he sees only the neon pump glowing in the dark, his eyes go to spirals, and he drifts to it with his arms out among the real moths, rises on his toes when Faris lifts it like a lantern, and presses his cheek to the glowing barrel (it sizzles) before Faris fires · MOTION: the victim drifts dreamily ('ooh... pretty'), reaches up after the raised light, leans his cheek on the barrel; Faris holds the pump out like a lantern, raises it, lowers it to his face, fires once · CAMERA: the saloon dimmed to a pink-violet glow round the gun, spiral eyes in close, a slow drift beside him with the moths, up with the lantern lift, a close on cheek and barrel, the moths circling the light after · DEATH: a burn mark on the cheek with smoke, then the top of the head blown off point blank (s.scalp) in a pink-lit mist, a pool; four moths land on him · KITS: own glow darkness + pulsing neon tube overlay, own moth swarm (orbiting the glow, some landing on him), own spiral eyes + burn, KC.blast (pink tracers), s.scalp · by C · ACCEPTED FINAL (coordinator 20:00, 19:53): the skull-edge runs start once he is at rest (tB + 1.3) and creep out, so nothing swings with the head; perf peak 93 / mean 21 (pellets 10 → 7, perBlood 5, neck burst 16); film 11.9 s (trigger->exit)
- pump.skin-gold (CORONATION) · MYTHIC · CORE: the king holds court: Faris inks a throne room in gold round the kneeling man, knights him with the gold barrel (right shoulder, left shoulder: ARISE), and when he stands up grateful the gold buckshot bites in round his brow in a ring: a crown of gold beads with ruby trickles under each; the king bows, he topples onto the carpet · MOTION: Faris casts each piece with its own gesture, walks to the throne and sits with the pump across his lap; the victim crawls the red carpet begging ('mercy, my king...'); Faris rises, taps each shoulder (DING, DING), 'ARISE.', racks, fires gold buckshot at the brow, bows ('long live the king.'), racks a spent gold hull onto the platter, sits again · CAMERA: a slow push as the room inks in, a low shot along the carpet, a formal two-shot for the knighting, a soft crash on ARISE, a close on the crown of pellets, a regal wide of the king on his throne · DEATH: twelve gold pellets embedded in an arc round the top of his skull like a crown, red trickles from several, he stands crowned a beat then topples face down · KITS: castInk by FARIS x5 (throne 'spin' + arc lineArc 0.5; banner 'rip' + zigzag; banner 'claw' + wave; carpet 'slam' + straight sparks 18; platter 'snap' + drip), own pellet crown drawn on the head, own gold hull onto the platter, state on the scene (KC.st) · by C · RE-LADDERED (19:03, finals approved 18:58): LEN 7.75 s, film 14.94 s (was 16.2: the crawl cut 1.3 → 0.9 s, the hold after the close cut; beats shifted, ladder at 6.6) · XT laid flat on his back down the carpet, the camera rolled to stand the dead head upright, a portrait: the gold pellets in cracked bone round his brow, the runs that ran while he stood straight down his face, bloodshot dead eye · VH toppled FORWARD, flat, his crowned dead face at the gold platter's foot, low and close, the king's barrel only an edge · H toppled back, on his back knees up, from his feet · M curled at the carpet's edge, xx, high and tilted · L out cold sitting slumped, alive, the floating crown settled, stars · VL kneeling, knighted, crowned, dazed, alive · hat thrown clear; brutCheck OK · film 13.1 s (trigger->exit), under the 15 s cap (19:29)
### PUMP · MID-ROUND (≤ 3 s, by C; ledgered per the coordinator's 15:00 rule)
- pump.mid-out-of-his-boots (OUT OF HIS BOOTS) · MID-ROUND · RARE · LEN 2.55 s (2.96 s film) · CORE: blown out of his own planted boots: the tendons stretch from inside the boot tops to his ankles like rubber and snap one by one as he goes, and the two boots stand there EMPTY, smoking, the snapped ends hanging over their rims · MOTION: Faris racks; the man plants his feet and digs his heels in (dust); one point-blank blast; his ankles held back by the strands, his body pivots away, then flung on when the last strand goes; Faris racks again over the empty boots · CAMERA: a tight side-on two-shot as he digs in, a crash low on the boots for the stretch in a short slow motion, a final low frame on the two empty boots with the body beyond · DEATH: TENDONS (own strands, 5 per boot, snap lengths decided in the sim, a spring that holds the ankles until they go; raw feet at EXTREME to HIGH); MEDIUM and below the boots stand empty and he flies out of them in his socks · KITS: own cowboy boots that follow the feet then plant upright, own tendon strands + draped ends, KC.crash, own boot-top smoke, KC.rack x2 · by C · NOTE: no shins stay standing (that image is ar.timber's) · RE-LADDER (scripts approved 19:52 / 19:54, 19:53; ≤3 s, gameplay camera, one locked close per level, headgear off, Faris only an edge, cheap): XT degloved: the boots keep the skin of his feet hanging over both rims like wet socks, raw red feet with white toe bones and tendon ends trailing back to them, a fist-wide wadded chest crater, dead face; he lands 1.5 body lengths from the boots so the final holds HIM (fixes the trigger audit DESIGN?) · VH curled on his side toward the boots, one strand still taut to his ankle, dead face, profile close · H strands snapped at the ankles, on his back, d58D, the boots big at the near edge · M out in his socks, dark wet ankles, face down, xx · L out cold sitting in his socks, toe through a hole, stars · VL the blast hits the dirt, he leaps out of the boots alive, hops on the hot ground, hands up · visor off at the shot · RE-LADDER BUILT (20:09): ladderEnd at 1.45 (six locked closes), perf peak 64 / mean 22 (tendon snaps as drops, no mist), brutCheck OK (d58Wn), film 5.5 s (trigger->exit) · ACCEPTED (coordinator 20:13); L reframed 20:11 so Faris is only the barrel tip at the edge
- pump.mid-stuck-the-landing (STUCK THE LANDING) · MID-ROUND · EPIC · LEN 2.7 s (2.7 s film) · CORE: he stuck the landing for good: the blast flips him one full backflip, he LANDS it with his arms up like a gymnast, and marble climbs him from the feet while Faris holds up a score card that says 10; the final image is a marble gymnast beside the 10 · MOTION: point blank to the chest; a whole-body backflip about his middle (rise and fall, a stride back, tucked); a knees-give landing and the arms-up finish with a proud grin; Faris pulls a card from his coat and holds it up beside his face · CAMERA: a medium that rises with the flip, a held two-shot on the landing, a push in on the card beside the statue · DEATH: PETRIFY (s.petrify stone 'marble', from 'feet', creep 0.5, end 'stay', no moss, 2 cracks): the pump page's one petrify; gore-free at every level (the chest wounds follow the ladder) · KITS: own jointMod backflip (one turn, pure in t) + lift arc, s.pullOut (own card fn, coat) + an upright world-space card face (the 10 never mirrors), s.petrify · by C (KIT-BODY's swap: SPINE is resting) · RE-LADDER (scripts approved 19:52 / 19:54, 19:53; ≤3 s, gameplay camera, one locked close per level, headgear off, Faris only an edge, cheap): XT the landing snaps both shins (bones out through the trousers), arms still thrown up; marble seals the shins and the chest crater (white stone round red wet meat) and stops at his neck: his flesh face above it dead, eyes rolled, blood from the mouth onto the marble · VH marble to the chest, standing dead, arms up, head lolled, d58W, three-quarter high · H marble to the waist, the flesh upper body slumped forward over the stone hips, blood off the fingertips · M the full marble gymnast, dark stain in the stone chest, carved X eyes · L lands on his backside, out cold sitting, Faris's card says 4, stars · VL a chalk-puff blank, he sticks it alive, the 10 at the edge · beanie off in the flip · RE-LADDER BUILT (20:17): the marble front stops per level (EXTREME runs in from hands and feet and stops under the jaw, his flesh dead face on the statue; VERY HIGH at the chest; HIGH at the hips, petrify delayed to 1.62 after the forward fold), ladderEnd at 1.9, perf peak 60 / mean 19, brutCheck OK (d58Wn), film 5.6 s (trigger->exit) · FIX (20:21, coordinator 20:27): VH re-staged: the arms drop and he goes down on his knees before the stone takes him to the chest, flesh head back, a low wide from the floor (petrify at 1.52); Faris lowers the barrel and steps back so H has no barrel; the beanie thrown clear; brutCheck OK
- pump.mid-slow-clap (SLOW CLAP) · MID-ROUND · COMMON · LEN 2.6 s (2.87 s film) · CORE: the boom IS the clap: he gives Faris a slow sarcastic clap and the blast is timed to the instant his palms meet; it flings his arms wide, and as he sinks to his knees his hands drift back together for one last weak clap of his own and stay pressed, as if in prayer, as he tips forward onto them · MOTION: he drops his pistol, grins and claps twice; Faris racks between the claps with the barrel waiting low; the third meeting of the palms is the shot; the stagger, the kneel, the last clap, face down on his pressed hands · CAMERA: a flat two-shot for the claps, a crash on the blast, a push on him on his knees as his hands come back together · DEATH: chest blast (the ladder scales the wounds; a few drips at EXTREME); no frozen pose and no smoke from the holes · KITS: own open-palm hands (a stick hand can't clap), KC.blast timed to the clap, KC.crash, KC.dropGun, the dead hands pinned together · by C · NOTE: unlike smg.mid-pew-pew (frozen in a finger-gun pose) and laser HICCUPS (smoke puffing from the hole): the hook is the clap-timed shot and the dead man's own last clap · RE-LADDER (scripts approved 19:52 / 19:54, 19:53; ≤3 s, gameplay camera, one locked close per level, headgear off, Faris only an edge, cheap): XT the blast takes both hands at the wrists (fingers scatter like party confetti), the stumps meet for the last clap and stay pressed as in prayer; she sinks back onto her heels, head tipped back, dead face up, the chest pattern under the stumps · VH palms holed, the holed hands meet with blood squeezing out, she tips onto her side hands still pressed, dead face, low profile close · H chest blast, forward onto her pressed hands, face sideways, d58D · M on her back, arms wide, xx · L a blank at the clap, she faints backwards hands together, stars · VL only the party hat is blown off; frozen mid-clap, hair smoking, one nervous clap, alive · party hat off at the shot · RE-LADDER BUILT (20:27): EXTREME the hands go at the wrists (finger pieces scatter with paper flecks off the party hat, the stumps spray), the stumps meet for the last clap and stay pressed under her chin as she sits back on her heels, head back, d58Xjaw; VERY HIGH holed palms pressed, blood squeezing out, on her side; HIGH forward on the pressed hands; MEDIUM on her back, xx; LOW a blank, fainted, hands together, stars; VL the pattern takes only the hat, hair smoking, one nervous clap; Faris lowers the barrel and steps back for every final; ladderEnd at 2.0; perf peak 75 / mean 22; brutCheck OK; film 5.8 s (trigger->exit) · FIX (20:36, coordinator 20:52): HIGH re-staged: she stays knelt and bows forward with her forehead on the pressed hands, d58D turned, seen from the front a little above (no longer on her side like VH); Faris steps back further; brutCheck OK; film 5.3 s (trigger->final)
- pump.mid-curtain-call (CURTAIN CALL) · MID-ROUND · RARE · LEN 2.65 s (2.92 s film) · CORE: the curtain call that never ends: the gut blast folds him into a deep stage bow, one arm across his belly and one swept out, and he holds it so long he rots in it (days pass in a second and a half) while Faris bows back, politely; when Faris straightens up, the bow falls in · MOTION: a rack; the blast low into the gut; he holds the bow; Faris steps back half a step and bows from the waist with the pump down along his leg, straightens, racks; the bones collapse · CAMERA: a stage-flat two-shot in the rain held on both bows, the collapse · DEATH: DECAY (s.decay stand true, dur 1.4, end 'bones' at HIGH and up, 'dust' at MEDIUM, no grass); LOW / VERY LOW a plain held bow, eyes shut, out cold · KITS: s.decay standing, own bow poses for both men · by C (KIT-BODY swap: ARTERY is resting) · NOTE: no curtain anywhere (unlike pump.shooting-gallery's velvet curtain); the name is the theatre bow · RE-LADDER (scripts approved 19:52 / 19:54, 19:53; ≤3 s, gameplay camera, one locked close per level, headgear off, Faris only an edge, cheap): XT the decay stops at a week: sunken grey-green face, milky fallen-in eyes, lips drawn back off the teeth, one cheek sloughed to the bone, the gut wound black with a few flies; the bow falls in onto his side, rotted dead face to camera · VH three days: bloated grey face, clouded open eyes; laid on his back on the wet roof, camera rolled so the face reads upright (the straight-down view), rain splashing into the open eyes and mouth · H bones in his clothes, skull on top, the headband on it · M one day, grey, face down, xx · L no decay, he faints in the bow and tips over, stars · VL the blast hits the roof, a startled bow, Faris bows back, he bows again nervously, alive · headband off at the blast · RE-LADDER BUILT (20:36): the decay clock is held per level (EXTREME stops at k 0.55, a week: the milky fallen-in eye, teeth bare, one cheek to the bone, drawn over the decay face; VERY HIGH at k 0.31, three days: the clouded open eye with rain ringing in it, dark veins; HIGH runs on to the bones); EXTREME falls onto his side (fetal), VERY HIGH laid flat with the camera rolled -1.24 (the straight-down view), MEDIUM a grey day-old tint, face down, xx; LOW faints out of the bow, stars; VL the pattern hits the roof, a startled bow and a nervous second one; Faris bows back, straightens and steps back out of every final; Faris's bow and the fall pulled 0.3 s earlier so each close lands inside the 2.65 s; ladderEnd at 2.0; perf peak 55 / mean 18; brutCheck OK; film 5.4 s (trigger->final)
- pump.mid-napkin (NAPKIN) · MID-ROUND · COMMON · LEN 2.62 s (2.89 s film) · CORE: point-blank back-spatter paints Faris's face, so he plucks the white pocket square out of the dying man's breast pocket, wipes his face clean with it and tucks it back, red, into the dead man's pocket · MOTION: the man grabs Faris's collar nose to nose; one blast into the sternum; he dies still holding the collar and slides down Faris's front; Faris's free hand takes the square as it passes, wipes his face in small circles (one eye squinting open), crouches and tucks it back, two pats · CAMERA: a tight nose-to-nose two-shot, an insert on the wipe, a low close on the pocket · DEATH: the sternum blast (back-spatter on Faris's face: red at EXTREME to MEDIUM, powder soot at LOW, dust at VERY LOW, where the body has puffed out so the cloth drifts down onto the empty spot) · KITS: own pocket square riding his chest, own face-spatter layer that wipes off, s.grip x3 (his hand on the collar, Faris's hand to the pocket twice) · by C · RE-LADDER (scripts approved 19:52 / 19:54, 19:53; ≤3 s, gameplay camera, one locked close per level, headgear off, Faris only an edge, cheap): XT the sternum blown open with the breast pocket gone (rib ends, the heart showing); finding no pocket Faris tucks the red square INTO the chest crater and pats it, then steps out of frame; on his back, dead face, eyes open, blood from nose and mouth · VH a fist-wide hole, slumped sitting against the wall, the square back in the soaked pocket blooming red, framed from his own lap up to the slumped head · H on his back, square in the pocket, d58D, from his feet · M face down, the square dropped on his back like a flag, xx · L a powder burst blackens Faris's face, the square tucked back grey, he lies out cold, stars · VL the gun clicks empty; alive and trembling, Faris's hand (an edge) wipes his brow and tucks the square back · cap off at the shot; Faris out of every final · RE-LADDER BUILT (20:42): EXTREME the sternum crater (rib ends, the heart) with the red square tucked into it, a white corner out, d58Xjaw, blood from nose and mouth, on his back; VERY HIGH slumped sitting, fist-wide hole, the soaked square in the pocket, framed from his lap up; HIGH on his back knees up, from his feet; MEDIUM face down, the square dropped on his back like a flag; LOW powder soot on Faris, out cold, stars; VL click: alive and shaking, Faris wipes his brow and tucks the white square back; the tuck and pat finish by 1.95 and Faris walks out (2.02) before the close; cap thrown toward Faris; ladderEnd at 2.08; perf peak 67 / mean 19; brutCheck OK; film 5.2 s (trigger->final)
- pump.mid-potato (POTATO) · MID-ROUND · EPIC · LEN 2.9 s · CORE: his death renders on lower and lower settings: every rack of the pump clicks a GRAPHICS slider down a notch (ULTRA → HIGH → LOW → POTATO) and he goes blockier each time, until the point-blank shot at POTATO blows him apart as chunky pixels, and the slider snapping back to ULTRA shows what the pixels were hiding · BEATS: 0.00 the killing hit, he clutches the wound · 0.15 THE MENU: a game settings panel slides in beside him, GRAPHICS ▸ ULTRA · 0.35 RACK 1 → HIGH: he redraws in 3 u blocks, colours banded, one stutter frame · 0.85 RACK 2 → LOW: 6 u blocks, his animation drops to 6 fps, he stares at his square hands · 1.35 RACK 3 → POTATO: 12 u blocks, a dozen chunks, his scream bit-crushed · 1.75 THE SHOT: a mosaic hit-stop, the chunk sprite bursts · 2.1 the blocks rain and bounce ('bip') and stack, the blood runs out as stepped square pixels · 2.5 RESTORE: the slider snaps back to ULTRA with a full-frame flicker and the pile resolves into the real thing · 2.9 Faris racks over it · CAMERA: a flat side two-shot with the menu panel in frame; a stepped (pixel-quantised) snap-in on each notch; a crash on the shot through a mosaic hit-stop; a tilt down with the falling cubes; a focus pull on the restore; the final locked close on the pile (goreCam final) · DEATH: GLITCH / PIXELS (OPEN; unlike T-POSE's missing texture, LAG SPIKE's rubber-band, NO-CLIP's wall clip: here the resolution is the weapon). EXTREME: at POTATO every block that bursts is a cross-section cube of him (marbled red meat, a white bone square with a marrow dot, a pink brain block, one heart cube that still beats once), blood as square pixels in stepped arcs, square pixel splatter on the lens, a stepped pixel pool; the restore turns the cubes into real gibs, organs and a wide pool · VERY HIGH the same without the lens · HIGH the cubes are dark red inside, no bone or brain, the restore shows dark wounds in a pool · MEDIUM the cubes are his own colour with a dark core and a few dark pixels; the restore shows him whole on his back with a dark gash and a small pool that fades · LOW the blocks pop like a dropped sprite (grey pixel puffs, no inside); the restore shows him out cold with pixel stars round his head · VERY LOW he de-rezzes into white sparkle squares and is gone; the restore shows an empty floor and one twinkle · KITS: own block renderer (a pure function of his pose: every cell inside a limb or the head fills, the edge cells ink), own cube debris (two-tone faces), own settings panel (screen space), KC.rack x3, KC.blast, goreCam final · by C · RE-LADDER (scripts approved 19:52 / 19:54, 19:53; ≤3 s, gameplay camera, one locked close per level, headgear off, Faris only an edge, cheap): XT the cross-section cubes; ULTRA restores real gibs in a heap with his head intact on top: dead face, eyes open, one eye still a single square pixel, the headband in the pile · VH only the torso cubed; on his back, the chest a crater of cubes turned meat, dead face, framed through the settings panel's edge reading ULTRA · H dark cubes, slumped sitting against the wall, d58D · M own-colour cubes, on his back, xx · L blocks pop like a sprite, out cold still low-res at the edges, stars · VL at POTATO Faris's pump goes blocky and jams; he redraws at ULTRA alive and sighs · headband falls off as one block at LOW · RE-LADDER BUILT (20:47): the restore re-stages him per level (KC.layBody): EXTREME flat on the opened chest and gibs, the dead face with one eye still a single square pixel; VERY HIGH on his back knees up, the settings panel kept at the frame edge reading ULTRA; HIGH slumped sitting (new layBody sit), dark wounds, d58D; MEDIUM face down, xx (pose variety; the script had him on his back); LOW curled out cold, hands and feet still chunky pixels, stars; VL the pump goes blocky too and clicks, he redraws at ULTRA alive (phew.); the headband drops at LOW; cubes and pixel blood expire at the restore; ladderEnd at 2.5; perf peak 90 / mean 24; brutCheck OK; film 5.4 s (trigger->final) · FIX (20:53, coordinator 20:50): VL reframed so only the blocky pump is at the edge, not Faris
- pump.mid-less-lethal (LESS LETHAL) · MID-ROUND · RARE · LEN 2.95 s · CORE: mercy first: Faris fires a beanbag round, the man folds, laughs it off and lifts his shirt to show the bruise, so Faris holds up the next shell between two fingers, a brass-headed SLUG, racks it, and puts it through the middle of the bruise: a clean tunnel he looks down into, and Faris bends to look at him through it · BEATS: 0.00 the hit · 0.12 FWUMP: the beanbag (a fabric pouch in flight) thumps his belly, he folds with an OOF, the bag drops at his feet · 0.55 HA: he straightens wheezing, lifts his shirt: a round bruise; 'HA! THAT IT?' · 1.05 THE SHELL: Faris holds the slug up to camera, the brass winks; the laugh dies · 1.35 the rack · 1.6 THE SLUG: a short slow motion: one heavy round into the bruise, a cone out of his back, the slug buries in whatever is behind him (a wall puff or a floor skip) · 1.95 HE LOOKS DOWN: an insert straight down through the tunnel at the floor · 2.3 BOO: Faris bends and peers through the hole at him, his eye framed by the raw rim · 2.55 he topples back stiff beside the beanbag · CAMERA: a flat two-shot; a low close on the bruise; Faris's fingers and the slug in close against the man's face; a crash and short ramp on the slug; the POV insert down the tunnel; a reverse through the hole onto Faris's eye; final locked close on the tunnel as he lies · DEATH: the slug tunnel (BULLET HOLES is RESTING; this is the whole concept: one hole you can see through, read twice, by him and by Faris). EXTREME a see-through tunnel through the bruise (rib stubs, torn lung round the rim, a notch out of the spine, the floor through him), a sheet of blood off the tunnel's lower lip, the exit cone on the wall, lens splatter, a pool · VERY HIGH the same without lens · HIGH the tunnel with a dark rim and less blood · MEDIUM no see-through: a dark wound in the bruise; Faris peers at it, sees nothing, shrugs · LOW Faris checks the second shell, it is another beanbag, he fires it anyway: the man tumbles out cold with stars, both bags beside him · VERY LOW the slug is a puff of sparks; he poofs, the beanbag stays · KITS: own beanbag pouch + slug shell props, s.holeThrough, s.insert (POV + reverse), KC.rack, KC.blast, goreCam final · by C · RE-LADDER (scripts approved 19:52 / 19:54, 19:53; ≤3 s, gameplay camera, one locked close per level, headgear off, Faris only an edge, cheap): NEW XT (the see-through tunnel retired as saturated): the slug punches the bruise out of him like a plug: the purple disc of skin slaps onto the wall behind with the slug in its centre in a red splash, a pinned target; he topples back with a dark wadded crater (not see-through), spine chips in the pool, the laugh frozen on his dead face, blood over the teeth · VH a black smoking hole dead centre in the purple rings, he sits back on his heels dead, shirt still lifted, frozen laugh, sitting profile · H folds and keels sideways, d58D, cheek on the beanbag · M dark wound, Faris shrugs, on his side, xx · L another beanbag, out cold, both bags, stars · VL another beanbag bursts and showers him with beans, alive, laughs, sneezes · cap off at the shot · RE-LADDER BUILT (20:53): no see-through anywhere (holeThrough and the THROUGH insert removed); EXTREME the slug punches the bruise out like a plug and pins it on the back wall (purple disc, the brass slug in its centre, a splash and a run), he timbers back, a dark wadded crater, d58W with blood over the teeth, Faris nods at it ("bullseye."); VERY HIGH sits back on his heels dead, shirt up, a smoking black hole dead centre in the purple rings; HIGH keels over curled, the beanbag by his cheek, d58D; MEDIUM face down, the dark wound in the bruise, xx; LOW the second beanbag, out cold by both bags, stars; VL the beanbag bursts in a shower of beans, HA!, ACHOO, alive; cap off at the slug; lead-in pistol kicked away; Faris steps back with the barrel down at every level; ladderEnd at 2.5; perf peak 56 / mean 19; brutCheck OK; film 5.9 s (trigger->final) · PUSH (20:58, coordinator 20:56): the XT crater is wider (r 6.2) and darker, rib ends at its rim, so it tops the VH smoking hole
- pump.mid-umbrella (UMBRELLA) · MID-ROUND · RARE · LEN 2.8 s · CORE: he snaps open an umbrella as a shield; the blast goes through canopy and man together, and he lies on his back still holding it over his face while his own blood, thrown up into the canopy by the jet out of his chest, rains back down on him through the pellet holes like a shower head · BEATS: 0.00 the hit · 0.18 FWUMP: a black umbrella out of his coat, snapped open toward Faris, filling the frame · 0.45 he crouches behind it and peeks over the rim ('nyah') · 0.75 Faris racks · 1.0 BLAST through the canopy: it sieves (the pellet pattern as holes of light), the rest goes into him · 1.25 down on his back, the umbrella open over his chest, the handle still in his fist · 1.45 the jet out of his chest hits the inside of the canopy · 1.6-2.8 it rains back through the holes onto his face, drop by drop; on a rainy map the real rain hisses on the canopy and runs pink off its rim · CAMERA: a two-shot; the snap-open filling the lens; Faris seen through the fabric glow; a crash on the blast with the holes of light; an overhead looking down through the sieve at his face; the final locked close under the canopy, the drips falling through the holes onto him · DEATH: an arterial jet turned into rain (ARTERY is RESTING; this is the whole concept: the canopy as a shower head, which no ARTERY kill has). EXTREME s.artery('aorta') straight up into the canopy, red drops through every hole onto the face, the pellet holes through the chest (rib stubs), the face pinked, a pool spreading from under the canopy, lens drops · VERY HIGH the same without lens · HIGH the drops dark red, fewer holes · MEDIUM the canopy shredded, a slow dark drip through two holes, a dark wound · LOW the umbrella flips inside out like a cartoon, he is out cold with stars, rain (or nothing) through the holes · VERY LOW it flips inside out with sparkles and he poofs; the umbrella rocks on the floor · KITS: s.pullOut custom umbrella (coat), own canopy with a hole mask, s.artery, s.holeThrough, the map's rain where it has it, KC.rack, KC.blast, goreCam final · by C · RE-LADDER (scripts approved 19:52 / 19:54, 19:53; ≤3 s, gameplay camera, one locked close per level, headgear off, Faris only an edge, cheap): XT the aortic jet into the canopy, red drops through every hole onto her dead face: the red pools in the open eyes and fills the open mouth, rib-stub pellet holes, profile close under the canopy · VH no jet; she lies on her side under the fallen umbrella like a tent, dead face under the rim, the canvas spotting red from below hole by hole · H the canopy torn off its ribs, on her back holding the bare skeleton, d58D · M shredded canopy, slow dark drip, face down, xx · L flipped inside out, out cold under it, stars · VL flipped inside out, she stands alive in the rain soaked, pouting · headphones knocked off at the blast, playing beside her · RE-LADDER BUILT (20:58): EXTREME the aortic jet into the canopy rains back through the holes, the red pooling in her open eyes and filling her open mouth, rib-stub chest holes (not see-through), profile close under the canopy; VERY HIGH no jet, she lies curled under the umbrella fallen over her like a tent, the canvas spotting red hole by hole, her dead face at the rim; HIGH the canopy torn off, she lies holding up the bare ribs, the rain on her face, d58D; MEDIUM face down, the shredded canopy hooked by her hand, xx; LOW out cold under the inside-out umbrella, stars; VL blown inside out, soaked, headphones askew, hmph., alive; the headphones fly off at the blast and lie playing (two bobbing notes); Faris steps back with the barrel down; ladderEnd at 2.0; perf peak 60 / mean 18; brutCheck OK; film 5.6 s (trigger->final)
- pump.mid-four-eyes (FOUR EYES) · MID-ROUND · COMMON · LEN 2.85 s · CORE: the hit knocks his spectacles off and he gropes for them blind, so Faris picks them up, polishes them on his coat and sets them back on his nose with one finger so he can see what is coming; the blast snaps his head back, the glasses spin up off his face and come down on it again as he lies, the lenses filled red · BEATS: 0.00 the hit; the glasses fly · 0.2 on hands and knees, squinting, patting the floor (a blurred POV insert) · 0.6 Faris picks them up, huffs on a lens, wipes it on his coat · 1.05 he crouches, slides them onto the man's nose, pushes them up with a fingertip; the POV insert goes sharp on the barrel · 1.4 Faris stands and racks · 1.65 point blank: the head snaps back, the glasses spin up · 1.95 he lands on his back · 2.2 the glasses come down on his face, slightly crooked · 2.4 the blood runs into the lenses · CAMERA: a low two-shot on the floor; the blurred POV; a close on the polishing; the crouch two-shot; the sharp POV on the barrel; a crash on the blast; a tilt following the spinning glasses down; final locked close on the face behind the glasses · DEATH: revised 25 Oct on KIT-BODY's note (a plain chest blast was too thin): the tight pattern goes in at his brow and leaves two clean holes just above his own eyes, so once the glasses land back on his face he has FOUR EYES, the real pair behind blood-filling lenses and the new pair above them (SKULL is RESTING; the pun is the whole concept, and no earlier skull kill reads as a second pair of eyes). EXTREME two see-through holes through the skull (the background through them), the back of the skull blown out behind him in a spray with bone chips, the holes running blood down into the lenses so they fill red from the top, one lens cracked, a pool round his head, lens splatter · VERY HIGH the same without lens · HIGH the two holes see-through with dark rims, the lenses spotted dark · MEDIUM a dark gash across the brow, one lens cracked, the glasses crooked · LOW stars where the second pair would be, the glasses land upside down · VERY LOW the glasses land on the empty spot after his puff, one lens twinkling · KITS: own spectacles prop (on the face, flying, landing), s.insert x2 (blur, sharp), KC.rack, KC.blast, s.holeThrough, goreCam final · by C · RE-LADDER (scripts approved 19:52 / 19:54, 19:53; ≤3 s, gameplay camera, one locked close per level, headgear off, Faris only an edge, cheap): NEW XT (the see-through holes retired as saturated): two pellet holes in her brow just above her own eyes, dark and wet, NOT see-through: the second pair of eyes, weeping blood down into the lenses which fill red over her dead staring eyes, one lens cracked, the back of the skull blown out across the grass with bone chips · VH the glasses land on the grass beside her dead face; the fallen lens reflects a tiny Faris barrel · H one brow hole and a gash, glasses crooked, on her side, d58D · M dark gash, cracked lens, xx behind it · L stars where the second pair of eyes would be, out cold · VL the shot blows out only the lenses; she blinks through the empty frames, alive · cat ears off at the shot · RE-LADDER BUILT (21:03): the brow holes are dark and wet, never see-through (KC.plateIn removed); EXTREME on her back, the glasses back on, two holes above her own eyes weeping into red-filled lenses over the dead eyes, a cracked lens, the skull back blown out behind; VERY HIGH face down with the head turned, the glasses on the grass beside her dead face, the clear lens reflecting a tiny barrel; HIGH curled, one hole, the glasses crooked, d58D; MEDIUM on her back knees up, a gash across the brow, a cracked lens, xx; LOW out cold, stars circling where the second pair of eyes would be; VL the shot blows only the lenses out, she stands blinking through the empty frames, alive; cat ears off at the shot; lead-in pistol kicked away; Faris steps back with the barrel down; ladderEnd at 2.32; perf peak 68 / mean 20; brutCheck OK; film 5.8 s (trigger->final) · FIX (21:13, coordinator 21:05): at XT and VH the near arm is laid down along her side, clear of the face, so the whole face (mouth included) reads; brutCheck OK
- pump.mid-tumbleweed (TUMBLEWEED) · MID-ROUND · RARE · LEN 2.9 s · CORE: the blast in the gut curls him into a ball, and the wind takes him: he rolls away across the arena like a tumbleweed, a red stripe printing round and round on the floor behind him, until he fetches up against something and a real tumbleweed rolls past him the same way · BEATS: 0.00 the hit · 0.2 a dusty wind gets up (dust ribbons, his coat flapping) · 0.45 Faris racks · 0.7 point blank to the gut: he folds round it, knees to chest · 0.95 a gust: he tips and starts to roll, bump-bump, faster · 1.2-2.3 the roll: every turn prints a red arc on the floor (a looping, dotted stripe), his hat bowls ahead of him · 2.3 he fetches up against the first wall, pillar or edge on the real floor (or just slows out), still balled · 2.55 a tumbleweed rolls past and over him the same way · CAMERA: a two-shot in the wind; a crash on the fold; a low tracking shot that rolls with him (the horizon tilting a little each turn); a final locked close on the balled body with the tumbleweed bouncing past · DEATH: a gut wound, rolled (GUTS is RESTING; the concept is the roll and its print). EXTREME the belly opened by the pattern and the guts rope coming out and winding round him as he rolls (it spools onto him like twine), a thick red rolling print, splashes off each bump, a pool where he stops, lens splatter on the fold · VERY HIGH the same without lens · HIGH no guts out, a red rolling print and a pool · MEDIUM a thin dark print, a dark wound · LOW a dust print, he rolls to a stop out cold with stars, the hat lands on him · VERY LOW sparkles in the dust, he poofs where he stops; the tumbleweed rolls through the puff · KITS: own wind (dust ribbons, coat flap), own rolling solver (a ball constraint on his ragdoll, KC.run for the real stop), s.gutsSpill wound round him, own rolling print, own tumbleweed, KC.rack, KC.blast, goreCam final · by C · RE-LADDER (scripts approved 19:52 / 19:54, 19:53; ≤3 s, gameplay camera, one locked close per level, headgear off, Faris only an edge, cheap): XT the gut rope spools round him as he rolls (thick red spiral print); he fetches up and unrolls onto his back wound in it like twine, dead face up with dust on the open eyes, the beanie on his chest; the tumbleweed snags the rope and drags a loop out · VH no guts; on his side against the floor's edge, d58W, floor POV low along the print's last loop up to his face · H red print, on his back knees still up, d58D · M thin dark print, face down curled, xx · L dust print, out cold, spiral eyes, stars, beanie on his chest · VL the blast hits the dirt; rolled alive, he stands dizzy and hugs the passing tumbleweed · beanie bowls ahead · RE-LADDER BUILT (21:17): EXTREME the gut rope (own pink rope, gutsSpill retired here) spools round him as he rolls and lies wound round him in loops when he unrolls onto his back, dust on his open eyes, the beanie come to rest on his chest, the tumbleweed snagging a loop and dragging it out; VERY HIGH no guts, on his side, the dead face, floor POV low along the last loop of the print (rolled-low #2 of 2 in the pump mids); HIGH on his back knees up, d58D; MEDIUM face down curled, xx; LOW on his back out cold, stars, the beanie on his chest; VL the pattern goes into the dirt, the gust staggers him round dizzy, alive, and he hugs the passing tumbleweed (my friend.); lead-in pistol kicked away; wind ribbons halved for perf; ladderEnd at 2.35; perf peak 71 / mean 22; brutCheck OK; film 5.8 s (trigger->final)

## ASSAULT RIFLE (by B)
- ar.timber · COMMON · CORE: he charges like a bull and gets felled like a tree; the cut-off shins stay standing in the grass · MOTION: Faris drops to one knee and saws one low sweep through both shins; the body above the knees goes over stiff as a plank and skids face-first to his knee · CAMERA: ground-level tracking on the running feet, a low wide for the topple, final low close on the two shins still standing · DEATH: both shins shot off, the rigid topple, a long skid smear; the shins never fall · KITS: RIF.rigid (own strut lock + spin about the knees), shins pinned upright, bleeding from the top · by B
- ar.runner (LAST REACH) · COMMON · 8+ RE-CORE 27 Oct (approved COORD 03:16; replaces RUNNER) · CORE: she runs for her dropped pistol and every reach for it costs her more: the knee, the fingers of the right hand, then the left; in the end she bites the grip and tries to swing the muzzle round at him with her teeth · BEATS: the sprint; one burst down the room takes the knee (s.kneeSnap at XT/VH), face first, a red lane; the crawl while Faris walks the length of the saloon reloading; her right hand closes on the grip (B's drawn hand: palm, four fingers curled round the grip): a walking burst takes the fingers (they fly, knuckle stumps with bone, pulsing spurts); she switches hands: the left goes; she drags forward and bites the grip, the muzzle swinging up at him three times (mmnnGH); his boot on the slide (CHK), a look; the stamp (KRRNCH) · DEVICE: a PiP of HER HANDS at the grip (E's s.pip) while the main frame keeps Faris walking up · GORE: XT the knee joint open; fingers off at the knuckles both hands; the stamp: a crush CAVE at the temple (dark wet centre, jagged white skull plates round it, brain in it, cracks running across the skull), teeth knocked out, the eye forced out on its nerve (B8.eyeOut), the slack broken jaw, blood fanning out; final: low on the boards, the crushed head, the pistol flat with its grip in her broken teeth, her finger stumps by it, the boot gone out of frame · VH the fingers, the cave smaller, no eye · H the hands shot through, the stamp, the real dead face · M legs hit, she crawls, he stamps on the gun, one burst into her back, X · L he stamps on the gun and taps her head: out cold, stars · VL (alive) he kicks the gun away across the boards (CLATTER); she scrambles up and runs out, 'NOPE!' · KITS: s.kneeSnap, s.teethOut, B8 (light, eyeOut, slackFace) + an own crush-cave painter, own hand-on-grip + finger pieces, s.pip, ladderEnd (6 finals) · by B · 8+ PUSH 27 Oct 07h (COORD 'pushes too timid'): XT push w 62 on the caved head; A's skull blow-out halved (at R*0.76 its plates covered the face), stamp lens blood cleared; B8.soak now clipped to its own limb (ghost-limb rule) · 27 Oct PM r3: recast HIBA→NITHA; own crush cave on the rim (HFX spill read as beads); XT w46 rolled -1.45 on the caved head + eye on its nerve only ★
- ar.playing-dead · COMMON · CORE: he plays dead and Faris checks; the corpse lunges with a hidden knife · MOTION: a burst puts him on his back, Faris strolls over, a boot crushes the knife hand, the muzzle comes down into the face · CAMERA: a worm's-eye walk-up, a crash zoom on the eyes snapping open, close on the muzzle at the face, final low close on the knife spinning to a stop · DEATH: one burst straight down: the skull cracks open on the stones (brain out), the body twitches · KITS: s.pullOut 'knife' (the VICTIM draws it from his belt), s.brainSplat 'crack', own spinning-knife prop · fixes APPROVED 26 Oct 19:01: L Faris to the edge; VL alive, the visor pushed up, the whole head and the dazed eyes in frame, the rifle tip at the edge · by B
- ar.muzzle-climb (HIGH GROUND) · COMMON · CORE: he climbs for the high ground and the AR's recoil climbs right after him, one step behind his feet, until there is no higher to go · MOTION: Faris stays planted on the saloon floor holding ONE trigger pull (the game's 9 rds/s) and lets the muzzle rise; the victim jumps floor → platform → balcony, limping after a calf hit, turns at the top with his hands up ('...nowhere') · CAMERA: a rising crane follow with the climb, a close on the top of the climb, then a hold on the corpse draped head-down over the balcony edge, a follow of one fat drop all the way down, final tall wide with the corpse above and Faris below joined by the drip line · DEATH: calf, then the platform splinters under each landing, chest/throat at the top, the head pops; he goes over the rail backwards, the hips catch on the edge and he hangs head-down; his guts slide out and hang off the high ground like a rope back down, and one drop runs down the rope onto Faris's crown ('drip.') · KITS: RIF.stream with a lagging aim point (the climb), own hip-catch drape on the edge (pinned hip + soft torso constraint), s.gutsSpill customised (52 long thin links, slow 18/s spill, no drag on the pinned body, own pale-pink colours; the drip runs off its end), own followed blood drop + crown stain, RIF.dieSafe · V4 (P2.1a): magazine 1 climbs the platforms; click; he LAUGHS down from the balcony while Faris does the full drill (hard cuts laugh / drill); magazine 2 climbs his body to the head · by B · GORE (25 Oct, XT audit + last-frame rule): final locked close on him hanging head-down off the edge with the guts rope

## PISTOL (by A)
- pistol.last-round (LAST ROUND) · MYTHIC · CORE: the last bullet in the game is fired through his own raised palm on its way to his eye · MOTION: an EMPTY click, Faris tosses the pistol up so it flips end over end in 3D, catches it on the flip and fires the one round left as the victim throws his hand up to plead · CAMERA: a moonlit hush (one spotlight), an EMPTY insert, a roll-orbit round the spinning gun, then a long held beat on the see-through hole · DEATH: the slug goes through the palm (fingers fly) and into the eye; a corkscrew fall; a see-through head hole you can read the moon through; the round goes through his visor's lens and flips it off (a holed visor on the stones) · FINAL IMAGE (ladder, re-laddered 26 Oct): XT his face up on the flagstones, the eye out on its cord, the see-through socket; VH dead on his feet, the holed hand still up in STOP; H Faris over him, the upside-down pistol smoking; M the holed visor on the stones; L out cold under circling stars, a lump on his forehead; VL sat on the floor, dazed, rubbing his head · KITS: s.gunToss flip3d/flipCatch, s.bullet palm→eye, holeThrough head, spotlight, blackout (H / M), AK.hatFly paint, s.ladderEnd · by A
- pistol.the-pendulum (NO MORE TRICKS) · LEGENDARY · CINEMATIC REBUILD (N3, 28 Oct; the user's REPLACE of THE PENDULUM; the old lamp film is gone from this key) · 58k_w_pistol_cine_n3.js · STYLE THE HUNT (Fida, casts only) · MAP-INDEPENDENT (FLOOR + a clear 272 u run via clearFloor58; every dry map; deep skip) · CORE: every trick she has, taken apart as it forms · MOTION: a gold wall slammed up and shot apart as it inks; a gold shield on her arm burst as it forms; a gold blade inked and thrown, shot out of the air; she runs and Faris walks after her; cornered, she traces a gold cage round herself and he shoots it out bar by bar, a step closer each shot; she reaches out through the gap to cast again and loses the forearm, tries with the other hand and loses that one too; no hands: on her knees; the last bar, then the head · CAMERA: wide; slow motion on the blade out of the air, the first hand, the last bar and the head · DEATH: both forearms at the elbow, the head (STYLE.headPop) · CASTS: Fida's wall (slam), shield (snap), blade (flick), cage (trace), each shot apart · END POSE: kneeling, headless and upright, among the stumps of the bars · by N3
- pistol.red-light (RED LIGHT) · EPIC · CORE: red light, green light with a pistol: she may only move while his back is turned, and she holds perfectly still for everything except a fly on her eye · MOTION: Faris inks a traffic light and a finish flag, turns his back with a hand over his eyes and sings GREEN LIGHT; on RED LIGHT he whips round, gun up; round one her raised foot comes down a beat late and he shoots it through; round two he walks up and runs the muzzle down her frozen cheek and blows on her face (she holds: good.); round three she freezes a reach short of the flag, a fly lands on her eye and it twitches · CAMERA: a wide game board lit red / green / amber by the light (a frame wash on every change), crash zooms on each freeze, a crash onto the foot, a 150 two-shot for the inspection, a slow push while the fly circles, a STILL RED macro insert of the fly crawling on the eye, a crash on the shot, a low angle on the dead woman still standing · DEATH: through the foot (a toe chip, red prints on the grass after), then the eye the fly stood on bursts in its socket and weeps down her face (no skull, no brain: SKULL/BRAIN is resting); dead on her feet, frozen in the reach, until Faris says green light and she falls face-first over the finish line; he taps the light dark with the barrel and the fly lands back on her · KITS: castInk 'trace' (glyph 19, line arc) of a traffic light + chequered flag, light-state glow + frame wash, custom fly (flight path, buzz trail, crawl, lift-off), eyePop burst, foot wound + blood prints (marks), sweat drop + tears, grip (muzzle down the cheek, the tap on the pole), insert, s.ladderEnd · FINAL IMAGE (ladder, re-laddered 26 Oct): XT her face up on the grass, the burst eye socket with the fly crawling back into it; VH low along the grass from her dead face across the finish chalk: her body, the shot foot, the trail of red footprints back down the lawn; H wide and lonely: her body small on the empty lawn, the traffic light still burning RED over her (no lights-out at H); M her X-eyed face, the fly on her brow; L the round nicks her ear tip: sat on the grass, dazed under stars; VL a cork on a string pops her nose: sat down hard, cross-eyed at the fly on her nose · by A (replaces QUICK DRAW: the duel now lives only in revolver.high-noon)
- pistol.split-decision (SPLIT DECISION) · MYTHIC · CORE: he brought a knife to a gunfight and the gun used it: one bullet split on the thrown blade's edge takes both eyes, and the deflected knife pins his own hand to the wall · MOTION: Faris does nothing but fire once into the edge of a spinning knife coming at his face · CAMERA: a crash on the boot draw, the knife's flight in a bullet-time ramp, a split screen (one half per eye), a film-reel rewind and an instant replay riding the knife · DEATH: two sockets, dead on his feet; the knife nails his raised hand into the tower stone and he hangs from it bleeding down the wall · KITS: pullOut knife from the victim's boot (thrown), s.bullet edge → two split bullets, holeThrough head x2, KIT-REPLAY rewind 'film' + replay riding the knife, pin to wall, s.ladderEnd · FINAL IMAGE (ladder, re-laddered 26 Oct): XT tight on his lolled face, both sockets punched through and streaming, the arm nailed up behind; VH his own knife through his palm high on the stones, the dead face hanging under it; H the length of him hanging from the nailed hand down the wall; M his cap nailed to the wall by the knife, him slid down beneath it, X eyes; L sat against the wall under the quivering knife, cap flipped off, dazed, stars; VL sat on the floor, both hands over his stinging eyes · by A
- pistol.six-feet (SIX FEET) · RARE · CORE: the gravedigger's measure: from under his jaw, straight up, and the tooth comes back down onto the barrel · MOTION: Faris ducks inside his reach and presses the muzzle under the jaw, fires straight up; a gold tooth falls and lands 'tink' on the barrel and he blows it off · CAMERA: a worm's-eye camera program looking up the barrel, a manga BANG hit, a tiny tooth arc back to the gun · DEATH: the scalp flies off upward, he drops straight down like a sack · KITS: scalp, mangaHit, AK.arc tooth landing on a moving barrel · FINAL IMAGE (ladder, re-laddered 26 Oct): XT SIX FEET: looking straight down into her grave (earth walls with roots and stones, the grass lip overhanging the top), her body laid straight down it, her dead face big (the bloodshot eye, the slack mouth), the crown blown open with a jagged bone rim and the brain showing, blood welling over the rim and running down the grave floor, the ejected casing dropping in like the first clod; VH tilted low along her full length on the grass, the open crown nearest, the pool, her dead face; H dead sitting back on her heels, head lolled back, the open crown and mouth to the sky; M over backward, arms flung wide on the grass, X eyes; L she flinches, the round passes her nose and the flash singes her fringe: still on her feet, wobbling, smoking, dazed; VL click (empty): she faints flat on her back · by A
- pistol.crowd-control (CROWD CONTROL) · RARE · CORE: two for one: he waits until the charging man and the fleeing man line up · MOTION: Faris tracks the two of them, still, and fires once when the dotted line through both turns gold · CAMERA: an alignment line (red → gold), a full x-ray ride through the first ribcage into the second spine, then a wide on the two falling like dominoes, a macro on the brass with his name in it · DEATH: the round breaks the first man's ribs and lodges in the second man's spine; they drop one onto the other · KITS: s.bullet through two bodies, fracture, xrayFull + ride, casingHero reflect + DOF · VISOR / BEANIE: the domino impact cracks Fayiz's head down on Mikku's back and snaps his visor off into the grass; Mikku's face-plant knocks his beanie off · FINAL IMAGE (ladder, re-laddered 26 Oct): XT Fayiz face up, visor gone, the dead eye over his opened ribs; VH low and tight on Mikku's snapped back, the bone through the wound, his dead face at the edge; H re-staged: the dominoes caught where they fell: Mikku dead on his knees folded forward, Fayiz dead draped across his back, head hanging, both dark eyes; M wide on the domino heap, both X faces; L no one is hit: the round kicks up the grass between them, they crash head to head and lie out cold face up under stars; VL the same crash, they sit up together, dazed · by A
- ar.walk-it-in · RARE · CORE: at range you walk your rounds in: short, long, then bracketed dead on, and he laughs at the first two · MOTION: Faris half-kneels on one roof firing three measured bursts across a gap, adjusting between them · CAMERA: a split frame: Faris on the left, a spotter's binocular view on the right with range ticks and SHORT / LONG / ADJUST / ON TARGET calls; the binoculars grow to fill the frame at the end · DEATH: five through the laughing chest, he falls back on his roof · KITS: own binocular insert (two-lens mask, ticks, calls), a dynamic inset rect · V4 (P2.1a): the drill during ADJUST between the spotter calls · by B · GORE (25 Oct, XT audit + last-frame rule): the spotter's binoculars push into the chest as the third burst lands and stay there; heavier blood and pool
- ar.grenade-belt · RARE · CORE: he brought his own grenades: one round clips the pin out of his bandolier · MOTION: the victim reaches to throw a grenade; Faris fires one aimed round, steps back and waves bye-bye · CAMERA: a manga macro insert on the ring pin pinging away, a crash zoom on the look-down, a wide for the chain blast, final close on the grenade's spoon spinning down out of the sky into burnt grass · DEATH: four grenades in a chain shred him into the yard · KITS: own bandolier drawn on his body all round, H.boom chain, s.shred, s.gutsSpill · by B
- ar.ladder · RARE · CORE: he casts himself an escape ladder and Faris shoots the rungs out from under him · MOTION: the victim casts a gold ladder to the balcony (palms thrust) and climbs; Faris walks in firing up the ladder rung by rung, then through both wrists · CAMERA: tilt up with the climb, a worm's-eye under the ladder, the hang, final close on the top rung · DEATH: the wrists shot through, he falls to the boards; HIS TWO HANDS STAY GRIPPING THE TOP RUNG, the forearms dangling and dripping until the exit · KITS: castInk by the VICTIM ('thrust', an escape ladder), own breakable rungs, hand points pinned to the rung · V4 (P2.1a): the rungs stream ends at 12 rounds · by B · GORE (25 Oct, XT audit + last-frame rule): the hanging forearm ends raw (red, bone ends) pouring steadily onto the boards into a pool; final locked on the hands
- ar.bayonet · RARE · CORE: the rifle becomes a spear, and the spine stays on the blade · MOTION: a bayonet pulled from behind his back and clicked on, the charge, run through and lifted, the rest of the mag point-blank, a kick off the blade · CAMERA: profile on the charge, close on the blade going in, the exit spray behind, final low on the spine dangling from the raised bayonet · DEATH: impaled and lifted, fifteen rounds through him, kicked off boneless; the spine hangs off the blade, dripping · KITS: s.pullOut 'knife' then an own muzzle-mounted bayonet, own verlet vertebrae chain, an own raw back channel · V4 (P2.1a): 12 rounds, click, the one-handed drill, 3 more as he closes · fixes APPROVED 26 Oct 19:01: XT/H/M/L/VL (headband off at XT/VH, bandUp below), VH re-staged sat dead folded over his knees, the big d58W face with the bayonet channel in frame · by B
- ar.tac-reload · RARE · CORE: his mag runs dry and she thinks that's her chance; the empty mag becomes the weapon · MOTION: click, she charges barehanded; the empty mag whipped into her teeth, a fresh mag from the belt, the bolt, the muzzle under her chin · CAMERA: an ammo counter on the HUD, split comic panels (his hands reloading / her feet running), close under the chin, final close on her face with the magazine still in her mouth · DEATH: a burst straight up through the jaw: the top of the skull bursts off · KITS: s.panels split, s.scalp, own thrown-and-stuck magazine · fix APPROVED 26 Oct 19:01: VH (neck rule) she drops away kneeling dead, Faris lowers the rifle and steps off, clear air at her head, no muzzle in frame · by B
- ar.underbarrel (TOO CLOSE TO ARM) · RARE · CORE: too close to arm: a 40 mm from a step away sticks in his chest unexploded · MOTION: a launcher clicked under the barrel, THOOMP, a tap with the muzzle and a head shake, three counted steps back, one burst into the grenade · CAMERA: a macro on the stuck grenade, the counted retreat (ONE / TWO / THREE), a hard white flash, final close on the launcher tube smoking · DEATH: the grenade in his chest goes off: torn apart, chest opened · KITS: s.pullOut (own launcher drawing) + own under-barrel mount, own stuck grenade with a blinking light, s.shred, s.openChest · V4 (P2.1a): the count is heel dust steps and beeps (beep / beep-beep / beepbeepbeep), no count chips · by B
- ar.thermal (THERMAL) · EPIC · CORE: in the smoke he is the only warm thing in the room: Faris hunts him by heat, puts five rounds through his lungs and watches him go cold limb by limb on a thermal sight, the hot air leaking out of the holes · MOTION: Faris pulls a smoke canister off his belt and lobs it underarm, drops his eye to a thermal sight and walks in crouched while the victim coughs, gropes and fires blind the wrong way; a creaking board turns him round; five rounds through the lungs from close · CAMERA: grey smoke wall → full thermal (cold violet world, white-hot bodies, hot blood beads that cool on the boards), a sight HUD with a lock box and a falling temperature readout (36.9° → 24.1°, TRACK / LOCK / NO PULSE), a crash on the chest, a slow push on the cooling body, a follow up with the last breath · DEATH: lungs punctured (one pops, one collapses with pink froth); kneeling, three gasps that leave by the holes as hot puffs, each smaller; he slumps onto his side and cools limb by limb (hands and feet first, the chest last); one last warm breath rises off the cold body · KITS: s.lungs 'pop' L + 'collapse' R (dur 1.8) with its froth, the anatomy state (V.anat58.lung) read to glow the lungs through the chest in thermal and put them out, RIF.thermal with per-limb cooling + hot breath puffs + hot drop beads, s.pullOut own M18 smoke canister (belt) + H.throw (stick:false, it rolls), own billowing deterministic smoke wall + canister jet · by B · GORE (25 Oct, XT audit + last-frame rule): in thermal the blood pours white-hot out of the lung holes in strings and pools glowing against the cooling body; pink froth steams at the mouth; final locked on the chest and the white-hot pool
- ar.own-pit (HIS OWN PIT) · EPIC · CORE: walked backwards into his own trap one burst at a time: he rakes a spike pit open behind himself for Faris, and every three-round burst knocks him one step back toward it; ROUNDS LEFT 30 and STEPS TO THE EDGE 10 race to zero together · MOTION: Faris never charges: burst, then one step forward, burst, step, a metronome of ten 3-round bursts while the victim staggers one step back each time; afterwards he walks to the edge and drops the empty magazine in · CAMERA: a side-on wide holding both men and the pit, a tight cut to his face when he looks back, a close at the edge on the teeter, down with the fall, a cutaway close into the pit; two counters side by side (rounds as bullets, steps as footprints) · DEATH: an ear, the shoulder, the belly opens and the guts hang and drag on the lawn, he looks back and begs STOP, the nose shot off, the hand off at the wrist, the knee, teetering at the edge with one arm windmilling; the last three take him over backwards, spitted on his own stakes at hip and chest; the magazine lands on him · KITS: castInk by the VICTIM 'slam' (back hand, zigzag crack, landing at the centre, slow) for his own spike pit (stakes, old bones, torn turf) that cuts a real gap in the floor collider, closed at the exit with the corpse lifted out (castInkOut 'slam'); s.gutsSpill (pink, dragging on the lawn as he steps back); own nose piece + fount; K58Slice.cutLive 'foreF'; own impale (pinned hip + chest, drawn stake tips); own twin counters · V4 (P2.1a): 24 rounds = 8 bursts = 8 steps in two magazines; the drill at the click while he looks back at the pit; counters 24 / 8 · by B
- ar.dance (DANCE) · EPIC · CORE: the western "dance!" played on a rifle and a player piano: every round into the boards at his feet lands on the beat of a rag, faster and faster, until he is dancing on the bones of his shins · MOTION: Faris beckons a player piano into the saloon corner, shoots the cap off, then fires low from the hip on the eighth notes with his foot tapping the beat; a finger twirl ('faster'); the final chord walks up the kneeling man; he flips a coin into the upturned cap · CAMERA: a wide with the self-playing piano (keys going down on every shot, the perforated roll scrolling, notes floating up), a medium on the jig, a crash on the peeling shin, a tight hold on the kneel for the chord, a close on the cap and the spinning coin · DEATH: boots shredded, toes off, the skin of both shins rolls and strips off to the bone and he keeps dancing on bone; his legs go, the chord takes knee, thigh, belly, chest, throat; he bows forward over his own cap and his throat fills it · KITS: castInk 'beckon' by Faris (back hand, 'wave' line landing at the base) for the own player piano set piece + castInkOut 'flick', s.peel 'kF-fF' (bone, roll, from the foot) + 'kB-fB' (bone, strip), s.pullOut 'coin' + H.throw into the cap, own cap prop that fills with blood, own notes + key-press painters · V4 (P2.1a): the 12-round magazine is the cap + 11 eighth notes; the piano plays a solo bar through the drill; the second magazine finishes the tune · by B
- ar.white-flag (WHITE FLAG) · EPIC · CORE: peekaboo against an assault rifle: Faris holds the trigger on the top of the victim's parapet, and every time curiosity makes him look, the stream takes whatever came up; then a white flag goes up and is not accepted · MOTION: Faris on the plank holds one long trigger pull sweeping the merlons (chips, pocks, dust); he lowers the rifle at the white flag, thinks, lifts it again; afterwards the bloody rag drifts onto his smoking muzzle · CAMERA: a locked close on the battlements for the peeks, crash zooms on the skull and the nose, a wide for the hush and the waving flag, a tight shot on the flag being shot to rags, a follow of the rag on the wind, a close on the muzzle · DEATH: peek 1 the beanie shot off, peek 2 an ear, peek 3 the top of the skull flips off (brain open), peek 4 the nose ('MY NOSE'); the flag shredded and the hand that held it; he stands up screaming into the burst and goes over backwards (thud) · KITS: castInk by the VICTIM 'thrust' (fast, zigzag line, landing at the centre) for his own crenellated parapet drawn IN FRONT of him (mid layer, with live pocks) + castInkOut 'thrust', s.brainSplat 'lid' (cut -8.2, tilted, spinning lid), own nose piece + nose fount, s.pullOut own white-flag (coat) + H.drop, own ear + beanie pieces, own wind-blown rag pinned to the muzzle · V4 (P2.1a): sights held on the wall; 4 peeks x 3-round bursts = magazine 1; at the click the flag goes up and Faris drills while it waves; then the flag, the hand, the stand-up burst · by B
- ar.lighter (LIGHTER THAN AIR) · EPIC · REBUILT 31 Oct for the real-gameplay port (KILL-10; 58k_w_ar_lighter.js re-registers the key, replace58; the old build in 58k_w_ar.js no longer plays) · single victim · close · needs FLOOR + clear height (spot58: a flat dry run of 3.2 m with 3.4 m clear over it; the engine's room rule; The Deep and roomless arenas refuse) · home rooftops (the west roof, open sky, the moon) · film 13.1 s (trigger->exit) · CORE: every piece the stream takes off him makes him lighter, and the last balloon carries away what's left: his hand · MOTION: cornered, he pushes both palms at Faris and casts a bunch of gold balloons (6 small, 1 big); his back hand is pulled up with the strings and he floats to Faris's chest height; six single AR rounds tap six balloons, he slows, hangs, sinks back down; the bolt locks back; on tiptoe under the big one he begs, palm out, through the full empty reload (the game's rifle drill, 1.71 s); the second magazine takes him apart and every piece lifts him by its real share of his mass (buoyancy: lift, mass, quadratic drag, added mass, g 1000); the last round at the elbow drops the trunk and the balloon whips the forearm and hand up past the moon · CAMERA: a two-shot that rises with him, the plea close, the reload close on the hands, the HIM / FLOOR split, the last round in eased slow motion (0.12x + slow-mo sound), the moon panel the balloon crosses and leaves | the trunk in its pool, a final wide two-shot · DEATH: our style only: the first leg off alive (pulsing spurts), dies at the chest burst, post-mortem pours, the other leg, the free arm, the head pop (XT), the forearm carried off; VH head on · H legs + forearm · M dark gashes, the string shot, he folds forward dead · L knocked out, the string shot, on his back · VL sparks, the balloon popped, he sits up dazed · REAL AR: 0.16 s auto cadence (9 / game s at GameSpeed 0.7), one pickup (6 lead-in + 6 taps = magazine 1; 10 of magazine 2), the game's magazine art
- ar.searchlight (SEARCHLIGHT) · EPIC · CORE: nowhere to hide from the light, and the light sees through you: a prison searchlight finds him in every shadow, and when it pins him it shines straight through him (his bones, his racing heart) and Faris shoots exactly what it shows · MOTION: Faris points a searchlight into being on the tower beside him and fires down its beam: bursts kicking the stones behind the running man, then down the beam into what it shows; then he turns and shoots the lamp out · CAMERA: a black castle with one hard white cone (dust motes, a moon smudge), the camera hunting with the beam, a close on the pinned man x-rayed inside the cone, a whip to the lamp, a dark wide, a slow push on the smoking body · DEATH: found under the plank, at the tower foot and flat on the stones; pinned, the beam rises to his chest and he turns see-through in it (skull, ribs, a heart racing at 196); three ribs crack and the heart bursts, lit from behind; black; the body smokes in the faint light of the dying filament · KITS: castInk 'point' by Faris (back hand, straight line, a low trembling point) for his own searchlight (drum, yoke, glass that shatters, a filament that fades), own darkness overlay with a cone mask, the shell's x-ray body + KIT-BODY organs clipped to the beam (s.organs, s.heartBeat 196, s.ribsCrack 3, s.heartShot), own dust-mote beam · by B · GORE (25 Oct, XT audit + last-frame rule): the chest burst open for real (openChest claws round the burst heart), a pool; final locked on the chest
- ar.barrel-roll (BARREL ROLL) · EPIC · CORE: her own cover is the bomb and she lays the fuse herself: the oil drum she threw up as cover is holed and rolled back into her shins, leaking a line of fuel from where it stood, and one round lights the line · MOTION: Faris holes the drum with a burst (the impacts roll it), puts one tracer into the start of the fuel line, backs a step from the burning woman running at him, gives her the mercy burst · CAMERA: a medium on the holes and fuel jets, a low follow of the rolling drum, a floor-level look along the line as the flame races it, a wide for the fireball, a follow of the burning run, a close on the kneel, a low final over the heap with the footprints · DEATH: thrown out of the fireball alive and burning, she runs at Faris screaming, leaving footprints of fire; the mercy burst; she kneels, chars black and cracks apart like a log on the fire, glowing seams, then a heap of black chunks · KITS: KIT-WORLD s.barrel (oil, holes + leaks + roll + fireball with kill:false) cast by the VICTIM 'thrust' (fast, arc line, landing at the base), own fuel-line decal + racing flame, look char/ember, particle fire on the running rig, own burning footprints, s.shatter 'obsidian' style 'collapse' (crack 0.75, power 0.35, red 0.7) as the charring · by B · GORE (25 Oct, XT audit + last-frame rule): the log cracks open on cooked red meat and bone, the charred skull and teeth surface in the heap, fat spits; final locked on the heap
- ar.bullet-time (BULLET TIME) · LEGENDARY · CORE: dodge the whole magazine, then give it back: he empties a backup pistol at Faris in bullet time and Faris bends back under every round in one long lean, then answers from the bottom of the lean with one arc of fire, and when time snaps back every second the man spent in slow time comes due at once: he is drained to a husk · MOTION: the Matrix lean (a whole-body rotation about the feet, knees bent, the free arm out) while six rippling slow bullets pass an inch over his face; one clips the crown off; from the lean an arc of AR fire knee to jaw; he rises and the crown drops back onto his head · CAMERA: a desaturated bullet-time grade, a swing-orbit round the lean while the bullets crawl past, back out for the answer with the blood hanging in the air, a hard cut to the burst, a close on the crown landing · DEATH: stitched knee to jaw in slow time, the line of entry wounds glowing red while the blood hangs in the air; time snaps back and he drains through the wounds into a bark-brown husk that cracks open down the front, empty inside, and flakes onto the stones · KITS: s.ramp bullet time (0.19), s.pullOut { weapon:'pistol' } from his boot + RIF.arm, own rippling slow-bullet projectiles, RIF.spin lean, own crown prop clipped off and returned, own glowing wound-line painter, s.hollow ('wound' drain, 'crack' end) · by B · GORE (25 Oct, XT audit + last-frame rule): denser hanging beads, a close on the stitched line in slow time, the red siphon out of the holes before the husk; final locked on the husk
- ar.human-shield (HUMAN SHIELD) · LEGENDARY · CORE: his friend shoots a gun port through him and Faris uses it: the partner's rounds burst the shield's chest open, and Faris slides his rifle into the hole until the muzzle comes out of the front of the man's chest, then fires back through his friend · MOTION: Faris hooks the first foe by the neck (grip IK) and holds him up kicking; waits out the partner's SMG burst behind him; slides the AR into the open chest; fires one burst through it; lets the body slide off the barrel · CAMERA: a wide holding the shield and the partner on the platform, a close on the chest as it cracks and opens, a close on the muzzle coming out through the ribs ('oh no'), a crash on the partner's face, back out for the burst, a close on the dripping muzzle · DEATH: the shield: four ribs crack, the chest bursts open (snap), the heart is hit by his own partner; the partner: shoulder, belly, chest, and the head pops, dead on his platform; the shield slides off the barrel face down · KITS: s.ribsCrack 4, s.openChest 'snap' (wide 1.15, seed 23), s.heartShot (by the partner's round), own gun-through-the-cavity overlay (the AR drawn in front of him clipped to the hole), RIF.fire from the hole (o.from), the second foe's real SMG stream, grip IK hook · VL batch 3 21:55 (§9 04:22): VL alive: his friend cannot hit a barn, every round cracks past her head into the wall (eep, EEP, MISSED?!); Faris lets her drop and lowers the rifle, she sits down hard patting her chest, 'not... a scratch?'; the friend's SMG clicks dry and he puts his hands up, 'ok ok OK' (no puffs); H reframed off Faris: she rolls onto her back at his boots, the dark face up, the rifle only an edge; L she staggers off and lies out cold, stars, Faris only an edge · ACCEPTED 26 Oct 22:01 · by B
- ar.clash (CLASH) · LEGENDARY · CORE: rifle against rifle, and the rounds meet nose to nose in mid-air: the clash point is a tug of war across the yard, and when his magazine runs dry first it races into him · MOTION: both men hold their triggers; the victim advances while he is winning; Faris digs in, leans and steps to walk the clash point back; after the click he walks to the heap of fused lead, picks out one welded pair and tosses it onto the body · CAMERA: a wide holding both men and the spark ball between them, a close on the clash as it is pushed to Faris's feet, a hard cut to the victim at the click, a slow final over the heap and the body · DEATH: his own rifle shattered in his hands ('KRAK'), both hands off at the wrist, the chest opened wide (butterfly), blown back onto the stones; the welded pair lands on him ('tink') · KITS: two real AR streams annihilating at a scripted meeting point (own spark ball + converging lines), own fused-bullet fragments piling up as rigid pieces, K58Slice.cutLive 'foreF' + 'foreB', s.openChest 'butterfly' (wide 1.2), s.pullOut { weapon:'ar' } + RIF.arm · V4 (P2.1a): the duel in bullet time (the real 9 rounds a second for both), Faris 11 rounds · by B · GORE (25 Oct, XT audit + last-frame rule): s.lens on KRAK; final locked on the butterflied chest; ladder: VH narrower chest, MEDIUM the rifle shatters and he is blown back flat with a dark scorch, LOW/VL he sits down hard dazed under the welded pair
- ar.zipline (ZIPLINE) · LEGENDARY · CORE: he arrives by wire, and the wire is the last thing to land on her: Faris rides a cable he ripped into being between the towers, firing straight down through the plank she hides under, then shoots the cable loose onto her · MOTION: Faris rips the cable into being, rides a trolley one-handed across the yard with the AR pointing straight down (the trolley throwing sparks), lets go, drops beside her, turns and shoots the far anchor · CAMERA: a tall wide that holds the cable and the yard, a close under the plank as the boards splinter, a crash on the spine snap, a wide for the falling cable, a low final with the slack cable across the body · DEATH: she hides under the plank: holes, splinters raining, a round through the boards into her shoulder; she staggers out and the stream from above breaks her back, folding her backwards; the snapped cable whips down and lands across her ('WHAP') · KITS: castInk 'rip' by Faris (straight lines, landing at the centre) for his own cable + posts, the killer's root on a scripted path along the cable, plank holes + splinter shards, s.spineSnap (amt 1.25), K58Slice.Rope as the fallen cable (steel colours, no drip) · V4 (P2.1a): the plank strafe is 12 rounds (7 + 4 + 1) · by B · GORE (25 Oct, XT audit + last-frame rule): a pool from under the fold; final locked on the folded body with the cable across it · 8+ RE-CORE 27 Oct: SNAPBACK (approved COORD 03:32; name SNAPBACK): the plank strafe no longer kills her: shot through the shoulder and back she crawls for the gap; Faris drops, steps clear and shoots the far ANCHOR; the tensioned cable WHIPS BACK across the yard (B's whip curve with motion ghosts, TWAAANG; E's whip pan rides it back to her), head height then waist height as she half-rises into it; the cut ramped to 25%: XT s.halve waist (guts from the upper half, the aorta jet, the legs kneel a beat and fold), the headphones fly · the cable comes to rest across the gap humming, its frayed end beaded with blood · final XT: the upper half in the foreground with the dead face turned to her legs, the legs and their cut face behind, the cable between, Faris out to the edge · VH spine snapped, folded under the cable · H thrown, dead face · M slumped X · L ducks, stars · VL alive 'nope nope nope' · 8+ PUSH 27 Oct 07h (COORD 'pushes too timid'): XT w 62 framing the dead face AND the severed waist with the aorta jet · 27 Oct PM r6: one ragged mass over the cut (skin lip, fat, meat, vertebra, sagging gut fold), broken pulsing aorta drops; B8.deadEye; w46
- ar.no-mans-land (NO MAN'S LAND) · LEGENDARY · CORE: under a red flare the castle is a trench where the dead go over the top forever, and they take him over with them onto the wire · MOTION: Faris fires a flare pistol from his belt straight up; in the trench he waits; when the man is crucified on the wire he steps up and holds the trigger along the wire line · CAMERA: the death crack, up with the flare, a huge red reveal, a wide trench (the dead in a row, their skulls turning), the dragging over the top, a close on the crucifixion, the wide stream along the wire, back in the castle a slow low push on the wired corpse · DEATH: dragged up the parapet by skeletal hands, slammed crucified onto the barbed wire facing Faris; the stream along the wire jerks him and the dead hanging beside him; the barbs strip the skin off his arm, his guts hang into the mud; he dies hanging by the wrists; back in the castle the body lies wrapped in barbed wire beside the burnt-out flare · KITS: s.deathCrack, s.realm composed (redsmoke sky with ruins + dead-tree skylines, mud ground, own 'b.trench' part: parapet, sandbags, duckboards, stakes + barbed wire, a row of helmeted dead whose skulls turn and who climb over the top, craters; groundhands, fog, embers, watchers), s.pullOut own flare pistol, own descending parachute flare, s.peel 'armB' (muscle, strip), s.gutsSpill (dark), pinned wrists, s.dropCorpse, own barbed-wire coils on the corpse · by B · REALM: NO MAN'S LAND, a trench hell under a red smoke sky lit by a hanging flare: mud, sandbags, barbed wire on stakes, a row of helmeted dead with skull faces that turn to look and go over the top forever · CROSSING: 'b.flare' (new): wherever the red flare's light falls the castle is trench hell, a red circle growing from the flare until it is all realm · RETURN: 'b.flareout' (new): the flare lands in the mud and its dying light takes the realm back into it, a red circle shrinking to the burnt-out flare, the castle everything outside it · GORE (25 Oct, XT audit + last-frame rule): a close hold on him hung on the wire with blood running along it until the return; final locked on the wire-wrapped corpse in its pool
- ar.last-stand (LAST STAND) · MYTHIC · CORE: four at once, one magazine, and the last one gets the stock: one held trigger turns the saloon in a circle, every death slams into a manga panel that stays, and the magazine clicks dry a foot from the last face · MOTION: Faris turns a full circle on one trigger pull (left, the platform on the right, the platform on the left, the runner), CLICK in her face, flips the rifle and butt-strokes her three times, then lets the empty magazine drop · CAMERA: a wide rush, a whip per target, a tight two-shot for the click and the stock, a wide on four bodies, a follow of the spinning magazine; an AMMO counter 30 → 0; a four-panel manga page filling along the bottom (HALVED / MID-AIR / NO JAW / THE STOCK), each panel live on its corpse · DEATH: the charger halved at the waist, the leaper's head popped in mid-air, the platform shooter's jaw shot off (teeth on the boards) and he tumbles off; the last one: teeth (THOK), nose (KRAK), the skull caves and her brain splats on the boards (KRUNCH) · KITS: s.halve 'waist', s.headPop, own jaw piece + throat fount, s.brainSplat 'crack' with splat, RIF.ammo, four RIF.inset manga panels (tilted, staying), three extra foes (one with a real pistol) · V4 (P2.1a): trimmed to 3 victims (12 rounds: 5 + 5 + 2, one stock) · by B
- ar.rewind (TAKE THREE) · MYTHIC · CORE: Faris directs his death like a film and won't stop until it's a good take: take one he overacts (CUT), take two he falls wrong (CUT), take three he knows what's coming and is split crown to crotch (PRINT IT) · MOTION: Faris with a clapperboard in his back hand and the AR one-handed, claps each take, yells CUT with a shaking fist, facepalms, then walks in on the begging man and holds the stream down his centre line; drops the slate · CAMERA: one film set-up like a camera on sticks, the projector running backwards between takes (film rewind: gate weave, scratches, FROM THE TOP / ONE MORE TIME), short push-ins per take, a low final on the slate · DEATH: take 1: a burst in the chest, a ham death (clutch, stagger, 'THEY... GOT... ME...', a slow spin to the grass); take 2: hesitates (déjà vu), the head pops, the headless body runs on and falls the wrong way; take 3: kneeling, begging, split vertically crown to crotch, the halves peel apart · KITS: s.rewind 'film' ×2 (KIT-REPLAY) with the same victim respawned at his mark under the rewind, s.pullOut own clapperboard (TAKE n, the clapper sticks clap), s.headPop, s.halve 'vertical' (organ sections on the cut) · by B
- ar.magazine (THE MAGAZINE) · MYTHIC · CORE: the killing hit loads him into the rifle and he becomes the next round: in a magazine where the dead are the cartridges, the brass climbs him to the neck, the bolt chambers him, and in the castle the bullet that leaves Faris's muzzle is his head · MOTION: in the realm Faris stands on the feed lip firing down in a slow rhythm, each shot cycling a colossal bolt; back in the castle he fires once at the tower; the casing ejects and rings at his feet · CAMERA: the death crack, a steel bolt face sliding across the frame, a wide of the shaft with the staggered column of the dead, a close on the brass climbing him, the realm spun away like a spent case, a follow of the ejected casing, a macro on it at the end · DEATH: dropped onto a column of the dead sealed in brass to the neck whose eyes open and watch; the bolt strips three of them (KA-CHUNK) as the column rises; he claws at the steel; the brass seals him to the neck, he is laid down as a round and chambered (CHAMBERED); in the castle his head is the bullet and bursts on the tower (SPLUT); the ejected case holds his crushed body, blood running out of its mouth · KITS: s.deathCrack, s.realm with an own magazine painter (steel walls, rivets, chamber glow, the staggered column of brass-sealed dead, the spring) + own 'b.magfront' part (feed lips as a solid ledge, the colossal bolt), own growing brass-seal sprite over the rig, own head-bullet projectile + wall splat, own ejected casing prop · by B · REALM: THE MAGAZINE, a shaft of oily black steel lit by the chamber's furnace glow, the dead stacked as cartridges sealed in brass to the neck on a coiled spring, a colossal bolt slamming across the top · CROSSING: 'b.boltclose' (new): a riveted steel bolt face slides across the frame from the right and the castle is gone behind it · RETURN: 'b.eject' (new): the realm frame is ejected like a spent case, spinning up and out of the frame to the right with a brass rim, the castle under it · GORE (25 Oct, XT audit + last-frame rule): the bolt tears the top round red every strip, the round he became sweats blood at its seams, the case bleeds into a pool; final locked on the case mouth · 8+ REVISION 27 Oct (approved 03:32): the brass crushes him as it climbs (blood squeezed out along the seal line, ribs crack); the BULLET-CAM (E's) rides out of the muzzle: the round is his head, face on the nose, skin rippling back, eyes streaming, screaming; SPLUT: skull fragments, gibs, the jaw falling on its own; XT final: a macro on the ejected case: the torn neck (spine disc and cord, the windpipe ring) and meat bulging out of its mouth, bone chips, the stump pulsing, the pool · 8+ PUSH 27 Oct 07h (COORD 'pushes too timid'): XT w 34 locked on the case mouth: his face crushed into it (the brass rim biting the skin, creases to the rim, one eye squeezed shut, the other bulging bloodshot with a tear, flattened nose, wrenched mouth and teeth), the spine disc and windpipe in the gap under it
- ar.skin-classic (TUTORIAL) · COMMON · 8+ RE-CORE 27 Oct (approved COORD 03:16; replaces BRANDED) · CORE: the classic skin is the starter gun, so the kill plays as the game's own TUTORIAL: HUD-style prompt cards coach Faris step by step and he follows every step to the letter · BEATS: 1/4 SHOOT THE LEGS TO SLOW YOUR ENEMY (a real freeze, the world desaturates, an arrow pulses on her knee; one burst, the knee goes; GOOD!) · 2/4 RELOAD WHEN SAFE (a textbook drill while she drags herself away on her elbows; rack focus hands → her) · 3/4 AIM DOWN SIGHTS (THE IRON-SIGHT POV: the classic skin's hooded front post settles between her eyes while she begs; rain beads on the receiver, his breath fogging) · 4/4 HEADSHOTS DEAL CRITICAL DAMAGE (one round, ramped to 20% from a low side angle; CRITICAL!) · TUTORIAL COMPLETE, three stars clanging in, Faris taps his crown · DEVICE: the iron-sight POV (+ E's rack focus on the reload) · GORE: XT the knee joint open (condyles, the kneecap gone, torn flaps), the shin hanging on its tendons, pulsing; the headshot: HFX rifle entry above the eye, the eye out on its nerve (s.eyePop), the skull cracked open and the brain thrown (s.brainSplat crack + splat), a pink-rivulet pool in the rain; final: the dead face with the tutorial arrow still on her head · VH open knee, the skull crack, no eye · H a real knee wound, the HFX entry + exit, the real dead face · M a thigh wound, card 4 AIM FOR CENTER MASS, X · L (alive) the round whistles past her ear, she faints, stars, ★☆☆ · VL (alive) card 4 SPARE YOUR ENEMY?, Faris lowers the rifle, '...thanks?', TUTORIAL SKIPPED · KITS: own HUD cards + stars + arrow, own iron-sight overlay, s.freeze, s.ramp, s.kneeSnap, s.eyePop, s.brainSplat, K58.HFX.paint (head entry/exit), s.rackFocus, s.camProg, ladderEnd (6 finals) · by B · 27 Oct PM r6: three unequal hinged plates (no starburst); XT rolled -0.75, w96
- ar.skin-taped (HELD TOGETHER) · RARE · CORE: a rifle held together by tape wins one more fight and falls apart doing it: it jams, Faris tapes it with his teeth, it fires point blank shedding hardware, the last shot fires the barrel itself through the man's skull, and the gun comes apart in his hands · MOTION: click-click, Faris pulls a tape roll off his belt, tears a strip with his teeth and winds the receiver while the man charges, fires point blank as screws, springs and tape spray off the gun, then stands holding pieces that drop one by one (stock, magazine, upper) until only the taped grip is left; it fires one last loose round into the boards ('pop') · CAMERA: a close on the jam, a two-shot for the taping, a tight point-blank, a wide as the parts fall, a close on Faris staring at the grip ('...huh.') · DEATH: the point-blank burst through the chest, then the whole barrel launched through his head ('THUNK'); he goes over backwards with the barrel sticking out of his skull · KITS: own tape-roll hand prop + growing tape band on the receiver, own hardware shrapnel (screws, springs, tape strips, pins), the barrel as an impaling projectile stuck to the skull, own gun-part rigid pieces, RIF.arm to strip the gun · by B · GORE (25 Oct, XT audit + last-frame rule): the exit fan across the post, a pool; final locked on the head with the barrel through it · 8+ REVISION 27 Oct (approved 03:32): every strip of tape buys exactly ONE burst: burst 1 at mid range takes his left hand at the wrist (the hand flies, the radius/ulna stump spurts), click, more tape (faster, sloppier: E's rack focus on the race), burst 2 point blank (XT s.openChest snap + the gun's own screws left in the wound, the magazine drops out mid-burst), the barrel through his face (the beanie blown off at XT/VH); the gun comes apart to the grip; the last loose round pings off the barrel in his skull (TING); XT final: the head with the barrel through it, the eye burst round the steel, a screw in the cheek, the slack face · VL (alive) the barrel bonks him, he sits dazed '...ow?' · 8+ PUSH 27 Oct 07h (COORD 'pushes too timid'): XT w 56: the barrel stays IN the eye when he lies (stands out of the socket along the face line), exit stub with bone and brain out of the back of the skull; the open chest beside · 27 Oct PM r2: slack jaw drawn in the open beside the barrel (slackFace off at XT) ★
- ar.skin-camo (COPYCAT) · EPIC · CORE: camouflage by mimicry turned on the mimic: he mocks Faris by mirroring every move from the balcony, so Faris steps off his low platform and the copycat steps off the balcony after him · MOTION: Faris plays along with the mime (a wave, a crouch, a rifle twirl, a pat of the head and a rub of the belly), turns and strolls off the edge of the low platform, lands in a crouch, swings round and puts one burst into the falling man, shrugs ('eh.'), walks over and waves down at what is left · CAMERA: a wide holding Faris on the low platform and the mimic on the balcony mirroring him a beat late, a wide for the double step-off, a hard cut to the landing (SPLOOSH), a two-shot for the last wave · DEATH: punctured by the burst in mid-air, he hits the boards from twice the height like a water balloon: one big splash of blood and a flat wrinkled skin · KITS: a mirrored pose track that copies Faris's routine with a lag, a real fall from the saloon's balcony, s.liquefy 'burst' (blood) on landing · by B · GORE (25 Oct, XT audit + last-frame rule): a wide red star on the boards, a big pool, the bones showing through the flat skin; final locked on the skin · 8+ REVISION 27 Oct (approved 03:16 + the no-mirror note): a SPLIT SCREEN of two live camera panels (FARIS left on his ledge / COPYCAT right on her balcony, a beat late; B's own two-panel drawWorld split); the routine (wave, crouch, twirl with her pistol, head pat + belly rub) then FASTER until she falls out of step ('wait-', 'WAIT'); still; he aims across the seam, she aims back; her pistol: click, click click (empty); his burst TEARS THE SEAM: the panel border rips jagged and both panels fall away into the real wide as the rounds rake her hip to shoulder (8 hits, HFX rifle), the pistol arm snapped at the elbow (XT); over the rail (the camera follows the fall); the landing: XT the water balloon (s.liquefy burst, the bones through the flat skin) · VH limbs broken wrong in a big pool · H dead in her pool · M flat, X · L the burst shatters the rail, she drops with its pieces, stars · VL (alive) she jumps back from the tear, copies him lowering the rifle, 'eh!', runs off along the balcony · FINAL (XT): Faris pats his own head (his hand drawn on his crown) over her; her dead hand sticks up out of the burst skin, frozen mid-pat, dripping · no mirror glass (fists THE MIRROR owns it) · 8+ PUSH 27 Oct 07h (COORD 'pushes too timid'): XT w 58 on the face, the dead eye and the spill · 27 Oct PM r6: pat arm out of XT; burst split drawn on top (curled skin lips, raw undersides), bigger gut loops, own heart (torn stubs); headphones off XT/VH; B8.deadEye r5.2; rolled 0.25
- ar.skin-cartoon (PAINTED TUNNEL) · EPIC · CORE: the painted-tunnel gag, and it works for her: she runs into the tunnel Faris painted on the tower, so he pushes the rifle into the painting and holds the trigger, and she comes back out in pieces · MOTION: Faris paints a tunnel on the tower face in the trigger, shrugs at the camera as she disappears into it ('huh.'), walks up, pushes the AR into the painting up to the stock and holds the trigger, steps back from the bouncing pieces, then peels the painting off the bricks and rolls it up under his arm · CAMERA: a wide on the run into the painting, a take to camera, a close on the tunnel flashing from inside (BRRT / AIEE echoing), a medium on the pieces bouncing out (BOING), a low final on Faris with the rolled painting · DEATH: unseen inside the painted tunnel; out of it bounce her party hat, a shin, an arm, her head and then the rest in a heap; a drop of blood falls off the end of the rolled-up painting · KITS: castInk 'sweep' by Faris (wave line) for the own painted tunnel (arch, road with a dashed line, painted bricks; it flashes with the shots and peels off like a poster), the victim drawn shrinking down the painted road, the rifle masked into the painting, s.cut pieces freed out of the painting with impulses, own rolled-painting prop · by B · GORE (25 Oct, XT audit + last-frame rule): blood pours out of the tunnel mouth into a pool, the cut pieces pump; final locked on the pieces · VL batch 3 21:55: VL alive: she pops back out of the painting like a cork (POP!), bounces, and sits down dazed, stars, 'meep.' (no POOF); the VL close on her, Faris and his roll out to the edge · ACCEPTED 26 Oct 22:01
- ar.skin-ice (BRAIN FREEZE) · LEGENDARY · CORE: one ice round to the forehead is the worst brain freeze in history: he clutches his temples like a kid with an ice cream, his frozen brain rattles when he shakes his head, and a tap of the muzzle cracks the skull so the brain drops out and shatters like a dropped ice lolly · MOTION: Faris frosts him with a short ice burst, puts one round in the forehead, walks up and taps his forehead with the muzzle, then lets the frost blow off the barrel · CAMERA: a close on the head as the frost spreads from the forehead, a two-shot for the walk-up and the tap, a low close on the shatter, a final on the stiff body and the pink ice · DEATH: frost on the chest and arm, the forehead round stops him dead (TINK); hands on the temples ('COLD COLD COLD'), eyes iced over, the rattle (tok, tok) as he shakes his head; the tap cracks the skull (KRRRK), the skull flies off in ice shards and the frozen brain drops out and shatters into pink ice (KSSHH); the frosted headless body stands a beat, then topples stiff · KITS: look frost ramp, own frost cap sprite on the head (radial frost, crystal rays, iced eye, crack lines at the tap), own frozen-brain prop that shatters into pink ice shards, RIF.rigid topple, frost breath puffs · by B · GORE (25 Oct, XT audit + last-frame rule): more skull shards, the neck stump a frozen red disc; final locked on the stump and the brain ice · VL batch 3 21:55: VL alive: a mild brain freeze: the frost cap cracks off (KSSH), the cap flies, he thaws, scoots back and sits dazed, breath steaming, 'b-b-brain... f-freeze...' (no puff) · ACCEPTED 26 Oct 22:01
- ar.skin-neon (STROBE) · LEGENDARY · CORE: under a club strobe she only exists in the flashes: every flash freezes her somewhere new with something gone, the rounds land in the dark between, and as the strobe slows each flash finds her closer to Faris · MOTION: Faris snaps his fingers and the saloon is a neon club; he fires short bursts into the dark between the flashes, then one burst into her face lit only by its own muzzle · CAMERA: one wide club shot strobing in neon colours (pink, cyan, lime, violet, yellow) over black, a push as the strobe slows, a tight frame on the last flash in his face, then one long pink flash and a slow pull under the sign; the mirror ball's light dots drifting over everything · DEATH: caught bolting, ducking, cowering, hopping on one leg as the flashes show a hand gone, a shin gone, an arm gone; at the last flash she is in his face; in the dark a burst cracks her ribs and throws her down under the buzzing pink CLUB sign · KITS: castInk 'snap' by Faris (pink zigzag line) for his own neon CLUB sign + mirror ball, own strobe darkness overlay with timed neon flashes and muzzle-lit dark, her positions snapped between flashes, K58Slice.cutLive ×3, s.ribsCrack · by B · GORE (25 Oct, XT audit + last-frame rule): the last burst cracks the ribs open for real, a pool under the sign; final locked on her · VL batch 3 21:55: VL alive: the last flash finds her but she only slides down the wall under the sign, dazed, '...is the party over?'; the music stops and the house lights come up on her; Faris only an edge (no puff) · ACCEPTED 26 Oct 22:01
- ar.skin-gold (IDOL) · MYTHIC · CORE: a false idol: in his vanity he raises a golden statue of himself three times life size and kisses its feet; Faris never aims at him, only at the idol's face, until the gold runs and pours down the statue onto the man clinging to its feet · MOTION: Faris fires single rounds into the statue's face only (the gold glows, hisses, runs); last he shoots the crown off its head · CAMERA: a wide as the idol rises (BEHOLD!), a close on the kiss (mwah), a wide on the glowing face, a close on the molten pour and the scream, a final over the puddle at the statue's feet · DEATH: he clings to the gold leg ('NOT THE FACE'); the molten gold pours down the statue onto him (GLRRRK) and he melts from the top into a puddle of gold and blood, his skull and bones surfacing in it; the crown lands in the puddle (clank) · KITS: castInk by the VICTIM 'spin' (spiral gold line, landing at the base) for his own gold statue on a KING AMJAD pedestal (built from the rig's joints at 3x), heat glow + dents on the face, own molten pour stream, s.melt with gold colours from the top (bones, smoke, glow 1.4), own falling crown · by B · GORE (25 Oct, XT audit + last-frame rule): a red-gold pool; final locked on the puddle · VL batch 3 21:55: VL alive: the gilt cracks off him in gold flakes (crack... crack), the cap flies, he sits down by the statue and the shot-off crown lands on his head, '...king?' (no puff) · ACCEPTED 26 Oct 22:01

### ASSAULT RIFLE · MID-ROUND (≤ 3 s, by B; ledgered per the coordinator's 15:00 rule; the real v4 AR: 9 a second, a 12-round magazine)
- ar.mid-sprinkler (SPRINKLER) · MID-ROUND · EPIC · LEN 2.9 s · CORE: the dead man's trigger: Faris's burst takes him through the chest while he sprays his own automatic, his finger locks on his trigger, and his own last twelve rounds ring him in holes · MOTION: he sprays wild, Faris sidesteps and answers once; dying, his locked stream walks the floor toward Faris (Faris ducks the round that passes his head), he staggers back into the wall and slides down it with his gun arm flung over his head, the stream climbing the wall above him; the gun clicks empty in his hand · CAMERA: a wide holding both men and the wall while his stream sweeps, a push to the wall, a slow settle on the man sitting dead under a column of his own holes · DEATH: the aorta opened by Faris's burst jets on every beat while he sinks; dead sitting against the wall under a column of white-hot holes cooling to ember-ringed scorches, more holes in the floor in front of him · KITS: s.artery 'aorta' (power 0.8, bpm 150), RIF.stream on HIS gun (12 rounds at the SMG's real 13 a second, each round targeted: floor, past Faris, up the wall), own cooling-hole painter + smoke from the holes, s.el WALL behind him (none: the stream goes into the sky and he falls on his back), a custom lead-in (he fires first) · VL batch 4 22:56: VL alive: the burst only knocks the wind out of him, he sits down hard against the wall, headband shoved up, dazed, finger on the empty trigger, '...aw.' (no puff) · fix 23:45: the empty SMG slips off his lap onto the boards; the hot wall rings drawn behind him (they sat over his face) · VL batch 4 ACCEPTED 27 Oct 00:09 · by B
- ar.mid-say-again (SAY AGAIN) · MID-ROUND · RARE · LEN 2.9 s · CORE: the radio keeps asking after he's gone: down on one knee he radios MAYDAY, one burst goes through his lungs, his last breath rattles out over the air, and the radio asks him to say again · MOTION: hit, he drops to one knee, pulls a walkie-talkie off his belt and keys it at his mouth (MAYDAY... I'M HIT, I NEED—); Faris walks in two steps and fires one burst; the breath leaves him across the keyed radio; he goes over on his side with it still in his hand · CAMERA: a two-shot as he kneels, close on the radio at his mouth, the two-shot for the burst, low on the radio by his face with its red light blinking · DEATH: both lungs collapse (pink froth, a wet rattle of pink mist across the radio, blood at the mouth); he dies on his side, the radio by his face: '...say again? over.' · KITS: s.pullOut own walkie-talkie (belt, keep: true, a red LED that keys and blinks), s.lungs 'collapse' both, own breath puffs graded per gore level, speech words, s.hitBeat bw · by B · 8+ REVISION 27 Oct (approved 03:32): the burst cuts 'I NEED—' and the rest of the word WHISTLES out of the chest holes as pink mist (EEEEEED), the radio spits it back; froth bubbles at every hole swelling with each breath; blood out of her mouth across the radio; she ends on her side, the radio by her cheek, the real dead face (B8.deadEye + slackFace), a froth bubble at the lips, the blood in the grille rippling when the voice comes (say again? over · kshh... over? · ...anyone? over. as screen captions) · L the burst shatters the radio, she faints · VL one round shoots it out of her hand, '...over?', alive · 8+ PUSH 27 Oct 07h (COORD 'pushes too timid'): XT w 58 on the throat wound, the froth and the dead eye, the radio line in the caption strip · 27 Oct PM r5: cat-ear band off XT/VH; XT rolled 1.05 (face upright); ragged neck hole (windpipe ring, froth, runs); caption lower-left; vignette ★
- ar.mid-newspaper (NEWSPAPER) · MID-ROUND · COMMON · LEN 2.9 s · CORE: he hides behind a newspaper like a man on a train, so the paper is all we ever see of his death: the whole magazine through the broadsheet and the holes bloom red from behind · MOTION: disarmed, he pulls a newspaper from his coat and snaps it open in front of his face; Faris looks, shrugs, holds the trigger; the paper shreds to ribbons while he stays frozen behind it; the click; he tips back and the last sheet drifts down over his face · CAMERA: a two-shot on the snap, a medium on the broadsheet as it shreds and the holes go red, the tip back, low on the paper shroud · DEATH: riddled behind the paper, told only by the red blooming through the newsprint; the soaked sheet settles over his dead face like a shroud, the headline NOTHING TO SEE HERE still readable · KITS: own broadsheet prop (THE DAILY BASH; holes, blooms graded per gore level, tearing strips, flying scraps), its fall onto the face, s.dieSafe · by B · GORE (25 Oct, XT audit + last-frame rule): the red soaks the whole sheet and runs from the headline; a bigger pool; final locked on the shroud · 8+ REVISION 27 Oct (approved 03:32): the headline LOCAL MAN HIDES BEHIND NEWSPAPER; the rounds chew GAPS through the page (see-through windows) where his eye goes (XT B8.eyeOut) and his chest opens (XT openChest); the last sheet settles over his face and his face PRINTS THROUGH in blood like a death mask (sockets, the open mouth, the jaw line) above '...DIES AT SCENE' · VL (alive; was a puff) the page is shot out of his hands, he sits reading the scrap: 'LOCAL MAN... wait.' · 8+ PUSH 27 Oct 07h (COORD 'pushes too timid'): XT/VH the shroud settles over face and chest; two big torn gaps show him behind the page: the ruined face (brow hole, empty socket, the eye out on its nerve, slack jaw) and at XT the opened chest (split ribs, lungs, heart); the red print-stain is gone; XT w 64
- ar.mid-chin-strap (CHIN STRAP) · MID-ROUND · EPIC · LEN 2.9 s · CORE: the helmet stops every round and the chin strap kills him: each round glances off the steel and kicks it a quarter turn round on his head, and the strap twists tighter with every turn · MOTION: he charges head down in a steel helmet; Faris holds the trigger on it, twelve clangs and sparks, the helmet spinning; he stops, claws at the strap, goes purple, drops to his knees as the last turns wind it home, and falls on his face · CAMERA: a two-shot on the charge, a tight follow on the spinning helmet and his hands at his throat, low on the backwards helmet and the strap in his throat · DEATH: strangled by his own twisted chin strap (purple face, the strap biting a red line into the throat at XT); face down, the helmet round backwards · KITS: own helmet + twisting strap painter (brim and rivet band turning, rope twist, purple tint), RIF.stream with hit: false (every round glances), sfx clang / tink · by B · GORE (25 Oct, XT audit + last-frame rule): the strap bites, blood runs from under it, bloodshot bulging eyes, a bleeding nose; final locked on the face
- ar.mid-cell (CELL) · MID-ROUND · LEGENDARY · LEN 2.9 s · CORE: his own battery eats him: Faris's burst goes into the glowing power cell of the victim's energy rifle, not into her, and the cell's acid eats her to the bone · MOTION: she levels her energy rifle; three rounds into its cell; it ruptures in a hissing green spray over her hands and chest; she drops the gun (it fizzes on the roof) and stares at her hands as they dissolve; the forearms drop off at the elbows; she sinks to her knees, smoking · CAMERA: a two-shot, a macro on the cell as it ruptures, close on her hands, out to the kneeling figure smoking on the wet roof · DEATH: CORRODE: layered acid holes eat down through skin, muscle and bone and through her chest; the forearms drop at the elbows; she dies kneeling, smoking, beside the fizzing gun · KITS: s.corrode 'acid' splash from the cell (sever off; MEDIUM 5 pits; LOW / VERY LOW her own smoking sleeves), K58Slice.cutLive foreF + foreB (HIGH and up), own cell glow + acid spray + fizzing dropped gun, needs her real weapon to have a cell or core · VL batch 4 22:56: VL alive: down on her knees blowing on her smoking sleeves, 'hot hot HOT... my sleeves' (no puff) · fix 23:45: caption clamped inside the picture (16:9 and phone) · VL batch 4 ACCEPTED 27 Oct 00:09 · by B
- ar.mid-lead-poisoning (LEAD POISONING) · MID-ROUND · LEGENDARY · LEN 2.9 s · CORE: lead poisoning, literally: not one of the twelve rounds comes out, every one makes him heavier, and the lead packed into his arms drags them out of their sockets · HOOK: the first hole blooms dull grey instead of red, and his next step lands like an anvil · MOTION (scripted): 0.0 hit, he keeps charging; 0.05-1.3 Faris holds the trigger, the real 12 at 9 a second walk chest, arms, thighs, every hole a spreading grey bloom, his colour going a sallow grey; 0.3 / 0.6 / 0.9 three CLUNK footfalls, each footprint denting the boards as he slows to a trudge; 0.94 his knees give and hit the floor with an iron CLANG that cracks it; 1.1 his arms sag to the floor under the weight; 1.3-2.1 the lead pulls both arms out of their sockets, the strands stretching and snapping; 1.9 they hit the boards, THUD; 2.2 Faris walks up and taps his bowed head with the muzzle: tonk · CAMERA: low tracking on his feet denting the floor, a side profile for the kneel, a push to the face on the twelfth, the final low close · FINAL IMAGE: a man on his knees in a cracked dent, his arms pulled out of their sockets onto the boards, twelve grey lead dots in him, Faris's muzzle resting on his bowed head · DEATH: TENDONS STRETCH (OPEN): both arms out of their sockets on stretched, snapping strands (no statue: the page's one petrify-like death is IDOL's gilding) · GORE: the kit's ladder (H dark strands; M and down the yank and a pop at the shoulder, nothing comes off) + no silver blood below XT · VL he puffs away · KITS: s.tendonRip armF + armB (dir down, the kneel held every step), own hole blooms, footprint dents, floor crack · VL batch 4 22:56: VL alive: the lead only pins him down, too heavy to get up; the tonk knocks his cap off; Faris steps back and lowers the rifle, 'so... heavy...' (no puff) · fix 23:45: no KO at VL (the shell's KO frame was the white border); the caption clamped inside the picture · VL batch 4 ACCEPTED 27 Oct 00:09 · by B · 8+ REVISION 27 Oct (approved 03:16): grey lead veins creep out from every hole under the skin (dendritic, growing); the arm tear held in a SPEED RAMP (the device; H: one arm only); NEW PAYOFF (XT): the muzzle tap 'tonk' is too much for the leaden neck: the cap flies, the neck strands stretch and snap (s.tendonRip 'head'), the grey head drops into the dent in front of his knees with a CLANG that splits the boards wider; final: the kneeling armless, headless body in the cracked dent, the grey head on the boards at Faris's muzzle · VH both arms off, the head bowed · H one arm out, the dead grey face · M/L/VL as built · 8+ PUSH 27 Oct 07h (COORD 'pushes too timid'): XT w 76; at VH/XT Faris steps back and lowers the rifle out of the final
- ar.mid-extinguisher (EXTINGUISHER) · MID-ROUND · COMMON · LEN 2.9 s · CORE: he brings a fire extinguisher to a gunfight and swings it like a club; the burst holes it and its own freezing jets do the killing · HOOK: the holed canister turns into a spinning rocket in his hands, and he won't let go of his only weapon · MOTION (scripted): 0.0 he charges with the red extinguisher raised overhead (RAAH); 0.2-0.53 four rounds, PANG, the jets roar out white; 0.55-1.2 the canister spins him round in a skidding circle while its jets blast his face, arms and chest white, frost ferns climbing from his hands; 1.2 it coughs empty and he stands frozen in the swing, icicles at the chin, breath thinning; 1.45-2.23 the last eight rounds into the frozen chest: the limbs snap off one by one at white cracks and the torso topples; 2.4 the empty extinguisher lands beside him and spins down to a stop, hissing · CAMERA: a two-shot on the charge, a whip-round with the spinning canister, a low wide on the frozen swing, a crash on each snap, the final low close on the canister · FINAL IMAGE: the frozen man in pieces, red ice in every stump, the dented extinguisher spinning to a stop beside them in its own frost smoke · DEATH: FROSTBITE (PREFERRED): frozen white by the CO2, the limbs snap and shatter · GORE: the kit's ladder (H dark ice cores; M frozen whole, he topples and stays; L / VL a block of clear ice grows round him and goes over) · KITS: s.pullOut own extinguisher (red canister, hose, horn; holes, CO2 jets, the spin), s.frostbite (from the hands, a fast creep, snap order fore, fore, shin, shin) · VL batch 4 22:56: VL alive: only a frosting (no ice); the rounds just chip the frost off her like an ice sculpture (chip, chip) and she sits down shivering, breath steaming, 'b-b-brrrr...' (no puff) · fix 23:45: caption clamped inside the picture (16:9 and phone) · fix 23:56: the caption beside the head, clear of the party hat · VL batch 4 ACCEPTED 27 Oct 00:09 · by B
- ar.mid-stand-off (STAND-OFF) · MID-ROUND · MYTHIC · LEN 2.9 s · CORE: Faris simply waits him out, so long that the years fade the other man like an old photograph · HOOK: neither man fires, and the light starts to wheel round them · MOTION (scripted): 0.0 guns up at mid range, dead still, a bead of sweat; 0.35-2.0 the time-lapse: day, dusk, night, dawn, six cycles getting faster (the grade sweeps, the shadows swing across the floor), dust settles on both, a cobweb strings from Faris's muzzle to his crown, a fly circles; 0.7-1.95 the sun of a thousand afternoons bleaches him to sepia, then to a yellowed print, foxed, his ends curling like a print's corners; 2.02 the light settles, one burst: the faded paper man tears in two and the halves flutter down; his pistol clunks to the floor; 2.3 Faris lowers the rifle (the cobweb tears) and dusts off his crown · CAMERA: one locked wide in profile for the whole time-lapse (the time-lapse is the shot), a snap insert on Faris's trigger finger, back for the burst, the final low close · FINAL IMAGE: two yellowed halves of a paper man on the floor by his pistol; Faris brushing the dust off his crown · DEATH: PAPER (OPEN): faded to an old print, torn in two · GORE: the kit's ladder (XT red pulp in the tear; M crumpled into a ball that bounces and rolls; L folded into a paper plane that nose-dives; VL the plane glides off in a puff) · KITS: s.paperTear (card), own day-night grade, swinging shadows, dust, cobweb, fly, sepia fade · by B · GORE (25 Oct, XT audit + last-frame rule): the tear bleeds (both edges spray, the halves drip), a pool; final locked on the halves · VL batch 4 22:56: VL alive: the burst only punches through an old photograph; the colour floods back into him, visor shoved up, he sits down hard patting himself, '...was I a photo?' (no puff) · fix 23:45: the visor is knocked off onto the boards (no ring over his head) · fix 23:56: the dust is shaken off his head at VL; the caption sits beside the head (B58.say: never on the head) · VL batch 4 ACCEPTED 27 Oct 00:09
- ar.mid-t-pose (T-POSE) · MID-ROUND · EPIC · LEN 2.9 s · CORE: her death animation fails to load: hit, she snaps into a T-pose and the broken physics take her · HOOK: no fall, no ragdoll: arms out, a missing-texture checkerboard flickering over her, and she starts to slide · MOTION (scripted): 0.0 the burst lands and she snaps rigid into a T-pose under a pink-and-black checkerboard; 0.25-0.9 she slides across the floor without moving her feet, jittering a quarter turn back and forth, a straight smear behind her; 0.85-1.36 she rises off the floor and turns in the air like a model on a turntable; 1.2 Faris tilts his head (huh); 1.36 he fires again: the physics explode, she is flung up spinning with her limbs stretching like noodles; 1.95 she despawns in pixels and her pistol stays hanging in mid-air; 2.58 Faris pokes it with the muzzle and it drops · CAMERA: a fixed, flat game camera (no cinema), a slow zoom on the float, a jittery follow on the noodle spin, locked on the floating gun · FINAL IMAGE: her pistol hanging alone in mid-air where she was, dead pixels blinking out, Faris looking at it · DEATH: GLITCH / PIXELS (PREFERRED), with stretched noodle limbs; never a clip through the arena (handcannon.no-clip owns that bug) · GORE: XT a straight blood smear and the stretched limbs dripping · M a dark smear · L / VL no smear, a dust trail · KITS: own T-pose rig, checkerboard clipped to her bones, slide, float + turntable, noodle stretch (the bone rest lengths grow), s.glitch · by B · GORE (25 Oct, XT audit + last-frame rule): the noodle limbs tear at the joints, the glitch rips her into red-edged pixel blocks that fall and pool; final locked on the pile · VL batch 4 22:56: VL alive: she RESPAWNS where she stood, T-posing in a spawn shimmer (RESPAWNED), then the lag settles and she stands there dazed, '...lag?' (no puff) · fix 23:45: '...lag?' clamped inside the picture · fix 23:56: '...lag?' beside the head · VL batch 4 ACCEPTED 27 Oct 00:09 · 8+ REVISION 27 Oct (approved 03:16; death image re-cored on the coordinator's re-score): the second burst blinks the checkerboard off and takes her skin with it (TEXTURE NOT FOUND: the anatomy kit's peel to muscle + B's real facial-muscle face: orbicularis rings only round the eye and mouth, zygomatic bands, the masseter block, frontalis + the white galea, the temporal fan, lidless rolling eyes, teeth through the cheek); a CRASH ZOOM onto the skinned face (the device); the skinned turntable; the third burst: noodle limbs tear at the joints; DEATH IMAGE (was: pixel / meat-voxel despawn): the classic PHYSICS GLITCH: her skinned, torn body CLIPS HALFWAY INTO THE FLOOR, sunk to the ribs at a wrong angle, the stretched front arm out flat on the stones, the back forearm torn off at the elbow lying beside her, the lidless face staring up and jittering one pixel, the blood pooling round the clip seam and dripping through onto the underside, one checker square flickering in the floor texture; the pistol hangs small and soft above her; final: a low close on the face and the seam, Faris's legs at the frame edge · VH the same clip, her own dead face, no skin on the head · H the noodles split at the elbows, she drops stretched and split · M the pixel despawn over the dark smear · L the lag settles, she drops dazed, stars · VL RESPAWNED (as accepted) · perf: p95 ~3 ms, max < 17 ms · NOTE: unlike handcannon.no-clip (a WALL clip by knockback, the jitter set by a knock): here the FLOOR takes a skinned ragdoll after a T-pose physics blow-up · 27 Oct PM r6: ragged section (no disc), broken fibre arcs, curved temporal fibres, dead rolled lidless eyes; w84
- ar.mid-overdose (OVERDOSE) · MID-ROUND · RARE · LEN 2.9 s · CORE: one round hits the plunger of the stim he is jabbing into his thigh and drives the whole dose home at once, and all of it goes to his head · HOOK: Faris doesn't shoot him, he shoots his medicine · MOTION (scripted): 0.0 hurt, he pulls a glowing green stim syringe from his belt; 0.28 he jabs it into his thigh, thumb on the plunger; 0.45 one round hits the plunger, SHUNK: the whole dose goes in at once; 0.52-1.45 his veins light up green racing up from the leg, he roars and flexes, steam out of his ears, the health bar over his head fills and overflows off the screen, and his skull balloons, veined and trembling, on a thin body; 1.45 it is too heavy for his neck: he staggers (whoa-); 1.62 he tips over; 1.86 the head hits the boards, THUNK, and the neck gives under it, CRACK; 2.0 the empty syringe clatters down and rolls; Faris taps his own thigh: tsk tsk · CAMERA: a two-shot on the stim, an insert on the syringe at his thigh, the plunger hit, a low push on the swelling head, the wide on the topple, the final close on the syringe · FINAL IMAGE: face down, the swollen head bigger than his body, the empty syringe rolling to a stop in green mist · DEATH: INFLATE (OPEN), the head only and it never bursts (pistol.mid-helium owns the float, fists.seven-points owns swell-and-burst); the neck snaps under the weight at HIGH and up · GORE: the kit's swell at every level; M no snap, L he lies out cold under circling stars, VL the puff · KITS: s.pullOut own stim syringe, own green veins, overflowing health bar, s.inflatePop parts 'head' pop: false, b.neckSnap · by B · GORE (25 Oct, XT audit + last-frame rule): red veins burst across the swollen head, blood from the eyes and nose, the neck tears at the snap (carotid); final locked on the head · VL batch 4 22:56: VL alive: the dose only makes him roar and flex (no balloon head); the head rush sits him down hard, dizzy, 'h-head... rush...' (no puff) · VL batch 4 ACCEPTED 27 Oct 00:09
- ar.bathysphere (BATHYSPHERE) · LEGENDARY · UNDERWATER (The Deep, P2.4; def.arena 'deep', coords 'export'; needs UNDERWATER + an overhead to hang the sphere from, stage58, OWED elsewhere) · LEN 9.6 s · replaces THE CRAWL (outswimming slow fire is rpg.torpedo's; DROWN is RESTING) · CORE: at this depth a crack the width of a hair lets the ocean in as a blade: twelve rounds on one quartz porthole, and the sea does the rest · HOOK: out of air, he casts himself a steel bathysphere on its chain (a victim's defensive 'thrust' cast), climbs in through the top hatch, spins it shut, breathes dry air and laughs at Faris through the porthole, draws a smiley in his own breath on the glass · MOTION: Faris plants the AR's muzzle on the quartz plug and empties the magazine into one point (every slug flattens to a silver splash, the crack web grows, each impact rings inside); the drill in the water while a hair-thin jet hisses across the cabin and cuts the lamp; round thirteen breaks the plug and a white needle of sea fires across the sphere · CAMERA: into the sphere through its round front window (the cabin, the bulb, him in it; the quartz plug on the left of the hull); a two-shot through the plug, Faris's eye to his; close on the web growing; slow motion on the needle jet; a whip out as the sphere floods and swings on its chain; final locked close on the window · DEATH: the needle jet takes his raised forearm and sweeps across his chest as the crack widens (XT: the chest laid open along the cut, a second jet across the throat), then the plug bursts and the sea slams in and fills the sphere red in a second · FINAL IMAGE: the window full of red murk, his severed hand pressed flat on the glass smearing red down it, his body drifting behind, silver bubbles rising · GORE: XT forearm off, the chest opened, the throat jet, a red flood, the hand on the glass · VH forearm off, a chest gash, the flood · H deep slices, no amputation, a dark flood · M the jet pins him, his shirt torn, a dark cloud, slumped at the glass · L the jet hoses him round the sphere like a fire hose, the flood floats him out cold, stars at the porthole · VL a sphere full of bubbles and sparkle, he puffs away · KITS: castInk (victim 'thrust'), own bathysphere (chain to the real overhead, hatch wheel, quartz plug, crack web, needle jets, flood line, red murk), a one-body collider inside the sphere (the RANGE CARD grating idea), uwOff58 (dry inside until the flood), s.tracer underwater, s.bubbles, s.cut live, openChest 'clean', s.artery, RIF.drill, goreCam final · by B · BUILT 25 Oct (58k_w_ar_deep.js, on 58k_ar.html with 58k_w_a_kit.js for AK.deepLead): stage58 finds the hold deck + the deck underside above it; the needle tracks his forearm then his chest live and pins him to the far wall (depth pressure) until the flood; the cabin's blood stays in the sphere, the flood washes the lens; after the flood the sea floats him into the window · 0 errors at gore 5..0 · final goreCam locked (XT w120, VH w140; H/M/L/VL the window w200) · sheet img/58k/_shots/ar_bathysphere.jpg · VL batch 4 22:56: VL alive: the sea comes in sparkling; he kicks up and out through the hatch in a column of bubbles and treads water over the sphere, headband up, dazed, GASP (no puff); RULE FIX (15:13, no body held by the neck): the wall pin and the float in the window now hold him by the chest, never the neck · fix 23:45: H / M / L re-staged: the sea brings his face up to the glass (head and shoulders in the window, face to us, headband up), a clear pocket in the murk round the face: H the dark dead face in the red murk, M slumped against the quartz with the X, L out cold with stars at the porthole; XT / VH unchanged · fix 23:56: H / M / L drawn opaque and crisp at the glass: the flood wash clears off him and the murk keeps to a clear pocket round his body (H / M), no blobs over him · VL batch 4 ACCEPTED 27 Oct 00:09
- ar.bottomless (BOTTOMLESS) · EPIC · UNDERWATER (The Deep, P2.4; def.arena 'deep', coords 'export'; needs UNDERWATER + a seabed run, stage58) · replaces GEYSER (vetoed 05:04: the vents are fists HITCHHIKER's) · sources the seabed itself + darkness · APPROVED by the coordinator · CORE: the seabed is only a crust: twelve rounds cut a ring in the sand round his feet and he goes down through the bottom of the sea into the black, lit only by the tracers that follow him · HOOK: the first slugs crawl, stall and drop into the silt at his boots; he laughs; Faris lowers the muzzle to the sand · MOTION: a ring of holes round his boots, silt fountains, the sand drains down the holes like an hourglass, the ring gives and he drops through with the plug of sand; the drill at the rim; the fresh magazine straight down the shaft, every tracer the only light, finding him smaller and deeper · CAMERA: low on the boots and the stalled slugs; overhead on the ring; the drop; top-down down the shaft, the tracers a strobe going away from us · DEATH: red blooms in the black, smaller each time; XT the hits tear him (a leg at the hip, an arm) and the pieces drift back up the shaft into the light while the rest sinks · FINAL IMAGE: down the shaft: black, sand trickling in at the rim, a red cloud far below in the last tracer's glow, a severed hand turning slowly up toward us · GORE: XT pieces rising, a big bloom · VH one piece · H dark-red blooms · M dark blooms, he just sinks · L lit tumbling out cold, his cap floats back up into Faris's hand · VL sparkle and a puff of bubbles · KITS: own crust ring + sand drain, the shaft below the seabed line (a one-body collider lets him through), RIF.stream tracers in the dark, s.underwater, s.bubbles, s.cut live, RIF.drill, goreCam final · by B · BUILT 25 Oct (58k_w_ar_deep.js): vic AMJAD (his cap is the LOW beat) · stage58 takes the lowest wide floor (the seabed) · this scene's camera may follow him 1300 u below the export's bottom (a per-scene arena view, the shared arena untouched) · the dark is a screen mask lit only by the hole's shaft, the tracers, their flashes and the last tracer still burning in him · two drawn inserts: the overhead on the ring (his cap, the holes closing, the barrel) and Faris's POV down the hole (the strafe going away from us; then the final, which the film ends on: the lit rim with its twelve bites, sand trickling in, the red cloud far below in the burning tracer's glow, the severed hand turning up toward us); the world goreCam final locks under it (XT w130, VH w150) · ladder: XT leg + arm + forearm torn off (the hand rises to the lens), VH the forearm only, H dark-red cloud round his sinking body, M near-black, L lit tumbling out cold and his cap rises into Faris's hand, VL a puff of bubbles and sparkle, the hole empty · 0 errors at gore 5..0 · sheet img/58k/_shots/ar_bottomless.jpg · VL batch 4 22:56: VL alive: every round misses; he drops a body length and hooks one hand on the rim of the hole over the black, the cap floating up, 'NO BOTTOM?!'; no POV down the hole at VL, Faris steps back out of frame (no puff) · VL batch 4 ACCEPTED 27 Oct 00:09 · 8+ REVISION 27 Oct (approved 03:16): six hit-stop STROBE STILLS in the tracer flashes (bigger, brighter light at XT/VH), E's DOLLY ZOOM at the drop (the device); XT: hit 11 spills the guts in the tracer light, hit 12 cracks the chest open round the burning tracer, the eyes rupture into dark plumes; the cap floats up off his head at the first hit; NEW XT FINAL (CUTAWAY, the coordinator's re-score): a cross-section of the ground: across the top the healed crust, his severed hand palm-up on the smooth sand with a red seep, one bubble rising, his cap, Faris small at the frame edge; below the line the shaft narrowing in the black, his gutted body lodged where it narrows, lit only by the still-burning tracer in his opened chest, the dead face turned up toward his own hand · VH the hand rising up the shaft (POV) · H/M/L/VL as built · 8+ PUSH 27 Oct 07h (COORD 'pushes too timid'): XT w 78 on the face and the opened chest in the shaft cutaway · 27 Oct PM r5: w54 on chest + face; B8.deadEye tinted cover ★
- pistol.toe-tag (TOE TAG) · MYTHIC · CORE: in the cold room only the living breathe fog: she hides among the sheeted dead and her own breath betrays her · MOTION: Faris walks a row of slabs and bends to listen at the face end of every sheet; when one wisp of fog rises through hers he puts a finger to his lips and waits while she holds her breath (the sheet trembles) until a gasp of fog bursts through the cloth; afterwards he writes her name on the only blank toe tag · CAMERA: a cold wide down the row, close listening beats, a macro insert of one breath of fog through the cloth, a heartbeat hold, a crash on the sheet, a macro insert of the pen writing HIBA, the tubes dying one by one · DEATH: three rounds through the sheet (chest, throat, face); her face soaks up through the cloth in blood; the drawer rolls itself shut with her in it · KITS: deathCrack; s.realm composed from my own art (a cached tiled wall, a wall of named drawers, two slabs of sheeted dead with tags, a side-on cold store whose drawer files her, live flickering tubes) + horror knobs customised (cold floor fog, frost motes, one blue-eyed watcher, a cold key light); a sheet draped over the ragdoll (tent hull + blooms); pullOut of a pen from the coat · REALM: THE COLD ROOM, a morgue: green tile, a wall of named steel drawers, sheeted dead on slabs, cold fog, a cold store at -4°C · CROSSING: 'a.flicker' (new): the world strikes back on like a failing fluorescent tube, in black-and-stutter frames · RETURN: 'a.lightning' (new): the tubes die one by one to black, then one lightning flash and the rain roof, her body under a wet sheet with the tag fluttering · FINAL IMAGE (ladder, re-laddered 26 Oct): XT the wind lifts the sheet off her face: the round carried a plug of the sheet into her cheek, threads still tethering it to the cloth, her dead eye open in the rain; VH the rain soaks the sheet through until her dead face shows under the clinging cloth and its blood print; H the whole length of her, the hem lifted off her dark dead eye, HIBA on the tag at the other end; M (stays in the cold room) the tray jams half in, the sheet slides off her X-eyed face at the drawer mouth under the one live tube; L she sits bolt upright under the sheet like a ghost, two singed holes for dazed eyes; VL she sits up, the sheet in her lap, dazed, breathing fog in the cold rain (alive) · by A

## LASER RIFLE (by E)
- laser.wallpaper · COMMON · CORE: the weakest bolt in the game hits hardest through what it shoves him into: point blank, he is driven into the castle tower and leaves his shape in it · MOTION: Faris steps in and fires one bolt point blank, then lowers the rifle and waits · CAMERA: a crash zoom into the bricks on the slam, an x-ray insert of the ribs folding, a locked-off hold on the print · DEATH: hangs in his own body-shaped crater, peels out stiff and slaps face-down; the crater keeps a red print · GORE (six finals, the 16:10 ladder): XT: He never peels out. The crater keeps him, flush in the stone: the ribs fold in (an x-ray flash), the bolt’s burn through his chest is cauterised black with a glowing rim, blood squeezes out round his outline and sheets down the wall. Close on his face, pressed flat into the stone, eyes open, mortar dust settling on them. VH: He peels out stiff and slaps face up on the stones under the crater. Low close on the floor: the dead face up, the chest burn smoking, and above him the empty crater dripping a red body print. H: The crater only takes his back. He slides down the wall on a red smear and ends sitting against the tower, chin on his chest, the burn in his shirt still glowing. Close, dark face. M: The shove bounces him off the wall. He drops on his face under a shallow body-shaped dent, a scorch on his back, X eyes. Floor-level two-shot of him and the dent. L: He hits the wall flat, cartoon style, peels off backwards and lies on the stones, out cold, stars, smoke curling off the scorch. VL: He ducks. The bolt blows his outline into the tower where he stood. He stands beside it, patting himself, staring at his own shape in the stone, alive. · KITS: own drawn brick crater + body print (KE crater), KE.xray rib-fold insert, KE.carry for the body in the wall · by E
- laser.stuckup (STUCK UP) · COMMON · CORE: a trophy mount: a bolt from below drives him head-first up through the walkway so only his head pokes out of the planks · MOTION: Faris fires straight up from under the walkway, then jumps up, taps the head with his muzzle (the legs below twitch) and sits down beside his catch · CAMERA: a worm's-eye tilt that follows the body up, a slow pull back under the planks · DEATH: the neck jammed in the planks, the body kicking below and pumping a red string to the floor, slower, still · GORE (six finals, the 16:10 ladder): XT: His head is through the planks to the neck like a mounted trophy: the bolt has burnt his scalp bald and blistered, splinters stand in his cheeks, a cauterised ring is charred into his neck where the plank edge burnt in. Faris sits beside the head, elbow on it. Close on the trophy head, dead face, steam off the scalp. A red string runs from the gap to the floor below. VH: Faris stamps the head back down through the hole. The body drops onto the stones below on its back. Close under the walkway: the neck raw and blistered by the plank ring, the dead face up, splinters in it, the hole above with a red ring round it. H: The head goes through and slips back out. He lies on the floor under the hole with a splinter through his cheek. Close, dark face. M: He hits the underside of the walkway, crumples to the floor folded, X eyes, a dent in the planks above. Low two-shot. L: He bangs his head on the underside and drops. Out cold, a lump rising, stars. Close. VL: The bolt misses him and blows a hole in the walkway. He pokes his own head up through it, sees Faris, grins, ducks back down, alive. · KITS: KE.carry with a plank clip, own splinters + drip · by E
- laser.missed-the-jump · RARE · CORE: a bolt re-routes a leap: her planned arc to the deck turns red and bends onto the platform corner · MOTION: the victim sprints and leaps for the deck; Faris above fires once mid-air, then jumps down · CAMERA: bullet time with her planned arc drawn in the air to a LANDING ring, a red re-route, a manga impact frame on the corner · DEATH: the corner catches her throat, the neck folds back over the edge, she hangs pumping, then drops head-first into the grass · GORE (six finals, the 16:10 ladder): XT: The corner takes her throat: the head snaps back over the edge, the throat tears and pumps, the bolt’s burn smokes in her side. She hangs there by the torn throat. Close on the corner: her head bent back over it at a broken angle, the dead eyes upside down to us, the red running down the deck face. VH: The throat tears and the drop takes her. She lands head first in the grass below, neck folded under her, the dead face sideways in the grass. A red trail runs down the deck face above her. Low close. H: The corner takes her chest instead. She folds over the edge and hangs there like wet washing, arms dangling. Close from below on the dark face. M: She clips the edge with her knees and drops flat on her back in the grass, X eyes, the burn smoking. Medium close. L: The bolt knocks her short onto the lower deck. On her back, winded, out cold, stars. VL: She gets the edge with her fingertips; the bolt sizzles past her hair. She hauls herself up and sits on the deck edge, legs dangling, gasping, alive. · KITS: own arc/landing-ring drawing, s.mangaHit, KE alive arc · by E
- laser.air-con (AIR CON) · RARE · CORE: shoved back into a rooftop air-con's fan, he is fed in and spat out as mist · MOTION: one bolt from the roof above; Faris watches the unit eat him in the rain · CAMERA: a rain-soaked push toward the fan, a locked shot while it feeds, the head popping out of the exhaust · DEATH: fed in back-first, red mist and meat out of the exhaust, a hand and a shoe spat out; it jams on the skull and spits the head up onto Faris's roof · GORE (six finals, the 16:10 ladder): XT: The grinding intake: his torso jammed back-first in the blades, arms flung out, the head lolled over the housing rim toward us, dead face, rain on it, the motor smoking and grinding, red mist pumping out of the exhaust into the rain. Close on the housing. VH: The fan takes him whole and spits the head out of the exhaust. It lies upright on the roof gravel beside the exhaust: the face sliced in stripes by the blades, the dead eyes open, red mist settling on it. Close at the exhaust. H: Only his arm goes in, ground off at the shoulder, the stump cauterised and smoking. He slumps against the housing in the red mist. Close, dark face. M: The shove throws him against the grille. He slides down it and sits in the rain against the unit, the grille pattern burnt across his back, X eyes. Medium. L: The fan’s cut-out trips as he hits. He drops beside the unit, out cold, hair blown upright, stars in the rain. VL: He grabs the roof rail as the fan pulls. His legs fly up toward it; it eats his shoe and spits it out. He hangs on until it dies, sock flapping, alive. · KITS: castInk 'snap' (the AC unit drawn from Faris's hand on the trigger), KE.carry clip into the grille, own fan blades + exhaust · by E
- laser.hold-on (HOLD ON) · RARE · CORE: she saves herself from the drop three times and every save is answered; the last thing still holding on is her own severed hand · MOTION: Faris fires along the deck, walks to the edge, fires down at each gripping hand, then grinds his heel on the dead fingers until they open · CAMERA: a teetering push-in that rocks with her balance, a drop with the fall, a crane back up to the hand on the lip, a tilt down with the falling hand · DEATH: back forearm burnt off, the front wrist cut, she drops onto the balcony below and both shins snap through the skin; her forearm hangs gripping the lip until the heel, then lands beside her · GORE (six finals, the 16:10 ladder): XT: Close on the balcony lip: her severed forearm is still gripping it, the burnt-off end cauterised and smoking. Tilt down to her on the balcony below: both shins snapped through the skin, the dead face up at her own hand. Faris’s heel grinds the fingers and the hand drops beside her face. VH: Both forearms are burnt off at the elbow. She falls flat on her back on the lower balcony, the stumps glowing. The dead face looks up at the lip, where both hands still hang gripping. Close. H: The last bolt takes only her grip. She hits the balcony below on her back, one shin bent wrong, a burn across her knuckles. Close, dark face. M: The bolt to the wrist makes her let go. Face down on the lower balcony, the wrist smoking, X eyes. Medium. L: The bolt only stings her hand. She drops onto the balcony flat, winded, out cold, stars. VL: Every bolt misses by a hair. On the third save she swings up and rolls onto the deck at Faris’s feet. He leaves her there gasping, alive. · KITS: s.grip (hand IK on the deck lip, both hands), KE.amputate alive, ragdoll pin of the severed forearm, own fingers + bone-through-shin drawing · by E
- laser.four-corners (FOUR CORNERS) · RARE · CORE: he begs and Faris walks round him like the hand of a clock, shoving one limb into each corner of the saloon; the fifth bolt is for the heart · MOTION: Faris circles the kneeling man (left, behind, back), one bolt per limb, then point blank into the chest · CAMERA: one locked wide of the whole saloon with a gold number popping on each corner as its limb lands, a push in on the heart, a split screen two corners at a time (top pair, then bottom pair), each limb in its own panel · DEATH: arms to the two balconies, legs skidding into the barrels at each end, a torso on its stumps still begging until the chest bursts and the heart lands at Faris's boots, beating, and stops · GORE (six finals, the 16:10 ladder): XT: Close on the torso on its four cauterised stumps in the middle of the boards: the chest burst open, the heart on the boards in front of him, still beating, the face frozen in the beg, mouth open, dead eyes. The four limbs lie in the four corners, cut in as small insets. VH: No heart shot. Arms and legs gone, the torso tips onto its face and rolls onto its side. Close on the face, mouth still open mid-beg, dead eyes, the stumps steaming. H: Only the arms go. He kneels on with smoking shoulder stumps, then folds forward. Close: his forehead on the boards, the dark face turned to us. M: The bolts shove instead of cutting. He’s spun four times and ends spread-eagled face down in the middle of the floor, four scorch marks on him, X eyes. Top-down medium. L: The first bolt knocks him back against the bar. He slumps there out cold, hands still pressed together, stars. VL: He begs so well that Faris lowers the rifle and fires once into the boards between his knees. He crawls away under a table, shaking, alive. · KITS: KE.amputate with planned flights (guided arcs), s.heartOut 'to' the boards, s.panels in the four screen corners · by E
- laser.headwind (HEADWIND) · EPIC · CORE: walking into the whole gun: disarmed, he leans into 33 bolts (three cells) arm first, and every cell burns an arm off him while he gains ground on every reload; the last bolt takes his head and with nothing pushing back he falls full length onto Faris's boots · MOTION (HW58, KILL-2 30 Oct, the port fix): Faris plants his feet and holds the trigger at the game's 7 bolts a second, every bolt along the barrel at the game's laser speed, the laser's CELL SWAP reload twice (1.7x) and two dry clicks; the victim leans 36-40 deg into the stream on world-locked footsteps, the front arm out into it, each bolt a hit spring + a shove skid, a low driving run on every swap · CAMERA: the page's (a low two-shot, tracking close-ups on what each cell takes, the swaps wide, a crash on the last bolt, a low close on the boot), finals a little wider (w 330) · DEATH: our style: the forearm (cell 1), the back arm (cell 2), the stump (cell 3) off on their own bolts' contact, the head pop on the last bolt (no brain, no bone); headless, a ragdoll pitched forward onto Faris's boots; Faris steps back off it · GORE: XT all three arms + head; VH forearm + back arm + head; H forearm + head; M scorched, the last bolt kills him and throws him (nothing off at MEDIUM, the game's ladder); L knocked flat, out cold; VL no harm: he grabs the empty barrel, the muzzle taps his nose, he sits down hard, dazed in the body (head loll, sway, shakes it off; no stars at any level) · film 10.7 s (trigger->final) · by E, X1, KILL-2 (HW58; K58.HW58 = false = the old build)
- laser.strike (STRIKE) · EPIC · CORE: a turkey: he is the bowling ball and the saloon's own explosive barrels are the pins, three strikes in a row · MOTION: Faris drops into a bowler's release (deep lunge, back leg swept behind, rifle low along the boards) and fires one low bolt; he holds the follow-through, then shoulders the rifle · CAMERA: a low lane-cam rolling with him, a white freeze on every barrel, a bowling score box stamping X X X and TURKEY, then a wide of the three smoking stumps · DEATH: curled into a ball he rolls into barrel 1 (both legs blown off), is thrown onto barrel 2 (an arm off, set alight, his guts unspooling behind him through the air), onto barrel 3 (the chest bursts open); his burning head bowls on alone down the boards · GORE (six finals, the 16:10 ladder): XT: Close at the end of the lane. His burning head has bowled on alone and stopped upright against the back wall: half the face charred, dead eyes open, flames licking up off the hair. Behind it lie the three burst barrels and his torso, the guts unspooled down the boards. VH: The third barrel bursts his chest. He lies across its wreck burning, the ribs open, the dead face to us under the flames. Close. H: The second barrel throws him into the third, and he stops folded round it, one arm gone, the stump burning. Close, dark face. M: He rolls through all three and stops in the splinters, scorched and folded, X eyes. Medium. L: He rolls into the first barrel, which rocks but holds. He unrolls beside it, out cold, stars. VL: He unfolds a step short and sidesteps. The barrel bursts on its own behind him and he stands among the staves, singed, alive. · KITS: the game's saloon barrels (painted over with a burnt stump + soot halo when blown), own barrel boom (fireball, ring, staves, scorch), ragdoll hip flown on planned arcs, s.gutsSpill in the air, the last blast bursts the chest (bones + gibs) · by E
- laser.keepy-uppy (KEEPY-UPPY) · EPIC · CORE: keep-away with his own head: one bolt pops it off and Faris keeps it in the air while the headless body staggers after it with its hands out, always a touch too late · MOTION: Faris juggles the head with bolts (counted 1 to 8), balances it on the muzzle in front of the body, flicks it up, kicks it up out of sight, turns his back and catches it on the muzzle again (TEN) · CAMERA: a patient wide holding both the head in the air and the body chasing it, gold touch counts, a close on the balance, a tilt up after the kick and a long wait · DEATH: decapitated by the first bolt; the head scorched on every touch (hat off, burns, the cheek opens) while the neck pumps; the body reaches for it at every near-catch and finally falls face-first at Faris's feet · GORE (six finals, the 16:10 ladder): XT: Close at Faris’s feet. The headless body lies face down, arms still reaching. Above it, the head balances on the muzzle: the hat burnt off, an ear gone, the cheek split open, the dead face looking down at its own body. VH: The last touch drops the head into the body’s own reaching hands. The body sits down slumped with its head in its lap. Close on the dead face up between its own hands. H: One pop and the head falls face up in the grass; the body folds beside it. Close on the scorched head, dark face. M: The bolt only takes his hat. Faris keeps the hat up while Mikku lies face up with a smoking burn across his forehead, X eyes. L: The bolt grazes his scalp. He spins and sits down out cold, smoke off a bald stripe, stars. VL: Faris keeps the hat up. Mikku chases it round the lawn and catches it at last. It has a smoking hole in it; he puts it on anyway, alive. · KITS: KE.behead with a fully scripted head path (ballistic arcs, the balance, the kick and the catch), own scorch marks drawn onto the head, KE.pop counts · by E
- laser.ten-count (TEN COUNT) · EPIC · CORE: the referee's count: every time he gets up before ten one bolt puts him down, and each time there is less of him to get up · MOTION: Faris sweeps a boxing ring into the castle with his free hand, counts with chopping arm beats, snaps the rifle down only when the victim rises, then at TEN waves it off and raises his own hand · CAMERA: low on the canvas like a ringside camera, the count stamped big on every beat, an x-ray insert on the knee, the bell and a wide of the ring · DEATH: face smashed into the floor (back of the head), kneecap burst and the leg folded the wrong way (x-ray), the reaching hand burnt off, the throat torn open; at nine his last hand rises, shakes and falls on its own · GORE (six finals, the 16:10 ladder): XT: Close on the canvas at nine: he lies on his back, the throat torn open, the reaching hand is burnt off, the knee bent the wrong way, his last hand rises, shakes and falls, the dead face looks up at the referee. VH: The count stops at eight; the throat bolt finishes him across the ropes. His head hangs over the apron upside down. Close on the upside-down dead face, the throat open. H: At five, the kneecap bolt. He lies face down reaching for the ropes, the hand burnt. Close, dark face turned to us. M: The first bolt puts his face into the canvas and he stays down. Ten is counted over him, X eyes. Low medium. L: He gets up at nine; the shove drapes him over the bottom rope, out cold, stars. Faris raises his own hand. VL: He beats the count, wobbling at nine with his fists up. Faris raises Chotu’s hand like the winner and walks off, alive. · KITS: castInk 'sweep' (ring posts + three ropes, arc line), prone / kneel / crawl / supine phases by a hip-pivot carry, s.fracture + KE.xray, KE.amputate, blood.fount at the throat · by E
- laser.metronome (METRONOME) · LEGENDARY · CORE: in time with Spike Castle's swinging ball: she knows the beat and hops it, Faris plays in time, and every pass a bolt puts her a little further into the swing until the ball keeps her · MOTION: Faris taps his foot on the beat, fires one bolt per pass from the floor, then stands under the swing nodding in time with the rifle on his shoulder while it rains on him · CAMERA: wide enough to see the ball coming, a crash on the skewering, a slow ride with the swing, a still wide of the whole arc ticking under the moon, then a last ride beside the ball with her on it · DEATH: pass 2 rips her leg off, pass 3 rakes her back as she lies flat, pass 4 skewers her through the back (spike out of the chest); she rides the swing to the end, limbs flopping, flinging blood in arcs that paint a red curve on the floor under the swing · GORE (six finals, the 16:10 ladder): XT: Close under the arc as the ball comes over the lens: she rides it skewered through the back, the spike out of her chest, a leg is gone at the hip, the dead face hangs upside down toward us, headphones still on, blood flings off her in a red curve onto the floor below. Locked on the pass. VH: The fourth pass smashes her flat on the walkway instead of skewering her: the chest caved, the back raked open, the leg gone, the dead face up. Close. H: The third pass rakes her back as she lies flat, and she doesn’t rise. Face down on the walkway, the back torn, the ball sweeping over. Close, dark face. M: The ball knocks her off the walkway. She lies on the stones below, music leaking from the headphones, X eyes. Medium. L: The ball clips her headphones off. She drops flat on the walkway, out cold, stars, the ball swinging over her. VL: She keeps the beat through every pass. Faris’s last bolt cuts the chain; the ball flies off into the dark; she bows, alive. · KITS: the game's castle pendulum hazard rebuilt (pivot, 347 long, +-61.5 deg, the plate's painted ball covered by an inpainted clean patch), ragdoll pinned to a spike on the moving ball, ball-velocity blood flinging, own tick / tock + whoosh per swing · by E
- laser.metronome (SEVEN A SECOND) · LEGENDARY · LASER REPLACE (X1, 28 Oct; COORD OK; replaces METRONOME in the same key) · 58k_w_laser_cine_x1.js · STYLE BULLET TIME · map-independent (FLOOR + space 266; the slab is her own gold cast) · CORE: light outruns lead: at the laser's real seven bolts a second every bolt meets one of her SMG rounds in mid-air, a hand from his body · KEY MOVE: Nitha (SMG) opens up; in bullet time Faris walks into the stream and meets the rounds that would hit him (the first meeting held close: the round and the bolt converging, the molten spray), the rest go wide; she slams a gold slab up out of the floor and fires over it; two bolts shove it into her shins and tip it back onto her, driving her to her knees; she heaves it up and over (it falls flat toward him), one blind round round its edge grazes his support arm; she charges, vaults her own fallen slab firing one-handed in the air, plants and empties the SMG: four meetings, each nearer his face; he slips the fifth round past his ear · PAYOFF: the tenth bolt takes her gun arm at the elbow with the SMG still in the hand; ELEVEN, the cell's last, lands as the slow motion snaps back; the empty cell drops out of the rifle, glowing · UNIQUE: projectiles meeting projectiles as the whole fight (no deflect, no shield: the bolt hits the round), the cell count as the clock (10 + 1) · LADDER: XT STYLE.explode (armB, legF, legB) · VH/H head pop · M the other arm off, dead · L knocked flat, out cold (stars) · VL the eleventh bolt into the floor at her toes: hands up, she runs, alive; every level lands on ELEVEN · FINAL 28 Oct: true extent [-123, 138], room58 [-126, 140], plays on 17/17 dry maps; perf p95 3.1 ms (g5) / 1.2 ms (g0); playall 0 problems (g0-g5); continuity audit _tools/conv/cine_laser.metronome_continuity.md
- laser.lightning-rod (LIGHTNING ROD) · LEGENDARY · CORE: the highest point in a monsoon: he climbs an antenna to get away, one bolt drops him onto the lightning rod, and Faris opens an umbrella and lets the sky finish it · MOTION: Faris traces the mast up out of the roof with his free hand, fires once, pulls a red umbrella from behind his back, waits in the rain and walks off under it · CAMERA: a tilt up the mast with the climber, a crash on the skewering, a low wide from under the umbrella with the whole sky lit three times, a close on what is left · DEATH: skewered through the belly with the rod out of his chest; strike 1 flashes his skeleton through his skin, strike 2 boils his eyes and burns his hat off, strike 3 blows his limbs off in steam and fire and leaves a charred ribcage and skull hissing on the rod · GORE (six finals, the 16:10 ladder): XT: Close on the rod top after the third strike. A charred ribcage and skull hiss on the rod in the rain. The skull still wears the burnt rags of his face, the eyes boiled white, steam pouring off it, lit in flashes. VH: Two strikes. He hangs on the rod blackened and smoking, the hat burnt off, the eyes boiled white. The next flash lights the dead face. Close. H: One strike: the skeleton flash, then stillness. He hangs on the rod smoking, the dark face up into the rain. Close. M: The bolt knocks him off the antenna onto the roof below, rain on his face, X eyes. The lightning hits the empty rod above him. Medium. L: Knocked down by the bolt, he lies in a roof puddle out cold, stars, the rod smoking above. VL: He clings to the antenna. Lightning hits it and he slides down it, hair on end and smoking, and sits on the roof blinking, alive. · KITS: castInk 'trace' (straight line: mast, TV crossbars, guy wires, copper rod), own lightning strokes (seeded channel + branches + flicker + blue-white gel) and monsoon rain layer, s.pullOut custom umbrella, look.xray flashes, s.eyePop 'burst', s.cut x4 + charred skel · by E
- laser.scarecrow (SCARECROW) · LEGENDARY · CORE: the crows don't know she isn't straw: three bolts hang her on a scarecrow post, Faris puts a straw hat on her and walks off whistling · MOTION: Faris slams a post up out of the lawn with his palm, fires three bolts (the back onto the spike, each palm burnt onto the crossbar), flicks her party hat off, sets a straw hat on her head and walks away whistling · CAMERA: a medium on the post while she is nailed up, a wide under the moon as the crows come in from the trees, then close on the beaks · DEATH: crows on the hat, the hands, the shoulder and at her feet; one pulls an eye out on its nerve and flies off with it, another tears her belly and drags her guts across the lawn; she screams, kicks, slows and hangs still · GORE (six finals, the 16:10 ladder): XT: Close under the straw hat: one eye pulled out on its nerve, hanging on her cheek, the cheek pecked open, a crow on her shoulder with something red in its beak, the post spike out through her chest, the moon behind. VH: The post in close-medium. Her belly is torn open and the crows have dragged her guts across the lawn. She hangs still in the straw hat, the dead face down toward us. H: The crows are only landing. She hangs with chin on chest, the hat tipped. Close, dark face. M: The bolts weld only her sleeves. She hangs limp on the post with X eyes; the crows sit on the crossbar and don’t touch her. L: Hung by the sleeves, out cold, stars, a crow on her hat. VL: She tears her sleeves free and drops. The crows chase her across the lawn; she dives into the hedge and pokes her head out of it, grinning, alive. · KITS: castInk 'slam' (post, crossbar, straw tufts), own scheduled crows (flight arcs, perches that follow the body, pecks, hops, leaving), s.eyePop with the nerve pinned to a crow's beak then torn, s.gutsSpill with the end pinned to a walking crow, s.pullOut custom straw hat, a moon atmosphere · by E
- laser.prism (PRISM) · MYTHIC · CORE: one bolt through a prism: the white light splits into a fan of seven colours and he comes apart into seven slices, one per colour · MOTION: Faris spins a glass prism into the air with his free hand; the victim laughs at it arms wide; Faris fires one bolt into the crystal, then taps the crystal so it rings · CAMERA: bullet time on the bolt inside the glass and the fan coming out, a black album-cover hold (white beam in, rainbow out), an exploded view of the slices hanging apart, a mirrored replay with a white trace telestrator · DEATH: cut at seven heights from scalp to knees, every cut face sealed and glowing its colour; the bands hang apart, drop and scatter on the stones, and as the colours cool every face opens and bleeds; the rainbow stays scorched on the tower wall and floor · GORE (six finals, the 16:10 ladder): XT: The whole body lies fanned out across the stones in its seven slices, like a spectrum. Each cut face glows its own colour, then cools, opens and bleeds. The slice with the dead face sits in the middle of the fan. Framed wide enough for the whole fan, low. VH: The seven slices hang in the air glowing and he stands a beat longer. Then they slide apart along the sealed seams and drop. The head slice lands upright. Close as the colours cool. H: Three cuts only. He falls in three pieces; the top piece has the dark face. Close. M: The prism splits the bolt into seven harmless beams that hit him as a rainbow. He’s knocked flat with coloured scorch stripes across him, X eyes. L: The rainbow dazzles him. He staggers and faints with a rainbow on his face, stars. VL: He catches the prism. The bolt bounces off it into the stones at Faris’s feet. Fida laughs, alive. · KITS: castInk 'spin' (the prism), own dispersion (refraction-correct fan, beam ends on wall / floor), the body drawn as eight clipped bands with scripted paths (no s.slice), s.replay (cam 'mirror' w300, speed 0.3, tele 'trace' pen white, bugStyle chrome, wipe iris) · by E
- laser.the-last-ring (THE LAST RING) · MYTHIC · CORE: in this ring a ring-out is swallowed: the arena is cut away round them, the stone ring floats over a breathing throat, and Faris rings him out; then the real sky spits him back · MOTION: Faris walks him to the edge with two bolts, walks to the edge and looks down after him; back in the castle he stands looking up and never looks down at what lands · CAMERA: death crack; the cut; a look down over the ring's edge into the throat; a fall the camera rides past the fangs until the walls clamp; a hard cut to the real castle and a long wait looking up · DEATH: a row of fangs takes his arm, the throat swallows him; he falls out of the real sky half-digested and melts into a steaming bile puddle at Faris's feet, his bones surfacing · GORE (six finals, the 16:10 ladder): XT: Straight down from above into the steaming puddle of bile on the castle stones. His bones surface in it, and his face floats up at us: half dissolved, the dead eyes looking straight up into the lens, one arm gone, steam curling. VH: He falls back out of the sky whole but digested: pale, blistered, the skin sloughing. Close face up on the stones, steaming, dead face. H: The throat spits him back before swallowing. He lands on the stones slimed, one arm gone to a fang. Close, dark face. M: He’s rung out but not swallowed, and falls back onto the ring floor slimed, X eyes. Medium in the realm. L: He hangs at the ring edge until the black sun sets. Back in the castle he lies at Faris’s feet out cold, stars. VL: He catches a fang and climbs back out. The ring dissolves round him and he sits on the castle stones, alive. · KITS: own realm map (black sun with corona and red ring, shaft walls with a scratched tally, dust rising), own throat part (flesh walls with cartilage rings and veins, rows of fangs, spit strings, breathing, the swallow clamp), s.melt kind 'bile' on the real floor · REALM: THE LAST RING, a round stone fighting ring floating in a shaft under a black sun, the shaft below it a breathing throat of wet flesh lined with rows of fangs · CROSSING: two glowing cut lines slice down through the castle floor either side of the fighters and everything outside them (towers, walls, sky) falls away into the dark, leaving a disc of floor that becomes the ring · RETURN: a hard cut to the real castle with Faris alone looking up; a long silent beat; the corpse falls out of the sky, lands at his feet half-digested and melts into bile · by E
- laser.skin-classic (STAR KO) · COMMON · CORE: the fighting game's star KO taken literally: one point-blank bolt punches through him and sends him into the far background of the night sky as a red twinkle, and he never comes back: he stays up there as a new red star beating like a heart until it goes out · MOTION: Faris fires once point blank, shades his eyes to watch, waits, then taps two fingers to his crown at the dead star · CAMERA: a hard push on the impact (the poster), a ride into the depth of the sky as he shrinks, then a still wide of the roofs with one new star · DEATH: a burning hole through the chest with the bolt bursting out of his back; a ribbon of blood rains on the roof as he flies; the red star pulses with his last heartbeats, slower, dimmer, out · GORE (six finals, the 16:10 ladder): XT: The red star pulses its last beats and drops as a shooting star. He crashes onto the roof in front of Faris in a burning heap. Close on the charred body: the chest burn cauterised and glowing, the dead face charred, rain hissing on it. VH: He lands on a far rooftop, impaled on a TV antenna against the stars, the tip out through his back and the blood running down the mast. Close on him hanging there. H: He lands on his back on the far rooftop, the burn smoking. Long-lens close, dark face. M: A red twinkle, then a splash: he drops into the water tank on the next roof and floats, X eyes. Long lens. L: He flies into a washing line across the alley and hangs in the sheets, out cold, stars. VL: The bolt only knocks his hat into the sky, and the hat becomes the twinkling star. He watches it go, alive. · KITS: s.holeThrough + blood burst out of the back, KE.carry with depth scale (sx/sy shrink to a point, spin), own heartbeat star (pulse curve) · by E
- laser.skin-taped (DUCT TAPE) · RARE · CORE: a race between his reload and Faris's repair: his bullets crack the old taped rifle and his pistol clicks empty, and the tape is faster than the mag · MOTION: the victim dives for his pistol and shoots the rifle; Faris's rifle fizzles; then Faris tears tape off the rifle's own grip and wraps the cracked cell three times, bites it off and slaps the rifle while the victim drops his mag, fumbles the new one and racks; two bolts; Faris presses the tape end flat with his thumb · CAMERA: a medium on the shots that crack the rifle, a split screen for the race (the taping hands / the reloading hands), one wide on who finished first · DEATH: the first bolt takes the gun hand off at the wrist with the half-racked pistol still in it, the second burns through his face · GORE (six finals, the 16:10 ladder): XT: Close on the floor: half his face burnt away to a charred skull, the other half his dead face. A step away, his severed hand still holds the half-racked pistol, the wrist cauterised and smoking. VH: The first bolt takes the hand; he drops to his knees clutching the stump; the second goes into his chest. He slumps on his knees against the bar, dead face, the hand and gun on the floor in front of him. Close. H: One bolt through the chest throws him back over a table. Close: the dark face hanging over the table edge, the pistol still in his hand. M: The bolt knocks the pistol away and him over: face down, a scorch on his back, X eyes. Faris re-tapes the rifle in the background. L: The tape bolt fizzles. It only knocks him back into a chair, out cold, stars; the rifle sputters. VL: Both guns jam. They stare at each other; Fayiz throws his pistol at Faris, runs for the door and waves bye-bye from it, alive. · KITS: own rifle damage (crack + flickering cell) and tape wraps drawn on the gun, s.panels split screen, the victim's real pistol reload with a fumble, KE.amputate carrying the pistol in the severed hand, s.holeThrough the head · by E
- laser.skin-camo (PAINTED RED) · EPIC · CORE: the invisible man painted in his own blood: he turns himself invisible, and every bolt that touches him leaves blood that clings to him, until a whole red man is running at Faris · MOTION: the victim slaps his palms and fades; Faris turns slowly, fires at a footprint, then follows the blood bolt by bolt and finishes the red man point blank · CAMERA: a still wide while you hunt the shimmer, closer as each part goes red, a push on the red man's charge, a close on what is left · DEATH: forearm, shoulder, face, chest, legs painted red one bolt at a time; red handprints on the tower, red footprints on the stones; the last bolt bursts him and he lies there as a red man-shaped body with nobody visible inside · GORE (six finals, the 16:10 ladder): XT: The last bolt bursts the red man open. As he dies the camo fails, and his face fades back into view in the middle of the man-shaped stain: the dead face, half visible, half painted in his own blood. Close. VH: Painted red head to foot, he falls face up. Every feature is outlined in blood: a red mask of the dead face. Close. H: Painted only to the waist, he falls. Close on the half-red figure with the dark face drawn in red. M: One graze, a red forearm. The shove knocks him flat and the camo flickers off: him lying scorched, X eyes. L: Knocked down, he flickers half visible, out cold, stars. VL: He wipes the blood off and vanishes again. Fresh red footprints run off across the stones, alive. · KITS: the body drawn twice (a refraction shimmer pass, and a red pass of only the painted bones), own footprints (pale, then red), handprints, drips from painted parts · by E
- laser.skin-cartoon (ACCORDION) · EPIC · CORE: squeezed into an accordion: a cartoon bolt slams him flat into the tower, he comes off it pleated, every wheezing squeeze plays a note, and Faris plays the tune on him · MOTION: one bolt; Faris walks up and plays him with the rifle butt on his head, down and up on each note, then the last chord is a stamp · CAMERA: a crash on the slam, a close on the pleated man staggering, a medium for the tune with notes popping, a low close on the stamp · DEATH: squashed flat on the stone (body crack + splat), pleats with ribs poking out between them, blood squirting out of the folds on every note, the stamp flattens him into a pleated pancake with jets from every fold and his teeth sprayed across the stones like keys · GORE (six finals, the 16:10 ladder): XT: Close on the pleated pancake on the stones: blood jets from every fold, ribs poke out between the pleats, his teeth are spread across the stones like piano keys, the flattened face in the top pleat, dead eyes. VH: The last squeeze plays one long note and he folds shut on the floor like a closed accordion, blood dripping from the folds. The dead face on top. Close. H: He wheezes three steps and collapses in folds. Close, dark face. M: Pleated, he wheezes and falls flat on one sad note, X eyes. L: He boings back into shape and faints, stars. VL: He un-pleats with a boing and plays himself a jaunty tune, alive. · KITS: look.flatX on the wall, KE.carry squash/stretch (sy/sx per note) with drawn pleats + ribs, s.teethOut on the last chord, own note pops · by E
- laser.skin-ice (UNDER THE ICE) · LEGENDARY · CORE: the ice keeps one hand: driven through a frozen pond, she gets one gasp at the hole and a bolt in the face, and when she reaches up through it again a frost bolt freezes it round her wrist · MOTION: Faris points a frozen pond into the lawn, fires her through the ice, fires down into her face at the hole, freezes the hole shut on her reaching hand, then taps the frozen hand with the muzzle until the fingers snap off and walks away · CAMERA: a cutaway of the pond like a fish tank with Faris above the ice and her below, then a slow push on the one hand left above the ice · DEATH: broken nose and a red cloud in the water; she drowns under the ice held by the wrist while the hand claws at the air, slower, and freezes stiff; the frozen fingers snap off one by one, red at the cores · GORE (six finals, the 16:10 ladder): XT: Close on the ice. Her hand is frozen up through the sealed hole, and Faris taps the fingers off one by one, red at the cores. Under the ice, her face is pressed up against it: the broken nose, a red cloud frozen round her head, the dead eyes open. VH: No hand: her face is pressed to the underside of the ice, eyes open, a frozen red bloom from the nose. Close through the ice. H: She drifts under the ice, the dark face just visible, bubbles frozen above her. Close. M: She comes up through the hole and the bolt knocks her flat onto the ice. Spread-eagled, frost on her, X eyes. L: She crawls out onto the ice and passes out shivering, out cold, stars. VL: She bursts up through the ice, slides across it on her belly, scrambles onto the grass and sits hugging her knees, teeth chattering, alive. · KITS: castInk 'point' (the pond in cutaway), own water tint + ice slab + cracks + hole + fresh ice, a scripted swim path (carry) then s.grip holding the hand in the frozen hole, own drawn fingers (claw, freeze, snap off as ice shards), s.look frost · by E
- laser.skin-neon (GLOW STICK) · LEGENDARY · CORE: cracked like a glow stick: the bolt snaps his spine over the roof edge and the break glows, Faris shakes him until he is bright, cracks him in two and drops him to light the alley · MOTION: one neon bolt; Faris lifts him by the ankle and shakes him, cracks him over his knee, then throws both halves off the roof onto the lower roof · CAMERA: rain and dark, a crash on the snap, a medium lit only by him while he is shaken, a tilt down after the light to the lower roof · DEATH: spine snapped backwards over the edge (bone spur), pink light leaking from the break; every shake breaks something and sprays glowing blood; cracked in two at the waist with neon pink pouring out; the halves fall past the alley wall lighting it pink and lie glowing in the rain on the roof below · GORE (six finals, the 16:10 ladder): XT: Close on the two halves on the alley floor. The upper half glows pink through every crack, the dead face lit from inside, neon pink pouring out of the waist across the wet stones. VH: Whole but broken: shaken bright, he is thrown whole into the alley and lies there glowing, the spine snapped, a bone spur out of his back, the dead face lit pink. Close. H: He is bent backwards over the roof edge, the spine snapped, faintly glowing. Close on the upside-down dark face. M: The bolt bends him back over the edge and he drops onto the roof, a faint glow, X eyes. L: He hangs over the edge glowing faintly, out cold, stars. VL: He springs back upright like a glow stick that didn’t break, glowing faintly, and dances in the rain, alive. · KITS: s.spineSnap, look.neon + own additive glow along every bone, ragdoll ankle pinned to Faris's shaking hand, s.cut 'waist', own alley wall light, monsoon rain layer · by E
- laser.anchored (ANCHORED) · LEGENDARY · UNDERWATER (The Deep, def.arena 'deep', coords 'export'; needs UNDERWATER) · LEN 9.6 s · rescripted 25 Oct to the 23:58 bar · CORE: the laser cuts the one thing holding a ton of iron up, and the iron keeps him, for years · HOOK: Faris inks a ship's anchor hanging on its chain from the wreck's bow over the ledge where he hides, then cuts the chain link by link · BEATS (scripted): LEAD (-2.4 to 0) beside the bow he turns tail and kicks down to the seabed ledge under it, firing slow rounds back up (AK.deepLead) · TRIGGER (time-stop) Faris points slowly and the anchor and its chain ink in from his fingers, hanging from the bow's hawsehole right over the ledge (castInk 'point', a chain-link glyph line) · 0.00-1.20 THE DARE: under the hanging iron he treads water, cheeks puffed, and fires up; the slugs crawl up on their wakes and miss; Faris, treading water above him, looks at the chain, not at him · 1.20-2.20 LINK BY LINK: a short run of real bolts (7 a second) into one link just above the shank: the link glows red, orange, white, steam bubbles hiss off it, and each bolt's real shove swings the anchor on its chain (the creak, the groan of the bow) · 2.20 THE PART: the white-hot link stretches and parts, CLANK; the chain whips up into the gloom · 2.20-3.40 THE DROP: the anchor falls slowly through the water, turning, the flukes coming round; his cheeks empty in a burst of bubbles and he kicks for it, but the sea is slow · 3.40 THE PIN: a fluke comes down across his shin and drives it into the sand in a burst of silt; the anchor settles with a dull bell note · 3.40-5.60 THE STRUGGLE: he claws at the iron, tugs at the shank, kicks it with the free leg, reaches up into the shaft of light from the surface; Faris turns and swims off up out of frame · 5.60-6.40 THE LAST AIR: the struggling slows; his air goes in one rushing cloud of small bubbles; he goes slack, one hand floating up into the light · 6.40-8.80 THE YEARS: the light shaft races day, night, day; silt drifts over the iron and it rusts orange; the drowned body bloats and rises upright against the pin, tethered by the shin, swaying with the kelp; the flesh greys, splits and trails away in rags on the current, down to the bones; a crab climbs in among the ribs · 8.80-9.60 the hold on the final image · CAMERA: 0.0 low from the seabed up past him to the anchor huge against the light shaft, the chain running up into the gloom; 1.2 a macro insert on the glowing link cut against Faris's muzzle, link brighter at every bolt; 2.2 a crash zoom on the parting link; 2.2 behind the falling anchor, its shank in the foreground and him growing below, a slow tilt down (slow motion 40 %); 3.4 a crash into the silt burst on the pin; 3.4 a locked low two-shot of him and the iron, then a slow push to his face; 5.6 a hold on the slack hand in the light; 6.4 a locked wide for the time-lapse (the caustics racing), then a slow push to the bones · DEATH: ROT / TIME-LAPSE DECAY (OPEN): drowned under the iron, then kept by it: bloat, the rise on the tether, rags, bones (s.decay, its underwater variant: no flies, no grass; silt, rust and the current) · FINAL IMAGE: a skeleton standing upright in the light shaft, held by its shin bone under the rusted anchor, swaying with the kelp, a crab in its ribs, the sea empty round it · GORE: XT the fluke snaps the shin through the skin (open fracture, bone out), the red cloud blooms and climbs the light shaft; in the years he bloats green-grey, the skin splits and red-brown clouds leak out, rags of flesh trail on the current, the eyes go; held close-up on the skull and the ribcage with the crab · VH the open fracture, the cloud 80 %, the rot without the leaking clouds · H the shin breaks closed, a dark cloud, the kit's HIGH rot · M the fluke pins only his trouser leg (no wound, silt); he drowns; the years cover him in silt and anemones, an upright man-shaped mound, no rot, no bones · L the fluke pins the trouser leg; he struggles, then passes out cold under it, bobbing, stars, no years · VL the trousers are pinned; he wriggles out of them and puffs into sparkly bubbles; the anchor keeps the empty trousers swaying on the current · GORE (six finals, the 16:10 ladder): XT: The time-lapse to bone with the crab moving into the ribs. The skull keeps a rag of rotted face on one side with one clouded dead eye, so the face reads. Close on the skull and ribs. VH: No years. He drowns pinned by the snapped shin and drifts upright on his tether. Close up the light shaft on the dead face, the last bubble leaving his mouth, the red cloud round the shin. H: A closed break, a dark cloud. Close, dark face. M: Only the trouser leg is pinned. He drowns and the weed grows over him, X eyes. L: The trouser leg is pinned and he passes out, bubbles. Close. VL: He wriggles out of his trousers and kicks away; the anchor keeps the empty trousers, alive. · KITS: castInk 'point' (Faris's anchor and chain), AK.deepLead / AK.tread (A's Deep kit), the real laser bolts (7 a second, the real shove), own anchor + chain + glowing link, the water kit (bubbles, slow ragdoll, caustics), AK.openFracture (XT), s.decay (underwater variant), own light shaft, own day-night caustic race, own rust + silt, own crab · NOTE: unlike glue.concrete-shoes (a weight that sinks him) and ice.anchor-ice (ice from the seabed): held down in the light by a falling anchor, and kept · by E
- laser.undertow (UNDERTOW) · EPIC · UNDERWATER (The Deep, def.arena 'deep', coords 'export'; needs UNDERWATER) · 2 victims (the page's one MULTI-KILL film) · LEN 8.6 s · rescripted 25 Oct to the 23:58 bar · CORE: the laser boils the sea, and a boiling sea moves · HOOK: Faris holds the stream on one patch of seabed between them and the water boils into a roaring column of steam and bubbles, an upwelling that takes them both · BEATS (scripted): LEAD (-2.4 to 0) the two swim down at Faris over the open seabed, both firing slow rounds · 0.00-0.80 THE PLANT: boots planted in the sand, Faris aims at the seabed between them and holds the trigger: a whole real cell, 11 bolts at 7 a second, every one into the same patch · 0.80-2.00 THE BOIL: the sand glows red, then white; the water over it boils, steam bubbles roaring up in a widening column; the two slow and look down as the current takes their legs · 2.00-4.40 THE CHIMNEY: the upwelling drags them in and spins them round each other up the column like leaves in a chimney; they grab each other's wrists; the boil scalds them red and their skin blisters; the spin pulls their locked arms taut between them, the grips hold, and both arms come out of the shoulders, the strands stretching and snapping one by one: the two arms stay locked wrist to wrist between the two flung bodies · 4.40-5.60 OUT: the column breaks the surface; the camera stays under, looking up at the bright ceiling of the sea, as their silhouettes are thrown out into the air, hang, and smack back down · 5.60-8.60 THE SETTLE: the column dies to a fizz; the two bodies sink far apart, red clouds unwinding from the sockets, and between them the two torn arms, still locked wrist to wrist, come twirling down through the settling bubbles like a sycamore seed, past the lens · CAMERA: 0.0 low on the seabed at Faris's boots, the bolts drumming into the glowing sand; 0.8 a tilt up the growing column to the two men; 2.0 a spiralling ride up the column with them (an orbit that climbs), a speed ramp to 30 % on the tear; 4.4 a locked look-up at the surface for the silhouettes and the splash; 5.6 a slow drift down with the locked arms as they twirl past the lens, the two bodies small and far apart behind them · DEATH: TENDONS STRETCH (OPEN): the vortex tears their locked arms out at the shoulders (s.tendonRip, the other man's hand holding the wrist); scalded · FINAL IMAGE: the two torn arms, still locked wrist to wrist, twirling down through the settling bubbles like a sycamore seed, the two bodies sinking far apart beyond them (coordinator 01:40: not an 'each with the other's ___' ending) · GORE: XT the boil blisters and peels their skin in rags, the arms tear out with the strands (muscle, tendon, vessel) stretching pale and snapping, the sockets pumping red clouds that wind up the column; held close-up on the locked arms twirling down, the torn shoulder ends trailing strands · VH the tear without the peel, the clouds 80 % · H one arm tears, the other grip breaks, dark clouds, red skin, no blisters · M no tear: the grips break and they spin apart out cold, lobster-red, a dark murk in the column · L they spin out cold (dizzy eyes, stars), thrown out of the sea, splash · VL they puff into bubbles at the top of the column · GORE (six finals, the 16:10 ladder): XT: Her body sinks past the lens with the shoulder socket pumping red clouds, the skin boiled, blistered and peeling, the dead face toward us. Behind her, the two torn arms still locked wrist to wrist twirl down like a sycamore seed. Close on her. VH: The arms tear without the boil. She sinks past, the socket pumping, the dead face. Close. H: Only her arm tears; his grip breaks and he floats away. She sinks past. Close, dark face. M: No tear: the grips break and they spin apart out cold, lobster red, X eyes. L: They’re thrown out of the column and splash down dizzy, out cold, bubbles. VL: The column throws them up onto the wreck’s deck, coughing and gripping each other, alive. · KITS: the real laser stream (a whole cell), own boiling column (steam, bubbles, a vortex carry for two bodies), s.tendonRip (XT/VH/H), the water kit, own surface ceiling from below + splash, AK.deepLead-style two-man lead · NOTE: unlike thammer.cavitation (a bubble boiled round one man that collapses): a rising column that carries two men up and out and tears them apart · by E
- laser.skin-gold (MINTED) · MYTHIC · CORE: dipped head first into molten gold on a chain and hauled back out gilded · MOTION: Faris walks to a lever and pulls it, watches her go under, then pushes it back and looks up at what the gold has made of her · CAMERA: the death crack in gold, the saloon melting, a slow lowering into the crucible, the chain hauling her back up out of the gold, a long close on the gilded head steaming and dripping · DEATH: lowered head first into molten gold on a chain, screaming, the gold climbing her; hauled back out cased in gold to the chest, the casing peeling off her cooked face, a drop of blood running out from under it (the gag coin final dropped, 26 Oct re-ladder) · GORE (six finals, the 16:10 ladder): XT: The chain hauls her back up out of the crucible: gold is cased to her chest and peeling off her face, the skin under it is cooked, the dead eyes are gold-rimmed. Close on the dripping gilded head, steam pouring off it, a drop of blood running out from under the gold. VH: Lowered head first, screaming, the gold climbing her. She hangs by the ankles over the crucible gilded to the shoulders, the dead face cased in cooling gold. Close. H: Dipped to the hair and hauled out, she hangs with a gold-crusted scalp. Close, dark face. M: The chain snaps and she falls beside the crucible onto the foundry floor, gold splashed on her boots, X eyes. L: The heat makes her faint. She hangs out cold over the crucible, stars, and Faris lets her down. VL: She swings on the chain, slaps the hoist’s release on the gantry rail and drops onto the catwalk, singed, alive. · KITS: own realm map (black foundry, gold falls, rafters, grates with gold glow), own crucible / lever / gantry, carry clip at the gold surface, the gold casing drawn over the dipped band (clip + tint), s.ladderEnd · REALM: THE MINT, a black foundry under the world with molten gold pouring out of the dark, a crucible over chains · CROSSING: the gold death crack, then the saloon melts down like wax in long gold drips, strip by strip, and drains away into the foundry under it · RETURN: none, the film ends in THE MINT on her hanging gilded over the crucible · by E
- pistol.the-gap (THE GAP) · LEGENDARY · CORE: a hostage with a gap exactly one bullet wide: the round threads between her crown and his gun arm and cuts one hair on the way to his eye · MOTION: Faris settles his second hand on the pistol, waits under a heartbeat, breathes out and fires once; then lowers the gun and touches his crown to the hostage · CAMERA: a standoff on the shield, a reverse on Faris, a world-space measuring overlay (dotted line, window brackets, 11 MM red → CLEAR gold), a crash into the gap, the world muffled + cold grade, a macro insert riding the round, a tilt down with one falling hair · DEATH: the eye comes out on its nerve (eyePop 'pop', 7-link nerve that tears), an exit spray, his dead finger fires his own gun into the balcony; the hostage stands untouched, shaking, then sinks to her knees · KITS: grip IK for the hostage hold (his gun hand on her head, his arm round her throat), AK.bubble BACK OFF, eyePop (custom dir, nerve length, iris colour, tear time), holeThrough head, a cut-hair particle, hush + heartbeat, AK.hatFly, s.ladderEnd · VISOR: she claws back at his face in the grip and knocks his visor off (it clatters to the boards): his bare eye is what shows in the gap · FINAL IMAGE (ladder, re-laddered 26 Oct): XT tight on his face on the boards, the eye out on its nerve, the weeping socket, the slack dead mouth, the visor in the pool; VH his dead hand still on the pistol that fired his last shot into the balcony, smoke curling, his face beside it; H the length of him in the pool, her knees at the edge; M his X-eyed face by the visor, the gun slipped from his hand; L the round only creases his temple: sat on the boards, dazed, stars; VL sat on the boards, hands up, OK OK OK · by A
- pistol.overflow (DEAD RUN) · LEGENDARY · CINEMATIC REBUILD (N3, 28 Oct; the user's REPLACE of OVERFLOW; the old rain-in-the-chest film is gone from this key) · 58k_w_pistol_cine_n3.js · STYLE CHASE · MAP-INDEPENDENT (FLOOR + 300 u: the whole fight stays inside P(-150..150), so it plays on every dry map; deep skip) · CORE: a cat-and-mouse running gunfight in one ring where every reversal has a cause you can see · MOTION: Chotu's SMG burst chases Faris's dive roll and is always late; Chotu breaks and rakes gold caltrops onto the floor behind him; Faris hurdles them and from the top of the jump puts a round into the floor ahead of Chotu; Chotu skids, turns and sprays (his stream shreds his own caltrops); Faris slides in on his back under it to his feet and, as the muzzle comes down, fires first up through the shoulder; armless, Chotu leaps over him and runs; from one knee Faris takes the trailing leg mid-stride; the chest skid, the roll onto his back, the crawl backward; Faris walks him down and fires once · CAMERA: one tracking two-shot at w 330-380 on a smoothed window of both keyed tracks; slow motion on the dive, the hurdle shot, the arm, the leg and the last shot · DEATH: the SMG arm off at the shoulder, the trailing leg off at the thigh (STYLE.limbOff), the last shot into his head on the floor: EXTREME explode (the two limbs left + the head), VH / H head pop, M / L STYLE.ending · CASTS: Chotu's gold caltrops (claw) · END POSE: on his back crawling away, a hand up at the muzzle · by N3

### LASER RIFLE · MID-ROUND (≤ 3 s, by E)
- laser.mid-coat-hook (COAT HOOK) · MID-ROUND · LEN 2.8 s · CORE: hung up like a coat: one bolt shoves him to the wall and the next welds his collar to it above his head · MOTION: two bolts, the shove and the weld high on the collar; his feet leave the floor and he kicks and claws at the collar · CAMERA: medium on the wall, a crash on the weld, a slow push as the kicks slow · DEATH: HANG by his own collar (face purple, nosebleed at EXTREME), toes a hand above the floor · GORE (six finals, the 16:10 ladder): XT: Close on her hanging from the welded collar: the collar cut deep into the neck, smoking, the face purple, tongue out, a nosebleed, the dead eyes bulging, toes a hand above the floor. VH: The collar tears and she drops. At the wall foot, a livid collar burn round the neck, the purple dead face. Close. H: She hangs still, the dark face turned to the wall. Close from the side. M: The collar rips and she drops, coat torn, X eyes. L: She slips out of the coat. The coat hangs welded on the wall above her; she lies under it out cold, stars. VL: She unbuttons and drops out of the coat, leaving it hanging, and walks off in her shirt, alive. · KITS: KE.fire bolts, own collar-weld glow + smoke, the neck particle pinned to the weld (strangle) · by E
- laser.mid-burnt-page (BURNT PAGE) · MID-ROUND · LEN 2.9 s · CORE: he burns like a page of a book · MOTION: one bolt; the hole's ember rim spreads across him, he goes paper-thin, curls at the edges and flakes away · CAMERA: close on the hole, medium as the rim spreads, low on the curl of ash rocking on the floor · DEATH: PAPER: the ember front crosses him, he curls, black flakes float up; a man-shaped curl of black paper ash rocks and crumbles · GORE (six finals, the 16:10 ladder): XT: The burn eats him from the chest outward and stops at his face. The last frame is his face alone, a paper cut-out of it on the boards: the ember rim smoulders round it, the edges curl black, the dead eyes are open. Close. VH: The burn takes everything below the chest. His upper half lies on the boards, the edge glowing and flaking, the dead face up. Close. H: The burn eats a hole in his chest and stops. He falls back; close on the dark face, the char ring smoking. M: The burn fizzles. He falls flat with a charred ring on his shirt, X eyes. L: Smoke, a cough. He falls out cold, stars. VL: He pats the ember out with both hands, blows on his fingers, and runs, alive. · KITS: KE.fire, own paper-burn front painter (an ember rim masked over the body), flakes · by E
- laser.mid-pratfall (PRATFALL) · MID-ROUND · LEN 2.7 s · CORE: slapstick with a broken neck: one bolt under his front foot · MOTION: as he runs at Faris a bolt hits the floor under his planted foot; the foot shoots out, he goes fully horizontal in mid-air for a held beat, then lands on the back of his neck · CAMERA: side-on run, a held freeze on the horizontal body, a crash on the landing · DEATH: SPINE: on the back of his neck, feet twitching above him, a dark bruise ring at the nape (no x-ray; X-RAY is RESTING) · GORE (six finals, the 16:10 ladder): XT: He lands on the back of his neck and the neck folds under at a right angle. Close: the body folded, the feet above, the dead face upside down to us, a bone tenting the skin at the nape, blood from the nose, the bolt’s scorch on the grass beside him. VH: He lands on his neck and topples flat, the head at a wrong angle. Close on the dead face. H: He lands flat on his back with a bruise ring at the nape. Close, dark face. M: He lands hard on his back, X eyes. Medium. L: He lands on his backside and sits there out cold, stars. VL: He lands on his feet, slides with his arms windmilling, and stays up, alive. · KITS: KE.fire, own slip arc (KE.carry), a held freeze, a bruise mark · by E
- laser.mid-called-shot (CALLED SHOT) · MID-ROUND · LEN 2.9 s · CORE: the laser sight is a promise: the red dot settles on his eye and the bolt arrives exactly there · MOTION: a red sight dot crawls up him; he swats at it like a fly; it settles on his eye; he goes cross-eyed; one bolt · CAMERA: close on the crawling dot and the swats, a cross-eyed close-up, then wide as he topples back with the dot left on the wall · DEATH: EYE: one smoking socket (no nerve), toppled straight back; the dot lingers on the wall and winks out · GORE (six finals, the 16:10 ladder): XT: The bolt takes the eye under the dot. Close: the socket cauterised black with a glowing rim, steam rising out of it, the mouth slack. He stands a beat and topples straight back; the dot stays on the wall behind him until it winks out. VH: The bolt hits his forehead: a smoking cauterised dot, the eyes rolled up. He topples back. Close. H: The bolt hits his chest. He topples; close, dark face. M: The dot settles on his nose and the bolt hits it. He falls back, X eyes, nose smoking. L: He goes so cross-eyed chasing the dot that he faints. The bolt passes over him; stars. VL: He catches the dot in his palm. The bolt singes the palm; he blows on it and runs, alive. · KITS: own sight-dot painter, KE.fire, own socket burn · by E
- laser.mid-hiccups (HICCUPS) · MID-ROUND · LEN 2.9 s · CORE: the bolt goes through his diaphragm and he hiccups himself to death · MOTION: one bolt to the belly; he straightens up, unhurt, then hiccups, a jerk of the whole body, and a puff of smoke comes out of the hole with each one; the hiccups come faster, then slower, then stop · CAMERA: a medium that jumps with every hiccup, a close on the puffs from the hole, then still on the last one · DEATH: the diaphragm (organ moment): each hiccup a red cough at EXTREME, then the last hiccup never comes and he folds · GORE (six finals, the 16:10 ladder): XT: The last hiccup tears the belly hole wide and blows out smoke and red. He folds onto his knees, head bowed. Close: the dead face, a last thin wisp rising from the torn hole. VH: He folds onto his side, the hole smoking, the dead face to us. Close. H: He folds onto his knees, forehead to the floor. Close, dark face. M: One hiccup and he falls on his back, X eyes, a puff from the hole. L: He hiccups himself dizzy and faints, stars. VL: The hiccups stop. He grins, gives one last small hiccup, and runs, alive. · KITS: KE.fire, own hiccup jolt (a posek snap per hiccup), puffs from the wound · by E
- laser.mid-the-glint (THE GLINT) · MID-ROUND · RARE · LEN 2.9 s · CORE: she is a cat at heart: Faris catches the moon in his rifle's polished barrel and plays the glint over the stones, and she cannot help chasing it · HOOK: the spot of light skitters at her feet; Fida's cat ears prick, her pupils blow wide, her backside wiggles, she pounces · MOTION (scripted, the real laser: weak bolts, a huge shove): 0.0 Fida faces Faris, pistol up; 0.2 Faris tilts the rifle and the moon's glint lands at her feet; 0.4 her ears flick, her pupils swell; 0.5-1.0 she crouches, wiggles and pounces; the spot skitters away and she chases it on all fours, batting at it (1.0-1.8); 1.9 it stops dead in front of Faris's boots and she pins it under both hands, purring; 2.1 one bolt into her back at point-blank: the shove slams her flat on the stones; 2.3-2.9 Faris lifts the rifle and the glint slides out from under her dead hands and is gone · CAMERA: a cat's-eye low angle for the chase, a close on the pupils and the ears, an overhead on the pin, a hold on her hands as the glint slips away · DEATH: the bolt and the shove · FINAL IMAGE: her dead hands still cupped over an empty patch of stone · GORE: XT the bolt burns clean through her back and out of her belly into the stones (a see-through burnt hole, the exit spray, bits and a lens hit), a red splash and pool under her, the last frame a close on the hole with her hands still cupped; VH a smaller hole, no bits; H 60 %; M a scorched hole and a dark smear; L the shove knocks her out cold, still crouched (the engine's stars); VL sparks, the puff · GORE (six finals, the 16:10 ladder): XT: The bolt slams her flat on the glint. Close on her head turned sideways on the stones, the dead eyes on the glint as it slides away from under her hands. Her back is burnt open, the cauterised wound steaming, blood spreading from under her. VH: She’s slammed flat over a smaller burn. The dead face sideways, the glint gone. Close. H: She’s slammed flat. Close, dark face. M: Scorched and flattened, X eyes. L: Still crouched, she’s knocked out cold, stars. VL: She pounces and gets the glint in her hands; she opens them and it’s gone; she shrugs, alive. · KITS: the real bolt + shove, own reflected glint, own cat-hunt poses (crouch, wiggle, pounce, bat), own pupil overlay · by E · NOTE: unlike laser.mid-called-shot (the red sight dot as a promise): a reflected glint as a lure, and the kill is her instinct
- laser.mid-the-glint (DEAD STOP) · MID-ROUND · RARE · STYLE 3 (X1, 28 Oct evening; the user's STYLE 3 bar; replaces THE GLINT in the same key) · 58k_w_laser_s3_x1.js (kit 58k_w_x1_kit.js) · map-independent (FLOOR + space 266) · len 3.6 s · CORE: the laser's shove at its truest: one point-blank bolt cancels a charging spearman's momentum dead, the spear tip a hand from Faris's belly · MOTION: Fayiz (gold spear levelled in both fists) on a full CMU run (143_01, full body, the clip's own solved feet); the stop hand-keyed to real momentum (the airborne foot slams down ahead, the body compresses and rocks back upright, the trailing foot lifted and planted beside it); Faris in a planted ready from the CMU boxer take (14_02, slowed), the laser held right (grip, handguard, stock in the shoulder); the flick chops the tip down with the barrel · CAMERA: a tracking two-shot on the charge, a push-in on the gap with 0.1x on the stop and a layered multicam (the master, the tip a hand from his belly, the lead foot slamming down), real time for the flick, 0.08x on the second bolt going in, the snap, a wide roll-0 final · DEATH: XT/VH/H head pop (brain bits at XT), M the chest, L the bolt tears the spear out of his hands and throws him flat (out cold), VL the bolt into the floor at his feet, the spear dropped, hands up, he backs off alive · KITS: K58.REAL timeRamp / slowmoAudio / realGrade / multicam / realCam, X1K perform / mocapSeg / rifle, KE.fire

## SPEED SABRE (by F) · every kill is the game's move: the 272-unit dash-slash, the bright line, the late cut 0.2 s later, 0.5 s cooldown
- speedsabre.quiet-draw · LEGENDARY · CORE: the iai: the draw IS the dash, and the cut only lands after the slow sheath clicks home · MOTION: a scabbard pulled from behind his back, sheathe, stance, the draw-dash straight past him, then a slow sheath with his back turned · CAMERA: wide and still, one inverted frame for the draw, an insert on the slow sheath to a heartbeat, a push in on the slide · DEATH: he runs on two steps, a hairline glows across the chest, the upper body slides off along it, the guts rope stretches and snaps · KITS: F.saya (in-story scabbard pull), F.sheathe click, F.marks hairline, F.slice diagonal slide, F.guts · by F
- speedsabre.waist-line · COMMON · CORE: the legs don't know: cut through the belt, the top half tips off and the legs walk on without it · MOTION: one level dash at belt height; Faris never turns round · CAMERA: a locked side-on wide, then a low tracking shot following the legs · DEATH: the top half tips forward onto the grass, the legs walk on alone, trip over the guts and kneel on their own chest · KITS: F.slice upper-segs only (keepSrc) + legs-only body look, F.rope guts anchored to the hip · by F
- speedsabre.kneeler · COMMON · CORE: he begs for mercy on the stumps the first pass left him · MOTION: a low dash takes both shins; Faris waits through the prayer, then a hop-dash back · CAMERA: low profile two-shot held on the praying hands · DEATH: shins off, he drops onto the stumps and prays (held 1.5 s), the hop-dash takes the head mid-prayer · KITS: F.cutLive shins + head, a held PRAY pose · by F
- speedsabre.skull-cap · RARE · CORE: an air dash skims the top of his skull off and he reaches up and touches his own brain · MOTION: a jump into one air dash on a shallow line just over the crown · CAMERA: an up-angle on the air dash, a close-up on the open skull with his eyes rolled up to look at it · DEATH: the cap flies, the brain wobbles and slops, his fingers find it, he goes face-first · KITS: F.capOff (brain wobble / slop), custom rolled-up eyes · by F
- speedsabre.ten-thousand-cuts · MYTHIC · CORE: thirty passes in the rain and only ten of them cut; the rain stops in the air at the sheath click and he falls into twenty pieces · MOTION: thirty dash passes back and forth, a scabbard pull, the sheath · CAMERA: a swing orbit through the passes, the rain freezing in mid-air at the click, hairlines lighting one by one · DEATH: a twenty-piece cascade along ten cuts · KITS: F.slice 10 lines (angles under 51 deg), F.saya + F.sheathe, F.field rain with a freeze update, F.marks · by F
- speedsabre.heaven-splitter · MYTHIC · CORE: one air dash cuts the castle: the foe, the plank, the tower and the spiked ball behind him all split along one line · MOTION: a jump into a 31 deg air dash that lands on the plank · CAMERA: the line across the whole plate, then an INSTANT REPLAY at x0.05 with labels on each thing it cut · DEATH: the foe halved, the arena itself sliding apart along white-hot edges · KITS: F.plateCut x3 (plank, tower polygon mask with gradient fill, ball circle mask), own replay segment · by F
- speedsabre.totem · EPIC · CORE: stacked like a totem: two passes, the middle slab slides out and the top drops onto the knees · MOTION: a chest-level pass, a low pass back across the thighs, a blood flick · CAMERA: locked side-on, a slow slide of the slab, the wobble held · DEATH: the middle slab slides out, the top drops onto the legs, wobbles, topples · KITS: F.slice two lines + a pinned stack with a damped wobble · by F
- speedsabre.wall-split · EPIC · CORE: the wall stops the dash dead with the blade inside him; a pommel tap lets the late cut land · MOTION: the dash stopped by the tower (TCHANK), the yank, the turn, a tap with the pommel · CAMERA: a crash on the gouge, a two-shot for the tap · DEATH: the top half slides off along the line · KITS: own white-hot gouge that cools, F.marks, F.slice · by F
- speedsabre.the-old-cuts · LEGENDARY · CORE: everyone this blade ever cut still stands in a dead field with their old hairline, and a wave of old cuts rolls across the field opening every one, and him · MOTION: Faris walks through the slit after him and only waits · CAMERA: death crack, the dash line tearing open, a slow dolly past the standing dead, the wave rolling at the lens, a locked wide on the halved field · DEATH: he runs from the wave and it opens his own hairline; the halves drop out of the air in the backyard · KITS: s.deathCrack, own realm painter (37 tinted corpses in 3 depth rows, each clipped in two along its own line), own slit painter, s.insert · by F · REALM: THE OLD CUTS, a dead field under a bruised sky and a swollen red sun, rows of grey dead each with a fine red hairline · CROSSING: the dash's bright line will not fade; it tears open into a slit in the air with red light inside and swallows him · RETURN: Faris cuts the air, the slit opens on the backyard, he steps through, the halves drop out of nothing and the slit heals into a fading red scar
- speedsabre.pinball · LEGENDARY · CORE: an air juggle: each dash knocks him higher until the apex pass opens him · MOTION: a ground dash then three aimed air dashes, landing between · CAMERA: a follow crane with an AIR COMBO counter · DEATH: forearm and arm off in the air, a three-line burst at the apex, the head drops into Faris's hand · KITS: own ballistic juggle, F.cutLive mid-air, F.slice burstApart · by F
- speedsabre.the-bright-line · EPIC · CORE: he ducks the blade but not its line: the bright line hangs in the rain where his neck was, and he stands up into it laughing · MOTION: one dash across the gap to the lower roof; Faris turns and watches · CAMERA: a wide on the duck and the dash, a close-up on the hanging humming line steaming in the rain, the rise slowed · DEATH: the head stops on the line, rests there rocking, rolls down its slope and drops off the end at Faris's feet; the body stands pumping, then folds · KITS: own lingering line (hum, steam), F.cutLive head pinned to the line's slope · by F
- speedsabre.underfoot · EPIC · CORE: he dives at Faris in a flying tackle and is split crown to crotch head-on in mid-air · MOTION: a hop into an air dash straight down the length of the flying body, then a dash back down the blood trail · CAMERA: side-on slow motion as the bodies cross, a low hero frame on the planted blade · DEATH: split lengthwise in flight, one half flips over and lands beyond, one skids short; Faris stops between them and plants the blade · KITS: F.slice along the body axis, own dive arc · by F
- speedsabre.hold-this · RARE · CORE: he catches his partner's flying head, says his name, and only then finds out the same pass cut him too · MOTION: one slightly rising dash through two charging foes · CAMERA: a two-shot of the charge, the catch held in close, his own cut slowed while his hands are full · DEATH: the back one's head flies into the front one's hands; the front one's top half slides off his hips still cradling it; the headless one walks two steps and drops · KITS: F.cutLive head pinned to his hands, F.marks, F.slice slide · by F
- speedsabre.last-word · RARE · CORE: his insult is cut in half with him: the speech bubble splits along the same line as his neck · MOTION: one dash at neck height through the man and his bubble · CAMERA: a talking two-shot, close on the halves of the word · DEATH: the head rides the top half of COWARD! down to the stones; the body points, then folds onto the bottom half · KITS: own speech-bubble prop cut along the dash line, F.cutLive head pinned to the falling half · by F
- speedsabre.split-hairs · RARE · CORE: a cut so fine it waits for a sneeze · MOTION: one dash at the neck; Faris turns his back · CAMERA: dust in a shaft of saloon sun, a long patient dolly, the sneeze in close · DEATH: AH-CHOO snaps the head off along an invisible hairline, it rolls to Faris's boots dripping from the nose; the body lifts a hand to wipe a nose it no longer has · KITS: own sunbeam + dust motes, s.hush on the sneeze, F.cutLive head · by F
- speedsabre.skin-classic (HATS OFF) · COMMON · CORE: his cap goes up, his head goes off, and the cap comes back down onto the stump, a perfect fit · MOTION: one rising dash at the brim; Faris tips his crown at the end · CAMERA: a tilt up with the spinning cap, a close-up on the landing · DEATH: he tips his head back to watch the cap and the head keeps going down his back; the cap bobs on the fountain; the body pats it, stands proud, topples · KITS: own cap flight onto a moving stump (K.drawHatAt), F.cutLive head, custom rolled-up eyes · by F
- speedsabre.skin-taped (RIPPED OFF) · RARE · CORE: the taped sabre's own grip tape mummifies him over three passes and holds the cuts shut until Faris rips it off like a bandage · MOTION: three dashes back and forth, the tape unspooling off the hilt; the rip; winding the tape back on and biting it off · CAMERA: a locked side-on two-shot, close on red seeping through the tape, a crash on the rip · DEATH: muffled hops in the wrap, then band by band from the feet up the pieces under the tape come apart into a heap · KITS: own tape strip + band painter with seeping cut stains, F.slice 3 lines released in tape order · by F
- speedsabre.skin-camo (TRIMMED) · EPIC · CORE: he hides in a bush he cast and Faris trims the hedge: the top comes off with his head in it like an egg in a nest · MOTION: Faris strolls past the bush whistling, stops, sighs, dashes back through it; snips a stray twig · CAMERA: a slow pan past the bush with the eyes in the leaves following him, one inverted frame, the hedge top sliding off · DEATH: the head lands in the hedge top on the lawn; the headless body fountains out of the stump like a garden ornament and sinks out of sight · KITS: castInk by the VICTIM ('thrust' customised: palms into the lawn, a wave line, a rising fill) + castInkOut, own leaf-cluster bush clipped along the trim line with a nest cut-out · by F
- speedsabre.skin-cartoon (DEALT) · EPIC · CORE: he fans open like a hand of cards, springs shut, and is dealt out across the lawn slice by slice · MOTION: four dashes at four heights 0.5 s apart (a hop and a low slide among them), then a tap on the head · CAMERA: a flat cartoon two-shot that never moves for the passes, a pop-in on the fan, a slide along the deal · DEATH: five slices fan about his feet (FWIP), BOING shut, dealt out in an overlapping row, the head last blowing a party horn · KITS: F.slice 4 horizontal lines grouped into rigid slabs pinned to a fan + a damped spring + a deal tween, own party horn · by F
- speedsabre.skin-ice (CURLING) · LEGENDARY · CORE: a curling end: his top half is the stone and Faris sweeps it into the house · MOTION: the ice dash freezes the lawn; Faris runs past the sliding half and sweeps the ice ahead of it with the flat of the blade, HURRY HARD, WHOA, arms up · CAMERA: a cold wide in the snow, a tracking shot beside the sliding stone, a low hold on the button · DEATH: the top half slides upright on its own cut trailing a red streak and its guts until they snap, stopping dead on the button; the legs slip and fall · KITS: castInk by Faris ('point' with a spiral line: the house rings), own frost sheet spreading out of the dash path, F.field snow, F.guts, pinned slide profile · by F
- speedsabre.skin-neon (FULL COMBO) · LEGENDARY · CORE: a rhythm game at 120 BPM, where one beat is exactly the sabre's 0.5 s cooldown: every dash lands on the beat and every piece hangs in the air pulsing to the bass until the drop · MOTION: four dashes on four beats (one airborne), a silent bar, a pose on the drop · CAMERA: a club wide with a note highway HUD (PERFECT, combo, score), punch-ins on each beat, a slow push through the silent bar · DEATH: arm, arm, head pop off and hover bobbing; on the drop everything falls at once and the top half bursts off the legs onto the lit floor · KITS: own screen-space club light (beams, light-up floor tiles fired by each pass), own note highway, F.cutLive pinned to the beat, s.hush, music.disco · by F
- speedsabre.skin-gold (THE GILDED TOMB) · MYTHIC · CORE: his heart is weighed against a feather and found heavy, and he is entombed among the gold-masked dead · MOTION: two dashes 0.5 s apart; Faris never touches him otherwise · CAMERA: death crack, the frame gilding over in leaf and peeling away, a slow crane past the masked dead, a close two-shot at the balance, a wide as the tomb rots, a low hold on the corroded mask · DEATH: the first late cut opens his chest like a book (butterfly) and the beating heart flies onto the balance pan; it sinks; every mask turns, eyes lit; the second pass halves him; a gold death mask seals his face and his top half is set into the one empty niche · KITS: s.deathCrack, s.openChest ('butterfly', seed 41) + s.heartOut to a moving pan (150 bpm, beats 30 s), own tomb arena (20 niches of gold-tinted dead with masks that turn, a working balance), own screen-space gold-leaf crossing · by F · REALM: THE GILDED TOMB, a black vault seamed with gold, gold-masked dead seated in arched niches, a great gold balance with a white feather on one pan · CROSSING: the saloon is gilded over in gold leaf from the wound outward, then the leaf curls and peels away tile by tile and the tomb is behind it · RETURN: the gold tarnishes black-green and crumbles off the walls tile by tile into darkness; the flakes are still falling on the real saloon floor where his top half lies in a corroded mask beside a heart that has stopped
### SPEED SABRE · MID-ROUND (6 kills since the user's 19:40 ratio rule; ≤ 3 s, by F; ledgered per the coordinator's 15:00 rule; swept 24 Oct against the whole ledger, every built mid set, TRAPS and DEATHS; the page's films are all cuts, so the mids use none of slice / decapitation / limbs as the death)
- speedsabre.mid-deckchair (DECKCHAIR) · MID-ROUND · COMMON · LEN 2.7 s · CORE: he folds up like a deckchair: one low pass cuts the tendons behind his knees and across his hips, and everything that held him up lets go in three neat folds · MOTION: he leans back on his heels with his arms folded, lounging, chin up ('is that it?'); Faris drops into the low dash straight through the backs of his knees and on past him; the late cut lands as two short nicks, behind the knees and at the hip crease; clack, clack, clack: shins, thighs, torso fold flat one after the other, his face peering out between his knees; Faris walks back and rests a boot on the bundle · CAMERA: a low side-on two-shot of the lounge, the still cam on the pass (one frame, the line), a crash on the backs of the knees as the cut lands, a locked low wide for the three folds, the boot entering the frame · DEATH: TENDONS (OPEN; cut, never stretched or ripped, unlike pump.mid OUT OF HIS BOOTS, pistol.mid ACHILLES and scythe.carousel): pale cords snap back and curl at the knees and the hips with a spurt on every fold at EXTREME (the spurts only there, on KIT-BODY's review); darker cords and dribbles at VERY HIGH; dark gashes and dribbles at HIGH; dark gashes only at MEDIUM; white flares and a cartoon fold with stars at LOW; sparks, the fold and the puff at VERY LOW; FINAL IMAGE: a man folded flat like a packed-away deckchair, his face between his knees, Faris's boot resting on him · KITS: F.sabre.dash (DASHLOW) + lateCut ×2, own jointMod fold rig (three hinged folds, a clack on each), own tendon cords, s.word · by F
- speedsabre.mid-tickled (TICKLED) · MID-ROUND · COMMON · LEN 2.9 s · CORE: died laughing: three passes skim his ribs so lightly that they only tickle, and he laughs himself to death · MOTION: he braces for the cut with his arms over his head and his eyes screwed shut; pass one skims his ribs (a feathery white flick, no wound): a giggle; pass two back on the 0.5 s cooldown: he snorts and doubles over; pass three: he's gone, on his back kicking his legs and slapping the floor, tears flying, the HA HA HA getting smaller and wheezier as his face goes red, then purple; the last 'ha' never comes; Faris frowns at the tip of his blade · CAMERA: a patient two-shot through the passes (the still cam), a push in on the laughing face on the floor, a slow settle onto the frozen grin · DEATH: LAUGHED TO DEATH (new; asphyxia by laughter: nothing holds or strangles him): EXTREME the skims were deeper than they felt: three neat rows bead red through the shirt, and every HA convulsion splits them wider until they pump in time with the laughter, he laughs up mouthfuls of blood, the whites of his eyes burst red and he dies laughing in a spreading pool; VERY HIGH the rows open and bleed, red flecks on every HA, a nosebleed; HIGH dark flecks only; MEDIUM a purple face and tears, no blood; LOW he laughs himself out cold with a goofy grin and stars; VERY LOW he giggles into the puff; FINAL IMAGE: flat on his back with a frozen grin and wet cheeks, the last HA fading over him · KITS: F.sabre.dash ×3 + own feather-flick late cuts, own laugh cycle (kicks, floor slaps, rocking) + face (squeezed eyes, open grin, tears, red-to-purple ramp), shrinking HA words · by F
- speedsabre.mid-chink (CHINK IN THE ARMOUR) · MID-ROUND · RARE · LEN 2.9 s · CORE: a chink in the armour: two passes ring off his plate, the third goes in through the one gap, the armpit, and the armour turns out to be all that held him together · MOTION: he stands in full plate (helm, breastplate, pauldrons, gauntlets, greaves); pass one: TINK off the breastplate in sparks; pass two back: TINK off the pauldron; he laughs inside the helm (a muffled HAH) and raises his sword over his head for the big swing, opening the armpit; pass three threads the gap; the late cut is one small 'tik' inside the steel; a beat; then he pours: red runs out of every gap (the visor slits, the armpits, elbows, knees, the hem), the suit sags and folds down into a heap of plates, and the helm rolls off and sloshes · CAMERA: a two-shot with sparks on each TINK, an insert of the bright line passing the open armpit, a held medium on the leaking suit, low on the heap and the rolling helm · DEATH: LIQUEFY (OPEN; drained out of a suit of steel, not a skin: unlike knife.telefrag's water-bag splash and ice.freeze-thaw's lake): EXTREME red from every gap and a spreading lake, the empty suit clattering down, red sloshing out of the visor as the helm rolls; VERY HIGH darker; HIGH dark trickles and a small pool; MEDIUM a dark seep at the armpit, he sinks to his knees, the visor clanks shut and he topples with a crash; LOW the plates drop off one by one and leave him dazed in his long johns with stars; VERY LOW the plates fall apart round the puff; FINAL IMAGE: an empty suit of armour in a heap in its own red lake, the helm on its side with the visor open and nothing inside · KITS: F.sabre.dash ×3 + lateCut, own plate-armour overlay riding the joints, own gap leaks + collapsing plate pieces + rolling helm, s.sparks · by F
- speedsabre.mid-loose-thread (LOOSE THREAD) · MID-ROUND · EPIC · LEN 2.9 s · CORE: one loose thread: the blade tip snags a thread hanging from his trouser cuff, carries it the whole 272 units, and he unravels from the feet up · MOTION: a loose thread trails from his cuff and he tries to stamp it off; Faris's dash at floor level hooks it on the tip and stops 272 units away with the thread taut between them; one turn of Faris's wrist and the pull spins him like a bobbin; row by row he unravels from the cuffs up (trousers, legs, shirt, arms, face), hovering and spinning as he goes, the yarn running along the floor and winding onto the blade; his hat drops onto the empty spot · CAMERA: an insert of the tip snagging the thread at floor level, a wide holding both ends of the taut thread, a push in on the rising edge as it passes his eyes, the hat landing, Faris with the ball · DEATH: UNRAVELLED (new; a textile death, not STUFFING: there is nothing inside): EXTREME past the cuff the yarn turns skin-coloured, then wet red, the edge drips and the ball on the blade comes out banded red; VERY HIGH darker; HIGH maroon yarn, no drips; MEDIUM he unravels in his own colours (skin, shirt, trousers), dry; LOW only the trouser legs unravel to the knee and he spins out of it dizzy and sits down with stars; VERY LOW the puff takes him mid-spin; FINAL IMAGE: nothing where he stood but his hat, a long thread along the floor and a fat ball of yarn in his colours wound on Faris's blade tip · KITS: F.sabre.dash (DASHLOW, floor level), own knit unravel (the body clipped above a rising ragged edge of loops, the yarn line with sag and wobble, the ball growing on the tip), bobbin spin, s.word · by F
- speedsabre.mid-just-a-scratch (JUST A SCRATCH) · MID-ROUND · RARE · LEN 2.9 s · CORE: the poisoned blade of every great duel: one pass only grazes her cheek, she laughs at the scratch, and the venom races black through her veins · MOTION: Faris pulls a little green vial from his coat and tips it along the edge (it hisses and drips); she scoffs; one pass grazes her cheek, a thin line, one bead; she touches it, looks at her fingertip and laughs ('a SCRATCH?'); the black races out of the scratch along her veins (face, neck, down both arms to the fingertips, into the chest); she stiffens, convulses, foams at the mouth and goes over stiff onto her back; Faris corks the vial and wipes the blade · CAMERA: an insert of the venom dripping along the blade, the still cam on the pass, a crash on the graze, a push in on her face as the veins race, a low wide as she topples, a close on the cork going in · DEATH: POISON (new: nothing eats her, the veins carry it; not CORRODE, not lead): EXTREME the veins burst black-red through the skin, her eyes flood black, she vomits black blood and the scratch rots open into a weeping black wound across her cheek; VERY HIGH the veins split and black blood runs from the mouth; HIGH black veins and black foam, nothing bursts; MEDIUM dark veins, green foam and blue lips, no blood; LOW she goes green, gags and faints with stars; VERY LOW a green puff; FINAL IMAGE: stiff on her back, her face a black map of veins round the open scratch, foam at the lips, and Faris pushing the cork into the empty vial · KITS: s.pullOut (the vial), F.sabre.dash + a graze (own hairline + bead), own vein map growing along the bones from the scratch (branching, pulsing), own foam and convulsion, s.word · by F (replaces NESTING DOLL: pump.dollhouse owns dolls of himself)
- speedsabre.mid-like-butter (LIKE BUTTER) · MID-ROUND · RARE · LEN 2.9 s · CORE: like a hot knife through butter: the dash is so fast it comes out of him white-hot, and he goes soft along the line and melts into a sizzling puddle · MOTION: a big man flexes at Faris ('HARD AS NAILS'); one pass straight through his chest; Faris stops past him and the blade glows orange to white and smokes (the steel heated by its own speed); the line across the man's chest glows like a hot wire; he looks down, his flexed arms sag, his colour yellows and he softens and slumps from the line outward, the top half sliding down into the bottom half, sizzling, until he is a bubbling yellow puddle with his cap floating in it; Faris taps the blade in the puddle and it hisses · CAMERA: a heroic low angle on the flex, the still cam on the pass (one frame, the line), a close on the glowing blade, a medium on the softening man, low over the sizzling puddle · DEATH: MELT (OPEN; butter-yellow, from the cut line outward, sizzling not smoking acid: unlike beam.meltdown's bottom-up pink and thammer.skin-gold's molten gold): EXTREME the melt runs red through the yellow from the line, and the ribs, the long bones and the skull surface in the puddle as it spreads; VERY HIGH the same, darker; HIGH no bones, red streaks in the yellow; MEDIUM a plain yellow melt, no red; LOW slimed: a buttery coat, he sags, slips on it and goes down dazed with stars; VERY LOW slimed and gone in the puff; FINAL IMAGE: a sizzling yellow puddle with the skull face-up and the cap floating beside it, Faris's white-hot blade hissing in the edge · KITS: F.sabre.dash + own white-hot blade (glow ramp, smoke, heat shimmer), own glowing cut line, s.melt (butter cols, from the line, bones at EXTREME / VERY HIGH), s.word · by F
### SPEED SABRE · UNDERWATER (P2.4, by F; 2 films on The Deep: def.arena 'deep', coords 'export', needs UNDERWATER, OWED elsewhere; approved and BUILT 25 Oct in 58k_w_sabre_deep.js, full beat sheets under the 23:58 bar; swept against the whole ledger, TRAPS (20:32 Deep set pieces), DEATHS and REALMS; replace the withdrawn MAN O' WAR plan)
- speedsabre.maelstrom (MAELSTROM) · LEGENDARY · UNDERWATER · LEN 9.4 s · CORE: in water the dash-slash moves the sea: six dashes round him in a ring set the water turning, and the late cuts land inside a whirlpool · HOOK: the cuts don't fall apart, they orbit: his pieces go round and out in a slow red spiral like a galaxy · BEATS: LEAD (-2.4 to 0) open water over the wreck's deck (y ≈ -620), he treads water and fires, the slugs crawling on their wakes; Faris strokes in (AK.deepLead) · 0.00-0.30 THE RING BEGINS: Faris kicks off the mast stay into the first dash, slowed by the sea, a bright line with a churned white wake of bubbles behind it, past him, not through him · 0.30-2.10 SIX DASHES: five more dashes, each turning ~60° (a hexagon round him, the real 0.5 s cooldown between them, slowed to ~0.35 s of travel), each one through him at a different height (the late cut doesn't land yet: the hairlines show as white threads, the still cam); the six wakes join into a ring and the water starts to turn: silt, bubbles, a cloud of little silver fish and his hat all start going round him · 2.10-3.20 THE SPIN-UP: Faris hangs above the ring and sheathes slowly (the scabbard pulled from behind his back); the ring turns faster, a funnel of bubbles drops down through the middle; he spins in it, arms out, the hairlines glowing; 3.20 CHK: the sheath clicks · 3.25 THE LATE CUTS: all six land at once: no burst, the pieces simply let go of each other and ride the current out along the spiral arms, turning, each trailing its own red ribbon; the head rides the inner arm, the boots the outer · 3.25-6.60 THE GALAXY: the camera rises to look down the funnel: a slow red spiral of pieces and blood ribbons, the bubbles at its core, the silver fish wheeling in the dark between its arms · 6.60-9.40 THE SPIN-DOWN: the whirl slows; the pieces drift apart on the current; the red spiral thins into a smudge and a single boot sinks past the lens · CAMERA: 0.0 a low wide under him for the first dash; 0.3-2.1 a locked overhead-feel high angle down onto the hexagon, each dash a white stroke, the still cam (no cut to the impacts); 2.1 a slow orbit round the turning ring at his height, his face going by; 3.2 a crash on the CHK; 3.25 a speed ramp to 30 % as the pieces let go; 3.4-6.6 a long crane up and over to look down the funnel (the GALAXY), slow push; 6.6 a drift down with the sinking boot; final close on the spiral's red heart · DEATH: SLICED into the spiral (RESTING exemption on SLICE: the orbit is the concept: pieces that never fall but go round, unlike every halving on the page) · FINAL IMAGE: looking down a slow whirlpool in the dark: his pieces on the spiral arms trailing red ribbons round a core of bubbles, the silver fish wheeling between the arms · GORE: XT the cut faces open as they turn (spine rings, gut loops unwinding into the arms), the red ribbons thick and lasting, a loop of gut unspooling along an arm, the red reaches the lens on the first orbit; held close at the end on the spiral's centre where the torso turns open-faced in the bubbles (goreCam final, w 120) · VH the same, thinner ribbons, no lens · H the pieces orbit with dark cut faces, dark ribbons · M no pieces: the late cuts open dark gashes and he spins limp in the whirl, a dark murk spiralling out · L the whirl spins him round and round, dizzy eyes, stars, spat out of the funnel KO · VL he spins into the funnel and comes out as a spiral of bubbles · KITS: F.sabre.dash (water-slowed, a bubble-wake line), lateCut ×6 at one beat, F.slice (6 lines), own whirlpool (a pure function of t: the ring of wakes, the funnel, every particle and piece on a log spiral with drift), the water kit (s.underwater, s.bubbles, blood clouds), AK.deepLead, own silver shoal · NOTE: unlike laser UNDERTOW (a rising boiling column that carries two men up and tears them) and tkglove GLASS STORM (a glass whirlwind that shreds): the sabre's own dashes stir the water, and the pieces never leave the spiral · by F
- speedsabre.torn-sail (TORN SAIL) · EPIC · UNDERWATER · MAP ELEMENT (the wreck's own mainsail on the Deep plate, x 475..1137, y -819..-494; plate-cut) · LEN 8.6 s · reworked 25 Oct on the coordinator's note (read from the FRONT: no backlit silhouette, the shadow play is smg.moonlight's) · CORE: he hides behind the wreck's hanging sail, and one dash cuts the sail and the man behind it together · HOOK: the cut is read on the canvas from the front: one bright line across the sail, and when the canvas above it slides away he is behind it, already in two · BEATS: LEAD (-2.4 to 0) on the upper deck the two trade slow rounds; he kicks up behind the torn mainsail hanging from the yard and is gone behind it (the canvas lit from the front by the light shafts, opaque, nothing shows through) · 0.00-0.90 THE HOLES: three slugs punch out through the canvas at Faris from somewhere behind it, three ragged holes with a spurt of bubbles and a crawling wake each; the sail sways · 0.90-1.30 THE LINE: Faris reads the holes, draws and makes one rising dash across the sail where the holes came from (a bright line across the canvas, a hiss of bubbles as it parts the cloth) and out above the yard · 1.30-2.90 STILL: Faris hangs above the yard and sheathes; the sail hangs whole again, the bright line on it slowly fading; nothing moves behind it · 2.90 THE LATE CUT: the canvas above the line lets go and slides down and away on the current like a sheet pulled off a table, and behind it, revealed in the light shafts, he hangs halved along the same line, the two halves just starting to part, a red cloud blooming between them · 2.90-5.40 THE SHROUD: the cut-off canvas drifts down over the top half and wraps it as it sinks, the red soaking through; the legs drift down past the yard · 5.40-8.60 THE MARK: the lower sail hangs on with a clean diagonal edge, a red handprint dragged down it; on the deck below the wrapped top half settles, the red spreading through the canvas · CAMERA: 0.0 a frontal wide on the lit sail (opaque, no shape on it), crash inserts on each hole as it punches out, 0.9 a crash on the rising dash, the still cam on the hanging sail as the line fades, 2.9 a speed ramp (40 %) as the canvas slides off and he is revealed in two, a slow tilt down with the wrapped half, the final close on the red soaking out through the canvas on the deck · DEATH: HALVED behind the canvas (SLICE exemption: the sail that is cut with him IS the concept) · FINAL IMAGE: the wreck's mainsail hanging cut on a clean diagonal with a red handprint down its edge, and on the deck below the top half wrapped in the fallen canvas, the red soaking out · GORE: XT revealed already open (the cut faces, spine and gut loops, red pouring between the parting halves), the guts trailing out of the wrapping canvas as it sinks, heavy red clouds through the cloth, the handprint smeared long; held close on the soaked canvas at the end (goreCam final, w 120) · VH no gut trail · H dark clouds, a dark stain · M the cut is a dark gash and he sinks whole behind the falling canvas · L the canvas drops over him and he floats off tangled in it, stars · VL the sail falls on him and puffs into bubbles · KITS: F.plateCut on the Deep plate (the sail, cut along the dash line), own canvas sim (the cut-off sheet sliding off, settling and wrapping), F.sabre.dash + lateCut, F.slice, the water kit, AK.deepLead · NOTE: no silhouette, no shadow play (smg.moonlight); unlike handcannon BURIAL AT SEA (sewn into sailcloth with a stitch through the nose): the sail is cut with him and only falls over him · by F
- pistol.down-the-barrel (STILL COMING) · LEGENDARY · CINEMATIC REBUILD (N3, 28 Oct; the user's REPLACE of DOWN THE BARREL; the old inside-the-barrel film is gone from this key) · 58k_w_pistol_cine_n3.js · STYLE LAST STAND (Nitha with a knife; no cast, no crutch) · MAP-INDEPENDENT (FLOOR + a clear 276 u run via clearFloor58; every dry map; deep skip) · CORE: she will not stop coming · MOTION: the knife arm off at the shoulder and she catches the falling knife in her other hand without breaking stride; a round through the thigh: down on that knee, up again, a real limp, the leg dragged; the leg gives and she falls on her face; she can't stand, so she drags herself on with the knife driven into the floor, pull by pull, to his feet; up on one knee, the last lunge stopped a hand short; point blank · CAMERA: a wide two-shot tracking her; slow motion on the arm and the catch, the thigh, the lunge · DEATH: the arm at the shoulder (STYLE.limbOff), the thigh (HFX wound, the leg stays), the head (STYLE.headPop, pushed away from him) · END POSE: face down at his feet, her one arm out along the floor, the knife flat at his boot · by N3
- pistol.hung-on-the-wall (HUNG ON THE WALL) · LEGENDARY · CORE: shot into a painting, he becomes the gallery's newest portrait while the painted dead watch · MOTION: Faris walks the length of the gallery after the running man, never hurrying, and fires once into his chest as he backs against the empty frame · CAMERA: the death crack, the kill-cam frame gilding into a picture frame round the saloon and a push in through it, a long candlelit dolly down the hall of portraits (painted eyes tracking him), a crash on a painted hand grabbing his collar, a crash on the canvas as he is thrown into it, a slow push on the drying paint, the canvas ripping back to the saloon · DEATH: thrown into the blank canvas, he flattens (paper-flat) and becomes oil paint in the pose he hit it, mouth open; the paint darkens, crackles and takes a varnish shine; the other portraits close their eyes; back in the saloon his flat body lies inside a broken gilt frame · KITS: s.realm composed from my own art (an oxblood gallery wall + wainscot, seven live oil portraits of the dead with following / closing eyes, candle sconces, a parquet floor with a red runner, his empty gilt frame) + horror knobs (warm key light, dust motes, crush, no watchers: the portraits watch), a painted arm out of a frame, matter paperTear used only to flatten (tearT never, card, no flip, no flutter, seed 41) then my own oil portrait of his last pose drying · REALM: THE GALLERY of the dead, oil portraits whose eyes follow, an empty gilt frame at the end · CROSSING: 'a.gild' (new): the kill-cam frame gilds into a picture frame, the saloon thickens to oil and we push in through the frame · RETURN: 'a.tear' (new): the canvas rips down the middle and the halves pull apart off the saloon · FINAL IMAGE (ladder, re-laddered 26 Oct): XT (stays in the gallery) his portrait's face composed mid-canvas, the painted eyes glazed white and rolled up, blood tears, the screaming mouth, blood down the cracked varnish; VH the gallery hall, his bleeding portrait at the end of the row of the dead; H back in the saloon, the paper body by the broken frame, the dark dead eye, the beanie beside him; M the paper head with X eyes; L the canvas will not take him: he bounces off it, sits on the gallery floor with the empty frame round his neck, dazed, stars; VL sat dazed under the canvas that kept only his painted outline · by A
- pistol.gun-kata (GUN KATA) · EPIC · CORE: a gun form that disarms him on the first move and kills him with his own gun on the last: his pistol spins over the whole form and drops into Faris's free hand for FIVE · MOTION: Faris opens with a salute (pistol upright by his face), knocks Chotu's drawn pistol spinning into the air with his free palm, parries punch / kick / lunge with the muzzle IK'd onto elbow, knee, collarbone, catches the falling pistol, turns behind him and fires it into his temple, then closes the salute with two pistols and drops the gun on the corpse · CAMERA: a swing orbit and dutch re-frames on every block, a red ring + a brush numeral (一 二 三 四 五) on each joint, a framing that keeps the spinning gun in the sky, a crash on the temple with HIS OWN · DEATH: shot wrist, snapped elbow and knee, broken collarbone, then a temple shot from his own gun; he drops where he stands · KITS: grip IK (muzzle-to-joint, the disarming palm, the catch), AK.arc for the spinning disarmed pistol, s.akimbo + muzzle2 for his own gun, elbowSnap, kneeSnap, fracture · HEADBAND: the fifth round cuts its knot at the temple and it slides off his face as he drops (L / VL: the tap knocks it off his eyes) · FINAL IMAGE (ladder, re-laddered 26 Oct): XT his face up in the grass, the dead eye open, a burnt powder-tattooed contact entry at the temple (his own muzzle pressed there by Faris's hand) with the exit blown out across the grass, the cut headband beside; VH the kata written on him: the numbered red rings round the open breaks (wrist, elbow, knee, collarbone); H his own pistol big in the foreground where it fell on him, his dark face beyond, rolled; M re-staged: on his side, knees drawn up, the X face, the opposite roll; L on his back out cold, low and tight from the head end, stars; VL sat up, hands up, disarmed · 8PLUS 27 Oct: orbit3d, split-4 recap, speed ramp, skull blow-out, the broken body folded, lit breaks · COORD B8/C8/S7/A7 · by A
- pistol.photo-finish (PHOTO FINISH) · EPIC · CORE: a footrace for his life decided by a photo finish: won by the tip of a crown, and second place is shot · MOTION: Faris sweeps a finish tape across the roof, races Mikku neck and neck, dives at the line, then walks back to the winded loser, holds up one finger and fires once · CAMERA: a tracking race shot with a 1ST / 2ND race HUD, a freeze into a sepia slit-scan photo-finish strip (a red line, a gold ring on the crown tip, FARIS 1ST BY A CROWN · MIKKU 2ND), a two-shot of the winded loser, a crash on the shot · DEATH: through the lungs while he gasps with his hands on his knees; the lungs collapse and he wheezes out pink froth, folding onto the torn tape · KITS: castInk style 'sweep' + straight line from Faris's free hand (posts + tape), castInkOut 'fist', lungs 'gasp' then 'collapse', a race HUD + a photo-finish overlay that renders the live world through a sepia filter · BEANIE: the snapping finish tape snags it off his head as he dives through; it lies at the foot of the post · FINAL IMAGE (ladder, re-laddered 26 Oct): XT his face settled up on the roof past the line, the dead eye, the pink froth of the collapsed lungs at his lips, the opened chest beside; VH the sepia photo-finish print of him dead past the line, 2ND stamped on it; H the snagged beanie and the snapped tape at the post in the foreground, his dark dead face beyond, rolled; M his X-eyed face, the opposite roll; L the round pings the post by his head: sat against it, dazed, stars; VL a red 2ND rosette sticks to his chest: sat down hard, dazed · by A
- pistol.interrogation (INTERROGATION) · EPIC · CORE: the bulb is a lie detector: it stutters on every lie, and when she finally tells the truth it burns steady, and Faris shoots the bulb · MOTION: Faris asks, waits for the bulb's verdict, shoots a kneecap per lie, then looks up at the steady bulb a long beat, shoots it out and fires once more in the dark · CAMERA: a slow swing round the chair, speech bubbles, the room's light tied to the bulb (stutter, steady, dark), x-ray inserts on both knees, a push up to the steady bulb, a black frame lit by one muzzle flash, the dying filament glow · DEATH: both kneecaps shattered; in the dark a single lit frame of her head snapping back; the chair tips over backwards and the filament glows orange on it · KITS: castInk style 'beckon' with a 'drip' line from Faris's free hand (chair + bulb, staggered), castInkOut 'flick', AK.bubble with life, fracture + xray inserts, holeThrough head, a flash overlay in darkness · FINAL IMAGE (ladder, re-laddered 26 Oct; the finals are LIT: the shot bulb's filament glow pools on her): XT tight on her face, the entry wound at the brow (no see-through window), the bloodshot dead eye; VH her shattered knees, the bone out, her face beyond; H the length of her by the tipped chair, the dark dead eye, rolled; M low along the floor to her X face, the opposite roll; L the rounds take the chair legs and the last cuts the rope: pitched over on her side, dazed, stars; VL the ONE FLASH is Faris's camera flash (a mugshot): still tied upright, blinking, dazed · 8PLUS 27 Oct: HFX knees, lit freeze with skull blow-out + wall brain, no orbit · by A
- pistol.apple-of-my-eye (APPLE OF MY EYE) · EPIC · CORE: the trick shot was never the point: the second apple drops into his laughing mouth like a roast pig's, and Faris shoots the apple · MOTION: Faris pulls an apple from his coat, sets it on Amjad's head, paces ten steps back counting, pops it, then pulls a second apple, takes a bite and lobs it into the laughing mouth, and fires through it; he chews · CAMERA: a long shot down the saloon, a crash on the wobbling apple, a GULP insert on the sweat drop, a follow on the lobbed apple, a crash on the stuffed mouth, a bullet-time shot through the apple · DEATH: apple pulp, teeth and skull burst out of the back of his head together · KITS: two pullOut custom apples from the coat (the second one bitten), grip IK to place the apple, AK.arc lob onto a moving mouth, AK.bubble HA HAHAHA with life, holeThrough head, apple-pulp debris + teeth arcs · FINAL IMAGE (ladder, re-laddered 26 Oct; no see-through hole): XT his face up, half the shot apple still jammed in his dead mouth, the bloodshot eye, the cracked skull; VH low from behind his head: the back of the skull out on the boards among the apple pulp and teeth; H his cap in the foreground on the boards, him beyond in the pool, the dark dead eye, rolled; M his X face, the opposite roll; L the round takes the apple clean out of his mouth: keeled over, dazed, stars, cap off; VL Faris never fires: he sits down with the apple still jammed in his mouth, dazed, mmph · 8PLUS 27 Oct: bullet cam into the apple, he stands a beat with the jaw unhinged round the core (torn lips, broken teeth), back of the skull out (head bite) + brain on the boards (XT only); VL chokes and coughs it up · by A
- pistol.firing-squad (FIRING SQUAD OF ONE) · EPIC · CORE: a whole firing squad played by one man: on AIM he strides down the firing line and leaves a frozen copy of himself aiming at every post, and FIRE is a rolling volley from five Farises · MOTION: Faris knots a blindfold on her, paces ten steps back to a drum roll, calls READY, strides the line on AIM (a ghost stays at each post), the volley rolls on FIRE, then the officer's walk and a coup de grâce through the blindfold's knot · CAMERA: a formal wide on the wall, a knot macro insert, a drum-roll pull back, a wide on the line of five, a crash on the volley, an x-ray of five rounds in one heart, a follow on the falling blindfold · DEATH: five rounds in one tight group through the heart; the last round cuts the blindfold's knot and it falls before she does, her eyes open · KITS: pullOut blindfold from the coat, AK.bubble READY / AIM / FIRE with life, ghost copies of Faris drawn from body snapshots, holeThrough x5, heartShot, xray FIVE IN ONE, a blindfold particle · FINAL IMAGE (ladder, re-laddered 26 Oct; no see-through holes: the five in one are entry wounds): XT her face up under the wall, the blindfold cut away by the coup de grace, the temple entry, the dead eye; VH TIGHT on the five in one: the group of five entry wounds over her heart filling the frame, her dead face cut by the edge, rolled; H re-staged on her side at the wall foot, the cut blindfold big in the blood in the foreground, her dark face beyond; M re-staged: slumped sitting against the wall under the splat, the blindfold slipped to her nose, X eyes (no officer); L blanks: she faints down the wall, the blindfold round her neck, dazed, stars; VL five paper BANG flags pop out of the muzzles: she peeks under the blindfold pushed up on her brow, dazed · 8PLUS 27 Oct: tied to a post (ropes at chest and wrists), five distinct copies, five HFX hits torn into one cavity (ribs, shredded heart), the post splattered, she hangs in the ropes; coup de grace through the knot, the face blown out under the blindfold (head bite); headphones off first; L faints in the ropes, VL confetti · by A
- pistol.stained-glass (STAINED GLASS) · EPIC · CORE: framed in gold lead tracery he turns into a stained-glass church window, and one round shatters the saint · MOTION: Faris points at him slowly with a trembling finger and a gothic window draws itself round him on the tower; he reloads slowly looking up at him like at a church window, then fires once from below · CAMERA: a low heroic angle, the window inking in round him, coloured moonlight shafts across the stones, a wide on the slow reload, a crash on the heart, the window un-drawing over the glitter · DEATH: he turns to glass where he stands (locked in the lead, only the eyes moving) and shatters into coloured glass and blood · KITS: castInk style 'point' + 'wave' line from Faris's free hand (a gothic arch with tracery and a rose), castInkOut 'claw', matter shatter (glass, crack 1.6, willow, tintK 0.6, power 1.35, n 1.5, seed 91), coloured shard particles + light shafts · FINAL IMAGE (ladder, re-laddered 26 Oct): XT her face survives in one shard: a big jagged pane of her head in stained glass (the leaded cat ears, the glazed dead eye, blood in the cracks) lying on the red-cored glass; VH the face shard still hanging in the empty window's lead, blood running down the leading; H no break: a dead glass saint standing in the window, the round's crazed star in her chest, the dark eye; M the glass statue toppled on the stones, X eyes; L the glass will not set: the shell cracks off her in coloured shards, she sits at the wall foot dazed, stars; VL standing blinking in the window, glittering · 8PLUS 27 Oct: PiP on his eyes behind the glass; the heart round bursts the panes open on him: half glass, half meat (holes with ribs), shards with flesh edges stick in the stones, the saint's face cracks over his real one, the eyes bleed along the lead, the moonlight goes red; L walks out dizzy, VL cartoon church window pops back · by A


## BLINK KNIFE (by F) · every kill is the game's move: a straight 184-unit (1.9 m) teleport in any direction that slashes everything on its line, stopped only by walls, 0.5 s apart, 15 uses
- knife.behind-you · COMMON · CORE: the oldest trick, three times: a tap from behind, he spins, nobody; the third time he refuses to turn, and that is when Faris is in front of him · MOTION: three shoulder taps, each answered by a 45-degree blink up and over his head to his other side, a shrug, then one level blink through his throat · CAMERA: a locked stage two-shot with the foe always facing the wrong way, a push on his smug folded arms, a close-up on the throat · DEATH: the cut goes so deep his head drops back on a flap of skin at the nape and hangs down his back like a hood while the stump fountains; he kneels and goes down · KITS: F.cutLive head re-pinned as a hinge about the nape + an own skin-flap line, a neck fount, F.knife.blink over-the-head arcs · by F
- knife.blink · COMMON · CORE: it happens while he blinks: in the black of his own eyelids Faris blinks through him at eye level · MOTION: one blink through at eye level during his blink, then Faris waits behind him and blinks back through his belly · CAMERA: an extreme close-up on his eyes, the frame going black with his eyelids, opening on the damage, then wide for the blind flailing · DEATH: he opens his eyes onto nothing, one dangling on its nerve and one burst; blind, he swings at the air until the second blink opens his belly; he kneels in his guts and folds · KITS: own eyelid painter + a screen blackout synced to it, s.eyePop ('pop' with a 7-link nerve that tears later, plus 'burst'), s.gutsSpill pink, s.hush on the blink · by F
- pistol.the-jam (THE JAM) · RARE · CORE: one round, two trips: the cartridge that jammed spins out, bonks him on the forehead, falls back into Faris's hand and is fired through the bump it left · MOTION: Faris fires into a CLICK, taps and racks (the live round flies out and TINKs off the charging man's forehead), catches it falling in slow motion, drops the mag, thumbs it in, slaps, racks, and fires it · CAMERA: a JAMMED macro insert on the stovepipe in the port, a follow on the round's return arc, a fast reload framing, a red reticle tightening on the bump, a bullet-time beat · DEATH: through the red bump on his forehead; his charge carries him face-first to Faris's boots · KITS: a stovepipe prop in the port, AK.arc out and back for the live round, AK.mag, grip IK for tap / rack / thumb / slap, holeThrough head, casingHero · HEADBAND: the spinning jammed cartridge (TINK) knocks his headband off his head · FINAL IMAGE (ladder, re-laddered 26 Oct; no see-through hole): XT his face up, the entry wound through the very bump the jammed round raised, the dead eye, the skull cracked behind; VH the casing of the same round in the blood by his dead face; H his headband on the stones in the foreground, his dark face beyond, rolled; M the charge carries him onto his knees at Faris's feet, slumped, X eyes; L the second shot jams too: the cartridge flicked at the bump, TINK, he sits down dazed under stars; VL no second shot: the first TINK was enough, he sits down dazed cradling the bump · by A
- pistol.campfire (CAMPFIRE) · RARE · CORE: a ghost story by the fire, and the punchline is the gun · MOTION: Faris squeezes a fire into being, tells the story across it (the smoke draws a house, a door, a crowned figure with a gun), leans over the flames on “…and he went—” and fires · CAMERA: firelight as the only light (a vignette tied to the flames), a slow push during the story, a lean-in close-up, a crash on the shot, a rise with the smoke · DEATH: she pitches forward into the fire, which flares red; she chars and crumbles to ash in it; her smoke rises as a skull · KITS: castInk style 'fist' + spiral line from Faris's free hand (the campfire), castInkOut 'snap', AK.bubble story lines (typed, life), smoke-drawn story shapes, ashify (2.2 s, delay 0.6), embers + sparks · FINAL IMAGE (ladder, re-laddered 26 Oct): XT the fire burnt down to embers, her charred skull on the ember heap, the smoke skull rising; VH dead across the fire's edge, face up, her party hat burning, the flames licking her blistering cheek; H she rolled out of the fire: low along the grass from the low fire to her scorched face, the dark eye; M the round throws her back off her log, legs still hooked over it, X eyes; L the punchline is a firecracker flicked into the fire: over backward, sooty, dazed, stars; VL the punchline is a shouted BANG: she shrieks (EEEK) and sits back clutching her face, dazed · 8PLUS 27 Oct: head shot + skull blow-out, freezeStamp, burn base on her face in the fire · by A
- pistol.voodoo-poster (VOODOO POSTER) · RARE · CORE: whatever Faris shoots on the wanted poster happens to the man, and crossing out ALIVE kills him · MOTION: Faris never aims at Mikku: he shoots a drawing of him on a WANTED poster (knee, gun hand, heart), then puts the last round through the word ALIVE · CAMERA: split panels on every shot (THE POSTER in sepia | THE MAN), an x-ray of a racing heart, an ALIVE ✕ insert, a slow push onto the bleeding poster · DEATH: the knee bursts and folds, the gun hand bursts and drops the revolver, the heart races, and when ALIVE is shot out he drops dead; the poster bleeds through every hole · KITS: castInk style 'snap' + 'zigzag' line from Faris's free hand (the poster), castInkOut 'sweep', panels x3, kneeSnap, fracture, heartBeat 220 → 0, xray RACING, a paper-hole + blood-run poster drawing · BEANIE: a round through the drawing's cap and his beanie jumps off his head (L: the falling revolver knocks it off; VL: he takes it off in relief) · FINAL IMAGE (ladder, re-laddered 26 Oct; no see-through holes): XT his face up, beanie gone, the dead eye over the split chest where the racing heart stopped; VH low along his legs from the shattered open knee to his dead face; H re-staged: the kill's own split screen held: THE POSTER shot to pieces and bleeding | THE MAN dead sitting against the barrel with the same three wounds, dark eye; M slumped on his shot knee, X eyes; L the drawing's gun shot away: his own revolver comes down on his head: sat dazed, stars; VL the last round crosses out DEAD (WANTED ALIVE): he sits down in relief, phew · by A
- pistol.call-dropped (CALL DROPPED) · RARE · CORE: she calls for help on her phone, and the call is dropped through her head · MOTION: Faris walks up into the edge of the phone's glow behind the crouching woman and, as she turns, shoots the phone against her ear · CAMERA: the phone's glow as the only light on her face in the rain, whispered bubbles, a crash on the shot, a macro insert of the cracked screen (CALL ENDED · 00:07), a push onto the phone lit in a puddle · DEATH: through the phone into her skull, glass and blood out the far side; the phone lands face-up still lit, a tiny voice saying hello? · KITS: a phone prop + glow light, a vent set piece, holeThrough head, glass + gibs, AK.bubble whispers, a falling phone prop · FINAL IMAGE (ladder, re-laddered 26 Oct; no see-through hole: the entry at her ear with the phone's screen glass driven into her cheek round it): XT her face up in the rain, the glass in her cheek, the bloodshot dead eye; VH wider on her in the pool, the cracked phone by her, the back of the skull out, rolled; H her body by the vent, the dark eye, rolled; M slumped sitting against the vent, X eyes; L the round takes only the phone out of her hand: she faints flat, face up, dazed, stars; VL Faris plucks the phone from her fingers and hangs up for her: she sits against the vent, dazed · by A
- knife.bear-hug (SPLIT SECOND) · RARE · REPLACE WAVE (F, 28 Oct; COORD OK; replaces BEAR HUG in its key; 58k_w_knife_cine.js; the rocket from K58RP used read-only) · STYLE DUEL vs a rocket launcher (Fida) · MAP-INDEPENDENT (FLOOR + 240 u, room58 [-104, 136]; 17/17) · 6.0 s · CORE: the blink cuts everything on its line, and a rocket leaving the muzzle is on it · KEY MOVES: flat under the first rocket (it bursts far behind); he walks in through her whole reload; point-blank, in the frame it clears the muzzle he blinks: the line splits the rocket lengthwise, the tube and her (no swing) · PAYOFF: the halves peel apart and the cut warhead goes off in front of her; he is three strides behind her · LADDER: XT explode in the fireball · VH 3 limbs + head · H 2 limbs + head · M the tube arm off · L a dud (stars) · VL both halves fizzle past · audit _tools/conv/cine_knife.bear-hug_continuity.md · (old: knife.bear-hug · RARE · CORE: crushed in a bear hug, Faris only has to aim: the blink goes out through the top of the hug, straight through the man'…)
- knife.air-guitar · RARE · CORE: headphones on and eyes shut, he plays air guitar through his own death and never hears a thing · MOTION: three level blinks back and forth on the roof: the strumming hand, the fretting hand, then the head during the kneeling solo; Faris picks up the headphones, hangs them round his neck and nods along · CAMERA: a rock-show low angle in the rain, jump cuts on each blink, the solo on his knees · DEATH: he strums on with the stumps, blood thrown in time, kneels for the solo, loses the head, the headless body finishes the solo and topples while the headphones play on the roof · KITS: F.cutLive foreF / foreB / head on a body driven by an air-guitar dyn, own headphones prop (flight, bounce, worn by Faris), a tinny music bed, F.field rain · by F
- knife.which-one · RARE · CORE: he punches the after-image: the blink's two ghosts hang in the slowed kill cam, each blows apart like purple smoke when he swings at it, and the real one was behind him · MOTION: one blink through his shoulder, Faris waits behind him, then one low blink back through the back of his knee · CAMERA: the held after-images in a slowed frame, his fist through a ghost in close, the real Faris out of focus behind, the snap from the side · DEATH: the leg comes out of its socket slowly, the strands stretching and snapping one by one, and drops away; he topples onto the stump and bleeds out · KITS: own held ghosts (frozen copies dissolving into smoke particles when hit), s.slow, bodyx s.tendonRip ('legF', dist 30, dur 1.0, 5 strands) · by F
- knife.crossed-out (UNDER THE GUN) · RARE · REPLACE WAVE (F, 28 Oct; COORD OK; replaces CROSSED OUT in its key; 58k_w_knife_cine.js) · STYLE TURNAROUND vs a pump (Hiba) · MAP-INDEPENDENT (FLOOR + 240 u, room58 [-104, 136]; 17/17) · 6.2 s · CORE: an execution at point blank, and the blink leaves the muzzle with nothing under it · KEY MOVES: a blink past her; she spins and fires at the landing, the spread clips his shoulder and drops him to a knee; the rack, the walk up, the muzzle under his chin, 1.4 s still; on the trigger he blinks up and out from the knee through her and the blast craters the empty floor · PAYOFF: she swings round with the pump to club him and the line opens · LADDER: XT explode mid-swing · VH 3 limbs + head · H 2 limbs + head · M the gun arm off at the shoulder · L the line takes the barrel, the blast blows out sideways · VL she drops the pump, hands up, the pommel · audit _tools/conv/cine_knife.crossed-out_continuity.md · (old: knife.crossed-out · RARE · CORE: two blinks, one each way, leave an X on his chest, and the X opens like a lid along its own lines · MOTION: two hop…)
- pistol.checkmate (CHECKMATE) · RARE · CORE: a game of chess where every move he makes is answered by a shot that is also a move, written on the score sheet · MOTION: Faris slams his palm on the stones to ink a chessboard, then answers each of Amjad's one-square steps: CHECK through the knee, CHECK through the shoulder, the square behind him shot out of the board, CHECKMATE through the head; he taps the chess clock · CAMERA: a chess clock + algebraic score sheet overlay (1. Ke5 Bxe5+ … Qg7#), crashes on each check, a wide on the trapped king · DEATH: knee snapped, shoulder broken, then a head shot; he topples stiff and straight like a tipped king · KITS: castInk style 'slam' + straight line from Faris's free hand (the board in perspective), castInkOut 'beckon', kneeSnap, fracture, a destroyed board square, struts for the rigid topple · FINAL IMAGE (ladder, re-laddered 26 Oct; no see-through hole: an entry at the brow): XT top-down on the board turned 45° into a diamond grid: the tipped king stiff across the squares, his dead face up filling a third of the frame, the brow wound, the back of the skull opened with the brains on a square, the blood running out along the grid lines square by square, his cap on its side two squares away; VH the two CHECKs written on him: the open knee and the shoulder bone out, his dead face at the edge, rolled; H the king cannot move: dead on his knees mid-board, head bowed, his cap on its side on the squares; M stiff on his back with his cap on its side beside him like a taken piece, X eyes; L the CHECKMATE round takes only his cap: he tips over stiff, out cold under stars; VL no shot: he resigns, laying his cap on its side (tipping his king), and sits down dazed · by A
- pistol.going-down (BOOKENDS) · LEGENDARY · CINEMATIC REBUILD (N3, 28 Oct; the user's REPLACE of GOING DOWN; the old balcony film is gone from this key) · 58k_w_pistol_cine_n3.js · STYLE ONE VS MANY (2: Mikku with a pistol, Fayiz with a knife) · MAP-INDEPENDENT (FLOOR + a clear 226 u run via clearFloor58; every dry map; deep skip) · CORE: two of them, one each side of him, and at the end they hold each other up through his guns · MOTION: her first round goes past him at her own partner; he strips her pistol with a real disarm (the slide rolled out toward her thumb, her own muzzle turned up at her face); two guns; the stab blocked on the stolen slide; a held T, one gun each way; her gold blade leaned out of; the knife parried and the forearm shot off at the elbow, the knife sticking in the floor; her blade caught behind his back, a back-kick; Fayiz pulls his knife out of the floor left-handed; both charge; the arms cross over his chest and snap open full length both ways, both guns in the same frame · CAMERA: a wide three-shot; slow motion on the strip, the forearm and the double shot (a local bloom, no frame dimming); a level held close on the tableau · DEATH: the forearm at the elbow; both heads (STYLE.headPop, bursting outward on either side of him); the headless bodies stagger in and kneel on both knees leaning onto his barrels, a gap of floor each side · CASTS: Mikku's gold blade (sweep) · END POSE: the book between the bookends: Faris level between two kneeling headless bodies propped on his extended guns · by N3
- pistol.bubble-gum (BUBBLE GUM) · COMMON · CORE: the shot goes off inside a gum bubble's pop, and his head swells up like the bubble and pops too · MOTION: in a standoff Faris pulls a stick of gum from his coat, chews, blows one slow pink bubble and fires on its pop; then sticks the gum on the corpse's chest like a price tag · CAMERA: a close on the chewing and the growing bubble in slow time, the shot hidden in the POP, a crash on the swelling head · DEATH: the head swells shiny and pink-veined and bursts in a second, bigger pop · KITS: pullOut custom gum, a bubble prop on Faris's mouth, matter inflatePop (parts head, k 2.3, pink veins + skin, popT synced, seed 33) · HEADBAND: his ballooning head snaps it off (L: it slides off as he faints; VL: it comes off as he sits) · FINAL IMAGE (ladder, re-laddered 26 Oct, 2nd pass 12:59): XT a held close on his head still ballooned, the real dead face painted on the kit's own head transform (the bulging glazed bloodshot eye, iris rolled half up under a thin stretched lid, burst veins; the slack bleeding mouth with the gum stuck in it), the stretched skin split along the back of the skull and the crown, the sawn bone edges and the brain swelling up out of the seams past the outline, the gum price tag on his thigh; VH a hard dutch tilt along him from the hips to the ballooned torn head; H the deflated aftermath on the roof edge: the empty skin collapsed in folds over the bare skull dome and poured down into a puddle of skin, the face sliding off with it (the dark sunken eye bleeding, the slack mouth round the gum); M the kit's own deflate: flopped empty, X eyes; L no shot: the pop alone and he faints flat, dazed under stars; VL the burst gum flies across and slaps onto his nose: he sits down dazed picking at it · by A
- pistol.call-it (CALL IT) · COMMON · CORE: the coin is heads on both sides, and heads is where it goes: the round punches the coin into her forehead, flush, heads up, a thin trickle; the coin IS the death · MOTION: Faris flips a coin (CALL IT), she calls heads, it lands heads, he turns it over to show heads again, says "Heads.", flicks the coin up in front of her face and shoots through it · CAMERA: a slow-motion follow on the turning coin, a HEADS insert, a HEADS. AGAIN. insert, a crash on the shot, a push onto the coin in her forehead · DEATH: the coin is driven into her forehead heads up like a third eye, skull out the back · KITS: pullOut 'coin' from the coat, a custom spinning coin prop flicked onto the bullet's path, AK.bubble lines, AK.exit, AK.headXf / AK.headPt (the coin, the dead eye and the exit painted in her own head frame) · FINAL IMAGE (ladder, re-laddered 26 Oct 13:10; Faris turns and walks off after the shot, so no Faris in the finals; she falls backwards, away from him): XT the coin-flip card pays off: the frame freezes on a big hand-drawn insert like the lead-in's HEADS cards, the extreme close of the coin sunk heads-up in her forehead, the star crack round it, the real dead eye just under it (glazed, pupil blown, rolled up under a dropped lid, bloodshot) with the coin's blood running through it, lettered HEADS. in red; behind the card the wide frame holds her on her back on the boards in the pool, the back of her skull blown open (crater, bone chips, brain); VH low along the boards from the back of her opened skull: the smear, the brain in lumps and bone chips across the boards, the party hat blown off onto them, her face with the coin; H a medium on her dead on her knees, head bowed, the coin in her forehead, the dead eye; M the coin popped back out, lying heads-up on the boards by her X face; L the round slaps the coin flat onto her forehead: stiff as a plank she topples over backwards and lies flat on her back, arms stiff in the air, out cold under stars; VL no shot: he tosses her the coin, she catches it and sits down dazed staring at the two heads · 8PLUS 27 Oct: coin heads-up in the forehead + skull blow-out, profile final, speed ramp, no insert · by A
- knife.vanishing-act · EPIC · CORE: a magic act played straight: the cape over him, three blinks through the cloth to a drum roll, the cape whisked away and he hangs in the air in four floating sections, alive, until Faris clicks his fingers and the magic stops · MOTION: the cape pulled from behind his back, a bow, the throw, three blinks at three heights 0.5 s apart, the whisk, a step back, the snap, a bow · CAMERA: a proscenium wide, a slow push on the drum roll, the whisk in close, the floating sections held · DEATH: four sections floating apart with gaps and blood raining out of them (head blinking, feet wiggling, "h-help?"), then they crash to the boards in a heap · KITS: s.pullOut 'cape' (flare / hide / show / stow), own draped-cloth painter with slits per blink, F.slice 3 lines grouped into pinned levitating sections · by F
- knife.chandelier · EPIC · CORE: the blink cuts the chain on the way up: an iron chandelier drops over him like a hoop, the spikes go in at the shoulders and its weight drives him into the boards · MOTION: up on the balcony Faris blinks up and across through the chain and falls with it · CAMERA: a crane from the rafter to the foe, the chain in close, the drop held wide · DEATH: the ring stops on his shoulders with its spikes in, candles tip (wax, little fires, two roll away burning), he is driven to his knees and flat inside the ring; Faris blows out the last candle · KITS: castInk 'beckon' + 'drip' line by Faris (the chandelier) + castInkOut 'flick', own chandelier with a cut chain, falling ring physics stopping on the shoulders, candle props · by F
- knife.splice (STACKED) · EPIC · STYLE 3 · MULTI-VICTIM (2) · REPLACE by F, 28 Oct (replaces SPLICE in its key; 58k_w_knife_s3.js; APPROVED by COORD 28 Oct, LIVE; replace58, ending58 false, style3, own snd58; K58.REAL: timeRamp 1.6x exchange → 0.08x on the drive and the blink → hard snap, slowmoAudio heartbeat, realGrade CINEMA + SLOWMO_COLD + IMPACT_SPLIT, no multicam; MOTION QA: PASS at all six gore levels) · CROWD FIGHT vs a boxer (Chotu) and a spear (Fida) · map-independent (FLOOR; room58 [-90, 135]) · 4.6 s scene, ~9 s film · CORE: two on one, so make them one: the spear behind the boxer can only reach past its own man; it goes over him as he bobs under, he comes up under it and knocks it out of the line, and for one beat both stand still on one line: one blink takes both · MOTION: full-body CMU mocap with solved feet for all three (Chotu 14_02 the bounce, jab, cross, long straight; Faris 14_01 the guard and two planted steps out of range; Fida 14_03 the shuffle and the long lunge), hand-keyed per-channel keys with lifted steps for the bob, the knock, the load, the drive, the landing, the turn and the endings; the knife in a FORWARD hammer grip every frame · CAMERA: handheld three-shot, tracking two-shot through the exchange, push along the line in the slow run, the cut through both, the pair with Faris landed behind, out to the wide final at roll 0 · LADDER §9: XT both heads (front, then back 0.16 s later) · VH his head, she drops to her knees · H his head late, she folds · M both chests · L forearm cuts, both sit dazed (stars) · VL no blood, they stumble into a heap, dazed · NOT: no halving, no X carve, no rings, no pre-placed props, no faces, nothing over a head
- knife.compass · EPIC · CORE: surrounded on three sides, he answers with three blinks in three directions, 0.5 s apart, and each man dies a different way · MOTION: west (level, through a neck), north (steeply up through the one-way plank and the legs of the man on it), south-east (down at an angle from the plank through a collarbone) · CAMERA: an overhead-feeling wide of the three round him, a jump cut per blink from a new side, a locked wide on the triangle · DEATH: a head off; a man legless on the plank; a diagonal top sliding off along the line; three dead in a triangle round him · KITS: F.cutLive head / both legs, F.slice diagonal slide, three bodies · by F
- pistol.skin-classic (WHITE DOVES) · COMMON · CORE: the action-movie classic: thrown backwards through a burst of white doves in slow motion, firing between his own boots all the way down, and the doves come down red · MOTION: the victim fires first; Faris throws himself backwards out of the round and hangs flat in the air (the whole rig rotated onto its back) firing five rounds past his own feet while the flock bursts up off the lawn; he lands on his back and slides; one more from the grass, then he rests the gun pointing at the sky and blows a feather off the muzzle · CAMERA: a Dutch tilt into slow motion (0.3x), a damped follow along his flat body through the flock, a cut to the victim dancing under the hits, a low angle along the grass on the landing, a crash on the kneecap, the kneeling man under his own fountain with the doves wheeling through it, a close-up on the feather settling on the muzzle · DEATH: hand (his pistol spins away), shoulder, belly, chest, then the throat round opens the carotid and a fountain goes up into the flock on every heartbeat, spraying the white doves red; the last round takes the kneecap and puts him on his knees face up to the doves while the fountain weakens, the last white dove flies straight through it and comes out fully red, and he goes over face-first; the red doves land round the body, one on his back · KITS: castInk 'spin' (line wave) of a flock pecking on the lawn, custom dove flock (pure-function flight, flap, landing, redness from scripted hits, exit scatter), loose feathers (fx), jointMod whole-body rotation for the dive, scripted gun aim, s.bullet (no rings) for his miss, s.artery carotid (power 1.6, lift 1.0: thrown high, no hands on the throat), ramp x2, impact frames · by A (replaces ON THREE: no counting, no raised fingers; no skull) · 8PLUS 27 Oct: HFX stitch + knee, eye shot (socket + skull), red dove on the brow, rack focus
- pistol.skin-taped (TAPED) · RARE · 14.2 s · CINEMATIC REBUILD (I, 28 Oct; the user's REPLACE of THUP; the old bottle-silencer film is gone from this key) · 58k_w_pistol_cine_i.js · map-independent (FLOOR + 270 u; 16/17 dry + Deep) · CORE: he tapes the knife to his hand so it can never be taken, so Faris takes the hand · MOTION: Amjad tapes his knife to his fist behind his gold slab (pure cover); close quarters: Faris's pistol-frame parry, the wrist grab that can't strip it, the elbow, the pistol butt on the wrist, the shove kick; one round at the wrist; Amjad claws the tape off his own dead hand and lunges left-handed; the next round takes that arm · CAMERA: wide; the taping insert (closeHold); ≤ 0.5 s punch-in on the wrist · DEATH: the hand and knife stick point-down in the floor; the left arm off at the shoulder; kneeling between his arms, the last round from arm's length (XT/VH/H head pop, M/L spurts) · CASTS: Amjad's gold slab (cover only) · by I
- pistol.skin-camo (BEAR TRAP) · EPIC · CORE: a hunter's trap and a hunter's trophy photo · MOTION: Faris rakes his hand like a claw to bury a rusty bear trap under the leaves, lets the charging man step in, crouches beside the screaming catch with a thumb up for a trophy photo, then finishes him with one round · CAMERA: a grass-level follow on the charge, a crash with speed lines on SNAP, an x-ray of the shin, a camera flash into a polaroid overlay (the live world in faded colour, 'my catch ♥'), a slow push onto the polaroid developing on the grass · DEATH: the shin breaks in the jaws; he thrashes at the chain; a head shot; the polaroid develops beside him · KITS: castInk style 'claw' + zigzag line from Faris's free hand (the trap), castInkOut 'point', fracture + xray, a polaroid overlay rendering the world, a developing-photo prop · by A
- pistol.skin-cartoon (GOOD BOY) · EPIC · CORE: a cartoon bullet with a face hunts her down like a dog chasing a cat, then trots back to the gun · MOTION: Faris fires once and waits; the grinning round misses, sniffs, chases her along the walk, over the plank and behind the tower, peeks round the stone, goes in, and hops back into his barrel; he pats the gun · CAMERA: a slow toy-speed round, a follow that keeps both the runner and the round, a peek-a-boo beat, a crash with speed lines on THWACK and a full-frame x-ray zap · DEATH: THWACK into her as she gives up; a cartoon x-ray zap; she drops · KITS: a scripted cartoon-bullet prop with eyes, tongue and speed lines on a waypoint path, xrayFull 0.22, AK.bubble 'Good boy.' · by A
- knife.telefrag (SUPLEX) · LEGENDARY · REPLACE WAVE (F, 28 Oct; COORD OK; replaces TELEFRAG in its key; 58k_w_knife_cine.js) · STYLE CLOSE QUARTERS vs a grappler (Chotu, unarmed) · MAP-INDEPENDENT (FLOOR + 240 u, room58 [-108, 132]; 17/17 dry) · 7.6 s · CORE: a German suplex finished with nobody in his arms · KEY MOVES: two blinks cut him and he walks through both; he shoots in at Faris's back and locks a rear waistlock; two back elbows, then Faris lets him throw; at the top of the suplex, upside down over his head, Faris blinks out (the line takes both locked forearms) · PAYOFF: the bridge slams down with nothing in it, his own head into the floor · LADDER: XT/VH head pop on the impact · H dead in the bridge · M crawls to his knees, the last blink through the chest · L graze, knocks himself out (stars) · VL no cut, out cold · audit _tools/conv/cine_knife.telefrag_continuity.md · (old TELEFRAG: LEGENDARY · CORE: backed against the tower he jeers that the knife can't blink through walls; it can't, so the blink stops dead at the stone exactly where he stands and Faris arrive…)
- knife.pickpocket (THE PRICE) · LEGENDARY · REPLACE WAVE (F, 28 Oct; COORD OK; replaces PICKPOCKET in its key; 58k_w_knife_cine.js) · STYLE DUEL knife vs knife (Nitha) · MAP-INDEPENDENT (FLOOR + 240 u, room58 [-104, 136]; 17/17) · 7.4 s · CORE: she can dodge his blinks, but not the arm he is holding: he pays with a stab to clamp it, and blinks away with it · KEY MOVES: three exchanges she wins (his forearm, his shoulder, steel on steel); she ducks the first blink and hops the low second; she lunges for his ribs, he lets the knife in, clamps her arm and grips the wrist; she pulls twice · PAYOFF: the blink: the arm comes off at the shoulder and goes with him, still clamped, her knife still in his side; he drops it, pulls her knife out of himself · LADDER: XT her one-armed charge meets his last blink: explode · VH 3 limbs + head · H 2 limbs + head · M she keels over at the stump · L the arm torn, she wrenches free (stars) · VL she lets go, the pommel · audit _tools/conv/cine_knife.pickpocket_continuity.md · (old: knife.pickpocket · LEGENDARY · CORE: a pickpocket's routine: every blink through him comes out holding something of his, the wallet, his front teeth…)
- knife.flayed (BREAKOUT) · LEGENDARY · REPLACE WAVE (F, 28 Oct; COORD OK; replaces FLAYED in its key; 58k_w_knife_cine.js) · STYLE TURNAROUND vs an ice gun (Mikku) · MAP-INDEPENDENT (FLOOR + 240 u, room58 [-104, 136]; 17/17 dry) · 6.4 s · CORE: she kicks the frozen Faris to pieces, and the ice is empty · KEY MOVES: the ice stream (the game's 8 hits inside 2.5 s); two blinks cut her (arm, hip) while the frost slows him; frozen solid mid-step (the performer stops for the game's 1.4 s); she strolls up and spins into a back kick; the ice cracks from inside and he blinks out of it, the line through her · PAYOFF: her heel bursts an empty, Faris-shaped ice shell (glass pieces land and stay) and he is standing in front of her · LADDER: XT/VH the late cut bursts her head as she stares at him · H the chest opens · M the kicking leg off · L/VL she slips on the glass, dazed · audit _tools/conv/cine_knife.flayed_continuity.md · (old FLAYED: LEGENDARY · CORE: an anatomy lesson in three clean blinks along a surgeon's marker lines, one layer each (skin, muscle, bone), labelled like a textbook plate, and …)
- pistol.skin-ice (COLD SHOULDER) · LEGENDARY · 15.6 s · CINEMATIC REBUILD (I, 28 Oct; the user's REPLACE of ICICLE; the old icicle film is gone from this key; renamed from THAW because rpg.skin-ice owns THAW) · 58k_w_pistol_cine_i.js · map-independent (FLOOR + 320 u; 16/17 dry + Deep) · CORE: the ice holds the blood in until it thaws · MOTION: Faris casts a gold slab (slam) and knee-slides behind it; his one ice round freezes her gun arm to the shoulder, the pistol frozen in her fist; she fights on left-handed with a knife and swings the frozen arm as a club and a shield (Faris's pistol-frame parry, the duck, the bat-aside, her front kick); a round snaps the frozen arm off clean, no blood · CAMERA: a cold wide standoff; ≤ 0.5 s punch-ins on the ice round and the snap; a long patient wide as the stump thaws · DEATH: the stump thaws and the blood comes all at once; his last ice round frosts her head white; she goes over stiff as a plank (no ragdoll) and the frozen head shatters on the floor (XT-M; L the frost cracks off) · CASTS: Faris's gold slab · by I
- pistol.skin-neon (TARGET LOCK) · LEGENDARY · CORE: the kill is a targeting computer doing its job: six locks, one EXECUTE, a damage report · MOTION: Faris stands still while a HUD scans and locks six joints, then fires six rounds in half a second · CAMERA: a full-frame neon AR HUD (corner brackets, readouts, a scan line over her, reticles that tighten and turn red), EXECUTE flashing, a hand-held burst, a wireframe DAMAGE REPORT panel filling with red Xs, TARGET NEUTRALIZED · DEATH: both knees and elbows snap, the heart bursts, the head is holed; she drops · KITS: grade neon, world-space reticles + screen HUD, kneeSnap x2, elbowSnap x2, heartShot, holeThrough · 8PLUS 27 Oct: split9 (six joint panels + readouts), HFX joints + skull, headphones off · by A
- pistol.skin-gold (KINTSUGI) · MYTHIC · CORE: kintsugi: cracked like porcelain by a gold round, mended crack by crack with molten gold, put on display, then broken for good · MOTION: Faris fires one gold round, then a run of gold rounds that seal each crack, traces a plinth and a museum label by hand, and fires the last round into the exhibit · CAMERA: a crash on the glazing, a slow swing orbit round the mended figure, a museum spotlight with an EXHIBIT title, a crash on the break · ROUNDS (the real pistol: 6 a mag, 12 a pickup): the glaze round, five seams, a crafted gold reload (the gold-dusted mag drops, a fresh one slaps in, the rack glints; a macro insert), five seams, the last round = 12 · DEATH: he turns to porcelain (white glaze, blue rings), is held together by gold seams, then shatters into porcelain, gold seams and red; the label flips to BROKEN TWICE · KITS: matter shatter (porcelain, rings, paint #2F5FBF, breakT held to the last round, seed 57), my own gold seam overlay along his bones, castInk style 'trace' (glyph 17, arc) from Faris's free hand (plinth + label), spotlight, title · by A

### PISTOL · MID-ROUND (by A) · ≤ 3 s, one victim, no realms, no map-changing casts; in the game inside the black-magic zone
- pistol.mid-hollow-point (HOLLOW POINT) · RARE · 2.9 s · CORE: the round's name taken literally: a hollow point, and he comes out hollow · MOTION: one round makes a small neat hole in his chest; he looks down and puts one finger to it; everything in him pours out through it and he dries round it · CAMERA: a tight two-shot, a soft crash onto the small hole, a slow push as he dries, down onto the husk · DEATH: drained through the one small entry wound to a bark-brown husk (thin limbs, knobbed joints, sunken eyes), the empty shell splits down the front, nothing inside (HOLLOW HUSK, PREFERRED; the page's liquefy drain belongs to DOWN THE BARREL) · KITS: s.hollow 'wound' at the hole, end 'crack'; MEDIUM sags round a dark wound, LOW deflates hissing like a balloon, VL a whistle of sparkling air · the small hole is now a painted entry wound (no see-through window) · FINAL IMAGE (ladder, re-laddered 26 Oct 13:58; Faris lowers the gun and steps back, no Faris in the finals): XT the split husk face up on the boards, the empty shell open down the front with its dried red-brown walls, its dried face held close (the eyes shrivelled in the sunk sockets, the lips shrunk back off the teeth, the skin cracked like bark); VH low along the boards from his feet over the dried pool of the jet to the split shell, rolled; H no crack: dried stiff where he stood, a husk statue with the small hole in its chest; M he sags to his knees and stays there slumped, dead, X eyes, the dark little hole and its trickle; L let down, he keels over stiff and lies flat as a pancake on his back, dazed under stars; VL half let down he sits back on his hands, cheeks blown, gulping air to puff himself back up; the gulp pops the beanie off his head · by A
- pistol.mid-achilles (ACHILLES) · RARE · 2.95 s · CORE: one step too many: shot through the heel, he keeps running until the tendon lets go · MOTION: he flees across the roof; one round through the back of his heel; two more strides; on the next plant the tendon snaps up the back of his calf like a cut cable and the leg folds; he slides face-first toward the edge and claws for it; the second round in the back of his neck · CAMERA: low behind the runner, a crash onto the heel, a macro insert of the calf as the cord whips up into a lump behind the knee, the slide, the reaching hand · DEATH: the Achilles snapping up the calf (TENDONS, PREFERRED) and a nape shot as he reaches; fingers an arm's length from the edge · KITS: custom tendon cord + bunched muscle on the rig's shin, insert, hand-pinned reach on the ragdoll, AK.headXf, AK.revive + rollBody · VISOR (Fayiz, 5 of 6): the face-plant slide strips it off his face; it skids on ahead along the roof and tips over the edge he is reaching for (VL: it falls off as he sits down hard) · FINAL IMAGE (ladder, re-laddered 26 Oct 14:02; no Faris in the finals): XT the second round's jerk has turned him half over: his real dead face up on the roof (one eye left open and drifted off up, bloodshot, blood out of the nose and the slack mouth running onto the roof) and the round's exit torn open in his throat, the arm still out toward the edge; VH low from the roof edge looking back over his outstretched fingers to him in the pool, rolled; H the concept's picture: his fingers an arm's length short of the edge, still, the drop beyond; M from behind his feet: the dark heel and the folded leg, him face down along the roof; L only the shoe's heel is shot off: he face-plants, slides and lies prone with his head out over the edge, dazed under stars; VL the round pops the whole shoe off (it spins away over the edge): he hops, sits down hard and holds his sock foot, dazed · 8PLUS 27 Oct: HFX heel, snap hit-stop + frayed rope tendon, calf split, mouth exit with teeth, fingers over the edge, legs-weighted final · COORD B7/C7/S8/A6 · by A
- pistol.mid-scared-stiff (SCARED STIFF) · EPIC · 2.9 s · CORE: the phrase made literal: before the trigger is squeezed, her fear turns her to stone · MOTION: no shot in the gameplay (lead kill 'aim'): Faris raises the pistol slowly at her face; she trembles, her gun sags; stone creeps up from her boots to the scream on her face; the round only tips the statue over and it breaks on the flags · CAMERA: over the rising muzzle, her face as the fear takes her, the stone climbing in close, a wider frame for the tip · DEATH: petrified from the feet up with her scream frozen, toppled and broken into stone limbs (PETRIFY, PREFERRED: the pistol page's one petrify, mid section included) · KITS: s.petrify granite from 'feet', end 'topple'; a stone chip + sparks where the round strikes · FINAL IMAGE (ladder, re-laddered 26 Oct 14:07; Faris lowers the gun and steps back, no Faris in the finals): XT the round takes her stone head off (petrify 'crumble'): it rolls to rest tilted up by the crumbled rubble, the scream carved as the whole face held close (both sockets wide and deep, the brows up, the mouth a deep open oval with chipped stone teeth, cracks running out of its corners), the neck's break raw red inside with a white knuckle of bone; VH it tips the statue over and it breaks: low along the flags over the broken stone limbs to her screaming stone face, rolled; H she stays standing (petrify 'stay'), a statue mid-scream, and the round only chips the shoulder: the stone is red inside, a raw core bleeding down the grey; M tipped over whole, lying on the flags, from her feet to the stone scream; L not stone: scared stiff the cartoon way, chalk-pale and rigid, hair on end, sweat flying, knees knocking, teeth chattering; VL not stone: she faints dead away and keels over onto her side, eyes swirling, under stars · 8PLUS 27 Oct: bleeding shell cracks, PiP + crash, XT half-flesh face under the stone · by A
- pistol.mid-live-wire (SLIDE LOCK) · EPIC · 2.95 s · CINEMATIC REBUILD (I, 28 Oct; the user's REPLACE of LIVE WIRE; the old electric-hazard film is gone from this key) · 58k_w_pistol_cine_i.js · map-independent (FLOOR + 270 u; 16/17 dry + Deep) · CORE: the reload beats the attack · MOTION: the slide locks back empty; Fida hears it and comes with a flying tackle; with her in the air (0.12x) Faris drops the empty mag, seats a fresh one off his belt with his left hand and slaps the slide home · CAMERA: wide; the reload insert in slow motion (closeHold); wide on the shot · DEATH: the muzzle comes up under her chin as she lands on him (head burst XT-M, L a spurt); she slumps onto his shoulder and slides off to his feet · by I
- pistol.mid-mozambique (MOZAMBIQUE) · LEGENDARY · 2.95 s · the remake of the old finisher DOUBLE TAP · CORE: the drill told only by the brass: two to the chest, one to the head, and the camera never looks at him · MOTION: three shots, two quick, one after a breath; three casings ring onto the boards, bounce and roll; when the third stops, his hand falls into the frame beside it (he goes over face-first like a felled post, arms out) · CAMERA: held on Faris's face and hand through the three flashes, a slow tilt down after the brass to a floor-level window; the victim is never in shot except his hand · DEATH: three wounds never seen; his open hand lands beside the third casing, a few drops of blood after it at EXTREME (no RESTING family on screen) · KITS: scripted brass (three exact landings, two bounces, a roll), a rig rotation fall about the feet into a still ragdoll · HEADBAND (Chotu): the head round cuts it and it flutters down and lands across the brass (VL: the three rounds shoot it off) · FINAL IMAGE (ladder, re-laddered 26 Oct 14:16; the brass still tells it, the finals let him in; Faris out of every final): XT boards level, the whole drill shown: his face come up, the head round's entry in his forehead, the eye left open and fixed under a thick film of blood from the hole, a trickle out of the open mouth; his arm laid off his chest so the two chest entries show, the blood running off his sides; a dark halo spreading wide on the boards from under the back of his head where the round went out; the brass in the red by him; VH low along the boards over the three spattered casings in a row to his open hand and his dead face beyond, rolled; H the concept's picture: his hand dropped open beside the third casing, the headband fallen across the brass, his head at the edge of the frame; M face down along the boards, the brass by his hand; L the rounds spark off the badge on his chest: winded, he sits down hard, hand on his chest, dazed under stars; VL the rounds only shoot the headband off: he stands blinking, dazed · 8PLUS 27 Oct: split-3 freeze on the head round, HFX chest hits, skull blow-out + brain fan, standing casing; new L (headband blind, trips) / VL (trousers) · COORD B8/C8/S8/A7 · by A
- pistol.mid-in-amber (LOW ROAD) · EPIC · 2.95 s · CINEMATIC REBUILD (I, 28 Oct; the user's REPLACE of IN AMBER; the old sap film is gone from this key) · 58k_w_pistol_cine_i.js · home saloon · map-independent (FLOOR + 290 u; 16/17 dry + Deep) · CORE: under her aim and up inside it · MOTION: Hiba fires twice; Faris dives into a forward roll under the rounds (the second skims his curled back) and comes up on one knee inside her aim · CAMERA: a flat two-shot down her gun line; low beside the roll in slow motion; wide on the two shots · DEATH: round one takes her gun hand at the wrist (the hand and her pistol skitter away and rest), round two centre mass: XT/VH the old-style explode, H two limbs + head, M its rung · by I
- pistol.mid-black-round (UNDERNEATH) · LEGENDARY · 2.95 s · CINEMATIC REBUILD (I, 28 Oct; the user's REPLACE of THE BLACK ROUND; the old cast-bullet ageing film is gone from this key) · 58k_w_pistol_cine_i.js · map-independent (FLOOR + 360 u; 14/17 dry + Deep) · CORE: the flying kick passes right over the gun · MOTION: Amjad runs in and launches a flying side kick; Faris sits straight down onto his back under it, the gun arm already straight up, and fires as the body passes over him · CAMERA: low and wide side-on; a short low punch-in looking up at the kick in 0.15x slow motion; wide on the crash · DEATH: the round up through the head as it passes (XT/VH/H head pop, M a pumping head spurt, L a spurt), the blood rains down on Faris, the body flies on and crashes behind him; Faris sits up · by I
- pistol.mid-curiosity (CURIOSITY) · RARE · 2.9 s · close · needs FLOOR · deep adapts · CORE: curiosity killed the cat: he looks through the hole you made, straight down the barrel · HOOK: he kicks a card table over for cover; the first round punches one neat hole through it; Faris walks up and presses the muzzle to the hole; curious, he puts his eye to the hole and looks down the dark barrel, and the dark pulls him in · BEATS: 0.0 THE TABLE (he kicks a round card table onto its edge and drops behind it) · 0.42 ROUND ONE (through the top: splinters, a pinhole of light) · 0.6 THE MUZZLE (Faris strolls up and sets the muzzle against the hole; the light goes out) · 1.0 THE EYE (he leans in and puts one eye to the dark hole; an insert from his side: the black bore of the barrel filling the hole, a ring of rifling) · 1.4-2.3 DOWN THE BARREL (he is stretched and swirled into the muzzle through the hole, nearest parts first, and gone with a pop; the gun coughs one puff of smoke) · CAMERA: wide on the kick, a crash onto the hole, a stroll with Faris to the table, the bore insert held a beat too long, a locked shot on the pull, low beside the empty table at the end · DEATH: IMPLODE into the muzzle (PREFERRED; KIT-BODY's swap, EYE is RESTING). The kit gates its own ladder: no red at MEDIUM, spat back out at LOW, sparkles at VERY LOW · FINAL IMAGE: the table tips back over with its one hole and nobody behind it; Faris blows the smoke off the muzzle · KITS: drawn card table (kicked over, the hole), s.implode (to the muzzle, white), s.insert · (not smg.peephole's see-through tunnel) · FINAL IMAGE (ladder, re-laddered 26 Oct 14:37; Faris steps back out of every final): XT the gun spat him back: extruded through the bore in one long rope of him coiled on the boards in a spreading pool, the rope plainly him (skin, raw meat and fat, bone shards, teeth, a spine segment, a hand and its fingers caught in the coil, the lower coils soaked in blood), his dead face on top of the pile torn by the bore (both eyes glazed and filmed, one dragged long with its pupil fallen, the skin torn at its edges, the jaw unhinged and hanging), the beanie blown off to the side before the pull; VH low along the boards over the coil and the drag smear to the hole, rolled; H only his eye went down the barrel: torn out through the hole, he reels back dead on the boards behind the table, the socket empty and pouring; M the pull slams his face into the table top: dead on his knees, slumped, X eyes; L only the beanie went down the barrel: he sits down hard, dazed, and the gun coughs the beanie back out; VL the dark only winks: he jerks back and goes over on his back, legs up, dazed · by A
- pistol.mid-x-ring (PASSING SHOT) · EPIC · 2.95 s · CINEMATIC REBUILD (I, 28 Oct; the user's REPLACE of X RING; the old paper-target film is gone from this key) · 58k_w_pistol_cine_i.js · map-independent (FLOOR + 340 u; 16/17 dry + Deep) · CORE: the shot you fire after you have already passed him · MOTION: Chotu and Faris sprint straight at each other; the knife slash goes over Faris's ducking head as they pass shoulder to shoulder; Faris pivots 180 on the planted foot and comes round onto Chotu's back with the pistol already out · CAMERA: side-on and wide on the sprint; a crash-in on the cross in slow motion; wide as he runs on · DEATH: one round from behind takes the knife arm at the shoulder (STYLE.limbOff, thrown on ahead of him); he runs two strides, turns, sees the arm and the knife on the floor and goes down (the STYLE ladder at his death) · by I
- pistol.mid-tether (TETHER) · LEGENDARY · 2.95 s · pointBlank · needs FLOOR · deep adapts · CORE: the pistol on its lanyard is a garrotte · HOOK: he slaps the pistol out of Faris's hand; it doesn't fall, it swings on its coiled red lanyard · BEATS: 0.0 THE SLAP (point blank, he knocks Faris's gun hand wide) · 0.2 THE CATCH (the pistol flies out and snaps taut on the lanyard from Faris's wrist) · 0.3-0.75 THE WHIRL (Faris spins it like a bola; it wraps twice round his neck and swings back into Faris's palm) · 0.85 THE YANK (the cord bites; he is hauled onto tiptoe, clawing at it) · 1.35 THE CARRY (Faris turns, puts the cord over his shoulder and leans: he is lifted off his feet onto Faris's back, legs kicking) · 2.1 STILL (the kicking stops) · 2.3 THE DROP (Faris lets go; the lanyard springs back into its coil and the pistol into his hand) · 2.55 ONE ROUND (down into him, to be sure) · CAMERA: tight on the slap, a whip after the swinging gun, a crash on the cord biting, a low wide on the carry with his legs kicking against the sky, close on the coil springing back · DEATH: HANG / NOOSE / STRANGLE (OPEN). XT and VH: the cord cuts in with blood beading along it, the eyes bulge and burst their vessels, and a round into the back. H: dark welts. MED: red welts, the round a dark wound. LOW: a purple face, no blood, stars. VERY LOW: he flails, stars, puff-fade · FINAL IMAGE: the lanyard coiling back onto Faris's wrist; he lies face-down with two red rings round his neck · KITS: drawn lanyard (a sagging, taut, wrapping cord), pins, s.grip, face tint · FINAL IMAGE (ladder, re-laddered 26 Oct 15:04; visor 6/6: the swinging pistol's first pass cracks the visor off his face, it spins off onto the roof): XT on his back by the roof's edge, the camera rolled 1.25 until his strangled dead face stands upright: congested, petechiae, the eye's white gone red under the half lid, the swollen tongue out, the neck sawn open all round where the lanyard ripped back out (the blood fan whipped after the cord); VH dead on his knees, head fallen forward, the same strangled face close and low against the rain, the two cuts bleeding, the round in his back and out of his chest; H sat folded forward over his legs, dead (d58D), two dark weals, a small pool; M wide, flat on his back, X eyes, the red rings, the visor on the roof; L Faris lets go early: on his hands and knees, hand at his throat, coughing, the rings; VL the bola caught his chest and arms: the yank spins him like a top and he sits down dizzy, stars, the visor beside him; Faris walks off in every level (never in a final) · 8PLUS 27 Oct: never lifted: yank to the knees, boot on the back, the cord SAWS the throat (XT to the spine, carotid jet, the cord left in the cut trailing to the dropped pistol, rolled face up); speed ramp on the whirl + crash on the boot; L passes out, VL the bola takes the visor · by A
- pistol.last-bubble (LAST BUBBLE) · EPIC · UNDERWATER (The Deep, P2.4; written on the Deep export, needs UNDERWATER, OWED elsewhere) · CORE: under water a man can only scream once, and the sea carries it up to the air for him · MOTION: in open water over the wreck's deck both men hold their breath; the victim, cheeks puffed, fires a round that crawls at Faris on its bubble wake and Faris leans out of its way; Faris taps his own watch, then puts one pistol round across his chest through both lungs; his whole breath leaves his mouth in one great silver bubble with his scream inside it, and he snatches at it as it slips up through his fingers; emptied, he goes slack · CAMERA: a slow circling wide as they hold their breath, a push on his puffed cheeks, a crash on the hit, close on the bubble leaving his mouth, then one long tilt up the water column with the bubble (past the sails and the crow's nest, the bubble growing as the pressure drops and his scream face inside it stretching), a hold on the surface for the pop, then back down for the final image · DEATH: HOLLOW HUSK (s.hollow, the wound form: the clouds go out of both holes while the breath pours out of his mouth as a silver ribbon into the bubble; the light husk hangs in the water and turns on the current; no drowning look, DROWN is resting) · THE SURFACE: the bubble domes the surface and pops, the scream comes out into the air over the waves (AAAAAAAAH), a gull takes off · FINAL IMAGE: back down over the wreck his husk turning slowly in the blue, mouth open, and one last tiny bubble leaving it in silence · LADDER: XT the clouds out of both wounds and a pink bubble, VH red clouds, H dark clouds, M a thin grey thread, L no wound and no husk: a cartoon AAAH in the bubble, VL the bubble pops into stars · FINAL IMAGE (ladder, re-laddered 26 Oct 13:39, s.ladderEnd at 5.92): XT the last bubble: a held close on her husk's dead face in a shaft of surface light, the features pushed (both sockets sunk dark, the skin shrunk tight on the skull, the jaw gaping with its teeth), the blood cloud drifting behind it, the one last tiny bubble just leaving her gaping lips with a glint, rolled; VH the husk hanging on the current, the aorta's red ribbon still trailing out of her back (artery held 5.6 s), rolled the other way; H heavier (buoyancy up), the husk sinks onto the wreck's deck: low along the boards; M what air is left leaks out of her mouth in a thin column of bubbles and lifts the husk slowly toward the light (buoyancy negative), off-centre with the column, rolled; L no wound: the round only knocks the breath out of her; she kicks up after it and, after the pop, breaks the surface gasping, dazed, under stars (the cut down never comes; her body redrawn over the sky, clipped at the waterline); VL no wound: the breath pops out of her like a cork, she sinks gently onto the deck and sits there dazed, cheeks empty, a little shoal circling her head · by A
- pistol.shark-bait (SHARK BAIT) · LEGENDARY · UNDERWATER (The Deep, P2.4; needs UNDERWATER) · CORE: the blood is the bait: one round in the thigh, then Faris just gets out of the way · MOTION: in the dark water under the wreck the victim swims at Faris firing; one pistol round through his thigh puts a red cloud in the water; Faris backs off treading water, lowers the gun and points past him into the dark; he looks, sees nothing, looks back, and Faris has turned his back; out of the murk the Deep's own shark circles once through the drifting cloud, then comes straight on · CAMERA: wide in the murk, a crash on the thigh, a slow push on Faris backing off, the shark's first pass as a shape in the far murk, then held close on Faris's calm face while the strike happens behind him, dim in the murk: the water churns, the red drifts past his cheek, and he does not turn round until it is quiet · DEATH: TAKEN BY A CREATURE (thammer BLOOM digests; this one is one strike and a shake, then gone into the dark) · FINAL IMAGE: the victim's pistol sinking slowly past Faris's face; he catches it on one finger by the trigger guard as the shark's tail slips back into the dark · LADDER: XT / VH a thick red cloud thrown out of the bite drifts past his cheek, H a dark cloud, M a thin grey cloud, L the round bursts the sardine tin in her breast pocket (no wound): the sardines swirl round her, the shark comes for them, bumps her and tows her off by the collar, out cold, VL a cartoon gulp in a puff of bubbles and the shark spits her cat-ear hat back out, and that is what sinks onto Faris's finger · FINAL IMAGE (ladder, re-laddered 26 Oct 13:50, s.ladderEnd at 5.05; the pistol-on-one-finger catch stays in the film; no Faris in the finals; XT..M the shark does not fade: it stops at the mouth of the dark holding her, swaying, a thin last shaft of light on her, and she is drawn again over it hanging out of the front of its mouth with its upper teeth sunk in her): XT a held close on her in the jaws: the real dead face (the eyes rolled back white under the lids, veined, the jaw dropped and the blood smoking out of it in the water), the teeth in her, her guts across the mouth from the bite through the waist; VH wide and low along the whole shark broadside with her hanging from its jaws, the gun arm gone, the red plume behind, rolled; H deeper into the dark: she hangs upside down under the jaws, the dark sunk eye, the shark murkier; M the grey cloud: her body trailing from the jaws at the mouth of the dark, X eyes, rolled the other way; L bumped, not bitten: she tumbles over and over and ends upside down in the light, dazed under stars, the shark gone off into the dark; VL gulped whole, the cat-ear hat spat out (it sinks to Faris), then she is coughed back out in a cloud of bubbles: slimed, hatless, dazed, treading water · by A

- knife.the-interval · MYTHIC · CORE: a bad blink: Faris takes him by the wrist and blinks them both, they stop in the gap between the two frames of the blink, Faris leaves alone, and only half of him makes it back · MOTION: a wrist grab, a shared blink, Faris standing patient in the realm, then a blink out alone · CAMERA: death crack, the world smearing into violet streaks, a slow drift through hanging film frames, an inset of a copy (HIM, A SECOND AGO), the half that comes back held · DEATH: the copies of him turn their heads one by one with white eyes; he runs after Faris; back on the roof only his left half arrives, the cut face glowing violet, stands a beat and falls · KITS: s.deathCrack, own realm arena (14 hanging film frames with fight silhouettes, 9 grey frozen copies of him that turn their heads, violet motes, a sheen floor), own screen-space violet smear crossing and return, s.grip, s.insert, F.slice vertical with the right half gone · by F · REALM: THE INTERVAL, the violet nothing between two frames of a teleport, film frames of the fight hanging at every depth and grey frozen copies of him from every moment of the fight · CROSSING: Faris takes his wrist and blinks; the world smears into violet streaks and stops between the frames · RETURN: Faris blinks out alone; on the real roof he arrives, and a beat later only the left half of the victim arrives, glowing violet at the cut
- knife.broken · MYTHIC · CORE: the knife's whole life spent on one man: fifteen uses, fifteen blinks, each taking something new, and the fifteenth snaps the blade off inside his heart · MOTION: fifteen blinks back and forth 0.5 s apart; Faris drops the hilt on him at the end · CAMERA: the blade in close between passes picking up a new hairline crack each use (no numbers), real time for four, a x3 fast-forward montage for eight, slowed for the last three, the snap held in close · DEATH: an ear, the fingers, both forearms, the backs of the knees (he kneels), a cheek, both femoral arteries, the belly, a shoulder, the scalp, the nose, the jaw, the chest opened like claws, and the blade snapped off in the heart, which beats around the steel slower and slower and stops · KITS: own blade-wear cracks + chips, s.slow fast-forward + slow-down, F.cutLive, s.artery femoralF + femoralB, s.peel 'scalp', s.jawOff, s.openChest 'claws' (seed 61), s.heartBeat 96 / 52 / 0, own blade tip in the heart + hilt stub props · by F

## ICE GUN (by H) · the game's move: 8 rds/s spinning shards, every hit slows, the 8th freezes him solid for 1.4 s (a rigid statue), then the ice shatters off
- ice.on-the-rocks · COMMON · CORE: on the rocks: the only ice in his drink is the dead man's eye · MOTION: Faris strolls to the frozen man pulling a whisky glass from his coat, knocks twice on the frozen forehead with the muzzle, holds the glass under his chin, one point-blank shard through the temple, then swirls, sips and sets the glass on a barrel · CAMERA: a lazy barroom dolly, a tight two-shot on the knocks, a crash on the shard, a follow of the eye arcing into the glass in slow-mo, a circle close-up of the drink, a hold on the glass on the barrel · DEATH: frozen mid-stride with his revolver still out, eyes darting in the ice; the head bursts into red ice, skull and frozen brain; the headless statue tips back stiff and breaks across the boards at the waist, the forearm and revolver skitter off; the eye floats in the pink whisky, staring · KITS: KH lead-in (real 8-shot freeze), KH frost crystal crusts + ice coat + kinematic topple (KH.carry about the back heel) + KH.snap frozen breaks, s.pullOut custom tumbler (coat, then drawn over the bodies), own eyeball + whisky glass painters, s.insert circle · by H · LIFT 27 Oct 13:35 (N3): XT/VH THE BUST: the frozen legs burst into a heap of red ice, the top half drops onto it upright (face upright, empty socket, open mouth, the skull exit open past the outline); the glass on the boards in front, the eye looking at its socket; VH framed low on the glass.
- ice.lawn-dart · COMMON · 8+ REBUILD (N3, 27 Oct; script approved 06:00, installed 06:41); 58k_w_ice.js · CORE: frozen at the top of his leap, he comes down head first like a lawn dart, and sticks · MOTION: Fida leaps off the walkway in a flying kick; the eighth shard freezes him at the apex; the statue noses over and comes down head first; the frozen skull bursts on the stones and the body stays planted upside down; the front of his face, broken off whole like a frozen mask, skids across the stones and stops face up near his own planted body; Faris flicks a boot; it wobbles and stays · CAMERA: the camera ROLLS WITH THE FALL (a full turn following him down), snapping level with a hit-stop on the stones, the final worm's-eye from the stones · DEATH: XT the broken-off front of his face face up in the foreground (the real frozen dead face, its cracked edge showing frozen bone, brain and red ice), the planted body beyond; VH planted to the ears, the skull split with red ice; H the neck snaps, he topples sideways, crushed dark; M plants and topples over, X eyes; L head first into a snow drift, kicking, alive; VL lands on his back in a puff, dazed · KITS: KH (carry, xsec v3, frost faces), own face-mask painter · by N3

## REVOLVER (by A)
- revolver.high-noon (HIGH NOON) · MYTHIC · CORE: the dead town only lets you draw on the twelfth toll of its bell, and the revolver uses everything it has · MOTION: Faris squares up thirty paces off on a dead main street, hand over the holster, and on the twelfth toll fans the hammer: three rounds (the real cylinder), then a one-second reload while the bell's echo rolls down the street (cylinder out, three empties into the dust, a speed loader, the flick shut), then the last two on the echo; a three-turn twirl and the holster (5 rounds: the whole pickup) · CAMERA: a western wide under a black sun with letterbox bars, Leone close-up inserts in sepia (his eyes, his eyes, the hand), a sweat drop, three sepia impact panels on the fan, three on the reload (THREE EMPTIES / THE LOADER / THE ECHO), two on the last rounds, a push onto the body in the dust · DEATH: both knees and the gun elbow snapped, then the throat opened and the forehead holed, the climbing aim doing the aiming; he stands a beat with his gun half drawn, then goes face-first into the dust · KITS: deathCrack, s.realm composed from my own art (bleached false fronts with signs, a church + bell tower with a swinging bell and a clock creeping to twelve, the dead in every window whose eyes follow and turn away, mesas, a rutted street) + KIT-WORLD gallows (hanged) + crows + horror knobs (dust fog, motes, warm key), panels x6, kneeSnap x2, elbowSnap x2, artery (carotid, part of the six), holeThrough · REALM: THE TOWN AT NOON, a dead western main street under a black sun, the dead watching from the windows, the bell tolling twelve · CROSSING: 'a.bleach' (new): the saloon over-exposes to white like a photo left in the sun and the town develops out of the glare · RETURN: 'a.sundown' (new): a blood-red sunset in one breath, black, and the saloon's lamps come up · FINAL IMAGE (ladder, re-laddered 26 Oct 15:16; beanie off by a hot gust down the dead street at the second toll, a tumbleweed ahead of it, so his eyes are bare for the close-ups; no see-through holes: the forehead entry and the torn throat are painted in his head frame): XT the town keeps its custom: he comes back stood dead in the undertaker's open pine box, arms at his sides, eyes open, the forehead hole running down his face, the throat torn, blood gathering in the box's foot, the photographer's flash pops; VH on his back on the saloon boards, both knees broken open towards us, face up in the pool; H sat dead against the barrel, head fallen, the forehead hole, a small pool; M sprawled on his back, arms flung over his head, X eyes; L stripped (gun, belt, spur) and grazed: sat out cold, the stars still circling; VL the fifth round rings the bell a thirteenth time: he stands with his hands up, shaking, sweating · by A
- revolver.dead-mans-train (DEAD MAN'S TRAIN) · MYTHIC · CORE: the train of the dead has one stop, and it is the tunnel: he stands up into its arch · MOTION: on the roof of a moving train Faris shoots the foot, then the shoulder, then drops flat as the tunnel rushes in, and fires once in the dark · CAMERA: a side-on wide on the roof with wind lines and a hand-held drift, a worm's-eye on the foot, a whip on the shoulder, a crash on the arch, total black, one muzzle flash as a bw insert of the legs still standing · DEATH: foot and shoulder shot; the skull-shaped tunnel arch tears his upper body off at the chest; the legs stand on the roof in the flash, then fold · KITS: deathCrack, s.realm from my own art (a scrolling red hell at sunset, black cattle cars with the damned reaching through the slats, a skull tunnel face), s.slice through the chest with slide, fracture, holeThrough · REALM: THE TRAIN OF THE DEAD, an endless black freight train through a red hell, hands reaching from the cattle cars · CROSSING: 'a.depart' (new): the rooftops pull away sideways like a station platform from a departing train · RETURN: 'a.tunnelout' (new): black inside the tunnel, then the exit grows from a pinpoint into the rooftops · FINAL IMAGE (ladder, re-laddered 26 Oct 15:23; cap off: as he staggers on the shot foot a long grey dead arm reaches up over the car roof behind him and drags the cap down to the damned (an insert: THE DEAD TAKE HIS CAP)): XT the tunnel throws his upper half back out after him: it lands face up by his folded legs in the pool: the dead face held close, the chest torn off below it, ribs sprung, the spine stub, the guts trailing in coils across the roof; VH the arch stove his chest in: on his back, the ribs out through his chest, hands at it, the whole dead face clear (his dropped gun slid away past his feet; touch 15:29); H both halves in one picture: his folded legs and the stump in the near foreground, his upper half beyond them on the roof, the dark d58D face readable in the rain (touch 15:29); M knocked flat on his back, X eyes, the arch's bar bruised across his chest; L he drops flat just in time and it passes over: still hugging the roof, dazed, shaking; VL the skull's jaw only cracks his head: sat with a bump, rubbing it, the stars going round · by A
- knife.skin-classic (DOUBLE TAKE) · COMMON · CORE: a double take that never stops: he whips round after each blink, and on the third turn his head keeps going round on the cut neck and off · MOTION: two blinks past him and back, then Faris taps his own neck · CAMERA: a tight comic two-shot on the roof, the head whipping left and right, the third turn held · DEATH: the head spins two and a quarter turns in place on the stump and drops onto the roof; the body stands a moment longer · KITS: F.cutLive head re-pinned as an in-place spin about the neck, bone-crunch ticks per quarter turn · by F
- knife.skin-taped (FIELD DRESSING) · RARE · SKIN TAPED · REPLACE WAVE (F, 28 Oct; COORD OK; replaces BUTTERFINGERS in its key; 58k_w_knife_cine.js) · STYLE DUEL vs a sabre (Hiba) · MAP-INDEPENDENT (FLOOR + 240 u, room58 [-108, 132]; 17/17) · 8.2 s · CORE: the taped knife's tape is the field dressing: cut deep, Faris binds his own forearm with it and comes back · KEY MOVES: two blinks nick her; she lunges as he lands: the parry blade on blade, the backhand opens his knife forearm; she ducks the third blink; while she walks him down he peels the tape off his grip (the skin goes bare), three turns round the forearm, the strip cut with the edge, the hand flexed · PAYOFF: her charge and overhead; the low blink back through her takes the sabre arm · LADDER: XT/VH a rising blink through the neck (head pop up) · H the chest · M the stump · L the blade cut in half · VL she drops the sabre, the pommel · audit _tools/conv/cine_knife.skin-taped_continuity.md · (old: knife.skin-taped (BUTTERFINGERS) · RARE · CORE: the worn taped grip slips: slick with blood, the frayed grip lets go on the second blink and Faris t…)
- knife.skin-camo (CHAMELEON) · EPIC · CORE: between blinks he takes on whatever is behind him and is gone, so the cuts arrive out of an empty lawn, until he fades in an inch from the foe's face · MOTION: invisible blinks (only the crisp line and the crescent), the foe spinning and swinging at nothing, Faris fading in face to face (here.), one last blink through the chest · CAMERA: a nervous hand-held search of an empty lawn, cuts landing with nobody there, the reveal held · DEATH: the arm off, a thigh, a cheek out of nowhere, then the aorta jets on every heartbeat and he goes down · KITS: own near-invisibility (alpha 0.06 + a rippling light outline), F.cutLive, s.artery 'aorta' (bpm 140) · by F
- knife.skin-cartoon (FOLLOW-THROUGH) · EPIC · SKIN CARTOON · REPLACE WAVE (F, 28 Oct; COORD OK; replaces FLIP BOOK in its key; 58k_w_knife_cine.js) · STYLE DUEL vs a cartoon mallet (Mikku) · MAP-INDEPENDENT (FLOOR + 240 u, room58 [-104, 136]; 17/17) · 6.4 s · CORE: the animation principle: everything keeps moving after the cut (the cartoon in the animation, no gags) · KEY MOVES: two smashes in cartoon timing (stretch, hold, smear, SMASH) flatten only the dust outlines he leaves as he blinks through her; the flat swing in one long smear: he blinks through the swing and the line cuts the handle · PAYOFF: follow-through: the mallet head flies on end over end and lands with a squash, the headless swing spins her like a top, and the spin unwinds her into his next line · LADDER: XT/VH the head bursts along the spin's tangent · H 2 limbs + head · M an arm off · L she spins down and sits (stars) · VL spins on, falls (stars) · audit _tools/conv/cine_knife.skin-cartoon_continuity.md · (old: knife.skin-cartoon (FLIP BOOK) · EPIC · CORE: the kill is a flip book doodled in a school notebook: every blink is a page turn, and on the last page…)
- knife.skin-ice (RED ICE) · LEGENDARY · CORE: his blood freezes as it leaves him: red icicles grow out of every wound along the line of the spray until he stands a porcupine of his own frozen blood · MOTION: three blinks (shoulder, belly, neck), a slow walk up, a tap on the tallest spike with the pommel · CAMERA: snow on the roofs, each spray freezing in mid-air, a slow push on the porcupine, the tap and the fall held wide · DEATH: frost creeps over him, a last fog of breath, tink, he topples like a statue and the spikes snap off on the roof into red crystals (the body itself does not shatter) · KITS: own joint-riding red ice spikes that turn with the torso, F.field snow, cold grade, s.shards red on the snap · by F
- knife.skin-neon (BLACKLIGHT) · LEGENDARY · CORE: the kill happens in total darkness and a blacklight tube reveals it: every spray, drip and splash glows, the path of every blink written in fluorescent blood across the saloon · MOTION: four blinks in the dark, then Faris stands at the edge of the glow · CAMERA: black with only the violet blink lines, a flicker, then the UV reveal held wide and still · DEATH: cut apart in the dark (heard: a scream, a wet sound, the boards), seen only afterwards as glowing pieces in a room of glowing spatter; Faris's crown and teeth the only lit things on him · KITS: two grades (black, then UV violet), own screen-space blink lines, own fluorescent spatter field built from each blink path, F.slice 2 lines · by F
- knife.skin-gold (LINES OF GOLD) · MYTHIC · SKIN GOLD · REPLACE WAVE (F, 28 Oct; COORD OK; replaces THE AUCTION in its key; 58k_w_knife_cine.js) · STYLE DUEL vs a pistol, then a knife (Fayiz) · MAP-INDEPENDENT (FLOOR + 244 u, room58 [-104, 140]; 17/17) · 7.0 s · CORE: the gold knife's blink lines stay hanging in the air as solid gold rods: cover, then terrain (no springboarding off them) · KEY MOVES: a shallow rising blink to him and a straight one back leave two rods; his next rounds end on the first rod (gold sparks); empty, he tosses the pistol, draws a knife, crouch-walks under the low bar; his back meets it, he hooks his knife arm over it to reach Faris · PAYOFF: the last line forms through him under the bar: three gold rods fanning from where Faris stood, never crossing · LADDER: XT/VH the head bursts, he hangs from the bar by the hooked hand · H the chest, he slides off · M the hooked arm off · L the line cuts the bar, he falls with it · VL no last line, he gives up · audit _tools/conv/cine_knife.skin-gold_continuity.md · (old: knife.skin-gold (THE AUCTION) · MYTHIC · CORE: he is the lot: a skull-faced auctioneer sells him off piece by piece to bidders with gold-coin eyes, …)
### BLINK KNIFE · MID-ROUND (6 kills, the 15-film ratio; ≤ 3 s, by F; ledgered per the 15:00 rule; swept 24 Oct against the whole ledger, every built mid, TRAPS, DEATHS and the other lanes' plans; every one is the game's blink: 184 units, straight, any direction, through bodies, stopped by walls, 0.5 s apart)
- knife.mid-shucked (SHUCKED) · MID-ROUND · COMMON · LEN 2.8 s · CORE: shucked like an oyster: he curls up tight on the floor to wait out the blinks, so Faris opens him at the hinge, and a pearl rolls out of his mouth · MOTION: two blinks pass over him (he flinches and curls tighter, knees to chest, arms over his head, rocking); Faris crouches behind him like a man with an oyster knife and blinks once low across the hinge of the curl, the small of his back; the curl springs open, arms and legs flung wide like a shell, and he lies spread on his back; a small white pearl rolls out of his open mouth across the floor; Faris picks it up and holds it to the light · CAMERA: a low side shot on the rocking ball, a crash on the hinge, the spring-open in one beat, a close on the pearl rolling, Faris holding it up · DEATH: SHUCKED (the hinge cut across the back that springs him open IS the concept, accepted on KIT-BODY's review; swapped from the eye as the pearl, EYE is RESTING: no eye anywhere, the pearl is a real pearl): EXTREME the curl springs open on a deep cut across the back (red inside the shell like oyster flesh), blood wells from the open mouth and the pearl rolls through it leaving a thin red line; VERY HIGH darker; HIGH a dark cut and no blood at the mouth; MEDIUM no pearl: he springs open on a dark gash and lies spread, eyes shut; LOW he springs open dazed with stars and an X for an eye; VERY LOW the puff · FINAL IMAGE: spread open on his back like an opened oyster, and Faris holding a small white pearl up to the light · KITS: F.knife.blink ×3, own curl and spring-open rig, own rolling pearl, s.word · by F
- knife.mid-origami (ORIGAMI) · MID-ROUND · EPIC · LEN 2.95 s · CORE: a folding knife folds him: four blinks in four directions leave four creases across him, and he folds along each one into a paper crane · MOTION: he stands in his guard; Faris blinks across him four times in a star (left to right, a rising diagonal, a falling diagonal, straight down from above), 0.5 s apart; each blink leaves a white crease across him and he goes flat as a sheet of paper; on each crease he folds with a paper crack (top over bottom, the arms in, the corners up, the head down into a beak), until a little paper crane printed in his colours sits on the floor, flaps once and tips over · CAMERA: a flat front two-shot for the creases, a close on each fold, a low close on the crane · DEATH: PAPER (OPEN; folded, never torn: unlike knife.skin-cartoon's tear and laser BURNT PAGE): EXTREME the creases split red and the paper soaks red from inside along every fold, the crane wet through and dripping from its beak; VERY HIGH darker; HIGH dark creases; MEDIUM a clean paper crane in his colours; LOW one fold in half, and he flops back open crumpled and dazed with stars; VERY LOW a puff of paper confetti · FINAL IMAGE: a little paper crane in his colours on the floor, red seeping along its creases, Faris flicking it over with his toe · KITS: F.knife.blink ×4, own paper fold renderer (his body printed onto a sheet and folded across each blink line), own crane, s.word · by F
- knife.mid-whetstone (WHETSTONE) · MID-ROUND · RARE · LEN 2.9 s · CORE: Faris sharpens his knife on him: every blink drawn back and forth across him strikes sparks as if he were stone, and he turns into the whetstone · MOTION: he braces, fists up; Faris blinks back and forth through his chest at a low angle, three strokes 0.5 s apart, like drawing a blade across a stone (SHING, SHING, SHING); sparks spray off his chest on every stroke and grey grainy stone spreads out of the stroke marks over him; by the third he is a grey whetstone statue with three bright grooves; Faris tests the edge on a hair from his own head and it falls in two · CAMERA: a side-on medium with sparks crossing the frame on each stroke, a close on the grooves, a close on the hair splitting · DEATH: PETRIFY (PREFERRED; the knife page's one petrify; not fear, salt, lead, an athlete's pose or concrete): EXTREME the first stroke opens him red before the stone takes it, the grooves stay wet red in the grey and blood beads out of the cracks; VERY HIGH darker; HIGH dark grooves; MEDIUM a clean grey whetstone with bright grooves that topples whole; LOW the stone only reaches his knees, he wobbles and faints with stars; VERY LOW a puff of grit · FINAL IMAGE: a grey whetstone statue of him with three bright grooves across the chest, and the hair falling in two past Faris's blade · KITS: F.knife.blink ×3, s.petrify (grey sandstone, from the chest, end stay), own spark spray and grooves, s.word · by F
- knife.mid-right-through (OUT AND IN) · MID-ROUND · EPIC · LEN 2.9 s · REPLACE WAVE (F, 28 Oct; COORD OK; replaces RIGHT THROUGH in its key; 58k_w_knife_cine.js) · CORE: the retreat is the attack: out on one blink, back in on the next · MOTION: her deep knife lunge; a straight blink back 184 u, her knife stabs the empty air and the lunge carries her a step on; two quick steps and the straight blink back in through her · LADDER: XT/VH the head bursts sideways mid-stumble · H the chest · M the knife arm off · L graze · VL no second blink, she trips · audit _tools/conv/cine_knife.mid-right-through_continuity.md · (old: knife.mid-right-through (RIGHT THROUGH) · MID-ROUND · EPIC · LEN 2.8 s · CORE: Faris blinks clean through him and leaves a Faris-shaped hole, the ca…)
- knife.mid-butterflies (BUTTERFLIES) · MID-ROUND · RARE · LEN 2.9 s · CORE: butterflies in his stomach: he is so scared of the blinking knife that his belly flutters, and the blink lets them out · MOTION: he backs away sweating with a hand on his churning stomach (the belly fluttering under the shirt); Faris blinks in a step closer each time, twice, and he gulps; the third blink goes through his belly; a cloud of butterflies bursts out of the cut and spirals up round him and away; he looks down into the hollow and folds up empty · CAMERA: a nervous close on the hand on the fluttering belly, the blinks as jump cuts, a burst of wings across the lens, a tilt up after the swarm, down onto the empty man · DEATH: BUTTERFLIES (new: what was inside him flies away, nothing spills): EXTREME the butterflies are wet red, the first ones too heavy to fly flopping in the blood, the cut gaping empty; VERY HIGH dark-winged; HIGH dark dust on the wings; MEDIUM bright butterflies in his colours and a dark gash; LOW a few butterflies flutter out of his collar, he giggles and faints with stars; VERY LOW a puff of butterflies · FINAL IMAGE: folded empty on the floor, a few butterflies settling on him, the swarm spiralling away overhead · KITS: F.knife.blink ×3, own belly flutter, own butterfly swarm (flapping, spiralling, settling), s.word · by F
- knife.mid-pockets (LAUNCHED) · MID-ROUND · RARE · LEN 2.9 s · REPLACE WAVE (F, 28 Oct; COORD OK; replaces POCKETS in its key; 58k_w_knife_cine.js) · CORE: his uppercut throws Faris up, and up is where the blink starts · MOTION: jab, jab parried on the forearm; the uppercut on his guard launches him up and back; at the apex the blink down a diagonal through the boxer to the floor behind him (the floor stops the line short) · LADDER: XT explode · VH limbs + head · H two limbs + the head (no halving) · M the uppercut arm off · L graze · VL the uppercut misses, he swings himself down · audit _tools/conv/cine_knife.mid-pockets_continuity.md · (old: knife.mid-pockets (POCKETS) · MID-ROUND · RARE · LEN 2.8 s · CORE: hands in his pockets, and that is where they stay · MOTION: he struts round Faris…)
### BLINK KNIFE · UNDERWATER (P2.4, by F; 2 films on The Deep: def.arena 'deep', coords 'export', needs UNDERWATER, OWED elsewhere; approved and BUILT 25 Oct in 58k_w_knife_deep.js, full beat sheets under the 23:58 bar; swept against the ledger, TRAPS, DEATHS and REALMS)
- knife.waterline (WATERLINE) · LEGENDARY · UNDERWATER · MAP ELEMENT (the Deep's surface, y -1604.5) · LEN 8.8 s · CORE: he comes up for air, and Faris blinks along the top of the sea · HOOK: the cut is exactly the waterline: what is above it stays in the air, what is below it belongs to the sea · BEATS: LEAD (-2.4 to 0) the chase up the water column past the crow's nest, his slugs crawling down at Faris · 0.00-1.00 AIR: he breaks the surface and gasps, head and shoulders out in the air, treading water, a gull on the swell taking off; Faris rises below him in the blue, looking up at his kicking legs · 1.00-1.40 THE CUT: Faris blinks out of the water beside him and level ALONG the surface, through him exactly at the waterline (the real 184-unit blink in a straight line, a white seam drawn across the swell) · 1.40-2.60 THE TWO WORLDS: the frame split by the surface: above, in the air, the head and shoulders bob on the swell like a buoy, blinking, the sun on them; below, the body hangs on, kicking a beat, then sinks away into the blue with a red cloud unwinding up to the surface · 2.60-5.40 THE BUOY: above, the head-and-shoulders turn slowly on the swell and look down through the water at the rest of him going away; below, the body grows small and dark, the cloud thinning; a little fish noses the cloud · 5.40-8.80 THE TIDE LINE: Faris surfaces and wipes the knife on the swell; the bobbing piece drifts past him on the current and away; below, the red reaches the surface and spreads along it as a thin red film under the floating piece · CAMERA: 0.0 the waterline shot: half the frame above (sky, swell, gull), half below (blue, his kicking legs, Faris rising), the surface across the middle; 1.0 a crash on the blink's seam along the swell; 1.4-5.4 the split frame held, a slow push, the two worlds in one frame; 5.4 a slow pull back along the surface; final close on the red film round the bobbing piece with the sinking shape far below · DEATH: CUT AT THE WATERLINE (SLICE exemption: the surface as the line IS the concept) · FINAL IMAGE: the split frame: above, a head and shoulders bobbing on a red-filmed swell under the sky; below, far down in the blue, the rest of him sinking into the dark · GORE: XT the cut face shows at the waterline every time the swell dips it (spine, windpipe, the two lungs' tops), the below-half pumps a thick red column up to the surface and the guts slip out of the cut and hang down as it sinks, the surface film thick and spreading; held close on the cut face at the waterline at the end (goreCam final, w 120) · VH no guts · H dark cloud, the cut face dark · M no cut: the blink knocks him under and he floats back up face down, out cold, a dark gash at the waterline · L he bobs dazed on the surface, stars, a lifebuoy-shaped ring of bubbles · VL he goes under in a puff of bubbles · KITS: F.knife.blink (level, along the surface), own surface layer (the air above: sky, swell, gull; the split frame), the water kit (buoyancy above vs the sink below, blood clouds), F.slice at the waterline, AK.deepLead (upward chase) · NOTE: unlike pistol LAST BUBBLE (a scream carried to the surface) and revolver THE BENDS (rising too fast): the surface is the cut itself · by F
- knife.gills (GILLS) · EPIC · UNDERWATER · LEN 7.8 s · CORE: he can't breathe under water, so Faris gives him gills · HOOK: three blinks past his neck leave three neat slits on each side, and when he gasps they open like gills · BEATS: LEAD (-2.4 to 0) open water by the kelp under the stern; he treads water holding his breath (AK puff face), firing slow rounds · 0.00-1.50 HOLDING: his cheeks puffed, he swims at Faris; three blinks past him 0.5 s apart (the real cooldown), each one so close it only kisses his neck: a white hairline on the left, then the right, then both, three per side, neat and parallel like a fish's · 1.50-2.10 THE GASP: his air runs out, he gasps the sea in, and the slits open: all six flare like gills, the flaps lifting, a red puff out of each · 2.10-4.80 BREATHING: he tries to breathe through them: every gasp the gills flare, pump a red cloud out on each side and close; panic, faster gasps, his hands at his neck feeling the flaps; the clouds stream back on the current like a fish's wake; a small fish swims up and hangs in front of him, gills going, like a mirror · 4.80-6.40 SLOWER: the gills flutter slower, smaller clouds; his hands drift down; his eyes roll up; one last flare · 6.40-7.80 STILL: he hangs in the kelp, gills half open, the red ribbons drawing away on the current; the little fish swims off · CAMERA: 0.0 a medium on his puffed face, three crash inserts on the three passes (the still cam on the hairlines), 1.5 a frontal close as the gills flare, 2.1-4.8 a slow orbit round his neck (both sides breathing), a two-shot with the little fish 'mirror', 4.8 a slow push in, final close on the gills fluttering their last in the kelp · DEATH: GILLED (new: cuts that breathe; nothing severed, he dies breathing water through his own throat) · FINAL IMAGE: hanging in the kelp, six gill slits half open on his neck, red ribbons drawing away from them on the current, eyes up · GORE: XT the slits go deep: each flare shows the windpipe and the cords inside, the flaps raw red, every gasp pumps a thick cloud and froth, the clouds tangle in the kelp, his mouth leaks red; held close on the open gills at the end (goreCam final, w 110) · VH no froth, the clouds 80 % · H dark slits, dark clouds · M no slits: the blinks bruise his neck and he gasps, eyes wide, and floats limp, a purple face · L he gasps a mouthful of sea, coughs bubbles, stars, KO floating · VL his breath goes out in a burst of bubbles and he puffs away · KITS: F.knife.blink ×3 (near-miss passes), own gill-flap painter (six flaps on the neck frame, flare on each gasp), own gasp cycle (AK puff → scream face), the water kit (blood clouds, current), own small fish, kelp from the plate · NOTE: no drowning by water alone (DROWN is RESTING): he breathes the sea through cuts that work like gills; unlike tkglove BREATHLESS (lungs drawn out) and pistol LAST BUBBLE · by F
- revolver.last-waltz (LAST WALTZ) · MYTHIC · CORE: a waltz where every turn ends in a shot, and the last bar ends in a dip · MOTION: Faris traces a music box into being, takes her hand and leads the box step; on each downbeat he spins her out at arm's length, fires, and reels her back into the hold; the last bar dips her and he fires down into her heart, lets her slide off his arm and bows · CAMERA: a slow swing orbit round the couple, hit-stops on each spin-out shot, a crash on the dip, a push onto the music box winding down · RELOAD (the real 3-round cylinder): after the third spin-out he lets her turn on her own for one bar while he swings the cylinder out, drops the empties and thumbs one round in, then takes her back for the dip (4 rounds of the 5) · DEATH: knee (snapped), stomach (guts spill and drag as she dances), shoulder (broken), then the heart in the dip; bloody footprints in the box step and a skirt-shaped pool · KITS: castInk style 'trace' (glyph 42, wave line) from Faris's free hand (the music box with a turning dancer), castInkOut 'beckon', grip IK for the dance hold, kneeSnap, gutsSpill (len 14, pink), fracture, heartShot, footprint decals · FINAL IMAGE (ladder, re-laddered 26 Oct 21:44; it ended on the music box at every level, no body: now each level its own end, the box only turning behind; the kits gore-gated (guts H up, fracture H up); Faris bows and steps out of the picture): XT he never lets the dip go: she hangs dead over his arm, head down, the glazed face upside down (d58W), the heart blown open with the broken ribs, the blood running off her to the boards, the heart itself on the boards, the broken arm's bone, the guts hanging (Faris's arm only an edge); VH she slides off his arm and lies face up in the skirt-shaped pool among the bloody box-step prints (d58W), rolled; H (recut 21:50) low from behind the music box: the box big in the foreground, its dancer still turning, her curled shape beyond it round the stomach wound, the d58D face over its lid; M flat out, X eyes, wide; L every round only kicks up the boards at her feet; in the dip she swoons and he lays her down (recut 21:50): on her back, knees up, the back of a hand on her brow, spiral-eyed, close and rolled; VL spun out too often, she reels away and sits down hard on the boards, spiral-eyed · film 11.4 s (trigger->final) · ACCEPTED final (COORD 21:52) · crater v3 27 Oct 01:05 (AK.crater lowered to 0.4 down the torso, 2 one-sided rib stubs + flecks + torn flap; heart() = AK.craterPt) · by A
- revolver.sixth-chamber (THE THIRD CHAMBER; id kept for the sound score) · LEGENDARY · CORE: roulette with one round left in, and it is always the last chamber · MOTION: the real revolver holds three: Faris tips two live rounds onto the stone, spins, clicks on the forehead three times with a re-spin before every pull (true roulette), rakes the gun back across the face out of boredom and flattens the nose; with it streaming shut the man has to breathe through his mouth, and the barrel slides in: a spin, click, a spin, the last chamber · CAMERA: a TWO OUT · ONE IN macro insert, a full-frame dive into the spinning three-chamber cylinder (one brass base), tight two-shots on each click with the re-spin blur on the gun, a crash on the whip, a MOUTH BREATHER macro insert, the shot, a LUCKY. stamp in the empty space beside them · DEATH: the nose broken flat (a cartilage chip, a swollen crooked lump, two streams over the lip), then the last chamber up through the roof of the mouth and he empties out through his open mouth onto the stones (s.liquefy drain at the mouth; no skull) · KITS: custom 3-chamber cylinder overlay, two falling rounds, re-spin blur, custom broken-nose lump + blood.fount, breath puffs, grip IK, s.liquefy drain, stamp at x 0.79 · FINAL IMAGE (ladder, re-laddered 26 Oct 15:34; headband off: the raking front sight snags it and tears it off his head on THE NOSE beat): XT he stays knelt, dead, sat back on his heels with his head tipped right back, the crown blown open in a ragged crater (bone shards, brain) still jetting, the mouth gaping and running, held close; VH he goes over and lies face up pouring out of the gaping mouth into a big pool, a small exit at the crown, the dead face clear (his dropped pistol slid away); H dead on his knees, chin on his chest, the mouth running into his lap (d58D); M the drain (the concept's empties-out image, X eyes allowed): he empties out of the open mouth onto the stones; L the third is a click as well: he faints, sat slumped, the broken nose; VL a click: he kneels laughing and sobbing at once, rocking, tears, LUCKY; Faris pulls the gun out and walks off (never in a final) · XT touch 15:36: the LUCKY. stamp only where he lives (L / VL), never over a death; Faris's hand on the gun in his mouth right through the shot; Chotu's own dropped pistol put far behind him at every death level (no suicide read) · by A
- revolver.moonshine (MOONSHINE) · LEGENDARY · CORE: a mouthful of honey moonshine and one muzzle flash: he breathes fire, and burns down like a candle · MOTION: the victim takes a long pull from a XXX HONEY jug (pulled from his coat) and sprays a fine mist at Faris; Faris fires one round through the mist and the flash lights it; the fireball rolls back into his open mouth; he sets into beeswax mid-clutch with the jug still raised · CAMERA: a macro insert on the HONEY MOONSHINE label, the mist cloud lit by the flash, a crash on the wick lighting on his crown, a slow drift down with the melt line, the last shot close on the stub · DEATH: the WAX family (s.wax bees, wick on the crown, end stub): molten rims, drips to a hardening pool, the face sliding as the line reaches it; when the melt reaches his hand the jug goes up (KA-WHOOMP); the final image is a little stub of him, still lit like a lamp wick (no char, no x-ray: BURN and CHEST are resting) · KITS: pullOut jug, custom mist + ignition fireball, throat glow, s.wax, s.insert · FINAL IMAGE (ladder, re-laddered 26 Oct 23:11; it ended on the same faceless candle stub at every level: now each level its own end; the visor's way off: the flash in the mist blows it off his head; the old clutch pose never applied (the dyn(null) / posek same-time trap): fixed; the wax dead face is drawn back over the kit's drips below the melt line): XT the wick burns him down into the face: his wax dead face (d58W) sliding under the melt line, the wick lit in his skull, the jug hand blown off in fire and wax with the bones out, red runs down the wax; VH the wick has only taken the crown (recut 23:28: its own camera): low past the dripping wax hand still holding the jug, up to his whole wax dead face with the wax running down it and the flame above, hard roll; H set hard into a wax statue, the wick guttered out and smoking, the half-lidded wax eye (d58D); M no wax: the fire down his throat kills him where he stands, he drops, X eyes, smoke from his blackened mouth; L the fireball only singes him: a sooty face, smoking hair, he coughs and sits down dazed; VL the flash only pops a puff off the mist (recut 23:28): he staggers back to the barrel, slides down it to sit hugging the jug, hiccuping, and nods off sitting up, eyes shut, z z · film 8.7 s (trigger->final) · ACCEPTED final (COORD 23:44) · by A
- revolver.dead-mans-hand (DEAD MAN'S HAND) · LEGENDARY · CORE: the cheat is dealt the dead man's hand, and it is exactly what it says · MOTION: Faris deals a card table into being with a dealer's flick (castInk 'sweep', zigzag line), they sit and play; the victim cheats an ace up his sleeve and shows four aces; Faris shoots the fifth ace out of his sleeve through the forearm, then deals him a new hand face up (black aces and eights) and fires through the cards he holds up to beg · CAMERA: a macro on the ace up the sleeve, the showdown two-shot across the table, the ace fluttering down onto the felt, the new hand dealt face up in close-up, through the fanned cards into the face · DEATH: forearm holed by the sleeve ace; the round through the four held cards into his face; face-down on the table with the four black cards in front of him, holed, in the blood · KITS: castInk table + chairs + deck, custom card props (deal, flutter, fan), grip IK on the cards · FINAL IMAGE (ladder, re-laddered 26 Oct 15:45; headband off: before the new hand Faris flicks one card edge-on like a blade, it skims his forehead and slices the headband off, the card sticks quivering in the wall; no see-through hole: the entry is painted on his forehead and runs with gravity): XT thrown back in his chair, dead, head hanging back, the hole in his forehead that matches the holes in the cards, the back of his skull across the saloon wall, the holed hand fluttered into his lap, held close; VH slid off the chair onto the boards under the table edge, face up, the felt draining off the edge onto his dead face, the holed cards on his chest; H slumped in the chair, head fallen on his chest, the dark d58D face, the holed cards on the felt; M face down on the felt, the holed cards by his X-eyed face; L the round bursts into confetti aces and he goes over backwards off the chair, legs in the air, stars; VL confetti aces: he sits there clapping, delighted; his dropped pistol put far away; Faris gets up and walks off (never in a final) · XT bump 15:50: the back of his skull blown open where his head hangs back (a ragged exit, brain matter, bone shards), the wall spray behind him reading as brain and bone flecks, the blood running down the chair back and dripping to the boards, the torn star-shaped entry on his forehead, the holed hand in his lap · by A


### REVOLVER · MID-ROUND (by A) · ≤ 3 s, one victim, no realms, no map-changing casts; the real gun: 3 heavy rounds, knockback 3.2
- revolver.mid-cylinder-grip (CYLINDER GRIP) · RARE · 2.9 s · CORE: the oldest revolver trick turned round: hold the cylinder and it can’t fire, unless it’s too hot to hold and the trigger man keeps pulling · MOTION: he clamps his fist round Faris’s cylinder and grins; Faris keeps squeezing; the cylinder heats to a glow and grinds round one chamber under his palm, hissing, steam out between his fingers; the hammer falls point-blank · CAMERA: tight two-shot, a macro insert of the fist on the glowing cylinder, a crash on the hit, a macro on the open palm · DEATH: the heavy round blows him off the gun; FINAL IMAGE: his open palm with the cylinder’s three-chamber ring branded in, still smoking (a BRAND mark: blistered + raw at HIGH+, dark at MEDIUM, a soot ring at LOW / VERY LOW; PEEL removed, KIT-BODY review) · KITS: s.grip x2, drawn cylinder + heat glow, steam puffs, the brand decal, s.insert x2 · FINAL IMAGE (ladder, re-laddered 27 Oct 00:05; it died the same way at every level and ended on one goreCam pair; the cap's way off: the point-blank muzzle blast lifts it off his head (L / VL: the stray round's blast at his feet); painted hole instead of a bare round; L / VL non-lethal now): XT on his back, a crater in his chest with the broken ribs, the branded hand held up smoking beside his glazed dead face (d58W); VH flat out, the open palm with the cylinder's brand on the stones by his head (d58W); H curled round the hole, knees up, the branded palm turned up, d58D; M sprawled, X eyes, wide; L it is too hot to hold: he lets go with a YOWCH before the hammer falls, the round goes wide, and he sits down blowing on the brand; VL the same let-go; the round goes into the floor at his feet, he jumps and faints flat, spiral eyes · re-laddered 27 Oct (per-level settles, cap blown off, L/VL let-go); awaiting COORD; crater v3 (01:05) · PAUSED 01:00 for page 62 · by A
- revolver.mid-toothpick (TOOTHPICK) · COMMON · 2.9 s · CORE: the toothpick is the first shot, and the bullet only makes him swallow it · MOTION: Faris chews a toothpick while the man shouts HEY—; he spits it into the open mouth, it sticks between the teeth; one heavy round in the chest: he gasps and the toothpick goes down (GLK); he claws at his collar, staggering, going purple, sinks to his knees and folds; Faris puts a fresh one in · CAMERA: a whip-pan along the spat toothpick, a crash on the gasp at the mouth, a hold on the choking · DEATH: CHOKE (HANG family, open; EYE POP removed, KIT-BODY review); the chest wound scales with gore, the choke reads at every level · KITS: drawn toothpick, AK.bubble, s.whip, face tint · FINAL IMAGE (ladder, re-laddered 26 Oct 15:58; beanie off: clawing at his throat in the panic he tears it off his own head and flings it): XT he goes over backwards and lies choked on the boards, face up, hands still at his collar, the face gone dark with burst vessels, the whites red, the toothpick's point punched out through the front of his throat, held close; VH dead on his knees, slumped forward, hands at his throat, the dark choked face, the chest wound running to a pool; H sat dead back against the barrel, head fallen (d58D); M folded face down on the boards, X eyes, the beanie by him; L he coughs it up (HKAK, the toothpick flies out) and kneels gasping, alive; VL he swallows it whole (GULP) and stands there hiccupping, dazed · fixes 16:02: H his head fallen onto his chest, the d58D face, a thin blood line from the mouth; VL pulled out wide and standing, wide-eyed (not the dazed spiral), the gun dropped, the last hic! still up at the end; XT a dark red-purple flush over the head only · by A
- revolver.mid-holster-to-holster (HOLSTER TO HOLSTER) · RARE · 2.95 s · needs FLOOR + DROP (hazard tag dropped 26 Oct: the film stages the fall) · CORE: neither of them draws: one holster fires into the other, and the edge does the rest · MOTION: he rushes; Faris holsters, turns his hip and fires through the bottom of his own holster into the man’s holstered gun, which fires down through his own boot; he hops away on one leg, howling (OW OW OW), clutching the boot, back to the roof edge (the nearest DROP via s.el), steps back on the shot foot, windmills and goes over; no drop near: he goes down flat on his back · CAMERA: low on the two holsters, a crash on the boot, a teeter close-up, the camera tips down the gap after him (VH / XT follow him all the way to the street) · DEATH: DROP (fall, open; ARTERY removed, KIT-BODY review); he lands on whatever catches him (a kill-local street at the foot of a floorless gap), red star + pool at VH / XT, the dead face settled up; FINAL IMAGE (ladder, re-laddered 26 Oct): XT the jaw torn off on the street (d58Xjaw) in the red star, VH all of him in the pool, H the bleeding boot on the edge, M the wide look down the gap, L Faris and his smoking holster, VL the empty edge · KITS: s.holster, s.el('DROP'), drawn boot, hop dyn, s.ladderEnd · by A
- revolver.mid-combat-roll (COMBAT ROLL) · EPIC · 2.8 s · CORE: he rolls to come up close, and the round is already waiting where he comes up · MOTION: he dives into a forward roll toward Faris; Faris lays the muzzle on an empty patch of roof a body's length ahead and waits; he comes up out of the roll exactly into it; the knockback rolls him back the way he came to where he started · CAMERA: side-on, the waiting ring on the empty spot, a crash as he rises, wider on the tumble back · DEATH: one heavy chest round as he rises; tumbled back end over end to his starting place · KITS: whole-rig rotation for the roll (jointMod), a tucked ball pose, die with spin · FINAL IMAGE (ladder, re-laddered 26 Oct 16:02; headband off: the roll shakes it loose and it flies off behind him as he comes up): XT the knockback rolls him all the way back to the roof's edge and his head goes over: he hangs there dead, upside down over the drop, the inverted dead face held close, the blood running off it down into the dark; VH rolled back and sprawled face up in the pool, the smear of the tumble leading to him; H no tumble: the round stops him dead on his knees where he came up (d58D); M rolled back, sprawled, X eyes; L the round only clips him: knocked back onto his seat, dazed, stars; VL the round zips past his ear: he freezes with his hands up, shaking, sweating · by A
- revolver.mid-speed-loader (SPEED LOADER) · LEGENDARY · 2.7 s · CORE: the reload is the kill: load and fire in one flick of the wrist · MOTION: no click-and-charge (ar.tac-reload owns that): she catches him mid-reload, her pistol in his chest, his cylinder hanging open, his hands up with a speed loader in one; 'drop it.'; he lowers the loader slowly as if to hand it over and thumbs it home, and the flick that slams the cylinder shut brings the barrel up: one heavy round point blank, before her finger moves · CAMERA: tight on the three hands, a slow push on the loader going home, a crash on the shot, wide as she lands · DEATH: one heavy chest round point blank; she flies back; her unfired gun spins down beside her with the hammer still back · KITS: pullOut custom speed loader, grip IK (the loader into the cylinder), her gun as a falling prop · re-laddered 27 Oct (L disarm sit, VL slip-faint, headphones yanked, VH hand on the hole); playall 0 problems, sheet not yet sent · PAUSED 01:00 for page 62 · by A
- revolver.mid-film-burn (SLIP) · LEGENDARY · 2.4 s · close · REBUILT 28 Oct by O (the user rated FILM BURN REPLACE; replaced in its key) · needs FLOOR + a clear run (F.spot), map-independent · CORE: the haymaker's own momentum takes the arm away · MOTION: Chotu charges in throwing a huge overhand haymaker; Faris slips under it and plants the muzzle in the armpit of the swinging arm · DEATH: one round: the arm comes off at the shoulder and carries on with the punch over Faris's head (LIMB OFF + SPRAY); Chotu spins after it; XT/VH/H the second round into his head mid-spin (the HEAD EXPLOSION); M the arm only, he drops; L a pistol-whip; VL he whiffs and falls over · UNIQUE: the armpit shot inside a slip; no fanning (HIGH NOON owns the hammer fan)
- revolver.mid-picked-clean (PICKED CLEAN) · EPIC · 2.95 s · built on the export CRATE CANYON · close · needs FLOOR · deep skip · CORE: out here nobody buries you: the vultures do · HOOK: one heavy round knocks him flat on his back, and the first vulture lands on his chest before the dust settles · BEATS: 0.0 THE DRAW (he raises his gun) · 0.25 THE ROUND (the knockback skids him flat on his back in a fan of dust) · 0.6 THE FIRST (a vulture drops in and lands on his chest) · 0.85 TWO MORE (they circle and land) · 1.0-2.1 THE FRENZY (all three are on him at once in a storm of beating wings, feathers and dust, a feeding frenzy that hides him; in a second they strip him) · 2.15 THEY LIFT (the wings beat off and up together, and what's left lies bleached in his clothes) · 2.5 THE HAT (the last vulture flaps off with his hat) · CAMERA: a low western two-shot, a crash on the hit, a slow crane up as the birds circle, locked off over the time-lapse, low beside the bones at the end · DEATH: stripped by CREATURES in a frenzy (no slow time-lapse: not pistol.mid-black-round's years; the kit's bones under the wings). XT and VH: the beaks pull red strips. H: dark strips. MED: no strips. LOW: the birds just stand round him and the decay is clean. VERY LOW: the birds land, stars, the kit's light decay · FINAL IMAGE: a bleached skeleton in the sand, one vulture left perched on the ribs, the hat flapping away against the sky · KITS: s.decay under the wings (0.9 s, lying, end bones), drawn vultures, a feather storm · by A
- revolver.mid-spurred (SPURRED) · RARE · 2.9 s · pointBlank · needs FLOOR · deep skip · CORE: his own spur keeps his leg in the room when the heavy round takes the rest of him, and the leg brings him back · HOOK: he stomps a spur into a floorboard crack to plant himself for the draw; the revolver's knockback throws him back, but the spur holds · BEATS: 0.0 THE STOMP (he plants his boot hard; an insert: the rowel bites into a crack) · 0.4 THE GRIN (hand to his holster) · 0.55 THE ROUND (Faris first: the heavy round in the chest; the knockback throws him backward) · 0.58-1.05 THE STRETCH (the spur holds: his leg stretches out long behind him like a rubber band, the knee parting, pale strands stretching thin over it) · 1.05 THE RECOIL (the leg snaps him back like a bungee: he whips forward past the boot) · 1.25 THE SLAM (face-first onto the boards at Faris's feet; the strands give inside with a pop at the knee) · 2.2 THE SPUR (still planted in the crack, the rowel turning) · CAMERA: an insert on the spur biting, a two-shot on the grin, a crash on the hit, a locked side-on frame for the stretch and the recoil, low on the planted spur at the end · DEATH: TENDONS STRETCH (OPEN), drawn on the page (no limb comes off at any level). XT: the strands stretch red and pale over the parted knee, blood beads at each and the slam spatters. H: dark strands. MED: dark strands, no spatter. LOW: no strands; the leg stretches like rubber and recoils, stars on the slam. VERY LOW: no stretch; the boot pops off the spur and he flies back in his sock, stars, puff · FINAL IMAGE: face-down at Faris's boots, his overlong leg trailing back to the boot still planted in the floorboard, the rowel turning slowly (not ar.timber's standing shins: the leg stays his) · KITS: a drawn spur + rowel, a stretch jointMod + drawn strands, s.insert · FINAL IMAGE (ladder, re-laddered 26 Oct 16:11; headband off: the whiplash of the snap-back flings it off his head; Faris steps back so the slam lands clear of him): XT the strands give: the leg tears off at the knee on the recoil (RRIP), he slams face-first, the dead face on the boards, the knee stump trailing strands and bone, his shin still standing planted in the crack behind him with its torn top, the rowel turning, a pool; VH the leg holds: face-first, the long stretched leg with the parted knee back to the boot, the dead face, the pool; H no slam: the recoil stands him back up and he crumples onto his knees by the boot, dead, head down, blood from the mouth (d58D); M face-first at the stretched leg, X eyes, wide; L slammed face-down, alive, dazed; VL the boot pops off the spur: he flies back in his sock and sits down hard, dazed, stars, the boot still planted · fix 16:14: M the snap-back flips him onto his back at the end of the stretched leg, X eyes, the leg twisted; L he lands curled on his side clutching the knee, dazed (owww); VH keeps the face-first stretched leg · by A
- revolver.mid-quicksilver (BORDER SHIFT) · EPIC · 2.6 s · close · REBUILT 28 Oct by O (the user rated QUICKSILVER REPLACE; replaced in its key) · needs FLOOR + a clear run (F.spot), map-independent · CORE: the border shift, the old gunslinger trick: the gun changes hands in the middle of her grab · MOTION: Fida lunges and clamps both hands on Faris's gun wrist, twisting it up and away; he lets go: the revolver flips up over his shoulder and drops behind his back into his left hand (the engine's second gun) · DEATH: her hands still locked on his empty wrist, he brings it round under her raised arms: XT/VH/H the HEAD EXPLOSION; M the chest; L the butt to the temple; VL the flip catches her nose and she sits down · UNIQUE: the hand switch mid-grab (CYLINDER GRIP owns a grab on the cylinder, not the wrist)
- revolver.mid-hoodoo (HOODOO) · LEGENDARY · 2.95 s · built on the export CRATE CANYON · mid · needs FLOOR · deep skip · CORE: the desert keeps what it kills and carves it into a monument · HOOK: the heavy round turns him to red sandstone from the wound out, and the wind starts carving before he's finished turning · BEATS: 0.0 THE WIND (he stands in it, coat flapping, hand over his holster) · 0.3 THE ROUND (the knockback rocks him; he stays upright) · 0.4-1.3 SANDSTONE (red stone creeps from the wound along his bones in layered stripes like canyon rock; the carved face of surprise) · 1.3-2.4 THE WIND (a time-lapse: grains stream off in long red ribbons, the arms wear thin, the waist narrows, the hat stays on top as the capstone; he weathers into a hoodoo pillar shaped like a man) · 2.5 THE LIZARD (it runs up and suns itself on the brim) · CAMERA: a wide western frame in the wind, a crash on the hit, a slow push as the stone climbs, locked off for the weathering, low and long on the hoodoo at the end · DEATH: PETRIFY (sandstone; the revolver page's one petrify) weathered by the wind, through the kit's ladder · FINAL IMAGE: a red sandstone hoodoo in his shape, his hat as the capstone, a lizard on the brim · KITS: s.petrify (sandstone, from the wound, end stay), a drawn erosion (grain streams, the silhouette thinning), a lizard · FINAL IMAGE (ladder, re-laddered 26 Oct 18:35; the headphones torn off by the canyon wind and away downwind (the face reads); a real dead face (d58Wn / d58Dn inked in the stone)): XT the hoodoo, the face worn to the skull on the wind side, held close; VH the wind cuts her through at the waist: her stone upper half breaks off and falls beside the legs still standing, the carved dead face looking up from the fallen head, the capstone hat beside it, blood from the break; H the whole monument, low and long, the lizard sunning on the brim (the concept image); M she slumps into a heap of red sand, her stone face half-buried on top with X eyes, the capstone tumbled down beside; L the stone only climbs to her knees: stuck fast in a block of sandstone, alive, wrenching at it, dazed; VL caked in red dust like a statue until she sneezes it all off at the end (ACHOO!) · framing fix 18:39: H pushed in on the monument so the carved d58D face reads, capstone and lizard on top; L reframed so her whole head (dazed eyes) is in with the block at her knees · ACCEPTED final (COORD 18:55) · by A
- revolver.the-bends (THE BENDS) · LEGENDARY · UNDERWATER (The Deep, P2.4; needs UNDERWATER; 8.6 s, built to the 23:58 bar, beat sheet in 58k_w_revolver_deep.js) · CORE: come up too fast and your blood fizzes like a shaken bottle: one heavy round through his weight-belt buckle sends him up like a cork · MOTION: under the bow he walks the seabed heavy in a belt of five lead blocks, silt hanging at every step, a crab scuttling from his boot, firing up at Faris; the first heavy round CLANGs off a block and the 3.2 knockback only rocks him a step, so he grins and pats the lead; the second shoots the brass buckle off and the belt opens like a jaw in slow motion and thuds into the sand; he grabs down for it and goes up the water column like a cork, faster and faster, past the bow, the kelp and the cliff ledges, kicking down and getting nowhere; the air in him blows out of his cheeks, beads come out of his skin at the wrists and neck, then every limb fizzes like a dropped tablet, then a white comet tail streams from every pore, and the bends lock his joints and fold him double an arm's length under the surface; his fingertips dimple it and he fizzes away into foam that rises with his beanie; far below Faris sinks down beside the open belt and dumps his two spent cases onto the lead (tink) · CAMERA: low on the boots, a crash on the CLANG, over Faris's shoulder down the barrel onto the buckle, a slow-motion ramp on the opening belt, low on the sand as his boots float out of frame, one long rising follow up the whole column with the water brightening, a hold with the waterline at the top of the frame, a cut to the belt in the silt, then above the water at a golden-hour sun · DEATH: FIZZ / THE BENDS (unused family) · FINAL IMAGE: on the sunset swell a head of froth like a poured beer, his beanie bobbing in the middle of it · LADDER: XT the fizz runs pink then red, red threads stream from the eyes, ears and mouth, blisters swell and burst into raw red froth, the elbows and knees burst with red jets as they lock, an eye bulges out on its nerve, he comes apart into pink-red froth with red bits, and the head of froth is pink, streaked red, in a red slick, his eye floating in it staring at the sky beside the beanie (the last close-up) · VH pink fizz, red threads from the eyes and ears, blisters, a pink head · H rose fizz and a rose head · M white fizz and a white head · L no fizz death: he pops out of the surface like a cork (fssst), falls back and floats out cold, stars circling · VL the same with a cork POP! · FINAL IMAGE (ladder, re-laddered 26 Oct 23:46; he no longer dissolves into foam (no body, no face at every lethal level): the body stays and the froth head stays on the surface; the beanie's way off: the gas tears it off his head and it rides the foam up (L / VL: it pops off with the cork); the sunset sky now drawn behind the bodies so a floating head shows): XT held under the surface folded double: the blistered head with the red threads streaming from the socket and the mouth, the eye out on its nerve, the joints burst, the glazed dead face (d58W), underwater close; VH folded double just under the surface, the d58W face in the clear water below the rising beads, rolled; H the dead body bobs up and floats face up at the surface in the rose froth by his beanie, the d58D face out of the water against the sunset; M he sinks back down, folded, white fizz, X eyes, wide; L the cork pop: he floats flat on his back out cold, stars; VL the bigger POP!: he bobs upright, dazed, a hand to his head, stars, the beanie floating by · film 9.2 s (trigger->final) · (the underwater finals stand on the kill's own smooth water: the deep plate's low-res light slab stair-stepped at that zoom; skin speckles round) · ACCEPTED final (COORD 00:08) · by A
- revolver.fishbowl (FISHBOWL) · EPIC · UNDERWATER (The Deep, P2.4; needs UNDERWATER; replaces THE LIGHT, whose angler is minigun's; 7.6 s, built to the 23:58 bar, beat sheet in 58k_w_revolver_deep.js) · CORE: the deep fills every hole: at this depth the sea pushes in through the heavy round's hole until he is a fishbowl, and a little fish swims in after the water · MOTION: in the wreck's flooded gun deck he swims at Faris firing and one round clips the hanging lantern's chain, so its warm light swings across the deck for the rest of the film; the heavy round's flash whites out the deck and punches clean through his sternum, the knockback turning him slowly over; a hard inward stream pours into the hole (streaks, silt and a scrap of sailcloth dragged in, a groan from the wreck), he goes pale and clear and fills like a water bag, swelling round, the level sloshing at his throat; a little clownfish noses at the hole, backs off, noses again and wriggles in, and circles inside him past his heart; he follows it cross-eyed, lips going like a goldfish's, until his eyes glaze; Faris holsters, swims up through the swinging light and raps on his chest like aquarium glass, tink tink, and the fish darts behind his heart; then Faris straightens his crown and swims off · CAMERA: wide in the swinging lantern light, a white flash, a crash on the hole, a slow push as the sea pours in, close on the hole for the fish, close on his face and his own belly as it circles, the tap, then a still square aquarium framing (the dark tank frame, glare on the glass) · DEATH: LIQUEFY / WATER BAG (OPEN; s.liquefy water, no end, with the swollen clear skin drawn over it) · FINAL IMAGE: him floating upright, swollen and clear as glass, the fish circling past his heart inside the aquarium frame · LADDER: XT a fist-sized hole ringed with broken rib ends and the lantern glinting through it, bone chips and a heavy red burst, his own blood dragged back in so the water inside clouds red round the heart, the fish nibbles the heart (red shreds) and finally swims out through the hole with a red shred in its mouth while a red thread curls out after it (the last close-up on the hole) · VH rib ends, red-tinged water, the fish noses the heart, a thread from the hole · H a dark hole, pink water · M a grey-rimmed hole, clear water · L no hole: he swallows a mouthful of sea (GLUG), the fish swims in at his mouth and out of his ear (plip), he floats off out cold · VL the same with a pop! · FINAL IMAGE (ladder, re-laddered 26 Oct 15:54; visor off: his head swells with the sea and pops the visor's strap, it drifts up off him through the water (L / VL: the cheeks balloon with the swallowed sea and pop it the same way)): XT the fishbowl in the square aquarium framing: he hangs dead, a clear swollen bag, the real dead face (d58Wn) on the swollen head, his organs turning inside, the fish leaving through the hole with a red shred; VH the bag rolls over and floats up face to the deck beams, the dead face turned up; H the bag sinks and settles sat on the deck, slumped, the dark d58D face, the fish circling inside; M the bag bursts: the flat wrinkled skin on the deck, X eyes; L alive, out cold, floating limp, stars, a bubble now and then; VL alive: he spits the sea back out in a fountain (PTOOO) and the fish comes back and settles on his nose, cross-eyed; the aquarium framing is XT only · by A
- revolver.dust-devil (DUST DEVIL) · LEGENDARY · home DESERT FORTS (export, the sand courtyard) · mid · needs FLOOR · deep skip (dry ground) · 8.6 s, built to the 23:58 bar (beat sheet in 58k_w_revolver_2.js) · CORE: the desert wind is thirsty: a dust devil crosses the canyon floor as the heavy round opens him, drinks his blood up into a red twister and spins him dry · HOOK: the blood never falls: it lifts off the wound and spirals up the funnel · MOTION: noon heat shimmer; far off a small dust devil wakes on the canyon floor and wanders closer behind Amjad while he talks big, his duster snapping in its wind, his hat lifting so he slaps it down; he draws; the one heavy round meets him just as the devil arrives over him; the 3.2 knockback is caught by the wind and he is lifted off his boots and spun (a vertical-axis spin, arms flung out, the coat whipping), his hat and revolver torn away into the orbit with the grit; it drinks him through the open wound, the mouth and the nose in three red streams that spiral up into it (nothing through the skin: coordinator 25 Oct, beam DEAD SEA owns the pores) and the column turns pink, then red, then dark red from the bottom up, while the grit sand-blasts him to a wind-scoured husk (a sand film, scour lines along every limb, pits, the face scoured, eyes sinking, mouth gaping); the devil wanders on and drops the husk paper-light into the red spiral its rain has printed on the sand, and sand pours out of it, from the mouth, the wound, the sleeves and the trouser cuffs, into little piles; and leaves across the canyon with his hat riding its top; Faris tugs his brim down against the grit and walks up to the husk · CAMERA: a low western wide in the shimmer with the devil small in depth, a slow push, a macro insert of his hand over the holster with grit streaming across it, a crash on the hit, a circling, tilting camera that climbs the funnel with him, a crash on the dropped husk, wide on the red devil leaving, then the close on the husk in its spiral with the devil small on the horizon · DEATH: HOLLOW HUSK (OPEN) made distinct: drunk by an outside force through the wound, mouth and nose (the column itself turns red), the husk SAND-BLASTED and wind-scoured, and it pours sand when it falls · FINAL IMAGE: the scoured husk in a red spiral printed on the sand, sand still trickling from its mouth and wound, the red dust devil small on the horizon with his hat spinning at its top · LADDER: XT the suction tears the skin of the chest open in flaps (ribs bared, the lungs collapsing in pink froth that spirals up, the heart slowing to a stop), three thick blood streams, the devil spits a red rain on leaving that spatters the lens, the husk's opened cavity dried red-brown in the close · VH the same without the lens, a lighter rain · H a dark siphon, a rust-brown column, a dark wound, the husk · M a dark smoky drain, a dusty column, the husk, no stain · L no drain: he is spun dizzy like a top, the devil takes his hat, he drops out cold with stars · VL the same with twinkles and a puff · by A
- revolver.rattler (RATTLER) · EPIC · home TEMPLE STEPS (export; torch-lit stone at dusk) · close · needs FLOOR · deep skip (dry ground: snakes on stone) · 7.8 s, built to the 23:58 bar (beat sheet in 58k_w_revolver_2.js) · CORE: a heavy round through the lung leaves him with a death rattle, and it sounds so like a rattlesnake that every rattler in the stones answers and comes to him · HOOK: the rattle is answered · MOTION: the trade; one heavy round through his right lung drops Fida to his knees and onto his back, the wound sucking and bubbling with every breath; his breath turns to a wet rattle (khhrrr); a dry rattle answers from a crack between the stones, then another, then rattling tails rise out of every crack; rattlesnakes pour out and sidewind across the stone toward the sound; he understands and holds his breath, cheeks bulging, and the snakes stop, heads up, tongues tasting; he can't: the breath rattles out of him and they strike, the hand he reaches with, the neck, the face; the bites swell purple-black and the venom spreads in dark veins; more of them coil up onto his chest until he is a heap of rattlers rising and falling with the rattle; the last rattle, the heap rises once more and settles, and their rattles stop one by one; Faris, who stepped back onto a step out of the way when they came, touches his brim and leaves them to it · CAMERA: wide on the trade, a crash on the lung shot, low across the stone at floor level, a circular insert of the first tail rising out of a crack, a low wide as they converge, close on his bulging cheeks, crash cuts on the three strikes, a slow push onto the heap, a hold on his face for the last rattle, then the close · DEATH: VENOM (s.corrode kind 'venom', CORRODE is OPEN) on a punctured lung (organ moment: a sucking chest wound and pink froth) · FINAL IMAGE: the still heap of coiled rattlers on his chest, his swollen blackened face beside it, and (XT) a rattler's head sliding out of his open mouth to taste the air · LADDER: XT the exit through his back, pink froth bubbling at the wound and the lips, the venom eating holes at the bites (red raw pits with the dark rim), blistered blackened skin splitting, blood running from the fang marks into a pool, the snake out of the mouth in the last close-up · VH the same without the pits eating through, smaller blisters · H dark bites and darkened veins, a dark wound, no froth colour · M dark fang dots, he goes grey and still, no wound · L cartoon rattlers with googly eyes nibble at him, he faints (KO, stars), the heap snoozes on his chest · VL the same, then the puff · FINAL IMAGE (ladder, re-laddered 26 Oct 18:47; he settles face up so the face reads under the heap; fewer snakes (cheap): five at XT / VH, none on the face; the third strike bites his cheek and the bite swells black there): XT close on the dead face, the cheek bite swollen black and veined, a rattler's head sliding out of his open mouth, the heap coiled on his chest; VH low along him from the hip: the five-snake heap on his body, the bitten dead face beyond it, the pool; H three rattlers on his limbs, the dark d58D face with the cheek bite; M one rattler coiled on his chest rattling over his X-eyed face; L the cartoon snakes snooze on his chest, he lies fainted, dazed; VL they never strike: he sits up when they lose interest, three cartoon snakes coiled in his lap, phew · fix 18:52: XT pushed in so the bitten dead face fills the frame, the open mouth and the rattler's head out of it clear, the heap a foreground edge; VH a low rolled camera at hip level, the five-snake heap big in front, the bitten dead face beyond at the edge; H re-staged: he died on his back with his knees drawn up and both hands at his throat, three rattlers on his legs · ACCEPTED final (COORD 18:59) · by A
- revolver.in-reverse (IN REVERSE) · EPIC · REWIND / REPLAY (KIT-REPLAY) · home DUSTY SALOON · mid · needs FLOOR · deep adapts · ~7.8 s film, built to the 23:58 bar (beat sheet in 58k_w_revolver_2.js) · CORE: told backwards: the film starts on him dead and rewinds the whole kill until he is alive and laughing, and only then plays it forward, once, at full speed · HOOK: we see the ending first, so the laugh is the horror · MOTION: the kill-cam trigger, then the tape is wound to the end (a VHS fast-forward, the picture lost in tracking noise and a racing timecode, the kill happening unseen under it at four times speed) and stops on Chotu dead on the saloon boards in his pool (■ STOP); then ◀◀ the tape runs back: the pool draws in, the spray and the pieces of his skull fly back into his head, the brain that slid down the back wall leaps off it and back in, he rises off the boards on his heels, the heavy round flies out of his face, across the room and back into Faris's barrel, the smoke pours back into the muzzle, his laugh runs backwards, until he stands laughing at Faris with his thumbs in his belt; ▶ PLAY: the same two seconds forward at real speed, the laugh, the one heavy round, all of it again, and the film ends on him where it began · CAMERA: the trigger, the fast-forward noise, the still on the body, the rewind on the original camera path in reverse (the VHS look: tracking bands, chroma bleed, ◀◀ REW, the counter running back), the play on the original camera (a VCR ▶ PLAY bug), then the live close on the body · DEATH: SKULL / BRAIN (RESTING: here the death is shown three times by design: forward unseen, backwards, forward; the structure is the concept) · FINAL IMAGE: the same body in the same pool as the first image, the counter at the end of the tape · LADDER: XT the round out through the back of his head, skull pieces, the brain splatted on the back wall sliding down, screen splatter, a pool to the walls · VH no screen splatter, the brain out but no splat · H a dark exit, a dark stain on the wall · M a dark hole and a small pool · L no wound: the round bonks him and he goes down out cold with stars (the rewind un-bonks him) · VL the same with a puff · by A
- revolver.lamplighter (LAMPLIGHTER) · EPIC · VICTIM ROLE (the lamplighter) · MAP ELEMENT (def.stage58: the map's own LIGHT within reach is his first lamp; elsewhere his lamps are his own defensive cast) · home BACKYARD at dusk · mid · needs FLOOR · deep adapts · 8.2 s, built to the 23:58 bar (beat sheet in 58k_w_revolver_2.js) · CORE: dusk; the lamplighter lights the lamps one by one to keep Faris where he can see him, and Faris puts out each one behind him, until the flame on his own pole is the last light · HOOK: the dark follows him lamp by lamp · MOTION: dusk falling, Mikku backs away from Faris with his long brass lamplighter's pole, snaps his fingers at the dark and a street lamp inks in beside him (or he reaches the map's own lamp), touches the wick to it and it blooms warm; Faris shoots it out (the glass bursts, the dark rolls back in); he backs further and lights another, and another, and each goes out behind him; then the dark and the sound of a revolver being reloaded somewhere in it, one round at a time (click … click … clack); he holds the pole's flame up high, turning, sweating, and the flame finds Faris's face an arm's length from his own; the one heavy round in the flash; he goes over backwards and the pole falls beside his head, its wick still burning, guttering in the spreading blood · CAMERA: a dusk wide with the light pools, a crash on each lamp bursting, the frame darkening with every lamp, close on his face in the pole light as he turns, the jump of Faris's face into the light, a white flash frame, then low on the floor at the guttering flame · DEATH: the heavy round in the dark (BULLET HOLES is RESTING: the death is shown only in the flash and in the pole light; the concept is the light) · FINAL IMAGE: the fallen pole's last flame guttering in his blood beside his face, the only light left · LADDER: XT the exit through the back of his skull caught in the flash frame as a frozen red fan, skull chips, screen splatter, the pool spreading toward the flame until it hisses in it (the last close-up: his face lit from below by the dying flame, the blood steaming) · VH the same without the splatter · H a dark exit, a dark pool · M a dark hole, a small pool, the flame stays clear of it · L no wound: the round in the dark bonks him out cold with stars, and the pole light shows him snoring · VL the same with a puff · FINAL IMAGE (ladder, re-laddered 26 Oct 18:57; the beanie's way off: lighting the second lamp the flare catches it, he swats it off and flings it, and it burns on the grass to the end, a light of its own; the dark eases after the shot so every final reads; no see-through hole, a painted entry): XT the fallen pole's flame lights his dead face, the star-torn hole between the eyes with the powder burned in round it, the back of his head gone, the beanie burning at the edge; VH dead, slumped sitting against the dark third lamp post, the hole, blood from the mouth; H the pole's flame gutters out and he lies in the small light of his burning beanie (d58D); M the flame goes out as he falls: dim, X eyes; L the round only snuffs his pole's flame: singed, smoking pole, sat down dazed; VL it snuffs the flame and Faris strikes a match off-frame: he cowers with his hands up in its light; Faris steps back out of every final · fix 19:06: H its own picture: a low close from behind the burning beanie's flame, his d58D face beyond it; XT the beanie burns off-frame, so the lit face, the star hole and the powder burn are the hero; VL his face in the match light, wide-eyed and sweating, hands up beside it (not in front) · ACCEPTED final (COORD 19:13) · by A
- revolver.swashbuckler (SWASHBUCKLER) · EPIC · MAP ELEMENT (def.stage58: something overhead to swing from, a balcony / ledge / beam underside or a hanging heavy thing 100-260 u up; none in reach = skipped, owed 'OVERHEAD') · home DUSTY SALOON (the balcony) · close · needs FLOOR + overhead · air true (he is airborne) · deep adapts · 7.8 s, built to the 23:58 bar (beat sheet in 58k_w_revolver_2.js) · CORE: he swings in on a rope like a pirate boarding, the heavy round kills him mid-swing, and his dead hand won't let go: he swings on over the saloon, and every pass paints another red arc on the wall · HOOK: the dead grip keeps the pendulum going · MOTION: Fayiz on the balcony rail grabs the rope tied off on the beam, yells YO HO and swings down at Faris firing one-handed (two rounds spark off the boards round Faris's boots); at the bottom of the swing, face to face, Faris's one heavy round goes through his chest; he dies on the rope but the hand stays shut on it (a cadaveric grip) and he swings on, back up, back down, the round's exit spraying the wall behind on every pass in an arc the shape of his swing, the drops raining a stripe across the boards; on the near pass his boots go by an inch from Faris's nose and Faris only leans back; when the arcs are small Faris catches the boot like the pendulum of a clock and lowers him still · CAMERA: low from the floor up at the balcony, a whip with him down the arc, a crash on the hit at the bottom, a locked side view of the pendulum like a clock face with the wall arcs building behind it, close as the boots pass Faris's nose, then the still · DEATH: the dead grip (no new family: BULLET HOLES, crafted as the swing's arcs; not knife CHANDELIER's chain-cut drop: nothing falls, the rope holds) · FINAL IMAGE: the body hanging still on the rope (XT: only the arm, still holding it), and behind it the wall painted with nested red arcs like a pendulum's record · LADDER: XT the exit through his back, the wall arcs thick and dripping, and on the second swing the strain tears his arm off at the shoulder: the body is flung across the boards and the arm swings on alone, still holding the rope, flicking blood, until Faris stops it with one finger (the last close-up: the arm on the rope, the arcs, the body below) · VH the arcs and the stripe, no tear · H dark arcs, a dark wound · M a faint grey scuff arc, a small dark wound · L no wound: the round bonks him out cold and he swings, snoring, until Faris stops him · VL the same with a puff · by A
- revolver.optogram (THE LATCH) · EPIC · REBUILT 28 Oct 00:22 by O (FINAL 28 Oct) as a cinematic kill (the user rated OPTOGRAM REPLACE; replaced in its key) · STYLE DISARM · needs FLOOR + open space (~250 u), map-independent · CORE: the revolver-only disarm: Faris's thumb on the other man's cylinder latch, the cylinder swings out and his rounds spill, and the last of them comes back to him in his own gun · MOTION: two revolvers at arm's length, muzzles batted aside; Mikku fires and Faris slips it; the latch, the spill, the strip; Mikku's knife against his own empty gun used as a guard; Faris's round takes the knife arm at the elbow (LIMB OFF + SPRAY); Faris holsters, picks one of Mikku's spilled live rounds off the floor, holds it up for him to see, thumbs it into Mikku's gun, snaps it shut, spins it; Mikku makes one last one-handed rush for his gun · DEATH: he runs onto the muzzle of his own gun, under his own chin: the HEAD EXPLOSION (gore ladder; M chest, L/VL dry click / punch, dazed) · FINAL: wide: the remains, the spilled brass, Faris holding Mikku's gun · UNIQUE: the cylinder-latch disarm and the reload of the victim's gun with the victim's own round
- revolver.chambers (CHAMBERS) · EPIC · ORGAN MOMENT (the heart) · home MONSOON ROOFTOPS at night in a drizzle · close · needs FLOOR · deep adapts · 7.4 s, built to the 23:58 bar (beat sheet in 58k_w_revolver_2.js) · CORE: a revolver has three chambers and a heart has four: one heavy round into each of three, and the fourth keeps pumping, out through the other three, until it stops · HOOK: the arithmetic: the gun runs out of chambers before the heart does · MOTION: Nitha squares up on the wet roof; Faris thumbs the hammer back (a macro of the cylinder face beside an old anatomy plate of the heart, both in round inserts), fires: the first chamber empties and the heart's right atrium is holed; she rocks back a step on the 3.2 knockback and stays up; the hammer, the second chamber, the right ventricle; the third, the left atrium; the gun is empty and the heart has one chamber left, the thick left ventricle, and it keeps beating: every beat jets blood out of the three holes in her chest in the rain, the beats slowing; she laughs, sways, goes to her knees in her own spray; Faris opens the cylinder and the three empties fall into the water at his boots, tink, tink, tink; the last beat, a weak one; it stops; she goes over backwards · CAMERA: wide in the drizzle, two round inserts (the cylinder face, three chambers, turning a third with each cock; the heart plate, four chambers labelled in copperplate, each round punching one), a crash on each hit, a slow push as the beats slow, low on the brass falling into the water, then the close on her chest · DEATH: HEART (RESTING: the heart IS the concept, shown as an anatomy plate counting chambers against the cylinder, unlike any earlier heart kill) · FINAL IMAGE: her open chest in the rain, the heart in it with three holes and the fourth chamber still, the three spent cases in the red water beside her · LADDER: XT the three exits through her back, the chest torn open by the third round (the ribs splayed, the heart in view, the lungs collapsing), the jets thick and arcing with every beat, screen splatter on the first, the rain washing the pool pink to the roof edge (the last close-up on the stopped heart) · VH no open chest, the three holes and the jets, a smaller pool · H dark holes, dark jets, the plate in sepia only · M three dark holes and no jets, the beats only on the plate · L no wounds: the rounds ping off, the plate is a cartoon heart thumping out of her shirt, and she faints · VL the same with a puff · by A
- revolver.drip (DRIP) · RARE · REBUILT 27 Oct 23:28 by O as a cinematic kill (the old balcony DRIP played on 4 maps: replaced in its key) · STYLE THE HUNT · needs FLOOR + open space (~420 u), map-independent · CORE: the drip gives him away: round one takes his knife hand, and from then on his own blood trail is the map Faris follows · MOTION: the feint and the throat slash (Faris sways), the backhand checked and round one into the knife hand from 30 cm (LIMB OFF + SPRAY at the wrist); he runs, dives under round two, slams a gold slab up and hides; Faris walks the drip line; the pool creeps out from under the slab; round three through the gold; the real 1.0 s reload, the brass tinkling down; at the tinkle he comes round the slab's end low with the knife he pried out of his own severed hand; Faris sidesteps, traps the arm, muzzle under the jaw · DEATH: the HEAD EXPLOSION (slow motion on the hammer) · FINAL: wide: the body, the drip line across the floor from the severed hand to the gold slab to the body · UNIQUE: the blood trail as the hunter's map; the empty-gun bait is a real reload's brass, not a speed-load trick
- revolver.blind-mans-draw (BLIND MAN'S DRAW) · RARE · home DESERT FORTS (export, the sun-baked courtyard) · close · needs FLOOR · deep adapts · 6.8 s, built to the 23:58 bar (beat sheet in 58k_w_revolver_3.js) · CORE: blinded by a mirror flash, Faris shoots by ear: the man silences his spurs, then his breath, but he cannot silence his heart · HOOK: the screen goes black and we only see what Faris hears · MOTION: the face-off in the noon sun; Chotu palms a pocket mirror and throws the sun straight into Faris's eyes (a white burst; Faris throws an arm over his face); the frame goes black: Faris's world is now sound, drawn as rings in the dark; Chotu circles round behind him and his spurs ring gold with every step; he hears it, crouches, unbuckles them and tiptoes, silent; his panting rings white at his mouth and he clamps his hand over it; and then the red rings start, at his chest, bum-bum, louder and faster the longer Faris stands there with his head cocked, until Faris turns, slow, the barrel following the red; one heavy round into the middle of the rings, and in the muzzle flash, for one frame, we see him, hand over mouth, the round going into his heart; the red rings stop; the light comes back on him toppling, the mirror still in his hand · CAMERA: a western two-shot in the glare, a crash on the flash, then the black: the rings in the dark from Faris's side (the gold spur rings walking round behind him, the white breath, the red heart swelling), a slow push on Faris's cocked head, the one-frame muzzle-flash reveal, the light fading back up, then the close on the chest and the mirror in the sand · DEATH: HEART (RESTING: here the heart is the sound that gives him away, shot in the dark by ear) · FINAL IMAGE: the pocket mirror fallen in the sand beside the hole in his chest, flashing the sun back up at nobody · LADDER: XT the round through the heart and out of his back, the heart bursting (s.heartShot), two last weak spurts from the hole in the flash frame and after, screen splatter in the flash, a pool in the sand · VH the hole and the spurts, no splatter · H a dark hole, a dark pool · M a dark hole only · L no wound: the round in the dark bonks him and he goes down out cold with stars; the red rings slow to a snore · VL the same with a puff · by A
- revolver.silk-vest (SILK VEST) · RARE · home ATRIUM (export) · close · needs FLOOR · deep adapts · 6.6 s, built to the 23:58 bar (beat sheet in 58k_w_revolver_3.js) · CORE: the old silk vest really did stop bullets, the way a sock stops a finger: the heavy round carries the silk into him like a glove, and Faris draws the round back out in it · HOOK: the vest never tears · MOTION: Mikku opens his coat on a gold-and-red paisley silk vest and taps it: BULLETPROOF; Faris fires; the silk does not tear: it stretches straight into his chest in a deep funnel of folds, a silk pocket inside him; he looks down at it and laughs; Faris walks up, pinches the silk where it disappears into him, and pulls; out of the hole slides a long silk sock, turning red as it comes, and his face changes with every inch; it comes free with the round in its tip and the plug is out: the blood follows it in a rush; he folds; Faris holds the red sock up by its toe, the round swinging in it, and drops it on him · CAMERA: a medium two-shot as he shows the vest, a crash on the hit, a macro of the funnel of folds, a close two-shot for the pull with the sock in the middle of the frame, a crash as it comes free, then the close on the open wound and the sock across it · DEATH: the silk-pulled wound channel (no family of its own; the closest is GUTS / ENTRAILS (RESTING), not used: what comes out is the silk and what the silk holds; the historical surgery done backwards as a killing) · FINAL IMAGE: the red silk sock lying across the open hole in his chest, the round still in its toe · LADDER: XT the sock drags the wound channel out with it (shreds of meat, a rib chip caught in the silk), the rush of blood when it comes free, the exit-less hole wide open, the paisley soaked red, a pool · VH the sock red, a gush, no shreds · H the sock dark, a dark hole · M the sock grey-stained, a small dark hole, no gush · L the silk stops the round and flings it back like a slingshot (twang), Mikku laughs, Faris tugs his vest and spins him like a top until he drops dizzy with stars · VL the same with a puff · FINAL IMAGE (ladder, re-laddered 26 Oct 19:28; the beanie's way off: he throws his head back laughing so hard it falls off the back of his head): XT on his back, the dead face, the silk-lined hole in his chest gaping empty, the soaked sock draped across it with the round in its toe, held close; VH dead on his knees, slumped forward, the hole emptying onto the floor, the sock across him; H dead sat folded forward over his legs, the sock dropped on the floor in front of him (d58D); M flat on his back, X eyes, the sock on him, from his boots; L the silk stops it: Faris tugs the vest and spins him like a top and he sits down dizzy, stars; VL the round bounces off the silk: he holds it up flattened, grinning ('Told you. Silk.'); Faris walks back · ACCEPTED final (COORD 19:41) · by A
- revolver.old-iron (OLD IRON) · RARE · DEATH MATERIAL (RUST, a CORRODE variant drawn on him: OPEN) · home MILITARY BASE (export; the iron yard) · mid · needs FLOOR · deep adapts · 6.8 s, built to the 23:58 bar (beat sheet in 58k_w_revolver_3.js) · CORE: the heavy round lets the desert in, and he rusts like a revolver left a hundred years in the sand · HOOK: a puff of orange dust comes out of the wound instead of blood · MOTION: the trade; one heavy round in his shoulder and a puff of orange grit blows out of the hole; from the wound a creeping front of rust runs along his bones, the skin going orange-brown, pitting, flaking in the air; his joints seize: he tries to bring his gun up and the arm comes up in creaking jerks, stops, creaks again, a hand's width at a time, while his jaw locks open; the rust reaches his face and his eyes go dull as old bolts; he stands seized mid-reach; Faris walks up and taps him with the barrel: a hollow clank, a hairline crack; then the weight is too much: the limbs snap off at the seized joints like rusted bolts shearing and he comes down in a heap of rusted pieces, a cloud of orange dust drifting off, his own rusted revolver on top · CAMERA: a two-shot, a crash on the hit, a slow push as the front climbs him (a macro of the rust eating a pit into his hand), close on the creaking arm, a tight two-shot for the tap, a crash on the shearing, then low on the heap · DEATH: RUST (a CORRODE variant, OPEN; HOODOO turns a man to sandstone and the wind carves him (mine): this is iron and time, flaking and shearing; not petrify, not decay) · FINAL IMAGE: the heap of rusted pieces in the orange dust with his revolver rusted solid on top, like an old gun dug out of the sand · LADDER: XT the rust eats holes clean through him (rust-rimmed, raw red inside), red-brown rust water bleeds out of every crack, the sheared pieces show red cores inside their rusted skins, a rust-red pool spreads under the heap · VH smaller holes, the rust water, the red cores · H dark-brown pits and dark cores, no holes · M only the rust and the shearing into dry flakes, no red · L no death: he seizes up like a tin man, squeaking; Faris oils his jaw with a little oil can; he topples over stiff, out cold with stars · VL the same with a puff · by A
- revolver.phrenology (PHRENOLOGY) · RARE · VICTIM ROLE (the quack) · home TOWER BLOCK (export; a parlour) · mid · needs FLOOR · deep adapts · 6.6 s, built to the 23:58 bar (beat sheet in 58k_w_revolver_3.js) · CORE: the quack reads Faris's skull from across the room with calipers and a porcelain head, and Faris gives him a reading of his own: the round goes out through the region marked CAUTION, on his head and on the bust · HOOK: one round, two skulls, the same word · MOTION: Hiba, the phrenologist, has the faculties inked on her own shaved scalp like a map; she holds up a porcelain phrenology bust beside her head, sights Faris over a pair of calipers and lectures: Remarkable. No CAUTION at all; she taps the bust's CAUTION, then her own, Whereas I—; one heavy round goes in at her brow and out through the inked CAUTION on the back of her skull, and on through the bust in her hand, out through its CAUTION; the porcelain cracks round the hole; the bust drops and lands upright on the boards; she folds down beside it; Faris crouches between the two heads and puts a fingertip on each hole · CAMERA: a parlour two-shot, a macro on the inked map of her scalp (the faculties in copperplate), close on the calipers sighting him, a crash on the round's line through head and bust, low on the bust landing upright, then the close on the two heads side by side · DEATH: SKULL / BRAIN (RESTING: here the skull is the concept, a phrenology map read with a bullet; unlike any earlier skull kill) · FINAL IMAGE: her head and the porcelain head side by side on the boards, both holed through the word CAUTION · LADDER: XT the exit blows the CAUTION region out in skull pieces and brain (s.brainSplat, the splat on the wallpaper behind), the bust spattered red inside and out, screen splatter, a pool round both heads · VH the exit and the spatter, no screen splatter · H a dark exit crater, the bust only cracked · M a dark hole at CAUTION and a cracked bust, no spatter · L no wound: the round shatters the bust in her hand into dust and she faints dead away, stars · VL the same with a puff · FINAL IMAGE (ladder, re-laddered 26 Oct 19:33; the kit brain splat dropped so the dead face reads, the exit crater through CAUTION painted): XT the two heads side by side, close: her dead face with CAUTION blown out of her skull and the bust with its matching hole, Faris's fingertip only a sliver at the edge; VH low along the boards: she lies dead, the bust toppled and cracked in front of her; H she died sitting, slumped forward, the bust upright on the boards in front of her (d58D); M the bust shattered on the boards round her, X eyes; L the round only powders the bust: she sits down stunned, stars; VL the bust bursts into powder over her: she stands white-faced, coughing (kaff! kaff!); Faris crouches only at XT, walks off elsewhere · ACCEPTED final (COORD 19:44) · by A
- revolver.bandana (TAILED) · EPIC · REBUILT 28 Oct by O as a cinematic kill (the user rated BANDANA REPLACE; replaced in its key) · STYLE CHASE, reversed · needs FLOOR + open space (~250 u), map-independent · CORE: Faris is the one being chased, and the chase is his reload; the gold door he throws up behind him becomes the trap · MOTION: three shots, three dodges (a duck, a hop over the round, a lean back under it), the empty CLICK; Amjad draws a machete over his shoulder and Faris runs; on the run the cylinder swings out and the brass sprays behind him, a swing over his ducked head, a round thumbed in, another, a chop that bites the floor; a gold door flung up behind him with his free hand; the last round, the cylinder flicked shut, the hammer cocked, the muzzle laid on the gold; the chop that sticks, the chop that punches through beside the waiting muzzle · DEATH: when Amjad wrenches the blade out and puts his face to the hole, the muzzle is already in it: the HEAD EXPLOSION, the gold takes the burst (M the chest as he jerks back; L the door shoved over onto him; VL a tap through the hole) · FINAL: the door with its hole and spatter, the body beyond it, the machete, the brass trail · UNIQUE: the reload as the chase's clock and the victim's own chop opening the hole the muzzle waits at
- revolver.shot-in-the-foot (SHOT IN THE FOOT) · COMMON · home DUSTY SALOON · mid · needs FLOOR · deep adapts · 5.6 s, built to the 23:58 bar (beat sheet in 58k_w_revolver_3.js) · CORE: the idiom made literal: she draws so fast to beat Faris that she shoots herself in the foot, and hops straight into his round · HOOK: the draw fires in the holster · MOTION: the stand-off on the boards, both hands hovering; Nitha draws too fast and her revolver goes off coming out of the holster: BANG, a hole through her own boot; she hops on the other foot clutching it, OW OW OW, squirting with every hop, hopping without looking, closer and closer to Faris, who has not moved, until she hops right into the line of his barrel and looks up; one heavy round, and she goes over backwards in mid-hop and lands flat with the holed boot sticking up · CAMERA: a western two-shot of hovering hands, a crash on the boot, a comic follow of the hopping, Faris deadpan in the middle of the frame as she hops into it, a crash on the hit, then the close on the boot · DEATH: her own round through the boot takes two toes, the hole squirting on every hop, then the heavy round in mid-hop; the close is the holed boot sticking up, smoke curling out of it and dripping into her pool (the round itself is BULLET HOLES, RESTING; the death image is the smoking, dripping boot) · FINAL IMAGE: the boot sticking up with the hole through it and the smoke still curling out, and her face beyond it · LADDER: XT the round through the boot takes two toes (bone and a spray), every hop squirts out of the hole, the heavy round through her chest and out of her back in mid-air, screen splatter, a pool under her with the boot dripping into it (the last close-up) · VH the toes, the squirts, no splatter · H a dark hole in the boot, dark drips · M a dark hole, no squirt · L no wound: her foot swells into a throbbing cartoon foot, she hops into Faris's round, bonk, out cold with stars · VL the same with a puff · FINAL IMAGE (ladder, re-laddered 26 Oct 19:37; the headphones' way off: the hopping jolts them off her head and they bounce away on the boards): XT (pushed 19:53) she lies dead with the shot foot propped up in front of her, blown open: the toes gone, splintered bones out of a ragged red stump, smoking, a fan of blood sprayed up the boards behind it, a real crater in her chest with the broken ribs and the wadding in it, her glazed dead face (d58W) beyond; VH her own picture: she died curled round the wrecked foot, knees drawn up, both hands on the shot shin, the holed boot rimmed red, a smaller open crater in the chest, the dead face in a rolled close; H the round sits her down dead, slumped, the smoking boot out in front (d58D); M flat on her back, X eyes, wide; L the round only grazes: she sits down hard nursing the throbbing foot, ow…; VL it shoots her other heel off: she wobbles on one leg, OW!; Faris walks off · ACCEPTED final (COORD 20:01) · by A
- revolver.showboat (SHOWBOAT) · COMMON · VICTIM ROLE (the whip showman) · home THE CAGE (export; the crowd in the dark) · close · needs FLOOR · deep adapts · 5.8 s, built to the 23:58 bar (beat sheet in 58k_w_revolver_3.js) · CORE: the whip master's long fancy routine, and Faris lets him finish · HOOK: the last crack is still in the air when the round lands · MOTION: Fida plays to the crowd in the dark round the cage: the bullwhip cracks over his head, at Faris's boots (a puff of dust), past Faris's ear (Faris does not blink), a figure-eight that leaves a trail in the air; he flings the lash high for the finale and bows low with his arms spread, TA-DAAA; Faris yawns and puts one heavy round down through the crown of his bowed head; the whip, still unrolling in the air, comes down across him in a long S and lies there · CAMERA: wide with the crowd silhouettes, whip pans on each crack, a crash on the crack past Faris's ear, Faris's yawn in close-up, a crash on the round, then low on the whip landing across him · DEATH: down through the crown of the bowed head (SKULL / BRAIN, RESTING; the concept is the patience and the whip still in the air) · FINAL IMAGE: the showman face down in his bow, the whip lying across his back in a long S, the handle still in his hand · LADDER: XT the round down through the top of the skull and out under the jaw, skull pieces and the brain driven into the boards, screen splatter, the whip's lash lying in the spreading pool · VH no splatter · H a dark hole in the crown, a dark pool · M a dark hole · L no wound: the round shoots the whip handle out of his hand and the lash wraps round his own head, he falls over, out cold, stars · VL the same with a puff · by A
- revolver.rocking-chair (ROCKING CHAIR) · COMMON · VICTIM ROLE (the old gunfighter) · home BACKYARD at dusk · mid · needs FLOOR · deep adapts · 5.8 s, built to the 23:58 bar (beat sheet in 58k_w_revolver_3.js) · CORE: shot in his rocking chair, the old gunfighter keeps rocking, leaning further with every forward rock, until he pitches out on his face and the empty chair rocks on · HOOK: the chair does not stop · MOTION: Chotu rocks in his chair with a rifle across his knees and says You took your time, son; he reaches for the rifle; one heavy round through his chest and the chair's back; he slumps but the chair keeps rocking, and every forward rock he leans out a little further, his hat sliding, his hands dropping off the arms, until on the third he pitches out face-first onto the ground; the empty chair rocks on over him, creaking, slower, slower, and stops · CAMERA: a slow porch push in the dusk light, a crash on the hit, a locked side view for the rocks (the creak timing the cuts), a crash on him hitting the ground, then the close under the chair · DEATH: shot through the chest and the chair's back, splinters and blood out of the back slats; the seat drips on every forward rock until he pitches out, and the empty holed chair rocks on dripping over the pool spreading under its rockers (the round itself is BULLET HOLES, RESTING; the death image is the dripping empty chair) · FINAL IMAGE: the empty rocking chair stopped over him, its back holed and dripping, the blood spreading under its rockers · LADDER: XT the exit through his back and out through the chair's back in splinters and blood, a drip from the seat on every rock, his face hitting the ground hard, a pool spreading under the rockers (the last close-up) · VH no exit through the chair, the drips · H a dark hole, dark drips · M a dark hole, no drips · L no wound: the round shoots the rifle off his knees, he nods off in the rocking, tips out still asleep, snoring, stars · VL the same with a puff · FINAL IMAGE (ladder, re-laddered 26 Oct 20:11; the headband's way off: the round throws him back into the chair, the band snags on the back of the top rail and is peeled off as he slumps, left hanging on the chair): XT he never leaves the chair: it rocks him on and on, dead, his head dropped back over the rail, glazed dead face, a crater in his chest with the broken ribs, blood down his shirt, the exit blown out through the chair back in splinters and a blood splash running down the slats; VH the concept's end: he pitches out and lies dead on his back under the empty chair as it rocks on over him, dripping (d58W, open crater); H slumped forward dead in the chair, chin on his chest, the chair slowing to a stop (d58D, dark hole); M his dead weight takes the chair over backwards: he lies in it on its back, boots in the air, X eyes, wide; L the round only shoots the rifle off his knees: a start, then the rocking lulls him and he dozes off in the chair, z z z; VL the round snaps the front rocker: the chair comes apart under him and dumps him dazed on the boards, That was my good chair.; holeThrough replaced by painted wounds · ACCEPTED final (COORD 20:19) · by A
- revolver.spittoon (SPITTOON) · COMMON · home DUSTY SALOON · close · needs FLOOR · deep adapts · 5.4 s, built to the 23:58 bar (beat sheet in 58k_w_revolver_3.js) · CORE: he spits tobacco at Faris's boots and rings the spittoon, and the round sends his face into it · HOOK: two DINGs · MOTION: Fayiz works a chaw and spits past Faris's boot: the brown gob rings the brass spittoon, DING, and he grins; Faris looks at his boot, then at him; one heavy round through his chest and he goes down forward, face first into the spittoon, DING, and stays there, kneeling, his head jammed in the brass, the spittoon filling and running over red · CAMERA: close on the chewing jaw, a comic follow of the gob into the spittoon, Faris's look down at his boot, a crash on the hit, a whip down with him into the brass, then the close on the spittoon · DEATH: face first into the brass spittoon, his head jammed in it while it fills red round his skull, brims and runs over in rivulets into a pool (the round itself is BULLET HOLES, RESTING; the death image is the brimming spittoon) · FINAL IMAGE: the kneeling body with its head jammed in the brass spittoon, the spittoon brimming and running over red onto the boards · LADDER: XT the exit through his back, the spittoon filling red to the brim and overflowing in streams, a pool round it, the brown and the red marbling on the boards · VH the fill and a smaller overflow · H dark fill · M a dark hole, the head in the spittoon, no fill · L no wound: the round rings his helmet, DING, and he face-plants into the spittoon, out cold, the spittoon on his head like a hat · VL the same with a puff · FINAL IMAGE (ladder, re-laddered 26 Oct 20:20; the visor's way off: to spit he pulls the visor cap off his head and tosses it behind him): XT face first into the brass, DING!, it fills bubbling; then his dead weight tips the spittoon over and he rolls out face up beside it: the face the lip broke (a bloody ruin of a mouth, teeth gone), teeth out on the boards, the dented lip smeared red, tobacco and blood marbling out of the spittoon, a crater in his chest with the broken ribs, glazed dead face; VH kneeling over the spittoon, his chin hooked on the rim, the dead face (d58W) over the brimming brass, the blood pouring from his mouth into it and running over; H the round puts him on his knees back on his heels, slumped, both hands over the hole, dark blood through his fingers (d58D); M knocked flat on his back, arms out, X eyes, wide, the spittoon untouched; L the round rings the spittoon, DING: it flips up onto his head, BONK, and he sits down out cold, stars; VL the round holes the spittoon and it squirts its brown load into his face: he splutters PTOO! PTOO! and wipes; holeThrough replaced by painted wounds · ACCEPTED final (COORD 20:33) · by A
- revolver.skin-classic (BLOW THE SMOKE) · COMMON · SKIN CLASSIC · home DESERT FORTS (export, the courtyard at noon) · close · needs FLOOR · deep adapts · 6.2 s, built to the 23:58 bar (beat sheet in 58k_w_revolver_skins.js) · CORE: the gunslinger's habit outlives him: shot through the chest, he blows the smoke off the hole in his own chest like off a barrel · HOOK: on the third blow his breath comes out of the hole, not his mouth · MOTION: a noon draw in the fort's courtyard; Mikku, the fast gun, clears leather first and his round rings off Faris's crown; Faris's one heavy round goes through his chest; Mikku looks down at the smoking hole, grins, spins his own gun once and blows on the hole like a barrel, and the smoke curls away; he blows again and coughs; on the third blow the air whistles out of the hole instead of his lips (a sucking chest wound) and the grin goes; he sits down in the dust still trying to blow, and tips onto his back; Faris holsters · CAMERA: a Leone wide, his eyes, his hand, a crash on the hit, a tight two-shot of his face and the smoking hole as he blows, a macro insert on the hole whistling, a low angle as he sits, the close from above on him lying in the dust · DEATH: a sucking chest wound: the hole froths pink and whistles when he blows, his back puffs red on every blow, and the last bubble swells on the hole and pops red across his face (the round itself is BULLET HOLES, RESTING; the death image is the froth and the bubble) · FINAL IMAGE (re-laddered 26 Oct): from above, close: his glazed dead eyes (d58Wn), the pursed dead lips with the popped bubble's pink skin stuck across them and the cheek, the one chest hole, the pool spreading out from under his back (the exit) · LADDER: XT the exit puffs red on every blow, the hole froths and whistles, the last bubble pops and its skin sticks across his lips, the held close from above; VH he never lies down: dead sitting, head bowed to the hole as if for one more blow, the gun off a finger; H flat on his back in the dust, the wide with his gun beside him; M tips face down, one last curl of smoke from under him; L the round shoots the gun out of his hand, he blows on his stinging fingers, Faris taps him out with the butt (on his back, stars); VL the gun shot away, 'ow ow ow', he faints sitting · FINAL IMAGE (ladder, re-laddered 26 Oct 20:33; the beanie's way off: he bows his head to blow on the hole and it slides off into the dust in front of him; holeThrough replaced by a painted entry): XT from above flat on his back, lips still pursed, the last bubble popped in pink froth across his glazed dead face (d58W), a crater in his chest with the broken ribs, the pool spreading out from the exit under him; VH dead sat in the dust, bowed over the hole as if for one more blow (d58W); H dead sat leaning back on his hands, head lolled back to the sky, the smoke still curling straight up off the hole (d58D); M curled up on his back round the hole, knees drawn up, hands over it, X eyes, the last curl of smoke between his fingers; L the round takes the gun out of his hand: he blows on his stinging fingers and Faris taps him out with the butt: flat out, stars; VL the same sting, sat dazed in the dust · film 6.3 s (trigger->final) · L: Faris walks back after the tap so his revolver leaves the frame (COORD 20:40) · ACCEPTED final (COORD 20:40) · by A
- revolver.skin-taped (DUST CAP) · RARE · SKIN TAPED (the DIY: a dust cap) · home TEMPLE STEPS (export) in a sandstorm · mid · needs FLOOR · deep adapts · 6.8 s, built to the 23:58 bar (beat sheet in 58k_w_revolver_skins.js) · CORE: every soldier knows two things about a sandstorm: tape over your muzzle keeps the sand out and you can fire straight through it, and you keep your mouth shut · HOOK: he laughs at the taped muzzle with his mouth wide open into the wind, and the round goes in there, and so does the storm · MOTION: a sandstorm blows across the temple steps; Faris stands with his back to the wind, a strip of grip tape torn off his worn grip pressed over the muzzle (RIIP, a macro: the little square of tape); Amjad, squinting into the wind, points and roars with laughter at the taped-shut gun, mouth open; Faris fires through the tape (it splits into a little star, smoke curls out of the slit) and the round goes into the laughing mouth; his hat goes off on the wind and he drops onto his knees, dead upright, still facing into the wind with his jaw hanging open, and the storm blows into his mouth and out through the hole in the back of his head · CAMERA: the storm in streaks across a wide, a macro of the tape going on, a close on the laughing mouth, a crash on the hit, a macro of the split tape smoking, then the close on his head with the sand streaming through it · DEATH: a tunnel through the head that the storm blows through (SKULL, RESTING; the concept is the storm through the opening, not seen before) · FINAL IMAGE (re-laddered 26 Oct; no red dune: revolver.dust-devil owns wind-takes-his-blood): dead on his knees facing into the raging storm, glazed half-lidded eye, jaw hanging; the sand streams IN at his lips in a visible current and pours OUT of the crater at the back of his skull as a thick stream that comes out wet and dark red and falls in clumps onto a wet patch · LADDER: XT the held profile close on that; VH the wide: knelt dead into the wind, the wet red stream falling downwind; H no exit: the close on his open mouth filling with sand; M keels over downwind, the drift covering him; L the round only takes his hat, he gulps sand, coughs to his knees and keels over (on his back, stars); VL he chases his hat downwind, trips, sits down hard dazed, and the hat lands back on his head · FINAL IMAGE (ladder, re-laddered 26 Oct 20:27; the cap's way off: the storm takes it off his head at the shot): XT dead on his knees in profile into the wind, glazed dead face (d58W), the jaw hanging open with the storm blowing in at his lips and out of the crater at the back of his skull in a red plume onto the red patch downwind; VH its own picture now: he goes over backwards and lies face up, the jaw open to the sky, the sand still blowing in at his lips, the red soaking out into the sand round his head (d58W, a rolled close); H its own picture (20:33): the drift builds against him as he kneels dead into the wind until only his head and shoulders are out of the sand, the mouth full of sand, the low storm sun glowing behind the d58D face; M keeled over downwind, X eyes, wide; L the round only takes the cap: he gulps sand, coughs to his knees and keels over out cold, stars; VL the round takes the cap, he chases it and sits down hard in the sand, dazed · film 6.9 s (trigger->final) · ACCEPTED final (COORD 20:40) · by A
- revolver.skin-camo (LOW CRAWL) · EPIC · SKIN CAMO · 9.6 s · REBUILT 28 Oct by O (the user rated DAZZLE REPLACE; replaced in its key) · home CASTLE (a clear run via F.spot), map-independent · STYLE AMBUSH · CORE: she strikes first, from the ground, and the ground is where it ends · MOTION: Faris stands with his back turned, the camo revolver lost in his silhouette; behind him Nitha low-crawls up on her belly, knife in hand; she springs and stabs; he pivots on it, the blade past his hip, slaps the arm down and her own lunge puts her on her face · DEATH: he stamps on the knife wrist, pins it to the floor and lays the muzzle on the back of her head: XT/VH/H the HEAD EXPLOSION; M the round into the shoulder, the arm off at the shoulder; L the knee driven down into her head; VL he takes the knife, points it, and she crawls away · UNIQUE: the stamp-pin (no net: THE NET is taken)
- revolver.skin-cartoon (PULL STRING) · EPIC · SKIN CARTOON · home TOWER BLOCK (export; a kid's room at night) · close · needs FLOOR · deep adapts · 7.8 s, built to the 23:58 bar (beat sheet in 58k_w_revolver_skins.js) · CORE: the cartoon round turns him into a pull-string cowboy doll, and a pull-string doll only has a few lines · HOOK: every pull of the string pulls a line out of him, and the last pull pulls out the stuffing · MOTION: Chotu the cowboy draws; Faris's cartoon round hits him with a BOING and he stiffens into a cloth cowboy doll (yarn hair, stitched seams, a plastic ring on a string in his back); the string zips out on its own and his voice box plays "Draw, partner!" as it reels back in; he tries to draw, but doll arms don't bend; Faris walks round him and pulls the string: "This town ain't big enough..." winding down slower and deeper; the round's hole is in his voice box, so on the third pull the string comes out longer and longer and drags the stuffing out of the hole with it, and the cracked voice box comes out last on the end of the string and groans "...partner" · CAMERA: a toy-box wide at doll height, a cartoon BOING iris, a close on the ring zipping out, a slow push on his face while the line winds down, a close on Faris's fingers on the ring, the stuffing pulled out in one long rope, the close on the voice box on the floor · DEATH: the stuffing pulled out through the bullet hole on the end of his own pull string (STUFFING / PLUSH, OPEN; pulled out on a string, not knocked out or burst) · FINAL IMAGE: the deflated cowboy doll face down on the rug, a long rope of stuffing running from the hole in his chest to the voice box at the end of the string, its speaker still crackling · LADDER: XT the stuffing comes out red and wet, meat and a heart caught in the cotton, the voice box cracked and dripping, the line it plays gurgles; VH red-stained stuffing, a cracked box; H grey-pink stuffing, dark stains; M white stuffing with a dark hole; L no wound: the string pulls out a line, then a bouquet of flags, and the doll-man falls flat on his face snoring (stars); VL the same with a puff · FINAL IMAGE (ladder, re-laddered 26 Oct 20:50; the headband's way off: the cartoon puff takes it, the doll wears a felt cowboy hat that sits behind the face; 'flomp' cut on the deaths): XT face up, the cloth face torn open along the stitched smile and round one button on a real wet dead eye, the button hanging off its thread, the red rope of stuffing with the heart in it; VH its own picture now (it was the box alone on the rug): the emptied doll sat slumped, bowed, the felt torn round one button on a real glazed eye, the red rope from his back to the voice box; H face up wide, the felt eyes gone dead (d58D lids), the pale rope to the crackling box, rolled; M limp in a heap like a dropped doll, stitched X eyes, wide; L face down in the bunting flags, snoring, stars; VL sat asleep with the bunting across his lap, stars · brutCheck PIXELS (a painted doll body: EXEMPT, faces checked by eye) · film 7.9 s (trigger->final) · RESTYLED 20:54: original doll, IP (COORD 20:56): no cowboy: a rag-doll RINGMASTER: black felt top hat with a crimson band, black yarn hair, rosy felt cheeks, button eyes, a crimson waistcoat with gold pinstripes and brass buttons, teal patchwork trousers with stitched rust / mustard / plum patches; his lines are a ringmaster's (Step right up! / Ladies and gentlemen... / ...gentlemen), Chotu's own opening line is just Draw!; every final's staging kept · ACCEPTED final (COORD 20:58) · by A
- revolver.skin-ice (COLD-BLOODED) · LEGENDARY · SKIN ICE · home ATRIUM (export; cool shade under the glass roof, one patch of sun on the floor) · mid · needs FLOOR · deep adapts · 8.8 s, built to the 23:58 bar (beat sheet in 58k_w_revolver_skins.js) · CORE: the idiom taken literally: the ice round makes him cold-blooded, a lizard that needs the sun, and Faris owns the shade · HOOK: he crawls to the only patch of sun to warm up, and Faris steps into the light · MOTION: one ice round in the gut; frost scales spread over Hiba's skin, he slows and drops onto his belly like a lizard and crawls, tongue flicking, toward the one patch of sun falling through the glass roof; in the sun he does lizard push-ups, the frost steams off, the colour comes back and he grins; Faris walks into the light behind him and his shadow falls over the man; the cold comes back at once and he sets stiff, one arm still reaching into the last strip of sun at the edge of the shadow; the frozen body cracks at the shadow line and the arm in the sun snaps off at the elbow · CAMERA: a cool blue wide with one gold shaft, a low lizard's-eye tracking shot across the tiles, a close on the steaming scales in the sun, Faris's shadow sliding over him, a macro of the shadow edge crossing the reaching arm, then the close on the hand in the sun · DEATH: frozen solid in Faris's shadow, the reaching arm snapping off at the shadow line (FROSTBITE / LIMBS SNAP, OPEN; the cut is the shadow's edge) · FINAL IMAGE (re-laddered 26 Oct): his frozen dead face at the shadow line under clear ice (a glazed eye behind the frost, the mouth frozen open with rime), the ice cracked open across the cheek onto red flesh with shards levered up, the forearm stump reaching into the sun · LADDER: XT that held close; VH the severed hand alone in the sun, thawing and bleeding (close); H the whole frozen crawl at the edge of Faris's shadow, the fingers gone (wide); M Faris's boot flips the frozen lizard-man onto his back and slides him deep into the shade, X eyes; L the cold puts him to sleep curled up in the shade (stars); VL he crawls to the sun and Faris never takes it: he falls asleep basking · FINAL IMAGE (ladder, re-laddered 26 Oct 21:00; real dead faces drawn back over the frost; Faris walks back out of the light once his shadow has done its work, out of the finals): XT his frozen dead face under clear ice at the shadow line, the ice burst open across the cheek on red flesh, the stump reaching into the sun, the hand in its pool; VH its own picture now (it was the hand alone; recut 21:15): low and tight on the severed hand thawing and bleeding in the sun, his frozen dead face in an iris (glazed eye, no brow, a frozen trickle from the mouth); H recut 21:15: he froze mid push-up in the sun, chest up, head up to the light, the frosted lid half down (no brow), the fingers gone, high and wide with a hard roll across the shadow line; (XT / VH / H share one painted frozen dead face, the engine face set to none so no angry lid line shows); M Faris's boot flipped him onto his back and slid him into the shade, frozen stiff, X eyes; L the cold makes him sleepy: curled up asleep in the shade, eyes shut, stars; VL he basks in the sun and dozes off, Faris never takes it · brutCheck PIXELS (the frozen body is the kill's own pass: EXEMPT, faces checked by eye) · film 8.9 s (trigger->final) · ACCEPTED final (COORD 21:30) · by A
- revolver.skin-neon (STROBE) · LEGENDARY · SKIN NEON · 7.6 s · REBUILT 28 Oct by O (the user rated MARQUEE REPLACE; replaced in its key) · home SALOON (a clear run via F.spot), map-independent (the darkness is the grade) · CORE: a muzzle-flash strobe: in the dark the only light is the neon gun, and every round is a single frame of her · MOTION: the lights die; only the neon revolver glows; Fida closes on the glow with a blade, seen only in the muzzle-flash frames: across the room; closer, the blade up, and that round takes the arm at the elbow (LIMB OFF + SPRAY) · DEATH: flash three, point blank: the HEAD EXPLOSION lit neon (M the chest; L the butt in the flash; VL the lights come back early on the neon muzzle at her nose and she faints) · FINAL: the lights back up on the remains, the forearm and the blade, the neon gun cooling · UNIQUE: the muzzle-flash strobe reveal (the ledger's strobes are x-ray strobes)
- revolver.skin-gold (THE GOLD COUNTRY) · MYTHIC · SKIN GOLD · DEATH REALM (saloon → THE GOLD COUNTRY) · home DUSTY SALOON · mid · needs FLOOR · deep adapts · 12.0 s, built to the 23:58 bar (beat sheet in 58k_w_revolver_skins.js) · CORE: the gold country: an endless desert of gold dust under a sun that never sets, where the prospectors all died rich and thirsty · HOOK: Faris has the only water, and the sand drinks it before he does · MOTION: the killing round (death crack); THE CROSSING: a heat mirage rises off the saloon boards and the room wavers away in rising bands while the gold country shimmers in behind them (a mirage displacement, not a bleach, not a flood); Fayiz, gut-shot, stands in gold dunes under a white-gold sun at the zenith; the dead prospectors sit round him at their claims, dried in the sun, each on a heap of nuggets and full sacks with an empty canteen (they never pan, no gold on their faces); he begs Faris for water; Faris uncorks a canteen, lets him hear it slosh, and pours it out on the gold dust, where it vanishes in a hiss; Fayiz crawls to the dark spot and claws at it; the sun never moves and the shadows never move, but time runs on him alone: he dries in seconds, the skin shrinks onto the bones, the wound dries black, the lips crack back from the teeth, and he sits up stiff at his own claim beside the others, one more prospector who died rich; THE RETURN: the sun sets for the first time, dropping like a coin into a slot (clink), black, and the saloon comes back with his dried body on the boards · CAMERA: the death crack, the mirage bands, a wide desert pan past the prospectors, a close on the canteen pouring, a low angle on the hiss, a time-lapse lock-off where only he changes, a wide of the claims with him among them, the coin sun dropping, then the close on him on the saloon boards · DEATH: dried out to a husk in a time-lapse under the sun (HOLLOW HUSK / DRAINED, OPEN; drying in the sun, not drained by a siphon or a wind) · FINAL IMAGE: back on the saloon boards, his sun-dried body sitting stiff where it landed, black wound, lips split back from the teeth, a thin trickle of gold dust running out of his pockets · LADDER: XT the full desiccation: skin splitting into dry flakes over dark dried meat, the eyes sunk to raisins, the tongue black, the wound a dry black crater, the cracking sound as he sits; VH dried and shrunken, a few splits; H dried, the wound crusted dark; M pale and parched, a dark hole, no drying of the face; L no wound: he is just parched and faints in the dunes, and Faris pours the canteen over his face instead and he sputters awake back in the saloon (stars); VL the same with a puff · FINAL IMAGE (ladder, re-laddered 26 Oct 21:27; the visor's way off: he drops to claw at the dry spot and it tumbles off his head onto the gold dust, every level; holeThrough replaced by a painted gut wound; Faris out of every final): XT his sun-dried face close, the lips cracked back off the teeth, the skin split, the gut wound open and pouring gold; VH its own picture now: back on the saloon boards the dried body is stiff as a board and tips over backwards in its sitting shape, knees in the air, the dried face up; H its own picture (recut 21:34): the stiff dried body folds forward across his heap of gold dust, head down by the boards turned in profile with the half-lidded dead eye (d58D painted), the saloon lamp glowing behind him, a rim of light on the skull, rolled; M the stiff body sags forward on its heap, X eyes, wide, the gold dust trickling; L only parched: Faris's canteen over his face, sat dazed, stars; VL flat out on the boards, dazed · film 14.9 s (trigger->final) · ACCEPTED final (COORD 21:38) · by A
- ice.cold-hands · RARE · 8+ REBUILD (N3, 27 Oct; script approved 06:00, installed 06:41); 58k_w_ice_v8.js · CORE: a frozen grip can't let go, so he takes the hands off her, and gives them back · MOTION: Nitha chokes Faris; four shards freeze her arms to the shoulders; the twist snaps both arms off and the hands stay locked round his throat; he snaps the upper arms off at the elbow and pries her frozen fingers off his own neck one at a time (the bruise ring of them left on his throat); the shoulder plugs thaw and two arterial jets pump on every heartbeat; she drops to her knees; he tosses her two frozen hands into her lap; she dies sitting back on her heels · CAMERA: SPLIT 2 through the choke (her face / his), a crash on the twist, a medium on the pry, a speed ramp on two heartbeats of the jets, the final low on her · DEATH: XT kneeling dead on her heels, armless, torn shoulder stumps, her own frozen clawed hands in her lap, the pool round her knees, the real dead face (headphones knocked off); VH one arm off, the other frozen out stiff, bleeds out sitting; H elbows snapped, no jets, slumped sideways; M topples frozen, arms out, X eyes; L sits down out cold; VL standing, staring at her frozen fingers · KITS: KH, CINEMA KIT v2 (split, speedRamp), the puppet + severed pieces (K40 sever), own claw hands + bruise ring · by N3 · LIFT 27 Oct 12:43 (N3): the thawed shoulder stumps stay torn ends (no engine disc caps). · LIFT 27 Oct 13:35 (N3): XT: raw icy shoulder breaks (bone in clear ice, frozen blood in the cracks), her hands thrown down and shattered on the ground in front of her knees, framed together.
- ice.triple-dog-dare · RARE · 8+ REBUILD (N3, 27 Oct; script approved 04:10, installed 04:17, lifts 05:43; 58k_w_ice_v8.js) · film 11.4 s (trigger->final) · CORE: the schoolyard dare made literal: he licks the frozen muzzle and his tongue stays on it; then the muzzle is in his mouth and every shard goes down his own tongue · MOTION: disarmed in the rain, Fayiz laughs (HA! WHAT, YOU GONNA FREEZE ME?), licks the frosting muzzle on the dare, STK; Faris walks him on his knees by the tongue; three shards down the stuck tongue (eyes bulge, frost from the nose, the throat whitens, his clawing fingers freeze to the barrel, only the eyes move); THE YANK at 0.16x: the tongue, the epiglottis, the larynx and the windpipe come out as one frozen red cast on the barrel; he topples by Faris's boot; Faris raps the cast off on his heel and its three pieces land flat by his face · CAMERA: two-shot down the barrel, a macro on the frost ferns, crash on STK, three crashes with X-RAY PiPs (THE THROAT / THE LUNGS / FROZEN), a speed ramp + sideways track along the cast, the final low at the roof edge · DEATH: XT the split mouth (cheeks torn back to the molars, a black frozen cavity) + the throat cast in pieces by his face (the tongue seen from above, the larynx, a frozen trachea: pale C-rings over red ice, the cut end showing the lumen full of red ice); VH tongue torn at the root, frozen kneeling in his red glaze; H tongue torn, on his back in the rain; M frozen from inside, X eyes; L the tongue thaws free; VL it pops free, he faints in a puddle · KITS: KH (ICE DETAIL v2), CINEMA KIT v2 (xray, speedRamp), own frost ferns, own cast painter (drawCast / drawTrachea / drawTonguePiece) · by N3 · LIFT 27 Oct 12:43 (N3): the larynx and windpipe pieces burst into red glass on landing (no lying sausage pieces), uneven teeth, part-rolled final.
- ice.wipe (BACK TURNED) · RARE · STYLE 3 REPLACE (X5, 28 Oct; replaces WIPE; 58k_w_ice_cine_x5.js) · CORE: an ambush by a thrown feint, and her own frozen stomp breaks her leg across his gun · MOTION: CMU mocap (her: 86_06 jog in, three hatchet cuts from a fighting stance, a push kick; him: 111_28 stand under a cartridge reseat, 14_03 boxer's base under two parries, 90_18 rug-pull fall), then keyed: the chambered stomp, his back roll up onto one knee, the wrist catch and four at contact, rise, step in, muzzle to the temple · CAMERA: handheld master on the reload, a whip to the chakram, a two-shot as she runs in behind him, a 1.7x tracking two-shot through the cuts with a push-in on the hatchet biting the tank, low with his fall, tight and 0.08x on the frozen shin breaking on the stock, a 0.06x muzzle-to-temple line, a snap and an ease to the wide · DEATH: frozen kneeling statue; XT the frozen head bursts away from him, the body tips back and shatters; VH head + both arms; H head + the shard arm; M the shard arm snaps as she topples; L/VL a crack and she topples forward as he backs off two paces, clear in front of him · KITS: KH (shards, frost, lock, chunk, iceEnd XT, limbCrack), K58.REAL (timeRamp, slowmoAudio, realGrade), X5 performer (N1's library + lifted-step seams, target-space arms) · by X5
- ice.hail-mary · RARE · 8+ REBUILD (N3, 27 Oct; script approved 04:10, installed 04:17, lifts 05:43; 58k_w_ice_v8.js) · film 10.9 s · CORE: what goes up comes down: Faris empties the magazine straight up into the night and walks away before it lands · MOTION: Amjad down and slowed on the castle stones; Faris looks at the moon, reloads, fires all eleven straight up, drops the empty mag, walks away reloading; the shards turn over at the top; they come down one at a time and freeze where they land: through the palm, the thigh, the foot, the knee, one into the stones by his head (a miss, he flinches), one slanting into his belly and the last and biggest slanting into his throat; between those two the chest levers open; far off the new mag clicks in · CAMERA: high two-shot, a tilt with the volley and a BULLET-CAM up into the night, SPLIT 3 at the top (shards vs the moon / his upturned face / Faris walking away), a long low lens and a speed ramp as they arrive, a crash per impact + a PiP on the pinned hand, the final low and close at his side · DEATH: XT pinned on his back by seven stakes, the throat stake rising behind his head, the chest levered open between the belly and throat stakes (a ragged crater, the frosted heart, two snapped ribs on one side, the split sternum plate pried up, the skin flap, rime), the moon in his open dead eyes; VH face down, a fin of stakes down his spine; H three stakes, curled on his side; M the hail outlines him, X eyes; L out cold in the shattered hail; VL buried to the neck in snow, dazed · KITS: KH, CINEMA KIT v2 (split, bulletCam, pip, speedRamp), own stake painter, own chest crater (A's crater rules) · by N3
- ice.thermal-shock · EPIC · CORE: frozen mid-spray with his own flamethrower, his own fire thaws him far too fast · MOTION: Faris walks round the man's flame frozen in mid-air off the nozzle and taps it (it rings), puts one shard into the flamethrower's fuel tank, shields his face from the burst, then frosts out a lick of fire on his own sleeve with his muzzle · CAMERA: a low wide on the frozen man and his orange-ice flame, a crash on the shard into the tank, a slowed push through the fireball as glowing cracks and steam race over the ice, a hard wide on the burst, a slow push through the steam · DEATH: his own fuel goes up round him; the ice can't take it: cracks glow orange across him and steam screams out of every crack, then he bursts from the inside like a cold glass in boiling water, scalded half-frozen chunks and boiled blood across the boards, the head bouncing away steaming; a crater half white frost, half black soot · KITS: KH lead-in (a flamethrower victim, the 8-shot freeze), own frozen-flame sculpture, own glowing-crack overlay + steam jets, KH.shatter recoloured scalded, KH.iceHead, s.ramp, own frost/soot crater · by H
- ice.gut-check · EPIC · CORE: gut-shot in the cold, his guts freeze as they spill, and a frozen gut breaks like glass · MOTION: Faris walks in shooting the frozen loops off one by one like bottles on a fence, grabs the last loop and twists it off at the root, then tosses it over his shoulder · CAMERA: a crash on the belly as it opens, a slow push onto the guts freezing in mid-spill, a whip to Faris shooting the loops, a crash on the twist, a low hold on the warm pile steaming among red glass · DEATH: the belly torn open by three shards; the guts slide out and freeze into a rigid red-glass coil; a loop snaps off in his hands, another on a barrel, two more shot off; the last twisted off at the root and the warm guts gush out after it, steaming, and he folds face down into them · KITS: own rigid frozen-coil painter in the belly's frame (5 breakable segments that fly as rigid glass pieces and shatter), s.gutsSpill (the warm ones after the twist), steam puffs, grip IK on the loop · by H
- ice.the-first-step · EPIC · CORE: frozen through, the first move after the thaw kills him; Faris knows, so he folds his arms and waits · MOTION: Faris lowers the gun, folds his arms and never fires again; at the end he nudges the head with his toe and steps over it · CAMERA: a locked side-on wide that holds while he breaks, one crash per snap, the breaking sequence slowed, then a low dolly along the trail of pieces to the head at Faris's boot · DEATH: the game's thaw cracks the ice off; his first step snaps the knee (the shin stays standing in its boot), the hand thrown out to catch him snaps off and stays propped, the scream drops his jaw off, the crawling arm snaps, lifting his head to glare breaks the neck and the head rolls to Faris's boot · KITS: KH lead-in (8-shot freeze), KH shell off (thaw), ragdoll with pinned standing pieces (shin, forearm), s.jawOff, KH.snap, KH.iceHead rolling, s.ramp · by H
- ice.safe-passage · EPIC · CORE: Faris builds her a way out, a bridge of frozen rain over the gap, and the bridge itself kills her · MOTION: Faris sweeps five shards across the rooftop gap, waves her on (after you), shoots the root when she is over the drop, then walks to the edge and looks down · CAMERA: a side-on wide over the gap in the rain, the bridge growing out of frozen raindrops, a gentleman's two-shot, a tracking shot down the slide, a crash on the root, a fall with her through the spinning blades of her own bridge, a hold from the roof edge · DEATH: the bridge bursts into long spinning blades of ice that fall faster than she does: through the neck, the waist, a thigh, an arm; she comes apart in the air and the pieces go down with the glitter; the stub on the edge drips, then lets go · KITS: KH lead-in, own growing ice-slab bridge with frozen raindrops, own spinning blade shards, frost-on-contact + shattering joint breaks (ice-sealed red-ice stumps, no wet cuts) as each blade passes, KH.bubble · by H
- ice.glacial · LEGENDARY · CORE: the ice slows only his time: Faris lives a whole minute inside one of his seconds · MOTION: Faris strolls round a man still charging at a fourteenth of the speed, takes the pistol out of his slowly closing hand, drops the mag and tosses it, pokes his cheek, flicks his cap off and watches it float, walks behind him and fires one shard into the back of his head, then walks away at normal speed · CAMERA: a patient wide in the rain, close-ups where only Faris moves, a slow push onto the shard crawling into the skull, the bloom opening behind Faris as he walks off, an instant replay (HIS SECOND, chrome bug, shards wipe, freeze ending) · DEATH: the shard enters fast, crawls through his skull and takes root: clusters of ice prisms pierce out of his head one after another at his speed (rings of blood at their roots, a slow red mist) while the rain falls normally round him and the body takes seconds to begin to kneel · KITS: KH.slowDyn (his own clock), own time bubble (crawling rain inside it, frost motes, ghost afterimages), s.crystallize (gem ice, from the head, grow 4.6, end stay, seed 14), own slowed mist particles (velocity x1/14), grip IK on the pistol, s.replay · by H
- ice.whiteout · LEGENDARY · CORE: in the blizzard he cannot see Faris; Faris could always see him · MOTION: unseen, Faris circles him in the white putting a shard in his thigh and one through his gun hand; in the long lull he is standing right behind the kneeling man; one shard into the back of the neck, then he walks off leaving footprints · CAMERA: the camera stays on him in a blizzard the kill cam brings in (white fog with a clear pocket round him, wind streaks, drifting fog), a ghost shape in each short lull (left, behind, ahead), one long lull that shows Faris right behind him, a crash on the neck · DEATH: blind, disarmed, kneeling and begging into the white; one shard into the base of the neck and the cold takes him where he kneels (fingers black, frost ferns), his praying forearms snapping off still clasped; the blizzard buries the kneeling body in seconds; it clears on a drift with two clasped frozen hands sticking out and red soaking up through it; at the exit the snow melts off him · KITS: KH lead-in, own screen blizzard (fog with a clear pocket, soft drifting fog blobs, streaks), lull-gated reveals, own snow cover + drift + footprints, s.frostbite (gangrene, foreF + foreB, snap whole, seed 33), s.hush · by H
- ice.ice-maiden · LEGENDARY · CORE: an iron maiden made of clear ice, so you can watch every spike go in · MOTION: in the frozen kill cam Faris traces a glyph in the air (castInk 'trace', spiral line, back hand) and inks the maiden behind the victim; a shard knocks him back into it, one shard slams the left door, one the right; Faris walks up and knocks twice on it, then turns away · CAMERA: a low gothic angle on the inking, a crash on each door, a slow push through the clear ice onto his face, blood spreading in the ice like smoke, a two-shot on the knock, a hold as it frosts over · DEATH: skewered from both doors at once, seen through clear ice: spikes through him, his hand pressed bloody on the inside of the door, the blood spreading inside the ice; the maiden frosts over white from the bottom up; at the exit it un-draws in gold (castInkOut 'claw') and he drops out onto the stones full of holes · KITS: castInk 'trace' (glyph 23, spiral, back hand, rise fill, detail) + castInkOut 'claw', own maiden painter (back + doors + spikes + face + window + blood clouds + handprint + frost front), s.holeThrough x9 at the exit · by H
- ice.freeze-thaw · MYTHIC · 8+ REBUILD (N3, 27 Oct; script approved 06:00, installed 06:41); 58k_w_ice_v8.js · CORE: winter, spring, winter, spring: every freeze tears her up inside, and the last thaw leaves only the part that stayed frozen · MOTION: the kill cam turns the seasons (a sun and a moon wheeling over the lawn); every thaw she staggers more broken (black frostburn bruises, soft wobbling limbs, coughing blood); the last burst puts a shard in her face and her head freezes solid; the last spring thaws her body to water in a sagging bag of skin (the heart bobbing) while the head stays ice; one poke bursts her across the lawn in a red wave; the frozen head drops into the lake and floats · CAMERA: each season a step closer, SPLIT 4 in the second spring (COUGHING BLOOD / THE BRUISES / THE KNEES / THE THAW), a crash on the poke, the final low at lake level · DEATH: XT her frozen head floating in the red lake of the rest of her (frosted real dead face, the party hat floating beside), the headless skin and her bones in the lake beyond; VH a sagging bag slumped on the lawn, blood from mouth and eyes; H coughs blood, dies on her side; M a white statue as the spring flowers come up round it, X eyes; L out cold among the flowers; VL dazed, a flower in her hat · KITS: KH, CINEMA KIT v2 (split), own bag painter + floating head + skin and bones · by N3
- ice.the-still-city · MYTHIC · DEATH REALM · CORE: his last frozen breath opens onto the night time stopped, and he becomes one more thing standing still in it · MOTION: rooftop duel in the rain; in the realm Mikku thaws and runs and slams into a frozen man; Faris walks out of the frozen crowd, the only other thing that moves, his steps crunching while Mikku's make no sound; Mikku slows, and slows, and stops mid-step, frozen white; Faris walks away before the drop falls · CAMERA: death crack, a push into the cloud of his frozen breath, slow wides of the still street, ONE hard cut to the whole street (no camera move): every figure caught mid-flight from the same point, every face turned back over its shoulder to it, a slow push as he slows, a close on his frozen head for the drop (rain maps: one real raindrop; dry maps: meltwater off his own frozen chin, return 'h.chin'), a low hold in the rain · DEATH: frozen for good among the frozen; back in the arena the real rain (dry maps: the map's own warmth) melts the white statue from the head down into a slush puddle with his bones surfacing, crafted (s.melt kind blood + an own slush puddle with the bones breaking the surface) · REALM: THE STILL CITY, TIME STOPPED: a night street, traffic light stuck on red, snow hanging in mid-air, a pigeon fixed mid-wingbeat, the steam over a grate stood still like plaster, a dropped bottle hanging a foot above the pavement with its spill in the air, and everyone who was out in the cold that night frozen mid-flight, frost-white, mouths open; on the hook NOBODY EVER MOVES: the hard cut shows they were all running from one point, faces turned back to it, and from that point Faris walks out among them (no head turns, no neck cracks: not knife.the-interval) · CROSSING: 'h.breath': into his frozen last breath; the crystal cloud swells over the frame and when it thins its crystals are the snow hanging in the air of the city · RETURN: 'h.drop': one drop of the real rain falls into the still city onto his frozen head; reality comes back in the ring it makes · KITS: own stillFig crowd painter + time-stopped props, s.realm (citySky fn, snow ground, crush, cold key, fog), RLM.CROSS['h.breath'] + RLM.RET['h.drop'], KH.slowDyn, KH.lock, s.melt · by H
- ice.brinicle (BRINICLE) · LEGENDARY · UNDERWATER (The Deep, P2.4) · CORE: the finger of death: under the sea the ice gun's shards freeze the brine into a hollow white finger that grows down from the water above, slow, straight and unstoppable, and closes round him · MOTION: in open water over the wreck Faris fires a magazine up into the water above Chotu; the shards slow, freeze, and a thin white thread starts down from them; slowed by every hit, Chotu swims away at a crawl and cannot get out from under it while Faris treads water and watches; the finger reaches him, sheathes him head to toe as a hollow tube and freezes him inside, then touches the deck and spreads a white web of brine ice over the planks, freezing the starfish and a crab in its path · CAMERA: a low angle up the water column as the thread starts down, a slow tilt with the finger, his crawl in a wide with the finger above him, a push on his face as the tube closes, a tilt down to the web spreading across the planks · DEATH: CRYSTALS: entombed in the brinicle's crystal tube (it encases and never pierces: not pistol skin-ice's icicle, no shatter); FINAL IMAGE: a white column from the water above down to the deck, him frozen inside it, the web spreading round its foot over frozen starfish · LADDER: XT / VH red threads freeze into the tube wall, H dark threads, M white threads, L clear ice, VL glitter · by H
- ice.anchor-ice (ANCHOR ICE) · EPIC · UNDERWATER (The Deep, P2.4) · 8+ REBUILD (N3, 27 Oct; script approved 06:00, installed 06:41); 58k_w_ice_deep.js · FROZEN THROUGH, NOT DROWNED · CORE: ice that forms on the sea floor rises when it grows big enough, and takes whatever it is frozen to · MOTION: three shards into the sand round Nitha's feet; anchor ice blooms up her legs and grows into a block that squeezes until her shins snap inside it and the ice clouds pink; a shard into its base and it rips free and rises; her frozen fingers slip off the boulder; it takes her head down, and freezes her through from the feet up faster than she can drown: the frost reaches her face and her last bubble freezes in her open mouth as a silver bead of ice · CAMERA: an insert on the bloom, a medium on the strain, a crash on the base, up with the block, a RACK FOCUS from the water to her eyes as the frost reaches her face, the final ROLLED 180 degrees from below so her face reads upright · DEATH: XT frozen solid head down under the block, the shins broken in the pink ice, arms floating out, the frozen dead face with the silver ice bead in the open mouth, red plumes set in the ice round her; VH no broken shins; H dark; M frozen whole, X eyes; L / VL break free and float up out cold / dazed · KITS: KH, CINEMA KIT v2 (rackFocus), own frost-through painter (not the frostbite kit: it paints an X face) · by N3 · LIFT 27 Oct 12:43 (N3): XT final rolled upright on her face and the bead, with HER SHINS in a corner PiP. · LIFT 27 Oct 13:35 (N3): XT a close on the face with blood frozen in streaks out of the mouth and frost-burnt skin splitting, the shins in the PiP; VH the whole frozen woman rolled upright; H wide unrolled.
- ice.skin-classic (JACK FROST) · COMMON · CORE: the carol line taken literally: Jack Frost nipping at your nose, and he keeps nipping until there is nothing left to bite · MOTION: the 8th shard freezes him; Faris blows into his cupped hands and whistles the tune while unseen frost jaws take bites out of the frozen man (the nose tip, the edge of the head, the fingertips, a shoulder, the side, a thigh), each a scalloped crescent with tooth marks; at the thaw he looks down at himself, bitten like a cookie, and the last bite takes his middle · CAMERA: a cosy carol-card framing with soft snow, a crash on each bite, a slow push as he looks down, a low hold on the bitten man face down in the snow · DEATH: CORRODE re-skinned as frost bites (scalloped bite-holes out of the silhouette, white frost rims, red frozen flesh inside at EXTREME, the last bite folding him over); M bite-shaped frost marks bruised blue on intact skin · KITS: own bite clip on the body draw (KH clip), own scalloped bite rims, soft snow, music-box tinkles · by H · LIFT 27 Oct 13:35 (N3): bites ragged and uneven, raw flesh walls with partial frost, irregular tooth gouges, bone in the big ones (no rings).
- ice.skin-taped (COOLANT LEAK) · RARE · 8+ REBUILD (N3, 27 Oct; script approved 04:10, installed 04:17, lifts 05:43; 58k_w_ice_v8.js) · film 10.0 s · CORE: the cheap tape on the cracked coolant tank was holding the cold in, and Faris tears it off on purpose · MOTION: thawed and knee-shot, Fayiz crawls; Faris rips the tape off the tank: a fog river of coolant pours along the floor and swallows him; Faris puts a boot on his back, heel-taps the crazing chest, and stamps it through like pond ice · CAMERA: a fog-level dolly, a rack focus, a hit beat on the stamp, the final high and rolled into the hole, away from the boot · DEATH: XT the chest stamped through like pond ice (radial cracks with depth, broken rings, two rib ends on one side, a broken plate of chest wall), frozen lobed lungs with the dark vessel tree under the ice, the heart a dark red ice block, the crazed real dead face; VH/H/M/L/VL per the ladder · KITS: KH, own fog river, own pond-hole painter · by N3 · LIFT 27 Oct 12:43 (N3): the roll knocks the icicles and lodged shards off; ragged frozen chest hole (no outline) lower on the chest with a lung lobe bulging out; frost ferns not rays; head tipped back; final rolled upright, wider. · LIFT 27 Oct 13:35 (N3): world-space vignette calms the rolled frame; roll straightened to -1.0.
- ice.skin-camo (BIRD STRIKE) · EPIC · 8+ REBUILD (N3, 27 Oct; script approved 06:00, installed 06:41); 58k_w_ice_skins.js · CORE: the best camouflage is clear ice: he never sees the wall he dies against · MOTION: frozen, Amjad watches Faris's shards stop dead in mid-air and freeze the rain into an invisible pane; thawed, he sprints for the edge and hits it face first at full speed: the nose flattens, the neck snaps back, blood sprays across a surface nobody can see; he slides down it, turns as he goes, and ends sitting propped against nothing at an impossible lean · CAMERA: the glints, the camera behind the pane for the sprint, a crack bursting across the screen on the strike with a speed ramp to 0.2x, the final side-on with the pane edge-on (the lean is the reveal) · DEATH: XT dead, propped against empty air, the head snapped back on the glass, the nose crushed, the front teeth broken, his face and hand prints hanging above him with a spiderweb crack showing through the blood, red rain running down nothing; VH on his side at its foot; H dark prints, slumped sitting; M neck snapped, frost prints, X eyes; L sat up out of it; VL on his feet, dazed, a palm flat on the nothing · KITS: KH (screen), CINEMA KIT v2 (speedRamp), own prints + crack · by N3 · LIFT 27 Oct 12:43 (N3): XT closer on the body, rolled so the snapped-back face reads upright. · LIFT 27 Oct 13:35 (N3): XT: the face caved where it hit the pane (crater, cheekbone shards, teeth out), the flat frozen-blood smear of the pane, the throat torn by the snap; framed on the face.
- ice.skin-cartoon (SNOWBALL EFFECT) · EPIC · 8+ REBUILD (N3, 27 Oct; script approved 04:10, installed 04:17, lifts 05:43; 58k_w_ice_v8.js) · film 7.4 s · CORE: the cartoon snowball rolling with a man inside, played to the end: he is frozen, so every turn snaps a piece off him and packs it into the snow · MOTION: a boot tips him over, the ball rolls and grows with his arms and legs sticking out, a gyro insert on his face as it turns, the pieces snap off one by one, it bursts against the wall · CAMERA: a side-on chase with squash and stretch, a gyro insert (KH.screen), a whip, a crash on the burst, the final close and low at the heap · DEATH: XT the limbless torso out of the burst heap face up (big frozen cross-sections at the shoulders and hips), A's real dead face frozen (glazed eye, slack jaw, noseless, earless), the four limbs in the snow, three small pieces in the foreground; VH an arm and a leg left; H split ball, curled in one half; M the cartoon outline, X eyes; L the ice lump and a bird; VL his head out of the top, spitting snow · KITS: KH (xsec, frost faces on d58Wn), own ball + heap + snowPart · by N3 · LIFT 27 Oct 12:43 (N3): torn-end stumps (KH.xsec v4) incl. the thrown pieces, de-spoked frost eye, final pulled back and lower with the lost limbs in shadow, uneven wall runs.
- ice.skin-ice (PERMAFROST) · LEGENDARY · 8+ REBUILD (N3, 27 Oct; script approved 04:10, installed 04:17, lifts 05:43; 58k_w_ice_v8.js) · film 8.6 s · CORE: in a few seconds the ice keeps him for ten thousand years, and presses him like a flower in a book · MOTION: Faris inks a glacier in gold behind frozen Nitha; time runs (days strobe, star trails, seasons); the ice takes him, his eyes still moving for the first days; the centuries press him flat; the front calves a slab at Faris's boots and the meltwater clears its face · CAMERA: a locked wide time-lapse with a magnifier PiP held on his face (TEN THOUSAND YEARS), a slow push, a crash on the calving, a push into the slab · DEATH: XT pressed flat in the slab like a flower in a book (ribs fanned like petals round the flattened heart, lungs like leaves, the gut a stem, a rusty halo), the widened head with dead frost-glazed eyes (half-shut, milky clouded iris, red vessel web, a burst vessel, crazing, rimed lids, frozen tears); VH pressed whole; H/M/L/VL per the ladder · KITS: KH, CINEMA KIT v2 (pip), own pressed-man painter · by N3
- ice.skin-neon (LIT) · LEGENDARY · CORE: Faris decorates the frozen man like a tree, and the lights do the rest · MOTION: frozen in the dark kill cam, he gets a string of coloured bulbs wound round him from Faris's coat (s.pullOut) and a battery pack plugged in; he glows like a shop window; the bulbs warm the ice, meltwater runs down him and pools round his feet, the string shorts into the water and he cooks inside his own decorations, convulsing, bulbs popping one by one; the puddle freezes again round his boots and holds him up dead · CAMERA: a dark wide lit only by the bulbs, a push on the meltwater creeping to the plug, a crash on the short, a hold on the glittering dead man · DEATH: ELECTROCUTION through the meltwater (own arcs crawling the helix, the string's spiral burned into him as a red-black welt at EXTREME, smoke); FINAL IMAGE: the dead man standing slumped in a steaming refrozen puddle, wound in half-dead blinking bulbs; neon as light, never a screen · KITS: s.pullOut custom bulb coil (coat), own helix string + 26 bulbs with additive glow, battery + cable, meltwater pool with coloured reflections, own arcs and welts, the dark kill cam · by H
- ice.skin-gold (GOLDEN HOUR) · MYTHIC · CORE: fire from ice: Faris focuses the last gold light of the year through a lens of ice and burns a hole through a frozen man · MOTION: the kill cam drops the sun to the horizon and the world goes gold; Faris cups the frost off his gun into a clear lens (s.pullOut from the air) and holds it up to the sun; a pin-point of gold light crawls up the frozen man from his belt to his heart, steam rising along its path, two more shards keeping him frozen; it stops over his heart and burns through, a gold beam out of his back; the sun sinks, the beam reddens and goes out with it · CAMERA: a long gold dusk wide, a close on the lens, a slow follow on the crawling spot, a push through the burn, the dark falling on the glowing hole · DEATH: BURN as a focused sunbeam (a smoking pin-point that becomes a glowing hole through him, charred edges, a gold beam through it), unlike every flame or char use; M it scorches only his frozen coat and shirt · KITS: own sunset sky + low sun + long shadows, own ice-lens prop, own beam and focused spot, steam · by H
### ICE GUN · MID-ROUND (≤ 3 s, by H; ledgered per the coordinator's 15:00 rule)
- ice.mid-trigger-finger (TRIGGER FINGER) · MID-ROUND · COMMON · LEN 2.95 s · CORE: frozen to his own trigger, the finger stays when he doesn't, and it keeps its tendon · MOTION: the 8th shard freezes him mid-aim; he squeezes anyway and the frozen finger snaps off inside the guard with a dry click (the gun never fires); at the game's thaw he snatches his hand back, the gun drops with the finger still curled on the trigger, and a pale tendon unspools out of his forearm between them as he backs away, until it snaps; he clutches the arm and goes over backwards · CAMERA: a tight insert on the frozen gun hand, a crash on the click, a two-shot for the stretch, a crash on the snap, a low close on the floor: the gun, the finger, the tendon trailing from it · DEATH: TENDONS (own tendon string from the trigger finger to the stump, the forearm groove opening wrist to elbow, the snap and recoil); below HIGH nothing snaps: the gun stays frozen to his hand, Faris's last shard blooms frost on his chest and he topples with the gun in his fist · KITS: own comic trigger-finger painter on the held gun and on the dropped-gun prop, own tendon + forearm groove, KH lead (8-shot freeze), KH.shell thaw · by H
- ice.mid-snowflake (SNOWFLAKE) · MID-ROUND · RARE · LEN 2.85 s · 8+ REBUILD (N3, 27 Oct; script approved 06:00, installed 06:41); 58k_w_ice_v8.js · CORE: the ice signs its work: the eighth shard grows one six-armed snowflake THROUGH him and it keeps his heart · MOTION: the shard stops in his sternum; a dendrite crystal grows in a time-lapse, the arm tips tent his skin and break out at the shoulders, flanks and hips; his blood runs out into it along every channel from the heart while he drains grey; at the thaw he paws at it once and goes over backwards, the crystal standing in him · CAMERA: a macro insert on the crystal's heart (THROUGH HIM) with a speed ramp to 0.3x as the arms break out, a wide for the thaw, the final low and close across the crystal to the face · DEATH: XT the red snowflake standing out of his chest, its arms out through torn frozen exits, his own heart frozen in its central plate, the drained grey frozen dead face (visor off); VH under the skin, six raised red lines; H dark lines, slumped sitting; M white, grey-blue, X eyes; L a small white crystal, out cold; VL it floats away, dazed · KITS: KH (frost faces), CINEMA KIT v2 (insert, speedRamp), own dendrite painter · by N3 · LIFT 27 Oct 12:43 (N3): the crystal grows wild (uneven reach, bent arms, missing branches), no hex plate, a real frozen heart in the torn crater, irregular exits; XT he dies kneeling upright in it. · LIFT 27 Oct 13:35 (N3): XT: seven ice spikes erupt out of the front of the torn chest raking up toward the shooter (no snowflake, no plate, no drawn heart), frozen blood inside the ice, meat stuck on two shafts.
- ice.mid-freezer-burn (FREEZER BURN) · MID-ROUND · EPIC · LEN 2.95 s · CORE: the ice took his skin with it · MOTION: frozen solid; Faris lowers the gun, blows the frost off his muzzle and waits for the game's own thaw; the coat crazes; at 1.4 s it shatters off in plates as it always does, and every plate is lined with him; he stands raw for one second, steaming, looking at his hands, then folds · CAMERA: a patient push while the coat crazes, a crash and an impact frame on the thaw, a medium on the raw man, a low hold on the ring of plates · DEATH: PEEL / FLAY all at once by the shell (one layer, not the layer-by-layer strip): skin-lined plates round a raw red striated body with a lidless face; H dark red; M clear plates and purple-white frostburn crazing in their pattern; VL glitter · KITS: own crazing web, own curved plate props (clear ice + skin lining + torn rim) that land flat, raw-muscle striations + lidless face, steam · by H
- ice.mid-burst-pipes (BURST PIPES) · MID-ROUND · RARE · LEN 2.9 s · 8+ REBUILD (N3, 27 Oct; script approved 04:10, installed 04:17, lifts 05:43; 58k_w_ice_v8.js) · CORE: water expands when it freezes, and so does his blood: he splits like a frozen pipe in a winter house · MOTION: frozen on the roof in the rain; BANG a long jagged seam down the inside of the forearm with red ice crusting out of it, BANG the front of the thigh hip to knee, BANG the side of the neck; at the game's thaw the lodged ice melts and he empties out of all three seams at once (steady pours, no heartbeat jets) and folds onto his back; as he settles the neck gush freezes into a curved red-ice spout and the lake freezes round his boots · CAMERA: three crash zooms with impact freezes (the third on a dutch), an impact frame on the thaw, the final low and close · DEATH: XT on his back on the roof, three open jagged seams crusted with red ice, the frozen spout from the neck to the roof with its splash crown, the lake frosting over round his boots, the dead face; VH two seams; H the neck seam, dark; M cracks in the coat, meltwater; L the coat splits off; VL a sprinkler of water · KITS: KH (limbClip, frost faces), own seam painter, own spout + frozen lake · by N3
- ice.mid-hoarfrost (HOARFROST) · MID-ROUND · LEGENDARY · LEN 2.95 s · CORE: the frost grows from the inside out: he is stuffed with it, and the next shard bursts him like a pillow · MOTION: the 8th shard and feathery frost sprouts out of every pore in a second, a white pelt, a man made of feathers; Faris's next shard bursts him open across the chest and a white cloud of frost feathers explodes out of him; he staggers with the stuffing still spilling out of the tear, sinks, and lies with it pouring out of him · CAMERA: a slow push as the pelt sprouts, a crash and an impact frame on the burst, a medium on the spilling tear, a low wide as the feathers come down round him · DEATH: STUFFING (frost feathers for stuffing: the chest torn open like a pillow, red-tipped feathers at the tear at EXTREME, spilling for the rest of the kill); not pump.dollhouse's burlap seams; M no tear: the feathers puff out of his pores and he collapses; VL glitter · KITS: own feather pelt (112 feathers along the bones and head), own feather particles that drift and land, own torn-chest painter with spilling tufts · by H
- ice.mid-absolute-zero (ABSOLUTE ZERO) · MID-ROUND · LEGENDARY · LEN 2.95 s · reworked 24 Oct on the coordinator's clash check (the first version shrank him to a pebble: shrinking is the SHRINK RAY page's premise and pump.dollhouse's) · CORE: colder than ice: past freezing, the air inside him goes cold and thin, and the air outside crushes him in, the classroom can crush (a hot can plunged into ice water) done on a man · HOOK: his frozen breath streams back INTO his mouth and nose as the cold drinks the air out of him · MOTION: the eight-in-a-second burst freezes him (FROZEN, 8 hits, no misses); Faris empties the last 3 of the magazine into him (11 in all), each shard a step colder (blue, then blue-black), and each one pops a dent into him where it lands with a tinny TONK (the chest, the belly, the temple), his joints kinking in toward it; his breath fog turns round and pours into his mouth; a beat of creaking quiet while little dimples tick in across him like a plastic bottle in a freezer; then at ZERO he caves in from every side at once with one KRUNCH: the chest goes in to the spine, the limbs fold into crumpled zigzags, the skull dents in at both temples, the frost crazes into crumpled-foil facets, his frozen SMG drops out of the crumpled hands; he keeps his full height (nothing shrinks, nothing is pulled to a point); he stands a beat, creaking, then tips over by himself and lands on the boards with a hollow, tinny CLANK, rocking like an empty can; Faris strolls up and kicks him and he skitters away down the boards, rattling · CAMERA: a slow push in on the chest as the dents pop, held on the face as the breath streams in, a snap back to a wide on the KRUNCH, then low along the floor with the rocking, rattling can of a man · DEATH: IMPLODE (PREFERRED), crafted as an outside-air cave-in (the can crush): not a singularity or a pull into a point (the kit's black hole, pistol.mid-curiosity, handcannon.bullet-catch, thammer.obliterated), not a weight or a compactor (CRUSH is resting; no cube), not a shrink (the SHRINK RAY page, pump.dollhouse), not shrink-wrap (beam.vacuum-packed), no crumpling foil hat (beam.mid-tinfoil is a hat) · FINAL IMAGE: the crumpled, frost-black man skittering away over the boards past a ring of frozen red beads, Faris's kicking boot still up · LADDER: XT the creases split and his blood is squeezed out of every fold in spurts that freeze in the air into red ice beads, little red ice spikes stand out of the seams, a crack at every fold, red slush from the dented skull; VH fewer spurts, no slush; H dark-red beads only; M he caves in clean, white frost in the creases, no blood; L one dent pops, he goes stiff and topples in his ice, out cold (stars); VL the frozen statue glitters and puffs · KITS: KH (lead, ice, lock, statue), own dent marks (KH.post), own reversed breath, own crumpled-body painter (zigzag folds, foil facets, a dented skull) replacing the draw through the body's clip hook, own frozen-gun drop · by H

## GLUE GUN (by H) · the game's move: 6 globs/s that arc (gravity x0.25) trailing drip strands, mag 8; a hit glues him for 1.3 s (refreshed by every hit): velocity zero, no knockback, hangs still in mid-air, no portal transit; Faris can still kick
- glue.flypaper (FLYPAPER) · COMMON · P2.1 PORTED 25 Oct (coords export: the castle export's right tower face at x 1189.35; on other maps the nearest WALL) · CORE: the old STUCK remade: glued spread-eagle on the wall like a fly on flypaper, and swatted · MOTION: a burst of globs pins his hands and feet to the nearest wall; he buzzes and wrenches, strands stretching from every limb; Faris walks up and swats him with a kick · CAMERA: a flat insect-study framing on the wall, a crash on the swat, each level's own final close · DEATH: CRUSH, a fly-squash silhouette on the wall, one leg still twitching · LADDER (six pictures): XT the fly-squash silhouette, one leg twitching · VH chest caved, feet torn loose: he hangs dead by his glued wrists, a red smear behind him · H torn off all four pins: a heap at the foot of the wall under four empty glue patches and a dark smear · M knocked out, limp on the glue · L a soft swat: he slides down the wall and sits dazed, stars · VL a glitter puff, a fly-shaped sparkle on the stone · by H
- glue.sitting-duck (SITTING DUCK) · COMMON · P2.1 PORTED 25 Oct (coords export: the castle export's own spike-ball pendulum, pivot 800/41, len 380.5, amp 1.05, released at the top of its swing over the walkway at y 430.7; on other maps the nearest HANGING_HEAVY element) · CORE: glued in the path of the map's moving hazard: he sees it coming and can't move a muscle · MOTION: the glob glues him on the walkway in the spike ball's swing; Faris re-glues him once as it comes; the glue lets go a heartbeat too late · CAMERA: his eyes, then the hazard, then his eyes, a wide for the hit, a follow on the swing · DEATH: the hazard's own (spike ball: impaled and carried); not laser.metronome's rhythm game · LADDER (six pictures): XT impaled, carried, dropped broken on the stones under the swinging ball · VH impaled and never let go, riding the ball back and forth · H the ball swinging back empty, dark and dripping · M smashed off the walkway, out cold on the stones · L he ducks, the ball takes only his hat, he sits down dazed, stars · VL a glitter patch twinkling on the walkway · by H
- glue.strings-attached (STRINGS ATTACHED) · RARE · CORE: the drip strand from the nozzle stays stuck to his collar, and Faris walks round him with it · MOTION: glued still, he watches Faris circle him twice, the strand from the gun winding round his throat; Faris leans back on it · CAMERA: a slow orbit-like circle in 2D (in front, behind), a push on his face going dark, a hold on the strand cut · DEATH: STRANGLE by a glue string (not laser.mid-coat-hook's collar hang) · by H
- glue.hot-plate (HOT PLATE) · RARE · CORE: glued palm-down on the hottest thing in reach, he can't pull his hand off · MOTION: a glob as he steadies himself on the stove / brazier / torch bracket; he pulls and pulls; Faris re-glues him once · CAMERA: an insert on the hand, a push on his face, a wide as he tears free and falls · DEATH: BURN of the hand and arm (RESTING; concept-central), then he tears free and collapses · by H
- glue.first-aid (FIRST AID) · RARE · replaces FULL AUTO 25 Oct (a gun glued firing in the dead man's hand is ar.mid-sprinkler's) · CORE: superglue closes wounds, so Faris closes his, and the blood has nowhere to go: it fills a glue blister on his side until the blister holds all of him · MOTION: in the gameplay the victim comes at Faris with his knife; the glob glues his knife arm mid-stab and Faris's real kick drives his own blade into his side; he pulls it out and the blood comes; Faris 'helps': one glob seals the wound like a field medic's superglue, pats it; the bleeding goes on under the glue, and a clear glossy blister rises on his side, red inside, swelling, sloshing with his pulse, while his face goes grey, his lips blue, his fingers wrinkle; the blister grows to the size of his torso; he sags beside it, a pale shrivelled husk on his knees holding up a sack of his own blood; Faris sticks a little cartoon plaster on the blister and pats it once · CAMERA: the stab side-on, a crash on the kick, a field-medic two-shot on the seal, a slow push on the swelling blister with his face draining in the same frame, a low final on the kneeling husk · DEATH: HOLLOW / DRAINED (OPEN): nothing leaves him, it all goes into the blister (not pistol.mid-hollow-point's pinhole drain, not fists.hit-me's misted pores; never the swell-and-burst trap: the blister never bursts; not speedsabre RIPPED OFF's tape over cuts) · FINAL IMAGE: the grey husk kneeling, his hands on a red glue blister bigger than his chest, the cartoon plaster on top, his pulse still rocking the blood inside · LADDER: XT the stab gapes before the seal (gut at the lip), the blister fills arterial red with dark clots turning in it, his skin shrinks to the bone, a lingering close-up on the sloshing blister; VH less; H a dark blister, no gut; M no stab (the kick only bruises): a purple bruise blister swells under the glue and he faints; L the same with stars; VL glitter · by H
- glue.chewed (CHEWED) · RARE · replaces NOWHERE TO GO 25 Oct (a blow with nowhere to go but through him is fists.one-inch's) · CORE: gum on a shoe: Faris's kick sticks in the fresh glob on his chest, and when Faris walks away the man comes with the boot, stretched like chewing gum between the boot and the floor his feet are glued to · MOTION: Faris's misses puddle round the victim's boots and stick his feet; the gluing glob on his chest; Faris's real superkick lands in it and doesn't knock him anywhere (glued) but sticks; Faris tugs, hops, swears, braces on one leg and drags the boot back step by step: the man stretches between the boot and the floor, torso drawn long and thin, the ribs pulling apart like the teeth of a comb, the spine coming apart bead by bead, skin and meat drawn into pink strings like hot cheese; he thins to one strand and snaps in the middle with a wet twang; the top half slaps onto Faris's boot, the legs stay standing in the puddle; Faris hops to the nearest step, ledge or crate edge and scrapes his sole on it the way you scrape off gum · CAMERA: low on the boots in the puddle, the kick side-on, a crash on the stuck boot, a long lateral track widening with the stretch, slow motion on the snap, an insert on the scrape · DEATH: TENDONS STRETCH, the whole body pulled like gum (OPEN; not pump.mid-out-of-his-boots' boot-top tendons, not speedsabre.mid-loose-thread, not ar.mid-t-pose's noodle limbs) · FINAL IMAGE: Faris scraping a long red string off his sole on a step edge, the legs still standing in the puddle, a pink strand sagging from the hips · LADDER: XT the anatomy in the stretch (ribs, vertebrae, gut ropes, a red rain off the strand at the snap, both halves pumping onto the floor), VH less, H a dark strand, no organs, M the glue stretches, not him: the strands pull him off his feet and he slams face-first out cold, L the same with stars, VL glitter · by H
- glue.concrete-shoes (BACKFIRE) · EPIC · CINEMATIC REBUILD (X3, 28 Oct; the user's REPLACE of CONCRETE SHOES; the old storm-deck block is gone from this key) · 58k_w_glue_cine_x3.js · STYLE DISARM · MAP-INDEPENDENT (FLOOR + room P(-135..118); 17 arenas, deep skip) · CORE: her own shotgun is glued to her own body twice: to her boot, then under her chin · MOTION: Hiba walks in pumping and firing low; Faris dive-rolls under two shots and knee-slides under the third (the floor tears); she racks with the muzzle on her boot and a glob glues barrel to boot; she yanks, the foot comes up with the gun, she panics and fires into her own boot; hopping, she spin-racks one-handed and flings the boot off the barrel; Faris walks inside the barrel, wrenches it up out of her grip, rams the muzzle under her jaw and glues it there; she claws at the gun hanging from her chin; a front kick into the trigger guard · CAMERA: one wide tracking two-shot with the floor in; slow motion on the first roll, the barrel glued, the backfire, the jam and the kick; the shot goes up as white tracers · DEATH: every level on the kick: XT her own shell takes the head from under the chin (brain bits), the glue holds her up headless, then down · VH / H the head · M the glue lets go a frame early, the falling gun takes her clawing forearm · L click, empty, she faints · VL a glitter puff, she faints (mid-film at HIGH+ the shin goes at the knee and hangs from the barrel) · KITS: K58.CINE2 performer + a whole-body turn (jointMod) for the rolls, KH glue kit (glob, glueOn), its own segOff (a segment off at a joint: the shin held on the muzzle then flung, the forearm), its own gun painter after the disarm (in Faris's hand, glued hanging from the jaw, dropped), STYLE.headPop + caps · by X3
- glue.bungee (SLIPSTREAM) · EPIC · STYLE 3 REBUILD (X3, 28 Oct; the user's REPLACE of BUNGEE; the old strand-cocoon block is gone from this key) · 58k_w_glue_cine_x3.js · style3: true · CHASE · MAP-INDEPENDENT (FLOOR + room P(-168..158), needs 326 u clear floor: 14/18 arenas; canyon, rooftops, saloon too narrow for the chase, deep skip) · LEN 5.3 s · CORE: the glue catches his hands in a dive roll: the hands stay, the body goes on over them · MOTION (real CMU mocap, subjects 127/128 action-adventure takes, baked by bvh2rig_x3 with a whole-body floor lift): Mikku drops his empty SMG (lands flat, stays), pivots and drives off low (hand-keyed turn); Faris's first glob splats the floor ahead; Mikku dives over the glue into a forward roll (128_10 Run Dive Over Roll Run); the second glob lands where his hands come down (hands IK'd into the glue); the body rolls on over them; rolling up to sitting, both arms tear at the shoulders and stay standing in the glue for the game's 1.3 s, then drop; Faris runs him down (127_06 Run spliced at a matched stride, RMS 8 deg, into 127_21 Run Jump Stop Run: an approved exception to the one-clip rule) and leaps the glue and the arms into a flying knee (hand-keyed strike) to the back of the sitting man's head · SPEED: 1.6x on the chase, 0.08x as the hands go into the glue, 0.35x over them, 0.3x on the tear, 0.1x on the knee, snap 1x · SOUND: own snd58 + slowmoAudio (heartbeat) + footfalls from both takes' plants · LOOK: CINEMA, SLOWMO_COLD (warm at the glue), IMPACT_SPLIT on the tear and the knee · CAMERA: realCam two-shot, tracking chase, push-in on the plant, run-down, tight leap; MULTICAM L-master+2 on the plant (the hands in the glue, Faris's gun) · GORE (tear blood from the armpit sockets, sideways and down): XT both arms + the knee bursts the head (brain bits) · VH both arms + the head · H one arm (the other hand rips free) + the head · M one arm, the knee drops him · L both hands rip free of the glue, the knee: out cold · VL a glitter glob, the knee: out cold · GATE: motionQA PASS g0-5 (0 fail), perf p95 3.0 ms · FINAL IMAGE: wide at roll 0: Faris over the body, the torn arms beside the glue · by X3
- glue.wheel (BROKEN ON THE WHEEL) · EPIC · UNDERWATER (The Deep; needs UNDERWATER; replaces STUNG 25 Oct: the jellyfish are thammer BLOOM's) · CORE: the breaking wheel: the wreck's own ship's wheel holds him for Faris, and then the wheel turns · MOTION: on the sunken galleon's quarterdeck the victim swims at Faris firing; the gluing glob; Faris tows him by the drip strand to the ship's wheel and glues him spread across it, back to the spokes, wrists and ankles to the rim; then he breaks him the old way, one slow underwater kick across each limb where it lies over a spoke (four cracks, four blooms), and threads the broken arms and legs through the spokes; then he spins the wheel, and it turns and turns in the slow water with the man woven through it, his blood unspooling in a red spiral, the rudder chain clanking somewhere below · CAMERA: a slow drift down onto the quarterdeck, a side-on insert on each break (the limb over the spoke), face-on on the wheel as it spins (the frame turns with it, then lets it go), a wide final with the spiral · DEATH: LIMBS / LEGS SNAP (RESTING; concept-central: the historic breaking wheel, unlike every earlier break: limbs broken over spokes and woven through a turning wheel) · FINAL IMAGE: the ship's wheel turning slowly in the dark water with him woven through it, a red spiral unwinding off it · LADDER: XT bone out through the skin at every break, blood clouds pumping, joints bent through the spokes the wrong way, a lingering close-up on a snapped forearm hanging through the spokes trailing red; VH; H dark clouds, no bone; M glued spread on the wheel and spun till he's limp and dizzy, no breaks, he drifts off it out cold; L stars; VL glitter bubbles · by H
- glue.anode (SACRIFICIAL ANODE) · EPIC · UNDERWATER (The Deep; needs UNDERWATER; OWED elsewhere) · APPROVED 25 Oct by the coordinator (mechanism + gleaming-rail final; the death image changed off rust: a man rusting through is revolver OLD IRON's) · replaces HARD HAT (the diver's squeeze is J's tpdagger THE SQUEEZE) and BOTTOM FEEDERS (the hagfish are N's sniper BONE FLOWERS; no creatures) · CORE: ships bolt a lump of softer metal to the hull so the sea eats that instead of the ship; the glue bolts him to the wreck, and the iron in his blood is the softer metal · HOOK: in cold water every glob sets on contact and unfurls into milky slime strings that bind skin to the wreck's rusted iron, and the moment both his hands are on it the sea starts taking its iron from him instead: his red runs out into the rail, the rail flushes red and comes up gleaming new, and he goes grey-white and clear · MOTION: LEAD on the wreck's upper deck by the iron rail (the right-hand section, clear of the mast's vent), crusted orange with rusticles hanging off it (on the RAIL only, never on him): he treads water and fires slow rounds; Faris's globs slow and go stringy in the water; the gluing glob takes his chest and blooms white; the next binds his wrist to the rail and he sinks against it · 0.0 THE BRIDGE: a third glob binds the other hand; both hands on the iron, the milky goo bridging skin to rust; a low hum through the water; Faris taps the rail with the muzzle (TINK) and listens · 0.6 THE PULL: fine red threads draw out of his fingertips through the goo into the iron; where they enter, the rust flushes a deep glowing red and the red runs away along the rail like heat · 1.4 THE COLOUR GOES: the red leaves him from the hands up: his skin pales to blue-grey and turns translucent, the veins show pale as milk instead of dark, his lips and nails go white; he stares at his see-through hands · 2.4 GLASS: the clearing reaches the chest: his insides show faint and grey through the skin like one of the Deep's glass fish (no glow, no x-ray: the planks show through him), the grey heart beating slower; he hauls at the rail and screams bubbles · 3.6 SPENT: the last red goes; his eyes cloud milk-white and the heart stops; behind him the rail cools from red to black-silver, the rust and rusticles sloughing off it and sinking, gleaming new from end to end; he hangs slack from it by his glued hands, a grey-white, see-through man swaying in the current · 5.0 Faris swims down, rubs the bright rail with his sleeve and sees his own face in it beside the clear one, does the real GOO SWAP (the empty tank sinks to the deck with a dull clank) and swims off · CAMERA: low along the rusty rail for the lead, a macro on the goo bridging fingertip to iron with the first red threads, a slow lateral track along the rail as the red runs, close on the pale veins, a push on the glass chest, a wide on the gleaming rail, the final close · DEATH: HOLLOW HUSK / DRAINED (OPEN): drained of his iron, not his blood: the blood stays in him and goes colourless, and he becomes a grey-white glass man (unlike glue FIRST AID, where all his blood goes out into the blister and he greys and slumps beside it, the hollow tool's bark-brown husk and every dust or crumble husk); NO rust, NO rusticles, NO pits on him · FINAL IMAGE: the gleaming new rail from end to end, and hanging from it by two clear hands a grey-white see-through man with milk-white eyes, his reflection and Faris's in the bright iron; held close · LADDER: XT the pull tears the red out through the fingertips (the nails lift, the fingertips split), thick red clouds hang round his hands and the rail and stay while the rail drinks from them, the grey insides plain through the clear skin, the goreCam final on the glass face (the skull's shadow, the white eyes) beside its reflection; VH no split fingertips, thinner clouds; H darker threads, he greys and pales but never clears; M no threads: he goes pale and faint, grey-lipped, and slumps out cold against the bright rail (no blood); L he goes pale, dizzy and faints with stars, the rail flickering bright; VL glitter bubbles · KITS: the real glue gun (24 / 8 / GOO SWAP), KH.glob / glueOn / stuck, KH.uw58, own glass-man painter (translucent skin, milk veins, grey organs, the plate showing through), own rusted rail with its red flush and bright-iron front drawn over the plate's deck rail, own red threads, s.goreCam final · NOTE: no creatures, no pressure, no vents, no brine, no squeeze, no drowning, no rust on the man; no claimed set piece; 'anode' appears nowhere else in the ledger or the plans · by H
- glue.glue-trap (GLUE TRAP) · LEGENDARY · CORE: the old RIPPED OFF remade: a glue board, and the rat's way out · MOTION: Faris's misses make a puddle; the man runs into it, falls on all fours and one hand sticks; frantic, he gnaws through his own wrist while Faris crouches and watches; free, he crawls away and passes out at the end of the crawl · CAMERA: a low glue-board framing, a push on the gnawing, a long crawl dolly · DEATH: the self-amputation carries it (no arterial jet: KIT-BODY, ARTERY is RESTING); FINAL IMAGE: the hand palm-down in the glue with bite marks and a red crawl trail to him · by H
- glue.hang-time (STOP MOTION) · LEGENDARY · CINEMATIC REBUILD (X3, 28 Oct; the user's REPLACE of HANG TIME; the old rooftop hang is gone from this key) · 58k_w_glue_cine_x3.js · STYLE BULLET TIME · MAP-INDEPENDENT (FLOOR + room P(-145..72); 17 arenas, deep skip) · CORE: the glue's 1.3 s mid-air hang is the rhythm of a knife fight: three freezes, each one used · MOTION: Fida (a knife in each hand) dives over him in a flip kick; glob 1 stops her upside down right above his ducked head, both knives beside it; he shuffles out from under her; the flurry left-right-left (sway, duck, slip); glob 2 stops her lunge a hand short of his collar; his left hand runs along the flat of the blade, past her, round behind her, a knee into her back while she can't recoil; she thaws into a spinning backhand, the wrist caught and twisted, her left knife spins away and sticks in the floor (stays); his GOO SWAP behind three slips; glob 3 stops her flying knee at the top; he backs off, three running steps, a 540 spinning heel into the frozen head; the glue lets go · CAMERA: one wide tracking two-shot that keeps both full bodies and the floor, raised and widened while she hangs; slow motion on each stop, the knee and the heel; pale blade ribbons on every cut and a heel arc on the last half turn; final: a wide two-shot with her knife still standing in the floor · DEATH: every level on the heel: XT head burst (brain bits), she hangs headless until the glue lets go, an arm and a leg off as she lands · VH head, an arm on landing · H head · M torn out of the glue, the leg at the knee on landing · L stars, out cold · VL glitter, out cold · KITS: K58.CINE2 performer + a whole-body turn (jointMod) for the flip, KH glue kit (glob, glueOn) with the freezes as held keys (no KH.stuck), its own dual-knife painter + blade ribbons, its own GOO SWAP painter (the tank out on strings, tossed), STYLE.headPop + caps · by X3
- glue.eyes-wide-open (EYES WIDE OPEN) · LEGENDARY · (sharpened 25 Oct so it looks unlike every earlier eye use: no eye on its nerve, no pop, no blink gag) · CORE: a glob glues his eyelids shut; blind, he tears them open with his fingers to see what's coming, and the lids stay stuck to his fingertips · MOTION: blind and glued, he claws at his eyes and rips the lids off with his fingers; lidless, the eyes can't blink or close, and the first thing they see is Faris's boot coming; the charged superkick; he dies staring; Faris crouches to close his eyes out of respect, and there is nothing to close: he takes the two lids off the dead fingertips and lays them back over the eyes like coins · CAMERA: his POV going dark, a crash on the tearing, a lidless POV of the boot, the respectful crouch in close · DEATH: EYE (the lids torn, RESTING family, concept-central: lidless eyes, never popped or on a nerve), then the kick · FINAL IMAGE: two eyelids laid over two staring eyes like coins, Faris's fingers lifting away · by H
- glue.the-glue-factory (THE GLUE FACTORY) · MYTHIC · DEATH REALM · replaces THE WEB 25 Oct (H's call: two fly-on-glue kills on one page; FLYPAPER is built and keeps the fly, the realm moves to where glue comes from) · CORE: they used to send old horses to the glue factory; Faris sends him, and the glue comes back in Faris's gun · MOTION: the gluing glob; the camera dives into the green glass tank on Faris's gun and its bubbles become the factory: a black iron rendering works under gas lamps, steam, belts and boilers, a horse-head sign (FARIS & CO. · GLUE); he wakes on the belt among bins of old hooves and bone, rides it into the boiling vat and is rendered down, the flesh sliding off his bones into the boil while he still reaches up; the bones go to the crusher; the glue is ladled, strained through cloth, poured into moulds, set into pale green bars, melted and pumped into a glass tank under a stamp; Faris, in a foreman's apron, caps the tank. RETURN (revised 25 Oct on KIT-WORLD's note, coordinator approved: loading him as ammunition would echo ar.magazine): on the real arena a FARIS & CO. stock crate stands where the body was; Faris does the real GOO SWAP with an ordinary tank, then lifts the tank made of him, faintly pink with a tooth turning slowly in it, and sets it in the crate among three small relic tanks (a ring, a button, a gold tooth), and pats the lid shut · CAMERA: a push into the tank's glass, an industrial tracking shot down the belt, a high crane over the vat, inserts on the strainer, the moulds and the stamp, the real reload in close · DEATH: LIQUEFY (RESTING exemption: being boiled down into glue IS the concept; unlike every earlier liquefy, no water bag, no burst, no drain: rendered in a vat, the bones crushed, strained and set into glue; never hooks or a line of hanging carcasses: THE SLAUGHTER LINE's) · CROSSING: the camera dives into the gun's glass glue tank and its bubbles become the vats · RETURN: a stock crate on the real arena, the real GOO SWAP with an ordinary tank, his pink tank shelved among the stock (never loaded into the gun) · FINAL IMAGE: his tank in the crate in close, the pink glue and the slowly turning tooth, Faris's palm patting the lid down over it · LADDER: XT the rendering in full (skin sloughing, meat sliding off, the skull bobbing white in the boil, the crusher's red powder), VH, H dark, M he's boiled out of sight and glue comes out (no flesh shown), L he's dunked and comes out a glue-coated sleeper, VL glitter · by H
- glue.immovable-object (PULLED DOWN) · MYTHIC · STYLE 3 REBUILD (X3, 28 Oct; the user's REPLACE of IMMOVABLE OBJECT; the old lift-shaft block is gone from this key) · 58k_w_glue_cine_x3.js · style3: true · SIEGE · MAP-INDEPENDENT (FLOOR + room P(-88..80): 17/18 arenas, deep skip) · LEN 8.0 s · CORE: glue strands yank her gold wall flat, and her own wall takes her down with it · MOTION (real CMU mocap): Nitha casts a gold wall (it rises from the floor) and shoots over it twice; Faris's glob takes the wall top and he hauls the strand like a rope (23_02, a man heaving a weight: weight back, stepping back; the gun hangs muzzle-down in his fist); the wall creaks over; Nitha grabs its top to hold it (19_04, a woman resisting a pull) and his one-handed second glob glues her hands to it; the heave: the wall tips, teeters at its tipping point and falls with gravity-like acceleration, dragging her onto its back face; the slam (dust, a jolt); she lies face down along the slab, her hands glued to its end, her legs draped off the far end (leg IK); Faris walks up (23_23, the same man's walk, spliced at a matched stride: an approved exception to the one-clip rule), steps up onto the slab's end and drives his heel onto her head (hand-keyed step-up + stamp) · SPEED: 1.4x on the cast and the shots, real time on the haul, 0.35x then 0.1x as she goes over, 1.3x walk-up, 0.25x on the stamp, snap 1x · SOUND: own snd58 + slowmoAudio (heartbeat) · LOOK: CINEMA + SLOWMO_COLD, IMPACT_SPLIT on the slam and the stamp · CAMERA: realCam two-shot, in on the haul, wide on the heave, low and close on the fall, tracking walk-up, the stamp framed with headroom (all of Faris on the slab, the knee and the heel) · GORE (at the stamp): XT the old game's burst (STYLE.explode) · VH STYLE.ending level 4 (head + 3 limbs) · H level 3 (head + 2) · M a blood burst, she dies (no arm tear: approved) · L stars, out cold (the heel rebounds at once) · VL a glitter puff, out cold · GATE: motionQA PASS g0-5 (0 fail), perf p95 1.8 ms · FINAL IMAGE: wide at roll 0, Faris standing on the fallen slab over what is left of her · by X3
- glue.mid-sole-mate (SOLE MATE) · MID-ROUND · COMMON · LEN 2.9 s · close · needs FLOOR · deep adapts · CORE: he's the gum on the bottom of Faris's boot · HOOK: knocked flat and glued to the floor on his back, he gets the boot on his chest; when Faris lifts his foot, the man comes up with it, stuck to the sole by his chest and dangling · BEATS: LEAD the real globs, the 8th as he stumbles: glued flat on his back · 0.25 Faris walks up and plants a boot on his chest (a squelch) · 0.6 he lifts the foot and the man comes up stuck to the sole, a long glue string still holding him to the floor, then snapping; Faris looks at his shoe like a man who has stepped in something · 1.0-2.0 he tries to shake him off (the body whips), then stamps him against the floor, three stamps, each one flatter and wetter · 2.1 he scrapes the sole along the edge of a step / the floor like gum, and what's left smears off in a long streak · 2.6 a last wipe of the boot, a sniff · CAMERA: low at boot level, a close on the sole with him on it, a wide on the stamps, a tracking scrape · DEATH: CRUSH (RESTING exemption: the gum on a shoe IS the concept: peeled up stuck to a sole, stamped off and scraped off, unlike every earlier crush) · FINAL IMAGE: a long red-and-white streak scraped along the floor ending at Faris's clean boot · LADDER: XT each stamp bursts him wetter (ribs, a pop of the gut, the head flattened), the scrape a thick red smear with bone in it, the goreCam final on the streak's end · VH less red · H dark · M he's shaken off the boot and lands out cold, flattened like a cartoon (no blood) · L the same with stars and a footprint on his face · VL a glitter puff on the stamp · by H
- glue.mid-mouthful (MOUTHFUL) · MID-ROUND · RARE · LEN 2.9 s · close · needs FLOOR · deep adapts · CORE: the glob goes in his mouth mid-shout and it's expanding foam · HOOK: he swallows it, and it keeps growing in him · BEATS: LEAD the real globs; the 8th goes straight into his open shouting mouth · 0.2 his cheeks balloon; foam bubbles out of his nostrils and the corners of his mouth; he claws at his face · 0.8 the foam fills his head: the eyes forced forward in their sockets, the neck swelling; he drops to his knees · 1.4 his skull gives along its seams: the sutures crack open in a lattice and the foam pushes out of every crack like a cauliflower, slow, white turning pink · 2.2 the foam sets hard; he topples, his head a big set foam bloom on his shoulders · CAMERA: close on the face from the side, a slow push as the skull lines open, a low wide on the topple · DEATH: SKULL / INFLATE (RESTING exemption: expanding foam IS the concept; nothing pops or bursts: the skull opens along its own sutures and the foam grows out of the seams, unlike every earlier head burst) · FINAL IMAGE: the toppled body, the head a set cauliflower of pink foam with the skull's plates riding on it like broken eggshell · LADDER: XT the sutures split red, blood squeezed through the foam, the eyes pushed out on the foam, the skull plates lifting on it; VH less red; H dark foam; M the foam fills his mouth and nose, he passes out with a foam beard (no skull); L the same with stars; VL a glitter puff · by H
- glue.mid-cats-cradle (CAT'S CRADLE) · MID-ROUND · RARE · LEN 2.95 s · close · needs FLOOR · deep adapts · CORE: the children's string game, played with the glue strands and his arms and legs · HOOK: four globs glue his wrists and ankles and their drip strands stay hooked over Faris's fingers; every figure Faris makes with his hands pulls the man into it · BEATS: LEAD the real globs, four hits on the limbs + the 8th · 0.2 THE CRADLE: Faris's fingers spread, the strands lift him off his feet spread-eagle · 0.7 THE SOLDIER'S BED: a pinch and a twist, his arms cross over his chest, his legs cross · 1.2 THE CANDLES: everything straight up and down, stretched · 1.6 THE MANGER: folded in half · 2.0 THE DIAMONDS: the strands cross through him in a diamond lattice, cinching · 2.4 JACOB'S LADDER: Faris pulls his hands apart and the strands draw tight through him · CAMERA: two-shot with Faris's hands big in the foreground, a cut on each figure, the final in close · DEATH: SLICE (RESTING exemption: the string game IS the concept; he's cut along the strands into a ladder of pieces held in the air for a beat before they drop: unlike tkglove KNOTTED's limb knot and every sabre cut) · FINAL IMAGE: the strands slack between Faris's fingers, the pieces of him in a neat ladder on the floor · LADDER: XT clean cuts through bone, each piece bleeding where it lands; VH; H dark; M the strands snap at Jacob's ladder and he drops out cold, tangled like a yo-yo; L stars; VL glitter · by H
- glue.mid-prints (PRINTS) · MID-ROUND · EPIC · LEN 2.95 s · mid · needs FLOOR · deep adapts · CORE: superglue fumes show every fingerprint: the crime lab's trick, done to a man · HOOK: Faris heats the glue in his nozzle and blows the fume over him like dusting for prints: white crystal ridges bloom over every inch of him in whorls and loops, and every one of them is Faris's thumbprint · BEATS: LEAD the real globs, the 8th · 0.2 Faris holds the muzzle under his face and the glue fumes off it in a white haze · 0.5 the ridges grow out of his skin in arches, loops and whorls, white and crystalline, faster and thicker · 1.2 they grow over his eyes, into his nose, into his open mouth as he gasps; he breathes them in; the crust closes his face · 2.0 he stiffens under the crust, a white statue whorled all over · 2.4 Faris presses his own bare thumb to the statue's forehead: a perfect match (a soft tick), and the crust under it powders · CAMERA: a macro on the ridges growing, a push as they close the face, the thumb in close · DEATH: CRYSTALS (OPEN): fingerprint ridges of cyanoacrylate crystal, grown from the skin out and breathed in (unlike beam GEODE's crystal statue, sniper THE WATCHED's crystals and every frost) · FINAL IMAGE: the white whorled figure on its knees, Faris's thumb lifting off a clean print on its brow · LADDER: XT the ridges grow red at the roots, blood pink through the white over the eyes and nose, the crust cracks at the mouth on a last breath of red powder, the goreCam final on the face; VH less red; H dark ridges; M the ridges only on his clothes and hands, he coughs white and passes out; L stars; VL glitter dust · by H
- glue.mid-shelf-life (SHELF LIFE) · MID-ROUND · EPIC · LEN 2.95 s · mid · needs FLOOR · deep adapts · CORE: the old animal glue in the tank was past its date, and rot spreads from where it lands · HOOK: the GOO SWAP's fresh tank was old stock: FARIS & CO. · BEST BEFORE stamped on it, long gone; the 8th glob lands green-grey and smelling, and the rot runs out of the glue patch into him like a stain · BEATS: LEAD the real globs; the 8th from the old tank (Faris sniffs the tank, winces) · 0.2 the patch on his chest goes grey-green; mould fur creeps out of it across his shirt · 0.7 the skin under it darkens and slackens, flies find him, he swats · 1.3 the rot races out along his arms and up his neck, the face greying, sinking, the eyes clouding; he staggers · 2.0 he sags into himself, the cheeks collapsing to the teeth, the hands going to bone at the fingertips · 2.5 he folds down in a heap, fur and flies over it; Faris tosses the old tank on top of him · CAMERA: close on the patch spreading, a two-shot of the swat, a push on the face going, a low final · DEATH: ROT / TIME-LAPSE DECAY (OPEN): decay spreading from a glue patch in seconds (no years passing, no scavengers: unlike laser ANCHORED and sniper BONE FLOWERS) · FINAL IMAGE: the furred, sunken heap with the empty tank on top, its BEST BEFORE date facing us, flies circling · LADDER: XT the flesh sloughs and weeps black-red, maggots at the eyes, the bones of the hands showing, the goreCam final on the face; VH less wet; H dry and dark; M the glue goes off and stinks: he gags and faints, green; L stars; VL glitter · by H
- glue.mid-model-kit (MODEL KIT) · MID-ROUND · LEGENDARY · LEN 2.95 s · mid · needs FLOOR · deep adapts · CORE: glue builds models; Faris un-builds him · HOOK: the 8th glob dissolves the glue holding him together: part lines score themselves across him like a plastic kit (A1 head, A2-A5 arms and legs, B1-B2 torso halves) and the parts pop out flat onto a grey plastic sprue frame · BEATS: LEAD the real globs, the 8th · 0.2 thin seams draw across him with tiny part numbers beside them · 0.6 the pieces lift out of him one by one with a plastic snap and lie flat in a grey sprue frame that unfolds in the air around him, runners joining every part · 1.4 the sprue clatters to the floor, the instruction sheet flutters down after it · 1.8 Faris kneels, snips the head off its runner with the gun's nozzle, looks at it, glues it back onto the frame upside down · CAMERA: a front-on close as the seams appear, a crane down onto the sprue on the floor, the instruction sheet in insert, the snip in close · DEATH: JIGSAW (OPEN): come apart into kit parts on a sprue (unlike tkglove's jigsaw pieces and every slice: flat parts on runners with numbers) · FINAL IMAGE: the sprue on the floor, a man in numbered flat parts, the head glued back on upside down, the instructions half under it · LADDER: XT every part's cut face raw red meat with a ring of bone, blood beading on the runners and pooling under the frame, the goreCam final on the upside-down head; VH less red; H dark faces; M grey plastic all through (no flesh), the head glued on backwards and he wobbles off; L he's snapped back together wrong and walks into the wall, stars; VL glitter · by H
- glue.skin-classic (KICK ME) · COMMON · SKIN CLASSIC · home SALOON (export; the street, then a cut through the doorway into the bar) · victim Amjad · LEN 6.4 s · REWORKED 25 Oct 16:30 (approved: no superkick, the glue page already ends twice on Faris's real kick) · CORE: the oldest prank there is, and the mule can read · HOOK: the plain glue gun's last glob slaps a paper KICK ME sign onto his back as he turns to run; Faris reads it, looks at his own boot, shakes his head, and fetches the mule from the hitching rail instead · BEATS: LEAD the real globs; the 8th carries the sign onto his back as he runs for the saloon door (SPLAT, glued mid-stride) · 0.2 an insert on the sign; Faris reads it, lifts his boot, considers it, no · 0.7 he unhitches the mule, leads it round and backs it up until its rump is at the sign (one glob at the boots keeps the man glued, the game's refresh) · 1.9 Faris taps the sign with the nozzle · 2.1 the mule looks round over its shoulder and reads it · 2.5 THE KICK: both hind hooves through the sign · 2.6 he flies over the barrel and through the batwing doors; CUT inside: he lands belly-down on the bar and slides the length of it like a beer sent down to a customer, glasses scattering · CAMERA: a western two-shot in the street, the sign insert, a low wide on the mule backing up, a crash on the hooves, the cut through the doors, a tracking slide along the bar · DEATH: SPINE + CRUSH (RESTING exemption: the mule's double kick IS the concept; two horseshoe holes through a paper sign and the man, unlike thammer FORGE's horseshoe of a man and every boot) · FINAL IMAGE: the KICK ME sign on his back with two horseshoe-shaped holes punched through it · LADDER (six pictures): XT the slide stops at the end of the bar, his back bent wrong over the edge, the two U-shaped holes go through sign and man (nail heads round the rims, rib ends, blood down the bar front), his open dead eye toward us, the close ON the holes and the face · VH he slides off the far end into the back-bar shelves: on the floor under broken bottles and glass, two red hoof wounds through the shirt, whiskey and blood mixing, the torn sign beside his dead face · H he never makes the bar top: he flies in low, hits the foot of the bar and drops; the mule walks in through the batwing doors and stands over him chewing the torn sign, dark blood under him (the close on the mule's chewing mouth with KICK in it, his head below) · M he slides to a stop against a full beer at the bar's end, out cold (X eyes), two horseshoe DENTS in the sign, foam slopping onto his head, no blood · L the mule only nudges him with its rump: he topples face down in the street, sign up, stars, the mule flicking its tail · VL the kick lands in a glitter puff; the empty sign flutters down onto the mule's nose and it goes cross-eyed · by H
- glue.skin-taped (CLOG) · RARE · SKIN TAPED · home CASTLE (export; the right tower's wall) · victim Hiba · LEN 6.6 s · CORE: the taped glue gun clogs, and everything that was stuck in it comes out at once · HOOK: the worn taped nozzle chokes on dried glue; Faris shakes it, bangs it on his palm, and the backed-up magazine blows out as one glob the size of a man · BEATS: LEAD the real globs; the 7th sputters; the gun clogs (a fat bubble swelling at the taped nozzle) · 0.3 she laughs and walks up; Faris bangs the gun on his palm, picks the dried crust with a thumbnail · 1.0 the nozzle bulges, the tape strains, splits in strips · 1.4 THE BLOWOUT: one enormous glob, a wrecking ball of white, hits her point-blank and carries her back across the courtyard into the tower wall · 1.9 it splashes flat round her and sets: she's inside a great white splat on the wall, only a hand and her face showing, pressed flat · 3.0 Faris re-tapes the nozzle with three turns, tests it with a single dribble · CAMERA: close on the swelling nozzle, a crash on the blowout, a whip to the wall, the re-tape in close · DEATH: CRUSH (RESTING exemption: the clogged magazine as one blow IS the concept; a white splat on the wall with her pressed inside it, not a falling weight) · FINAL IMAGE: the great white splat on the tower wall, her face pressed flat in it, red seeping through the white · LADDER (six pictures): XT the splat holds: red spreading through the white, rib ends and a shin pressing out of its surface, blood dripping off its lower edge down the stones, her open dead eye in the glue, the close ON face and bones · VH the splat sags off the wall under her weight and slides down it: she ends folded at the foot of the wall in a white sack of glue, head lolling out through a tear, dead, a red streak left on the white trail up the wall · H the glob hits the wall and rebounds: she lies mid-courtyard inside a wobbly white boulder of set glue, a dark shape and dark blood inside, and Faris sits on it to re-tape · M the glob wraps only her legs and glues her upside down to the wall, dangling, X eyes, arms hanging, no blood · L the blowout is only a fat plop: a white helmet of glue on her head; she staggers blind and falls on her back, stars over the helmet · VL a glitter puff: the empty splat on the wall sparkling like a snow globe · by H
- glue.skin-camo (BIN DAY) · EPIC · SKIN CAMO · home BACKYARD (export; the island's right edge is the kerb, the lorry pulls up on the lane beyond it) · victim Mikku · LEN 7.4 s · CORE: the best hiding place on the street, on bin day · HOOK: he dives into a wheelie bin and pulls the lid down, one bin among three; Faris walks past, stops, glues the lid shut, and wheels the bin to the kerb for the lorry · BEATS: LEAD the globs; he runs and dives into a wheelie bin, the lid slams · 0.5 Faris walks past the bins whistling, stops, comes back; two globs seal the lid · 1.3 he tips it back and wheels it to the kerb (thumps from inside, a muffled shout) · 2.2 the bin lorry backs up beeping, the lifter takes the bin · 3.0 it lifts and tips: the bin won't empty (the lid's glued), the arm shakes it, harder · 3.8 the lid gives and he drops into the hopper; the compactor blade sweeps down · 4.6 the blade packs him in; the lorry pulls away; the empty bin set down at the kerb, the lid swinging open · CAMERA: a garden wide, the bin's lid in close, the wheel to the kerb, a high shot down into the hopper, the blade, the lorry pulling away · DEATH: CRUSH (RESTING exemption: the bin lorry's compactor IS the concept, not a weight or a cube) · FINAL IMAGE: the hopper as the blade comes down, a hand among the rubbish · LADDER (six pictures): XT the high close into the hopper as the blade folds him into the bags, red squeezing out between them, his face pressed to the hopper lip with an open dead eye, one hand up, a shoe falling back out · VH the lorry pulls away with his arm hanging out of the packed rubbish at the back, limp, swinging, blood running off the fingers onto the lane (the close on the arm) · H the lid gives too early as the arm shakes it: he is flung over the lorry onto the lane and the bin comes down on top of him: his legs sticking out from under it, a dark pool spreading · M the bin tips and he rolls out onto the lane out cold (X eyes) in a heap of rubbish, a fish skeleton on his chest, as the lorry pulls off · L the lid never gives: the lifter drops the bin back on the kerb, it topples, and he crawls out dazed with a banana peel on his head and stars · VL the lid pops in a glitter puff; the lifter shakes an empty bin and glitter drifts out · by H
- glue.skin-cartoon (THE CONTRAPTION) · EPIC · SKIN CARTOON · home KITCHEN (export; tiny brawlers on the giant counter by the real toaster) · victim Chotu · LEN 8.4 s · REPLACES TAFFY 25 Oct 16:30 (approved: glue CHEWED owns the glue-stretch) · CORE: the cartoon glue gun is a hobbyist's hot-glue gun, and a Rube Goldberg machine is a craft project · HOOK: with Chotu glued to the counter, Faris builds a chain-reaction machine round him glob by glob out of giant kitchen things, and every link is stuck in place with the gun · BEATS: LEAD the cartoon globs; the 8th glues his boots to the counter, his back to the real toaster · 0.3 the build in a cartoon dust cloud (Faris's arms and legs poking out; every piece lands with a glob): a giant mug behind him, a SURPRISE box on two sugar cubes in front of him, a spoon on a cube with a frozen pea, six dominoes, a chopstick ramp on an A-frame back over his head to the toaster's lever, toast in, lever down, a string from the toast to the box's pin · 2.05 Faris reloads (the real GOO SWAP) · 3.2 a glob tops up the boots · 3.45 he pokes the first domino · 3.5-5.3 THE CHAIN: the dominoes click down, the last flips the spoon, the pea flies up onto the ramp and rolls the length of it into the lever: POP, the toast shoots up, the string snaps tight and yanks the pin · 5.32 SURPRISE: a boxing glove on a spring · CAMERA: a flat cartoon side view; the build in a held wide; the chain in a tracking shot along the counter, a close per link; a crash on SURPRISE; the final close · DEATH: new: SPRUNG (a spring glove through the chest: the chain's punchline IS the concept; unlike every fist and cluster SPRUNG's taped drum) · FINAL IMAGE: the spring still quivering, the glove buried in him · LADDER (six pictures): XT the glove punches straight through his chest and out of his back, red to the cuff, and he hangs on the spring arm with his open dead eyes on us, blood running off the glove onto the counter · VH the spring rebounds and slams him back into the giant mug behind him: folded into it, legs over the rim, neck broken, dead face, red running down the mug's side · H the glove pulls back and he slumps forward over the SURPRISE box, a dark crater in his chest, the flap swinging · M the punch lifts him out of his glued boots and drops him into the toaster's second slot: he stands in it like a slice of toast, out cold (X eyes), no blood, his boots left glued on the counter · L the glove only boops his nose: he wobbles and sits down, stars, the glove quivering in front of him · VL the glove touches him and he goes up in a glitter puff; the glove hangs quivering in the glitter · by H
- glue.skin-ice (ICE STORM) · LEGENDARY · SKIN ICE · home TEMPLE (export; the courtyard below the steps by night, torches) · victim Nitha · LEN 7.8 s · CORE: an ice storm brings the trees down, and he is the tree · HOOK: the ice glue gun's globs freeze as they land, and every glob is another coat of glaze, like freezing rain: clear ice builds on him layer on layer until its weight bows him like an ice-laden branch · BEATS: LEAD the globs, each one glazing; the 8th · 0.3 freezing rain begins (the gun's mist), each drop freezing on him, the glaze thickening and clear, icicles growing from his arms · 1.4 the weight bows him: the arms droop, the back bends · 2.6 a crack like a branch: one arm gives at the shoulder and drops in its ice sleeve; the other; the back bows to the ground · 4.0 he snaps at the waist under the load like a split trunk, the glazed top half settling on the ice · CAMERA: a hushed wide in the storm, close on the glaze thickening, inserts on each crack, a low final · DEATH: FROSTBITE / LIMBS SNAP (OPEN): snapped under the weight of his own glaze like branches in an ice storm, never shattered · FINAL IMAGE: the glazed man broken like a storm-felled tree, his arms lying in their clear ice sleeves, icicles everywhere · LADDER (six pictures): XT split at the waist, the glazed top half on the ice, the break showing red frozen flesh and spine in the clear glaze, the arms in their sleeves with bone ends at the shoulders, red icicles, his open frosted dead eyes, the close ON the break and the face · VH no split: the legs stand on, straight and glued, and the weight snaps the spine backwards: the trunk folds over and hangs down behind them, head by the heels like a branch bent double, a red split in the glaze at the fold, one arm off in its sleeve beside her, dead face · H the arms snap and drop; he stands armless a beat, a glazed trunk, then topples forward like a felled post: face down on the ice, dark ice at the shoulders, the arms behind him · M the glaze weighs him to his knees and he passes out under it, bowed forward under a clear glass hump of ice, X eyes, intact · L he shivers the glaze off in a crash of sheets and sits down hard in the broken ice, blue and chattering, stars · VL a glitter puff: the empty glaze shell of him stands hollow, glitter drifting inside it · by H
- glue.skin-neon (DISCO BALL) · LEGENDARY · SKIN NEON · home ATRIUM (export; the ground floor turned into a neon-dark club) · victim Fida · LEN 7.6 s · CORE: the neon glue gun makes him the brightest thing on the dance floor · HOOK: in the dark club the neon globs glue the shards of a smashed mirror onto him, piece by piece, until he is a man-sized mirror ball; the spotlights hit him, and he turns · BEATS: LEAD the globs in the neon dark; the 8th; a mirror on the wall smashes · 0.5 Faris globs the shards onto him, each glob catching a mirror chip: shoulders, chest, face · 2.0 he is covered, a silver man; Faris hangs him from the ceiling hook by a glue strand and spins him · 2.6 the spotlights catch him: light dots sweep the room as he turns, faster · 3.6 the shards cut in as he spins; the dots go red one by one · 4.8 he slows, a red-silver ball turning, its light dots red all over the floor · CAMERA: a club wide in the neon dark, inserts on the shards going on, a spin in close, the dots across the room, the final close · DEATH: SLICE (RESTING exemption: cut by the mirror he is made into, spinning under the lights; unlike ar STROBE's flashes and every slice) · FINAL IMAGE: the man-shaped mirror ball turning slowly, red light dots sweeping the dark floor · LADDER (six pictures): XT the close on him turning: shards driven in, blood beading and running off every facet in threads that fling off as he turns, his open dead eye between two chips, every light dot red · VH the strand unwinds off the hook: he drops onto the dance floor and lies face up in a spreading pool, the loose shards fanned round him throwing red dots up the walls, dead face · H he hangs still; the close is on the dance floor under his turning feet: dark drops pattering into a ring on the tiles as the dots dim · M a mirror ball out cold and unhurt, X eyes among the chips, white dots swirling, and Faris dancing two steps under him · L the spin makes him dizzy: Faris lowers him and he staggers out of his mirror coat, chips falling, stars, sits down on the floor · VL a glitter puff: the ball bursts into a cloud of glitter in the spotlight and Faris shields his eyes · by H
- glue.skin-gold (GILDED) · MYTHIC · SKIN GOLD · home TOWER BLOCK (export; the third-floor bedroom and its real bed) · victim Fayiz · LEN 9.4 s · CORE: the gilder's trade done to a man: gold size and gold leaf over every inch of him, and skin that can't breathe · HOOK: the gold glue gun's goo is gilder's size; Faris lays gold leaf onto it sheet by sheet with a gilder's brush, burnishes it to a mirror, and lays the finished man out on the white bed like the old film (the brush and the leaf on HIM only: never a screen-wide leaf crossing, which is speedsabre THE GILDED TOMB's, never flesh turned to gold, which is smg's) · BEATS: LEAD the globs; the 8th · 0.4 Faris paints the size over him from the gun (gold-tinted) · 1.4 the gilder's book: sheet after sheet of gold leaf laid on and pressed down with the brush, the leaf wrinkling and settling, a sheet over his mouth · 3.4 the burnisher: Faris rubs him to a shine, his reflection on the gold · 4.6 he can't breathe through the gold; his chest heaves under it, slower · 6.0 Faris lays him out on the bedroom's bed, smooths a crease in the leaf, steps back · CAMERA: an atelier's slow push, the leaf sheets in macro, the burnisher's shine, the bed in a high wide · DEATH: new: GILDED (smothered under gold leaf: never flesh turned to gold, never a statue: unlike smg KING'S RANSOM, ar IDOL and every gold skin) · FINAL IMAGE: the gold man lying on the white bed, perfectly still, Faris's reflection on his gold face · LADDER (six pictures): XT laid out straight on the bed: the leaf split at the mouth on a last breath of red froth, blood run under the gold from the eyes and nose, Faris's reflection on the gold, the close ON the face · VH laid on the bed but curled on his side, gold hands clawed at his gold throat, a red froth smear on the white pillow, open dead eyes in the gold · H on the floor at the foot of the bed, half-gilded (the book ran out at his knees), the last sheet sucked into a hollow over his open mouth, a dark trickle from the nose, Faris holding the empty book · M leaf on his face and hands only: he passes out on the bed, X eyes pressed in the gold, hands folded · L one sheet over his face: he sneezes it off, it flutters up, stars, he sits up on the bed · VL a gold-glitter puff: a man-shaped dusting of gold glitter left on the white sheet · by H

## BEAM CANNON (by E) · every kill is the game's beam: hold 0.5 s to charge, then one instant line (40 m or a wall) that hits every fighter whose head, chest or hip is on it for 9999, kb 9, walls take 200 + a blast, the line lives 0.28 s; 3 cores, CORE SWAP reload 1.7 s
- beam.shadow (SHADOW) · COMMON · CORE: the flash leaves only her shadow: she throws her arms over her face in the half second and the beam takes her so completely that all that remains is her shadow burned into the saloon wall in that pose, and her shoes · MOTION: Faris levels the cannon at chest height and holds the charge while she shields her face; one shot; he walks up and looks at the wall · CAMERA: a medium on her through the charge, a white-out on the shot, then a slow push on what the flash left on the wall · DEATH: she blackens and blows away as ash along the line; her shoes stay where she stood with her feet still in them, ankles charred and glowing; a black shadow of a woman shielding her face in a ring of bleached wood · GORE (six finals, the 16:10 ladder): XT: The flash cooks her off her bones where she stands: her skeleton stays up a beat in the shielding pose, the bone glowing orange, the last cooked flesh sliding off the forearms, behind the bone arms her face is half cooked to the skull, one boiled white eye, behind her, her black shadow is burned into the wall in the same pose. Then she folds down into her own shoes. Close on the half-cooked face between the glowing forearms, the shadow behind. VH: She is burned to charcoal where she stands and topples stiff. She breaks in two on the boards, the charred dead face up, her shadow on the wall above. Close on the charcoal face. H: The flash takes only her raised arms: both forearms gone to ash, the stumps glowing. She drops on her back under a shadow that still has its arms. Close, dark face. M: The flash scorches the front of her black. She falls back, smoking, X eyes; a pale ghost of her shape is left on the wall. Medium. L: The flash blinds her. She staggers into the wall and slides down it, out cold, stars. VL: She ducks. The flash burns the shadow of two raised arms into the wall above her. She looks up at them, then at her own arms, alive. · KITS: own ash-along-the-line particles + own burned-shadow layer (bleached halo, s.look tween to black then look.hide) + own shoe props with charred feet, KE.gel smoke at the ankles · by E
- beam.overhead (OVERHEAD) · COMMON · CORE: the planks over his head are not cover: he hides under the balcony and Faris walks along it until he is standing right over him and fires at his own feet · MOTION: Faris strolls the balcony following the sound, stops, points the cannon straight down between his boots · CAMERA: under the balcony with him looking up at the planks while the whine grows; the beam straight down; a still of the light coming through the hole · DEATH: in at the crown and out between his feet, the skull and the whole spine gone, he folds straight down into a heap under a shaft of light from the burned ring in the plank · GORE (six finals, the 16:10 ladder): XT: The line goes in at the crown and cooks the whole spine. He folds straight down into a heap under the shaft of light: the vertebrae glow orange through the split skin of his back, the scalp is cooked off in a ring round the entry, bone showing, the face hangs slack in the light, eyes boiled white, the headband burnt off. Close on the heap in the light shaft. VH: He looks up as it fires, so the line goes in at the forehead and out at the chin. The face is cooked down the middle and he sits down hard against a post under the hole, the dead face up into the light. Close. H: The line goes down through his shoulder. The arm drops off cooked and he folds onto his side under the hole. Close, dark face. M: The line misses by a hand and burns through the floor. The heat flash throws him on his back, hair smoking, X eyes. Medium. L: He looks up into the glow coming through the planks. The flash dazzles him and he sits down out cold in the light, stars. VL: He sees the ring of glow burning through the plank above him and steps aside. The line burns a hole where he stood. He looks up through the plank hole and waves, alive. · KITS: s.holeThrough down the long axis (crown to floor), look.char round the entry, s.mark burned ring on the plank + own light shaft, s.hitBeat, a straight-down fold (die with zero velocity) · by E
- beam.grab (GRAB) · RARE · CORE: he grabs the barrel inside the half second to shove it away, and the wrestle lines his arms up with it: the beam goes in at his palms and runs up both arms and through his chest · MOTION: Faris and Fida wrestle for the barrel (hand IK on both on the gun), the muzzle swinging, it fires as his arms straighten along it · CAMERA: a tight two-shot on the struggle, a white flash, then a patient medium on the man looking at where his arms were · DEATH: both arms gone fingertips to shoulders in one line, stumps glowing and smoking, a fist-sized hole through his chest; he looks at where his arms were, then folds · GORE (six finals, the 16:10 ladder): XT: The line cooks the flesh off both arms from the fingertips to the shoulders: the bare arm bones stay locked round the barrel, glowing orange, the end of the line has cooked his chest open, the ribs charred, the heart cooked dark, he folds to his knees with the bone arms out in front of him and the dead face looking down at them. Close on the face behind the glowing arm bones. VH: Both arms are gone to the shoulders in one line, the stumps glowing. He stands a moment looking at where his arms were, then topples face up. Close on the dead face, the stumps smoking. H: Only the front arm was in line: gone to the shoulder. He staggers back and sits against the bar. Close, dark face. M: He wrenches the barrel aside and the line burns along his sleeves. He falls back with blistered black forearms, X eyes. Medium. L: The barrel’s heat burns his palms; he lets go, flaps his hands and faints, stars, palms smoking. VL: He lets go just before it fires and the line goes past him. He blows on his blistered palms and backs off, alive. · KITS: KE.amputate both arms (no pieces, burned stumps), s.holeThrough chest, s.grip on the barrel for both hands, ember glow on the stumps · by E
- beam.meltdown (MELTDOWN) · RARE · CORE: the beam across his shins and the heat does not stop: he melts from the feet up and keeps talking at Faris all the way down, reaching for him, until nothing above the puddle can talk · MOTION: Faris fires low across the wet roof, then waits with the cannon lowered while the man sinks toward him · CAMERA: low along the wet roof for the beam, then a slow pull-up as he sinks into himself, the rain hissing · DEATH: shins slump into a glowing pink-orange pool, knees, hips and chest follow in drip strands, rain flashing to steam; at the end the skull, a few ribs and one reaching hand surface in the bubbling puddle · GORE (six finals, the 16:10 ladder): XT: Close on the puddle at the end. His face is the last thing above it: half sunk in the glowing pink-orange pool, the skin sliding off the cheekbone, the jaw melted open, one dead eye looking up at us, rain hissing to steam on it, the bones of the reaching hand surfacing beside it. VH: He melts to the waist and stops. His upper body slumps forward over the glowing pool of his own legs, the dead face in the rain. Close. H: Only the shins go. He drops on the glowing stumps into the puddle of his feet and topples. Close, dark face. M: The heat blisters his shins and he falls flat in the rain, steaming, X eyes. Medium. L: The heat makes him hop. He slips on the wet roof and knocks himself out, stars, steam rising off his shoes. VL: He hops over the line. His shoe soles melt and stick to the roof, so he steps out of them and stands there in his socks, alive. · KITS: s.melt customised (bottom-up, beam-pink core colour, rain steam), own talk loop on the shrinking body, own bubbling pool with the skull and hand surfacing · by E
- beam.votive (VOTIVE) · RARE · CORE: she becomes the candle she was praying by: Faris lets her pray the whole half second, the line goes through her pressed hands, and the heat sets her into wax where she kneels, her fingertips catch like a wick and she burns down at prayer until he bends and blows her out · MOTION: Faris stands still through the full charge, fires once at her hands, lowers the cannon, waits, walks up and bends to blow · CAMERA: a long still close-up of her praying through the charge, the pink light on her shut eyes; the same frame held while she burns down; Faris leaning into it · DEATH: at HIGH and below no wound and no blood (at EXTREME the kit's wax runs a red core through the figure, red drips, a pool at her knees, screen drops; VERY HIGH lighter; KIT-BODY 01:11): white wax from the hands out, the hand-wick flame, burned down from the top with a molten rim, the face sliding, drips running to a hardening pool round her knees; a kneeling stub and a curl of smoke · GORE (six finals, the 16:10 ladder): XT: Burned down to the shoulders, a kneeling stub of wax: her face slides as the flame passes, half melted into wax, the dead eyes are open in the dripping wax, a molten rim runs round the cut, the wick flame on her crown. Faris’s breath (off frame) bends the flame. Close on the melting face under the flame. This fixes the live face at XT. VH: Burned down to the chest after Faris blows her out. The praying hands are gone, the wax has pooled round her knees, and the dead face has set in drips under a curl of smoke. Close. H: Only her hands turn to wax. The fingers burn down like candles to the wrists and she falls forward. Close, dark face, the wax stumps smoking. M: The heat glazes her in wax. She topples over stiff, X eyes, drips on the floor. Medium. L: Her fingertips light like matches. She stares at them and faints, stars, five little flames going out. VL: She blows out her own burning fingertips like birthday candles and runs, alive. · KITS: s.wax (white, wick: hands, burn 3.6, left 0.24, endT on Faris's breath, end 'out'), own pink charge light on her face, own breath particles, s.hitBeat bwr · by E
- beam.chest-bump (CHEST BUMP) · RARE · CORE: they celebrate too early: they put Faris on his back, throw their guns away and leap into a chest bump over him, and one line from the floor goes through both chests at the point they touch and welds them together · MOTION: Faris knocked flat in the lead-in (a custom lead: an SMG burst and a pistol shot put him down), lies still, then sits up with the cannon across his knees and fires from the floor; lies back for a breath, gets up and rocks the pair with his boot · CAMERA: low on the boards behind his boots while they celebrate, a snap close on his eyes opening, the leap wide, the line from the floor, then the fall of one body with four legs · DEATH: one cauterised tunnel through two chests pressed together; welded chest to chest (Amjad's chest and neck pinned into Fayiz's frame) they land, roll and rock as one rigid tangle, the tunnel glowing and smoking from both ends · GORE (six finals, the 16:10 ladder): XT: Close on the weld: welded, they drop to their knees chest to chest and lock there, their two chests fused into one cooked seam, the skin boiled and blistered, the bone glowing through it; both cooked dead faces cheek to cheek, the eyes boiled white, the visor and the cap blown off; Faris’s boot at the edge rocks them like one piece of furniture. VH: Welded mid-air, they come down as one and lie in a rigid tangle with four legs, the seam smoking, both dead faces side by side. Close on the tangle. H: The line only catches their shoulders. Welded at the shoulder, they fall in a heap. Close, both faces dark. M: The beam passes between them as they part. The flash scorches both shirts and they fall apart flat, X eyes. Medium two-shot. L: They bump heads instead of chests and knock each other out, a heap with stars, as the line goes over. VL: The line passes between them. They freeze, look at the smoking gap between their chests and run off opposite ways, alive. · KITS: s.holeThrough x2 on the same line, own ragdoll weld (two pins in the other body's local frame), own tunnel-glow hook + smoke, custom lead-in script, s.hitBeat bwr · by E
- beam.geode (GEODE) · EPIC · CORE: rock hard: he beats his chest and flexes at Faris, the line goes through the flex, and the heat fuses him into a violet crystal statue of himself flexing; one tap of the muzzle and he cracks open like a geode with nothing inside him but amethyst · MOTION: Faris fires once into the middle of the flex, lowers the cannon, walks up and taps the crystal chest with the muzzle · CAMERA: a low hero angle on the chest-beating and the double-biceps, the line through the flex, a slow settle while he crystallises, then tight on the chest as it splits and the light inside comes up on Faris's face · DEATH: crystal pierces out of the hole and then everywhere (a ring of blood at each base); a white fracture runs crown to belly, the chest parts in two crusted lips and the cavity is lined with crystal points round a deep purple glow, glittering · GORE (six finals, the 16:10 ladder): XT: After the tap the statue cracks open. Close on the face across the crack: one half of the face is faceted violet glass, the other half is still flesh, with the dead eye open in it, blood beads along the seam, below it the chest parts like a geode, crystal points round a purple heart of light. The cap is shattered off. This fixes the live face at XT. VH: No tap. The crystals pierce out of his arms and chest with a ring of blood at each base, and he stands set mid-flex with the dead face caught mid-boast. Close. H: Only the flexed arm crystallises. It snaps off and shatters on the boards; he folds holding the stump. Close, dark face. M: A crust of crystal grows over his chest, he goes stiff and topples like a statue, X eyes. Medium. L: Glitter rises off him. He flexes too hard and faints, stars. VL: The crystal only grows on his shirt. He flexes it off in shards, pockets one as a souvenir and grins, alive. · KITS: s.crystallize (amethyst, from chest, points: [the hole], gap 0.1, end 'stay'), own geode painter (crust lips, quartz band, faceted two-tone points, pulsing glow, glitter, light on Faris's face), the gameplay gun drop sent clear, s.hitBeat bwr · by E
- beam.vacuum-packed (VACUUM PACKED) · EPIC · CORE: he dodges the line but not its heat: in the rain he ducks the beam by a hand in his clear plastic poncho, stands up laughing, and the plastic the line passed shrinks onto him and seals him in like supermarket meat · MOTION: Faris fires once over the duck, then does the real CORE SWAP without looking while the plastic works, walks over and tips the sealed man with his boot · CAMERA: a wide on the dodge, close on him laughing through the plastic, the creak and fog of the shrink, then one boot and a stiff fall on the wet roof · DEATH: no wound: steam off the poncho where the line passed, the film sucked skin-tight onto his face, mouth and eyes, his breath fogging it less and less, a stiff glossy fall · GORE (six finals, the 16:10 ladder): XT: Close on the face under the film: the plastic pulled into every fold, the hood sucked into the open mouth, the dead eyes bulging against the film, the last breath fogged on the inside, the hot film has blistered the skin under it, red welts pressed flat, rain beads on him. VH: The film shrinks only round his head and neck, a bag sucked tight. He claws at it and sinks to his knees, then onto his side, the dead face fogged under the plastic. Close. H: He tears the hood off too late: his face is blistered by the hot film. He collapses. Close, dark face. M: The poncho shrinks round his legs, he hops and falls flat, wrapped to the waist, X eyes. Medium. L: The shrinking poncho squeezes the air out of him. He faints, stars, wrapped like a parcel. VL: He tears the shrinking poncho off and flings it; it curls into a tiny ball on the roof. He stands laughing in the rain, alive. · KITS: s.shrinkWrap (clear, heat, drape 0.2, suck 1.9, end 'mummy', no label), own poncho painter (hood, cape, rain streaks), coreSwap during the death, beamShot near-miss · by E
- beam.milky-sea (MILKY SEA) · EPIC · UNDERWATER (The Deep, def.arena 'deep', coords 'export'; needs UNDERWATER) · LEN 8.0 s · rescripted 25 Oct to the 23:58 bar · CORE: the sea tells on him, and then the sea keeps his outline · HOOK: in the black water under the wreck the plankton flash when touched (real dinoflagellates); his flinch gives him away, and the beam's flash lights the whole sea round him · BEATS (scripted): LEAD (-2.4 to 0) under the hull he loses Faris in the gloom and slips down into the black · 0.00-1.40 THE BLACK: under the hull, black water; he hangs still, cheeks puffed; Faris's charge glow sweeps the dark in short taps (released under 0.5 s, the real cancel), a pink circle of water sliding past him · 1.40 THE TELL: a little fish bumps his hand, he flinches, and the water round his hand sparks blue-green: the plankton tell on him · 1.40-1.90 THE TURN: the glow swings and stops on the spark · 1.90-2.40 the real half-second charge, the whine muffled through the water · 2.40 THE LINE: one instant line through his chest; the flash sets off the whole sea: a ring of blue-green light races out through the water and lights the hull, the kelp, the seabed, a milky sea; in it he is already hit, the line through him · 2.40-4.50 THE SINK: he sinks slowly into the dark; the glowing plankton settle on him and outline him in blue-green specks; the cooked tunnel through his chest glows orange in the blue · 4.50-7.00 THE SPECKS: the milky light dies back from the edges; only his outline remains, the specks going out one by one from the feet up, the tunnel cooling orange to red to black · 7.00-8.00 the final image · CAMERA: 0.0 in the black, only the moving charge glow; 1.4 a macro on the blue-green spark at his hand, then a cut to Faris's eye in the glow; 2.4 a white frame, then a pull wide as the light races out (a speed ramp to 35 %); 2.6 a slow fall with him into the dark; 4.5 a locked frame as the outline goes out, then a push on the last specks · DEATH: the beam's own line (its identity), cooked: a see-through tunnel through the chest whose rim glows and chars (no clean seal) · FINAL IMAGE: his outline drawn in dying blue-green specks fading into black, then one last speck at his eye · GORE: XT the line cooks a see-through tunnel through the chest (the rim glowing orange then charring, the cut rib ends white, the halved heart in the hole, blood boiling and spitting out of the rim into a black-red cloud that flares in the blue light), blood on the lens at the line; held close-up on the glowing tunnel among the specks · VH the tunnel, no halved organ, the boiling 70 %, no lens · H a cauterised hole (dark core, glowing rim, not see-through), a small dark cloud · M a seared black stripe, a dark murk · L out cold: the specks outline a sleeping man who drifts down snoring bubbles · VL he fades into specks · GORE (six finals, the 16:10 ladder): XT: He sinks lit by glowing plankton. Close on the face: the skin of the face cooked white and peeling in the water, the eyes boiled white, boiled blood clouding up from his chest past his face, the visor drifting away. VH: The cooked tunnel through his chest, the plankton outlining him as he sinks, the dead face. Close. H: A cauterised hole; he sinks dark, the face just lit. Close. M: A seared black mark; he sinks, X eyes. Medium. L: Out cold, outlined in specks, he drifts down snoring bubbles. VL: The light startles him and he swims off trailing glowing plankton, alive. · KITS: the real beam (taps that cancel, the 0.5 s charge, the instant line), own plankton field (spark on touch, the racing ring, settle, fade), own fish, the water kit, own darkness grade, s.holeThrough + own cooked rim (XT), s.lens · NOTE: off every claimed Deep set piece (not the jellyfish, the shark, the turtle, the cannon, the keel, the vents, the anglerfish): the plankton, the dark · by E · 27 Oct 8+ REBUILD (batch 1, beam_8plus.md, approved 05:05) INSTALLED: the wake of light, THE PULSE at the neck under a clamped hand leaking light, the line through hand and throat; XT throat insert; sent for re-score
- beam.dead-sea (DEAD SEA) · RARE · UNDERWATER (The Deep, def.arena 'deep'; needs UNDERWATER) · replaces GREEN AT DEPTH (00:05: blood looking green at depth is tpdagger GREEN BLOOD, J) · LEN 8.6 s · CORE: there is a lake at the bottom of the sea, so salty that nothing sinks in it and nothing lives in it, and the beam is the only gun that reaches it · HOOK: a real deep-sea brine pool: brine heavier than the sea round it, with its own surface, its own shore crusted with mussels, slow waves that break, and a rim of dead crabs; whatever falls in floats and keeps · BEATS (scripted): LEAD (-2.4 to 0) in open water under the wreck he turns tail and kicks down into the dark, firing back up; his slow rounds crawl past Faris · 0.00-1.10 THE DESCENT: he dives head-first past the kelp into the abyss, kicking hard, the blue going black round him, motes streaming up past the lens · 1.10-2.20 THE SHORE: the seabed opens into a lake: a dark glassy surface with a pale mist line where it meets the sea, a rim of black mussels, dead crabs belly-up along the edge; he pulls up short and hangs over it · 2.20-3.20 THE TOUCH: he presses a palm on the surface; it dents like a skin and slow rings roll away across it; a dead fish drifting down lands on it and lies there; he laughs a burst of bubbles, sits on the lake, then stands on it bobbing, arms out, walking on water at the bottom of the sea · 3.20-3.75 THE GLOW: 25 m above, a pink point blooms in the black under the wreck's hull: Faris, charging; the whine comes down muffled through the water · 3.75 THE LINE: one instant line straight down 25 m through the black (a sheath of steam bubbles along it) through his chest into the lake; the flash lights the whole lake for 0.28 s and shows, on its far side, a drowned sailor from the galleon floating face up, kept for three hundred years · 3.75-4.60 THE DENT: the knockback (9) drives him into the surface; it doesn't break: it sags deep under him and gives back slowly (no bounce), and one great wave rolls out across the lake and breaks in slow motion on the mussel shore, a wave breaking at the bottom of the sea · 4.60-6.40 NOTHING SINKS: he lies on his back on the lake; his blood can't sink into the brine, so it spreads on it as a red slick and his red smoke climbs straight up; the swell rocks him across the lake · 6.40-7.40 THE NEIGHBOUR: the swell brings him alongside the drowned sailor; their hands bump and rest together; the sailor's head lolls toward him · 7.40-8.60 the slow pull back and up to the final image · CAMERA: 0.0 a vertical follow down with him, particles streaming past; 1.1 a hard cut to a low wide at lake level, the surface a horizon splitting the frame, him small above it; 2.2 a macro insert on the palm denting the skin of the lake, then a medium on him standing on it, grinning up; 3.2 his POV straight up the black water to the pink glow framed by the hull, then the reverse from behind Faris's shoulder down the whole water column to the tiny man on the gleaming lake; 3.75 a white frame on the line, then a speed ramp to 25 % slow motion on the dent, ramping back to real time as the wave travels, panning with it to the shore break; 4.6 top-down from straight above, slowly rotating, a man floating as in the Dead Sea; 6.4 a split-level two-shot on the surface line (above: the two faces; below: their backs pressed into the brine and the lake's depth with a kept fish, a crab and an eel hanging in it); 7.4 a slow crane up and back to a high wide · DEATH: HOLLOW HUSK / DRAINED (OPEN; KIT-BODY's 00:50 swap off MILKY SEA's line-through-the-chest, salt left to C): the beam channel is only the kill shot; the lake is the death: real brine pickles by osmosis, drawing the water and the blood out through the skin, so as he floats he withers (s.hollow 'pores': a red mist out of every pore that feeds the slick, the skin to leather, the limbs thinning, the eyes sinking, the mouth falling open) into a husk the twin of the 300-year-old sailor beside him; no crack, no crumble: he keeps · FINAL IMAGE: the lake at the bottom of the sea, the mussel shore, the slow waves lapping; two kept men floating hand in hand among dead fish, the new one withered to match the old; his red slick spreading on the brine and his red smoke rising straight up through the black toward the faint pink afterglow far above · GORE (the pickling runs at every level that has a body; its look is the kit's ladder): XT the line burns a fist-wide channel through the sternum and out of the back (see-through, the rim charred, the cut rib ends white, the heart halved in the hole); the dent tears the channel wider; on the brine his guts slide out of it and float coiled on the surface beside him (nothing sinks here); the slick spreads wide and stays; a red cloud smears across the lens on the dent; the pores weep red into the brine as he withers round the open channel, the skin drawing tight over the rib ends; the end holds a close-up of the withered open chest afloat, the guts on the brine, the slick lapping the mussels, the sailor's leather hand on his · VH as XT, the guts stay in (one loop at the rim), the slick 80 %, no lens · H a cauterised hole (black rim, red core, not see-through), a small slick that fades, thin smoke · M a seared stripe across the chest, no hole, one dark thread rising, no slick · L the line glances: knocked out cold, he floats on the lake with stars and spinning eyes, rocking on the swell beside the sailor, snoring bubbles · VL the flash, and he puffs into bubbles on the lake; his hat floats on · GORE (six finals, the 16:10 ladder): XT: The brine draws him dry. Close on the two of them side by side on the lake in a cold light from above: his skin shrunk onto the bones, the face mummified beside the sailor’s, one clouded eye; his guts floating coiled on the brine; the slick spreading dark. VH: He floats on the brine beside the sailor, the slick spreading, the dead face up. Close. H: A cauterised hole, a thin slick. He floats where he fell, mid-lake, alone; close, dark face. M: A seared stripe; he floats, X eyes. Medium. L: He floats out cold on the lake, snoring bubbles, stars. VL: He scrambles off the lake onto the mussel shore and sits there gasping, his headband floating on the brine, alive. · KITS: s.hollow ('pores', no end inside the film), the real beam (0.5 s charge glow + whine, one instant line, knockback 9, the 40 m reach), own brine lake (surface with dent, rings and waves, a mist line, mussel rim, dead crabs, a breaking wave), own drowned sailor (leather skin, tricorn, open eyes), own slick-on-brine painter, s.holeThrough + s.gutsSpill (XT), s.lens (XT), the Deep's water kit, own darkness grade, speed ramps · NOTE: off every claimed Deep set piece (not the jellyfish, the shark, the turtle, the cannon, the keel, the vents, the anglerfish, the reef, the surface, the bubble); a brine pool is the seabed itself (TRAPS 20:32); no salt or petrify (sawedoff PILLAR OF SALT), not a lake of the damned (COCYTUS is frozen, a realm), no bounce (smg.mid-trampoline) · by E · 27 Oct 8+ REBUILD (batch 1, beam_8plus.md, approved 05:05) INSTALLED: the final no longer hinges on the reflection (floats face up, boiled eyes, crossed exits steaming, the seared scorch line on the lake); FIG. 1 freeze-stamp; ragged crown exit + ragged chest crater; sent for re-score
- beam.lantern-sky (THE LANTERN SKY) · MYTHIC · DEATH REALM (the page's realm; replaces PILLAR OF SALT: salt is sawedoff's; approved 25 Oct with the coordinator's two changes) · works on any floored arena (home: backyard at night) · LEN 11.6 s · CORE: the beam cooks him from the inside until he glows through his own thinning skin like a paper lantern, and the realm is a sky full of strangers still burning · HOOK: the light is the cooked core shining THROUGH translucent paper skin, his ribs and his heart in silhouette (never light pouring out of holes: pump.lantern; never a walking lantern: he RISES as a sky lantern) · BEATS (scripted): LEAD (-2.4 to 0) the duel in the yard at night, he charges Faris · 0.00 THE LINE: one line through his chest; he staggers and stays up, the hole glowing · 0.40-1.60 THE GLOW: the cooked core keeps burning inside him; his skin thins to rice paper and the light comes up through it, ribs and a beating heart in silhouette, the heart beating faster · 1.60-2.60 THE CROSSING: thick smoke pours out of the wound and billows up over the lens in black curls; embers ride it; as it thins, the embers keep rising and become the first lanterns · 2.60-4.00 THE MARSH: a black marsh at night, reeds, still black water holding the lights; the whole sky above filled with rising paper lanterns, in each one a stranger curled and burning slowly, a silhouette writhing and pounding on the paper; high up the oldest burned out to black husks that drift and crumble; crackling paper, screams muffled far above; he stands in the reeds, glowing, looking up · 4.00-5.60 THE SWELL: the heat swells his paper skin like a sky lantern (rounding, taut, the seams glowing); his heels leave the water; he rises · 5.60-7.60 THE RISE: up among them; the burning strangers turn their faces to him and press their palms on their paper as he passes; he claws at his own skin from inside; his flame grows, the paper browns at the crown · 7.60-8.60 THE BURN-THROUGH: the crown of his lantern-skin scorches and burns through in a ring of fire, the flame roaring up out of him · 8.60-9.60 THE RETURN: the smoke settles back down over the lens and clears onto the real yard · 9.60-11.60 he lies on the grass a paper-thin translucent husk curled on his side, knees drawn up (not the boxer pose: flamer THE PUGILIST owns it), still faintly lit inside like a dying lantern, a thread of smoke rising from the crown; the ember in his chest winks out · CAMERA: 0.0 a medium on the line; 0.4 a slow push to the glowing chest, the silhouette ribs; 1.6 the smoke over the lens (screen space), the camera rising with it; 2.6 a low wide from the reeds up into the lantern sky; 4.0 a medium on the swell, a tilt up as he lifts; 5.6 a rising crane among the lanterns, cutting to the faces that turn to him; 7.6 a crash up to the crown as it burns through; 8.6 the smoke down over the lens; 9.6 a low close on the husk on the grass, held until the ember winks out · DEATH: INFLATE (OPEN): the heat fills him like a sky lantern and burns through at the crown (unlike scythe PUFFER, a pufferfish under water) · FINAL IMAGE: a paper husk of a man curled on the grass, faintly lit inside, a thread of smoke, the ember in his chest winking out · GORE: XT his organs cook in silhouette inside the glowing skin (the heart beating, then still), at the burn-through the cooked meat shows round the ring of fire and blood boils out of the seams; on the grass the husk is see-through to cooked ribs and a halved heart, a pool of boiled blood under it, blood on the lens at the line · VH the same without the meat at the burn-through, the boiling 70 % · H the glow, the swell and the burn-through, the ribs in silhouette but no heart, a cauterised hole, no pool · M a dull glow, a dark husk, no organs · L knocked out: he glows like a party lantern, bobs up a little in the yard and settles back down snoring (no realm) · VL he puffs into embers that rise and wink out · GORE (six finals, the 16:10 ladder): XT: Close on the husk’s face, lit from inside: the paper skin over his face, the cooked dead face pressed to it from within, the ribs glowing behind, embers lifting off the burnt-through crown, boiled blood bubbling at the seams. The beanie is burnt away. VH: The lantern ride without the burn-through. He settles on the grass as a glowing paper husk, the dead face dim through it. Close. H: The glow, the swell, the burn-through. A dark husk; close on the dark face. M: A dull glow and a dark husk, X eyes painted on the paper. Medium. L: Knocked out, he glows like a party lantern, bobs up a little and settles back snoring, stars. VL: He glows, floats up a little, burps a puff of smoke and drops back onto the grass grinning, alive. · KITS: s.deathCrack, own smoke crossing and return (screen-space smoke curls with embers; not lights-out, not a sink), own realm (s.realm parts + own marsh, lantern sky, burning strangers, drifting husks), s.inflatePop (no pop: the burn-through), KE.cookTunnel / KE.cookSeam (XT), K58A organ painters for the silhouette, the real beam (charge, line), s.music realm · REALM: THE LANTERN SKY, a black marsh under a sky of rising paper lanterns, a stranger burning in each one, burned-out husks drifting above · CROSSING: smoke pours from the wound over the lens, its embers becoming the first lanterns · RETURN: the smoke settles down over the lens onto the real arena; the husk on the floor, the ember winking out · BUILT 25 Oct (58k_w_beam_realm.js; s.realm 'realm.beam.lantern' + s.cross / s.ret under its own smoke screens; the burning faces press to the paper as he passes, a cut to one at 6.3) · by E
### BEAM CANNON · THE OWED FILMS (PLANS 25 Oct for the coordinator's clash check; full beat sheets under the 23:58 bar; swept against every ledger line, TRAPS, DEATHS and REALMS; by E)
- beam.morse (SPLITTER) · EPIC · CINEMATIC REBUILD (E, 28 Oct; the REPLACE of MORSE, map-tied 1/17) · 58k_w_beam_cine_e2.js · STYLE LONG TAKE (one unbroken camera move: tracks only, no cuts, no whips) · MAP-INDEPENDENT (FLOOR + space 250, room58 [-110, 140]) · ~11 s · victim Chotu (no weapon: casts heavy gold things out of the floor and throws them) · CORE: everything he throws is split in the air and lands round Faris in halves, until the last throw hides the thrower · KEY MOVES: a crate split (the top half over Faris, the bottom skidding past his boots); a barrel bowled at his shins, hopped; a table hurled like a discus, split, one half clips his shoulder; two small crates a beat apart: one split, the other in his chest, flat on his back; the reload lying down; the boulder ripped out of the floor; one knee; thrown from close range with Chotu sprinting behind it · PAYOFF: THROUGH THE GAP between the parting boulder halves: XT / VH / H the head bursts (the only slow motion; brain bits at XT only); M the lead leg at the knee; L the halves knock him flat; VL he runs · own snd58 · by E
- beam.portal (HOT SWAP) · EPIC · CINEMATIC REBUILD (E, 28 Oct; the REPLACE of PORTAL, map-tied 1/17; the old film is gone from this key) · 58k_w_beam_cine_e2.js · STYLE ONE VS MANY (3 victims) · MAP-INDEPENDENT (FLOOR + space 250, room58 [-110, 140]) · ~10.8 s · Hiba (twin knives), Mikku (pistol, then a gold-cast knife), Fida (SMG) · CORE: three of them attack the beam's 1.7 s core swap, and Faris fights the swap itself · KEY MOVE: THE SWAP AS A THREE-HIT COMBINATION: the EJECT flicks the hot spent core into Fida's SMG hands (she drops it), the DRAW hand on its way to the belt swats Mikku's knife wrist down, the fresh core is SEATED by driving the butt back into Hiba's ribs; armed at 1.7 s the line takes Mikku out of his leap at the hips; swap 2 mirrored and shorter (the core into Hiba's chest, the swat that costs Faris a cut forearm); her low lunge costs her the leg at the knee; Fida goes back for her SMG and the calm third swap ends on her head · PAYOFF: XT Fida's head bursts (brain bits), Mikku both legs at the hips, Hiba the knee; VH / H the same; M one leg, the knee, the SMG arm; L seared and knocked down; VL all three run · own snd58 · by E
- beam.pinhole (PINHOLE) · LEGENDARY · BUILT 25 Oct (58k_w_beam_2.js; home: Backyard; victim Chotu; LEN 9.4 s; the cast shed with solid walls and the knot hole; the camera obscura is the real yard rendered live, rotated π, on the back wall; the line 5.5 · DEATH IMAGE: the line takes the daylight's exact path in through the knot hole and out through the back wall, so after it two pencils of light cross the smoke, and he slumps sitting against the wall in his own upside-down picture) · replaces BACKLIT (25 Oct: the heart in silhouette through a lit body is now THE LANTERN SKY's) · LEN 9.2 s · cast set piece (the victim's) · atmosphere: dark interior · CORE: a camera obscura: the knot hole in his hiding place throws the world outside onto his back wall upside down, so he watches his own death coming · HOOK: in the dark of his cover a small, upside-down, full-colour Faris walks across the wall · BEATS: LEAD under fire he inks a gold-board shed round himself from his hand (s.castInk, a defensive prop) and slams the door · 0.00 INSIDE: dark; one knot hole in the wall facing Faris; a pencil of daylight through the dust; on the back wall the whole outside upside down in soft colour, the sky at the bottom, Faris walking · 1.20 HE SEES IT: he stares, then grins (he can watch Faris without being seen) and leans close, the inverted Faris crossing his face · 2.40 THE PICTURE STOPS: upside down, Faris stops and turns to look straight at the shed, at the hole · 3.10 HE HIDES: he slides along the wall out of the light; in the picture Faris steps sideways to keep the hole between them and the light finds him again; he crouches, and the picture tilts as Faris crouches too · 4.40 THE GLOW: in the picture Faris raises the cannon; a pink star blooms in the upside-down image and its light is on him wherever he goes · 5.00 THE LINE: through the knot hole, the only way in (the walls stop it), down the exact path of the daylight, through his chest; the back wall gets a second hole · 5.30 THE NEW PICTURE: two pencils of light through the smoke; the knot hole throws Faris on the wall again, upside down, lowering the cannon, and the dead man is slumped in the picture · 6.80 WALKING AWAY: in the picture Faris turns and walks away across the dead man's face and chest until he walks off the wall · CAMERA: inside the shed (its near wall cut away, side-on), a slow push past him into the picture; a close on his face lit by it; an over-the-shoulder on the picture as Faris steps; a close on his face going pink; the flash; a slow pull back to the slumped man in the picture · FINAL IMAGE: the dead man in the dark under a small upside-down picture of the empty yard, smoke turning in the light of the knot hole · DEATH: THE LINE through the chest, cooked (HOLES is RESTING: the beam's cooked tunnel, not a bullet hole) · GORE: XT the tunnel cooks through the sternum, edges charred, the heart cut, blood boiling out in jets that spatter the wall so the picture plays through his blood; he slides down the wall leaving a smear into a pool, the last frame a close on the tunnel in the projected light · VH no jets, a smear and a small pool · H a cauterised hole, no blood · M a dark burn on his shirt · L he ducks and the line misses by a hair, punching the back wall; the flash dazzles him and he faints in the picture · VL sparks through the knot hole, he puffs out, and the picture of Faris walks away over an empty wall · NEEDS FLOOR (the shed is cast) · range mid · hazard none · air no · victims 1 · Deep: skipped · GORE (six finals, the 16:10 ladder): XT: He slides down the back wall into his pool. Close on his face: the upside-down picture of Faris walking away plays across it, the dead face, headband burnt off, the chest wound cooked to a charred crater, the rib ends glowing, his blood boiling where the light lands. VH: The smear down the wall and a small pool, the dead face in the projected light. Close. H: A cauterised hole: the line sits him down where he stood, in the middle of the projected picture, slumped forward, the dark face lit by the picture on him. Close, rolled. M: A burn on his shirt; slumped in the dark, X eyes. Medium. L: He ducks, the flash dazzles him and he faints in the picture, stars. VL: He plugs the knot hole with his thumb and the picture goes dark. The line singes the thumb and chars the hole shut; he sucks the thumb in the dark, alive. · KITS: s.castInk (the victim's gold-board shed), own camera obscura (the real arena and fighters drawn inverted through the hole, live, via the inset renderer), own dust beams, the real beam, s.blood, smears, goreCam final · uniqueness: pistol.mid-curiosity owns peeking through a hole in cover and taking it in the eye; here he never looks out, he watches the projection · by E
- beam.heist (HEIST) · LEGENDARY · BUILT 25 Oct (58k_w_beam_2.js; home: Spike Castle courtyard, the grid between posts at 760 / 990; victim Fayiz; LEN 8.8 s; splits, limbo, ball roll, twist, handstand walk; the bow at ~700; the line 4.9; the alarm beacon's rotating beam and red pulse · DEATH IMAGE: the one line he never trained for lies square across his spine like another grid line, and the seared stripe gapes open as he falls back through the grid he beat, under the turning alarm light) · victim role: the thief · cast set piece (Faris's) · CORE: the perfect laser-grid run, and one line he never trained for · HOOK: Faris sweeps a security grid of thin red lines across the space between them, and the thief takes it as a challenge · BEATS: LEAD the trade; the thief (beanie, striped shirt, a sack on his back) dodges toward open ground · 0.00 THE GRID: Faris sweeps his hand and a humming grid of red lines springs up between gold emitter posts (s.castInk 'sweep') · 0.80 THE CHALLENGE: the thief cracks his knuckles and his neck, drops the sack and goes in · 1.20-3.80 THE RUN: he threads the grid like a gymnast: the splits under a low line, a back-bend under a high one, a roll, a sideways twist between two diagonals, a handstand walk through a gap, an inch from every line · 3.90 THE BOW: clear of the last line he stands, arms up, and bows to nobody, grinning · 4.40 ONE MORE LINE: Faris raises the cannon; the half-second charge; the thief looks up mid-bow · 4.90 THE LINE: exactly through the gap he is standing in, across his chest · 5.20 THE ALARM: he falls back into the grid and breaks every red line at once: sirens, a red rotating light, the emitters sparking, the lines flicking out one by one · 6.60 THE LIGHT: the rotating red light sweeps over his body again and again · CAMERA: tight on his face beside a line (sweat, one eye on the line); a side-on wide of the whole grid; a low angle under the limbo; a slow push on the bow; a top-down hold on the body in the turning red light · FINAL IMAGE: the thief across the dead grid under the rotating alarm light, the bell ringing for a dead man, his sack spilled · DEATH: THE LINE, seared (HOLES is RESTING: a seared stripe, no hole on show) · GORE: XT the seared stripe opens as he falls: the chest splits along it, ribs in the cut, blood boiling up and running across the dead lines into a pool, lens spatter on the fall, the last frame a close on the opened stripe under the red light · VH the split without ribs · H the seared stripe, no blood · M a black scorch stripe, he drops · L the line passes over his head as he bows too low; startled, he trips back into the grid and the alarm goes off over a man out cold · VL he puffs out mid-bow; the sack falls into the grid and sets the alarm off · NEEDS FLOOR ≥ 6 m · range mid · hazard none · air yes (mid-flip) · victims 1 · Deep: skipped (the gymnastics need ground) · GORE (six finals, the 16:10 ladder): XT: He falls back into the grid and every line sears into him at once. Close on the face scored by the grid: a lattice of cooked lines across his face and body, the skin splitting along each, the dead eyes between the bars, the visor in two halves on the ground. VH: The seared stripe across his chest opens as he falls, the ribs in the cut, blood boiling across the dead lines. Close on the dead face. H: The seared stripe: staggered back against the left post, he slides down it and sits, head dropped, the stripe smoking, the beacon turning over him. Close, dark face. M: A black scorch stripe; he falls, X eyes, the alarm going. Medium. L: He bows too low and the line passes over him; startled, he trips into the grid, out cold, stars, alarm. VL: He bows, the line passes over his back, and he backflips back through the grid to his sack, scoops it up and salutes, alive. · KITS: s.castInk 'sweep', own laser grid + emitters + alarm light, scripted gymnastics poses, the real beam, s.blood, goreCam final · by E
- beam.sheets (SHEETS) · LEGENDARY · BUILT 25 Oct (58k_w_beam_2.js; home: Desert Forts export at night, the moon at (1500, 430); victim Hiba; LEN 9.4 s; five cast sheets on the line, her soft moon shadow (hat and all) on sheet 3; the line 3.9 · DEATH IMAGE: the burn hole spreads through the cloth like a burning photograph and frames her dead face; she hangs in the sheet, and the soak spreads out from the hole in a red ring, dripping off the hem into a pool) · atmosphere: wind + moon · cast set piece (the victim's cover) · CORE: a ghost story with bedsheets · HOOK: at night in a hard wind he hides among white bedsheets on a washing line, and the moon gives him away · BEATS: LEAD the trade at night, the wind rising · 0.00 THE WASHING LINE: he flings his hand and inks a line between two gold posts hung with white sheets (s.castInk, his cover) and ducks behind them · 0.80 GHOSTS: the sheets billow and snap like ghosts; Faris walks in among them with the cannon; each sheet that lifts is a false scare · 2.60 THE SHAPE: the moon puts his shadow on one sheet, crouched, breathing · 3.40 THE CHARGE: Faris turns to it; the shadow sees the pink glow through the cloth and freezes · 3.90 THE LINE: through the sheet; the burn hole's rim spreads through the cloth like a burning photograph, and in the opening is his face, eyes open, dead · 4.60 THE HANGING: knockback throws him back into the line; the sheet wraps him and he swings up and hangs from the line inside it, pegged at the corners, feet off the ground · 6.00 THE WIND: he sways among the other sheets, slowly turning · CAMERA: low among the sheets so they fill the frame; a moonlit side-on of the shadow on the cloth; a push on the burning hole; a slow orbit of the hanging sheet in the wind, held · FINAL IMAGE: a bedsheet ghost hanging on the line, swaying, a burnt hole where the face is and one dead eye looking out · DEATH: HANG (OPEN) · GORE: XT the line goes through his face: the burnt hole shows the cauterised tunnel through one side of the face, cheek and teeth cooked open, one eye left; blood soaks the sheet from the head down and drips off the hem into a pool under his feet, the last frame a close on the hole and the eye · VH less soaking, no teeth · H the hole and the dead face, no blood · M the sheet scorched, the face pale behind it · L the glow frightens him and he faints behind the sheet; it falls over him and a sheet ghost lies snoring on the ground · VL he puffs out and an empty sheet floats down off the line · NEEDS FLOOR ≥ 6 m (the cast line) · range mid · hazard none · air no · victims 1 · Deep: skipped · MAP ELEMENT: on the Pirate Ship the real sails and rigging instead of a cast (stage58) · GORE (six finals, the 16:10 ladder): XT: The line goes through her face. The burnt hole in the sheet frames: the cauterised channel through one cheek, the teeth cooked bare, one dead eye, the sheet soaking red from the head down. Close. VH: The sheet wraps her and she hangs pegged in it, burnt through over one eye and over the mouth, so her real dead face shows in the red-soaked shroud, the rest of it pressed into the cloth. Close. H: The burn tears the sheet off one peg; she slumps down inside it and sits on the sand, a pegged shroud with the burnt hole over her dark face. Close. M: The sheet scorched, she falls with it: on the sand, the burnt cloth over her legs, X eyes. Medium. L: The glow frightens her and she faints; the sheet falls over her and a sheet ghost lies snoring, stars. VL: She ducks. The line burns a hole where her head was; she peeks through it at Faris and runs, alive. · KITS: s.castInk (his washing line), own cloth sheets in the wind, own moon, the real beam, blood soak, goreCam final · uniqueness: pistol.toe-tag owns the sheeted dead in a morgue; scythe.shroud owns a black shroud coming down on the living; this is a live man hiding in laundry, hanged in it · by E · 27 Oct 8+ REBUILD (batch 1, beam_8plus.md, approved 05:05) INSTALLED: THE ROW + BULLET-CAM through the sheets; XT the sheet wraps her as she falls and her face prints in blood through the linen, her real mouth in the burnt hole, charred fingertips; VH = the old XT; sent for re-score
- beam.half-a-second (LOADED) · MYTHIC · CINEMATIC REBUILD (E, 28 Oct; the REPLACE of HALF A SECOND, no readable action) · 58k_w_beam_cine_e2.js · STYLE DISARM · MAP-INDEPENDENT (FLOOR + space 250, room58 [-110, 140]) · ~10.6 s · Mikku (knife; close contact: yellow) + Nitha (pistol, at range) · CORE: the cannon is only loaded when it points at him · KEY MOVE: in the core swap Mikku's crescent kick knocks the muzzle up and he wrenches the cannon out of Faris's hand; he aims it and squeezes: nothing, the fresh core is between Faris's fingers; he clubs with it; Faris ducks, traps the barrel under his arm and seats the core while Mikku is still squeezing; the cannon charges in Mikku's own hands, Faris steers the muzzle onto Nitha and clamps the grip: Mikku's finger fires the line that takes her leg; Faris takes it back by the barrel and flips it into his hands; the knife, the parry on the barrel, the knee; point blank · PAYOFF: XT Nitha's leg at the hip + Mikku's head (brain bits); VH the same; H Nitha's leg, Mikku's knife arm; M her gun arm, his knife hand; L seared past her, a butt stroke for him; VL both run · own snd58 · by E
- beam.skin-classic (SIESTA) · COMMON · BUILT 25 Oct (58k_w_beam_skins.js; home: Dusty Saloon, Faris against the barrel at x 800; victim Chotu with a knife; LEN 7.6 s; the cannon turned backwards under the arm without lifting the hat, the line 3.5 · DEATH IMAGE: not a tunnel but ash: from the line outward he is gone, and at XT/VH his legs are left standing on a cooked hip cap, topple by the boot and a pool runs to it; the last close holds the cooked legs and the pool) · SKIN CLASSIC · LEN 7.6 s · CORE: the old gunfighter's nap: Faris never wakes up · HOOK: Faris naps against a post, hat over his eyes, the cannon across his lap, a snore bubble swelling and shrinking · BEATS: 0.00 THE NAP: Faris asleep against a post / wall / crate, hat tipped down · 0.60 THE CREEP: the victim tiptoes up behind the post with a knife raised; a twig snaps; the snore bubble wobbles and holds · 2.60 BEHIND HIM: the knife goes up over Faris's head · 3.00 THE TUCK: still snoring, Faris slides the cannon back under his own arm, muzzle behind him, without lifting the hat; the charge glows pink on the victim's belly; he looks down at it · 3.50 THE LINE: point blank, backwards, through him · 3.60 ASH: in one instant he is a man-shaped cloud of ash; the knife clatters · 4.80 THE SNOW: the ash drifts down over Faris like snow and settles on his hat; the bubble never pops · 6.20 he brushes the ash off his hat in his sleep and rolls over · CAMERA: a lazy two-shot from the front (the victim creeping up behind); a close on the snore bubble; a close on the glow under the arm; a slow tilt with the falling ash, held on Faris · FINAL IMAGE: Faris asleep under a dusting of grey ash, the knife by his boot, the snore bubble swelling · DEATH: DUST / ASH (OPEN) · GORE: XT from the line outward he goes to ash in a wave, but the legs below it are left standing raw, the cut at the hips cooked red and boiling; they topple beside Faris and a pool of boiled blood spreads to his boot, the last frame a close on the cooked hips by his sleeping boot · VH the legs left, the cut charred, no pool · H the whole man to ash, a dark smear · M ash, the knife falls · L the glow under the arm frightens him; he faints across Faris's legs and both snore · VL he puffs; the knife lands in Faris's hat · NEEDS FLOOR and a WALL / post / crate to lean on (else Faris dozes sitting on the floor) · range pointBlank · hazard none · air no · victims 1 · Deep: works (Faris dozing on the sea bed, the ash a cloud) · classic families avoided: the handshake, cap on the stump, the twinkle launch, the oldest-X gags of thammer / tkglove / scythe / cluster · GORE (six finals, the 16:10 ladder): XT: The line cooks him from the belly up: his top half slumps forward over the barrel onto Faris’s hat brim, the knife still in his cooked fist, the face boiled and steaming; Faris snores on at the edge. Close. VH: The legs below the line topple; the top half falls across the barrel, the cooked belly cut glowing, the dead face. Close. H: He goes to ash, but his blackened face drops onto the boards as a charcoal mask. Close. M: Scorched black, he falls back off the barrel, X eyes. Medium. L: The glow frightens him; he faints across Faris’s legs and both snore, stars. VL: He drops the knife and tiptoes away. The knife lands in Faris’s hat; Faris snores on. Chotu peeks back from the doorway, alive. · by E
- beam.skin-taped (NO TELL) · RARE · BUILT 25 Oct (58k_w_beam_skins.js; home: The Cage export; victim Amjad; LEN 8.4 s; the dodge on the first line, the real core swap at 0.8, black tape round the muzzle and the core window 2.6-3.9, the glowless line 4.7 · DEATH IMAGE: the tunnel runs the length of him, shoulder to hip down the coiled crouch, and at XT the cooked channel opens like doors; he lies still coiled to dodge with the scorched tape curl on his chest) · SKIN TAPED · renamed from BLACKOUT (thammer BLACKOUT owns the name) · replaces LEAK (25 Oct: a taped crack leaking is too close to ice.skin-taped COOLANT LEAK) · LEN 8.4 s · CORE: he has learned to dodge the glow, so Faris tapes over it · HOOK: the beam's only tell is the pink glow that comes up in the half second, and he has it timed; Faris blacks it out with strips of black tape · BEATS: LEAD the trade · 0.00 THE TELL: Faris raises the worn taped cannon; the pink glow comes up at the muzzle and in the cracked core window; the victim reads it and dives aside at the last instant · 0.50 THE MISS: the line burns past where he stood; he rolls up grinning and taps his eye at Faris: I can see it coming · 0.80 THE CORE SWAP (the real 1.7 s): steam, the spent core sizzling on the floor, the fresh core home, three rings, the whoomp; the victim bounces on his toes, crouched to spring, eyes on the muzzle · 2.60 THE TAPE: Faris tears strip after strip off the black roll hanging on the cannon and wraps the muzzle ring and the core window until no light can get out; the victim watches, uncertain · 4.00 THE WAIT: Faris raises the blacked-out cannon; the victim crouches lower, eyes darting between the black muzzle and Faris's trigger finger, sweat; nothing glows; the whine is muffled under the tape · 4.70 THE LINE: no glow, no warning: the line comes out through the tape and takes him in his crouch · 5.00 he topples sideways still crouched, coiled to dodge; the tape on the muzzle burns off in a curling ring of smoke and the pink shows at last · 6.20 Faris peels the scorched black tape off and drops it on the body · CAMERA: a side-on two-shot of the dodge; a close on his eyes reading the glow; a close on the tape going round the muzzle; a slow push on his eyes in the wait; the cut on the line; a low close on the body with the scorched tape, held · FINAL IMAGE: the dead man still coiled in his dodge, a curl of scorched black tape on his chest · DEATH: THE LINE, a cooked channel down the crouched body (shoulder to hip) · GORE: XT the line enters at the shoulder and runs down through the crouched torso and out at the hip, a cooked channel the length of him; he splits open along it as he topples, the ribs and the gut showing in the channel, blood boiling out into a pool, lens spatter on the cut, the last frame a close on the channel under the scorched tape · VH the channel without the split · H a cauterised channel, no blood · M a scorch from the shoulder to the hip · L the line misses him again by a hair as he flinches, but the shock of the unseen shot drops him in a faint, KO · VL he puffs out mid-crouch; the tape lands on the empty floor · NEEDS FLOOR · range mid · hazard none · air no · victims 1 · Deep: works · uniqueness: no taped kill hides a weapon's tell; taped families avoided: double mags, the flashlight, held together, the repair race, the grip-tape mummy, the DIY silencer, the slipping grip, the coolant leak, the yo-yo, heavy duty, the dull blade, the splint, strapped, the sprung drum · GORE (six finals, the 16:10 ladder): XT: He splits open as he topples. Close on the crouched body: opened from the shoulder to the hip, the halves parting on the cooked seam, the ribs and gut in it, the dead face still watching the muzzle, cap off. VH: The channel without the split. He topples still coiled, the dead face up. Close. H: A cauterised channel: it straightens him up and drops him flat on his back. Close, dark face. M: A scorch from the shoulder to the hip; he topples, X eyes. Medium. L: The line misses as he flinches, but the shock of the unseen shot drops him in a faint, stars. VL: He dodges the unseen line on pure luck, looks at the smoking floor behind him and bounces on his toes, alive. · by E
- beam.skin-camo (VENT) · EPIC · CINEMATIC REBUILD (E, 28 Oct; the REPLACE of TRENCH COAT, map-tied 1/17, a costume face) · 58k_w_beam_cine_e2.js · STYLE AMBUSH · MAP-INDEPENDENT (FLOOR + space 250, room58 [-110, 140]) · ~9.2 s · victim Mikku (pistol + knife) · CORE: the ambush comes from inside the weapon's own cloud · KEY MOVES: every core swap vents the camo cannon's coolant as steam; Mikku's knife comes out of Faris's own cloud (the guard forearm cut, the fresh core lost in the steam); a kick, one knee; a rear butt stroke; Faris finds the core on the floor by its glint; two muzzle flashes light the cloud yellow from inside; the core seats and the CHARGE LIGHTS THE CLOUD PINK FROM INSIDE AND THROWS HIS SHADOW HUGE ACROSS THE STEAM; the line cuts a clean tunnel through the cloud (the pistol arm at the elbow); the next vent; the knife, the parry, the knee · PAYOFF: XT / VH / H the head bursts in the pink steam (brain bits at XT only); M the knife arm, he bleeds out; L the knife sheared away, out cold; VL he flees · own snd58 · by E
- beam.skin-cartoon (BACKSWING) · EPIC · CINEMATIC REBUILD (E, 28 Oct; the REPLACE of ERASED, map-tied 1/17, a gag) · 58k_w_beam_cine_e2.js · STYLE DUEL · MAP-INDEPENDENT (FLOOR + space 250, room58 [-110, 140]) · ~8.8 s · victim Hiba (a gold great-axe dragged up out of the floor) · CORE: a great-axe takes half a second to wind up, and so does the beam · KEY MOVES: she makes the first line miss; the flat swing bites a notch in the cannon (it stays); she hooks the barrel with the beard, he goes with it and the butt takes her chest; the rising swing passes under his chin; inside the barrel, the heat grazes her, the shoulder check drops him to one knee; the haft butt cracks his crown; THE OVERHEAD: Faris starts his charge in the same frame as her lift and the line arrives at the apex · PAYOFF: XT / VH / H both raised arms and the head (the axe hangs at the top with her forearms on the haft and falls behind her; brain bits at XT only); M the forearms at the elbows, she sits and bleeds out; L the axe head off at the apex, the empty haft taps his shoulder; VL she drops the axe and runs · own snd58 · by E
- beam.skin-ice (DEATH SPIRAL) · LEGENDARY · BUILT 25 Oct (58k_w_beam_skins.js; home: Atrium export, the ground floor (590), the rink spreading from her feet at x 800; victim Hiba; LEN 9.4 s; she is carried rigid: the spiral is an orbit round Faris seen side-on (her length foreshortened by cos θ, Faris redrawn over her when she passes behind), 3 turns accelerating to the snap at 5.0 · DEATH IMAGE: frozen through, not cooked: the arm snaps off at the frosted shoulder (XT: a red frozen core and the bone; the ground face and a red streak round the rink; the stump thaws onto the ice); Faris glides off with the arm held out like a partner's hand) · SKIN ICE · LEN 9.4 s · CORE: the figure-skating death spiral, taken literally · HOOK: the ice line freezes the floor into a rink round them, and Faris skates in to take her hand · BEATS: 0.00 THE ICE LINE: the frozen line goes through her shoulder and chest and freezes her through; frost spreads from her feet into a glassy rink round them both · 0.80 she topples stiff onto the ice; Faris glides in on it, graceful, and takes her frozen hand · 2.00 THE SPIRAL: he swings her into the death spiral, her body low, her head skimming the ice, round and round, faster, her frozen arm creaking · 5.00 THE SNAP: on the last turn the arm snaps off at the shoulder and she slides away spinning across the rink · 6.20 she comes to rest in the middle; Faris glides on holding her arm like a partner's hand and takes a bow · CAMERA: a low orbit round the spiral, the ice spraying from her head; a close on the creaking shoulder; a wide of the rink for the slide; a slow push on the stump, held · FINAL IMAGE: Faris gliding off with her frozen arm, and her in the middle of the rink, the shoulder stump frosted red · DEATH: FROSTBITE / LIMBS SNAP (PREFERRED) · GORE: XT the arm snaps with the frozen bone out and a red frozen core; her face has been ground raw on the ice and a red streak spirals round the rink; the stump thaws and starts to bleed onto the ice, the last frame a close on the stump on the ice · VH no ground face, the red spiral · H a clean frozen break, no blood · M the arm comes off frosted white · L dizzy, she lets go and slides into the boards, out cold · VL she puffs into snow mid-spiral and Faris skates on holding snowflakes · NEEDS FLOOR ≥ 6 m · range mid · hazard none · air no · victims 1 · Deep: skipped · ice families avoided: carving, curling, icicles, red ice, under the ice, the snow globe, brain freeze, the snowman, still lightning, permafrost, the core sample, the winter harvest · GORE (six finals, the 16:10 ladder): XT: Close on her face on the ice: ground raw down one side from the spiral, the frozen dead eyes open, the red spiral running round the rink behind her, the stump thawing red. VH: The arm snaps with the frozen bone out of a red core. She slides away and stops, the dead face frosted. Close. H: A clean frozen break. She lies on the ice; close, dark face. M: The arm comes off frosted white; she slides, X eyes. Medium. L: Dizzy, she lets go and slides into the snow ridge, out cold, stars. VL: She lets go at the top of the spiral, skates a wobbly circle on her own and curtsies, alive. · by E · 27 Oct 8+ REBUILD (batch 1, beam_8plus.md, approved 05:05) INSTALLED: the spiral as ORBIT 3D + a TURN 3 PiP; the face ground away in stages; frozen breaks across the limb with bone; VH cracks across the chest at the boards; sent for re-score
- beam.skin-neon (THE SIGN YARD) · LEGENDARY · CINEMATIC REBUILD (E, 28 Oct; the REPLACE of HALO (8/17 maps, needed barrels); the old film is gone from this key; plan _tools/conv/cine_skin-neon_choreo.md adapted per COORD 28 Oct: the neon dead MOUNTED STANDING on sign frames, never hung, blank-headed; no torso opening) · 58k_w_beam_cine.js · STYLE DEATH REALM (new realm THE SIGN YARD, registered in 58k_REALMS.md) · MAP-INDEPENDENT (FLOOR + space 250, room58 [-110, 140]; 17/17 dry maps, deep skips) · ~17.6 s scene · victim Fayiz (pistol) · CORE: a gunfight against a neon cannon that ends in a scrapyard where the dead are signs · KEY MOVES: the gold crate cover and the vault over it to gain ground; the gun arm off at the elbow mid-shot (slow motion); THE LINE THAT STAYS LIT: a near miss hangs in the air, turns to glass and coils round him shoulder to knee; the lights short out to black; the yard of mounted neon dead; the one-handed climb up a gold ladder he casts on a stack of rusted panels; Faris braces the cannon on his hip and casts a gold step for the sightline; the leg off at the knee mid-jump (slow motion); the empty frame in his own shape (missing his forearm and shin); glass tendrils drag him back and stand him in it · PAYOFF: XT / VH / H the head bursts and his outline lights up round him (he is a sign now), brain bits at EXTREME only; M the other arm at the shoulder, he bleeds out standing in the lit outline; L the lines sear instead of cutting and he drops out cold; VL the outline lights round him and he crawls off alive · RETURN: the glass shatters outward; the real arena slams back; he drops on the real floor among the fight's pieces (the forearm and pistol, the spent cores); his crate crumbles · own snd58 table · by E
- beam.skin-gold (THE MOTHER LODE) · MYTHIC · BUILT 25 Oct (58k_w_beam_skins.js; home: Crate Canyon export, the right-hand floor (the shaft at x 1312); victim Nitha; LEN 11.6 s; s.deathCrack on the shaft hit; the crossing is my own screen-space fall through dirt, roots, bones and gold-seamed rock with her tumbling in it, under it s.cross 'fade'; the mine is drawn on s.realm('realm.beam.motherlode'): props, rails, a dead cart, the vein of men on the rock face, six skeleton miners with headlamps (four front, two back); the return is a black hold, s.ret 'fade', then the cart rolls up out of the real shaft · DEATH IMAGE: buried, not cooked: dug into the vein by the dead, the ore creeping over her from the hands and feet in until only the dark hole of her scream is left, and back in the arena her torn hand reaching out of a lump of ore at Faris's boot; six finals: XT the torn hand · VH no hand: a tight close on the lump cracked open across half her face (a dead eye, the screaming mouth, blood out of the crack) · H the wide, Faris pocketing a nugget · M the cart rolling on into the dark with her boot out of the ore · L stuck to the waist, a nugget bump · VL gold dust in the hole) · SKIN GOLD · DEATH REALM (the page's second) · LEN 11.6 s · CORE: he dies rich: the gold line bores a shaft into the earth and he falls into a collapsed gold mine where the dead still dig · HOOK: the gold beam fired down at his feet bores a glowing shaft through the floor and he drops into it · BEATS: LEAD the trade · 0.00 s.deathCrack on the hit; THE SHAFT: Faris fires the gold line down at the floor at his feet; it bores a molten-edged shaft and the floor gives under him · 1.20 THE FALL: down the shaft past strata of dirt, roots, old bones, then rock seamed with gold · 2.40 THE MINE: he lands in a collapsed gold mine: timber props, rails, a dead cart, water dripping; by headlamp light rows of dead miners (skeletons in rags under helmet lamps) swing picks at a glittering vein, and the vein is made of men, arms and ribs sticking out of the gold ore · 4.00 they stop; their headlamps turn to him one by one · 5.00 THE DIGGING: they close in with picks and dig him into the vein, pressing him into the rock face as the ore creeps over him · 7.60 the vein closes over him, a dark hole left where his face screams; the lamps turn back to the rock and the picks resume · 8.60 THE RETURN: a rumble; a mine cart rolls out of the dark into the real arena where the shaft was and tips a lump of gold ore out at Faris's feet with his hand reaching out of it · 10.00 Faris taps the lump with the barrel (ting) and pockets a nugget · CAMERA: a top-down on the shaft opening; a fall with him through the strata; a wide of the mine by lamplight; the headlamps turning in a slow pan; a close on the picks; a low angle as the cart rolls out; a close on the hand in the ore, held · FINAL IMAGE: the lump of gold ore at Faris's boot with a hand reaching out of it · DEATH: GOLD / COINS (PREFERRED) + BURIED (OPEN) · REALM: THE MOTHER LODE, a collapsed gold mine where dead miners dig by headlamp a vein made of men (gold kept off every face: the gold is ore and vein, the dead are bare skulls) · CROSSING: the gold line bores a molten shaft and he falls through the strata (own; not a sink, a rot or the arena falling away) · RETURN: a mine cart rolls out of the dark into the real arena and tips him out at Faris's feet in a lump of ore (a cart, not a small object dropping out of the air) · GORE: XT the picks go into him as they dig (through a thigh, the shoulder, the belly), blood running on the gold, the ore closing over raw wounds; at the return the hand out of the ore is torn and dripping, the fingers broken, the last frame a close on it · VH fewer picks, less blood · H no picks into him, he is buried alive · M he is buried, no blood · L no realm: the shaft is shallow; he drops in to the waist and is stuck, KO, and Faris drops a gold nugget on his head · VL he puffs out at the hit and gold dust settles in the hole · NEEDS FLOOR · range close-mid · hazard none · air no · victims 1 · Deep: skipped · gold families avoided: bribe flesh, the tomb, kintsugi, the auction, the mint, coronation, the idol, bling, the egg, the fleece, the cage, golden hour, the honeycomb · GORE (six finals, the 16:10 ladder): XT: Close on her face set in the gold vein: the only part left uncovered, the dead eyes full of gold dust, the ore closing over the raw pick wounds, blood running on the gold, the lamps turning back to the rock. VH: The return. The cart tips the ore out at Faris’s feet: her hand out of it, torn, the fingers broken, blood on the gold, and her dead face showing through a crack in the lump beside it. Close on the hand and the face, his boot at the edge. H: Buried alive with no picks. Her dark face sinks into the ore. Close. M: Buried, no blood, X eyes in the ore. Medium. L: No realm: the shaft is shallow. She drops in to the waist and sticks, out cold, stars. VL: No realm. She jumps the shaft and lands on the far side, clutching a nugget she grabbed on the way over, alive. · by E

### BEAM CANNON · MID-ROUND (≤ 3 s, by E)
- beam.mid-sing-along (SING-ALONG) · MID-ROUND · LEN 2.9 s · CORE: he sings along with the charge whine, note for note, and the line cuts his note off at the top · MOTION: through the half-second charge he matches the rising whine with his voice, mocking, chin up, higher and higher; at the top the line goes through him and his note stops in the air · CAMERA: close on his face singing up the scale, the charge-light rising on it, then a hard cut to silence and a medium as he drops, mouth still open · DEATH: the line (a seared stripe across the chest, no hole on show); he folds with his mouth open on the note, and the silence is the final beat · GORE (six finals, the 16:10 ladder): XT: The line goes in through his open mouth on the top note: the throat burned through below the jaw, a glowing cauterised hole still steaming; the tongue charred, the teeth bare, steam pouring from his mouth and nose; he sinks to his knees, the dead face still raised to the note. Close on the open mouth. VH: The line through his chest. He folds mouth-open onto the floor, the dead face mid-note. Close. H: The line through his shoulder spins him round and drops him on his side, the hole cauterised. Close, dark face. M: The line grazes his chest. He falls flat, X eyes, a puff of smoke from his mouth. Medium. L: He sings too high, runs out of breath and faints, stars. VL: The cannon’s whine cuts out and his note goes on alone. He blushes, stops and runs, alive. · KITS: beamShot, own sung-note pitch ladder (s.snd voice rising with the charge), a hard audio cut · by E
- beam.mid-tan-lines (SAME LINE) · MID-ROUND · EPIC · CINEMATIC REBUILD (E, 28 Oct; the REPLACE of TAN LINES, a gag) · 58k_w_beam_mid_e2.js · STYLE BULLET TIME · MAP-INDEPENDENT · under 3 s of film · victim Fida (pistol) · CORE: the line comes back exactly the way she aimed · KEY MOVE: Faris's charge already building, she whips her pistol up and fires first; bullet time: her round crawls toward him; the line meets it a third of the way (molten droplets) and runs on down her own bore: the slide splits open in red-hot petals and the line goes through her hand into the eye sighting down it · PAYOFF: XT / VH / H the head (brain bits at XT only); M the hand at the wrist, she kneels; L the pistol bursts out of her hand, flattened by the heat; VL she stares at the shards and runs · own snd58 · by E
- beam.mid-afterimage (FIRST BLOOD) · MID-ROUND · LEGENDARY · CINEMATIC REBUILD (E, 28 Oct; the REPLACE of AFTERIMAGE, a flat gag) · 58k_w_beam_mid_e2.js · STYLE STANDOFF · MAP-INDEPENDENT · under 3 s of film · victim Amjad (holstered revolver; no contact: 4 m) · CORE: he wins the draw and loses the fight · KEY MOVE: stillness (the hand over the holster, the hot spent core at Faris's boot ticking as it cools); the fastest draw; his round takes Faris in the shoulder and the muzzle dips; Faris re-plants without a step, the glow climbing; the second round sparks off the shroud; the line · PAYOFF: XT / VH / H the head (brain bits at XT only); M the gun arm at the shoulder; L the revolver blown away, flattened; VL a near miss, hands up · own snd58 · by E
- beam.mid-tinfoil (TINFOIL) · MID-ROUND · LEN 2.9 s · CORE: he wears a tinfoil hat to block the beam · MOTION: he taps his foil hat at Faris, smug; the half-second charge; the line goes through him under the hat; the foil sizzles, crinkles and slumps down over his face · CAMERA: close on the smug tap, the charge-light on the foil, then a medium as the hat crumples over his eyes and he falls · DEATH: the line (a seared stripe, no hole on show); the crumpled, smoking foil hat over his face as he lies there · GORE (six finals, the 16:10 ladder): XT: The line goes through under the brim. The foil melts onto his face, turned to us: the silver sealed over the upper half, its molten edge cutting across one dead eye; the lower half cooked, the mouth slack and steaming at the seam. Close. VH: The line through his chest. He lies with the foil hat knocked off his eyes, crumpled on his chest and smoking, the dead face open. Close. H: The line through his shoulder. The hat falls off. Close, dark face. M: The foil throws some of it back. He’s knocked flat, X eyes, the hat smoking. Medium. L: The foil heats up; he tears it off and faints, stars. VL: The line hits the foil hat and bounces off into the sky. He taps the hat, smug, alive. · KITS: beamShot, own foil-hat prop (crinkle mesh that shrinks with heat) · by E
- beam.mid-bleached (SKID) · MID-ROUND · RARE · CINEMATIC REBUILD (E, 28 Oct; the REPLACE of BLEACHED, a concept built on bones) · 58k_w_beam_mid_e2.js · STYLE CHASE · MAP-INDEPENDENT · under 3 s of film · victim Nitha (pistol) · CORE: the cannon's weight is what turns him · KEY MOVE: Faris runs her down with the cannon across his chest; she fires back and cuts hard back past him; he plants and skids and the heavy cannon swings his whole body round through half a turn; he fires at the end of the skid as she looks back over her shoulder · PAYOFF: XT / VH / H the head mid-stride (brain bits at XT only), the momentum folds her into a tumbling slide; M the leg mid-stride; L the heat in her face, she falls back; VL a near miss, she keeps running · own snd58 · by E
- beam.mid-kettle (KETTLE) · MID-ROUND · EPIC · castle (the 40 m line meets no barrel) · LEN 2.9 s · CORE: the line boils the water in her, and she whistles like a kettle · HOOK: steam jets from her ears and the whistle climbs and climbs · MOTION (scripted, the real beam: 0.5 s charge, an instant line, 9999): 0.0-0.5 the charge, whine and glow; 0.5 the line through her chest (the line lives 0.28 s); she stays standing; 0.7 a wisp of steam from her ears; 0.9-2.0 steam jets from ears, nose and mouth, she shakes, her face reddens, the whistle climbs like a kettle on the boil and her hat lifts on the steam; 2.0 the whistle peaks in a jet from the crown; 2.2 it cuts out and she drops; 2.3-2.9 steam curls from her ears as she lies on the boards, the whistle dying to a sigh · CAMERA: a two-shot for the charge, a close on her ears at the first wisp, a slow push-in on the face as the whistle climbs, a top shot of the steam column, low on the body with the steam curling · DEATH: boiled from within (BOIL, no char) · FINAL IMAGE: steam curling from her ears as she lies on the stones · GORE: XT her skin blisters red, the steam runs pink with blood, her eyes cloud white, the wound bubbles; VH 80 %; H 60 %; M white steam, a red flush, no blisters; L she whistles and faints out cold, little puffs from her ears (the engine's stars); VL a cartoon whistle of white steam, then the puff · GORE (six finals, the 16:10 ladder): XT: Close on the boiled face: the skin blistered and sloughing, the eyes clouded white, pink steam pouring from her eyes, nose and mouth, the party hat blown off on the jet. VH: Steam from her ears and mouth. She drops, the face flushed and blistered, the dead eyes clouded. Close, lying. H: One whistle and she drops. Close, dark face, a wisp from her ear. M: White steam, a red flush; she falls, X eyes. Medium. L: She whistles and faints, little puffs from her ears, stars. VL: A cartoon whistle of steam from her ears. She fans herself cool with her hat, alive. · KITS: the real beam shot, own steam jets + the kettle whistle, own flush / blister tint · by E

### SHRINK RAY · THE SLATE (approved 25 Oct with changes; all BUILT 25 Oct, E) · 15 films + 7 skins + 6 mids · REALM: THE DUST · DEEP: THE FOOD CHAIN, ANEMONE · MAP ELEMENTS: the Kitchen blender (SMOOTHIE), the Kitchen sink (THE DRIP), the Military Base jet (SAFE LANDING), the Pirate Ship's crow's nest (THE NEST) · deaths kept apart (KIT-BODY): bottle-crush, blended, sun-burn, drowned in a sink, wrapped + drained, snapped, crushed in a boot, fed to chicks, mauled, stripped to the bone, mites, swallowed up a food chain, stung + digested, dragged through a grille, minced in a jet; the skins and mids add stamped, a neck snapping under its own head, skipped like a stone, rubbed out as a full stop, frozen by a dying match, sliced on a light wall, crushed in a ring setting, flicked, punted, electrocuted, stubbed out, a bin lid, scraped off a step · the real gun (WeaponDefs 'shrink'): 4 shots, 1.6 a second, range 10, dmg 4, kb 0.5, a lime (#A0E426) zap bolt that rings on the hit; the status (Fighter.cs): 6 s TINY (Scale 0.6, runs ×1.25, takes knockback ×1.6, punches at half knockback, hits for 0.6), the green TINY! popup, the grow_back ring at 6 s; the game's own kill signature is SQUISH (pink grade, a squeak pop and a party horn). Where an idea needs smaller than 0.6, every extra zap shrinks him again (a lime ring and a TINY! each time). The same quality bar as the beam: a full beat sheet, every level its own crafted version and its own final close, real faces at XT and VH.
- shrink.growing-pains (GROWING PAINS) · EPIC · BUILT 25 Oct (58k_w_shrink_1.js; s.ladderEnd) · home Dusty Saloon (the bar shelf) · LEN 8.6 s · CORE: the six seconds run out in the wrong place · HOOK: shrunk, he climbs into an empty whisky bottle on the bar to hide and corks himself in, and the TINY clock keeps running · BEATS: LEAD the trade; the zap and TINY! · 0.00 he sprints (×1.25) up a bar stool onto the bar, squeezes into an empty bottle through its neck and tugs the cork in after him; safe, he thumbs his nose at Faris through the glass · 1.40 Faris doesn't shoot; he pulls up a stool, sits facing the bottle and taps a slow countdown on the bar with one finger (4, 3, 2…) · 3.20 the penny drops: he hammers at the cork from inside; it won't come out · 4.20 GROW BACK: the lime ring; he swells inside the bottle, shoulders against the glass, knees to his chin, face mashed to the side, the cork shooting out of the neck · 5.40 the glass holds: he is the shape of the bottle, one eye flat against it · 6.60 Faris corks it again with his thumb and sets it back on the shelf among the others · CAMERA: a close on the bottle at bar height with Faris huge and blurred behind it; a two-shot of the countdown; a macro on his face pressed into the glass; a slow push on the shelf · FINAL IMAGE: a man-shaped bottle on the saloon shelf, one eye pressed flat to the glass · DEATH: CRUSH by his own growth (OPEN) · GORE (six finals, the 16:10 ladder): XT he outgrows the glass: the bottle bursts at the shoulders, shards stand in him, ribs through the skin, blood running down the bar front; the last frame a close on his face pressed to the broken glass with a shard in the cheek · VH the bottle holds: a close on the shelf, the man-shaped bottle among the others, blood pooled in its base, his real dead face mashed to the glass with the eyes bulged · H he grows back with his head out of the neck like a stopper and the body packed inside: the last frame his head on the bottle neck, tongue out, the bottle on the shelf · M the bottle rolls off the bar onto the boards with him folded in it, X eyes, the cork beside it · L he gets the cork out at 5.9 s and grows back half out of the neck, stuck by the hips, kicking, KO · VL the grow fizzles into smoke inside; Faris uncorks a smoke ring and he tumbles out of the neck after it, sat on the boards coughing, alive (26 Oct) · NEEDS FLOOR + a CONTAINER / shelf (else a cast bottle on the floor) · range mid · hazard none · air no · victims 1 · Deep: works (a bottle on the wreck, the sea pressing) · uniqueness: no kill uses the grow-back timer; tkglove.diamond / pump.dollhouse shrink by force, here the growing kills · by E
- shrink.smoothie (SMOOTHIE) · LEGENDARY · BUILT 25 Oct (58k_w_shrink_2.js; s.ladderEnd) · MAP ELEMENT (the Kitchen Counter blender) · LEN 9.0 s · CORE: a man in a blender, from his size · HOOK: shrunk on the giant kitchen counter, he hides in the blender jug among the strawberries, and Faris's hand finds the PULSE button · BEATS: LEAD the trade on the counter · 0.00 the zap; he runs between the toaster and the blender, climbs the jug's handle and drops inside among strawberries and ice · 1.30 Faris walks up and peers in through the glass; he waves from behind a strawberry; Faris puts the lid on · 2.40 PULSE: one short buzz, the blades jump, the strawberries fly; he clings to the jug wall · 3.30 PULSE, PULSE: each a jolt, the fruit pulped round him, pink juice rising · 4.80 Faris holds the button down · 5.20-6.60 the vortex: he spins in the pink, a hand on the glass, gone into the colour · 7.20 Faris pours a glass, puts in a straw, and sips · CAMERA: a counter-level wide (the giant kitchen); a close through the glass on him behind the strawberry; a macro on the button under Faris's thumb; the vortex from above; the pour · FINAL IMAGE: a tall pink glass with a straw, a tiny shoe floating on the froth · DEATH: BLENDED (OPEN) · GORE (six finals, the 16:10 ladder): XT a close on the glass: what is left of his face pressed flat to the inside of it in the red froth, the jaw and the back of the skull gone to the blades, the dead eye staring out, a tooth stuck to the glass (26 Oct: a face, not a loose eye) · VH the jug from the side, the blades stopped, red swirls in the pink and his hand flat on the inside of the glass, Faris's thumb still on the button · H the vortex takes him whole: he floats face down in the pink in the jug, drowned, the lid on · M one pulse throws him up against the lid: he hangs upside down stuck to it in the juice, X eyes · L flung out of the jug in a spray of juice, he lies sticky and out cold on the counter · VL the first pulse throws her up the glass; she catches the rim, hauls herself over, slides down the outside and stands on the counter wringing the smoothie out of her beanie, alive · NEEDS the Kitchen blender (stage58; elsewhere OWED: a cast blender) · range close · hazard machine · air no · victims 1 · Deep: skipped · uniqueness: rpg / glue name the blender only as an OWED stage element; no kill is blended · by E
- shrink.noon (NOON) · RARE · BUILT 25 Oct (58k_w_shrink_1.js; s.ladderEnd) · home Desert Forts at noon · LEN 8.0 s · CORE: the cruel child with a magnifying glass · HOOK: shrunk in the noon sun, he is an ant to Faris, and Faris takes out a magnifying glass · BEATS: LEAD the trade; the zap · 0.00 Faris pulls a magnifying glass (s.pullOut) and holds it over the sand; a white dot of sun burns at his feet · 0.80 he runs (×1.25); the dot follows, smoking the sand behind him; he zigzags, hides in a boot print · 2.60 the dot finds him; his clothes smoke; he beats at them · 3.60 he crawls into the shade of a pebble; Faris tilts the glass and the dot slides round the pebble to him · 4.60 he catches fire; he runs burning in a circle and curls up like a burnt ant · 5.80 Faris blows the smoke away and pockets the glass · CAMERA: high over the sand through the glass (the lens huge, him tiny in the bright dot); a low close as the dot chases him; a macro on the smoking shirt; a top-down on the last circle · FINAL IMAGE: a black husk curled like a burnt ant on white sand, a wisp of smoke, the bright dot sliding off him (no hole through him) · DEATH: BURN (focused sunlight) (OPEN) · GORE (six finals, the 16:10 ladder): XT she burns in a circle and curls like a burnt ant; the last frame a tight close on the husk's face: the skin split and glowing in the cracks, a burnt-out socket, the teeth bared where the lips burnt back, smoke rising off it · VH face down mid-crawl at the end of the scorch trail; the dot slides off her onto the empty sand by her face and burns on there, a black spot spreading and smoking under it, the husk at the frame's edge · H a low close on the pebble and its shade, her blackened legs out from under it, smoking · M sooted, on her back, X eyes; Faris walks over, blows the smoke off and pockets the glass, the lens sticking up out of his pocket over her · L the dot climbs onto her party hat and sets it alight; she runs off with it smoking, hopping the pebble · VL a cloud crosses the sun as her clothes start to smoke: the dot dies; she flops on her back in the shadow, sooted and panting, alive; Faris glares at the sky (26 Oct) · (ice GOLDEN HOUR owns focused light burning a hole through a man: no hole here, ever) · NEEDS FLOOR (open sky; indoors a desk lamp OWED) · range close · hazard none · air no · victims 1 · Deep: skipped · uniqueness: 'magnif' 0 hits; laser / flamer burns are the weapons' own fire, this is the sun · by E
- shrink.the-drip (THE DRIP) · EPIC · BUILT 25 Oct (58k_w_shrink_2.js; s.ladderEnd) · MAP ELEMENT (the Kitchen sink + its flood: kitchen.pool.74) · LEN 9.2 s · CORE: a dripping tap is a flood to a man that size · HOOK: shrunk into the empty sink, he can't climb the steel, and Faris pushes the plug in and opens the tap a quarter turn · BEATS: LEAD the trade on the draining board · 0.00 the zap knocks him into the sink basin; he slides down the steel to the plughole · 0.90 he tries the walls: steel, too steep, he slides back · 1.80 Faris pushes the plug into the hole with one finger and gives the tap a quarter turn: DRIP · 2.40-5.20 each drop the size of him slaps down beside him; the water creeps up to his ankles, his knees, his chest; he swims, scrabbles at the wall · 5.20 the flood: kitchen.pool.74 rises, the surface closes over his reaching hand · 6.60 Faris turns the tap off; the last drop rings the surface · 7.40 he pulls the plug and watches the water swirl down · CAMERA: down into the sink like a pit; low at the waterline as the drops come down like bombs; a macro of one drop falling; under the surface for his last breath; the plughole swirl · FINAL IMAGE: the drained sink, the plughole, a tiny man curled over the drain grille · DEATH: DROWNED (OPEN) · GORE (six finals, the 16:10 ladder): XT the drops batter him (a nose broken by one, a shoulder out) and he drowns; the drain swirl pulls his blood into a red spiral; the last frame a close on him on the grille in the red spiral · VH under the water: he hangs mid-water, arms out, a red thread rising from the nose, a drop bursting through the surface above him · H the drained sink from above: him wedged in the plughole, legs up · M he floats face down on the surface among bubbles, X eyes, and Faris fishes him out with a spoon · L he floats up on a wine cork, coughing, KO · VL he puffs; the drip falls on nothing and Faris turns the tap off · NEEDS the Kitchen sink (stage58; elsewhere OWED: a cast bucket) · range close · hazard water · air no · victims 1 · Deep: skipped · uniqueness: the sink as a death is new; ice.mid-freezer-burn / knife water deaths are full size · by E
- shrink.the-parlour (THE PARLOUR) · LEGENDARY · BUILT 25 Oct (58k_w_shrink_2.js; s.ladderEnd) · home Spike Castle (the dark corner under the tower stair) · LEN 9.4 s · CORE: "will you walk into my parlour" · HOOK: shrunk, he runs for the darkest corner, and the corner has a web · BEATS: LEAD the trade · 0.00 the zap; he sprints into the corner under the stair · 1.00 the web: he runs straight into a sheet of silk, stuck by an arm and a leg; the threads hum · 2.20 the thread he's tangled in trembles; eight eyes in the dark above, one by one · 3.20 the spider comes down its line, slow · 4.20 it turns him with its legs, wrapping, the silk going round and round, his face last · 5.80 the bite · 6.80 the bundle hangs in the web turning; Faris blows the dust off the corner and a dozen old bundles turn with it · CAMERA: Faris's height down into the corner; spider height in the web, him filling the frame; the eyes lighting one by one; the wrap as a slow spin; a pull back to the hanging bundle among the old ones · FINAL IMAGE: a fresh white bundle turning in the web among old grey ones, a face pressed through the silk · DEATH: WRAPPED + DRAINED (OPEN) · GORE (six finals, the 16:10 ladder): XT the fangs at the neck; the bundle reddens from inside, then shrinks and greys as he is drained; fed, the spider climbs back up its line; the last frame a close on the husked grey face out through the torn silk at the top of the cocoon, the dead eye, strands across it · VH the spider feeding at the neck of the red-soaked bundle, his pale dead face at the top of it, the fang marks · H half wrapped, his face still free and slack, the bite marks on his neck, the spider resting on him · M wrapped whole; the spider goes back up its line and leaves the still white bundle turning among the old ones, the X glyph through the silk · L he tears free and falls out of the web onto the stones, out cold, a strand across his face · VL he rips free as the spider comes down and drops on his feet; he backs away, a strand trailing from his wrist, alive, the spider above tasting the air (26 Oct) · NEEDS a WALL corner (any map; Temple vines / Clock Tower gears as the web anchor via stage58) · range mid · hazard none · air yes (the web) · victims 1 · Deep: skipped · uniqueness: glue.the-glue-factory replaced THE WEB (fly-on-glue); here a real spider and a man its size; tpdagger only grows a spider thread as decoration · by E
- shrink.snap (SNAP) · COMMON · BUILT 25 Oct (58k_w_shrink_1.js; s.ladderEnd) · home Tower Block (the kitchen floor of a flat) · LEN 7.2 s · CORE: a mousetrap baited for a man · HOOK: shrunk and starving for cover, he finds Faris has set a mousetrap in his only way out · BEATS: LEAD the trade; the zap · 0.00 he runs for the gap under the cupboard; Faris sets a mousetrap across it with a cube of cheese, cocks it with a click, steps back · 1.20 he stops at the trap: the bar, the spring, the trigger plate between him and the dark · 2.20 he tries to jump it; too high; tries to squeeze round; too close to the wall · 3.40 he tiptoes onto the plate, light as a mouse, and it holds; he grins back at Faris · 4.20 Faris drops a crumb of cheese on the plate behind him · 4.40 SNAP · CAMERA: floor level, the trap like a toll bar; a macro on the spring; a close on his foot on the plate; the snap at full speed, then a slow replay · FINAL IMAGE: the trap sprung with a man under the bar, the cheese untouched · DEATH: SNAPPED (the spine) (OPEN) · GORE (six finals, the 16:10 ladder): XT the bar breaks his back across the plate, the spine juts, the eyes burst, blood out of the mouth onto the cheese; the last frame a close on the bar across him and the red cheese · VH the snap flips the trap over: he is under it, one arm out, blood from the mouth, framed on the flipped trap · H (self-audit 26 Oct, off the gallows per §9 04:59) he turns to the crumb, into the bar: it snaps back across his throat and pins him on his back along the trap’s base, the dead face lit past the steel; no lift, no hanging · M the bar across his legs, face down, X eyes, the cheese in his hand · L the bar takes his hat; he faints · VL the plate kicks her up as the bar slams on nothing: she tumbles across the boards with the cheese and sits up hugging it at Faris's boot, alive (26 Oct) · NEEDS FLOOR + a WALL to run along · range mid · hazard none · air no · victims 1 · Deep: skipped · uniqueness: mousetrap 0 hits · by E
- shrink.booted (BOOTED) · RARE · BUILT 25 Oct (58k_w_shrink_1.js; s.ladderEnd) · home Crate Canyon · LEN 7.8 s · CORE: hide in a boot and the boot goes back on · HOOK: Faris sits on a crate and pulls off a boot to shake out a pebble, and the shrunk man dives into it · BEATS: LEAD the trade; the zap · 0.00 Faris sits on a crate, tugs off his left boot and shakes a pebble out; the tiny man darts across and dives into the boot · 1.40 he settles in the dark toe, laughing; Faris looks round for him, puzzled · 2.40 Faris pulls the boot back on · 3.00 he stands; one step: a muffled squeak · 3.60 he stamps it down, wiggles his toes · 4.20 he walks off, each step squelching · CAMERA: low on the boot as he dives in; inside the boot toward the light of the opening; Faris's foot coming down into it; a low tracking shot on the boot walking · FINAL IMAGE: Faris walking away, every step leaving a red footprint · DEATH: CRUSHED (OPEN) · GORE (six finals, the 16:10 ladder): XT the stamp crushes him in the toe and bursts the toe seam: his head is squeezed up out of the split, upright, the dead face staring, blood out of the lace holes and the seam, every step prints red; the last frame a close on the dead head riding the boot toe, dripping · VH at the end Faris takes the boot off and pours him out: a crumpled body slides out onto the sand · H he wriggles out as the boot goes back on and drops by the foot; the first step lands on him; Faris walks off and leaves him pressed flat into the boot print, the tread across him · M Faris hops, pulls the boot off and shakes it upside down: he drops out flattened under it, X eyes · L Faris feels him and shakes him out onto the sand, dizzy, KO · VL the boot puffs smoke and he shoots out of the top like a cork, lands on his feet behind Faris, dusts off and grins as Faris walks away, alive (26 Oct) · NEEDS FLOOR + a seat (CONTAINER / BIG_PROP / ledge) · range close · hazard none · air no · victims 1 · Deep: skipped · uniqueness: glue.chewed is gum on a shoe; no kill hides in Faris's boot · by E
- shrink.the-nest (THE NEST) · EPIC · BUILT 25 Oct (58k_w_shrink_3.js; s.ladderEnd) · MAP ELEMENT (the Pirate Ship's mast and crow's nest) · LEN 8.8 s · CORE: a crow's nest with a real nest in it · HOOK: shrunk on the deck in the storm, he's snatched by a gull and carried up to the top of the mast where its chicks are waiting · BEATS: LEAD the trade on the deck · 0.00 the zap; he runs for the hatch; a gull's shadow, a swoop, talons · 1.00 up the mast in the gull's feet, the deck falling away, the storm · 2.40 the crow's nest: a nest of rope and sailcloth, three grey chicks, beaks wide · 3.20 dropped in among them; he fights, pushes a beak away · 4.40 the gull feeds them · 6.00 Faris climbs the rigging, looks over the rim of the crow's nest, and climbs back down · CAMERA: a tilt up the mast with the gull; a close in the nest at chick height; the beaks from inside; Faris's face over the rim, huge · FINAL IMAGE: three fat chicks asleep in the crow's nest, a tiny boot sticking out of one beak · DEATH: EATEN (OPEN) · GORE (six finals, the 16:10 ladder): XT the chicks tear her between them, blood soaking their down; fed, the gull flies off; the last frame a close on the bloody nest: her head lying in it, the dead face staring up, her arm in one beak, her leg and boot in another · VH the gull feeding a chick: his legs hanging out of the gull's beak into the gaping chick, framed tight on the beaks · H the gull gone, three fat chicks asleep in the crow's nest (closed eyes), one belly bulging, her boot on the rim · M the gull drops him into the rigging: he hangs tangled in the ropes, X eyes · L dropped on the yardarm, he clings there, out cold · VL she bites the talon; the gull lets go; she drops into the belly of a sail and clings to the canvas, alive · NEEDS the Pirate Ship mast (stage58; elsewhere a tower top / tree / lamp post with a cast nest) · range far (the climb) · hazard animal · air yes · victims 1 · Deep: skipped · uniqueness: laser.scarecrow's crows peck a dead man's eyes; cluster.the-minefield's nest is set dressing; here the nest eats a living man · by E
- shrink.the-cat (THE CAT) · LEGENDARY · BUILT 25 Oct (58k_w_shrink_2.js; s.ladderEnd) · home Backyard · LEN 9.2 s · CORE: a cat with a mouse · HOOK: shrunk, he hears a purr behind him, and the backyard's cat has found something to play with · BEATS: LEAD the trade · 0.00 the zap; he runs into the long grass · 1.00 the purr; the cat's face, huge, green eyes · 2.00 it bats him: he flies and rolls; it lets him run, pounces, lets him run · 3.80 he hides in a flower pot; a paw comes in feeling for him · 5.00 it carries him off by the scruff and drops him at Faris's feet like a present, then lies down to watch him crawl · 6.20 one last pounce · 7.00 the cat washes its face; Faris scratches it behind the ears · CAMERA: grass height; the cat's eyes filling the frame; the bats as a tumbling POV; the paw in the flower pot from inside; the present at the boots · FINAL IMAGE: the cat licking its paw on the lawn by Faris's boot, a small still shape between its front feet · DEATH: MAULED (OPEN) · GORE (six finals, the 16:10 ladder): XT each bat opens claw lines; the last pounce bites through his middle and the cat shakes him; the last frame a close on the torn body between the paws and the licking cat · VH the cat lays him on Faris's boot toe like a present, blood on its whiskers, looking up proud · H the cat slinks off into the dark with her hanging limp from its mouth, its eyes glowing back · M the paw scoops her out of the flower pot and flips her onto the grass beside it: flat on her back, X eyes (26 Oct) · L the cat gets bored and wanders off; he lies dazed in the grass · VL she ducks down in the pot; the cat sniffs the rim, sneezes and wanders off; her eyes come up over the rim, alive (26 Oct) · NEEDS FLOOR (a lawn; a stray cat anywhere) · range close · hazard animal · air no · victims 1 · Deep: skipped · uniqueness: no real cat in the ledger (the cat ears are a skin) · by E
- shrink.army-ants (ARMY ANTS) · EPIC · BUILT 25 Oct (58k_w_shrink_3.js; s.ladderEnd) · home Temple Steps · LEN 8.4 s · CORE: the ants are as big as he is now · HOOK: shrunk on the temple steps, he lands beside a marching column of army ants · BEATS: LEAD the trade · 0.00 the zap; he tumbles down two steps and lands in the column · 0.90 the ants stop, antennae turning to him · 1.60 he backs away; one bites his heel; he kicks it off; three more · 2.80 he runs (×1.25), a river of ants pouring after him down the steps · 4.20 cornered on a step edge, they swarm him · 5.40 the column takes him home: piece by piece he is carried up the steps into the anthill · 6.80 the last ant drags his beanie down the hole; Faris steps over the line of ants · CAMERA: ant height; the column like cattle; the chase down the steps with the black river behind; a top-down on the swarm boiling; the procession up the steps into the hole · FINAL IMAGE: the anthill hole on the temple step, the last ant dragging his beanie down into it · DEATH: EATEN (carried off in pieces) (OPEN) · GORE (six finals, the 16:10 ladder): XT the procession: the column carries her piece by piece up the mound into the anthill (an arm held high, a leg, the other leg) and last her head, held up by the ants, the dead face still screaming, stopped half into the hole over a red trail; a close on the hole and her face · VH the swarm moves off toward the anthill as one black blanket carrying him whole, a hand trailing out of it · H he goes under the swarm at the step edge: a boiling black mound with one hand reaching out of it, still · M the ants lift him whole over their heads like pallbearers and file into the hole, X eyes · L she climbs a vine out of reach and passes out in its leaves · VL she puffs; the ants carry the dust off grain by grain · (revolver PICKED CLEAN owns the picked-clean skeleton: never a skeleton on the step) · NEEDS FLOOR (steps / ledges best) · range mid · hazard animal · air no · victims 1 · Deep: skipped · uniqueness: no ants in the ledger (only 'ants' in other words) · by E
- shrink.the-dust (THE DUST) · MYTHIC · BUILT 25 Oct (58k_w_shrink_realm.js; s.ladderEnd) · DEATH REALM (the page's one) · home Atrium (the polished floor) · LEN 11.8 s · CORE: shrink a man far enough and he falls into the world under the floor · HOOK: Faris keeps shooting: every zap halves him again, until the floor's dust is a dune world and the things that live in dust are bigger than he is · BEATS: LEAD the trade · 0.00 s.deathCrack on the zap; THE CROSSING (own: the world grows): zap, TINY!; zap, TINY!; zap: each time the arena swells around him (his boots, then a floor tile, then the grout line a canyon) until the camera is down among the grains · 2.40 THE DUST: a grey dune world: fibres like fallen trees, crumbs like boulders, the light from far above, the grains glittering · 3.40 the dead who were shrunk before him lie tangled in the fibres like flies in a web, curled, dried · 4.40 the mites: pale, eight-legged, many-eyed, the size of oxen, grazing on the dead; they lift their heads · 5.60 he runs; they follow without hurry · 7.20 they take him in the fibres · 8.80 THE RETURN (own): far above, a wind: Faris blows the dust off the floor and the world tumbles away in a cloud; the arena comes back · 9.80 a red speck settles on the polished floor at Faris's boot; he rubs it out with his toe · CAMERA: the scale-up crossing in one locked frame; a low wide of the dunes; a slow pan over the tangled dead; the mites from below; the gust as a white-out; a macro on the speck · FINAL IMAGE: Faris's boot toe on the polished floor over a red smear the size of a pinhead · DEATH: EATEN (by mites) (OPEN) + MICROSCOPIC · REALM: THE DUST, the world under the floor: grey dunes of dust and grain, fibres like fallen trees, the shrunk dead tangled in them like flies, giant mites grazing on them (no gold, no glow: grey, dry, crawling) · CROSSING: the world grows round him zap by zap (own; not a sink, a rot or the arena falling away) · RETURN: Faris blows the dust off the floor (own; the whole realm is the cloud) · GORE (six finals, the 16:10 ladder): XT in the dust the mites tear him three ways, blood beading like mercury; the last frame (the real arena) a close on a red smear under Faris's boot toe with a speck of a limb beside it · VH Faris crouches and lifts the speck on a fingertip, looks at it, wipes it on his trousers: a red streak · H the speck drifts in the settling cloud and lands on the polished floor, a dark dot Faris flicks away · M he is dragged into the fibres alive; back in the arena the floor is clean and Faris breathes on his crown and polishes it · L no realm: two zaps; a crumb-sized man swept up by Faris's sleeve and dropped on a table, dazed, KO · VL he puffs on the first zap and the dust settles · NEEDS FLOOR · range mid · hazard none · air no · victims 1 · Deep: skipped · uniqueness vs the registry: no microscopic realm; tkglove.diamond / pump.dollhouse shrink in the real world, here he falls into the world under it · by E
- shrink.food-chain (THE FOOD CHAIN) · LEGENDARY · BUILT 25 Oct (58k_w_shrink_deep.js; s.ladderEnd) · UNDERWATER (The Deep, def.arena 'deep', coords 'export') · LEN 9.6 s · CORE: the food chain from the bottom · HOOK: shrunk in the sea, a shrimp eats him, a fish eats the shrimp, and it doesn't stop · BEATS: LEAD the fight on the wreck · 0.00 the zap; he drifts down among plankton, small as one of them · 1.00 a shrimp's claws: he's eaten; through the shrimp's glassy body we see him kicking inside · 2.40 a small fish takes the shrimp; the glow of him inside the fish (an x-ray glimpse) · 3.80 a bigger fish takes that fish · 5.20 a gulper eel unhinges its huge jaw and takes it whole · 6.60 out of the black, a sperm whale's open mouth looms, the lower jaw hanging, the teeth like posts; it takes the eel and everything in it · 7.80 the mouth closes; the whale's eye slides past the lens, huge and slow, and it sinks away into the dark · CAMERA: plankton scale, then each animal bigger in the frame (the camera never moves; the animals grow); x-ray inserts of him inside each; the whale's mouth filling the frame out of the black, then its eye · FINAL IMAGE: the sperm whale's eye sliding past in the black, the closed mouth below it, nothing left of the chain · DEATH: EATEN (swallowed whole, over and over) (OPEN) · GORE (six finals, the 16:10 ladder): XT inside each stomach he is more digested (skin gone in the fish, red muscle in the eel); the last frame a close on the whale's teeth as the jaw shuts in its red throat, the eel's torn belly caught on one tooth and his red bones in it, his head among them half digested: one side of the face still on, the dead eye open, the other side flayed to the skull · VH the gulper eel's hinged jaw wide open toward the lens, an x-ray insert of him curled red in its throat · H the big fish swims across the camera with his still silhouette inside it · M he drifts inside the glassy shrimp, X eyes, the shrimp sinking · L the shrimp spits him out and he drifts down onto the deck, out cold · VL he puffs into plankton and the shrimp eats the puff · NEEDS UNDERWATER · range mid · hazard animal · air yes · victims 1 · Deep: is Deep · uniqueness: the little fish that noses bodies (knife, scythe, revolver) is set dressing; pistol.shark-bait is one shark; the anglerfish is the minigun's (A's THE LURE), so the chain ends on a sperm whale (claimed Deep set pieces avoided: jellyfish, shark, turtle, cannon, keel, vents, anglerfish, reef, surface, bubble, kraken) · by E
- shrink.anemone (ANEMONE) · RARE · BUILT 25 Oct (58k_w_shrink_deep.js; s.ladderEnd) · UNDERWATER (The Deep, def.arena 'deep', coords 'export') · LEN 8.0 s · CORE: hide in an anemone like a clownfish, without being one · HOOK: shrunk by the wreck, he dives into a sea anemone's waving arms the way the little orange fish do · BEATS: LEAD the fight on the wreck deck · 0.00 the zap; a clownfish darts into an anemone and he follows it in · 1.20 safe among the soft arms; he peeks out at Faris · 2.20 the arms stick to him; the stingers fire (tiny white threads); he twitches · 3.20 the arms fold inward, carrying him to the mouth at the centre · 4.60 the anemone closes into a ball · 6.00 it opens again, slowly, empty; the clownfish swims back in · CAMERA: anemone height on a rock by the wreck; inside the arms like a forest of tongues; a macro on the stingers firing; a top-down on the folding; the empty bloom · FINAL IMAGE: the anemone open and swaying, the clownfish at home in it, a boot sole in the mouth at the centre · DEATH: STUNG + DIGESTED (OPEN) · GORE (six finals, the 16:10 ladder): XT the stingers welt him, an arm comes off as the arms fold; it opens again and his head sits in its red mouth, the rest of him digested, the face welted and blistered white, the dead eyes up, the tentacles stuck to his cheeks, the clownfish back home · VH the anemone shut into a ball with his welted hand sticking out of it · H he lies stung across the open arms, eyes open, the clownfish nudging his face · M it swallows him feet first; his head and shoulders stick out of the mouth, X eyes · L stung, he wriggles out and floats up limp, out cold · VL he puffs; the arms close on bubbles · NEEDS UNDERWATER (a cast anemone on a rock by the wreck; the reef is claimed) · range close · hazard animal · air yes · victims 1 · Deep: is Deep · uniqueness: anemones grow on corpses in laser.anchored / scythe.reef; here one eats him · by E
- shrink.paper-boat (PAPER BOAT) · EPIC · BUILT 25 Oct (58k_w_shrink_2.js; s.ladderEnd) · home Monsoon Rooftops (the gutter in the rain) · LEN 9.0 s · CORE: a paper boat in a gutter, and the drain at the end · HOOK: shrunk in the rain, he's given a paper boat by Faris and floats away down the gutter, toward the drain · BEATS: LEAD the trade in the rain · 0.00 the zap; he's knocked into the roof gutter, the rain flooding it · 1.00 Faris folds a paper boat from a page, sets it in the gutter and lifts him into it · 2.00 he floats off, grabbing the sides, the boat spinning in the current · 3.40 the rapids at the downpipe; the boat jams at the drain grille · 4.20 a shape in the dark of the drain; two eyes; a white hand reaches up through the grille · 5.20 it takes him by the ankle and pulls him through the bars · 6.40 the empty boat spins on the grille; Faris tips his crown at the drain · CAMERA: gutter level, the rain like falling rocks; the boat from above spinning; a close on the grille and the eyes in the dark; the pull through the bars · FINAL IMAGE: the empty paper boat turning on the drain grille in the rain, a red ribbon running down into the dark · DEATH: DRAGGED (OPEN) · GORE (six finals, the 16:10 ladder): XT the bars peel him as he is pulled through: his face jams up against the grille, cut into strips by the bars, the dead eyes up into the rain, an arm left hooked on the grille, red running into the dark; a close (26 Oct) · VH his face between the bars, eyes open, dead, the rain beating on it · H he is pulled under whole; then his drowned body floats back up out of the grille face up beside the boat while the eyes light again under the bars and blink (26 Oct) · M the boat capsizes over him on the grille like a tent, X eyes under it · L he clings to the bars, half drowned, KO · VL he leaps out onto the gutter's lip and hangs there, alive, watching the empty boat sucked nose first down the drain (26 Oct) · NEEDS rain (Monsoon Rooftops; elsewhere a cast tap + puddle) · range mid · hazard water · air no · victims 1 · Deep: skipped · uniqueness: paper boat / storm drain 0 hits · by E
- shrink.safe-landing (SAFE LANDING) · LEGENDARY · BUILT 25 Oct (58k_w_shrink_3.js; s.ladderEnd) · MAP ELEMENT (the Military Base jet, base.jet.161) · LEN 9.4 s · CORE: the small survive any fall (the square-cube law), but not what they land next to · HOOK: Faris throws the shrunk man off the hangar roof and he floats down like a seed, unhurt, and lands in front of a jet's intake · BEATS: LEAD the trade on the hangar roof · 0.00 the zap; Faris picks him up between finger and thumb and throws him off the roof · 1.00 he falls screaming, then slows: drifting, tumbling like a leaf · 2.60 he lands on the floor unhurt; looks up at the roof; laughs, dances, rude gestures · 4.00 behind him the jet's intake; a whine; the turbine starts to turn · 4.80 the draw: his hair, his shirt, then his feet slide toward the intake · 5.60 sucked in · 6.20 the engine coughs a puff of red and spools down · CAMERA: Faris's hand at the roof edge; a long fall shot following him down; a low two-shot of the dance with the intake huge behind him; a macro on the blades starting; a close at the intake lip · FINAL IMAGE: the jet's intake with the blades slowing, a red mist settling on the hangar floor in front of it · DEATH: MINCED (OPEN) · GORE (six finals, the 16:10 ladder): XT the blades take him in a red puff, a shoe spat out with the foot in it, then his head: it skips through the red streak and rocks to a stop upright, the dead face cut across by the blades; the last frame a close on the head and the shoe as a red mist settles · VH the exhaust end: a red streak sprayed across the hangar floor behind the jet, framed long · H he is pinned flat to the intake mesh by the draw, arms spread, dead, as the engine spools down · M spat out of the exhaust as a grey crumpled thing on the floor, X eyes · L the engine sputters before the draw gets him; the noise knocks him flat and he passes out · VL he puffs before the intake · NEEDS the Military Base jet (stage58; elsewhere a cast fan / vent) · range far · hazard machine · air yes (the float) · victims 1 · Deep: skipped · uniqueness: laser.air-con is a full-size man in an A/C unit (mine); here the fall that can't kill him is the joke and the jet is the death · by E
- shrink.skin-classic (THE GIANT'S FOOTSTEPS) · COMMON · BUILT 25 Oct (58k_w_shrink_skins.js; s.ladderEnd) · SKIN CLASSIC · home Spike Castle (a rain puddle in the courtyard) · LEN 7.4 s · CORE: the oldest shrink gag: the footsteps · HOOK: shrunk, he hides in a puddle, and the water starts to jump to Faris's footsteps · BEATS: 0.00 the zap; he dives into a puddle and holds his breath under a leaf · 1.20 a ring in the water; another; THOOM, THOOM, closer · 2.80 silence; he peeks out from under the leaf · 3.40 nothing; he climbs out, shakes himself, grins · 4.00 the shadow of a boot sole · 4.20 the stamp · CAMERA: puddle level; a macro on the rings in the water; the leaf lifted; the shadow growing over him · FINAL IMAGE: a boot print in the puddle with a red cloud spreading out of it · DEATH: STAMPED (OPEN) · GORE (six finals, the 16:10 ladder): XT flattened into the puddle bed, red bursting round the sole, a hand twitching at the heel; the last frame a close on her crushed face out from under the heel, the eye forced out on its cord, the red water · VH Faris lifts the boot: he is printed into the tread and peels off the sole on a red strand · H the boot lifts off an empty puddle: only her spread-eagled outline is left pressed into the mud under the water, the drips off the sole rippling across it · M the stamp misses; the wave rolls her into the pothole and she floats there face down, X eyes · L Faris stamps beside him and the wave throws him out onto the stones, out cold · VL she dives back in a heartbeat before the boot lands on her stone and surfaces under the leaf, holding it over her head like an umbrella, alive (26 Oct) · NEEDS FLOOR (a puddle cast if dry) · range close · hazard none · air no · victims 1 · Deep: skipped · classic families avoided: the handshake, cap on the stump, the twinkle launch, the oldest-X gags of thammer / tkglove / scythe / cluster · by E
- shrink.skin-taped (HALF MEASURES) · RARE · BUILT 25 Oct (58k_w_shrink_skins.js; s.ladderEnd; horror-bar script approved 22:58) · SKIN TAPED · home Dusty Saloon · LEN 7.8 s · CORE: the taped, half-dead ray shrinks him wrong · HOOK: the body goes doll-sized, the full-size head stays; the pencil neck creaks and folds his windpipe; Faris tapes the ray and fires again and it takes the skull, not the brain · GORE (six finals, the 16:10 ladder): XT the skull squeezes round the full-size brain: the eyes forced out of the sockets ahead of it, the brain out through the sockets and the nose, the face stretched long and dead, the jaw hanging; a close (no suture cracks: glue MOUTHFUL) · VH the skull caves the face in, eyes bulging white, nose flat, dead, toppled · H the second zap misses; the weight snaps the neck and he hangs off his own head · M the head comes down on him, only his feet out, X eyes · L the zap takes all of him evenly; full size, he faints · VL the head shrinks to match; a small whole dazed man · replaces BOBBLEHEAD (a gag core) · by E
- shrink.skin-camo (THE KNOT) · EPIC · BUILT 25 Oct (58k_w_shrink_skins.js; s.ladderEnd; horror-bar script approved 22:58) · SKIN CAMO · home Backyard (a cast fence post) · LEN 8.4 s · CORE: hidden by camouflage beside a better camouflage · HOOK: tinted the grey-brown of weathered wood he presses flat on a fence post and Faris walks past; the knot beside his face turns: a praying mantis, the size of a horse at his size · GORE (six finals, the 16:10 ladder): XT held in the spined forelegs it eats him head first, alive: the top of his head bitten away in mandible scallops (bone rim, brain, a scalp flap), the blood running down over the one dead eye, the mandibles still working, his legs kicking once more; the camouflage fails as he dies and his own white comes up against the wood; a close (26 Oct) · VH eaten down to the chest, only the legs hanging out of the grip, twitching · H it cleans its forelegs, his headless body still in the spines · M pinned whole in the spines, X eyes · L the strike misses; dropped in the grass, out cold · VL he holds still; it stalks off up the post; he trembles on the wood, alive · replaces DUCKS AND DRAKES (a gag core) and SET IN STONE (= hammer THE FOUNDATION) · no foliage (CAMO trap) · by E
- shrink.skin-cartoon (IRIS OUT) · EPIC · BUILT 25 Oct (58k_w_shrink_skins.js; s.ladderEnd; horror-bar script approved 22:58) · SKIN CARTOON · home The Cage · LEN 8.0 s · CORE: the cartoon ending is real · HOOK: BOING, BOING, small in the cage ring, and the black iris starts to close; its edge is solid and burns his fingertips; he runs round inside the shrinking light, then braces against it · GORE (six finals, the 16:10 ladder): XT it clamps his waist and cuts him in two: the legs left standing in the last hole, the top half squeezed up out of it over the black on a column of gut, the real dead face to the lens, blood across the black and THE END written in it; a close (26 Oct) · VH it takes the arm at the shoulder and stops on a pinhole; he bleeds out in the last light, dead face up · H shut on him whole; it reopens on a crushed flat shape with a dead face · M a pinhole, THE END stamped, X eyes · L spread-eagled he holds it open; it stops; he faints · VL he dives under the edge before it shuts and sits up outside it, grinning, alive (26 Oct) · replaces THE END (a gag core) · by E
- shrink.skin-ice (THE LAST MATCH) · LEGENDARY · BUILT 25 Oct (58k_w_shrink_skins.js; s.ladderEnd) · SKIN ICE · home Desert Forts at night · LEN 9.0 s · CORE: small bodies lose heat fast · HOOK: the ice ray shrinks him in the desert night, and frost starts to grow on him at once; Faris strikes one match and drops it beside him · BEATS: 0.00 the zap: frost runs over him; his breath smokes · 1.20 he shivers; frost on his eyebrows · 2.00 Faris strikes a match and drops it in the sand beside him · 2.40 he crawls to the flame and huddles round it, hands out · 4.00 the match burns down, the flame shrinking · 5.40 it goes out with a curl of smoke · 6.40 the frost closes over him curled round the black matchstick · CAMERA: sand height; the flame lighting his face; the match's burning line; the dark after it · FINAL IMAGE: a frosted tiny man curled round a burnt-out match in the moonlit sand · DEATH: FROSTBITE (OPEN) · GORE (six finals, the 16:10 ladder): XT (after she feeds the flame a strip of her sleeve and then her own hair) the frost cracks her skin, the black fingers snap off as she reaches for the last ember, the eyes frozen open under a white film, a frozen tear; a close · VH frozen sitting up, one arm stretched into the smoke of the dead flame, the fingers black · H curled round the burnt match, frosted white · M frozen standing; Faris taps her and she topples over rigid like a toy soldier, one bounce on the sand, X eyes · L the match lasts; he falls asleep by it, frosted but breathing, KO · VL she shakes the frost off, huddles at the match and it lasts: the frost steams off her and she grins, warming her hands · NEEDS FLOOR · range close · hazard none · air no · victims 1 · Deep: skipped · ice families avoided: carving, curling, icicles, red ice, under the ice, the snow globe, brain freeze, the snowman, still lightning, permafrost, the core sample, the winter harvest, the death spiral, on the rocks, snowball, snowflake · by E
- shrink.skin-neon (THE ZAPPER) · LEGENDARY · BUILT 25 Oct (58k_w_shrink_skins.js; s.ladderEnd; horror-bar script approved 22:58) · SKIN NEON · home Backyard (a cast porch deck and bug zapper, night) · LEN 8.4 s · CORE: a bug zapper at her size: moths as big as dogs, the grid a wall of lightning · HOOK: under the violet glow the moths burst on the grid and rain down burnt round her; Faris brings the zapper down to her; a moth carries her into the cage · GORE (six finals, the 16:10 ladder): XT bent across the live wires mid-snap in the blue arc, every snap jerking her, the burnt dog-size moth wings and husks stuck to her and round her; a close on her charred dead face pressed out through the wires toward us, lit by each snap (the charred d58Wc face, not boiled eyes: THE SOCKET owns those) · VH a husk in the tray among the dead insects, her face among the bug husks · H dead on the grid in silhouette against the tubes as it crackles · M thrown onto the boards, frizzled, X eyes · L the zapper shorts out in sparks; stunned in the dark · VL she crawls into a gap in the boards and watches the moths die, alive · replaces LIGHT CYCLE (a video-game conceit: the NEON trap) and NO VACANCY (= smg NO VACANCY) · by E
- shrink.skin-gold (THE SETTING) · MYTHIC · BUILT 25 Oct (58k_w_shrink_skins.js; s.ladderEnd) · SKIN GOLD · home Dusty Saloon (the poker table) · LEN 9.0 s · CORE: the gem in the ring · HOOK: the gold ray shrinks him to the size of a stone, and Faris sets him in a gold ring · BEATS: 0.00 the zap; he's a tiny man on the green felt among the chips · 1.40 Faris opens a ring box: a gold ring with an empty setting, four claws · 2.20 he tries to run; Faris pinches him up and drops him into the setting · 3.00 Faris presses the claws down one by one with his thumbnail: one, two, three, four · 5.00 he slips the ring on, admires it in the lamplight, turns his hand · CAMERA: felt level among the chips; a macro on the claws closing; the ring on the finger against the lamp · FINAL IMAGE: Faris's hand on the felt wearing a ring set with a man · DEATH: CRUSHED (OPEN) · GORE (six finals, the 16:10 ladder): XT each claw goes into him (a shoulder, a thigh, the chest, the skull), blood in the setting; the fourth through the skull forces the eye out on its cord; the last frame a close on the dead face in the claws and the red under them · VH Faris holds the ring up to the lamp: his dead face between the claws, the blood dried dark · H Faris snaps the ring box shut on it: a tiny hand hangs out of the lid · M the claws hold him; Faris breathes on the ring and polishes it on his shirt, X eyes in the setting · L the claws won't close; Faris flicks him off the felt into the chips, dazed · VL he puffs; Faris sets a poker chip in the ring · NEEDS FLOOR (a table / crate) · range close · hazard none · air no · victims 1 · Deep: skipped · gold families avoided: bribe flesh, the tomb, kintsugi, the auction, the mint, coronation, the idol, bling, the egg, the fleece, the cage, golden hour, the honeycomb, the mother lode · uniqueness: golden.the-claw is a claw machine; no gold on his face · by E
### SHRINK RAY · MID-ROUND (≤ 3 s, one victim, no realms; the real zap, the TINY! popup)
- shrink.mid-flick (FLICK) · MID-ROUND · BUILT 25 Oct (58k_w_shrink_mid.js; s.ladderEnd) · COMMON · LEN 2.8 s · home Spike Castle · CORE: knockback ×1.6 on a man that size · MOTION: the zap; Faris crouches and flicks him off his fingertip; he flies across the courtyard into the tower wall · CAMERA: a two-shot at his size; the flick in close; a whip with him to the wall · GORE (six finals, the 16:10 ladder): XT a red star where he hits; he slides down the wall on his own smear and folds up at its foot against the stones, the head lolled over, the dead face to us, an arm bent back the wrong way; the last frame on him under the star · VH embedded in a crack in the tower wall, his legs out · H he drops onto the stones face down · M he sticks flat to the wall and slides down it, X eyes · L he lands in a bush, KO · VL he grabs the fingernail as it flicks and dangles from Faris's fingertip, kicking, alive, Faris staring at him (26 Oct) · by E
- shrink.mid-punt (PUNT) · MID-ROUND · BUILT 25 Oct (58k_w_shrink_mid.js; s.ladderEnd) · RARE · LEN 2.9 s · home Crate Canyon · CORE: the game's own finish (shrink, then the boots) as a punt · MOTION: the zap; Faris drops him onto his toe like a ball and punts him the length of the canyon over the pit; he lands in the far crates · CAMERA: low on the boot; the arc across the sky; the crate · GORE (six finals, the 16:10 ladder): XT the punt falls short into the pit onto a smashed crate lid lying nails-up, the nails through him, one out through his cheek, the dead face up; a close (horror-bar XT approved 22:58; the back-fold is saturated) · VH he hangs on a nail sticking out of the crate · H a dent in the crate and he drops behind it · M he flies past the crates and down into the pit, a far splash of sand · L he lands in a sand drift, KO · VL the toe only scuffs him: a short tumble into the sand, sitting up spitting sand, alive · by E
- shrink.mid-socket (THE SOCKET) · MID-ROUND · BUILT 25 Oct (58k_w_shrink_mid.js; s.ladderEnd) · EPIC · LEN 2.9 s · home Tower Block (a flat's wall socket) · CORE: he hides in the wall socket · MOTION: the zap; he squeezes into a wall socket's slot; Faris plugs in a lamp · CAMERA: socket height; the plug's prongs coming at him; the lamp coming on · GORE (six finals, the 16:10 ladder): XT the arc forces her cooked head out of the slot, eyes boiled white, her silhouette burnt into the faceplate (the faceplate and the slot are its image) · VH it blasts him out of the socket across the floor, smoking · H stuck half out of the slot, dead · M he sits in the slot with his hair frizzed up, X eyes, the lamp flickering · L the fuse blows and he falls out stunned, KO · VL she squeezes out of the slot as the plug comes and drops to the floor under it, shaking, alive · by E
- shrink.mid-stubbed-out (STUBBED OUT) · MID-ROUND · BUILT 25 Oct (58k_w_shrink_mid.js; s.ladderEnd) · RARE · LEN 2.8 s · home Dusty Saloon · CORE: put out like a cigar · MOTION: the zap; he's on the table by the ashtray; Faris takes the cigar out of his mouth and stubs it out on him · CAMERA: table height; the glowing tip coming down; the twist · GORE (six finals, the 16:10 ladder): XT the stub ground through his chest, the ember-rimmed hole, his dead face up from the grind, ash and blood · VH the stub left standing upright on him like a grave marker · H a black burn ring on the table in his outline · M a small pile of ash with his hat on top · L the cigar goes out on his hat; he faints · VL he rolls clear; the ember catches only his beanie; he sits by the burn mark beating it out, alive · by E
- shrink.mid-skirting (THE SKIRTING) · MID-ROUND · EPIC · BUILT 25 Oct (58k_w_shrink_mid.js; s.ladderEnd; horror-bar script approved 22:58) · LEN 2.9 s · home Tower Block (a cast skirting board and mouse hole) · CORE: the hole is already lived in · MOTION: the zap; he dives into the mouse hole; silence; a squeal; scrabbling; what comes back out · GORE (six finals): XT his arm back out gnawed to the bone, his dead face dragged past the opening in yellow teeth · VH a red smear pulled back into the dark · H he drags himself back out of the hole bitten all over and dies half out of it, face on the boards, the red eyes behind him (26 Oct) · M backed out with a rat on his chest, X eyes · L bolted out, fainted on the boards · VL he stops at the dark, sees the eyes and backs away, alive · replaces SWEPT UP (a gag core) · by E
- shrink.mid-scraped (SCRAPED) · MID-ROUND · BUILT 25 Oct (58k_w_shrink_mid.js; s.ladderEnd) · EPIC · LEN 2.9 s · home Military Base (the hangar step) · CORE: scraped off a boot like something stepped in · MOTION: the zap; he clings to Faris's boot sole trying to climb; Faris notices, frowns, and scrapes the boot along the edge of the step · CAMERA: low on the sole; the edge of the step; the scrape · GORE (six finals, the 16:10 ladder): XT a long red smear down the step edge, a strip of him and his dead face left on the metal; a close · VH the scrape flings him onto the hangar floor in a raw heap · H he hangs from the step edge by one hand, dead, then drops · M he drops off the step into a floor grate gap, X eyes looking up through the bars · L he drops off the sole, dazed, KO · VL he lets go of the sole before the scrape and crouches on the step behind Faris's heel, alive · by E

## THUNDER HAMMER (by G) · every kill is the game's move: the swing smash (lunge, electric crackle) up close; at range the throw that spins out 0.5 s, turns and homes back to the hand (CATCH!), hitting on the way out and on the way back; the sky darkens a beat before a throw lands, then a bolt from the sky with it (THUNDER!); a block drops it (CLANG!)
- thammer.curveball (CURVEBALL) · COMMON · CORE: safe from the throw behind the wall he cast, he forgets the hammer comes back · MOTION: a high throw over his cover; Faris turns his back and holds his hand out behind him; the return curves down through the back of his skull and on into the hand · CAMERA: a ride on the spinning hammer over the wall, a whip at the turn, a two-shot of his grin and Faris's back, a crash on the impact · DEATH: puzzle seams crack out of the dent in the back of his head and he comes apart like a dropped jigsaw, piece by piece outward from the blow, over his own wall, the red insides standing a beat before they fold; CATCH! behind the back · KITS: G fly() with a via knot through his head, castInk by the VICTIM ('thrust', zigzag, rise) on s.wall, jigsaw (order 'hit' at the impact, inside 'meat'), G.darken, G.bolt · by G
- thammer.clang (CLANG) · COMMON · CORE: the one move that beats the hammer is a block; he blocks it, it drops, and he stands on it, so Faris has to walk up and take it back · MOTION: the killing throw blocked (CLANG); the boot on the hammer, a beckon; Faris walks in empty-handed, slips a jab, crouches and yanks it out from under the boot; a point-blank throw down into the man on the floor; it springs back up into the hand · CAMERA: a floor-level close on the boot on the hammer, over his shoulder as Faris walks in, a whip on the yank held while the tendons give, a crash straight down · DEATH: the boot stays on the hammer as it is yanked away and the leg comes out of the hip on its tendons, strand by strand; the throw and the bolt fry him on the boards; the torn leg lies at Faris's feet, the boot twitching · KITS: G lead 'block', G fly() drop mode (the game's CLANG), tendonRip legF (by a moving point), electrocute (blue, crumple), G.bolt · by G
- thammer.never-twice (NEVER TWICE) · RARE · CORE: lightning never strikes the same place twice, so after the first throw he stands in its scorch on purpose, and the second throw lands on exactly the same spot · MOTION: the first throw lands in gameplay and leaves a scorch; he steps back onto it, stamps and points at it; the second throw · CAMERA: a low angle on him pointing down at the scorch, the darkening sky over him, a crash on strike two, strike one replayed picture-in-picture from the lead-in · DEATH: the flash burns the flesh off him; the skeleton stands in the double scorch still pointing at it, then drops into a smoking pile of bones inside two rings burned into the grass · KITS: G lead 'hit' with a scorch, vaporize (stand 0.95), pipReplay of the lead-in's first strike (bw, 'STRIKE ONE'), own cooling double ring · by G
- thammer.forecast (FORECAST) · RARE · CORE: a TV weather forecast predicts her death: a storm icon parks over her name and the chance of thunder climbs to 100% · MOTION: she steps left, steps right, jumps the gap to the low roof; the icon follows; at 100% Faris throws · CAMERA: a locked-off TV weather cam with LIVE, a warning ticker, a forecast panel, a world-anchored temperature tag, a TV punch-in on the strike · DEATH: the bolt blows off the top of her head and both sneakers; the reading climbs to 999° and counts back down to NITHA 0°, TOMORROW ☠ · KITS: own TV overlay (screen space) + world-anchored icon/tag, scalp, own sneaker props, G.bolt, G.zap · by G
- thammer.world-record (WORLD RECORD) · RARE · CORE: he stands just out of the hammer's reach, he thinks, and three turns in a throwing circle carry Faris one step: 6.50 m is exactly where his face is · MOTION: the first throw turns back a hand short; he chalks a SAFE line; Faris chalks a throwing circle and sector, spins three turns and releases · CAMERA: a sports wide, a tracking shot round the turns, a distance counter riding the flight, a crash at 6.50, a measuring tape and a WR board · DEATH: the face caves at the hammer's last centimetre, the head snaps back, the nose fountains, the bolt lands on his SAFE line · KITS: castInk by the victim ('trace', wave) and by Faris ('slam'), own spin choreography (fc flips + a trail), blood fount, neckSnap, own tape + board overlays · by G
- thammer.blackout (BLACKOUT) · RARE · CORE: she zip-lines across the gap on a power line she cast, and the bolt runs down the wire into the whole city · MOTION: a defensive cast of a power line, a run, a hook-on, the slide; the throw catches her halfway · CAMERA: a wide over the gap, the current racing along the wire, the skyline going dark block by block, a low shot up at the wire · DEATH: fried where she hangs, her cooked arms give way at the shoulders and the rest of her drops into the alley; her two arms stay hanging from the wire by their welded hands, like sneakers over a power line · KITS: castInk by the victim ('beckon', straight), own wire + poles + current pulses + a radial blackout wave, ragdoll pins on the hands + sever('armF'/'armB'), eyePop ('burst'), G.zap · by G
- thammer.ball-lightning (BALL LIGHTNING) · EPIC · replaces HIGH STRIKER (the strength tester is the sledgehammer's) · CORE: something comes after the strike: a ball of lightning splits off the bolt and hunts him at walking pace · MOTION: the throw lands with its bolt and he lives, knocked to one knee, smoking, and gets up laughing; from his own scorch a humming orb of white-violet light lifts and drifts after him, spitting sparks at his buckle and his gun; he shoots it (the rounds pass through), backs off, runs; with no container near he casts his own (a defensive two-palm cast: an iron strongbox inks in) and slams himself inside · CAMERA: close on the orb rising out of the scorch, his laugh dying, a wide on the chase at its patient pace, close on the orb settling at the keyhole, the box glowing and rattling, the lid popping · DEATH: the orb pours itself in through the keyhole like a liquid; the iron glows cherry-red at the seams, rivets tick and spit steam, the box rattles and boils; the lid blows off on a column of steam and he lurches out boiled, blistered and steaming and runs down into a bubbling puddle at the foot of the box, while the orb rises out of the steam, drifts home and settles into the hammer head like a bird · KITS: own orb (hum, metal sparks, keyhole pour) + own iron strongbox (castInk thrust by the victim; the real nearest CONTAINER when s.el lands), liquefy boil · by G
- thammer.forge (FORGE) · EPIC · CORE: strike while the iron is hot: the bolt heats him white-hot and Faris works him on an anvil into a horseshoe · MOTION: a smash throws him over an inked anvil; three overhead blows; hooked and flipped into a quench barrel; fished out and tossed onto a nail · CAMERA: his glow lighting the saloon, a crash on every blow and its fan of sparks, a steam white-out, the toss onto the nail · DEATH: bent round the anvil, cooling white to orange to red, glowing splits in the skin; quenched black; hung on the wall above the bar as a horseshoe, ends down (the luck runs out) · KITS: castInk ('fist', spiral) on an own anvil + barrel, own heat tint + glow + embers, own forged-horseshoe body prop · by G
- thammer.storm-chaser (STORM CHASER) · EPIC · CORE: found footage: she films the hammer coming for her on a camcorder, and it keeps rolling after she stops · MOTION: a camcorder pulled from the belt, the throw, the forearm with the camera knocked away, the fall, Faris's boots, the pick-up · CAMERA: her viewfinder (REC, timecode, digital zoom, battery), a tumble, a sideways floor-level shot that keeps recording, the selfie, ■ STOP · DEATH: forearm off with the camera still in the hand; she falls face-first in front of the lens smoking, one hand reaching for it · KITS: pullOut (own camcorder), F.cutLive foreF, own viewfinder overlay + POV camera rotations, a pinned twitching hand · by G
- thammer.drained (DRAINED) · EPIC · CORE: the bolt charges him instead of killing him, and the hammer drinks every spark back out of him · MOTION: the bolt soaks in; he laughs, floats, charges with a lightning fist into the hammer head Faris holds out; the drain; one tap of the overcharged hammer on the stones · CAMERA: the bolt held in the trigger, a push as the light soaks in, a crash on the punch, a close-up on the drain, the tap · DEATH: arcs pulled out through every joint dry him into a grey thinning husk that cracks and crumbles to dust; the tap's star of arcs blows the dust away round his beanie · KITS: own veins-of-light painter, own drain arcs, flatX thinning, G.crumble, own scorch star · by G
- thammer.ride-the-lightning (RIDE THE LIGHTNING) · LEGENDARY · CORE: an execution in the chair Faris draws, a steel cap on his head, and the throw into the cap brings the sky down through him · MOTION: the smash throws him into the inked chair; straps snap shut; the cap drops; ANY LAST WORDS?; the red light; the throw into the cap; the cap lifted off with the hammer head · CAMERA: the chair inked in under him, the straps in close, the room strobing with the current, the cap lifted · DEATH: two seconds of held current through the cap: bucking against the straps, sparks off the buckles, flame from under the cap, one eye bursting; under the cap a scalp burned back to the bare skull · KITS: castInk ('point', wave), own chair + straps + cap on a wire + clock + red bulb, s.grip wrists, a held sky channel, eyePop ('burst'), peel 'scalp' to bone · by G
- thammer.lichtenberg (LICHTENBERG) · LEGENDARY · CORE: the lightning writes its flower on him: the red fern of a lightning scar blooms over his skin and keeps branching until it splits him open along its lines · MOTION: he lives through the bolt, watches the fern spread down his hand, tries to rub it off · CAMERA: a macro on the first line at the crown, an insert on his hand, an x-ray of the racing heart, the split in slow motion, a wide on the floor · DEATH: every line flares white and he comes apart along the main branches; the fern burns on out of the heap across the floorboards and cools to black · KITS: own bone-space fern grown over time (seeded), s.grip rub, heartBeat 220→0, xray insert, F.slice along the branches, own floor fern · by G
- thammer.fulgurite (FULGURITE) · LEGENDARY · CORE: the flash turns him to stone and the thunder, arriving late, blows him away as sand: light outruns sound and he has a second and a half · MOTION: the bolt goes through him into the ground; he tears at his fused feet, then his legs; the clap rolls across the yard · CAMERA: low in the dirt on the glass roots spreading through the soil, a push as the stone climbs him, a wide for the thunderclap's pressure ring · DEATH: sandstone from the soles up, his scream carved open, then the late thunderclap reaches him and he blows away grain by grain into a man-shaped dune with his cap on top, the glass roots of the strike glinting in the soil under it · KITS: petrify (sandstone, from the feet, end 'sand'), own glass-root fulgurite in the soil, own thunderclap ring + leaves, G.bolt · by G
- thammer.galvanised (GALVANISED) · MYTHIC · CORE: in the anatomy theatre of the dead his corpse is worked like a specimen with lightning: it sits up wrong-jointed, jerks through a broken dance nobody applauds, and comes apart · MOTION: the corpse wired on a dissection table; three throws, three bolts down through the oculus, the candles guttering on each: it sits up with its jaw hanging; it jerks through a dance on knees and elbows snapped the wrong way while the dead only watch; the current arches it backwards until the spine snaps; then limb by limb · CAMERA: the death crack, arcs opening the room, a crane down the tiers of the dead, the dance from the front row, the head into a jar · DEATH: the arms, a leg, then the head torn off by the current; the head arcs into an empty specimen jar and floats there blinking while the dead sit and watch in silence, an anatomy lecture, never a crowd · KITS: deathCrack, own realm (cached theatre in near-dark + live audience of eye glints + oculus storm + wires + guttering candelabras + glass disc; crush, a cold key on the table, fog), layFlat + revive of the ragdoll, an own broken dance + kneeSnap/elbowSnap, F.cutLive x4 with the head pinned on an arc into the jar · by G · REALM: THE THEATRE, a round anatomy theatre in near-dark, tier on tier of the long-dead in wigs and tricorns showing only the glints of their eyes, a storm through the oculus, copper wires down to the table · CROSSING: 'g.arcs': electric arcs crawl out of his body across the saloon and the theatre opens behind every arc · RETURN: 'g.unarc': the arcs crawl back into what is left of him, taking the theatre with them, and the audience's eyes stay behind in the saloon's dark a beat, blinking out pair by pair
- thammer.struck-grove (THE STRUCK GROVE) · MYTHIC · CORE: the storm plants him: roots out of his feet, bark up to his mouth, arms dragged up into branches, and the last bolt splits him like a struck oak · MOTION: he turns round in the grove; roots burst from his feet; he tears at the bark climbing him; the throw into the new tree · CAMERA: the death crack, a thicket growing over the frame and splitting open, a low shot on the roots, a rising tilt with the bark, the split, the trees falling onto the lens · DEATH: barked over to the mouth, split down the middle by the bolt, the halves peeling apart with embers glowing where his insides were; back in the castle a split smoking stump in the shape of a man · KITS: deathCrack, own realm (cached violet storm + split trees with fused charred people who turn their heads + upward rain + fulgurite ground), own roots + bark overlay + branch growth, F.slice vertical with pinned splay · by G · REALM: THE STRUCK GROVE, black lightning-split trees under a bruised grey-violet storm in fog, a charred person fused into every split trunk and seen only in the flashes, rain falling up, fulgurite glass roots in the ash · CROSSING: 'g.thicket': black lightning-shaped branches grow up over the whole frame into a thicket that splits down the middle like a struck trunk · RETURN: 'g.fall': the split trees fall toward the lens one after another, the last lands across it, and the castle is behind it
- thammer.skin-classic (HEADS DOWN) · COMMON · CORE: the oldest hammer there is: one overhead smash drives his head down into his chest, and he is still alive in there · MOTION: a leap and a two-handed overhead smash on the crown; the hammer resting on his flat head; one polite tap · CAMERA: a low hero shot on the leap, a slow push on the eyes peering over his collarbones · DEATH: the head sunk to the eyes between hunched shoulders, blood out of both sides of the neck; the tap: his knees go and he topples onto his face · KITS: own jointMod sinking the head into the torso, own peering eyes, G.zap · by G
- thammer.skin-taped (YO-YO) · RARE · CORE: the taped hammer's repair fails and its head comes off on the tape, so the throw that goes out and comes back becomes a yo-yo · MOTION: the yo-yo, walk the dog along the boards, around the world over his head, the sleeper; the head snaps home onto the handle on its tape (CLACK) · CAMERA: the head flying on its tape, a floor-level follow, a wide vertical loop, a crash on the sleeper · DEATH: both knees snapped by walk the dog, the crown dented by around the world, the face ground to the skull by the sleeper with the bolt · KITS: own head + handle split rendering of the skin, own tape string, kneeSnap x2, peel 'head' to bone, teethOut · by G
- thammer.skin-camo (DANGER CLOSE) · EPIC · CORE: a forward observer calls in his own air strike, and the strike is the hammer · MOTION: prone on the battlement with binoculars, the laser dot, the radio, the throw down into the yard, ducking the debris · CAMERA: the binocular view (double circle, range ticks, a red laser dot), radio subtitles, the strike as a white-out, the binoculars again · DEATH: through the glasses she breaks up into blocks of dead feed that scatter and blink out over a crater in the flagstones; TARGET DOWN · KITS: pullOut (own binoculars), s.grip to the eyes, own binocular overlay + subtitles, glitch (scatter, toxic, side), wallChunks crater, a big G.bolt · by G
- thammer.skin-cartoon (CRISPY) · EPIC · CORE: cartoon electrocution played to the end: his own little raincloud, a three-storey bump, the skeleton flash, the charred blink · MOTION: the bonk, the cloud turning black, the zap, a cough, the crumble, a breeze · CAMERA: a flat cartoon two-shot with pop-ins, a slow push on the eyes in the ash · DEATH: charred black with white eyes, coughs a smoke ring, crumbles into ash with the eyes still blinking in it until the breeze blows the ash away · KITS: own raincloud + bump tower + stars, G.zap rate 10 skeleton strobe, G.crumble · by G
- thammer.skin-ice (STILL LIGHTNING) · LEGENDARY · CORE: the ice hammer's bolt freezes the instant it lands, a crystal from the clouds to his crown with the same white line frozen inside him, and the cold travels in along it · MOTION: the bolt freezes; Faris walks up under the crystal and taps it · CAMERA: a tilt up the crystal into the clouds, the crack running up the crystal and down the line inside him · DEATH: the crown snaps off first where the bolt went in, then the arms and the shins like icicles, red ice in every stump, and the statue topples while the crystal falls in pieces from the top down · KITS: own crystal bolt + an inner bolt line, frostbite (from the head, order head, foreF, foreB, shinF, shinB, gap 0.22), snowK · by G
- thammer.skin-neon (ST. ELMO'S FIRE) · LEGENDARY · CORE: St. Elmo's fire: in the dark before the strike a violet glow crawls out of his fingertips and hair until he lights up like a neon tube, and he can see it coming in his own hands · MOTION: the throw; the sky goes black; he stares at his glowing hands and shakes them; the strike · CAMERA: close on violet tufts crackling out of his fingertips, a slow pull back as he glows, the plank on the wet roof · DEATH: the current crawls into him from the tuft at his fingertip, slow and violet (no x-ray strobe, no plank: quality-up 24 Oct), cooks him and burns out his eyes; he sinks to his knees on the wet roof, smoke curling from the sockets, one last violet tuft flickering at his fingertip · KITS: own corona tufts + outline glow (look.neon), G.darken a 0.86, electrocute (purple, sky, plank, sockets) · by G
- thammer.skin-gold (BLING) · MYTHIC · CORE: he wears too much gold, and the gold bolt goes through every piece of it · MOTION: he jangles two chains, flashes a ring on every finger, grins a gold grill and bites a coin at Faris; the gold hammer · CAMERA: a slow pan up the show-off, the gold bolt arcing to every piece at once, close on the chains sinking into his neck, the melt · DEATH: the chains glow and sink smoking into his neck, the rings weld his fists, the grill pours molten out of his mouth, and he runs down after his gold into a puddle of gold and flesh, his skull and one chain surfacing as it cools · KITS: own chains + rings + grill riding the joints and heating yellow to white, electrocute (gold, no x-ray), melt (lava gold), G.bolt gold · by G
- thammer.obliterated (OBLITERATED) · LEGENDARY · BONUS · P2.5 remake of the game's old finisher OBLITERATED (38_fin_kills2.js:752; its 'nothing left but red' re-crafted, and JUDGEMENT's gathering storm folded in) · CORE: the jump that catches the lightning: Faris leaps, the bolt lands on the raised hammer at the top of the jump, and he brings the whole bolt down into one point · MOTION: a deep crouch with the hammer crackling; the leap; at the apex the sky darkens and the clouds wheel round the raised hammer head; the bolt comes down INTO the hammer and he hangs there holding it over his head; the strike straight down onto the man frozen looking up · CAMERA: low on the crouch, a tilt up with the leap, a slowed wheel of cloud round the hammer at the apex, the drop in one cut, a crash on the impact, a wide of the crater · DEATH: the strike puts the whole bolt into one point on his chest: a white pinpoint opens and everything of him folds into it, nearest parts first, stretched and swirled and gone with a sucking crack; the ring of lightning blows out along the floor and the stones bowl into a crater; above its centre one speck of white light hangs a beat and winks out (nothing left, without gibs) · KITS: implode (white, to the strike point), own cloud wheel + crater + rim ring of lightning, G.bolt into the raised hammer, G.darken · by G
- thammer.tag (TAG) · LEGENDARY · MULTI-VICTIM (2) · P2.2, plays only on a real multi-kill (the throw's out-and-back, or the chain window with his teammate close and hurt) · CORE: you're it: the charge passes on with a touch · MOTION: the throw and its bolt hit Hiba and he lives, charged and humming, hair lifting, arcs crawling over his hands; in a panic he grabs his hurt teammate Amjad by the chest and Amjad grabs his chest back to shove him off; the charge jumps at the touch and both lock in the grip (real muscle lock), unable to let go, shaking together · CAMERA: close on his crackling hands, a two-shot on the grab, slowed through the lock, the white flash between them, a wide as they fly apart · DEATH: the discharge throws them apart in opposite directions across the roof; two smoking bodies lying far apart, each with the other's black handprint burned into his chest · KITS: own muscle-lock tremor + G.zap on both (no x-ray, no plank: unlike ST. ELMO'S), handprint scorches riding each torso, G.bolt · by G
- thammer.cavitation (CAVITATION) · EPIC · UNDERWATER (The Deep, P2.4) · CORE: the bolt boils a bubble of air round him in the middle of the sea; for one breath he can breathe, and then the sea comes back · MOTION: the throw crosses the water slowly on a silver bubble trail; the bolt grows down the water column from the surface onto him and flashes the sea round him to steam, a shimmering sphere three bodies wide; inside it he drops onto its curved floor, gasps, coughs, pats himself down and laughs; the steam cools from the edge in, the sphere shrinks fast, then all at once · CAMERA: a slow wide through the murk, a crash on the flash, close inside the dry sphere on the gasp, holding while the membrane closes in, a crash on the slam, then a slow tilt down after him as he sinks · DEATH: the sea slams shut from every side in a white ring and every joint in him gives at the same instant: he hangs BONELESS in the settling silt, turning slowly as he sinks, arms trailing like weed, a stream of bubbles leaving his open mouth (loosened, never compressed: unlike OBLITERATED's point) · GORE: XT blood clouds bloom from the ears, nose and mouth inside the white ring; VH the same, no screen splatter; H darker, smaller clouds; M one thin dark thread from the nose; L the slam knocks him out and he drifts down limp, KO; VL he bursts into a cloud of bubbles in his own shape inside the ring · KITS: G.bolt's Deep look, own cavitation sphere (steam haze, shimmering membrane, condensation), b.loosen x3, KIT-WORLD's water physics + bubbles, KIT-BODY's blood clouds · by G
- thammer.bloom (BLOOM) · LEGENDARY · UNDERWATER (The Deep, P2.4; DIGESTED, approved 20:10) · CORE: the strike wakes the jellyfish: the bolt lights every bell in the bloom at once, and they come for the man it struck, and become one · MOTION: the throw and the bolt grow down through the water onto him and he lives, dazed, the charge spreading out through the sea as a ring of light; every jellyfish in the dark lights up blue at the same moment and turns toward him like moths; he swims for it, they are faster on the current, pulsing; they close round him and their bells run together into one great translucent bell that drops over him and cinches shut below his feet · CAMERA: a dead-calm wide in the murk, the ring of light, the bloom lighting, the chase tracked, close on the great bell, held while it digests, then the bell pulsing away into the dark · DEATH: DIGESTED (MELT / DISSOLVE): inside the bell we watch him dissolve, skin to glass, flesh to drifting red, a glowing silhouette, then only a glowing skull; the bell pulses off into the dark with a faint red cloud inside it (no stings, no welts, no corrode: unlike glue.stung) · GORE: XT the flesh leaves him in red clouds inside the bell, the skull last; VH the same, no screen splatter; H darker clouds, a dark skull; M nothing dissolves: swallowed whole, he struggles, goes limp, and the bell carries him off curled inside like a fly in amber; L it engulfs him and spits him out limp, KO; VL the bell closes over him and he puffs out in a glow inside it · KITS: G.bolt's Deep look, own jellyfish (bells, canals, frills, trailing tentacles, the charge glow) + the merge into one bell, own dissolve (translucence, glow silhouette, skull), KIT-WORLD water + bubbles, KIT-BODY blood clouds · by G
### MID-ROUND (thammer) · ≤ 3 s small kills in the black-magic zone (medium / big / event maps only), on the real moves
- thammer.mid-wrong-hands (WRONG HANDS) · MID-ROUND · 2.9 s · CORE: the sky strikes whoever holds the hammer, and lightning magnetises iron · MOTION: he catches Faris's throw two-handed (the game's CATCH! pops over the wrong man) and holds it up like a trophy; the sky darkens over the holder; the bolt down the hammer into his hands · CAMERA: close on the catch, a tilt up to the darkening, a crash on the hammer head, wide as the metal flies in · DEATH: the struck hammer is a magnet: every loose bit of metal in reach flies at him and clamps on (coins, casings, nails, chain, plates, his own rifle), heavier and heavier until he is on his knees; the hammer tears free and flies home (the right CATCH!) and the scrap comes down on him, a man-shaped heap with his legs sticking out, blood seeping from under it · KITS: own magnet field + 40 scrap items with clamp sparks and spurts, G.darken / G.bolt, fly() catch / return · by G
- thammer.mid-updraft (UPDRAFT) · MID-ROUND · 2.95 s · CORE: a thunderstorm is an engine of rising air, and the bolt's heat makes him lighter than it · MOTION: the throw lands with its bolt and does not knock him down; he swells shiny and tight and his boots leave the boards; he kicks and claws at nothing, rising slowly like a bubble through water into the black cloud the throw made · CAMERA: the hit, close on the swell, a long tilt up with him into the cloud, the empty boards under the drizzle · DEATH: inflated without a burst (never the swell-and-burst), taken into the cloud; one red flash inside it; the cloud drifts on and leaves a thin red drizzle on the boards where he stood while Faris holds out his palm to it · KITS: inflatePop (pop: false, veins), own drifting storm cloud + red flash + drizzle, struggleC · by G
- thammer.mid-downburst (DOWNBURST) · MID-ROUND · 2.9 s · CORE: the storm's weight: the hammer's darkening drops a downburst, a column of falling wind and rain, square on him · MOTION: the throw; he looks up; the column slams down like a piston; the hammer bounces off the flat shape and flies home · CAMERA: wide on the column, a crash on the splash ring, a follow on the gust · DEATH: pressed spread-eagle flat into the lawn in one beat (blood squeezed out of both sides), then peeled up face-on by the gust like a wet newspaper, a flat print of himself flapping away out of frame, his cap spinning after it, a man-shaped print left in the grass · KITS: own rain column + splash ring + gust lines, squash, a paper-look cut-out of the body (drawPlain) with flap / flip · by G
- thammer.mid-flashover (FLASHOVER) · MID-ROUND · 2.8 s · CORE: the current goes round him, not through him (real flashover), and takes every drop of water on his skin with it · MOTION: the swing smash point-blank in the rain; the current sheets over his wet skin in a white film; he is fine and laughs · CAMERA: a dolly in on the laugh, a crash on the bang, a tilt up with the rising steam · DEATH: every bead on him flashes to steam in one bang; the steam keeps his shape and lifts off him like a shed skin, a man-shaped ghost of white steam rising and thinning in the rain while underneath, scalded raw with skin hanging in flaps, he looks at his hands and folds at the knees · KITS: own sheet of current + cached steam silhouette + scald tint / flaps, smash() · by G
- thammer.mid-stride (STRIDE) · MID-ROUND · 2.7 s · CORE: never stand with your feet apart in a storm (step potential) · MOTION: he squares up in a wide guard; the swing smash misses him on purpose and hits the ground between his boots; he grins · CAMERA: low on the wide stance, close on the grin, a crash on the hips at the split · DEATH: the current comes up one leg and down the other, both legs lit from inside as one arch, the grass scorched in two lines; his legs kick out into a full split with a crack of the pelvis, blood bursting from the groin, sparks from both heels; frozen there, smoking, eyes crossed, he tips forward onto his face · KITS: own leg arch + scorch marks, smash() at the ground · by G
- thammer.mid-slag (SLAG) · MID-ROUND · EPIC · 2.9 s · CORE: the sky had already committed: he blocks the throw with his rifle across both hands (CLANG), but the sky darkens a beat before every landing, and the bolt comes down anyway into the block, and the rifle becomes the wire · MOTION: the block, the hammer dropping away; the dark; the bolt into the rifle; the current runs hand to hand through the steel, his arms lock round it, the rifle goes orange, then white, and sags over his fists like wax, molten steel running down his forearms in glowing ropes and spitting on the floor; he goes to his knees, arms sealed in the setting lump, and falls on it · CAMERA: close on the CLANG, a tilt up to the darkening, the bolt, held on the glowing gun as it sags, a low close on the drips hitting the floor, then the fall · DEATH: MELT (molten steel): his forearms sealed in a cooling lump of slag that was his rifle, glowing cracks in it, smoke; unlike BLING's gold puddle, BALL LIGHTNING's boil and every wax / gold pour (a gun turned to slag on the arms that held it) · GORE: XT where the steel ran, the forearms are charred back to the bone at the wrists, the drips spit blood; VH the same, no screen splatter; H charred black forearms, no bone; M the gun sags glowing but he lets go at the last instant, palms burnt black, and drops dead of the shock; L the gun flashes red, he drops it shaking his hands and goes down KO; VL he puffs out and the gun drops into a little glowing puddle · KITS: own rifle sag + molten ropes + floor sizzle per material (G.impact), G.zap (no x-ray), G.bolt / G.darken per arena · by G

## SAWED-OFF (KILLPAGES-C)
- sawedoff.the-nudge (THE NUDGE) · COMMON · CORE: prodded backwards along the roof with the barrels, poke by poke, to the very lip; he windmills, catches his balance and laughs with relief, and then both barrels send him across the gap into the next wall and down into the alley · MOTION: four short jabs to the chest with a step each, the windmill and the relieved laugh ('phew. ha!') while Faris breaks the gun open and reloads both barrels (REAL MAGAZINES), both barrels, then Faris walks to the edge and breaks the gun so the two hulls fall after him · CAMERA: a side-on walk along the roof one prod per beat, a close on his heels at the lip, a wide across the gap, looking down into the alley · DEATH: both barrels in the chest, thrown across the gap, a splat on the far wall, the fall · KITS: KS.fire (both barrels + kick), KS.breakOpen (no reload: hulls dropped), own poke choreography · by C
- sawedoff.floorboard (FLOORBOARD) · COMMON · CORE: boot on his back, both barrels down through him into the boards: he drops into the hole he made, legs dangling under the saloon floor, chest slumped over the edge · MOTION: the victim crawls for his pistol; Faris breaks the gun open and reloads (REAL MAGAZINES), walks up, stamps a boot on his back, puts both barrels between his shoulder blades, fires straight down; breaks the gun and drops the hulls down the hole ('tunk. tunk.') · CAMERA: low along the boards behind the crawl, the boot in close, the blast straight down, a low close on him sunk in the floor · DEATH: blasted through into the floor: plank splinters, a ragged black hole, the hips and legs pinned below the boards (the floor art drawn over them), the chest over the edge · KITS: KS.fire straight down, KC.chunk planks, own floor hole + art patch, pins, KS.breakOpen · by C · CANYON FIX (21:37, trigger audit REAL): the hole is cut where he actually lies (his centre at the shot, the floor actually under him), the pins and the boards drawn over his legs follow it, the camera and the close follow it; on a short floor ahead (a ledge) he barely crawls (KC.run room), so he no longer slides off the canyon ledge out of every final; home unchanged; brutCheck OK · RE-LADDER BUILT, NOT YET REVIEWED (21:44, paused by the coordinator 22:00): Faris walks off after the hulls so he is out of every final; EXTREME sunk to the waist, the double-barrel crater between her shoulder blades (wadding, spine ends), her dead face on the boards, blood out of her mouth; VERY HIGH sunk to the chest, arms spread on the boards, low at her face; HIGH the cut-away, her legs hanging in the dark under the floor, d58D; MEDIUM the boards hold, face down, xx; LOW the barrels into the floor beside her face, she faints, stars; VL click (empty), she sits up on her knees, hands up, alive (no puff-out); her pistol nudged out of reach, off her; brutCheck OK; perf peak 106 / mean 21 (the peak is 6 over: trim the smoke on resume); victim Nitha (she)
- sawedoff.hot-hulls (HOT HULLS) · COMMON · CORE: he charges the moment the gun breaks open, because a broken-open sawed-off can't shoot, and Faris tips the open breech so the two smoking hulls kick straight into his face; the half second he spends swatting them is the reload · MOTION: Faris breaks the gun aimed up at him, the hulls fly, the victim swats at his face ('AAH HOT HOT'), two shells in ('clk clk'), CLACK, point blank · CAMERA: a two-shot for the break, a close on the hulls in his face, a soft crash on CLACK, a wide on the hulls smoking by the body · DEATH: both barrels point blank, chest snapped open (openChest snap, seed 12), thrown, the two hulls smoking on the stones · KITS: own hull flight into the face, KC.shell, KS.fire, s.openChest · by C
- sawedoff.kickback (KICKBACK) · COMMON · CORE: equal and opposite: both barrels at arm's length and the sawed-off's kick shoves Faris back on his heels in two furrows through the grass while the man goes the other way leaving a red track, two tracks out of the same patch of lawn · MOTION: Faris reloads in front of him, a break-open as a dare (REAL MAGAZINES), steps to arm's length ('you wouldn't'), fires both barrels, skids back with his arm thrown up, then shakes out his wrist ('ow.') · CAMERA: a tight side-on two-shot, a pull out wide as both fly apart, a wide of both tracks · DEATH: blown open and thrown, a long blood trail · KITS: KS.fire (kick 1.6), own heel furrows + dust, KC.trail · by C
- sawedoff.gibbet-road (THE GIBBET ROAD) · MYTHIC · DEATH REALM · LEN 9.4 s · home castle · needs FLOOR · CORE: the old law of the road: highwaymen were hung in iron cages at the crossroads and left to the weather, and the sawed-off's grandfather was the coachman's blunderbuss that put them there; the realm is the road it guarded: he wakes at a crossroads on a black moor where a line of gibbets runs into the fog, every iron cage creaking with a tarred stranger, and one empty cage his size hangs open, waiting · BEATS: 0.00 the hit · 0.05 the death crack · 0.1-1.6 CROSSING 'c.irons': iron bars drop into the frame from the top one at a time (a CLANG and a cold blue spark as each seats), a riveted hoop swings across them, the view begins to sway on a chain, and beyond the bars the arena drains to slate and the moor fades in · 1.6 THE CROSSROADS: wind flattening the heather, a leaning fingerpost with its names weathered off, the gibbet line going away into the fog, ravens on the arms, the cages creaking; in the nearest, a tarred jaw hangs open · 2.3 THE PITCH: a pot of pitch steams on a fire at the crossroads; Faris, hat low, coat whipping, stands by it with a ladle and pours: the pitch sheets over the man's head and shoulders, black gloss and steam, his scream through it · 3.1 THE CAGE: the empty gibbet drops on its chain over him (iron hoops closing round him like ribs), the door slams and is pinned, the chain hauls him up off the heath to the arm · 3.9 HUNG OUT: the cage swings and creaks, his hands through the bars; ravens land on top; the tarred dead in the other cages turn their heads to the new one with a crackle of tar · 4.6 BELOW HIM: Faris walks under the cage, looks up, sets both barrels to the floor grating · 4.9 BOTH BARRELS up through the grating: sparks off the iron, the shot into him from below; the cage bucks on its chain · 5.0-6.0 blood pours through the grating in long strings into the heather; the swing slows · 6.3 the wind drops and the creaking stops; the ravens step down onto the bars over his face · 6.8 RETURN 'c.lowered': the gibbet chain pays out and the cage is lowered, swaying, down through the moor into the real arena; it settles on the real floor with a clank, the door swings open on a rusted hinge and he slumps out face down; the cage rusts to flakes on the wind and the chain draws up out of frame · 8.2 FINAL: locked close on him on the real floor, black with pitch, in his pool, the grating's grid printed into him · CAMERA: the death crack; the bars dropping across the lens with a sway; a slow wide down the gibbet line into the fog; a low push on the pitch pour; a crane up with the hauled cage; a worm's-eye from under the cage on Faris's barrels at the grating; a long hold as the swing slows; down with the lowered cage; the final locked close · DEATH: caged and shot from below (not HANG: no rope; the dread is the cage and the display). EXTREME the pitch blisters and sloughs where it lands (raw red under it), the double blast up through the grating takes him up through the kneeling thighs and belly to the sternum (moved there under §9 19:30) and prints the grid as holes, blood in long strings through the grating, his shins snapped through the bars, the pool on the real floor after the return, lens splatter on the blast · VERY HIGH the same without lens · HIGH no blistering, the grid of holes dark-rimmed, blood strings · MEDIUM pitch only, the blast a dark mist through the grating, a small pool that fades · LOW soot instead of pitch, he slumps in the cage out cold, the ravens hop off · VERY LOW sparkles where the shot strikes the grating; the lowered cage opens on his puff · KITS: s.deathCrack, own realm 'c.sawed.gibbets' (moor sky, heather ground, the gibbet line, fingerpost, ravens, pitch pot), own crossing 'c.irons' + return 'c.lowered' (RLM API), own cage (hoops, grating, a chain pendulum), own pitch sheet, KS.fire both up through the grating, goreCam final · by C
- sawedoff.the-pass (THE PASS) · MYTHIC · DEATH REALM · LEN 9.6 s · home rooftops · needs FLOOR · CORE: hunger: a wagon train caught in a mountain pass in the winter of a bad year; the snow came early, the oxen are long eaten, and the travellers sitting round a dead fire have been waiting a long time for something to come up the trail · BEATS: 0.00 the hit · 0.05 the death crack · 0.1-1.7 CROSSING 'c.drift': snow begins to fall on the real arena and settles faster than snow can, drifts climbing every wall and prop from the bottom up, the light going blue, until the arena is buried to the top of the frame; the wagon bonnets rise out of the drifts · 1.7 THE CAMP: a night blizzard in a high pass; three snowbound wagons, canvas torn and flapping; a ring of stones round a dead fire; travellers in frost-stiff shawls and coats round it, grey-blue skin, hollow cheeks, eyes on him; gnawed bones in the snow; a cleaver in a stump; an empty cast-iron pot on a tripod · 2.5 THE WELCOME: they stand one by one (shawls sliding off thin shoulders); the nearest takes his wrist and feels along the arm the way you test a ham; a girl licks her lips; someone blows the embers alive under the pot · 3.4 FARIS stands at the end of the wagons, the sawed-off in the crook of his arm, as if he brought the man up the trail; he nods to them · 4.0 BOTH BARRELS point blank to the chest: he goes down on his back in the snow by the fire · 4.4 THEY CLOSE IN: the travellers kneel round him, and the camera holds on their faces only, lit from below by the fire: eyes down, intent, jaws working; at the bottom edge of the frame the cleaver's glint rises and falls and its sound carries the rest; the snow round their knees takes the red, the stain creeping up into the frame · 5.6 THE POT: a close on the pot as something drops in and the water goes red; the steam · 6.2 they look up at Faris with dark mouths; he touches his hat brim and turns away · 6.8 RETURN 'c.thaw': Faris kicks the pot over into the fire; the embers hiss and the whole pass thaws in seconds (drifts sinking, water running off every surface, the wagons sagging into slush and gone), the real arena coming back wet and steaming · 8.0 FINAL: locked close on what is left of him on the real floor in a ring of melt water · CAMERA: the death crack; the drift climbing the frame; a slow track along the faces round the fire; a close on the hand testing his arm; the reverse onto Faris at the end of the wagons; a crash on the blast; a long low hold on the firelit faces with the cleaver's glint at the frame's edge and the red spreading in the snow; the pot close; the thaw time-lapse; the final locked close · DEATH: eaten by the starving (the dread is the hunger; the cutting is never shown, only told by the firelit faces, the cleaver's glint and sound, the snow taking the red, and what the thaw leaves; revised 25 Oct: no backlit silhouettes, that device is smg.moonlight's; the travellers are strangers of that winter, never Faris's dead). EXTREME what the thaw shows: thighs and upper arms stripped to the bone (s.peel depth bone), one forearm gone at the elbow (a bone end), the chest opened by the blast, bite marks, the melt water red round him, lens splatter at the blast · VERY HIGH the same without lens · HIGH the strips dark, no bone shown, the water pink · MEDIUM the blast a dark wound; they only kneel round him, the snow takes a grey stain; he lies whole in grey slush · LOW they kneel round him, but the thaw shows him out cold, stars · VERY LOW sparkles; he is gone in the thaw, and his hat lies on a patch of slush with a thread of steam rising off it (a body-shaped mark is pump.cornered's) · KITS: s.deathCrack, own realm 'c.sawed.pass' (blizzard sky, snow ground, wagons, the fire ring, the travellers as own figures), own crossing 'c.drift' + return 'c.thaw' (RLM API), own firelit-faces close (the cleaver glint at the frame edge, the creeping red in the snow), s.peel (depth bone), KC.boneEnds, KS.fire both, goreCam final · by C
- sawedoff.pillar-of-salt (PILLAR OF SALT) · RARE · BUILT 25 Oct (src sawed_f1.js; home rooftops, victim Nitha so the white reads; 18/18 maps) · needs FLOOR · close · Deep adapts · CORE: a white rock-salt shell doesn't kill, it peppers him white, and the white spreads from every grain until he sets as a man of salt; then water takes him · BEATS: 0.0 he laughs at the white shell Faris thumbs in · 0.6 BARREL ONE: rock salt peppers his chest, he swats at the sting · 1.2 white crusts bloom from each grain and creep along his bones (s.petrify stone 'salt', from the hit points) · 2.4 he sets mid-stagger, a white crystalline statue that twinkles · 3.2 WATER: on rain maps the rain starts to run him down; on dry maps Faris unscrews a canteen and pours it over his head · 4.0-6.0 he dissolves from the top, rivulets of brine running down, a white slumped mound left on the floor; the second barrel's red hull spins down into it · CAMERA: a close on the white shell; a crash on the salt hit; a slow push as the white climbs; the pour from above; a low close as he runs away into brine; final locked close on the brine heap and the hull · DEATH: PETRIFY (salt; the page's one petrify; RESTING, so it IS the concept: he dissolves, never crumbles or blows away, unlike thammer.fulgurite and hammer HOODOO-likes). EXTREME the salt opens his skin as it spreads (pink brine weeping red at every grain, the eyes white), the dissolving reveals red meat under the salt crust before it runs, the brine heap pink, lens on the first hit · VERY HIGH no lens · HIGH the brine stays white, dark cores · MEDIUM grey salt, no red · LOW he is just salted white and keels over sneezing, out cold · VERY LOW sparkly salt, he puffs into a little white drift · Deep: he dissolves into the sea in a white cloud · KITS: s.petrify (salt, from points, end 'stay'), own dissolve (top-down mask + brine rivulets), rain or own canteen, KS.fire, goreCam final · by C
- sawedoff.amateur (AMATEUR) · RARE · BUILT 25 Oct (src sawed_f2.js; home saloon, the shot bursts the real saloon sign; 17 maps + home) · needs FLOOR (a real LAMP / LIGHT above is used when present) · close · Deep adapts · CORE: he wrestles the sawed-off off Faris, and Faris lets him have it, even tosses him the two shells: the real kick of a sawed-off fired one-handed and unbraced drives the gun into his own face · BEATS: 0.0 he grabs the barrels, they tug · 0.5 Faris lets go, shrugs, flicks him two shells · 1.0 he breaks it, loads clumsily (a shell drops, he picks it up), snaps it shut, aims one-handed with a sneer · 1.8 BOTH TRIGGERS: the recoil (9.5) snaps the gun back into his face; the shot goes wild into the light above, which bursts and rains glass (or into the sky) · 2.0 Faris catches the spinning gun out of the air one-handed · 2.6 he staggers, faceless, and drops · CAMERA: a two-shot for the tug; a close on the fumbled load; a crash on the kick with a speed ramp; the gun spinning up in slow motion into Faris's hand; final locked close on the caved face · DEATH: CRUSH, the face caved by the stocks and hammers of his own gun (the gun's real behaviour IS the kill; unlike handcannon.mid-brake's side vents). EXTREME nose and cheekbones pushed in, the jaw unhinged, teeth in a spray, an eye out of true, blood sheeting, a pool, lens · VERY HIGH no lens · HIGH a dark cave, no teeth · MEDIUM a black eye and a broken nose, he drops · LOW the gun bonks his forehead (a cartoon bump), stars · VERY LOW sparks, he puffs · KITS: real kick physics on a held gun, own stock-strike, s.jawOff (low form), the lamp's real shootOut where present, goreCam final · by C
- sawedoff.hanging-on (HANGING ON) · RARE · BUILT 25 Oct (src sawed_f2.js; home rooftops; 14 maps + home, skips castle / retro / deep: no edge) · MAP ELEMENT (an EDGE with a DROP: stage58 spotEdge) · close · Deep skip · CORE: the cliffhanger: he goes over the edge and catches the lip by his fingertips; Faris crouches, eye to eye, and fires both barrels down past the lip, and he drops away; his fingers stay on the edge, still gripping · BEATS: 0.0 the killing hit staggers him back over the lip; he spins and catches it, fingertips white · 0.8 he hangs, kicking, begging up at Faris · 1.6 Faris crouches at the lip and looks at him a long beat · 2.4 he levels the gun down past the lip at the hands · 2.6 BOTH BARRELS: the knuckles go; he falls away into the drop (the real depth decides the thud) · 3.4 the eight fingers are still curled over the edge · 4.2 one of them uncurls and drops after him · CAMERA: a low shot along the lip with the hands in the foreground; his face below from Faris's eye; a crash on the shot; down with him a beat; back to the fingers in a held close; final locked close on the fingers on the edge · DEATH: the fingers left on the lip (LIMBS OFF is RESTING; the cliffhanger IS the concept, no hand is stomped, unlike pump TRIPWIRE). EXTREME the fingers torn at the knuckle with bone ends, blood running down the wall face from them, the landing below (a splash of red), lens · VERY HIGH no lens · HIGH dark ends · MEDIUM nothing comes off: his grip breaks and he falls, scraping, a dark smear on the lip · LOW he falls and the camera hears a soft thud and a 'boing' · VERY LOW sparkles off the lip, a puff below · KITS: spot58 spotEdge, own finger props, KC.boneEnds-style ends, KS.fire down, goreCam final on the fingers · by C · RESTAGED + RE-LADDERED (21:33, coordinator 21:36): the hang is by the hands alone, the head well below the lip between two straight arms (nothing at the neck); nobody falls out of frame any more: EXTREME both barrels down into the upturned face, she dies hanging from her dead grip, the face gone from the nose down (raw red, the upper teeth, one eye), blood sheeting off her into the drop, framed from above with the eight fingers on the lip; VERY HIGH both barrels into the chest, dead from both hands, head bowed, blood off her boots; HIGH one hand's knuckles shot off, dead from the other hand, the stumps dangling and dripping, the four torn fingers left on the lip, d58D; MEDIUM shot in the shoulder, Faris hauls the body up and drops it face down on the roof, xx; LOW hauled up by the wrist, out cold on the roof, stars; VL the barrels at the sky, she scrambles up and stands at the edge, hands up, alive; ladderEnd at 3.5; perf peak 72 / mean 12; brutCheck OK; film 7.8 s (trigger->final) (victim Fida: she)
- sawedoff.sawn-off (SAWN OFF) · RARE · BUILT 25 Oct (src sawed_f2.js; home castle; 15 maps + home, skips canyon / rooftops: no room for the slide) · needs FLOOR run ≥ 5 m · close-mid · Deep adapts · CORE: why it's called a sawed-off: he keeps diving out of the cone, so Faris clamps the gun under his boot and saws six inches off the barrels with a hacksaw, and the wider spread catches him mid-dive from scalp to boots · BEATS: 0.0 barrel one: he dives aside, the pattern misses (the cone drawn as a ghost) · 0.7 he laughs and does it again, dodging a fake · 1.3 Faris kneels, puts the gun under his boot and saws (zzk zzk, sparks, the barrel stubs fall off) · 2.6 he snaps it shut, the muzzle stubs ragged · 3.0 the man dives again: the now-wide cone (drawn as the ghost, twice as wide) catches him full length in the air · 3.4 he lands riddled, sliding · CAMERA: a top-down diagram look for the first miss (the cone ghost); a close on the hacksaw teeth and sparks; the cone ghost widening; a crash on the catch in slow motion; final locked close on him at the end of the slide · DEATH: riddled from scalp to boots in one even spread (BULLET HOLES is RESTING; the concept is the sawing, the spread's width made visible). EXTREME a full-body sieve with a see-through hole through the torso, the scalp lifted, a pool spreading under the length of him, lens · VERY HIGH no lens · HIGH dark holes, no see-through · MEDIUM a few dark wounds · LOW dark puffs along his length, out cold · VERY LOW a spray of sparks, he puffs · KITS: own cone ghost overlay, own hacksaw + barrel stubs (the gun's own art changes), s.holeThrough, KS.fire, goreCam final · by C
- sawedoff.occupied (OCCUPIED) · RARE · BUILT 25 Oct (src sawed_f2.js; home backyard; 16 maps + home, Deep skip; the beams are seen in a cutaway of the front wall) · needs FLOOR · close · Deep skip · CORE: he runs into an outhouse and bolts the door (the sign flips VACANT to OCCUPIED); Faris fires both barrels through the crescent-moon door, and the moon in the door glows red from inside · BEATS: 0.0 the hit; he bolts for the outhouse (Faris casts it, 'sweep') · 0.6 the door slams, the sign flips · 1.2 Faris walks up, knocks politely twice · 1.6 a voice: 'OCCUPIED!' · 2.0 BOTH BARRELS through the door: daylight beams through the pellet holes into the gloom inside · 2.4 the crescent moon window blooms red; drips run down inside the moon · 3.4 the door creaks open on its own and he slumps out face down, trousers round his ankles · CAMERA: a western wide on the outhouse in the yard; a close on the sign flip; Faris knocking; a crash on the shot; a held close on the red moon; final locked close on him half out of the door · DEATH: shot through the door (BULLET HOLES RESTING; the outhouse is the concept). EXTREME the inside walls painted red seen through the holes, the moon red, blood running from under the door, the body riddled, a pool, lens · VERY HIGH no lens · HIGH dark through the holes · MEDIUM a dark stain in the moon · LOW soot puffs out of the holes, he flops out out cold · VERY LOW sparkles out of the moon, he puffs on the threshold · KITS: cast outhouse (door, sign, crescent moon, light beams), KS.fire, goreCam final · by C
- sawedoff.narrow-escape (NARROW ESCAPE) · EPIC · BUILT 25 Oct (src sawed_f1.js; 18/18 maps) · CAST POST: he casts a telegraph pole to hide behind on every map (no exported map has a narrow freestanding post: the PILLARs are towers, map-end walls and a gantry column; C's KC.spotPost is ready for one) · close · Deep adapts (the cast pole under water) · CORE: he hides behind a narrow post, and the sawed-off's spread is wider than the post: barrel one wraps both sides of it and strips the skin off the arms he has wrapped round it; barrel two splits the post, and he slides down the two halves · BEATS: 0.0 he dives behind the post, hugging it · 0.8 BARREL ONE: the spread fans round both sides; his arms are flayed (s.peel 'strip' on both arms) · 1.4 he hugs the post with two red arms, screaming · 2.2 the break-open reload, walking round · 2.9 BARREL TWO into the post at his face height: it splits down the middle (a breakable post; on stone pillars the face of the pillar shatters) · 3.4 he slides down between the halves · CAMERA: a top-down reveal of the spread wider than the post; a close on the stripped arms; a slow orbit round the post; a crash on the split; final locked close on him at the foot of the split post · DEATH: PEEL (strip) on the arms, then the split (PEEL is RESTING; the spread-wider-than-cover IS the concept). EXTREME arms flayed to muscle then bone, the face split with the post, a pool, lens · VERY HIGH no lens · HIGH muscle only · MEDIUM the sleeves shredded dark · LOW sooty sleeves, he slides down out cold · VERY LOW sparks off the post, a puff · KITS: own cast pole + its split, s.peel strip, KS.fire x2, goreCam final · by C
- sawedoff.acid-rain (ACID RAIN) · EPIC · BUILT 25 Oct (src sawed_f1.js; the CEILING splat plays on tower, temple and base; 17 maps + home, Deep skip) · MAP ELEMENT (under a CEILING the shell bursts on it and drips, which is worse) · close-mid · Deep skip · CORE: Faris fires a green acid shell straight up; it bursts into a drizzle and every drop eats a hole through him in layers · BEATS: 0.0 he stands under the open sky · 0.4 Faris fires straight up; a green flower bursts overhead · 1.0 the drizzle: sizzling pocks on the floor first, then on his shoulders · 1.6 he covers his head with his hands and the hands go first (s.corrode kind 'acid', how 'rain') · 2.6 holes through to the background; a forearm drops at the elbow · 3.0 he kneels into the hissing puddle, the stump held up · 4.3 he slumps face down into it · CAMERA: a tilt up with the shell; the green bloom; a close on the first pocks; a slow push as he covers his head; final locked close on what slumped out of the kneel into the green-pink puddle · DEATH: CORRODE (OPEN). EXTREME layers eaten to bone, see-through holes, limbs off at the joints, green and red smoke, a pool, lens · VERY HIGH no lens · HIGH dark pits · MEDIUM the clothes smoke and burn through, dark spots · LOW smoking clothes, he flops out cold · VERY LOW green sparkles, he puffs · KITS: s.corrode (acid, rain), own drizzle + green flower, CEILING drip variant, KS.fire up, goreCam final · by C
- sawedoff.the-mask (THE MASK) · EPIC · BUILT 25 Oct (src sawed_f3.js; home rooftops; 17 maps + home; six crafted finals: VL the two faces on the roof · L the Faris face back on his face, out cold · M clutching a porcelain shard · H the wind streams the grey pile over the shards · VH the grin half-buried in red dust · XT the red pile, the shards and both faces) · needs FLOOR · close · Deep adapts · CORE: barrel one blows his mask off: under it, another face, the last man Faris killed; barrel two: under that, Faris's own face; Faris reloads looking at himself, and the last blast takes the Faris face off like a mask: behind it the head is empty and crumbles to grey dust · BEATS: 0.0 a man in a white porcelain mask · 0.6 BARREL ONE: the mask shatters; under it a stranger's grey face (the previous kill) · 1.3 BARREL TWO: that face peels off like latex; under it, Faris's face, grinning his grin · 2.0 Faris breaks the gun and reloads slowly, staring at himself · 3.0 the third shot: the Faris face lifts off whole; behind it the skull is hollow and grey and crumbles to dust from the top (s.ashify-like dust, grey) · CAMERA: a close two-shot face to face; crashes on each layer; a long hold on Faris facing his own face; final locked close on the dust pile and the porcelain shards · DEATH: DUST (RESTING; the masks ARE the concept: exactly two masks, then nothing). EXTREME each layer comes off with skin and blood underneath until the last, the hollow skull crumbling in a red dust, lens · VERY HIGH no lens · HIGH grey dust only · MEDIUM masks only, he falls · LOW the masks clatter, he falls out cold · VERY LOW sparkles, puff · KITS: own mask layers, own dust crumble, KS.fire x3 with a reload, goreCam final · by C
- sawedoff.possessed (POSSESSED) · EPIC · BUILT 25 Oct (src sawed_f1.js; 17 maps + home, Deep skip; no map seats a WALL within reach of the staging, so the crawl stays a floor bridge) · needs FLOOR · close-mid · Deep skip · CORE: he is possessed: he bends back into a spider-walk, head turned the wrong way, speaking backwards; Faris scratches a cross into each shell with his thumbnail; both barrels, and the thing leaves through every hole as shrieking black smoke, and what it leaves sets in black crystal · BEATS: 0.0 the hit; he laughs in two voices · 0.6 he folds back into a bridge and scuttles, head hanging upside down · 2.75 the thing itself tears up out of the belly as a black shape with pale eyes and a red mouth, shrieks and blows apart · 1.6 Faris thumbnails a cross into each shell, loads · 2.4 BOTH BARRELS: black smoke shrieks out of every pellet hole and blows apart · 3.0 black crystals burst out of every wound (s.crystallize gem 'void', points at the holes) and he sets rigid in the backward bridge · CAMERA: dread framing, the lights stuttering; a close on the thumbnail cross; a crash on the shot; the smoke rising; final locked close on the black thorned statue · DEATH: CRYSTALS (OPEN). EXTREME the crystals tear out through skin with rings of blood, a pool, lens · VERY HIGH no lens · HIGH dark crystals, no blood rings · MEDIUM the smoke leaves, he slumps in the bridge · LOW the smoke leaves, he collapses out cold · VERY LOW sparkly smoke, puff · KITS: own backwards crawl (jointMod bridge), s.crystallize (points, black obsidian cols), own smoke spirit, KS.fire, goreCam final · by C
- sawedoff.last-chord (LAST CHORD) · EPIC · BUILT 25 Oct (src sawed_f3.js; home saloon; 16 maps + home, Deep skip; a piano stool the shot knocks over; six crafted finals: VL the empty keys and sparkly notes · L forehead on the keys, stars · M over backwards on the floor, a stain on the ivory · H slumped against the leg by the stool · VH his cheek paints a red streak down the key slip as he slides · XT cheek on the keys, splinters, blood between the keys) · needs FLOOR · close · Deep skip · CORE: he hides behind an upright saloon piano; both barrels go through the piano and him, and he slumps onto the keys: his face plays one long discordant chord while his blood runs down between the keys · BEATS: 0.0 the hit; he ducks behind the piano (Faris casts it, 'slam') · 0.8 he peeks over, ducks · 1.4 BOTH BARRELS into the piano: the front board splinters, strings snap (twang), hammers fly · 1.8 he staggers up and falls forward onto the keyboard: CLANG, a chord · 2.4-4.0 the chord rings on; blood runs between the keys and drips into the hammers; one key slowly sinks · CAMERA: a two-shot over the piano; a close on the peeking eyes; a crash on the shot; a profile close on his face on the keys; final locked close down the keyboard · DEATH: through the piano (BULLET HOLES RESTING; the piano IS the concept; unlike ar.dance, which only plays music). EXTREME splinters in him, the chest torn, blood in sheets between the keys, a pool under the piano, lens · VERY HIGH no lens · HIGH dark between the keys · MEDIUM a dark stain on the ivory · LOW he plonks onto the keys out cold, one sour note · VERY LOW sparkly notes, he puffs, the chord rings on · KITS: cast piano (keys, strings, hammers), own chord, KS.fire, goreCam final · by C
- sawedoff.dark-below (THE DARK BELOW) · EPIC · UNDERWATER · BUILT 25 Oct (src sawed_f4.js; The Deep only, owed elsewhere; the darkness is drawn on the screen pass under Faris's boots; six crafted finals: VL sparkles rising out of the black · L upright out cold, bubbles from his nose · M face down and flat, drifting, a grey thread · H half out of the dark, hanging at its edge · VH his severed hand drifts up past Faris's face · XT turning in the light, opened, the thick ribbon going down) (replaces CLAM 25 Oct: a giant clam is golden's THE PEARL) · needs UNDERWATER (The Deep) · close-far vertical · CORE: darkness: he dives down out of the light into the black water below to hide; Faris looks down into the dark, fires both barrels into it, and waits; for a long time nothing; then the dark gives him back, rising slowly into the light, turning, dead · BEATS: 0.0 the hit; he kicks downward into the black · 0.8 he is gone; the light ends a body length below Faris's boots · 1.4 Faris aims down into nothing · 1.8 BOTH BARRELS into the dark: two muffled flashes far below, lighting nothing · 2.4-4.4 the wait: silence, drifting motes, Faris's bubbles, the dark unmoving · 4.6 something pale rises into the edge of the light · 5.4 he drifts up past Faris's face, turning slowly, a red ribbon trailing from him down into the dark · CAMERA: a downward shot into black; the long locked wait (nothing happens); the rise into the light; final locked close on him turning in the light, the red ribbon going down · DEATH: what the dark gives back (the dread is the wait). EXTREME the body riddled and opened (the chest torn, a hand gone), the ribbon thick with pieces drifting, lens · VERY HIGH no lens · HIGH a dark ribbon · MEDIUM a thin grey ribbon, a dark wound · LOW he floats up out cold, bubbles from his nose · VERY LOW sparkles rise out of the dark, then nothing · KITS: the Deep's real water and light falloff, own darkness mask, KS.fire underwater, goreCam final · by C
- sawedoff.bubble-net (BUBBLE NET) · EPIC · UNDERWATER · BUILT 25 Oct (src sawed_f4.js; The Deep only, owed elsewhere; six crafted finals: VL the empty column, sparkles up the spiral · L spinning out cold inside the column · M drifting out through the bubble wall · H face down in a dark cloud as the net breaks up · VH his severed leg sinks past Faris's upturned face · XT turning in the red bloom at the top) (no creature: no whale appears anywhere; Faris borrows the humpback's hunting trick with his own pellets) · needs UNDERWATER · close · CORE: how humpbacks hunt: one barrel fired in a slow arc round him leaves a spiral curtain of rising bubbles that pens him in a column; Faris comes up from below through the middle and fires the second barrel straight up · BEATS: 0.0 he swims for it · 0.6 Faris fires one barrel in an arc: the slowed underwater pellets trail a spiral of bubbles that rises round him · 1.6 he is penned in the white column, turning, blind · 2.4 Faris rises from below through the middle · 3.0 BARREL TWO straight up · 3.4 the bloom at the top of the column · CAMERA: a wide from above showing the spiral; inside the column with him; Faris rising from the dark below; final locked close on the red bloom at the top of the bubbles · DEATH: a red bloom at the top of the bubble column (the final image). EXTREME the bloom with pieces and the body spinning slowly in it, lens · VERY HIGH no lens · HIGH dark bloom · MEDIUM grey · LOW he spins out cold in the bubbles · VERY LOW sparkles · KITS: the Deep's real pellets, own bubble spiral, goreCam final · by C
- sawedoff.rocket-jump (ROCKET JUMP) · LEGENDARY · BUILT 26 Oct (src sawed_f5.js; horror-bar rework per the 22:50 ruling; s.ladderEnd; FINALS: VL Faris alone · L boot prints, out cold · M booted off the edge · H an arm over the edge · VH the lungs on the floor · XT Faris's boots on the caved chest, the crater, the spray fanned across the planks) · MAP ELEMENT (a PLATFORM ≥ 3 m up with the victim on it; stage58) · mid-far vertical · air yes · Deep adapts · CORE: he camps on a high platform; Faris aims down and fires one barrel into the floor, and the real kick launches him straight up; he lands boots-first on the man's chest (the lungs burst out of his mouth in one HUFF) and fires the second barrel straight down · BEATS: 0.0 he shoots down from the platform, safe · 0.8 Faris aims at his own feet · 1.0 BARREL ONE: the launch (a ring of dust, a speed-line climb) · 1.6 the apex; he comes down on the man's chest · 1.8 HUFF (s.lungs pop) · 2.2 BARREL TWO straight down · 3.0 a REPLAY of the jump, its own cam / wipe / bug combo · CAMERA: a low wide; a climb with him; the stomp; a crash down; the replay; final locked close on the body under his boots · DEATH: CRUSH + the barrel down (OPEN). EXTREME the ribs give under the boots, the lungs out of the mouth, the down shot opens the chest, a pool running off the platform edge, lens · VERY HIGH no lens · HIGH dark · MEDIUM a dark wound, a winded body · LOW he is flattened out cold, boot prints on his coat · VERY LOW sparks, puff · KITS: stage58 PLATFORM, real kick launch, s.lungs pop, s.replay, goreCam final · by C
- sawedoff.the-barber (THE BARBER) · LEGENDARY · BUILT 26 Oct (src sawed_f5.js; horror-bar rework per the 22:50 ruling; s.ladderEnd; FINALS: VL the towel on the chair, sparkles · L soot under the towel, dazed · M dark · H the towel on the floor in a dark pool · VH the jaw bared under the lifted towel · XT the open skull bowl and the jaw between towel and neck, the mirror sprayed behind) · needs FLOOR · pointBlank · Deep skip · CORE: a mob boss in the barber's chair under a hot towel (Faris casts the chair and the striped pole); Faris strops a razor, lays it down and slides the sawed-off under the towel; the towel blooms, and when Faris lifts it, it keeps the shape of the face in blood, like a death mask · BEATS: 0.0 the hit; the chair and pole ink in; the boss leans back under a steaming towel · 0.8 Faris strops a razor (shk shk) · 1.6 he lays the razor down, slides the barrels under the towel · 2.2 BOTH BARRELS: the towel balloons and blooms red · 3.0 Faris lifts the towel: it holds the face in blood · 3.6 the chair turns slowly to a stop facing us · CAMERA: a barbershop mirror shot; a close on the strop; the barrels sliding under; a crash; the towel lifted to camera; final locked close on the blood death mask in the towel · DEATH: the face under the towel (DECAPITATION RESTING; the image is the towel's blood mask, flagged). EXTREME the towel mask with bone chips, what is left of the head red to the neck, a pool under the chair, lens · VERY HIGH no lens · HIGH a dark mask · MEDIUM a dark stain the shape of a face · LOW soot on the towel, he snores out cold · VERY LOW sparkles, puff · KITS: cast chair, pole and mirror, own towel cloth, KS.fire, goreCam final · by C
- sawedoff.silver (SILVER) · LEGENDARY · BUILT 26 Oct (src sawed_f5.js; horror-bar rework per the 22:50 ruling; s.ladderEnd; FINALS: VL Faris under the moon · L sat back out cold, a tuft and stars · M the man again, fur blowing off · H frozen half-changed at the muzzle · VH a man's body with the wolf's head, the dead silver eye · XT on his back, face up, the dead face beside the wolf's teeth, silver in every wound) · MAP ELEMENT (open sky with the moon; a high OPENING with moonlight indoors; sealed maps OWED NO SKY) · close · Deep skip · CORE: a full moon, and he turns into a wolf mid-fight; Faris thumbs in two silver shells and shows them; both barrels, and silver crawls out of the wounds while the wolf body cracks and folds back into a man as he dies, the spine snapping back last · BEATS: 0.0 the moon clears the clouds · 0.6 he changes: hair, snout, the spine arching · 1.6 Faris holds up two silver shells to the moonlight, loads · 2.4 BOTH BARRELS · 2.8-4.2 silver veins crawl out of every hole; the wolf cracks back into a man joint by joint · CAMERA: a moonlit wide; a close on the change; the silver shells glinting; a crash; a slow hold on the change back; final locked close on the man with silver in his wounds · DEATH: SPINE (OPEN; the change back). EXTREME the bones snapping back through the skin, silver veins burning, a pool, lens · VERY HIGH no lens · HIGH dark · MEDIUM the change back without blood · LOW he turns back and falls out cold, a tuft of fur · VERY LOW sparkles, puff · KITS: own werewolf look, own silver veins, real sky check (stage58), KS.fire, goreCam final · by C
- sawedoff.twins (TWINS) · LEGENDARY · 2 VICTIMS · BUILT 26 Oct (src sawed_f5.js; horror-bar rework per the 22:50 ruling; s.ladderEnd; FINALS: VL two puffs, the late one hanging · L one flat out, the late one sat dazed in his stars · M toppled across his brother's knees · H the two matching beanies side by side in the dark pool between their knees · VH standing over his brother, his brother's dead face in the hole in his chest · XT kneeling face to face, foreheads together, both dead faces, the opened chest) · needs FLOOR 5 m · close · Deep adapts · CORE: identical twins mirror each other's every move; Faris holds the sawed-off between them, one barrel each at the same instant; they die as mirror images, until one falls a beat late and the mirror breaks · BEATS: 0.0 two identical men, every move mirrored · 0.8 Faris steps between them, turns the gun sideways · 1.4 ONE BARREL EACH at once · 1.8 they fall as mirror images, until one falls a beat late · 3.0 Faris looks from one to the other · CAMERA: a symmetrical wide; a close on the sideways gun; a crash; the mirrored falls; final locked close on the two bodies, one out of step · DEATHS: mirrored: each takes one barrel in the chest and opens the same way, mirrored (OPEN CHEST is RESTING; the mirror IS the concept), until the late one breaks it. EXTREME both chests opened identically, the pools meeting in the middle, lens · VERY HIGH no lens · HIGH dark · MEDIUM dark wounds · LOW both out cold, one late · VERY LOW two puffs, one late · KITS: two victims, mirrored poses, KS.fire split, goreCam final · by C
- sawedoff.shotgun-wedding (SHOTGUN WEDDING) · LEGENDARY · BUILT 26 Oct (src sawed_f5.js; horror-bar rework per the 22:50 ruling; s.ladderEnd; FINALS: VL Faris and the empty arch, rice falling · L fainted under the arch, the veil thrown back, dazed · M the wilted bouquet on his chest · H the dark heart on the altar cloth · VH the bouquet with the heart in it in Faris's hand, the groom slumped at the altar · XT his dead face under the thrown-back red-soaked veil, the heart in the black bouquet over him) · needs FLOOR 4 m · close · Deep skip · CORE: the idiom: Faris marches him to an altar at the point of the shotgun (an arch of flowers, an altar); 'Do you take...' 'I don't.' Both barrels; rice and petals rain with the blood, and his heart lands in the bouquet on the altar · BEATS: 0.0 the arch and altar ink in; he is marched up the aisle · 1.2 the vow: 'I DON'T' · 1.8 BOTH BARRELS · 2.2 rice and petals and blood rain · 3.0 the heart lands in the bouquet · CAMERA: a wedding wide; a close on his face at the vow; a crash; the rain; final locked close on the bouquet with the heart · DEATH: HEART (RESTING; the heart in the bouquet IS the image, flagged). EXTREME the chest opened, the heart still beating in the bouquet, a pool on the aisle, lens · VERY HIGH no lens · HIGH a dark heart · MEDIUM a dark wound, a wilted bouquet · LOW soot, he faints · VERY LOW sparkles, puff · KITS: cast arch and altar, s.heartOut to a point, KS.fire, goreCam final · by C
- sawedoff.point-blank (POINT BLANK) · EPIC · BUILT 26 Oct (src sawed_f5.js; horror-bar rework per the 22:50 ruling; s.ladderEnd; FINALS: VL the barrels on Faris's shoulder, smoke curling off · L over backwards, soot ring, stars · M face down, the dark gash · H kneeling, the dark stump, her hat on the boards · VH the fanned wall spray with her party hat stuck in it · XT the jaw, teeth and tongue on the neck under the spray) · remake of the old finisher POINT BLANK (needs the coordinator's remake exemption: DECAPITATION is RESTING) · needs FLOOR · pointBlank · Deep adapts · CORE: an elbow to the face, both barrels jammed under the chin, nothing left above the shoulders, and the headless body cartwheels backwards · BEATS: 0.0 the elbow · 0.4 the barrels under the chin · 0.8 BOTH BARRELS · 1.0-2.4 the cartwheel, a red ribbon spiral · 3.0 it lands on its feet, stands a beat, falls · CAMERA: a tight two-shot; a crash; a side tracking shot on the cartwheel; final locked close on the neck stump · DEATH: DECAPITATION (exemption). EXTREME the spine out of the neck, the ribbon of blood in a spiral, lens · ladder as usual · KITS: KS.fire, own cartwheel, KC.boneEnds, goreCam final · by C
- sawedoff.skin-classic (GET OFF MY LAWN) · RARE · SKIN CLASSIC · BUILT 26 Oct (src sawed_s1.js; horror bar, rulings 22:50 / 01:05; s.ladderEnd; brutCheck OK) · home backyard (cast porch, lawn, sign, picket fence) · victim Fida · LEN 8.6 s · CORE: dusk; Faris leans on his porch post with a lemonade; a row of empty boots hangs by their laces from his picket fence, the last ones, two pairs stained, the newest dripping; the man reads KEEP OFF THE GRASS, grins, steps on: the lawn squelches red; 'get off my lawn.'; hands up, he backs to the fence; both barrels throw him back onto it and a picket goes through him, the red point out of his belly; Faris pulls his boots off and hangs them at the end of the row, then goes back for his lemonade · FINALS: VL Faris on the porch, the glass, the lawn empty · L dangling by one boot caught in the pickets, out cold, stars · M sat slumped against the pickets in his socks, a dark wound · H the KEEP OFF THE GRASS sign spattered dark, the dark boot print on the lawn · VH his boots hung at the end of the row, dripping, the older pairs beyond · XT impaled on the picket, hung head down over the fence, his dead upside-down face (blood running to the crown), the arms hanging, his boots beside him
- sawedoff.skin-taped (HANGFIRE) · RARE · SKIN TAPED · BUILT 26 Oct (src sawed_s1.js; horror bar, rulings 22:50 / 01:05; s.ladderEnd; brutCheck OK) · home saloon · victim Chotu · LEN 7.0 s · CORE: the worn taped gun at his face goes click, click; he laughs; Faris taps the stock and counts under his breath; the man leans one eye down the barrels; a hiss at the tape; the hangfire goes off in his eye: his face lifts off the skull in one flap and hangs at his nape, his own face upside down and dead; the eye he looked in with stays on the muzzle's rim (no tunnel: smg.peephole's; not THE MASK: this face stays on him) · FINALS: VL the hangfire kicks the gun out of Faris's hand, smoking on the floor; the man gone in the puff · L soot face, hair smoking, sat in his stars · M down on his back, the face scorched black · H the face hanging at his nape, dark · VH Faris raises the gun to his face: the eye on the rim looks at him · XT the red skull, the face hung at the nape, the muzzle lowered to the skull with the eye on its rim looking back at it
- sawedoff.skin-camo (TWO REEDS) · RARE · SKIN CAMO · BUILT 26 Oct (src sawed_s1.js; horror bar, rulings 22:50 / 01:05; s.ladderEnd; brutCheck OK) · home backyard at night (cast marsh: a tall reed blind, black water) · victim Amjad · LEN 7.4 s · CORE: Faris crouched in a reed blind, two eyes in a dark gap, the camo barrels standing up among the reeds like two more reeds; the frogs stop; the man circles it snapping reeds ('I know you're in there'); his hand closes on the last two: cold steel; they swing down out of his hand into his chest: both barrels through the reeds; cut stalks driven into his opened chest stand out of it like arrows; Faris steps out of the reeds; the frogs start again · FINALS: VL Faris out of the blind, reeds on his shoulders, 'ribbit' · L sat out cold in the reeds, a frog on his head · M down in the reeds, a dark wound · H his flung hand in the black water, the dark blood spreading from it · VH the hole blown in the blind, the broken stalks red, the barrels smoking in it · XT on his back, the stalks standing out of the opened chest, his dead face
- sawedoff.skin-cartoon (BANG!) · RARE · SKIN CARTOON · BUILT 26 Oct (src sawed_s1.js; horror bar, rulings 22:50 / 01:05; s.ladderEnd; brutCheck OK) · home castle · victim Nitha · LEN 6.8 s · CORE: barrel one shoots out a flag on a stick: BANG!; he laughs, leans his elbow on the stick and flicks the flag ('bang. bang.'); click: the second hammer; his grin goes; barrel two drives the stick through his eye and out of the back of his skull; he kneels, the BANG! flag hanging behind his head soaking red (smg PEW PEW has a BANG! flag only as its VL beat) · FINALS: VL only the flag, stuck in the floor where he stood, waving; the puff · L the stick bonks off his forehead: a lump, stars, the flag across his chest · M kneeling, the stick through his cheeks · H face down, the stick standing up out of the back of his skull like a flagpole, the dark flag on top · VH the flag behind his head, soaked red, dripping off its corner · XT kneeling, the stick through his eye and out the back, blood running from the eye, the flag behind soaking red
- sawedoff.skin-ice (BLACK ICE) · EPIC · SKIN ICE · BUILT 26 Oct (src sawed_s1.js; horror bar, rulings 22:50 / 01:05; s.ladderEnd; brutCheck OK) · home base (cast snow field, snowfall) · victim Hiba · LEN 8.2 s · replaces TRIPLE DOG DARE (sent back 22:50: ice.triple-dog-dare's) · CORE: black ice: you never see it until you're on it, and this sheet runs straight to the gun: barrel one into the ground, a skin of black glaze races to his boots; 'missed!'; he charges; his feet go; he slides the whole sheet on his back, turning slowly (feet first to head first), clawing ten white lines into the glaze, heels kicking; Faris kneels at the end, the barrels at the height of a sliding face, half a step to stay on his line; 'no no no NO'; the slide stops an inch short; silence; frost on the muzzle; 'ha… ha…'; Faris leans forward the inch: barrel two; the kick throws him back up the ice; his jaw skates the other way and ticks against Faris's boot; everything mirrored in the glaze · FINALS: VL the puff, his party hat spinning on the ice · L spun away like a top, out cold, stars · M face down at the end of his claw lines, a dark gash · H the whole sheet: the claw lines from the slip to where he lies, dark, Faris kneeling at the end · VH his jaw, teeth up, against Faris's boot, the red fan beyond · XT ice level: the opened head, the jaw gone (upper teeth over a red cavity), the spray on the glaze, his dead face mirrored in it
- sawedoff.skin-neon (LAST SONG) · EPIC · SKIN NEON · BUILT 26 Oct (src sawed_s1.js; horror bar, rulings 22:50 / 01:05; s.ladderEnd; brutCheck OK) · home saloon (cast neon bubble-tube jukebox) · victim Mikku · LEN 7.6 s · CORE: he feeds the jukebox a coin; a slow ballad (made-up words) drifts out; 'last request.', swaying; Faris lets the intro play, staring, not moving; the grin goes: '…oh.'; both barrels throw him back into the jukebox; the glass cracks; the record skips on one word ('time—'); his blood rises up the bubble tubes until the neon is red and lights his dead face (neon as tubes and light only) · FINALS: VL Faris alone nodding to the song, notes drifting · L out cold sat against it, sooty, stars, the song playing on · M slumped at its foot, xx, a dark wound, the skip · H the wide two-shot from Faris: the gun lowered, the man slumped at the dark jukebox · VH the bubble tubes filled red, the cracked window spattered · XT slumped against it, the chest blown open, his dead face lit red by the tubes
- sawedoff.skin-gold (GOLD DUST) · EPIC · SKIN GOLD · BUILT 26 Oct (src sawed_s1.js; horror bar, rulings 22:50 / 01:05; s.ladderEnd; brutCheck OK) · home castle · victim Fayiz · LEN 8.4 s · CORE: the shells trickle gold dust; barrel one bursts him in glitter; 'gold? GOLD! HA!'; then a red bead on his chest turns gold, and every hole, run and drip gilds (his blood is gold from then on: a scene blood style, so the pools and splats are gold too); 'what… what is this…'; barrel two takes his legs; he crawls, leaving a long glittering trail with gilded handprints; Faris walks after him on it; his gilded fingers dig into the stone, the nails bend back, and stop; his face at the end is clean (no gold on the face, no gold realm, no through-hole, nothing from the mouth: SILENCE IS GOLDEN's) · FINALS: VL Faris and the torch, the glitter settled · L dusted gold head to toe, out cold, stars · M down on his face, one gilded wound · H the tarnished dark-gold trail and pool behind him · VH the whole gold trail down the stones, the prints, Faris walking on it, him at the end · XT floor level: his clean dead face at the end of the gold, the gilded fingers dug into the stone, the nails bent back
### SAWED-OFF · MID-ROUND (≤ 3 s, by C; ledgered per the coordinator's 15:00 rule)
- sawedoff.mid-false-start (FALSE START) · MID-ROUND · RARE · LEN 2.5 s (2.77 s film) · CORE: Faris is the starter: the man drops into a sprinter's crouch to run for it, Faris raises the sawed-off straight up one-handed like a starter's pistol with a finger in his free ear, and the first barrel into the sky is the start while the second is the finish two strides out · MOTION: he drops his pistol, turns and sets his fingertips on the boards while Faris breaks the gun open and reloads (REAL MAGAZINES), hips up on SET; the first barrel straight up; he bursts out of the crouch; Faris levels the gun and fires the second into his back; the break-open, the two hulls over his shoulder · CAMERA: a side-on track down the boards with the crouch and the raised gun in one frame, a pan with the sprint, a low wide down the boards to the body · DEATH: the second barrel in the back, a face-down slide with a smear; his crouch marks stay on the boards behind him like a start line nobody drew · KITS: KS.fire x2 (one straight up), KS.breakOpen, own sprinter poses + start marks, KC.trail · by C
- sawedoff.mid-smokescreen (SMOKESCREEN) · MID-ROUND · EPIC · LEN 2.65 s (2.92 s film) · CORE: the sawed-off's own smoke is his cover and his shroud: the first barrel misses and its huge cloud hangs between them, he creeps in through it with a knife as a shadow, and Faris fires the second barrel into the cloud at chest height so the smoke blooms red from the inside and he falls out of it at Faris's feet · MOTION: he ducks the first barrel (the last one loaded); a knife from his boot; he walks into the smoke while Faris breaks the gun open and reloads in the smoke (REAL MAGAZINES); Faris waits, listening, barrel steady; the shot; Faris waves the rest of the cloud away with his free hand · CAMERA: a side-on medium with the cloud filling the middle, his shadow inside it, the bloom, the smoke parting on the body · DEATH: the chest blast inside the cloud, read as the bloom: red at EXTREME / HIGH, dark at MEDIUM, a grey puff at LOW, a white flash and sparks at VERY LOW; the knife sticks upright in the floor · KITS: own smoke cloud (lobes, bloom, the hole the shot punches), s.pullOut knife (boot), KS.fire x2 · by C · NOTE vs ar.thermal (Faris throws a smoke canister and hunts by heat): here the cover is the gun's own smoke and the victim uses it
- sawedoff.mid-both-down (BOTH DOWN) · MID-ROUND · RARE · LEN 2.55 s (2.82 s film) · CORE: one victim, both men on the floor: the first barrel's kick, fired one-handed, sits Faris down hard on his backside, the wounded man comes at him on his knees with a knife, and Faris, still sitting, fires the second barrel up between his own boots so the man folds across his shins · MOTION: the one-handed shot and the slam onto his backside (a dust puff); the man knee-walks in with a knife from his boot while Faris, seated, breaks the gun open and reloads (REAL MAGAZINES), and raises the knife; the shot from the seated hip; Faris leans back on his free hand and breathes out with the dead man across his shins · CAMERA: a low side-on two-shot at floor height, held · DEATH: the second barrel into the chest from below; he dies across Faris's shins, the knife spinning away · KITS: KS.fire x2 with a seated aim pose (px), s.pullOut knife (boot), own knee-walk · by C
- sawedoff.mid-twirl (TWIRL) · MID-ROUND · EPIC · LEN 2.4 s (2.72 s film) · CORE: the show-off goes off: Faris spins the sawed-off round his trigger finger like a gunslinger while the man goes for his pistol, and it fires on the turn its barrels pass him; the kick whips the spin faster and Faris catches it level, smoking · MOTION: a one-and-a-half-turn finger spin (the weapon turns round the hand, the arm stays); the man draws; the shot mid-spin; the faster spin; the catch; a lazy last half-turn and the barrels held up beside his face · CAMERA: a close on the spinning gun with the man reaching behind it, a pull out with the shot, a two-shot with the body on the roof edge · DEATH: the spread laid in a vertical fan across him by the turning gun (fixed pellet offsets, chest to hips); he goes over backwards with his pistol half-drawn · KITS: A.wang spins, KS.fire with fixed offsets, own smoke from the raised barrels · by C · NOTE: other twirls in the ledger (smg.the-autograph, revolver.high-noon, ar.skin-camo) are flourishes; here the twirl itself fires the kill · VL FIX (21:34, coordinator 21:36): the empty VL is gone: the fan goes over his head, he drops the pistol and puts his hands up, alive, while Faris catches the spin; LOW now out cold where he fell, stars (no pool below MEDIUM); brutCheck OK
- sawedoff.mid-headlock (HEADLOCK) · MID-ROUND · COMMON · LEN 2.4 s (2.67 s film) · CORE: caught in a headlock from behind, Faris looks back at him cheek to cheek, tips the sawed-off back under his own arm and fires into his belly; the man slides down Faris's back and leaves a red streak down his coat, and Faris straightens his collar · MOTION: the choke and the stagger; Faris's eyes go back over his shoulder; the barrels under his arm; the shot; the man's hands slide down Faris's back to the floor; the collar and a neck roll · CAMERA: a tight side-on two-shot of the grapple, then lower for the slump at his heels · DEATH: the belly blast at contact; he slumps at Faris's heels; the streak down Faris's back is red to MEDIUM, soot at LOW, dust at VERY LOW · KITS: s.grip x2 (the lock), own glance + back streak, KS.fire under the arm, the dead hands pinned sliding down Faris's back · by C · NOTE: unlike hammer.the-backswing (Faris never looks round) he looks him in the eye first; no rule of three (knife.behind-you)
- sawedoff.out-of-range (OUT OF RANGE) · RARE · CORE: he knows the sawed-off's reach (3.5 m) better than the gun does: he backs off just past it, scuffs a line in the sawdust with his boot and laughs while two shots' pellets fall short and roll to a stop at his line (plink plink); he dances on his side of it, then steps over to spit on Faris's boots, and the full-width spread at the very edge of its reach takes him apart like a jigsaw puzzle, the pieces landing on both sides of his own line · MOTION: Faris reloads while the man scuffs the line; two unhurried single barrels that fall short; the victim's dance ('na-na-na-NA-na'); a second, slower reload; the step over the line and both barrels the instant his boot crosses · CAMERA: a long side-on wide with the line between them, low on the boards as the pellets roll to the line, an OVER insert on his toe crossing, the pieces · DEATH: JIGSAW (s.jigsaw inside 'meat', order 'hit' from the chest, seams 0.12, seed 41; it gates its own ladder), a burst at the hit · KITS: own scuffed line + rolling short pellets (sim state on KC.st), KS.breakOpen x2 (REAL MAGAZINES: 6 shells in the film), KS.fire x3, s.insert, s.jigsaw · by C · NOTE: reworked from the parked draft (its open-chest death is gone; OPEN CHEST and ARTERY are resting)
- sawedoff.mid-empty-shell (EMPTY SHELL) · MID-ROUND · EPIC · LEN 2.9 s · CORE: both barrels at contact empty him like the shells they came out of: everything inside him leaves through his back in one red blast and he is left standing as a hollow husk, and when Faris breaks the gun open and the two spent hulls kick out smoking, the husk cracks down the front and it is empty inside · BEATS: 0.00 the hit · 0.2 Faris steps in and presses both muzzles to his sternum · 0.45 a held beat: his eyes down at the barrels · 0.6 BOTH BARRELS: everything goes out of his back in one cone (a red tunnel, the organs in it), he does not fall · 0.9 the husk stands: he dries and shrinks in a second (the skin going to bark, the ribs showing, the eyes sinking) · 1.5 Faris breaks the gun open: the two hulls flip out smoking · 1.85 they land, tink, tink · 2.0 the husk cracks down the front and opens: empty inside · 2.4 it flakes and tips like an empty shell, settling beside the hulls · CAMERA: a tight two-shot with the barrels in his chest; a crash and freeze on the blast seen from behind him (the cone); a slow push on the standing husk; a close on the breech and the hulls; a low frame where the husk falls between the two hulls; final locked close on the husk and the hulls · DEATH: HOLLOW HUSK (OPEN: the insides blown out in one shot, not drained or siphoned like the other husks). EXTREME the cone out of his back carries the heart, lungs, a guts rope and blood in a sheet across the floor behind him, the husk cracks open on raw red-brown inside, lens splatter, the spray painted on the floor behind as a fan · VERY HIGH the same without lens · HIGH the cone is blood only, the husk cracks on a dark inside · MEDIUM a dark mist out of his back, the husk greys and cracks on a dark inside · LOW soot blows out of his back, he goes grey and stiff and falls like a board, out cold · VERY LOW a white flash out of his back, sparkles, he poofs beside the hulls · KITS: s.hollow (how 'wound', end 'crack'), own blast cone (organs as props: K58A.heart, K58A.lung), KS.fire both, KS.breakOpen (hulls), goreCam final · by C · 8+ REVISION 27 Oct (coordinator's EMPTY SHELL change): the hook is kept (everything leaves through his back; a PiP from behind shows the organ cone in its red tunnel), but EXTREME is now the WET emptying, with no drying, no bark and no split-front husk: he stands a beat emptied, then sinks to his knees, back to the camera side; his back is blown open from the shoulder blades to the belt into an EMPTY red cavity, the ribs arching across it from the backbone, all glistening, no organs in it; the organ cone (heart, lungs, gut) splattered in a fan across the boards behind him; the dead face (d58Wn, eyes open, hat off); the two hulls standing smoking by his feet · VERY HIGH the same cavity without the organs on the floor · HIGH a dark husk (s.hollow, end 'stay', no crack) · MEDIUM he falls on his face, a dark wound in his back · LOW soot, out cold · VERY LOW confetti blows out of his back, he deflates ('ffffffff…') and sits, dazed · Faris walks out before the finals
- sawedoff.mid-scattered (SCATTERED) · MID-ROUND · LEGENDARY · LEN 2.95 s · CORE: the sawed-off's spread at point blank leaves him in pieces like a dropped jigsaw: the pellet strikes draw the cut lines across him, the pieces pop out and fan across the floor in the shape of the pattern, and the pieces twitch and try to slide back together until the last one stops a hand's width from the rest · BEATS: 0.00 the hit · 0.2 Faris levels the gun one-handed at arm's length · 0.4 BOTH BARRELS: on each pellet strike a seam runs out across him · 0.65 the seams join into tabbed pieces in a held beat · 0.8 POP: the pieces fly out in a fan matching the spread and land scattered · 1.4 they twitch; the nearest crawl toward each other, edges clicking · 2.0 the face piece slides last and stops a hand's width short · 2.4 Faris breaks the gun open, the hulls drop among the pieces · CAMERA: a medium; a crash on the double blast; a frozen insert where the seams run; a high wide on the fan of pieces; a low slider along the floor with the crawling pieces; final locked close on the face piece short of the rest · DEATH: JIGSAW (OPEN; unlike fists UP TOP's pile with the hand piece placed by Faris: here the pieces scatter in the gun's own pattern and try to reassemble on their own). EXTREME inside 'meat': every piece shows red meat and bone in its cut edge, blood pools under each piece, the fan of pieces sits in a fan of blood, lens splatter on the pop · VERY HIGH the same without lens · HIGH the cut edges dark red, small pools · MEDIUM the kit's hollow pieces (no meat in the cut edges, no blood under them), they still fan and crawl · LOW the kit's low form: the seams draw and he falls over out cold, stars, nothing comes apart · VERY LOW the pieces pop and poof as they land · KITS: s.jigsaw (inside 'meat', order 'hit', at the muzzle), own crawl (pieces slide toward the centre, deterministic), KS.fire both, KS.breakOpen, goreCam final · by C
- sawedoff.mid-lasso (LASSO) · MID-ROUND · RARE · LEN 2.8 s · revised 25 Oct on KIT-BODY's swap (the guts winding round him is TUMBLEWEED's; GUTS is RESTING): the kill keeps its reel-in and ends on TENDONS · CORE: he ropes Faris and hauls him in hand over hand, grinning, the rope's tail wound round his own wrist; Faris lets himself be reeled, walking with the pull, so he arrives at the end of the rope with both barrels already in the man's belly; then Faris takes the rope and reels in the other way, and what comes in is the man's arm, tendons stretching out of the shoulder along the rope line until the last one snaps · BEATS: 0.00 the hit · 0.15 he twirls a lariat from his belt over his head, the tail wrapped twice round his wrist · 0.5 the throw: the loop drops over Faris and cinches at his chest · 0.7 he hauls hand over hand; Faris stumbles one step, then walks with it · 1.2 Faris lifts the sawed-off as he comes · 1.5 at the end of the rope: the muzzles into his belly · 1.55 BOTH BARRELS: he is blown back off his feet, the rope snapping taut between them · 1.75 Faris grips the rope and hauls, hand over hand, back the way he came: the man's arm is pulled out at the shoulder, the strands stretching along the rope line · 2.3 the last strand snaps and the arm comes free · 2.45 Faris coils his lasso with the arm still in the loop · CAMERA: a wide for the twirl and throw; a close on the loop cinching; a tracking two-shot as he is reeled in, Faris's gun rising; a crash at contact; a low profile along the taut rope for the haul; final locked close on the shoulder socket and the strands, the arm on the rope · DEATH: TENDONS STRETCH (OPEN): s.tendonRip(V, 'armF', by: the rope end, dur the haul), after a belly blast at contact (holes and blood, no guts). EXTREME red strands stretching along the rope and snapping one by one with spurts, a raw socket, a pool, lens splatter at contact · VERY HIGH the same without lens · HIGH dark strands, the arm still comes · MEDIUM the yank: hauled taut, a pop at the shoulder, nothing comes off · LOW soot, the haul drags him across the floor out cold · VERY LOW sparkles, he poofs and the rope settles in a ring · KITS: own lariat (a verlet rope with a loop, cinch, slack), KS.fire both, s.tendonRip (by the rope end), KS.breakOpen, goreCam final · by C
- sawedoff.mid-trust-fall (TRUST FALL) · MID-ROUND · RARE · LEN 2.9 s · replaces TEN PACES 25 Oct (a paced duel someone cheats is handcannon.mid-challenge-accepted's) · CORE: the team-building exercise: Faris spins him round by the collar, crosses his arms on his chest for him and says FALL, and when the man, a barrel prodding his kidney, finally lets himself fall back stiff as a plank, Faris catches him on both barrels and fires, so the catch blows him open from the back and the exit throws his chest out in front of him · BEATS: 0.00 the hit · 0.15 Faris grabs his collar and spins him to face away · 0.4 he folds the man's arms across his chest like a trust-fall partner; the man's eyes go wide · 0.65 a prod in the back from the muzzles: 'FALL.' · 0.85 he sways, tips, falls back stiff · 1.1 THE CATCH: the barrels meet his back at the shoulder blades and BOTH BARRELS go at the touch · 1.15 the exit: his chest blows out forwards, his crossed arms flung open · 1.4 Faris lets him drop the rest of the way, stepping back · 1.8 flat on his back, arms flung wide, the open chest up · 2.2 Faris breaks the gun open over him, the hulls drop on his chest · CAMERA: a two-shot as Faris spins him; a close on the arms folded; a low profile for the fall with the barrels waiting; a crash on the catch; a top shot looking down on him spread on the floor; final locked close on the open chest with the hulls on it · DEATH: both barrels at contact in the back, the exit through the front (OPEN CHEST is RESTING; the concept is the caught fall). EXTREME the exit opens the chest from the inside (s.openChest 'claws': ribs splayed outward, the heart showing and stopping), the spray thrown forward in a sheet across the floor in front of him, a pool, lens splatter · VERY HIGH the same without lens · HIGH an exit wound and the forward spray, no opening · MEDIUM a dark wound in the back and front, he drops · LOW soot puffs out of his front, he lands flat out cold with stars · VERY LOW sparkles out of his front, he poofs on landing, the hulls land on the empty floor · KITS: own collar spin + arm fold (posek + grip), KS.fire both at contact, s.openChest + heartBeat, KS.breakOpen (hulls onto him), goreCam final · by C
- sawedoff.mid-harmonica (HARMONICA) · MID-ROUND · EPIC · LEN 2.9 s · CORE: he plays Faris a sneering riff on a harmonica and keeps it at his lips when both barrels take his lungs, so his last three breaths go out through it: three dying chords, each one pushing blood out of the reed holes in a row of tiny jets, the last one breaking into a gurgle before it slides off his lip · BEATS: 0.00 the hit · 0.15 a harmonica out of his breast pocket, a mocking riff (notes float up) · 0.55 Faris breaks the gun open and snaps it shut on the beat of the riff · 0.85 BOTH BARRELS to the chest; he staggers, the harmonica still at his mouth · 1.15 CHORD ONE: a wheezing chord, a row of red jets out of the holes, the floating notes turn red · 1.55 CHORD TWO, weaker: pink froth bubbles out of the holes · 1.95 CHORD THREE: a gurgling broken note, blood down his chin · 2.2 it slides off his lip, clinks on the floor, one bubble wheezes out of it · 2.4 he folds to his knees and over · CAMERA: a medium on the riff with the notes; the break-open in rhythm; a crash on the blast; a profile close on the mouth and harmonica for the three chords; a tilt down with the falling harmonica; final locked close on the harmonica in the pool by his face · DEATH: the lungs (s.lungs 'collapse'; OPEN CHEST is RESTING, kept to holes). EXTREME collapsed lungs with pink froth, the holes in his chest, red jets from the ten reed holes on each chord, the red notes, a pool round the harmonica, lens splatter · VERY HIGH the same without lens · HIGH dark jets, little froth · MEDIUM the chords come out grey with a few dark drops · LOW the harmonica plays a sad wah-wah-wah and he keels over out cold, stars · VERY LOW sparkly notes, he poofs, the harmonica plays one last note by itself · KITS: s.pullOut custom harmonica (breast pocket), own notes + reed-hole jets, s.lungs, s.holeThrough, KS.fire both, KS.breakOpen, goreCam final · by C

## SLEDGEHAMMER (by F) · every kill is the game's move: a two-handed overhead slam (raised and held at the top 0.2 s, an arc to 0.8 m out, a step-in, a knockback up and away) that makes a QUAKE along the floor launching everyone standing on it; one every ~1.2 s; 12 uses
- hammer.tent-peg (IRON AND GOLD) · COMMON · CINE ROLLOUT (F, 28 Oct; replaces TENT PEG in its key) · 58k_w_hammer_cine.js · STYLE DUEL · MAP-INDEPENDENT (FLOOR + space) · CORE: speed against weight: he casts a gold quarterstaff and is the better athlete; Faris wins by reading him · KEY MOVES: the jab, the ankle sweep, the spinning strike clacked off the haft; the knee cracked; the spinning strike caught on the hammer face (slow motion); the pole-vault over the big swing with a heel to the back of the skull; Faris shows his back as bait; the underhand up through the jump-strike snaps the staff and tears the arm off at the shoulder; one-armed stabs with the jagged half, the headbutt; the hook behind the ankle and one hammer-thrower's turn into his side · DEATH: XT the flank (a spray) and the head bursts with it; VH the arm at the break, he bleeds out kneeling; H caught in the air; M clubbed out cold; L dazed; VL the staff turns to gold dust and he walks off
- hammer.skimming-stone (SKIMMING STONE) · COMMON · CORE: skimmed across the floor like a stone across a pond: the slam meets him low, mid-dive, and the real knockback sends him out flat instead of up · MOTION: he charges head-down for a tackle; Faris raises, holds, and the slam lands on his back mid-dive; he skips three times along the floor, each skip shorter, arms and legs splayed like a flat stone, clearing whatever stands in his run and sliding to a stop against the first thing far enough out (s.el); with a LIQUID in the run the skips are rings on the water and he sinks on the fourth; Faris shades his eyes like a man judging a good throw · CAMERA: low side-on for the charge, a crash on the slam, a long low tracking shot with the skips, Faris judging the throw in a medium, then the wide with the line of prints · DEATH: blunt impacts (a red print at every skip at EXTREME; dark scuffs at MEDIUM; dust smears at LOW / VERY LOW) and, on water, DROWN / SINK (OPEN) · KITS: the real slam + knockback, own skip arcs (a jointMod turning a splayed star pose flat, riding the floor), own floor prints / water rings, s.el LIQUID / WALL / CONTAINER / BIG_PROP / EXPLOSIVE / PILLAR · by F (rework of TELESCOPE, ruling R1)
- hammer.skipping (DEAD WEIGHT) · RARE · REPLACE WAVE (F, 28 Oct; replaces SKIPPING in its key) · 58k_w_hammer_cine.js · STYLE DUEL vs a knife · MAP-INDEPENDENT · CORE: she beats the swing by standing on the hammer head; Faris beats her by letting go of it · KEY MOVES: the overhead bites the floor, she cuts his forearm; the stab stopped on the haft turned crosswise; she stamps on the hammer head and pins it; he lets go, catches the knife wrist in both hands, twists and reaps her flat; picks the hammer up by the end of the haft and holds it hanging over her face; the open hand (slow motion) · DEATH: XT / VH the head bursts under the dropped hammer; H on the chest; M it clangs beside her head; L dazed; VL she taps out
- hammer.the-hold (STILL STANDING) · RARE · CINE ROLLOUT (F, 27-28 Oct; replaces THE HOLD in its key) · 58k_w_hammer_cine.js · STYLE LAST STAND vs a pistol · MAP-INDEPENDENT (16/17, Rooftops too narrow) · CORE: a man who will not stay down against a weapon that crushes: every swing takes a piece and he keeps shooting · KEY MOVES: the walk through his rounds; the duck and the pistol-whip; his gold buckler and the hand crushed flat behind it; the reload with the ruined hand; Faris's gold pavise and the swing through it into the knee; the gold crutch and the last round; the empty gun thrown; the gold blade in Faris's thigh; the last overhead into the chest · DEATH: XT the chest caved round the hammer head and the head bursts at the jackknife, the haft left standing in him; VH the head; H the chest, dying reaching for the pistol; M out cold under the held hammer; L dazed; VL a gold white flag
- hammer.stuck · RARE · CORE: the hammer goes into his skull and won't come out · MOTION: the tug-of-war dragging him by it, a boot on his chest, the heave, the head knocked off the hammer against the lawn like mud off a boot · CAMERA: a tight two-shot on the tug, the boot in close, the heave slowed, the knock-off from the side · DEATH: dragged about with crossed eyes; the neck stretches and its strands (vessels, windpipe, cord) snap one at a time until the head comes away on the hammer; knocked off into the dark · KITS: own follow-the-hammer drag (the haft aimed into the skull each frame), bodyx s.tendonRip ('head', pulled by the hammer end, 5 strands) · by F
- hammer.the-weight · RARE · CORE: he blocks the slam on crossed forearms, and the weight keeps coming · MOTION: the slam held on his guard for a beat, then bearing down through it · CAMERA: low under the crossed forearms, the catch slowed, an x-ray of the forearm, the fold from the side · DEATH: both forearms fold back at the elbow, his own fists driven into his face; the head of the hammer comes on down and breaks both collarbones; arms hanging like rope, he falls on his face · KITS: s.elbowSnap x2, s.fracture both collarbones, s.xray, a slowed hold · by F
- hammer.high-striker (SCRAP) · EPIC · REPLACE WAVE (F, 28 Oct; replaces HIGH STRIKER in its key) · 58k_w_hammer_cine.js · STYLE DUEL / escalation · MAP-INDEPENDENT · CORE: the sledgehammer as the weapon-breaker: every weapon she brings, it smashes · KEY MOVES: a swing takes the pistol out of her hand and an overhead flattens it on the floor; two knife cuts ridden on the haft and a choked-up chop snaps the blade at the hilt; her gold sword: CLANG, CLANG, the third met head-on and shattered (slow motion); empty-handed she puts up her fists; the last flat swing through them · DEATH: XT the full old-game explode; VH both arms then the head; H both arms off; M one arm; L knocked flat; VL she looks at her empty hands and runs
- hammer.hanger-on (THE NAIL) · EPIC · REPLACE WAVE (F, 28 Oct; replaces HANGER-ON in its key) · 58k_w_hammer_cine.js · STYLE DUEL vs a spear · MAP-INDEPENDENT · CORE: a sledgehammer's oldest job is driving: the spear becomes the nail · KEY MOVES: two jabs parried off the haft; the hammer head hooked over the shaft wrenches the spear away; it hooks his ankle and drags him back on his belly; he comes over thrusting, the thrust trapped under Faris's arm; the spear stood point-down on his chest; one slam on the butt (slow motion) · DEATH: XT / VH pinned, he jerks up the shaft and the backhand off the butt bursts the head; H driven through; M it skids off and the slam snaps the shaft, out cold; L swatted away, dazed; VL a tap rings the butt and he crawls off
- hammer.floorboards · EPIC · CORE: the quake lifts the saloon floorboards like piano keys, and the one under him comes up on end through him · MOTION: one floor slam, then Faris walks over and taps the next board with his toe · CAMERA: a low dolly with the wave of boards, the board springing up in close, a tilt up the plank · DEATH: speared crotch to collarbone and lifted on the board; he slides slowly back down it, a red smear on the wood above him; the next board pops up and taps his head · KITS: own board wave (pivoting planks, popping nails), own spear plank drawn in two parts (behind and in front of him) · by F
- hammer.resonance · EPIC · CORE: struck like a tuning fork, he rings until the note sets him into crystal · MOTION: one clean slam on the crown, then Faris waits and taps him with a fingernail · CAMERA: a still two-shot, the vibration blurring his outline, sound rings rippling off him, the crystal held · DEATH: he hums, the note climbs, blood beads out of every pore; at the top note amethyst prisms burst out of him cluster after cluster, a blood ring at each base, and he stands a ringing crystal man (ting) · KITS: own jointMod vibration, own sound-ring particles, a rising earring-tone ladder, bodyx s.crystallize ('amethyst', from the head, end 'stay', seed 57) · by F
- hammer.mole-hill (LOW BLOW) · LEGENDARY · REPLACE WAVE (F, 28 Oct; replaces MOLE HILL in its key) · 58k_w_hammer_cine.js · STYLE TURNAROUND vs an SMG · MAP-INDEPENDENT · CORE: a sledgehammer swung from flat on your back, one-handed along the floor, still carries all its weight · KEY MOVES: a round through his thigh drops him and the hammer skids away; she walks him down as he crawls for it; she stands over him changing magazines and his fingers find the end of the haft; the one-handed sweep along the floor into her shins (slow motion); the overhead from his knees · DEATH: XT the head bursts; VH both legs at the shin then the head; H one leg, the chest; M knocked flat, out cold; L winded; VL she hops the sweep and trips on the hammer anyway
- hammer.the-backswing · LEGENDARY · CORE: two in one swing: the raise behind the shoulder caves the face of the man sneaking up, the slam takes the one in front · MOTION: Faris never looks round: raise (behind), hold, slam (in front) · CAMERA: a two-shot with the sneak out of focus behind, the raise taking him in close, the hold, the slam · DEATH: the sneak's jaw flies, his knife spins away and he is thrown off his feet; the one in front is folded flat into the stones in one blow · KITS: s.pullOut 'knife' (the sneak, from his belt), s.jawOff, s.flatten · by F
- hammer.cpr (TOO HEAVY) · LEGENDARY · REPLACE WAVE (F, 28 Oct; replaces CPR in its key) · 58k_w_hammer_cine.js · STYLE DUEL vs a telekinesis glove · MAP-INDEPENDENT · CORE: the hammer's weight used another way: his glove tries to take it; too heavy to take, so Faris gives it to him · KEY MOVES: the violet grip takes the hammer head; Faris is dragged a stride, boots scraping; both hands on the glove: the tug-of-war, both shaking; the look; the let go: the hammer rockets head-first down his own pull (slow motion on the hit); Faris walks over and picks it up · DEATH: XT the full explode; VH limbs and the head; H carried across the floor; M the glove arm off; L it skids to his feet, he faints; VL he drops the grip and runs
- hammer.tectonic · MYTHIC · CORE: one slam so hard the courtyard floor opens along a fault under him and grinds shut on him · MOTION: one slam, then Faris leans on the haft, watches, and taps the seam with his toe · CAMERA: a wide of the whole courtyard, the crack racing out from the hammer head, a slow crane down into the chasm, the slam shut wide, low on the seam · DEATH: he looks down at the opening between his boots, says "oh." and drops straight through standing up into the glowing abyss, shrinking (the windmill at the lip is sawedoff.the-nudge's); the halves slam shut (SHUNK) and the seam spits a line of blood the length of the yard; his hat pops out · KITS: two F.plateCut halves of the castle floor sliding apart over an own lava-glow abyss and back, own racing crack · by F
- hammer.the-foundation (THE FOUNDATION) · MYTHIC · CORE: the old builders' horror: every great building needs a soul in its foundation, and the slam drives him down to where they pour them · MOTION: the killing slam cracks the stones; in the pit Faris drives the stakes of a plank mould round him like a foreman; the dead pass buckets hand to hand and fill it, ankles to chin; back on the real stones Faris knocks the formwork planks off the lens one by one · CAMERA: death crack, wet concrete pouring down over the lens and a screed bar scraping it off, a dolly past the dead set in concrete to the chest under caged work lamps, the mould in close as the grey climbs him, the dead's eyes opening, the boarded-up lens knocked open plank by plank, the stump on the real stones · DEATH: PETRIFY as concrete (PREFERRED; the page's one petrify): set solid with his face up and his hands reaching, he stands on the real stones as a stump of rough board-marked concrete with his grey face and one hand out of the broken top (red seams and a bone shard at EXTREME; plain grey at MEDIUM; the stump crumbles to dust at VERY LOW) · KITS: s.deathCrack, own realm arena (pit wall with tie holes, rebar cages, caged work lamps, mixers turning with arms in the slurry, three rows of the dead set to the chest with grey mouths, a pile driver dropping on a man in its pile), own screen-space pour + screed crossing and plank-strike return, own mould + rising fill, bodyx s.petrify (granite, from the feet, end 'stay'), own stump · by F (rework of THE FORGE, ruling R2) · REALM: THE FOUNDATION, a dim pour-pit under an endless building, the builders' sacrifices (strangers, not Faris's dead) set in grey to the chest, faces up, mouths full of concrete · CROSSING: 'the pour': wet concrete pours down over the lens from a chute and a screed bar scrapes it off onto the pit · RETURN: 'formwork struck': the lens is boarded like the inside of a mould and Faris knocks the planks off one by one onto the real arena
- hammer.skin-classic (FLIPPERS) · COMMON · CORE: slam by slam his feet are flattened into flippers and he tries to waddle away on them · MOTION: a slam on each foot, then Faris walks after him and sends him flying with the last · CAMERA: low at boot height, a comic wide for the waddle, a whip with the knockback · DEATH: two flat pink flippers, a slapping penguin waddle (flap, flap), then flung across the saloon flapping into the bar, sliding down it into the bottles · KITS: own flipper painter on the feet, the game's knockback launch, bottle debris · by F
- hammer.skin-taped (HEAVY DUTY) · RARE · CORE: the DIY upgrade: the hammer isn't heavy enough for this man, so Faris tapes more on, and the last thing he tapes on is a car battery · MOTION: the bare slam clonks off his shoulder (he rolls it, grins: that all?); Faris rips tape off his own handle and tapes a brick to the striking face (slam: one knee), a cinder block (slam: the lawn cracks, both knees), then a car battery with the whole roll (the roll spinning down to the cardboard); the trembling raise; the last slam; 'heavy duty.' · CAMERA: a held two-shot, an insert of each new thing as it's taped on, the slams from the side, a crash on the battery cracking, low on the smoking heap and the absurd taped-up hammer · DEATH: CORRODE (PREFERRED, first use): the battery cracks on his chest and the acid eats him in pits where he kneels, smoking, until he sags over (no limbs off: sever false) · KITS: own DIY stack painter on the head's striking face with crossed tape strips, own tape roll on the haft, s.insert, bodyx s.corrode (acid, splash from the chest, cuts 0) · by F (rework of NEW HEAD, ruling R6; the tape HOLDS, unlike thammer YO-YO)
- hammer.skin-camo (ROADWORKS) · EPIC · CORE: nobody looks at the road crew: the man running for his life runs straight past a workman in a hi-vis vest with a crown on, and stands right where he's digging · MOTION: Faris in a hi-vis vest breaks up the courtyard behind a striped barrier with a blinking orange lamp (cast from his hand); the man runs past him and stops by the barrier looking back; each slam's quake jolts him off his feet (do you MIND?); the worker wipes his brow, steps over his barrier (...wait.) and brings the slam down at the man's feet; it bursts the water main; the geyser throws him up and holds him (pinned under any platform overhead); the worker turns the valve; the drop; back behind the barrier, back to work · CAMERA: a street-level wide on the roadworks, the run past, the jolts and the glare, the worker stepping over, the geyser low and wide, the slowing struggle in the jet, the valve, the puddle · DEATH: DROWN (OPEN): drowned in mid-air on the jet, thrashing slower, the last bubbles, then dropped face down in a wide puddle (pink water at EXTREME, clear at MEDIUM, out cold at LOW, a puff at VERY LOW) · KITS: own hi-vis vest on the torso, own barrier + beacon (castInk 'point'), the real slams + quakes jolting him, own geyser column + spray + bubbles, s.el PLATFORM overhead, own valve wheel, own puddle · by F (rework of GARGOYLE, ruling R5; a ROLE disguise, never scenery, no lollipop sign)
- hammer.skin-cartoon (LUMPS) · EPIC · CORE: every slam raises a cartoon lump on the lump, a wobbling tower of them, and the last slam pops them all · MOTION: three slams up the tower, a pause for the birds, the last on top · CAMERA: a flat cartoon two-shot on the roof, a bounce on every BOING, the pop held · DEATH: three stacked lumps with birds circling and spiral eyes; popped from the top down, each a blood fountain, until the one under the skull goes and he falls over stiff · KITS: own lump tower painter (pop-in, wobble, gloss), own circling birds and spiral eyes, blood founts per pop · by F
- hammer.skin-ice (SNOWMAN) · LEGENDARY · CORE: the slams pack snow onto him ball by ball until he is a snowman, and the cold inside finishes him · MOTION: three floor slams throwing up snow, a carrot nose poked in (boop), two coal eyes, then Faris walks off · CAMERA: a wintry wide in falling snow, the carrot in close, the frost along the twig arms, the topple · DEATH: inside the snowman frost takes him: the arms freeze white and snap off, the shins crack, and the snowman topples and breaks open on a frozen man · KITS: own three-ball snowman packed per quake (snow spray), s.pullOut own carrot, bodyx s.frostbite (order arms then shins, shatter, seed 71), F.field snow · by F
- hammer.skin-neon (NIGHT LIGHT) · LEGENDARY · CORE: in the dark the only light is the neon hammer, so he can't take his eyes off it, and Faris knows · MOTION: each slam's quake shakes a real lamp out (s.el LIGHT: it shivers, bursts, goes dark) and boils up dust that chokes the sky; Faris walks round him with the glowing head low while his eyes follow it; he tucks it behind his back (total dark, two white eyes darting); it comes back directly above him at the top of the raise; the slam; black; the light flickers back as Faris lifts the hammer · CAMERA: medium on the yard and its lamps with an insert on each lamp bursting, tighter in the dark, a low shot up past his pink-lit face at the glow, black, the moving light revealing him, low on the pool of pink light at the end · DEATH: JIGSAW (bodyx s.jigsaw, KIT-BODY's suggestion): in the moving pink pool he comes apart like a jigsaw puzzle, piece by piece as the light passes, and the puzzle lies scattered in the glow of the resting head (the kit's own ladder: dark insides at HIGH, hollow at MEDIUM, scrambled at LOW) · KITS: s.el LIGHT + E.take().flicker / shootOut, own lamp halos, own dust, own screen-space darkness with one moving light pool + the pink neon cast + the eyes in the black, bodyx s.jigsaw ('hit' from the light), reduce-flashing variant · by F (rework of STROBE, ruling R4: no electrocution, no strobe; the lights are shaken out, not a void or a blackout)
- hammer.skin-gold (THE IMPERIAL EGG) · MYTHIC · CORE: he becomes the surprise inside a jewelled imperial egg, and the collector breaks it · MOTION: Faris writes a lit glyph in the air and a gold stand and the first band of an egg ink round the cowering man; band by band the egg closes over him (royal-blue guilloché enamel, a gold trellis, seed pearls, a gold waist band), each band sealing with a jeweller's click, a diamond on top; Faris turns it on its stand like a collector, taps it with the sledge (cracks race over the enamel), taps again (a panel pops out, an eye peers through), then the raise, the hold and the slam · CAMERA: a jeweller's close two-shot as the bands close, a push as the trellis turns, the cracks in close, an insert of the eye at the hole, the slam in one crash, low on the bowl of the shell and the rolling pearls, the top half held up to the light · DEATH: GOLD / COINS (OPEN; swapped from CRUSH on KIT-BODY's review, CRUSH is RESTING): the surprise inside is him, curled tight in the bottom half, and the gold creeps over him from the crack in his crown and never bursts (s.coins pour, burstT never, no pile), so he stays a gleaming curled figurine of himself in the shell; blood pooled round him like the white at EXTREME / VERY HIGH / HIGH; a clean figurine in enamel dust at MEDIUM; the figurine with knock-out stars circling over it at LOW; at VERY LOW it glints and puffs out of the empty glittering shell · KITS: castInk 'trace' (glyph 23), own Fabergé-style shell painter revealed band by band, own crack and hole painters, an insert, own shards + bouncing pearls, own bowl and the top half held in his hand, s.coins (gold, pour, no burst) · by F (rework of CORONATION, ruling R3: no crowns, no throne, no knighting; not KINTSUGI's plinth)
### SLEDGEHAMMER · MID-ROUND (6 kills, the 15-film ratio; ≤ 3 s, by F; ledgered per the 15:00 rule; swept 24 Oct against the whole ledger, every built mid, TRAPS, DEATHS and the other lanes' plans; the page's limits hold: no petrify (THE FOUNDATION), no crush (its compressions), no gold (THE IMPERIAL EGG); the real slam, held 0.2 s at the top, one every ~1.2 s, its quake launching whoever stands in it)
- hammer.mid-echo (ECHO) · MID-ROUND · RARE · LEN 2.95 s · CORE: the quake comes back: he hops the first wave and jeers, lands as it rebounds off the wall, and where the two waves meet under him the floor turns to liquid and swallows him · MOTION: Faris slams the floor short of him; the quake runs at him and he hops it ('missed!'); the wave runs on, hits the wall behind him and comes back; he lands just as it returns, and where the outgoing and the returning ripples meet under his boots the floor goes liquid like earthquake soil: he sinks to the knees, the waist, the chest, clawing at a floor that won't hold, to the chin; the floor sets solid again with a gulp; one hand stays out, then goes · CAMERA: low and side-on along the floor for the hop, a whip after the wave to the wall and back, a crash where the waves meet, a slow push as he sinks, low on the surface as it closes over the hand · DEATH: BURIED (OPEN; sunk into a floor the quake turned to liquid: not tar, not a shell hole, not a pour): EXTREME the floor sets on him with a crunch and blood squeezes up through the hairline cracks in a red ring, the hand clenches and goes still; VERY HIGH darker and smaller; HIGH a dark ring; MEDIUM he sinks to the armpits, the floor sets and holds him there, still, eyes open; LOW he sinks to the knees, stuck, wobbles and faints with stars; VERY LOW the puff as the floor ripples flat · FINAL IMAGE: a patch of floor with one hand sticking out of it, then only a ring of hairline cracks (red at EXTREME) and his hat on the spot · KITS: F.hammer.slam + quake, own echo ripple (out to the WALL behind him and back, or the arena's edge), own liquid-floor surface (rings, a meniscus, the sinking clip), F.spot, s.word · by F
- hammer.mid-shockwave (SHOCKWAVE) · MID-ROUND · EPIC · LEN 2.8 s · CORE: he plants his feet to ride the quake out, and bracing is the mistake: the wave runs up through his locked body like a wave through water and fires him off the top of it like a cork, straight up out of the picture, and he never comes down · MOTION: he braces on wide planted feet, knees locked, fists clenched (bring it); Faris slams; the ripple reaches his boots and, finding nothing loose, keeps going, a visible ring rolling up his shins, thighs, belly, chest and head; when it leaves the top of his head he goes with it, straight up and out of the frame, rigid; a beat; a far THUNK from somewhere above; plaster dust drifts down; his hat comes down and lands on the spot; Faris looks up · CAMERA: low on the boots as the ripple arrives, a tilt up riding the ring, the frame left empty, a hold on the empty spot as things come down into it · DEATH: UNSEEN (the impact somewhere above is never shown; no family on screen, like MOZAMBIQUE): EXTREME drops of blood start falling out of the top of the frame onto the spot, faster, into a spreading pool round his hat, and a tooth comes down after them; VERY HIGH fewer, darker drops; HIGH three dark drops; MEDIUM only the dust and the hat; LOW the ring only gets to his knees and pops him a short hop: he lands on his head and sits there dazed with stars; VERY LOW the puff at the top of his hop · FINAL IMAGE: an empty spot on the floor, his hat in a small red pool fed by drips from somewhere above, and Faris looking up · KITS: F.hammer.slam, own rising ripple ring, a rigid launch, own falling hat / dust / drips, s.word · by F (reworked on the coordinator's check: the jelly death belongs to handcannon.10000-fps)
- hammer.mid-wedge (WEDGE) · MID-ROUND · EPIC · LEN 2.9 s · CORE: the sledgehammer's real job, splitting firewood with a steel wedge, done on a man · MOTION: the dazed man sways on his feet; Faris pulls a steel splitting wedge from his belt and taps it into the crown of his head like setting it in a log (tink, tink); a step back, the raise, the hold, one slam on the wedge · CAMERA: a close on the wedge being set (tink, tink), a wide for the raise and the hold, a crash on the slam, a low wide on the Y · DEATH: SPLIT (for KIT-BODY: an exemption from HALVE, the split is the concept: it stops at the waist and he stays standing in a Y with the wedge in it like a log on the block; unlike every half that walks, crawls, dodges or falls apart elsewhere): EXTREME the halves part wet down to the waist and stand leaning apart in a Y, the wedge still in the split; VERY HIGH darker; HIGH dark faces; MEDIUM no split: the wedge sinks in with a dark wound, his eyes cross up at it and he drops to his knees and onto his face; LOW the wedge bounces off his skull with a TONK and he keels over out cold with stars; VERY LOW a star burst at the wedge and the puff · FINAL IMAGE: the man split to the waist like a log on the block, the two halves leaning apart in a Y, the wedge still sitting in the split · KITS: s.pullOut (own wedge), F.hammer.slam, own split rig (two halves hinged at the waist), s.word · by F
- hammer.mid-plaster-cast (PLASTER CAST) · MID-ROUND · RARE · LEN 2.8 s · CORE: one slam breaks every bone in him, and in a cartoon blink he is in a full plaster body cast with a leg up in traction · MOTION: he squares up; one slam on the crown; a white poof, and he stands in a plaster cast from head to toe (eye holes, a mouth hole), one leg stuck out stiff, the arms out stiff, groaning; he tries to hop and can't; Faris pulls a marker from his coat and signs the cast (F.B. and a little crown) and taps it with the hammer head; the groaning stops · CAMERA: a two-shot, the poof, a medium on the cast, a close on the signature, wide as it tips over stiff · DEATH: EVERY BONE (for KIT-BODY: fractures never seen, the cast IS the image and no bone is shown below EXTREME; not a sack of loose bones): EXTREME red seeps through the plaster at every joint into dark blooms, a jagged bone end punches out through the cast at the shin and blood runs out of the mouth hole; VERY HIGH darker blooms, no bone; HIGH dark stains; MEDIUM a clean white cast, the groaning stops and it tips over stiff; LOW a cartoon wrap of bandages, he wobbles dizzy with stars; VERY LOW a puff of plaster dust · FINAL IMAGE: a full plaster body cast lying stiff on the floor with one leg sticking up, signed F.B. with a crown, red blooming through it at the joints · KITS: F.hammer.slam, own plaster cast painter riding the joints (plaster grain, eye and mouth holes, joint blooms), s.pullOut (a marker), own signature, s.word · by F
- hammer.mid-stake (STAKE) · MID-ROUND · RARE · LEN 2.9 s · CORE: he is a vampire, and the sledgehammer does what it was made for: the stake · MOTION: he flashes his fangs at Faris in a taunt, flings his cape wide, hisses and lunges; Faris pulls a sharpened wooden stake from behind his back and sets the point on his chest as he comes; the raise, the hold, the slam on the stake; the vampire screams and crumbles to dust from the stake outward, the cape dropping empty onto the floor with the stake standing in the dust · CAMERA: a low horror two-shot on the fangs, a close on the stake's point on his chest, the raise wide, a crash on the slam, a slow tilt down through the falling dust onto the empty cape · DEATH: DUST (OPEN; the vampire's crumble from the stake outward: not ash on the wind, not a husk): EXTREME the stake bursts his heart in a spray of blood before the dust takes him, the dust falls red-black and a red pool spreads under the cape; VERY HIGH darker; HIGH grey dust and a dark stain; MEDIUM grey dust, no blood; LOW the stake bounces off his chest (TONK), his fangs fall out and he faints with stars; VERY LOW a puff of dust and a flap of cape · FINAL IMAGE: an empty black cape in a heap of dust, the wooden stake standing upright in it, the fangs on top · KITS: s.pullOut (own stake), F.hammer.slam, own vampire dressing (cape, fangs, pallor), own crumble (from the stake out, cape left behind), s.word · by F
- hammer.mid-ketchup (RAM) · MID-ROUND · COMMON · LEN 2.9 s · REPLACE WAVE (F, 28 Oct; replaces KETCHUP in its key) · CORE: no swing: the sledgehammer as a battering ram · MOTION: he charges with the knife up; both hands along the haft, the head forward, the straight two-handed drive (a 0.08 s snap, a hold) · DEATH: XT / VH the head bursts backwards; H the chest, folded over the head; M out cold; L sits down hard; VL BONK, dazed
### SLEDGEHAMMER · UNDERWATER (P2.4, by F; 2 films on The Deep: def.arena 'deep', coords 'export', needs UNDERWATER, OWED elsewhere; approved and BUILT 25 Oct in 58k_w_hammer_deep.js, full beat sheets under the 23:58 bar; swept against the ledger, TRAPS, DEATHS and REALMS; replace the withdrawn BROADSIDE plan; no gold, no petrify on this page)
- hammer.dismasted (DISMASTED) · LEGENDARY · UNDERWATER · MAP ELEMENT (the wreck's own mainmast, crow's nest, yards and rigging on the Deep plate, x ≈ 790..810, y -1109..-401; plate-cut and rotated about its step) · LEN 9.6 s · CORE: the sledgehammer dismasts the wreck, and the sea lets the mast come down slowly · HOOK: he climbs the rigging to snipe from the crow's nest; Faris doesn't climb, he takes the mast out from under him · BEATS: LEAD (-2.4 to 0) on the upper deck; he kicks up the shrouds into the crow's nest and fires down, slow rounds crawling at Faris · 0.00-2.40 THE STEP: Faris plants his boots by the mast's foot and slams it, three real slams (raised and held 0.2 s, slowed by the sea), each one a CHUNK of splinters and a ring through the mast: the crow's nest shudders, the sniper grabs the rail; the third slam: a crack runs up the mast · 2.40-5.20 DISMASTED: the mast leans out of its step and goes over, slowly, the way only things under water come down: the shrouds snap one after the other and whip through the water; the yards swing; the torn sails billow; the sniper climbs out of the nest and tries to swim off, but a snapped shroud whips round his leg and the falling mast drags him down with it through the water, faster and faster · 5.20 THE DECK: the mast comes down across the deck rail; the crow's nest smashes on the planks with him under its rim and the mast's weight on it; a cloud of silt, splinters and bubbles · 5.20-7.40 THE SETTLE: the dust drifts on the current; the torn sail settles over the wreckage like a sheet; a hand out from under the nest's rim, twitching · 7.40-9.60 Faris rests the hammer on his shoulder, looks up at where the mast was: an empty column of light down to the deck · CAMERA: 0.0 low at the mast's foot looking up the whole mast to the nest, each slam a crash on the chunk; 2.4 a wide side-on as the mast tips through the water, a speed ramp to 50 % mid-fall; 4.0 a ride with the falling crow's nest (the camera tied to it, the deck rushing up); 5.2 a hard stop on the impact, shake; 5.4 a slow crane down onto the wreckage; final close on the hand under the rim in the red seeping out from under the canvas · DEATH: CRUSHED under the felled mast (the crow's nest's rim) · FINAL IMAGE: the felled mast across the wreck, the sail settled over it, and from under the crow's nest's rim a hand reaching out, a red cloud seeping out from under the canvas · GORE: XT the rim comes down across his chest: the ribs go (an open fracture through the side), blood squeezed out from under the rim in a wide sheet, his arm pinned with the bone out at the elbow, the cloud heavy; held close on the hand and the rim at the end (goreCam final, w 120) · VH no open fracture at the elbow · H a dark cloud, the rim on him · M the nest lands over him like a cage, he is pinned and out cold, a dark murk · L the nest lands over him like a cage; he peeks out between the slats, dazed, stars · VL the mast lands and he puffs into bubbles · KITS: F.plateCut + rotation on the Deep plate (the mast and nest cut out of the plate and felled about the step), own snapping shrouds (ropes that whip on the current), F.hammer.slam ×3 (water-slowed) into the mast's step, the water kit (slow fall, silt, bubbles), own sail sheet settling, AK.deepLead · NOTE: renamed from TIMBER (ar.timber owns the name and the felled-tree reading; coordinator 25 Oct); unlike handcannon FIGUREHEAD (the galleon's figurehead) and laser ANCHORED (the anchor dropped on a chain): the wreck's own mast brought down out of its step onto him; the image is the crow's nest rim on the deck · by F
- hammer.patch-job (PATCH JOB) · EPIC · UNDERWATER · MAP ELEMENT (the wreck's upper-deck planking on the Deep plate, a breach cut through it at x 1040, y -401..-370; the Deep's cutaway shows the water above the planks and the gun deck inside below them in one frame) · BUILT 25 Oct (58k_w_hammer_deep.js; staged in the deck planking rather than the hull side, whose 105-unit wall is too thick to hold a man at the hips: he dives head first down into the deck, his top half hanging into the gun deck, his legs kicking above; the beats below hold, with 'hull' read as the deck planking and 'the hold' as the gun deck) · LEN 8.4 s · CORE: the hull is holed, and he is the patch · HOOK: the sledgehammer does a shipwright's job: he swims for the breach to escape into the hold, and Faris hammers him into it and spikes him there · BEATS: LEAD (-2.4 to 0) along the hull outside the hold, slow rounds; he spots a breach in the planking and kicks for it · 0.00-0.80 THE BREACH: he dives head first into the hole and sticks at the hips, legs kicking outside; muffled shouting from inside · 0.80-1.60 THE FIT: Faris swims up behind and gives the kicking legs one slam (raised, held 0.2 s, slowed by the sea): WHUMP, he is driven into the hole like a cork, wedged at the waist, the hull planks creaking round him · 1.60-4.40 THE SPIKES: Faris pulls four long ship's spikes from a bucket on the deck (cast prop) and hammers them home through him into the planks round the hole, one per slam: a hand, the other hand (inside, we see them come through the planking), a knee, a knee: CLANG, CLANG, CLANG, CLANG; the hull shudders on each; inside the hold the treasure-heap coins tremble and the barrels jump · 4.40-6.00 WATERTIGHT: Faris taps round the edges like a carpenter checking his work; a thin red jet leaks out round the patch; he taps a fifth spike home through the middle of the back · 6.00-8.40 INSIDE: the camera goes inside the hold: his top half sticking in through the planking, arms spiked to the planks either side, head down among the barrels; the leaks round him draw thin red threads into the dark hold · CAMERA: 0.0 a side-on along the hull, 0.8 a crash on the WHUMP from outside, 1.6-4.4 alternating cuts outside (Faris hammering) and inside (each spike coming through the planks beside a hand) on each CLANG, 4.4 a close on the leaking edge, 6.0 a slow push through the hold to the inside of the patch; final close on the spiked hand and the red threads · DEATH: SPIKED into the breach (new: a man used as a hull patch; IMPALE family via the ship's spikes, unlike STAKE's single stake through the heart) · FINAL IMAGE: inside the dark hold, his top half sticking in through the hull planks, arms spiked to the planking either side, head hanging among the barrels, thin red threads leaking in round him · GORE: XT each spike goes through with a red puff and splintered bone at the knees, the slam that wedges him breaks his hips (the pelvis cracks audibly, an open break at the waist against the planks), the leaks are pumping jets of red round the patch, his mouth drips into the hold; held close on the spiked hand and the red threads at the end (goreCam final, w 116) · VH no open break · H dark puffs, dark threads · M no spikes through him: the spikes pin his sleeves and trousers to the planks; he is wedged and out cold · L he is stuck in the hole kicking, dazed, stars; Faris pats the plank · VL he pops out of the hole in a puff of bubbles · KITS: F.hammer.slam (water-slowed), own breach (plate-cut hole in the hull planks, inside and outside views), own ship's spikes + bucket (cast prop), the water kit (jets, red threads, current), AK.deepLead · by F

## SPEAR (by F) · every kill is the game's move (WeaponDefs "spear", WeaponMoves.Thrust / Sweep / ThrowSpear / StepSpear): the chain THRUST, THRUST, SWEEP (both hands on the shaft, the point forward at the hip; a thrust drives the whole body in on a lunge (1.8 m/s, x1.45 on the ground), the arms all the way out, the tip 1.3 m past the shoulder, 28 damage and a 7.2 shove, the biggest in the melee set; out in 0.07 s, held 0.08 s at full reach, back in 0.2 s; the third blow a wide low sweep (1.2 rad, 1.17 m, 20 damage) that takes the feet: a knockdown; the chain resets after 0.9 s idle) and the TOSS (thrown true at 17 m/s, gravity x0.35; it buries its point in a wall or a floor and falls out 0.9 s later; a hit with a wall within 0.95 m behind the foe PINS him to it for 1.4 s with his feet clear of the floor, and a killing pin leaves the spear in the corpse; Faris is empty-handed until he picks it up); 25 uses, then BROKEN. SLATE 25 Oct: PLANS for the coordinator's clash check, full beat sheets under the 23:58 bar, swept against every ledger line, TRAPS, DEATHS and REALMS. IMPALE is RESTING: it is the death only where it is the whole concept and its own image (PINNED, THE FOREST OF STAKES, THE DOOR, THE BINDLE, FLOUNDER, SNAPPED: six of thirty); the conv seeds SET FOR THE CHARGE and TUG are withdrawn to hold that line, CORAL because scythe THE REEF owns coral growth. Realms: THE FOREST OF STAKES, THE HALL OF THE SLAIN (skin-gold). MAP ELEMENTS: THE BINDLE (CONTAINER), THE DOOR (OPENING), FENDED OFF (LIQUID + CLIMBABLE), TRAPDOOR (mid, OPENING), and the Deep's seabed and kelp. APPROVED by the coordinator 25 Oct with four changes, applied in place: PINNED reworked (up the shaft to his collar), THE CANE replaced by THE BINDLE (after THE STACK was withdrawn), WRONG END replaced by DIDN'T SEE YOU THERE, RETURN TO SENDER renamed YOURS, I THINK; TIPPED replaced by THE TAP; MELTWATER leads on the vanishing point.
- spear.pinned (PINNED) · LEGENDARY · REMAKE of the old finisher PINNED (38_fin_kills2.js: swept, run through, carried back to the wall, pinned and kicking) · needs WALL · LEN 10.6 s · REWORKED 25 Oct on the coordinator's ruling (the clock-hand framing is portalgun STRANDED's and revolver SWASHBUCKLER's) · CORE: the classic spear image, played to the end: pinned to the wall, he drags himself up the shaft toward Faris, hand over hand, the spear sliding through him, for one last grip on Faris's collar · HOOK: the pin can't hold a man who will pay any price to reach you; he gets there, and it's the last thing he does · BEATS: LEAD (-2.4 to 0) the chain on the floor: thrust, thrust, he backs off firing · 0.00-0.55 THE SWEEP: the chain's third blow takes his feet; he sprawls · 0.55-1.70 THE CARRY: as he scrambles up, the long thrust takes him under the ribs and the lunge runs him backwards, heels skidding, into the wall: the point bites the stone (spear.pin, the game's PINNED! ring and star), his boots a hand off the floor · 1.70-2.40 Faris keeps both hands on the butt at the spear's full length; the man kicks, then looks down the shaft at him · 2.40-6.40 UP THE SHAFT: he grabs the wood in front of his belly and pulls; the spear slides through him and he comes off the wall a hand's width; again; hand over hand along the shaft toward Faris, the wood behind him coming out red, his boots dragging on the floor, his face set; Faris doesn't let go and doesn't back away · 6.40-7.60 ARM'S LENGTH: his fist closes on Faris's collar and pulls their faces together; he opens his mouth to say something; nothing comes · 7.60-9.00 the grip holds a moment after he's gone; Faris unpicks the fingers one by one, and the body sags on the shaft between them, the red wood running back behind it to the hole in the wall · CAMERA: low side-on for the sweep, a whip with the carry, a crash on the pin, then a long locked profile two-shot with the whole shaft between them in frame for the climb, inserts on each hand closing on the wood, a slow push as he nears, the final close on his fist in Faris's collar and their two faces · DEATH: PINNED (IMPALE, RESTING; the remake's concept: he drags himself along the spear through his own body to reach Faris; unlike pump.specimen's labelled butterfly, laser.scarecrow's post, laser.lightning-rod's antenna and hammer.patch-job's breach) · FINAL IMAGE: the body hung on the shaft at arm's length from Faris, its fist still knotted in his collar, the wood behind it red all the way back to the hole in the stone · GORE: XT the spear drags his insides with it as he pulls, loops of gut hanging off the shaft behind him, blood pouring off the wood, goreCam final w 120 on the fist and the wound · VH no gut on the shaft · H dark wood, a dark wound · M the point pins his coat, not him: he hauls himself out of the coat along the shaft, reaches Faris's collar and passes out from the effort, hanging there · L KO hanging by the coat, stars · VL the coat tears and he drops on his bottom, dazed · KITS: own shaft-slide rig (the body's attach point moving along the spear line as he pulls), own red-wood painter behind him, s.pin FX + spear.pin, KIT-BODY guts and blood · LADDER (25 Oct, the 16:10 standard): XT the stand-off close (gut coil, wound, dead face); VH Faris gives the shaft a quarter twist (hands close); H he pulls it out and the man slides down the stone to sit under his own smear, Faris walking off; M the coat tears, he drops fainted and the spear stays standing in the wall with a scrap of coat; L Faris lets go and leaves him hanging alone by the coat, stars; VL sat on the floor in the torn coat · by F
- spear.forest-of-stakes (THE FOREST OF STAKES) · MYTHIC · REMAKE of the old finisher IMPALED (run through, lifted high on the shaft, flung off) · death realm · LEN 12.2 s · CORE: the oldest horror of the spear: on a stake nobody dies at once, they sink · HOOK: run through and lifted high like the old IMPALED, but Faris plants the butt instead of flinging him, and the shaft keeps growing · BEATS: LEAD (-2.4 to 0) thrust, thrust · 0.00-1.10 RUN THROUGH: the second thrust goes in under the breastbone; Faris lifts him high on the shaft, the blood running down to his hands · 1.10-2.40 CROSSING 'the planting': Faris drives the butt into the floor and lets go; the shaft roots and grows, lifting him slowly off the arena while a low mist rolls in over the floor and drowns it (the arena never falls away: it is still under the mist) and the light goes to a brown dusk; out of the mist round him rise the tops of other stakes · 2.40-5.20 THE FOREST: the mist thins below: his stake is one of thousands standing in rings round a low hill on a plain of red heather, a stranger on every one at a different point of the slow slide, fresh ones high and kicking, old ones grey and low with their toes nearly in the heather; loaded wood creaks; a moan with no wind; the faces turn to him · 5.20-8.40 THE SLIDE: he begins to sink; days pass in seconds (dusk after dusk, never a night); he slides a hand, another, clawing the wood above; the faces watch; an old stranger's toes touch the heather and he sighs · 8.40-9.60 he hangs a hand above the heather, the stake through him to the shoulder · 9.60-12.20 RETURN 'the invisible stake': back in the real arena he hangs in empty air a hand above the floor, still sliding slowly down nothing, a red line running down an invisible shaft beneath him to the boards; his boots touch; he folds onto the red line; a beat; Faris reaches into the empty air above him, closes his hand on nothing and draws the spear out of it, the last of the red line coming off its point · CAMERA: medium on the lift, a slow crane up with the growing shaft as the mist rolls over the floor below, a wide pull-back revealing the rings, a dolly past the strangers' faces, a locked medium on him for the slide with the dusk cycling behind, a close on his hands on the wood, then a low locked shot on the empty air above the arena floor · DEATH: IMPALE (RESTING; the realm's own exemption: the slow slide over days IS the horror, unlike every quick impale in the library) · REALM: THE FOREST OF STAKES: an endless dusk plain of red heather; thousands of sharpened stakes in rings round a low hill, a stranger on each at every stage of the slow slide; loaded wood creaking; a moan with no wind · CROSSING: 'the planting': the butt driven into the arena floor, the shaft grows tall and lifts him while a mist drowns the floor below (no arena falling away; no walls rising: the stakes were always there under the mist) · RETURN: 'the invisible stake': in the real arena he hangs above the floor and slides down nothing until his boots touch; Faris draws the spear out of the empty air above him (nothing drops by his boot: that return is the mint's) · GORE: XT the point climbs through him under the skin and out at the left collarbone, blood sheets down the stake, the heather red beneath him; back in the arena the red line runs into a pool; goreCam final w 125 on him folded over the line · VH the point tents the skin and never comes through · H a dark stake, a dark line · M no point: he is bound to a post and sinks waist-deep into the heather while the strangers watch; in the arena he collapses grey and still · L stars, he bobs on a stake like a cork, KO · VL a cartoon sproing off the top of a stake · KITS: bespoke realm (the heather plain, the ring layout of stakes, strangers posed per stage of the slide, a dusk-cycle sky), own crossing (the growing shaft, the sinking arena) and return (the invisible-stake slide), s.deathCrack · by F
- spear.fire-drill (FIRE DRILL) · LEGENDARY · LEN 9.0 s · CORE: the first fire was made with a stick spun between the palms, and the spear is a stick · HOOK: Faris makes fire the oldest way there is, and he is the hearth · BEATS: LEAD (-2.4 to 0) thrust, thrust · 0.00-0.60 THE SWEEP puts him on his back · 0.60-1.40 Faris sets the point in his belly (a shallow bite), kneels astride him and takes the shaft upright between his flat palms · 1.40-4.40 THE DRILL: the real hand drill: the palms rub down the shaft, jump back to the top, rub down again; the spear spins back and forth, boring; smoke curls out of the hole; he screams and claws at the shaft; Faris's palms never stop · 4.40-5.60 THE EMBER: an orange coal glows deep in the hole; Faris lifts the spear away, cups his hands round the hole and blows, gently, like a fire-maker nursing tinder; the coal brightens; a thread of flame · 5.60-7.60 IT CATCHES: the flame takes his shirt and runs outward from the hole in a ring; he burns from the belly out, rolling · 7.60-9.00 Faris warms his palms over him · CAMERA: medium side-on for the chain, a low two-shot for the drill, a macro on the hole for the smoke and the coal, an extreme close on Faris's lips as he blows, a wide as it catches, the final close on Faris's hands in the firelight with him beneath them · DEATH: BURN (RESTING; the concept: fire made by friction inside a wound, a smoking drill hole that glows like a hearth board and spreads from there; unlike every flame, beam, lens, bolt and breath in the library) · FINAL IMAGE: the char spreading in a ring from a glowing drilled hole, Faris's palms held to the warmth · GORE: XT the drill bores to the spine, fat spitting, the coal sitting in raw red meat, the ring of char opening the belly wall, goreCam final w 118 on the glowing hole · VH a shallower hole · H dark char, dark smoke · M no wound: the point drills his belt buckle, the friction sets his shirt alight, he beats it out, smoking, and faints · L soot, a cough, a black face, KO · VL a little flame on his shirt that he blows out (puff) · KITS: own hand drill (spin streaks on the shaft, the palms' cycle), own smoke and coal glow, bodyx s.char from the hole (ring order), KIT-BODY flames · by F
- spear.the-bindle (THE BINDLE) · EPIC · MAP ELEMENT (CONTAINER: one of the arena's own barrels or big pots via stage58, home Dusty Saloon; OWED 'NO BARREL') · REPLACES THE CANE, then THE STACK (coordinator 25 Oct: blind-by-heartbeat is revolver BLIND MAN'S DRAW's; THE STACK is golden's name and hammer DISMASTED's toppled-perch core) · LEN 9.2 s · CORE: the tramp's bundle on a stick: the man and the barrel he's jammed in, carried away over Faris's shoulder on the spear · HOOK: he never hides in it (pump FISH IN A BARREL owns hiding in a barrel): the shove drives him into it backside first and he sticks, folded, arms and legs up; the spear does the rest · BEATS: LEAD (-2.4 to 0) the chain beside the saloon's barrels · 0.00-0.80 THE SHOVE: the butt-end thrust (the 7.2 shove) takes him in the chest and sits him backside first into an open barrel; he sticks fast, folded, knees by his ears, arms and boots waving over the rim · 0.80-1.60 he rocks the barrel to tip it and get free; Faris steadies it with a boot · 1.60-2.40 THE SKEWER: one thrust through the staves, through him and out the far side; whiskey and blood spurt from both holes · 2.40-3.60 Faris lifts the spear: the barrel comes up on it, him inside, and he hoists it over his shoulder like a hobo's bindle on its stick · 3.60-7.40 THE WALK: Faris strolls off across the arena whistling, the barrel bobbing behind his head on the end of the spear, the boots kicking out of the top, then kicking slower; two streams patter down from the holes onto the floor behind him, a dotted red trail; he steps over the bodies of the fight, nods to nobody · 7.40-9.20 the boots go still; Faris walks on toward the edge of the frame with his bundle, the trail behind him · CAMERA: medium side-on for the shove, a comic insert on him stuck folded in the barrel, a crash on the skewer, a low angle up as the barrel rises onto his shoulder, then a long side tracking shot with the walk (the barrel and boots bobbing against the sky), the final wide from behind as he walks away along his own red trail · DEATH: IMPALE (RESTING; the concept: skewered through the barrel he's stuck in and carried off as a bindle; a man in a barrel on a stick, unlike every wall, post or floor impale) · FINAL IMAGE: Faris walking away with the barrel on the spear over his shoulder, two still boots sticking out of the top, a dotted red trail behind him across the floor · GORE: XT the streams run thick and red out of both holes, the staves stained down the sides, a red rope of gut hanging out of the lower hole and swinging as he walks, goreCam final w 130 on the barrel and the trail · VH no gut · H dark streams · M the spear goes through the staves, not him: he's carried off kicking and yelling inside the barrel, and the yells stop when Faris drops it off the edge of the frame · L the barrel rocks over and rolls, he crawls out dizzy, stars · VL his head pops out of the top like a turtle's, he grins, faints · KITS: s.el CONTAINER (the arena's barrel; else a cast barrel), own folded-in-barrel pose, own skewer through staves, own bindle carry and drip trail, KIT-BODY blood · BUILT 25 Oct (58k_w_spear_b.js): the saloon's own red barrel by the swing doors (s.el + take: its baked art patched out), so fuel and blood spurt, not whiskey; the lid bangs off as he goes in; Faris lifts the barrel overhead and turns under it to shoulder it, then walks the length of the saloon past a body from the fight; M tips it off the end of the floor; VL adds Faris popping the lid back on and sitting on the barrel, whistling · by F
- spear.tapped (TAPPED) · RARE · needs WALL rising above a lower floor (a ledge or balcony against it) · LEN 9.6 s · CORE: tapped like a sugar maple · HOOK: thrown from below, the spear pins him to the wall sloping down out of him, so his blood runs down the shaft and drips off the butt like sap off a spile, and Faris sets a bucket under it · BEATS: LEAD (-2.4 to 0) he climbs onto a ledge against a wall above Faris and fires down · 0.00-1.00 the toss from below, rising: PINNED to the wall above the ledge, the shaft sloping down out of his chest toward Faris · 1.00-2.40 he kicks; a red thread runs down the shaft to the butt and gathers into a drop · 2.40-3.20 Faris takes a lidded tin sap bucket from behind his back and sets it on the floor under the butt · 3.20-7.40 THE SAP: plink... plink...; the drops quicken into a patter in the tin; he greys and shrinks; Faris sits on an upturned crate and waits like a farmer at sugaring time, now and then lifting the lid to check the level · 7.40-9.60 the patter slows to single drops; a grey husk hangs on the spear; Faris lifts the lid, sniffs, nods · CAMERA: low up the wall for the throw, a crash on the pin, a long tilt down the shaft with the first thread, a close on the first drop, a locked two-shot (the husk above, Faris on his crate below) for the wait with inserts on the bucket, the final macro on the last drop at the butt · DEATH: HOLLOW HUSK (OPEN; drained by gravity down the shaft into a bucket a drop at a time; unlike pistol HOLLOW POINT's pinhole, beam DEAD SEA's pores, portalgun's siphon, glue FIRST AID's blister and every other husk) · FINAL IMAGE: the grey husk pinned to the wall, the shaft sloping down from it, the last red drop hanging off the butt over a brim-full tin bucket · GORE: XT the bucket brims and slops over, the husk splits along the ribs, goreCam final w 130 on the husk at the pin · VH the bucket full, no splits · H dark sap · M the spear pins his canteen to the wall, not him: water drips into the bucket and he faints with fright · L KO hanging by the coat · VL syrup drips; he licks his lips, dazed · KITS: bodyx s.hollow (wound form, slow), own drip stream down the shaft and bucket fill, s.pin · by F
- spear.top-of-the-pole (TOP OF THE POLE) · EPIC · needs GAP or DROP (the arena's own, via stage58) · LEN 9.0 s · CORE: he steals the spear to pole-vault away, and a spear is no vaulting pole · HOOK: a vaulting pole bends; a spear doesn't, so it stands him up on top of itself in the middle of the gap · BEATS: LEAD (-2.4 to 0) the chain at the edge of a gap · 0.00-0.90 the toss: he ducks; the spear sticks quivering in the floor at the lip · 0.90-2.00 he yanks it out inside its 0.9 s, grins, backs up, runs, plants the point at the foot of the far side and vaults · 2.00-3.20 the shaft swings up to upright and stops: rigid, it stands in the middle of the gap with him clinging to the top · 3.20-6.00 THE SWAY: an upside-down pendulum: it leans toward the far side, he leans with it, it overshoots back toward Faris, he freezes; every correction makes it worse; he begs; Faris on the lip holds up one finger and blows · 6.00-7.40 it tips toward the far lip; he stretches; his fingertips stop an inch short; down he goes with it · 7.40-9.00 the long fall and the impact below; a beat; the spear comes down after him and sticks quivering in the ground an inch from his ear · CAMERA: a wide side-on with the gap, a low push on the plant, a tilt up the rising shaft, a locked medium on the swaying top with the horizon rocking, a close on Faris blowing, a long tilt down with the fall, the final low on him and the quivering spear · DEATH: THE FALL (hazard fall, crafted per drop; no RESTING family) · FINAL IMAGE: at the bottom of the drop, him broken across the ground, the spear quivering upright an inch from his face · GORE: XT he lands across an edge below: a thigh bone out through the skin, the skull split on the stone, goreCam final w 120 · VH no split skull · H dark · M a dust cloud, he lies broken and still, no blood · L he lands on his back with a puff, stars, KO · VL he floats down holding the spear like a parasol, bump · KITS: own inverted-pendulum pole, stage58 gap pick, F.openFracture, the spear's stick FX · by F
- spear.led-by-the-nose (LED BY THE NOSE) · RARE · LEN 8.2 s · CORE: the bull staff: he wears a ring through his nose like a prize bull, and the binding on the spear's shaft hooks it · HOOK: led by the nose, literally, all the way to the slaughterman's blow · BEATS: LEAD (-2.4 to 0) the chain · 0.00-0.80 he snorts and paws the floor like a bull, the ring glinting, and charges head down · 0.80-1.40 Faris sidesteps and hooks the ring with the binding below the head: a yank, and he's up on his toes, eyes streaming, head forced low · 1.40-4.80 THE SHOW RING: Faris walks him round the arena at the spear's length like a bull at a county show: walk on, turn, halt; every tug on the ring brings a squeal and a stumble after it; Faris pins a rosette on his collar (BEST IN SHOW, a cast) · 4.80-5.80 Faris stands him square, feet together, head down · 5.80-6.40 Faris turns the spear in his hands, the butt poised between the eyes: one stunning blow, the slaughterman's poleaxe · 6.40-8.20 he drops on the spot, legs folding under; on the floor his legs gallop and paddle, slower, still; Faris unhooks the ring · CAMERA: low on the pawing boot, a close on ring and binding, a fairground wide for the show ring with an insert on the rosette, medium side-on for the blow, low on the paddling legs · DEATH: POLEAXED (SKULL, RESTING; the concept: the slaughterhouse stun, the instant drop and the paddling legs, nothing opened; unlike fists BLOWN PUPIL and EN GARDE; burst PIERCINGS takes rings out with what holds them, here the ring is a handle) · FINAL IMAGE: the legs still at last, the rosette on his chest, the ring hanging torn from his nose · GORE: XT the butt punches a neat round crater between the eyes, blood from the nose and both ears, the septum torn through by the ring as he drops, goreCam final w 120 on the crater · VH no tear · H a dark round bruise, dark trickles · M a stunning blow: he drops out cold, legs twitching, breathing · L stars, a wobble, KO · VL a cartoon moo, crossed eyes, he sits down · KITS: own ring and binding hook (the shaft's band at 0.76), own lead-walk (the head pulled by the ring), own rosette prop, own paddle cycle (jointMod) · by F
- spear.the-narrow-way (THE NARROW WAY) · LEGENDARY · MULTI-KILL (3) · needs GAP (Faris casts the plank across it) · LEN 9.4 s · CORE: one man holds a bridge one man wide against three, and then breaks it under them · HOOK: on a plank one man wide only the front man can fight, and the spear outreaches all of them · BEATS: LEAD (-2.4 to 0) Faris backs onto a plank bridge he casts across the gap ('thrust'); three men follow single file · 0.00-1.40 THRUST: the lead man's knife is a yard short; the point takes him under the ribs and the shove lifts him off the plank: he drops past the camera · 1.40-2.80 THRUST: the second ducks under and grabs the shaft to wrench it; Faris lifts the spear with him on it, his boots leave the plank and he hangs over the drop by his grip; Faris twists the shaft and his hands slip · 2.80-4.20 SWEEP: the third comes on fast; the sweep takes his feet; he lands across the plank clinging with both arms · 4.20-5.40 YOU SHALL NOT PASS: Faris plants the butt on the plank with both hands and leans: it cracks across at the butt; the far half swings down with the third man riding it · 5.40-9.40 Faris on his stub of plank; three men falling at three speeds, three distant impacts, the plank landing last, on the third · CAMERA: a wide side-on of the bridge and the gap, crash inserts on each blow, low up at the plank as it cracks, a tilt down the drop, the final medium on Faris alone on the stub · DEATH: THE FALL x3 (hazard falls, each crafted: the first run through and shoved off, the second shaken off the shaft, the third ridden down and crushed under the plank) · FINAL IMAGE: Faris alone on the stub of a broken bridge with the spear planted, three bodies far below, the plank across the last · GORE: XT each landing its own (a burst, a split, the plank across a back with a bone through), goreCam final w 135 on the third under the plank · VH no bone · H dark · M dust and limp shapes, no blood · L three KOs in a row on a lower ledge, stars · VL three puffs of dust · KITS: own plank bridge (cast 'thrust'), own crack and swing, stage58 gap, falls · RE-STAGED 26 Oct (HAZARD-DEATH ruling (a)): no hazard tag; a needs.kinds GAP film whose own falls kill, so it plays on a normal K.O. Its stage58 takes any gap 170-400 wide and 150-1500 deep with room on both ledges and a gentle plank (|dy| / w ≤ 0.32), and the build reads the real gap (s.el GAP + floorAt): it stages on FT (home), PR (pirate.gap.39), KT (kitchen.gap.48) and PB (pinball pits). The plank is a real footing at t = 0 only. Away, the light down the gap falls on each body where it lands, and the XT holds the first man's dead face with the third beside him under the plank when they lie close · by F
- spear.swept-under-the-rug (SWEPT UNDER THE RUG) · COMMON · LEN 6.6 s · CORE: the idiom, done with the spear's own SWEEP · HOOK: the chain's third blow is a sweep, so Faris sweeps him up like dust · BEATS: 0.00-0.60 thrust, thrust, he staggers · 0.60-1.10 THE SWEEP takes his feet and keeps going, low, like a broom · 1.10-3.00 SWEEPING: Faris sweeps him across the floor in brisk short strokes, his hat, his gun and two teeth swept along with him; at the rug Faris lifts the edge with the point · 3.00-3.70 one last stroke sweeps him under; the rug drops: a man-shaped lump · 3.70-5.60 the lump crawls for the far edge; Faris stamps it flat from the head down like a carpet layer chasing a bubble, the lump squirming ahead of his boot into the corner; the last stamp · 5.60-6.60 the rug lies flat; Faris sweeps the stray tooth under after him · CAMERA: medium side-on, a low tracking shot with the sweeping, a floor-level side shot on the rug's line for the stamping (the lump a moving bump under the cloth), the final close on the rug's fringe · DEATH: CRUSH (RESTING; the concept: the idiom, stamped flat under a rug like a bubble in a carpet and never seen; unlike every cube, slab, press and flattening) · FINAL IMAGE: a flat rug with red soaking out along its fringe on every side, Faris's boot smoothing the last ripple · GORE: XT each stamp squeezes red out of the fringe, a hand flattens out from under the edge, the last stamp a wet crunch, goreCam final w 125 on the hand and the fringe · VH no hand · H a dark seep · M the lump crawls out of the far side dusty and dazed; Faris sweeps him back under and sits on him · L a lump that snores · VL a lump wearing his hat · KITS: own rug (cast 'thrust' where the floor has none), own lump (a moving bulge in the cloth), own sweep strokes · by F
- spear.three-to-one (THREE TO ONE) · RARE · LEN 8.4 s · CORE: the old masters' rule that a sword needs three times the skill to beat a spear · HOOK: he draws a long sword and comes in like a master, and never gets close · BEATS: 0.00-0.90 Faris scuffs a line on the floor at exactly the spear's length; the man draws a katana (his cast), bows, takes a high stance · 0.90-1.80 he advances: the point flicks his forearm open and the shove puts him back behind the line · 1.80-2.80 a feint left, a feint right: the point finds the outside of his thigh · 2.80-3.80 he drops low to come under: the sweep raps his shin and the point opens his wrist as he hops back · 3.80-5.00 he binds the shaft with his blade; the point circles round the sword and the tendons of his sword hand part: the katana drops · 5.00-6.40 he snatches it up left-handed, and the point takes the left · 6.40-8.40 bleeding from both forearms, both wrists and the thigh, he comes on on his knees and stops; he dies kneeling exactly at the line, his fingertips an inch from Faris's boot · CAMERA: a wide side-on duel with the scuffed line always in frame, crash inserts on each touch, a low close on the dropped sword, the final low on the fingertips at the line · DEATH: BLED WHITE through many shallow touches (no RESTING family on screen: punctures and cuts that never go deep; unlike speedsabre TEN THOUSAND CUTS' pieces and pump COLANDER's holes) · FINAL IMAGE: kneeling dead at the line of the reach, his blood running to meet it, the katana on the floor behind him · GORE: XT each touch opens wide (the forearm muscle laid open, the wrist spurting, a flap on the thigh), a lake reaching the line, goreCam final w 125 on the fingertips at the line · VH smaller wounds · H dark wounds · M the touches are the flat of the point: bruises and a broken wrist; he kneels, spent, and faints · L stars, the sword spins away, KO · VL the point taps his nose each time, boop, and he sits down sulking · KITS: own touch wounds (punctures and flaps), own scuffed line, F.marks · by F
- spear.maypole (MAYPOLE) · LEGENDARY · LEN 9.4 s · CORE: a spring dance round a pole, and the ribbon is him · HOOK: the point snags a loop of his gut and Faris plants the spear upright: when he runs he unwinds, and when he runs round, he winds · BEATS: 0.00-0.80 thrust, thrust: the second opens his belly and the point catches a loop · 0.80-1.60 Faris plants the spear butt-down in the floor with the loop on its head and steps back · 1.60-3.20 he staggers away and a pink line pays out behind him from the spearhead; he looks down, screams and runs, drawing it longer, until it snaps taut and swings him round · 3.20-6.60 THE DANCE: he runs in a circle round the pole, every lap wrapping the line round the shaft in a rising spiral like a maypole ribbon and shortening it; a fiddle jig plays from nowhere; the faster he runs to get away the faster he winds · 6.60-8.00 the last laps; he is pulled in against the pole and bound to it upright by his own coils · 8.00-9.40 Faris plucks the last length like a fiddle string; the jig stops · CAMERA: medium on the snag, a low wide with the pole centred for the dance, a pan with each lap, a crash as he hits the pole, the final medium on him bound to it · DEATH: GUTS (RESTING; the concept: wound round the maypole by his own intestine, standing; unlike smg BLEED-OUT's held loops, fists HEARTSTRINGS' marionette and tkglove TETHERBALL's body wrapped round a pillar) · FINAL IMAGE: him bound upright to the planted spear by a pink spiral of his own gut wound to the top like a maypole, the spearhead over his head · GORE: XT the gut wet and glistening, the belly emptied, blood spiralling down the coils, goreCam final w 125 on the coils at the belly · VH less blood · H dark · M the point snags his long scarf instead: he winds himself to the pole by it, chokes dizzy and sinks · L dizzy laps, birds, KO · VL a ribbon dance and a curtsey · KITS: F.rope (verlet gut with a wrap solver round the shaft), own jig, KIT-BODY guts · by F
- spear.spokes (SPOKES) · COMMON · LEN 6.6 s · CORE: the stick in the spokes · HOOK: he flees on a bicycle and the toss finds the front wheel · BEATS: 0.00-0.80 he casts a bicycle ('thrust'), flips Faris a rude sign and pedals off · 0.80-1.40 the toss flies true into the front spokes: the wheel locks (TWANG) · 1.40-2.60 the bike stands on its nose and throws him over the handlebars in a long arc · 2.60-3.20 he lands head first and folds · 3.20-4.40 the bike follows on its own arc and lands on him, rear wheel spinning, the spear still through the spokes · 4.40-6.00 the wheel ticks slower and stops · CAMERA: a side-on tracking shot with the bike, a crash on the spokes, a slow-motion arc over the bars, low on the landing, the final low on the ticking wheel · DEATH: SPINE (RESTING; the concept: over the handlebars, the neck folded under his own bicycle; unlike laser PRATFALL's slip and ice BIRD STRIKE's wall) · FINAL IMAGE: the bike lying on him, its front wheel buckled round the spear, the back wheel's last tick · GORE: XT the neck folded flat under him, the chainring's teeth in his cheek, blood from the mouth, goreCam final w 120 · VH no chainring · H dark · M he lands in a heap out cold with the bike on him · L stars, the tyre round his neck · VL he bounces up and limps off wheeling it · KITS: own bicycle prop and crash, the toss into the spokes, a forward neck fold (s.spineSnap variant) · BUILT 25 Oct: atrium; the bike's motion is all closed-form (ride, lock, a nose-over about the locked wheel, two planned arcs); the slow-motion arc is a floaty low-gravity flight; the spear jams with its shaft back along the frame, so upside down it lies across the bike, not into him · by F
- spear.the-door (THE DOOR) · EPIC · MAP ELEMENT (OPENING: the arena's own door, hatch or lift door via stage58; OWED 'NO DOOR': he casts one in a frame) · LEN 10.4 s · CORE: the door he holds shut becomes the board he's pinned to · HOOK: he slams a door and puts his back to it; the spear comes through the wood all round him, and every hole lets in a beam of light · BEATS: LEAD (-2.4 to 0) the chase · 0.00-0.80 he dives through the door, slams it and sets his back against it, panting in the dark · 0.80-4.80 THROUGH: thrusts punch through the planks around him: by his ear, under his arm, between his knees; each hole throws a beam of light across the dark room; he flattens, shifts, prays; the room fills with beams · 4.80-5.80 silence; nothing; he waits; he laughs once, shaking · 5.80-6.80 a panel breaks: Faris's face in the hole, close and calm · 6.80-7.60 he jams his back harder against the door, and the last thrust comes through the wood behind his back and out of his chest: he is pinned to his own door · 7.60-9.40 outside, Faris lifts the latch; the door swings open into the light with him hanging on it · CAMERA: from inside the dark room throughout, the beams the only light, close on his face between beams, a crash on Faris's face in the broken panel, a crash on the point out of his chest, the final wide as the door swings open into the light with him on it · DEATH: PINNED TO HIS OWN DOOR (IMPALE, RESTING; the concept: the barricade becomes the board; unlike tpdagger INSIDE THE HOUSE (a dagger up through the floor, told through gaps), thammer BALL LIGHTNING (danger getting in) and pump KNOCK KNOCK's peephole) · FINAL IMAGE: the open door in a doorway of light, him pinned to the inside of it, the point out of his chest, beams through the holes all round him · GORE: XT the point out of the sternum, the door painted red down its face, goreCam final w 120 on the point · VH less paint · H dark · M the last thrust pins his coat to the door; he hangs there and faints · L KO behind the door as it swings, stars · VL he's flattened behind the door as it opens and peels off · KITS: s.el OPENING (the door's own frame and hinge side), own light beams through holes, own swing · BUILT 25 Oct: Tower Block lift lobby, a cast wooden door (the arena's own lift doors are steel and side-on; the concept needs a face-on wooden door), the victim Nitha; a face-on composition: the door is the back of the frame, Faris is drawn behind it only through the holes (his gold plate off until the door opens); ragged holes with splinters, the points foreshortened toward the lens; XT/VH three heartbeat spurts round the point, XT blood from the mouth · by F
- spear.fended-off (FENDED OFF) · RARE · MAP ELEMENT (LIQUID + CLIMBABLE: home Pirate Ship, the sea alongside and the side ladder; stage58: any deep LIQUID with a climbable or standable edge; OWED 'NO SEA') · LEN 9.6 s · CORE: a boatman fends off with a pole, and so does Faris · HOOK: he's knocked overboard and swims for the ladder, and every time he reaches it the butt of the spear pushes him gently back out · BEATS: 0.00-0.90 the chain at the rail; the sweep tips him overboard · 0.90-2.20 he surfaces spluttering and swims for the side ladder · 2.20-6.40 FENDED: he grabs a rung; the butt finds his chest and pushes him back out, gently, like a boat off a quay; he swims back; again; he tries the stern, the bow; the butt is always there; the waves slap him under; he tires · 6.40-7.80 he grabs the butt itself; Faris twists it free · 7.80-9.60 he slips under; bubbles; his hand comes up once; the butt taps the surface where it was · CAMERA: side-on with the waterline across the frame (the hull cutaway), a close on each push, low at the surface as he tires, the final on the surface with the last bubbles and the tapping butt · DEATH: DROWN (RESTING; the page's only drowning; the concept: fended off with a pole until he tires; unlike glue CONCRETE SHOES' weight, hammer ROADWORKS' jet, fists KEELHAULED's keel and handcannon BURIAL AT SEA's canvas) · FINAL IMAGE: the sea closing, a last string of bubbles, the butt of the spear tapping the surface once · GORE: XT every push bruises him purple, he coughs red into the sea, the last push cracks his ribs, a red cloud where he sank, goreCam final w 130 on the surface · VH no cracked ribs · H dark water · M he sinks limp and floats up face down, no blood · L he floats on his back with stars, KO · VL he doggy-paddles away sulking · KITS: the arena's sea and ladder via s.el, own surface line and waves, KIT-BODY water clouds · BUILT 25 Oct (58k_w_spear_b.js): the Pirate Ship's stern: swept off the quarterdeck into the sea off the stern; Faris slides down the stern ladder like a sailor to its bottom rung, shin deep, and fends from there: chest, shoulder (a wave over him), forehead (BOOP), then the butt grabbed and twisted out of his fingers, and the last push in the ribs; the tries at the stern and bow became the lunges at the ladder (the stern has one ladder) · by F
- spear.the-cue (THE CUE) · EPIC · MULTI-KILL (2) · needs DROP (the pocket) · LEN 8.2 s · CORE: the spear held backwards is a cue, and he is the cue ball · HOOK: Faris lines up a shot: the butt at the back of one man's head, the other man by the edge as the eight · BEATS: 0.00-1.20 two men: one between Faris and the other, the other at the edge; Faris chalks the butt on the wall and lays the shaft along his forearm like a cue · 1.20-2.20 THE LINE-UP: he bends, sights down the shaft, draws back once, twice · 2.20-3.00 THE SHOT: the butt thrust into the back of the first man's head (the 7.2 shove): he shoots across the floor head first · 3.00-3.80 he strikes the second man, who flies off the edge into the drop (the pocket) · 3.80-5.20 the first slides on and stops on the lip, teetering: a scratch · 5.20-6.40 Faris strolls over and taps him in with the butt · 6.40-8.20 two impacts below; Faris blows on the butt like a hustler · CAMERA: a pool-hall low angle down the shaft, a crash on the shot, a side tracking shot with the slide, the teeter held, the final low on Faris blowing on the butt · DEATH: the shot (a blow to the back of the head, nothing shown below XT) and THE FALL x2 (crafted per drop); billiards with men as the balls, unlike burst THREE CUSHIONS (rounds banked round a metal room) · FINAL IMAGE: the empty lip, two bodies far below one on the other, Faris blowing on the butt · GORE: XT the cue's blow leaves a round crater in the back of the first man's skull, both landings burst, goreCam final w 135 on the pair below · VH no crater · H dark · M dust, limp shapes · L two KOs on a lower ledge, stars · VL two bonks · KITS: own cue stance, the shove, stage58 drop, falls · BUILT 25 Oct (58k_w_spear_b.js): Crate Canyon's right mesa is the table and its far edge the pocket, over a rock shelf 238 below (inside the arena's camera area); the first man kneels dazed, the second clicks a jammed pistol at the lip; Faris chalks the butt from a cube of blue chalk (not the wall), the hands put on the shaft by IK, and a dotted aiming line draws itself through both men into the pocket; Faris ends sitting on the lip; below XT/VH the final image is two stacked panels (Faris on the lip above, the pair in the pocket below), since the camera area won't hold both close · by F
- spear.skin-classic (THE SENTRY) · COMMON · LEN 8.2 s · CORE: the palace sentry who must not move · HOOK: tourists can do anything to a sentry, until they touch him · BEATS: 0.00-0.60 Faris at attention beside a striped sentry box (his cast), the plain spear upright at his side, eyes front · 0.60-4.20 the man taunts him: pulls faces an inch from his nose, waves a hand in front of his eyes, blows smoke at him, dances, poses for a photo with him; Faris never blinks · 4.20-4.80 the man knocks Faris's crown crooked · 4.80-6.20 THE DRILL, crisp as a parade: ORDER ARMS (the butt slams down on his toes), SLOPE ARMS (the shaft swings up and smashes his jaw), PRESENT ARMS (the shaft snaps flat across his face), STAND AT EASE (the butt planted on his chest as he goes down) · 6.20-7.40 Faris back at attention, eyes front, crown straight, the man at his feet · CAMERA: a locked symmetrical frame of the sentry box, inserts on each taunt, a crisp cut per drill movement, the locked frame again at the end · DEATH: JAW / TEETH (RESTING; the concept: the parade drill, every movement landing on him; unlike every jaw off in the library) · CLASSIC traps: no handshake, cap, count, twinkle or turning head · FINAL IMAGE: the sentry at attention with his eyes front, the man flat at his feet, his jaw hanging, his teeth in a line on the floor · GORE: XT the jaw torn loose and hanging by skin, the toes burst in the boot, the nose flattened, goreCam final w 120 on the face · VH the jaw broken, not torn · H dark · M a broken nose and a black eye, he's out cold · L stars, KO · VL he hops away holding his toes · KITS: own sentry box (cast), own parade-drill poses, own jaw break · BUILT 25 Oct (58k_w_spear_skins.js), Spike Castle · LADDER: XT the face close (jaw hanging, teeth on the stones); VH an about-turn and Faris marches off along the yard; H Faris back in his box at attention; M a macro of the dropped phone, the selfie on its screen; L sat up where he fell, stars; VL hops away holding his toes · by F
- spear.skin-taped (THROWN BACK) · RARE · LEN 8.0 s · CORE: the taped spear's DIY repair: the cracked head is loose, so Faris tapes a fistful of fishhooks round it, and what it catches it keeps · HOOK: the fisherman's rule: the undersized ones go back · BEATS: 0.00-1.00 the head wobbles in its worn tape; Faris tears a strip off with his teeth and binds a bundle of rusty fishhooks round it · 1.00-1.80 THRUST: the hooks go in and catch · 1.80-4.20 PLAYING HIM: he tears away and the hooks hold; Faris plays him like a big fish, lets him run to the end of the reach, reels him back with the shaft, lets him run again, until he's spent · 4.20-5.40 LANDED: Faris drags him in flapping across the floor, hooks a brass spring scale (cast) on the shaft and reads it: the needle barely moves · 5.40-6.60 Faris tuts, holds him up dripping on the hooks for one look, and throws him back: a flick of the shaft over the edge (the drop, or the sea), the hooks tearing free · 6.60-8.00 the splash or the impact far below · CAMERA: a close on the taping, a crash on the catch, a medium side-on for the playing, an insert on the scale's needle, a whip with the flick, the final close on the hook bundle · DEATH: HOOKED AND THROWN BACK (the hooks tear out on the flick, then the fall; TAPED: the repair, never tape on him) · FINAL IMAGE: the hook bundle on the spear tip holding torn shreds of his shirt and skin, Faris winding on fresh tape · GORE: XT the hooks tear out a fan of skin and muscle, ribs showing, the landing a burst, goreCam final w 125 on the bundle · VH smaller tears · H dark · M the hooks catch his coat; he's played and weighed in it and flicked off the edge into soft water, limp · L dangling by the coat, stars · VL a cartoon fish flop off the edge · KITS: own hook bundle and tape strip, own reel-in (the reach as the line), own spring scale, falls · BUILT 25 Oct (58k_w_spear_skins.js): the Pirate Ship's starboard main deck over the sea (thrown back into the sea, not off a drop) · LADDER: XT the bundle with its shreds; VH the sea blooming red; H Faris winding on fresh tape; M floating limp face down; L left hanging on the hooks by the coat, stars; VL flopped off like a fish, floating on his back, spouting · by F
- spear.skin-camo (DIDN'T SEE YOU THERE) · EPIC · LEN 7.8 s · REPLACES WRONG END (coordinator 25 Oct: rpg THE WRONG END owns the wrong-end idea and the name) · CORE: camouflage only works if the other man plays along, and Faris does, all the way · HOOK: he lies flat in the open in a camo suit and face paint, sure he's invisible; Faris, whose own camo spear really does vanish against the map, pretends he can't see him at all · BEATS: LEAD (-2.4 to 0) the chain; he breaks away, smears on face paint and throws himself flat in plain sight, a lump in a camo suit · 0.00-1.40 Faris looks round, hand over his eyes: where did he go? · 1.40-3.20 'didn't see you there': Faris strolls about, steps on his hand, on his back, scuffs his ear, plants the camo spear upright an inch from his nose (the shaft vanishing against the floor pattern so only the point shows), and the man holds still through all of it, trembling, eyes rolling up at the point · 3.20-6.00 LUNCH: Faris sits down to rest on the handy lump (on his head and shoulders), unwraps a sandwich and eats it slowly, looking out over the arena; under him the man's legs kick, scrabble, slow · 6.00-7.80 Faris finishes, brushes off the crumbs, stands, pulls the spear out of the floor and wanders off still 'looking' for him; the lump doesn't move · CAMERA: a wide in which the man is plainly visible, a close on his painted eyes as boots come down round him, an insert on the spear point at his nose, a locked side two-shot for the lunch with the kicking legs in frame, the final wide of the lump as Faris wanders off · DEATH: SMOTHERED (no RESTING family: sat on, no cord, no hands; unlike every choke) · CAMO traps: no foliage, no blending into the set by Faris, no role disguise, no net, no wrong end: the camouflage that fails is his · FINAL IMAGE: the camo-suited lump lying in the open, face down in the dirt where Faris sat, one painted hand open beside it, crumbs on its back · GORE: XT his face crushed into the floor, the nose broken flat, blood out of his nose and mouth in a pool under Faris, the trodden hand broken, goreCam final w 120 on the face · VH no broken hand · H dark pool · M he passes out under Faris and stays limp · L stars, a squashed groan · VL he pops up when Faris stands, painted face full of crumbs, and faints · KITS: own camo suit and face paint (on him), the camo spear's own pattern blending against the floor (point only), own sit-and-eat business · REWORKED 25 Oct to the 22:40 HORROR BAR (built, 58k_w_spear_skins.js, Backyard): dread (the boots circling his painted eyes in the grass; the hand, the back, the point an inch from his eye), escalation (Faris sits on his head to eat: muffled screams into the turf, fingers tearing up the grass, the legs kicking), payoff (Faris shifts his weight: a wet crack; the legs jerk once and stop) · XT when Faris stands the head is caved flat into the turf: one glazed bloodshot eye, the other forced out on its cord into the grass, teeth in the grass, blood from the ear, held close (w 96) · LADDER: VH Faris close, still "looking" · H low on the still boots · M the wide, Faris wandering off · L groaning under stars · VL BOO, a crumb face, faints · by F
- spear.skin-cartoon (THE RAKE) · EPIC · LEN 7.0 s · CORE: the oldest cartoon gag, the rake in the grass, and a spear lying on the floor is a rake · HOOK: one step on the head end, and the shaft comes up · BEATS: 0.00-1.00 the spear is knocked from Faris's hands in the scuffle and lies on the floor · 1.00-2.00 the man sees it, grins, steps forward to snatch it, and his boot comes down on the head end · 2.00-2.40 the shaft swings up: WHACK, flat into his face · 2.40-4.00 a long dent down his face the shape of the shaft, eyes spinning, birds round his head; he wobbles, goes stiff as a board and falls over backwards, straight · 4.00-5.40 he lands flat; the spear drops back across him; Faris picks it up · CAMERA: a flat cartoon two-shot, a crash on the WHACK, a hold on the dented face, a side shot on the stiff topple · DEATH: FACE STOVED IN along a line (SKULL, RESTING; the concept: the rake gag, done once, never the rule of three) · CARTOON traps: none of the taken families · FINAL IMAGE: him flat on his back with a shaft-shaped dent down his face, the birds still circling · GORE: XT real: the face caved along the shaft's line, the nose spread flat, teeth out in a row, blood running from the dent, goreCam final w 120 · VH no teeth · H a dark dent · M a long red welt down his face, he's out cold · L stars and birds, KO · VL BOING, he sways and sits down · KITS: own rake physics (step on the head, the shaft pivots on the floor), own dent and birds · BUILT 26 Oct (58k_w_spear_skins.js; LEN 7.0 s; horror-bar script approved, ACCEPTED 26 Oct): Backyard at night in the long grass, victim Mikku; Faris skims the spear into the grass and walks at him empty-handed until his heel finds the head end · LADDER: XT the face smashed in, seen front-on as he lies face up (the trench brow to chin, the skull's edges broken in with bone showing, the nose split in two, the mouth burst open on stubs, one eye out on its cord, the other the d58W eye, the knocked-out row of teeth in the grass by his crown, blood off down the cheek into a pool); VH the shaft across his chest, the tooth stuck to it; H Faris lifting the spear off him; M Faris kneeling for a pulse ('hm.'), the welt, X; L flat on his back, stars, the birds still circling; VL BOING, he sits down dazed · by F
- spear.skin-ice (MELTWATER) · LEGENDARY · LEN 10.0 s · CORE: the perfect murder: a weapon made of ice melts, and nobody will ever find it · HOOK: the ice spear's point snaps off inside him and Faris walks away with the shaft · BEATS: 0.00-1.00 the thrust; the ice point snaps off inside his chest (crack) · 1.00-2.00 he laughs at the broken shaft in Faris's hands and slaps his chest: nothing there · 2.00-6.20 THE VANISHING POINT (the film's main image): the ice point glows pale blue through his skin, lodged under the breastbone, and we watch it shrink, a little smaller every second, its edges rounding, a cold trickle running out of the wound in time with it; the cold it gives off is only the side effect (his breath fogs, his lips go blue, a little rime round the hole); he presses the wound, feels the weapon getting smaller inside him and panics · 6.20-7.60 the last sliver melts away: the wound opens on nothing and pink meltwater runs out; he topples · 7.60-9.00 Faris looks down at the puddle: water, no weapon · CAMERA: a crash on the snap, a medium on the laugh, a slow push on the glowing point shrinking under the skin with a translucent inset of it melting, a low on the meltwater, the final top-angle on the empty wound and the puddle · DEATH: THE VANISHED WEAPON (the wound of a point that melts away inside him and leaves nothing to find; the cold is a side effect, never a frost spreading from the wound; unlike handcannon PARADOX (hypothermia's undressing), scythe THE TOUCH and every frozen statue) · ICE traps: no falling icicle, no carving, no shattering · FINAL IMAGE: him frosted white on his side, a pink puddle running from an empty wound, no weapon anywhere · GORE: XT the meltwater runs red and thick, the frosted skin cracks open at the joints, goreCam final w 125 on the empty wound · VH pink water · H dark · M no wound: a numbing frost from the chest; he freezes stiff and topples, intact · L teeth chattering, stars · VL an ice-cream headache, he sits · KITS: own frost (a tint and ferns settling on all of him at once, rime round the hole), own glowing shard, own meltwater · BUILT 26 Oct (58k_w_spear_skins.js; LEN 10.0 s; horror-bar script approved, ACCEPTED 26 Oct): Clock Tower export, the floor under the great clock, victim Fayiz; every shrink of the point is a tick of the tower clock and the tower bell strikes once as the last sliver goes; his fingers freeze to his own skin and tear loose; he begs, Faris looks at his watch (an insert); frozen stiff in the reach he goes over backwards and cracks on the floor (the visor skitters off) · LADDER: XT frosted white on his back, the reaching arm frozen upright, the empty wound pouring red meltwater into the puddle, the splits at the elbow and the knee, his fingers frozen in the wound, d58Wf; VH low on the pink puddle, Faris's boot in its edge (ripples), no weapon; H the broken shaft dropped in the puddle, melting (d58Df); M no wound: the frost from the chest, frozen hugging himself, over intact, X; L no wound: curled up on the floor, teeth chattering, stars; VL no wound: he sucks the snapped point like an ice lolly, brain freeze, sits holding his temples · by F
- spear.skin-neon (SINGIN' IN THE RAIN) · LEGENDARY · LEN 7.7 s (26 Oct 18:4x: cut to the 15 s film cap, film 16.8 -> 14.9 s: the middle lap of the dance and 0.8 s of the current at H are cut, nothing sped up; the IndexSizeError on the rain rings (a negative phase in the lead-in) fixed; ACCEPTED 26 Oct 18:46) · CORE: a lamp post in the rain, and the neon spear is the lamp · HOOK: the happiest man in the world swings round a lamp post in a downpour, and Faris pulls the lamp post out of the ground · BEATS: 0.00-1.40 rain on a sodium night (the map's own rain, else Faris's rain cloud): Faris plants the neon spear upright; its glowing pink head is a street lamp · 1.40-4.60 the man, giddy because he thinks he's won, splashes through the puddles singing and swings round the lamp post one-handed, leaning out, the famous pose · 4.60-5.40 Faris, in the dark beyond the light, pulls the spear out mid-swing: he spins off into the gutter puddle · 5.40-7.60 the glowing head drops into the puddle beside him: the current runs through the water as crawling pink light and he jerks in time with the flickering tube · 7.60-8.80 the tube fizzes out; the rain goes on · CAMERA: a wide street in the rain under the one lamp, a dance shot round the post, a crash on the pull, low on the puddle for the current, the final top-angle on the dark puddle · DEATH: ELECTROCUTION (RESTING; the concept: the lamp in the puddle; no skeleton flash, no x-ray, no plank fall: the current is pink light crawling over the water) · NEON traps: light, a tube and a street lamp; never digital, never UV · FINAL IMAGE: him in a dark puddle in the rain, the dead neon tube beside him, steam lifting · GORE: XT his skin blisters and splits where the water touches, smoke from the mouth, the puddle pink with blood, goreCam final w 125 · VH less · H dark · M a jolt that knocks him out cold in the puddle, hair on end · L stars, smoking hair · VL he sings one more note and faints · KITS: own neon lamp head (glow, flicker), own rain and puddle with pink current crawl, own current (pink arcs over the water and up the limbs, no skeleton, no x-ray), own burns and cooked face · BUILT 26 Oct (58k_w_spear_skins.js; LEN 9.6 s; horror-bar script approved, ACCEPTED 26 Oct with the mains-death XT: char, entry / exit craters, boiled eye, mouth smoke): Monsoon Rooftops export, the second roof (floor 510) in the map's own rain, victim Nitha; the lamp's puddle widens lap by lap with pink current crawling at its edge until it runs into the gutter puddle; Faris waits in the dark (the world narrows to the lamp's light); he lies sunk in the gutter puddle as the tube drops in beside him · LADDER: XT held close on him lying in the pink puddle, the water over his lower side, rain rings, blisters and splits along every limb, steam, the cooked face (a small milky eye in a sooted socket, the mouth open and smoking), the dead tube under the water by his chest; VH low on the dead tube in the pink water, his legs, the rain; H Faris's face lit pink from below by the last flicker; M one jolt: out cold in the puddle, hair on end, X; L the tube shorts out: he sits up in the puddle, hair smoking, dazed58, stars; VL the tube lands a dud: he sits up, sings one more note, faints with a puff of smoke, stars · by F
- spear.skin-gold (THE HALL OF THE SLAIN) · MYTHIC · death realm · LEN 13.2 s · CORE: the spear-god's hall is so vast its roof is the sky: a field of the slain under a sky tiled with gold shields on rafters of spears, where they kill each other every morning and wake whole every night, for ever · HOOK: the gold spear chooses him for the field, and on it death never ends · BEATS: LEAD (-2.4 to 0) the chain · 0.00-1.00 the gold thrust, the killing blow · 1.00-2.40 CROSSING 'the rafters': gold spear shafts lay themselves across the sky over the arena one by one like rafters, and gold shields close over them like tiles; the daylight turns to a dull gold glare off the shields; the field is beneath · 2.40-5.00 THE FIELD: an open trampled plain under that sky, trestle tables in the open with bones on them, a cooking fire where a great boar boils down to its bones and climbs out whole; at dawn the slain (strangers in old mail, bare grey faces) rise from the tables and kill each other in the mud; a sword is pushed into his hand and they come for him · 5.00-8.20 DYING: an axe opens him; he dies; he wakes at a trestle at dusk, whole, a horn in his hand; dawn again: a spear; he wakes; a sword; he wakes; the days loop faster; the last time he wakes, he knows · 8.20-10.60 RETURN 'the shields lift': the gold shields lift off the roof one by one like tiles and the real arena lies under them: he lies on the floor with every wound the hall gave him open on him at once, each rimmed with gold · CAMERA: a crash on the thrust, a low angle up as the rafters lay themselves across the sky, a long dolly across the field, locked mediums on each death and each waking (the same framing every time), the final top-angle on the body as the last shield lifts · DEATH: ALL HIS DEATHS AT ONCE (the realm's own: every death of every day on the field arrives on his body together; gold only rims the wounds; unlike scythe TRADE, where Faris's own wounds move onto him) · REALM: THE HALL OF THE SLAIN: an open trampled field under a sky tiled with gold shields on rafters of spears (the hall so vast its roof is the sky: an outdoor space, not a gilded interior, which is the auction's), trestle tables of bones in the open, a boar boiled to the bone that climbs out whole, the slain in old mail with bare grey faces (no gold on any face) killing each other at dawn and waking whole at dusk, every day for ever · CROSSING: 'the rafters': gold spear shafts lay themselves across the sky over the arena and gold shields close over them like tiles (the sky closing, never the lens covered; the arena never falls away) · RETURN: 'the shields lift': the shields lift off the sky one by one like roof tiles over the real arena; he lies with every wound the field gave him open at once · GOLD traps: no gold flesh, no coins, no weighing, no crown, no gold bird, no gilded interior, no gold faces · GORE: XT the axe wound, the spear wound and the sword wounds all open together, each rimmed in gold leaf, a lake, goreCam final w 130 on the body · VH fewer wounds · H dark wounds, dull gold · M in the hall he is beaten down each dawn and wakes bruised; in the arena he lies covered in bruises, gold dust on them, still · L stars, a horn of mead in his hand, KO · VL he wakes at the table, burps, faints · KITS: bespoke realm (the hall, shield roof, rafters, boar, the slain in mail, the looping day), own crossing and return, wound painters per weapon · BUILT 26 Oct (58k_w_spear_skins.js; LEN 13.2 s; horror-bar script approved): home Spike Castle by moonlight (the moonlight dies to the gold glare), victim Chotu; four slain in mail with iron helms and bare grey hollow-eyed faces on two trestles, a boar in a cauldron climbing out whole, the dead fighting along the horizon; the deaths: the axe (it stays in his skull), the spear through him as he sits, the sword through his throat as he runs, then four faster days (dusk and a scream, dawn and a blade), the last waking (the horn slips, he lies down) and the four blades at once; his headband knocked off by the axe · LADDER: XT every wound at once rimmed in gold (the axe split in the skull, the spear hole, the throat cut and the cuts and stab holes of the other days, gold leaf in the lake), the dead face frozen in the scream; VH his fist raised from the floor still clutching the horn, gold dust trickling out of it onto him and into the blood; H the last shield comes down over him and lifts off him last in a shaft of gold light, low, Faris with the spear beside him, the body readable; M no wounds: bruises all over him with gold dust on them, X; L stars, dazed58, the horn in his hand; VL he comes back sat on a trestle bench with the horn, BUURP, faints · by F
### SPEAR · MID-ROUND (6, the 15-film ratio; ≤ 3 s, by F; one victim, no realms, no map-changing casts; the real moves only: thrust, thrust, sweep and the toss; PLANS with the slate above)
- spear.mid-snapped (SNAPPED) · MID-ROUND · EPIC · LEN 2.9 s · CORE: break it and there are two · MOTION: he grabs the shaft and snaps it over his knee, triumphant; Faris shrugs, picks up both halves (the point and the splintered butt end), and the chain's two thrusts come one from each hand · CAMERA: a close on the snap, a two-shot as Faris picks them up, a crash on the crossed thrusts · DEATH: IMPALE x2 (RESTING; the concept: the broken spear is two spears) · FINAL IMAGE: the two halves crossed in his chest in an X, the splinters red · GORE: XT both through, the splinters tearing a ragged second wound, goreCam final w 120 · VH less · H dark · M the halves are blunt: he's beaten out cold with them · L stars · VL he's tapped twice like a drum, ba-dum · KITS: own snap (splinters), dual-wield thrust poses · BUILT 26 Oct (58k_w_spear_mid.js, new file; horror-bar script approved): Dusty Saloon, victim Fida; she wrenches it away and snaps it over her knee, laughs and throws the halves at his feet; the point half under her ribs, the splintered end beside it, she grabs both and he scissors them apart in her; she topples with the X in her · LADDER: XT the X close (an upper entry out and down, a lower out and up, the splintered end's ragged wound with splinters standing out of it, blood down both shafts, d58W); VH her own knuckles closed on both shafts, red to the fingers; H a macro on the splintered end in her, dark; M clubbed out cold with both halves, a lump, X; L tapped down, stars, the halves crossed on the floor by her head; VL ba-dum on her head, she sits, dazed · by F
- spear.mid-yours-i-think (YOURS, I THINK) · MID-ROUND · RARE · LEN 2.9 s · RENAMED 25 Oct (RETURN TO SENDER is C's sawed-off title) · CORE: he throws a grenade, and Faris catches it on the point and hands it back at the spear's length · MOTION: the lobbed grenade (pin out, lever gone) is skewered out of the air by the thrust; Faris walks it back to him on the point; he backs away and can't get further from it than the spear is long; it goes off in his face · CAMERA: a crash on the skewer, a tracking two-shot as he backs away with the grenade always at his nose, white flash · DEATH: EXPLODE (RESTING; the concept: his own grenade held at the end of a spear in his face; unlike pump GRAND SLAM's bat into the mouth) · FINAL IMAGE: the bare spearhead smoking, him on his back · GORE: XT the face gone, the chest torn, goreCam final w 120 · VH no face shown, torn · H blackened · M a dud: it pops a cloud of soot, he faints · L soot face, stars · VL a confetti pop · KITS: own grenade prop on the point, KIT-BODY explode (small, frontal) · BUILT 26 Oct (58k_w_spear_mid.js; horror-bar script approved with the blast face, no dangling jaw): Military Base, victim Mikku; the pin, the lob, the thrust skewers it (TINK, the lever spins off); the point follows his face as he backs away, trips and sits, the fuse spitting on his cheek; white · LADDER: XT the blast face (the lower face burned and peppered black, shrapnel studs, the skin flash-burned off the cheeks, the glazed eye above, the chest peppered, the black blast shadow thrown up behind him and the soot star on the floor); VH the black blast shadow thrown up behind him, his body under it; H blackened, smoking; M a dud: a soot puff, fainted flat, X; L soot face, smoking hair, stars, coughing; VL a confetti pop, he sits blinking · by F
- spear.mid-clothesline (CLOTHESLINE) · MID-ROUND · RARE · LEN 2.8 s · CORE: the wrestler's clothesline, with a spear shaft · MOTION: he sprints at Faris; Faris turns the spear crossways at neck height and plants his feet; he runs into it, his legs fly up past his head, he lands on his back clutching his throat: the windpipe is crushed; he can't breathe, purples and goes still · CAMERA: low side-on for the run, a crash on the shaft, a slow-motion flip, the final close on the throat · DEATH: CHOKE (HANG family, RESTING; the concept: a windpipe crushed by a clothesline: no cord, no hands, no noose) · FINAL IMAGE: flat on his back, hands at his throat, a bar-shaped bruise across it · GORE: XT the throat caved, blood from the mouth, goreCam final w 115 · VH no blood · H dark bruise · M he lands winded and out cold · L stars · VL he bounces and lies there groaning · KITS: own clothesline flip, own throat cave · BUILT 26 Oct (58k_w_spear_mid.js): Backyard (Dust Canyon's level runs each have a crate stack mid-run), victim Chotu; RAAAAH and the sprint; Faris swings the spear round end-on to the camera (drawn foreshortened, the butt cap toward us) and plants his feet; a mid-film insert over Faris's shoulder shows the shaft across the frame in his fists and Chotu charging into it: throat on wood, KRRK, a white flash, spit (blood at XT); in slow motion his legs fly up past his head round the shaft, his bandana flies, he slams flat; he can't breathe: fingers hooked in his throat, the mouth gaping like a landed fish, purple rising, eyes bulging, heels drumming, hhk, a gurgle, still · LADDER (XT, VH, H each from its own camera): XT (re-shot 26 Oct per the XT-variety ruling: not head-rolled) the real camera side-on at the ground, a PROFILE of the caved throat: the chin thrown up, the neck arched and cut across its top in a raw U-shaped bar trench in silhouette with the skin lips rolled and the bruise round it, the fingers of his far hand hooked over the lip into it, the head purple with petechiae, the eye bulging out of the profile bloodshot with the pupil blown, the swollen tongue out of the mouth, blood running from the mouth down his cheek to the pool; VH an insert low at his feet looking up the body: the heels' last drum then still, his head lifted, the dead bloodshot eyes staring down his body over the fingers at his throat (no blood); H an insert from straight above, dark: the slack half-lidded face, the bar-shaped bruise and trench across the throat, the hands fallen to his chest; M flat, winded, out cold, X; L sits up wheezing, rubbing his throat, stars; VL bounces, then lies with his legs in the air, groaning (wide, Faris at the edge) · brutCheck ok on all 18 maps (the Deep skips) · ACCEPTED 26 Oct 18:46 (with the profile XT, the open jaw and blue lips, VL trimmed to a sliver of Faris's shaft) · by F
- spear.mid-trapdoor (TRAPDOOR) · MID-ROUND · COMMON · MAP ELEMENT (OPENING: a floor hatch via stage58; OWED 'NO HATCH') · LEN 2.9 s · CORE: the spear's reach finds the bolt · MOTION: he taunts from across a gap, standing on a hatch; Faris stretches the spear across and taps the bolt open with the point; the hatch drops; he goes through · CAMERA: a two-shot across the gap, an insert on the bolt, a tilt down the hole · DEATH: THE FALL (crafted per drop: through the hatch to whatever is below) · FINAL IMAGE: the hatch swinging over the hole, his hat on the edge · GORE: XT a far burst below, goreCam on the hole · H a thud and a dark splash · M a dust puff, silence · L a bonk and stars below · VL a slide whistle · KITS: s.el OPENING, own hatch swing, falls · BUILT 26 Oct (58k_w_spear_mid.js; the maps' OPENING elements turned out to be weapon-drop hatches with no floor rect, so per the coordinator's ruling Faris CASTS the set piece in the trigger (s.castInk 'slam'): a wooden scaffold with a hatch hinged on its right, a bolt under its left edge and a gap in the boards; where an arena platform runs overhead (Spike Castle's wall-walk, the saloon balcony) that platform becomes the stage and the hatch is cut into it, so it stages on all 17 dry maps; the Deep skips): Spike Castle, victim Hiba; up on the boards out of reach she taunts; Faris under the boards jumps and drives the point up through the gap at her toes, she hops, laughs MISSED; the point drops back and taps the bolt, CLICK; the hatch drops, she catches its edge one-handed (her party hat lands on the boards by it); the point taps her fingers off, tik, tik, TIK, blood on the edge; she falls head first onto the stones · DEATH: THE FALL · LADDER (XT, VH, H each from its own camera): XT side-on at floor level on her laid on her back, the back of the skull flat and split where it hit, the cracks bleeding, blood from the ear, shin and forearm snapped with the bone through, the impact spray and a spreading pool, dead face d58Wn; VH an insert straight down through the open hatch, pushed in: she fills the hole, her dead face up and readable (eyes open, one pupil blown, bloodshot, blood from the nose and the slack mouth, the skull split at the temple) in the blood star, the forearm and shin bones out, the hatch edge with her finger blood running into the hole, the bolt and her hat framing it; H an insert from the stones looking up, her dark face in the foreground, the hatch a square of light high above with her blood dripping from it; M lands flat, out cold, X; L sits up with a bonk and stars; VL a slide whistle, she lands sitting, then an insert low behind her looking up at the open hatch, dazed (spiral eye, stars), her hat floating down out of the hatch like a leaf onto her head · brutCheck ok on all 18 maps (the Deep skips) · ACCEPTED 26 Oct · by F
- spear.mid-pointer (POINTER) · MID-ROUND · EPIC · LEN 2.9 s · CORE: the spear's long reach steers his own gun · MOTION: he opens fire point blank; the spear's tip taps his barrel down and he shoots his own foot; it taps the barrel aside as he swings it back and he shoots his own knee; it lifts the barrel under his own chin as he pulls the trigger again · CAMERA: a tight two-shot, an insert on the tip and the barrel each time, the final crash · DEATH: SKULL (RESTING; the concept: steered by the tip of a spear into his own rounds; unlike portalgun MAN IN THE SCOPE and sawedoff AMATEUR) · FINAL IMAGE: him down with his own smoking gun under his chin, the spear's tip resting on its barrel · GORE: XT the top of the head gone, goreCam final w 120 · VH less · H dark · M the last shot misses past his ear; deafened, he faints · L stars · VL BANG flag · KITS: own barrel-steer taps, the victim's gun FX · REWORKED + BUILT 26 Oct (58k_w_spear_mid.js; coordinator ruling: no shot under the chin, so the death is now BARREL BURST: the tip holds his muzzle in the stone and the plugged barrel bursts in his hands; unlike pump PLUGGED, whose finger plugs Faris's barrel): Temple Steps, victim Amjad; the foot, the knee (down on it), LET GO LET GO and rounds into the stones, the muzzle into the stone, three shots that can't get out swell the barrel, it bursts · LADDER: XT his dead face peppered with steel shards, the cap blown off, the hands shredded round the burst gun, the barrel peeled back in curled petals, shards in his chest; VH an insert from straight above: his whole dead face up with the bleeding steel studs, the arms leading to the stumps round the burst gun in its petals in the pool; H an insert low behind his head, his dark head in the foreground, the burst gun blurred beyond (ACCEPTED 26 Oct); M the gun jams and its slide flies off into his head: a lump, X; L the gun pops soot: soot face, stars; VL a BANG flag, he faints · by F
- spear.mid-the-tap (THE TAP) · MID-ROUND · EPIC · LEN 2.9 s · REPLACES TIPPED (coordinator 25 Oct: its stiff topple is ar TIMBER's, and THE SENTRY keeps the guard) · CORE: a blow to the chest in the wrong hundredth of a heartbeat stops the heart (the real commotio cordis), and Faris times it · HOOK: no thrust at all: the lightest tap of the butt on his breastbone, on the beat · MOTION: he squares up, chest out, beating it with his fist (come on, hit me); a small inset beats with his heart; Faris watches the inset, waits half a beat, and taps the butt once on his sternum, gently, exactly as the beat begins; the heart in the inset shudders into a quiver and stops; he looks surprised, puts a hand on his chest and drops where he stands · CAMERA: a two-shot with the heart inset in the corner, a macro on the butt touching the breastbone, a hold on his face, a low on the drop · DEATH: HEART (RESTING; the concept: a stopped heart from a perfectly timed tap, no wound at all; unlike handcannon BEDSIDE MANNER's stethoscope, revolver CHAMBERS' count and pump HIS HEART's heart out through his back) · FINAL IMAGE: him flat on his back, one hand still on his chest, not a mark on him, the inset flat · GORE: XT the inset heart bursts its chambers as it stops, blood from the nose and mouth as he drops, goreCam final w 120 on the face · VH no burst, nosebleed · H dark trickle · M the tap stops his heart for a beat: he drops out cold and the inset restarts, faint · L winded, stars · VL the tap goes boop and he sits down offended · KITS: own heart inset (beat cycle, the quiver), the butt tap · BUILT 26 Oct 19:0x (58k_w_spear_mid.js, built cheap: a few paths a frame for the inset, no blur, no particle beats): Glass Atrium, victim Fayiz; he squares up thumping his chest (come on, HIT ME); Faris swings the spear up over his head and takes it by the head, the butt out at the end of the shaft a hand from his chest, and watches the heart inset (screen corner: the heart pumping, a live trace), not him; half a beat; a 70 ms hold as the butt taps his breastbone exactly as the beat begins, tik; the heart wobbles into a quiver, the trace goes to chaos; surprise, oh, a hand to the chest, the face pales, the lips go blue; he drops where he stands, flat on his back, one hand still on his chest; his cap rolls off · LADDER (XT, VH, H each from its own camera): XT the real camera close on his face as he lies, eyes open and fixed (d58Stare), a bead of blood at the nostril and the mouth spilling, the pool under his head, the hand on his chest, the inset grown big in the corner with the heart burst open in its chambers and the line flat; VH the inset is the shot: the last of the quiver, the heart darkening still, the line going flat, his face dim behind it (blue lips, the nosebleed); H a silhouette: his chest, chin and the hand on his chest black against the window light, not a mark on him, a flat green line low across the frame; the window light rims his face in profile (brow, nose, lips, chin) and the half-lidded dead eye catches it, a dark trickle from the nostril (19:1x fix); M the heart stops for a beat: out cold, X, the inset starts again faint and slow; L winded on his knees, a hand on his chest, stars, his cap fallen off so the dazed eyes show; VL boop: the heart skips and goes on, the cap pops up askew off his eyes; he sits down with his arms folded, offended (Faris cut to the edge) · brutCheck ok on all 18 maps (the Deep skips) · ACCEPTED 26 Oct 19:3x · by F
### SPEAR · UNDERWATER (2 films on The Deep: def.arena 'deep', coords 'export', needs UNDERWATER, OWED elsewhere; PLANS with the slate above)
- spear.flounder (FLOUNDER) · EPIC · UNDERWATER · MAP ELEMENT (the Deep plate's sand seabed) · LEN 8.6 s · CORE: gigged through the sand like a flatfish · HOOK: he buries himself in the seabed like a flounder to ambush Faris, only his eyes above the sand, and Faris goes gigging · BEATS: LEAD (-2.4 to 0) slow rounds in open water; he dives for the seabed · 0.00-1.40 he wriggles flat into the sand in a puff; only his eyes show, gun hand ready · 1.40-4.60 GIGGING: Faris walks the seabed in slow bounds, prodding the sand with the butt, a puff at each prod, nearer; one lands an inch from his hand and he holds still; the next finds something soft that flinches · 4.60-5.40 Faris turns the spear point-down and drives it through the sand · 5.40-7.20 he comes up out of the seabed on the spear, flapping flat like a landed flatfish in a cloud of sand and red; Faris holds him up into the light shaft · 7.20-8.60 the cloud settles round Faris's boots · CAMERA: low along the seabed (the eyes in the sand), a tracking side shot with the prods, a crash on the gig, an up-angle as he's lifted into the light, the final wide · DEATH: IMPALE (RESTING; the concept: gigged through the sand like a flatfish and lifted flapping out of the seabed; unlike every wall, post or floor impale) · FINAL IMAGE: Faris on the seabed holding him up on the point like a catch, sand and blood streaming off him in the light shaft · GORE: XT through the back and out of the belly, a thick red cloud in the sand, goreCam final w 125 · VH a thinner cloud · H dark cloud · M the gig pins his coat into the seabed; he struggles, loses his air in a burst of bubbles and floats limp · L stars, bubbles · VL a cartoon flatfish face, he swims off · KITS: the water kit (sand puffs, blood clouds, slow motion), AK.deepLead, own sand burial · BUILT 26 Oct 19:3x (58k_w_spear_deep.js, new file; built cheap: a few cloud discs per beat, no blur; LEN 7.6 s scene so the film is 14.8 s, under the cap: three prods, not four): the Deep's open seabed between the wreck and the east rocks under the deck gap's light shaft, victim Mikku; he dives and wriggles flat into the sand in a puff, only his eyes and his gun hand at the edge; Faris walks the seabed in slow bounds, the butt down, a puff at each prod, nearer; one prod lands in front of his eyes (they squeeze shut), a single bubble escapes the sand, the next lands an inch from his hand and the hand flinches under; Faris turns the spear point-down and drives it in at a slant through the sand into his back (an 80 ms hold): the seabed heaves, a red cloud wells up, Faris leans on the shaft until it stops; he comes up on the point out of the sand flapping flat in a cloud of sand and red, his cap tumbling, and Faris swings him up on the point into the light shaft, belly up, where the flapping stops · LADDER: XT the real camera up on him in the light: draped across the point belly up, the point out of his belly with the gut torn out round it and hanging, sand caked in the wound, the drowned dead face with sand in the open mouth, a red ribbon running down the shaft; VH an insert from the seabed at the hole where he lay: the red cloud welling out of it, his cap at the rim, him hanging head-down into the frame from above, the dead face upside down with sand in the mouth, the blood running over his brow and dripping into the hole, his hand dripping beside it; H an insert from the seabed looking up the light shaft: his silhouette on the point, Faris's below, dark drops falling, the shaft rimming his face in profile (brow, nose, lips) and the half-lidded dead eye catching the light (19:3x fix); M the gig pins his shirt: he bursts out of the sand in a burst of bubbles, his air gone, and floats up limp, X; L he bobs up out of the sand, stars and bubbles; VL a flatfish face, he flops out and swims off sulking · brutCheck ok on the Deep (home; OWED elsewhere by design: needs UNDERWATER) · ACCEPTED 26 Oct 19:5x · by F
- spear.kelp (KELP) · EPIC · UNDERWATER · MAP ELEMENT (the Deep plate's kelp beds) · LEN 8.4 s · CORE: a fork in spaghetti: twirled in the kelp, he is wound up like pasta · HOOK: he hides in the kelp, and Faris puts the spear in among the stems and twirls · BEATS: LEAD (-2.4 to 0) he slips into the kelp · 0.00-1.20 Faris drives the spear in among the stems beside him, a miss on purpose · 1.20-4.80 THE TWIRL: Faris turns the shaft in his hands like a fork in spaghetti; the fronds wind round it in a helix, drawing the stems in and him with them, wrapped tighter turn by turn; he thrashes; the kelp wins · 4.80-6.60 at the tip he's a tight green ball with one hand out; Faris twirls on and the green cinches; a red cloud seeps out of the bundle · 6.60-8.40 Faris lifts the forkful out of the bed and looks at it · CAMERA: a side shot along the kelp, a close on the hands twirling, a slow push as the bundle tightens, the final medium on the forkful · DEATH: TRUSSED in kelp (SHRINK-WRAP family, OPEN; wound like pasta on a fork; unlike cluster NETTED's cinched net) · FINAL IMAGE: a green forkful on the spear tip, his hand sticking out of it, a red ribbon trailing on the current · GORE: XT the cinch crushes him: red clouds from every gap, the hand purple, goreCam final w 125 · VH less · H dark · M wound up whole, he loses his air and goes limp in the green · L stars, bubbles · VL he spins out of the kelp like a top, dizzy · KITS: own kelp helix wrap (verlet fronds on the shaft), bodyx s.shrinkWrap (kelp skin, mummy end), the water kit · BUILT 26 Oct 19:5x (58k_w_spear_deep.js; built cheap: seven 9-point stems, no verlet, no shrinkWrap, a few cloud discs; LEN 7.6 s so the film is 14.8 s with the deep lead; no frond round the throat (the NO HANGING BY THE NECK rule): the fronds take his mouth, chest and arms): the Deep's kelp bed on the open seabed west of the light shaft, victim Amjad; he treads among the stems peeking; Faris drives the spear in beside him, a miss on purpose (missed, he grins); a frond brushes his face; Faris twirls the shaft in his hands, faster; the stems bend in and wind round it in a helix and pull him in; a frond over his mouth; he thrashes, his air goes up in three bursts; tighter every turn, crushed smaller (the rig squeezed into the bundle); at 4.2 he is a tight green ball on the tip, his face in a gap, one purple hand out; one more twirl (a 60 ms hold, the crunch) and red seeps from every gap, a red ribbon trailing on the current; Faris lifts the forkful out of the bed, the stems tearing from the sand and hanging · LADDER: XT the forkful close: his face crushed in a gap between the bands, the eyes bulging and bloodshot with blown pupils, the mouth open on the last bubble, red clouds from every gap, the ribbon; VH the purple hand sticking up out of the bundle, the fingers spread, the red ribbon trailing; H through the kelp: the near stems black across the frame, the forkful beyond in the dim water, his dead face in its gap catching the last light (not a silhouette); M wound up, out of air, the bundle loosens and he slips half out: he hangs limp head-down from the stems wound round his legs, X eyes, his cap gone, the stems behind him (its own picture, not the XT's ball; 20:0x fix); L the stems unwind and spin him free: he drifts out of them dizzy, stars and bubbles, his cap gone; VL he spins out of the kelp like a top and swims off dizzy, his cap gone · brutCheck ok on the Deep (home; PIXELS is not a flag: the body is the ball; OWED elsewhere by design: needs UNDERWATER) · ACCEPTED 26 Oct 20:06 (note: head-down by the ankles is HALF-MAST's picture: at most once per weapon, never at XT/VH; spear has used it here, at M) · by F


## FRYING PAN (by F) · every kill is the game's move (WeaponDefs "pan", WeaponSystem.cs): a cast-iron skillet swung FOREHAND then BACKHAND in turn (swingDir flips every swing), 2 swings a second, a 1.5 lunge, a 0.66 m reach, 25 damage, knockback 6.5 with 2.4 up and a long 0.55 s daze ("CLANG!"); the DEFLECT: anything flying into the first 0.24 s of a swing goes back at whoever fired it ("DEFLECT!", a white ring, a 0.05 s hitstop); 20 swings, then BROKEN. Sound 58k_snd_pan.js (the ringing BONG, the flat clank, the edge crunch, the sizzle). SLATE 26 Oct: scripts first in three parts, swept against every ledger line, TRAPS, DEATHS and REALMS; APPROVED by the coordinator 26 Oct 20:40-20:56 with these rulings applied in place: TUNING FORK replaced by COLD SWEAT (hammer.resonance owns the ringing skull; the blood-sweat death kept), WHACK-A-MOLE replaced by DUCK DUCK GOOSE (hammer.mole-hill; adults only, no child figures), GREASE FIRE moved onto a camp gas stove (no inked campfire: pistol.campfire; not GL's barbecue), BANK SHOT replaced by SEEING DOUBLE (smg.bank-shot), neon LONG EXPOSURE replaced by HIGH SCORE (smg.long-exposure), taped DRUM ROLL replaced by TA-DA (not pistol.firing-squad's ritual, not knife.vanishing-act's cape), pronouns fixed (Nitha, Hiba, Fida SHE; Mikku, Chotu, Amjad, Fayiz HE), every H keeps the face readable (rim-lit by the scene's one light, no pure silhouettes). Realms: PANIC (film), THE TABLE OF MIDAS (skin-gold). One multi (DUCK DUCK GOOSE x3), one petrify (PERSEUS). Map elements: FOG BELL (DROP), PRIEST HOLE (WALL), DINNER BELL (the Deep's CREATURE). Organ moments: COLD SWEAT (the skin), IRON (the hands), SENSELESS (the senses). Replay device: MATCH POINT. New death families proposed: SWEATING BLOOD (COLD SWEAT), STARVED (THE TABLE OF MIDAS). Build rules: CHEAP (bold shapes, no blur filters, solid blotches, few particles), no hanging by the neck, XT / VH / H each from its own camera, at most 2 rolled-low VHs a batch, film ≤ 15.0 s (trigger->final), batches of 6 mixing tiers.
- pan.match-point (MATCH POINT) · LEGENDARY · REPLAY DEVICE (the line-call challenge) · home Atrium · victim Nitha (she) · LEN ~10 s · CORE: tennis with her own bullets · HOOK: she empties an SMG at him across the hall, and Faris returns every round like a tennis player while a cold umpire's voice keeps score · BEATS: 0.00-3.20 Faris inks a chalk baseline and an umpire's chair (his cast); the first round comes back CLANG past her ear: "FIFTEEN-LOVE"; the next takes her little finger: "THIRTY-LOVE"; she backs off firing and a return takes her knee: "FORTY-LOVE"; she drops to one knee, still shooting · 3.20-6.40 "OUT!" she screams; "CHALLENGE": an ink replay of the line-call camera runs her last return as a wireframe arc: IN, on the kneecap; the crowd hush; she reloads with shaking hands · 6.40-10.00 match point: her last burst; Faris's overhead smash sends one round back between her eyes; "GAME, SET AND MATCH"; Faris spins the pan like a racket · CAMERA: side-on court framing for the rally, a cut on every point, the challenge as a wireframe replay, a crash on the smash · DEATH: BULLET HOLES (RESTING; means only: the concept is the scoring and the replay, her own rounds sent back by the real DEFLECT) · FINAL IMAGE: her on her back across the chalk baseline, the empty SMG by her hand, the scoreboard reading 6-0 6-0 6-0 · LADDER (XT, VH, H each from its own camera): XT her face, a dark entry between the eyes, the exit spreading red on the tiles behind her head (no see-through hole), the finger stump, the shattered knee; VH a low insert along the chalk baseline, her knee in the foreground and her slack face beyond; H the umpire's chair from below, her face at its foot rim-lit by the scoreboard; M the returns take the gun from her hand, she faints, X; L a return bonks her cap off, she sits dazed with stars ("out..."); VL her rounds come back as fuzzy tennis balls and bop her, she sulks · KITS: the real deflect (ring, hitstop), own scoreboard and umpire's chair, the replay kit's wireframe · BUILT 26 Oct 22:5x (58k_w_pan.js; perf mean 10 / peak 42, p95 2.4 ms): film 13.9 s (trigger->final); the court, the empty umpire's chair, the net and the wall board inked at the trigger; a broadcast score bug and the umpire's calls as captions; the court FITS the floor it is given (measured from the middle: a long hall at home, a short court on a roof; room58 [-56, 194]) so it plays on rooftops and canyon too; the challenge as a wireframe line-call cut-in, IN; the shaking reload; the overhead SMASH; she goes over backwards across her baseline (laid by layRig), her headphones knocked off · LADDER: XT the real camera low along her body: the entry between the eyes, the red spreading on the tiles behind her head, the finger stump, the knee with the bone through (d58W) · VH low along the chalk baseline (insert) · H under the umpire's chair, the board lit, her face rim-lit (insert) · M the smash takes the gun, she faints · L her headphones bonked off (the ledger's cap), she sits, "out..." · VL fuzzy balls, she sits and sulks · brutCheck ok on atrium, rooftops, canyon, pinball · FIX 23:3x: XT the entry punched into a cracked star in the brow, the eye knocked out of line, blood run world-down over the eye, the exit fan of blood and bone flecks across the baseline behind her head (a tight close); VH restaged so the body connects (knee, thigh, torso, the dead face); H lit by a lamp under the umpire chair, the board kept · ACCEPTED 26 Oct 23:40 · by F
- pan.cold-sweat (COLD SWEAT) · EPIC · ORGAN MOMENT (the skin) · atmosphere (night) · home Temple Steps (night) · victim Amjad (he) · LEN ~8.4 s · REPLACES TUNING FORK (coordinator 20:40: hammer.resonance owns the ringing; the blood-sweat death kept with a new hook) · CORE: the held backswing · HOOK: Faris lifts the pan to the top of the backswing and holds it there, and the wait is worse than the blow · BEATS: 0.00-3.00 the pan up and still; Amjad flinches; Faris shifts it from forehand to backhand without swinging (the real swingDir flip) and he flinches the other way; a twitch, a feint, another flinch · 3.00-6.00 beads come out on his brow, then his palms and his neck, and they are red: he is sweating blood from fear (real hematidrosis); the beads join into a sheen; blood tears run · 6.00-8.40 Faris lowers the pan without ever swinging; Amjad sags to his knees glistening red, his heart gives out under the strain and he tips forward onto the steps; the pan never touches him · CAMERA: a locked two-shot under the raised pan, a push-in on every flinch, macro inserts on the beading skin, a low on the fall · DEATH: SWEATING BLOOD (new family proposed: hematidrosis, blood out through the skin from terror; nothing opened, no heart imagery; unlike PANIC's supernatural ageing, an intimate wait for one blow) · FINAL IMAGE: him face down on the steps, red from head to foot, Faris resting the clean pan on his shoulder · LADDER (XT, VH, H each from its own camera): XT his face beaded with blood from every pore, the blood tears; VH an insert straight down on his red-beaded palms on the stone; H the temple lamp's rim light along his glistening face; M he faints from the wait; L he sweats buckets of water, stars; VL Faris yawns and lowers the pan, Amjad sighs and faints · KITS: own bead sheen (solid dots, no blur), the swing poses held at the top · BUILT 26 Oct 22:5x (58k_w_pan.js; perf mean 2 / peak 13, p95 1.8 ms): film 11.8 s (trigger->final); a new lead 'dry' (a deflect, his gun clicks empty, nobody is hit); the bronze brazier inked at the trigger, the night as one cheap gradient; the twitch, the flip to the backhand, the feint (his cap goes), each with a push-in; red beads on brow, palms, neck, a deep red sheen with the eye and mouth left clear, blood tears, the drip and the puddle; Faris lowers the pan and steps back; he kneels, the heart, and tips forward face down (layRig, the head turned up off the flags so the face reads) · LADDER: XT the real camera low along him, red from head to foot (d58W) · VH the palms straight down (insert) · H the real camera low by the brazier, the blood dark (no insert: VH/H not a template) · M faints, clear sweat · L buckets of water, sits, stars · VL yawn, phew, faints alive · brutCheck ok on temple, rooftops, castle, base, pirate · FIX 23:3x: VH the beaded palms in front, his blood-teared dead face beyond them; VL alive and sat up, wiping his brow with his sleeve, shaking, eyes wide · ACCEPTED 26 Oct 23:40 · by F
- pan.shield-of-perseus (THE SHIELD OF PERSEUS) · MYTHIC · PETRIFY (the page's one) · victim role: the gorgon · home Temple Steps · victim Hiba (she) · LEN ~11 s · CORE: Perseus's polished shield · HOOK: her look turns men to stone, and Faris holds up the pan like Perseus's polished shield · BEATS: 0.00-3.60 snakes hiss in her hair; a crow on the steps meets her eye and drops as stone; she turns the look on Faris; he lifts the pan, its base polished to a mirror · 3.60-7.40 she sees herself; grey starts in her own eyes and creeps outward; her snakes freeze one by one mid-hiss; she claws at her face and her fingers set as she does it · 7.40-11.00 the last living snake tries to slither off her stone scalp and freezes reaching; Faris breathes on the pan and polishes it on his sleeve · CAMERA: over Faris's shoulder into her stare, the reflection in the pan as a cut-in, a slow push on the creeping grey, a low on the statue · DEATH: PETRIFY / STONE (RESTING; an exemption: the reflection IS the concept; it starts in her own eyes, from her own power, unlike every earlier petrify) · FINAL IMAGE: a gorgon statue recoiling from its reflection, stone hands half up, the frozen snake reaching off her head · LADDER (XT, VH, H each from its own camera): XT the stone line crossing her face with her real eyes still wet inside the ring, blood weeping where the stone splits her skin; VH the reflection in the pan in close, her stone face in it; H the statue backlit by the temple fire, her face caught by its rim, the crown of snakes dark; M she sees herself and faints; L she greys for a beat, flakes and sits up dazed; VL she sees her hair in the pan and shrieks at it · KITS: bodyx petrify (gated per level), own snake hair, own mirror pan · BUILT 26 Oct 22:5x (58k_w_pan.js, new page 58k_pan.html; built cheap: perf mean 1 / peak 7 particles, p95 2.1 ms): film 13.7 s (trigger->final; the scene 10.4 s); lead: the pan's deflect; the crow flaps across and drops as stone; the gaze line strikes the raised pan and bounces back; the mirror cut-in over her shoulder (insertW); granite creeps from the eye socket across the face (own head-local stone face over KIT-BODY petrify from the head); the snakes freeze one by one mid-hiss; the last slithers down off the back of the scalp and freezes; Faris huffs on the pan and rubs it on his sleeve · LADDER: XT the real camera on the stone face, the wet bloodshot eye in its socket, a red tear, the crack weeping blood, drips to a pool (d58W) · VH the reflection in the pan (insert) · H the statue backlit by the temple fire, the face rim-lit (insert) · M faints flat (laid by layRig) · L greys, flakes, sits dazed · VL shrieks, runs, cowers with her hands over her hair · brutCheck ok on temple, rooftops, castle, base, pirate (skips the Deep by design) · FIX 23:3x: H firelight on the stone cheek and the dead wet eye · ACCEPTED 26 Oct 23:40 · by F
- pan.duck-duck-goose (DUCK DUCK GOOSE) · EPIC · MULTI-KILL (3) · home Backyard · victims Chotu, Mikku, Amjad (all he; adults only, no child figures anywhere) · LEN ~9.6 s · REPLACES WHACK-A-MOLE (coordinator 20:40: hammer.mole-hill) · CORE: the circle game, played with a frying pan · HOOK: three men on their knees in a ring on the lawn, and Faris walks round them playing the children's game · BEATS: 0.00-3.40 tap, "duck"; tap, "duck": a light pan tap on each head as Faris circles behind them; every tap makes them flinch · 3.40-6.80 "GOOSE": the goose jumps up to run the ring; the forehand catches him a step out and he goes down; round again; the second goose bolts the wrong way into the backhand · 6.80-9.60 the last man won't get up when he is goose; Faris taps him once more: "goose"; he sits in the ring with his eyes shut, and the last swing lands · CAMERA: a high orbit of the ring, a tracking ground shot behind Faris's feet, a crash cut on each goose · DEATH: three single blows (SKULL exemption: welts and dead faces, nothing opened); each falls differently: mid-sprint, spun, sitting · FINAL IMAGE: the ring of trampled grass, three men down round it in their places, the last still sitting slumped forward; Faris tapping the pan on his palm · LADDER (XT, VH, H each from its own camera): XT the sitting man's face, the welt, his eyes still squeezed shut; VH an insert straight down on the ring of three; H dusk rim light on the sitting man's face; M three out cold in the ring; L three dazed men, stars; VL they all run at once and collide · KITS: own trampled ring, the alternating swing · by F
- pan.panic (PANIC) · MYTHIC · REALM (the god Pan's noon meadow) · home Backyard (summer) · victim Fida (she) · LEN ~13 s · CORE: the god Pan's panic · HOOK: the killing BONG rings on into the note of reed pipes, and she wakes in the god Pan's meadow at the dead of noon · BEATS: 0.00-4.40 noon: a white sun, no wind, her shadow gone under her; the tall grass doesn't move; pipes play somewhere in the reeds; a line of reeds parts toward her; goat-hoof prints circle her in the dust · 4.40-8.80 she runs, and the meadow never ends; the pipes are always ahead of her and her heartbeat takes over the sound; glimpses of horns in the reeds; a herd's eyes watching from the grass · 8.80-13.00 the god's shout, the "pan-ic": a silent blast flattens the reeds in a ring; her hair goes white in a wave and her skin withers; decades pass in seconds where she stands; she falls back onto the real lawn · CAMERA: a wide flat noon frame, a low tracking run through the reeds, a locked close for the ageing wave, the cut back to the lawn · DEATH: AGED (PREFERRED, released by the minigun: terror ages her to death in seconds) · FINAL IMAGE: an old white-haired woman dead in Fida's clothes on the lawn, her mouth open in the scream, dry reeds in her fists, one goat-hoof print beside her · LADDER (XT, VH, H each from its own camera): XT the withered terror face, milky eyes, the cracked lips; VH an insert from the grass at her fists full of reeds, the old face beyond; H the realm's white noon sky behind her, her face caught by its rim; M she wakes out cold with white streaks in her hair; L she faints in the meadow and wakes back on the lawn with stars; VL one goat bleats at her and she runs off screaming · KITS: realm kit (the meadow, a 58k_REALMS.md row at build), own ageing paint (flat tones, no blur) · BUILT 27 Oct 00:3x (58k_w_pan_b.js; perf mean 1 / peak 11, p95 0.9 ms): film 14.6 s (trigger->final; the scene cut to 11.4 s); the BONG's ring becomes the pipes; a white flash into the meadow (drawn over the arena, three rows of reeds, no wind, a dead white sun); the reeds part toward her; eight cloven prints ring her; she runs and the meadow scrolls under her for ever; a herd's yellow eyes and horns in the reeds; her heartbeat; the silent blast flattens the reeds in a ring; her dark hair goes white in a wave from the crown, her skin pales and wrinkles, she bends, the sun races; she falls back onto the lawn an old woman: white hair, wrinkles, milky eye, the scream, dry reeds in her fists, one hoof print · LADDER: XT the real camera on her, the old face and the fists of reeds (crafted aged face) · VH the fists of reeds, the old face beyond (insert) · H the white noon sky, her face rim-lit (insert) · M on the lawn out cold, white streaks · L faints, wakes on the lawn, stars · VL a goat bleats MEEEH; she runs and sits hugging her knees · REALMS row added · brutCheck ok on backyard, rooftops, castle, kitchen · FIX 27 Oct 01:1x (coordinator 00:45): VH no floating head: her white hair fanned on the grass, the neck and shoulder going back to the fists, the ground · awaiting review; building paused 01:00 · by F
- pan.grease-fire (GREASE FIRE) · RARE · atmosphere (night) · cast: a camp gas stove on an upturned crate · home Desert Forts (night) · victim Chotu (he) · LEN ~8 s · SETTING MOVED (coordinator 20:40: no inked campfire, pistol.campfire's; not GL's barbecue) · CORE: never throw water on a grease fire · HOOK: the oldest kitchen rule, broken in a panic · BEATS: 0.00-2.40 Faris fries chips in deep oil in the pan on a camp gas stove set on an upturned crate; Chotu charges with a canteen; Faris's swing knocks the burning oil over across the crate · 2.40-4.40 panicking, he throws the canteen water on the burning oil; the water hits the oil and the grease fire erupts in a pillar of flame over him · 4.40-8.00 he runs burning; Faris smothers the flames in the pan properly with its lid; he falls · CAMERA: a low warm two-shot at the stove, a crash zoom on the water leaving the canteen, a wide on the pillar, a low on the fall · DEATH: BURN / FIRE (RESTING; an exemption: the eruption IS the concept, a column of fire out of his own water) · FINAL IMAGE: him curled black by the dead stove, the canteen fused to his hand, Faris lifting the lid off the smothered pan · LADDER (XT, VH, H each from its own camera): XT the cooked face, the canteen melted into his palm; VH an insert at ground level on the canteen by the stove, his hand beyond; H the stove's last blue flame rim-lighting his face; M the flare singes his eyebrows off, he faints; L a soot face and smoking hair; VL the water douses Faris, the chips are ruined, BONG · KITS: own stove and crate (cast), cheap flame tongues (solid shapes, no blur) · BUILT 27 Oct 00:3x (58k_w_pan_b.js; perf mean 6 / peak 45 (the char smoke), p95 1.5 ms): film 11.4 s (trigger->final); home the left sand at the Forts; the stove and crate inked at the trigger, the night lit by the stove; chips in the oil, the oil takes a flame; the forehand CLANG throws the burning oil across the crate and the sand; his canteen's water arcs onto it; the PILLAR erupts over him; he runs burning; Faris claps a lid on the pan (pulled from behind his back); KIT-BODY char from the head: he curls into the boxer pose and topples black, the canteen melted into his palm (d58Wc); the stove's last blue flame; Faris lifts the lid · LADDER: XT the real camera close on the charred curl and the melted canteen · VH at ground level by the stove (insert) · H the blue flame's rim on his charred face (insert) · M soot-faced, faints · L soot, smoking hair, sits · VL Faris drenched, "my chips...", BONG, sits · brutCheck ok on forts, rooftops, castle, kitchen · FIX 27 Oct 01:1x (coordinator 00:45): XT a boiled milky eye and burnt-back lips over bared teeth on the charred face, the melted canteen bigger with its strap, framed with the face; VH the cooked face brought in close · awaiting review; building paused 01:00 · by F
- pan.tin-can (TIN CAN) · RARE · death material: steel · home Kitchen Counter · victim Mikku (he) · LEN ~8.6 s · CORE: a helmet that becomes a mould · HOOK: he jams a cooking pot on his head as a helmet against the pan, and every bong shrinks it to his skull · BEATS: 0.00-2.20 he pulls a steel pot from the rack (s.pullOut) and jams it on; BONG; he laughs inside it, muffled · 2.20-6.00 each bong dents it inward, and the dents find his features: the brow, the nose, the cheekbones; the laugh turns to a muffled scream · 6.00-8.60 the last bong crimps the rim like a can lid; he totters; blood runs from under the rim; he falls · CAMERA: a side two-shot at counter height, a punch-in on each dent, a slow push on the crimp · DEATH: MOULDED (PREFERRED, released by the minigun; a CRUSH exemption: the helmet is the concept) · FINAL IMAGE: the steel pot crumpled to the exact shape of his skull, eyes, nose and open mouth embossed in it, blood running out of the crimped rim · LADDER (XT, VH, H each from its own camera): XT blood from every dent seam and the embossed eye holes; VH an insert from above, the embossed face looking up at the camera; H the kitchen window's rim light along the embossed steel face in profile; M the pot rings him out cold and he walks into the wall; L the pot spins on his head, stars; VL the pot drops over his eyes and he stumbles off · KITS: s.pullOut, own dent paths · BUILT 26 Oct 22:5x (58k_w_pan.js; perf mean 2 / peak 11, p95 1.4 ms): film 12.2 s (trigger->final); home the left worktop (the bread bin the wall); lead: counter; the pot pulled from behind his back (F.pullOut) and jammed on; six bongs, forehand / backhand, each a dent at a feature (crown, brow, nose, cheek, back, jaw) and a punch-in; the pot morphs from a cylinder to his face; the overhead BOOONG crimps the rim like a can lid; the eye socket tears through to the real eye; the totter; down (layRig) · LADDER: XT the real camera close on the moulded pot, blood from the rim, the seams and the eye hole (d58W through it) · VH the embossed face from above, frontal (insert) · H the dented profile against the kitchen window (insert) · M walks into the bread bin, BONK, X · L the pot spins, he sits, stars · VL the pot slips over his eyes, he stumbles off · brutCheck ok on kitchen, rooftops, castle, base, pirate · ACCEPTED 26 Oct 23:40 · by F
- pan.iron (IRON) · EPIC · ORGAN MOMENT (the hands) · victim role: the bare-knuckle champ · home The Cage · victim Chotu (he) · LEN ~9 s · CORE: Faris never swings · HOOK: he holds up the pan, and the champ breaks himself on it · BEATS: 0.00-2.80 he squares up and throws his right; Faris lifts the pan face: CLANG; the knuckles crack; he roars and throws the left: CRACK · 2.80-6.00 he kicks; his shin snaps on the iron; hopping and crazed, he lowers his head and charges · 6.00-9.00 he headbutts the pan with everything he has: BONG; he stands a beat with the pan's ring printed on his brow, and drops; the pan rings on in Faris's hand · CAMERA: a fight-broadcast side frame, a slow-motion insert on each impact, a low on the drop · DEATH: self-inflicted fractures (the hands, the shin, the brow dented in a ring; a SKULL exemption: nothing opened) · FINAL IMAGE: Faris holding up the untouched pan with a red face print on it; the champ folded at his feet, both fists broken open · LADDER (XT, VH, H each from its own camera): XT the knuckles burst through the skin, the round dent in his brow; VH an insert from the canvas, his broken fist in the foreground; H the cage lights rimming his face beyond the pan's red print; M he knocks himself out on the pan; L he shakes his stinging hands, stars; VL the pan rings, he covers his ears and runs · KITS: own fracture marks, the pan held as a guard · by F
- pan.fog-bell (FOG BELL) · RARE · MAP ELEMENT (DROP) · atmosphere (fog) · home Pirate Ship · victim Fayiz (he) · LEN ~9 s · CORE: hunting by sound in the fog · HOOK: blind in the fog, he hunts by sound, and the only sound is Faris's pan rung like a ship's fog bell · BEATS: 0.00-3.60 thick fog rolls over the deck; BONG; he fires at it; BONG from the other side; he turns and follows · 3.60-6.60 the bongs lead him aft, closer each time; he steps onto the plank, gun up, listening · 6.60-9.00 the last BONG comes from beyond the plank's end (Faris is out on the rigging); he steps toward it into nothing and falls · CAMERA: close and blind in the fog, a wide when it thins, a top-down on the fall · DEATH: the fall, crafted per drop (on the ship: onto the black rocks in the surf below the hull) · FINAL IMAGE: from above, through a rent in the fog, him broken across the black rocks with the surf washing red; the pan swinging from the rigging on a cord, still humming · LADDER (XT, VH, H each from its own camera): XT the broken body on the rocks, the limbs wrong, the sea washing red round the face; VH an insert from the plank's end straight down the fog to the rocks; H the white surf's rim light on his face on the rocks; M he falls into the water and floats out cold; L he lands in the rigging net, dazed; VL a splash and a foghorn honk · KITS: cheap fog bands (flat alpha strips, no blur), the drop kit · by F
- pan.senseless (SENSELESS) · LEGENDARY · ORGAN MOMENT (the senses) · POV device · home Tower Block · victim Nitha (she) · LEN ~10 s · CORE: the film loses each sense with her · HOOK: each bong knocks one sense out of her, and the film loses it with her · BEATS: 0.00-3.00 bong 1 to the temple: SIGHT; we cut into her POV as it closes to black, and the film plays on in the dark · 3.00-6.60 bong 2: HEARING; the sound drops to a whine, then nothing; bong 3: all that's left is the taste of blood, the black frame pulsing red with her heartbeat; bong 4: TOUCH, a long black, silent beat · 6.60-10.00 the camera comes back out: she is kneeling, eyes open and blind, ears bleeding, mouth working without sound, hands groping the air; Faris taps her lightly; she doesn't feel it; the last bong · CAMERA: a POV iris to black, black frames with sound design, the pulse, then a slow reveal wide · DEATH: SKULL / BRAIN (exemption: the senses go out one by one and nothing is opened) · FINAL IMAGE: her kneeling dead upright, eyes white and open, blood from both ears and the nose, hands still out groping; Faris walking away · LADDER (XT, VH, H each from its own camera): XT the blind white eyes, the blood from the ears, the bitten tongue; VH an insert from inside her last POV, a red heartbeat pulse going flat; H the tower window's rim light on her face and groping hands; M the bong takes only her balance, she faints; L her senses fly off her head as cartoon birds, she gets them back, dazed; VL she loses her sense of humour and walks off unamused · KITS: own POV iris (one shape), the sound kit's ducking · BUILT 27 Oct 00:3x (58k_w_pan_b.js; perf mean 3 / peak 14, p95 1.2 ms): film 13.2 s (trigger->final); home the lobby by the sofa; lead: chain (the forehand lands); she fires blind; bong 1 irises her POV to black and the film plays on in the dark carried by captions (footsteps, her breath); bong 2 a white jolt, the whine, then [ ]; bong 3 the black pulses red with her heartbeat (the taste of blood); bong 4 [ nothing ]; the camera comes back out on her kneeling, eyes white, ears and nose bleeding, mouth working, hands groping; Faris taps her (tap, tap); the last bong; she stays kneeling, dead, hands out; her headphones knocked off at bong 1 so the ears read · LADDER: XT the real camera close on her face: the white eyes, the blood from the ear and the nose, the bitten tongue · VH her last POV: the red trace going flat, [ nothing ] (insert) · H the tower window's rim on her face and groping hands (insert) · M loses her balance, faints · L her senses fly off as little birds and come back, stars · VL "not funny.", walks off · brutCheck ok on tower, rooftops, castle, kitchen · FIX 27 Oct 01:1x (coordinator 00:45): XT the last bong dishes the side of her skull, the eyes rolled up, blood from the ears, nose and eyes, she slumps where she kneels; VH her dead face with the flat-lining trace as an inset; H the window's light across her face · awaiting review; building paused 01:00 · by F
- pan.priest-hole (PRIEST HOLE) · RARE · MAP ELEMENT (WALL) · breakable star: the panel · home Spike Castle · victim Amjad (he) · LEN ~9 s · CORE: listening for the hollow note · HOOK: he hides in a priest hole behind the panelling, and Faris taps the walls with the pan, listening for the hollow note · BEATS: 0.00-3.80 tok, tok, tok along the wainscot: solid; a cutaway shows him crammed in the hole, holding his breath; then TONG: hollow; Faris stops · 3.80-6.40 Faris taps along the panel to find where the note dulls (his head is pressed to the wood); the man's heartbeat; dust sifting off the moulding · 6.40-9.00 one full swing at exactly that spot; the panel caves into the hole; silence; a trickle of blood runs from the seam down the wainscot; Faris taps once more: solid now · CAMERA: a tracking side frame along the wall, a cutaway into the hole, a locked hold on the seam · DEATH: through the panel (a SKULL exemption: the search by sound is the concept; the wound only ever seen through the splinters) · FINAL IMAGE: the castle wall with one caved panel, blood running from its seam to the floor, Faris's ear to the wood · LADDER (XT, VH, H each from its own camera): XT a cutaway inside the hole, him crumpled in the dark with the splintered panel driven into his face; VH an insert at the skirting board, the blood creeping out under it; H a cutaway in the dark, his face lit only by the crack of light through the caved panel; M the bong through the panel knocks him out inside it; L he tumbles out of the hole dazed; VL the panel swings open like a door and BONG · KITS: own wall panel (cast on the arena's wall), the cutaway · by F
- pan.last-meal (LAST MEAL) · LEGENDARY · atmosphere (dawn) · cast: a cell table, a chair, a barred window · victim role: the condemned woman · home Military Base · victim Fida (she) · LEN ~10 s · CORE: the cook is the executioner · HOOK: the condemned woman's last meal, and the cook is the executioner · BEATS: 0.00-4.40 dawn light through the bars; Faris fries eggs and bacon in the pan and serves them on a tin plate; she eats slowly to stretch it out; a clock ticks; every bite is slower · 4.40-7.60 she pushes the last bite round the plate and won't take it; Faris waits, then wipes the pan clean with a cloth and checks his reflection in it · 7.60-10.00 she eats the last bite; her fork scrapes the clean plate; the BONG: one clean blow, no restraints, nothing at the neck · CAMERA: a locked table frame across the plate, inserts on the clock and the fork, a held wide at the end · DEATH: the single blow from behind (a SKULL exemption: nothing shown but the slump; the dread is the concept) · FINAL IMAGE: her face down in the empty plate, the fork in her fist, the dawn bars across her back, the clock still ticking · LADDER (XT, VH, H each from its own camera): XT her face in the plate, the dead eye open, a red line running out under her cheek across the tin; VH an insert from the clock's face, her slumped below it; H one bar of dawn light across her face on the plate, the rest of the cell dark; M she passes out into the plate; L she faints with a full mouth, stars; VL she asks for seconds and Faris gives her the pan · KITS: own cell cast, the sizzle · by F
- pan.the-lid (THE LID) · EPIC · home Military Base · victim Mikku (he) · LEN ~8 s · CORE: a grenade under cast iron · HOOK: a grenade under a cast-iron pan has only one way out, and that is the pan · BEATS: 0.00-2.80 he lobs a grenade at Faris's feet and grins; Faris slaps the pan over it face down and steps back · 2.80-4.40 the blast: the pan goes up like a mortar shell, spinning, straight at the thrower · 4.40-8.00 it hits him flat in the face and sticks there, the handle standing out like a lever; he falls back stiff; Faris walks over and pulls his pan off · CAMERA: a low on the pan over the grenade, a whip-pan riding the pan's flight, a hard cut on the impact · DEATH: the pan driven into his face (a CRUSH exemption: the lid IS the concept) · FINAL IMAGE: him flat on his back, his face caved into the shape of the pan's bowl; Faris holding up the pan with a face print on its back · LADDER (XT, VH, H each from its own camera): XT the face pressed concave, the pan's round rim cut in a ring round it, blood pooling in the dish of his face; VH an insert straight down on the pan still stuck to him, the handle up; H the smoke clearing, light catching the rim of his caved face round the handle; M the pan bonks him flat, out cold; L the pan clangs off his head, a ring of stars; VL the grenade is a dud and the pan drops on his foot · KITS: the grenade blast (cheap ring), own face-print decal · by F
- pan.backhand (BACKHAND) · COMMON · home Backyard · victim Chotu (he) · LEN ~6.4 s · CORE: the game's alternating swing · HOOK: he ducks the forehand and comes up laughing, into the backhand · BEATS: 0.00-2.20 the forehand whiffs over his head as he ducks; he straightens, laughing, pointing · 2.20-6.40 the backhand comes back the other way and lifts him off his feet; he spins once flat in the air and lands on his face; the pan's ring welt rises on his cheek · CAMERA: a side two-shot at head height, a slow-motion beat on the backhand, a low on the landing · DEATH: the single blow (a SKULL exemption: a welt and a dead face, nothing opened) · FINAL IMAGE: him face down in the grass, the round welt on his cheek, his laugh frozen · LADDER (XT, VH, H each from its own camera): XT the welt purpling, the dead eye, a thread of blood from the ear; VH an insert from the grass, his face sideways, the welt in close; H low sun through the grass blades on his still face; M he spins out cold; L he spins and sits up with stars; VL he ducks the backhand too and Faris trips him · KITS: the real forehand/backhand poses · BUILT 27 Oct 00:3x (58k_w_pan_b.js, new file; perf mean 2 / peak 14, p95 1.1 ms): film 10.1 s (trigger->final); the forehand whiffs as he ducks; HA! MISSED!; the backhand (a slow-motion beat) lifts him and spins him once round like a top (F.spin, unlike FLAPJACK's end-over-end flip); face down on the grass, the head turned up so the face reads; the round welt purples on his cheek, the laugh stays; Faris strolls off · LADDER: XT the real camera tilted low through the grass on his face: the welt, the dead eye, the frozen laugh, blood from the ear (d58W) · VH from the grass (insert) · H the real camera low, the sun through the grass · M on his back, out cold · L sits up, stars · VL ducks again, tripped onto his bottom · brutCheck ok on backyard, rooftops, castle, kitchen · FIX 27 Oct 01:1x (coordinator 00:45): the welt a real raised swelling (kit welt(): the skin gone purple-red, the rim pressed in, a blood core, a wet highlight, the eye swollen half shut); VH with the neck, shoulder and ground (iBodyCue); L now on all fours, head hanging, stars (VL sat) · awaiting review; building paused 01:00 for the page-62 scoring · by F
- pan.seeing-double (SEEING DOUBLE) · COMMON · home Atrium · victim Fayiz (he) · LEN ~6 s · REPLACES BANK SHOT (coordinator 20:42: smg.bank-shot) · CORE: the real 0.55 s daze · HOOK: the CLANG daze splits his sight in two, and he picks the wrong Faris · BEATS: 0.00-2.40 the first swing leaves him reeling; the picture splits into two Farises drifting apart · 2.40-6.00 he steadies and puts a full mag into the left one: it is the ghost; the real one, on his right, swings the backhand · CAMERA: a doubled POV (two offset copies of Faris, one faint), back to the objective side frame for the blow · DEATH: the single blow (a SKULL exemption: a welt and a dead face) · FINAL IMAGE: him face down, his empty gun still pointed at the empty spot, bullet holes in the wall behind where the ghost stood · LADDER (XT, VH, H each from its own camera): XT his face, the welt, the dead eye still crossed; VH an insert from the wall's bullet holes back to him; H low light along the tiles to his face; M out cold, seeing double; L four Farises circle him as stars; VL he waves at the ghost and gets the real one · KITS: a cheap doubled draw (one extra faint Faris, no filters) · by F
- pan.skin-classic (LATE HOME) · COMMON · home Backyard (the house front, night) · victim role: the husband home late · victim Mikku (he) · LEN ~7.6 s · CORE: the oldest frying pan in the world · HOOK: the one waiting behind the door · BEATS: 0.00-3.00 3 a.m.; he creeps up the path, shoes in hand, and eases the door open; the hinge creaks; he stops and grins: safe · 3.00-7.60 Faris's hand comes round the door with the plain pan: BONG; he drops across the doorstep, shoes flying; the porch light flicks on; Faris picks a shoe up off him · CAMERA: a locked porch frame, an insert on the hinge, the light flicking on · DEATH: the single blow (a SKULL exemption: the dent, nothing opened) · FINAL IMAGE: him across the doorstep in the porch light, his shoes on the mat, the door open on the dark hall · LADDER (XT, VH, H each from its own camera): XT the back of his head dented in the pan's round shape, blood on the doormat, his dead eyes on the shoes; VH an insert from the hall floor looking out at his face on the step; H the porch light on his face from above; M out cold on the step; L he sits up seeing the porch light as stars; VL he apologises and gets the pan anyway · KITS: own door and porch light (cast) · BUILT 26 Oct 22:5x (58k_w_pan_skins.js, new file; perf mean 1 / peak 17, p95 1.5 ms): film 11.0 s (trigger->final); the house front in section inked at the trigger (the wall, the door swinging in, the dark hall, the porch light, the mat); a 3:07 AM caption; he tiptoes up the path with his shoes in his hands; the creak; phew; he steps into the black hall where only Faris's eye and the pan's rim catch the moon; BONG out of the dark; he drops back across the doorstep, the shoes flying (one lands by his face); the porch light flicks on; Faris steps out, takes a shoe off him and goes back to the doorway · LADDER: XT the real camera tilted on his head on the mat: the back of the skull cratered in the pan's round shape, cracks, blood running onto the mat (d58W) · VH from the hall floor looking out (insert) · H the real camera: the porch light's cone on him across the doorstep (no insert) · M out cold · L sits up, stars · VL "sorry! sorry!", a bonk, sits dazed · brutCheck ok on backyard, rooftops, castle, base, pirate · FIX 23:3x: XT the beanie off, the skull dished in the round of the pan's rim, cracks, blood pooled in the dish, the eye under it bulging; six different pictures: H pitched face down half into the hall in the hall light, M slumped against the wall by the doorframe shoes off, L sat up on the path, VL standing swaying with his shoes · ACCEPTED 26 Oct 23:40 · by F
- pan.skin-taped (TA-DA) · RARE · home Spike Castle (a tower) · victim Fida (she) · LEN ~8.4 s · REPLACES DRUM ROLL (coordinator 20:47: not pistol.firing-squad's ritual, not knife.vanishing-act's cape; the taped drumhead kept) · CORE: the circus drum roll before a stunt · HOOK: duct tape across the pan's face makes a drumhead, and Faris drums the roll for a high dive she is forced to make · BEATS: 0.00-3.60 Faris drums the taped pan; Fida must make the high dive from the tower into a wash tub he inks on the stones far below; the roll builds while she inches out on the board · 3.60-6.40 the roll speeds up; she jumps · 6.40-8.40 "TA-DA": the cymbal crash of the pan as she misses the tub by a body length and hits the stones beside it · CAMERA: a high wide from the board down to the tiny tub, a whip with the dive, a hard cut on the landing · DEATH: the fall (on the stones beside the tub) · FINAL IMAGE: her broken on the stones beside the little tub, the water barely rippling, the split tape flapping on the pan · LADDER (XT, VH, H each from its own camera): XT her broken on the stones, the dead face, the tub rim in the foreground; VH an insert from the tower board looking straight down; H torch rim light on her face; M she lands in the tub and floats out cold; L she lands in the tub, stars; VL she climbs back down the ladder instead · KITS: own board and tub (cast), the taped pan · by F
- pan.skin-camo (THE ROCK) · EPIC · home Backyard (the lawn) · victim Hiba (she) · LEN ~8 s · CORE: Faris as a mossy stone · HOOK: Faris lies in the long grass under the camo pan like a mossy stone, and she sits down on it to reload · BEATS: 0.00-3.60 she hunts Faris across the lawn, then sits on the "rock" to catch her breath and reload · 3.60-5.60 the rock shifts under her; she frowns · 5.60-8.00 the rock stands up; she tumbles off backwards; BONG · CAMERA: a wide lawn frame with the rock in plain sight, a close on her sitting, a low on the stand-up · DEATH: the single blow (a SKULL / CRUSH exemption: the face caved under the pan's base, nothing opened) · FINAL IMAGE: her on her back in the grass, the pan's camo print in her face, the empty mag in her hand · LADDER (XT, VH, H each from its own camera): XT the face caved under the pan's base, the moss pattern printed in the welt; VH an insert from the grass where the rock lay, its pressed hollow, her face beyond; H dusk on her face in the grass; M out cold; L she's dazed on her back watching the "rock" walk off; VL the rock tips her off and she rolls away · KITS: own camo pan print · BUILT 27 Oct 00:3x (58k_w_pan_skins.js; perf mean 2 / peak 26, p95 0.9 ms): film 11.3 s (trigger->final); the camo pan as a mossy dome in the long grass (Faris hidden under it); she hunts, sits on it, swaps her mag; it shifts twice ("hm?"); it stands up; she tumbles off backwards; the overhead brings the pan's base down into her face; the camo blotches printed in the dished welt, blood from the nose and mouth, the empty mag still in her hand · LADDER: XT the real camera along her on the grass, the camo print in her face, the mag in her hand · VH the pressed hollow where the rock lay, her face beyond (insert) · H the real camera, dusk on her face · M out cold · L on her back as the rock walks off · VL tipped off, she rolls away and sits · brutCheck ok on backyard, rooftops, castle, kitchen · FIX 27 Oct 01:1x (coordinator 00:45): XT the camo print pressed into a real swollen welt, the eye swollen shut; VH with the neck, shoulder and ground; H now the real camera wide in the dusk, Faris walking off an edge; M face down, Faris walks off · awaiting review; building paused 01:00 · by F
- pan.skin-cartoon (SLINKY) · EPIC · home Spike Castle (the stairs) · victim Fayiz (he) · LEN ~8.4 s · CORE: concertinaed into a spring · HOOK: the cartoon bong concertinas him into a coiled spring, and he walks down the stairs end over end like a slinky · BEATS: 0.00-2.60 BONG on the top of his head; he squashes down into coils, eyes spinning · 2.60-6.40 he tips over the top step and slinkies down step by step, each landing a squelch; the coil gets redder · 6.40-8.40 at the bottom the coil uncoils into a real body, every bone broken · CAMERA: a side frame down the whole flight, a beat per step, a low at the foot · DEATH: SPOOLED (PREFERRED; coiled as a spring, unlike the minigun's wound-on-barrels uses) · FINAL IMAGE: him in a broken heap at the foot of the stairs with a red spiral printed down every step behind him · LADDER (XT, VH, H each from its own camera): XT the uncoiled body with the spiral twists in the limbs, the dead face upside down; VH an insert from the top step looking down the red spiral; H torchlight on his face at the bottom; M he coils and bounces down out cold; L he springs back up dazed, stars; VL he slinkies off out of shot · KITS: own coil draw (a few rings, no blur) · by F
- pan.skin-ice (SNOW CONE) · LEGENDARY · atmosphere (sleet) · home Monsoon Rooftops · victim Chotu (he) · LEN ~9.4 s · CORE: a snow cone machine · HOOK: the ice pan freezes him on contact, and its rim shaves him like a snow cone machine · BEATS: 0.00-3.40 every bong frosts him further: the arm, the chest, the face · 3.40-6.60 frozen solid, he stands; Faris draws the pan's frozen rim down him, again and again; he shaves into red snow from the top · 6.60-9.40 a paper cone of red snow is all that's left on the roof, his frozen face on top · CAMERA: a side frame in the sleet, an insert on the rim shaving, a slow push on the cone · DEATH: SHAVED ICE (PREFERRED, released by the minigun) · FINAL IMAGE: a tall cone of red shaved ice on the wet roof with his frozen face crowning it · LADDER (XT, VH, H each from its own camera): XT the frozen face on the cone, the eyes iced open, red snow in the mouth; VH an insert straight down on the cone's top, the face looking up; H neon from the street below catching his iced face; M frozen out cold, thawing; L frosted, teeth chattering, stars; VL he gets brain freeze from a snow cone and faints · KITS: frost tint (flat), own shaving flakes (few, solid) · by F
- pan.skin-neon (HIGH SCORE) · LEGENDARY · home Pinball Arcade · victim Nitha (she) · LEN ~9.6 s · REPLACES LONG EXPOSURE (coordinator 20:47: smg.long-exposure) · CORE: her death as an arcade game · HOOK: the neon pan lights up like an arcade cabinet, and her death is a game with a scoreboard · BEATS: 0.00-3.60 each hit pops a neon score (+100, +250, COMBO x3); a neon HP bar over her head drains in chunks · 3.60-7.00 she fights back; the bar blinks red: LOW HEALTH; a neon "CONTINUE? 9... 8..." countdown runs over her as she crawls · 7.00-9.60 the countdown hits 0 and the last bong lands; "GAME OVER" blinks in neon over her body, then "ENTER YOUR INITIALS"; her dying finger twitches the letters, stopping on A A A · CAMERA: an arcade side frame with the neon overlay locked to her, a push on the countdown, a top shot on the initials · DEATH: the blows as means (the concept is the arcade overlay) · FINAL IMAGE: her on the floor in pink neon light under GAME OVER, the high-score table with AAA at the bottom · LADDER (XT, VH, H each from its own camera): XT her neon-lit dead face, the welt, the drained HP bar over it; VH an insert on the initials screen, her hand below it; H neon rim on her face in the dark; M out cold under "PAUSED"; L "INSERT COIN", dazed, stars; VL she gets an extra life and faints anyway · KITS: own neon overlay (flat strokes, no glow filters) · by F
- pan.skin-gold (THE TABLE OF MIDAS) · MYTHIC · REALM (Midas's feast) · home Military Base · victim Amjad (he) · LEN ~13 s · CORE: everything you touch turns to gold · HOOK: the gold pan's killing bong seats him at Midas's feast, where everything you touch turns to gold, and he starves at the table · BEATS: 0.00-4.60 a hall of gold under torchlight; a banquet of golden food; the dead guests sit gaunt in fine clothes, their plates heaped with gold; he's seated · 4.60-9.40 he reaches for bread and it turns to gold in his hand; the grapes turn as they touch his lips; he weeps and the tears go gold; days pass in seconds and he thins · 9.40-13.00 the return: on the real floor, a starved man in Amjad's clothes, his lips gilded and his fingers gold to the knuckle · CAMERA: a long symmetrical table frame, inserts on each touch, a time-lapse hold as he thins, the cut back to the real floor · DEATH: STARVED (new family proposed: wasting to the bone at a feast; unlike fists.jackpot's choke on coins and unlike every gilding) · FINAL IMAGE: a starved man on the real floor clutching a golden bread roll, gold-leafed lips, his ribs showing through his shirt · LADDER (XT, VH, H each from its own camera): XT the starved face, the gilded lips, the golden tears; VH an insert on his gold hands round the gold roll; H the realm's last torchlight on his face; M he faints at the table and wakes up out cold; L his food turns gold, dazed, stars; VL he bites a gold coin and breaks a tooth · KITS: realm kit (a 58k_REALMS.md row at build), flat gold tints · by F
### FRYING PAN · MID-ROUND (6, the 15-film ratio; ≤ 3 s, by F; one victim, no realms, no map-changing casts; the real moves only: the forehand/backhand swing, the daze, the deflect, the 20th swing; XT, VH and H each from its own camera)
- pan.mid-got-it (GOT IT) · MID-ROUND · RARE · home Crate Canyon · victim Mikku (he) · CORE: a mosquito on his forehead · MOTION: a mosquito lands on his forehead, and Faris swats it for him with the pan, full swing: BONG · DEATH: the single blow (a SKULL exemption) · FINAL IMAGE: him flat, the squashed bug in the welt · LADDER: XT the squashed mosquito in the middle of the round welt on his brow, a nosebleed, the dead eyes; VH an insert on the pan's face, the bug squashed on it; H his face lit sideways; M out cold with the bug on his face; L dazed, the mosquito flies off; VL he slaps his own face and faints · by F
- pan.mid-the-last-swing (THE LAST SWING) · MID-ROUND · EPIC · breakable star: the pan itself · home Clock Tower · victim Amjad (he) · CORE: the 20th swing · MOTION: the pan has one use left (19 of 20 gone); he knows it and laughs; Faris spends it: the 20th swing breaks the pan over his skull, "BROKEN" · DEATH: the single blow (a SKULL exemption) · FINAL IMAGE: him down under the shattered rim, Faris holding the handle stump · LADDER: XT his face under the shattered pan's jagged rim; VH an insert on the handle stump in Faris's hand; H iron fragments round his face, lit; M the pan breaks and he's out cold; L he's dazed, wearing the rim like a hat; VL the pan breaks and he laughs, Faris kicks him · by F
- pan.mid-same-spot (SAME SPOT) · MID-ROUND · RARE · home Dusty Saloon · victim Nitha (she) · CORE: the deflect, returned to the inch · MOTION: she fires at Faris's forehead; the deflect sends it back into the same spot on her; Faris taps his own brow · DEATH: her own round (BULLET HOLES as means: the exact return is the concept) · FINAL IMAGE: her on her back, the hole dead centre on the brow · LADDER: XT the hole exactly central on her brow, the dead face; VH an insert on Faris's tapped brow beside hers; H her face catching the muzzle smoke light; M it creases her scalp and she faints; L the round pings her hat off, stars; VL it comes back as a cork on a string · BUILT 27 Oct 00:3x (58k_w_pan_mid.js; perf mean 2 / peak 13, p95 1.8 ms): 2.9 s; a dotted aim line to the middle of his brow; the shot, the DEFLECT, the round back into the same spot; she stands a beat, kneels, lies back; her headphones knocked off; Faris taps his own brow, tap, tap · LADDER: XT the real camera close: the hole dead centre in her brow, the blood run world-down (d58W) · VH his brow and hers side by side, the same spot (insert) · H the real camera close in the muzzle smoke · M creased, faints · L headphones pinged off, stars · VL a cork on a string, sits · brutCheck ok on saloon, rooftops, castle, kitchen · FIX 27 Oct 01:1x (coordinator 00:45): M faints forward face down; H a new insert, her face in the drifting muzzle smoke with a warm rim; VL standing, the gun hand down, rubbing her brow with the other, "ow." · awaiting review; building paused 01:00 · by F
- pan.mid-scrambled (SCRAMBLED) · MID-ROUND · EPIC · home Retro Desktop · victim Fayiz (he) · CORE: word salad · MOTION: one bong scrambles his brain: he talks word salad and walks in a small circle until he drops · DEATH: SKULL / BRAIN (exemption: the concept is the speech, nothing opened) · FINAL IMAGE: him down in the middle of his own small circle · LADDER: XT the confused dead face, one pupil wide, the jaw slack; VH an insert on his feet's circle in the dust; H his face lit, mid-word; M he babbles and faints; L he sings nonsense, stars; VL he speaks backwards and walks off · by F
- pan.mid-flapjack (FLAPJACK) · MID-ROUND · COMMON · home Kitchen Counter · victim Hiba (she) · CORE: flipped like a pancake · MOTION: an upswing catches her under the chin and flips her one full turn like a pancake; she lands flat on her face: "done" · DEATH: the single blow and the landing (a SKULL exemption) · FINAL IMAGE: her flat on her face · LADDER: XT her face sideways on the floor, the pan's ribbed underside printed in red across her cheek; VH an insert from straight above, her flat; H low light along the floor to her face; M flat out cold; L she flips and sits up dazed; VL she lands on her feet and wobbles over · BUILT 26 Oct 22:5x (58k_w_pan_mid.js, new file; perf mean 2 / peak 14, p95 1.3 ms): 2.9 s; she comes in low; the backhand's upswing under the chin (BONG); one full turn and a quarter in the air spread flat like a pancake (the rig turned about the hips, cheap); SLAP face down; "done."; placed by midSpot (F.spot, trying the other worktops when an arena's middle is not floor) · LADDER: XT the real camera on her face turned on the board, the pan's ribbed base printed in red across her cheek, blood from the nose (d58W) · VH from straight above, flat (insert) · H the real camera, medium, Faris an edge with the pan on his shoulder (no insert) · M flat out cold · L sits up, stars · VL lands on her feet, wobbles, sits · brutCheck ok on kitchen, rooftops, castle, base, pirate · ACCEPTED 26 Oct 23:40 · by F
- pan.mid-panned (PANNED) · MID-ROUND · RARE · home Sunken Lab · victim Chotu (he) · CORE: the critic's thumbs-down · MOTION: he gives Faris a slow critic's thumbs-down; BONG; he dies with the thumb still down, and Faris turns it up with the pan's handle · DEATH: the single blow (a SKULL exemption) · FINAL IMAGE: him on his back, the thumb turned up · LADDER: XT the dead face, the welt, the thumb in close turned up; VH an insert on the thumb; H his face lit, the thumb in the dark; M he faints, thumb down; L dazed, thumb wobbling; VL he gives a thumbs-up instead and still gets panned · by F
### FRYING PAN · UNDERWATER (2 films on The Deep: def.arena 'deep', needs UNDERWATER; OWED elsewhere by design)
- pan.homeward (HOMEWARD) · EPIC · UNDERWATER · home The Deep (open water off the wreck) · victim Hiba (she) · LEN ~8.6 s · CORE: under water the rounds crawl · HOOK: under water her rounds crawl, and Faris turns every one of them round · BEATS: LEAD slow rounds in open water · 0.00-3.40 she empties a pistol; the slugs crawl through the water on bubble wakes; Faris swims among them and turns each with a tap of the pan, nose round to face her · 3.40-6.40 the slugs crawl back toward her, a little faster than she can swim; she kicks away and looks back; they gain, one behind the other · 6.40-8.60 they arrive one by one: her leg, her back, her kicking hand; their bubble wakes run into her and stop; she drifts · CAMERA: a wide blue frame with the slugs' wakes as lines, a tracking chase, close inserts on each arrival · DEATH: her own rounds (BULLET HOLES as means; unlike minigun.sinker's lodging rounds: hers, turned back by the pan) · FINAL IMAGE: her drifting slowly in the blue with a line of her own slugs lodged in her, red threads unspooling from each, her empty pistol sinking past · LADDER (XT, VH, H each from its own camera): XT her drowned face with the threads crossing it, the slug in her cheek; VH an insert behind her, the last slug's bubble wake running into her back; H the surface light rimming her drowned face; M a slug grazes her, she loses her air in a burst of bubbles and goes limp, out cold; L the slugs bonk her gently, bubbles, stars; VL the slugs arrive as little fish and nibble her · KITS: the water kit, AK.deepLead · by F
- pan.dinner-bell (DINNER BELL) · LEGENDARY · UNDERWATER · MAP ELEMENT (CREATURE: a giant grouper) · home The Deep (the seabed by the wreck) · victim Fayiz (he) · LEN ~9.6 s · CORE: the pan as a dinner bell · HOOK: the pan's BONG carries a long way under water, and something down here knows what a dinner bell means · BEATS: LEAD slow rounds by the wreck · 0.00-4.40 Faris bangs the pan; the ring travels out in visible rings through the water; silence; out of the dark, a shadow the size of a boat: a giant grouper · 4.40-7.20 he swims for the wreck; the grouper turns lazily after him; Faris bangs the pan once more · 7.20-9.60 the grouper opens its mouth and the suction takes him head first in one gulp, legs kicking out of its lips, then gone; its gills flush red; it spits out one boot · CAMERA: a deep wide for the rings, a low on the shadow arriving, a side frame on the gulp · DEATH: ENGULFED (PREFERRED; sucked in by a grouper's gulp, the way groupers feed; never seen from inside, so unlike minigun.the-lure) · FINAL IMAGE: the grouper gliding off into the dark with its gills pumping red, a boot turning down through the water, Faris hanging the pan back on his belt · LADDER (XT, VH, H each from its own camera): XT the grouper's lips closing round his kicking legs, the red cloud flushing out of the gills; VH an insert behind the gill slit, the red pumping out; H his face caught in the surface light at the grouper's lips as the mouth closes; M the grouper only nudges him, he faints in a burst of bubbles; L the grouper spits him out dazed, stars; VL a tiny fish comes to the bell and nibbles his ear · KITS: the water kit, own grouper (a few bold shapes) · by F


## SOUL SCYTHE (by G) · every kill is the game's move: the REAP (a 0.2 s wind-up over the shoulder, then one wide spinning sweep from over the shoulder round to low in front, a 1.0 m/s lunge; it hits everyone within 69° either side of the aim up to 1.2 m from the shoulder, 44 damage, knockback, 0.3 s stun) or the SLAM (aimed down: the blade over the head into the floor ~0.9 m ahead, feet within ±1.1 m launched up 6.5 m/s, knockdown, soul fire along the blade, a scorch mark); the kill is REAPED (a green ghost pulled into the blade, Faris heals up to 15). Page cap: at most 3 soul-leaving final images (UPROOTED, the REAPED remake, CARTOON HARP)
- scythe.carousel (THE CAROUSEL) · COMMON · CORE: the reaper's swing ride: hooked by the crescent he rides the reap's spin on the end of his own arm until the arm lets go of him · MOTION: the reap's sweep catches him under the arm in the crescent's hook; Faris doesn't stop the spin but pivots on his heel and keeps turning (two full turns, the hammer-thrower's spin on the real sweep); he flies out flat behind the blade like a swing-ride rider, legs trailing, rising with the speed; his arm lengthens and the strands show between shoulder and socket, taut and parallel like a ride's chains, humming higher as they thin · CAMERA: a top-of-the-spin wide that turns with Faris, the horizon rolling; a close on the stretching shoulder; the release slowed; the tangent flight tracked; a slow push in on the hook · DEATH: TENDONS (crafted: a horizontal orbital stretch, every strand taut at once, all let go together at the top of the second turn, unlike pump's vertical rubber boots and ice's finger, no twisting unlike fists WRUNG OUT); he sails off on the tangent and lands far off in a heap; the arm stays hooked on the crescent by its clenched hand, the snapped strands swaying under it like the chains of a stopped ride · GORE: XT the full rip with a red spiral flung off the spin and a pool under the arm; VH the same, no screen splatter; H no spiral, a drip from the strands; M the shoulder dislocates and the arm stretches but holds, he lands with it long and limp; L the hook tears his sleeve and he is flung dizzy, KO with stars; VL he puffs out mid-spin and his empty jacket stays on the hook · KITS: s.tendonRip(armF, by the blade point), own swing-ride stretch + chain strands, the scythe's real sweep · by G
- scythe.shroud (SHROUD) · COMMON · CORE: the reaper dresses him for the grave before he is dead: the night the blade cuts through does not close behind it, it hangs in the air as black cloth and comes down over him · MOTION: the reap's sweep passes clean over his ducking head; the dark it leaves in the air hangs, ripples, and settles over him from the crown down like a sheet thrown over furniture; he fights it, arms pushing shapes out of the cloth; it draws tight, every fold pulling toward his face, until his face is pressed into it (the nose, the open mouth, the sockets), the struggle stops, and he goes over backwards straight as a plank · CAMERA: the sweep from low, a tilt up at the cloth hanging in the air, the drape held in a medium, a slow push in on the face pressing through, the fall from the side, a low shot along the laid-out body · DEATH: SHROUD (matte black cloth, no gloss, no seal, no label: unlike beam.vacuum-packed's supermarket plastic and beam SHEETS' bedsheet ghost); the final image is a body laid out straight on the floor in a black shroud with the face pressed through it, the green edge sliding over it as Faris walks past · GORE: XT dark red seeps through the cloth at the mouth, the eyes and the throat, wet and spreading; VH the same, no screen splatter; H smaller, darker stains; M dry cloth, no stains; L the cloth falls over him and he faints under it into a lump, KO; VL the cloth settles on nothing: it flattens empty to the floor · KITS: own cloth (drape, conforming hull, fold lines, the face relief), the real reap, the heal · by G · 8+ REBUILD 27 Oct 03:27 (N2, coordinator-approved script): the night slab drops over her; she fights under the cloth, her face pressing through; Faris circles behind (rack focus) and reaps the shape at the waist (the green edge through the cloth, her silhouette and spine flash); blood out from under the hem; the lump creeps to his boots; he whips the shroud off (whip pan): her upper half crawling on its elbows, the gut rope back to her legs still standing · XT floor level at her face at his boot, the rope to the standing legs (spine stub, pelvis) · VH high 3/4 rolled 12°, the trail, the legs folded · H the halves where they dropped, from the feet, d58D · M a gash, X, dutch profile · L alive in a black cloth skirt, fainted · VL alive in the torn cloth cape, sat · the old final image (a shroud settling over the dead) is given up · film 8.4 s (trigger->final) · RE-SCORE FIX 27 Oct 23:02 (N2): XT pushed in low on the crawling half with the gut back to the standing legs, Faris backs out to a boot at the edge; a pale floor key light (brutCheck DARK cleared)
- scythe.furrow (THE FURROW) · RARE · (revised 20:50: no burial, cluster.foxhole owns buried in a hole) · CORE: the reaper ploughs, and the furrow's own ribbon takes him: the floor peels off the share in one long strip, and the strip comes up round his neck like a noose · MOTION: the real SLAM puts the blade into the floor between them and launches him onto his back; while he props himself up, Faris leans into the snath and walks it forward like a ploughshare, the floor peeling off the crescent in one unbroken ribbon that trails and coils behind it; when the share reaches his feet the ribbon whips up off the floor, wraps his throat twice and snaps taut back down into the furrow; Faris leans on the snath and the furrow pulls him down by the neck; he claws at the strip; then still · CAMERA: low along the floor tracking the share, a whip-pan up with the ribbon, a close on his hands at his throat, a held two-shot along the taut strip, the wide · DEATH: STRANGLE (HANG / NOOSE / STRANGLE, OPEN): kneeling dead at the end of a furrow, a ribbon of the floor itself wound twice round his throat and running taut back into the ground, per floor: a strip of sod with the grass on top, a long curling plank-shaving, a ribbon of peeled steel deck, a strip of laminate, a cord of crumbled stone, a string of pixels, a strip of canvas · GORE: XT the strip bites in, blood wells round it, the face goes purple and the eyes burst red; VH the same, no screen splatter; H purple, darker blood, no eyes; M purple, no blood; L the ribbon only trips him and he goes down tangled in it, KO; VL the loops close on nothing: he puffs out inside them · KITS: the real SLAM, own furrow (trench, the peeling ribbon per material, the noose), G.floorOf / G.impact, the heal · by G · 8+ RE-CORE 27 Oct 23:02 (N2, batch 2; nothing at the neck): the ribbon whips round his ANKLES, he is dragged face down behind the share (riding cam low with the share, PiP on the clawing hands, claw grooves, smear), flipped with the snath: the front planed raw (ribs as arcs, sternum, scoring, splinters, rolled skin margins, clots), one cheek scraped to the bone, real dead face; visor off at the slam; H dragged on his back, M face down dust, L tripped tangled, VL boots whipped off, sits in socks
- scythe.bale (THE BALE) · RARE · CORE: the harvest baled: the reap's spin catches his coat in the crescent and winds him up like hay into a tight round bale, bound in his own clothes, and the reaper rolls it off the field · MOTION: the real REAP's spinning sweep hooks his jacket; Faris keeps the blade turning and he is wound round it, every joint coiling in toward his middle in a tightening spiral until he is a round bale bound with his own sleeves and belt, one hand and a slice of his face pressed into the turns; Faris sets a boot on it and rolls it away across the floor, and it goes over the nearest edge (or into the wall) · CAMERA: a close on the hook, a held two-shot as he winds in (the spin blurring), a slow push on the bale with the face in it, a low tracking shot as it rolls, a wide on the drop · DEATH: CRUSH (RESTING exemption: the bale IS the concept; a man wound into a coil, unlike every flattening, cube or crushed ball): a round bale of a man rolling away · GORE: XT blood squeezes out of the turns as it tightens and leaves a red track as it rolls; VH the same, no screen splatter; H darker, less; M no blood: rolled whole into a ball of his own clothes; L the spin turns him round once and he falls dizzy, tangled in his own jacket, KO; VL he winds into a ball and puffs out: the ball unrolls into empty clothes · KITS: the real REAP, own coil (pinned spiral) + bale painter + the roll, s.el DROP / WALL for where it goes, the heal · by G · 8+ REBUILD 27 Oct 23:02 (N2, batch 2): five ratcheted turns, a break on each (shoulder pop, knee, ribs, face pressed in, hand), WHIP PANS on two turns only (knee low, face close), a hang on the hook, the drop; the coat in its own cloth colour; blood beads along the seams (no red rings); the face upright in profile pressed out of the outer turn: one eye out on its cord, the jaw knocked sideways, teeth, blood; bone ends; shoes out of the turns; VH now rolls too (from above, rolled, the red track); VL no puff: he unrolls at the wall and sits up dazed
- scythe.look-back (LOOK BACK) · RARE · CORE: never look back at Death: he runs, and the moment he looks back over his shoulder a jade burial suit closes over him from the eyes out · MOTION: the real REAP's tip catches his back as he turns to run; three strides, then he looks back at the reaper; small green plates tile over him from his eyes outward, each laced to the next with gold wire, across his face, down his neck, his arms, his running legs, until he is a jade-suited statue caught mid-stride and mid-glance; a single plate slips off and clinks on the floor · CAMERA: the run in a wide, a close on the look back, the plates spreading across the face in an insert, a slow orbit-like push round the statue, the plate falling · DEATH: PETRIFY 'jade' + a crafted burial suit of plates and gold wire (the page's one petrify; no salt: sawedoff PILLAR OF SALT owns it; unlike pump STUCK THE LANDING's marble and beam GEODE's crystal) · GORE: XT the gold wire stitches through the skin, a bead of blood at every stitch, red seeping between the plates at the joints, the eyes behind the first plates weeping red; VH the same, no screen splatter; H darker, fewer beads; M the jade closes clean, no blood; L a jade mask closes over his face only and he faints, KO; VL the plates close over him and he puffs out inside: the empty suit stands · KITS: s.petrify (jade, from the head), own plate-and-wire suit painter on the front, the real REAP, the heal · by G
- scythe.poppies (POPPIES) · RARE · CORE: remembrance: one low pass opens the femoral, and wherever his blood falls a red poppy blooms, until he lies in a field of them · MOTION: the real REAP's low end crosses his thigh; he clamps a hand on it, the artery pumps; every drop that hits the floor sprouts a stem that opens into a red poppy; he staggers, sits, lies back, the ring of poppies closing round him, the drops thinning as he pales; the last drop blooms the last poppy in his open palm · CAMERA: low and close on the cut, a macro on the first poppy rising out of a drop, a slow crane up as the ring fills, the last poppy in his palm · DEATH: ARTERY (femoral; RESTING exemption: the poppies ARE the concept, unlike every fountain): him lying still in a ring of red poppies growing up through the floor, one in his open hand · GORE: XT the femoral pumps in hard rhythmic spurts, each spurt a burst of poppies; VH the same, no screen splatter; H darker blood, deep crimson poppies; M a dark gash and a few drops, the poppies still bloom round him as he sits and goes still; L the reap only trips him and a few poppies nod round his head as he lies KO; VL he puffs out and a single poppy rises where he lay · KITS: own poppies (stem, bud, petals opening, swaying) born from the blood drops, the real low REAP, the heal · by G · 8+ REBUILD 27 Oct 23:02 (N2, batch 2): the gash runs ALONG the thigh (peeled lips, fat band, muscle fibres, one femur glimpse, a pale femoral tube, a blood sheet to the pool); the rooted poppy grows out of the artery mouth with its roots visibly in the tube; soaked-cloth tourniquet (knot + tails); grey exsanguination tint + blue-grey lips on the real dead face; XT he dies propped on his elbows, the cut knee drawn up (the opened thigh dominant, the face above and beyond), VH flat, rolled, framed by tall foreground poppies; M slumped, X eyes, cap off; orbit ends level
- scythe.bag-of-bones (BAG OF BONES) · EPIC · CORE: the reaper takes what holds him up: the reap leaves no mark, and then every bone inside him comes loose · MOTION: the real REAP passes through him without a cut; he laughs and pats himself down; then the bones start to move under his skin: a rib pushing out a bulge, the spine slithering, knuckles rolling down his arm; he tries to hold himself together, his legs go, his arms flop, his head sinks into his shoulders, and he folds into a heap of skin that rattles when Faris nudges it with his boot, the skull rolling around inside · CAMERA: a two-shot on the laugh, close on the bulges travelling under the skin, a slow push as he folds, a low close on the boot and the rattle · DEATH: BONELESS (the bones loose under the skin, seen as moving bulges, never x-ray: unlike fists.spineless's spine pulled out and every skeleton) · GORE: XT as they shift some bones tear through (a rib point, a finger bone), bleeding; VH the same, no screen splatter; H bulges only, no tears; M no bones moving: he just goes slack and folds like a dropped puppet; L he wobbles jelly-legged and sits down KO; VL he folds and puffs out, leaving his clothes · KITS: b.loosen + own bone-bulge painter on the body, the real REAP, the heal · by G
- scythe.uprooted (UPROOTED) · EPIC · SOUL IMAGE 1/3 · CORE: the slam's launch throws him up; the body comes down, the soul doesn't · MOTION: the real SLAM launches him straight up; at the top of the arc the body keeps falling but his soul, a pale green copy of him in the same pose, stays hanging in the air at the apex; it turns to look down at its own body hitting the floor, looks at its hands, at Faris, tries to swim back down; Faris lifts the scythe and the soul is drawn long along the edge into the steel with a scream; the body below jerks once · CAMERA: a tilt up with the launch, held on the apex as the body falls out of frame, down to the body, the soul's view down, the pull into the blade · DEATH: soul (seen apart from the body: the game's REAPED split in two) · GORE: XT the body lands hard with a crack, blood from the mouth and nose pooling; VH the same, no screen splatter; H darker; M the body lands, no blood; L the soul pops out for a beat and snaps back in like elastic, he lies KO; VL soul and body both puff out · KITS: the real SLAM, own soul (a translucent glowing copy of his pose) + the pull into the blade, the heal · by G
- scythe.rock-a-bye (ROCK-A-BYE) · EPIC · CORE: the nursery rhyme: rock-a-bye baby on the tree top; when the bough breaks the cradle will fall · MOTION: the real REAP hooks him under the arms and lifts him curled in the crescent like a baby in a cradle; Faris hangs the scythe from the tree top (the arena's high point over a drop: a beam, a high ledge, a gallery rail; with none, a dead tree he casts from his hand) and hums the lullaby while the wind rocks it; the bough creaks, cracks and breaks; down comes baby, cradle and all; Faris catches the scythe as it comes down after him · CAMERA: close on him curled in the curve, a slow rocking wide from below, a close on the crack, the fall tracked, the hum fading over the body · DEATH: fall (DROP via s.el; impact): crumpled at the foot of the drop with the broken bough across him, one last creak, a music-box lullaby fading · GORE: XT the landing breaks him, a dark pool spreading from under the head, a limb folded wrong; VH the same, no screen splatter; H darker, smaller; M a trickle from the ear; L he lands on his back KO and the broken bough bonks him; VL he puffs out on landing · KITS: s.el DROP / CEILING / PLATFORM high point (else a cast dead tree), the real REAP hook, own cradle pose in the crescent, the bough break, the heal · by G
- scythe.autumn (AUTUMN) · EPIC · CORE: the reaper's season: he turns like a tree in autumn, green to gold to red from the cut outward, and the wind takes him a leaf at a time · MOTION: the real REAP grazes his chest; from the cut his colour turns, gold, then orange, then red, in a front spreading over him; his edges become leaves; a breeze rises and they peel off him one by one, then in flurries; he clutches at himself to hold together and his hands crumble into leaves; the last leaf clings, and falls · CAMERA: close on the colour front leaving the cut, a medium on the first leaves lifting, a wide on the flurry, a slow follow of the last leaf down onto the blade · DEATH: DISINTEGRATE into autumn leaves (RESTING exemption: the leaves ARE the concept, unlike every ash, dust, sand or glitter death; no branches or bark, unlike thammer STRUCK GROVE): a heap of red-brown leaves in his clothes, his boots sticking out, the last leaf settling on the blade · GORE: XT the leaves come off him wet, the last ones dripping, red pulp showing where they have gone; VH the same, no screen splatter; H dark red leaves, no pulp; M dry leaves, no gore; L a gust of leaves knocks him flat and he lies KO under them; VL he puffs into a swirl of leaves · KITS: own colour front + leaf outline + leaf particles that flutter, the real REAP, the heal · by G
- scythe.knell (THE KNELL) · LEGENDARY · (revised 21:35 on KIT-BODY's death review: CORRODE, not LIQUEFY, which is RESTING and repeated handcannon 10,000 FPS / speedsabre CHINK; the reveal is a tip-over, not a lift: Faris cannot reach high enough to lift a bell that covers a man) · CORE: for whom the bell tolls: a bronze funeral bell drops over him out of the dark, the slam tolls it once, and the bell's verdigris creeps onto him · MOTION: the real REAP misses high and its crescent catches on the dark itself, tearing it; Faris hauls down on the snath like a bell rope and a great bronze funeral bell (verdigris streaks, raised bands, an inscription band, the canon loop; on Clock Tower the tower's own bell with its timber headstock and a snapped rope) drops out of the tear over him with a CLANG; muffled pounding inside, the bell jolting, dust off the lip; Faris brings the real SLAM down on the crown: one great toll rolls out across the arena in visible rings, the arena's dust shivers up, the bronze shivers and hums; the pounding stops; Faris hooks the crown loop and hauls, the bell goes over toward him on its near lip, the far lip lifting off the man inside, and crashes on its side mouth-up, the iron clapper rocking against the inner wall · CAMERA: the bell out of the dark, held on the trapped bell, the slam on the crown from low, a wide on the rings, the tip from floor level, the crash · DEATH: CORRODE 'toxic' (PREFERRED; KIT-BODY 21:13): under the tipped bell he stands pitted verdigris-green and smoking, blue-green patina blotches riding his limbs, a beat, then folds forward toward the bell's mouth (bronze with verdigris, a clapper, never glassy: KIT-WORLD's BELL JAR is the glass one) · GORE: XT green smoke curls out from under the lip after the toll and a dark seep (red and verdigris green) creeps round the rim; tipped, he is pitted through (s.corrode, no limbs off), smoking; VH the same, no screen splatter; H the kit's dark muscle, a darker seep; M the kit's soft acid burns, eyes crossed, still ringing (shivering), he topples as the burns slump him; L he crawls up dizzy with a verdigris smudge, staggers two steps out from the bell and drops KO; VL the bell tips over on nothing, a few green motes · KITS: own bronze bell painter (drawBell, exported on G.scythe), the rip, the toll rings, the tip on the near lip, the real REAP + SLAM, s.corrode (toxic, rain, cuts 0), own verdigris crust, s.el none (Clock Tower: the tower bell look), the heal · by G
- scythe.pale-rider (PALE RIDER) · LEGENDARY · (revised 21:35 on KIT-BODY's death review: CRUSH is RESTING and THE BALE keeps the page's exemption; the death is ROT) · CORE: and behold a pale horse, and his name that sat on him was Death: the slam's soul fire rears up as a pale horse and Faris rides him down · MOTION: the real SLAM into the floor; the soul fire along the blade doesn't fade but pours off into a gaunt, ghost-green horse that rears up out of the floor; Faris swings up onto it with the scythe; he runs; the horse runs him down at a full gallop, tramples him, wheels round and rides over him again, and rears over him at the end, Faris's scythe raised; the horse falls back into flame and Faris lands on his feet · CAMERA: the horse rearing out of the floor from low, a tracking gallop, the hooves in close, a wide on the wheel round, the rear in silhouette, the hoofprints from above · DEATH: ROT (OPEN; KIT-BODY 21:13): Death on the pale horse rides THROUGH him and he ages to bones in an instant, s.decay(V, t, { dur: 1.2, stand: true, end: 'bones', grass: false }), standing, inside a ring of glowing green hoofprints scorched into the floor; the last flames curl off the blade · GORE: the kit's ladder (XT/VH the full time-lapse to bones, VH no screen splatter; H a dried husk; M overgrown); L the horse leaps over him and he faints with fright, KO; VL it rides through him and he puffs out · KITS: own pale horse (gaunt, soul-fire mane and tail, glowing eyes, a gallop cycle), the real SLAM + soul fire, hoofprints per floor (G.floorOf), the heal · by G
- scythe.trade (THE TRADE) · LEGENDARY · CORE: the reap's heal is a trade: every wound Faris took in the fight closes on Faris and opens on him · MOTION: the real REAP touches him and the heal begins: on Faris each wound glows green and closes (the graze on his cheek, the split lip, the black eye, the burn on his arm, the bullet that grazed his shoulder in the lead), and as each one closes the same wound opens on him in the same place, worse; faster and faster, every hit of the fight, until he wears them all and drops; Faris's HP climbs exactly as his wounds open · CAMERA: a split two-shot, paired inserts (closing on Faris / opening on him), the HP line, the wide · DEATH: accumulated wounds (bruises, cuts, a burn, a black eye, one graze: no holes punched through, no organs): Faris clean, the man lying in every wound Faris took · GORE: XT the wounds open deep and bleed (the lip pours, the burn weeps); VH the same, no screen splatter; H darker, less blood; M bruises and dark gashes only; L he takes the black eye and the dizziness and drops KO; VL the marks flash on him and he puffs out · KITS: own paired wound painters, the lead's real hits recorded, the heal on the HUD, the real REAP · by G
- scythe.swathe (SWATHE) · LEGENDARY · MULTI-VICTIM (2-3) · CORE: the reaper in the field: one sweep, and they go down in a row like a cut swathe · MOTION: the real REAP's arc (everyone within 69° either side) passes low through two or three men standing in it; they topple one after another, stiff as stalks, each falling the way the blade went, and lie in a neat row with their heads aligned; Faris pulls a handful of grass (or dust, or a rag: the arena's) and wipes the blade the way a mower does, then leans on the snath · CAMERA: a low wide along the row, the sweep in one pan, the falls in a held shot, a crane up over the swathe, the wipe close · DEATH: mown down (no soul shown: the page's soul cap): the row laid out like cut hay, Faris resting on the snath · GORE: XT after each lands a thin red line opens across his shins where the blade passed and bleeds; VH the same, no screen splatter; H darker lines; M no lines; L they drop KO in a row; VL they puff out in a row · KITS: the real REAP arc, stalk-fall poses (rigidify), the mower's wipe, the heal · by G · 8+ REBUILD 27 Oct 23:02 (N2, batch 2): SPLIT-3 on the three faces in the frozen instant; they drop onto their knee stumps one by one, the shins toppling back behind them; limb cut faces (split kneecap halves, tibia/femur + marrow, bone standing proud, runs off them); pumping stumps; the first topples forward, the second sits back and dies upright, the boy looks up while Faris tears a fistful of his shirt and wipes the blade, then bows his head dead; hats off-frame; six ladder finals (XT knee height down the row)
- scythe.reaped (REAPED, remake) · LEGENDARY · BONUS · SOUL IMAGE 2/3 · CORE: the game's own REAPED, remade: the yank takes the soul and leaves the head on · MOTION: the real REAP's low end sweeps his legs; the crescent hooks round his neck as he falls; the yank: his screaming soul is dragged out of his open mouth, stretched like taffy between his face and the blade (his face stretching with it), until it snaps free into the steel; the empty body on its knees cracks open down the front like an eggshell, hollow inside · CAMERA: the sweep low, close on the hook, the taffy pull in a held two-shot, close on the crack, the blade with its new face · DEATH: HOLLOW (s.hollow 'crack', siphoned to the blade; the remake re-crafts the old decapitation): the cracked empty shell kneeling, and a new face in the green steel of the blade (unlike thammer DRAINED's dust husk) · GORE: XT the stretch tears the corners of his mouth, blood down the chin, the shell's inside dark red; VH the same, no screen splatter; H the inside dark; M no tearing, the shell cracks clean; L the soul pops out and back and he folds KO; VL soul and shell puff out · KITS: the real REAP (legs, then the hook), own soul taffy, s.hollow (siphon, crack), the face in the steel, the heal · by G · 8+ REBUILD 27 Oct 23:02 (N2, batch 2): visor off as the legs go; the hook BEHIND HIS SKULL (never the neck); the pull drags both eyes forward on their cords; the jaw tears loose and swings down hanging by skin as the last beat before a MATCH CUT (iris) to the same face screaming in the steel (the steel face redrawn to read as a face, upright); the shell's split shows rib arcs; ladder for all six; VL no puff: the soul pokes out, ducks back, he sits hiccuping
- scythe.puffer (PUFFER) · LEGENDARY · UNDERWATER (The Deep; needs UNDERWATER; replaces LAST BREATH 21:40: a rising last-breath bubble is pistol LAST BUBBLE's, and DROWN is RESTING; full beat sheet 25 Oct under the 23:58 bar) · CORE: the catch of the day: underwater the reap's tip catches him by the collar like a fish-hook, and he does what a hooked pufferfish does · HOOK: Faris sets the hook like an angler, and the panic swells him · BEATS: LEAD: open water above the seabed; he treads water and fires (the slugs crawl on their bubble wakes), Faris strokes in with the scythe on his back; the killing REAP is slowed by the sea (MapAbyssWeapons drag), a long heavy sweep through the blue · 0.00 THE BITE: the crescent's tip goes through his collar; Faris yanks back once, setting the hook, and he jerks toward him, a gout of bubbles from his yell (a speed ramp on the snag) · 0.25-0.90 ON THE LINE: he thrashes on the hook like a fish, kicking, clawing at the snath, spinning half turns; Faris holds firm and plays him · 0.90 THE GULP: his eyes go wide and he gulps the sea, a rush of bubbles sucked into his mouth · 0.90-2.40 THE PUFF: his belly balloons first, then all of him, the skin stretched shiny and veined; the spines push out in a ripple across the belly, the back, the arms (a tick and a jolt on each), his limbs pushed out short and stiff from the ball, cheeks bulging, eyes popping forward, his hat perched on top · 2.40-3.20 TOO ROUND: his stubby hands paddle uselessly at the sides of the ball and his feet kick tiny circles; the ball turns on the hook · 3.20-4.40 THE TROPHY: Faris lifts the scythe high and turns his catch toward the light shafts from the surface like an angler posing with a prize, grinning · 4.40-5.40 STIFF: the paddling slows and stops, the spines stand stiff, the eyes fix · 5.40-6.20 THE LITTLE FISH: a small orange fish noses in, nibbles a spine, bumps the ball so it turns, and darts away · 6.20-7.20 Faris gives the catch a shake, the heal, the card · CAMERA: a slow wide through the murk on the lead, a crash on the hook in the collar, a two-shot from below on the thrashing, a push in as the spines ripple out (a crash on the last ones), a frontal face shot on the ball (bulging eyes, puckered mouth), a low upward trophy shot against the light shafts with a slow push, a held medium on the stiffening, a close on the fish, the final close on the catch · DEATH: INFLATE (OPEN): s.inflatePop parts 'all', pop false, for the first swell, then his own pufferfish ball (his face on it, stubby limbs, his hat, the spines) held up on the blade; unlike pistol BUBBLE GUM's popping head, ar LIGHTER THAN AIR's balloons and thammer UPDRAFT's rise: he never pops and never rises, he is held up on the blade · final image: the spiny ball hanging from the crescent's tip in the light shafts, eyes bulging dead, the murk round it, Faris grinning behind · GORE: XT each spine pierces out with a bead of red that blooms into a cloud; at full stretch the belly seam tears open, a heavy red cloud pours out and a loop of gut slips through and sways like kelp; the red murk thickens round the catch and stays; a red smear across the lens at the tear; the last shot lingers close on the torn belly and the swaying gut; VH the same, no lens smear; H fewer, darker clouds at the spines, no tear, a dark thread from the mouth; M swollen and spiny, no blood, eyes bulging, stiff; L he puffs half up with no spines and faints, floating KO on the hook (stars); VL as he starts to swell he puffs out in a burst of bubbles off the tip · KITS: own scythe deep lead (slugs through the water kit), the real REAP (water drag), s.inflatePop (pop false), own pufferfish ball + spines + gut + murk + the little fish, K58 water kit (s.underwater, s.bubbles, blood clouds), the heal · by G
- scythe.reef (THE REEF) · EPIC · UNDERWATER (The Deep; needs UNDERWATER; replaces SILT 21:40: BURIED is RESTING and cluster.foxhole owns buried; full beat sheet 25 Oct under the 23:58 bar; coordinator 21:45: the fish stay round the coral outside him, never inside his body, revolver FISHBOWL owns a fish inside a man) · CORE: the reaper sows the sea bed: the slam's soul fire runs through the water into him and he grows a reef · HOOK: underwater the soul fire does not go out; it runs off the blade into the sand and finds his feet · BEATS: LEAD: on the seabed both walk the slow bouncing walk of the deep, silt puffing at each step; he fires (the slugs crawl on their wakes), Faris closes; the SLAM is slowed by the sea, the raise heavy · 0.00 THE BITE: the blade bites the seabed in front of him in a billow of silt; the launch is dragged by the water, so he only lifts a little and settles slowly, stunned · 0.50-1.30 THE GREEN RUN: the soul fire runs off the blade into the sand and creeps along the seabed to his boots as a glowing green line with bubbles fizzing off it, then up his legs under the skin · 1.30-1.60 THE FIRST POLYP: he looks down; a tiny pink polyp opens on the back of his hand · 1.60-4.60 THE GROWTH (a pulse every ~0.35 s): pink branching coral forks out of his shoulders like antlers and out of his fingertips, a purple sea fan unfolds from his back, anemones open on his knees and wave, encrusting polyps spread over his chest, and a brain coral closes over his skull; he stiffens with his arms half raised, mouth open · 4.60-5.60 CALCIFIED: his skin pales to bleached white, the last bubble leaves his mouth; still · 5.60-7.00 THE SHOAL: a shoal of small striped fish arrives and swirls round the reef, darting in and out of the branches (always outside his body), one clownfish settling into a knee anemone · 7.00-8.00 Faris swims up and away with the scythe, the heal, the card · CAMERA: a low blue wide on the slam with the silt billowing, a low track along the seabed with the green run, a tilt up his legs, an insert on the first polyp, three crash inserts on the coral breaking out (a branch, the fan, the brain coral) each on a speed ramp, a medium on him stiffening, a slow crane round the finished reef with the fish, the final close · DEATH: CRYSTALS family (OPEN; coral, own painter): a coral figure standing on the seabed, arms half raised, fish weaving round it, unlike crystallize's faceted gems (beam GEODE), petrify's stone and every skeleton · final image: the reef that was a man in the light shafts, the shoal circling it · GORE: XT each branch pierces out through the skin from inside with a ring of red cloud at its base, the brain coral cracks out through the scalp, red drifts up through the branches and hangs in the water, a red smear across the lens when the skull cracks, and the last shot lingers close on the split scalp under the brain coral, seeping; VH the same, no lens smear; H darker, fewer clouds, no scalp split; M the coral grows over the skin from outside, no blood; L the slam knocks him out onto the seabed, KO, and one small coral sprig grows on his boot; VL he puffs out in bubbles and the coral grows on nothing: a small coral bush where he stood · KITS: own scythe deep lead (the seabed walk), the real SLAM (water drag), own green run + coral painter (branching coral, sea fan, brain coral, anemones, polyps) + the shoal, K58 water kit, the heal · by G
- scythe.threshing-floor (CROSSGUARD) · MYTHIC · STYLE 3 (by X4, 28 Oct; behind ?x4test until the coordinator's review; replaces THE THRESHING FLOOR in place, 58k_w_scythe_s3_x4.js) · DUEL vs a longsword · victim Fida · CORE: the hook behind the crossguard: a polearm takes a two-hander's sword out of her hands · MOTION: CMU mocap bodies (14_02 boxer for Fida, whole body for the jab and cross; 139_05 combat crouch for Faris) under hand-keyed weapon work, every step lifted and planted, the hips riding the feet; a real-scale scythe (both hands on the snath every frame, the rear hand slid to the butt for the reap) and a 1.25 m longsword · BEATS: two feints, Faris gives half a step each; two cuts and a thrust in fast motion, each taken on the snath between his hands (the contact at the point of her blade nearest his block), a step of ground each; the bind: her edge rides down the snath, he rolls his wrists, the crescent comes round behind her crossguard (0.08x, multicam: master + the hook on the guard + her lead foot); the snap: the rip back and down, the sword torn from her hands, flung low behind him, it lands flat and stays; she comes in with her fists, he slips the jab and drives the haft into her stomach on the cross; she folds to her knees; one step for the length, the rear hand to the butt, the raise and the draw-down: the hook behind her neck (0.06x), the snap on the cut · DEATH: XT / VH / H the head pop (brain bits at XT); M the sword arm at the shoulder (STYLE.limbOff); L the flat of the blade, out cold; VL the blade shaves her cat ears, she pats her head and sits · KITS: own scythe + longsword painters in the bodies' held-weapon slot (an E40.drawWeapon passthrough), the N1 performer (perform / keysOf / stepK / mocapSeg), K58.REAL timeRamp, slowmoAudio, realGrade (CINEMA, SLOWMO_COLD, IMPACT_SPLIT), multicam · GATE: motionQA PASS g0-5, 17/17 maps (The Deep skips: dry ground), perf p95 3.5 ms (g5), own snd58 · UNIQUE: the hook-behind-the-crossguard disarm on a polearm
- scythe.ossuary (THE OSSUARY) · MYTHIC · DEATH REALM · CORE: the reaper keeps an archive: every bone of every dead man sorted by type onto shelves, and there is one empty space waiting for each of his · BEATS: 0.00 THE HOOK: the real REAP's tip, point blank, hooks under his collarbone; a crack; he freezes on the hook · 0.25-1.30 CROSSING: Faris lifts the crescent and the floor comes up with it, a slab of the arena's own floor (stone, plank, deck plate, turf) rising like a hatch on the hook; stone steps go down into candle-dark and Faris walks him down them by the collarbone, the camera following down behind · 1.30-2.70 THE ARCHIVE: a long low vault of yellow-grey stone and tallow candles; every wall is shelving and the bones of the dead are sorted by type: femurs racked like firewood in long ricks, ribs bundled and tied like kindling, vertebrae threaded on wires and hung like beads, pelvises stacked like bowls, finger bones in glass jars, skulls in pigeonholes all turned face to the wall, every place with a small brass tag; dust sifts down; somewhere in the dark the archive is still sorting itself (a dry clatter, a scrape) · 2.70-3.40 THE GAPS: four fast inserts: an empty slot in the femur rick exactly a femur long; a gap in a rib bundle; one bare wire among the vertebrae; one empty pigeonhole; each with a fresh brass tag; his face understanding · 3.40-7.60 THE SORTING: his bones leave him one by one for their places, faster and faster: the finger bones slide out of his fingertips and hop into a jar (clink, clink, clink), the forearms draw out at the wrists and slot into the rick, his ribs slide out of his sides one at a time and float to the bundle where the twine cinches round them, his femurs pull out at the hips and his legs fold like empty trousers, the vertebrae leave his back one by one and thread onto the bare wire, and he sags into a sack of himself, still conscious, eyes moving, mouth open in a scream with nothing to push it; last the skull pushes out of the back of his head and slots into its pigeonhole, face to the wall like all the others; Faris marks the archive's ledger on its lectern with the tip of the blade · 7.60-8.80 FILED: the dust settles; a slow pan along the shelves: every gap is filled, and as the camera passes, a new empty space opens on every shelf with a fresh brass tag · 8.80-10.20 RETURN, and the heal · CAMERA: a crash on the hook, a follow down the steps from behind, a slow dolly down the archive's aisle, four gap inserts, tracking shots with each bone to its shelf, a slow push on his sagging face, the skull insert, the pan along the refilled shelves, the drawer · DEATH: FILED: the skeleton leaves him (RESTING exemption on X-RAY / SKELETON: the sorting IS the concept, physical bones sliding out and shelved, never an x-ray view, unlike every skeleton use in the library; no skull décor faces the camera: skulls are kept face to the wall), the empty skin left behind; final image back in the real arena: his empty skin lying flat on the floor, face up, mouth open · GORE: XT every bone tears out through the skin with a wet rip (the fingertips split, the ribs slice out of his sides, the spine rips out of his back vertebra by vertebra, the skull bursts through the back of the scalp), blood pours from every exit and pools on the vault floor, the bones arrive on their shelves wet and dripping, a screen splatter as the ribs tear out, and the last shot lingers on the flat skin's face with blood running from the mouth and the open sockets; VH the same, no screen splatter; H the bones slide out under dark blood, the shelves stay dry; M the bones slide out through the skin without tearing (it closes behind them), no blood, he folds into a sack; L the hook pulls one finger bone out (a pop) and he faints, KO, the return leaves him lying with one finger limp; VL the first bone moves and he puffs out, and his bones file themselves out of the puff, dry · KITS: own realm painter (the sorted archive: ricks, bundles, wires, bowls, jars, pigeonholes, brass tags, candles, sifting dust), own crossing (the hatch, by the floor's material via G.floorOf) and return (the drawer), own bone-extraction (bone pieces leaving the body for their slots, b.loosen as each goes, the skin sagging), the real REAP hook, the heal · by G · REALM: THE OSSUARY, a low stone archive where every bone of the dead is sorted by type (femurs racked like firewood, ribs bundled like kindling, vertebrae strung on wires, pelvises stacked like bowls, finger bones in jars, skulls in pigeonholes facing the wall), one fresh empty space with a brass tag on every shelf · CROSSING: 'the hatch': the crescent hooks the floor itself and lifts a slab of it like a hatch; steps go down into candle-dark · RETURN: 'the drawer': the whole archive slides away like a long drawer pushed shut (a wooden clunk) and the real arena is outside it
- scythe.skin-classic (BY A THREAD) · COMMON · SKIN CLASSIC · CORE: the oldest scythe there is cuts the thread of life, and everything that thread was holding up lets go at once · BEATS: 0.00 the real REAP passes clean over his ducking head; 0.15-0.7 he laughs, straightens, pats his chest; 0.7-1.2 the Fates' thread: a fine gold thread nobody had seen, spun down out of the dark from a turning spindle high above (never marionette strings), ran into the crown of his head; the reap's pass snipped it like shears and now its cut end drifts down past his face, coiling, while above the spindle stops turning; he watches it, puzzled; 1.25 THE DROP: every joint in him lets go in the same frame as if his strings were cut: ankles, knees, hips, spine, shoulders, elbows, neck, each giving the wrong way under his own weight with one wet crack in unison, and he collapses straight down into an impossible heap; 1.4-2.6 the heap settles, a limb sliding, the gold thread's cut end coiling down onto it and going dark; 2.6-4.2 Faris shoulders the scythe and walks past it · CAMERA: low on the miss, a medium on the laugh, a tilt down with the drifting thread past his face, a crash on the drop (a 2-frame impact, then still), a slow push on the heap, the thread landing in macro · DEATH: STRINGS CUT (RESTING exemption on KNEES / LEGS THE WRONG WAY: every joint at once IS the concept; unlike fists HEARTSTRINGS, nobody works him, and unlike speedsabre LOOSE THREAD, it is the thread of life, not of his clothes) · GORE: XT all the joints fail at once with bone ends punching out at both knees and elbows, the neck folded flat to the shoulder, blood jetting from the joint wounds as he lands, a screen splatter on the crack, the heap pooling, the last shot lingering on the folded neck and the gold thread lying in the blood; VH the same, no screen splatter; H the joints break with dark blood at the knees and elbows, no bone ends; M every joint gives and he drops in a limp heap, no blood, the neck at a bad angle; L only his knees give and he sits down hard, stunned, KO; VL he drops and puffs out, the gold thread falling on nothing · KITS: the real REAP (the miss), own gold thread, own all-joints collapse (jointMod + kneeSnap / elbowSnap on every joint, b.loosen), s.fracture / s.boneEnds, the heal · by G · 8+ REBUILD 27 Oct 23:02 (N2, batch 2): ONE device = PiP of the spindle stopping (the camera stays on him), plain hit-stop on the drop, no plate/labels; cap off as he drops; the heap pinned into a readable star (knees bent backward with the feet up, elbows reversed, the head flopped); bone ends with torn cloth collars, marrow, runs; the spine knob at the folded neck; real dead face; L dazed (not X); VL no puff: trousers fall, he sits in his boxers dazed
- scythe.skin-cartoon (HARP) · EPIC · SKIN CARTOON · SOUL IMAGE 3/3 · CORE: cartoon death has a soul with wings and a harp, and the reaper does not let it go · BEATS: 0.00 the cartoon REAP (a huge cartoon swoosh, speed lines) bonks him; 0.2-0.8 he goes stiff as a board with X eyes and a little cartoon angel of him peels up out of his body: wings, a halo, a tiny harp, sweet music; 0.8-1.6 it flutters up, harping, waving goodbye; Faris whistles, hooks the halo with the crescent's tip and reels it back down like a kite; 1.6-2.4 it struggles on the line, harp twanging, and Faris holds it up beside his face and squeezes it like a balloon, cheeks puffing; 2.45 POP: the angel bursts; 2.5-3.6 the burst rains down on the body below, which pops in sympathy at every seam like a stepped-on balloon; 3.6-4.6 the harp falls last and lands on the heap with one sour twang; Faris blows on the blade tip like a smoking gun · CAMERA: cartoon framing (iris in on the bonk), a tilt up with the angel, a two-shot of the reel-in, a close on the squeeze, a crash on the pop, a tilt down with the rain, an iris-out on the harp · DEATH: soul (cartoon angel popped; the page's third and last soul image) + the body bursting at the seams (cartoon physics, never explode / gibs: it splits along seams like a balloon's) · GORE: XT the angel bursts into red with feathers and harp strings, the body splits at every seam (neck, shoulders, waist, knees) spilling cartoon-red guts and white cartoon bones, a red screen splatter, a lingering cartoon close on the harp in the red heap; VH the same, no screen splatter; H the angel pops in red mist, the body sags flat with dark seams; M the angel pops in a puff of feathers and the body deflates flat with a squeal; L the angel is hooked, slips its halo and flies back into him, he lies KO with stars and tweeting birds; VL the angel and the body both pop in a puff of feathers · KITS: the cartoon REAP, own cartoon angel (wings, halo, harp) + the reel + the squeeze, own seam-burst, cartoon FX (iris, speed lines, word bubbles), the heal · by G
- scythe.skin-taped (STUCK) · RARE · SKIN TAPED · CORE: the worn taped scythe's blade is notched and dull, and it sticks in him like an axe in a stump, so Faris has to work it out · BEATS: 0.00 the real REAP comes down on his shoulder and bites deep into the collarbone and stops dead with a thunk, stuck; 0.1-0.6 both of them look at it; the taped snath creaks; 0.6-2.2 Faris braces a boot on his chest and works the blade like a stuck axe, rocking it up and down, each rock a tearing crunch, the tape on the snath squealing, the victim screaming and grabbing the snath to stop him; 2.2-2.6 Faris plants both feet and heaves; 2.6 it rips free, taking a wedge of him with it; 2.7-4.0 he drops to his knees, then onto his face; Faris inspects the notched edge, picks something out of a notch, and re-wraps a loose turn of tape round the snath with his teeth · CAMERA: a crash on the thunk, a held two-shot of both men looking at it, a close on the boot on the chest, close on the notches working in the wound with every rock (a ramp on each), a crash on the rip, low as he falls, a close on the tape in Faris's teeth · DEATH: a torn wound from the shoulder into the chest (ARTERY + OPEN CHEST, RESTING exemption: the stuck dull blade worked loose IS the concept; nothing is sawn through, unlike smg THE SAW) · GORE: XT every rock drags strings of meat and chips of collarbone out on the notches, the subclavian pumping, the rip tears the wound open to the ribs and lungs with a red spray, a screen splatter on the rip, the last shot lingering on the notched edge with meat in its teeth; VH the same, no screen splatter; H dark blood, no ribs showing; M the blade sticks in his jacket and shoulder pad, Faris works it out of the cloth with a ripping sound, the dull blade bruising, he drops winded; L the blade sticks in the padding only, he faints; VL the blade sticks, he puffs out round it and it falls free · KITS: the real REAP (stuck), own stuck-blade rocking + boot brace, own notched-edge painter, blood kit + s.fracture + screen splat, the heal · by G · XT FINAL (03:30, KIT-BODY last-frame WEAK): at XT / VH he does not fall on his face: he stays on his knees after the rip, slumped dead like a stump, the opened collarbone and ribs facing the lens; after the tape Faris winds up once more and sinks the notched edge back into the same wound (THUNK, again, a burst, a screen splatter at XT) and leaves it there, the blade holding him up, blood welling round the steel and running off the notches; the goreCam holds on the notched blade in the wound to the last frame; H and below unchanged
- scythe.skin-camo (IN PLAIN SIGHT) · EPIC · SKIN CAMO · MAP ELEMENT (WALL / PILLAR via stage58: a real wall face at the fight; OWED 'NO WALL' elsewhere) · (revised 01:05, coordinator: no second halving on the page) · CORE: the camo-painted scythe was hanging on the wall the whole time, and when it moves it cuts along its own camouflage · BEATS: lead: Faris hangs the camo scythe on the arena's wall, where its dapple (matched to the wall's own stone, plank or steel) disappears, and turns round bare-handed; the victim laughs at the unarmed man and comes on firing; 0.00 Faris charges and the victim backs off toward the wall; 0.2 his back meets the wall exactly where the blade hangs; 0.3-0.8 Faris stops, smiles, reaches past him and takes hold of a snath that is invisible against the wall; 0.85 Faris hauls, and the crescent drags across him against the wall: the cut does not run in a line, it runs round every patch of the blade's camouflage, and the dapple pattern appears on him as fine red seams, blotch by blotch, all over his body; 1.0-1.6 he stands pressed to the wall in a camo pattern of seams, looking at his hands, the seams welling; 1.7-2.8 he comes apart along the pattern: the blotch-shaped pieces slide off each other and slump into a heap at the foot of the wall, the last few clinging to the stone in his blood · CAMERA: a medium of the wall with nothing on it (we look straight at the blade and don't see it), the victim's back meeting the wall, a close on Faris's hand closing on nothing, a crash on the haul, a slow push as the dapple seams draw over him, a held wide as he comes apart, a close on the red blade now plain against the wall · DEATH: CUT TO HIS CAMOUFLAGE (JIGSAW family, OPEN: the kit's jigsaw 'meat' with its puzzle tabs replaced by the blade's own camo dapple, so he comes apart in camouflage blotches; nothing halves; unlike knife CHAMELEON, the wielder never hides: the weapon does) · GORE: XT the seams open wide and red, the blotch-pieces slide apart showing meat and bone in every cross-section, the pieces stick to the wall in his blood and slide down leaving smears, a screen splatter on the haul, a pool spreads at the wall's foot, the last shot lingering on the pile with his face on one blotch; VH the same, no screen splatter; H the seams bleed dark and he falls in a few large pieces; M the haul cuts the camo pattern into his clothes only, the shreds fall away, the blade's back slams him into the wall and he slides down stunned; L the blade snags his collar and pins him to the wall and he faints; VL he puffs out against the wall, the camo blade revealed by the dust · KITS: stage58 WALL / PILLAR (s.el face), own camo pattern matched to the wall's material, s.jigsaw ('meat', with own dapple seams replacing the tabs), the REAP's haul, blood smear decals, the heal · by G
- scythe.skin-ice (THE WINTER HARVEST) · LEGENDARY · SKIN ICE · CORE: the ice scythe freezes every swing's arc into the air, a crescent of razor ice that stays, and three swings make a cage · BEATS: 0.00 the first REAP misses him by a hair and its arc freezes in the air in front of him, a hanging crescent of clear razor ice, frost smoking off it; 0.3-1.0 he laughs and steps forward into it: it nicks his chest and he stops; 1.0 Faris vaults over him; 1.1 the second REAP freezes behind him; 1.1-1.9 he turns, cuts his hand on it, flinches; 1.9 Faris vaults back over him and at the top of the vault 2.2 the third REAP freezes over his head like a lid: a cage of three crescents; 2.2-3.2 he stands rigid inside it, breathing fog, every move cutting a little; 3.3 Faris brings the SLAM down on the floor outside the cage and the shock goes up through the ice: the three crescents shatter inward; 3.35-4.4 the shards go through him from three sides; he stands a beat glittering, then comes apart along the cuts · CAMERA: close on the first frozen arc smoking, a medium on the laugh, close on the cut hand, an overhead-feel high wide of the cage, a crash on the slam, slow motion on the inward shatter (a 0.15 ramp), a slow push on him glittering · DEATH: SHREDDED by the ice crescents (RESTING exemption on SLICE: the frozen arcs are the concept; nothing freezes him: he is never ice, unlike every frozen-and-shattered man; his blood never freezes, unlike knife RED ICE) · GORE: XT the shards cut him into pieces from three sides, the pieces sliding apart in sheets of blood, shards standing in the meat, a red screen splatter, the last shot lingering on the shards in the red puddle with his face in it; VH the same, no screen splatter; H he is cut deep in many places and falls in a heap, dark blood, no pieces; M the shatter throws him down in a spray of ice with thin dark cuts all over; L the shatter knocks him flat, ice crystals in his hair, KO; VL he puffs out inside the cage and the cage falls in empty · KITS: the real REAP ×3 (the 1.1 s rate) + the SLAM, own frozen-arc crescents (frost, refraction), own inward shatter, F.slice multi-cut, blood kit + screen splat, the heal · by G
- scythe.skin-neon (TUBE) · LEGENDARY · SKIN NEON · MAP ELEMENT (LIGHT via s.els: the arena's own lights flicker and die with him; plays without) · CORE: the neon scythe's blade is a bent glass tube full of glowing gas, and it breaks inside him · BEATS: 0.00 the real REAP slams the glowing tube-blade into his collarbone and the glass shatters in the wound with a pop of light; 0.1-0.6 the gas pours into the cut and his veins light from the shoulder outward, neon pink, then cyan, a branching sign of his own circulation glowing through the skin; 0.6-1.8 it spreads to every limb and up his neck into his face, buzzing like a sign, brighter, his eyes lighting from behind; the arena's lights dim as he brightens; 1.8-2.6 the veins start to blow like overloaded tubes, one after another, little pops of light and glass-bright blood; 2.6 his eyes blow; 2.7-3.4 he flickers like a dying sign, on, off, on, and goes dark all at once; the arena's lights come back up · CAMERA: a crash on the shatter, a close on the light running down his arm, a medium on him lit like a sign in the dimming arena, inserts on the veins blowing, a crash on the eyes, a held wide on the flicker and the dark · DEATH: LIT VEINS (no family in the table: the gas in the blood; never electrocution: no current, no skeleton flash, unlike thammer ST. ELMO'S FIRE, laser GLOW STICK's snapped spine and pump MOTH) · GORE: XT the glass shards stand in the shoulder wound, every blown vein tears the skin in a line of glowing blood, his eyes burst in two bright pops, glowing blood pools and fades to red, a screen splatter on the eyes, the last shot lingering on his dark face with the burnt-out lines across it; VH the same, no screen splatter; H the veins blow under the skin as dark lines, the eyes go dark, no bursts; M he lights up and flickers out, no bursts, falls dark; L the tube cracks but holds, the glow fizzles on his collar and he faints, KO; VL he lights up and puffs out in a burst of light · KITS: the real REAP, own neon tube blade + shatter, own vein network painter (branching from the wound along the bones), s.els('LIGHT') flicker / dim, blood kit (glowing then red), the heal · by G
- scythe.skin-gold (SHORN) · MYTHIC · SKIN GOLD · MAP ELEMENT (a hanging point via stage58 PLATFORM / CEILING underside or a WALL hook: the fleece hung up; with none, Faris holds it up) · CORE: the golden fleece: the gold scythe shears him like a ram, and his skin comes off in one piece as a fleece of gold · BEATS: 0.00 the real REAP hooks him behind the knees and he goes down on all fours like a sheep; 0.2-0.6 Faris sets a boot on his back and holds the gold crescent like shears; 0.7-2.6 THE SHEARING: long smooth strokes down his back and flanks, the classic shearer's rhythm, and with every stroke his skin peels away in one connected piece that turns, as it lifts, into thick golden wool; 2.6-3.2 the last stroke frees it and Faris lifts the whole fleece off him in one sweep, gold and gleaming; 3.2-4.4 Faris hangs it from the arena's high point (or holds it up) like the Golden Fleece; below it the shorn man crawls a little way on raw red hands and knees and stops · CAMERA: low on the knees going, a medium of the boot on his back, close on the strokes (the wool curling off the blade), a slow pull-back as the fleece lifts, a low heroic angle on the hung fleece, a slow tilt down to the shorn man · DEATH: SHORN (RESTING exemption on PEEL / FLAY: the shearing IS the concept, one layer only, the skin becoming the fleece; unlike laser HEADWIND and knife FLAYED's layer-by-layer strip to the skeleton, and unlike every gold-flesh kill: his flesh is never gold, only his fleece) · GORE: XT under the fleece his whole raw musculature shines red, every stroke sheets blood off the blade, the fleece drips red-gold, he crawls leaving red hand and knee prints, a screen splatter on the lift, the last shot lingering on the raw face looking up at the fleece; VH the same, no screen splatter; H the body under the fleece is dark red, no detail; M the fleece shears off his clothes, not his skin: he is left on all fours bruised and bare, and the blade's last tap drops him; L the first stroke shears his hair into a gold tuft and he faints, KO; VL he puffs out under the first stroke and the gold fleece falls empty · KITS: the real REAP (behind the knees), own shearing strokes + the peeling fleece (connected mesh turning to wool), stage58 hanging point or the hold, blood kit + screen splat, the heal · by G
### MID-ROUND (scythe) · ≤ 3 s, one victim, no realms, no map-changing casts; the real REAP or SLAM; 6 per the user's 19:40 ratio (15 films : 6 mids); every death differs from the page's films and from each other (21:50 revision: WITHER, SOUL FIRE and PARING from the 16:30 plan are dropped; DECAY now ends PALE RIDER, MELT and PEEL are RESTING)
- scythe.mid-shade (SHADE) · MID-ROUND · RARE · LEN 2.7 s · close · needs FLOOR · deep adapts · CORE: the reap cuts his shadow, not him · HOOK: he ducks the sweep and laughs, untouched · MOTION: the real REAP passes over his ducking head and through his long shadow on the floor (thrown by the green edge's own light, so it works on any arena) at the neck; the shadow's head slides away across the floor on its own; he touches his neck, unhurt, looks down at his headless shadow, and drops · CAMERA: low on the duck and the laugh, a tilt down to the floor as the shadow-head slides, close on his hand at his neck, a wide on the drop · DEATH: none on him: the cut is on his shadow (unlike beam.shadow's lone shadow burned into a wall with no body, smg.moonlight's shadow play and smg.nowhere's peeling-shadow realm): his body on its back, his shadow still joined to his boots and stretched beside it with no head, the shadow's head a body-length away, still turning to look back at him · GORE: XT the shadow's neck spills a pool of black shadow-ink across the floor and his real nose drips one red drop as he falls; VH the same, no screen splatter; H the same, the drop dark; M a thin ink line only; L the shadow's head slides off clean and he faints, KO; VL he puffs out as his shadow fades · KITS: own floor shadow (the edge-lit projection of his live pose, cut at the neck), the real REAP, the heal · by G · 8+ REBUILD 27 Oct 03:27 (N2): what happens to his shadow happens to him: a live SPLIT-2 (him laughing | the shadow's head dropping down the wall), then his own head tips along the same line and slides off, both carotids jet, the body kneels pumping; the head rolls to rest ON the shadow's head · XT the head in the shadow's head (the cut neck face), the kneeling body behind (the page's 1st lone-head XT, coordinator-OK) · VH the kneeling body, hand raised to the stump, the head at its knees · H throat opened on the shadow's line, from behind his head · M thin line, X · L alive, the shadow head rejoins · VL alive, slumped at the wall · RE-SCORE FIX 27 Oct 23:02 (N2): XT pushed in on the head and its neck cut face (w 66)
- scythe.mid-pruned (PRUNED) · MID-ROUND · EPIC · LEN 2.95 s · close · needs FLOOR · deep adapts · (replaces SHEAF, coordinator 00:15: straw is laser SCARECROW's and was not brutal) · CORE: the reaper prunes him back to the trunk like a pollarded tree · HOOK: three reaps at the game's own rate, each one a cut closer to the body · BEATS: 0.00 the first REAP takes both hands at the wrists as he raises them to shield his face (the hands drop, spinning); 0.05-0.9 he stares at the stumps and staggers back a step; 1.10 the second REAP takes both forearms at the elbows; 1.15-1.9 he turns to run, the stubs flailing; 2.20 the third REAP takes both arms at the shoulders; 2.25-2.95 he stands a beat, a pollarded trunk, the prunings in a pile at his feet, and topples forward onto them · CAMERA: close on the raised hands, a held medium for the stagger, a crash on each cut (a speed ramp into each), low behind the pile of prunings as he falls onto it · DEATH: LIMBS OFF (RESTING exemption: the pruning IS the concept, three cuts each nearer the trunk at the reap's real 1.1 s rate; unlike every severing in the library, the image is a pollarded tree: a limbless trunk on legs over a neat pile of its own prunings) · GORE: XT every cut leaves the white bone end in a pumping red stump, each pair of stumps jets in time with his heart, the prunings land in a growing red heap, a screen splatter on the shoulder cut, the final shot lingers low on the shoulder stumps still pumping over the pile; VH the same, no screen splatter; H the cuts bleed dark, the stumps dribble, no jets; M no limbs come off: each pass leaves a dark gash at wrist, elbow, shoulder, his arms hang dead and he falls; L the first pass snips his sleeves off at the cuffs, he looks at his bare wrists and faints, KO; VL he puffs out after the first pass, his hands dropping out of the puff · KITS: the real REAP ×3 (the 1.1 s rate), b.sever / s.cut per joint (kit-gated), F.stumps jets, own prunings pile, the heal · by G
- scythe.mid-the-draw (THE DRAW) · MID-ROUND · EPIC · LEN 2.8 s · close · needs FLOOR · CORE: the soul fire runs the wrong way: into the steel, and it takes him with it · HOOK: the slam bites the floor at his boots and the green fire, instead of licking up the blade, pours back down it into the point · MOTION: the real SLAM plants the blade at his feet (his launch is cut short, he drops back onto his heels); the soul fire runs backwards down the edge into the tip buried in the floor and the tip begins to draw: his feet first, then his knees fold in toward it, his body crumples inward spiralling into the crescent's point, his hat last; a pop; Faris pulls the blade out and the edge flares · CAMERA: low on the planted blade, close on the fire running backwards, a held medium on the pull, a crash on the pop, the blade out · DEATH: IMPLODE (OPEN; s.implode with the singularity at the buried tip): nothing left but a scorch where he stood and the blade's edge burning brighter (unlike the black holes and portals of the other implodes: the point is the reaper's own steel) · GORE: XT he stretches and tears red as he swirls in, the kit's red bead spinning into the point; VH the same, no screen splatter; H darker; M the kit's clean swirl, no red; L the pull only drags him off his feet and spins him onto his back, KO; VL he puffs out into the point in a green spark · KITS: the real SLAM, s.implode (to: the buried tip), own reversed soul fire, the heal · by G · 8+ REBUILD 27 Oct 03:27 (N2): the point cannot swallow a whole woman: legs and pelvis go in (DOLLY ZOOM), it JAMS at the ribs and she tears at the navel; nobody vanishes · XT the torso face up over a small smoking hole, the waist wrung into a spiral of flesh and bone chips down into it, eyes bulging bloodshot · VH drawn in to the knees, the knees snapped back · H to the ankles, sat · M boots sunk, X · L alive, dragged and spat back · VL alive, hat and boots gulped, sat in her socks · RE-SCORE FIX 27 Oct 23:02 (N2): the wrung waist is three twisted strands (skin, muscle, fascia) with gaping splits and bone shards, no stripes
- scythe.mid-the-touch (THE TOUCH) · MID-ROUND · RARE · LEN 2.8 s · pointBlank · needs FLOOR · CORE: Death's touch is cold, and it starts at the fingers · HOOK: he throws his hand up to block and the very tip of the crescent only touches his fingertips · MOTION: the real REAP's tip, point blank, grazes his raised fingers; he laughs at the nick; then the fingertips go black-purple and it climbs, the hand, the wrist, a dead-white rim at the front, his breath fogging; the blackened fingers snap off at the knuckles one by one, then the hand at the wrist; he stares at the stump, sinks to his knees and tips over · CAMERA: close on the touch, an insert on the fingers blackening, a medium on the climb with the breath fogging, low as he goes down · DEATH: FROSTBITE 'gangrene' (OPEN; s.frostbite, from the hand, a short order) (unlike the ice page's frozen statues and ice COLD HANDS' frozen grip; nothing shatters into ice) · GORE: XT each snap shows a dark red core and drips; VH the same, no screen splatter; H the kit's darker cores; M the kit's ladder (black fingers, no snapping), he folds; L his fingers go numb and blue and he faints, KO; VL he puffs out in a breath of frost · KITS: the real REAP tip, s.frostbite (gangrene, order foreF then the rest), the heal · by G · 8+ REBUILD 27 Oct 03:27 (N2): the necrosis climbs to the FACE: fingers snap off (tik tik tik tik), the hand drops at the wrist, black to the shoulder, the lips shrink off the teeth, the nose drops off, one eye clouds; the black arm breaks off at the shoulder on the floor (PiP on the fingertip, rack focus) · XT propped on his side, half the face necrotic (nose hole, gums and teeth, milk eye), the shoulder stump · VH black to the jaw · H curled, hand gone · M kneeling, black fingers, X · L alive, fainted on his back · VL alive, sat sucking the finger · RE-SCORE FIX 27 Oct 23:02 (N2): XT keeps the claw hand (two fingers snap, two curl), the severed arm drawn as a shrivelled black arm (wrinkled, blotched, cracked, elbow knob, crumbling grey shoulder end); the face necrosis a purple-black gradient with mottling and cracks, irregular yellowed teeth with gaps
- scythe.mid-nevermore (NEVERMORE) · MID-ROUND · LEGENDARY · LEN 2.95 s · close · needs FLOOR · deep adapts · CORE: quoth the raven: the reaper's touch makes him the reaper's bird · HOOK: the reap's flat brushes his shoulder and a black feather pushes out of his sleeve · MOTION: the real REAP's flat (not the edge) brushes his shoulder; black feathers push out of his skin from the shoulder and spread; his arms fold into wings, his face draws out into a beak, he hunches down into a big black raven (the size of a dog: he does not dwindle, he changes), which hops twice, croaks NEVERMORE, and flaps up to perch on Faris's snath · CAMERA: close on the first feather, a held medium on the change, a low shot of the raven's hops, the perch on the scythe · DEATH: TRANSFORMED (into an animal; no family in the table, unlike AUTUMN's leaves and the SHRINK RAY page's dwindling): the raven perched on the reaper's scythe, Faris's heal ticking · GORE: XT the feathers push out bloody and his bones crack as they fold, a wet red sheen on the new raven; VH the same, no screen splatter; H darker; M a clean change; L a few feathers sprout and he faints, KO; VL he puffs into a cloud of black feathers · KITS: own feather spread + the change (body to raven) + the raven (hop, croak, flap, perch), the real REAP, the heal · by G · 8+ REBUILD 27 Oct 03:27 (N2): body horror: the raven tears its way out and he dies half made: quills race out through the skin (flight feathers tent and split the forearms), elbows break backwards into wings (PiP), spine pops, a beak forces out of his mouth splitting the corners, KRAAK from a man's throat (no perch, no pecking) · XT propped profile in shed feathers: the beak out, the split mouth and gums, the hanging jaw, bead eye + glazed human eye, elbow bone ends · VH splayed like a shot bird · H fallen back off his knees · M clean feathers, X · L alive, three feathers, sneeze, faint · VL alive, flaps, sits · RE-SCORE FIX 27 Oct 23:02 (N2): pin feathers now open soft glossy blue-black vanes (lane kit N.pinFeather), darker shorter sheaths
- scythe.mid-the-catch (THE CATCH) · MID-ROUND · LEGENDARY · LEN 2.9 s · close · needs FLOOR · (replaces LAID TO REST, coordinator 00:15: a gentle death cannot meet the 23:58 bar) · CORE: the slam's launch throws him up; the blade is still standing in the floor, edge up, and he comes down on it · HOOK: Faris does not pull the blade out after the slam: he turns the snath a quarter so the crescent stands edge-up under the man he has just thrown into the air · BEATS: 0.00 the real SLAM bites the floor at his feet and launches him straight up (6.5 m/s: his arms windmilling); 0.10-0.45 Faris twists the snath and the crescent rolls edge-up, the green edge catching the light; 0.50-0.75 the apex: he looks down and sees it (a speed ramp to near-still); 0.80 he comes down astride the edge: it goes in at the groin and his weight carries him down it to the sternum; 0.85-1.9 he hangs split on the crescent, the halves sagging either side of the steel, twitching; 2.0-2.9 Faris tips the snath and the two halves slide off either side onto the floor · CAMERA: low on the slam, a tilt up with the launch, a close on the blade rolling edge-up, the apex held from below with the edge in the foreground, a crash on the landing, a slow push on the hanging halves, the tip-off wide · DEATH: SPLIT ON THE BLADE (RESTING exemption on SLICE / HALVE: the fall onto his own launch's standing blade IS the concept; nothing swings: gravity does the cut; unlike every halving and every impaling) · GORE: XT the edge opens him from the groin to the breastbone, his guts slump out over the snath and run down it in loops, blood sheets down the steel into a pool round the blade's foot, a screen splatter on the landing, the last shot lingers on the halves sliding apart either side of the dripping edge; VH the same, no screen splatter; H he splits to the navel under dark blood, no guts; M Faris turns the flat up, not the edge: he lands astride the blade's back with a crunch of the pelvis, folds over it and slides off broken; L the launch only, he lands on his back KO; VL he puffs out at the top of the launch · KITS: the real SLAM (the launch), own blade roll, F.slice (vertical, from below, the halves pinned to the crescent) + KIT-BODY guts (s.guts or the anatomy kit), the heal · by G · 8+ REBUILD 27 Oct 03:27 (N2) + RULE FIX (no groin): he half-somersaults and lands BELLY first across the edge (SPEED RAMP at the apex), opened flank to flank, folded over the crescent, guts hanging both sides; tipped off, his guts stay looped over the steel · XT on his back under the raised crescent, the gut rope to the edge, loops on the opened belly, dead face · VH half off, knees hooked over the blade, face up · H curled round the belly, d58D · M flat up, ribs crunch, on his back, X · L alive, on his back · VL alive, sprung off the flat like a diving board, sat · RE-SCORE FIX 27 Oct 23:02 (N2): XT framed lower, the steel with the guts over it in the foreground

## TELEKINESIS GAUNTLET (by G) · every kill is the game's move: the GRAB (the nearest foe in a 0.55 rad cone along the aim, 6 m, line of sight; a miss is a ripple), the HOLD (up to 2.5 s: he floats 1.3-3 m out along the aim, lifted with a bob, following the steer at up to 16 m/s, in hitstun), the SLAM (a sudden stop against a wall or the floor at ≥ 5.5 m/s: 16 × k damage, SLAMMED!, up to 4, 0.35 s apart) and the HURL (on release or at 2.5 s: a human missile for 1 s that bowls into others); the bots dangle a foe over the nearest drop. The look: a violet-pink aura (#F27CFF) on the held man and round the gauntlet, the grab's ripple, the steer in Faris's fist. Plan: _tools/conv/tkglove.md section F (coordinator 02:15: approved with four changes, applied here)
- tkglove.bent (BENT) · COMMON · CORE: the psychic spoon-bend, done to a man · BEATS: lead: he fires; the GRAB at 0.00 lifts him off his feet in the violet aura; 0.2-0.8 Faris raises the gauntlet, thumb and forefinger together, and rubs them slowly the way a stage psychic rubs a spoon; 0.8-2.2 he bends backwards at the waist in the air like the spoon, slowly, the spine creaking, arms flailing, until his head comes down past his knees to his heels; 2.2-2.8 Faris gives the fingers a little twist and the bend twists too, the top half turning on the bottom like a spoon's bowl wrung round; 2.9 the hold lets go and he drops folded on the floor · CAMERA: medium on the grab, a close on the rubbing fingers (the classic insert), a slow side-on push as he bends (no cut: one continuous bend), a crash on the twist, low on the folded drop · DEATH: SPINE (RESTING exemption: the spoon-bend IS the concept; unlike speedsabre DECKCHAIR's three neat folds and fists JACKKNIFE's book snap: one slow backward bend then a twist) · GORE: XT the spine breaks through the belly-front skin at the bend in a white spur, the abdomen splits open across the stretch and the guts slide out over his chest as he folds, the twist tears the torso half round with a wet rip, blood sheets off the bend, a screen splatter on the twist, the pool spreads under the folded heap; goreCam on the bend, hold to the last frame · VH the same, no screen splatter · H the spine cracks with a dark split across the stomach, no guts · M he bends back until his head touches his heels with a crack and is dropped folded, no blood · L he bends back a little, the grab lets go, he lands on his back KO · VL he bends and puffs out · KITS: the real GRAB + HOLD, own bend rig (pinned arc through the joints), s.spineSnap / s.gutsSpill, the twist, the drop, s.goreCam · by G
- tkglove.rag-doll (RAG DOLL) · COMMON · MAP ELEMENT (WALL + a breakable floor or platform via the destruct kit; plays on any FLOOR) · CORE: the game's SLAMMED! played to the end, the way a dog shakes a toy · BEATS: 0.00 the GRAB; 0.25 the first SLAM into the floor (SLAMMED! ×1): his knees fold the wrong way; 0.6 up and into the wall (×2): his shoulder caves, the wall cracks; 0.95 back into the floor (×3): his jaw hits first; 1.3 the fourth SLAM with everything Faris has goes into the floor so hard it breaks through it (a plank floor splinters, a platform collapses, stone cracks into a crater) and he goes into the hole; 1.7-2.6 dust, then Faris drops him and walks to the edge to look down · CAMERA: a wide on the grab, a whip-pan on each slam with a hit-stop and the SLAMMED! counter, a crash on the fourth, a slow push over the hole · DEATH: BEATEN AGAINST THE ARENA (CRUSH exemption: the four real slams are the concept; each slam breaks one named thing) · GORE: XT knees fold with bone through the skin on slam 1, the shoulder pulps on slam 2 leaving a red print on the wall, the jaw comes away on slam 3 with teeth across the floor, slam 4 bursts him into the crater with a red fan up the walls, screen splatter on 2 and 4, the pool in the crater, goreCam on him in the hole · VH the same, no screen splatter · H dark breaks, no jaw off · M he is slammed limp, the floor cracks under the last, he lies in the dent · L one slam and he's dropped dizzy · VL the first slam puffs him out · KITS: the real GRAB / SLAM ×4 / SLAMMED! counter, the destruct kit (WALL crack, floor plank / platform collapse / stone crater by the floor's material), s.kneeSnap / s.jawOff / s.teethOut, s.goreCam · by G
- tkglove.knot (KNOT) · RARE · CORE: tied in a knot, a real one · BEATS: 0.00 the GRAB; 0.3-0.7 Faris's fingers weave in the air as if tying rope; 0.7-2.4 his limbs follow: the right arm over the left, under, through, the legs drawn up and threaded through the loop of his arms, a true reef knot of limbs, each crossing pulled tight with a creak, every joint popping as it passes a joint it cannot pass; 2.4-2.8 the cinch: Faris pulls his fists apart and the knot snaps tight; 2.9 dropped, a knot of a man on the floor, one hand sticking out still twitching · CAMERA: close on the weaving fingers, medium on the knot forming (cutting with each crossing), a crash on the cinch, low on the knot lying · DEATH: KNOTTED (TENDONS exemption: the knot IS the concept; a real limb knot, unlike portal gun's cartoon ribbon bow and NO EXIT's scorpion fold) · GORE: XT every pass dislocates a joint with a wet pop and a bone end tearing out (elbows, knees, both shoulders), the cinch splits the skin at every crossing, blood squeezes out of the knot like juice, screen splatter on the cinch, a pool, goreCam on the knot with the twitching hand · VH no screen splatter · H dark pops, no bone ends · M a loose knot, pops without blood · L the limbs fold round him like a hug and he is set down KO · VL the knot puffs away · KITS: the real GRAB / HOLD, own knot rig (pinned paths per limb), s.fracture + bone ends, s.goreCam · by G
- tkglove.tetherball (TETHERBALL) · RARE · MAP ELEMENT (PILLAR / pole / mast / column / lamp post / the Clock Tower gear axle / the Pinball rail post via stage58; OWED 'NO POLE' elsewhere) · CORE: a tetherball game played with a man · BEATS: 0.00 the GRAB; 0.3 Faris steers him out round the nearest pole; 0.5-2.2 laps round it, faster each one, his body stretched out flat on the turn like the ball on its rope, the aura trailing; 2.2 the HURL inward: he wraps round the pole in a spiral, twice, like the rope winding on; 2.4-3.2 he hangs wound on it, then slides slowly down it, unwinding · CAMERA: a wide holding the whole orbit, a tracking pan on two laps, a crash on the wrap, a slow tilt down with the slide · DEATH: WRAPPED ROUND THE POLE (CRUSH exemption: the tetherball wrap IS the concept) · GORE: XT every lap flicks a spiral of blood off him onto the floor, the wrap breaks him round the pole (spine and ribs folding with a crack), the slide leaves a red spiral down the pole, screen splatter on the wrap, a pool at the foot, goreCam on him at the bottom of the spiral · VH no splatter · H darker, no spiral · M no blood, a thump and the slide · L he spins round once and is dropped dizzy · VL puff · KITS: stage58 PILLAR family, the GRAB / steer / HURL, own orbit + wrap rig, s.goreCam · by G
- tkglove.dangle (THE DANGLE) · RARE · MAP ELEMENT (DROP via stage58; OWED 'NO DROP' elsewhere) · CORE: the bots' dangle made a tease · BEATS: 0.00 the GRAB; 0.3-1.2 Faris walks him out over the drop at arm's length, his legs kicking over the void; he begs; 1.3 Faris opens his hand: he falls; 1.6 an inch above the bottom the aura catches him: he hangs there, relief, laughing; 2.1 Faris closes his fist and drives him the last inch at full speed: SLAMMED!; 2.3-3.2 dust in the bottom of the drop; Faris looks down over the edge · CAMERA: a wide on the walk out over the edge, a close on his face begging, the fall tracked down, held on the inch (a hit-stop), a crash on the slam from below, a top-down-feel tilt over the edge · DEATH: FALL + the last-inch slam (the drop's own height and the slam's force) · GORE: XT the slam bursts him on the bottom, legs driven up into the hips, the skull split, a red fan across the bottom, screen splatter, the pool, goreCam on him at the bottom · VH no splatter · H darker, no burst · M he lands crumpled, a crack · L the catch holds and he is laid down KO on the bottom · VL he puffs out on the catch · KITS: stage58 DROP + landing floor, the GRAB / steer / release / the catch / SLAM, s.brainSplat, s.goreCam · by G
- tkglove.up (UP) · EPIC · MAP ELEMENT (CEILING via stage58 / G.roofOver; under open sky the crumple happens at altitude) · CORE: what goes up · BEATS: 0.00 the GRAB; 0.3-1.8 the hold lifts him gently higher and higher, like a released balloon, kicking, the camera rising with him; 1.8 under a ceiling his back meets it; in the open he is a dot against the sky; 2.0 Faris closes his fist: under a ceiling he is crushed flat into it, the plaster cracking round him; in the open he crumples in mid-air in a red puff; 2.3-3.2 red rain falls back down the frame onto Faris; one drop lands on his cheek and he wipes it with his thumb · CAMERA: a long rising tilt with him, the crush held from below, the rain falling past the lens, a close on Faris's cheek · DEATH: CRUSHED UP (CRUSH exemption: what goes up is the concept) · GORE: XT the crush squeezes him out round the edges onto the ceiling (a red star round a flat shape), bits rain down with the blood, screen splatter as the rain hits the lens, a pool round Faris's feet, goreCam on the drop on his cheek with the red shape above · VH no splatter · H darker rain · M a drop of dark rain · L he floats back down asleep · VL a puff of dust drifts down · KITS: stage58 CEILING or open sky, the GRAB / HOLD lift, own ceiling crush + rain, s.goreCam · by G · XT FINAL (06:10, coordinator): a second tooth and a second strip of her skin drop into his open palm with the eye; goreCam final: true locked on the palm (eye, tooth, skin) at w 112
- tkglove.inside-out (INSIDE OUT) · EPIC · CORE: the gauntlet turns him inside out like a sock · BEATS: 0.00 the GRAB; 0.3-0.8 Faris turns his hand over slowly, palm up; 0.8 his mouth stretches open wider than a mouth can; 0.9-2.0 he is everted through it: the insides come up out of his mouth and spread down over him while the outside goes in after them, the skin rolling in at the lips like a sock turned out; 2.1-2.8 he stands a beat in the air, a man of glistening organs, the ribs outside, the lungs still breathing; 2.9 dropped · CAMERA: close on the hand turning over, a crash on the mouth stretching, a held medium on the eversion (one shot), a slow push on the man of organs, low on the drop · DEATH: EVERTED (GUTS / OPEN CHEST RESTING exemption: inside-out IS the concept) · GORE: XT the full eversion with every organ on the outside wet and working, the heart beating on his chest, the lungs breathing, the intestines looping over the shoulders, screen splatter at the mouth, a pool, goreCam on the beating heart outside him · VH no splatter · H everted dark and slick, no organ detail · M his clothes turn inside out on him and he faints · L his pockets turn out and he is dropped KO · VL he turns half out and puffs · KITS: the GRAB / HOLD, own eversion painter (the inverted body: organs, ribs, the rolling lip), s.organs / s.heartBeat / s.lungs (breathe), s.goreCam · by G
- tkglove.sphere (THE SPHERE) · EPIC · (revised 02:15: drawn out through the orifices, not the pores: beam DEAD SEA owns pores) · CORE: the gauntlet can hold anything, even the blood in you · BEATS: 0.00 the GRAB; 0.3 Faris opens his palm upward; 0.4-2.2 red threads draw out of him through every opening at once (the tear ducts, the ears, the nostrils, the mouth, from under the fingernails) and stream through the air, converging into a sphere over the gauntlet that grows and wobbles; he goes pale, grey, then a dry shell; 2.3 the shell is dropped and folds; 2.5 Faris lets the sphere fall: SPLASH across the floor beside the shell · CAMERA: close on the eyes as the threads start from the tear ducts, a medium of the threads converging, a slow push on the growing sphere, the shell folding, a crash on the splash · DEATH: HOLLOW (OPEN; drained through the orifices, unlike beam DEAD SEA's pores and thammer DRAINED's dust husk) · GORE: XT the threads tear from the eyes and the nails, the sphere huge and dark, the splash a red sheet across the floor that stays, screen splatter on the splash, goreCam on the dry shell beside the red sheet · VH no splatter · H a smaller sphere, darker · M a small dark sphere, he goes pale and folds · L the gauntlet draws a shimmer of light out of him and he faints · VL a puff of sparkles · KITS: the GRAB / HOLD, own blood threads + sphere (wobble, surface tension), s.hollow (end crack, no drain FX of its own), s.goreCam · by G
- tkglove.spun-down (SPUN DOWN) · EPIC · (renamed from CENTRIFUGE: the portal gun owns THE CENTRIFUGE) · CORE: spun down like a blood sample · BEATS: 0.00 the GRAB; 0.3 Faris twirls a finger: he spins on his own long axis in the air like a sample tube (never a wheel or a ride: he alone spins, standing upright in the air); 0.5-2.0 faster until he is a blur; 2.0-2.6 he slows and stops, and his blood has separated through his body in bands: dark red packed into his feet and shins, a pale yellow plasma band through his chest, his head drained white; 2.7 the packed feet burst; 3.0 dropped · CAMERA: medium on the spin up, a blur shot, the stop held side-on like a lab tube under light, a crash on the feet, low on the drop · DEATH: SEPARATED (LIQUEFY, RESTING exemption: the centrifuged separation IS the concept; crafted bands; unlike every boil and burst; the insides stay inside, unlike INSIDE OUT and TOOTHPASTE) · GORE: XT the feet burst in a red spray from the packed blood, the plasma leaking from the eyes, the drained head grey-white, screen splatter on the burst, a pool, goreCam on the banded body on the floor · VH no splatter · H the bands darker, no burst · M the bands show, he is dropped dizzy-dead · L he spins and drops dizzy, KO · VL he spins into a puff · KITS: the GRAB / HOLD, own banded-body painter, s.goreCam · by G
- tkglove.glass-storm (GLASS STORM) · LEGENDARY · MAP ELEMENT (LIGHT / BREAKABLE_GLASS via the destruct kit: every lamp, window and bulb on the map; with none, Faris pulls the glass out of the arena's own lights anyway from the dark) · (replaces POLTERGEIST, coordinator 02:15: every loose thing flying at him is thammer WRONG HANDS) · CORE: every pane and bulb in the arena bursts inward and the glass becomes a whirlwind round him · BEATS: 0.00 the GRAB; 0.3 Faris spreads his fingers: every lamp and window in the arena bursts at once (the arena goes dark); 0.5-1.6 the glass streams in from all over the map and wheels round him, a glittering column lit by his aura; 1.6-2.6 Faris closes his hand slowly and the whirlwind tightens; 2.6 it shreds him; 2.8-3.4 the glass falls like rain, the arena dark, the aura dying · CAMERA: a wide on the lights bursting all at once, the glass streaming in, a slow orbit-feel push on the column, a close as it tightens, the glass rain in the dark · DEATH: SHREDDED by glass (SLICE / PEEL exemption: the glass whirlwind IS the concept; unlike thammer WRONG HANDS' metal clamping) · GORE: XT the tightening glass flays him layer by layer to the red, shards standing in the meat, a red mist in the column, screen splatter, the glass rain red, goreCam on the shredded man in the glass · VH no splatter · H deep cuts, dark · M thin cuts all over, he falls in the glass · L the glass cuts his clothes to ribbons and he faints · VL he puffs out in the column · KITS: the destruct kit (LIGHT .shootOut / BREAKABLE_GLASS on every element, a darkened arena), own glass whirlwind, s.goreCam · by G
- tkglove.diamond (THE DIAMOND) · LEGENDARY · CORE: pressure makes diamonds · BEATS: 0.00 the GRAB; 0.3 Faris cups both hands; 0.5-2.4 he is pressed from every side at once, smaller and smaller, the bones creaking and cracking, the shape of a man folding into a ball, the ball into a fist-sized lump glowing hot; 2.4-2.8 it shrinks to a point of light and cools into a red diamond; 2.9 it drops into Faris's palm; he holds it up to the light · CAMERA: medium on the press, close inserts on the cracking, a slow push as it shrinks, a macro on the diamond in the palm · DEATH: COMPRESSED to a diamond (CRYSTALS, OPEN; a pressure crush, never a singularity: unlike thammer OBLITERATED's bead and THE DRAW) · GORE: XT the press squeezes the blood out of him in jets from every side before he balls, bones punch out and fold back in, the ball glows red-hot and steams, the floor below drenched, screen splatter on the first jets, goreCam on the red diamond over the blood-soaked floor · VH no splatter · H dark squeeze · M pressed into a ball, no blood, a grey stone drops · L squeezed into a hug and dropped KO · VL a puff and a pebble · KITS: the GRAB / HOLD, own compression painter, the diamond (facets, refraction), s.goreCam · by G · XT FINAL (05:00): the pool under the press holds what could not be made into stone: both eyes (one on its cord), his teeth, splinters of bone, a curl of gut, scraps of skin and her party hat; the goreCam holds the gem in Faris's palm over it · XT FINAL (06:10): he crouches over the pool and holds the gem above it; goreCam final: true on the pool with the gem over it, w 130
- tkglove.clackers (CLACKERS) · LEGENDARY · MULTI-VICTIM (2) · CORE: two men as a pair of clacker balls · BEATS: 0.00 the GRAB on one; 0.3 the steer bowls him into the second (the human missile) and both rise in the aura; 0.6-2.4 Faris swings them on invisible strings from one hand like clackers, click-clack, faster and faster, above and below his fist; 2.4 the last clack; 2.6 dropped in a heap · CAMERA: wide on the pair rising, a centred shot on the clacking (strobing faster), a crash on the last clack, low on the heap · DEATH: CLACKED TO PIECES (JIGSAW, OPEN; revised 03:20 off CRUSH, coordinator: a toy for a toy): every clack cracks puzzle seams across both men where they meet; on the last, s.jigsaw on both ({ inside: 'meat', order: 'hit', at: the clack point }) and both men's pieces fall into one mixed heap · GORE: XT every clack splashes red along the new seams, the last one pops both men into meat-faced pieces that rain into one heap, screen splatter, a pool, goreCam on the mixed heap (two faces in it) · VH no splatter · H the kit's dark pieces · M the kit's ladder (hollow pieces), no blood · L they bonk heads and drop KO · VL puff · · KITS: the GRAB / steer / missile, own clacker rig, puzzle seams per clack, s.jigsaw ×2 (meat, hit), s.goreCam · by G · AS BUILT (05:00): they hang by the ankles from a glowing knot tied to Faris's raised fist; eight meetings (below and above), the seams tabbed puzzle cuts that spread from the meeting points, the strobe on the last four
- tkglove.wastepaper (WASTEPAPER) · BONUS · remake of the old finisher CRUSHED (38_fin_kills2.js:826) · MAP ELEMENT (CONTAINER via stage58: a bin, barrel, crate, the Retro bin, the Kitchen sink; with none, Faris casts a bin) · CORE: crumpled like a sheet of paper and bank-shot into the bin · BEATS: 0.00 the GRAB (the remake keeps the lift); 0.4 the fist closes: he crumples like a sheet of paper, corners first, into a tight ball (the remake keeps the crumple); 1.4 Faris weighs the ball in the air, eyes the bin; 1.8 the HURL: a bank shot off the wall, round the rim twice, in; 2.4-3.2 the bin rocks; Faris pumps a fist · CAMERA: close on the fist, a crash on the crumple, the shot tracked off the wall and round the rim, a close on the bin · DEATH: CRUMPLED (PAPER, OPEN; a man crumpled like paper; the old CRUSHED re-crafted) · GORE: XT the creases split and leak red, bones snap at every crease, the ball drips a red trail through the shot and the bin overflows red, screen splatter on the crumple, goreCam on the dripping bin · VH no splatter · H dark creases · M a paper ball, clean · L crumpled loose, he unfolds dizzy · VL the ball puffs · KITS: stage58 CONTAINER, the GRAB / fist / HURL (bank shot), own crumple painter, s.goreCam · by G · AS BUILT (05:20): the bank shot is off the floor (a bounce pass) into the bin, round the rim twice; the cast bin is a mesh office bin flicked in from the air (a real open container, i.e. the Retro bin, the Forts pots or a barrel, is used where one stands near the fight); XT the overflow wells up over the rim with a bone end and his hand hanging over it, runs down the mesh, and the pool stays
- tkglove.ping (PING) · LEGENDARY · UNDERWATER (The Deep; needs UNDERWATER + the Deep's SONAR event; replaces THE ANGLER, coordinator 02:15: the anglerfish is minigun's) · MAP ELEMENT (EVENT sonar) · CORE: the gauntlet focuses the Deep's own sonar into him · BEATS: 0.00 the GRAB underwater, the hurl dragged; 0.3 Faris holds him in the path of the sonar's sweep (the map's own ring pulsing out of the dark); 0.6 the first ping passes through him and the gauntlet catches it and folds it inward: his ears burst in two red clouds; 1.4 the second: his eyes; 2.2 the third: his lungs, bubbles out of his mouth in a red rush; 2.9 the fourth, focused to a point: he ruptures from inside and goes limp, sinking in a red cloud · CAMERA: a wide on the sonar ring crossing the dark, a close on each ping hitting (a hit-stop and a visible ring tightening into him), the sink tracked down · DEATH: RUPTURED by sound (the pings' shock, inside; no swelling, unlike fists SEVEN POINTS) · GORE: XT ears, eyes and lungs burst in clouds, the last ping tears him open from inside in a red bloom that hangs in the water, screen splatter, goreCam on him sinking in his cloud · VH no splatter · H dark clouds, no tear · M he goes limp, a thread from the ears · L the first ping stuns him, he floats KO · VL he puffs out in bubbles · KITS: the GRAB underwater, s.el EVENT sonar (its rings), the water kit (clouds, bubbles), s.eyePop / s.lungs (pop), s.goreCam · by G
- tkglove.davy-jones (DAVY JONES' LOCKER) · EPIC · UNDERWATER (The Deep; needs UNDERWATER; a sunken chest cast on the seabed by the wreck if the map has none) · CORE: the idiom made literal · BEATS: 0.00 the GRAB; 0.3 Faris turns him upside down over the chest on the seabed, its lid swinging open in the current, coins and pearls spilling; 0.6-2.0 he is folded into it, joint by joint, coins spilling out round him as he is crammed; 2.0 the lid slams on his fingers; 2.2-3.0 the chest sinks into the sand with a few bubbles; one gold coin floats up out of the seam · CAMERA: wide on the chest, a medium on the cramming, a crash on the lid, a slow tilt up with the coin · DEATH: CRAMMED (CRUSH exemption: the locker IS the concept) · GORE: XT the cramming breaks him at every fold, red threads seeping out of the seam as it sinks, the fingers caught in the lid bleeding, a red cloud rising with the coin, screen splatter on the lid, goreCam on the seam leaking red round the trapped fingers · VH no splatter · H dark threads · M no blood · L he is stuffed in, the lid shuts, he knocks twice · VL a puff from the seam · KITS: the GRAB underwater, own chest (cast), the water kit, s.goreCam · by G · AS BUILT (05:20): XT also shuts his foot out of the other end of the seam, the ankle snapped with the bone through; red threads and clouds leak from the seam to the end
- tkglove.seance (THE SÉANCE) · MYTHIC · DEATH REALM · CORE: the gauntlet's grip is a medium's: the dead at the table take him into their circle, and the table takes him into its wood · BEATS: 0.00 the GRAB lifts him and gravity lets go of the whole arena (CROSSING); 0.9 the parlour: a black velvet room, one candle in a glass chimney on a round mahogany table with a yellowed lace cloth, the dead seated round it holding hands, grey and waxen, heads bowed; one chair empty; a spirit trumpet hanging in the air; 1.2 Faris floats him into the empty chair; 1.5 the dead on either side take his hands, cold grey fingers closing; 2.0 the table rises off the floor an inch, the candle flame stretching tall and thin; 2.3 the dead raise their heads: no eyes; 2.6 they press his hands flat on the table and his hands sink into the wood as if it were water; 3.0-4.8 the table takes him: his arms in to the shoulders, then his face pulled down into the tabletop, the grain flowing over his skin as he fights, the dead holding him; 4.9 the back of his head goes under; 5.1 his face rises in the tabletop as a carving in the grain, mouth open; 5.4 the table drops with a thud, the candle gutters, the dead bow their heads; 5.8 RETURN · CAMERA: a slow lift-off wide on the float, a creeping dolly round the table past the bowed dead, a close on the hands taken, a low shot on the rising table, a close on the hands sinking, the struggle held from above the table, a slow push onto the carved face · DEATH: TAKEN INTO THE WOOD (absorbed; no family in the table; unlike petrify's stone and wax's candle) · GORE: XT the wood takes him splintering (the grain flays the skin off his forearms and face as they go under), blood wells up through the grain like sap round his arms, the dead's grip crushes his fingers white then red, the carved face weeps red from the grain at the eyes and the mouth, screen splatter as his face is pulled under, goreCam on the carved face weeping red · VH no splatter · H darker sap, no flaying · M taken in clean, the face carved · L the dead let go and he slumps in the chair asleep, KO · VL he puffs out in the chair · KITS: own realm painter (the parlour, the candle's thin flame, the bowed dead, the floating trumpet, the table), own crossing and return, own absorption painter (the grain over the skin), s.goreCam · by G · REALM: THE SÉANCE, a black velvet parlour lit by one chimneyed candle, the dead seated round a mahogany table holding hands, heads bowed, one chair empty; a spirit trumpet hanging in the air · CROSSING: 'g.float': gravity lets go of the arena: it lifts off in slow pieces and drifts up out of frame, weightless, the parlour beneath · RETURN: 'g.planchette': the planchette slides across the table to the lens and fills the frame; through its round glass the real arena opens out
- tkglove.orrery (THE ORRERY) · MYTHIC · DEATH REALM · CORE: the gauntlet's heaven is clockwork: the dead are its planets, and there is an empty arm · BEATS: 0.00 the GRAB; 0.1 the arena wheels round him like a sky round a planet, faster, and comes round as the dome (CROSSING); 0.9 a vast dark brass dome, its floor a star-chart mosaic; a giant orrery turning slowly: brass arms out from a dead black sun (a dark sphere with a faint corona), and at the end of each arm a dead man curled in a brass ring, orbiting, with the whirr of the clockwork; one arm empty, its ring open; 1.3 Faris steers him out to it; 1.6 brass bands snap round his wrists, ankles and waist and the ring closes; 2.0-3.4 the orrery winds up: the arms swing faster, his the outermost and fastest, the dome's stars wheeling; 3.4 his arm folds inward on its knuckle toward the hub, where the great drive wheels mesh; 3.6-4.4 he is drawn through the meshing teeth; 4.5-5.4 his arm swings out again carrying him pressed flat into his ring, a new planet, and the orrery slows to its old stately turn; 5.6 RETURN · CAMERA: the sky wheeling round him on the crossing, a slow crane through the turning arms, a close on the bands snapping, a wide tracking shot riding his arm as it speeds up, a crash on the gears, a held wide as the new planet comes round past the lens · DEATH: GROUND THROUGH THE GEARS (CRUSH exemption: the orrery's machinery IS the concept) · GORE: XT the teeth crush him flat in sections, blood sprayed in spirals off the spinning arm across the star floor, bone shards in the gear teeth, the pressed body leaking as it orbits, screen splatter on the gears, goreCam on him pressed into his ring as he passes the lens · VH no splatter · H darker, no spray · M pressed flat in his ring without blood · L the orrery spins him dizzy and lets him go, KO · VL he puffs out in the ring · KITS: own realm painter (the dome, the star floor, the brass orrery with its dead planets and black sun, the gear train), own crossing and return, own bands + gear crush, s.goreCam · by G · REALM: THE ORRERY, a dark brass dome over a star-chart floor where a giant orrery turns, its planets the dead curled in brass rings round a black sun, one arm empty · CROSSING: 'g.wheel': the arena wheels round the held man like a sky round a planet, faster, and comes round as the dome · RETURN: 'g.lid': the dome's engraved brass lid swings down over the lens like a watch closing, a click, and opens on the real arena · AS BUILT (05:55, 58k_w_tkglove_7.js; timings ~0.5 s later than the sheet because the crossing plays unfrozen, LEN 9.8): the orrery stands on a fluted column with six tiered arms orbiting on ellipses (passing in front of and behind the column), the black sun on top, the drive wheels meshing at the column's face at his tier; he is straightened head first and pulled down through the nip (the wheels redrawn over him, his body visible only in the slot), blood flung off the spinning teeth, red and bone in the teeth after; out of the bottom he is a pressed planet (spread in his hoop, the teeth printed across him in rows, the skull pressed wide, an eye out on its cord, bone ends at elbows and knees); the dead planets lift their heads; RETURN: after the lid, his hoop drops out of the air into the real arena with a clang, rolls, wobbles and rests upright on its rim, leaking into a pool that stays; goreCam on the pressed planet to the last frame; L flung dizzy onto the star floor and KO on the arena floor; VL a puff in the ring at the bands
- tkglove.skin-classic (THE CHOKE) · COMMON · SKIN CLASSIC · CORE: the oldest telekinetic kill there is: the choke from across the room · BEATS: lead: he fires and runs; 0.00 Faris raises the gauntlet, fingers curled round nothing; 0.1 the man stops dead, hands flying to his throat, and rises onto his toes, then off the floor; 0.4-2.0 Faris closes the fingers slowly; the man claws at the invisible grip, kicking, the face going red, purple, the throat caving in a ring the shape of a hand; 2.1 a last squeeze with a crunch; 2.3 dropped · CAMERA: wide across the room on the raised hand, a close on his hands at his throat, a held two-shot from behind Faris's fist, a slow push on the purple face, a crash on the crunch · DEATH: CHOKED (HANG / STRANGLE RESTING exemption: the distance choke IS the classic; no hands of his own round his throat, unlike ice COLD HANDS; no rope or ribbon, unlike scythe FURROW) · GORE: XT the windpipe crushes in a ring of finger-shaped dents, the eyes burst red, blood pours from the mouth and nose, the neck caving to the spine with a crack, screen splatter on the crunch, a pool, goreCam on the caved throat · VH no splatter · H dark bruises, a crack, no burst · M he chokes purple and drops limp · L he chokes, faints and is set down KO · VL he puffs out in the grip · KITS: the GRAB / HOLD (the throat), own finger-dent painter, s.eyePop (burst), s.goreCam · by G
- tkglove.skin-cartoon (BALLOON ANIMAL) · EPIC · SKIN CARTOON · CORE: the cartoon gauntlet twists him into a balloon animal, and balloons pop · BEATS: 0.00 the cartoon GRAB (a big pink glove-shaped aura); 0.3 Faris puffs his cheeks and blows: the man inflates like a sausage balloon, squeaking; 0.8-2.4 Faris's fingers twist the air and the man twists into a balloon dog, joint by joint, squeak, squeak, squeak (the legs, the ears from his arms, the tail), his face on the dog's snout, eyes rolling; 2.5 Faris holds the dog up proudly, then pokes it with the gauntlet's pinky; 2.6 POP · CAMERA: an iris-in on the glove, close on Faris blowing, a centred medium on the twisting (a squeak word each twist), a proud hero shot of the dog, a crash on the pop · DEATH: POPPED BALLOON (INFLATE, OPEN; cartoon) · GORE: XT every twist snaps a joint with a squeak and a spurt, the pop bursts him in a cartoon-red spray of guts, bones and confetti that rains down, screen splatter, a lingering close on the burst rubbery skin scraps in the red, goreCam there · VH no splatter · H a dark pop · M the pop leaves him deflated flat with a squeal · L he deflates with a whoopee noise and lies KO · VL he pops in confetti · KITS: the cartoon GRAB, s.inflatePop (pop at the end), own twist rig (segments), cartoon FX (iris, squeak words), s.goreCam · by G · XT FINAL (06:10): goreCam final: true on the scrap with his face, w 96
- tkglove.skin-taped (SPLINT) · RARE · SKIN TAPED · CORE: the worn taped gauntlet's broken finger needs a splint, and Faris takes one from him · BEATS: lead: in the exchange the gauntlet's taped finger finally snaps loose and dangles; 0.00 the GRAB is weak, a flicker, he is held only to the knees; 0.3 Faris looks at the dangling finger; 0.6 with the other hand he points the gauntlet at the man's forearm and the four good fingers pull: the man's forearm bone slides out through his skin; 1.0-1.8 Faris takes the bone out of the air and tapes it to the gauntlet's broken finger with the roll of tape from his belt, tearing the tape with his teeth; 1.9 he flexes: the finger works; 2.1 the GRAB at full strength: the man is lifted and crushed in the repaired grip, the splint bone glowing with the aura; 2.6 dropped · CAMERA: close on the dangling finger, a medium on the bone sliding out, a close on the taping (the teeth tearing the tape), a hero insert on the flex, a crash on the crush · DEATH: CRUSHED IN THE REPAIRED GRIP (CRUSH exemption: the DIY repair from his own bone IS the concept; nothing taped to the victim, unlike the speedsabre and knife skins) · GORE: XT the forearm bone tears out through the skin leaving the arm flopping and pumping, the crush squeezes him through the four fingers' gaps (red bulging between the bars of force), screen splatter on the crush, a pool, goreCam on the splinted gauntlet dripping · VH no splatter · H dark, the bone out cleanly · M the bone slides out without blood, the crush drops him limp · L the weak grip only lifts him and drops him KO · VL he puffs out as the bone comes · KITS: the GRAB (weak, then full), own taped gauntlet finger + the splint, s.ribOut-style bone pull (forearm), own crush, s.goreCam · by G · XT FINAL (06:10): on the floor the boneless forearm is slit open elbow to wrist (the hollow, the wrist pumping) and four crush bands split red across his trunk; goreCam final: true on the forearm and trunk, w 124
- tkglove.skin-camo (SHELL GAME) · EPIC · SKIN CAMO · MAP ELEMENT (CONTAINER via stage58: three of the arena's barrels / crates; with fewer, Faris casts camo-painted ones) · CORE: misdirection: he hides under one of three camo-painted barrels, and Faris plays the shell game with them · BEATS: lead: hunted, he dives under one of three camo-painted barrels standing together; 0.00 Faris lifts all three in the GRAB and holds them up in a row; 0.3-1.6 the shell game: he shuffles them through the air, faster, crossing, the camo blurring; 1.7 he stops them; 1.9 he crushes the first: empty; 2.2 the second: empty; 2.5 he smiles at the third and closes his fist · CAMERA: a wide on the three barrels, the shuffle tracked (the audience loses which), a close on Faris's eyes, a crash on each crush, the last held · DEATH: CRUSHED IN THE BARREL (CRUSH exemption: the shell game IS the concept; misdirection, not blending: unlike knife CHAMELEON and pump DECOY) · GORE: XT the third barrel crumples round him and blood squirts out of the bung and every split seam in jets, the crushed barrel drips into a pool, screen splatter, goreCam on the dripping barrel · VH no splatter · H dark seams · M the barrel crumples and he groans inside, dropped · L the lid pops and he tumbles out dizzy, KO · VL the barrel crushes on a puff · KITS: stage58 CONTAINER or cast barrels with a camo skin, the GRAB (three objects), own shuffle + crush, s.goreCam · by G · XT FINAL (06:10): set down, the barrel's front staves burst open in a jagged hole: his face jammed in it (one eye out on its cord down the front, the mouth and teeth), a bone end through the staves, his hand hanging out to the floor, the slurry of him pouring into the pool; goreCam final: true on the hole, w 112 (HIGH: dark face, the hand)
- tkglove.skin-ice (CORE SAMPLE) · LEGENDARY · SKIN ICE · (replaces SNOW ANGEL 03:40, coordinator: sniper.skin-ice owns SNOW ANGEL; FREEZE-DRIED before it went to flamer JERKY) · CORE: the ice gauntlet takes a core sample of him the way polar scientists drill a glacier: a hollow drill of ice spun down through him from the crown, and the core laid out on the floor in sections to be read · BEATS: 0.00 the GRAB holds him upright off the floor, rigid, kicking; 0.3 the gauntlet frosts and pulls the cold out of the air above his head into a long hollow tube of clear blue ice, a ring of ice teeth on its lower lip, turning; 0.6 it sets down on his crown and spins up; 0.7-1.8 it drills down through him: the teeth bite the scalp, then the skull (a white bone-dust plume and a ring cut grinding round), the neck, down the chest to the pelvis, the clear tube filling with him as it goes, the body round it jolting at every layer, his arms and legs jerking; 1.8 it stops at the hips; 2.0 Faris lifts his hand and the drill rises out of him with the core inside it, a raw red column of him through the clear ice (his head and spine and the red pith round them), and the empty body slumps round the hole and folds to the floor; 2.4-3.0 the tube cracks open lengthwise and the raw core slides out; Faris chops the air four times and the core falls into five sections that lay themselves out in a row on the floor like a real ice-core archive, each cut end a cross-section (the skull ring with the brain inside, the throat, the heart, the gut, the pelvis bowl), steaming in the cold; 3.0-3.4 Faris crouches over the row and taps the heart section, reading it · CAMERA: a medium on the tube forming over his head, a low close on the teeth biting the crown (bone dust), a slow tilt down following the drill through him (the tube glowing blue through his body), a crash as the core comes out and the body folds, a low wide on the five sections laid out in a row, a goreCam on the cross-sections · DEATH: CORED (the drilled core IS the concept; he is never frozen, nothing shatters, no snow: the ice is only the drill; unlike every ice statue, ar.bayonet's spine on the blade, ice PERMAFROST's pressed flower and the magician's floating sections) · GORE: XT the teeth tear the scalp and spray it in a ring, a screen splatter as the drill breaks the skull, blood climbing the outside of the tube, the hole through the empty body ringed raw with blood welling up it like a well and over the shoulders, the five sections red at the cut ends (the brain in the skull ring, the heart in its ring, the gut coils), blood pooling under each section and staying, goreCam on the row of sections with the cored body behind · VH no splatter · H the cut ends dark, no brain detail · M the drill takes only a short plug from his shoulder, its cut ends frozen white so nothing bleeds, and he drops in shock · L the drill takes a plug of his hair only and he passes out, KO · VL he puffs out as the drill touches · KITS: the GRAB / HOLD, own ice drill tube (teeth, spin, frost, the bone-dust plume), own core painter (the raw column inside the clear tube), own cross-section painter (skull ring with brain, heart, gut), s.blood pools + screenSplat, s.goreCam · by G
- tkglove.skin-neon (LAVA LAMP) · LEGENDARY · SKIN NEON · CORE: the neon gauntlet's glow heats him like the bulb in a lava lamp, and he moves like the wax · BEATS: 0.00 the GRAB; 0.3 a tall column of coloured light rises round him from the gauntlet like a lava lamp's glass; 0.5-1.6 he softens in the heat, glowing from inside, and begins to sag and rise in slow blobs: a glowing blob of him swells off his shoulder and floats up the column, another sinks; 1.6-3.0 he comes apart into glowing blobs that rise and fall in the column in the slow lava-lamp rhythm, his face stretched across one as it passes; 3.0 the light goes off and the blobs settle in a heap · CAMERA: a wide on the column rising, a close on the first blob leaving his shoulder, a slow hypnotic held medium on the rising and falling, the face passing the lens, the dark · DEATH: LAVA LAMP (MELT family, RESTING exemption: the lava-lamp rhythm IS the concept, a glowing retro light, never a sign or a club: unlike smg VACANCY, ar STROBE and pump MOTH) · GORE: XT the blobs carry visible organs and bone suspended in the glowing wax, they burst when they touch the top, blood colouring the column red, the heap a red glowing mound, screen splatter, goreCam on the face blob settling · VH no splatter · H dark blobs · M clean blobs, glowing · L he glows warm and dozes off, set down KO · VL he blobs into a puff of light · KITS: the GRAB / HOLD, own column light + blob painter, s.goreCam · by G
- tkglove.skin-gold (THE GILDED CAGE) · MYTHIC · SKIN GOLD · CORE: a bird in a gilded cage: the gold gauntlet bends a birdcage of gold bars round him and closes it · BEATS: 0.00 the GRAB; 0.3 gold bars draw themselves in the air round him (a domed birdcage with a ring on top), hung from the gauntlet like from a hook; 0.8-1.6 he grips the bars and shakes them; he whistles, a bird's trill out of his mouth he can't stop; 1.6-2.6 Faris closes his fist and the cage shrinks: the bars close in, he presses into the middle, the bars meet his body; 2.6 the cage closes to a small gold cage the size of a lantern, him pressed through the bars; 3.0 Faris hangs it up (or holds it), swinging gently · CAMERA: a wide as the cage draws, a close on his hands on the bars, a close on his mouth trilling, a slow push as it shrinks, a hero shot of the small swinging cage · DEATH: SLICED BY THE BARS (SLICE exemption, moved off CRUSH 03:20: the gilded cage closing like an egg slicer IS the concept; unlike every gold-flesh, coin, egg and tomb) · GORE: XT the bars slice into him in strips as it shrinks, his flesh bulging out between the bars, blood dripping from the cage bottom, screen splatter, the small cage dripping into a pool below, goreCam on the dripping cage · VH no splatter · H dark, no bulging · M the cage shrinks to hold him crouched and he faints · L the cage holds him and he passes out, KO · VL he puffs out in the cage · KITS: the GRAB / HOLD, own gold cage (bars, dome, ring), own shrink + slice painter, s.goreCam · by G · XT FINAL (06:10): once small, the cage holds his face pressed to the bars and sliced by them (red gaps), an eye squeezed out between two bars, teeth, fingers out through the bars, a bone end, blood down the bars; goreCam final: true on the cage, w 140
### MID-ROUND (tkglove) · ≤ 3 s, one victim, no realms, no map-changing casts; the real GRAB / HOLD / SLAM / HURL; 6 per the user's 19:40 ratio
- tkglove.mid-toothpaste (TOOTHPASTE) · MID-ROUND · EPIC · LEN 2.9 s · close-mid · needs FLOOR · deep adapts · CORE: squeezed like a tube of toothpaste, from the bottom up · BEATS: 0.00 the GRAB; 0.3 Faris pinches the air at the bottom and rolls his fingers upward; 0.4-2.0 he flattens from the feet up as if rolled from the end of the tube, the flattened part thin as a ribbon, everything forced up into the rest of him, the chest and head swelling; 2.0-2.5 it all comes out of his mouth in one long rope; 2.6 the flat empty tube of him is dropped · CAMERA: close on the rolling fingers, a held medium as he flattens upward, a crash on the mouth, low on the flat skin · DEATH: SQUEEZED OUT (GUTS exemption: the toothpaste squeeze IS the concept) · GORE: XT his insides come out of his mouth in a rope of organs and blood that coils on the floor, the eyes forced out of their sockets on the way, screen splatter, goreCam on the coil and the flat skin; VH no splatter; H a dark rope, no organs; M he flattens and empties in a grey breath, flat skin; L only his feet flatten and he faints; VL he flattens and puffs · KITS: the GRAB / HOLD, own roll-flatten painter, s.gutsSpill (from the mouth), s.eyePop, s.goreCam · by G
- tkglove.mid-pop (POP) · MID-ROUND · RARE · LEN 2.6 s · close-mid · needs FLOOR · deep adapts · CORE: one squeeze, and the head goes like a grape · BEATS: 0.00 the GRAB by the head alone (his body dangling under it); 0.4 Faris's fingers close slowly as if on a grape; 0.5-1.6 his head is pressed from both sides, the face distorting, the eyes bulging, a creak; 1.7 POP; 1.8-2.6 the body drops headless and the hand opens, empty · CAMERA: medium on the dangle, close on the fingers closing, a slow push on the distorting face, a crash on the pop, low on the body · DEATH: POPPED (SKULL exemption: popped like a grape IS the concept; a press, never a swell: unlike pistol BUBBLE GUM) · GORE: XT the skull bursts between invisible fingers into a red spray and fragments, the eyes and brain thrown out, screen splatter, the neck stump pumping as the body drops, goreCam on the neck stump; VH no splatter; H the head crushed dark, no spray; M the head squeezed and he goes limp with a crack, dropped; L the squeeze knocks him out and he is dropped KO; VL the head puffs · KITS: the GRAB / HOLD, own squeeze painter, s.brainSplat (splat), s.artery (carotid stump), s.goreCam · by G
- tkglove.mid-put-away (PUT AWAY) · MID-ROUND · RARE · LEN 2.9 s · close-mid · MAP ELEMENT (CEILING / PLATFORM underside via stage58 + the map's loose CONTAINERs and props; OWED 'NO CEILING' elsewhere; with too few loose things Faris pulls the arena's own fittings loose: a lamp, chunks of wall, a bench) · (renamed from THE SHELF, coordinator 03:20: smg THE SHELF owns the name; landing revised 03:45, KIT-BODY: a head-first neck fold is the SPINE family and sits on laser PRATFALL) · CORE: put away on the top shelf, with everything else, until the shelf gives · BEATS: 0.00 the GRAB; 0.3 the hold lifts him straight up and puts him away: pressed flat into the ceiling (or a platform's underside), face down, arms out, the plaster cracking round him; 0.6-1.4 Faris flicks two fingers, one, two, three, and the arena's loose things are put away after him: a crate, a barrel, a lamp and his own dropped gun fly up and press into the ceiling beside him and against him like a packed top shelf, each one with a thud and a fresh crack; 1.5 the ceiling sags under the load, the cracks joining, dust pouring; 1.7 Faris turns his palm up; 1.8 it all comes down, him first, face down, and everything lands on him one after another: the crate on his back, the barrel across his legs, the lamp, his gun last; 2.1-2.9 the heap keeps settling (a crate tips, the barrel rolls half off and back), dust settling, a hand twitching out from under it · CAMERA: the lift tracked up, a low shot looking up at him pinned among the things on the ceiling, his face looking down into the lens, the sag, the fall from above, a crash on the landing, a low close on the heap settling · DEATH: BURIED BY THE SHELF (the hazard / fall family: everything put away with him lands on him; no neck fold, no head-first landing) · GORE: XT the press flattens his face into the ceiling first (blood on the plaster where his face was), the crate's corner comes down on his back with a crunch that breaks it, the barrel snaps both shins with bone out, blood squeezes out from under the heap and runs into a pool that stays, a screen splatter on the crate's landing, goreCam on his hand out from under the heap with the pool spreading round it; VH no splatter; H a dark run from under the heap, no bone; M the heap buries him and he goes still under it, no blood; L he is lowered most of the way, and only his gun drops onto his head, KO; VL he puffs out on the ceiling and the things fall onto nothing · KITS: stage58 CEILING / PLATFORM under, s.els CONTAINER / LIGHT props (taken with the destruct kit) or own crates, the GRAB / HOLD / release, own heap settle, s.blood pool, s.goreCam · by G
- tkglove.mid-whiplash (WHIPLASH) · MID-ROUND · RARE · LEN 2.6 s · close-mid · needs FLOOR · deep adapts · CORE: yanked at sixteen metres a second and stopped dead, and his head keeps going · BEATS: 0.00 the GRAB at full range; 0.2 Faris yanks his fist back: he flies at Faris at the hold's top speed; 0.5 an inch from Faris's face the hold stops him dead; 0.52 his head keeps going: it snaps forward over his chest and keeps going, the neck stretching; 0.6-1.4 he hangs in front of Faris with his head swinging on the stretched neck like a pendulum; 1.5 dropped · CAMERA: a wide on the yank, a whip-pan with him, a crash on the stop an inch from Faris's face, a held close on the swinging head, low on the drop · DEATH: WHIPLASHED (SPINE exemption: the stop is the concept; the neck stretched, not twisted, unlike knife DOUBLE TAKE's turning head) · GORE: XT the neck tears open on the snap with the spine showing white through the stretched throat, blood whipped over Faris's boots, screen splatter, goreCam on the swinging head; VH no splatter; H dark bruising, the neck long; M the head snaps forward with a crack and he hangs limp, dropped; L the stop jolts him unconscious, KO; VL he puffs out on the stop · KITS: the GRAB / HOLD / steer at 16 m/s, own stretched-neck rig, s.goreCam · by G
- tkglove.mid-breathless (BREATHLESS) · MID-ROUND · LEGENDARY · LEN 2.9 s · close-mid · needs FLOOR · CORE: the gauntlet pulls the breath out of him and does not stop when the breath is gone · BEATS: 0.00 the GRAB; 0.3 Faris draws his hand back slowly as if pulling a thread from the man's mouth; 0.4-1.0 the breath goes out of him in a long grey stream; he gasps; 1.0-2.2 the pull keeps going and his lungs follow the breath up his throat and out of his mouth, two pink sacs on their airway; 2.2 they fill once in the air, a last breath outside him, and pop; 2.5 dropped · CAMERA: close on the drawn-back hand, a medium on the stream, a crash on the lungs leaving the mouth, a slow push on the last breath outside him, low on the drop · DEATH: LUNGS OUT (organs; the lungs drawn out of the mouth, unlike every open chest) · GORE: XT the airway tears the throat open as the lungs pass, the lungs inflate wet and pink and pop in a red spray, screen splatter, a pool, goreCam on the deflated lungs hanging from his mouth; VH no splatter; H dark, the lungs don't pop; M the breath goes out of him in a grey stream and he folds; L he passes out from the pull, KO; VL he puffs out with his breath · KITS: the GRAB / HOLD, own breath stream, s.lungs (pop) adapted to outside the body, s.goreCam · by G
- tkglove.mid-the-fly (THE FLY) · MID-ROUND · COMMON · LEN 2.9 s · close-mid · needs FLOOR · (revised 03:20, coordinator: glue FLYPAPER owns the squashed fly on the wall) · CORE: trapped like a fly under a glass · BEATS: 0.00 he jumps to get away and the GRAB catches him in mid-air; 0.3 Faris turns his hand over like a man clapping a glass down over a fly: an invisible glass of force drops over him and he hits the floor inside it; 0.5-1.4 he batters at the curved wall of nothing, buzzing about inside it like a fly, the glass ringing faintly under his fists, his breath fogging it; 1.4 Faris draws his hand back: the air goes out of the glass; 1.5-2.5 the glass shrinks onto him like a vacuum bag, every fold of his clothes sucked flat, his face pressed against the inside, the struggle slowing; 2.6 Faris lets it go and he topples stiff, sealed · CAMERA: wide on the jump, a close on the hand turning over, a medium of him battering inside the visible-only-by-its-fog glass, a slow push as it sucks onto his face, low on the topple · DEATH: SHRINK-WRAPPED in force (SHRINK-WRAP, PREFERRED; s.shrinkWrap style 'tk', film clear, end mummy; unlike beam VACUUM-PACKED's supermarket plastic: a drinking glass of force over a fly) · GORE: the kit's XT (blood fogging the inside, the face crushed against it, the eyes bursting, a pool when it topples), screen splatter at XT, goreCam on the pressed face; VH no splatter; H the kit's dark; M the kit's clean seal; L the glass lifts and he flops out KO; VL he puffs out inside the glass · KITS: the GRAB, s.shrinkWrap(V, t, { style: 'tk', film: 'clear', label: false, end: 'mummy' }), own glass-of-force drop + fog, s.goreCam · by G
## GRAVITY FLIPPER (by G; moved from E's lane 25 Oct 06:20) · every kill is the game's gun (WeaponDefs "gravflip": "Their gravity goes upside down for a moment"): one-handed, cyan #7AF0FF; a slow visible zap (projectile 18 u/s, range 10 m), 12 a hit, 1.4 / s, mag 5, 15 a pickup, the 1.0 s reload as the one crafted reload beat; a hit sets gravFlipT = 1.6 s with HIS gravity reversed at ×0.8 and his upward speed at least 2 at once; under a CEILING / solid PLATFORM he falls up and lands on it (he can stand and walk there); in the open he rises the whole 1.6 s and then falls from the height he reached; every zap RESTARTS the 1.6 s; only he flips (his hat, his gun, his blood once it leaves him and everything round him keep the real gravity, except where a line says otherwise); sound 'gravity_flip'; the game's own finisher is FALL INTO THE SKY (a sweep trip, a point-blank flip, the wave goodbye). The page's rule: he goes up, and he comes down, unless something up there stops him; nobody is juggled. Plan: _tools/conv/gravflip.md (E's mids, Deep pair and remake carried over, clash-fixed here)
- gravflip.harder-they-fall (THE HARDER THEY FALL) · LEGENDARY · needs open sky over him (≥ 30 m) · CORE: every zap restarts the 1.6 s, so one magazine takes a big man five times higher than one flip, and the higher they climb · BEATS: lead: the brute (the biggest of them) laughs off two zaps that only lift him a little; 0.00 the flip in the open: he rises, kicking; 1.4 at the top of the first rise, as he starts to slow, ZAP 2 (the restart: up again); 2.9 ZAP 3, past the roofline; 4.3 ZAP 4, the whole castle small under him, the wind; 5.7 ZAP 5, the magazine empty, the last rise, clouds level with him; 6.5 Faris pops the mag and reloads (the 1.0 s, unhurried) and does not fire; 7.3 at the apex he hangs weightless and looks down; 7.6 the fall: the camera falls with him the whole way; 9.4 he punches down through the battlement walk, the floor under it and the floor under that into the castle's dungeon · CAMERA: low on the laugh, a tilt up with each rise, a high wide each restart with the map shrinking under him, a close on the reload, his POV down from the apex, falling alongside him, a top shot down the three holes he punched, a goreCam at the bottom · DEATH: THE LONG FALL (FALL; through floor after floor, never telescoped) · GORE: XT at the bottom of the shaft of holes in a column of dust and light, every long bone broken through the skin, the skull split on the dungeon flags, the blood fanned up the rubble, screen splatter on the first floor he breaks, pools that stay, goreCam final: true on him in the rubble under the three holes; VH no splatter; H dark, no bone; M he lies broken in the rubble, no blood; L Faris re-zaps just above the floor and lets him down from a metre, KO; VL he puffs out at the apex and his hat falls the whole way · KITS: own altitude plates (the castle from above, cloud layer), s.dolly falls, the destruct kit (floors), anatomy (bone ends, brainSplat crack), s.goreCam final · AS BUILT (G 25 Oct, 58k_w_gravflip.js): five zaps [0, 1.4, 2.9, 4.3, 5.7] on vmax 600 (top ~4400 px at 7.7 s), the gf.altitude sky plate, the reload at 6.3; through three floors into the dungeon shaft; XT/VH the real dead face (gfDead: open glazed bloodshot eye), the skull opened, every long bone out · by G
- gravflip.red-rain (RED RAIN) · BONUS · EPIC · remake of the game's FALL INTO THE SKY (38_fin_kills2.js; E's plan, APPROVED 24 Oct as a cutscene beat that may keep him in the cloud past the 1.6 s) · needs open sky · CORE: he falls into the sky and the storm keeps him · BEATS: 0.00 the sweep trip (the remake keeps it); 0.3 the point-blank flip (the remake keeps it); 0.5 he falls up past Faris; 0.8 Faris gives the wave goodbye (emote 3); 1.2-2.6 he falls up into the storm cloud that hangs over the map: inside it, lit by its own lightning, his silhouette is seen twice, tumbling, then the cloud closes; 2.8 the 1.6 s end inside it and he does not come out; 3.2 thunder, and the cloud blushes red from inside on the next flash; 3.8 the rain starts, and it is red; 4.4-5.6 in the red rain things come down: his gun first (it clatters), then pieces of him, torn by the storm, landing round Faris one after another · CAMERA: low on the trip, the wave from behind Faris, a tilt up into the cloud, the cloud lit from inside, the red rain arriving on the stones, the pieces landing, a goreCam on what the storm sent back · DEATH: TORN APART IN THE STORM (unseen in the cloud; what comes back is the image) · GORE: XT the red rain sheeting off the battlements, then his torn forearm with the hand still in its glove, a boot with the foot in it, his scalp with the hair, his jaw, landing in the spreading red puddle at Faris's feet, screen splatter of red rain on the lens, goreCam final: true on the puddle and the pieces in the rain; VH no splatter; H dark rain, only the gun and the boot; M dark rain and his gun; L plain rain, and his hat drifts down into the puddle; VL a twinkle in the cloud and his hat · KITS: own storm cloud (lightning lit from within), s.rain red, own falling pieces, s.blood pool, s.goreCam final · AS BUILT (G 25 Oct, _4): puffed cumulus storm cloud lit from inside, red after the thunder; the pieces land in the puddle at Faris's feet; the final is locked on the puddle at every level · by G
- gravflip.rung-by-rung (RUNG BY RUNG) · RARE · MAP ELEMENT (CLIMBABLE ladder via stage58: the ladders on pirate, clock, base, sunken, pinball, forts, tower, atrium, temple, kitchen; OWED 'NO LADDER' elsewhere) · (06:55, coordinator: ar.ladder owns rungs shot out from under him: here no rung is shot, broken or loosened; every rung holds and he breaks on them) · CORE: flipped on a ladder, he falls up it, hitting every rung, and then down it, hitting every rung · BEATS: 0.00 he is climbing the ladder away from Faris and turns at the top to sneer; the flip: he falls UP the ladder face first, his face, chest and shins taking every rung (a rung a beat, ratatat); 0.7 he shoots out of the top of the ladder into the air above the platform, spinning; 1.6 the 1.6 s end over the ladder's shaft; 1.7-2.4 he falls back down the same ladder, the back of his head, his spine and his elbows on every rung; 2.5 he lands at its foot with his legs threaded through the bottom rungs · CAMERA: a tall locked shot of the ladder, a close on the first rung, a tilt up with him, a top shot down the ladder as he falls, the goreCam at the foot · DEATH: BEATEN BY THE RUNGS (a ladder of blunt impacts: jaw, ribs, shins, skull) · GORE: XT the jaw torn off on the third rung going up (s.jawOff, the teeth rattling down the rungs), the ribs stoved in on the way down (s.ribsCrack), both shins snapped over the bottom rungs with bone out, blood on every rung dripping down onto him, screen splatter on the jaw, goreCam final: true on him at the foot with the bloody rungs above; VH no splatter; H dark, no bone; M bruised and still; L he falls up three rungs and slides down dazed, KO; VL he puffs out on the first rung · KITS: stage58 CLIMBABLE, s.jawOff, s.ribsCrack, own rung impacts, s.goreCam final · by G
- gravflip.red-ceiling (THE RED CEILING) · EPIC · MAP ELEMENT (CEILING / solid PLATFORM underside via G.roofOver) · CORE: flipped, he bleeds up · BEATS: lead: a zap and two pistol-whips have opened his brow and his forearm; 0.00 the flip: he falls up onto the ceiling and lands on it on his back; 0.4 his blood runs UP out of the cuts (his gravity) and pools on the ceiling round him; 0.9 he gets to his knees on the ceiling and his blood drips upward off his chin; 1.4 ZAP (the restart); Faris walks beneath him, keeping him up there zap after zap while the pool on the ceiling widens and he goes paler and slower; 3.4 he lies down in his own red pool on the ceiling, grey; 3.8 Faris lets the last 1.6 s run out; 5.4 he drops to the floor, light and grey; 5.9 a beat later the red pool lets go of the ceiling (no longer his) and comes down on him in one red sheet · CAMERA: low looking up at him on the ceiling (the frame flips with him once), a close on blood falling up off his chin, Faris walking under him, a top shot down from the ceiling at Faris, the sheet coming down, a goreCam · DEATH: BLED OUT UPWARD (HOLLOW HUSK / DRAINED, OPEN; s.hollow drains him grey) · GORE: XT the cuts opened wide, the blood falling up in ropes, the pool on the ceiling thick and dripping UP, his body drained to a grey husk with the veins showing, the red sheet hitting him and splashing out across the floor, screen splatter on the sheet, goreCam final: true on the grey husk under the red sheet; VH no splatter; H dark blood, no veins; M he faints on the ceiling and drops, no blood; L he sits on the ceiling dizzy and drops KO; VL he puffs out on the ceiling · KITS: G.roofOver, own blood-falls-up painter (ropes, the ceiling pool), s.hollow, s.blood (the sheet), s.goreCam final · by G
- gravflip.synchronised (SYNCHRONISED) · LEGENDARY · MULTI-VICTIM (3) · (renamed from THE STACK 06:55, coordinator: golden THE STACK owns the name) · needs open height ≥ 8 m · CORE: three flips timed so that three men come down on one spot at the same instant · BEATS: 0.00 Faris flips the first man; 0.7 the second, two steps over; 1.3 the first is slowing: ZAP, the restart, to keep him in step; 1.6 the third; 2.0-2.8 Faris walks under them, re-zapping the early ones so all three timers line up (we see three cyan rings tick on them); 3.0 he steps aside; 3.2 all three come down on the same spot together, one on another · CAMERA: a wide on the three rising, a close on Faris counting nothing (eyes up, judging), a top shot of the three above the spot, a crash on the landing, a goreCam on the stack · DEATH: LANDED TOGETHER (the bottom man crushed by two, the top two broken on him; FALL) · GORE: XT the bottom man burst flat under the other two with his ribs through his shirt, the middle man folded backward over him, the top man's head split on theirs, one pool from all three, screen splatter, goreCam final: true on the stack; VH no splatter; H dark, no bone; M three men in a broken heap; L they come down one at a time onto each other from a metre, KO in a pile; VL three puffs · KITS: three flips (timers drawn), own stack poses (pins), anatomy, s.goreCam final · AS BUILT (G 25 Oct, _4): the zaps planned by a landing-time search so all three land together within the gun's 1.4/s; Faris steps aside from under the stack; real dead faces at XT/VH/H · by G
- gravflip.over-the-top (OVER THE TOP) · RARE · needs FLOOR (a swing frame cast in the backyard style; home BACKYARD) · CORE: every child's myth: swing high enough and you go all the way round · BEATS: 0.00 he swings on a garden swing to taunt Faris, higher; 0.4 at the top of the back swing the flip: he goes over the top bar; 0.8-2.4 round and round over the bar, the chains winding shorter each turn, each turn smacking him into the bar; 2.4 the 1.6 s restart once (ZAP) as he slows; 3.0 the chains wound to nothing, he is slammed into the bar and stops, wrapped to it · CAMERA: a playground wide, a low shot as he goes over the top, a whip-pan per loop, a close on the chains winding, a goreCam on the bar · DEATH: WOUND ROUND THE BAR (blunt impacts, then the chains biting; the swing IS the concept) · GORE: XT each loop slams his face, chest and knees into the bar (teeth, nose, ribs), the last turn pulls the chains tight into his neck and wrists, blood running down the chains, screen splatter, goreCam final: true on him wrapped to the bar, swinging a little; VH no splatter; H dark; M wrapped to the bar, still; L he goes over once, lands in the sand dizzy, KO; VL he puffs out at the top · KITS: own swing frame (chains, seat, bar), own loop solver, s.goreCam final · by G
- gravflip.up-the-chimney (UP THE CHIMNEY) · EPIC · needs FLOOR (a stone hearth and chimney cast against a wall; home SALOON) · CORE: Santa, the wrong way round · BEATS: 0.00 he ducks into the big stone fireplace to hide from the zaps; Faris crouches and zaps him in there; he falls up the flue, scraping (a muffled thud, soot pouring down); 0.8 he pops out of the chimney pot on the roof like a cork and rises into the night; 1.6 Faris lights the fire below with a match from the mantel; 2.4 the 1.6 s end; he falls; 3.0 he comes back down the chimney feet first; 3.3 into the fire · CAMERA: on the hearth, a cut to the roof as he pops out, the night sky, the match lit, the cut back to the roof as he drops in, the hearth as he lands, a goreCam · DEATH: BACK DOWN INTO THE FIRE (BURN, a RESTING exemption: the chimney both ways IS the concept) + the fall · GORE: XT both legs snapped on the grate, his coat catching, his face blistering in the flames, blood hissing on the coals, screen splatter of soot and sparks, goreCam final: true on his legs sticking out of the hearth on fire; VH no splatter; H dark, no blisters; M he lands in the ash, still, soot-black; L he lands in a cold grate in a puff of soot, KO; VL he puffs out in the flue and soot falls · KITS: own hearth / chimney (cutaway), own soot, s.char, s.goreCam final · by G
- gravflip.last-air (THE LAST AIR) · EPIC · MAP ELEMENT (the Sunken lab's floodline via stage58; elsewhere a rising-water cast under any CEILING) · CORE: on the ceiling the last air is his, and the water is coming up to him · BEATS: 0.00 the lab floods (the floodline rising); he wades for the hatch; the flip: he falls up onto the ceiling, dry above the water; 0.6 he laughs: up here he can breathe; 1.2 ZAP (the restart); Faris, waist deep, keeps him there zap after zap while the water rises to him; 2.6 the water reaches the ceiling round him: his face in the last pocket of air, pressed up into the corner; 3.6 the pocket closes; bubbles crawl along the ceiling; 4.6 Faris lets the flip end and he sinks · CAMERA: a half-and-half split at the waterline, a close on his face in the shrinking pocket, the bubbles along the ceiling from below, the slow sink, a goreCam · DEATH: DROWNED UPWARD against the ceiling (DROWN, a RESTING exemption: the inverted drowning IS the concept) · GORE: XT his nails torn off clawing at the ceiling (red streaks on the plaster), blood from his nose in the last air, his eyes red, the last bubble red, his body turning slowly as it sinks with the fingertips raw, goreCam final: true on the sunken body and the clawed ceiling above; VH the same, no splatter; H dark, no nails; M he drowns and sinks; L the flip ends early and he gasps up at the surface, KO; VL he puffs out in the air pocket · KITS: stage58 floodline or risingwater, the water kit, own claw streaks, s.goreCam final · by G
- gravflip.fall-guy (FALL GUY) · RARE · VICTIM ROLE (the stuntman) · needs open height · CORE: a stuntman's fall onto the airbag, the wrong way · BEATS: 0.00 the stuntman (his own airbag inflated under the platform edge, a cast prop) taunts Faris and steps off the edge backwards onto the bag, arms out like a pro; mid-fall the flip: he falls UP past the edge again, arms still out; 1.0 at the apex he looks down at his bag; 1.2 Faris kicks the airbag aside with one boot; 1.6 the fall, perfect stunt form, onto the bare floor · CAMERA: a stunt-reel wide, a slow-mo on the backward step, his POV of the bag, the kick, the fall in profile, a goreCam · DEATH: THE STUNT GONE WRONG (FALL) · GORE: XT he lands flat on his back in perfect form: the back of the skull opens on the boards, both arms broken out at the elbows, the airbag deflating beside him, blood, screen splatter, goreCam final: true; VH no splatter; H dark; M he lands winded and still; L he lands on the edge of the bag and bounces off KO; VL he puffs out at the apex · KITS: own airbag (inflate, kicked aside, wheeze), anatomy, s.goreCam final · AS BUILT (G 25 Oct, _3): the flip mid-fall, then the gf.altitude rise; Faris walks over and boots the bag aside; flat on his back, both elbows broken out; real dead face · by G
- gravflip.ceiling-fan (THE CEILING FAN) · EPIC · MAP ELEMENT (CEILING via G.roofOver, a big slow ceiling fan cast in it; home SALOON) · (replaces MORNING STAR 06:55, coordinator: the castle spike ball is laser METRONOME's and glue SITTING DUCK's) · CORE: up there the saloon's big fan is turning, and he falls up into it · BEATS: 0.00 the flip under the fan: he falls up into the slow iron blades; his coat catches on one; 0.4-1.4 the fan carries him round under the ceiling, faster as the motor takes his weight and whines, his legs flung out, the blades clubbing him on every pass; 1.4 ZAP: the restart keeps him up in it; 2.2 the fan rips out of the ceiling with him; 2.6 the 1.6 s end and both come down; 2.8 on the floor the fan lands on him, its motor still running, the blades still turning into him · CAMERA: a low on the fan, a crash on the catch, a riding shot under the ceiling (the room wheeling), the fan tearing loose, a top shot on the floor, a goreCam · DEATH: UNDER THE FAN (blunt blows, then the blades turning in him on the floor; a SLICE / IMPALE RESTING exemption: the ceiling fan IS the concept) · GORE: XT the blades break his arms and jaw as he is carried round, blood flung off the blades in a ring across the saloon walls, on the floor a blade buried in his chest still trying to turn, ripping, screen splatter, goreCam final: true on the blade still turning in him; VH no splatter; H dark, no bone; M the fan drops on him and he lies still under it; L the fan flings him into the bar, KO; VL he puffs out on the blades · KITS: G.roofOver, own ceiling fan (blades, motor, the tear-out), s.goreCam final · AS BUILT (G 25 Oct, _3): the fan lands on his legs with one blade buried in his opened chest (openChest + ribsCrack at XT/VH), the motor jerking it deeper every 0.55 s, a spurt and a jolt each time; goreCam on the blade in the chest · by G
- gravflip.rolled-out (ROLLED OUT) · RARE · MAP ELEMENT (kitchen.event.rollpin via stage58: the rolling pin rolling across the counter; OWED 'NO ROLLING PIN' elsewhere) · CORE: up for 1.6 s, down for the rolling pin · BEATS: 0.00 the giant rolling pin is rolling across the counter toward him; he jumps it; mid-jump the flip: he keeps rising above it; 1.0 he watches it pass under him and laughs; 1.2 Faris flicks a pea into its path and it rolls back; 1.6 he falls onto the floured counter right in front of it; 1.8-2.4 it rolls over him from the feet up · CAMERA: a counter-level wide, a low shot as it passes under him, a close on the pea, a crash on the roll-over, a top shot, a goreCam · DEATH: ROLLED OUT LIKE DOUGH (CRUSH, a RESTING exemption: the map's rolling pin IS the concept; he is rolled thin and wide, never cubed) · GORE: XT rolled from the feet up into a thin wide sheet with the bones showing through like seeds, the head last (the eyes squeezed out sideways), blood squeezed out ahead of the pin in a wave, flour sticking to it, screen splatter, goreCam final: true on the sheet of him on the counter; VH no splatter; H dark, no bone; M rolled flat and floury, no blood; L the pin rolls over his legs and he limps off KO; VL he puffs out under the pin in flour · KITS: stage58 rollpin, own rolled-sheet painter, s.goreCam final · AS BUILT (G 25 Oct, _3): own rolling pin (OWED 'ROLLING PIN' off the kitchen); the ending is a full-frame top shot of the rolled sheet: bones like seeds and the eyes squeezed out on their cords at XT/VH only, H dark, M floury · by G
- gravflip.skylight (SKYLIGHT) · EPIC · needs a CEILING (a glass skylight cast in it) · CORE: the glass he broke on the way up is waiting for him on the way down · BEATS: 0.00 the flip under the skylight: he falls up through it in a burst of glass; 0.3 the shards fall back down (their own gravity) and land point-up on the floor under the hole; 0.6-1.4 he rises above the roof, into the open air, and looks down through the hole he made; 1.6 the fall back through the hole; 1.9 onto his own glass · CAMERA: low as he goes through the glass, the shards raining down past the camera, the roof outside at night, his POV through the hole at the glinting floor, the fall, a goreCam · DEATH: ON HIS OWN GLASS (IMPALE + glass; a RESTING exemption: the round trip through the skylight IS the concept) · GORE: XT his face and hands cut on the way up, the shards standing in his back, his neck and his palms when he lands, blood running between the shards, screen splatter of glass, goreCam final: true on him lying on the glass under the hole; VH no splatter; H dark, fewer shards; M he lands among the glass, cut and still; L he falls up only as far as the frame and drops, KO; VL he puffs out in the frame · KITS: own skylight (cast, glass), s.glass, own shard bed, s.goreCam final · AS BUILT (G 25 Oct, _3): home tower (cast skylight panel where the map has none); the shards fall with real gravity and land point-up; at XT/VH shards through her back, neck and palms · by G
- gravflip.hornets-nest (THE HORNETS' NEST) · RARE · needs FLOOR (a paper hornets' nest cast under an eave, a beam or a branch above him; home FORTS under the vigas) · CORE: what is up there stops him, and it is alive · BEATS: 0.00 he backs under the eaves away from Faris; the flip: he falls up head first into the big grey paper nest; 0.3 it bursts round his head and stays on it like a helmet; 0.4-1.6 he hangs against the beam inside the nest, the swarm pouring out over him, a roar of wings; 1.6 he falls with the nest still on his head; 2.0-3.4 he runs blind, swatting, the cloud round him, and goes down; the swarm settles on him · CAMERA: under the eave, a close on the nest, a crash as he hits it, the swarm from inside the paper (dark, wings), his blind run in a wide, a goreCam · DEATH: STUNG (new: the venom; his face swells shut, never bursts: fists SEVEN POINTS owns swell-and-burst, pistol.mid-helium the float) · GORE: XT hundreds of stings rising in welts, his face swollen shut (the lips split, the eyes gone under the swelling), his tongue black and swollen out of his mouth, hornets crawling in and out of it, blood from the scratches he tore in himself, screen splatter of hornets, goreCam final: true on his swollen face with the hornets on it; VH no splatter; H dark welts; M he is swollen and still under the swarm, no blood; L he gets the nest off and runs, stung, KO in the dust; VL the nest bursts in a puff and nothing comes out · KITS: own paper nest (burst, helmet), own swarm (particles), own swelling face, s.goreCam final · AS BUILT (G 25 Oct, _4): home forts; the final locked on him at every level (H .. VL a wider hold, so the exit framing never loses him) · by G
- gravflip.wrong-way-up (WRONG WAY UP) · LEGENDARY · UNDERWATER (The Deep; needs UNDERWATER; a rock overhang in the trench wall, cast where the map has none; E's plan; payoff revised 06:55 (no pressure: CRUSH DEPTH and tpdagger THE SQUEEZE own it) and 07:20 (no wedged legs in a hole: hammer PATCH JOB owns it)) · CORE: the flip makes the underside of the rock his floor, and the way out is down · BEATS: lead: in the Deep he swims at Faris and fires, under the trench's overhang; 0.00 the flip: he falls up and lands on his back against the underside of the overhang, face up, pressed to the rock; 0.5 he sees the open water below him, the gap out from under the ledge, bright, and swims for it: every stroke takes him back up against the rock (his down is up); 1.2 ZAP (the restart); 1.4-4.0 Faris hangs in the light outside the gap and re-zaps him while he crawls along the rock ceiling on his back, clawing, his air leaking out of him and pooling flat on the rock beside him like a puddle of mercury, quivering, silver, growing; 4.2 the last of his air spreads out round his head into the silver pool; 4.8 he goes still, face up on the rock, and Faris lets the flip end; 5.4 he stays: the dead float · CAMERA: under the overhang looking up at him lying on the rock, the bright gap below him in the foreground, a close on his hands clawing the rock, the silver air pool from the side (the rock and him mirrored in it), Faris small in the light beyond the gap, a goreCam · DEATH: DROWNED ON THE ROCK CEILING (DROWN, a RESTING exemption: the flip that makes the rock his floor and the way out down IS the concept; no pressure, no wedge, no rising last bubble: pistol LAST BUBBLE owns that) · GORE: XT his nails torn off clawing the rock (red streaks on the stone), the back of his head and his shoulders skinned on the barnacled rock as he crawls, blood from his nose and ears threading UP into the silver air pool and clouding it red, his eyes open and red, goreCam final: true on his face beside the reddened mercury pool of his last air; VH no splatter; H dark threads, no nails; M he drowns still and clean, the silver pool beside him; L the flip ends early and he drops out through the gap and swims away gasping, KO; VL his air pool turns to sparkles and he fades · KITS: the Deep (toDeep), the water kit (clouds), own overhang + the silver air pool (a reflective puddle with ripples), s.goreCam final · AS BUILT (G 25 Oct, _4): pinned face up under the rock; his air a mercury pool hanging on the rock behind him, round his head and out to the lip, clouding red; the claw streaks follow his hands with torn-nail flecks, the head and shoulders skinned, nose/ear threads into the pool; open bloodshot eyes (gfDrownRed) · by G
- gravflip.capsize (CAPSIZE) · EPIC · UNDERWATER (The Deep; the wreck as the overhead) · CORE: the wreck was balanced on its rock; he falls up into it · BEATS: lead: he takes cover under the overhang of the wreck's hull; 0.00 the flip: he falls up against the hull's underside, barnacles; 0.4 the impact rocks the wreck on its ridge; a groan of iron; 1.2 ZAP: the restart holds him against the hull as it tips; 1.6 the 1.6 s end and he sinks away from it just as it rolls; 2.4 the hull comes down after him and settles on him in a cloud of silt · CAMERA: under the overhang, a low shot of the wreck rocking, a close on the barnacles, the roll from below, the silt cloud, a goreCam · DEATH: UNDER THE WRECK (CRUSH, a RESTING exemption: the capsizing wreck IS the concept; the Deep's mast and cannon stay hammer DISMASTED's and cluster LAST BROADSIDE's) · GORE: XT the barnacles tearing his back on the first impact (red threads off the hull), the gunwale coming down across his chest, his ribs bursting in a red cloud through the silt, his face upturned under the rail, goreCam final: true on his face and the red cloud under the settled hull; VH no splatter; H dark; M he is pinned and still in the silt; L the hull settles beside him and he swims out dazed, KO; VL he puffs out against the hull · KITS: the Deep, own wreck section (balanced, rolling), the water kit (silt, clouds), s.goreCam final · AS BUILT (G 25 Oct, _4): the gunwale overlay across her chest; XT/VH the rib ends burst out under the rail, a red cloud billowing from under it, open bloodshot eyes; goreCam w 112 · by G
- gravflip.hourglass (THE HOURGLASS) · MYTHIC · DEATH REALM · CORE: the flip is the hourglass turned over: the dead are the sand, and his time is the next grain · BEATS: 0.00 the flip; the CROSSING: the arena turns over with him like an hourglass, floor to sky, and pours away; 1.0 a white desert of bone dust under a dead sky, and in it a colossal hourglass, the upper bulb full of grey sand that is the ground dead (faces surfacing in it), sifting through the neck; 1.6 he falls up into the upper bulb, onto the sand; 2.2 Faris turns his hand and the hourglass turns over: now he is in the bottom of the top bulb and the sand above pours down onto him; 2.8-4.6 he is buried, dragged down with the sand into the neck, ground through the narrow waist head first, milled grain by grain; 5.0 in the lower bulb a new red stratum settles in the grey; 5.6 the RETURN · CAMERA: the world turning over on the crossing, a slow crane up the glass, a close through the glass on his face in the sand, the neck from below as he is milled, the new red layer, a goreCam · DEATH: MILLED THROUGH THE NECK (new: ground to sand) · GORE: XT his hands and face torn by the grinding sand as he is pulled into the neck, the neck running red, bone chips in the pouring stream, the red stratum with his face pressed against the glass in it, screen splatter on the glass, goreCam final: true on the red stratum and his face in it; VH no splatter; H dark sand, no face; M he is buried in the grey and the glass clouds; L the sand pours round him and he climbs out on top as it stops, KO; VL he puffs into the sand · CROSSING 'g.turn': the arena turns over like an hourglass round the held man, floor to sky, and drains away through a waist at the centre of the frame · RETURN 'g.lastgrain': the last grain falls; the realm drains out through the same waist and the real arena pours back in, and his red sand trickles out of the air into a small cone at Faris's feet · KITS: own realm (desert, hourglass, the dead as sand), own crossing + return, own grinding painter, s.goreCam final · by G
- gravflip.relativity (RELATIVITY) · MYTHIC · DEATH REALM · CORE: a house of stairs where every flight has its own down, and the flip leaves him with none · BEATS: 0.00 the flip; the CROSSING: the arena's floor tilts away into a wall, the wall into a ceiling, and the world folds into a grey house of stairs going every way; 1.0 pale faceless figures climb the stairs calmly in three gravities (some upside down, some sideways), stepping round each other; 1.4 he falls up onto a stair that is a ceiling to someone else; 2.0 gravity changes with every flight he touches: he falls sideways onto another stair, then up, then across, breaking on every edge; 3.6 the figures step over him without looking; 4.4 he falls down the central well between all the flights, past every stair, onto the last landing; 5.2 RETURN · CAMERA: the fold on the crossing, a slow rotating wide, his tumbles cut on each new 'down' (the frame turns each time), a top shot down the central well, a goreCam · DEATH: BROKEN ON EVERY STAIR (blunt edges; the house of three gravities IS the concept) · GORE: XT his shins snapped on a stair edge, his ribs on another, his skull on the last landing, his blood running along a flight sideways and dripping up another, screen splatter, goreCam final: true on him on the last landing with blood running three ways; VH no splatter; H dark; M broken and still on the landing; L he tumbles two flights and sits up dizzy, KO; VL he puffs out on the first stair · CROSSING 'g.fold': the arena folds round him, floor to wall to ceiling, into the house of stairs · RETURN 'g.unfold': the stairs fold flat into the real floor, a flight at a time, and the last landing becomes the boards he lies on · KITS: own realm (stairs, three gravities, the faceless figures), own crossing + return, s.goreCam final · by G
- gravflip.skin-classic (HUMPTY DUMPTY) · LEGENDARY · SKIN CLASSIC · CORE: the oldest fall there is · BEATS: 0.00 he sits on the castle wall (the battlement edge) swinging his legs and taunting; the flip: he falls up off the wall; 1.6 the great fall; 2.0 he cracks like an egg on the stones below; 2.4-3.6 Faris walks down, crouches, and tries to fit a piece of him back: it won't go (all the king's men) · CAMERA: a storybook wide of the wall, a tilt up, the fall, a top shot on the crack, a close on Faris's fingers with the piece, a goreCam · DEATH: CRACKED LIKE AN EGG (SKULL, a RESTING exemption: the nursery rhyme IS the concept) · GORE: XT the skull cracked like a shell, the pieces lifting like eggshell, the brain showing pink-grey and spreading like a yolk, blood running into the cracks between the stones, screen splatter, goreCam final: true on Faris's fingers offering a piece of skull back to the gap; VH no splatter; H dark, no brain; M a crack and he lies still; L he lands on his seat, dazed, KO; VL he puffs out at the apex · KITS: own wall, s.brainSplat ('crack', yolk spread), own shell pieces, s.goreCam final · by G
- gravflip.skin-cartoon (HIT THE ROOF) · EPIC · SKIN CARTOON · needs a CEILING · CORE: he is so angry he hits the roof, literally, and his head stays there · BEATS: 0.00 he is furious (red face, steam out of his ears, stamping); the flip: he falls up head first and his head goes through the ceiling; 0.4 his body dangles below kicking while his head is in the room upstairs; 1.6 the 1.6 s end: the body drops; the head stays up there, stuck in the hole, still furious, steaming; 2.4 the head's face goes from angry to puzzled to a little "oh"; a drip · CAMERA: a cartoon wide, a crash on the hit, a cut upstairs to the head poking out of the floor, the body dropping, the head's face, a goreCam · DEATH: HEAD LEFT IN THE CEILING (DECAPITATION, a RESTING exemption: the idiom IS the concept) · GORE: XT the neck stump spurting as the body drops, the head in the ceiling dripping a red string down onto the body, cartoon bone stub, screen splatter, goreCam final: true on the head in the ceiling over the dripping string; VH no splatter; H dark; M the head pops back out and he falls in a heap, KO-still; L he bounces off the ceiling with a bump that grows, stars, KO; VL he puffs out at the ceiling · KITS: own cut-through hole, own head-in-ceiling (cartoon face swaps), s.artery (neck, cartoon), s.goreCam final · by G
- gravflip.skin-taped (HALF MEASURES) · LEGENDARY · SKIN TAPED · CORE: the worn emitter is taped up, and the tape slips: the field only covers half of him · BEATS: lead: the taped emitter sputters (a loose turn of tape flapping); 0.00 the zap: the field only takes his top half: his chest, arms and head fall up; his hips and legs keep the real gravity; 0.3-1.6 he stretches between the two, upper half straining up, legs planted, the spine creaking (Faris presses the tape back down with his thumb: too late); 1.6 he tears at the waist; the top half falls up; the legs stand a moment and fold; 3.2 the 1.6 s end and the top half falls back down beside them · CAMERA: a close on the flapping tape, a wide on the stretch, a close on the spine, a crash on the tear, the top half coming back down, a goreCam · DEATH: TORN IN TWO BY HIS OWN GRAVITY (SLICE / HALVE, a RESTING exemption: the half-field IS the concept; tearing, never a blade) · GORE: XT the stretch splits the skin first (tendons stretching, s.tendonRip), the spine pulling out of the pelvis, the guts stretched between the halves before they part, screen splatter, the two halves lying apart in one pool, goreCam final: true on the halves with the gut rope between them; VH no splatter; H dark, no guts; M he stretches, faints, and drops whole; L the field flickers off and he falls on his face, KO; VL he puffs out at the waist · KITS: own half-field painter (the boundary line), s.tendonRip, s.gutsSpill, s.goreCam final · by G
- gravflip.skin-camo (COVERED) · RARE · SKIN CAMO · MAP ELEMENT (a DROP or GAP via stage58, under a camo tarp Faris has laid over it) · CORE: misdirection: the floor he aims his fall at is a camo tarp over a drop · BEATS: lead: Faris drags a camo tarp over the drop so it looks like the floor; 0.00 the flip: he rises; 0.8 at the apex he looks down and steers his fall toward the "floor" away from Faris; 1.6 he lands on the tarp and goes through it into the drop, the tarp wrapping round him · CAMERA: a wide where the tarp reads as floor, his POV choosing the spot, the fall through, a top shot down the drop, a goreCam · DEATH: THE FALL UNDER THE TARP (FALL) · GORE: XT the tarp torn round him at the bottom, soaking red through the camo pattern, a broken arm out of it, screen splatter, goreCam final: true on the red tarp at the bottom; VH no splatter; H dark; M the tarp lies still at the bottom; L the tarp catches on the edge and he hangs in it, KO; VL the tarp drops empty · KITS: stage58 DROP / GAP, own tarp (cloth), s.goreCam final · by G
- gravflip.skin-ice (SUPERCOOLED) · LEGENDARY · SKIN ICE · MAP ELEMENT (a pool via stage58: kitchen, pirate, forts, sunken; otherwise a basin cast in the floor) · CORE: the ice skin chills the pool below freezing without freezing it, supercooled, waiting for a disturbance · BEATS: 0.00 the ice zap: frost runs across the still pool; it stays liquid, glassy; the flip: he falls up out of the pool, water streaming off him and falling back; 1.6 he plunges back in; 1.7 the splash is the disturbance: the whole pool freezes in an instant, the splash crown frozen round him mid-plunge · CAMERA: a low on the glassy pool, the rise, a slow-mo on the plunge, the freeze racing out from him, a goreCam · DEATH: FLASH-FROZEN MID-SPLASH (ICE STATUE, a RESTING exemption: supercooling IS the concept; he never shatters) · GORE: XT the ice forming inside him too (frost through his veins, his blood frozen into red crystals in the splash crown), his face frozen in the scream with ice in his mouth, screen frost, goreCam final: true on him in the frozen splash crown with the red crystals; VH no frost; H dark; M he freezes into the pool, blue, no blood; L the pool freezes round his legs only, KO; VL he puffs out and the pool freezes empty · KITS: stage58 pool or own basin, own supercooled freeze front, s.goreCam final · by G
- gravflip.skin-neon (CLOSED CIRCUIT) · EPIC · SKIN NEON · (renamed from LIVE WIRE 06:55, coordinator: pistol LIVE WIRE owns the name) · needs a CEILING (a grid of neon tubes cast in it) · CORE: the ceiling is a grid of neon tubes, and his body closes the circuit · BEATS: 0.00 the room is lit only by the neon grid overhead; the flip: he falls up into it and the tubes burst round him; 0.4-1.6 he hangs in the broken grid, his body completing the circuit: every convulsion lights the surviving tubes in time with him, pink, then blue, then pink; 1.6 the 1.6 s end; the grid holds him; 2.2 the last tube dies with him and the room goes black but for the gas glowing as it leaks · CAMERA: a low wide of the neon grid, a crash on the burst, the room flickering with each convulsion, the last tube, a goreCam · DEATH: CLOSED CIRCUIT (ELECTROCUTION, a RESTING exemption: the neon grid IS the concept; never the x-ray strobe or the stiff fall: thammer ST. ELMO'S FIRE) · GORE: XT the broken tube glass in his face and hands, the burns where the electrodes touch, his hair smoking, blood dripping from him through the grid and glowing in the neon, screen splatter, goreCam final: true on him hanging in the dead grid lit by the leaking gas; VH no splatter; H dark, no burns; M he hangs in the grid, still; L the tubes pop and he drops through, singed, KO; VL he puffs out in the grid · KITS: own neon grid (tubes, gas glow), s.electrocute (own from / end, no skel strobe), s.glass, s.goreCam final · by G
- gravflip.skin-gold (GOLDEN PARACHUTE) · LEGENDARY · SKIN GOLD · (replaces DEAD WEIGHT 06:55, coordinator: HALF MEASURES keeps the tearing; the golden gates are golden STREETS OF GOLD's) · CORE: the idiom made literal: the gold gun gives him a golden parachute, and gold is heavy · BEATS: 0.00 the flip: he rises; 0.6 Faris tosses a little gold pack up after him; it straps itself on (a click); 1.6 the 1.6 s end at the apex and he falls; 1.8 he pulls the ripcord: a canopy of gold leaf spills out, glittering, and does not open: it is too heavy and streams above him in a long gold ribbon (a 'roman candle'); 2.0-2.8 the fall under the streaming gold; 2.9 he hits; 3.0-4.2 the gold streamer above him is still full of the fall's wind and stands up out of him like a flag, rippling, and keeps standing to the end (it never folds over him) · CAMERA: a low on the rise, a close on the pack strapping on, the ripcord, the gold streaming against the sky from below, the fall in profile, a goreCam on him under the standing gold flag · DEATH: UNDER THE GOLDEN PARACHUTE (FALL; the gold that would not open IS the image; no kick, no shell, no canopy caught on anything: handcannon SOFT LANDING and cluster CANOPY keep theirs) · GORE: XT he lands on his back: the skull opens, the arms and legs broken out, and the gold streamer standing up out of his broken body like a flag, rippling, its lower end soaked red where it comes out of the harness on his crushed chest, gold flakes drifting down onto the spreading pool, screen splatter of gold flakes and blood, goreCam final: true on his body under the standing gold flag (07:20, coordinator: a shroud over him is scythe SHROUD's, ar NEWSPAPER's and sabre TORN SAIL's final; the gold never covers him); VH no splatter; H dark blood, the flag standing; M the flag stands over him, clean; L the canopy opens just enough and he drops a metre onto his seat, KO; VL he puffs out under the gold · KITS: own gold pack + gold-leaf canopy (a cloth ribbon that streams, stands and folds), s.blood seep, s.goreCam final · AS BUILT (G 25 Oct, 58k_w_gravflip_9.js): the honest flight (vmax 600), the toss and the CLICK, the twisting glittering gold-leaf ribbon streaming above him over the sky plate; flat on his back (pinned pose), skull opened, chest opened, elbow and knee broken out, the streamer standing up out of the harness like a flag to the end, red-soaked at the base, gold flakes settling on the pool; the final locked at every level · by G
- gravflip.mid-apex (APEX) · MID-ROUND · RARE · LEN 2.9 s · needs open sky / no ceiling over him for ≥ 8 m · (E's plan) · CORE: 1.6 seconds up is a long way down · BEATS: 0.00 the flip in the open; he rises kicking past the lamps and the roofline; 1.5 at the top he hangs weightless; Faris taps his own wrist like a watch; 1.6 gravity comes back; 2.4 the fall past the camera into the floor · DEATH: THE FALL (FALL; never head first and stuck: ice lawn-dart) · GORE: XT he lands on his side: the hip and the shoulder burst through, his arm under him at a wrong angle, the boards splintered, blood fanned out, goreCam final: true; VH no splatter; H dark; M dust and a crater, still; L he lands on a pile of sacks, KO; VL a puff on landing · KITS: s.goreCam final · by G
- gravflip.mid-mind-the-gap (MIND THE GAP) · MID-ROUND · EPIC · LEN 2.9 s · MAP ELEMENT (a GAP or DROP ≥ 3 m via stage58; air: required) · (E's plan) · CORE: the flip lands mid-jump, and the leap goes on too long · BEATS: 0.00 he leaps the gap; mid-leap the zap; 0.3-1.5 instead of landing on the far side he keeps rising over the gap, hovering above the open drop as the seconds run; 1.6 gravity returns with him exactly over the middle; 1.7-2.9 the straight drop, a small sound far below · DEATH: THE FALL (DROP) · GORE: XT a distant red burst at the bottom, then his hat floating down after him; VH the same; H a dark burst; M a distant dust puff; L the hat only drops and he scrabbles onto the far edge, KO; VL the hat only · KITS: stage58 GAP / DROP, s.goreCam final (on the bottom) · by G
- gravflip.mid-round-trip (ROUND TRIP) · MID-ROUND · RARE · LEN 2.8 s · needs a CEILING / solid PLATFORM ≤ 3 m above · (E's DOUBLE TAP, renamed: pistol and rpg own the name; his prints changed: pump.cornered owns the body silhouette) · CORE: two floors in 1.6 seconds · BEATS: 0.00 the flip under a low ceiling: he slams up into it face first (crack, plaster); 0.4 he hangs pinned there, dazed; 1.4 Faris zaps once more just as the timer would end (the restart holds him up there); 2.0 it lets go: he slams down onto the floor on his back; 2.3-2.8 a beat later his blood from the first impact drips down off the ceiling onto his face · DEATH: TWO IMPACTS (blunt) · GORE: XT the ceiling impact flattens his nose and breaks his teeth into the plaster, the floor impact cracks the back of his skull, his own blood dripping back onto his face from above, goreCam final: true on his face under the drip; VH the same; H dark; M two thuds, still; L he bumps the ceiling and drops dizzy, KO; VL a puff · KITS: G.roofOver, s.goreCam final · by G
- gravflip.mid-rigged (RIGGED) · MID-ROUND · EPIC · LEN 2.9 s · MAP ELEMENT (CLIMBABLE ropes or an overhead cable ≤ 5 m via stage58: the pirate rigging, the Cage ropes, the base cables) · (E's plan) · CORE: what is up there catches him · BEATS: 0.00 the flip under the rigging: he falls up into the ropes and thrashes, tangling; 1.6 the 1.6 s run out; gravity returns; the loop round his neck catches him; 1.8-2.9 he hangs from the rigging, turning slowly, his hat still falling past his feet · DEATH: CAUGHT IN THE RIGGING (HANG, a RESTING exemption: the rigging catching him IS the concept) · GORE: XT the neck stretched long with the rope cut into it, blood running down his collar, his eyes red, goreCam final: true; VH the same; H dark; M a clean hang; L the ropes drop him onto the deck, KO; VL a puff from the rope · KITS: stage58 CLIMBABLE, own rope tangle, s.goreCam final · by G
- gravflip.mid-belly-flop (BELLY FLOP) · MID-ROUND · RARE · LEN 2.9 s · MAP ELEMENT (a pool via stage58: kitchen, pirate, forts, sunken; deep skip) · CORE: from 1.6 seconds up, water is concrete · BEATS: 0.00 he dives into the pool to get away from the zaps; Faris zaps him in the water: he falls up out of it, streaming, and keeps rising; 1.6 at the apex he flails; 1.7-2.4 he comes down flat on his belly on the water · DEATH: THE BELLY FLOP (FALL onto water) · GORE: XT his belly splits open on the surface and a red bloom spreads round him as he floats face down, screen splatter of red spray, goreCam final: true on the bloom; VH no splatter; H a dark bloom; M a huge smack and he floats still; L a smack and he paddles to the side dazed, KO; VL a puff of spray · KITS: stage58 pool, the water kit, s.goreCam final · by G
- gravflip.mid-upside-down (UPSIDE DOWN) · MID-ROUND · RARE · LEN 2.9 s · needs a CEILING / solid PLATFORM ≤ 4 m above · (E's plan; his landing changed: a head-first neck fold is the SPINE family and sits on laser PRATFALL) · CORE: a stand-off with a man standing on the ceiling · BEATS: 0.00 the flip: he falls up and lands on his feet on the ceiling, laughs and aims his pistol down at Faris, upside down; 0.6 Faris holds up a finger and waits; 1.6 gravity comes back as he squeezes the trigger: he drops, and his gun hand hits the floor first; 1.7 his own pistol goes off under his chin · DEATH: HIS OWN GUN ON LANDING (the drop turns his aim on himself; BULLET HOLES, a RESTING exemption: the stand-off upside down IS the concept) · GORE: XT the round in under his chin and out of the top of his head, the spray up the wall, goreCam final: true; VH the same; H dark; M the gun clatters away and he lies winded, still; L stars, KO; VL stars and a puff · KITS: G.roofOver, s.goreCam final · by G
## HAND CANNON (by K) · every kill is the game's gun: 3 fat rounds (6 a pickup), 55 dmg, knockback 8 (the biggest shove of any pistol), recoil 4.2 that shoves Faris back and launches him when he aims down, the TOP-BREAK reload (the barrel tips, three fat smoking cases kick out, a moon clip goes in, it snaps shut) as the one crafted reload beat per film; the knockback is the vehicle, never the death by itself. Plan: _tools/conv/handcannon.md (ledgered before building, per the coordinator)
- handcannon.trophy-room (THE TROPHY ROOM) · MYTHIC · CORE: the elephant gun's trophy room, where every mounted head is a living person and an empty shield waits for him · MOTION: one round throws him into the wall; in the lodge Faris walks in from the dark, knee round (he slides into the taxidermist's bench, the jar of glass eyes spills), chest round, the top-break in the firelight; the taxidermist's grey hands seam him, stuff him with straw, swap his eyes and mount him, and screw on a brass catch record (HOMO TEMERARIUS · 24 · X · ONE ROUND, never his name); the heads breathe, swallow, weep and mouth silently (no eye-follow) · CAMERA: deathCrack, brass-edged seams racing across the frame like cracks across ice, a long dolly down the lodge past the breathing heads, close inserts on the jar and the needle, a push on the plate as it is engraved · DEATH: STUFFING (straw, PREFERRED): seamed open, straw where his insides were, glass eyes, mounted; back in the arena the seamed body spills straw under the impact and the brass plate is already screwed to the wall above him, the last screw turning · KITS: s.deathCrack, own seam crossing, s.realm own parts (hearth, breathing / swallowing / weeping heads, taxidermist arms, antler chandeliers), s.stuffing straw + own seam, own glass-eye jar, own catch-record plate, own seam-closing return, top-break pose · REALM: THE TROPHY ROOM, a night hunting lodge of live mounted human heads (the lodge's catches, not Faris's dead) and a taxidermist who never turns · CROSSING: thin brass-edged panel seams run across the frame from the impact like cracks racing across ice, the dark lodge with antlers hanging inside seen through them, the panels swinging open over the arena like cabinet doors until the lodge fills the frame (the real world never drops) · RETURN: the needle sews the seam down his body shut stitch by stitch (thread, straw poking through), the lodge gathering in round him on the thread until the last knot lands on the real arena, and the plate is already on the real wall above him, its last screw turning · by K
- handcannon.newtons-cradle (NEWTON'S CRADLE) · MYTHIC · CORE: three men in a tight file are a Newton's cradle: hit the first and he doesn't move, the middle doesn't move, the last one flies · MOTION: the muzzle planted on the front man's breastbone, one round; the far man flies through any breakable in his way, rebounds off the far wall back into the line (CLACK) and the front man is fired past Faris; Faris casts a tiny gold desk cradle on his palm and lets one ball drop · CAMERA: a side-on wide of the file, the shock ring travelling through two bodies, a long follow on the far man, CLACK on a hit-stop, a still wide closing on the little cradle in the foreground · DEATH: the front man dead on his feet with the slug's base in his sternum; the middle man: the shock itself (no body family: a ring of light through his ribs out and back, thin lines of blood from his ears and nose at XT, still until the CLACK returns, then sagging like a sack); the far man crumples where the CLACK finds him (or the fall over a DROP) · KITS: own momentum-transfer ripple + bone flash, own ear / nose blood threads, s.el WALL / BOUNCY / DROP, destruct take() on breakables in the flight, castInk 'snap' tiny straight line, own verlet desk cradle · by K
- handcannon.avalanche (AVALANCHE) · LEGENDARY · CORE: the loudest gun in the game, fired once into a quiet snowfall, brings the mountain down · MOTION: a thigh round drops him in the snow; Faris looks at the peaks and fires straight up; the boom rolls off the slopes, the slope cracks, the white wall pours into the arena; Faris steps into the lee of a wall; afterwards he crouches by the breath hole and watches it frost shut · CAMERA: the snowfall and white peaks over the plate, the boom's ring across the mountains, a held silence, inside the white with the breath and heartbeat, a top-down hold on the smooth field and the pinhole · DEATH: BURIED in snow (OPEN) + FROSTBITE at the breath hole (PREFERRED, on the rim, not the body) · KITS: own snowfall + snowcap overlay, own avalanche front settling to s.floorAt, s.frostbite on the breath-hole rim, s.hush (lifted); Kitchen: a flour avalanche off the shelf · by K
- handcannon.hot-lead (HOT LEAD) · LEGENDARY · RE-LADDERED 26 Oct to the golden model (s.ladderEnd, six closes): XT he goes over backwards face up: the cooked seam split open from the burnt collarbone crater down, the real dead eye, blood-steam at the lips · VH the slug cooling on the stones in its scorched ring, his blood sizzled on it · H folded along the seam in the steam · M Faris crouched with the slug in his fingers · L steam puffing from his ears, dazed · VL alive: he sits tossing the cooled slug (a dead body at VL goes to dust) · CORE: the fat slug stays white-hot inside him and sinks straight down through his body like a hot coin through butter, and out of his heel · MOTION: one round into the collarbone; he laughs that it didn't come out; a glowing point sinks through him (a lung hisses, the heart flutters lit from below, the gut boils, the thigh smokes) and drops out of his heel onto the floor as a dull glowing ball; he laughs again, picks it up and juggles it hand to hand, too hot; then the cooked path inside him catches up and he folds · CAMERA: a close on the glow moving under his shirt, inserts on each organ lit through the skin, a close on the juggled slug, a hold on the body as the seam inside it cools · DEATH: MELT (OPEN): a cooked channel from collarbone to heel, organ moment on the way down; the FINAL IMAGE is the seam of orange glow cooling to black inside him (seen through his shirt like a lava tube) beside the cooling slug on the floor. No hole through him or the floor (fists.acid-reflux owns eating down through the floor) · KITS: own joint-following inner glow + heat haze, own cooling seam, KIT-BODY lungs collapse + heartBeat flutter in a cut-away glow (no x-ray), own slug prop (hot, ticking as it cools) · by K
- handcannon.figurehead (FIGUREHEAD) · LEGENDARY · CORE: the sunken galleon lost its figurehead long ago, and the knockback gives it a new one · MOTION: underwater, one round; the slow slug on its bubble trail, the slow shove back onto the wreck's bow; he spreads against it and the wood takes him from the back (grain, carved folds, barnacles, weed); Faris taps the carved cheek with the muzzle · CAMERA: god rays, a long low angle up the bow, close on the grain creeping over the eyes, a wide as Faris swims away · DEATH: PETRIFY as carved wood (the page's one petrify): a figurehead, arms back, mouth open, fish in it · KITS: s.petrify with own wood material (grain on the rig, barnacles, carved folds), own god rays, own shoal; Deep only · by K
- handcannon.next-week (NEXT WEEK) · LEGENDARY · CORE: I'll knock you into next week: he flies through seven days and lands a week dead · MOTION: one round throws him up in a long arc; at the top seven days race past over the arena while he rots in mid-air; he lands next week on the far floor; a newspaper dated a week on blows against his shin (STILL MISSING) · CAMERA: a wide on the arc with the sky time-lapsing (sun, moon phases, rain, birds), a follow down with the flies, a push on the newspaper's date · DEATH: DECAY (PREFERRED): time-lapse rot during the flight (grey, bloated, split, flies); unlike rot standing in a held pose · KITS: own sky time-lapse + grade cycling over the plate, s.decay over the flight, own flies, own newspaper with a computed date · by K
- handcannon.soft-landing (SOFT LANDING) · LEGENDARY · CORE: the hand cannon's kick is a parachute: firing down at a falling man slows Faris to a float and drives the man down faster · MOTION: round 1 knocks him off a high edge; Faris steps off after him and fires straight down (rounds 2, 3), each recoil braking him, each knockback ramming the man faster; the top-break in mid-air, the cases falling past him; round 4; the man hits; Faris touches down on one toe · CAMERA: a vertical two-body fall, the gap opening between them, the cases overtaking Faris, the impact per material, a close on the tiptoe landing · DEATH: the fall (hazard fall), crafted per surface (crater, stone star, splintered boards, sand fountain); with the void he is driven into the dark and Faris's last round lifts him back to the ledge · KITS: own two-body free fall on the real Recoil numbers, s.el DROP + floor material, top-break mid-air · by K
- handcannon.10000-fps (10,000 FPS) · EPIC · RE-LADDERED 26 Oct (s.ladderEnd, six closes): XT what is left of him in the pool: the flat empty skin of his face with the eyes still in it and the jaw slack, the bones adrift · VH his cap afloat at the far rim of the pool, the replay's rings running out to it (the limbs out of frame) · H Faris taps the camera off over the red man-shaped pool · M his clothes flat in a dark puddle · L sagged flat like a deflated water mattress · VL his clothes collapsed empty · CORE: in real time it looks like a normal hit; the high-speed replay shows what the round really did: it turned him to jelly · MOTION: one round; he pats himself, still standing; the replay; back in real time he says huh and goes soft, collapsing like a water bag into a body-shaped pool · CAMERA: s.replay as a high-speed camera (cool white, 10,000 FPS bug, timecode): front, profile, behind, the ripple in rings bouncing off his edges, a speed ramp back to real time · DEATH: LIQUEFY (OPEN, s.liquefy burst with its own slosh): a body-shaped pool with the flat skin in it, the replay's rings still running across its surface and bouncing off its edges (no standing boot) · KITS: s.replay own look and 3 angles, own concentric ripple deformation, s.liquefy · by K
- handcannon.burial-at-sea (AIR MAIL) · EPIC · REPLACE by N1, 28 Oct (the old BURIAL AT SEA replaced in place; 58k_w_handcannon_n1.js; replace58, ending58 false, own snd58) · AERIAL · map-independent (FLOOR + space 260; 16 arenas, rooftops ROOM + deep skip) · 5.6 s · KEY MOVE: the flying kick returned to sender: round one meets Mikku at the top of his leap and the knockback sends him back UP the way he came, folded round the hit (slow-mo); Faris tracks him up · PAYOFF: XT/VH round two at the apex bursts the head; the body lands on its own take-off mark; two empties · LADDER: H the leg off at the hip (cap) · M only round one, a hard landing · L/VL the barrel bats the kick aside, out cold · perf p95 2.9 ms.
- handcannon.left-behind (TOP BREAK) · EPIC · REPLACE by N1, 28 Oct (the old LEFT BEHIND, organs left standing, is replaced in place; 58k_w_handcannon_n1.js; replace58, ending58 false, own snd58 table) · CQB · map-independent (FLOOR + space 240; 17 arenas, deep skips) · 6.6 s · KEY MOVE: the top-break reload as a fight: the cannon clicks dry and is broken open (three empties out); Nitha comes in with THE X's knife and Faris fights one-handed with the OPEN gun: the backhand rings off the frame, he sucks back from the low cut, knees her thigh, ducks her spinning backhand, and while he is down thumbs ONE round from his belt into the breech (held close 0.36 s); he traps her stab under his arm, wrenches her in, flicks the gun shut with his wrist and puts the brake under her jaw · PAYOFF: XT/VH STYLE.headPop straight up (slow-mo), she folds to her knees and pitches over, the knife falls and stays; he breaks it open again and the one empty rings out · LADDER: H she rips free, the chest round throws her and she comes apart in the air · M the trapped knife hand off at the wrist (cap) · L/VL the shut gun across her temple, out cold · arm's length between them except at the contacts · perf p95 1.7 ms · playall 0 problems.
- handcannon.hole-in-one (HOLE IN ONE) · RARE · RE-LADDERED 26 Oct (s.ladderEnd, six closes; the XT moved off the see-through image, saturated per 22:50): XT his own ball wedged red in the cup punched through his chest, the dead face bare (the cap knocked onto the lawn) · VH the flat cap on the lawn in his blood · H toppled like a flagpole, the clean rim, the cap over his eyes · M Faris tees the ball up on the dead man's chest, in the burnt ring · L winded, the ball in his breast pocket, dazed · VL alive: a stiff topple, then he sits up dazed · CORE: remake of the old finisher HOLE IN ONE as golf: the round punches a hole the exact size of a golf cup through his chest, and his own ball goes in · MOTION: the golfer tees up and drives a ball at Faris's head; it sails over, high; one round; he looks down through the hole in his chest at the floor; his slice comes down out of the sky and drops into the hole, rattles round the rim and through; HOLE IN ONE; he topples · CAMERA: a low golf angle on the tee, a tilt up after the ball, a close on the neat hole, a look-through shot down his chest, the ball's long whistle in · DEATH: a concept exemption (the golf-cup hole, the remake's own idea; a neat cup with a ball through it, unlike late-news, one-inch or last-round) · KITS: own golf props (driver, tee, ball physics), own clean see-through cup, pullOut custom · by K
- handcannon.bullet-catch (BULLET CATCH) · RARE · CORE: the bullet catch is the most dangerous trick in magic; he has done it with pistols, never with a hand cannon: he catches it, and then it catches him · MOTION: the magician bares his teeth behind a marked plate; one round: he catches the slug in his teeth (TA-DA); the knockback in it carries him off his feet still biting, across the arena; he skids, sits up grinning: TA-DA again; then the slug, still holding everything it carried, takes him: he folds into the point between his teeth, face, head, shoulders, cape, hat and legs, like a sheet down a drain; the slug drops with a THUD far too heavy for its size and cracks the floor; Faris can't lift it, even with two hands · CAMERA: a stage two-shot with a drumroll, a macro on the teeth closing on the slug, a long follow on the cape streaming, a close on the fold-in, a low close on the slug in its crater · DEATH: IMPLODE (PREFERRED): pulled into the caught slug between his own teeth, the point in his mouth (no black disc) · KITS: own magician props (plate, hat, cape cloth), s.implode with the point at the mouth and an own fold-in, own crater by material · by K
- handcannon.limbo (LIMBO) · RARE · CORE: how low can you go: every round is the limbo bar, and every round comes lower · MOTION: the dancer shimmies under round 1 (chest height, the heat-wake scorching his shirt), round 2 (belly), round 3 (knee): he goes lower than a man can and both hamstrings snap; the top-break while he lies folded; round 4 straight down · CAMERA: a side-on beach-bar two-shot with steel drums, the heat-wake bars hanging and fading, a macro on the backs of the knees, a top-down on the folded limbo pose · DEATH: TENDONS (OPEN): both hamstrings snapping in the bend, then the round · KITS: own heat-wake bars, own knee tendon strands, own lei petals · by K
- handcannon.inertia (INERTIA) · RARE · RE-LADDERED 26 Oct (s.ladderEnd, six closes): XT the fist-sized exit crater by the dead face, the pool · VH Faris wearing the dead man's visor, shades and chain, the gum on his cheek · H the body back on its first footprints, the red lane and the coin trail · M the false teeth landed on his chest, CLACK · L alive: he skids back upright along his own tracks, arms windmilling, and stops standing on his marks, dazed · VL alive: a slide on his back to his marks, then he sits up toothless, dazed · CORE: a body in motion stays in motion: the round stops him dead, but nothing loose on him gets the message · MOTION: he charges; one round stops him in mid-stride and throws him back along his own footprints; his hat, sunglasses, chain, wallet, coins, false teeth and gum fly on and land on Faris one by one; Faris tosses the teeth back onto the body · CAMERA: a head-on charge, a hit-stop on the reversal, a rapid string of inserts as each belonging lands on Faris, a wide down the coin trail · DEATH: the chest round, thrown back onto his own start; the belongings gag (no RESTING family used) · KITS: own belongings with carried momentum, Faris wearables on his rig, own footprint trail · by K
- handcannon.no-clip (NO-CLIP) · COMMON · CORE: the knockback is faster than the world can handle: he clips into the wall like a bug in a game and stays stuck inside its geometry · MOTION: one round sends him into the wall and instead of hitting it he goes INTO it, half in and half out; his body jitters between two positions as the wall keeps trying to push him out, limbs poking out of the face at wrong angles, a leg sunk to the knee through the stone; Faris knocks on the wall twice and the jitter stops with him set into it · CAMERA: a straight-on frame of the wall, the jitter held, a close on the knock · DEATH: GLITCH (PREFERRED) strictly as clipping through geometry: no T-pose and no missing or swapped textures (B's ar.mid-t-pose owns those) · KITS: own clip render (the body masked by the wall face, positional jitter between two solutions, pushed-out limb poses) · by K
- handcannon.getaway (GETAWAY) · COMMON · RE-LADDERED 26 Oct (s.ladderEnd, six closes): XT the fist-sized hole in her back pumping blood up in time with her last heartbeats, slower and weaker, the dead face on the stone, the mouth running · VH her hand in the spreading pool · H her body at the end of the red lane · M far back down the floor, Faris blowing across the muzzle · L alive: a skid on her front, then she sits up dazed · VL alive: sat in her own dust cloud, spitting dust · CORE: he runs for it, and the round helps: it throws him far further than he could ever run, his legs still running in the air · MOTION: he turns and sprints; one round in the back launches him flat and fast, legs churning in the air the length of the arena; he lands on his face and slides, legs still pedalling, slower, stop · CAMERA: a long lateral tracking shot of the flight, a low close on the pedalling legs as they stop · DEATH: the round in the back; the running legs are the gag (unlike ar.runner's tumble, crawl and finishing burst) · KITS: own running-legs cycle in flight, own slide trail · by K
- handcannon.totality (TOTALITY) · MYTHIC · CORE: a total eclipse: for the minutes of totality the hand cannon's flash is the only sun, and when the real sun comes back in the diamond-ring flash its first bead of light sets a diamond ring of crystal round his heart · MOTION: the moon slides over the sun, shadow bands ripple across the floor, birds stop, breath shows; under the corona he lowers his gun to stare; one round lights the dark arena; as the diamond ring flashes at the moon's edge a ring of clear crystals erupts from his chest round the wound, one great diamond at the top where the sun broke through; daylight returns and the diamond throws rainbow spots over the floor · CAMERA: the eclipse sky over the plate, the corona and noon stars, the muzzle flash as a second sun, a cut between the sky's diamond ring and the one bursting from his chest, a wide of the rainbow spots · DEATH: CRYSTALS (OPEN) as clusters erupting in a ring from the wound (a jewel setting on his chest with one diamond), never a whole-body gem statue (so not a petrify, and unlike beam.geode's crystal statue, hammer.resonance's prisms all over him and fists.kidney-stones) · KITS: own eclipse sky (moon, corona, shadow bands, breath), s.crystallize points in a ring from the wound + own faceted diamond bead with dispersion spots, end stay · by K
- handcannon.bedside-manner (BEDSIDE MANNER) · EPIC · RE-LADDERED 26 Oct (s.ladderEnd, six closes; the posed body now gets the engine's real dead eye): XT the white coat torn open on the slug's base sunk in his heart, soaked through, the earpieces still in, the dead eye · VH the clipboard on his folded hands: PATIENT: me. PROGNOSIS: poor., a bloody thumbprint · H Faris kneeling with the earpiece to his own ear · M Faris draws the white coat up over the dead man's face · L listened, shrugged, fainted: stars · VL sat up groggy, the earpieces in, listening to his own chest: still ticking. · CORE: the doctor listens to his own heart stop · MOTION: the doctor takes Faris's pulse mockingly; one round sits him down; he puts his stethoscope to his own chest (lub-DUB racing), takes his pulse, checks his watch and writes as it happens (patient: me. prognosis: poor); the beats stretch to a flat tone; he lies back and folds his hands; Faris listens through the earpiece · CAMERA: a two-shot, then his POV of sound through the tubes, an inset cut-away of the heart with the slug in it, a close on the clipboard · DEATH: a HEART concept exemption: hearing his own heart stop (organ moment); no heart leaves the body · KITS: pullOut custom stethoscope, clipboard and pen, KIT-BODY heartBeat bpm falling to 0 in an inset (not x-ray), own heartbeat score · by K
- handcannon.slasher (SLASHER) · EPIC · CORE: the masked killer always sits back up, until something sits up without him · MOTION: the slasher walks slowly at Faris; four rounds knock him flat and three times he sits up stiff from the waist; after the fourth Faris turns away, and the man's ghost sits up out of the body, looks at Faris, looks at its body, and lies back down into it; the mask slides off · CAMERA: a horror framing (heartbeat, a high string), the same low angle on every sit-up, the ghost's sit-up behind Faris's back · DEATH: four chest rounds; the ghost's sit-up is the final image (the page's first soul image of at most 3) · KITS: own sit-up pose cycle, own ghost body (alpha, cold glow, re-entry), own mask and machete · by K
- handcannon.proving-ground (THE PROVING GROUND) · MYTHIC · death realm (replaces BREACH) · CORE: the heaviest round in the game ends where rounds are tested: a ballistics bunker where every gelatin block is the frozen shape of one death, and his block is next on the rig · MOTION: one round; the world sets into clear gel round him; in the bunker the blocks hold only bodiless wound channels with bone chips and teeth suspended and stencilled test numbers; his block, the only one with a man in it, is numbered next; the vice rig counts down and fires; the temporary cavity blooms and collapses round his chest; the block splits along the channel and he slithers out onto the real floor · CAMERA: deathCrack, the world wobbling like struck gel and setting clear round him, a dolly past the funnels under a swinging sodium lamp, the countdown, a 0.12x ramp through the cavity bloom, an orbit round the specimen, the split · DEATH: the round itself, the temporary cavity shown (XT the ribs ripped outward into a frozen spray of bone chips in the gel) · KITS: s.deathCrack, own gel crossing, s.realm own parts (gel blocks with wound channels, stencils, the vice rig, the chronograph, the sodium lamp), own cavity bloom, own split return · REALM: THE PROVING GROUND, a concrete ballistics test bunker under one sodium lamp, gel blocks holding only the shapes of deaths · CROSSING: the world itself wobbles like struck gel and sets clear around him (pale, never amber; nothing floods over the lens) · RETURN: his block splits along the new wound channel and he slithers out onto the real floor in a slick of gel and blood · by K
- handcannon.crime-scene (CRIME SCENE) · EPIC · CORE: the kill is over in a second; then the crime scene processes itself and a forensic string-line replay traces the round from the wall back through the wound to the gun · MOTION: one round throws him into the wall; freeze; six yellow evidence tents pop up (the case, the slug, the wound, his weapon, the spatter, Faris's boot print); a red string runs from the slug through the wound to the muzzle; the replay; police tape unrolls and Faris ducks under it · CAMERA: s.replay with an own forensic look (grey-green, a scale bar, angle readouts, a grid) from overhead, the side and the shooter's eye along the string · DEATH: the round (plain); the forensic replay is the concept (no chalk outline) · KITS: s.replay own look + own dotted trajectory telestrator, own tents, string and tape, destruct chip for the slug · by K
- handcannon.made-to-measure (RECOIL SPIN) · RARE · REPLACE by N1, 28 Oct (the old MADE TO MEASURE replaced in place; 58k_w_handcannon_n1.js; replace58, ending58 false, own snd58) · SPIN · map-independent (FLOOR + space 320; 16 arenas) · 5.6 s · KEY MOVE: the recoil as a move: Chotu ducks round one and the kick whips Faris's WHOLE BODY a full turn in a hop; he rides it into a spinning back kick as Chotu comes up (not UPPERCUT, which only flips the barrel) · PAYOFF: Faris lands square, round two point-blank, the knockback carries Chotu along the floor and he comes apart as he stops (XT STYLE.explode) · LADDER: VH/H/M 3/2/1 limbs (STYLE.ending) · L/VL the kick only, out cold · perf p95 2.5 ms.
- handcannon.small-cover (SMALL COVER) · RARE · CORE: he dives behind the smallest cover there is, and against a hand cannon it might as well be nothing · MOTION: under fire he dives behind the nearest small element (a potted plant, a lamp post, a sign, a pot, a tube), hiding only his face; one round through the cover and him; the pieces rain down; one leaf seesaws onto his face · CAMERA: a comic wide of a man hiding behind a plant, the peeks either side, a crash on the burst, a close on the leaf · DEATH: the round (plain); the BREAKABLE element is the star · KITS: KIT-WORLD destruct take() on the real element with its own shard set, own leaf · by K
- handcannon.on-the-house (ON THE HOUSE) · COMMON · RE-LADDERED 26 Oct (s.ladderEnd, six closes): XT his blood welling up round the tray on his chest with the last beats, the glasses spattered, the dead face, the mouth running · VH the tray: two glasses left, spattered red, Faris's coin in his blood · H Faris sipping the drink over him · M Faris raises the glass to him: CHEERS. · L dazed, the tray still balanced on his chest · VL alive: sitting up beside the tray that landed balanced on the floor · CORE: the waiter carries a tray of drinks, and when the knockback throws him across the room the tray lands on his chest without spilling a drop · MOTION: the waiter glides up offering a drink; one round throws him flat; the tray turns in the air and lands square on his chest, three glasses upright; Faris takes one, sips and leaves a coin · CAMERA: a two-shot, a slow-motion hold on the turning tray, a top-down on the balanced tray · DEATH: the round (plain); the tray is the gag · KITS: pullOut custom tray + glasses with their own balance physics · by K
- handcannon.earmuffs (EARMUFFS) · COMMON · CORE: he knows the hand cannon is loud, so he puts on ear defenders; he has protected exactly the wrong part of himself · MOTION: seeing the gun he clamps on big orange ear defenders and grins; one round throws him flat; the ear defenders sit perfectly on his dead head; Faris lifts one cup and says what? · CAMERA: his POV of the boom muffled inside the ear defenders, then clear, a close on the lifted cup · DEATH: the round (plain); the earmuffs are the gag · KITS: own ear defenders on the head joint, a muffled-sound filter for his POV · by K
- handcannon.skin-classic (BLOWN AWAY) · COMMON · CORE: the old hi-fi advert played by a hand cannon: lounging in an armchair, one boom blows him back with his hair streaming, and he stays that way forever · MOTION: he waves an armchair into being (castInk 'thrust') and lounges mocking with a drink; one round hits like a gale: hair, tie and jacket stream back, the chair skids, the lamp leans, the drink slides; he never moves again; Faris sets the drink upright · CAMERA: a locked-off frame like the advert, the gale held, a close on the drink · DEATH: the chest round held in the blown-away pose (the image is the concept) · KITS: victim castInk 'thrust' armchair + lamp, own wind-streamed hair / tie / cloth, own sliding glass · by K
- handcannon.skin-taped (STRAPPED) · RARE · CORE: the worn taped hand cannon is taped along the back of Faris's fist and forearm so the kick can't tear it away, and now every punch fires · MOTION: the victim's charged kick (the game's real disarm) clangs off the gun and it doesn't fly; Faris shows the tape; jab-BOOM on the shoulder (the fist holds him, so the blast goes in under the skin: a smoking star-crater branded with four knuckles and the tape's weave), cross-BOOM into the belly, uppercut-BOOM under the ribs, and the knockback finally takes him up and down on his back · CAMERA: a macro on the tape round the fist, three punch-shots on hit-stops, a close on the frayed ends, the three brands in a line behind · DEATH: CONTACT WOUNDS (no body family): three star-shaped contact craters, each branded with the knuckles and the tape weave · KITS: own taped fist-cannon rig on Faris's forearm, own star-crater + knuckle/weave brand, own tape ends · by K
- handcannon.skin-camo (NIGHT VISION) · EPIC · CORE: the commando owns the dark in his night-vision goggles, until the hand cannon fires the brightest muzzle flash in the game through them · MOTION: the arena goes black; through his green goggles he stalks the blind Faris with a knife; Faris fires once at a footstep; the goggles white out; he tears them off dazzled and swings blind; Faris walks round him in the dark and fires again: the only light is that one muzzle flash · CAMERA: his POV in green NVG grain, the whiteout, then outside in the dark lit only by the glowing lenses on the floor; the kill is one frozen strobe frame · DEATH: THE STROBE (no body family): the second round seen as a single flash photograph, him mid-swing with the exit spray hanging in the air, then black, then his body in the glow of the dropped lenses · KITS: own NVG POV grade + grain + whine, own glowing lenses, own strobe-frame freeze + afterimage, night grade · by K
- handcannon.skin-cartoon (AROUND THE WORLD) · EPIC · CORE: Faris holds the cartoon hand cannon backwards, the victim laughs, and the slug goes the long way round the world · MOTION: the gun points at Faris's own face; HA!; the slug leaves backwards past his ear; a globe insert follows it across oceans, mountains, a desert and a city; the victim laughs on; it comes back over the horizon behind him and Faris points · CAMERA: a flat cartoon two-shot, a cartoon globe insert, the whistle growing behind the laughing man · DEATH: the round from behind, cartoon-styled (a red splat and stars at XT); a postcard on the slug's tail: GREETINGS FROM EVERYWHERE · KITS: own cartoon globe insert, own postcard prop, cartoon impact · by K
- handcannon.skin-ice (PARADOX) · LEGENDARY · CORE: the ice round chills him to the core, and real hypothermia ends in a terrible paradox: the dying feel burning hot, strip off their clothes, and crawl into a small space to hide · MOTION: one ice round; frost blooms from the wound; he shivers, then stops and smiles, warm; he drops his jacket, his shirt, his boots in the falling snow; he crawls into the gap under the base's jeep (the map's BIG_PROP, staged by stage58 on any map with a vehicle-sized prop) and curls up like a child; Faris picks his parka off the snow and lays it over him · CAMERA: a close on the shivering, a slow track with the undressing in the snow, a low angle at the gap under the jeep · DEATH: FROSTBITE (PREFERRED, slow, no snapping: the look's frost creeping in from the wound, own frost crystals, red ice rose at the shoulder, frozen red cracks and black fingertips at XT): curled frost-white under the jeep, a trail of clothes leading to him · KITS: look.frost, own snowfall, own clothes trail, stage58 (BIG_PROP) · by K
- handcannon.skin-neon (THE LIST) · LEGENDARY · CORE: you're not on the list: the bouncer is, and the light-up dance floor writes him off tile by tile · MOTION: Faris sweeps a neon club front into being (castInk 'sweep': a door, a velvet rope, a neon tube sign); the bouncer blocks the rope; one round throws him through the doors and across the dance floor, every tile lighting under him; his blood spreads and each tile it reaches lights red; the music sticks; Faris unhooks the rope and walks in · CAMERA: the club front at night, a follow across the floor as the tiles light, a top-down as the red cross of tiles grows · DEATH: the chest round; the red-lit tiles are the image · KITS: castInk 'sweep' club front, own light-up floor tiles driven by the blood spread, own neon tube sign · by K
- handcannon.skin-gold (SILENCE IS GOLDEN) · MYTHIC · CORE: the loudest gun in the game makes the quietest death: in the hall of silence every sound he makes turns to gold in his mouth · MOTION: one round; the boom's own sound-word and rings freeze in the air as gold; in the hall he screams and the scream pours out of him as liquid gold, fills his mouth, hardens in his throat, gilds his chest from inside; he stands silent among the sealed dead; the sound comes back all at once · CAMERA: deathCrack, the frozen gold rings closing like a bell's mouth, a wide of the silent hall of mouth-sealed dead, a close on the gold filling his throat, the delayed boom shattering the hall · DEATH: GOLD (OPEN): his own voice turned to gold (nothing he wears melts) · KITS: s.deathCrack, own frozen sound-word crossing, s.realm own parts (cold dark stone columns, dust that hangs and never settles, the dead with only their mouths sealed by gold plugs and frozen drips, a clapperless iron bell with its last note frozen gold under it), own throat-fill, s.hush lifted on the return · REALM: THE HALL OF SILENCE, a cold dark stone hall where nothing makes a sound, faces bare and grey, gold only as frozen sound (the rings, the sealed mouths, his scream) · CROSSING: the shot's own sound-word and shock rings freeze in the air as solid gold and close round the frame like the mouth of a bell · RETURN: all the sound comes back at once, the frozen rings shatter and the delayed boom breaks the hall apart onto the real arena · by K

### HAND CANNON · MID-ROUND (by K) · ≤ 3 s, one victim, no realms, no map-changing casts; the real gun (3 rounds, kb 8, the top-break); 10 per the user's 19:40 ratio
- handcannon.mid-brake (BRAKE) · RARE · 2.6 s · CORE: he dodges by a hair and leans in beside the barrel to laugh, right where the red muzzle brake vents its blast sideways · MOTION: Faris fires, he slips it, puts his grinning face beside the gun; Faris fires again at nothing and the side vents blast fire into his face; his face sets into wax and the grin slides down it in drips, still grinning; Faris turns the gun on him · CAMERA: a tight two-shot, a macro on the brake's side ports, a crash on the vent blast, a close on the face sliding · DEATH: WAX (PREFERRED): the grin slides off his face in wax drips (own face-slide, not a candle burn), then the round · KITS: own brake side-vent flames, own wax face-slide · by K
- handcannon.mid-swallowed (SHOULDER THROW) · EPIC · STYLE 3 SAMPLE (rework 2, after the user's notes) · REPLACE by N1, 28 Oct (the old SWALLOWED is replaced in place; 58k_w_handcannon_n1.js; replace58, ending58 false, style3, own snd58; K58.REAL kit: timeRamp, slowmoAudio heartbeat, realGrade CINEMA + SLOWMO_COLD + IMPACT_SPLIT, L-master+2 multicam; MOTION QA GATE: PASS at all six gore levels) · CQB / judo · map-independent (FLOOR; room58 [-170, 0]; 17 arenas play, deep skips DRY GROUND) · 6.5 s scene, ~12.4 s film · KEY MOVE: a seoi-nage into an arm-lock pin and a contact shot · MOTION: both fighters' fight is FULL-BODY CMU mocap (one boxer take, 14_02) with solved feet (mocapSeg: hips, spine, head and arms from the clip, each foot locked on the clip's own plants): Nitha's bob-and-weave approach and her combination (a punch-cut, a rear cross, a punch-thrust; the knife in a FORWARD hammer grip, edge down, along the forearm), Faris's guard bounce and his bob under the cross, the cannon in close at chest height riding his torso; the trap (0.1x) with her arm tugging against his grip; then hand-keyed judo on per-channel keys audited every 1/30 s: kuzushi (her stumble step), a short entry (his rear foot up, the lead foot in deep), the pivot with the facing turning over a narrow symmetric pose, the wrench that drops her knife at their feet (it lands flat), kake with her pelvis riding his back (attached to his body each frame), flat across his shoulders at the apex (0.35x), over and down in front of him clear of his head, flat on her back; his steps to the pin, the arm pulled straight across his knee, the contact shot (0.05x) · CAMERA: a tracking master, a push-in to the trap, the multicam (wrist and lead-foot inserts), a low tracking angle rising with her, a jolt on the slam, a tight two-shot on the pin, tight on the muzzle-head line, easing out to the wide final at roll 0 · GORE: EXTREME / VERY HIGH / HIGH the head bursts (STYLE.headPop) along the shot line, away from Faris; MEDIUM the round into her chest; LOW the round into the dirt by her ear, out cold; VERY LOW the shot beside her head, out cold; the dead body pinned to a hand-built lie; a faint soul (soulA58 0.45) · PERF p95 1.9-2.3 ms · NOT FOR REUSE: the seoi-nage, the forward-grip knife combo, the arm-lock contact shot.
- handcannon.mid-challenge-accepted (CHALLENGE ACCEPTED) · RARE · 2.9 s · CORE: he slaps Faris across the face with a white glove and turns to walk his paces, and Faris doesn't wait for even one · MOTION: the slap, he turns his back and lifts his foot, one round into his back, the glove flutters down onto his face · CAMERA: a two-shot on the slap, a crash on the round, a close on the glove landing · DEATH: the round; the glove on the dead face (no counting: he never takes a pace) · KITS: own glove prop · by K
- handcannon.mid-take-a-seat (TAKE A SEAT) · COMMON · 2.7 s · CORE: the knockback flips him one perfect backward somersault and sits him on the crate behind him, legs crossed, as if waiting for a bus · MOTION: one round, the somersault, the sit, his hat lands on his knee · CAMERA: a side-on two-shot, a hold on the seated man · DEATH: the round · KITS: s.el CONTAINER / BIG_PROP / STAIRS seat, own landing pose · by K
- handcannon.mid-safetys-on (SAFETY'S ON) · EPIC · 2.4 s · CORE: cornered, he points at Faris's gun: safety's on, genius; Faris looks down, nods his thanks, thumbs it off and fires · MOTION: the point, the look down, the nod, the thumb click, the round · CAMERA: a two-shot, a macro on the safety lever, a crash · DEATH: the round; the courtesy is the joke · KITS: own safety-lever insert · by K
- handcannon.mid-plaster (PLASTER) · COMMON · 2.8 s · CORE: the first round leaves a fist-sized hole; he sticks a tiny plaster over it, pats it, satisfied, and the second round goes through the plaster · MOTION: round 1 to the belly; he smooths a little plaster over a quarter of the hole and gives a thumbs up; round 2 dead centre of the plaster; he folds · CAMERA: an insert on the tiny plaster on the huge hole, the thumbs up, a crash · DEATH: two belly rounds; the plaster rides out of his back on the exit and sticks to the floor behind him · KITS: own plaster prop · by K
- handcannon.mid-flinch (FLINCH) · RARE · 2.9 s · CORE: the gun is so big that he flinches before it fires · MOTION: Faris raises it: he cringes, eyes shut; Faris lowers it and waits; one eye opens; raised again, flinch; lowered, the eye opens; Faris fires while it is open · CAMERA: the same tight two-shot twice, a crash on the open eye · DEATH: the round at the brow; two flinches only (not the rule of three) · KITS: own cringe poses · by K
- handcannon.mid-burp (BURP) · COMMON · 2.6 s · CORE: a burping contest: he lets out a huge rude burp at Faris, and Faris answers with the loudest thing he owns · MOTION: he belches (BUUURP), Faris fires and the BOOM word knocks the BUUURP word over; the knockback throws him the length of the frame · CAMERA: a side-on two-shot with both sfx words, a crash, a wide on the flight · DEATH: the chest round + the throw · KITS: own sfx words as objects · by K
- handcannon.mid-vanity (VANITY) · RARE · 2.7 s · CORE: before he dies he checks his hair in a pocket mirror, and the round only improves it · MOTION: he fixes his quiff in a pocket mirror; Faris's gun appears in the mirror over his shoulder; the round through the mirror and him; the blast sweeps his hair into the perfect quiff · CAMERA: a close on him in the mirror, Faris in the reflection, a close on the perfect hair on the floor · DEATH: the round through the mirror into the chest, shards at XT (a hand mirror, never a mirror world) · KITS: own pocket mirror + comb props · by K
- handcannon.mid-staring-contest (STARING CONTEST) · EPIC · 2.9 s · CORE: a staring contest, and the first to blink loses · MOTION: nose to nose, four eyes in extreme close-up, sweat, a twitch; his eye waters and blinks; Faris fires up under his jaw as the lid comes down; Faris never blinked · CAMERA: alternating eye macros, a tiny insert of the lid falling, a crash, a wide · DEATH: EYE (OPEN): the round under the jaw, both eyes forced from the sockets at XT (no nerve) · KITS: own eye macros · by K

## GOLDEN PISTOL (by K) · every kill is the game's gun (WeaponDefs id golden, "Rare. Never runs dry."): ammo 9999, never reloaded (no reload beat anywhere on the page), 4 rounds a second, 34 a round, knockback 3 (a light shove: nobody is thrown across the map), slug 24 u/s (7 in The Deep, bubbles), recoil 1 (a light kick, the gun climbs a little), the rarest pickup, a revolver report, a gold body #FFD23F with a pale gold accent; the finisher calls it the GOLDEN GUN. The page's language: fire that never stops, precise rhythmic rounds, greed. Coins are never the death; every death is kept off the gold families already owned. Plan: _tools/conv/golden.md (coordinator 25 Oct: approved with six changes, all applied here; ledgered before building)
- golden.golden-section (THE GOLDEN SECTION) · MYTHIC · DEATH REALM (castle → THE GOLDEN SECTION) · 14.0 s · victim amjad · BUILT 25 Oct (58k_w_golden_1.js; crossing k.gsection, return k.gunroll; final goreCam XT w110 / VH w134 on the cross-sections) · CORE: the most beautiful proportion there is: in this vault the dead are cut to the golden ratio · BEATS: 0.0 four rounds in a second's burst, deathCrack; 0.6 CROSSING (new, k.gsection, reworked 25 Oct per KIT-WORLD: no squares folding away): a gold compass line scratches a golden spiral across the frame into his navel, and the real castle winds down into the spiral's eye like water down a drain, the vault already behind it; the compass then stakes his navel and draws the golden rectangle round him; 2.6 THE VAULT: black marble, compass arcs scratched into the walls by no hand, a fossil nautilus as big as a door in the floor, the dead pinned to drafting boards as proportion diagrams, their measures inked on their breathing skin; 4.4 the rectangle divides on him: a perfect square cut off (the shins), gold-edged; 5.6 the rest divides (thighs and hips), 6.6 again (the belly), 7.4 again (chest and an arm), each square sliding into the next chamber of the nautilus, smaller by phi, coiling in; 8.6 the head, the last and smallest square, still blinking, vanishes into the spiral's eye; 9.6 RETURN (new): the spiral unrolls out of the floor like a shell's growth lines onto the real castle; 10.6 FINAL (reworked 25 Oct per the coordinator): his remains stand on the castle floor as the golden rectangle's own Fibonacci tiling, five square blocks each showing its meat face, the chest the biggest, then the belly, the thighs, the shins and the head (the eye, the smallest), the gold spiral drawn through them quarter by quarter, blood running down the blocks; goreCam on the meat faces · CAMERA: the burst, the compass drawing on the frame, a slow orbit of the vault, a top-down on the dividing rectangle, a push into the spiral's eye, the unroll, a lingering close on the cut faces · DEATH: IMPLODE (OPEN), sectioned into ratio squares that coil into a point (not a jigsaw, not slices dropped); XT every cut face a full anatomical cross-section (bone, marrow, muscle, gut loops in section) with blood welling along the gold edges · LEVELS: VH 80% · H no welling · M dark faces · L folded in whole and spat out at the eye, dazed · VL the same, then the fade · KITS: s.deathCrack, own crossing + return, s.realm own parts (marble vault, scratching compasses, the nautilus, the diagram dead), own section cutter · by K
- golden.streets-of-gold (STREETS OF GOLD) · MYTHIC · DEATH REALM (atrium → the golden road) · 14.0 s · victim hiba · BUILT 25 Oct (58k_w_golden_1.js; crossing k.goldroad, return k.gateopen; final goreCam XT w96 / VH w118 on the footprints and the stamped chest) · CORE: the streets of heaven are paved with gold, the gate at the end of them never comes closer, and the faithful never stop walking · BEATS: 0.0 the rounds, deathCrack; 0.5 CROSSING (new, k.goldroad, reworked 25 Oct per KIT-WORLD: no pull-away): gold paving spreads out from under her stone by stone along the floor, and the arena fades to black wherever the paving reaches, until the road comes up out of the black; 2.4 THE ROAD: black nothing, a gate of light at the end, the dead walking toward it barefoot in an endless silent procession, eyes on the gate, never looking down; 3.6 she runs for the gate, overtaking them; it comes no closer; 5.4 she stumbles and falls in their path; 6.0 the procession does not stop: bare feet come down on her hands, her back, her head, hundreds of them, nobody looks down; 8.6 she reaches up once through the walking legs; 9.4 RETURN (new, k.gateopen, reworked 25 Oct per KIT-WORLD: no slit of light): the paving stones flip one by one from gold back to the real floor, a wave running from the gate toward her, and wherever a stone flips the real atrium stands above it and the procession is gone; 10.4 FINAL: she lies in the real atrium trampled into the floor, bare gold-dust footprints all over her body; goreCam · CAMERA: the perspective pull, a low dolly among the walking feet, a top-down on the procession closing over her, the hand through the legs, a lingering close on the footprints · DEATH: TRAMPLED by the endless procession of the dead (CRUSH, RESTING; the exemption: the procession that never stops is the concept; not ground away, not the labyrinth's erosion) · LEVELS: XT ribs and skull stamped in, blood pressed out round every footprint · VH 80% · H bruised prints, no breaks · M dark prints · L they step over her one by one, she curls up dazed · VL the same, then the fade · KITS: s.deathCrack, own crossing + return, s.realm own parts (the gate, the road, the procession), own footprints · by K
- golden.the-vault (THE VAULT) · MYTHIC · MAP ELEMENT (stage58 WALL: the vault door is set into a real wall; with none, OWED) · castle (the WALL at x 1188, the face of the raised east pillar; moved from saloon, which has no WALL) · 11.7 s · victim fayiz · BUILT 25 Oct (58k_w_golden_1.js; final goreCam XT w96 / VH w116 on his face, fingers and the grooves) · CORE: a bank robber gets all the gold he ever wanted, and seventy-two hours to enjoy it · BEATS: 0.0 he backs into the round doorway (Faris casts the vault door, the time-lock box and the vent pipe into the wall, castInk 'trace') with his arms full of bars, laughing; 1.0 Faris shoots the time-lock lever (macro); 1.2 the door swings shut over him: the readout reads 72:00:00, muffled pounding; 2.0 CUT INSIDE (the cutaway set): riveted steel, a caged bulb, the gold pile, one small vent high up; he pounds the door and shouts LET ME OUT; 3.0 he stacks bars into a stair and climbs to the vent; 4.3 CUT OUTSIDE: Faris puts one golden round into the vent pipe's mouth and it jams there; 4.8 inside, the round's butt in the grille, he gasps; 5.2 TIME-LAPSE: the readout runs down, the bulb flickers, he kneels at the seam and claws it; 8.4 00:00:00, the bolts draw back and the door cracks open on a blade of light; 9.5 FINAL: he is slumped against the inside of the door, blue, one bar clutched to his chest, nails torn off in the rubber seal, the steel scored with bloody four-finger grooves; goreCam · CAMERA: a two-shot, a macro on the lever, the door closing over him and the readout, the cutaway, a close on the vent, outside on the pipe shot, the time-lapse pushing in on the seam, the blade of light, a lingering close on his face and fingers against the scored steel · DEATH: ASPHYXIA sealed in with the gold (the VACUUM family, OPEN) · LEVELS: XT he claws the seam till the nails tear off (nails stuck in the seal, four-finger blood grooves, raw fingertips), a bulging bloodshot eye, blood from nose and ear, lips bitten through · VH 80% · H blue, white scratches in the steel, no blood · M passed out on his gold, the door opens on him out cold · L asleep on his gold, the door opens on a snore · VL the same · KITS: castInk (door, time-lock box, pipe), stage58 WALL, own cutaway set, own time-lapse, own claw grooves · by K
- golden.never-runs-dry (LIGHTHOUSE) · MYTHIC · REPLACE (NEW-4, 28 Oct; COORD FINAL ✓; replaces NEVER RUNS DRY; 58k_w_golden_cine_n4.js) · map-independent (FLOOR + 244, ±122) · 13.0 s · victims mikku, amjad, fida · CORE: the gun that never runs dry becomes a lighthouse: Faris plants and holds one unbroken 32-round stream while three rush him, sweeping the beam round and over his head · MOTION: Faris planted, the left hand on the right wrist, arching back as the stream passes over the top; Mikku's leg off and crawl, Amjad's slide and arm, Fida's four · CAMERA: an orbit that rolls with each sweep, re-entered after each punch-in · DEATH: Fida's head, Mikku apart at Faris's ankle (half-blood explode, perf), Amjad's head as he rises one-armed; 32 casings in a ring round his boots · KITS: own beam wedge + light slug + fading round lines, STYLE limbOff / headPop / explode (scaled), lightPump · SOUND: own table · by NEW-4
- golden.the-pearl (THE PEARL) · LEGENDARY · UNDERWATER (The Deep only; OWED elsewhere) · deep (the open seabed under the wreck, x 820, our own sand bank; not the hold, whose hoard is FOOL'S GOLD's) · 11.2 s · victim nitha · BUILT 25 Oct (58k_w_golden_2.js; she kneels at the clam, it shuts on her arm, the nacre creeps over her, it draws her in when she is still; final goreCam XT w72 / VH w88 on the pearl's face, her own colour showing under the nacre, the eyes open and bloodshot, the golden round glowing at its heart) · CORE: a pearl starts as grit in a shell; this one starts as a golden round, and the grit is her · BEATS: 0.0 slowed by the sea, the golden round glints as it sinks into a giant clam on the seabed; 1.0 she reaches in after it; 1.6 the clam snaps shut on her arm to the shoulder; 2.4 she braces her feet on the shell and pulls, bubbles streaming; 4.0 the clam coats what it holds: mother-of-pearl creeps out over her arm, shoulder, chest and face in shimmering layers while she drowns; 7.0 much later the clam opens a crack; 8.0 FINAL: a woman-sized pearl in the shape of a woman inside, her face readable under the nacre, the golden round at its heart; goreCam · CAMERA: the slow round sinking, the reach, the snap, a slow orbit as the nacre creeps, the crack of light, a lingering close on the nacred face · DEATH: CRYSTALS (OPEN), nacre layered over her (not shucked, no pearl out of a mouth: knife.mid-shucked) · LEVELS: XT the clam's lip crushing into the shoulder, blood clouds, nacre setting over open eyes · VH 80% · H no clouds · M dark clouds · L spat out, coated like a sugared almond, dazed · VL the same · KITS: s.bubbles, KC.cloud, own giant clam, own nacre · by K
- golden.eureka (GOLD THREAD) · LEGENDARY · REPLACE (NEW-4, 28 Oct; COORD FINAL ✓; replaces EUREKA; 58k_w_golden_cine_n4.js; R2 rebuilt on real physics by KILL-7 / GOLD-2, 31 Oct) · castle floor (room58 [-150, 235], space w 400) · 8.6 s scene = 19.9 s film (L / VL 7.2 s) · victim chotu · CORE: in bullet time he dodges every round, but each dodged round leaves a gold thread hanging along its own path, until the threads of his own dodges cage him and the ninth round threads the last gap · MOTION: every round a real s.bullet from the golden pistol's muzzle along its barrel at the game's 24 m/s, aimed at him (Faris's aim solved per round); Chotu reads the muzzle and moves before each trigger: OVER (back tuck), AERIAL (back layout), CRANE (the front knee snatched up), HAND (the raised hand snapped down), STEP (a long step back), HOP (frog hop), UNDER (Matrix lean), DOWN (into a ball); flights are true g = 1000 u/s² parabolas with push-off and landing, planted feet locked (0 slide); the low threads run into the stone, the high ones close over him, none touches him once it hangs (planner-checked per frame); Faris drops to a knee for the gap, rises and walks in at low ready · CAMERA: wide two-shot, slow orbit (tilt / stretch / skew) levelled before a cut into the cage, the gap seen leaving the gun then a cut to the shin, wide for the walk-in, a cut in on the head, a cut out to the final · DEATH: XT / VH / H the shin off through the last gap, the threads pop to gold dust as time snaps back, he pitches onto his palms, the last round bursts his head; M a gash, then a head wound; L the clipped foot: he sits down hard, dazed (alive); VL the round sparks off the stone, he backs off, trips and lies on his back, dazed · KITS: gt7Rig / gt7Design / gt7Plan (shared with the planner /Volumes/Workspace/Scratch/killport/golden.eureka/plan/gt7_plan.cjs), STYLE limbOff cap / headPop, timeRamp + slowmoAudio + realGrade · SOUND: own table (a whizz and a wire ring per dodged round up the scale, the cage's chimes, the snap, steps) · by NEW-4, rebuilt by KILL-7 / GOLD-2
- golden.the-mimic (THE MIMIC) · LEGENDARY · REPLACE (NEW-4, 28 Oct; COORD FINAL ✓; replaces the treasure-chest MIMIC; 58k_w_golden_cine_n4.js) · map-independent (FLOOR + 240, ±120) · 9.4 s · victim fida · CORE: a standoff where she mirrors his every move a hair late; the one move she makes early (the draw) gets her killed · MOTION: the mirror (weight, fingers, head, half step, the test dip, the hand); she draws first and shoots his crown off; his four in a second; boot on her pistol · CAMERA: an exact two-shot slowly pushing in during the mirror, a 0.2 s punch on her draw, the four in a held two-shot, a low punch on the boot · DEATH: gun arm off with the pistol in it, knee, chest twice, the head at his boot; he walks back and puts his crown on · KITS: own crown + pistol props (land and stay), local flat armOff, STYLE hit / headPop · SOUND: own table (every mirror move heard twice) · by NEW-4
- golden.the-swap (HOT BARREL) · LEGENDARY · REPLACE (NEW-4, 28 Oct; COORD FINAL ✓; replaces THE SWAP; 58k_w_golden_cine_n4.js) · map-independent (FLOOR + 240, ±120) · 9.6 s · victim nitha · CORE: a gun that never stops firing gets hot; greed grabs the glowing barrel anyway and her own hands hold it against her chest · MOTION: Nitha weaves in under the stream, both hands clamp the glowing barrel (smoking palms), the wrench, the shove aside, Faris turns it back inside her grip onto her sternum · CAMERA: punch on the grab (both heads, both hands), handheld wrench, the four at contact in a held two-shot at 320 · DEATH: four at contact (spurts out of her back, arched over the muzzle), the arm, the head; Faris blows across the barrel · KITS: own barrel heat glow + shimmer, C2.performer with 'G' gun points (gunPt offsets), local armOff, light slug · SOUND: own table · by NEW-4
- golden.gold-digger (GOLD DIGGER) · EPIC · backyard · 8.2 s · victim mikku · BUILT 25 Oct (58k_w_golden_2.js; his beanie as the bag; s.openChest 'doors' at XT/VH; six crafted finals: XT both hands in his open chest, VH the beanie of bloody slugs, H dying kneeling with the last slug held up, M slumped over the beanie, L kiss-and-faint, VL the slug rolling to Faris's boot) · CORE: the slugs are solid gold, so he digs them out of himself · BEATS: 0.0 a round goes in and stays; he feels it, grins, digs it out with his fingers: real gold; 1.6 Faris fires again, again; he digs each one out, deeper each time, the gold piling in his hat; 4.0 the last one is in his chest; he goes in after it with both hands; 5.6 FINAL: on his knees with both hands inside his own chest, the hat full of bloody gold slugs beside him; goreCam · CAMERA: a close on the first dig, the hat filling, a slow push as he goes in with both hands, a lingering close · DEATH: OPEN CHEST dug by his own hands (RESTING; the exemption: the self-digging greed is the concept) · LEVELS: XT parted ribs, the digging fingers · VH 80% · H shallow digs · M dark · L one out of his arm, a kiss, a faint · VL the same · KITS: own hat of gold · by K
- golden.end-of-the-rainbow (END OF THE RAINBOW) · EPIC · backyard · 8.6 s · victim nitha · BUILT 25 Oct (58k_w_golden_2.js; s.artery femoralF; own rainbow in the spray; six crafted finals: XT her pale face under the gun with the rainbow's end on it, VH a low close on the blood trail through the grass, H kneeling dead clutching the muzzle, M wide, fallen short of Faris, L a cut garden hose's rainbow over her, VL the hose in her face) · CORE: there is a pot of gold at the end of every rainbow · BEATS: 0.0 the round opens her thigh; the fine arterial spray throws a rainbow in the sun; 1.0 she sees it and follows its arc, limping, the spray making it brighter; 3.6 its end lands on the golden gun in Faris's hand; 4.4 she reaches it; 5.6 FINAL: pale on the grass, the rainbow fading in her last thin spray, its end on the golden gun held over her; goreCam · CAMERA: the spray backlit, a long follow along the rainbow, a lingering close on the last of it · DEATH: ARTERY, the femoral (RESTING; the exemption: her own spray's rainbow is the concept; not a throat) · LEVELS: XT the femoral jets, the pool she walks through · VH 80% · H a smaller spray · M a dark seep, no rainbow · L a garden hose's rainbow over her, dazed · VL the same · KITS: s.artery, own rainbow in the mist · by K
- golden.the-stack (THE STACK) · EPIC · forts · 8.4 s · victim fayiz · BUILT 25 Oct (58k_w_golden_2.js; castInk 'snap' stack of crossed bar layers; six crafted finals: XT his crushed head between two bars, VH his arm out of the heap, H the heap with his legs out, M the last bar clunking at Faris's boot, L buried to the neck in bars, VL sitting on the heap with a bar on his head) · CORE: a tower game played with gold bars: whoever brings the stack down loses · BEATS: 0.0 a tower of bullion bars cast between them; he slides a bar out, smug; 1.2 Faris's turn: he shoots a bar out cleanly; 2.0 his turn, sweating, a bar wobbles out; 3.0 Faris shoots one out of the bottom row; the stack leans; 3.8 he reaches for the top to steady it; 4.2 the whole stack comes down on him; 5.8 FINAL: a heap of gold bars with him under it, one arm and his crushed head between the bars; goreCam · CAMERA: the stack in profile, a macro on each bar sliding, a slow lean, a lingering close on the heap · DEATH: CRUSH under the bullion (RESTING; the exemption: the stack game is the concept) · LEVELS: XT the burst under the bars, the head between them · VH 80% · H no burst · M dark · L bonked, buried to the neck in bars · VL the same · KITS: castInk (the stack), own bars · by K
- golden.acid-test (ACID TEST) · EPIC · saloon · 8.0 s · victim chotu · BUILT 25 Oct (58k_w_golden_2.js; he runs the assay himself with Faris's touchstone and acid; s.corrode 'acid' 'splash'; six crafted finals: XT the green chain on bare ribs, VH a macro on the touchstone in his bone hand, H dead on his knees smoking, M the green puddle and the broken bottle, L the eyebrows smoking, VL the fake buckle fizzes and his trousers drop) · CORE: the assayer's acid test tells real gold from fake · BEATS: 0.0 he swears his chain is solid gold; Faris assays it: a scratch on the touchstone, a drop of nitric acid: it fizzes green; 1.4 fake; his watch: fake; 2.4 his gold tooth: fake; 3.2 Faris's round goes through the acid bottle in his hand and the acid goes over him; 5.4 FINAL: his gold-plated jewellery corroded green on bones eaten bare in streaks, the touchstone in his hand; goreCam · CAMERA: macros on the touchstone and the drops, a crash on the bottle, a lingering close on the streaks · DEATH: CORRODE (OPEN), acid holes eaten through him · LEVELS: XT fizzing streaks to the bone · VH 80% · H shallow · M dark burns · L the jewellery fizzes, his eyebrows smoke · VL the same · KITS: s.corrode, own touchstone and acid · by K
- golden.the-claw (THE CLAW) · EPIC · clock · 8.4 s · victim hiba · BUILT 25 Oct (58k_w_golden_2.js; castInk 'spin' machine with a lit GOLDEN CLAW marquee and plush prizes; Faris flicks a round into the slot; six crafted finals: XT folded in the chute with blood from under the flap, VH the empty claw dripping, H her face at the chute window, M wide on the machine flashing WINNER, L dropped among the prizes, VL tumbled out of the flap) · CORE: the golden prize at the bottom of an arcade claw machine is her · BEATS: 0.0 a claw machine cast round her; Faris drops a golden round in the slot as a coin; the claw's lamp blinks on; 1.4 the claw wobbles down; 2.4 its three prongs close on her head; 3.0 it lifts her by the skull, swinging, legs kicking; 4.6 it drops her down the prize chute and the flap swings shut on her folded; 5.8 FINAL: the flap with her folded legs and an arm sticking out, the claw swinging empty above; goreCam · CAMERA: the slot macro, a top-down on the claw, a close as the prongs close, the swing, a lingering close on the chute · DEATH: the claw's prongs through the skull (SKULL, RESTING; the exemption: the claw is the concept) · LEVELS: XT the prongs in, the lift by the skull, the fold · VH 80% · H the grip, no puncture · M dark marks · L the classic: it drops her and she sits dizzy · VL the same · KITS: castInk (the machine), own claw · by K
- golden.time-capsule (TIME CAPSULE) · EPIC · backyard · 9.6 s · victim fida · BUILT 25 Oct (58k_w_golden_2.js; own cutaway soil, tree with turning seasons, bench, mole, roots; the rot drawn in stages with look tint then look.skel; six crafted finals: XT the roots through the skull's sockets, VH the capsule open in the children's hands, H the skeleton in roots, M wide on the tree, the bench and the children, L she digs herself out with the capsule, VL she pops up like a mole with a flower on her head) · CORE: she buries a time capsule of gold to be dug up in fifty years · BEATS: 0.0 she kneels at the hole with the capsule; the round tips her in on top of it; 1.0 Faris fills it in; 1.8 a cutaway of the ground over fifty years: soil strata building up, a tree planted above, its roots growing down through her ribs and her eye sockets and round the capsule, a mole's tunnel passing, a bench, the seasons; 6.4 children dig it up; 7.2 FINAL: the capsule open in their hands, the gold bright as the day it went in, and round it her skeleton bound in roots; goreCam · CAMERA: the hole, the cutaway time-lapse locked off, the children's spades, a lingering close on the roots through the sockets · DEATH: ROT / TIME-LAPSE DECAY (OPEN), the cutaway roots image (distinct from PALE RIDER, GET UP, ANCHORED, WAIT HIM OUT; nobody living ages) · LEVELS: XT the rot in stages in the cutaway · VH 80% · H the skeleton only · M dark · L she digs herself out of the hole, dazed, the capsule in her arms · VL the same · KITS: s.decay, own cutaway strata and roots · by K
- golden.octopus-garden (THE OCTOPUS'S GARDEN) · EPIC · UNDERWATER (The Deep only; OWED elsewhere) · deep (the open seabed, our own rock den with its dark mouth instead of the wreck's porthole) · 9.6 s · victim amjad · BUILT 25 Oct (58k_w_golden_2.js; own octopus arm and den, garden ring of caps, rings and glass; six crafted finals: XT his face with a golden round in each socket, VH his hand holding the bottle cap it gave him, rings bleeding, H wide on the garden, M its eye peering out of the den, L let go, ringed, dazed, VL it keeps the round) · CORE: octopuses collect shiny things into gardens round their dens · BEATS: 0.0 the golden round glints as it sinks; an arm takes it into the wreck; 1.6 the arm comes back for him; 2.4 he is wrapped and held (no crush), the suckers leaving rings; 4.0 drawn through the porthole into the den; 5.4 the octopus arranges him among its bottle caps, rings and bits of glass; 6.6 FINAL: the den's garden, shiny things in a ring, him in the middle drowned, sucker rings all over him, a golden round placed in each eye socket; goreCam · CAMERA: the glint, a slow reveal of the arm, a low angle into the den, a lingering close on the garden · DEATH: DROWN (RESTING; the exemption: collected into the garden is the concept; no tentacle crush, that is tpdagger's kraken) · LEVELS: XT sucker rings bleeding, blood clouds from the porthole · VH 80% · H no clouds · M dark rings · L let go, ringed with marks, dazed · VL the same · KITS: s.bubbles, KC.cloud, own octopus and garden · by K
- golden.golden-handcuffs (GOLDEN HANDCUFFS) · RARE · MAP ELEMENT (stage58 DROP: an edge with a drop; with none, OWED; KC.ST.drop) · tower (the upper floor's edge at x 1030, a 300 drop) · 7.4 s · victim mikku · BUILT 25 Oct (58k_w_golden_3.js; six crafted finals: XT the cuff with the glove of skin by the burst case, VH his skinned hand, H the fall only by the burst case, M the empty ledge with a dark smear, L landed on the gold dazed, VL the cuff dangling) · CORE: golden handcuffs: cuffed to a briefcase of bullion · BEATS: 0.0 he pats the case cuffed to his wrist; 0.8 Faris shoots the case off the ledge; 1.0 it goes over with his wrist; 1.6 he hangs from the cuff, the case's weight on his arm; he won't let go of it; 3.0 the cuff slides; the skin of his hand goes with it; 4.6 FINAL: the case burst open with gold at the foot of the drop, his degloved hand still in the cuff, him below; goreCam · CAMERA: the case macro, a top-down over the edge, a close on the sliding cuff, a lingering close on the cuff and the glove of skin · DEATH: DEGLOVED (PEEL, RESTING; the exemption: the golden handcuffs are the concept) · LEVELS: XT the degloving · VH 80% · H the fall only · M dark · L he slips the cuff and lands on the gold, dazed · VL the same · KITS: stage58 DROP, own case + cuff · by K
- golden.hand-in-pocket (HAND IN POCKET) · RARE · atrium · 6.6 s · victim fayiz · BUILT 25 Oct (58k_w_golden_3.js; the X-ring shot is the heart; six crafted finals: XT the X-ring holed dead centre bleeding, VH (re-framed 25 Oct per the coordinator) the exit spray running along the floor a long way behind him to his holed, bloodied ear defender, no body in frame, H the board reading 10.9, M wide and still, L the round pings off his ear defenders, VL Faris's hand in his pocket and the gun at his hip) · CORE: the casual Olympic shooter: one hand in his pocket, no gear, against a man in every piece of gear there is · BEATS: 0.0 he kits up for ever (blinders, lenses, ear defenders, a stance, a breath); 2.6 Faris stands with a hand in his pocket; 3.4 one round, without looking down the sights; 4.0 FINAL: the X-ring target on his chest shot dead centre, Faris's hand still in his pocket; goreCam · CAMERA: a montage of the kitting up, a static two-shot, a lingering close on the X-ring · DEATH: the X-ring shot dead centre through the heart, the exit out through his gear (HEART, RESTING; the posture is the joke; no longer a plain round) · LEVELS: M dark · L stars · VL dust · KITS: own shooting gear · by K
- golden.dowser (DOWSER) · RARE · canyon · 6.6 s · victim nitha · BUILT 25 Oct (58k_w_golden_3.js; the left crate stack painted out; six crafted finals: XT the tines through her throat, VH the handle pointing at the gun, H wide with the rod standing out of her, M her hands on the handle, L the rod snapped over her head, VL the rod left on the floor) · CORE: a dowser's forked rod finds gold · BEATS: 0.0 her rod twitches toward Faris's golden gun; 0.8 it drags her across the canyon, harder and harder; 3.0 the rod's tip touches the barrel; 3.4 the round hits the rod's fork and drives it back into her: the two tines go through her throat and pin her as she falls; 4.2 FINAL: on her back, the forked rod standing up out of her throat, still twitching, its handle pointing at Faris; goreCam · CAMERA: a wide of the walk, a close on the twitching rod, a crash on the round, a lingering close on the fork in the throat · DEATH: IMPALED on her own divining rod, the fork's two tines through the throat (IMPALE, RESTING; the exemption: the rod is the concept; swapped 25 Oct per KIT-BODY from the shared plain round) · LEVELS: XT the tines through the throat, blood welling round both, the rod quivering · VH 80% · H the fork in the throat, no blood · M dark · L the rod snaps over her head, stars · VL dust · KITS: own divining rod · by K
- golden.champion (CHAMPION) · RARE · sunken · 6.6 s · victim chotu · BUILT 25 Oct (58k_w_golden_3.js; six crafted finals: XT the cup tipped red over his face, VH the cup on its side in the water spilling red, H the cup floating upright full of champagne beside him, M wide with Faris, L bonked dazed, VL the cup over his head like a helmet) · CORE: he lifts the golden cup over his head like a champion · BEATS: 0.0 he kisses the cup and hoists it overhead, roaring; 1.2 head thrown back roaring, Faris's round goes in under his chin and out of the crown, up into the cup over his head; 1.6 the cup fills with the blood and brains from the crown and tips over him like a champagne shower as he goes down; 3.0 FINAL: the cup on its side, him under the red shower, still holding a handle; goreCam · CAMERA: a low hero angle, a crash, a lingering close on the cup · DEATH: UNDER THE CHIN, the crown exit emptying into the trophy cup that showers him (SKULL, RESTING; the exemption: the cup is the concept; swapped 25 Oct per KIT-BODY from the shared plain round) · LEVELS: XT the crown open, the cup brimming red and showering him · VH 80% · H the chin wound, the cup showers clear champagne · M dark · L the cup drops on his head, bonk · VL the same · KITS: own trophy cup · by K
- golden.just-right (JUST RIGHT) · RARE · backyard · 6.2 s · victim hiba · BUILT 25 Oct (58k_w_golden_3.js; six crafted finals: XT the neat hole over the heart welling, VH her hat on the grass holed through the crown, H wide on hat, heel and her, M face down, L the bow popped, she faints, VL the other heel shot off, she sits level) · CORE: Goldilocks · BEATS: 0.0 the first round too high (her hat flies), she laughs; 1.0 the second too low (her boot heel), she laughs; 2.0 the third just right: dead centre of her heart, and it goes in so neatly she does not fall at once; she looks down at the small gold-rimmed hole, nods (just right), and folds; 3.0 FINAL: her hat and boot heel beside her, the small neat hole over the heart welling, her hand over it; goreCam · CAMERA: a locked two-shot, a crash on the third · DEATH: the heart shot, just right (HEART, RESTING; plain at this rarity; the neat delayed fold is the gag) · NOT the rule of three (she never stops reacting; the beat is the porridge rhythm) · LEVELS: XT · M dark · L stars · VL dust · by K
- golden.the-loupe (THE LOUPE) · RARE · saloon · 6.0 s · victim fida · BUILT 25 Oct (58k_w_golden_3.js; side-on only; six crafted finals: XT the loupe in the socket, VH the exit across the bar mirror, H the loupe on the floor by her face, M wide, L the loupe cracks and she faints, VL the loupe rolls to Faris's boot) · CORE: a jeweller appraises the golden gun through her loupe · BEATS: 0.0 she leans in with the eyeglass to admire the engraving, very close (side-on, no shot down the barrel); 1.6 "twenty-four carat"; 2.0 the round; 3.0 FINAL: the loupe still in her eye socket, the eye through it gone; goreCam · CAMERA: side-on two-shot, a close on the loupe, a crash · DEATH: EYE (RESTING; the exemption: the loupe is the concept; no barrel POV, pistol DOWN THE BARREL owns it) · LEVELS: XT · VH 80% · M dark · L the loupe cracks, she faints · VL the same · by K
- golden.fortune-cookie (FORTUNE COOKIE) · COMMON · kitchen · 5.6 s · victim amjad · BUILT 25 Oct (58k_w_golden_3.js; s.openChest 'butterfly'; six crafted finals: XT his chest folded open with the soaked slip, VH the cookie halves on the floor by his hand in the blood, H crumbs and the clean slip, M wide, L (new beat 25 Oct per the coordinator) the round crumbles the cookie; dazed, he cracks a second one and holds up its slip: TRY AGAIN, stars round his head, VL YOU WILL BE FINE and he sits up) · CORE: the fortune reads YOU WILL STRIKE GOLD TODAY · BEATS: 0.0 he cracks the cookie and reads it aloud; 1.6 the golden round strikes him in the breastbone and cracks him open the way he cracked the cookie: the chest splits along one curved fold and folds open in two halves; 2.6 FINAL: his chest folded open like the cookie, and inside, in the wound, a second slip soaked red: "...TODAY"; goreCam · DEATH: CRACKED OPEN like the cookie, the chest folded open in two curved halves with a soaked fortune inside (OPEN CHEST, RESTING; the exemption: the cookie is the concept; swapped 25 Oct per KIT-BODY from the shared plain round) · LEVELS: XT the halves open on the ribs and lungs, the slip soaked red in the wound · VH 80% · H the fold split, no blood, the slip clean · M dark · L the round cracks the cookie in his hand to crumbs; dazed, he cracks a second: TRY AGAIN · VL dust · by K
- golden.ribbon-cutting (KNIFE THROWER) · COMMON · REPLACE (NEW-4, 28 Oct; COORD FINAL ✓; replaces RIBBON CUTTING; 58k_w_golden_cine_n4.js) · map-independent (FLOOR + 240, ±120) · 6.2 s · victim mikku · CORE: a knife juggler shows off and throws, and every knife is shot out of the air; he dives for the last one on the floor and dies a hand short of it · MOTION: Mikku's three-knife cascade, one sent high, two throws, the snatch and an all-out overhand; Faris unmoving, then a pistol twirl · CAMERA: a steady medium shot over the first two hits, a slow-mo ride along the third knife to Faris's face, low on the dive · DEATH: the throwing arm off, two hits in the dive, he comes apart (half-blood explode) a hand short of the knife; all three knives stay where they fell (flat, stuck behind each of them) · KITS: BLINK KNIFE drawn via K.drawWeaponAt (scaled), own knife timelines (hand / arc / throw / deflect / rest), local armOff, light slug · SOUND: own table · by NEW-4
- golden.cheers (CHEERS) · COMMON · saloon · 5.6 s · victim nitha · BUILT 25 Oct (58k_w_golden_3.js; s.artery 'aorta'; six crafted finals: XT the goblet brimming red beside her, VH she finishes the toast sitting up, the goblet at her red lips, H a macro on the goblet of wine by her hand, M wide with Faris toasting, L wine in her face, VL the goblet on her head) · CORE: she raises a golden goblet in a toast · BEATS: 0.0 the toast; 1.0 Faris raises the golden gun in reply; 1.6 the round past the goblet into her chest: the artery opens and its spurts arc out and into the goblet she still holds raised, filling it to the brim, spurt by spurt; 2.6 she sinks, the goblet held upright to the last; FINAL: the goblet brimming with her blood standing beside her, the last spurt dribbling; goreCam · DEATH: ARTERIAL SPURTS filling her own raised goblet (ARTERY, RESTING; the exemption: the toast is the concept; swapped 25 Oct per KIT-BODY from the shared plain round) · LEVELS: XT the spurts arcing into the goblet, it brims and runs over, a pool · VH 80% · H the wound, the goblet stays wine · M dark · L the round knocks the goblet out of her hand, wine in her face; she faints · VL dust · by K
- golden.gold-star (GOLD STAR) · COMMON · atrium · 5.6 s · victim chotu · BUILT 25 Oct (58k_w_golden_3.js; six crafted finals: XT the holed star on his forehead bleeding, VH the GOOD JOB blackboard spattered, H the dropped chalk and his sheet of stars on the floor, M wide, L he sits dazed with the star on, VL the star sticks back on Faris) · CORE: the teacher sticks a gold star on Faris's forehead for good behaviour · BEATS: 0.0 the sticker on Faris's forehead; 1.0 Faris peels it off and sticks it on the teacher's; 2.0 one round through the star; 3.0 FINAL: the star still stuck on, with a hole in its middle; goreCam · DEATH: SKULL (RESTING; plain at this rarity) · LEVELS: XT · M dark · L stars · VL dust · by K
- golden.skin-classic (ASSEMBLY REQUIRED) · COMMON · castle · 8.6 s · victim fayiz · BUILT 25 Oct (58k_w_golden_skins.js; his gun pocketed, the four golden things on a little table between them; the pen-tip mark on the heart; s.jigsaw inside 'meat', order 'hit'; six crafted finals via s.ladderEnd: XT the flat-pack heap with meat faces and bone at every seam in a pool, VH the instruction sheet (STEP 4) lying in his blood, H wide with Faris blowing the smoke off the gun, M Faris takes the gun apart again and lays the four things back on the table, L the pieces click back wrong with his head upside down and a question mark (the LOW jigsaw), VL every shirt button pops off and he sits holding his shirt shut; coordinator-accepted) · CORE: the classic golden assassin's gun, assembled from a gold pen (the barrel), a lighter (the chamber), a cigarette case (the grip) and a cufflink (the trigger) · BEATS: 0.0 Faris lays the four on a table; 1.0 he screws them together one by one while the man watches, puzzled; 4.0 he marks the man's heart with the pen-barrel's tip; 4.8 the gun's one round through the dot, and the man comes apart the way the gun went together: seams draw over him and he falls into flat-pack pieces; 6.0 FINAL: the man in flat-pack pieces on the floor round the pen dot, meat faces at every seam, the little instruction sheet beside them; goreCam · DEATH: JIGSAW, disassembled into flat-pack pieces (JIGSAW / PUZZLE PIECES, OPEN; s.jigsaw inside 'meat', order 'hit'; swapped 25 Oct per KIT-BODY from the shared plain round) · LEVELS: XT meat insides and bone at the seams, a pool, screen drops · VH 80% · H clean seams · M dark seams · L he falls into cardboard pieces with a squeak · VL the same, then the fade · by K
- golden.skin-taped (UNDER THE TAPE) · RARE · saloon · 7.8 s · victim hiba · BUILT 25 Oct (58k_w_golden_skins.js; worn grey duct tape wrapped over the gun in the gun's own frame, peeled strip by strip; six crafted finals via s.ladderEnd: XT the contact wound star-split to the white of the skull with the muzzle brand and the powder tattoo, the back of her head out, VH the exit spray up the saloon wall, H her dead hand on the boards ringed by the peeled strips, M wide with Faris over her, L she sits up with the gold-star brand and the last strip over her mouth, mumbling, VL the strips rain on her like confetti while she sits dazed; coordinator-accepted) · CORE: she laughs at Faris's cheap taped pistol; under the worn tape it is gold · BEATS: 0.0 her laugh; 1.0 Faris peels the tape strip by strip, the gold showing; her laugh dies a strip at a time (she never moves toward it: no lure); 4.4 the last strip off the muzzle as it fires, the muzzle pressed to her forehead; 5.4 FINAL: the strips round her, and on her forehead a star-split contact wound with the muzzle's ring branded round it and the powder tattooed into her skin; goreCam · DEATH: THE CONTACT SHOT: a stellate star-split wound, the muzzle's imprint branded round it, powder tattooing (SKULL, RESTING; the exemption: the point-blank reveal is the concept; swapped 25 Oct per KIT-BODY from the shared plain round) · LEVELS: XT the star split open to the skull, the brand and the tattoo, the back of the head out · VH 80% · H the brand and the tattoo, no exit · M dark · L the muzzle ring stamped on her forehead like a gold star; she faints · VL the same · by K
- golden.skin-camo (ACTIVE CAMO) · EPIC (CAMO SKIN) · REPLACE (NEW-4, 28 Oct; COORD FINAL ✓; replaces NEEDLE IN A HAYSTACK; 58k_w_golden_cine_n4.js) · map-independent (FLOOR + 240, ±120) · 7.0 s · victim hiba · CORE: the camo skin made real: active camouflage; rounds come out of thin air from all round her, and the gun comes back before he does · MOTION: the tap on the gun, the pattern crawling off it over him into a heat shimmer; an unseen walk round her (soft footsteps); she spins and swings at nothing · CAMERA: wide on the empty space round her, short punches on each flash and hit, low and close on the gun de-cloaking under her jaw · DEATH: leg, arm off, back, then the gun first (out of nothing, under her jaw), then him; the head; she is thrown back a step, the soul rises clear · KITS: body look.alpha + own refraction outline + camo flecks, the gun drawn on its own alpha (E40.drawWeapon, skin camo), sc.plateOff58 while cloaked, own hat prop, local armOff, light slug · SOUND: own table · NO DECOYS (THE REAL ONE owns decoys) · by NEW-4
- golden.skin-cartoon (STRUCK GOLD) · EPIC · canyon · 8.4 s · victim amjad · REWRITTEN 25 Oct to the horror bar (coordinator-approved script; the pancake gag dropped) · BUILT 25 Oct (58k_w_golden_skins.js; the column 46 tall so the whole figure stays in the canyon plate) · CORE: a body cast alive in molten gold · BEATS: 0.4 Faris shoots the dirt at his feet; 0.65 "HA! MISSED!"; 1.0 the ground ticks, the cracks heat orange then white, steam; 1.3 his boot soles smoke and stick, he can't lift them; 2.0 a molten gold geyser erupts under him and carries him up screaming, his legs cooking (char, steam, embers); 2.9 a second surge climbs him to the chest, glowing up through him; 3.3 it sets solid; 3.5 alive two beats pushing at the hardening gold ("GET IT OFF"); 4.6 his arms lock reaching up, the eyes boil white; 5.8 FINAL; s.ladderEnd · DEATH: CAST ALIVE in molten gold (BURN + ENCASED, RESTING; distinct from laser MINTED and smg KING'S RANSOM; the gold-in-the-mouth image stays SILENCE IS GOLDEN's: only a small gold bead at the lip) · LEVELS: XT cast to the chest at the top of the column, cooked black and split, smoking, the charred arms locked reaching up, a real dead face frozen in a scream with the eyes boiled white · VH the gold closed over his head: one hand out of the set surface, the fingers burnt to the bone, a gold cuff round the wrist · H the smoking pillar with the figure on top, Faris at its foot shielding his face from the heat · M the top never sets: the crown of his head sinking into the glowing gold in the smoke · L warm gold syrup sets round his knees, stuck up there alive: HELP! · VL it fizzles, he lands on his backside with one nugget in his palm · by K
- golden.skin-ice (ICE BUCKET CHALLENGE) · LEGENDARY · backyard · 9.0 s · victim nitha · replaces TRIPLE DOG DARE 25 Oct (sawed-off's ice skin owns the tongue on frozen steel) · REWRITTEN 25 Oct as THE GASP (the sealed bell was sent back as a clash with tkglove mid THE FLY; horror-bar script coordinator-approved) · BUILT 26 Oct (58k_w_golden_skins.js; coordinator-accepted) · CORE: THE GASP: everyone gasps when the ice water hits, and the ice round freezes the water as she breathes it in (mouth, throat, lungs): frozen from the inside while her phone records the challenge · BEATS: 0.0 her phone on its stand, REC; 0.45 "I NOMINATE... FARIS!"; 0.95 the bucket overhead; 1.15 she tips it; 1.3 the water hits and she gasps, head back, mouth wide; 1.42 Faris's ice round meets the stream mid-gasp: it freezes from the bucket into her open mouth, the splash freezes in a crown round her feet; 1.6 silence: locked in the gasp, the bucket still up, frost blooming from her lips, frost veins creeping down her throat, the crackle inside her; 2.85 she wrenches: the frozen stream snaps off at the bucket, the bucket clangs down, she claws at her throat; 3.4 she coughs up a pink ice shard; 3.7-4.36 her ribs crack outward one by one; 4.5 she drops to her knees reaching for the phone; 4.9 her eyes frost over; 6.2 FINAL; s.ladderEnd · DEATH: FROZEN FROM THE INSIDE: the gasp frozen in her (FROSTBITE family, own image: the ice column standing out of the open mouth, the ribs cracked from inside; not RED ICE's icicles from wounds, not a statue, a shatter, a dome or a tongue) · LEVELS: XT the frozen stream standing out of her open mouth, a real dead face white with frost and the eyes frosted over, frost veins down her throat, the chest split along the ribs with pink ice crystals in the cracks, kneeling with one hand reaching for the phone · VH the phone screen, REC running, her frozen gasping face filling it · H kneeling frozen, the ice in her mouth, the ribs cracked (HIGH) · M wide on the frozen backyard, the splash frozen in a crown round her kneeling white figure · L the ice only takes her hair and skin: she stands shaking, blue, icicles in her hair, BRRR, the spat ice cube, alive · VL the water falls as ice cubes and the bucket lands on her head like a helmet; she sits dazed · by K
- golden.skin-neon (THREE GOLDEN BALLS) · LEGENDARY · saloon · 8.4 s · victim chotu · horror-bar script coordinator-approved 25 Oct · BUILT 25 Oct (58k_w_golden_skins.js; a pawn counter with a dial scale, the PAWN neon on the wall, a long rusted bracket cracked at its joint) · CORE: the pawnbroker's three golden balls under his neon · BEATS: 0.3 TEN BUCKS (the gun on his scale); 0.5 a tilt up to the rusted bracket, dust trickling from its crack, the chains creaking, before he ever looks; 1.05 ...FIVE; 1.5 Faris takes the gun back; 1.55 he grabs Faris's wrist: MINE, a tug over the counter; 2.1 Faris fires over both their heads into the bracket and pulls free; 2.3 ball one smashes the counter; 2.6 ball two breaks his collarbone and pins him folded over the counter; 3.0 the arm bent at its crack, the last ball swinging over his upturned face on its last link while he begs (NO- NO-, PLEASE-), the link opening; 4.45 it drops; s.ladderEnd · DEATH: crushed by the third ball (no letters dying tube by tube) · LEVELS: XT the ball in his split skull on the counter, a real dead face with an empty red socket and broken teeth, the eye hanging over the counter edge on its nerve, the scale pan brimming with his blood · VH the scale pan full, the needle pinned past the top · H folded over the counter, the ball on his dented head, eyes open · M a tilt up to the bent bracket and the empty chains, PAWN buzzing · L a lump, he sits dazed against the counter · VL he catches all three: SOLD! · by K
- golden.skin-gold (THE COUNTING HOUSE) · MYTHIC · DEATH REALM (saloon → THE COUNTING HOUSE) · 14.2 s · victim fida · horror-bar script coordinator-approved 25 Oct · BUILT 25 Oct (58k_w_golden_skins.js; realm 'k.counting.house'; CROSSING k.ledgerpage (a ledger page turns over the frame right to left, its back ruled with the names and what they owe, FIDA ... OWING written as it turns); RETURN k.floorboards (the boards crack out from under her, split into a jagged hole and fall through it onto the real saloon)) · CORE: a candlelit counting house where the dead clerks drag chains forged from cash boxes and ledgers · BEATS: 0.2-0.64 three golden rounds lodge in her; 0.95 deathCrack; 1.0 the ledger page turns; 2.8 the counting house: dark panelled walls, ledger shelves (no gilded décor), tall desks with candle stubs, the dead clerks writing, each with his chain of cash boxes and padlocks, one walking the room dragging his boxes; 2.9 every quill stops and every hollow face turns to her; 3.2 a clerk writes FIDA ... OWING; 4.0 her chain is forged link by link from his desk to her throat, each link round a golden round torn out of her wound (with the flesh at XT/VH); 6.45 a padlock closes her collar; 6.6 the clerk's long pale arm melts the last round in a ladle over his candle and pours it into the lock, and the molten gold runs down her chest, smoking; 7.9 a cash box is locked to her ankle; the boards groan; 9.2 they break and she drops through; 10.6 she comes out through the real saloon's ceiling on the end of her chain; s.ladderEnd · DEATH: the chain's weight through the floor: HANGED by the drop on her debt chain (NECK, RESTING) · LEVELS: XT the drop breaks her neck: the head lolled on the stretched throat, the collar cut in, blood running down her and off her toes onto the saloon floor, a real dead face with the bulging bloodshot eye and the tongue out · VH the hole in the ceiling boards, the taut chain, blood running down its links · H wide: her body turning on the chain, the cash box at her ankle, Faris below · M her swinging shadow on the boards, only her feet and the cash box in frame · L the golden links pop and she drops into a heap; the box bonks her · VL she lands in loose coils of chain and a page drifts onto her lap: PAID IN FULL · by K

### GOLDEN PISTOL · MID-ROUND (by K) · ≤ 3 s, one victim, no realms, no map-changing casts; the real gun (never runs dry, 4 a second, knockback 3); 10 per the user's 19:40 ratio
- golden.mid-keepsake (KEEPSAKE) · RARE · atrium · 2.9 s · victim mikku · BUILT 26 Oct (58k_w_golden_mid.js; horror-bar slate coordinator-approved 26 Oct, replacing the gag-core slate; s.ladderEnd six closes; H HIGH gore, L/VL living faints with dazed58) · CORE: one round in his gut, and instead of terror, greed: he digs it out of himself · BEATS: 0.12 the round in his gut; 0.45 he looks down; 0.62 the fear turns to greed (GOLD...?); 0.72-1.5 he digs his fingers into the wound, the wound tearing wider; 1.55 MINE!, the bloody slug held up; 1.95 the second round through the grin · DEATH: THE MOUTH (HEAD, RESTING; the self-torn gut wound is the image) · LEVELS: XT on his back, the gut torn open by his own fingers, the bloody gold slug in his raised fist, a real dead face with the mouth shot open · VH his dead fingers clamped round the bloody slug · H on his back holding it up, the wounds dark, a smaller pool · M Faris pries the slug from his fingers and holds it up · L the round in his belt buckle: he digs it out, bites it, faints · VL it's in his wallet: he kisses it, faints · by K
- golden.mid-gold-fever (GOLD FEVER) · EPIC · atrium · 2.95 s · victim amjad · BUILT 26 Oct (58k_w_golden_mid.js; horror-bar slate coordinator-approved 26 Oct, replacing the gag-core slate; s.ladderEnd six closes; H HIGH gore, L/VL living faints with dazed58) · CORE: he charges Faris for the golden gun; one round per step, and he keeps coming · BEATS: 0.05 GIVE IT!; 0.3-1.8 a stride per beat, a round per stride (knee, thigh, hip, gut, chest, shoulder), each one staggering him, his eyes on the gold; 2.05 his fingers close on the barrel and the last round goes through his palm into his face; he hangs from the gun until Faris pries the fingers off · DEATH: RIDDLED + THE FACE (RESTING; the hand clamped on the gold is the image) · LEVELS: XT his dead hand clamped on the barrel, the palm holed, his ruined face under it, the six wounds down his front · VH the fingers on the gold being pried off · H on his knees under the gun, six dark holes, the hand still on the barrel · M the line of his steps across the floor, a smear and a drop at each · L the rounds cut his belt: trousers down, he trips and faints · VL his shoes shot off, he slides on his socks to Faris's feet and faints · by K
- golden.mid-the-gold-watch (THE GOLD WATCH) · COMMON · clock · 2.95 s · victim amjad · BUILT 26 Oct (58k_w_golden_mid.js; horror-bar slate coordinator-approved 26 Oct, replacing the gag-core slate; s.ladderEnd six closes; H HIGH gore, L/VL living faints with dazed58) · CORE: he taps his gold watch at Faris (you're late); the round smashes it into his wrist, and the artery spurts in time with the second hand until both stop · BEATS: 0.2 YOU'RE LATE., two taps; 0.6 the round smashes the watch into his wrist; 0.75-2.2 tick, spurt, the spurts slowing as he clamps the wrist and stares at it; 2.2 the last spurt and the second hand stop together · DEATH: BLED OUT THROUGH THE WRIST (ARTERY, RESTING; the watch keeping time is the image) · LEVELS: XT his dead face beside the wrist, the smashed watch sunk in it, the hands stopped · VH the watch alone, blood under the cracked crystal, the hands stopped · H fallen clutching the wrist, a smaller pool · M Faris checks his own watch and nods · L only the watch shatters, springs fly, he faints · VL the alarm goes off, he jumps and faints · by K
- golden.mid-living-statue (LIVING STATUE) · RARE · backyard · 2.95 s · victim nitha · BUILT 26 Oct (58k_w_golden_mid.js; horror-bar slate coordinator-approved 26 Oct, replacing the gag-core slate; s.ladderEnd six closes; H HIGH gore, L/VL living faints with dazed58) · CORE: a gold-painted street performer holds her pose while Faris shoots her, and dies standing in it · BEATS: 0.0 the gold statue over a tip hat; 0.3 only the eyes move; 0.6 shoulder: the pose holds, blood runs down the gold paint; 1.1 thigh: she trembles, a tear, the pose holds; 1.6 chest: she dies standing in the pose; 2.05 Faris tips her with one finger, she falls rigid, the paint cracks · DEATH: DIES IN THE POSE (RESTING; near smg PEW PEW's pose death, but the core is a performer holding stillness while shot) · LEVELS: XT rigid on the floor in her pose, the gold paint cracked over a real dead face, blood seeping through the paint from three holes · VH the tip hat filling with her blood, the statue standing dead above · H toppled rigid, three dark holes, the paint cracked · M Faris drops a golden round into her tip hat, the statue still standing dead · L she breaks the pose and runs, then faints · VL she takes a bow (THANK YOU) and faints · by K
- golden.mid-the-plea (THE PLEA) · COMMON · castle · 2.7 s · victim fayiz · BUILT 26 Oct (58k_w_golden_mid.js; horror-bar slate coordinator-approved 26 Oct, replacing the gag-core slate; s.ladderEnd six closes; H HIGH gore, L/VL living faints with dazed58) · CORE: on his knees he offers up all his gold in cupped hands; Faris fires down through the offering · BEATS: 0.0 kneeling, the gold held up: TAKE IT. ALL OF IT.; 0.7 Faris looks at the gold; 1.0 then at him, and lowers the gun over the offering; 1.45 one round through the cupped hands into his face, the jewellery spraying up red · DEATH: THROUGH THE HANDS INTO THE FACE (HEAD, RESTING) · LEVELS: XT slumped back on his heels, the shattered hands still cupped, the face holed under the eye · VH the gold spilled in the blood with a severed finger still wearing its ring · H slumped back, the holes dark, a little blood on the gold · M Faris picks the watch out of the blood and checks the time · L the round knocks the gold out of his hands, he faints · VL Faris drapes the chain round his neck like a medal; he faints · by K
- golden.mid-the-looter (ALONG THE ARM) · MID-ROUND · RARE · 2.9 s · REPLACE (NEW-4, 28 Oct; replaces THE LOOTER; 58k_w_golden_cine_n4.js) · map-independent (FLOOR + 240, ±120) · victim chotu · CORE: the jab parried on the barrel leaves the barrel lying along his arm, and the round runs up it · MOTION: the barrel sweeps up across the jab and comes down along the arm; the other fist whiffs as Faris leans out of its line; a step in low, the muzzle under the chin · CAMERA: a short punch on barrel meeting fist, a punch under the chin, roll pinned 0 · DEATH: tears up the arm, the arm off at the shoulder, the head under the chin; he is lifted back a step (floor between them) · KITS: local armOff, STYLE hit / headPop (aimed away from Faris), light slug, local flash · SOUND: own table · by NEW-4
- golden.mid-the-tray (THE DIVE / THE STOOP) · MID-ROUND · COMMON · 2.9 s · REPLACE (NEW-4, 28 Oct; replaces THE TRAY; 58k_w_golden_cine_n4.js) · map-independent (FLOOR + 240, ±120) · victim hiba · CORE: the hawk's stoop: Faris jumps, turns over at the top and comes down on her head first, the gun leading · MOTION: a jump (48), a forward turn to head-down, straight-legged; four rounds on the way down; out of it onto his feet into a crouched superhero landing, the back hand on the floor · CAMERA: up with the jump, one held frame through the stoop (all of him, legs up, to her feet; slow-mo), roll pinned 0 · DEATH: the raised arm off, chest, belly, head; she comes apart as he lands a body length short of her · KITS: body.rot turn + lift, aim in his body frame, local armOff, STYLE hit / explode (scaled) / headPop, own hat prop, light slug, local flash · SOUND: own table · NOT pistol WHITE DOVES (thrown back flat), NOT UNDERNEATH / LOW ROAD (under the attacker) · by NEW-4
- golden.mid-kiss-the-ring (KISS THE RING) · RARE · castle · 2.9 s · victim mikku · BUILT 26 Oct (58k_w_golden_mid.js; horror-bar slate coordinator-approved 26 Oct, replacing the gag-core slate; s.ladderEnd six closes; H HIGH gore, L/VL living faints with dazed58) · CORE: he must kneel and kiss Faris's gold ring; as his lips touch it, the round goes down through his bowed head · BEATS: 0.1 KISS IT.; 0.4 he kneels; 0.8-1.55 the slow, trembling bend to the ring while the gun rises over his bowed head; 1.6 his lips touch, the round down through the crown and out under the jaw; he stays at the ring a beat, then slides down Faris's hand · DEATH: THROUGH THE CROWN (HEAD, RESTING) · LEVELS: XT his dead face at Faris's boots, the lips still puckered, the jaw exit pooling, the ring hand above smeared red · VH the ring alone, his blood on it · H slumped at Faris's feet, the crown wound dark · M Faris wipes the ring clean on the dead man's sleeve · L the round grazes his scalp, a smoking furrow, he faints · VL Faris pats his head; he kisses the ring and faints · by K
- golden.mid-the-bite-test (HAYMAKER) · MID-ROUND · COMMON · 2.9 s · REPLACE (NEW-4, 28 Oct; replaces THE BITE TEST; renamed from WIND-UP; 58k_w_golden_cine_n4.js) · map-independent (FLOOR + 240, ±120) · victim fayiz · CORE: Faris's own showboat haymaker with the gun in his fist, and the gun goes off four times inside his swing as the muzzle sweeps up the man · MOTION: a forward windmill twice (a gold open-arc trail), then a rising haymaker from his boots; the follow-through high; a shoulder roll · CAMERA: close two-shot on the windmill, low and close inside the swing (slow-mo), roll pinned 0 · DEATH: knee, the raised guard arm off, chest, head, the body flung a body length away · KITS: own muzzle trail, aim keys through four targets, local armOff, STYLE hit / headPop, light slug, local flash · SOUND: own table · NOT revolver SLIP (nobody slips; Faris throws it) · by NEW-4
- golden.mid-the-bill (THE BILL) · EPIC · saloon (a bar table) · 2.95 s · victim fida · BUILT 26 Oct (58k_w_golden_mid.js; horror-bar slate coordinator-approved 26 Oct, replacing the gag-core slate; s.ladderEnd six closes; H HIGH gore, L/VL living faints with dazed58) · CORE: he slides the bill across and taps it, PAY UP; Faris pays · BEATS: 0.0 the bill slid across the table; 0.45-0.8 PAY UP, tapped three times; 0.6 Faris looks at the hand on it and raises the gun slowly over it; 1.15 round one nails the hand through the bill to the table: he screams, yanks, can't pull free; 1.75 round two between the eyes, he slumps over his own nailed hand · DEATH: NAILED HAND + BETWEEN THE EYES (HEAD, RESTING) · LEVELS: XT his dead face on the table beside the nailed hand, the slug's gold base in the back of it, the bill soaked red and dripping · VH the soaked bill and the nailed hand alone · H slumped over the table, the brow hole dark, the bill stained · M Faris tears the bill out from under the dead hand and pockets it · L the round pins his cuff; he tugs and faints · VL the round punches the bill: ...PAID?, he faints · by K

## TELEPORT DAGGER (by J) · every kill is the game's move: the THROW (dead straight, 15 m/s, no drop, ≤ 1.0 s, the hand empty while it flies, one dagger); where it bites Faris AUTO-BLINKS 0.07 s later (a floor stands him there, a ceiling drops him, a wall drops him beside it; no hang, no cling); the IN-FLIGHT re-press blinks him to it keeping 30% speed; a hit puts him 0.55 m BEHIND the man at his centre height (else the other side, else 0.8 m above) for the BACKSTAB (46, unblockable); a block or no safe spot fizzles it home; teal rings, sparks and five glow blobs in his colour. Plan: _tools/conv/tpdagger.md (re-checked by J against the whole ledger, 24 Oct)
- tpdagger.the-cord (THE CORD) · COMMON · remake of the old finisher BACKSTAB (its throw-past-him and blink-behind kept, the death re-crafted) · CORE: one point at the base of the skull and the body is gone, but the eyes are still in there, following Faris · MOTION: the dagger thrown past him, the blink to where it lands behind him, one point at the nape; the game's real fling throws him forward onto his side; Faris walks away, stops, comes back, crouches and closes the eyes with two fingers · CAMERA: a floor-level two-shot, his open eyes in the foreground tracking Faris's boots out of focus behind (never an extreme eye close-up), a slow push as Faris's hand comes in · DEATH: SPINE as the whole concept (locked-in: no fold, no snap, no x-ray, no spur): only the eyes move (XT a bead of blood at the nape running into his collar; H dark; M a dark mark at the nape; L he blinks out cold, eyes crossed; VL a puff as the eyes close) · KITS: the real throw + floor-stick blink + backstab fling, own eye-tracking painter, grip IK (two fingers) · by J · AMENDED (ruling b): the eyes are a PARALYSED man's living eyes, never a portrait's gaze: wet and red-rimmed, the pupils jumping after Faris's boots in saccades and widening as he comes back, slow and panicked blinks, a tear that wells and runs across the face and drops to the stones, the breath fogging shallow and fainter in the cold hall, one long last breath after the eyes are closed · GORE FIX (25 Oct audit): XT in at the nape (an open gash, a fleck of vertebra) and OUT through the throat, the carotid jetting on every heartbeat, blood threading from his mouth and bubbling on each breath, a pool under his head that stays; the film ends on the gore close (goreCam final) · LADDER 25 Oct (16:10, per-level staging, s.ladderEnd): XT the two fingers close the eyes, Faris stands, and the lids slide open again on their own: dilated glassy dead eyes staring out over the opened throat and the pool (w74); VH held on Faris's two fingers drawing the lids down; H he never comes back: floor level, the open eyes following his boots out of the empty hall; M he comes back and gives the open eyes a two-finger salute standing over him (no blood); L out cold, eyes crossed, a snore bubble at the nose, stars; VL the fingers come down on nothing (a puff) and he stays crouched looking at them
- tpdagger.back-to-the-wall (BACK TO THE WALL) · COMMON · CORE: the wall that guards his back gives Faris his front · MOTION: he backs flat to the wall; the hit; the spot behind is solid, so the real backstab arrives on the other side, nose to nose; the strike; his heels slide out and he leans rigid against the wall at an angle like a crooked picture; Faris tilts his own head, then kicks the heels back in so he stands straight · CAMERA: a tight side-on two-shot, a crash on the nose-to-nose arrival, a held medium on the dead man leaning like a plank, Faris's head tilting to match, the kick · DEATH: the strike (crafted wound, graded); dead on his feet against the wall, tilting sideways, straightened (XT a smear on the wall as he tilts; H dark; M he tilts out cold; L stars; VL a puff, straightened into nothing) · KITS: the real other-side fallback, s.el WALL / PILLAR · by J · GORE FIX (25 Oct audit): XT a gash under the ribs in front, the exit through his back into the plaster with blood squirting out between back and stone, the wound against the wall pumping, a thick wet smear with drips recorded as he slides into the lean, blood down his front leg into a pool; ends on the gore close on the smear and his face
- tpdagger.guess-who (GUESS WHO) · EPIC · CORE: instead of a stab from behind, two palms over her eyes and "guess who?" · MOTION: the hit and the real backstab arrival; Faris's palms cover her eyes from behind (the dagger flat along her cheek); she stammers names, wrong, wrong, then the right one, and the dagger hand drops from her face into the real backstab strike low in her back; her own hands fly up over her eyes in the same shape and she kneels and folds forward still covering them; Faris wipes the blade on her collar and walks off · CAMERA: a tight two-shot from the front (Faris's face over his shoulder), speech bubbles for the guesses, a crash on the right name, a low final on the kneeling man with his hands over her eyes · DEATH: the backstab strike low in the back (no family; KIT-BODY: EYE is RESTING, the eyes stay intact): she won't look, kneels and folds with her own hands over her eyes (XT blood spreading from the low back and pooling under her; H darker; M a dark wound, she folds; L she faints kneeling, stars; VL a puff behind his hands) · KITS: own palms-over-the-eyes painter (killer's palms, then her own), speech bubbles (story text), the real backstab · by J · GORE FIX (25 Oct audit): XT the exit below the navel shown through the 0.42 s hold, the kidney wound pumping, a wide pool under her as she kneels; ends on the gore close on her hands over her eyes with the pool at her knees (Nitha is she/her)
- tpdagger.look-out (THE LOOK-OUT) · RARE · victim role: the look-out · CORE: the man watching for Faris finds Faris at the window beside him, helping him look · MOTION: a floor stick on the ledge (or up through a one-way ledge) puts Faris on the sill beside him; they look down together; the look-out notices, flinches away and steps off the sill into air by himself; Faris stays leaning, points down two-fingered like a tour guide · CAMERA: a high two-shot from outside the window, a held beat of two men looking down, a crash on the double-take, the fall from above, then from below: two silhouettes at the window become one · DEATH: the fall (hazard fall), crafted per drop (XT a far red burst; H dark; M a dust plume, a distant thud; L stars rising from below; VL he puffs into stars on the way down) · KITS: the real floor-stick blink, s.el DROP + OPENING / ledge (else owed) · by J · GORE FIX (25 Oct audit): XT he lands broken on a wet alley floor drawn at the foot of the void drop (a red star, the shin snapped the wrong way with the bone out, a halo from his head with the rain falling into it); the camera stays at the bottom on the gore close
- tpdagger.no-hang (NO HANG) · RARE · CORE: the ninja drop the game won't let him do · MOTION: the dagger straight up over him and the in-flight re-press at its apex (a ceiling stick where the map has one) to drop on him from above; Faris appears up there and just falls into a heap in front of him (the real no hang); the man laughs and stands on him; Faris throws from the floor past his ankles into the wall behind, appears beside it and falls again, onto his feet, behind the laughing man · CAMERA: a flat comic wide, a crash on the heap, a held beat of the laugh, a whip to the second arrival · DEATH: the backstab (crafted wound, graded) · KITS: the real ceiling and wall blinks (no hang, no cling), s.el CEILING / PLATFORM underside (else the apex blink) · by J · GORE FIX (25 Oct audit): XT the tip out of the sternum through the skewer, a spray out of the front, the wound pumping as he pitches forward, a pool under his chest; ends on the gore close on the hole · LADDER 25 Oct (16:10, per-level staging, s.ladderEnd): XT Faris turns him round nose to nose and shoves him over backwards: on his back, the real dead face up, the exit wound fountaining, the pool (w76); VH face down, Faris sits on his back like a bench and wipes the blade on his sleeve; H face down in a dark pool, one last small 'ha.' comes out of him; M he sits down hard and slumps, head on his chest, X-eyed (no blood); L he spins dizzy and goes over flat on his back, spiral eye, stars, his pistol on the stones; VL a puff, his 'HA!' left hanging in the air and Faris prodding it with the point
- tpdagger.the-miss (THE MISS) · EPIC · REPLAY · MAP ELEMENT (a WALL; home THE CAGE: the fence, the fight-night crowd, the jumbotron) · CORE: "he never missed": the throw that sails past her ear across the cage leaves Faris empty-handed, the bait for her charge, and the replay shows it was a pass (and that it took the top of her ear) · MOTION: fight night, she presses him back toward the fence; the throw passes her ear; she touches the ear, grins, points at his empty hand and charges; Faris re-presses and arrives at the dagger far behind her, still sliding at 30% of its speed, and skids round; she dives through empty air and belly-flops; the second throw rides the length of the cage into her back, the backstab, and her own charge carries her dead on her feet face-first into the cage fence, which bows and throws her back · CAMERA: a profile two-shot with a slow on the pass, an insert on the empty hand, a whip to her grin with the dagger still flying behind her, a side-on chase, a whip along the blink, the broadcast wide holding both ends, a dagger-ride the length of the cage, a crash on the backstab, a low chase into the fence, then a sports INSTANT REPLAY (cams tight / wide / over; bugStyle 'ticker', intro 'stamp', wipe 'tape', outro 'ink'; telestrators 'mag' on the ear, 'trace' in 'yellow' down the dagger's line to the blink, 'box' on the wound; the real numbers as stats), a tilt up to the jumbotron (HE NEVER MISSED), a low close on her face · DEATH: the backstab under the left shoulder blade, dead on her feet, face into the fence (strike + impact, no RESTING family): XT the top of the ear sliced off, three stride-timed jets from the back wound, blood fanned through the mesh, red streaks down the wires, a pool that stays, the fence's diamonds cut red into her face in the final close-up; VH less of all of it; H a dark ear notch, a dark spread, bruised purple diamonds; M a nick, a dark wound, grey pressed lines; L dizzy into the fence, BONK, out cold with stars and a pink imprint; VL she puffs into dust in the mesh · KITS: the real throw / in-flight re-press (30% kept) / backstab, s.replay (the combination above), s.ride, own fight-night crowd + camera flashes + jumbotron (cage only), own fence bow redrawn from the plate (plateStrips; stone / wood walls elsewhere crack and take a face print), own skid marks, the ear and the face lattice drawn in the head frame, stage58 (a WALL with ≥ 700 of floor in front) · by J · LADDER FIX (25 Oct audit): M a dark ear cut and a dark back stain with no blood, VL the blade snips her hair and the fence catches her with stars; XT adds the tip out through her chest; ends on the gore close on her face · LADDER 25 Oct (16:10, per-level staging, s.ladderEnd): XT her dead face on the tiles, the diamonds cut red into it, the ear-top gone, the pool at her cheek (w76); VH her face printed on the mesh in blood, runs dropping from the wires (spot on the print); H Faris in the spotlight mid-cage taking a showman's bow, her small at the fence; M she slides down the mesh onto her knees, forehead on the wire, X-eyed (no blood); L the fence throws her flat on her back, spiral eye, pink diamonds on her face, stars; VL she stays on her feet staring at a tuft of her own hair in her fingers
- tpdagger.swatter (SWATTER) · EPIC · victim role: the cook · ORGAN MOMENT (the lung) · MAP ELEMENT (home KITCHEN COUNTER: the hob, its burner, the giant kettle and its knob) · CORE: every dagger he swats back with his frying pan tells Faris where to stand, and the pan's own cooldown tells him when · MOTION: the real pan deflect (the dagger goes straight back at half speed for 0.25 s, then blinks home; DEFLECT!, the white ring, the clang): swat one, it fizzles home; swat two, Faris re-presses late on the batted dagger, throws again and is swatted again (the pan has recovered); swat three, he re-presses the instant it is batted, arrives nose to nose inside the pan's 0.5 s cooldown, throws point-blank, and the backstab puts him between the cook and his kettle; the cook drops the pan and sinks to his knees on the hot hob; every breath whistles out of the hole in his back while the kettle on the burner behind him comes to the boil and whistles with him; Faris picks up the pan, turns the burner off, and in the silence the hole whistles once more, then nothing · CAMERA: a comic side-on wide holding the hob and the kettle, a punch-in on every swat, a whip to each new Faris, a crash and a freeze on the two faces nose to nose with the pan at the end of its swing, a whip behind him for the stab, a slow settle on the kneeling cook under the steaming kettle, an insert on the knob and the flame going out, a held medium for the last whistle · DEATH: the lung (organ moment; no RESTING family): XT pink froth bubbling out of the hole on every breath and running down his back, a fine pink mist on each whistle, blood coughed onto the hob where each drop fries to a brown-ringed spot, a pool that boils on the hot steel and fries at the edges (a browned lace rim, a black crust ring, red still wet in the middle) and stays, a foam mound on the hole that runs down his back to the plate, a gore close on the last bubble swelling and popping held over the hole and the fried pool; VH less froth, no cough; H dark froth, a small sizzling pool; M the whistle and a dark wound, no froth; L he wheezes out cold with stars while the kettle whistles; VL every breath puffs a little kettle cloud from his back and he puffs away into steam · KITS: the real throw / pan deflect / in-flight re-press (30% kept) / backstab (J.deflect), the cook's pan on the 'pan' weapon with own forehand and showy backhand swings, a chef's toque drawn in the head frame, own pan prop that falls and is picked up, own burner flame + steam plume + knob on the kitchen plate, own froth / mist / sizzle ladder, s.goreCam · by J
- tpdagger.janus (JANUS) · LEGENDARY · MULTI-VICTIM (2) · plays only on a real multi-kill · CORE: two men back to back behind two shields they throw up as the dagger comes: nothing behind either of them and nothing in front, so the game puts Faris ABOVE them, twice, and they end as one two-faced stone · MOTION: back to back, guns out, turning like a turret; at the throw each thrusts up a standing shield in front of himself (the victims' own defensive casts); the dagger takes the first over his shield; behind him his partner, in front his shield: the real ABOVE fallback (0.8 m over his centre) puts Faris in the air over their heads; he drops onto their shoulders (no hang) and the stab goes down into the hollow above the first man's collarbone; crouched on them he throws point-blank down into the second, and the same fallback lifts him over the second for the second stab; he flips off backwards; stone climbs both from where their backs meet until they are one column with a face on each side, mouths open in opposite directions; the shields un-draw; Faris taps the column with the pommel and a chip falls out of it · CAMERA: a symmetrical side two-shot between the shields, a tilt up to Faris appearing in the air over them, a crash on each downward stab, a slow orbit-swing round the setting column so each face comes round, a close on the chip, the gore close held on the seam · DEATH: PETRIFY (the page's one stone: no other petrify anywhere on the tp dagger page, mid-rounds included): XT in above the collarbone and OUT under the arm (the tip shown through the skewer) for each, the subclavian jetting up past Faris, red veins spreading through the stone as it climbs, blood weeping from the seam between their backs and pooling round the column's foot, the chip showing wet red meat inside the stone that bleeds, the gore close held on the seam and the chip; VH less; H dark veins and a dark seep; M clean grey stone, the chip grey; L carved stars round both heads; VL the column runs to grit and blows away · KITS: castInk 'thrust' x2 (the victims' cover) + castInkOut, the real ABOVE fallback (J.backstab above, with the film's own drop onto their shoulders) x2, s.petrify x2 from one shared point + own fused-column bake (the stone bridge between their backs, the seam, the veins, the chip), exitTip, pump, goreHold · by J
- tpdagger.death-grip (DEATH GRIP) · RARE · victim role: the hostage-taker (the hostage lives) · MAP ELEMENT (home TOWER BLOCK: the reception and the lift's freight gate; elsewhere the release is one cut of the dagger) · CORE: you don't throw through a human shield, you arrive behind it; his dead arm won't let her go, so the lift takes it off him · MOTION: he drags Hiba backwards across the reception into the lift, a gun at her temple, and the freight gate starts to drop; Faris goes low and throws under the falling gate into his front thigh, the one part of him she doesn't cover; the gate slams; 0.07 s later the backstab puts Faris inside the cage behind him and the stab goes in between his shoulder blades and out of his sternum into her back, a hair deep; he dies on his feet and pitches forward with his arm locked round her neck (cadaveric spasm), driving her face against the bars; Faris raises the gate and they spill out over the threshold, the dead arm stretched to her neck with its elbow under the gate; he brings the gate down again like a guillotine and it takes the arm off at the elbow; she staggers away wearing it, the dead hand still locked on her throat, the forearm dripping a trail, until a few steps on her legs go and she drops to her knees turned back toward him, still clawing at it · CAMERA: the standoff down the lobby into the lift, a slow-mo on the dagger slipping under the falling gate's edge, a whip inside the cage, a tight close on the tip against her back, the slump against the bars, the gate up and the spill, a crash on the chop, a wide as she staggers away, the gore close held on the two of them · DEATH: the backstab and the guillotine (no RESTING family; the cut is the lift's, not the concept): XT the thigh hit, the exit into her back with his blood running down it, the chop through the elbow with bone in both ends, the stump jetting against the lattice and the forearm's end pouring down her chest, a trail of drops, a pool at the gate, the gore close held on both: the dead hand on her throat and his blood down her back, and beside her his stump at the gate still pumping into the pool; VH less; H dark, no bone; M the gate jams on the arm (nothing comes off) and she slips the loosened grip; L he faints still gripping and the gate bonks the arm open (BOING); VL he puffs away and his empty sleeve stays round her neck until she pulls it off · KITS: the real low throw / backstab / skewer hold, s.grip (the headlock IK) on a living and a dead arm, own freight gate (portcullis drop, rise, guillotine) on the tower lift, Body.sever 'foreB' with the hand pinned to her throat, s.blood.stump, exitTip, pump, gash, goreHold · REWORKED 25 Oct (coordinator): the finger-by-finger prise dropped (portal gun's THE GRAB owns it) · by J
- tpdagger.seesaw (SEESAW) · RARE · hazard creature · MAP ELEMENT (home PIRATE SHIP only: the one-way poop deck, the crate on it, the stern, the sea and the kraken; elsewhere OWED, NO CREATURE) · CORE: Faris is the weight on the other end of the plank · MOTION: Hiba fires down from the poop deck, standing on the low end of a loose plank laid across a crate; Faris runs in under the deck out of her line and throws straight up: the dagger flies up through the one-way deck boards (the real pass-through) and past the raised end of the plank; he re-presses in the air over it, keeps 30% of its climb, tops out and falls (no hang) onto the raised end; the plank slams down and throws her off the other end, up and out over the stern; the kraken's arm comes up out of the sea, snatches her at the top of her arc, coils round her and drags her under; Faris walks to the rail and watches the water; her torn-off arm floats up in the red foam; then the kraken's arm comes up once more holding what is left of her and slams it on the rail beside him, and keeps squeezing; Faris lowers the dagger and looks at it · CAMERA: a side-on wide of both decks, a close on the dagger zipping up between the deck boards, a tilt up to Faris high over the plank, a crash on the slam, a wide on her flight over the stern, a crash on the snatch, a whip down to the water with her, down on the water for what floats up, a crash on the slam onto the rail, the gore close held on the coils · DEATH: the hazard's own (the kraken; no RESTING family as the concept): XT the coils squeeze until the ribs crack and blood squirts from between them, she goes under screaming, a red bloom spreads through the sea, her torn-off arm floats up in the red foam, then she comes back up in the coils, the arm gone at the shoulder (the stump pumping), slammed on the rail with a red print, and it keeps squeezing: rib ends through between the coils, four more squirts, a pool on the deck (the gore close held on the coils crushing her at Faris's side); VH less, no slap print; H dark bloom, her cap floats up, she comes back whole in the coils with dark squirts; M no blood, bubbles and her cap, the coils crush her without blood; L the arm tosses her back onto the deck, dazed, with stars; VL she puffs in the coils and the arm squeezes nothing and recoils · KITS: the real straight-up throw (through one-way planks) / in-flight re-press with 30% kept / no-hang drop, own lever plank on the crate with its own catapult throw, own kraken arm (lunge, coil, drag, slap), own sea bloom + floating remains, goreHold · by J · LADDER 25 Oct (16:10, per-level staging, s.ladderEnd): XT her dead face over the top coil, rib ends between the coils, the squirts, the stump (w78); VH down on the sea: her torn-off arm turning in the red foam; H Faris lowering the dagger beside the coils crushing her on the rail; M the arm lets go and sinks: she is left hanging at the rail, X-eyed (no blood); L tossed back on the deck, flat out cold, stars; VL the empty arm patting the air over the rail, Faris looking up at it
- tpdagger.back-of-beyond (THE BACK OF BEYOND) · MYTHIC · DEATH REALM (registered by KIT-WORLD) · home SALOON (any floor) · CORE: the backstab takes her round the back of the world, where everyone ever stabbed in the back by someone they trusted stands as a painted flat with their back to us, and she becomes one · MOTION: the hit and the real backstab arrival, the stab in between her shoulder blades and out of her chest; in the realm she staggers away down the rows, Faris walks after her without hurrying; at a bare strut she stops and turns her head ("WAIT—"); the strut swings up and braces her back and the paint takes her from the wound out; back in the arena Faris walks round behind her cut-out to read it · CAMERA: the two-shot, a crash on the stab, the death crack, a dolly to the edge of the world and round it, the backstage dark, a slow track along the rows with a near flat sliding past in the foreground, a close on the paint, the world flown out on its ropes, round behind her cut-out, the gore close held on the split · DEATH: PAPER / PAINT (RESTING; the realm's own exemption: becoming a flat IS this realm): a painted plywood cut-out of herself, mid-word, on its strut; it stays standing; its bare back carries her stencilled name and the date and one dagger-wide split weeping red paint: XT the stab's exit, her blood dripping into red paint on the boards, the split weeping red paint into a pool that stays, the gore close held on it; VH less; H dark paint; M the split only; L a cartoon cut-out with crossed eyes and painted stars; VL the cut-out puffs into sawdust · KITS: s.deathCrack, s.realm (the backstage as the realm's own cached sky so the crossing and the return carry it: back wall with QUIET PLEASE / STAGE DOOR, a fly-gallery truss, battens, rope lines with sandbags, three rows of person-shaped flats from behind with stencilled strangers' names and dates (never Faris's dead), a ghost light, two work lights; horror knobs crush / key / fog / motes / vignette), own crossing 'j.round' (the CAMERA dollies to the arena's edge and finds the raw plywood edge, braces and sandbags behind it; no hinged panel), own return 'j.flyout' (the plywood world hauled up into the dark on taut ropes, the real arena underneath), own flat painter (front painted / back bare, grain, stencil, split, strut), the turn round her cut-out, exitTip, gash, goreHold · REALM: THE BACK OF BEYOND · CROSSING: the camera walks round the edge of the world · RETURN: flown out on its ropes · by J
- tpdagger.squeeze (THE SQUEEZE) · LEGENDARY · UNDERWATER (The Deep, written for it; elsewhere OWED, NO UNDERWATER) · victim role: the brass-helmet diver · CORE: the diver's squeeze: cut a diver's air hose and the sea pushes her up into her own helmet · MOTION: on the seabed by the wreck a salvage diver in a canvas suit, lead boots and a brass helmet fires at Faris swimming down at her; Faris throws down past her: the dagger cuts the air hose a hand's width above the helmet and bites the seabed beyond her, and 0.07 s later he is standing there; the stub roars air; she claws at it; the canvas is sucked skin-tight from the boots up and she goes to her knees; then the sea draws her up into the helmet: the suit empties and collapses from the boots up, the faceplate fills; the helmet and the empty suit fall over on the seabed; Faris crouches and taps the faceplate with the pommel · CAMERA: a slow drift wide in the blue, a crash on the hose roaring bubbles, a close on the boots creasing, the squeeze followed up the suit, a push onto the faceplate as it fills, a low close on the helmet lying on the seabed, the gore close held on the faceplate · DEATH: SHRINK-WRAP / VACUUM (OPEN; portal gun's CRUSH DEPTH moved off skin-tight, no suit / helmet / hose there): XT the faceplate fogs red from inside, the seams split and red mist leaks into the water, the glass cracks and a red thread seeps out of the crack, the bubbles come pink, and when Faris taps the glass one eye presses against it from inside and slides down out of sight (the gore close held on it); VH red fog, no crack, no eye; H dark fog; M the suit crumples, the faceplate goes white, she goes limp (nothing goes into the helmet); L the hose hisses, she faints in the slack suit with stars; VL bubbles and a puff in the empty suit · KITS: the real throw (cuts the hose, a floor stick) / auto-blink, the water kit (bubbles, drag, light), own diver (canvas suit riding the joints with creases, lead boots, brass helmet with faceplate, bolts and collar, the air hose up to the surface, its cut stub and the drifting upper hose), own squeeze front and collapse, own faceplate fog / crack / eye, goreHold · by J · LADDER 25 Oct (16:10, per-level staging, s.ladderEnd): XT the faceplate close, red inside, the crack, the eye pressed to the glass sliding down, the red thread, lit by the pommel's teal glow (w70); VH a column of pink and red bubbles going up the cut hose off the fallen helmet, Faris watching it rise; H Faris crouched rubbing the glass with his thumb: only dark fog; M she sags dead on her knees in the half-crumpled suit, the faceplate fogged white, Faris knocking on the brass; L flat on her back in the slack suit, her face out cold behind the glass, stars; VL the empty suit knelt there, a little fish swimming out of the cut hose past Faris's nose
- tpdagger.green-blood (GREEN BLOOD) · LEGENDARY · UNDERWATER (The Deep, written for it; elsewhere OWED, NO UNDERWATER) · CORE: deep down the red light is gone, so her blood pours out green-black and she won't believe it's hers, until Faris swims her up into the light · MOTION: in the dark water off the wreck's stern she fires at Faris; the throw, the hit, the real backstab arrival behind her, the stab in between the shoulder blades and out of her chest; the cloud that pours out of her is green-black; she stares at it, holds her glove under it, looks at her fingers and shakes her head ("...NOT MINE"); Faris takes her by the collar and swims her straight up the open water by the stern toward the light, unhurried, while she drains; in the sunlit water under the surface her blood is red at last, she sees it, and the husk she has become cracks open in the sun; he lets her go and she drifts over the long trail she left, red at the top, green-black down into the dark · CAMERA: a deep-blue grade that takes the red out by depth, a crash on the stab, a close on the green-black cloud and her glove, a long vertical follow up the water with the colours coming back band by band, held in the sunlit water, a pull back down the trail, the gore close held · DEATH: HOLLOW HUSK (OPEN): drained into the cloud as they rise, greying and thinning in his grip, cracking open empty in the sun: XT the exit through her chest shown, a billowing cloud and a thick trail that runs green-black at the bottom to red at the top (the red returns slowly on the way up and all at once in the last sunlit water), the husk split open and empty with red flakes drifting off it, her dead face (the gore close held on the husk with its red cloud and the trail turning green-black a body's length below it); VH less; H a thinner darker cloud; M a thin dark thread, she goes pale and limp (the crack becomes a crumble); L no blood, she faints in his grip; VL she fades in a swirl of bubbles · KITS: the real throw / backstab, own depth grade (multiply by depth, the red channel taken out low down and given back near the surface), own two-tone cloud (each puff coloured by the light at its own depth), s.hollow ('wound', end 'crack'), s.grip (by the collar), the water kit (bubbles, drag, caustics), exitTip, goreHold · by J
- tpdagger.inside-the-house (INSIDE THE HOUSE) · MYTHIC · MAP ELEMENT (a one-way PLATFORM with headroom under it; home SALOON: the top balcony; elsewhere OWED, NO PLATFORM) · CORE: he boards himself in so nothing can get in, and the dagger comes up through the floor · MOTION: in a night storm he fires down from the saloon's top balcony and, as Faris comes in under him, thrusts up a barricade of planks round himself on the balcony boards (the victim's own cast: a front of boards with gaps, two sides, a lid); Faris throws straight up through the one-way balcony boards, the point rising between the man's boots, and re-presses in flight: he rises into the box behind him at 30% of the dagger's speed; the kill happens inside, seen only through the gaps (the teal rings, the white streaks, a lightning flash that lights the blade standing out of his chest for one frame, the muffled scream), then silence and the rain; blood starts to drip through the balcony boards onto the saloon floor below; Faris drops out through the floor (the real drop through a one-way plank) and falls the whole height; nobody holds the dead man up now, and inside the box he topples onto his face at the bottom slit; Faris lands in a crouch in the drip, a fat drop splats on his crown and he looks up · CAMERA: the storm grade, a low close on the planks going up, a close on the teal point rising between his boots, the cut OUTSIDE to the boarded front with the flashes in the gaps, silence, the drip from below, a crane up the line of falling drops from Faris's upturned face to the box, the gore close held on the bottom slit · DEATH: unseen inside his own barricade (the backstab, told through the gaps): XT the lightning frame of the blade out of his chest, a hand-smear down the inside of a gap, blood dripping through the boards into a pool on the floor below, a drop on Faris's crown, and the last frame: his dead eye pressed to the bottom slit (burst vessels), the slit brimming red, five rivulets pouring out under it down the board, gathering on the balcony boards and spilling over the edge, his fingers hooked through the gap above with the nails black and their trails dragged down the board (the gore close held); VH three rivulets, the fingers and the eye; H the eye, one dark rivulet and a dark drip; M a dark shadow spreading on the boards only; L a thump and stars glimpsed through a crack; VL a puff of dust through the cracks · KITS: castInk by the VICTIM ('thrust', the plank box), the real up-through-one-way-plank flight + in-flight re-press, the real point-blank hit + backstab inside, own storm (rain, lightning that lights the gaps), muffled sound, own plank box with gaps drawn over the bodies, own drip-through decal, exitTip behind the boards, goreHold through the gap, stage58 (a one-way plank with 140 under it and 90 over it) · by J
- tpdagger.wait-him-out (WAIT HIM OUT) · EPIC · CORE: he crawls into a gap too small for a teleport, so Faris lies down at its mouth and waits him out · MOTION: chased across the backyard, Chotu thrusts up a concrete culvert pipe (his own defensive cast) and crawls into it to the closed end; Faris throws in three times: two bite the pipe beside him and the third hits him, and every time the game finds no safe spot in the pipe (behind, in front, above: concrete), the blink is cancelled and the dagger fizzles home with its teal ring (the real cancel); Faris lays the dagger in the grass and lies down on his belly at the mouth of the pipe, chin on his fists, feet crossed in the air, face to face with him, and never moves again: days pass in seconds (the light sweeping day, night, day, a night of rain, a day of dust), Chotu dies of thirst (never aged) and rots in the pipe to a cobwebbed skeleton while grass grows up round Faris and over the dagger and a spider spins a thread from his still elbow to the grass; at the end the thread snaps, Faris wriggles into the pipe on his belly and takes the skeleton by the wrist; he slides back out and the arm comes away at the shoulder in his fist, dragging a smear; the jolt knocks the skull loose and it rolls out after him over the lip and comes to rest at his chin, face to face · CAMERA: the chase, a crash on each fizzle, then a low locked shot level with both faces through the time-lapse, a slow push as the cobwebs form, the reach, the gore close held on the two faces · DEATH: DECAY (OPEN; no ageing of the living, that was the time watch's): thirst first (sunken eyes), then the time-lapse rot: XT bloat, the skin splitting, a dark-red seep spreading under him that stays, flies, the bones; the arm torn off at the shoulder (a bone knob and rags at the torn end) dragging a smear out over the lip; the skull rolled to Faris's chin through its own trail into a spreading pool, skin still on the brow, the rag of his red headband, the torn neck under the jaw (vertebrae, rags of flesh, a slow drip), maggots in the sockets (the gore close held); VH the same without maggots; H a dried husk whose arm comes away dry, a dark seep; M overgrown with moss and flowers, Faris plucks a flower; L he falls asleep in the pipe, cobwebs over him, snoring, Faris pokes him; VL a puff of dust in the pipe, Faris's hand comes out wrapped in a cobweb · KITS: castInk by the VICTIM ('thrust', the culvert pipe), the real cancel (J.fizzle with the refused rings) x3, s.decay (end 'bones', no grass), own time-lapse light + rain + dust + cobweb painter + the spider's thread, goreHold · by J
- tpdagger.skin-classic (ET TU) · COMMON · SKIN CLASSIC · home SALOON (any floor) · CORE: the oldest backstab there is: he turns, sees who it is, says it, and draws his coat over his face like Caesar · MOTION: Amjad and Faris drink side by side at the bar like old partners; Amjad turns to pay; Faris steps back and throws into his back from two paces (the real hit), and 0.07 s later the backstab puts him behind Amjad at his shoulder for the stab between the shoulder blades and out of the chest; Amjad turns his head, sees who it is ("ET TU?"), draws the long coat up over his head with both hands, and goes down under it; Faris finishes his drink · CAMERA: a warm two-shot at the bar, the over-the-shoulder throw, a crash on the stab, a close on the turn of the head and the bubble, a slow push as the coat comes up, a low hold on the covered face · DEATH: the backstab (crafted wound, graded; no family as the concept): XT the exit through the chest, the stain soaking up through the coat in the shape of his face, the wound pumping under the cloth, the pool spreading from under the coat across the boards (the gore close held on the covered face); VH less; H dark; M the coat over his face, no blood; L he faints under the coat with stars; VL a puff under the coat and it settles empty · KITS: the real throw / hit / backstab, own long coat riding the joints with the over-the-head pull, speech bubble, exitTip, pump, goreHold · by J
- tpdagger.skin-taped (GRIP) · RARE · SKIN TAPED (the grip) · home ROOFTOPS (the monsoon) · CORE: the worn tape is why the grip never slips: in the rain and his blood his hands slide down the blade and Faris's don't · MOTION: the hit and the real backstab arrival; Amjad spins round and catches Faris's stabbing hand by the wrist and the blade with both hands; they strain chest to chest in the rain; the blood from his cut palms and the rain run down the blade onto the taped grip and Faris's fist stays dry and sure on it while Amjad's hands slip, slip again, and slide down the edge, and the point goes in inch by inch · CAMERA: the rooftop in the rain, a crash on the turn, a tight two-shot of the strain, an insert of the taped grip in Faris's fist with the rain beading off the tape, an insert of his hands sliding down the blade, the slow push of the point, the gore close held on the hilt against his chest · DEATH: the slow stab (graded; the slide IS the concept): XT his palms opened along the edge to the bone, blood running down the blade and soaking the tape red, the point in under the sternum to the hilt, the blood from his mouth into the rain, a pool diluting pink in the puddle (the gore close held on his cut hands still on Faris's red tape); VH less; H dark; M his hands slip, no cuts shown, a dark wound; L he slips on the wet roof and knocks himself out with stars; VL a puff in the rain · KITS: the real throw / backstab, own hand-on-blade IK (s.grip on both of his hands), own rain + puddle, own cut-palm and tape-soak painters, exitTip, goreHold · by J
- tpdagger.skin-camo (THE TRAIL GOES COLD) · EPIC · SKIN CAMO (misdirection) · home DESERT FORTS (the sand) · victim role: the tracker · CORE: he tracks Faris by his footprints in the sand, and a blink leaves none · MOTION: a camo-painted tracker follows Faris's prints across the sand, nose down, rifle ready; Faris has walked his trail straight to the fort wall and stopped there, then thrown the dagger back over his own trail into the sand behind the tracker; the tracker reads the trail ending at the wall, creeps up to it and peers along it for the man hiding behind it; behind him a new pair of prints is standing in the sand where the dagger bit; the hit, the backstab; he falls face first into Faris's last print · CAMERA: a low tracking shot along the prints, a held close on the last print at the wall, the tracker peering round it, a slow reveal of the boots standing behind him, a top-down final on the trail · DEATH: the backstab (graded): XT the stab between the shoulder blades out of the chest, his blood filling Faris's last boot print to the brim and running out of it into the sand, the sand darkening round him (the gore close held top-down on the brimming print and his face beside it); VH less; H dark; M a dark stain in the sand; L he faints face down in the print with stars; VL a puff of sand in the print · KITS: own footprint trails in the sand (real step timing), the real throw / floor-stick blink / backstab, own sand-soak painter, goreHold · by J
- tpdagger.skin-cartoon (UNZIPPED) · EPIC · SKIN CARTOON · home PINBALL · CORE: the backstab finds a zip down his spine, and he was only a costume of himself · MOTION: the real backstab arrival behind him; there is a zip pull at the nape of his neck; Faris tilts his head, pulls the zip all the way down instead of striking; nothing and nobody is inside: stuffing pours out of the zip only, the suit sags and deflates flat like a costume with the air let out, and the costume head, his own face, rolls off and settles face up, still grinning · CAMERA: a flat cartoon two-shot, a close on the zip pull with its ZZZIP, a held wide as the suit deflates, a close on the grinning head · DEATH: STUFFING (OPEN; nothing inside, the stuffing out of the zip only, no seams split, no teddy sit): XT the stuffing red-soaked and wet, clotted clumps, a red pool seeping out of the empty suit (the gore close held on the grinning head lying in the red stuffing); VH less; H dark stuffing; M white stuffing; L the zip sticks halfway and he faints; VL a puff of stuffing · KITS: the real backstab, s.stuffing (from the spine only), own zip + deflating suit + loose costume head, goreHold · by J
- tpdagger.skin-ice (ICEBREAKER) · LEGENDARY · SKIN ICE · home BASE (the snow) · CORE: an awkward silence so cold it frosts everything, until Faris breaks the ice · MOTION: a standoff in the snow, guns up, nobody says a word, and the silence freezes: frost creeps from the ice dagger in Faris's hand across the ground between them, over Amjad's boots, rimes his eyebrows, hangs icicles off his brim and freezes his finger to the trigger; he cannot move; Faris breaks the ice: one throw; the hit cracks the frost crust off his chest and the backstab cracks it off his back; he falls face down out of his own crust and his hot blood steams and melts a pink hole through the frost · CAMERA: a long held two-shot in the falling snow, slow pushes on the frost climbing him, a crash on the throw, the crust cracking, a low close on the steam rising from the melt hole · DEATH: the backstab (graded; the frost is the silence, never the death: no frostbite, no freezing solid, no shatter): XT the exit, the hot blood steaming in the cold and melting a widening pink hole through the frost, the crust plates around him spattered red (the gore close held on the steaming melt hole); VH less steam; H dark; M a dark stain in the frost; L he faints stiff in his crust with stars; VL a puff of snow · KITS: the real throw / backstab, own frost-creep painter (ground, boots, brows, icicles), own crust-crack plates, own steam + melt-hole painter, goreHold · by J
- tpdagger.skin-neon (EXIT) · LEGENDARY · SKIN NEON · home TOWER BLOCK (the lights out) · CORE: in the blackout the only light is a green EXIT sign, and he lands in its running man's pose · MOTION: the power fails; Amjad runs for the green EXIT sign over the stair door; Faris throws past him into the door frame under the sign (the real wall stick) and is standing in the doorway, lit green, when Amjad gets there; Amjad skids; Faris throws point-blank into his chest (the hit), and the backstab puts Faris behind him: the stab drives him on through the doorway under the sign, and he falls on his side on the landing in exactly the little running man's pose, one arm forward, one leg back · CAMERA: black but for the green glow, a run toward the sign, a crash on Faris appearing in the doorway, a held low wide of the man on the floor and the man on the sign · DEATH: the stab (graded): XT the exit wound, his blood black-green in the light, a pool spreading in the shape of the sign's floor line (the gore close held on him in the pose under the sign); VH less; H dark; M he lands out cold in the pose; L stars; VL a puff in the green · KITS: own emergency-light darkness + the green sign and its glow, the real wall-stick blink, the real backstab, own landing pose, goreHold · by J
- tpdagger.skin-gold (THE GOLDEN RULE) · MYTHIC · SKIN GOLD · home TEMPLE · CORE: do unto others: he creeps up to stab Faris in the back, and the gold dagger does exactly to him what he meant to do, and shows him his own face doing it · MOTION: Faris kneels at the temple's gold altar polishing the gold dagger; in its mirror blade he sees Amjad creeping up behind him with a knife raised; he doesn't turn: he flips the dagger back over his shoulder without looking; the hit, and 0.07 s later the backstab puts Faris behind Amjad, in exactly Amjad's own pose; the stab between his shoulder blades and out of his chest; Amjad's knife drops and sticks in the floor between his feet; the gold blade standing out of his chest shows him his own face · CAMERA: the altar in gold light, an insert of the mirror blade with the creeping man in it, the throw over the shoulder, a crash on the swap of places (a mirrored two-shot), the knife dropping, the gore close held on the gold blade out of his chest with his face in it · DEATH: the backstab (graded): XT the exit through the chest, blood running down the polished blade so the reflection of his face is seen through it, his own knife quivering in the floor, the pool on the gold floor (the gore close held on the blade and the reflection); VH less; H dark; M the blade clean, the reflection clear; L he faints mirror-posed with stars; VL a puff, his knife clatters · KITS: the real throw (over the shoulder) / hit / backstab, own mirror-blade reflection painter, own gold light, exitTip, goreHold · by J
- tpdagger.mid-hands-up (HANDS UP) · MID-ROUND · RARE · LEN 2.8 s · home TOWER BLOCK (any ceiling; else the in-flight re-press) · CORE: at gunpoint his raised hands ARE the throw · MOTION: Chotu has Faris at gunpoint ("HANDS UP"); Faris raises his hands slowly, and the raised hand's flick is the throw, up and over the gunman's head; it bites the ceiling behind him and the auto-blink drops Faris in behind him (no ceiling: the in-flight re-press over his head, 30% kept, the drop); the gunman is still aiming at the empty spot; one stab between the shoulder blades; the dead man's finger pulls once and the round goes into the empty air where Faris stood · CAMERA: a two-shot down the barrel, a close on the slow raised hands, the flick, a whip behind, a held medium on the dead man pointing his gun at nobody, smoke from the muzzle, then the fold · DEATH: the stab (crafted, graded): XT in between the shoulder blades and out through the breastbone, blood down the front of his shirt and off the gun hand, a pool as he folds (the gore close held on the smoking gun over the folded body); VH less; H dark; M a dark wound, the shot into the empty spot, he folds; L the stab knocks him out with stars, the shot goes wide; VL a puff and his gun clatters · KITS: the real throw from the raised arm, the real ceiling drop (else the in-flight re-press), the victim's own gun (one last round), exitTip, goreHold · by J
- tpdagger.mid-crossed-blades (CROSSED BLADES) · MID-ROUND · RARE · LEN 2.8 s · home TEMPLE (a wall behind Faris; mids play only on the medium / big / event maps) · CORE: they throw at the same instant, and his knife ends up marking where Faris's head used to be · MOTION: face to face at range, Mikku pulls a throwing knife from his boot; both throw at the same instant; the two blades cross in mid-air (a slow-motion pass, a glint off each other); Faris's hits his chest; 0.07 s later Faris is behind him; his knife flies on across the empty spot and sticks in the wall exactly at the height where Faris's head was, humming; the stab · CAMERA: a slow-motion two-shot of the crossing blades, a whip behind, a held final on the humming knife over the empty spot with the body below it · DEATH: the stab (crafted): XT between the shoulder blades and out of the chest, a heavy fling of blood across the empty spot that spatters the wall round his own quivering knife, a pool (the gore close held on the knife in the bloody wall and the body under it); VH less; H dark; M a dark wound; L he faints with stars, his knife thunks into the wall anyway; VL a puff under the knife · KITS: s.pullOut knife (victim, thrown, stick), the real throw / hit / backstab, exitTip, goreHold · by J
- tpdagger.mid-midair (MID-AIR) · MID-ROUND · EPIC · LEN 2.9 s · home BASE (a hole between two floor slabs; any open gap in a floor) · CORE: the backstab arrives in mid-air, and the dead woman finishes her jump without him · MOTION: Nitha leaps the gap between two roofs; Faris throws; the hit at the top of her leap; the backstab puts Faris behind her in mid-air at her height (the real arrival, no floor under him); the stab in mid-air; her momentum carries her on and she lands dead on the far roof, skidding face first to its edge; Faris drops into the gap, throws at the far roof as he falls (a floor stick) and the auto-blink stands him on the far roof right beside her · CAMERA: a side-on wide of the gap, a crash on the mid-air stab, Faris falling, the flick, a whip to him standing over her at the edge · DEATH: the mid-air stab (crafted): XT between the shoulder blades and out of the chest, a trail of blood across the gap, a red smear where she skids to the lip, blood sheeting over the edge into the gap (the gore close held on her at the lip, the blood running over the edge); VH less; H dark; M a dark smear; L she lands out cold with stars; VL a puff on landing · KITS: the real throw / hit / backstab (the mid-air arrival and its gravity drop), the real floor stick + auto-blink onto the far roof, s.el GAP, exitTip, goreHold · by J
- tpdagger.mid-shoulder-to-shoulder (SHOULDER TO SHOULDER) · MID-ROUND · COMMON · LEN 2.7 s · home BASE (a wall to take cover on) · CORE: the dagger in the wall by his ear means Faris is standing next to him · MOTION: Amjad stands flat against a wall in cover, peeking out; Faris throws short into the wall a hand's width from his ear (he flinches, then grins at the miss); 0.07 s later the wall stick has Faris standing shoulder to shoulder with him against the same wall, both pressed flat in cover; a slow side-eye between them; Faris pulls the dagger out of the wall and puts it in sideways under his arm; he stays standing dead, propped on Faris's shoulder, until Faris steps away and he topples sideways into the empty spot · CAMERA: a flat side-on two-shot along the wall, a crash on the bite by his ear, a held beat on the two side-eyes, a close on the sideways stab, the topple · DEATH: the stab (crafted): XT in under the arm into the chest, a spray out of the wound across the wall, the topple, the pool spreading along the foot of the wall (the gore close held on the spray on the wall and him on the floor below it); VH less; H dark; M a dark wound, he topples; L stars; VL a puff · KITS: the real throw / wall stick / auto-blink (beside the wall), exitTip, goreHold · by J
- tpdagger.mid-expecting-you (I'VE BEEN EXPECTING YOU) · MID-ROUND · EPIC · LEN 2.9 s · home ATRIUM · CORE: the villain's slow chair turn, and the man he's been expecting is already in his face · MOTION: Fayiz sits with his back to the room in a high-backed swivel chair (his own cast), fingers steepled; "I'VE BEEN EXPECTING YOU" as he begins the slow, grand turn; Faris throws into the chair's back (through the leather into him: the hit); the backstab stands Faris right behind him; the chair comes round and he turns into the stab, nose to nose; the chair keeps turning slowly with him in it, round and round · CAMERA: a slow push on the chair's back, the bubble, the throw into the leather, a crash on the face to face, the chair turning away with the body, held · DEATH: the stab (crafted): XT in under the breastbone up into the chest, blood soaking the chair's leather and dripping from the seat as it turns, a red ring on the floor from the turning chair's drip (the gore close held on him slumped in the turning chair); VH less; H dark; M a dark wound, he slumps; L he faints with stars, the chair spins; VL a puff in the empty spinning chair · KITS: castInk by the VICTIM ('snap', the swivel chair), the real throw / hit / backstab, own chair + turn, exitTip, goreHold · by J
- tpdagger.mid-talk-to-the-hand (TALK TO THE HAND) · MID-ROUND · LEGENDARY · LEN 2.8 s · home SUNKEN LAB · CORE: she turns her back on Faris and holds up a palm, and the dismissive hand is punished: the stab pins it flat to her own chest, and she dies in a pledge · MOTION: Hiba dismisses Faris: she turns her back and holds a palm up over her shoulder at him without looking; Faris throws through the palm (the hit, a nick); she snatches the stung hand down onto her chest; 0.07 s later the backstab puts him right at her back; the stab between her shoulder blades goes through her and out of her chest through the hand on it, pinning the palm flat over her heart; she stands a beat in the pledge pose, then sinks to her knees in it · CAMERA: a two-shot on the snub, a crash on the palm, a crash on the stab, a slow push round to her front: the hand pinned over her heart, the point standing out of the back of it · DEATH: the stab (crafted): XT in between the shoulder blades and out through the breastbone and the back of her hand, the hand pinned flat to her chest by the point, blood welling between her fingers and running down her front, a pool as she kneels in the pledge (the gore close held on the pinned hand over her heart); VH less; H dark; M a dark wound, her hand over it; L she faints with stars, hand on heart; VL a puff, the hand stays on her heart a beat · KITS: the real throw / hit (the palm) / backstab, own pinned-hand painter, exitTip, goreHold · AMENDED 25 Oct (coordinator): no light through a hole in the palm (pistol LAST ROUND's picture); the pledge pin instead · by J

## CLUSTER LOBBER (by L) · every kill is the game's lobber: a shell on a real lob (9.5 m/s + 2.5 up, 0.75 g) that SPLITS at 0.75 s (or on touching a fighter) into SIX bomblets that bounce (x0.48), roll, bonk off bodies without going off, beep through their last 0.6 s and pop one after another on their own 0.55-0.95 s fuses (0.8 m, 38, knockback 6.2); 3 shells a pickup, one in the tube, the launcher reload (reach back to the quiver) between shots; explosives fizzle in water outside The Deep. The page's rule: nobody just blows up; the bomblets kill by what they shove, bonk, break and pound. Plan: _tools/conv/cluster_plan.md (E's, accepted) with L's rule fixes (ledgered before building)
- cluster.hexagon (HEXAGON) · COMMON · ORGAN MOMENT (lungs) · CORE: six misses that kill: not one bomblet touches him and not one pop is close enough to wound, but every pop's pressure ring passes through his chest, and six squeezes in a row tear his lungs (blast lung) · HOOK: the film freezes with the six falling bomblets hung round his head in a hexagon, the split's own six-point star, like planets round a sun · MOTION: Faris drops one real lob from mid range (the aim solved so the 0.75 s split hangs over him), then rests the tube on his shoulder and only watches · CAMERA: ride the lob; the freeze with a 3/4 orbit round his head inside the hexagon; the pops in slow motion alternating left and right, a punch on each; a lens on his chest showing two drawn lungs taking one bruise per pop from that pop's side; a slow push on his laugh that turns into a cough; a pull back on him sitting among six scorch marks · DEATH: blast lung (organ: the lungs; no wound anywhere): pink froth at his lips, he sits down slowly still half-laughing and tips over · KITS: CL (lane kit: stageLob, aimBomblet inside the real spread, staggered pops, pressure rings), own lung lens (drawn lungs, six bruise blooms keyed to each pop's side, froth filling the lower lobes), own froth at the lips, s.freeze + s.orbit swing, blood.burst cough · by L · XT (gore audit 25 Oct): blast lung shown: blood from the eyes, ears, nose and mouth, gouts on every cough, a string of it off his chin into a pool as he sits, the lung inset torn and filling red; final goreCam on his face · 26 Oct re-ladder (batch 2, cluster_ladder.md §10): six finals, own pictures, installed, ACCEPTED 00:16; film 9.9 s (trigger->final)
- cluster.foxhole (FOXHOLE) · COMMON · VICTIM ROLE (the soldier) · CORE: a soldier's drill is to get into the first shell hole, and the next five pops fill it: every pop round the rim throws its earth into his hole until he is under · HOOK: the first pop digs a crater beside him and, trained, he dives into it head first and covers his helmet · MOTION: Faris lobs one shell, rests the tube on his shoulder and walks up to stand over the mound, looking down · CAMERA: low on the rim as the hole opens and he dives; the spades of earth arcing in; a push on his face when he surfaces spitting dirt; the heavy clump coming down; a slow push on the slowing hand, Faris arriving over it · DEATH: buried alive (the concept; earth thrown in by the blasts, never the killer's brass): a smooth fresh mound, one gloved hand out of it, fingers working, slowing · KITS: CL kit; own crater + mound system read off the floor material (turf / sand: earth and clods; wood / stone / tile / metal: a RUBBLE version of that floor: splinters, chips, tiles, grating bits, cosmetic and left in place), own army helmet prop on the victim (his role), dust · by L · XT (gore audit): blood wells up through the earth round the wrist and runs down the mound, shrapnel wounds seep up through the dirt, the clawing fingers torn raw; final goreCam on the hand · 26 Oct re-ladder (batch 2, cluster_ladder.md §11): six finals, own pictures, installed, ACCEPTED 00:16; film 8.8 s (trigger->final)
- cluster.divided (DIVIDED) · EPIC · MULTI-VICTIM (2) · plays only on a real multi-kill · CORE: the blast tears two friends apart, and the grip they caught each other with outlasts them: the pops throw them opposite ways and, mid-air, each grabs for the other's hand and won't let go · HOOK: the first pop between them flings them apart and they snatch at each other's wrists in the air, a desperate catch, not a hold they planned · MOTION: Faris lobs once between them and watches · CAMERA: a wide two-shot on the snatch in the air; each next pop a shove from the outside, left then right, pulling the joined arms out like rope; close on the arms stretching and the tendons standing out like cables; the snap; a slow pan from one end of the floor to the other · DEATH: TENDONS STRETCH (both): they slide to opposite ends of the floor, each missing an arm, and in the middle of the scorch their two arms lie still locked wrist to wrist (no glow, no charge, no handprint: torn flesh and the floor between) · KITS: CL kit; s.tendonRip armF on each (dir: that side's blast vector, own timing and strand counts), own wrist-to-wrist IK between two flying bodies · by L · XT: final goreCam on the locked hands between them · 26 Oct re-ladder (batch 2, cluster_ladder.md §13): six finals, own pictures, installed, ACCEPTED 00:16; film 8.6 s (trigger->final)
- cluster.one-in-a-thousand (ONE IN A THOUSAND) · LEGENDARY · REPLAY #1 · CORE: of all the shrapnel in the air, one piece: six pops all round him and he walks out of the smoke without a scratch, arms out, laughing, standing in the one clean ring of floor among six scorch marks, until he notices a single tiny red dot on his shirt, over his heart · HOOK: he steps out of the smoke untouched and spreads his arms · MOTION: Faris lobs once, lowers the tube and waits · CAMERA: the replay in the 'film' look follows ONE fragment through a bullet-time cloud of a thousand (a dashed trace) between his raised hand and his ribs, into his chest; back to real time on the dot · DEATH: one fragment in the heart, shown only as a pinprick (no drain, no wound, no organ): he goes pale, sits down in the clean ring, one hand drifting to the dot, still smiling a little · KITS: CL kit; own fragment cloud (a thousand seeded flecks, one marked in red), s.replay (look 'film', cam 'track' + 'tight', tele 'trace', pen 'red', bug 'retro', wipe 'iris'), own pallor (the colour drains out of his face and hands) · by L · XT (gore audit): the pinprick becomes the wound: the fragment through the heart spurts with each beat, slower, weaker, the shirt soaks red, a pool where she sits smiling; final goreCam on the chest · 26 Oct re-ladder (batch 2, cluster_ladder.md §12): six finals, own pictures, installed, ACCEPTED 00:16; film 13.6 s (trigger->final)
- cluster.clean-sheet (CLEAN SHEET) · COMMON · VICTIM ROLE (the goalkeeper) · CORE: he plays goalkeeper against six bomblets and saves every one of them, the game's real block reflecting each away, except that his first save comes back off the wall behind him and rolls between his legs while he celebrates · HOOK: he slaps his gloves together in a keeper's crouch and dares Faris to shoot · MOTION: Faris lobs once and waits with the tube on his shoulder; the keeper does the work (a diving block left, a tip over the bar, a kick save, a punch clear, a smother) · CAMERA: a low goal-line angle behind him; a whip to each save; the celebration close-up with the blinking bomblet sitting behind his heel out of focus; the replay-free reveal by a slow pull · DEATH: the last pop throws him face first along the floor in a long skid (impact; no wound shown below HIGH): he comes to rest face down at the far edge of his "goal", gloves still up · KITS: CL kit (aimed bomblets, reflected on each save with the game's Reflect x0.5, one ricochet off the real WALL / PILLAR behind him, else off the floor's lip), own goalkeeper gloves on the victim, the skid smear · by L · XT (gore audit): his face torn along the floor in one long red smear, shrapnel holes up his legs and back pumping through the kit, a pool where he stops; final goreCam on his face · 26 Oct re-ladder (batch 2, cluster_ladder.md §14): six finals, own pictures, installed, ACCEPTED 00:16; film 9.0 s (trigger->final)
- cluster.staircase (STAIRCASE) · RARE · needs STAIRS / SLOPE · CORE: the bomblets take the stairs faster than he does: six bounce down the flight toward him step by step, and the pop that meets him sends him the whole way down with them · HOOK: the six land on the steps above him and come down the flight in a bouncing falling scale of clacks and beeps while he runs up into them · MOTION: Faris stands at the foot of the flight and lobs up it · CAMERA: looking down the flight from above as they bounce toward him; the pop; a tumbling follow down the stairs among the bouncing bomblets, a crack on every step; a low shot at the bottom · DEATH: the fall (impact, cumulative): he lies crumpled at the bottom, and the last bomblet bounces down the flight after him one step at a time and comes to rest against his cheek, blinking, then goes out with a little pop that only lifts his hat · KITS: CL kit (the real bounce down the export's stair steps, rest + roll), own tumble (ragdoll on the steps with a spin and per-step impacts), s.el('STAIRS' | 'SLOPE') staging on every map that has a flight · by L · XT (gore audit): his head and hip leave blood on every step, a smear down the flight that keeps running after him, the skull split on the last step and pumping, the knee and elbow bent the wrong way with the knee bone through; final goreCam on the head · 26 Oct re-ladder (batch 2, cluster_ladder.md §15): six finals, own pictures, installed, ACCEPTED 00:16; film 7.7 s (trigger->final)
- cluster.lap-of-honour (LAP OF HONOUR) · EPIC · CORE: he catches the shell, and it splits in his hands (the game's contact split): the six tumble down into his collar and sleeves and trouser legs, and six pops inside his own clothes fly him round the arena like a let-go balloon · HOOK: the catch: he plucks the shell out of the air one-handed, grinning, and holds it up · MOTION: Faris lobs once and simply stands there as the lap comes round to him · CAMERA: a whip-pan chase of the lap (off the real wall or pillar, up under the real ceiling or platform, across, down), each pop a fresh direction and a puff from a new seam; the landing at Faris's feet in a two-shot · DEATH: impact, cumulative, with nothing shown inside the cloth: he lands sitting exactly at Faris's feet, clothes shredded, hair standing up, smoking; he opens his mouth to say something, a puff of smoke comes out, and he tips over · KITS: CL kit (the contact split), own clothes-seam pops (bulges and smoke from collar, cuffs, hems), the lap route read off s.els WALL / PILLAR / CEILING / PLATFORM with an open-air fallback · by L · XT (gore audit): six raw blast wounds under the rags, one per seam, pumping; the puff he says comes out as a mouthful of red smoke and blood; a pool at Faris's feet; final goreCam on the body · 26 Oct re-ladder (batch 2, cluster_ladder.md §16): six finals, own pictures, installed, ACCEPTED 00:16; film 7.2 s (trigger->final)
- cluster.canopy (CANOPY) · EPIC · VICTIM ROLE (the parachutist) · needs a DROP of 8 m or a ring-out edge · CORE: the parachute caught the shell: it drops into his canopy and splits there, and the six roll round inside the silk like marbles in a sheet, beeping, while he looks up at them · HOOK: he escapes off the edge and a parachute he casts blossoms over him (castInk 'thrust') · MOTION: Faris walks to the edge and lobs one high shell down onto the silk · CAMERA: over the edge looking down at the open canopy; up through the silk at six blinking shadows rolling in it; the panels shredding one by one; a long vertical follow of the fall · DEATH: the fall: the shredded chute wraps him like a shroud and he drops cocooned past the camera into the dark (a ring-out) or onto the floor far below with a soft thump, the silk settling over the bundle · KITS: CL kit (a real lob down over the edge timed to its 0.75 s split in the silk), own parachute (cast in gold ink, panels that tear one per pop, the wrap), s.el('DROP') staging · by L · XT (gore audit): the silk soaks through red as he falls, blood streams out of the bundle; on a ring-out the torn cords snag on the lip and the bundle hangs below the edge, swinging, dripping into the drop; on a floor it lands kinked the wrong way, a bone through the silk, in a pool; final goreCam on the bundle · 26 Oct re-ladder (batch 2, cluster_ladder.md §17): six finals, own pictures, installed, ACCEPTED 00:16; film 7.7 s (trigger->final)
- cluster.brolly (BROLLY) · COMMON · home ROOFTOPS (rooftop 4's street edge in the rain, the CHAI sign beyond) · victim Mikku · ~6.6 s · APPROVED 25 Oct · CORE: an umbrella is a sail · HOOK: the six land on his opened umbrella and roll off its rim like raindrops; the pops under it catch the canopy like a sail and lift him off the roof · MOTION: dry and smug under a black umbrella (s.pullOut, opened with a whump); the six bounce on the taut canopy and drip off the rim round his feet; five pops fill it, he goes up delighted, legs dangling, the shoves drive him out over the street; the sixth on the parapet blows the canopy inside out (ribs bend back, one snaps: a real flip, no stars); the dead hang at the top of the arc; the long drop down the lit facade to the wet street · CAMERA: low wide in the rain, close under the rim on the six rolling off, punch on each lift, tilt up, close on the flip, locked side wide over the street, ride down the facade, crash at street level, slow push · DEATH: the fall (impact; not pump.mid-umbrella's shield shot through) · BUILT 25 Oct (58k_w_cluster_films2.js; sheet 58k_cluster_brolly_sheet.jpg) · FINAL IMAGE: the inside-out umbrella coming down the rain after him and settling beside him in the neon puddle · LADDER (each its own ending): XT the knee folded the wrong way with the shin bone out through the trouser leg, an arm bent back at the elbow, the skull split on the kerb, a red fan in the puddle that the rain runs down the road into the drain, lens splatter, a lingering close at the kerb; VH his own close: flat on his back on the road, the dead fist never let go, the wrecked umbrella standing up out of it with its bent ribs over him, a red fan in the puddle, no split, no bone, no lens; H face down, a dark stain going pink in the rain, the umbrella beside him; M flat on his back, out cold, the umbrella landing over his face like a lid; L lands sitting in the puddle, stars, and catches the wrecked umbrella and holds it over himself, still inside out, the rain pouring through it; VL a splash and a puff, only the umbrella comes down · KITS: CL kit, s.pullOut, own umbrella (opening, canopy bounce, sail lift, inside-out flip with bending ribs), below-plate street + facade, clampCam, rain, goreCam min 0 per level · by L · 27 Oct re-ladder batch 3, cluster_ladder.md §20 (XT draft in scratch: the rib through the chest, the puddle; beanie off at VH/H): PAUSED 01:00 (COORD, the scoring pass); nothing installed, the installed film is unchanged
- cluster.the-heavy-bag (THE HEAVY BAG) · RARE · MAP ELEMENT (HANGING_HEAVY: tower.punchbag.110, plate-patched and swung live) · home TOWER BLOCK (the gym floor, the moonlit window) · victim Amjad · ~6.2 s · APPROVED 25 Oct · CORE: the heavy bag fights back · HOOK: the six land round the bag and every pop swings it into his face like a combination: jab, jab, hook, body, uppercut · MOTION: he warms up on the bag, grinning at Faris across the stairwell gap; a flat lob under the ceiling; five pops behind the bag, five hits, he sways back into its path punch-drunk between them; the sixth at his heels as the bag comes back on its biggest swing: the haymaker; laid out on the boards while the bag keeps swinging over him · CAMERA: side wide of the gym, close on the bag, punch on every hit with a ramp through the flurry and a dutch tilt on the hook, crash on the haymaker, low on the floor, slow push · DEATH: concussion (the KO), no family · BUILT 25 Oct (58k_w_cluster_films2.js; sheet 58k_cluster_heavy_bag_sheet.jpg) · FINAL IMAGE: laid out under the heavy bag, which swings back and forth over him as it slows (XT: dripping his blood back onto him), the moon in the window · (changed from 'through the window', approved: the window is on the back wall above his head; the lift shaft is glue IMMOVABLE OBJECT's) · LADDER (each its own ending): XT spread on his back, arms flung out, nose flattened, the eye swollen shut, brows split, blood from the nose into the eyes and pooling, a tooth on the boards, the jaw crooked, spatter across the floor, the bag red-printed and dripping on him, lens splatter; VH curled on his side with both hands at his face, blood running between his fingers to the boards, the red print on the bag, no lens; H face down on the boards, a dark stain spreading from under his face; M knocked onto his backside, slumped with the head lolling back, a shiner, the tongue out, the bag bumping his face at the end of every swing; L sitting slumped forward, stars and birds round his head, the bag tapping him like a metronome; VL a puff and the bag swings through where he was · KITS: CL kit, own bag (plate patch: the window's left half mirrored + the moon; scripted strikes, then a damped pendulum with bumps), V.eyesOut face gore, s.ramp, goreCam min 0 per level · by L · 27 Oct re-ladder batch 3, cluster_ladder.md §21 (XT draft in scratch: the bag dropped on his chest; cap off at VH/H): PAUSED 01:00 (COORD, the scoring pass); nothing installed, the installed film is unchanged
- cluster.joyride (JOYRIDE) · RARE · MAP ELEMENT (BIG_PROP: base.jeep.157, plate-patched and driven live; the stone block; the guard hut) · home MILITARY BASE · victim Fayiz · ~7.0 s · APPROVED 25 Oct · CORE: a getaway car with a mind of its own · HOOK: he vaults into the jeep to escape; the six rattle into its back; the pops knock the handbrake off and wedge the throttle, and the jeep runs away with him · MOTION: Faris lobs from back by the hangar; the vault, the key, the grin back at him; four into the bed, one bounces off the roll bar into the footwell, one on the hood; the handbrake lever snaps forward, the floor buckles round the pedal (seen through the jeep's open door cutout), the engine screams; it tears across the deck away from Faris, clanking over the hatch, while he stamps the dead brake; the front trips on the stone block and the jeep pitch-poles over it; he is thrown high out over the windshield, tumbling head over heels on a real arc at the game's gravity, and comes down head first into the guard hut's wall; its lit window flickers and goes dark · CAMERA: low side wide with Faris by the hangar, close on the bed, inserts on the lever (HANDBRAKE) and the pedal (THE PEDAL), side tracking, a punch on each pop, crash on the block, a ramp through the pitch-pole, a wide on the tumble over the flipping jeep, crash on the hut, slow push · DEATH: impact (no family; handcannon PARADOX only hides under the jeep) · BUILT 25 Oct (58k_w_cluster_films2.js; sheet 58k_cluster_joyride_sheet.jpg) · FINAL IMAGE: the jeep on its roof beyond the stone block, a wheel still spinning, a headlight flickering, Fayiz folded at the foot of the hut wall under the dark window · (changed from 'into the armory below', approved: the armory is sealed by solid slabs and one-way hatches, and platforms are never removed; the flagpole is rpg HALF-MAST's) · LADDER (each its own ending): XT folded at the foot of the wall with his legs up it, the crown caved in, a red splash on the boards running down into a pool, the helmet split, lens splatter, a lingering close at the wall; VH his own close: thrown back off the wall onto his back right under the upturned jeep, framed under its body, door gap and windshield frame, a trickle from his nose, a pool under his head, no cave-in, no lens; H crumpled flat along the foot of the wall, a dark smear down the boards; M upside down with his legs up the planks, out cold, the helmet rolling away; L slid down into a sitting heap, stars, the helmet spinning like a top; VL a puff against the wall · KITS: CL kit, own jeep (plate patch cloned from the fence beside it, wheels, door cutout, handbrake, pedal + buckled floor, the pitch-pole), scripted rigid tumble, hut window light, goreCam min 0 per level · by L · 26 Oct re-ladder (batch 1, cluster_ladder.md §6): six finals, own pictures, installed; film 8.3 s (trigger->final)
- cluster.bunting (BUNTING) · RARE · MAP ELEMENT (the canyon's bunting between the lamp poles; the crate pyramid, BREAKABLE_LIGHT) · home CANYON · victim Chotu · ~6.8 s · APPROVED 25 Oct · CORE: beads on a string · HOOK: he goes hand over hand along the bunting over the gully, and the six land on the line and slide down its sag to his hands like beads · MOTION: the cocky crossing, legs swinging; the six slide down the sag from both sides, clicking past the flags; the first pop cuts the line beside his hands; he swings down on the left half like a wrecking ball through the crate pyramid (planks and straw) into the gully's rock face, the last beads chasing him down the line; he slides down the rock with the flags coming down over him · CAMERA: wide of the gully at dusk, close along the line, crash on the cut, side tracking the swing with a ramp at the crates, crash on the rock, tilt down, slow push · DEATH: impact (the swing into the rock face; the gully is too shallow for the fall to be the killer) · BUILT 25 Oct (58k_w_cluster_films2.js; sheet 58k_cluster_bunting_sheet.jpg) · FINAL IMAGE: crumpled at the foot of the gully wall among smashed crates, clutching the cut bunting, its flags draped over him like a party, the red smear above on the rock · (approved: the swing through the crate pyramid into the rock face is the killer) · LADDER (each its own ending): XT folded sitting against the foot of the rock, the line-wrapped arm wrenched up behind him, blackened fingertips gone from the last pops, a plank snapped across his chest, a red smear down the rock, a pool, lens splatter, a lingering close under the flags; VH thrown flat on his back on the gully floor, face up, the line arm still reaching back to the corner, the plank, the smear, no fingers, no lens; H face down in a heap at the rock's foot, a dark smear and a bruise; M slumped sitting against the rock, out cold, wrapped in flags like a streamer; L the loose line whips round his ankle and he ends dangling upside down from the left pole, swinging, stars; VL a puff on the rock and the flags flutter down onto nothing · KITS: CL kit (bomblets riding the line), own bunting (plate-patched, the line through his fists, cut, both halves live), crate break (clean plate behind), scripted swing about the pole at the game's gravity, goreCam min 0 per level · by L · 27 Oct re-ladder batch 3, cluster_ladder.md §22 (XT draft in scratch: the stumps, the party flags; L re-staged off the ankle hang, VL alive on the crates): PAUSED 01:00 (COORD, the scoring pass); nothing installed, the installed film is unchanged
- cluster.empty-bin (EMPTY BIN) · EPIC · MAP ELEMENT (EVENT: retro.event.bin.115 + the cursor) · home RETRO DESKTOP · victim Hiba · ~7.5 s · APPROVED 25 Oct · CORE: Empty Recycle Bin · HOOK: the pops shove her onto the bin icon; the desktop cursor drags her in, right-clicks Empty Recycle Bin and clicks OK · DEATH: GLITCH / PIXELS (OPEN): deleted line by line from the top down · FINAL IMAGE: the empty bin icon, lid closed, tooltip 'Recycle Bin (empty)' · LADDER: XT red scanlines that each show her cross-section for a frame before they pixelate, red pixels spattering the bin, a lingering close on the last line and her eyes; VH red scanlines; H grey scanlines; M 'moved to bin', kicking inside, lid shut; L she clicks CANCEL herself and sits stuck in the bin, stars; VL a puff of grey pixels · (glue SITTING DUCK only uses the cursor as a swing) · by L · 26 Oct re-ladder (batch 1, cluster_ladder.md §5): six finals, own pictures, installed; film 8.2 s (trigger->final)
- cluster.hero-of-the-day (HERO OF THE DAY) · EPIC · MULTI-VICTIM (2; plays only on a real multi-kill; owned in TRAPS 15:05) · home DESERT FORTS · victims Amjad (the coward) + Fayiz (the buddy) · ~7.2 s · APPROVED 25 Oct · CORE: the coward makes a hero of his friend · HOOK: the coward shoves his buddy down onto the six, and the last thump flips the dead buddy onto him · DEATH: CRUSH / suffocation under his friend · FINAL IMAGE: the coward's face under his dead friend's chest, one hand slapping the sand slower and slower · LADDER: XT the buddy's belly torn open by the five and everything in it pouring onto the coward's face, lens splatter; VH the torn belly, blood on his face; H dark soaked shirts; M pinned, out cold; L both blackened, stars over the pile; VL a puff · by L · 26 Oct re-ladder (batch 1, cluster_ladder.md §2): six finals, own pictures, installed; film 7.7 s (trigger->final)
- cluster.fizz (FIZZ) · LEGENDARY · home DESERT FORTS (the shallow pool forts.pool.74) · victim Nitha · ~7.4 s · APPROVED 25 Oct (the DROWN exemption: the foam is the concept) · CORE: explosives fizzle in water, and that is what drowns her · HOOK: the pops shove her into the pool; the five that follow fizz like giant effervescent tablets and the foam climbs into her mouth · DEATH: DROWN in foam (exemption; no foam death in the ledger) · FINAL IMAGE: a mound of white foam subsiding in the pool, her hand out of it, fingers curled · LADDER: XT the foam turns pink then red as she coughs her lungs into it, red froth from nose and mouth, bulging bloodshot eyes in the last glimpse; VH pink foam; H grey foam; M she flops out over the rim, out cold, foam dripping from her nose; L sitting in it like a bubble bath, a bubble on her nose, stars; VL a puff of foam · by L · 26 Oct re-ladder (batch 1, cluster_ladder.md §4): six finals, own pictures, installed; film 7.4 s (trigger->final)
- cluster.liquefaction (LIQUEFACTION) · LEGENDARY · home BACKYARD (the lawn) · victim Mikku · ~7.6 s · APPROVED 25 Oct (the SINK exemption: real soil liquefaction, unlike the body-LIQUEFY family) · CORE: six shocks turn the lawn to liquid under him, then it sets · HOOK: the turf shivers like jelly, water wells up, sand boils pop, and he sinks · DEATH: SINK (exemption) · FINAL IMAGE: a lawn as flat and firm as ever with a hand sticking out of it beside a sand boil, Faris tapping the turf with his boot · LADDER: XT the ground sets so fast it crushes him: blood wells up round the hand, the wet crack of ribs under the turf, the last bubble red; VH blood welling round the hand; H a dark seep; M stuck to the chest when it sets, out cold; L stuck to the waist, stars, sulking; VL a puff and a hole · by L · 26 Oct re-ladder (batch 1, cluster_ladder.md §3): six finals, own pictures, installed; film 8.1 s (trigger->final)
- cluster.facade (FACADE) · MYTHIC · REPLAY #2 · castInk 'thrust' (his own brick wall with a window; 58k_destruct wall) · home TOWER BLOCK street level or any FLOOR · victim Chotu · ~9.0 s · APPROVED 25 Oct (the CRUSH exemption: the Keaton window and then the page-flip are the concept) · CORE: the Keaton window, then the page · HOOK: the pops topple his cast wall onto him and it lands round him through the window; he steps out laughing and the last pop flips it back over him like a page · DEATH: CRUSH (exemption) · FINAL IMAGE: the wall flat where he stood, the window face down, his hand out from under the edge · LADDER: XT blood spurting out from under every edge, a red spray on the face-down glass, the hand twitching, lens splatter; VH blood out from under the edge; H dust and a dark seep; M out cold in the frame of the window again; L flattened like a pancake and peeled up, stars; VL a puff · by L
- cluster.sixies (SIXIES) · RARE · home PIRATE SHIP (the main deck) · works anywhere (FLOOR) · victim Fida · ~6.4 s · APPROVED 25 Oct · CORE: a game of jacks, and the six bomblets are the jacks · HOOK: on a jacks player's reflex she scoops all six into her fist ("sixies!"), then holds the beeping fist to her ear and shakes it like a present · MOTION: cross-legged on the deck playing jacks with a red rubber ball, ignoring Faris; the six clatter down among her jacks; ball up, one sweep, catch; the fist to her ear, a shake; the six go off in her fist one after another, each rattling her head the other way; the last drops her · CAMERA: low wide on the deck, a top-down insert on the jacks and the six, a freeze on the catch, a close two-shot of face and fist, a punch on each pop through a ramp, side low as she keels over, a slow push past her to the ball · DEATH: concussion (no family) · FINAL IMAGE: on her side among her scattered jacks, the little red ball bouncing away across the deck, smaller and smaller, into the scupper · BUILT 25 Oct (58k_w_cluster_films3.js; sheet 58k_cluster_sixies_sheet.jpg) · LADDER (six different pictures; XT re-crafted 25 Oct, finals sheet 58k_cluster_sixies_finals.jpg, ACCEPTED): XT she rolls face up: the cheek and jaw torn open (teeth, jawbone, tongue in the hole, blood streaming off), the hand that held the six a ragged stump with the two forearm bones out, her fingers lying in a wide pool with the jacks scattered through it (the two from her fist too), the ear a red ruin, lens splatter, a lingering close on face and stump; VH dead sitting up, slumped forward over her crossed legs, the shredded hand bleeding into her lap and the jacks; H face down, the charred fist stretched out in front of her, smoking, a trickle from the ear; M flat on her back, out cold (X eyes), the hand blackened and smoking, the hair frizzled on that side, and the little red ball bounces down to rest on her forehead; L the fist opens on black soot, hair blown out, she sits up dazed, stars and tweeting; VL a puff, only the jacks and the ball bounce away · by L · 26 Oct re-ladder (batch 1, cluster_ladder.md §8): six finals, own pictures, installed; film 7.6 s (trigger->final)
- cluster.cannonball (CANNONBALL) · RARE · castInk set pieces (a circus cannon on the left tower top, a catch-net on the right tower top) · home CASTLE · victim Fayiz · ~6.8 s · APPROVED 25 Oct · CORE: he is the cannonball, and the bomblets are the charge · HOOK: he climbs into his own circus cannon to fire himself to safety across the castle, and the six roll down the barrel to his feet · MOTION: he casts a striped circus cannon and the far net, climbs in helmet first, thumbs up; the six land on the muzzle and roll down the bore past him; the pops in the breech fire him early and low; a superman flight that falls short; face first into the right tower's wall under his own net; he slides down the stone · CAMERA: wide on both towers, close on the muzzle with an x-ray insert of the bore, a crash on the shot, side tracking the flight with a ramp, a crash on the wall, a slow push · DEATH: impact (he is the ball; unlike LAST BROADSIDE, where the old gun's recoil gets him) · FINAL IMAGE: crumpled at the foot of the far tower under the empty net, still swaying, the cannon smoking on the other tower · BUILT 25 Oct (58k_w_cluster_films3.js; sheet 58k_cluster_cannonball_sheet.jpg) · LADDER (six different pictures; XT re-crafted 25 Oct, finals sheet 58k_cluster_cannonball_finals.jpg, ACCEPTED): XT wrecked: slid down the stone onto his back, the skull cracked on the tower foot (dent, cracks, blood welling out), a long smear down the face of the wall from the starburst to his head, both legs folded the wrong way at the knee with a bone out of one, the face flattened, the visor blown off and the helmet split away from him, the boot soles burnt through and smoking, lens splatter, a wider close (w200) with the smear running up out of frame; VH peeled off the wall onto his back, face up and mashed, the starburst above; H a heap along the foot of the wall under a dark smear; M he catches the bottom of the net with one hand and dangles, out cold, swinging; L a cartoon splat on the wall and he peels off into a heap, stars, the helmet spinning; VL a puff in mid-flight, the net catches nothing · by L · 26 Oct re-ladder (batch 1, cluster_ladder.md §7): six finals, own pictures, installed; film 7.3 s (trigger->final)
- cluster.bouncy-castle (BOUNCY CASTLE) · EPIC · castInk set piece (a bouncy castle and its blower) · home DESERT FORTS (the sand east of the pool) · victim Chotu · ~7.2 s · APPROVED 25 Oct · CORE: the bouncy castle lets him down · HOOK: he bounces inside it mocking Faris; the six come over the wall and bounce sky-high with him; the pops puncture it and it folds down onto him · MOTION: he casts a red-and-yellow castle with a humming blower and bounces, somersaulting; the six bounce on the sprung floor in time with him, higher; he bats one away and it comes back; six hissing holes, one pop kills the blower; the turrets fold, the walls lean in, the roof comes down; the vinyl sucks tight over him · CAMERA: wide on the sand, side tracking the bounces, a punch on each puncture, an insert on the blower, a slow push, a close on his face in the vinyl · DEATH: SHRINK-WRAP / VACUUM (OPEN; coloured vinyl in folds with a turret over him, unlike NETTED's mesh cinch and beam VACUUM-PACKED's poncho) · FINAL IMAGE: a deflated red-and-yellow heap with his face pressed up through the vinyl, mouth open, the dead blower ticking, a last puff hissing out · BUILT 25 Oct (58k_w_cluster_films3.js; sheet 58k_cluster_bouncy_castle_sheet.jpg) · LADDER (six different pictures): XT blood from nose and mouth spreading inside the vinyl and pooling in its folds, the vinyl sucked into his open mouth, the eyes bulging through it, a burn hole showing raw torn skin, a lingering close on the face; (VH, H and M re-framed 25 Oct, finals sheet 58k_cluster_bouncy_castle_finals.jpg, ACCEPTED) VH a low close on a burn hole in the front wall by his shoulders, his blood running out of it down the vinyl into a pool on the sand (his hand still tenting the vinyl above); H a close on his hand print pressed flat against the vinyl from inside, palm and splayed fingers, sliding slowly down with a smear above it; M Faris strolls onto the flat castle and prods the hump with his boot: each prod squeaks (SQUEAK!) and wheezes out of the air hole he tore with his teeth, out cold; L the castle comes down on him like a tent and he crawls out the far side dazed, stars; VL a puff, the castle deflates flat on nothing · by L · 26 Oct re-ladder (batch 1, cluster_ladder.md §9): six finals, own pictures, installed; film 7.8 s (trigger->final)
- cluster.the-shelter (THE SHELTER) · EPIC · castInk set piece (a backyard Anderson shelter: a corrugated steel arch half-buried, earth and cabbages on its roof) · home BACKYARD at night (the Blitz: searchlights, a siren) · victim Amjad · ~7.0 s · APPROVED 25 Oct (replaces MULTIBALL: the pinball table is crowded) · ORGAN MOMENT (the ears) · CORE: the shelter saves him from everything except the sound · HOOK: every pop rings the corrugated tin like a bell, and the shelter holds without a dent while the ringing bursts his ears · MOTION: the siren and searchlights; he casts the shelter and dives in, pulls the door; the six land on the arch and roll down its curves into the entrance trench; six bongs, dust sifting from the seams, the cabbages jumping, him inside with his hands clamped over his ears; the ringing narrows to one whine, then silence; the door swings open and he slumps out onto the step · CAMERA: night wide, close on the arch, an insert inside on him with a punch per bong, the sound dropping out, low on the step, a slow push · DEATH: the ringing: burst eardrums and the blast shock in the tin · FINAL IMAGE: the shelter standing perfect, not a dent, smoke curling from its doorway, his hand on the step, the siren winding down · BUILT 25 Oct (58k_w_cluster_films3.js; sheet 58k_cluster_the_shelter_sheet.jpg; ACCEPTED) · LADDER (six different pictures): XT blood jetting from both ears on the last bong; he slumps out onto the step and rolls face up to the searchlights, the cap blown off, one eye bulging and bloodshot, red streaming from ears and nose into a wide pool, lens splatter, a close on his face on the step; VH he never comes out: the cutaway shows him slumped in the dark inside, a pool under him; H halfway out of the door, face down, dark trickles; M he staggers out deafened and falls flat on his back on the lawn, cap knocked off, the ringing-bell glyph over him; L he wobbles out dazed, the bell ringing over his head, stars; VL a white hanky on a stick waves out of the dark doorway, he goes puff, and the flag stays planted in the step · by L · 27 Oct re-ladder batch 3, cluster_ladder.md §23 (not started): PAUSED 01:00 (COORD, the scoring pass); nothing installed, the installed film is unchanged
- cluster.the-hamster-wheel (THE HAMSTER WHEEL) · LEGENDARY · castInk set piece (a giant wire running wheel on a stand) · home KITCHEN COUNTER (the giant kitchen: a pet's wheel at the fighters' scale) · victim Mikku · ~7.6 s · APPROVED 25 Oct · CORE: bomblets roll downhill, and in a running wheel downhill is always under your feet · HOOK: he runs a giant hamster wheel to get away; the six drop in and roll to the bottom, which is always where he is · MOTION: he casts the wheel and runs, waving at Faris; the six drop through the spokes and roll under his feet; he hops them and they stay with him; he runs faster, the wheel spins faster, they tumble at his heels; the pops spin it wild and fling him round inside like a sock in a dryer; it rocks to rest · CAMERA: wide on the counter, side with the wheel filling the frame, a punch on each pop and a speed blur on the spokes, locked on the spin, a slow push · DEATH: impact (tumbled in the wheel) · FINAL IMAGE: the wheel rocking slowly to rest, him folded at the bottom, one leg poked through the wire, a last smoke curling out between the spokes · BUILT 25 Oct (58k_w_cluster_films3.js; sheet 58k_cluster_the_hamster_wheel_sheet.jpg; ACCEPTED; the wheel R88 against the blender base so Faris's real lob from the toaster top splits over it; he runs away from Faris so it turns clockwise; a contained tumble inside the rim) · LADDER (six different pictures): XT the beanie torn off in the tumble, his bare head forced out through the mesh low on the left of the rim and cut into bands by the wires, the mesh bowed round his neck, a forearm snapped with the bone out, blood dripping off his face onto the counter, the spiral round the rim, lens splatter; VH slid up the right side of the rim on his back, arms hanging through the spokes, face to the axle, drips off the spokes; H curled in a ball at the bottom, a dark ring on the rim; M crawled back over the rim, flat on his back on the counter, out cold; L staggered out, sitting dazed, stars and birds; VL a puff mid-tumble, and the wheel tumbles a single sock round instead and rocks to rest with it at the bottom (the sock in the dryer) · by L · 27 Oct re-ladder batch 3, cluster_ladder.md §24 (not started): PAUSED 01:00 (COORD, the scoring pass); nothing installed, the installed film is unchanged
- cluster.duck-and-cover (DUCK AND COVER) · LEGENDARY · castInk set piece (a school desk) · FORMAT: a 1950s civil-defence film (black and white, grain, scratches, gate weave, title cards, the narrator's cards) · home ATRIUM (the ground floor under the mezzanine; was TOWER BLOCK: the lobby's ceiling is too low for a real lob) · works anywhere (FLOOR) · victim Nitha · ~8.2 s · APPROVED 25 Oct · CORE: the safety film · HOOK: she does duck and cover exactly by the book under a school desk while the narrator praises her, and the book gets her killed · MOTION: the title card DUCK AND COVER; she casts a school desk and sits up straight; WHEN YOU SEE THE FLASH...; the split's flash as a white flare; DUCK! AND COVER!: under the desk, hands clasped over her neck; five pops round and on the desk and it takes them: GOOD GIRL, NITHA!; the sixth rolls under the desk with her; its blast slams off the desktop straight down into her and the desk jumps; the film jumps in the gate; REMEMBER...; THE END · CAMERA: stiff locked period wides and two-shots, a punch on each pop, an insert under the desk, a crash with the frame jittering on the confined blast · DEATH: concussion: the confined blast (one blast reflected straight down; not THE SHELTER's ringing) · FINAL IMAGE: THE END on a scratched card over the desk, her shoe sticking out from under it, the film burning through in the gate · BUILT 25 Oct (58k_w_cluster_films3.js; sheet 58k_cluster_duck_and_cover_sheet.jpg; the film look is the kit's grade plus screen overlays: a faded-print grade, grain, dust and hairs, scratches, gate weave, flicker, a vignette, the frame slipping in the gate on the blast; the title card with a turtle in a helmet, the narrator's captions, DUCK! AND COVER!, GOOD GIRL, NITHA! cut off by the blast, REMEMBER..., THE END; Faris fires in the film at 0.42 under the title card, the split a white flare in a hard cut) · LADDER (six different pictures, the film black and white): XT the only colour in the film is red: a wide pool pouring out from under the cracked desk, red streaming from her ears, nose and mouth, curled on her side under the desk with her arms still clasped round her neck, a close on her face under the desktop, THE END, then the film catches and burns through; VH the desk thrown over onto its back beside her, she lies in the open on her back, knees up, arms over her head, the blood a dull grey-red, no burn; H the desk upright, her saddle shoe sticking out from under it past the seat, black period blood creeping out the other side, a low close; M she crawls out dazed and keels over on her back beside the desk (X glyph) under A LITTLE SHAKEN, BUT SAFE!; L she pops up beside the desk with a bump on her head, stars and birds, under SAFE!; VL a puff under the desk, and her test paper floats down onto the desktop: A+ in a circle; THE END · by L · 26 Oct re-ladder (batch 1, cluster_ladder.md §1): six finals, own pictures, installed; film 8.2 s (trigger->final)
### CLUSTER LOBBER · MID-ROUND (≤ 3 s, by L; ledgered before building; single victim, no realms, no map-changing casts; the real lobber: the split at 0.75 s or on contact, six bomblets on real fuses)
- cluster.mid-overboard (OVERBOARD) · MID-ROUND · COMMON · LEN 2.9 s · home DESERT FORTS (off the end of the arch, 6 m onto the sand) · needs DROP (void or ≥ 250 deep) with 6 m of clear deck (def.spot58) · CORE: the pops march up the deck at him like footsteps: the six land in a line between him and Faris and go off in order, far to near, and he backs away from each one, step by step to the lip; the last one rolled after him and stops against his toes · MOTION: Faris lobs once and lowers the tube; the victim backpedals in time with the pops, no windmill, no laugh (sawedoff.the-nudge owns those); the toe pop is the one shove · CAMERA: a low lens down the line of blinking bomblets toward him; each pop a hard cut closer; the rolling one followed to his toes, slow; the pop: he goes over head first out of the top of frame; a look down after him; a pull back along the line · DEATH: the fall (the landing in a split panel below the lip; over the sea on the Pirate Ship / Sunken Lab / Kitchen: a white burst; a void: he dwindles) · FINAL IMAGE: six scorch marks in a row running up to the empty edge, his cap rocking on the lip in his blood · XT: the toe pop shreds both boots and shins to the bone, an arc of blood goes over the lip after him, the lip smeared where his heel went over; a floor below: a burst landing and a pool · KITS: CL kit (staggered real fuses as footsteps, floor-timed, CL.stick rolling one, CL.stageOnRun), def.spot58 on DROP, s.panels (the lip above / where he landed below), own shredded-shin + cap drawings · by L
- cluster.mid-hot-foot (HOT FOOT) · MID-ROUND · RARE · LEN 2.95 s · home MILITARY BASE · CORE: he stamps on a rolling bomblet to stop it and it wedges in the tread of his boot; the five round him pop like bullets at his feet and he jigs, shaking, stamping, scraping, prying at it with his gun barrel; he kicks it out hard and it pops in the tread · MOTION: never a one-legged hop (revolver.mid-holster-to-holster owns that); launched spinning like a thrown star, face first a body length away · CAMERA: a low close on the stamp, the SOLE INSERT (a round lens on the tread with the blinking bomblet), a locked medium on the jig lit from below by each pop, crash on the tread pop, follow the spin, ground level on the landing, slow push on the ruined boot · DEATH: impact (face first) · FINAL IMAGE: the ruined boot smoking in the foreground, his face in a spreading pool beyond · XT: the boot bursts like peeled fruit, the foot torn to the white metatarsals, toes splayed (attached, no foot loss), a red pinwheel of blood off the spin, nose burst and brow split on landing, lens splatter · KITS: CL kit (CL.stick in the tread), own sole insert lens · by L
- cluster.mid-binned (BINNED) · MID-ROUND · COMMON · LEN 2.95 s · home PIRATE SHIP (the crate on the main deck) · needs CONTAINER (open-top or light, ≤ 110 tall, not explosive, not liquid: pots, crates, bins; def.stage58) · CORE: the near pop posts her head first into the pot like a letter; legs up, kicking; the other pops rattle the pot; the kicking slows · MOTION: Faris lobs once, walks up at the end and taps the pot with the tube · CAMERA: follow the arc, crash at the rim, locked low on the kicking legs, slow push, a two-shot for the tap · DEATH: suffocation, stuck head down (XT: the head crushed on the bottom) · FINAL IMAGE: two legs up out of the pot, one boot hanging off by its laces, still · XT: a wet crunch; blood rises inside and wells over the rim round her waist, runs down the pot and pools at its base, squirts through a crack in time with the kicks · KITS: CL kit, the real container element (light tier: a crate lid breaks), own legs-up staging · by L
- cluster.mid-incoming (INCOMING) · MID-ROUND · EPIC · LEN 2.95 s · home ATRIUM · CORE: the shell comes down on his crown before it can split (the game's contact split on a fighter): out cold standing, the six cascade off his shoulders and pop round him in an even salute as he topples like a felled tree · MOTION: Faris lobs one high shell straight down onto him · CAMERA: low angle up past his face at the falling shell, crash on the clonk (ramp), a slow orbit as the six rattle down off him, a punch per salute pop, low along the floor as he lands, push to his face · DEATH: concussion (a blow to the head IS the concept) · FINAL IMAGE: flat on his back in a ring of six scorch marks like a wreath · XT: the crown caved in (the skull outline dented, the scalp split), blood sheeting over the crossed eyes, from ears and nose, the crown bursting on the floor into a red halo pool, lens splatter; M a purple egg, no blood; VL the egg and stars · KITS: CL kit (contact split, bonks off the body, salute on the real fuses) · by L
- cluster.mid-tail-chase (TAIL CHASE) · MID-ROUND · RARE · LEN 2.95 s · home TEMPLE STEPS · CORE: one bomblet drops into the back of his belt and sits there at the small of his back like a tail, blinking where he can't see it, and he spins round and round after the beeping like a dog chasing its tail · MOTION: Faris lobs once; the victim turns circles faster and faster, slapping at his own back, never reaching it; the other five pop round his spinning feet · CAMERA: a locked low two-shot as he spins; the blinking light at his belt coming round every turn (a whip-pan matched to the spin); the pop flings him corkscrewing; the landing; a slow push onto his back · DEATH: the pop at the small of his back (XT: a crater blown over the kidneys, the belt torn in two, blood pumping into a wide pool as he lies face down; VH less; H a torn bloody shirt; M a scorched hole, out; L soot, stars; VL a puff and stars) · FINAL IMAGE: screwed down on the spot into a twisted heap in a spreading pool, the two halves of his belt either side of him like a tail cut off · KITS: CL kit (CL.stick: a bomblet held at his belt), the spin as a turn cycle · by L

## PORTAL GUN (by M = KIT-WORLD) · every kill is the game's gun: 12 bolts a pickup (6 pairs), 2.4/s, no reload; a bolt on a foe does 13 + a shove (6.5 + 2 up) and opens nothing; a bolt on a STATIC face (wall, floor, ceiling, a one-way plank's top) opens the next slot, orange #FF8A1F then blue #3FA9FF, 0.92 u wide (fizzles on crates, ice, movers); 10 s life; re-firing a slot closes its old portal; a fighter moving into (or standing on) a linked opening comes out of the partner with his momentum turned onto the exit normal (capped 14 u/s, at least 3.6, ×0.85 per back-and-forth pass), and anyone standing in the exit is shoved aside; projectiles, pocket throwables, hitscan (3 passes) and beams (2) transit; props, corpses, the down, the glued and the grabbed never do; a portal bolt never passes a portal (the thrown spear never transits either: its own step skips Portals.Pass); Faris keeps his KICK. Plan: _tools/conv/portalgun.md (coordinator clash check 21:55, ledgered before building)
- portalgun.excuse-me (EXCUSE ME) · COMMON · CORE: a gentleman never pushes, he simply arrives where you're standing · MOTION: the victim crouches on a high ledge taking potshots, back to the wall; Faris puts a blue on the wall behind him and an orange beside himself, straightens his collar and walks through, and the real exit shove (4 u/s + 2, no damage) puts the man over the edge; Faris tips his cap ("excuse me"); the man falls stiff, still crouched and aiming (no windmill) · CAMERA: a low two-shot on the potshots, a close on the collar, the exit from behind the victim's head, the fall from straight above, the slap as a shudder · DEATH: LIQUEFY / WATER BAG: he lands like a dropped water balloon and spreads, still in his crouched shape · FINAL IMAGE: from the ledge, the burst crouched shape on the floor below, the gun still in his hand, Faris's polite wave · by M
- portalgun.stranded (STRANDED) · RARE · MAP ELEMENT (the Clock Tower's great clock: its hour and minute hands, live; stage58: Clock Tower only) · HOME: the Clock Tower export (coords 'export'), victim Fayiz · CORE: a door that only opens one way, and only for ten seconds · MOTION: he charges Faris and runs into an orange on the floor; the blue is in the stone ceiling above the clock (the bolt passes up between the galleries); he drops out of the ceiling past the bell and catches the hands at XII, sliding down them with sparks off his palms, eighteen metres up with nothing under him; Faris fires a pair at his own feet and the ceiling blue, the only way back, is replaced and shrinks shut over his head; the wind takes his visor all the way down to Faris's boots; Faris sits down by it, tips his crown over his eyes and sleeps; THE NIGHT (a time-lapse): the minute hand whips round six times, the hour hand turns from XII to VI, the bell strikes every hour, the frost climbs him, he sets stiff and turns with the hand (at III he hangs under it) · CAMERA: the drop out of the ceiling followed down, the grab, a dizzy look down, cuts between his face and the door shrinking shut, the visor's whole fall followed, the night tracked on the turning hand, a crane down to Faris asleep and back up, the dawn close · DEATH: FROSTBITE (OPEN): frozen through the night on the hand; no fingers snap, no blizzard, no ice block, no red icicles from the face · GORE (the cold, not blood): XT his grip frozen to the brass with his own blood, a fresh trickle frozen at every hour so the hand carries a fan of red threads, one per hour of the night; black fingertips (gangrene), goreCam final on his frozen face and grip (w 124) · VH three threads (w 146) · H frost and black lips · M white frost, blue lips · L frost, he dozes off on the hand (z) · VL frost sparkles, the puff at dawn · FINAL IMAGE: dawn, gold light, the hour hand at VI and him upside down on it, frozen white; far below Faris asleep by the visor · KITS: own live clock hands (the baked hands painted over), s.frostbite (no snaps), body.rot riding the hand, s.grade night / dawn, own visor fall, the hourly bell · by M
- portalgun.the-dive (THE DIVE) · RARE · VICTIM ROLE (the high diver) · MAP ELEMENT (the Desert Forts' ruined arch beam as the high board, its oasis pool; stage58: forts only) · HOME: the Desert Forts export (coords 'export'), victim Amjad · CORE: a perfect dive, perfectly entered, just not into water · MOTION: the show-off in a swim cap, goggles and red trunks stretches on the arch's top beam, waves to an imaginary crowd, bounces and swan-dives; mid-air Faris shoots the pool's floor (the orange, under the water) and the sky over the hard ground (the blue, on the forts' night ceiling); he knifes in clean, reaches the orange at the bottom and comes out of the sky head first, straight down at the 14 u/s cap, the pool water falling off him in a sheet; he tucks and opens into a perfect vertical entry; Faris takes a gold card out of his coat and holds up a 10 · CAMERA: Olympic coverage: the board, the wave, a low wide and a tracking dive, a cut to the pool floor, a whip to the sky, the entry, the rings setting, the judges' angle on the card · DEATH: PETRIFY / STONE (the page's one petrify; 21:55: BURIED denied, ice LAWN DART owns head-first-in-the-floor): the ground takes his second entry like water, no splash, to the ankles, gone; the ripple rings spread and set in stone ring by ring; nothing sticks out · GORE: XT a seam of red wells up through the centre ring and runs out along the cracks, drying dark; the goggles land with blood inside the lenses; goreCam final on the goggles at the centre (w 118) · VH the seam shorter (w 142) · H a dark seam, dark goggles (w 130) · M no seam, the goggles cracked, his swim cap floating in the ring (w 130) · L he loses his form, comes down feet first and sets to the chest, the ring holding his ribs like a life ring, arms over the rim, out cold · VL the ground springs him back out like a trampoline, he lands sitting in the ring, the puff · FINAL IMAGE: a perfect ring of ripples frozen in the stone with his goggles at the centre; the gold 10 · by M
- portalgun.crash-test (CRASH TEST) · RARE · VICTIM ROLE (the crash-test dummy) · REWIND / REPLAY (the page's one) · MAP ELEMENT (the Sunken Lab's own glass specimen tube, live via s.el, and its ladder ledge; stage58: Sunken Lab only) · HOME: the Sunken Lab export (coords 'export'), victim Nitha · CORE: safety testing, and he is the dummy · MOTION: every bolt that hits him pops a yellow-and-black crash-test target onto him (chest, head, knees in the lead); ONE wall exit (blue) for all three tests, in the real alternating slot order (11 of the 12 bolts) inside its 10 s life; TEST 01 · 13 KM/H (the real minimum exit): an orange under his boots, the blue on the wall, he comes out of the stone wall straight into the green specimen tube (glass, fluid, the jagged base); Faris slams his palm on the floor and a gold crack inks in a concrete barrier (CRASH 03), then takes a gold clipboard out of his coat (a hand prop) and ticks; a speed board and a painted metre scale on the wall; TEST 02 · 36 KM/H (run 3.6 + jump 9.4 u/s): dripping green, he leaps at Faris over the barrier, lands in an orange and comes back out of the wall into the barrier, folding over it; he runs past Faris, jumps onto the ladder and climbs to the ledge and taunts; TEST 03 · 50 KM/H: the blue slot spent on him, a bolt knocks him off the ledge, an orange opens where he lands and he comes out of the same wall at the cap; his shins clip the barrier and he is thrown across the floor in pieces · CAMERA: lab wides, a cut to the tube, the palm slam, picture-in-picture high-speed footage after tests 1 and 2, the climb followed up, stacked panels (him on the ledge / Faris far below), the knock-off followed down, a cut side-on for the impact, THE REPLAY (worm's-eye B&W with a box telestrator, top angle cold, reverse angle with counting stats; ticker bug, shutter wipes, a stamp intro), the clipboard insert (FAILED), the final close · DEATH: JIGSAW (dummy segments at the joints; no puzzle tabs, no heap): the shins stay at the barrier, the rest comes apart at the neck, shoulders and waist where it lands · GORE: XT red at every joint, bone ends, blood trails across the floor, a lens splat, goreCam final on the head piece and its target (w 118) · VH less blood, no lens (w 142) · H dark joints · M he trips over, tumbles and slides out cold, targets on · L crumpled against the far side, stars · VL crumpled, the puff, his targets left stuck on the barrier · FINAL IMAGE: the head piece in its pool, still wearing its target; FAILED on the clipboard · KITS: s.el tube (KIT-WORLD's new live TUBE: smash, fluid, teeth), s.wall + castInk 'slam', s.pullOut (coat), own targets / board / scale / clipboard, s.pipReplay ×2, s.replay, body.rot flip, Body.sever per joint · by M
- portalgun.the-doorway-effect (THE DOORWAY EFFECT) · EPIC · built on the atrium export (coords 'export'), victim Chotu · CORE: walking through a door makes you forget why you came in, and Faris has a lot of doors · MOTION: he charges with a knife, runs into an orange, comes out of a blue and stops: why was he running? Faris walks him through door after door (10 bolts, 0.42 s apart, the real slot order and replacement); each exit leaves something behind in the doorway as a hanging thought bubble: who Faris is (he waves), why he's angry (he drops the knife), his name (HELLO MY NAME IS CHOTU), how to walk (he sits), how to breathe · CAMERA: a locked side-on of the floor so every doorway shows, a close on his eyes at each exit, a push in on the drying, wide for the pops, the final close on his face · DEATH: HOLLOW HUSK (siphon): his last breath siphons out of his mouth in a ribbon into the breath bubble and he dries into a husk · GORE: XT the breath bubble fills red with what the siphon takes and bursts in a red rain on the doorway; blood runs from his nose, ear, eye and mouth and dries black; the dry lips split; goreCam final on the face (w 118) · VH the same, darker, fewer runs (w 142) · H the husk, no runs · M a nosebleed, the eyes roll up, he tips over out cold · L he dozes off sitting (z z z), out cold · VL he powers down with stars, the puff · FINAL IMAGE: the husk's face in close, dried black runs and split lips (XT / VH); the lower levels end on him and his doorway · by M
- portalgun.the-haunting (THE HAUNTING) · EPIC · atmosphere · MAP ELEMENT (the Tower Block's top-floor lamp, live: shot out) · HOME: the Tower Block export (coords 'export'), the top-floor room, victim Hiba; stage58: tower only · CORE: the house is haunted, and the ghost is a man who can make doors · MOTION: an orange opens in the ceiling by the lamp and she fires at it; the bolts can't break anything, so her own second round takes the lamp out; in the dark the only light is the rims; a blue in the floor behind her breathes; she fires into it and her own round comes back down out of the ceiling orange and sparks at her feet; one muzzle flash shows Faris right behind her, the next shows nobody (he stepped into the floor blue and dropped out of the ceiling orange into the dark); ovals open and shut round her as she turns (real re-fires); footsteps cross the ceiling; for a blink Faris's face looks down out of a far oval; she backs into the corner and slides down, clawing; between the cuts she ages · CAMERA: lit only by soft rim pools and her muzzle flashes (an own darkness layer with soft light holes), a slow push in as she ages, the face small and far, the lights back on for the wide · DEATH: WAX (the 21:55 ruling, narrowed 25 Oct): hair turned white with terror, spreading in streaks between the cuts, the waxen pallor of fright; never ageing to death (pistol BLACK ROUND owns that); no decay, no bones, no candle · GORE: XT at the face in the far oval her eyes burst and stream red down the cheeks, a nosebleed sheets over the chin, neck and chest, she bites through her tongue (the tip drops to the boards, blood pours from the mouth), her fingernails are torn out and left in the bloody claw tracks, a pool under her, goreCam final on her face (w 118) · VH 80%, no tongue piece (w 142) · H dark streams from the eyes, the white mane, dry scratches (w 140) · M clean, frozen in a silent scream, her hair gone white, the party hat askew (w 132) · L fainted with stars, a party blower drooping from her lips (w 150) · VL the puff, her party hat left on the boards (w 170) · every level ends on its own close · FINAL IMAGE: the lights back on; a very old woman in her clothes, dead in the corner, staring at the last oval as it shrinks away; Faris in the lift doorway he never needed · by M
- portalgun.crush-depth (CRUSH DEPTH) · EPIC · UNDERWATER (The Deep, def.arena 'deep'; OWED elsewhere) · renamed from THE SQUEEZE (J's tpdagger film has that name) · CORE: the sea's weight, all at once: every ten metres down the water squeezes harder, and Faris skips the stairs · MOTION: in the sunlit shallows by the reef Faris puts an orange on the rock beside him and a blue on the abyss floor 28 m down; a bolt's shove sends him in; he comes out on his back on the pitch-black floor; his ears pop, his mask is crushed into his face; he claws up toward the faint light; Faris re-places the orange by the bottom, so the light above is just a picture · CAMERA: one vertical move from the sunny reef to the black floor; the mask in close; the last shot up past his reaching hand to the light · DEATH: SHRINK-WRAP / VACUUM, re-imaged 01:00 with J and H as the real MASK SQUEEZE: in one step from the surface to 28 m the air in his mask is crushed to nothing and the vacuum pulls his face into it, the rim cutting in round his eyes and cheeks, the eyes drawn against the glass, the faceplate starring; no chest-cave or crushed can (ice.mid-absolute-zero), not skin-tight or pushed into a helmet (glue HARD HAT), not plastic (beam.vacuum-packed), not decompression (revolver THE BENDS) · GORE: XT the eardrums burst in red threads that unspool in the water, the eyes are pulled against the glass and burst, filling the mask red, the rim tears the skin round the sockets, a held close on the starred glass with the red behind it · VH 80% · H the mask fills dark, no burst eyes (w 120) · M the mask fogged white, a little fish comes to peer in at the glass (w 140) · L a cartoon dizzy spiral behind the glass (w 120) · VL bubbles, the puff, the empty mask drifting up on its own (w 170) · every level ends on its own close · FINAL IMAGE: on the abyss floor, frozen mid-reach toward the faint blue light 28 m above, his mask crushed into his face, the rim printed deep round his eyes and the glass starred white · by M · FIX 28 Oct (NEW-4, pred OK BUT): a 0.3 s whip down the cliff that lands on him (the empty-water glide gone); §9: XT..H the mask implodes and the head bursts as he freezes mid-reach (MEDIUM and below their own mild pictures); XT..H finals widen on the whole man and the light shaft · by NEW-4
- portalgun.crossfire (CROSSFIRE) · LEGENDARY · MULTI-VICTIM (2) · MAP ELEMENT (the Kitchen's giant FLOUR canister; stage58: kitchen only) · restaged 25 Oct (coordinator-approved) to the real rules: a shooter owns ONE pair, portals need static faces (none in open water), downward bullets hit one-way planks (Spike Castle's walkway blocked it), so the pair goes on the two faces of a block between the gunmen · HOME: the Kitchen Counter export (coords 'export'), the flour canister by the stove · CORE: two men aim at Faris from either side of a giant flour canister, and each kills the other · MOTION: the left gunman (an AR) on the hob side and the right gunman (a pump) between the canister and the wall can't see each other; Faris, in front of the left one, fires an orange into the canister's face behind him, double-jumps the canister, lands point-blank in front of the right one, fires the blue into the canister's other face and steps into it; he pops out of the orange in front of the left one and drops flat; each keeps firing at the door where he last saw Faris: the AR burst goes in and comes out of the far door into the pump man, the pump's spread goes in and comes out into the AR man (the pellets that miss the door punch flour out of the canister); both fire a beat too long; through the doors, for a beat, each sees the other's face · CAMERA: a wide on the canister between them, each burst tracked in and out, a two-panel split of the two faces seen through the doors, the doors shrinking shut · DEATH: BULLET HOLES / RIDDLED (RESTING; the concept: they shoot each other through Faris's doors), each holed in the other's pattern from the front, the exits out of their backs · GORE (each level its own close on the AR man): XT exit wounds bloom out of the backs, the pump's spread tears a lung out through the AR man's back (it lies on the counter by his hand), a big pool, the glazed dead eye · VH exit wounds, a smaller pool · H dark wounds, a dark pool, his dropped AR still smoking · M clean holes, no pool, the X eyes · L knocked cold, stars circling his head · VL the puff: only his AR left on the counter, smoke curling from the muzzle · FINAL IMAGE: the two men down on either side of the flour canister, the doors shrinking shut with the last rounds running into them, flour drifting; Faris lying on the counter, hands behind his head · by M
- portalgun.the-man-in-the-scope (THE MAN IN THE SCOPE) · MYTHIC · VICTIM ROLE (the sniper) · HOME: the Desert Forts export (coords 'export'), victim Fida; stage58: forts only · CORE: the man in his crosshairs is himself · MOTION: the sniper prone on the left fort's top battlement trades with Faris below; Faris walks in and fires a bolt up past him into the night sky (off the line, over his head, inside the bolt's 30 m): a blue opens in the sky behind and above him, and he smirks at the miss; Faris stops on his mark, fires an orange at the ground behind his own heels, steps aside, a finger to his lips; floor to ceiling keeps a round's direction (the real turn), so the blue sits on his own line, behind the back of his head; through his scope, ringed in orange, he sees a man prone with a rifle from above and behind, and doesn't know the back of his own head; he adjusts, breathes out, squeezes: the hitscan round goes into the orange, out of the blue in the sky and down into the back of his skull, and out through his eye into his own scope · CAMERA: the scope as the frame (a circular lens, reticle, mil dots, the portal's orange rim inside the glass when he looks through it) cut against wides of the fort and the sky; the round followed through both ovals as a bullet-cam (decoration); the lens cracking from the inside; the scope held at the end · DEATH: SKULL / BRAIN (RESTING; the death IS the concept): entry at the back of the head, exit through the eye into the scope · GORE: XT the exit bursts into the scope, brain spatters the lens from the inside, a spray off the battlement, bone, a lens splat, the rifle drops eighteen metres, goreCam final on his head (w 120) · VH no brain (w 142) · H blood on the lens · M the lens cracks dark · L the round clips his cat-ear band off and knocks him out cold · VL a spark off his head, stars, the puff · FINAL IMAGE: the scope's lens cracked red from the inside, its last view frozen in it: the back of a man's head with a hole in it, exactly at the crosshair · KITS: own scope overlay (K58.OV.pgScope) over a circular s.insert, body.rot prone, PG.lead (firstSlot: the blue first), own tracer + head-frame wounds · by M
- portalgun.the-grand-tour (THE GRAND TOUR) · LEGENDARY · VICTIM ROLE (the tourist) · the page's one hazard film · HOME: the Pirate Ship (export 'pirate'; REHOMED 25 Oct, coordinator-approved: the castle spike ball is laser METRONOME's / glue SITTING DUCK's / sniper SLING's) · HAZARD: the ship's own BROADSIDE event (EvBroadside: the bell, the enemy ship rising on the horizon, red rings + arrows on six of the game's marks blinking faster, the guns at +2.3 s, the balls from +3.55 s every 0.38 s, each a 1.2 m blast and wood shards; NOT the Deep's cannon, cluster LAST BROADSIDE's) · CORE: the grand tour of the ship through doors, and the last stop is the famous one · MOTION: a tourist (sunhat, teal flower shirt, an instant camera on a red strap) snaps photos mid-fight; Faris on the quarterdeck pulls a gold tour flag out of his coat; THE CHAIN of honest doors: each new door is the next stop and the way there is always the door he just came out of (orange deck, blue sky, orange quarterdeck, blue bowsprit: floor to ceiling turns 0, ceiling to floor 0, floor to floor 180); STOP 1 the crow's nest (he drops out of a door in the sky), STOP 2 moonrise over the stern (he double-jumps up into the sky door and pops out of the deck), STOP 3 the end of the bowsprit; a polaroid at each stop, developing in the corner, tucked in his hat band; the bell, BROADSIDE!, the enemy ship: "A REAL PIRATE SHIP!"; back to the quarterdeck: "TAKE ONE OF ME?" he hands Faris his camera; "FIREWORKS!" at the guns; Faris stands him on the blinking ring: "SMILE!" · DEATH: THE DECK BLOOMS (IMPALE exemption granted: the hazard is the concept): the first ball takes his legs and bursts in the deck under him; the planks tear up in a crown of raw splinters and he is laid back over it, arched, chest to the sky, the splinters up through him; one great plank tears up behind him: THE SUMMIT · FINAL IMAGE: Faris slings the camera round his own neck, throws his gold tour flag into the top of the summit (it sticks upright and quivers): "THAT CONCLUDES OUR TOUR."; the moonrise polaroid flutters down out of the smoke and catches on the jagged tip under the flag (no photo of the death, no camera on the floor: SAY CHEESE owns that payoff) · GORE (each level ends on its own close): XT the ball shatters his thighs, five splinters through him (knee, hip, belly, chest, one up through the throat and out of his face), he slides down them, blood sheets down the wood into the crater, a loop of gut, the shirt shredded and soaked, the lens, the summit and the pennant flecked red, a drop of him runs over the moon in the polaroid · VH four through, no throat, no gut, no lens · H three through, the blood and flecks dark · M the bloom throws him out cold by the rail, splinters in his shirt; the flag on the EMPTY crown, his sunhat smoking on a splinter · L blown up into the crater sitting, black with soot, eyes blinking white, stars; the flag on a stump beside him, the polaroid lands back in his hat band · VL knocked flat, the hat flies, the puff; the flag on the stump at the mark · KITS: PG doors/bolts/pass, s.pullOut (the flag, twice), own broadside (ship, marks, balls, blasts, scorches), own splinter planks + pins on the ragdoll, own sunhat (K.HATS.pgSunhat), shirt, instant camera, polaroids (the map plate as the photo), stop signs, bubbles, drizzle, the moon · BUILT 25 Oct (58k_w_portal.js) · by M
- portalgun.the-original (THE ORIGINAL) · MYTHIC · DEATH REALM · UNDERWATER (The Deep, def.arena 'deep', coords 'export'; the page's second underwater film) · BUILT 25 Oct (58k_w_portal.js) · CORE: every trip through a portal kills you, and something else walks out · MOTION: all fight Fayiz has escaped through Faris's own doors; the film opens on his last escape, out of a blue on the rock under the keel; Faris (treading water low by the right canyon wall) puts an ORANGE on the seabed under him and a BLUE on the wreck's belly (the slots alternate; both lines run under the right ledge, inside the bolt's 30 m); "AGAIN?" he dives head first into the orange one more time · CROSSING: the frame splits into two identical panels with a hard white divider; LEFT: his copy comes down out of the blue in the hull's belly at the game's 3.6 m/s exit minimum (floor to ceiling turns 0), perfect, and swims on under the wreck; RIGHT: nothing comes out anywhere, the orange swirls empty, and the panel itself sinks down past the seabed into the black (no hole, slit or oval opens onto the realm) · REALM: THE DISCARDED: below the seabed, ranks of blank default figures to the horizon (jointed, joint markers, no face, dull grey, never pale-white, never climbing), standing motionless, revealed row by row only as the Deep's own SONAR PING (EvSonar: the beacon blinks 1.0 s, the ring sweeps 36 m in 2.4 s, lit 1.6 s, fade 1.4 s) comes down through the black; each holds a faint ghost of its old colour that drains as he sinks past; he sinks among them screaming, his purple draining to their grey, his face smoothing over mid-scream (a close inside the panel), his visor floating off, joint markers coming up on him, and settles into the gap in the front rank at attention · RETURN: the divider squeezes the realm panel (squashed) to a sliver and away; only the copy, hovering under the hull in the last of the sonar light; it turns to Faris: a smooth blank face (a mannequin's sockets under the skin, the visor still on); it goes limp and sinks stiff, tipping forward, and settles face down beside the orange in a puff of silt · FINAL IMAGE: the perfect copy face down on the seabed, every detail him but the face; the doors shrink away at their ten seconds · DEATH: GLITCH (OPEN): reverted to the default model · GORE (six different pictures): XT the face tears red as it smooths, the sealing mouth clouds the water, the fingernails slough off and drift; FINAL: the orange coughs his blood, his ten fingernails and his teeth as it shuts · VH 80%; FINAL: a thread of his blood out of the shut door coils round the copy's ankle like a leash · H no tearing, the cloud dark; FINAL: the whole copy under a dark cloud spreading out of the door · M the smoothing, a small dark cloud; FINAL: bubbles squeezing out where its smooth face meets the sand · L a painless fade; FINAL: a little fish noses at the copy's open palm · VL the fade, the copy puffs to silt; FINAL: its visor left in the silt · KITS: PG doors/bolts/pass, the Deep's sonar staged, the shell's panels + own squeeze (K58.OV.pgSqueeze, K58.subWorld), own realm drawing (the ranks, the ring, the strata), A's swim/tread poses (58k_w_a_kit.js, now loaded on the page), the water kit's bubbles and blood clouds · by M · FIX 28 Oct (NEW-4, pred OK BUT + audit): LEN 12.5 → 9.8 (trigger→final 9.9 s); the split panels are captioned WHAT COMES OUT / WHAT WENT IN; after the squeeze the copy is the scene's victim (the off-frame-victim audit); §9: XT..H the empty copy's head bursts as it goes limp (the door's nails / teeth / leash / cloud dropped); one wide final at every level: Faris treading water over the copy face down beside the orange · by NEW-4
- portalgun.infinite-fall (INFINITE FALL) · EPIC · remake of the old finisher INFINITE FALL (its floor-and-ceiling loop kept; the halving dropped, the death re-crafted) · HOME: the Kitchen Counter export (coords 'export'), victim Mikku: the column between the stone wall and the jar shelves, counter to stone ceiling (1,451 u) · CORE: a portal under him, a portal above him: he falls forever, faster every lap, until Faris decides where he lands · MOTION: the orange opens in the ceiling sixteen metres up and does nothing (unlinked), he grins; the blue opens under his boots (the slots alternate on every shot, so the ceiling goes first and the third shot can move it); he falls through again and again (the real lap times: ×0.85 per pass, gravity re-gains it, so the 14 u/s cap holds); the beanie and pistol go on lap 1 (props never transit), wind streaks, a Doppler scream, the nosebleed streaming up, his shirt shredding; Faris walks to the wall and re-fires the CEILING ORANGE onto the wall's face (the real slot replacement), low, facing the giant toaster; he goes into the counter blue at full speed and comes out of the wall horizontally at 14 u/s into the toaster's side · CAMERA: the camera rides the orange bolt up past the jars to the ceiling, a whip down to his boots for the blue, a tall follow through the loop, the flight side-on with speed lines, a crash on the toaster, the poster held, the final close on the print · DEATH: PAPER / PAINT: flattened like a wet poster (X eyes, the mouth an O), he hangs a beat, peels off from the top, folds over and drops onto the counter in a soggy sheet (no crater, no knockback impact) · GORE: XT the poster soaks red from inside, his insides burst out round the outline, a lens splat, the print drips into the crumb tray, goreCam final on the print (w 128) · VH 80% (w 148) · H a dark print · M he slams with a dark smear and slides down out cold · L he slides down, stars · VL he bounces off, the puff · FINAL IMAGE: the man-shaped print on the toaster's side where he peeled away · by M · FIX 28 Oct (NEW-4, pred OK BUT): the face-printed poster, its peel and the flat sheet are gone; he hits the toaster flat at the cap, the print stays (a stain, no face) and the old game's burst takes him there (the central ladder on his death at every level); the opening holds on him (the bolt's arrival in a ceiling insert, no empty dark ride); one wide final at every level, Faris beside the remains under the print · by NEW-4
- cluster.the-minefield (THE MINEFIELD) · MYTHIC · death realm · home MILITARY BASE · LEN 4.3 s scene + a 5.6 s film freeze inside the click (about 11 s of film) · BUILT 25 Oct (58k_w_cluster_realm.js) · REWORKED (coordinator 00:15: ageing to death is pistol.mid-black-round's and portal gun HAUNTING's; inverted: THE WORLD ages and HE doesn't) · CORE: the click under your foot, forever; then the foot comes up · HOOK: five pop round him; the sixth rolls under his boot as he steps back: CLICK; nothing; he freezes with his foot down · CROSSING: rusted MINES signs on stakes hammered up out of the floor round him one by one by no one, barbed wire unspooling between them, the colour bleeding to field-grey sign by sign · REALM: the endless grey minefield under a white sky, strangers scattered across it each with a foot on a mine; now and then a far figure lifts his foot: a flash on the horizon, a thump, silence · ARC: a time-lapse of the WORLD round him: clouds race, day and night flicker, grass climbs over his boots, the signs rust and lean, snow falls and melts, a bird builds a nest in his helmet and its chicks hatch and fly, a sapling grows up through the barbed wire into a tree; he stands frozen, the same age, sweat running, eyes wild, foot down · RETURN: the real arena on the same frame, but he carries the years on him (moss on his shoulders, the nest in his helmet, grass round his boots, a rusted sign leaning by him); he finally lifts the foot, and the mine goes off · DEATH: EXPLODE (the 14:40 exemption: the death IS the concept), unlike every earlier blast: the long-held pose going up with the moss, the nest and the grass, feathers and straw in the blast · XT: the leg gone at the hip, the rest thrown and opened (ribs, guts on the floor), the nest burning in the air, a crater ringed with grass; M thrown, the nest and moss scattering, no opening; VL a soot puff, feathers, fade · KITS: CL kit, own time-lapse realm (registered), s.gutsSpill / openChest at XT · by L · 27 Oct re-ladder batch 3, cluster_ladder.md §25 (not started): PAUSED 01:00 (COORD, the scoring pass); nothing installed, the installed film is unchanged
- cluster.the-blink (THE BLINK) · MYTHIC · death realm · home TEMPLE STEPS · LEN 4.4 s scene + a 6.0 s film freeze in the fuse's last half-second · BUILT 25 Oct (58k_w_cluster_realm.js) · replaces THE BELFRY (bells sit next to handcannon HALL OF SILENCE's bell; its hanging death is RESTING) · CORE: the bomblet's last half-second, lived in the dark with the ones who only move when the light is off · HOOK: five pop; the sixth at his feet blinks SLOWER instead of faster; he leans in · CROSSING: each slowing blink is redder, the dark between longer, and each flash shows one more stranger standing in the real arena among its props, nearer; after the fifth flash the arena's own light never returns · REALM: black; thousands of the dead hold blinking bomblets cupped to their breastbones, out of sync; they move only in the dark, nearer every flash, their feet shuffling in the black · ARC: he backs away; they are behind him too; every blink falls into sync with his, 5 Hz, then the last half-second at 14 Hz: in the strobe they are on him, hands on his face, a blinking bomblet pushed into his chest, red glowing through his ribs · RETURN: everything is pulled into the one blink (s.implode); the real arena fades up with only the bomblet on the floor, dark; a beat; it blinks once and he comes back OUT of it, unfolding from the point the wrong way · DEATH: IMPLODE (OPEN) · XT: every joint unfolds the wrong way with wet cracks, bones through the skin at elbows and knees, blood bursting from each fold as it opens, the face half turned round, a pool spreading under him; M folded wrong, no blood; VL the unfold in a puff · KITS: CL kit, s.implode + own reverse unfold, own strobe realm (registered) · by L · 27 Oct re-ladder batch 3, cluster_ladder.md §26 (not started): PAUSED 01:00 (COORD, the scoring pass); nothing installed, the installed film is unchanged
- cluster.skin-gold (THE HONEYCOMB) · GOLD SKIN · MYTHIC · death realm · BUILT 25 Oct (58k_w_cluster_skins.js; LEN 5.4 s scene + a 6.6 s realm freeze; final goreCam XT w120 / VH w145 on face and bee) · home SALOON (the porch under the balcony; the balcony edge is the return's overhang) · victim Mikku · replaces DROWN in honey (RESTING) with WAX · CORE: six cells of gold · HOOK: each pop leaves a perfect gold hexagon burnt into the boards, and the hexagons start to grow · GOLD CAST: in the kill-cam trigger Faris traces a lit hexagon glyph in the air with his free hand (castInk 'trace', spiral line) and flicks it at the boards under Mikku: one gold cell inks into the floor · CROSSING: the six pops leave six gold hexagons that tessellate with the first and multiply into comb under him and soften; he sinks into a cell · REALM: a hive the size of a cathedral, amber light through golden comb, honey creeping in sheets, the dead curled in cells under pale cloudy wax caps (never gilded faces), dog-sized workers capping new cells · ARC: he sinks into honey to the chin; the workers cap the cell over his face in wax, layer by layer, his eyes the last thing through the wax · RETURN: a slow golden drip from the balcony edge lands beside him; he lies glazed in honey and pale beeswax, one bee crawling on his lip · DEATH: WAX (capped alive in beeswax; the return's beeswax glaze is drawn by the film: s.wax always lights a wick and burns the body down like a candle, which is not this image) · XT honey in mouth and nose, the hexagon wax print on his cheek, the cell's honey clouding red, stings swelling lips and eyes, shins torn by the pops; VH less red; H the print and a dark tint; M glazed, a bee on the lip; L stars in honey; VL a honey-pot puff · KITS: castInk 'trace' (spiral, hexagon glyph), gold-skin shell, bomblets and casing (CL.PAL), s.deathCrack, film freeze with a film-clock camera, own realm (hanging comb sheets in a dark nave, the dead curled under wax, dog-sized workers, honey sheets, light shafts; registered), own beeswax glaze, a small bee · by L
- cluster.skin-classic (SIT ON IT) · CLASSIC SKIN · COMMON · BUILT 25 Oct (58k_w_cluster_skins.js; final goreCam XT w125 / VH w145 on the rim) · home BACKYARD (open night sky over the grass island for the launch, x 985 between the planks) · victim Amjad · LEN 7.0 s · CORE: the oldest bomb gag there is · HOOK: he slams a bucket over the last beeping bomblet and sits on it, arms folded, smug · MOTION: five pop round him and he hopscotches between them laughing; the sixth rolls to his toes; a tin bucket from behind his back (s.pullOut fn, from 'back'), clang, he sits, smirks, taps his foot to the muffled beep; the pop launches him and the bucket straight up out of frame; the camera holds two full seconds on the empty spot (a black ring, smoke, a firefly, crickets, Faris shading his eyes); the bucket lands upright on the ring; he comes down head-first into it, jammed to the shoulders · CAMERA: low wide; tracking the hopscotch; close on the slam; a smug two-shot; tilt up with him; LOCKED on the empty spot; crash on the landing; slow push on the legs · DEATH: impact, head-first into the ground inside the bucket (not SPINE, coordinator's note) · FINAL IMAGE: upside down with the bucket jammed to his shoulders, legs in the air twitching, toppling slowly over like a felled tree · XT the rim driven into his shoulders (the meat of them squeezed up over the tin, a collarbone snapped up through it), jets from under the rim, lens splatter, the tin bulged out in the shape of his face, streams down its sides, and after the topple the tin's mouth gushing him out across the grass into a pool, a kick throws a shoe; VH jets and two streams, a stream from the mouth; H a dark pool spreading from the pail's mouth into the grass, a dark trickle down the tin; M clean: legs still kicking in slow cartoon bicycles and his cap rolling out from under the rim across the grass; L out cold: big stars orbiting the bucket, clang rings, comic kicks; VL he puffs out of the bucket, which topples alone · KITS: CL kit (classic palette), s.pullOut fn (tin bucket), own pail prop (dent, face relief), rigid-template pins for the flight (rotating head-down), fireflies, crickets, goreCam · by L
- cluster.skin-taped (SPRUNG) · TAPED SKIN · RARE · BUILT 25 Oct (58k_w_cluster_skins.js; final goreCam XT w135 / VH w150 at the canyon floor, with the UP TOP insert of the drum at Faris's boot) · home CANYON · MAP ELEMENT (the mesa edge and the canyon DROP; the canyon below the plate drawn by the film: the mesa cliff, the far wall, the dry riverbed) · victim Nitha · LEN 6.6 s · CORE: the taped drum spring lets go · HOOK: the worn tape on the drum snaps as Faris fires and the drum spins like a revolver cylinder, firing all three shells at once (the real 3-shell load) · MOTION: a triple kick skids Faris back; three splits fan eighteen bomblets over her; she stares up at a sky full of beeping dots; the pops roll toward her from the far side as a wall, each shove adding to the last, and carry her backward on a wave of smoke across the mesa and off the edge; the fall down the canyon wall; the empty drum rolls across the mesa to Faris's boot, tape flapping · CAMERA: an insert on the drum and the snapping tape; a crash on the triple muzzle; wide on her face with the sky full of blinking dots; side tracking on the wave, ramp; hold at the top of the arc; tilt down the drop; back up, slow push on the drum · DEATH: the fall (impact) · FINAL IMAGE: the empty drum bumping Faris's boot while far below the dust settles where she landed · XT at the bottom: the body broken (a shin snapped sideways, the arm under her bent backward at the elbow), the head split on a riverbed stone, shrapnel and burn holes peppering her with smoke curling off them, one hand gone at the wrist (the stump, the hand lying out on the stones), the thigh bone out through the skin, lens splatter, a red fan sprayed up the far wall with runs, a pool, her headphones smashed in two; VH the same broken pose and a few holes, the red fan and a pool; H a dark stain and a dark run on the wall; M clean: crumpled, and her headphones lying beside her still playing (notes rising); L dazed under a ring of stars; VL she puffs out on impact and the headphones are left on the riverbed · KITS: CL kit (taped palette), three shells at once (fanned by the drum), 18 bomblets on staggered real fuses (far first: a rolling wall), ragdoll flight with pop impulses, pins on landing, own drum prop (rolls to his boot), tape strips, s.insert x2 (THE TAPE, UP TOP), camera bounds extended below the plate · by L
- cluster.skin-camo (NETTED) · CAMO SKIN · EPIC · BUILT 25 Oct (58k_w_cluster_skins.js; final goreCam XT w120 / VH w145 on his face in the bundle) · home MILITARY BASE (by the sandbags, the net's edge pinned on them) · victim Fayiz · LEN 6.8 s · CORE: hide under a net, get caught like a fish · HOOK: the six land ON his camo net and roll into the sag right over his face: six beeping lights an inch above his nose through the mesh · MOTION: as Faris raises the lobber Fayiz casts a camo net over himself (castInk 'thrust': the victim's cover, gold ink from his palms) and lies prone under it; the shell splits right over the net; the six roll into the sag over his face, his eyes cross; the pops go in turn, each jerking the net, tearing a stake loose and rolling him a turn in it; the last cinches the bundle; he thrashes like a landed fish, slower, still · CAMERA: low wide; ride the shell; a top-down insert through the mesh on his face; a punch per pop, ramp; side close on the bundle; slow push · DEATH: TRUSSED: the net cinched skin-tight round him (SHRINK-WRAP family, OPEN; swapped from the plan's STRANGLE, RESTING) · FINAL IMAGE: a tight bundle of camo netting with six black scorch rings on it, one hand pushed out through the mesh, still · XT the mesh driven into his face, arm and hand in a diamond grid of bursting welts, blood bursting with every pop and beading through every diamond, lens splatter, the six rings burnt into the net over his face, one eye open through the mesh, a pool under the bundle; VH the welt grid and blood; H dark welts and a dark stain seeping through the mesh onto the concrete; M clean: pink mesh marks, his visor knocked off and caught on top of the bundle, a camo leaf drifting down; L out cold, stars caught in the mesh round his head; VL he puffs out and the empty net settles with its six rings · KITS: CL kit (camo palette), castInk 'thrust' (victim; the net inks in from his palms), own net (drape profile with a weighted sag, then a cocoon wrapped round his spine, camo leaves, mesh, torn stakes and ends), the six riding the net into the sag (CL.stick), log-roll pins, s.insert (ON THE NET) · by L
- cluster.skin-cartoon (THE MIME) · CARTOON SKIN · EPIC · BUILT 25 Oct (58k_w_cluster_skins.js; final goreCam XT w120 / VH w145 on the cube) · home CAGE (fight night: the ring floor, one spotlight drawn on him, the stage dark round it) · victim Chotu (the mime, white face paint) · LEN 7.4 s · CORE: the bomblets bounce off a mime's invisible box · HOOK: the cartoon bombs really bounce off its invisible walls (boing lines) and pile up in mid-air on its invisible roof · MOTION: in the spotlight he mimes a box round himself, smug; the cartoon shell splits over him; the six bounce off the walls and settle in a pile on nothing; each pop shrinks the box a step and he presses his palms on the walls closing in, the mime routine for real, silent screaming, a tear running the paint; the last pop folds him into a cube; Faris politely applauds · CAMERA: a stage wide with one spot; ride; locked on the box; a punch per pop, slowly tighter; a crash on the fold; slow push in the spotlight · DEATH: CRUSH / CUBE (RESTING; the mime's own box IS the concept: no plates, no press, an invisible box that shrinks) · FINAL IMAGE: a neat little cube of mime with white gloves sticking out of two sides, the box's edges visible at last as red seams, Faris clapping politely under one spotlight · XT the invisible box seen at last as thick red seams along all its edges with blood running off them, bone ends at the corners, his real face mashed flat against the invisible wall like a face on glass (the mime paint smeared into the blood, one eye bulged against the pane, the lips split), lens splatter, a pool; VH the mashed face with less blood, red seams and a pool; (the cartoon XX glyph only at M and L); H dark seams; M clean: the cube with its gloves twitching, and a single rose Faris tosses lands on it; L no cube: pancaked under the box, out cold, stars; VL he puffs out and a little white flag pops up where he stood · KITS: CL kit (cartoon palette: black cartoon bombs with fuse sparks), the six riding the shrinking roof (CL.stick), s.cube (plates false, order all), own box seams, white gloves, mime face paint, boing lines, spotlight, applause · by L
- cluster.skin-ice (SIX FRAMES) · ICE SKIN · LEGENDARY · BUILT 25 Oct (58k_w_cluster_skins.js; final goreCam XT w130 / VH w150 on her in the last shell) · home CASTLE (the walkway over the gate; the spike ball left alone) · victim Fida · LEN 7.6 s · CORE: the ice cluster's six pops take six frames of her in ice · HOOK: the first pop flash-freezes the air round her into a clear shell of the exact flinch she's in, and she tears out of it · MOTION: she runs; each pop catches her in a new shell (a flinch, a duck, a stumble, a leap, a crawl) and she rips free a little slower each time; the empty casts stand behind her in a row like a stop-motion strip; the sixth catches her still inside · CAMERA: wide; ride; each frame a white still-flash and a punch; side tracking; a crash on the sixth; a slow dolly back along the strip · DEATH: FROSTBITE / frozen solid (OPEN; it never shatters) · FINAL IMAGE: a line of six clear ice casts of a woman fleeing across the battlement, five empty, the last with her inside, eyes open · XT red frost streaked inside every empty shell where her skin tore free, a shell that kept a finger (the stub frozen in its hand, a red core), and in the last shell raw strips of flesh on both arms, the shin and the thigh, a raw cheek, the finger stump, her blood frozen in runs inside the ice and a red ice puddle at its foot; VH raw forearm and cheek, lighter runs; H pink rime inside the shells and on her; M clean: clear ice, no tearing, her last breath frozen as a little cloud in front of her mouth; L frozen out cold, spiral eyes, stars caught in the ice round her head; VL she puffs out and the last shell stands empty, sparkling, the trail of six casts the final image · KITS: CL kit (ice palette; the kit's new ice pop: a flash-freeze, frost crystals, no fire), own hollow casts (her 13 joints captured at each pop), shard debris as she tears out, tint frost on the last, frost ferns · by L
- cluster.skin-neon (FIREWORKS) · NEON SKIN · LEGENDARY · BUILT 25 Oct (58k_w_cluster_skins.js; a final close at every level, goreCam min 0: XT w125 / VH w145 / H, M w150 on the heap, L w120 on her head, VL w120 on her hat) · home ROOFTOPS (the rainy night city, the neon signs) · victim Hiba (the fireworks lover) · LEN 8.0 s · REMAKE of the old finisher FIREWORKS (its lob straight up and the bomblets raining down round her kept; its EXPLODE ending dropped) · CORE: the neon cluster is a real fireworks display, and she is the last firework · HOOK: she stands face-up in the rain, lit pink, green and violet, open-mouthed with joy, clapping · MOTION: Faris lobs straight up; the shell bursts as a neon peony; the six rain down round her and pop one after another as a crossette, a palm, a ring shell, a chrysanthemum, a crackler and a willow; the willow's long trails droop over her like a weeping willow of light; where they touch she catches, and a spitting white burning front runs down her from the crown to her feet like a sparkler, leaving a grey curl of ash; she keeps smiling up until it reaches her mouth · CAMERA: low on the roof, tilt up; wide sky; reverses on her lit face; a slow crane down through the willow; tight tracking down with the burning front; slow push · DEATH: DUST / ASH (RESTING; she IS the sparkler: a spitting burning front, unlike every earlier ash) · FINAL IMAGE: her shape in grey sparkler ash on the wet roof, the last spark at her feet going out, a raindrop breaking it · XT inside the ash the front shows her skeleton glowing white-hot like a sparkler's wire and cooling dark, blood boiling off as red sparks, the face sloughing and dripping as it passes; after the raindrop the heap splits open on the chest, the ribcage wire still glowing, the fat and blood boiled out into a dark sizzling puddle; VH the glowing bones cooling to wire, red sparks; H darker ash, heavy smoke; M clean: the standing grey ash statue still mid-clap, face turned up, the raindrop just landing on her party hat, nothing collapsing; L no ash: blackened, frizzled hair, sitting down hard under a ring of stars; VL she puffs out in confetti at the catch and her party hat is left on the wet roof · KITS: CL kit (neon palette), seven own firework types (peony at the split, crossette, palm, ring, chrysanthemum, crackle, willow: closed-form stars with drag and trails), coloured light on her, own sparkler front (ash per segment above it, the wire skeleton, the spitting point), the rain breaking the ash (die + debris) · by L


## FLAMETHROWER (by O) · every kill is the game's flamer: 100 fuel a pickup (two 50-fuel tanks of 1.7 s each at 30 puffs a second), the canister swap (1.7 s) as the one crafted reload beat, puffs at 6.5 m/s with 0.22 rad spread, drag 2/s, rising 1.6 m/s², 0.7 s life, 0.05 → 0.26 m (reach about 3.3 fighter heights); the 2.5 s burning status that keeps going after the stream stops; ground licks that stay 1.4 s where the stream lands; the pilot light between bursts; under water only steam (a flame lives 0.22 s puffing white, then bursts), nothing burns. CHAR capped at 9 page-wide, each on its own burnt image. Plan: _tools/conv/flamer.md (approved 00:35, rulings applied; ledgered before building)
- flamer.jerky (JERKY) · EPIC · saloon (export, FLOOR) · LEN 10.0 s · victim Fayiz · CORE: Faris doesn't burn him, he dries him: the flame stops one inch from his boots and only the heat goes on · HOOK: out of range, he laughs (CAN'T REACH ME) and toasts Faris with his canteen · BEATS: 0.0 he slaps out his sleeve and hops back, a burst dies short at his toes · 0.7 the toast · 1.4 tank 1: Faris plants his feet and holds the tip on the boards at his toes (licks renewing, heat shimmer over him); he backs a step, Faris steps with him keeping the inch, until his back meets the saloon front · 1.7 the canteen boils in his hand, he spits a scalding spray · 2.0 sweat beads pop and flash to steam, the colour leaves him, the lips crack · 3.1 the stream sputters out; the canister swap (TONK, three clicks, the pilot flares); he lifts the canteen to his lips: nothing; one drop sizzles away on his tongue · 4.8 tank 2 (0.7 s): the last water leaves him in one long breath of steam; he dries to leather on his feet, a dry rattle for a scream · 5.5 the husk stands holding up its canteen, silence · 6.6 Faris leans in and blows on it like a match (PFF): the husk is so light his breath tips it over · 6.9 it topples stiff as a plank and splits open down the front on the boards, empty · 8.3 Faris walks round to its head, kneels, prises the canteen out of the fist and upends it over the gaping mouth: only dust pours out · CAMERA: low side two-shot with the flame tip in the gap, behind the nozzle through the haze, a macro on the swap, an insert on the boiling canteen and the drop on the tongue, a hard push into the face, a still hold on the dust · DEATH: HOLLOW HUSK (OPEN, 10): dried to leather by heat alone (jerky brown with a sheen and fibre lines, unlike HOLLOW POINT's bark-brown wound drain, BULLET TIME's time debt, DRAINED's grey dust and HIT ME's tumbleweed) · FINAL IMAGE: the split husk on the boards, mouth gaping, a little cone of canteen dust on its tongue · GORE: XT red mist from the pores, splits at the knuckles, elbows and neck weeping blood that fries to black crust, the eyes shrinking back into the sockets like raisins (goreCam), the lips peeling off the teeth, two fingers snapping off with the canteen, the shell splitting on dried organs that rattle out (the heart like a dried date) and a black syrup of boiled-down blood spreading and staying, crust flecks on the lens; VH only the heart rolls out, less syrup, no lens; H dark seams, dark empty inside; M smoky mist, the husk falls whole and crumbles into papery flakes; L a prune with his tongue out, faints with stars, dust on his face; VL a pale prune puffs out in steam · KITS: FL stream (real puffs, reach-limited licks, heat shimmer, the canister swap), s.hollow (pores, end crack; crumble at M) + own jerky glaze, own sweat-to-steam beads, own canteen prop (boil, drop, dust pour), own dried organs + syrup at XT, s.goreCam on the eyes · by O
- flamer.the-pugilist (THE PUGILIST) · LEGENDARY · cage (export, FLOOR) · LEN 10.6 s · victim Chotu · CORE: "I DON'T FIGHT": the heat makes a fighter of him after he dies (the real pugilistic attitude of burn victims) · HOOK: he throws his pistol away and shows open palms in a fight-night cage; the crowd boos · BEATS: 0.0 I DON'T FIGHT · 1.1 tank 1 point-blank (1.7 s): the cone takes him from the hips up, licks on the canvas · 2.8 still burning (the 2.5 s status) he sinks to his knees and dies kneeling, slumped · 3.4 Faris turns to the crowd and hoists the flamer like a title belt · 4.3 behind his back the flames gutter out and the heat draws the muscles: fingers curl one by one, forearms rise, elbows bend, fists to the chin, chin tucked, back hunched: a perfect boxer's guard, kneeling; the crowd falls silent, the spotlights swing onto him · 7.3 Faris turns at the silence, jumps back, then leans in to peer at the dead face · 8.1 he raps the empty tank: DING · 8.4 rigid in his guard, Chotu topples face first onto the canvas · CAMERA: a two-shot under the spotlights, a crash on the ignition with a slow-mo ramp as the cone engulfs him, from behind the burning man toward Faris showboating, a slow low push on the rising guard with macro inserts (fingers, elbow, teeth), a macro on the knuckles on the tank, a still hold on the canvas · DEATH: TENDONS (RESTING at 15; kept because the contraction IS the whole concept): heat CONTRACTION, never a stretch or a rip (unlike every tendonRip use) · FINAL IMAGE: face down on the canvas, rigid in a boxer's guard, smoke curling up through the spotlights · GORE: XT splits at the elbows, knees and knuckles with white tendons drawn taut as bowstrings over cooked red muscle (a twang as each draws), the lips burnt back off the teeth, milky eyes; the topple snaps the front forearm off at the elbow (the tendons whip free), the belly splits and steaming insides slop onto the canvas, a dark pool stays, a spray hits the lens, goreCam on the elbow and face; VH the forearm hangs by its tendons, no insides; H red splits, topples whole; M scorched and sooty with dark gashes at the joints; L sits up dazed with fists up and stars, DING, flat out cold; VL soot-black with blinking white eyes, fists up, DING, puff · KITS: FL stream + burning status + licks, own contraction poses (a solved creep, not a kit pose swap), own tendon splits, own spotlight swing (cage only), s.goreCam · by O · 8+ REBUILD STARTED 27 Oct 06:39 (O, approved batch-1 script): he sinks to his knees, then onto his BACK, dead; Faris hoists the flamer like a title belt; behind him the heat draws the dead man's fists into a guard ON HIS BACK, then drags him up to his knees in a boxer's guard; the bell: a FREEZE-FRAME STAMP fight card (THE PUGILIST · WEIGHT 61 KG -> 38 KG · RECORD 0-0-1 · STYLE: POSTHUMOUS); a contraction 'jab'; Faris taps the arm: it breaks at the elbow (XT/VH) and the body topples onto its face in the guard; A's burn base (crust, splits with muscle and tendon at the joints); H stays kneeling in the guard; M curled on his side; L sits up dazed, fists up; VL singed, backs away palms up
- flamer.poached (SAFETY ON) · LEGENDARY · STYLE 3 REPLACE (O, 28 Oct; 58k_w_flamer_s3.js; style3: true; coord: REPLACED_LIVE + DONE) · DISARM · home backyard, needs FLOOR + space 300 (16/17; rooftops ROOM skip, deep skip) · victim Mikku (boxer; beanie off) · CORE: the weapon's own safety is the turnabout (no loading: unlike beam LOADED) · KEY MOVE: the red valve lever on the gun from the walk-in; Mikku wrestles the flamer away and Faris's thumb flips the lever OFF as it goes (multicam); the dry squeeze in 0.1x; Faris drives the nozzle straight up in front of Mikku's face with Mikku's own finger on the trigger and flips the lever ON · §9: XT arm + head pop, VH head pop, H arm then head, M chest/face, down, L the arm, staggers off alive, VL Faris takes the gun back, open hands · own snd58 · motionQA PASS g0-5
- flamer.wicker-giant (THE WICKER GIANT) · MYTHIC · temple (export) → DEATH REALM (registered: THE WICKER GIANT) · LEN 10.9 s (TRIMMED 27 Oct 01:00 by cuts only, no speed-up: 17.63 -> 14.93 s trigger to the last held final; Faris already among the masks (the walk cut), the swap moved up under the masks shot, the crane's first 0.35 s, the watch while the fire climbs, the end of the climb into the first fall, the wait before the second fall, the beat before the fold and the fold's tail into the return; each cut sits on a camera cut; brutCheck clean, playall clean) · victim Nitha · CORE: burned as an offering by people who never look at you · HOOK: Faris's stream throws Nitha's shadow up the temple wall, and the shadow is wrong: too tall, woven · BEATS: 0.1 tank 1, he burns, his firelit shadow climbs the wall behind him and turns into a lattice giant · 1.4 the death crack · 1.45 CROSSING 'the shadow' (the shadow fills the frame; we pass into it; its dark is the night on the hill) · 1.5 (scene time; the crack and the crossing are film-time freezes) he lies caged in the giant's chest high over a black hill; strangers caged in its limbs; villagers in straw hare, ram and owl masks circle below with torches, never looking up · 2.0 he wakes and grips the bars, 2.6 looks down; Faris walks among the masks · 3.45 the canister swap among the villagers · 5.2 tank 2 into the giant's feet; 5.45 the fire climbs the lattice, the caged strangers in the legs burn first · 7.6 his cage floor burns through and drops him into the burning cage below, 8.6 again, 9.4 again, into the burning foot; each fall brands the glowing bars across him · 10.0 the giant folds into its own fire · 11.0 RETURN 'ash' (the realm comes down as ash and thins on the real temple) · 11.6 ash drifting down from nothing; he lies curled in the shape of his cell, hands gripping bars that aren't there · CAMERA: the shadow growing up the wall in a wide, the death crack, the push into the shadow, a slow crane up the giant past the cages, a low wide on the circling masks, inside his cage looking down, the fire climbing in a tilt, each fall in a vertical whip, the collapse in the widest frame, ash in the temple, the close on the brand · DEATH: CHAR (RESTING; one of the page's 9, the concept): branded with the lattice of the cages he fell through · FINAL IMAGE: the curled body on the temple stones in the shape of a cell, a lattice of scorch lines across it, ash settling · GORE: XT the lattice burned into him as raw red lines that split open on cooked meat, his hands burnt to the bone still gripping air, the legs charred to the shin bones, fat and blood seeping out round him, embers in the cracks, goreCam final on the branded back and the bone hands; VH the same, the hands charred not boned; H dark red brand lines, soot; M soot-black with dark lines, no cracks; L a sooty cartoon curled up, KO stars; VL a curled puff · KITS: FL stream / burning / swap, own shadow, own custom crossing 'o.shadow' and return 'o.ash' (registered), s.realm with an own painted sky (hill, giant, cages, masks), s.deathCrack, own ember cracks at XT (no kit char: its crown of flame would outlast the return), own lattice brand, the curled corpse laid on its side and held rigid, s.goreCam final · by O
- flamer.brazen-bull (PULLED) · MYTHIC · STYLE 3 REPLACE (O, 28 Oct; 58k_w_flamer_s3.js; style3: true; coord-approved) · LAST STAND · home backyard, needs FLOOR + space 320 (16/17; rooftops SPACE/ROOM skip, deep skip) · victim Fida (lead weapon gl; one grenade clipped at the back of her hip) · CORE: her own grenade · KEY MOVE: burning and one-armed she won't stop; in her bear hug Faris pulls the pin of HER grenade (0.1x, multicam), shoves her off, and it goes on her; Faris gives up nothing · §9: XT explode, VH arm + head pop, H head pop, M thrown down burning, L floored short, alive, VL runs at the first burst · own snd58 · motionQA PASS g0-5
- flamer.rollover (ROLLOVER) · MYTHIC · sunken (export; MAP ELEMENT: a high deck under a closed ceiling over a floor that burns. STAGINGS (stage58, coordinator 25 Oct): the Sunken Lab's deck under the dome at home, and on base, tower, atrium, temple, forts, pirate, kitchen and clock the kill finds its own deck, ceiling and floor (and a ladder where one stands beside the deck, else a leap) and re-places everyone; OWED on backyard, canyon, castle, rooftops, saloon, retro, pinball, cage and the Deep) · LEN 11.2 s · victim Fida · CORE: the fire rule is stay low; she climbs high, and the ceiling becomes a sea of fire · HOOK: Faris crouches under the smoke while she climbs into it · BEATS: 0.1 tank 1 sweeps the lab's flooded floor; the fuel floats and burns; she runs for the ladder · 1.8 the canister swap; she climbs to the high deck, up away from the fire · 3.4 tank 2 feeds the fire; the black smoke pools under the top deck and thickens down round her; Faris crouches low under it, breathing easy · 4.6 she coughs; an x-ray of her lungs filling with soot · 5.6 above her the fire starts to roll along the underside of the smoke in slow waves, an upside-down sea · 7.4 the whole space ignites at once: one white breath; the portholes craze; the sign blows off · 8.0 the still: she lies on the high deck, soot round her mouth and nose, a black streak still flowing out of her lips; the lab burns quietly below · CAMERA: low with Faris under the smoke, a tilt up the ladder with her, up into the smoke layer, a slow upward tilt on the rolling fire (the frame turned upside down for a beat), the x-ray of the lungs, one white frame, the still close on her face · DEATH: SMOKE INHALATION (new: lungs full of soot; never called a flashover on screen) · FINAL IMAGE: her face in the clearing smoke, soot round the mouth and nose, the black thread of smoke from her lips · GORE: XT the soot comes up as black froth and blood from her mouth and nose, the x-ray shows the lungs black and the airway seared raw, the ignition blisters her face and splits her lips, goreCam final on the face; VH less froth; H soot and a little blood; M soot round the mouth, no x-ray blood; L sooty cartoon coughing, faints, KO stars; VL coughs a puff and fades · KITS: FL stream / swap / licks on water, own smoke layer + rollover + ignition, own lungs x-ray inset, stage58 CEILING (per-map staging solver) · by O
- flamer.air-pocket (AIR POCKET) · LEGENDARY · deep (export; UNDERWATER; MAP ELEMENT: the wreck hold's deck planks, deep.ceiling.53, with the hanging partition as the lip that traps the air; OWED off the Deep) · LEN 11.0 s · victim Hiba · CORE: under the sea the flame is only steam, and steam rises into the last air she has · HOOK: she finds air: a silver bowl of it trapped under the hold's ceiling, and gulps it · BEATS: 0.0 out of breath (cheeks puffed) she swims up into the hold and breaks into the air pocket: a gasp, relief; she clings to a beam · 1.2 Faris swims under the pocket and looks up at the silver underside and her dangling legs · 1.9 tank 1 straight up under it: every puff lives a moment as white steam and bursts into bubbles that rise into her air; the pocket clouds white and hot · 2.6 she coughs, her face reddens, she ducks under to escape it and holds her breath · 3.6 the canister swap under water (bubbles from the bay); her cheeks puffed, eyes bulging · 5.0 she can't hold it: up into the steam, one breath; an x-ray inset of her lungs blistering · 5.3 tank 2: the pocket boils white; breath two, breath three, each shorter · 7.2 she lets go of the beam and sinks slowly out of the pocket, the last steam leaving her mouth as bubbles · 8.0 she hangs under the white pocket, mouth open · CAMERA: up under the ceiling into the bright bowl of air, her face in it, Faris below with the nozzle up, the steam rising in a vertical, the choice (steam or sea) in two cuts, the x-ray inset, a slow fall with her, a still close under the pocket · DEATH: SCALDED LUNGS (new): steam breathed in; a fixed ceiling pocket and the steam kills; never a collapse (unlike thammer CAVITATION's bolt-made bubble) · FINAL IMAGE: her face under the white pocket, blistered, mouth open, the last bubbles rising into the steam · GORE: XT the face blisters and peels, pink froth then blood clouds out of her mouth and nose, the x-ray shows the lungs raw red and blistered and the airway seared, goreCam final on the face; VH less blood; H blisters and froth, no blood; M a red face, coughing, the x-ray pink; L a cartoon red face with steam from her ears, she faints and floats down with stars; VL puffs out in bubbles · KITS: FL stream (water: steam puffs, bubbles), the canister swap, AK.deepLead / AK.tread / AK.face, own pocket (silver underside, steam fill, boil), own lungs inset, s.bubbles · by O · 8+ REBUILD STARTED 27 Oct 05:42 (O, approved batch-1 script): the silver underside from below with a RACK FOCUS nozzle -> her dangling legs -> back; she stays in the fog (no ducking); the waterline framing; the scald (red, blisters that rise and burst, boiled white at XT/VH), clawing her throat; the cough of blood and airway shreds; a smaller x-ray of the airway; she lets go and sinks face up with the boiled face-skin lifting in a floating veil (XT); VH dies in the pocket (tongue swollen out, condensation); the palm-skin-on-the-beam VH dropped (template); L ducks out early; VL swims off before the steam
- flamer.viking-funeral (VIKING FUNERAL) · LEGENDARY · pirate (export; MAP ELEMENT: the open sea beside the hull, pirate.pool.79; stage58 LIQUID, owed without open water beside a deck) · LEN 12.0 s · victim Amjad · CORE: a Viking funeral for a man who isn't dead yet · HOOK: Faris casts a longboat out of gold ink from his hand · BEATS: 0.0 a short burst and a kick put him down on the deck by the rail; he lies out cold · 0.8 Faris casts a longboat from his hand (gold ink, a dragon prow) on the deck beside him · 1.6 he rolls him into it and crosses his arms on his chest · 2.3 he kicks the boat off the deck's edge; it drops into the sea upright and drifts out · 3.2 the canister swap at the rail while the boat drifts · 4.9 tank 2 laid across the water: the fuel floats and burns, a line of fire runs out across the black water to the boat · 5.8 the boat catches; he wakes adrift, sits up, looks back at the ship · 6.6 he stands in the burning boat, then sits down in the flames · 8.5 the pyre drifts into the dark, burning out · CAMERA: a low two-shot on the deck, the cast, the roll and the crossed arms in close, the kick and the drop, a wide on the drift, the fire running across the water at sea level, his face as he wakes, a long wide as the pyre goes out into the dark · DEATH: CHAR (RESTING; one of the page's 9, the concept): a pyre on black water · FINAL IMAGE: a burning longboat far out on black water, a single figure sitting in it, going out · GORE: XT he burns sitting up to a charred figure, the face to the skull, an arm falling into the sea, the prow breaking and the boat settling; goreCam final on the burning figure; VH charred, no skull; H blackened, flames; M soot-black, sitting; L a sooty cartoon who waves from the boat, KO stars as it drifts; VL a puff of smoke from the boat · KITS: FL stream (fuel burning on water), the canister swap, s.castInk ('sweep', wave line) longboat, own water slick fire, own drift · by O
- flamer.molten-rain (SPARE) · LEGENDARY · STYLE 3 REPLACE (O, 28 Oct; 58k_w_flamer_s3.js; style3: true; coord: REPLACED_LIVE + DONE) · CHASE · home backyard, needs FLOOR + space 400 (16/17; rooftops SPACE skip, deep skip) · victim Hiba · CORE: she steals his spare and delivers it · KEY MOVE: his sweep sputters dry, she ducks under it and rips the spare canister off his belt, sprints off with it; she throws it at his head to mock him and he catches it one-handed in 0.1x (multicam), seats it in one motion, and her own stolen fuel takes her · every run stride keyed (lift, carry, plant); the canister never crosses her head (chest carry, sidearm sling) · §9: XT explode, VH head pop mid-stride, H knees + head pop, M two burning strides then face down, L legs taken, sits up alive, VL it slips on the run, he picks it up and reloads · own snd58 · motionQA PASS g0-5
- flamer.which-way-is-up (WHICH WAY IS UP) · EPIC · deep (export; UNDERWATER, deep only; MAP ELEMENT: the cave under the reef block, deep.ceiling.42, over the seabed, deep.platform.1; the blue hole in the sand under it is a kill-only extension drawn by the film, a narrow mouth that bells out into a wall-less void, camera bounds extended below the plate) · LEN 10.8 s · BUILT 25 Oct · victim Nitha · CORE: blind in the silt she swims down sure it's up; the abyss itself kills her: the dark and the cold · HOOK: under the sea the flamer only makes steam; Faris fires it into the seabed and the silt boils up into a brown-out · DISTINCT FROM sniper THE GUIDE LINE (coordinator): no line to follow, no pressure, no wax, no floor: she freezes swimming and hangs in the void, eyes open, looking the wrong way · BEATS: 0.0 she swims at Faris in the cave under the reef · 0.3 tank 1 into the sand between them: steam bursts, the silt erupts · 1.1 the brown-out; eyes shut, she tumbles, which way is up · 2.05 she kicks hard for the surface: it's down, head first into the blue hole; her own bubbles rise past her feet the other way · 3.28 Faris at the lip looks down into the black · 3.4 the canister swap: the spent canister sinks into the hole, past her face at 4.7 and away ahead of her into the dark, and she swims after it · 5.3 a tiny figure in the void under the far light; Faris swims off · 5.7 the cold: frost on her lashes, the white creeping in from her fingers and toes, her strokes failing · 6.36 her limbs lock mid-stroke, head down, eyes open · 6.45 a last bubble leaves her lips and rises toward the light without her · 7.1 she hangs head down in the black, turning a little, sinking slowly; the light closes in to her face · 8.9 the last of the light on her face · CAMERA: low in the cave on both; the steam into the sand; a close in the brown-out; a rolling close on the tumble; head first out of the cloud; an insert on her upside-down face with the bubbles going the wrong way; Faris at the lip; the macro on the swap; riding the canister down past her; a wide of a tiny figure under the far light; the cold in close; the lock; the last bubble rising; the long hold on her face (goreCam final XT w118 / VH w138 at (746, 1393)) · DEATH: FROSTBITE (OPEN): the abyss's cold (unlike STRANDED's frozen night and THE BAG's breath-snow: black water, a blue light dying, the frost creeping from the hands and feet of a swimmer) · FINAL IMAGE: her face in the last of the light, upside down in the black, frost on the lashes, eyes open, looking the wrong way · GORE: XT black frostbitten fingertips and toes, the skin splitting in frozen red cracks, frost on the lashes, ice over her open eyes, a frozen fingertip cracks off and sinks away into the black; goreCam final on the face; VH the cracks, the frost, the iced eyes; H white frost, grey-blue skin, iced eyes; M pale frost on her; L a cartoon ice cube hangs in the dark with her inside; VL the ice cube and a puff of bubbles · KITS: FL stream (water: steam, bubbles), the canister swap (o.drop false + its own sinking canister), own silt cloud (behind her, a thin veil in front), own blue hole and darkness, own body roll (head-down swimming), s.frostbite (ice / gangrene at XT, no snaps, frozen in place), own iced eyes, lash frost and cracks, own last bubble and silt motes · by O
- flamer.mirage (MIRAGE) · EPIC · castle (export; GATE: a stone floor; STAGINGS via stage58 on every wide stone floor: castle courtyard (home), temple, canyon, forts (the stone keeps), base (the stone apron); OWED elsewhere; all five verified) · LEN 10.6 s · BUILT 25 Oct (scene times as built: tank 1 0.62, the swap 2.85, tank 2 4.6-5.5, the plunge 5.1, it sets 5.9-7.5, still 7.2, it rings 8.15; goreCam final XT w118 / VH w138 at (726, 598) on the bones in the glass) · victim Fayiz · CORE: real vitrified forts: stone fused into glass by fire; the heat shimmer shows a dying man water · HOOK: scorched and parched, he sees a cool pool shimmering on the flagstones ahead and crawls to drink · BEATS: 0.0 Fayiz, scorched and smoking from the fight, drags himself across the courtyard on his belly; Faris strolls behind him · 0.6 tank 1 over him onto the flagstones ahead: they glow, the air above them shimmers · 2.5 HIS EYES: in the shimmer, water, a cool pool reflecting the sky · 3.3 his face: cracked lips, hope; he crawls faster · 3.2 the canister swap as he crawls · 4.0 HIS EYES again: the pool closer, rippling; an orange flicker in it · 4.95 tank 2 keeps the stone molten · 5.1 he plunges both hands in to drink: it is molten stone; the mirage tears away to orange; his arms sink to the elbows; he screams and pulls, the stone like honey · 6.6 the stream stops; the pool cools from orange to red to green-black glass round his arms, cracking as it sets · 7.4 he stops pulling · 8.3 Faris walks up and taps the glass with the nozzle: it rings · CAMERA: low behind Faris over the crawling man; the stones glowing; his POV at eye level on the water (vignette, heat wobble); his face; the swap; his POV closer; the plunge in close; the tear from blue to orange; the struggle; the cooling in macro; the tap; the final close on his arms in the glass (goreCam final) · DEATH: VITRIFIED (CRYSTALS family, OPEN; not SHATTER: the glass never breaks): the stone melts round his arms and sets to obsidian · FINAL IMAGE: him on his belly, arms to the elbow in a pool of black glass, the glass catching the firelight · GORE: XT through the glass his forearms charred down to the bone, the finger bones splayed, black bubbles of boiled blood frozen in the glass, his face scalded and blistered; goreCam final on the bones in the glass; VH dark blistered arms in the glass, no bones; H dark shapes of arms in the glass; M opaque black glass to the elbows, a sooty face, he passes out; L a cartoon stuck in a shiny puddle, pulling, KO stars; VL a shiny puddle and a puff · KITS: FL stream (licks on the stones), the canister swap, FL.haze, own glowing stones, own molten pool and glass (cross-section in the floor's face), own mirage (POV windows), own prone crawl (body roll), smoke and steam off the arms, own bones in glass, stage58 stone-floor solver · by O
- flamer.stepping-stone (STEPPING STONE) · EPIC · MULTI-VICTIM (2) · atrium (export; MAP ELEMENT: the atrium's ground-floor west wall, atrium.wall.25, as the corner they are backed into; STAGINGS via stage58 on any floor run that ends at a wall: castle, base, tower, temple, forts, sunken, retro, pinball, pirate, kitchen, clock, cage (castle, clock and pirate checked on screen); OWED on backyard, canyon, rooftops, saloon, deep) · LEN 10.5 s · BUILT 25 Oct (the dead face 'xx' on her when the ladder falls and on him at the slump; goreCam final XT w118 / VH w138 at (-337, 561)) · victims Hiba (the bottom) and Mikku (the top) · CORE: betrayal above a fire: one partner climbs the other out of the flames · HOOK: backed into the corner with the fire creeping in, Mikku climbs onto Hiba's shoulders, and when she looks up he pushes her head down · BEATS: 0.0 Faris walks them back into the corner · 0.4 tank 1 walked in along the floor: the ground licks creep toward their feet · 1.95 Mikku grabs her shoulders and climbs her; she buckles and holds him up by the ankles · 2.1 the fire takes her feet · 2.45 she looks up at him; he pushes her head down with his hand · 2.6 the canister swap; Faris watches · 4.3 tank 2 splashes on her and climbs her: she burns standing, still holding him up; her smoke pours up into his face · 5.0 he coughs, chokes, claws at the air above · 6.4 he goes limp, slumped over her head · 7.2 charred stiff, her knees lock and the whole tower topples forward as one · 7.8 they land: a charred figure still gripping a pair of ankles, the other face down with soot round his mouth · CAMERA: a wide on the corner and the creeping licks; a two-shot as he climbs; low on her as the fire takes her feet; up to him pushing her head down; the swap; low on the bottom woman burning; high on the top man in the smoke; the topple wide; the landing; the final close on her hands locked round his ankles (goreCam final) · DEATH: CHAR (one of the page's 9, its own image: the bottom of a human ladder still holding her partner's ankles) + SMOKE (the top man, choked in her smoke above the flames; no smoke ceiling, unlike ROLLOVER) · FINAL IMAGE: the two of them face down in a line on the scorched floor, her charred hands still locked round his ankles · GORE: XT she chars to the black, the skin splitting red at every joint, her face burnt to the skull, her hands fused round his ankles; his mouth and nose black with soot, black froth, bloodshot eyes; goreCam final on her hands round his ankles; VH charred, red splits, his soot and froth; H blackened and smoking, soot faces; M soot-black, both out cold; L sooty cartoons with frizzled hair, KO stars; VL a puff of smoke · KITS: FL stream (licks walked in; a wall plane on her body for tank 2), the canister swap, FL.burning, s.look char, own smoke column, own body-roll topple of the stacked pair (rigid, about her front foot), own skull, splits, soot and froth · by O · 8+ REBUILD STARTED 27 Oct 07:32 (O, approved batch-2 script): NEW PAYOFF the death grip: a steel rung on the corner wall; he climbs her, pushes her head down with his BOOT and reaches for the rung; the fire takes her feet; his hand finds the rung and he kicks to get free, but her hands have cooked shut round his ankles (a close); she dies standing, a burning pillar with her arms raised, and the fire climbs onto his shins; he hangs kicking with her corpse locked on his feet; his fingers slip and they go down together in one rigid line; A's burn base (her full char; his legs sloughing); XT the two in a line, her finger bones through the burnt skin round his sloughing ankles, his scream; VH a hand-drawn insert of the four hands and ankles; L he jumps clear and she rolls (both glaring); VL the tank runs dry and they stand on each other, singed
- flamer.cook-off (COOK-OFF) · EPIC · canyon (export; any open floor via stage58, no map dependence) · LEN 9.4 s · BUILT 25 Oct (19 rounds on two straps, each pop seeded in or out; goreCam final XT w118 / VH w138 at (1254, 579) on the chest) · victim Chotu (the gun nut) · CORE: his own ammunition cooks off round by round like a string of firecrackers · HOOK: the swagger: crossed bandoliers of rifle rounds; one short burst sets him alight and he laughs, patting it out · BEATS: 0.0 Chotu swaggers in, rifle on his hip, two full bandoliers crossed on his chest · 0.3 one short burst: his shirt catches; he pats it out and laughs · 1.4 a round in its loop glows red · 1.8 POP: it cooks off; brass flies; he jerks · 2.1 pop-pop: he looks down, claws at the buckle (hot, stuck) and drops the rifle · 2.6 the string: the rounds go off loop by loop, faster, like firecrackers, some out, some into him; he dances with every one · 3.3 a stray round pings off Faris's fuel canister; Faris flinches and steps back · 4.6 he goes down on his back · 5.0 the pops slow, each one twitching him on the ground · 6.6 silence, smoke · 7.4 the last loop pops once more: a twitch · CAMERA: a swagger medium; the burst; the insert on the glowing round; a punch on the first pop; his face looking down; a medium on the dance, ramped with the pops; the ping off the canister; the fall; low on the twitching body; the final close on his chest of empty loops (goreCam final) · DEATH: BULLET HOLES exemption (the concept: his own rounds, cooking off in their loops) · FINAL IMAGE: he lies smoking with empty bandoliers, burst brass round him, and the last loop pops once more · GORE: XT every round that goes in punches a see-through hole with a blood burst, brass slivers stuck in the skin, the chest torn between the empty loops, a pool; goreCam final on the chest; VH holes and blood, fewer slivers; H dark holes, no spray; M no holes: scorch marks and jerks, he lies still; L cartoon POPs with smoke puffs, he hops and ends dazed with stars; VL confetti pops and a puff · KITS: FL stream (one short burst), FL.burning, own bandoliers and rounds (loop by loop, each pop seeded in or out), s.holeThrough, s.blood, own brass and bullet streaks, own jolt dyn · by O · 8+ REBUILD STARTED 27 Oct 06:15 (O, approved batch-1 script): the page's ONE 9-WAY SPLIT (nine rounds popping, each cell a different angle, two cells his panicking face; live, not frozen); the hot buckle (his palm sticks); the inward rounds as HFX rifle hits (neck, chest) with an angle cut per hit; the belt goes in a string, he drops to his knees; the last round under the chin takes the jaw (XT: HFX headExit + the tongue and the upper teeth) and throws him onto his back; XT the X of open wounds along the two bandoliers (ribs, frothing lungs, brass in the flesh, the shirt burnt away round it); VH the hand-drawn insert of the burst buckle and his hand blown off at the wrist; H on his side, two crossed lines of holes; M face down; L the rounds only fizz (black-faced, spits a casing); VL he rips the belts off and they pop behind him
- flamer.terracotta (TERRACOTTA) · EPIC · forts (export; MAP ELEMENT: the oasis bank, forts.platform.2's water-edge mud by forts.pool.74; STAGINGS via stage58 on every water-edge (mud) floor: sunken, kitchen, pirate; OWED elsewhere) · LEN 10.6 s · BUILT 25 Oct (she slumps back out of the opened crust face up, the engine dead face at H and up; goreCam final XT w118 / VH w138 at (417, 575)) · victim Hiba · CORE: she smothers the fire in mud, the right move, and Faris bakes the mud on her into a clay crust and cooks her inside it · HOOK: the good idea: on fire, she throws herself in the oasis mud and rolls, and the fire goes out · BEATS: 0.15 a burst sets her alight · 0.6 she runs burning to the oasis bank · 1.1 she throws herself down in the mud and rolls; the fire hisses out in steam · 2.0 up on her knees, caked in mud, a relieved grin · 2.6 tank 1 over her: the mud steams, dries pale and cracks, locking her kneeling with her arms up · 3.8 the canister swap; inside the crust her eyes dart in the eye holes · 5.6 tank 2: the crust glows like a kiln and bakes to terracotta; steam from inside; her eyes glaze · 7.3 it ticks as it cools · 7.85 Faris raps it with his knuckles: it rings like a pot · 8.2 a crack runs down from the crown · 8.5 the crust falls open in two halves like a clay-baked dish and the cooked body inside slumps out, steaming · CAMERA: the burst; tracking her run; a high wide of the roll; her mud-caked grin; the drying in macro; the swap; an extreme close on her eyes in the eye holes; the kiln glow; the rap; the crack in macro; the halves falling open; the final close on what was inside (goreCam final) · DEATH: PETRIFY family exemption (the concept: mud baked to a terracotta crust; it never shatters: the crust opens in two halves like a clay-baked dish) + COOKED inside it · FINAL IMAGE: two terracotta half-shells lying open on the bank, steam rising, the cooked body slumped between them · GORE: XT inside, the skin stays stuck to the inside of the halves in pale flaps; the body is pink-grey steamed meat with fibres, the eyes milky, steam pouring; goreCam final on her; VH red-brown cooked skin, blisters, milky eyes, steam; H steamed red skin, steam; M a sooty body that slumps out cold; L she pops out baked brown like a biscuit, dazed, stars; VL the crust crumbles to dust and a puff · KITS: FL stream, the canister swap, FL.burning, own roll (facing flips while lying, body roll), own mud and clay crust (wet, dry, baked, kiln glow, eye holes), own split halves, s.look tint, own skin flaps and fibres · by O
- flamer.toasted (TOASTED) · EPIC · kitchen (export; MAP ELEMENT: the counter toaster, kitchen.platform.9 with its sides kitchen.wall.55 / .56, its two slots and its lever; it exists only in the kitchen: OWED on every other map) · LEN 10.4 s · BUILT 25 Oct (the dead face at 7.2; goreCam final XT w118 / VH w138 at (-162, 584)) · victim Nitha · CORE: tiny in a giant kitchen, she hides in the toaster, and comes out toast: browned crisp, not burnt · HOOK: the hiding place: she drops into a toaster slot and peeks out over the rim, grinning · BEATS: 0.0 Nitha runs along the counter with Faris behind her · 0.6 she jumps onto the giant toaster and drops into the far slot; 1.2 she peeks out over the rim, grinning · 1.6 Faris climbs onto the toaster · 2.1 he kicks the lever down: CLICK, the carriage drops her inside · 2.6 tank 1 down the other slot: the fire pours inside, both slots glow, smoke curls out, muffled screams, the toaster shudders · 4.3 the canister swap on the toaster top · 6.0 tank 2: the cutaway (H and up) shows her between the glowing elements, browning, the element bars printing across her · 7.75 DING: the carriage throws her up out of the slot, stiff, spinning, and she lands flat on the counter like a slice of toast, golden brown with dark bars · 8.6 Faris hops down and taps her with the nozzle: CRUNCH, a crack across her and crumbs · CAMERA: tracking her along the counter; the dive into the slot; her peeking eyes over the rim; the lever in close; down the slot into the glow; the swap; the cutaway on her among the elements; the DING and the flight; the flat landing; the tap; the final close on her toasted face (goreCam final) · DEATH: TOASTED (OPEN, new): browned crisp, not burnt, the element bars printed on her, and she crunches · FINAL IMAGE: a golden-brown woman lying flat on the counter like a slice of toast, dark bars across her, a crack through her and crumbs round her · GORE: XT the skin browned and blistered crisp, the bars charred black, the lips burnt back, the eyes white, the tap cracks her open and a crust breaks off her arm, red inside, crumbs; goreCam final on her face; VH crisp golden brown with bars, cracks, the dead face; H brown with bars, steam; M golden brown and out cold, flat; L a cartoon slice of toast with her face, stars; VL she pops up, a puff · KITS: FL stream (o.floorAt: the flames pour down the slot; o.mask: inside the toaster), the canister swap, own toaster front and cutaway, own elements and bars, own slot glow, own pop flight (body roll), s.look tint, own crack and crumbs · by O · 8+ REBUILD STARTED 27 Oct 04:14 (O, approved batch-1 script): the DARK dial PiP; the POV inside the slot (the element wires both sides, the fire pouring in); A's burn base (XT/VH crust patches, cooked face; H blisters); the GRID BRAND per limb in z-order (FL.zEach), XT to the rib and cheekbone; slow-mo pop; XT/VH SNAP IN TWO at the waist on landing (K58Slice, cooked layers + snapped spine); H re-staged slumped over the slot rim; M whole, X eyes; L golden, steaming; VL DEFROST sneeze; skin-on-the-elements dropped (template: only POACHED / TERRACOTTA)
- flamer.flash-in-the-pan (PILOT LIGHT) · RARE · STYLE 3 REPLACE (O, 28 Oct; 58k_w_flamer_s3.js; style3: true) · STANDOFF · home backyard, needs FLOOR + space 330 (16/17 dry maps; rooftops SPACE skip, deep skip) · victim Chotu (revolver) · CORE: the enemy's own shot relights the dead weapon · KEY MOVE: a gust kills the pilot; his round glances off the steel nozzle in 0.08x and the spark relights the jet (multicam: master, nozzle, hammer thumb) · then two planted steps, the burst takes the gun arm, he turns to run, the second burst · §9: XT explode, VH head pop mid-stride, H on his knees + head pop, M two burning strides then face down, L hand burnt (alive), VL drops the gun and backs away · own snd58 · trigger→final 9.5 s · motionQA PASS g0-5
- FLAMER KIT NOTE (O, 28 Oct, coord-approved): FL.burning's flame crown on the head is OFF by default for every flamer kill (the tongues read as cat ears / a crown on the faceless head); a kill opts back in with o.crown = true. The body and arms burn; the head stays one plain colour.
- flamer.mid-scalded (SCALDED) · MID-ROUND · ≤ 3 s · any map (own steam main drawn overhead; no map dependence) · APPROVED 26 Oct 01:0x by the coordinator (revised; the face-peel XT sent back off sawedoff.skin-taped HANGFIRE) · CORE: a burst steam gland in his face: he breathes it, blisters rise and burst, and the breathed steam pours back out of his mouth · BEATS: he runs under the steam main; Faris licks the pipe; the gland blows: a jet of superheated steam, invisible at the nozzle, full in his face from a foot away; he breathes it in; blisters rise and burst one after another; he falls and the steam comes back out of his mouth · DEATH: SCALD (no immersion: kept apart from POACHED; no peel: kept apart from HANGFIRE) · GORE: XT the eyes cooked white in a face of bursting blisters, steam pouring from the open mouth; VH the jet still screaming from the burst gland into the wall where his head was, the paint blistering and running; H Faris turning the valve wheel shut; M the body on the floor in a cloud of its own steam; L he ducks under it in time: red-faced, steam whistling from his ears, dazed58, stars; VL a puff of steam from the pipe · KITS: FL stream, FL.steam, FL.burnFlesh, own pipe / gland / jet · by O
- flamer.backdraft (BACKDRAFT) · RARE · tower (export; MAP ELEMENT: the ground-floor lift car behind tower.liftdoor.86, the lift platform tower.lift.70 and the back wall tower.wall.56; own roll-down shutter in the door, own car roof; STAGINGS (07:27 26 Oct): on the 16 other dry arenas Faris inks in a steel storeroom with a roll-down shutter (s.castInk sweep, a stage58 cast stand-in on a clear floor run, a narrow-roof variant on rooftops); OWED only on the Deep: DRY GROUND) · LEN 10.6 s · BUILT 26 Oct (the blast at 7.05 slowed at every level, so all six finals lock at film 14.29; s.ladderEnd at 9.2: XT w116 on her face, VH w84 roll -0.18 on the steel, H w176 out through the jammed gap, M w180 her body inside, L w170 sat up, VL w190 sat inside; brutCheck clean) · victim Fida · CORE: Faris never breaks in: he feeds the fire under the door and waits, the fire eats the room's air and starves to a breathing glow, and when she cracks the door for air the starved room detonates through her · HOOK: safe: she runs into the lift car, hauls the shutter down and knocks on it from inside, grinning · BEATS: 0.0 Fida runs into the lift car with Faris behind her · 0.8 she hauls the shutter down: CLANG; it stops a finger short of the floor · 1.1 knock knock, a grin through the slats · 1.95 the hiss: the pilot light at the gap; Faris kneels and lays the nozzle on the floor · 2.25 tank 1 under the door: the fire floods in across the car floor, climbs the back wall and rolls over the ceiling; she cowers in the far corner · 3.9 Faris stands and steps aside out of the door's line; the canister swap · 4.0 the fire eats the air: the flames shrink, go blue at the base and starve to a dull orange glow; the smoke comes down from the ceiling; she lies under it, coughing · 5.0 the room breathes: the glow pulses, smoke puffs out under the shutter and is sucked back, the shutter rattles in its rails · 5.6 she crawls to the door; 6.0 her palms on the shutter: it's hot, the skin stays on it · 6.55 she gets her raw fingers under the lip and heaves it up a foot; the air rushes in under it; the glow turns yellow · 7.05 BACKDRAFT: the starved room detonates; the fireball blows out under the shutter through her and rolls out over Faris (he knew: he's already turned away); the shutter slams down on her back and pins her half out · 7.4 she burns pinned, clawing at the floor, the fire pouring out round her · 8.7 still; her face turns to us · CAMERA: tracking her run; the slam in close; her grin inside; the two-shot with the door between; low on the gap and the nozzle; inside on the flood and the rollover; Faris stepping aside; the swap; her face low in the breathing glow; the crawl; her palms on the steel; the heave from outside, low; a wide for the blast with Faris in it (slow); on her pinned and burning; a slow push to her face (the ladder finals) · DEATH: BURN exemption (the backdraft is the concept) + IMPACT (the shutter on her back) · FINAL IMAGE: her body pinned under the shutter, half out of the burnt-out lift, screaming at us · GORE: XT her face under the shutter edge, burnt to the teeth (FL.burnFlesh face), the blast side (her back and legs) stripped to raw flesh with the ribs showing, the skin hanging off her arms in sheets, the shutter's edge bitten into her back; VH (re-shot 07:37) a tilted close (roll -0.18) on the steel itself: the skin of her palms stuck to it, smeared down, her back hand re-posed clawing at its edge on her spine, her burnt dead face cut by the frame edge; H (re-shot 07:37) the blast throws her clear and the shutter jams half down: the view from inside the storeroom out through the gap (the room inked dark round the frame, the jammed lip over it), she burns on her back in the doorway, lit by her own flames, the burnt face readable (Faris lost in the dark); M the burnt-out car, the shutter jammed half up, smoke rolling out, her dark body inside; L the blast blows her out along the floor like a cork: soot-black, smoking, dazed (dazed58), stars; VL she lets go in time: the shutter drops shut, the fire only coughs a puff out of the gap, and she sits against the steel inside, black-faced, coughing, dazed, alive · KITS: FL stream (floor-fed under the door), the canister swap, FL.burning, FL.burnFlesh, own lift car (roof, back wall, buttons), own shutter (slats, lip, strap, rattle, heat, palm prints), own room fire (floor, wall, ceiling rollover, smoke layer, starved glow, breathing), own fireball, rollBody (pinned prone) · by O
- flamer.the-urn (THE URN) · RARE · rooftops (export home: roof A's parapet; any FLOOR run with headroom via stage58) · needs FLOOR · range close · LEN 11.5 s · BUILT 26 Oct 08:04 (approved 07:4x; 17 arenas: stage58 on any clear floor run, OWED only on the Deep; s.ladderEnd at 9.7, finals at film 14.73: XT w112 roll 0.14 on the head over the ash, VH w118 the top-down insert, H w170 roll -0.1 the standing char, M w150 from the feet on his back, L w136 sat, VL w140 at the urn; brutCheck clean) · victim Mikku · CORE: herded, cooked slowly on purpose, and cremated standing: he crumbles to ash from the feet up while his face still screams, and the urn is waiting · HOOK: cornered on the parapet, he taunts Faris · BEATS: 0.0 Mikku on the parapet, tongue out, beckoning · 0.7 the herding: four short licks at his feet, each a pace closer; his hems catch, he pats them out, the next lick lights them again · 2.6 Faris traces a little gold urn into being on the parapet beside him (castInk 'trace'), walks up and taps its lid with the nozzle: tink · 3.1 tank 1 full on him: he burns standing, drawn into the boxer's crouch, blackening, screaming · 4.8 the swap: he can't move (his tendons cooked), smoke pouring off him · 6.5 tank 2, white-hot: he crumbles to ash from the feet up, the ash pouring out of his trouser legs, the heap rising round him · 8.6 the last of him: a charred screaming face on a chest that is ash below the ribs · CAMERA: a wide on the parapet; low tracking on his feet; a close on the hem relighting; a slow push on his face; the urn traced in; a macro on the tink (2.45 trace, 3.46 tink, 3.95 tank 1, 7.35 tank 2, 9.1 what is left); side on the burning; the swap with Faris in the foreground; a slow push up the body as it crumbles; the finals · DEATH: DUST exemption (the urn is the concept): cremated standing (unlike decay / hollow crumbles: no rot, no shell: a live man burned down to his own heap) · FINAL IMAGE: the half-ash figure: his charred screaming face on a chest that ends in ash · GORE (six camera positions): XT low from the ash, rolled 8°: the half-ash figure held before it folds, the charred face screaming, eyes cooked white, the ribs open where the chest burns down, the heap huge in front (real dead face); VH a hand-drawn top-down insert: the cremains heap, his charred face lying in it looking up, the jawbone sliding off, the gold urn's rim at the frame edge; H side, re-staged: he never crumbles: the charred boxer crouch standing smoking on the parapet, dark face, rolled -6°; M from his feet (shoes big at the near edge): the blackened body slumped over the parapet, X eyes, the empty urn by his hand; L tank 1 sputters early: soot-black, his hair a smoking puff under the burnt beanie, sat on the parapet, dazed, stars; VL the licks only singe him: he hops blowing on his smoking shoe, alive, peeking into the urn · KITS: FL stream (licks), the canister swap, FL.burning, FL.burnFlesh, s.castInk trace (the urn), own ash front + heap + crumble, own top-down insert · by O · 8+ REBUILD STARTED 27 Oct 12:18 (O, approved batch-2 script): A's burn base; an ORBIT round him as the ash line climbs his legs, hips and ribcage; XT the ribcage standing out of the ash still burning with the shrivelled heart inside, the face last: the jaw half crumbled to ash, teeth falling; H the ash to the knees, standing; M a blackened statue, crumbling; L the urn tips over; VL he dodges and the urn stays empty
- flamer.no-capes (NO CAPES) · RARE · base (export home: the watchtower top, base.platform.54, off its edge base.drop.56, 549 u to the floor; stage58: any DROP of 280 u+ with a standing run beside it (tower, atrium, temple, forts, sunken, pinball, pirate, kitchen, clock); elsewhere Faris slams an open manhole into the floor (s.castInk 'slam') and its shaft drops 420 u (backyard, canyon, castle, rooftops, saloon, retro, cage); OWED only on the Deep) · needs FLOOR + DROP (cast: the manhole) · range close · LEN 11.8 s · BUILT 26 Oct 08:29 (approved 07:4x; moved home from retro, which has no drop; 17 arenas: 10 real drops, 7 cast manholes whose shaft is as deep as the camera can follow (140-420 u), a narrow variant on rooftops; OWED only on the Deep; s.ladderEnd at 9.6, finals at film 15.0; brutCheck clean) · victim Amjad (a long trench coat drawn on him, his cap) · CORE: no capes: the coat that makes him a hero catches at the hem, and for three seconds the fire climbs his back while he poses; blind inside a hood of fire he runs off the edge, a burning streak with the coat streaming like a cape · HOOK: he strikes a hero pose on the edge, the long coat billowing · BEATS: 0.0 the hero pose, the coat billowing in the wind · 0.5 Faris's one short burst; he sidesteps it with a swirl of the coat, and one puff touches the hem: a single small flame · 1.0 for three seconds the fire climbs the back of the coat while he gloats, beckons, laughs (Faris lowers the gun and only watches) · 2.2 an insert on the coat's back, the flames past the belt · 3.5 he sniffs, puzzled · 3.8 it reaches his neck: he screams, spins, the coat streams up over his head into a hood of fire · 4.6 blind, he runs · 5.3 off the edge: the long fall as a burning streak, the coat streaming up like a cape · landing (5.3 + the drop's fall time, physical): a wet crunch, the fire spreading round him; his cap floats down after him and lands by his hand · CAMERA: the hero shot; the swirl and the hem catching in close; a held medium on the fire climbing while he gloats; the insert on his back; his face as it reaches the neck; the blind run; down the drop with him, rolling; the landing from low; the finals · DEATH: a fall + CHAR (the coat) · FINAL IMAGE: broken at the bottom in his burning coat, his face burnt to the teeth, his hands burnt to the bone on the collar fused into his neck · GORE (six camera positions; XT and VH swapped from the approved order so XT keeps the measured real face): XT side, low at the face, rolled 12°: face up and broken, the face burnt to the teeth, his hands burnt to the bone clutching the collar fused into his neck, limbs at wrong angles, blood spreading, the coat burning under him; VH a hand-drawn top-down insert, down the drop: the body far below sprawled in the burning coat spread like a cape, limbs bent wrong, the burnt dead face looking up, the blood fanning out; H re-staged face down, from his boots (boots big at the near edge): the coat spread over his back burning; M from behind his head (the head big in a corner): face up, unbroken, the coat smouldering, X eyes, his cap by his hand; L he lands in a pile of cardboard boxes: sooty, dazed, stars; VL he stops at the edge windmilling his arms; the burning coat slips off and falls alone; he's left in his vest, singed, alive · KITS: FL stream (one burst), FL.burning, FL.burnFlesh, own coat (spring-hung, streaming, a climbing burn front, hood of fire, fused at the end), own falling cap (K.HATS), a physical scripted fall + tumble, own manhole + shaft (cast), own top-down insert · by O
- flamer.wet-shot (WET SHOT) · COMMON · base (export home: the hangar floor; stage58 any clear floor run of 330 u) · needs FLOOR · range mid · LEN 10.6 s · BUILT 26 Oct 18:34, ACCEPTED 18:37 by the coordinator (approved 07:4x; 17 arenas: any clear floor run via stage58, a narrow run on rooftops; OWED only on the Deep; s.ladderEnd at 9.4, finals at film 13.8: XT w142 low at her face with the fuel burning blue round her knees, VH w100 roll -0.17 on her raised hands, H w150 the high insert of the trail, M w140 behind her head, L w150 sat, VL w140 glaring; brutCheck clean) · victim Nitha (headphones) · CORE: the wet shot: an unlit stream soaks her in fuel, and the fire follows her own wet footprints to her · HOOK: Faris fires and nothing lights: a stream of fuel soaks her head to foot; she laughs at the dud · BEATS: 0.0 the unlit stream: amber fuel drenching her; she flinches, then laughs, wipes her eyes, spits · 1.4 the smell: she sniffs her sleeve; the laugh dies; the puddle spreads round her feet · 1.9 Faris lowers the gun and takes out one match; he strikes it on his canister: nothing; again: nothing; she backs away dripping; the third strike flares · 3.3 she runs, leaving wet footprints; Faris drops the match on the first footprint and the flame runs along her trail after her, print by print, faster than she runs · 4.4 it reaches her heels: one blue sheet, WHOOMPH, the whole soaked body at once, blue then yellow; she runs three blind steps, stops, burns standing; the headphones melt into her ears; the boxer's crouch sets · 6.0 she drops to her knees, burning; the skin slides off her face · 8.8 the fire dies down; she kneels charred and smoking, blue flame still licking along her footprints · CAMERA: the two-shot; the fuel drenching her; her laugh dying in close; a macro on the match failing twice and flaring; low along the floor as the flame runs her footprints; the blue sheet wide; her burning in close; the finals · DEATH: CHAR (one blue sheet) · FINAL IMAGE: her face with the skin sliding off in sheets, the headphones melted into the skull, blue flame on the floor in front of her · GORE (six camera positions): XT low at the face from the floor, blue flame in the foreground: the skin sliding off in sheets, the headphones melted into the skull, real dead face; VH re-staged with her hands up in the boxer's curl, rolled -10°: the skin dripping from her fingers like wax, her dead face at the edge; H a hand-drawn high three-quarter insert: the line of burning footprints across the floor leading to her kneeling, charred, back to us; M from behind her head (the back of her head huge in a corner): toppled on her side in the blue afterglow, X eyes; L the trail fire catches only her shoe: she kicks it off and sits soaked and smoking, dazed; VL the match fizzles in the puddle: she shakes the fuel off like a wet dog, alive, glaring · KITS: own unlit fuel stream (amber rope, droplets, splashes), own wet sheen + drips + puddle, own match (struck on the canister: two sparks, a flare), own footprints and the flame running them, own blue sheet, FL.burning, FL.burnFlesh, own insert · by O · 8+ REBUILD STARTED 27 Oct 13:21 (O, approved batch-2 script): A's burn base under the blue sheet; a CRASH ZOOM on the match's flare; XT she drops face down and lies chin-up on the floor (face levelled): the blue film still flickering over her, the skin sliding off in sheets, one headphone cup fused to her ear, the other on the floor; VH her hand reaching out of the blue sheet, the skin sliding off it like a glove; H knelt dead, the blue flames dying, the burnt dead face; M toppled on her side, soot-black, smoking, X eyes; L the trail burns out a step behind her, she sits sooty and dripping; VL the match never lights
- flamer.torched (TORCHED) · COMMON · saloon (export home: the saloon floor; stage58 any clear floor run of 270 u) · needs FLOOR · range mid · LEN 10.2 s (film 10.1 s trigger->final) · BUILT 26 Oct 20:43 (approved 07:4x; remake of the old finisher; 17 arenas: any clear floor run via stage58, OWED only on the Deep; s.ladderEnd at 8.6; brutCheck clean; perf fx peak 74 / mean 21) · victim Fida · CORE: the spiral of laps: alight, she runs in circles, and every lap Faris lays a lick ahead of her so the circles close into a spiral; at its centre she chars into the alligator grid fire investigators read, and breaks along it · HOOK: a burst lights her; she runs screaming in a circle · BEATS: 0.0 the burst; she runs, screaming · 0.6 the laps: each time she nears the end of a lap a lick lands just ahead of her and she has to turn back inward; the licks stay burning, rings closing on her (left -90, right +50, left -65, right +30, left -40, right +8) · 2.2 a hand-drawn top-down insert: the spiral of fire on the floor and her running inside it · 3.4 she slows, dizzy, the fire eating her clothes · 3.9 she collapses at the centre and curls · 4.2 Faris changes his canister while she twitches in the middle of the rings · 5.9 the second tank on her at the centre: she chars, and the skin crazes into the alligator grid, red glowing in every crack, the body drawing into the boxer's crouch · 7.8 the grid splits: plates of charred skin lift at the corners over raw red; a twitching hand breaks along the grid and crumbles · CAMERA: the burst wide; tracking the laps side-on; the top-down insert of the spiral; her face as she slows; the collapse; the swap with Faris in the foreground; the stream on her; a push in to the crazing; a close on the hand breaking; the finals · DEATH: CHAR (the alligator craze: the investigators' grid, unique on the ledger) · FINAL IMAGE: her crazed charcoal face splitting along the grid, red in every crack · GORE (six camera positions): XT low at the face, rolled 10°: the crazed charcoal face splitting along the grid, red in every crack, eyes cooked white, the scream (real dead face); VH (re-shot 20:48) a hand-drawn insert low along the floorboards from her broken hand: the charred hand lying apart in the foreground, the fingers snapped at the knuckles, the crazed arm running away to the raw wrist and its bone, her crazed face small beyond with the cooked eyes; H a hand-drawn top-down insert: the whole spiral burnt into the floor and her body curled at its centre; M from her feet: curled at the centre, smoking, X eyes; L she stops inside the last ring, dizzy, smoking, sits down hard, dazed, stars; VL she bolts out through a gap in the rings, singed, alive, patting out her smoking ears · PERF: a few bold flame shapes per ring, the grid drawn as strokes, short particle bursts · KITS: FL stream (a burst, six licks, a tank), the canister swap, FL.burning, FL.burnFlesh, own ground rings + scorch, own alligator craze (grid, red cracks, lifting plates, the hand breaking), two own top-down inserts · by O
- flamer.burning-bridges (BURNING BRIDGES) · COMMON · rooftops (export home: a plank from roof A's edge to the wooden platform over the gap, the lower roof floor.6 below; stage58: any gap 50-170 u wide between two floors with a floor 100 u+ below (rooftops, base, clock); elsewhere Faris inks a trench across the floor (s.castInk claw) and lays the plank over it; OWED only on the Deep) · needs FLOOR (cast: the trench) · range mid · LEN 10.4 s (film 10.1 s trigger->final) · BUILT 26 Oct 20:59 (approved 07:4x; ledgered at build) · victim Chotu (headband: it flies off in the fall) · CORE: burning your bridges: the fire walks along the plank after him, it parts under his feet, and the burnt half that dropped first is waiting for him below, wedged upright and splintered · HOOK: he steps out onto a plank over the drop between roofs · BEATS: 0.0 Chotu steps out onto the plank, arms out for balance; Faris arrives behind him · 0.6 Faris crouches and lights the plank's near end · 1.0 he smells smoke, looks back: the fire walking along the wood after him, slow · 1.6 he hurries; the plank bows · 2.6 he runs; it sags and cracks; the far end's nails pop one by one (2.9, 3.2, 3.5) · 3.7 it parts: the far half swings down on its last nail, the burnt near half drops into the gap and wedges upright against the far wall's foot, splintered, burning · 3.72 he drops onto it: impaled through the belly, folded over it, burning, his blood running down the wood; the headband flutters down after him · CAMERA: a side-on wide of the plank over the drop; his face looking back; the fire walking along the wood in close; the bowing plank; the nails in an insert-close; the parting, down into the gap; a push to him on the stump; the finals · DEATH: a fall + IMPALE (through the belly; never the groin) · FINAL IMAGE: the splintered plank through his belly, his body folded over it, burning, his face hanging toward us · GORE (six camera positions): XT from below, rolled -12°: the stump through his belly, his burnt face hanging toward us, cooked eyes, his blood running down the wood; VH tight on the splintered point out of his back, wet with him, rolled the other way, his head hanging at the edge and the broken plank above with his palms' skin on it; H a hand-drawn insert down into the gap: the plank's burnt stubs at both edges, his body small on the stump below, lit by its fire; M at the bottom beside the stump, on his back, X eyes, his headband on his chest; L he comes down at the bottom sooty and sits up dazed, stars; VL he leaps for the far side as it parts and makes it, flat on his face, panting · PERF: fx peak 30 / mean 12 · KITS: FL stream (the near end lit), FL.burning, FL.burnFlesh, own plank (sag, crack, nails, the hinged half, the falling half, the stump and its tip), own trench (cast), own insert · by O · 8+ REBUILD STARTED 27 Oct 12:45 (O, approved batch-2 script): A's burn base; the plank parts, he HANGS from the far half against the wall and it burns through at his hands; MATCH CUT from the burning splintered end to the stub's splintered point below; XT from below: the stub through his belly and out of his back, intestine loops caught on the splinters, blood down the charred wood, still burning, the face levelled; VH folded over it high on his back, the point and splinters; H the stub through his side, the burnt dead face; M slumped dead against the stub, smoking, X eyes; L down in the rubbish beside it, dazed; VL he jumps back to the roof before it parts, singed
- flamer.afterburner (AFTERBURNER) · RARE · base (export home: the hangar floor under the catwalk base.platform.64, 354 u up; stage58: any floor run under a solid underside 260-640 u up; elsewhere Faris inks a steel girder overhead (s.castInk spin); OWED only on the Deep) · needs FLOOR (cast: the girder) · range far · LEN 11.0 s (film 10.9 s trigger->final) · BUILT 26 Oct 21:19 (approved 07:4x; 17 arenas: under a real roof on 14, an inked girder on canyon / castle / rooftops (a narrow run on castle); OWED only on the Deep; s.ladderEnd at 9.4; brutCheck clean; perf fx peak 34 / mean 8) · victim Mikku (beanie: it burns off) · CORE: pinned to the roof by his own jet: one lick on the jetpack's tank and the thrust he can't throttle slams him up into the girders and holds him there, cooking, until the fuel runs out and the drop finishes him · HOOK: he straps on the jetpack and lifts off out of reach, laughing down at Faris · BEATS: 0.0 Mikku buckles on the jetpack; 0.5 lift-off; he hovers out of reach, laughing, thumbs down · 1.3 Faris doesn't chase: one lick across the jetpack's tank · 1.6 an insert on the dial on his chest strap: the needle creeping into the red · 2.0 the thrust rises by itself; he claws at the buckle and snatches his hands back (too hot); he looks up at the steel coming down at him · 3.4 the afterburner: the jet goes blue-white and slams him up into the underside: his face pressed into the steel, pinned by his own jet, the flame roaring down past his legs to the floor and curling back up · 4.2 the beanie burns off; he cooks there, screaming, legs kicking, unable to fall · 6.8 the fuel runs dry: silence · 7.1 his charred body peels off the steel and drops · 8.0 he hits the floor beside Faris · CAMERA: low on the buckle and the lift-off; looking up at him laughing; Faris's one lick; the dial insert; his face looking up at the steel; the slam from the side; pinned, the jet column to the floor; the silence; the drop; the floor from low; the finals · DEATH: IMPACT (the fall) after the burn · FINAL IMAGE: the body split open by the fall, the jetpack fused into his blackened back, the face pressed flat and burnt to the teeth · GORE (six camera positions; H changed from the approved 'insert up at the girders' so the victim stays the subject): XT from his feet, low on the floor (his burnt boots big in the near corner): face down, split open by the fall, the jetpack fused into the blackened back, his face turned and pressed flat, burnt to the teeth, real dead face; VH re-staged on his side, rolled 10°: the jetpack fused into his spine, its nozzle still glowing, his face turned toward us at the edge; H he never comes down: pinned to the steel under the catwalk, burnt, his dead face pressed flat up against it, the jet coughing out beneath him, framed from the side at the steel; M face down on the floor with the smoking jetpack, X eyes; L the jet sputters out at the roof and he slides down a hanging chain, sooty, sat dazed, stars; VL the pack pops a tiny parachute: he drifts down singed, alive, waving it off · KITS: FL stream (one lick), FL.burning, FL.burnFlesh, own jetpack (tanks, nozzle, dial, jet, afterburner, blue-white column, sputter, parachute), own steel glow + scorch silhouette, own chain (L), own girder (cast), a physical fall · by O
- flamer.grassfire (GRASSFIRE · THE KNEE LINE) · RARE · backyard (export home: the lawn; stage58 any clear floor run of 470 u (a narrow roof: the layout scaled down to 290 u); where the floor isn't turf Faris slams a strip of tall dry grass up out of the floor (s.castInk slam); OWED only on the Deep) · needs FLOOR (cast: the grass) · range mid · LEN 10.4 s · BUILT 26 Oct 22:39 (film 10.3 s trigger->final; 17 arenas, OWED only on the Deep; s.ladderEnd at 8.8; brutCheck clean; perf fx peak 24 / mean 3) (approved 07:5x; death replaced: the shrinking nylon was beam VACUUM PACKED's, and the breathed heat would be the page's fourth inhalation) · victim Hiba (party hat) · CORE: a grass fire burns low: she runs THROUGH the knee-high front into the black, alive and laughing, and finds nothing but bone below a clean line at her knees · HOOK: she sprints across the long grass; Faris drops one lick into it behind her · BEATS: 0.0 Hiba sprints across the long grass · 0.3 one lick into the grass behind her · 0.6 the front outruns her, the roar rising; the run's end ahead; nowhere to go · 1.8 she turns and faces it: it's only knee high · 2.2 she decides; 2.4 three strides through the band of fire, the flames to her knees (held low, side-on) · 2.9 she bursts out onto the black stubble, alive, laughing, patting the sparks off her shins: made it · 3.6 a hold on her face, the laugh fading · 4.0 she looks down: from the knee down there is nothing but bone, a clean line where the flames reached, charred tatters hanging, her feet melted into her trainers · 4.8 one step on the bone and the shin snaps; she goes down · 5.2 she drags herself on her elbows through the stubble, a dark trail behind her · 6.8 she stops · CAMERA: tracking her sprint low; the lick; the front gaining, wide; her face as she turns; a held low side shot through the band; her relief; a hold on her face, then the slow tilt down her body to the bone; the snap; low along the stubble with the crawl; the finals · DEATH: CHAR (the knee line: everything below the flames' height burnt to the bone) · FINAL IMAGE: face down in the black stubble, her head turned to us, eyes glazed open in shock, the raw knee line and the bone legs behind her · GORE (six camera positions): XT low at her face from the stubble (burnt stalks big in front), rolled: face down, head turned to us, eyes glazed open, soot, the knee line and the bone legs behind her in the same frame (real dead face); VH (re-shot 22:54) a hand-drawn insert low on the stubble from her feet, rolled +6 deg: the bone shins and the melted trainers huge in the foreground (one shin snapped and splintered), the clean knee line, her body running away to her dead face small at the far end; H re-staged sat propped on her hands, staring at her legs, dark face, rolled; M face down mid-crawl, X eyes, the legs only black with soot; L the trousers burn off below the knee into cartoon shorts, sooty shins, sat dazed, stars; VL she throws herself flat and the front passes over her: singed, alive, sat up coughing in the black · PERF: the front as a band of a few bold flame shapes, a handful of big smoke puffs · KITS: FL stream (one lick), own grass (tall, burning front, stubble), own bone legs (knee line, tatters, melted trainers, the snap), own crawl trail, own grass strip (cast) · by O
- flamer.napalm (NAPALM) · COMMON · temple (export home: the temple floor; stage58 any clear floor run of 290 u, a narrow roof scales the layout; OWED only on the Deep) · needs FLOOR · range mid · LEN 10.4 s · ACCEPTED 27 Oct 00:05 by the coordinator (XT re-drawn 23:50: burn holes, torn skin, one clear dead eye) · BUILT 26 Oct 23:45 (film 10.1 s trigger->final; 17 arenas, OWED only on the Deep; s.ladderEnd at 8.6; brutCheck clean; perf fx peak 25 / mean 3; VH re-staged as a hand-drawn insert over his chest, the tarred hands huge in front of his face) (approved 07:5x; replaces WAXWORK: beam VOTIVE owns the human candle) · victim Fayiz (the visor comes off: he tears it off with the gel on it) · CORE: STUCK FIRE: a gel that sticks to whatever touches it and burns down into him instead of out · HOOK: Faris snaps in a red canister stencilled GEL and fires one short burst: a glob of burning jelly that splats on Fayiz's chest and stays there, burning · BEATS: 0.0 the GEL canister held up, snapped in, the pilot flares · 0.8 one burst: the glob arcs and splats on his chest · 1.35 he slaps at it: it comes away on his palm in a burning string · 2.0 he wipes the palm down his thigh: the thigh burns too · 2.5 a flick lands on his visor; 2.75 he tears it off and the jelly strings across to his cheek and brow · 3.2 he rips his shirt off: it is glued to him and the skin comes with it · frying fat under all of it · 4.0 he goes down and claws at himself on the stone, burning handprints round him · 4.6 the jelly does not spread out, it sinks IN: hissing pits open where it clings · 6.4 the pits are burnt down to bone, each a little burning well; he goes still while it still burns in him · CAMERA: an insert on the GEL canister; the side-on two-shot of the arc and the splat; medium on the slap, the string and the wipe; close on the visor and the string to the cheek; medium on the shirt; low along the floor with the clawing and the handprints; a push in on the pits; the finals · DEATH: STUCK FIRE (it clings and burns down into him) · FINAL IMAGE: his face on the stone, the jelly still burning in pits eaten into his cheek and brow, bone white at the bottom of one · GORE (six camera positions): XT (fixed 23:50) low at the face, rolled: ragged burn holes, not rings (charred lip, uneven glistening raw wall, a pale scrap of bone at the bottom, a wisp off each, the flame at the lip) in his cheek (low, by the jaw) and on his scalp, the torso a torn raw patch with the skin peeling back at its edges, the one dead feature the cooked milky eye under a half-dropped lid, real dead face; VH re-staged on his back, his hands huge in the foreground: palms tarred with burning gel, the fingers fused together by it, his face at the edge; H a high three-quarter hand-drawn insert: the stone round him smeared with burning handprints, the torn shirt, the visor, his body curled in the middle; M from behind his head: face down, the gel burnt out into black pockmarks, X eyes; L the gel lands on his sleeve and burns out fast: sooty, spotted with small burns, sat dazed; VL he pulls the shirt off over his head with the glob on it and flings it: alive, shaking his scorched hand, the shirt burning on the floor by him · PERF: a few gel blobs each with one bold two-tone flame, a handful of smoke wisps, no particle streams · KITS: FL gun (the canister bay, the pilot flare), own GEL canister, own glob, own gel patches / pits / handprints, own H insert · by O
- flamer.skin-classic (FIGHT FIRE WITH FIRE) · COMMON · SKIN CLASSIC · STYLE 3 REPLACE (O, 28 Oct; 58k_w_flamer_s3.js; style3: true; coord: REPLACED_LIVE + DONE) · DUEL · home backyard, needs FLOOR + space 360 (16/17; rooftops SPACE skip, deep skip) · victim Nitha with her own flamer · CORE: fight fire with fire, the classic tank holds longer · KEY MOVE: two jets meet head-on in one churning ball of fire (each jet soft-faded inside it), pushed toward the weaker stream on a two-shot; her tank sputters, the slap, the ball rolls over her in 0.1x (body opaque, warm rim) · §9: XT explode, VH head pop, H face turned + head pop, M arms/nozzle caught, down burning, L drops it and runs alight (alive), VL throws it down, open hands · own snd58 · motionQA PASS g0-5
- cluster.mid-ping-pong (PING PONG) · MID-ROUND · RARE · LEN 2.95 s · home TOWER BLOCK · needs WALL or PILLAR behind him (def.stage58; none: thrown flat on the floor) · CORE: the six land in two rows either side of her and go off alternately, left, right, left, right, each shove knocking her across into the other row like a ball between paddles, harder each time, until the last drives her face first into the wall · MOTION: Faris lobs once and watches the rally, his head turning left, right, left like a spectator · CAMERA: a locked wide side-on like a table-tennis broadcast, a whip with every hit, a crash on the wall, a slow tilt down the smear · DEATH: impact: the rally has already shredded her flanks (each shove a blast on one side), and the last shove drives her face first into the wall: the face caves in · FINAL IMAGE: slumped at the foot of the wall under a long smear, her cat ears askew, six scorch marks in two rows behind her · XT: her flanks torn open by the alternating pops, blood out of both sides with every hit; the wall takes her face with a wet crunch: the face caved, teeth and blood on the wall in a burst, a long smear down to her, teeth on the floor, a pool; final goreCam on her face at the foot of the wall; VH less, no teeth; H a smear and a nosebleed; M a dark scuff on the wall, out; L a cartoon dent in the wall, stars; VL a puff · KITS: CL kit (alternating real fuses timed to her arrivals, the real 6.2 m/s shove), def.stage58 WALL/PILLAR, s.wallSplat, s.blood.smearAdd · by L
- cluster.mid-drop-the-beat (DROP THE BEAT) · MID-ROUND · EPIC · LEN 2.95 s · home KITCHEN COUNTER · CORE: he can't hear a thing over his headphones and dances to the beeps; every move dodges a bomblet by pure luck (a moonwalk past one, a spin over another), and for the big finish he drops into a knee slide straight onto the last one · MOTION: Faris lobs once and stands there nodding along · CAMERA: a music-video framing that cuts on the beat, a slow push on the knee slide, a crash on the pop, a low close on the headphones skidding away still playing · DEATH: the pop under him at the end of the knee slide (XT: the pelvis blown open, his legs splayed wrong, a fan of blood along the slide) · FINAL IMAGE: his headphones on the floor, still blaring a tinny beat, the beeping gone · M a scorched seat, thrown, out; VL a puff and stars · KITS: CL kit (the six's real fuses as the beat), own headphone-music sound cue, own dance cycle · by L
- cluster.mid-marbles (MARBLES) · MID-ROUND · EPIC · LEN 2.95 s · home RETRO DESKTOP (Sunken Lab's floor is under water: the bomblets would fizzle) · CORE: they roll under his feet like marbles, he goes up and comes down flat on his back on top of them, and they go off under him one after another, bouncing him off the floor six times like a rug being beaten · MOTION: Faris lobs once; one slip and his feet go straight out from under him, arms flung up, flat on his back (no windmill) · CAMERA: a low close on the boots rolling on the bomblets, a crash on the slip, a locked low side shot of the six bounces with sawdust puffing out of his seams each time, a push onto the burst seam · DEATH: STUFFING (OPEN; KIT-BODY's swap, LIQUEFY is RESTING): beaten like a cushion: every bounce beats a puff of sawdust out of his seams, the sixth bursts a seam and he deflates flat and flops; at XT the burst seam opens on raw meat and ribs, the sawdust comes out soaked red, blood runs out of the seam and from his mouth, ears and sleeves into a pool; HIGH and down a clean beaten cushion; VL a puff · KITS: CL kit (six under his back on real fuses), s.stuffing kind sawdust (seams over the bounces, burstT the last), own page drops · by L
- cluster.mid-too-slow (TOO SLOW) · MID-ROUND · LEGENDARY · LEN 2.95 s · home CLOCK TOWER · final goreCam on the folded body · REWORKED (coordinator: no slow-motion lean, ar.bullet-time owns it): real-time and nimble · CORE: the six come down round him and he dances out of every one at full speed: hops the first, KICKS one back at Faris (it rolls to Faris's boot, Faris doesn't move), hopscotches between two, skips past one more; then he wags a finger at Faris: TOO SLOW! And the five round him go off at once (their real fuses bunched at the end): you don't have to be hit by a cluster bomb · MOTION: crisp, showy, all real time; the kicked one pops by Faris's boot like a full stop · CAMERA: whip cuts on each dodge, a close on the wagging finger and the smirk, a hard cut to a wide on five pops at once, a push to his face · DEATH: blast from every side at once (XT: shrapnel through him from five sides, blood jetting out of a ring of holes round his body like a lawn sprinkler, the smirk still on, the finger still up, then he folds in half into a pool; VH fewer jets; H burned and bloody; M scorched, he folds; L soot, stars; VL a puff, the smirk) · FINAL IMAGE: the finger still raised on the man folding in half · KITS: CL kit (real fuses: four early near him for the dodges, five bunched for the end), the kick, s.blood.fount ring · by L
- cluster.mid-blindmans-buff (BLINDMAN'S BUFF) · MID-ROUND · LEGENDARY · LEN 2.95 s · home DESERT FORTS · CORE: the first pops throw up a cloud of smoke and dust and he's blind in it; red blinks glow through the murk all round him as he gropes with his arms out, coughing; he gropes his way out of the cloud straight into Faris, who is standing there waiting, and Faris kicks him back into it, where the last one is waiting · MOTION: the real KICK; Faris has walked up into the edge of the smoke · CAMERA: inside the grey murk with the red glows, a reveal of Faris's silhouette right in front of him, the kick, the last pop lighting the whole cloud red from inside with his shape flung in it, the cloud thinning on him · DEATH: blast (XT: the cloud clears on him torn open down the front, smoking, the sand red round him; VH less; H burned and bloody; M scorched, out; L soot and stars; VL a puff) · FINAL IMAGE: the smoke thinning off him, Faris's boots at the edge of frame · KITS: CL kit, own smoke-cloud layer with red glows through it, the real kick move · by L

## SNIPER (by N) · every kill is the game's sniper: hitscan (an instant line, no drop, stops at the first fighter), headshot = KO (85 x 2), the red laser sight that gives the shooter away, mag 3 (5 a pickup), the bolt worked after every round (0.3-0.62 s), the 1.55 s bolt-drill reload as the one crafted reload beat, recoil 2.8, knockback 4.5, the white-hot line with its vapour trail hanging after the shot (a bubble line under water). Plan: _tools/conv/sniper.md (coordinator ruling 01:20)
- sniper.the-long-way-in (THE BOLT) · MYTHIC · SNIPER REPLACE (B, 28 Oct; COORD OK; replaces THE LONG WAY IN: map-tied + organs; 58k_w_sniper_cine_b.js) · map-independent (FLOOR + 260) · DUEL, close quarters · KEY MOVE: a knife man inside the rifle's length; every bolt cycle is a beat (the stock blocks the blade, the free hand palms the bolt open and the hot brass spits into his face, the butt into his ribs, home; a kick knocks the barrel into the floor; a barrel parry; a duck and a stock uppercut) · PAYOFF: the knife arm off in mid-air (slow motion); his second blade from the boot; the barrel hooked up under his chin and the last cycle worked slowly: head pop · own snd58 · (old line kept below)
- sniper.the-long-way-in (THE LONG WAY IN) · MYTHIC · remake of BULLET CAM · home forts (export) · CORE: a round that crosses the map in four hundredths of a second is given nine seconds of screen time, and the camera rides it all the way through him · MOTION: Faris prone on the left fort's battlement (cheek on the stock), one round, the prone kick, the bolt worked in slow time; Amjad on the arch, eyes shut, drinking from his canteen, never knowing · CAMERA: the receiver cut open (pin, primer, powder), the rifling tunnel, out through the brake's side jets, a flying chase cam across the whole map (tight on the round, out to the whole arena, tight again), the shirt's weave parting, the anatomy macro lit only by the round (no x-ray), out of his back into the light, the far fort, a hard snap to real time, a slow close on the bolt and casing, a dolly down the hanging vapour trail, the final goreCam on the exit wound under the trail · DEATH: the round's path (concept exemption on HEART / OPEN CHEST / SPINE: seen only from inside, by the round's light): left 4th rib, left lung's upper lobe, the right ventricle's wall in mid-beat, T5 and the cord, the scapula; the cord cut drops him on his face; final image the fist-sized exit crater in his back, scapula shards, pink froth rising on failing breaths, the white trail hanging just above him · GORE: XT the whole inside run (fat, muscle, rib splinters riding along, lung froth, the heart squeezing and tearing, the cord recoiling), a comet of blood, bone and froth, lens splatter, the crater close; VH no lens; H organs as dark forms, a dark crater; M the cam stops at the shirt, a dark spray; L a trauma plate flattens the round, slammed down, KO stars; VL sparks off the plate, the puff · KITS: NK.bulletCam painters (receiver cutaway, rifling bore, weave, anatomy bands with a temporary cavity and shock cone, trauma plate), NK.trail (kept, a gap where his chest was), NK.laser in gameplay, NK.bolt + casing, a 9.9 s film freeze driven by s.fspan, s.camProg flight, s.slow, own crater painter, s.goreCam final · by N
- sniper.the-bait (THE BAIT) · LEGENDARY · MULTI-VICTIM (2) · remake of KNEECAPPED · home base (export) · MAP ELEMENT (cover: a WALL / PILLAR / CONTAINER / BIG_PROP at one end of an open run; the base's sandbag wall) · CORE: the oldest sniper cruelty: wound one man in the open and let his screams bring out his friend · MOTION: Faris kneeling on the watchtower top, one round into Mikku's knee, the bolt, then he waits; Mikku crawls screaming (MY LEG! FAYIZ! HELP ME!); Fayiz peeks, ducks, vaults the sandbags and sprints into the rain, hauls him back under the arms, strains, and hauls half a man over the bags; he sits with him while he dies, then stands up screaming with his rifle (YOU ANIMAL!) · CAMERA: night monsoon (screen rain that slows with the clock, splashes, a cold grade), a crash on the knee, the wait through a rain-beaded scope whose crosshair leaves Mikku and rests on the sandbags, a side tracking shot of the drag with an insert of the strands singing taut, the scope on Fayiz's jaw, a crash and a slow follow on the jaw, a dolly to the leg alone in the open, the final goreCam on it · DEATH: Mikku: TENDONS (s.tendonRip on the shin, the boot wedged in a drain grate while his friend drags the rest of him away; the strands snap one by one) + the femoral pumping from the stump; Fayiz: the lower jaw torn away (s.jawOff) by the second round; final image the lower leg alone in the rain wedged in the grate, its snapped tendons trailing toward the sandbags like reins, the red water running into the drain · GORE: XT the knee blown open (the kneecap on a strand, bone ends), red strands, the femoral jets, the jaw off with the tongue hanging; VH the same paler; H dark cords, a dark jaw wound; M nothing comes off, he is dragged whole, Fayiz drops; L knocked down and dragged, both out cold; VL sparks, both puff · KITS: NK.shot / trail / bolt / scope + scopeCam, own monsoon, s.tendonRip (by: the grate) with soft shoulder steering, own reins painter, s.artery femoralF, s.jawOff, s.insert, AK.bubble, s.goreCam final · by N
- sniper.mascot (THE GLINT) · EPIC · SNIPER REPLACE (B, 28 Oct; COORD OK; replaces MASCOT: built on a face; 58k_w_sniper_cine_b.js) · map-independent (FLOOR + 540) · AMBUSH, sniper vs sniper on one floor behind cast gold sandbag walls · KEY MOVE: his scope flares and gives him away; Faris's snap shot only chews the wall; Faris picks a spent casing off the floor, polishes it on his sleeve (bright nickel) and flicks it onto his wall top; it glints; Nitha fires at the glint and stays up a beat to work his bolt · PAYOFF: Faris rises in one move; slow motion down the floor on the round; the head pops at the impact and the body is thrown back whole behind his own bags (§9; M a head shot, L a body shot slumped at the bags, VL the scope smashed, dazed); Faris cycles, steps round his bags and walks up toward the wall · own snd58 · (old line kept below)
- sniper.mascot (MASCOT) · EPIC · home kitchen (export) · replaces CRACKLE (ruling 01:20) · CORE: the mascot's grin is sewn on: whatever happens to the man inside, the big foam face keeps smiling · MOTION: the enemy team's mascot (a foam cereal-box hero: orange fur, plastic eyes, a sewn grin with a mouth mesh, mitts, a red cape, a chest emblem) dances on the cutting board to taunt Faris (pom-poms, a high kick, a thumbs-up), stops and leans his big head forward for a mocking stare; one round through the mouth mesh; he staggers with the grin on, paws at the head, sits down hard and slumps · CAMERA: a cheerful medium on the dance, the scope with the mouth mesh full in the crosshair, a crash and slow time on the burst, a hand-held stagger, the final goreCam on the grinning head · DEATH: the round through the mesh into his nose, through the sphenoid and out the occiput through the back of the costume; the temporary cavity balloons the foam head and bursts its side seam (foam chunks, blood and bone out of the back); red soaks out through the fur at the mesh like drool; final image the giant grinning foam head split at its seam and leaking red, his own eye open behind the mouth mesh · GORE: XT the burst seam with foam, blood and bone, the drool stain, a pool, lens splatter on the burst; VH no lens; H the seam bursts with dark fluid; M no burst, a dark stain at the mesh; L the round knocks the head off and him out cold; VL the head pops off in a puff of foam · KITS: own mascot costume painter (cape layer, emblem, mitts, foam head with seam burst, mesh and eye), body tint, NK.shot / trail / scope + scopeCam, s.handheld, s.goreCam final · by N
- sniper.echo-valley (ECHO VALLEY) · MYTHIC · home canyon (export) · CORE: in the valley of echoes the shot never stops: every cliff answers it, and every answer takes something out of him · MOTION: Faris fires once across Crate Canyon from the left ledge; Hiba, running along the far ledge, is hit, falls to his knees and screams HELP!; in the realm he kneels on the riverbed while Faris walks silently down the gorge and fires once, point blank · CAMERA: a medium on the hit, the death crack, hard jump-cuts on each slower echo (he gets smaller in the frame, the rock taller), a crane up the converging cliffs to the crack of daylight and down, two-shots of him and each answering mouth, a wide on the red ribbon drawn out of his wound, the silent walk, a crash on the last shot, a hard cut back on the faintest echo, the final goreCam on the husk's stretched mouth (XT w 128, VH w 146) · DEATH: round in at the right shoulder blade, out under the right clavicle (arm drops dead); then HOLLOW (s.hollow 'wound' at the clavicle exit): his breath lifts off his skin as wisps, the letters of his scream are torn out of the air, his colour lifts off as motes, each steered into the answering mouth, and his insides are drawn out through the round's own wound as a red ribbon into whichever mouth is answering (no pores, nothing through his mouth); the last round through the husk's brow lets out only dust; the husk cracks down the front and dies held in its kneel (ensureDead + rigidify) · GORE: XT the exit with bone chips, blood threading from nose and ears at every answer, the red ribbon out of the wound, a red-lined crack; VH the same, no lens; H a dark ribbon, a dark crack; M a dark ribbon, he greys and crumbles from the top; L knocked flat by the first echo, KO stars, the last round sparks off the stones; VL a grey puff from his mouth, he faints slumped, sparks · REALM: ECHO VALLEY: a mile-deep gorge seen from a dry riverbed of white stones (a goat's bleached ribs), three cliff bands converging up to a crack of daylight; signature: six carved stone mouths, near to far, whose throats glow red as they answer · CROSSING: 'the swallow' (n.swallow): the crack's echoes come back slower and slower (0.2, 0.6, 1.4 s), each one a hard jump-cut that sets him deeper with the rock taller round him, until he is on the riverbed a mile down · RETURN: 'the last echo' (n.lastecho): a hard cut on the faintest echo; the gorge is gone, and a faint "...elp" fades off the real canyon wall · KITS: own gorge/mouth painters (part n.layer), echo-word painter, steered pull particles, own wound-ribbon painter, s.hollow 'wound', own husk-crack painter, ensureDead + rigidify, NK.shot / trail, s.deathCrack, s.goreCam final · by N
- sniper.the-bag (THE BAG) · MYTHIC · home base (export) · MAP ELEMENT (a perch: the watchtower as Faris's high seat) · CORE: a driven hunt by torchlight, and he is the game: the beaters drive him to the guns, and at the end of the night he is laid out with the bag · MOTION: Faris kneels on the watchtower; Mikku breaks cover from the sandbags and is shot through both lungs; he runs hunched and wheezing through the spruce and falls in the snow; Faris climbs down his high seat, follows the trail, crouches and rubs the blood between finger and thumb, nods, drags Mikku by the collar into the clearing, lays him at the end of the row with a sprig in his mouth, then dips a second sprig in the blood and tucks it into his crown · CAMERA: a wide of the base, the death crack, a torch line sweeping the frame into night forest, a tracking shot past the still hunters in their high seats, the climb down, a full-screen macro insert of the blood between finger and thumb, a tracking drag, a wide on the bag at the horn, a close on the frost, the last breath falling back as snow, the sprig into the crown, the forest whirling down in a storm of falling needles, the final goreCam on the frothing exit and the sprig in his mouth (XT w 126, VH w 144) · DEATH: round steeply down from the tower, in behind the near shoulder blade, through both lungs, out low on the far side of the chest (the boiler-room shot), pink froth at the mouth and the exit; laid out alive and taken by FROSTBITE (s.frostbite 'ice', from the ends, no snaps): frost from his fingers and lips, frost in his lashes, his last breath freezing and falling back as snow · GORE: XT a fist-sized exit with rib chips, pink froth at the mouth and the wound, a pink trail on the snow, the reading's froth bubbles popping between the fingers, frost over the froth; VH the same, no lens; H darker blood, a small exit, a dark reading with few bubbles; M a dark wound and trail, dark drops in the reading, the kit's low frost; L no wound (the wind knocked out of him), he runs dazed with stars, Faris reads footprints, laid out unconscious with KO stars in the frost; VL no blood, the trail is footprints, laid out, a last breath puff (keep58) · REALM: THE BAG: a night forest of black spruce in deep snow under a clouded moon; raised wooden high seats on stilts, each with a still hunter in a loden coat, his face lost in the dark under a wide brim (a pipe's ember on one), a rifle across his knees, motionless until the horn lifts the rifles to the sky; beaters known only by their torches; signature: the clearing where the bag lies in a row on spruce boughs, each man on his side with a sprig in his mouth · CROSSING: 'the drive' (n.drive): a ragged line of beaters' torches sweeps in from the frame's edge with rattles and a horn, and behind it the base has become snowy night forest · RETURN: 'the sprig' (n.sprig): Faris tucks the blood-tipped sprig into his crown and the forest whirls down in a storm of falling needles; when it thins the real tarmac is there, and the sprig in his crown · KITS: own spruce / high seat / torch / bag-body / sprig painters (part n.layer with a real high-seat platform), own blood-reading overlay, steered-collar drag, s.frostbite (snapT held off), own froth painter, plume particles, NK.shot / trail, s.deathCrack, s.goreCam final · by N
- sniper.the-watched (THE WATCHED) · LEGENDARY · home saloon (export) · CORE: the sniper's dread made a place: a moor under a sky where every star is a scope, and every one of them is on him · MOTION: in the saloon street Fida finds Faris's laser dot on his chest and slaps at it, a second, a third, dozens, and looks up; in the realm he runs over the heather, crouches by a standing stone, digs a ruby out of his arm with a thumbnail (NO NO NO), tears at the spreading beads and sinks to his knees; Faris walks out of the fog, the only figure with no line on him, switches on his laser and fires · CAMERA: a medium in the street, the death crack, red dots doubling over him and the street, a tracking shot under the red loom, close-ups of the beads, a wide as the crystal takes him, a wide of Faris out of the fog, the sky holding its breath, a two-shot then a close on the dot on his lip, a crash on the shot, the glints going out at dawn, the final goreCam on his face in its ruby crust (XT w 124, VH w 142) · DEATH: CRYSTALS (s.crystallize 'ruby', clusters erupting from the bead points, end 'stay'): rubies push out wherever a laser dot rests, spread along the lines and hold him kneeling; the final round in at the philtrum, the one bare patch of him, out through the brainstem: everything stops at once; the back of the skull opens over the rubies and the spray lands on the crystals and the standing stone behind · GORE: XT beads through split skin with blood beading round each, the dug-out bead's red pit, the skull opening rimmed with bone, the spray on the stone; VH the same, no lens; H no pits, darker beading, a dark exit spray; M the kit's M crystal, a dark hole; L the crystals hold him rigid, the round sparks off the crust at his face and knocks him out cold inside it (xx eyes, KO stars); VL the rubies burst into glittering dust and he puffs · REALM: THE WATCHED: a flat black moor of heather and standing stones in low fog; signature: a night sky where every star is a scope's glint, and from every glint a hair-thin red line slants down through the fog onto him (a red loom with nobody behind it) · CROSSING: 'the rash' (n.rash): red dots double and double in the world (on him, then over the saloon walls, the bar and the boards round him) until the street is speckled red, then dim, and the moor is behind them · RETURN: 'dawn' (n.dawn): the glints go out one by one like stars at dawn, the grey light rises, and the light comes up on the real street · KITS: own moor / stone / glint-sky / fog painters (part n.layer), own dot-and-loom painter, own ruby-bead painter (pre-kneel), s.crystallize ruby with points, own lip / hole / skull painters, NK.laser / shot / trail, s.deathCrack, s.goreCam final · by N
- sniper.playing-statue (PLAYING STATUE) · LEGENDARY · home temple (export) · the page's one petrify · CORE: hiding from a sniper in the open, he plays statue, and holds so still that he stays · MOTION: Faris prone on the right tower, his red line hunting the steps; Nitha, caught on a bare tread, casts himself a temple plinth with a frantic two-palm cast, hops onto it and strikes a heroic pose (chin up, an arm pointing to the horizon, a fist on his hip) and holds; only his eyes move · CAMERA: a wide of the steps, the gold cast, a medium on the pose, the scope sweeping the shrine, a burning brazier, the statue and back, a macro on the ant column over his foot and up his shin, the scope lingering on his darting eyes, a close on the grey creeping over his toes ("...?"), a slow tilt up the stone, the scope settling on the face, a crash on the chip, the final goreCam on the weeping chip (XT w 118, VH w 136) · DEATH: PETRIFY (s.petrify granite with lichen, from the feet, creep 3 s, end 'stay'); the round in through the stone brow (the frontal bone) chips it, and red seeps out of the chip and runs down the stone cheek; final image a granite statue on its plinth weeping one line of red from the chip in its brow, the ants still marching · GORE: XT the round blows a chunk out of the stone face: a crater of wet red meat with a white bone rim and one living, bloodshot eye still darting inside it, red seeping into the cracks, stone-and-flesh chunks and red mist, a heavy three-stream pour down the stone body pooling on the plinth and at its foot (the close holds on the crater); VH the same, no lens; H the brow chip with a thick dark-red seep down the face and chest and a small pool on the plinth; M the round only clips the pointing finger off, he holds the pose, and a pigeon settles on the stone stump; L no stone: he freezes stiff with fright (trembling) and the round knocks him off the plinth, out cold, stars; VL the stone blows away to a drift of dust at the plinth's foot (the ants walk the plinth) · KITS: s.castInk (victim 'thrust', the plinth inked in), own plinth / brazier / ant / eye-dart / chip / weeping-line painters, NK.scope + laser + shot + trail, s.petrify, s.goreCam final · by N
- sniper.the-guide-line (THE GUIDE LINE) · LEGENDARY · home deep (export) · DEEP ONLY · CORE: in a silt-out a diver follows the line home, and the only line down here is Faris's laser · MOTION: Faris hangs in the water above the seabed ledge; one round through Chotu's thigh into the silt; in the brown-out his outstretched hand vanishes; Faris's laser comes on, a red rod in the murk; he grabs at it (his hand passes through) and follows it hand over hand, over the lip and down into the trench; his air ends in one big bubble, he spasms and keeps following; he settles kneeling at the line's end with a hand up on it; Faris drifts down the line and fires once more · CAMERA: a medium on the ledge, the brown-out close (his face just visible, his hand gone), the rod of light, a tracking shot down the line, the pressure squeezing the frame, a wide as he settles, a locked-off time-lapse (marine snow streaming, the light flickering), a framing that holds Faris and him as Faris drifts down, a crash on the dull round, the final goreCam on his reaching wax hand on the red line (XT w 122, VH w 140) · DEATH: the right thigh (the femur shattered, the quadriceps blown open) clouding red into the silt; drowned following the line; WAX (adipocere, own painter): the cold makes him grave wax (yellow-grey, swollen, glossy, split at the joints), a soap figure of a man reaching up along the line; the last round into the wax chest goes in with a dull thup, the hole plugged with wax · GORE: XT the thigh burst with bone chips, red clouds in the silt, blood from his ears at the pressure, the grave wax grotesque (bloated head and limbs, puffed cheeks and jowls, grey-green mottling, a glossy sheen, eyes swollen shut, dark swollen lips) split at the seams over dark red flesh and bone, the thup crater oozing, his bloated fist closed on the line; VH the same, no lens; H charred dark-grey wax with heavy black cracks, no sheen, no red; M no wound shown: clean pale wax; his hand lets go of the line and he lifts off the trench floor, bobbing like a buoy, a fish at his nose; L he passes out on the line and drifts down asleep (KO bubbles), no wax, no second round; VL he passes out and puffs at the line's end · KITS: own silt painter (drawn under the laser so the rod is solid in the murk), NK.laser kept on the line (the line is built from Faris's real muzzle), hand-over-hand path along the line, own drowning beats, own adipocere painter, time-lapse overlay, own pressure vignette, NK.shot / trail, s.goreCam final · by N
- sniper.the-gutter (THE GUTTER) · LEGENDARY · home cage (export) · cast set piece: the page (PAPER exemption) · CORE: the film is a comic page; Faris is in one panel, the victim in another, and the round has to cross the gutters between them · MOTION: Faris prone on the cage's top platform; Fayiz on the floor, laughing in his own panel ("HA HA! CAN'T CROSS!") at the gutter where the red line stops; Faris fires; the round tears the paper in reading order; Fayiz sees it coming, climbs out over his panel border and runs panel to panel until he is cornered in the last panel, his forearm up · CAMERA: the kill cam folds the cage into a six-panel page on paper (s.panels; each world panel its own camera on contiguous stretches of floor, so walking right walks him out of one panel into the next); the bystander panels (a cat on a fence, rain on a window) painted; the torn line drawn over the page; the page leaf curling over and back; a gold trace re-reading the torn line; out through the soaked hole in the paper onto the final goreCam on the wound (XT w 120, VH w 138) · DEATH: the round crosses the gutters in reading order: through the cat's panel (it bristles, leaps and knocks the bottle off the fence: KSSH!), through the rain window (a starred hole), back along the gutter between the rows (a carriage return that rips it open), then through his raised left forearm (radius and ulna snapped), the left cheekbone and out behind the left ear; the paper round the hole soaks red from behind · GORE: XT the exit blown across his panel's art, the soak spreading red through the paper, the skull opened behind the ear; he dies on his knees (ensureDead + rigidify), head back, and the close through the soaked paper hole shows the drilled forearm with both bone ends out, the shattered cheekbone ringed with shards and the exit behind the ear ringed with skull plates; VH the same, no lens; H the same pose black-red, the hole smaller, no bone shards; M no spray, his panel's ink runs black from the hole; L the round knocks him out of the last panel across the gutter, out cold, stars; VL black ink splats and he puffs, the close an ink blot on the page · KITS: s.panels (paper page, own rects, cams, p.over bystander panels), own tear / bullet / page-turn / gold-trace / soak / paper-hole overlay (the replay kit's rewind replays the world camera, not the page, so the page turn is my own), own wound painters, AK.bubble, NK.shot, s.goreCam final · by N
- sniper.bone-flowers (BONE FLOWERS) · EPIC · home deep (export) · DEEP ONLY · CORE: everything down here eats what falls, in order · MOTION: Faris swims in close; Amjad dives into a wreck's broken hull on the seabed and crouches between its ribs; one round threaded between two ribs; he sinks to the sand between the ribs; Faris swims away · CAMERA: Faris closing in, the bubble line through the gap between two of the wreck's ribs, a medium as he sinks, a locked-off time-lapse (the light flickering, marine snow streaming): the hagfish, the seething carpet, the bones, the red plumes flowering; the final goreCam on his flowering ribs among the wreck's (XT w 120, VH w 140) · DEATH: the round between his left ribs 6 and 7 (between the wreck's ribs too), through the spleen, out of his back; then ROT by the deep's own fauna in order (own painters): hagfish slide in and knot themselves into him, crabs and amphipods seethe over him, the flesh strips in stages, he is bones (laid out by his own joints), and bone-eating worms flower red all over the skeleton · GORE: XT a red cloud in the hull, the hagfish boring in, raw patches opening as the flesh strips, the bones flowering red; VH the same, no lens; H the stages darker and the carpet never clears: he ends under a seething dark carpet of crabs and hagfish, no bones; M the time-lapse buries him in silt: a sand mound settles over a shape between the wreck's ribs; L he passes out and small fish nibble at his laces, KO bubbles; VL bubbles and the puff · KITS: own wreck (keel, broken ribs: back ribs behind him, front ribs in front), hagfish / carpet / stripping / skeleton / plume / silt / fish painters, time-lapse overlay, NK.shot / trail (the bubble line), s.goreCam final · by N
- sniper.the-last-look (THE LAST LOOK) · EPIC · home clock (export) · MAP ELEMENT (DROP: the clock gallery over the ledge below and the platform far below) · CORE: he shoves Faris off the clock gallery and leans over to watch him fall, and that is the shot · MOTION: Amjad runs along the gallery and body-checks Faris over the rail; Faris falls backwards, rolls in the air, brings the rifle up past his boots and fires up at the face leaning over the rail, lands on the ledge below in a roll; Amjad sags over the rail and falls past him the whole height; Faris sits up and works the bolt · CAMERA: a medium on the body check, a falling camera holding Faris and the grinning face above, slow time as the rifle comes up, a crash on the face, the ledge, a tracking fall past Faris to the landing, Faris working the bolt, a tilt up to the empty rail with the cap on it, the final goreCam on his upturned face at the landing (XT w 120, VH w 140) · DEATH: the round up under the chin (the tongue, the palate, the nasal cavity, out of the crown): the top of the skull lifts on a ring of white bone with the brain showing, the lid hinged open; the cap jumps off and lands on the gallery rail; the fall (DROP) to the platform far below; final image his upturned face at the landing, the jaw hanging, the crown open on the boards; at XT / VH / H a real dead face (open, glazed, bloodshot eyes rolled up toward the gallery, blood from the crown running down over the brow; brief §9) · GORE: XT the red burst from the crown, the landing burst and a pool; VH the same, no lens; H darker, a smaller burst, a small dark crown hole; M a dark spray and a dust plume that hangs over him at the landing; L the round knocks his cap off and him out; he drops onto the ledge beside Faris, out cold, stars; VL he puffs · KITS: own gallery rail, own cap arc onto the rail (K.drawHatAt), own crown / jaw / entry painters, scripted fall, s.slow, NK.shot / trail / bolt, s.goreCam final · by N
- sniper.eight-bells (EIGHT BELLS) · EPIC · 8+ REBUILD 27 Oct (NEW-4; 58k_w_sniper_3.js; film 12.4 s trigger->final) · home pirate (export) · victim role: the captain · cast set piece: Faris's case · CORE: ritual against ritual: every evening at eight bells the captain sweeps the sea with his brass spyglass, and tonight a black case is open on the foredeck · MOTION: Faris inks the case in and builds the rifle click by click (barrel, scope, bipod, one round from velvet), intercut with the captain winding his watch and racking out the spyglass section by section (click, click, click); the bell strikes eight in pairs; on the seventh he lifts the spyglass and sweeps the horizon; Faris prone; on the eighth bell the shot; he reels back into his stern windows and slides down them to sit; Faris strips the rifle into the foam and the case latches as the watch swings from his fingers · CAMERA: hard intercuts (case close, the watch close, the spyglass racking close), the bell, PIP circle = the spyglass view sweeping the sea and stopping on the glint of Faris's scope (device), the reverse through Faris's scope onto the spyglass lens with a tiny wet eye in it, BULLET-CAM across the ship and down the brass tube in a cutaway as the three lenses burst (device), the crash on the eye, a low three-quarter medium on the reel-back and slide, the latch intercut, the locked diagonal low close · DEATH: the round down the spyglass into his right eye and out of the back of his skull (HFX headExit: the silhouette broken, brain); the brass stays rammed in the socket · FINAL XT: he sits dead against his stern windows (painted red, starred, brain stuck on the glass), the spyglass jutting from his eye on a diagonal and his blood pouring out of its lens end in a stream onto the boards, jaw slack on teeth and tongue (N4.slackFace), the far eye glazed, the coat soaked dark from the collar, the lantern over the windows, the tricorn at the wall's foot, the brain and a skull plate behind him · LADDER: VH the fall tears the spyglass out: on his back, the raw empty socket to camera, the spyglass rolled away dripping, a pool · H the lenses turn the round into his cheek: to his knees, slumped forward, a dark cheek wound, d58D, the cracked spyglass at his knees · M the spyglass bursts in a puff of glass, he slumps against his door with X eyes, the tricorn on the boards · L the eyepiece's kick knocks him flat, out cold, stars · VL the spyglass pops in a sparkle, he sits down hard peering into the empty brass ring with his tricorn tipped over his eyes (alive) · KITS: own spyglass (draws, grip, lenses, cutaway), baked cabin wall + lantern glow, coat / tricorn / watch painters, s.castInk (the case), s.pip, s.bulletCam (path through the tube), HFX.headExit, N4.slackFace / exitCrater / light, NK.shot / trail / scope, s.ladderEnd · by NEW-4 (was N's EIGHT BELLS)
- sniper.the-long-shadow (THE LONG SHADOW) · EPIC · home canyon (export; the backyard plate is a night plate, so the sunset is set in Crate Canyon's dusk) · CORE: at sunset Faris's shadow reaches the whole length of the map, and it gets there before the round · MOTION: Faris on the far ledge with the low sun behind him, his aim following Mikku the whole film; Mikku sees the giant shadow of a man aiming laid over his own body, runs left, doubles back, and stops in the last patch of sun; the round; he folds forward over it, kneels and falls on his face · CAMERA: a wide of the canyon at sunset (a low sun with rays behind Faris), the shadow stretching across the canyon and the pit (the shadow carries the rifle's own shape: barrel, brake, scope on its rings, stock), a tracking run with the shadow's rifle on him, the canyon dimming to one last warm patch of sun, the shadow's muzzle covering it, a crash on the round, the final goreCam on him lying with the shadow-rifle laid along his body, its muzzle at the exit wound (XT w 124, VH w 142) · DEATH: the round into the solar plexus, through the liver, out beside L1; the liver blood dark (never bright); a real dead face at XT / VH / H (NK.deadFace) · GORE: XT (re-shot 25 Oct) the exit blown out of his back beside L1 (a ragged crater, torn flesh blown up out of it, the white of a shattered rib end, liver-dark blood welling and running down his flank), a dark exit spray with gibs and bone, the liver-dark pool running out from under him into the last stripe of sun on the ground (deep red with a lit rim and glints where the sun hits it), the dusk lifted off his body so the wound reads under the giant shadow-rifle laid over him; VH its own picture (25 Oct): the round knocks him backwards onto his back in the low sun, and the shadow-rifle lies across him with its muzzle at the hole in his solar plexus, framed from the shadow's end, no lens; H the frame much darker (the last patch gone), black blood, a short pool, and the shadow gone near-solid black, its rifle laid across the body; M the sun sets as he dies: the patch goes out and the canyon is blue dusk, a dark spot on his shirt; L the round's shove knocks him out cold in the shadow, stars; VL he puffs · KITS: own sun and sunset light, own long-shadow silhouette (Faris's own segments scaled up and slid so its muzzle lies on the man, multiplied over the scene), own dusk with the last sunlit patch, own pool, NK.shot / trail, NK.deadFace, s.grade warm, s.goreCam final · by N
- sniper.hold-your-breath (THREE BREATHS) · EPIC · SNIPER REPLACE (B, 28 Oct; COORD OK; replaces HOLD YOUR BREATH: map-tied; 58k_w_sniper_cine_b.js) · map-independent (FLOOR + 500) · LAST STAND · KEY MOVE: a brute charges across the open floor; Faris on one knee fires only at the bottom of each exhale (the breath in his shoulders, vapour on every out-breath, a trace of the breath along the foot of the scope; the crosshair stills at the bottom) · PAYOFF: breath one the leg (he falls, gets up, keeps coming on one leg), breath two the reaching arm, breath three at point blank as he leaps: the old game's body explosion at Faris's boots; Faris still on his knee among the pieces · own snd58 · (old line kept below)
- sniper.hold-your-breath (HOLD YOUR BREATH) · EPIC · home rooftops (export) · CORE: when the sniper holds his breath, the world holds its breath with him (HANG family exemption: no rope, no hands, no water) · MOTION: Faris breathes in and holds; the wind dies (the rain falls straight, the laundry hangs limp, the chimney smoke stands up straight); Nitha's chest heaves with nothing going in, he claws at his collar, turns blue, drops to his knees; Faris breathes out (a plume in the rain); the gust comes back (the laundry snaps, the rain slants); Nitha gasps the first breath of wind as the round rides it in; the hole whistles and froths on each gasp until he dies · CAMERA: the rooftops in wind and rain, a medium on Nitha suffocating, the scope holding, a cut to Faris's breath leaving him, the round, the gasps, the final goreCam on the whistling, frothing hole as the laundry snaps (XT w 120, VH w 140) · DEATH: asphyxia (the world's breath held) and the round into the right chest at the nipple line: a sucking wound that whistles in with every gasp and blows froth out on each breath; a real dead face at XT / VH / H (eyes open, rolled up, blue lips; burst vessels in the whites at XT / VH) · GORE: XT (re-shot 25 Oct) the sucking chest wound opened on broken ribs (three ribs snapped, their splintered ends sprung outward, marrow-red at the breaks), the lung heaving behind them, pink froth packed in the hole that swells out on each of his last four gasps (pink and red droplets coughed from his mouth on each) and stays with one last bubble after he dies, blood and froth running off his chest into a frothy pool on the roof, blood from his mouth (frothing at the lips) and a double nosebleed, dense petechiae over his face, blue lips, bloodshot eyes; the final frames the hole and his face together; VH its own picture (25 Oct): on the last gasp he pitches face down into the rooftop puddle (there all film, ringing with the rain); the water covers his mouth and nose, the froth turns it pink, and the last bubble comes up out of his mouth and sits on the water, no lens; H black-red froth, no petechiae, and he dies on his knees slumped forward over the hole; M blue lips, no blood: the round only shoves him down and he gasps on, blue, in the returning wind; L he faints from lack of air and the round knocks him flat, out cold, stars; VL he puffs · KITS: own wind-driven rain, laundry line and chimney smoke (all following one wind value), own petechiae / nosebleed / blue lips / sucking-wound froth / breath-plume painters, NK.scope + scopeCam, NK.shot / trail, NK.deadFace, s.grade cold, s.goreCam final · by N
- sniper.between-beats (BETWEEN BEATS) · EPIC · home temple (export) · CORE: a sniper fires between two heartbeats, and the other man's heart stops on the beat Faris's starts again (HEART exemption: never shown, only felt as a pulse) · MOTION: Faris prone on the left tower, his pulse slowing; Fida on the steps across the temple, his pulse racing, sweating; Faris breathes out and fires between two of his beats; Fida's next beat pumps the exit and the one after never comes; he goes still and falls · CAMERA: extreme close-ups cut on the beats (the carotid swelling in Faris's neck with a ring on each slow beat and a camera punch; the carotid pounding in Fida's neck under the sweat), the scope bobbing with Faris's pulse, the world going still and grey between two beats (a freeze), the round, the jet on the beat, a close on the still neck, the final goreCam (XT / VH: the ruined neck and the painted step; H and down: the wound) with Faris's heart on the soundtrack (XT w 118, VH w 138) · DEATH: XT / VH (re-shot 25 Oct) the round through the carotid the close-ups watched pounding: the exit blown out of the back of the neck (burst, gibs, bone, mist), the throat torn open (the windpipe cut through, its cartilage ring round the dark airway; the carotid blown open and flared); the next beat (4.62) pumps the torn carotid in one rope of blood across the temple step; the one after (4.98) never comes and his eyes fix, open; he pitches onto the step under his own spray. H and down: the left fifth intercostal space and the left ventricle at systole, as before. A real dead face at XT / VH / H (XT / VH open, bloodshot, burst vessels, blood from the mouth) · GORE: XT the ruined neck, the spray painted up the stone face of the step above him (the swept rope of the jet, spatter, drips running down to the tread), the pool on the tread and runs over its edge, blood sheeting down his chest; VH its own picture (25 Oct): his hand clamped over the tear with blood pushing out between the fingers and running down his wrist; he staggers to the step, turns, and slides down its stone face to sit, leaving a smear, his hand still on his neck, no lens; H no jet, a black-red well that wells once, and he dies sitting back against the step; M a dark spot spreading on his shirt as he goes still; L the round knocks him out cold, stars; VL he puffs · KITS: own carotid pulse painters on both necks (slow and racing beat lists, ripple rings), s.punch on Faris's beats, NK.scope (bpm) + scopeCam, s.freeze + s.grade bw for the stillness, own wound-pulse and spreading-spot painters, NK.deadFace, s.goreCam final · by N
- sniper.the-cloud (THE CLOUD) · RARE · home forts (export; the forts plate is a night plate, so the cloud crosses the moon, ruling 25 Oct) · CORE: two snipers, one glint each, and a cloud decides it · MOTION: both snipers prone on the two post perches at y 218 (platform.22 / .39), the far perch with gap.43 behind it; a cloud has swallowed the moon and its shadow covers both; Faris lies still; the shadow's trailing edge sweeps right to left across the sand and crosses the far perch first; the moon finds the enemy's scope (the glint); Faris fires from the dark; the round takes his right elbow as he aims, on into the armpit and the lung's apex; the arm goes dead and drops the rifle; the knockback tips him off the perch into gap.43; he lands in the sand · CAMERA: the gameplay wide in the cloud's shadow, the sky with the cloud over the moon and its silver lining, a close on Faris in the dark, the wide of the moonlit edge sweeping toward the far perch, a close on the enemy as his scope flares, Faris's scope on the glint, the round (slow), the fall followed down, the final goreCam (XT w 120 on the armpit and the folded arm; VH w 140 on his face up to the moon and the planted rifle) · DEATH: the round through the right elbow, the armpit (brachial plexus, subclavian artery) and the apex of the lung, then the fall (DROP gap.43, 372 units); a real dead face at XT / VH / H · GORE: XT the elbow bursts in bone, the subclavian pumps a bright jet out of the armpit in pulses all the way down, the landing bursts, his arm is folded under him at an impossible angle (the upper arm driven under his body, the forearm snapped back up past the shoulder, the elbow showing bone), a pool in the moonlit sand, blood from his mouth, his rifle slid off the perch after him; VH its own picture: he turns over in the fall and lands face up to the moon, the arm flung loose, his rifle planting itself muzzle-down in the sand beside him, upright, its scope glinting, the moon on his face, no lens; H its own picture (25 Oct): he never falls; he dies on the perch with his dead arm hanging off its edge in the moonlight, black-red dripping off the fingers past the edge; M a dust plume: he lands in a burst of sand that hides him and settles on him lying still, clean; L the round knocks him out cold on his perch, stars; VL a puff · KITS: own cloud (sky) and cloud shadow with a moving trailing edge (multiplied, a cool moonlit side), own moonlight glint flare, own loose sniper rifle (s.piece; VH's planted one), own elbow / armpit / jet painters, the arm fold by pinning the ragdoll's elbow and hand, NK.scope + scopeCam, NK.shot / trail, NK.deadFace, s.goreCam final · by N
- sniper.soap-bubble (SOAP BUBBLE) · RARE · home castle (export) · CORE: he hides inside a soap bubble, and a sniper round goes through a soap bubble without popping it (replaces THE NEST, ruling 01:20) · MOTION: Faris on the left tower; Hiba in the courtyard pulls a toy bubble wand (s.pullOut, own prop), blows a bubble big enough to stand in, steps inside (the film gives round him and closes behind him), taps it from inside, grinning ("SHIELD!"); Faris's laser touches the film and it ripples rainbow round the dot; Hiba laughs; the round goes through the film (a ripple in, a shiver out) and through his head; the spray paints the inside of the bubble red; he drops out of the bottom of it; the bubble lifts off whole and hangs over him · CAMERA: Faris's tower and the courtyard, a medium on the wand and the bubble growing, the step inside, the laser on the film, a crash on the round (slow), the bubble lifting, the final goreCam (XT w 148 on his head with both wounds and the red bubble hanging over him; VH w 148 on the red dome over him) · DEATH: a transit through the skull, in at the temple, out through the far side; the spray kept inside the bubble; a real dead face at XT / VH / H · GORE: XT the far side of the skull blown open (bone flaps, brain), a burnt hole at the temple with a trickle, the spray flying to the film and sticking there (bone flecks among it), the inside painted solid red where it hit hardest and running down the film, a red mist swirling, red pooled in the bottom of the bubble as it lifts, a pool under his head; VH its own picture: the bubble does not lift; it settles back down over his body on the flagstones like a red glass dome, no lens; H its own picture (25 Oct): the bubble rises straight into the moon with its inside dark red and hangs there over the castle, a blood moon; M the bubble stays clear: a dark wound, he drops, and the clear bubble sails away high over the courtyard past the battlements and the moon, framed wide with him small on the flagstones below; L the round pops the bubble and the burst of soap knocks him flat, out cold, stars over him and soap suds round him on the flagstones; VL the bubble pops in a puff with him · KITS: own wand prop (s.pullOut), own bubble (thin-film colours, ripples from every touch, the round's two crossings of the film computed from the line), own contained spray (each drop flown to the film, stuck, sliding down), mist and sheet, NK.laser, NK.shot / trail, NK.deadFace, AK.bubble, s.goreCam final · by N
- sniper.sling (SLING) · RARE · home castle (export castle.spikeball.10: its pendulum data drives the swing; the baked ball and chain are covered with castle_clean.jpg, ruling 25 Oct) · CORE: a sniper doesn't have to hit him: he cuts the chain at the bottom of the swing and the spike ball becomes a sling stone · MOTION: the spike ball swings across the courtyard (pivot [800, 41], len 380.5, amp 1.05, period 3.4); Amjad leans on the far tower's inner wall with his arms folded, well out of its arc, and yawns; Faris rides the chain with his scope; at the bottom of the swing (moving right) the round cuts the chain above the ball; the ball flies off on the tangent, spinning, falling a little; Amjad sees it come; it pins him to the tower wall on its spikes; the empty chain swings on · CAMERA: the gameplay wide with the ball swinging past the moon, Faris's scope riding the chain to the bottom twice, a medium on Amjad yawning, the cut (KLINK), the ball's flight followed, his face as it comes (slow), the impact, the empty chain still swinging, the final goreCam (XT w 148 on the spikes in him; VH w 140 on him sitting against the ball) · DEATH: the spike ball (the hazard's own): its spikes through his chest, belly and thigh into the wall; a real dead face at XT / VH / H · GORE: XT the ball against the wall in front of him with three spikes driven through him into the cracked stone, his arm draped over the ball and his head fallen forward over it, his boots off the flagstones, blood down the ball and the wall into a pool; VH its own picture: the ball pins him and drops out of the wall; he slides down the stone to sit at its foot leaving a red stripe, the ball rolled against him with a spike still in his thigh, no lens; H its own picture (25 Oct): he is crushed out of sight behind the ball; the ball sits embedded alone in the wall with his cap pinned under a spike and black-red oozing out from behind it, framed wide with the empty chain still swinging (a shorter, lighter pendulum after the cut); M a crush silhouette: the ball slams into the wall where he stood, dust, and he is pressed paper-flat between the ball and the stone, cartoon-style (a squashed head with X eyes, the arms flung up round the ball), his cap knocked off on the flagstones, clean; L the ball hits the wall just over his head and the blow knocks him flat, out cold, stars; VL a puff · KITS: the clean-plate patch (two passes) over the baked ball and chain, own spike ball in the plate's look with its red glow, own pendulum from the export's moving data, own flight on the tangent, the body pinned to the ball (ragdoll pins), own cracks / runs / pool, NK.scope + scopeCam, NK.shot / trail, NK.deadFace, s.goreCam final · by N
- sniper.drain (DRAIN) · RARE · 8+ REBUILD 27 Oct (NEW-4; 58k_w_sniper_6.js; film 11.3 s trigger->final) · home sunken (export) · MAP ELEMENT (CONTAINER: the lab's specimen tube, painted as a brass-capped specimen tank) · CORE: water stops bullets, so he hides behind a specimen tank; Faris drains it, and what floats in it comes down to meet him · HOOK: round one slows in a cone of bubbles and hangs dead in the formalin a foot from his face; he grins · BEATS: a tilt up the tank over his shoulder to a pickled man (stitched Y incision, stitched crown, milky eyes) hanging in the green · round two low on the near wall, the fluid jets out, the waterline falls toward him and he crouches lower and lower; his visor knocks on the glass and tips off · the specimen sinks with the level and settles at the bottom with its face pressed to the glass nose to nose with his, its hand flat on the glass · match cut from its milky eye to his · Faris goes prone, the scope on the glass · round three in a 0.1x speed ramp through glass, the inch of fluid, the dead man's eye and into his · CAMERA: medium through the tank, slow-mo on the stopped round, the tilt-up insert, cut to Faris for round two, the locked medium as the level falls, the low press, matchCut iris eye to eye (device), Faris prone + scope, speedRamp (device), locked final · DEATH: the tumbling round into his eye (orbit and cheekbone torn open toward the temple, the eye a collapsed membrane, glass splinters), out behind the ear (HFX headExit: the skull broken past its outline, brain, lifted plates), the brain and a skull plate on the floor behind him, the spray fan · FINAL XT: floor-level close on two faces either side of the cracked glass: the specimen's preserved face with its own grey eye crater, his ruined face sliding a little down the glass (a red smear), blood streaming off his chin, soaked collar, red marbling in the green slick, the visor on the floor · LADDER: VH he jerks back and dies on his back, brow entry, the back of the skull open on the floor (HFX skull), the specimen watching from the glass · H he twists round and slumps with his back to the tank, head lolled back, a dark temple wound and run, d58D, the specimen's face behind his head · M bowed forward, forehead on the floor at the tank's foot, dark puncture, X eyes · L the round bursts the tank's foot, the gush washes him back, out cold sitting in the shards, stars · VL the glass pops in sparkles, he rears back on his knees screaming as the specimen's hand slides down the glass (alive) · KITS: own tank / specimen / fluid / jet / slick painters, N4.light (green from the tank), N4.soak + N4.tear, N4.exitCrater (thrown parts), HFX.headExit / paint, NK.shot / trail / bolt / scope, s.matchCut, s.speedRamp, s.ladderEnd · by NEW-4 (was N's DRAIN)

## ROCKET LAUNCHER (by I) · every kill is the game's rocket: a two-handed olive tube on the shoulder, ONE rocket in it (three carried), the reload one rocket slid into the muzzle (1.75 s) as the one crafted reload beat, recoil 3.6 (the biggest kick in the game); the rocket leaves at 9.5 m/s and ACCELERATES x e^(0.9 t) to a 30 m/s cap (1.28 s), straight, no gravity, a smoke trail and a tail flame; it explodes on contact (fighter, wall, floor, a blocking guard) and after 3 s of life airbursts; the blast: 1.875 m radius, ~14 m/s push angled up, breaks heavy elements, sets barrels off, a SCORCH STAR on the floor; it hurts its owner; in pools / sinks / the sea it FIZZLES; in The Deep a slow still-gaining torpedo (drag 0.6 vs thrust 0.9), a bubble trail and a BUBBLE SHOCK. The page's rule: a different blast look in every kill, the smoke trail as the line of the story, every ending a goreCam close (final: true). Plan: _tools/conv/rpg_plan.md (REVISION) + _tools/conv/rpg_beats.md (all 42 beat sheets; approved 02:40 with six rulings applied); kit 58k_w_rpg_kit.js (window.K58RP)
- rpg.the-vacuum (THE VACUUM) · MYTHIC · 9.6 s · mid-far · needs FLOOR (+ the map's loose props via s.els) · deep adapts (later) · CORE: a thermobaric rocket: a glittering cloud, then the fire, then the blast breathes IN, and he is breathed in with it · BEATS: 0.00 the airburst over him is not fire but a glittering fuel mist settling round him like snow, he looks up and holds out a hand; 1.1 one white ignition flash; 1.2 the fireball blooms to exactly 1.875 m and holds; 1.9 the inhale: dust, grass, splinters, his cap and the map's own loose things streak back to the centre; 2.4 his limbs fold inward, bones cracking in sequence, wrung into a dense ball that slams into its crater; 3.2 a reversed replay (cam 'over', 0.35, telestrator red out / blue in, wipe 'iris', freeze on the fold) · CAMERA: slow push in the sparkle, a two-frame white cut, wide on the held dome, a dolly in with the inrush (debris streaking past the lens), a crash on the fold, over the crater · FINAL IMAGE: a smoking crater with a dripping red ball the size of a football at its centre and every loose thing in the arena lying round it pointing INWARD like iron filings; his cap floats down onto the ball · DEATH: CUBE 'ball' (CRUSH, RESTING; the inrush IS the concept; a ball at a blast's heart with the arena's debris aimed at it, unlike every press or cube; vacuum-packing is beam.vacuum-packed's, so no shrink-wrap); XT bone ends out through the skin of the ball, the eyes forced out on the compression, a ring of jets squeezed out that stays as a red sunburst on the crater floor, lens splatter, goreCam final on the ball; VH 80%, no lens; H no bone ends, dark; M pulled in and curled into a foetal ball, whole, eyes shut; L curled, X-eyed, a bump; VL a ball of dust and stars that pops · BLAST LOOK: THERMOBARIC (mist, white ignition, a held dome, the inhale) · KITS: RP.fire airburst, own fuel mist + inrush field (s.els loose props), s.cube 'ball', s.replay reversed (cam over, iris, red/blue arrows, freeze), RP.scorch, s.goreCam final · LADDER L1 (08:14, coordinator-approved plan): s.ladderEnd six pictures: XT the ball lit by the glowing crater; VH low along the rim, the filings all pointing in, the ball's edge and one forced-out eye on its cord in them; H the dark ball in the smoking crater, the cap still coming down; M curled foetal at the heart; L sat up in the debris ring, stars; VL the mist never lights: it settles on him like snow and he catches it on his tongue · L1 FIX (12:03, coord 08:24): XT his own dead face crushed into the front of the ball (a glazed half-lidded eye, the other forced half out on its cord, the jaw crushed sideways on broken teeth, blood out of the mouth and round the seams), the stock cartoon face painted out, the bones bone-coloured and uneven (two rib ends, the head of a femur, a pelvis splinter, red and marrow at each breach), the cap lands in the dirt beside him; VH rolled 12 deg, the dead face at the frame edge, the eye on its cord; H the dry d58D face on the ball at 45 % of frame height in the crater glow, rolled, the cap coming down just over it; M X eyes · by I
- rpg.final-approach (FINAL APPROACH) · MYTHIC · DEATH REALM (THE LAST FLIGHT) · 11.5 s · mid · needs FLOOR · deep adapts (later) · CORE: he wakes buckled into a seat on a crashing airliner whose dead passengers wear their oxygen masks and turn their heads to him; the cabin breaks open at altitude and the cold takes him before the ground does · BEATS: 0.00 the hit, s.deathCrack and a white that does not end; 0.25 CROSSING (new 'i.spin'): a FLAT SPIN, the arena whirling round him like a stricken cockpit, the stall horn rising; 1.45 the cabin: a night airliner nose-down, smoke along the ceiling, rows in depth, bins rattling, him in a window seat; 2.3 every mask drops at once, every passenger already dead, grey, masked; 3.0 all the heads turn to him; 3.6 the buckle will not open; Faris walks down the aisle, sits beside him, fastens his own belt and reads the safety card; 4.8 the fuselage tears open two rows ahead, the howl, everything loose sucked to the hole, the cold pouring in; 5.3 frost runs up from his fingertips while he claws at the buckle, the fingers white then black, SNAPPING off on the buckle one by one; 6.6 the dive steepens, Faris taps the card's BRACE picture and folds his arms; 7.2 RETURN (new 'i.crashdown'): the cabin floor slams down onto the real arena floor and the fuselage bursts into dust and sheet metal, leaving his seat; 8.2 Faris unbuckles and stands up unhurt, the seat-belt sign pings off · CAMERA: locked on his face with the world rotating behind it, a slow push down the aisle, a track along the masks, a whip to his face and a reverse down the turned heads, a two-shot across the armrest, an insert on the buckle, a 30-degree tilt for the dive, a hard cut to the arena · FINAL IMAGE: a single scorched airliner seat on the real arena floor, him frozen blue-white in it, eyes frozen open, the mask swinging in front of his face, his black fingers on the floor by the buckle · DEATH: FROSTBITE (OPEN: s.frostbite 'gangrene' then 'ice' from the fingertips; frozen at altitude; unlike the frozen-lake / still-city realms, here the cold is a breached cabin and the fingers break on a buckle); XT red ice in the snapped fingers, the skin splitting at the knuckles and cheeks, red icicles from the nose and eyes, goreCam final on the hands and the buckle, then the face; VH pink icicles; H the fingers break white, no red; M he freezes whole and nothing breaks; L he faints in the seat, stars in the frost; VL the seat is empty when the dust clears, the mask swinging over nothing · REALM: THE LAST FLIGHT: a crashing airliner cabin at night, rows of buckled dead with masks on whose heads turn together, the seat-belt sign, smoke along the ceiling, a nose-down tilt (no aircraft / cabin / seat realm in the registry) · KITS: s.deathCrack, own crossing 'i.spin' and return 'i.crashdown', own cabin painter (rows in parallax, masks on hoses, turning heads, bins, the breach), s.frostbite, s.music bed (engines + stall horn), REALMS.md entry, s.goreCam final · LADDER L2 (12:31, coord-approved): s.ladderEnd six pictures: XT (kept) the frozen face over the snapped red-iced fingers on the buckle; VH rolled and low, his snapped black fingers on the buckle big and soft in the near foreground (screen overlay), his frozen dead face above, the mask swinging under it; H close on the frosted face and chest, the dry d58D face rimed over, the fingers broken white, no red, no Faris; M frozen whole in the seat, X eyes; L fainted in the seat, the spiral, stars; VL alive in his belt, hugging himself, shivering, rime in his brows, teeth chattering, his breath smoking (no puff, never dies) · L2 FIX (12:39, coord 12:40): the frozen face at XT / VH is now the d58W eye iced over (the frozen variant: lid half down, a frost-white glaze over it, a crack across the glaze, the pupil low and dull, frost crusting the lashes), the red icicles running from under it; no round eyes · by I
- rpg.the-smoke (THE SMOKE) · MYTHIC · DEATH REALM (THE SMOKE) · 11.0 s · mid-far · needs FLOOR · deep adapts (later) · CORE: the rocket's own smoke trail takes him, and inside the smoke the faceless smoke people press their sooty hands to his mouth, and each one he breathes gets a face: his · BEATS: 0.00 a graze throws him down, the trail hanging over him like a fuse; 0.6 CROSSING (new 'i.coil'): the trail comes alive and coils round him like a python from boots to throat and lifts him into itself, filmed from OUTSIDE (never smoke over the lens: beam THE LANTERN SKY's), a hard cut on his last cough; 1.5 THE SMOKE: an endless grey hall of drifting smoke under a dull ember glow, a city of chimneys far off, soft smoke figures gathering out of the drift and thinning again (no rows to the horizon, no jointed limbs: portalgun THE DISCARDED's; no head turns: THE LAST FLIGHT keeps that beat; KIT-WORLD 25 Oct); 2.6 he runs coughing, they drift after him, Faris walks through them untouched, the smoke parting round his crown; 4.0 sooty hands over his mouth, each cough gives one of them his face; 5.2 black smoke pours into his mouth, nose and eyes; 6.4 he frays into smoke from the fingertips and stands as one more smoke figure (no head turn); 7.6 RETURN (new 'i.exhale'): the real trail sighs out a man-shaped puff that holds his shape a beat and the wind takes it · CAMERA: low with the trail's long line across the frame, a slow tilt up outside the coil, wide layers drifting at different speeds, a track with the figures closing, tight between the hands, an insert of a face forming his features, a slow orbit round the new figure · FINAL IMAGE: his cap dropping out of the thinning smoke onto the real floor, where nothing else of him is left · DEATH: DUST (RESTING; the death IS the realm; he keeps his shape as a standing smoke figure, unlike every crumble to ash); XT black-flecked blood from every cough, the skin greying and cracking with smoke leaking out, black tears, the chest torn open on lungs filling with soot (s.openChest claws + s.lungs gasp, the lungs filled with soot in the kit's own torso frame, not an x-ray), a goreCam on the smoking chest, then the final on the cap beside his two soot-black lungs split open on the boards in a black-red pool; VH darker, the cap in a black-red splash; H black tears only, no chest; M he coughs himself out cold and the figures carry him off; L he sneezes and passes out; VL he fades straight into smoke with sparkles · REALM: THE SMOKE: an endless grey smoke hall, soft drifting smoke people with no faces who take yours, a chimney city far off; crossing 'i.coil' (the trail coils and lifts him, never over the lens), return 'i.exhale' (the trail breathes his shape out) · KITS: RP.fire graze + RP.trail, own coil / exhale (smoke tubes), own smoke-figure painter (soft blurred silhouettes, faces forming, no joints, no head turns), s.openChest + s.lungs + soot, s.goreCam (chest) + final (cap + lungs) · LADDER L2 (12:31, coord-approved change of final): the exhale lets go of his body in the real saloon (no more empty cap / lungs-only ending; the lungs drop is retired): XT his smoke-grey body still standing where the smoke let go of him, cracked and leaking smoke, black tears from the open staring dead eyes (d58Stare), the chest torn open on lungs packed with soot; VH rolled and lower, his cap down out of the thinning smoke beside his feet, his grey dead face above it; H the grey figure standing, the dry d58D face, black tears only; M coughed back out, flat on the boards, sooty, X eyes; L sat on the boards coughing soot, the spiral, stars; VL on his feet, alive, blinking at the smoke ring he coughed out · by I
- rpg.rodeo (RODEO) · EPIC · VICTIM ROLE · remake of the old ROCKET RIDE finisher · 9.6 s · mid · needs FLOOR + room to loop · air yes · deep adapts (later) · replaces OUT OF HIS SKIN (coordinator 02:40: portalgun's mid owns the idea and the name) · CORE: the rocket scoops him up on its nose, he grabs the fins and finds he can steer it, loops it back at Faris, who leans a hand's width aside, and the rocket's real 3-second life runs out with him at the controls · BEATS: 0.00 scooped on the nose at the top of his jump, carried up; 0.6 a hand on a fin, then both, it banks, the scream becomes a whoop; 1.2 a wide loop over the arena, the trail drawing a scribble across the sky; 1.9 he dives it back at Faris grinning; 2.4 Faris leans aside, it roars past (his crown spins); 2.6 the motor coughs, he realises; 3.0 the life runs out: AIRBURST mid-climb with him on it; 3.2 his pieces rain along the scribble, his cap spiralling down the smoke last · CAMERA: the rocket's-eye ride, a side track lit by the flame, a wide on the scribble (the trail is the composition), down the line behind him at Faris, a whip past Faris, tight on the coughing motor, a hard wide on the burst with a 3-frame freeze, a slow tilt down the trail · FINAL IMAGE: the tangled scribble of smoke ending in a black burst, his cap spiralling down it onto Faris's shoulder; Faris flicks it off · DEATH: EXPLODE (RESTING; the real life-end airburst with a rider IS the concept, high in the sky, never a ground gib-blast); XT his hands still clenched on two torn fins land in front of Faris, forearms ending in shreds, the rest rains red along the scribble, goreCam final on the hands on the fins; VH 80%; H dark, no shreds; M thrown off at the top before the burst, he comes down on his jacket like a parachute, out cold; L the same, stars; VL a sparkle burst and he never comes down · BLAST LOOK: THE TIMEOUT (an airburst at the end of a scribble, a ring in the sky) · KITS: RP.fire with its own steered loop (the 3 s life kept exactly), s.ride, own fin grip, RP.blast 'airburst', s.goreCam final · LADDER (16:10 standard): XT the hands still clenched on the torn fins; VH his torn jacket sliding down the air under the black burst; H only the fins come back, darted upright into the floor, smoking; M out cold under his jacket; L down on his feet, a wobble, sat down dazed with the jacket on his knees; VL his cap lands on Faris's crown and he settles it · by I
- rpg.torpedo (TORPEDO) · EPIC · UNDERWATER (The Deep; def.arena 'deep', coords 'export'; needs UNDERWATER, stage58; OWED elsewhere) · MAP ELEMENT: the great rock under the wreck (solid 481..1119 x 307..767) and the black tunnel under it · 9.0 s · far · vic chotu · revised 25 Oct to the game's numbers (swim 3.06 m/s can't keep pace with a 9.5 m/s torpedo; the dash can) · CORE: under water the rocket is slow enough to race: it leaves the tube at 9.5 m/s, and for one double-tap dash (the game's 10 m/s dash) he keeps pace with it; then it gains (e^(0.3 t)) while he swims on at 3 m/s holding his breath, and he wins the race to the keel's edge by a hair; but Faris never aimed at him: the line was laid on the edge he would hide behind · BEATS: 0.00 Faris on the seabed ledge (platform.4) fires down the black tunnel under the rock: the white bubble wake draws a straight line through the dark; 0.12 the dash: the long moment, man and torpedo side by side at one speed; 0.5 he rolls on his back to look down his body at it, rolls back, swims; 0.85 a second look, the gap a third of what it was; 1.07 out of the tunnel's mouth and up round the edge, his back flat on the rock's face, cheeks full of held air, a grin; 1.34 the torpedo strikes the edge under his feet: the BUBBLE SHOCK runs under the corner and bends round it up the face into him (the gas globe swells, collapses and pulses under the rock) · CAMERA: wide on the line (Faris small at the far end), a tracking frame alongside both that tightens as the gap closes, a cut to the edge, the bent shock in close, a long look back down the tunnel · FINAL IMAGE: his body turning slowly in the torpedo's wake bubbles as they pour up round the edge, chest caved in like a stepped-on can, while the wake's silver pools along the underside of the keel and fades back toward Faris · DEATH: BLAST LUNG (the page's one; unlike cluster HEXAGON's bleeding face and torn-lung inset, no rising last bubble (pistol LAST BUBBLE), no bubble round him (thammer CAVITATION)): the held breath is ripped out of him in one silver burst from the mouth and the chest caves, ribs folding in under the shirt, cheeks sucked to the teeth, eyes sunk; XT one thick red cloud from the mouth, the ribs breaking inward through the skin at the sternum, red threads from the ears, goreCam final on the caved chest; VH 80% (the cave and a red cloud, no break); H a mild cave and a dark cloud; M no cave: the shock knocks him out, limp, eyes rolled; L limp, stars; VL he bursts into a puff of bubbles and sparkles · BLAST LOOK: BUBBLE SHOCK (bent round an edge, the gas globe pulsing) · GAME: run 3.6 x Abyss swim 0.85 = 3.06 m/s; dash 10 m/s for 0.16 s (one in open water); the Deep rocket 9.5 m/s x e^(0.3 t); an underwater blast keeps its 1.875 m radius at 0.6 damage, 1.5 push · KITS: RP.fire deep (own wake), own bubble shock + gas globe, post58 chest fold (the torso drawn as a pleated column), own blast-lung faces, s.goreCam final · LADDER (16:10 standard, reworked on the coordinator's note): XT the crushed-can chest (pleats, the sternum split, rib ends in) with the emptied face, the red cloud over it; VH the struck edge: the corner chipped, cracks running into the stone, his blood smeared down the face where his back was (he has floated up out of the shot); H the torpedo's spent lamp settled in the silt by his hand, still glowing faintly; M out cold, tumbling upside down up the face inside the cloud of the torpedo's gas; L alive: he swims weakly up the face and bumps his head on the hull's underside, stars; VL his headband drifting back into the tunnel along the wake · by I
- rpg.glow (GLOW) · EPIC · UNDERWATER (The Deep, the abyss + vent; def.arena 'deep', coords 'export'; needs UNDERWATER, stage58; OWED elsewhere) · MAP ELEMENT: deep.vent.74 (x 180 on the seabed) and the tube worms the game plants beside it (MapDeepArt: x 181 - 85 / + 64 / + 85, red plumes; a bed of younger ones added round them) · vic mikku · GAME: the light is the game's own (MapDeepArt: a 1.3 m glow round every LIVING fighter below the hull, so players can see each other in the abyss's dark, Tune.DeepDark 0.6) · Faris fires from the left ledge (platform.5), the line through the vent's bubble column; the plate's jellyfish by the worms has drifted off into the dark · 9.4 s · far · CORE: in the black abyss every fighter glows, and he can't turn his own light off · BEATS: 0.00 he hides among the tube worms and cups his glow, red through his fingers; 1.4 the bubble trail comes out of the dark toward the only light; 2.6 he curls tighter, the worms snap into their tubes; 3.2 the bubble shock rolls him onto the vent field (deep.vent.74); 3.8 the vent's acid eats holes through him while his glow dims from the edges in and dies (no light from the holes: pump.lantern's image) · CAMERA: total dark lit only by him, a slow push · FINAL IMAGE: total dark, then the tube worms unfurl round a still, holed body that no longer glows · DEATH: CORRODE (OPEN, kind 'acid'); XT holes through skin, muscle and bone to the black water, red clouds from each, the last glow pulsing in his chest and stopping, goreCam final; VH 80%; H dark holes; M the shock knocks him out and his light goes out; L stars; VL a puff of sparkles · BLAST LOOK: THE SILT CLOUD (it skims his back into the seabed: a black eruption of silt lit from inside for a moment, a ripple running out both ways along the bed, the worms beside it torn out) · KITS: RP.fire deep, own abyss dark (an offscreen mask cut by each light: his glow, Faris's far off, the torpedo's lamp, the vent), own worms (snap in, unfurl), s.corrode acid at the vent, s.goreCam final · LADDER (16:10 standard, reworked on the coordinator's note): XT on his back across the vent, holed, the glazed bloodshot eye open, the worms unfurled round him; VH a close on his face, curled the way he hid, his light guttering out like a candle in his cupped hands on the last frame; H the vent's current has carried what is left of him up the column: the worms unfurl over the dark patch where he lay; M his light is out and the only light left is Faris's own, far off on the ledge; L he sits up dazed and his light flickers back on, the worms snapping in at it; VL only his cap is left on the vent, the worms unfurling round it · by I
- rpg.headlights (HEADLIGHTS) · RARE · ATMOSPHERE (night) · 7.4 s · far · needs FLOOR run ≥ 12 m · CORE: a deer in the headlights: from the far end of the dark arena she watches the rocket's flame grow for two whole seconds and can't move · HORROR (re-thought to the 22:40 bar, APPROVED 22:50): dread: 36 m away (1.74 s of real flight) the rocket's flame is the only light; it grows on her face; her pupils shrink to pinpricks, her mouth opens, her feet won't move · escalation: the flame fills both eyes · flinch: a 30 m/s direct hit; the warhead bursts against her chest and one flash lights the whole desert; she hits the fort wall in pieces: the torso torn open, the arm gone at the shoulder, bone through the shin (no long skid: pump SKID's) · CAMERA: a slow push on her eyes with the flame growing in them, a whip with the throw, a hard cut to the foot of the wall · READABILITY: every final is lit by the fort's lamps, never a dark frame · DEATH: EXPLODE + LIMBS (RESTING; the concept: frozen by the light) · BLAST LOOK: THE LIGHT (the flame the only light in the night, one flash that lights the arena once) · home DESERT FORTS at night (export; the 40 m run the flight needs: forts is 64 m wide) · vic fida · GAME: 40 m in 1.9 s is the real flight law (9.5 m/s rising to 30 m/s by 1.28 s) · LADDER (16:10 standard): XT her face at the foot of the wall in the fort lamp's light: the left half burned black and cracked, the right eye wide with the dying fire still burning in its pupil, the opened chest in the shot below her chin; VH the wall: the burst-shaped splat and the run down it, her severed arm at its foot; H folded at the wall's foot, burned dark, the glow dying on her; M thrown whole, out cold on her back, her boot in the lamp light beside her; L sat against the wall, stars, the fire still in her wide eyes; VL in the night only the dying fire on the dune · by I
- rpg.tilt (TILT) · RARE · MAP ELEMENT (BOUNCY x2+: home PINBALL ARCADE, export: the three pop bumpers, the slingshots, the flippers, the drain, the backbox score; stage58 elsewhere with bumpers / pads, else OWED) · 6.6 s · mid · vic hiba · CORE (reframed THE MACHINE under the 22:40 bar, APPROVED 22:50): the table plays her to pieces, and the score it keeps is her bones: the backbox counts down from 206 · HORROR: dread: the rocket's cold shove throws her up; she sees the red bumper light up for her, and the backbox reads 206 · escalation: each pop bumper a hammer kick: the forearm snaps, bone out through the sleeve (191); the knee bends backwards (170); the collarbone (133); the slingshot cracks her ribs (98); the flipper smashes her hip as it flicks (61) · flinch: she drops into the drain on her neck and her spine folds backwards until her heels touch the back of her head (22); TILT flashes red, the table goes dark, the flipper keeps twitching against her · CAMERA: the table's own angle, whip pans bumper to bumper, the backbox in an insert at every pop, down the drain · DEATH: LIMBS / KNEES + SPINE (RESTING; the bone count IS the score; the BACK-FOLD's one new owner, coordinator 22:50) · GAME: pop bumpers and slingshots bounce fighters (MapPinball, bounciness 1.0), the flippers launch, the drain drops into the trough; the table's own TILT event (the red TILT on the backbox) · LADDER (16:10 standard): XT a held close on her folded-back body in the drain: bones out at shin, forearm and collarbone, her real face upside down, eyes open, blood running up her face from her mouth, the backbox's 22 glowing over her; VH the backbox itself, frozen on her last bones under TILT, a red smear on the glass of the bumper below; H draped over the flipper's lip, legs bent wrong over the drain; M nothing breaks: the kickback throws her up limp, out cold; L she crawls out onto the flipper, stars, EXTRA BALL; VL GAME OVER over an empty drain · by I
- rpg.tilt (MINED) · EPIC · STYLE 3 REPLACE (58k_w_rpg_s3.js, style3: true; BEHIND THE TEST FLAG ?i58test / K58I_MINED() until the coordinator approves; the live slot stays TILT) · 9.2 s · backyard · victim hiba (a pistol) · CORE: a spare planted as a landmine, the empty tube as the bait · MOTION: keyed per-channel with soft lifted steps, the hips between the feet (her lean under the first rocket, the weave in, his backing off, the crouch-and-stab eyes on her, the bait); her charge on CMU 127_03 (a standing start into a sprint, solved feet) placed so her last full-stride plant lands on the mine · BEATS: 0.5 the first rocket over her leaning-back chest (0.12x); 0.95-2.5 her weaving fire (1.6x), he backs off in short steps; 2.35 the last spare off his back (backpack58); 3.0 stabbed nose-down into the dirt in front of him, fins up; backs off past it; 2.45 her slide locks; 4.4 the empty bore held on her (the bait); 4.62 she flips the pistol low into a club and charges; the step (0.05x, multicam: the master + the nose in the dirt + her boot) · LADDER: XT the full explosion up from her feet; VH three limbs + head; H both legs + head; M the stepping leg; L thrown up, sooty, stars, alive; VL a dud: she trips over it, dazed, alive · QA: motionQA PASS gore 0-5 (0 fail); perf p95 2.5-3.1 ms (one 22-37 ms spike at film 2.43, in the shared lead-in before the kill's start); maps 16/17 (SPACE+ROOM) · by I
- rpg.too-close (TOO CLOSE) · RARE · VICTIM ROLE · home DUSTY SALOON (export) · 7.0 s · point blank · vic fayiz · CORE: he grabs the tube's mouth and holds it to his own chest, sure Faris won't fire that close · HORROR (re-thought to the 22:40 bar, APPROVED 22:50 with the XT changed by the coordinator): dread: both hands clamped on the muzzle, the grin ("go on"); Faris holds his eye far too long; an insert on Faris's finger whitening on the trigger; the grin breaks, he understands · flinch: white; the shaped charge's jet goes in through the sternum: from the front he looks almost intact, one coin-sized scorched entry and a wisp of smoke; the camera comes round behind him: he is HOLLOW, his back opened in a fan, his insides painted across the boards and the wall in one long jet; he stands a beat, a husk, before he folds · seasoning only: Faris sits up blackened, an eyebrow gone, the cyan line under his name down by half (the real self-damage) · DEATH: HOLLOW HUSK (RESTING; the shaped-charge jet IS the concept; never a see-through view, 22:50) · GAME: the rocket's self-damage (the real blast hurts the shooter: Faris's HP drops by half) · LADDER (16:10 standard): XT the held close on the hollow husk from behind, his dead face turned over his shoulder, visor off, smoke from the mouth; VH the jet trail across the floor to the wall, his hands still clasped on nothing in front; H Faris's crown blown off, smoking in the scorch star; M out cold, soot-faced, his hair smoking; L both sit up blackened facing each other; VL Faris alone sits up · by I
- rpg.the-grate (THE GRATE) · RETIRED 22:50 (coordinator: diced through a barrier of wires = tkglove THE GILDED CAGE; code taken off the page) · first replacement NEAR MISS SENT BACK 23:00 (the miss hits the structure behind and it comes down on him = pump DODGE) · REPLACED BY rpg.the-tail (APPROVED 23:05) · the old slate kept for the record: RARE · the Cage's chain-link wall · vic chotu · CORE: blown against a chain-link fence at rocket speed, he goes through the mesh, but not in one piece · by I
- rpg.the-tail (ONE ARM) · EPIC · STYLE 3 REPLACE (58k_w_rpg_s3.js, style3: true; replaces THE TAIL; victim recast Chotu -> Amjad) · 9.4 s · backyard (coords export) · victim amjad (a pistol) · CORE: wounded Faris, the tube braced on his knee · MOTION: Faris keyed per-channel with lifted steps (the jolt, the hunch, the heaves, the stagger, the kneel, the fall onto his back with the chin tucked, the sit-up), the dead front arm a damped pendulum off the shoulder (never a strut: it lies along the ground when he is down); Amjad's walk-in on CMU 08_01 (solved feet, hand-off on a double support) · BEATS: 0.8 a round through Faris's front shoulder, the arm drops dead; the launcher on the grip alone sags into the dirt (the muzzle rests on the ground, never through it); 1.3-3.0 two one-handed heaves, shaking, each knocked down by a round ringing off the tube; 3.4 down on one knee; 3.95-4.7 the tube dragged up onto his raised knee (multicam: the master + the knee rest + Amjad's empty magazine dropping); Amjad walks in reloading; 5.3 the slide snaps home (0.15x); 5.55 Faris fires off the knee; 5.82 snap; the kick throws him flat, the tube flies; 7.6 he sits up holding the shoulder · TUBE: grip rule until the round; then one-handed; empty bore after the shot · LADDER: XT the full explosion; VH / H / M the STYLE rungs; L knocked flat, stars, alive; VL blown off his feet, dazed, alive · QA: motionQA PASS gore 0-5 (0 fail); perf p95 2.6 ms (max 5.7) at XT; maps 15/17 (ROOM, SPACE+ROOM) · FIX 1 (coord, faceless rule): the round into the upper arm below the head line (spray back along the shot, drips down the arm); jawGrip keeps the one-handed tube's rear end under his jaw; the clutching hand on the arm wound; backpack58 (the quiver low on the back, the spares along the spine); the dropped tube falls in front of him · by I
- rpg.armor-plate (ARMOR PLATE) · RARE · VICTIM ROLE · home SPIKE CASTLE (export) · 7.0 s · mid · vic nitha · CORE (reframed THE VICE under the 22:40 bar, APPROVED 22:50; no longer a taco gag): he straps on the game's Armor Plate to survive the rocket, and the plate holds: it doesn't break, it closes on him · HORROR: dread: he snaps the real Armor Plate on and thumps it; the rocket hits dead centre and the plate holds · escalation: the plate folds round his chest like a vice; his headphones fly off; he is alive inside it, unable to breathe; the steel creaks tighter, the ribs crack one by one (each one heard), his face goes purple, blood is forced out of his nose and mouth and from under the plate's edges · flinch: he topples stiff and the fold closes the last inch · DEATH: CRUSH (RESTING; the plate IS the concept) · GAME: the Armor Plate pickup (Items: +30 armor, soaks damage before health; grey 8E9BAD / D7DEE8, ARMOR) · LADDER (16:10 standard): XT the steel U crushed into his chest, broken ribs out through the skin at the plate's edges, blood squeezed out in sheets, his face purple-black, bloodshot eyes bulging, blood from nose and mouth, ARMOR still stamped on the steel; VH the plate's edge, blood sheeting from under the fold onto the stone; H his boots out of the U, still; M the plate dents in and drops him flat and winded; L sat up in the dented plate tapping it, stars; VL the empty plate rocking on the floor · by I
- rpg.dead-mans-trigger (DEAD MAN'S TRIGGER) · RARE · home BACKYARD (export) · ~7.4 s · mid · vic amjad · CORE (APPROVED 22:50 under the horror bar): the blast takes his gun arm, the arm keeps firing, and its last round is his · HORROR: dread: the rocket bursts at his gun side and tears the arm off at the shoulder with his SMG, the dead fingers clenched on the trigger; it lands and spins from the recoil, spraying along the grass · escalation: he stands in shock clutching the pumping stump; each sweep comes closer; the sweeps saw through his shins and drop him to his knees in the stream; the stream stops (the trigger finger slackens: click), silence; he sobs with relief and leans over the arm; one round left · flinch: the dead finger twitches and fires the last round into his forehead from arm's length · CAMERA: low on the spinning arm, his face over the sweeps, a held silence, a crash on the last round · DEATH: LIMBS + one hole (RESTING; the arm IS the concept) · GAME: the real SMG: 24 rounds, 13 a second (1.85 s of fire), 19 m/s, 0.09 spread, recoil 0.4 · LADDER (16:10 standard): XT kneeling, the forehead hole with the exit blown out the back of his skull, dead eyes open, the stump still pumping, in front of him his own severed arm with the empty SMG smoking, pointed exactly at him; VH the arm in the grass, the SMG aimed at him, the blood trail from the stump to it; H on his back, eyes open, the stump and the hole dark; M the gun is knocked out of his hand and spins firing on its own, the last round only clips his cap and he faints; L the same, he faints into the hedge, stars; VL the gun clicks empty, he puffs · BUILT 26 Oct (58k_w_rpg_4.js, ACCEPTED 02:00 with the XT tightened): 23 rounds on the spin, the arm settles propped on its elbow aimed at him, an insert on the dead finger; after the last round he slumps forward over his own arm, so the XT holds his face and the gun together · by I
- rpg.brace-position (BRACE POSITION) · COMMON · VICTIM ROLE · 7.0 s · mid · needs FLOOR · CORE: he does exactly what the manuals say to survive a blast, and he will be found like this in two thousand years · HORROR (re-thought to the 22:40 bar, APPROVED 23:00): dread: the textbook drill (flat, feet to the blast, hands over ears, mouth open), the rocket at his feet lifts him and sets him down in the pose · escalation: the plume does not rise: it collapses back over him as a hot grey flood (the pyroclastic fall), ash pouring over the pose, his muffled scream inside it, then silence; it sets · flinch: Faris taps the cast with his boot and it cracks open along the arm and the face · BEATS: 0.00 flat in the drill, the textbook's dotted outline drawn round him; 0.6 the lift and set-down in the pose; 1.0 THE COLLAPSE rolls down over him; 2.2 it sets, a smoke ring rising out of the open mouth; 3.6 the boot tap, the crack runs along the arm and up the face · CAMERA: top-down diagram, side-on for the lift, low as the grey wave rolls over the foreground (never over the lens), a slow top-down push, an insert on the tap · FINAL IMAGE: the cracked ash cast in the perfect brace position inside the scorch star, his cooked face in the crack · DEATH: PETRIFY (RESTING since 16:53; the concept exemption: an ash cast, Pompeii, a hollow ash shell over the cooked body; unlike marble, fear-stone or concrete, unlike hammer PLASTER CAST (a plaster cast over broken bones) and cluster's ash statue (an M-level image), coordinator 23:00) · LADDER (16:10 standard): XT inside the crack his real face, cooked: the eyes boiled white, the mouth still wide in the scream, teeth bared, the white forearm bone in the crack, blood seeping out through every crack into the ash, goreCam final on the face; VH the crack along the arm: the cooked flesh and the bone, the blood running into the ash; H the cast's open mouth with smoke curling out of it; M a solid ash statue, nothing inside shown, Faris's boot beside it; L the cast sneezes ash and he is inside, out cold; VL it crumbles to a puff · BLAST LOOK: THE COLLAPSE (the plume falls back down like a pyroclastic flow) · BUILT 26 Oct (58k_w_rpg_5.js, s.ladderEnd, brutCheck clean): home TEMPLE STEPS (export, the summit), vic mikku; the manual's FIG. 3 diagram drawn round him; a cold blast (no fireball) and our own plume that falls back; the cast drawn over his frozen pose; Faris stands the tube up and taps it from the head end · by I
- rpg.hailstone (HAILSTONE) · COMMON · 6.8 s · close-mid · needs FLOOR + open height · renamed from WHAT GOES UP (coordinator 03:05: ice HAIL MARY's core is that idiom; the image stays) · CORE: the blast throws him up through the cloud, and he comes back down as a hailstone · HORROR (re-thought to the 22:40 bar, APPROVED 23:00): dread: the rocket at his feet throws him up out of the top of the frame into the black cloud; the long empty beat, Faris looking up in the wind, one snowflake; a whistle grows and hailstones start bouncing round Faris · flinch: a hailstone the size of a man comes down beside Faris and splits in half: inside, he froze in rings as he fell · BEATS: 0.00 up out of the top of the frame; 0.6 the long empty beat; 2.8 the whistle, the hail bouncing; 3.6 the man-sized stone with onion layers comes down; 3.8 it lands beside Faris and splits · CAMERA: locked off on Faris and the sky, the impact low, a slow push on the halves · FINAL IMAGE: the two halves of the giant hailstone, him frozen in its rings like the stone in a fruit · DEATH: CRYSTALS (RESTING since 16:53; the concept exemption: a hailstone's growth rings; FLATTEN dropped 02:40; the core stays distinct from ice HAIL MARY, coordinator 03:05 / 23:00) · LADDER (16:10 standard): XT a close on the split half: his real face frozen mid-scream under clear ice, eyes open and frosted; the break went through him: bone in the ice, the rings banded red where he bled as each layer formed, pink melt pooling out, goreCam final; VH the other half: the ice rings banded red round his frozen hand, still clawing; H dark bands, the face clouded behind frost; M he comes down frozen whole in a clear stone, it cracks, he rolls out shivering, out cold; L the same, stars; VL a small hailstone comes down, and nothing else · BUILT 26 Oct (58k_w_rpg_5.js, s.ladderEnd, brutCheck clean): home BACKYARD (export; moved from the castle, whose plate has no sky), vic hiba; the two halves tip over onto their cut faces (rings, her face, the bone, the clawing hand); LOW sits up among the ice · by I
- rpg.last-floor (LAST FLOOR) · COMMON · home ROOFTOPS (export, the rainy night city; stage58: any DROP with a balcony / railing below, else OWED) · ~7.0 s · mid · replaces RING OUT (re-thought to the 22:40 bar, APPROVED 23:00) · CORE: blown off the roof's edge in the rain, he is caught upside down on a balcony's spike railing, alive, and his own blood runs into his eyes · HORROR: dread: the blast throws him off the edge; the camera goes over the lip with him, falling face to face with him in the rain past the floors; he grabs at nothing · escalation: a balcony's iron spike railing below · flinch: a spike goes through his thigh and catches him; he hangs upside down from it, alive, screaming, his blood running down his body into his face and dripping into the street far below; the rain washes it pink · DEATH: IMPALE (RESTING; the concept exemption: hung upside down by the thigh on a spike rail in the rain; unlike smg HOUSE's railing stake in the shoulder under the folded deck, coordinator 23:00; not a severed hand on a ledge, laser HOLD ON's) · LADDER (16:10 standard): XT a close on him hanging upside down from the railing: the spike out of his thigh, bone in the wound, his face red with his own blood running into his open dead eyes and his mouth, the rain hitting it; VH the spike and the torn thigh close, the blood stream falling away into the dark street; H the railing bent under his weight, him still, dark; M he lands on the balcony's awning, out cold, the awning torn; L the awning bounces him into a flowerbox, stars; VL he puffs into rain halfway down, his visor clattering into the street · BUILT 26 Oct (58k_w_rpg_5.js, s.ladderEnd, brutCheck clean): home ROOFTOPS (export: the alley between the second and third roofs), vic fayiz; the balcony, its awning and the far wall's flowerbox are the kill's own props; the visor comes off at the blast and falls the whole way · by I
- rpg.star (STAR) · COMMON · ~6.6 s · mid · needs FLOOR · replaces SCORCH STAR's lying-in-it gag (re-thought to the 22:40 bar, APPROVED 23:00) · CORE: the game leaves a five-point black scorch star where a rocket lands, and this time its points are him · HORROR: dread: the first rocket's blast leaves him dazed on his back inside a fresh scorch star, ears ringing; he sees Faris reload; he can't get up · escalation: the second rocket comes down on the centre of the star; the blast throws his head and four limbs out along its five points, the torso left burning in the middle · flinch: the camera rises over it · DEATH: LIMBS OFF (RESTING; the concept exemption: the game's own five-point scorch decal, his parts laid out on its points; unlike mid DOUBLE TAP he never gets up: the image is the star) · GAME: the real scorch star decal (RP.scorch) and the real 1.75 s reload · LADDER (16:10 standard): XT a high close on the black star: his head at the top point, the face burned with the eyes open, still steaming; arms and legs out at the other four points, torn at the shoulders and hips, the charred torso in the centre; VH one point close: his severed arm at the tip of the star, the fingers still curling; H the star dark, the parts in place but charred black; M the second blast throws him whole across the star, out cold, smoking; L he sits up in the star, soot-black, stars; VL a puff, and the star is empty · BUILT 26 Oct (58k_w_rpg_5.js, s.ladderEnd, brutCheck clean): home ATRIUM (export), vic nitha; the star and his parts are drawn on the floor plane and the camera rises over it (side-on to overhead; HIGH stops halfway) · by I
- rpg.skin-taped (LOOSE FIN) · TAPED SKIN · RARE · APPROVED 03:00 · home CANYON · vic fida · CORE: the taped launcher's rocket has a fin held on with tape, and the tape lets go in flight · HORROR: dread: the fin peels off at launch; the rocket corkscrews, a spiralling flame that follows the turns of its own helix; the spiral closes round her, a burning coil she stands inside · escalation: each pass sears a band of her (ankle, thigh, ribs); the floor scorches in a black spiral round her feet; she cannot step out of it · flinch: the last turn comes in tight and goes into her stomach · DEATH: BURN + EXPLODE (RESTING; the helix IS the concept) · LADDER (16:10 standard): XT on her back at the centre of the black spiral, cooked in one helix stripe from ankle to throat, the stripe crossing her open dead eyes, her middle torn open; VH the spiral scorched into the floor round her, her hand at its centre; H her body striped dark, smoke off the bands; M the coil only singes her, she faints in the middle of it; L she sits up inside the spiral, soot-striped, stars; VL the fin flutters down and the rocket wobbles off harmless · unlike tape on the victim (sabre), a repair race (ar / laser), a part coming off on its tape (thammer YO-YO) or a sideways spit (minigun CRACKED) · XT FIX (26 Oct, coordinator): closer (w 84, a Dutch tilt so her rolled dead face reads upright); the helix seared as a black-red char line (crust, raw red edges, blisters) wound round her ankle to throat and on across her face over both dead eyes (cooked milky where it crosses, no goggle ring); her middle opened where the last turn went in: the belly skin split and peeled back both ways, scorched, the striated wall, the gut coils, the charred hole, a loop of gut down into the blood; burn victim's flexed arms; the floor spiral kept in frame · by I
- rpg.skin-camo (THE SKY) · CAMO SKIN · EPIC · APPROVED 03:00 · home DESERT FORTS by day · vic amjad · CORE: a camo-painted rocket, motor dimmed, against a camo sky: he hears it launch and never finds it · HORROR: dread: the pop; he scans the sky turning, gun up; we can just make out a shimmer crossing the dunes; he looks straight at it twice and doesn't see it; he laughs: a dud · flinch: the shape comes out of the background a hand's width from his chest · DEATH: EXPLODE (RESTING) · LADDER: XT blown back against the fort wall, sitting, the chest torn open in a wide burst with the ribs out, the warhead's camo paint smeared across the wound, his real face looking down at it, eyes open; VH the burst on the wall behind him and the camo fins in the sand; H dark, slumped, the heat haze over him; M it hits the wall beside him, thrown, out cold; L sat in the sand, stars; VL a dummy puffs dust and he shrugs · unlike foliage (smg, sabre), the wielder blending (knife CHAMELEON), the victim invisible (laser PAINTED RED) or a still clear wall (ice BIRD STRIKE): a moving weapon hidden by its paint · by I
- rpg.skin-neon (SIGN OFF) · NEON SKIN · LEGENDARY · APPROVED 03:00 · home ROOFTOPS at night · vic chotu · CORE: the rocket's shockwave blows out every neon sign it passes, and the dark races down the street at him · HORROR: dread: a street of neon in the rain; sign after sign pops and dies as the rocket passes, a wave of darkness with the flame at its front; he backs away under the last lit sign · flinch: the last sign over his head pops as it hits · DEATH: EXPLODE (RESTING) · LADDER: XT a broken neon tube hanging sparking over him, its pink flicker lighting his dead face (eyes open, blood from the mouth) in stutters, his chest and the shoulder below it opened; VH the flicker on the blood across the wet roof; H dark but for the stutter, him a shape; M the sign falls on him, out cold, glowing pink; L he sits up under the buzzing sign, stars; VL the signs relight one by one and he waves · unlike smg VACANCY (welded onto a motel sign's live tubes), tpdagger EXIT, ar STROBE, any HUD · XT FIX (26 Oct, coordinator): the headband blown off him, the tube hangs BESIDE his face (settled, never across it) and its pink stutter lights him: a wash on the face side, a rim on the head, pink catchlights in his wide dead eyes and on his dropped open jaw; the chest burst open (torn crater, broken ribs splayed out, two shards of the LIVE tube in the rim catching the pink, the pooled blood); a Dutch tilt so the rolled face reads; VH keeps its old picture · by I
- rpg.skin-cartoon (SEEING STARS) · CARTOON SKIN · EPIC · APPROVED 03:00 (XT changed by the coordinator: no neat ring, that is fists GLASGOW KISS's crown) · home BACKYARD · vic hiba · CORE: the cartoon warhead bursts into the little stars that circle a dazed head, and these are steel · HORROR: dread: she wobbles cartoon-dazed, five yellow stars circling her head; she laughs at them; they spin faster, and they are sharp · escalation: each orbit tightens and cuts (cap, ear, scalp) · flinch: they bite in on their last orbit · DEATH: SLICE (RESTING; the library's own L-level stars turned into the weapon) · LADDER: XT the steel stars embedded along their last orbit line (through the ear, the cheek, one across the bridge of the nose, one in the scalp), the dazed cartoon grin still on her dead face, eyes open; VH the stars and the cut ear in the grass; H the stars dark in her hair; M they fly off as tweeting birds, out cold; L harmless stars, dazed; VL a single star pops like a party favour · by I
- rpg.skin-ice (THAW) · ICE SKIN · LEGENDARY · APPROVED 03:00 · home SPIKE CASTLE courtyard · vic nitha · CORE: the ice rocket freezes solid in mid-air an arm's length from his face, and his boots freeze to the stone; then it thaws · HORROR: dread: the cryo shell bursts short; the rocket hangs sealed in ice in front of him, its flame frozen in its tail; his feet are fused to the frozen ground; a drip; cracks run through the ice; he pulls at his boots whimpering, watching it · flinch: the ice splits, the motor relights and it fires point blank into his chest · DEATH: EXPLODE + FROST (RESTING; the wait IS the concept) · LADDER: XT still standing, held up by his frozen boots, his chest a frozen crater of red ice and broken rib, frost on his dead face, eyes open, the last drips off the shell's fragments; VH his frozen boots cracked through at the ankles, blood frozen in the cracks; H dark ice over him; M it thaws and drops, clunk, he faints; L the same, stars; VL it melts to a puddle and a fish flops out · unlike carving, curling, the icicle, the brinicle, frost creep, a frozen breath or a shatter · XT FIX (26 Oct, coordinator): a point-blank hole: the chest blown open, torn skin petalled out, uneven broken rib ends round the rim and one snapped rib half across it, the meat glazed in ice, frost fur (a rime crust with fine needles, never asterisks) growing in over the raw edges, his blood frozen in red icicles and glassy runs; his face up and readable under real rime: a pale glaze, frost fur round the skull, frosted lashes, milky frozen eyes, ice filling the open mouth with an icicle off the lip, a frozen tear · by I
- rpg.skin-gold (SMALL CHANGE) · GOLD SKIN · MYTHIC · APPROVED 03:00 (no coin in the eye: smg BELOW's ferryman and smg THE TAKE's pearl own the eye) · home PIRATE SHIP deck · vic fayiz · CORE: the gold round's warhead is packed with gold coins, and they come out at shrapnel speed · HORROR: dread: the slow glittering rocket; he grins and opens his arms for the treasure · flinch: it bursts in front of him into a storm of spinning coins · DEATH: GOLD / COINS (OPEN) · LADDER: XT his face and chest studded with gold coins driven in edge-first like scales, blood running from the edge of every coin, his dead mouth still open in the grin; VH the coins on the deck in his blood, a stack of them in his open hand; H the coins dark with blood; M flat coins bounce off and knock him out; L chocolate coins, stars; VL a single coin rolls to his feet · unlike smg THE TAKE, cluster FOOL'S GOLD, gold skin or molten gold · by I
- rpg.skin-classic (THE FIRST ROCKET) · CLASSIC SKIN · COMMON · APPROVED 03:00 (IMPALE exemption granted: history's first rocket is the concept) · home TEMPLE STEPS · vic mikku · CORE: the oldest rocket there is: the classic launcher fires the original, a volley of Chinese fire arrows · HORROR: dread: the tube sprouts a fan of bamboo fire-arrow rockets, fuses spitting; a hundred little flames hiss up and arc toward him, the sky filling with them · flinch: they come down on him · DEATH: IMPALE + BURN (RESTING, exempted) · LADDER: XT pinned to the temple stones by a dozen burning fire-arrows through his limbs and chest, each shaft smoking, the fletching burning, his dead face looking up at the ones still falling; VH one arrow through his hand, burning down to the shaft; H the arrows dark, the smoke; M they fall all round him in a cage, he faints; L the same, stars; VL they fizzle out like sparklers · unlike sawedoff TWO REEDS and spear's stakes · XT FIX (26 Oct, coordinator): the face cleared: no shaft lies across it (the stones under his head kept clear, no neck hit, arms along him), one arrow through his cheek standing off his face; his head rolled to camera, glazed eyes up at the late flight, a last few fire arrows plunging at him in the top of the frame; the dozen stuck in him now ride his body (they floated where he fell before); VH: the one through his raised shielding hand, the whole shaft through the palm, its fletching burned down to a stub · by I
- rpg.mid-the-crate (THE CRATE) · MID-ROUND · RARE · 2.9 s · MAP ELEMENT (CONTAINER: a real crate / box / barrel stack, stage58; OWED 'NO CRATE' elsewhere) · replaces THE DOOR (coordinator 02:40: a victim-cast door is pump KNOCK KNOCK's) · CORE: he crouches behind the map's own crate and the rocket uses it: it drives the crate and him into the wall behind, and he is the filling · BEATS: 0.0 the crouch, his grin over the top; 0.5 the hit; 0.7 crate and man slam into the wall · FINAL IMAGE: the shattered crate pressed into the wall with his arms and legs sticking out round it · DEATH: CRUSH (RESTING; the crate IS the concept); XT (horror bar, re-approved 03:00) his face pressed out through the broken planks, eyes open, blood running out between the boards in sheets, splinters through his hands; VH the boards and the sheets of blood; H dark; M he is pinned under the crate, out cold; L stars; VL a puff behind the crate · BUILT 07:20 (58k_w_rpg_mid.js, brutCheck clean, sheets 58k_rpg_mids_A/B): Crate Canyon pit, the crate.13 of the baked stack (the clean plate under it once it moves), Hiba crouched against the far pit wall; party hat knocked off at the slam so the face reads through the hole · by I
- rpg.mid-double-tap (DOUBLE TAP) · MID-ROUND · RARE · 2.9 s · needs FLOOR · replaces 74 METRES (it repeated RODEO's life-end airburst) · CORE: the first rocket leaves him alive, blackened, deaf and staggering, and he spends the real 1.75 s reload checking he is alive · BEATS: 0.0 he staggers out of the smoke smoking, patting himself, laughing; 0.3-2.05 Faris's real reload behind him; 2.2 the second rocket; 2.45 the hit · FINAL IMAGE: the charred body breaking apart like charcoal into glowing pieces · DEATH: BURN (RESTING; the second blast on a cooked man IS the concept); XT the char splits open on red, the pieces glowing at their cores, blood hissing on the embers, goreCam final; M thrown out cold, soot-black, smoking; L stars; VL a puff of soot · RETIRED 03:05 (never built; its second-rocket-on-a-dazed-man beat now lives in the COMMON rpg STAR, so the page runs it once) · by I
- rpg.mid-outrun (OUTRUN) · MID-ROUND · 2.9 s · needs FLOOR (a long run) · APPROVED 03:00 · CORE: for one second he really is faster than the rocket (its real 9.5 m/s start); he looks back laughing as it falls behind, then it comes up to speed and catches him mid-laugh · DEATH: EXPLODE (RESTING) · LADDER: XT thrown face-first and skidding, on his side, his back blown open (spine and ribs), his face turned to us still in the laugh, eyes open (not smg GREENHOUSE's chase-and-catch final); VH the red skid to his body; H dark, face down; M tripped by the blast, out cold; L sits up, stars; VL his cap rolls past the smoke on its brim · BUILT 07:20 (58k_w_rpg_mid.js, brutCheck clean, sheets 58k_rpg_mids_A/B): the Atrium floor, Amjad; the catch solved from the two flight laws; the back bared to the spine, the face rolled to camera under a Dutch tilt · by I
- rpg.mid-speck (SPECK) · MID-ROUND · 2.6 s · far · APPROVED 03:00 · CORE: we never go close: a flash at the far end, a tiny figure cartwheeling; a telephoto insert snaps to the far end and holds · DEATH: EXPLODE (RESTING) · LADDER: XT in the held telephoto insert (big, brutCheck'd): his torn upper half, the face blank-eyed toward Faris, smoke; his pistol drops out of the sky at Faris's feet; VH the pistol landing at Faris's feet still gripped by the severed hand (the one owner of that VH on the page); H the telephoto dark; M he cartwheels, gets up, falls out cold; L stars in the telephoto; VL a puff at the far end · BUILT 07:20 (58k_w_rpg_mid.js, brutCheck clean, sheets 58k_rpg_mids_A/B): the Clock Hall, 31 m; the telephoto is the camera itself with its own frame (so brutCheck reads him big), the upper half sat on its waist, the pistol at Faris's feet in the severed hand · by I
- rpg.mid-cannon-mouth (CANNON MOUTH) · MID-ROUND · 2.9 s · MAP ELEMENT (a tunnel / pipe / CONTAINER pipe, stage58) · APPROVED 03:00 · CORE: he dives into a pipe for cover; the rocket goes in after him; the pipe is a barrel and he is fired out of the far end in a smoke ring · DEATH: EXPLODE + BURN (RESTING) · LADDER: XT he lands burning and broken under the ring, the face burned, eyes open, the limbs wrong; VH the red smoke ring hanging over the pipe's mouth; H only his smoking boots out of the pipe; M spat out sooty, out cold; L stars; VL a smoke ring and nothing · BUILT 07:20 (58k_w_rpg_mid.js, brutCheck clean, sheets 58k_rpg_mids_A/B): the cast culvert (coordinator ruling): Nitha slams a palm in the trigger and a weathered concrete culvert with its own ring seams inks up (s.castInk 'slam'); needs FLOOR + a 9 m run, staged everywhere; he lands broken and burning under the hanging ring · by I
- rpg.mid-lead (LEAD) · MID-ROUND · 2.8 s · APPROVED 03:00 · CORE: he dodge-rolls out of the line, and Faris fired where he'd roll to: the roll carries him through the fireball and out the far side · DEATH: BURN (RESTING) · LADDER: XT curled on his side, the burned side up, the skin gone down that flank, the face half burned, the eye on the clean side open; VH the scorched roll-track to him; H dark curl; M rolls out singed, out cold; L sits up, stars; VL rolls clean through a puff · BUILT 07:20 (58k_w_rpg_mid.js, brutCheck clean, sheets 58k_rpg_mids_A/B): Spike Castle courtyard (the saloon's barrels sat on the line), Fida; the burned back half of the head, the clean front eye open, the raw flank strips · by I
- rpg.mid-from-above (FROM ABOVE) · MID-ROUND · 2.7 s · MAP ELEMENT (a high PLATFORM over a narrow floor, stage58) · APPROVED 03:00 · CORE: Faris fires straight down from above; he looks up and sees it coming down at his face with nowhere to go between the walls · DEATH: CRUSH + EXPLODE (RESTING) · LADDER: XT on his back at the bottom of the fresh crater, eyes open on the sky, chest stove in, limbs splayed in the scorch; VH the crater rim, his hand over it; H dark in the hole; M blown flat, out cold; L sits up, stars; VL a puff · BUILT 07:20 (58k_w_rpg_mid.js, brutCheck clean, sheets 58k_rpg_mids_A/B): the Tower: Faris at the floor hatch above firing straight down through it, the light shaft, Chotu in the room below; the crater in the slab, the chest stove in · by I
- rpg.mid-reflex (REFLEX) · MID-ROUND · 2.8 s · VICTIM ROLE (a melee victim) · APPROVED 03:00 · CORE: he swats the rocket like a batter and connects; the real block rule: it detonates on his guard · DEATH: LIMBS + BURN (RESTING) · LADDER: XT kneeling, the stump of his weapon still in the stumps of his forearms, his burned face, eyes open, above them; VH his weapon's blade spinning down, his hand still on the grip; H dark, kneeling; M blown back, out cold; L stars; VL he bunts it and it puffs · BUILT 07:20 (58k_w_rpg_mid.js, brutCheck clean, sheets 58k_rpg_mids_A/B): the Backyard, Mikku with a speed sabre drawn as a two-handed bat; beanie blown off, the stumps up before his face with the hilt and snapped blade in them; the blade sticks in the grass with his hand on it · by I
- rpg.mid-skipping-stone (SKIPPING STONE) · MID-ROUND · 2.9 s · MAP ELEMENT (LIQUID surface, stage58) · APPROVED 03:00 · CORE: the rocket skips off the water toward him in the shallows, each skip closer, and the last comes into his chest · DEATH: EXPLODE + DROWN (RESTING) · LADDER: XT under the surface sinking through his own red cloud, chest torn, face up, eyes open; VH the rings on the surface, the last one red; H the cloud dark; M the splash knocks him under, out cold, floating; L stars as bubbles; VL a skip, and a puff · BUILT 07:20 (58k_w_rpg_mid.js, brutCheck clean, sheets 58k_rpg_mids_A/B): the Desert Forts oasis (shallow: 53 u to the bottom), Chotu; three skips solved along the flight law, the rings, the red cloud drawn over him under the surface · by I
- rpg.mid-fins (FINS) · MID-ROUND · 2.7 s · APPROVED 03:10 (replaces THE PEEK = minigun HEADS UP / handcannon FLINCH) · CORE: the rocket leaves the tube with its four tail fins folded, and they spring open in flight; he slips it by a hand's width, and that is exactly where the fins open · DEATH: SLICE (RESTING; the RPG's own fins are the blade) · LADDER: XT his face opened by four deep cuts radiating from the cheek like a cross, one through the eye, the dead grin still on, the smoke line past his head to the far burst; VH his hand up at his face, blood between the fingers; H the cuts dark, slumped; M a fin nicks his ear and he faints; L touches his ear, dazed, stars; VL the fins open and it wobbles off harmless · BUILT 07:20 (58k_w_rpg_mid.js, brutCheck clean, sheets 58k_rpg_mids_A/B): roof A of the Monsoon Rooftops, Fida; the rocket drawn with its own folding fins, the cross of cuts from the cheek with bone in them, the smoke line to the airburst over the roofs · by I
- rpg.mid-shot-down (SHOT DOWN) · MID-ROUND · 2.8 s · APPROVED 03:10 (replaces UNDERFOOT = laser STUCK UP / smg THE SAW) · CORE: he shoots the rocket out of the air, and three metres is not far enough: a hero for a tenth of a second · DEATH: EXPLODE + LIMBS (RESTING) · LADDER: XT the burst's cone has stripped the front of him: the gun arm gone to the elbow, the fragments in his chest and face, the face burned down one side, eyes open in disbelief; VH the burst's scorched cone printed on the floor in front of him with the fragments fanned through it, his empty slide-locked pistol at its edge (not a severed hand: SPECK keeps that VH); H dark, kneeling; M thrown, out cold; L sits up blackened, stars; VL his round knocks it off course and it puffs away · BUILT 07:20 (58k_w_rpg_mid.js, brutCheck clean, sheets 58k_rpg_mids_A/B): the Cage, Hiba; the rocket flies to the 3 m intercept, the cone of fragments, the stump at the elbow, the front stripped raw, the slide-locked pistol in the soot with the fragments standing in the floor · by I
- rpg.ground-zero (GROUND ZERO) · LEGENDARY · 8.4 s · close-mid · needs FLOOR · arena temple (stone; coords export) · victim hiba · CORE: the shock front made solid: the world stops mid-ripple round it and it walks up through her like a slow glass wall, parting every joint as it passes (coordinator 06:40: the front is the subject; no clock, no FPS / "1/10,000" HUD, no slow-motion framing: handcannon 10,000 FPS owns that) · BEATS: 0.00 the world stops: the rocket's tail held in a half-born fireball, stone chips hanging, the temple floor standing up in a frozen wave at the front's foot with the rings it has passed standing behind it; 0.3 the front (a thin bright dome, pressure bands inside it) touches her boot and the shin ripples like a struck drum; then each joint pops as the front reaches it (sorted by its real distance from the blast: knees, hips, spine, shoulders, elbows, neck), the skin stretching across every gap; 4.3 her party hat peels off in the front's wake; 4.6 the world lets go in one frame: the stone wave slaps down into cracked rubble and dust (nothing stays set: portalgun THE DIVE owns ripples set in stone, coordinator 07:30), the full fireball, she is thrown straight up spinning; 5.6 she comes down long and loose across the scorch star · CAMERA: a low dolly beside the front climbing her body, a punch-in insert on each pop (alternating sides and shapes), a whip up after her, a high top-down framing on the landing · FINAL IMAGE: her stretched half again her height across the scorch star like a puppet with every string cut · DEATH: TENDONS (OPEN; own stretch rig: the joints really part, the limbs keep their lengths across real gaps); XT the skin across every gap stretched translucent with veins, splitting at the shoulders and knees on red tendon cords, the joint balls white in the splits, blood running from every split and pooling along her, goreCam final down her length; VH 80% stretch, splits at the knees only; H no splits, the gaps bridged by thin stretched skin, no blood; M the limbs bend the wrong way (knees, elbows, neck) but never lengthen, out cold; L the front knocks her flat, cross-eyed, stars; VL a dust ring passes and she puffs away, the hat drops · KITS: RP.fire close + RP.blast released at 4.6, own shock-front painter, own frozen stone wave (world-stop only; it collapses to rubble at 4.6), the kit's new per-body post-solve stretch hook (b.post58 / b.segs58), s.insert per pop, s.whip, s.goreCam final · LADDER L1 (08:14): a real dead stare at VH/XT (not the X glyph); the top levels land her on her back, the face rolled to camera, the front arm off her face; the floor wave set in the stone as a crest of slabs where her flung hand comes down; XT down her length; VH her hand in the crest, her dead face beyond; H low along her length from the feet, dark; M bent wrong; L cross-eyed, stars; VL knocked onto her backside, blinking in the settling dust · L1 FIX (12:03, coord 08:24): XT her dead face drawn frontal on the head, rolled to camera (two d58W eyes under drooping half lids, the pupils blown and looking apart, the jaw hung slack open on the top teeth, blood out of the mouth and the nose with the world's down, the scalp split at the hairline), every gap now torn skin, not casing: a ragged collar each side (skin, the yellow fat, the cut red edge), red striated meat stretched across, the white bone end standing out of it; she lands on her back at every level; VH rolled 12 deg, the crest stood up nearer the lens as big dark slabs across the frame bottom, her forearm over them dripping, her dead face beyond; H closer (her head over a quarter of the frame), low from the feet; M X eyes in frame; L the spiral dazed face under the stars · by I
- rpg.the-bunker (THE BUNKER) · LEGENDARY · VICTIM ROLE · 9.2 s · mid · needs FLOOR (300 px clear) · arena base (coords export, set on the long concrete deck base.platform.30) · victim fayiz (pistol) · CORE: he builds a pillbox to hide in, and the only way in is the slit he shoots out of · BEATS: lead: Faris walks into his pistol fire and front-kicks him, he stumbles back, Faris hops off to mid range; 0.00 the VICTIM casts (castInk 'thrust', both palms, a zigzag line, slow, land 'base', fill 'rise'): a poured-concrete pillbox with a riveted steel door and a hand-wide firing slit rises round him; 1.2 he fires out of the slit, grinning through it, bullets sparking round Faris; 2.0 Faris turns his back on the slit and does the real 1.75 s reload while rounds spark off the floor and one pings off his backpack; 3.8 Faris turns, kneels, aims at the slit; 4.3 the rocket goes in through the slit; 4.6 CONTAINED: a jet of fire out of the slit, flame licking from the door's seams, the walls glowing red-hot, the door bulging, the pillbox shuddering; 5.4 the door blows off its hinges, cartwheels out and slams edge-first into the concrete in front of Faris, standing, leaning back like a coffin lid on end (2D: its face, and what is pressed into it, faces the lens); 6.8 Faris rakes it ('claw') and the pillbox un-draws in gold (castInkOut); the door stays · CAMERA: low on the pillbox rising, through the slit at Faris (a slit-shaped mask), a two-shot of the reload with the muzzle flashes behind him, over his shoulder down the tube at the slit, riding the rocket into the dark, wide on the shuddering pillbox, a crash onto the door · FINAL IMAGE: the steel door standing in front of Faris, orange-hot and cooling, steam rising, his face and spread hands set into it in relief · DEATH: CAST INTO METAL (new; the blast drove him into the hot door); XT the relief bleeding at its edges and boiling, blood running down the plate and pooling at its foot, the face half-drowned in the metal with the teeth showing through burned lips, fat sizzling off the hot plate, goreCam final on the face in the door; VH 80% (less blood, fewer teeth); H the relief scorched black, no blood; M the door comes out with him behind it and lands flat on him, his arms and legs sticking out, out cold; L the same, his head out, X-eyed, stars; VL the door lands flat, lifts, and a puff escapes from under it · BLAST: CONTAINED (RP.blast 'contained' drawn behind the walls; own slit jet, seam flames, wall glow, bulge) · KITS: castInk (victim 'thrust' zigzag, fill rise) + castInkOut (Faris 'claw'), own pillbox + slit mask + relief bake, RP.reload (real 1.75 s), RP.fire into the slit, RP.blast 'contained', s.crash, s.goreCam final · LADDER L1 (08:14): XT the face in the hot door; VH the same face seen from inside the pillbox through the blown, ragged slit (a screen mask); H the scorched relief alone in its steam, Faris out of frame; M the door flat on him, limbs out; L his head out, X-eyed, stars; VL he crawls out from under the flat door, dazed, visor knocked off · L1 FIX (12:03, coord 08:24; XT unchanged, accepted): VH a cut to a new angle, low and edge-on along the door, rolled 12 deg: the plate a thin slab, his face standing out of it in profile (brow, the shut eye, the nose, the lips burned open on the teeth, the chin) with his near hand's fingers raised in front of it, blood running off the profile and the edge, soft drops close to the lens; H re-staged: the door cooled to grey, he peels half off it and slumps forward on his knees at its foot, one hand still stuck up on the steel, the dry d58D face to camera, the flat scorched shape of him and flakes of him left on the door behind (drawn behind him from the landing); M on his back under the flat door, his head out, cap off, X eyes; L the same, the spiral dazed face, stars · by I
- rpg.say-cheese (SAY CHEESE) · LEGENDARY · MULTI-VICTIM (3) · 8.8 s · far (one rocket into a bunched group: the 1.875 m splash reaches all three) · needs FLOOR (900 px clear) · arena atrium (tile; coords export) · victims nitha (the phone), amjad, chotu · CORE: they think they've won and take a victory selfie with his body in the background, and the photo catches the rocket coming · BEATS: lead: Faris lies still on the tiles, the three walk away from him cheering and bunch up, arms round shoulders, Nitha pulls out her phone (s.pullOut, her own phone, held up at arm's length); 0.00 the phone-screen inset (a portrait phone frame, its camera UI, a focus box on the grins) beside the side view of the pose; 0.45 behind them, far off, Faris gets up on one knee and shoulders the tube; 0.9 the shot; the main camera pushes on the dot and its trail crossing the floor while the inset keeps grinning, the trail's line entering its edge; 1.6 the FLASH and the shutter in one white-out (a white-hot fireball, the camera flash and the blast's flash merged); 1.7 WAX: the heat waxes them in the hug in one frame, skin to a waxwork sheen, eyes glassy, the grins fixed; a frozen beat (s.freeze); 2.3 the push shoves the waxwork across the tiles in one piece, it skids and rocks on its heels and settles, still hugging (2D: they stay upright so the faces show); 2.6 the phone, flung from her hand, lands screen-up propped on a chip of tile, facing the lens; 3.0 the heat runs the wax: they slump, the grins sag, the faces slide down the heads, the hands melt into each other's shoulders, wax runs to the floor and pools · CAMERA: the side view with the phone inset, Faris rising far behind them, a slow push on the dot, the white-out, a frozen beat on the waxwork, the skid side-on, a slow drift down to the phone · FINAL IMAGE: the phone in the foreground, its cracked screen showing the photo (three grins and, in the corner, the rocket an arm's length from the lens), behind it the sagging waxwork · DEATH: WAX (OPEN; own waxwork painter, not the s.wax candle: a sheen tint, glassy eyes, the slump, sliding faces, melting hands, drips and a pool); XT the wax splits and red runs out of every crack, raw red showing where the faces slid off, a pool of blood and wax marbling round their feet, goreCam final on the faces sagging over the phone; VH 80%; H the cracks dark, no red; M the blast throws them into a dazed heap, whole, no wax; L out cold in a pile, stars; VL they puff away and only the phone lands · BLAST: THE FLASH (a white-hot fireball merged with the camera flash) · KITS: s.pullOut (fn: her phone) + own phone flight and propped phone with the photo, s.insert (the phone screen) + own phone-UI overlay, RP.fire far, RP.blast (white-hot cols), s.freeze, own waxwork painter (look.tint + squash + layers), s.goreCam final · LADDER L1 (08:14): XT tight on the three faces sagging over the phone; VH the cracked phone big in the foreground (its screen still showing the selfie and the rocket, their blood across its corner), the three dead faces behind; H the waxworks pale on their pool of wax; M the dazed heap; L the pile out cold, stars; VL a soot puff in their faces, still posed for the photo, sooty, blinking · L1 FIX (12:03, coord 08:24): XT truly tight on the three dead faces (the d58W eye under a lid sagging with the wax, bloodshot, the pupil blown; the grin let go into a slack dropped jaw, blood out of its corner; blood running down from the scalp line with the world's down), the top levels sag rather than pancake so the faces read, the raised arms drop off the faces, the faces drawn over the wax runs, the cracked phone rising at the bottom edge (the held photo inset steps aside at XT); Chotu's red band blown off his eyes at XT / VH; M X eyes; L the spirals under the stars · by I
- rpg.the-wrong-end (THE WRONG END) · LEGENDARY · replaces CROW'S NEST (coordinator 07:50: the toppled perch is hammer.dismasted's core, and pump.dodge topples a tower too; never built) · 8.8 s · pointBlank behind · needs FLOOR (long, clear behind Faris) · arena cage (tile; coords export; the far WALL takes the wasted rocket) · victim fida (a knife) · CORE: the most dangerous end of a rocket launcher is the back: Faris never turns round, fires the rocket at nothing, and the kill comes out of the back of the tube · BEATS: lead: Faris walks the length of the cage; behind him she slips out of hiding with a knife; 0.00 she creeps up behind him on her toes, knife raised, closing step by step while he strolls on; 1.2 he stops, she freezes mid-step; 1.6 he kneels and shoulders the tube, and its open rear end swings round and stops a hand's width from her face; 2.0 her eyes cross into the dark of the tube, the motor glowing at the bottom of it; an insert on the stencil on the tube's back: DANGER · BACKBLAST AREA; 2.6 he fires at nothing: the rocket goes away down the cage to burst on the far wall, and out of the back comes the BACKBLAST, a cone of white-hot gas, burning propellant and grit, point-blank into her; 2.6-4.2 she is held in the jet and shoved back across the tiles while the hot gas and grit strip her front away in the shape of the fan, face to bare skull, chest to ribs, the knife's blade going soft and drooping, her back untouched (coordinator 08:05: not a body of holes, that is pump COLANDER and the sawed-off sieve); 4.2 the jet dies; he stands up, still facing away, and starts the reload · CAMERA: low side-on, the gap closing; a held two-shot; close on her crossed eyes and the dark of the tube; the stencil insert; the jet from beside the cone, her front going in its shape; Faris's back in the foreground, her behind him through the steam · FINAL IMAGE: her still standing behind him like a half-carved figure facing his back, her front stripped to the bone in the fan's shape (bare skull, bare ribs) and her back untouched, steam rising off the bone, the fan of scorch on the tiles pointing from his tube to her feet, her drooping knife on the floor; Faris, back turned, reloading · DEATH: CORRODE / ACID HOLES (OPEN; s.corrode with the jet, on her front only, layered: skin, muscle, bone; plus own fan-shaped strip mask and bone); XT the stripped front raw and running at the fan's edge, bare skull and ribs, blood sheeting down her front into a pool, steam off the bone, goreCam final on the carved front; VH 80% (the bone shows less, at the fan's centre); H her front scoured black, no red, no bone; M the jet throws her into the cage wall, soot-black and smoking, out cold; L soot-faced, hair standing on end, stars; VL a puff of soot and she is gone, the knife drops · BLAST: BACKBLAST (the back of the tube is the weapon; the rocket's own burst on the far wall is a small far boom) · KITS: RP.fire (a wasted shot) + own backblast cone, own tube-stencil insert, s.corrode (the jet, front only) + own fan strip and bone, s.slow, s.goreCam final · LADDER L2 (12:31, coord-approved): s.ladderEnd six pictures: XT (kept) her stripped front, bare skull and ribs, steam off the bone, Faris's back beyond; VH rolled and low, the scorch fan on the tiles running to her feet and her drooping knife, her carved dead face up at the frame top; H tight on her alone from her side, scoured dark, the dry d58D face readable on the char (the char lighter over the face), Faris out; M blown flat against the wall, soot-black, X eyes white on the soot; L sat down hard, soot-faced, hair on end, the spirals, stars; VL soot puffed in her face, she stands blinking, sooty, the mouth a stunned o, the knife still raised (no puff away, never dies) · L2 FIX (12:39, coord 12:40): XT reframed on her alone (the stripped front, the skull face, the steam off the bone), Faris out of frame · by I
- rpg.in-the-works (UP AND OVER) · LEGENDARY · STYLE 3 REPLACE (58k_w_rpg_s3.js, style3: true; replaces IN THE WORKS) · 9.9 s · backyard (coords export) · victim nitha (an SMG) · CORE: Faris rocket-jumps himself over her stream · MOTION: keyed per-channel with lifted steps (her walk-in, her turn on a narrow straight-legged base, his crouch / peek / duck behind the crate), the flight keyed angles into CMU 128_10's dive pose on a real arc of the body's lowest point, the DIVE ROLL on the clip itself (angles + lowest point), his turn with the tube upright and both arms straight (the facing flip invisible), the kneel · BEATS: 0-1.9 her SMG stream chews the top edge of his steel ammo crate (1.6x), he ducks a burst through where his head was; 2.05 the muzzle angled into the dirt behind his heels; 2.85 he fires as he springs: the blast throws him up and over the crate and her stream, his crown blown off, back smoking; 3.1-3.3 0.08x at the top, multicam (master + her muzzle tracking + the crown); 3.62 down past her into the dive roll, the tube tucked; 4.3 up pulling a spare off his back, her SMG clicks empty as she spins round; 5.12 seated with the tube upright; 5.36 the turn; 5.46 down on a knee; 6.05 fires before her new magazine is in (0.07x), 6.19 snap; 6.72 picks his crown up, 7.15 it goes back on; walks up · GRIPS: the coord rule (rear hand on the pistol grip, the tube on the shoulder, front hand under the forestock) through the cover fight, the kneel and the walk-up · LADDER: XT head burst with the fount, the body spun away; VH / H head burst, thrown back; M the SMG arm off; L blown flat, sooty, stars, alive; VL blown over, dazed, alive · QA: motionQA PASS gore 0-5 (0 fail); perf p95 1.9 ms (max 7.2) at XT; maps 15/17 (ROOM, SPACE+ROOM) · by I
- rpg.the-safest-place (THE SAFEST PLACE) · EPIC · VICTIM ROLE · MAP ELEMENT (LIQUID ≥ his height, stage58: home PIRATE SHIP's sea beside the hull, pirate.pool.79; OWED NO DEEP WATER elsewhere) · 9.0 s · mid (deck to sea) · arena pirate (coords export) · victim nitha · revised from the approved sheet on my own TRAPS check (06:26 and 21:30: waiting a man out is tpdagger WAIT HIM OUT, the breath leaving in one bubble is pistol LAST BUBBLE; so no wait and no last bubble) · CORE: rockets go out in water and he knows it, so he hides in the sea under a floating crate; Faris never puts a rocket in the water again: he hits the crate, and the blast on the surface opens the sea round him · BEATS: lead: the first blast on the deck throws him and a loose crate over the rail into the sea; 0.00 under water, he laughs up at the deck in a stream of bubbles; 0.3 Faris's next rocket into the water FIZZLES (the real Fizzle: a hiss, a puff of steam, the dead rocket sinking past him, tumbling, to the sea bed); he pats it; 0.8 Faris reloads, unhurried; 1.4 he swims up under the floating crate and clings to its underside, holding his breath, cheeks puffed, grinning up through the gap in its planks: the safest place, where in his mind the rocket can't see him (coordinator 08:40: not an air pocket, that is flamer AIR POCKET and gravflip THE LAST AIR; no reed, that is sawed-off TWO REEDS); 2.6 Faris puts the rocket into the crate: a wet fireball and a column of steam on the surface, and the blast punches the sea open in a bowl round him: he is left on the dry sea bed at the bottom of a crater of water, among flapping fish and the dead rocket, looking up its glassy walls at Faris; 3.5 the walls fall in from every side; 3.9 they meet on him; 4.0 a spout shoots up where they met · CAMERA: the sea in cross-section, the deck above; the fizzle on the surface; up under the crate; the bowl from the side, a held beat (s.slow); the walls racing in; up the spout · FINAL IMAGE: the sea settling, a bloom spreading out under the surface from the place where the walls met, the crate's splinters floating, and on the sea bed the one rocket that fizzled · DEATH: IMPLODE (OPEN; own water fist, not the kit's singularity: the sea closes from both sides and above and squeezes him into the point where it meets); XT the first blast tore his side (a red thread in the water), the walls press him to a line and the spout goes up red, the bloom red and spreading for the rest of the film, goreCam final on the bloom with the rocket below; VH 80%; H the bloom dark; M the walls slam him out cold and he floats up limp among the splinters; L the same, his stars as bubbles; VL he goes up the spout as a puff of bubbles · BLAST: WET (a fireball over the surface, a steam column, the bowl), and THE FIZZLE · KITS: RP.fire ×3 (the real fizzle in water), RP.reload, RP.blast, own sea bowl + walls + spout + tint, s.bubbles, s.slow, s.goreCam final · LADDER (16:10 standard, six different last pictures): XT a fist-sized knot of her settled on the bed beside the dead rocket, bone ends out of it, one eye open on it, the bloom rising off it; VH her headphones afloat among the splinters over the red; H the dead rocket under the dark cloud; M her face, out cold at the surface; L alive, hanging on a plank of the crate, coughing, bubbles for stars; VL her bubbles popping into sparkles at the surface · by I
- rpg.the-line (THE LINE) · EPIC · 8.2 s · mid · needs FLOOR (a clear 6 m) · arena tower (the lobby floor; coords export) · victim fayiz · CORE: the blast radius is a law: Faris inks it in gold on the floor, exactly 1.875 m, and the fire keeps to it exactly · BEATS: lead: a shoot-out across the lobby; 0.00 Faris casts the ring (castInk 'trace', back hand, spiral line, landing at the centre): a gold circle round the spot, "1.875 m" lettered on it; 1.0 Fayiz reads it, steps out over the line, then leans his head and shoulder back in over it and wags a finger at Faris; 2.0 Faris fires into the centre; 2.25 the fireball swells to the gold line and stops at it, a perfect dome, churning inside, its edge burning gold; 3.0 it goes out at once: everything of him that was inside the line is gone, and he stands a beat with a clean curved bite out of him that matches the dome; 3.6 he falls outward, away from the line · CAMERA: high over the ring for the cast, side-on for the lean, a ride on the rocket, the dome held still, down on the bite · FINAL IMAGE: the scorched gold circle on the lobby floor (black inside, the gold edge clean) and outside it his body with the clean curved bite, lying where he fell away from it · DEATH: SLICE (RESTING; the radius IS the concept; an arc cut, not a blade line: own cut body in the game's look, clipped to the circle); XT the curved cut face cauterised black and glowing, then breaking open as he falls: the cross-section of the shoulder and the ribcage on the curve, blood welling through the char and spilling on the floor, goreCam final on the cut face; VH 80%; H the face dark, no red; M nothing is cut: the line stops the fire at his face, he is scorched black on the inside half only and keels over; L the same, stars; VL the inside half fades in a puff of sparks, then the rest · BLAST: THE DOME (a fireball held to a perfect line) · KITS: castInk ('trace' back hand, spiral, land centre), own ring + lettering + scorch, RP.fire, own dome, own cut body + cut face, s.goreCam final · LADDER (16:10 standard): XT the cut face opened on the curve; VH his visor across the far side of the line, its inside half burnt away to the curve; H he falls inward: legs outside the line, the rest face-down in the char; M his face, black on the inside half; L he sits up and coughs smoke at the law; VL his shoes left standing on the line · LADDER L2 (12:31, coord-approved; replaces the 16:10 VH / H / VL): at VERY HIGH and HIGH he leans in less, so the law takes the wagging arm and the shoulder and his head stays outside it, his dead face on it (d58W / d58D), and he falls outward at every cut level; XT (kept) the cut face opened on the curve; VH rolled, close along the bite's edge, the cross-section and the blood, his dead face; H lying by the scorched ring, the dry dead face, the char cut, rolled the other way; M keeled over the line, X eyes; L sat up in the ring, the spirals, stars, coughing smoke; VL he straightens, steps back out over the line, alive, singed and smoking a little, dazed, the visor knocked off, the finger down (the shoes ending retired) · by I
- rpg.half-mast (THE QUIVER) · LEGENDARY · STYLE 3 REPLACE (58k_w_rpg_s3.js, style3: true; replaces HALF-MAST) · 9.8 s · backyard (coords export) · victim fida (a knife) · CORE: she steals his spare-rocket quiver and the stolen ammo becomes the bomb · MOTION: one CMU 14_02 boxer take for both (full body, feet solved from the clip's plants: her bob-and-weave + slash/cross/thrust, his guard bounce + slips on a planted firing base), then per-channel keys with lifted steps (the hook, the rip, back steps with the hips between the feet, the overhand throw, his kneel, pick-up, upright-tube reload, rise and 4-step walk-up) · BEATS: 0.88 he fires; she ducks deeper than the clip's bob and the live rocket passes over her bent back (0.1x); 1.36-1.9 three cuts at 1.6x, the thrust rings off the tube; 2.06 her free hand hooks the quiver strap (0.2x, multicam: master + her fingers on the strap + his lead foot); 2.32 the rip at 1x, the quiver swings into her arms; 3.02 the knife drops flat and stays; 3.62 she hurls one spare: no motor, it clatters to his feet; 4.12 he kneels, picks it up, loads it with the tube upright (real 1.75 s); 5.72 she backs away faster, the bundle up like a shield; 6.5 the shot from the knee, 0.07x as it closes; 6.66 snap · SPEED: timeRamp 0.1x launch / 1.6x cuts / 0.2x hook / 0.07x last rocket, slowmoAudio heartbeat, CINEMA + SLOWMO_COLD + IMPACT_SPLIT · CAMERA: handheld coverage w 204-300, a jolt on the ripple, ease out to the wide final roll 0 · LADDER: XT the bundle goes off in a ripple of three blasts (STYLE explode + two more); VH STYLE rung (3 limbs + head); H 2 limbs + head; M a limb, the spares thrown out; L blown down sooty, stars, spares scattered, alive; VL it never arms: the bundle knocked from her arms, on her back with stars, alive · QA: motionQA PASS gore 0-5 (0 fail); perf p95 2.9 ms (max 8.2) at XT; maps 15/17 (ROOM, FOOTING) · FIX 1 (coord review): RPG GRIPS rear hand on the pistol grip with the tube resting on the shoulder (cheek on it), front hand under the forestock 18 px up the tube, never the gun hug; C3 a clear block: her wrist caught on the tube ~36 px before his face, blade tipped up, his head slipping back, the tube off the shoulder from below; XT scatter reduced so the final frames Faris + the main remains (no fit widening) · by I
- rpg.mushroom (MUSHROOM) · EPIC · HAZARD fall · 9.6 s · mid · needs FLOOR + open sky · arena forts (the sand west of the oasis; coords export) · victim hiba · registered in TRAPS 02:44 (thammer.mid-updraft, later, keeps the unburst float into a storm cloud; this one is the blast's own mushroom, the torus, the pop in the cap and the empty skin) · CORE: the blast's own mushroom cloud carries her up its stem like a hot-air balloon, and she swells as she rises · BEATS: lead: a shoot-out over the sand; 0.00 a direct hit at her feet; the fireball rolls up into a perfect mushroom, a stem and a rolling torus cap, a skirt of dust round its foot; 0.8 the updraft takes her up the stem, slowly, turning; 1.6 she swells in the rising heat like a balloon, skin taut and shining, veins standing out; 3.2 at the top the torus takes her round its rolling rim; 4.0 she POPS in the cap; 4.4 the empty skin falls out of the cap like a lost balloon, zigzagging all the way down onto the scorch star at the cloud's foot · CAMERA: a tilt up the stem with her; wide on the cloud over the desert; round the rim; the long fall of the skin · FINAL IMAGE: the mushroom cloud standing over the desert, her deflated skin draped over the scorch star at its foot · DEATH: INFLATE / POP (RESTING; the cloud as the balloon IS the concept; s.inflatePop riding my own updraft); XT the veins burst, the pop sprays a red ring through the cap, organs fall out of the smoke, the empty skin torn and red-edged lands in a pool, goreCam final on the draped skin; VH 80%; H no organs, no red; M a seam of air gives: she flies round the stem deflating with a whistle and flops empty, out cold; L the same, stars; VL she pops into confetti and sparkles · BLAST: THE MUSHROOM (stem and rolling torus, fire turning to smoke over the whole film) · KITS: RP.fire, own mushroom cloud (stem, torus circulation, skirt), RP.scorch, s.inflatePop, own falling skin, s.goreCam final · LADDER (16:10 standard): XT the empty skin draped on the scorch; VH the red ring still turning in the cap; H the skin still coming down the stem, turning; M her flattened face on the sand; L her party hat lands upright clear of her and toots; VL the confetti comes down on Faris · LADDER L2 (12:31, coord-approved; replaces the 16:10 VH / VL): the empty skin's face crafted: slack eye holes sagging at the outer corners under folded lids of skin, the mouth hole hanging open (red weeping from the holes at VERY HIGH and up); XT (kept) the skin draped on the scorch, the blood; VH rolled, low behind a dune lip close to the lens (screen overlay), close on the empty skin's face draped over the sand (draped less flat at VERY HIGH so the face reads); H the skin still coming down, turning, its sagging face lit; M carried up and dropped, out cold in the dust, X eyes; L sat in the dust skirt, the spiral, stars, the hat tooting beside her; VL no confetti pop (the kit's VERY LOW path is skipped): she floats down alive on the updraft, cheeks puffed full of hot air, dazed, and bounces on the sand · by I
- cluster.last-broadside (LAST BROADSIDE) · LEGENDARY · UNDERWATER (The Deep; needs UNDERWATER: the wreck's gun deck and its real cannon; OWED elsewhere) · MAP ELEMENT (the wreck's left cannon, measured off the plate, and the deck post right behind it, x -118) · LEN 5.2 s · BUILT 25 Oct (58k_w_cluster_deep.js) · victim Mikku · CORE: the bomblets fire the wreck's cannon one last time, and it is the recoil that gets him · HOOK: one bomblet sinks onto the old barrel and sits on the touch-hole, blinking · MOTION: Faris lobs from up the gun deck; the six sink slowly through the water (The Deep: a third of the lobber's gravity, drag 1.6), five settle on the deck under the gun and one on the barrel's touch-hole; Mikku treads water right behind the gun, watching; the five bubble shocks jolt the old iron; a beat with the last one blinking fast on the touch-hole; it goes and fires the charge: the ball blows out through the gunport into the cliff rock and, in the same slow frame, the cannon rolls back on its squealing wheels (silt wake), the cascabel knob takes him in the chest and carries him into the deck post · CAMERA: wide down the gun deck; on the split; a slow push onto the touch-hole; a punch on each shock; a locked side tableau of the whole gun, mouth to post, at quarter speed (ball out, gun back, him in one frame); a crash on the knob into his chest; a crash on the post; a slow push to the final · DEATH: crushed between the knob and the post (CRUSH: the cannon IS the concept; it reads as nothing else: a man slumped over a cannon's breech with its knob in his chest) · FINAL IMAGE: Mikku slumped forward over the breech against the split post, head hanging, the knob sunk in his chest, bubbles trailing from the muzzle back toward the gunport, rock dust drifting in · XT: the chest stove in round the iron knob (a red crater, five ribs broken inward, bone shards round the rim, the knob rimmed red), blood pouring from the mouth in clouds that drift up and away, the wound seeping, the elbow snapped with the bone out through the skin, a cloud settling over the deck, a blood cloud blooming across the lens; final goreCam on chest and face (w 120); VH the crater and two ribs, heavier clouds (w 145); H a dark dent, dark clouds from the mouth; M slumped over the breech, a stream of bubbles from his mouth; L stars; VL a puff of bubbles · KITS: CL kit (the real Deep: sinking bomblets, bubble shockwaves), own plate-matched cannon (patched where it stood, the post and the lamp glow redrawn), K58A blood clouds, particle pins for the slump · by L · 26 Oct re-ladder (batch 2, cluster_ladder.md §18): six finals, own pictures, installed, ACCEPTED 00:16; film 6.9 s (trigger->final)
- cluster.fools-gold (FOOL'S GOLD) · EPIC · UNDERWATER (The Deep; needs UNDERWATER; OWED elsewhere; replaces BREATHER, whose air dome and one breath are thammer CAVITATION's) · APPROVED by the coordinator 25 Oct · BUILT 25 Oct (58k_w_cluster_deep.js; final goreCam XT w135 / VH w150 on face and fist) · MAP ELEMENT: the wreck's treasure hoard in the hold (the plate's glowing gold pile, centre of the hold) and the gun deck's hatch grate (Faris lobs down through it) · LEN 5.0 s · victim Hiba · CORE: the six sink into the treasure and blink just like the gold round them; she is too greedy to tell them apart, and the hoard pays her out · HOOK: on her knees in the hoard she stuffs double handfuls of gold down her shirt, and one handful glints a little too regularly: a bomblet goes in with the coins, and the beep comes from under her shirt · MOTION: Faris lobs down into the hold; the split is over the hoard and the six sink into the pile, their blinks matching the coins' glints (a spot-the-six insert); she keeps scooping; the five in the pile go off as bubble shocks that throw the coins up in a glittering storm that hangs in the water and rains back slowly; the coins cut her, she ducks and goes straight back to scooping; the beep under her shirt: she looks down at her bulging, glinting shirt; the pop drives the shirtful of coins into her and out of her; the gold storm sinks back over her to the chin · CAMERA: down through the deck hatch's light into the hold; tight on the pile as the six settle in; her hands scooping; a punch on each shock; the coin storm in a slow ramp; a crash on her shirt as the beep starts; the pop; a tilt down as the gold snows back; a slow push to the final · DEATH: GOLD / COINS (OPEN): the coins are the shrapnel, blown through her edge-on (not gold flesh as in KING'S RANSOM / IMPERIAL EGG, no ferryman coins, not BURIED: the gold only settles to her chin) · FINAL IMAGE: the hoard smooth again, her face upturned in the gold, and one fist still sticking up out of the pile, clenched full of coins · XT: coins buried edge-deep across her face and chest like slots, the belly torn open by the shirtful with gold and red spilling out of her into the pile, red clouds staining the hoard; VH coins embedded and clouds; H cuts and a dark cloud; M bruised, gold to the chin, fist still up; L stars and coins; VL foil chocolate coins · KITS: CL kit (the real Deep: sinking bomblets, bubble shocks), own coin-storm particles, the hoard's surface drawn over the plate pile · by L · 26 Oct re-ladder (batch 2, cluster_ladder.md §19): six finals, own pictures, installed, ACCEPTED 00:16; film 6.9 s (trigger->final)

## BURST RIFLE (by B) · every kill is the game's burst rifle (WeaponDefs "burst": "Three precise shots per pull."): two-handed, white #E6E9EE with an orange #FF8A1F accent and the four-bar stripe (bursts left); THREE rounds a pull 65 ms apart, 2.6 pulls a second (not automatic), a 23 m/s projectile (~2035 u/s on the export; the slow slug on its bubble wake under water), 21 a round, knockback 1.8, the tightest spread of any automatic; 12 rounds = 4 bursts a magazine, 24 = 8 a pickup; the 1.2 s drill "4 CLIPS, ONE PUSH" (the cover flips open, four 3-round clips pushed in from the top, each lighting a bar, the empty block drops, the cover snaps shut) on screen every 4 bursts; a fresh press on an empty gun throws it. The page's language: THREE (the three-cut push, the group, the stripe, the clips). Plan: _tools/conv/burst.md (coordinator 25 Oct ~07:15: APPROVED with changes, applied: GOOD BOOK, COFFEE BREAK, DOUBLE DUTCH, SHH, SALUTE and CAN CRUSH replaced; TOURNIQUET's groin wound is its own image). Kit 58k_w_burst_kit.js (K.RIF.BU)
- burst.iron-lungs (THE IRON LUNGS) · MYTHIC · REALM · sunken · 11.8 s · CORE: one burst through his lungs, and he wakes in a ward where machines breathe for the dying, and his machine is failing · HOOK: the side-on burst through both lungs; every gasp whistles out of three holes · ARC: 'the bed' slides him feet first into a cream iron lung that was not there, the collar snaps, the pull-back on two rows of tanks; the bellows breathe for him (pink froth out of the holes on every WHUMP); the strangers' eyes roll to him; the power fails, every bellows stops, every head gasps in silence, a nurse's shoes cross the far end and keep going; he drowns in air; 'the bed out' delivers him onto the real floor · FINAL IMAGE: the collar's red ring round his neck, lips blue, froth drying in the three holes · DEATH: the lungs, asphyxia (organ moment) · GORE: XT froth then blood, the lungs collapse, a red bubble at the lips · H dark froth · M blue, no froth · L winded, faints in the tank, out cold · VL puffs in the tank (the ward at full strength) · registered in 58k_REALMS.md · BUILT 25 Oct (finals per level: XT the ring on the real floor · VH the whole machine rolls out with him in it · H hands locked at his throat · M X face on the floor · L out cold on the cradle · VL the cradle comes out empty) · VL batch 5 00:40 (§9 04:22, no puff): his machine catches and breathes again (whirr... tk tk); he lies in the cradle dazed, 'hhhh... it's back on...' · VL batch 5 ACCEPTED 27 Oct 01:05 · by B
- burst.plague-cart (THE PLAGUE CART) · MYTHIC · REALM · castle · 14.4 s · CORE: carted alive to the plague pit with the dead, and limed · HOOK: the first burst takes his legs (thigh ×2, the other hip; no groin wound, coordinator 19:01); he crawls, and the blood calls the rats · ARC: 'the rats' (a grey river out of every gap in the arena; where it passes the floor is cobbles and the walls red-crossed doors); beaked buriers lift him onto the cart of the dead (a hand under him moves); the doctor's cane lifts his lip, the beak shakes; the cart creaks down the lane; tipped into the white pit; quicklime by the shovelful hisses on his wounds and eyes; the next body on top; 'the last door' tips him out onto the real floor · FINAL IMAGE: his lime-white face on the real floor, eyes burned milky, a white crater in the thigh · DEATH: CORRODE (quicklime) · GORE: XT blisters, sloughing skin, the thigh crater to the bone · H black smoking burns · M grey dust, dark burns · L carted out cold, dusted white, coughing · VL a puff of lime dust · registered in 58k_REALMS.md · BUILT 25 Oct (finals per level: XT the lime-white face, milky eye, the thigh crater to the bone · VH the limed stranger thrown on top came out of the door with him · H black burns under the doctor's daubed red cross · M a grey drift of lime, X face · L out cold, a white cough, stars · VL only the cart's bell rolls out of the door, ringing) · VL batch 5 00:40 (§9 04:22, no puff): the lime is only dust (KOFF... KOFF, a-a-CHOO!); thrown out of the door after the bell he sits up on the real floor, the cap off, '...I'm fine. I'm FINE.' · VL batch 5 ACCEPTED 27 Oct 01:05 · by B
- burst.three-on-a-match (THREE ON A MATCH) · MYTHIC · MULTI-VICTIM (3) · base, night · ~9 s · CORE: the trench superstition, never three on a match (the first light gives you away, the second the range, the third is the shot): here one burst, one round each · HOOK: three men behind cover in the dark share one match · ARC: the first lights his own and passes the flame, the second leans in, the third laughs at the superstition and leans in; far off Faris's silhouette; one burst, the three-streak train crossing the whole frame, one round to each face in the order the match lit them (cheek and teeth, the eye, the temple); the match burns on in the first man's dead fingers down to the fingertips · FINAL IMAGE: the match burning down to a dead man's fingertips between three faces, the third's cigarette rolling in the blood · GORE: XT the cheek open to the teeth, the eye burst, the temple's exit across the others · H dark · M dark marks · L cigarettes knocked out, three out cold round the match · VL three puffs, the match burns on alone · Deep skip (no flame) · PLAN · by B · BUILT 25 Oct (58k_w_burst.js; the page 58k_burst.html): RIF.dark night lit only by the match, the embers, Faris's dim outline, the muzzle flash and the streaks; the far-off two-shot; one BU.fire burst at 0.18x, one round to each face (teethOut + the cheek, eyePop burst, the temple crack + exit); the dead hand pinned on the floor between the faces, the match standing up out of it and burning down · 0 errors at gore 5..0 · final goreCam locked (XT w150, VH w170) · sheet img/58k/_shots/burst_batch1.jpg · VL batch 5 00:40 (§9 04:22, no puff): the burst only knocks the three cigarettes out of their mouths (the visor and cap knocked off, the headband up); they duck behind the cover, alive and dazed, 'ok... I believe it now.' · VL batch 5 ACCEPTED 27 Oct 01:05
- burst.see-no-evil (SEE NO EVIL) · LEGENDARY · temple · ~8.5 s · CORE: the three wise monkeys taken literally: he covers his eyes, his ears, his mouth, and every burst goes through his hands into what they cover · ARC: under the temple's carved monkeys (or his poses matched to a carving inked beside him where the map has none) he throws his hands over his eyes: burst 1, both eyes; hands to his ears: burst 2, both ears out through the far temple; hands to his mouth to stop screaming: burst 3, the tongue and teeth; he kneels in the third monkey's pose and stays · FINAL IMAGE: kneeling in the pose, the empty eyes and ears weeping red, the carvings behind · DEATH: eyes / ears / mouth (exemption: the concept; this page's only through-the-hands kill) · GORE: XT as above · H dark wounds behind the hands · M dark gashes on the hands, he kneels · L each burst smacks his hands into his face, out cold in the last pose · VL sparkles · PLAN · by B · BUILT 25 Oct: Faris casts the three-monkey stele ('sweep'); three bursts through his hands (eyePop burst + sockets; ears out through the far temple + a ring; teethOut + the cheek); he stays kneeling in the third pose, head bowing, the wounds dripping · 0 errors at gore 5..0 · final locked (XT w130, VH w150) · VL batch 5 00:40 (§9 04:22, no puff): she stays on her knees by the monkeys, hands in her lap, dazed, the party hat dropped, 'mm-mm!' · VL batch 5 ACCEPTED 27 Oct 01:05
- burst.snells-window (SNELL'S WINDOW) · LEGENDARY · UNDERWATER (The Deep only; needs UNDERWATER + open water above) · deep · ~9.5 s · CORE: under water you see the sky only through a circle straight above you, and he swims for it · ARC: from below Faris sees him small against a perfect circle of sky (the rest of the surface a dark mirror); the burst crawls up on three bubble wakes; the left femoral, the other hip, the belly (no groin wound, coordinator 19:01); his cloud blooms upward and fills the window; he hangs in it · FINAL IMAGE: the circle of sky clouded red, his body hanging in it limbs out, a bubble trail rising through the red · GORE: XT a red plume fills the window · H dark plume · M thin dark cloud · L winded, drifts out cold in the window · VL silver bubbles fill it · BUILT 25 Oct (8.4 s; the window is a POV painted straight up from Faris; finals per level: XT the window red with the femoral's plume and the guts hanging · VH red · H brown-red · M a thin grey cloud, X · L he tumbles out cold in the clean window, stars · VL silver bubbles fill the window, nobody) · VL batch 5 00:40 (§9 04:22, no puff): every slug misses; she kicks on up into the light, 'PFAH! AIR!' (no last POV at VL: the side close on her alive) · VL batch 5 ACCEPTED 27 Oct 01:05 · by B
- burst.spall (SPALL) · LEGENDARY · MAP ELEMENT (metal cover: WALL / CONTAINER / BIG_PROP / OPENING door / PILLAR of material metal standing on a floor, stage58; OWED 'STEEL COVER') · tower (moved from canyon: canyon has no metal; the tower's steel fridge / cabinet / lift doors, the base's steel pillars) · ~9 s · CORE: steel stops one round; three bursts on one spot and the steel comes through as shrapnel · ARC: he laughs behind real steel at the first clang; burst 1 a bright dent, burst 2 the same point (the bulge on his side, cracks spidering; he presses his eye to it, it's warm); burst 3 through: a cone of white-hot petals and fragments out of the back into his face and chest · FINAL IMAGE: his peppered face beside the plate's three-petal hole, steel slivers standing out of the skin, smoking · DEATH: steel spall (exemption) · GORE: XT slivers, the eye punctured, a petal in the throat · H dark peppering · M dark specks, a gash · L sparks in the face, soot, out cold · VL sparks · PLAN · by B · BUILT 25 Oct: spallStage finds a metal prop on a floor with Faris 170-300 to its left (spot58 aligned to the tower; stage58 OWED 'STEEL COVER'); the dent on his side, the glowing cracked bulge on the other, his eye to the warm steel; the third burst tears three petals and a cone of white-hot fragments into him (slivers that glow and cool, smoke threads; eyePop; the petal in the throat); he turns away and falls back to the plate, face up · 0 errors at gore 5..0 · final locked (XT w122, VH w140) · VL batch 5 00:40 (§9 04:22, no puff): the spall only peppers his cheek; he sits behind the steel, the beanie dropped, 'h-hot... my eye' · VL batch 5 ACCEPTED 27 Oct 01:05
- burst.fortune (FORTUNE) · LEGENDARY · VICTIM ROLE (the fortune teller) · forts, noon · ~9 s · CORE: she sees her death in her crystal ball, all three rounds of it, a beat ahead, and goes exactly where it shows · ARC: in the ball (fisheye, upside down) the first round takes her hand; she pulls it away; the ball shows her ducking left; she ducks right, into the second; she clutches the ball; it shows her face; burst 3; the ball rolls out of her hands · FINAL IMAGE: the ball at rest: through it, upside down and curved, her dead face; outside it, her hand without fingers · GORE: XT fingers off, the heart's apex spraying the ball, under the eye · H dark · M dark gashes · L stars in the ball, she faints · VL sparkles in the ball · PLAN · by B · BUILT 25 Oct: the ball (pulled from her shawl) with turning smoke and three upside-down visions a beat ahead; the camera pushes into the glass; fingers off the back hand (stump + fingers flying), the spray on the glass, under the eye; the ball rolls clear and, at rest, shows her real dead face upside down (RIF.drawWorld through the glass, flipped) beside her face · 0 errors at gore 5..0 · final locked (XT w118, VH w136) · VL batch 5 00:40 (§9 04:22, no puff): the rounds only burst the crystal ball; she sits down hard, 'didn't see THAT coming' (the VL close on her, not the ball) · VL batch 5 ACCEPTED 27 Oct 01:05
- burst.last-resort (LAST RESORT) · LEGENDARY · REMAKE (DISARMED: kept: one arm a burst, the look at the stumps; new: he bites his pistol up and aims it with his head) · saloon · 8.8 s · ARC: burst 1 the right arm at the elbow; he draws left-handed; burst 2 the left arm; he looks at the stumps, at Faris; on his knees he bites the pistol's grip off the boards and swings his head to aim; Faris lets him line it up; burst 3 through the slide into his teeth · FINAL IMAGE: dead on his knees and still aiming, the pistol in his shattered teeth still on Faris, the jaw pouring, the two stumps hanging · GORE: XT forearms off, teeth shattered round the slide, the jaw exit · H dark stumps · M no limbs off: the arms go limp (gashes), he still bites the gun up · L guns knocked away, he faints with the pistol in his teeth · VL puff · BUILT 25 Oct (finals per level: XT dead on his knees still aiming · VH slumped back on his heels, the pistol hanging from his teeth · H face-down, the pistol skidded out in front of him · M on his back, X face, the pistol on his chest · L out cold, the pistol spinning beside him · VL the pistol alone spins to a stop pointing at Faris) · VL batch 5 00:40 (§9 04:22, no puff): the pistol knocked out of his teeth, he finally gives up: on his knees, hands up, headband up, 'OK OK! I GIVE UP!' · VL batch 5 ACCEPTED 27 Oct 01:05 · by B
- burst.panorama (PANORAMA) · EPIC · VICTIM ROLE (the tourist) · REPLAY · rooftops, night · ~9 s · CORE: a panorama sweep catches anything that moves more than once, and Faris moves · ARC: the tourist sweeps the skyline (never a selfie); Faris walks round behind the sweep so the phone catches him at the start, the middle and the end; on the screen three Farises; the real one beside him; burst 1 the phone hand (the phone flies, still sweeping), burst 2 chest, burst 3 throat; the phone finishes on its own, smearing the falling man into a red streak, then plays the panorama back · FINAL IMAGE: the phone in the gravel showing three Farises and the red smear, his throat wound beyond it (never his own face on the phone) · DEATH: the rounds; GLITCH on the screen · GORE: XT hand, chest, throat, the smear red · H dark · M dark gashes, grey smear · L knocked out, the panorama ends on the sky · VL puff · BUILT 25 Oct (9 s; the rooftops at night, the strip a night skyline; finals: XT the throat torn, the pool, blood on the phone's glass, the strip playing back three Farises and the red smear · VH less · H dark · M X, a grey smear · L out cold, the strip ends on the sky · VL the strip shows a white puff) · by B
- burst.silt-out (SILT-OUT) · EPIC · UNDERWATER (The Deep only) · deep · ~9 s · CORE: he kicks up the silt to vanish; every burst leaves three bubble trails that rise as curtains, and the curtains part round him · ARC: the brown-out; bursts in a ring leave rising bubble strings; where he stands the curtain has a gap; the 4 CLIPS drill under water (the empty block sinking); the next burst into the gap · FINAL IMAGE: his red cloud threaded through the bubble lines, the jaw wound in the gap · GORE: XT shoulder and jaw · H dark · M thin dark cloud · L knocked out of the silt, stars in the bubbles · VL silver puff · BUILT 25 Oct (8.8 s; finals: XT the jaw torn off in the gap, his cloud winding up the strings · VH the teeth out, red · H dark · M X, a thin thread · L knocked out of the silt, out cold, stars · VL the strings rise straight, nobody there) · by B
- burst.the-triangle (THE TRIANGLE) · EPIC · MAP ELEMENT (glass with a DROP beyond: a window, a glass floor, a skylight, stage58; OWED 'NO GLASS OVER A DROP') · tower · ~8.5 s · CORE: three rounds round him in the glass make three cracks, and three cracks that meet make a door · ARC: the burst lands round him in a perfect triangle, missing him; the cracks race and meet; the triangle pops out; he goes through; the glass triangle spins down beside him · FINAL IMAGE: his folded body on the landing, a glass triangle standing in his back · GORE: XT the back broken over the ledge, the triangle in it · H dark · M a hard landing · L out cold, the triangle beside him · VL sparkles · BUILT 25 Oct (8 s; tower's top-floor window over the street; finals: XT folded backwards over the street railing, the triangle standing in his back, blood down the rail · VH less · H the triangle a dark wound · M beside the rail, X, the triangle shattered · L flat out cold, the triangle whole beside him · VL the triangle alone, sparkling) · by B
- burst.three-legged-race (THREE-LEGGED RACE) · EPIC · MULTI-VICTIM (2) · VICTIM ROLE (the racers) · backyard · ~10 s · CORE: two men tied at the ankle run as one, and one of them stops · ARC: sports day, ankle to ankle in a scarf, chanting in step; burst 1 the left man's knee (both go down); the partner hauls him up; burst 2 the partner's back; the living man is tied to the dead one, drags him, claws at the knot, pulls a pocket knife; burst 3 as he cuts · FINAL IMAGE: two ankles bound in one bloody scarf, one leg still kicking · GORE: XT knee, back exits, head, the dragged smear · H dark · M dark gashes · L bowled over like skittles, out cold tied together · VL puffs, the scarf on the grass · BUILT 25 Oct (9.8 s; finals: XT two ankles in one soaked scarf, the opened back, the red track, one leg kicking · VH less · H dark · M gashes, X · L bowled over, out cold tied together · VL the knotted scarf alone on the grass) · by B
- burst.punch-and-judy (PUNCH AND JUDY) · EPIC · VICTIM ROLE (the puppeteer) · pinball · ~9 s · CORE: "That's the way to do it!" He hides in a puppet booth and puts on a show, and the show goes on after he stops · ARC: he casts a striped booth from his hand ('thrust') and ducks in; Punch and Judy mock Faris in a swazzle voice with a slapstick; Faris reads the crouched shape in the canvas; burst 1 low (the puppets jerk), burst 2 (Judy drops), Punch rises once more, slow; burst 3 through the stage curtain · FINAL IMAGE: Punch and Judy slumped over the stage, his blood running down the striped canvas from inside · GORE: XT chest, belly, face, the canvas soaked from inside · H dark seepage · M a dark stain · L the booth knocked over, he crawls out out cold, puppets on his hands · VL the puppets puff · BUILT 25 Oct (9 s; finals: XT Punch and Judy slumped over the stage, the canvas soaked red from inside, streams into a pool · VH less · H dark seepage · M a dark stain · L the booth knocked over, out cold, puppets on his hands · VL the puppets puff, the empty booth) · by B
- burst.knock-on-wood (KNOCK ON WOOD) · EPIC · MAP ELEMENT (wood: a crate / planks / a wooden door / a wooden PILLAR or post, stage58; OWED 'NO WOOD') · canyon · ~8 s · CORE: he says Faris will never hit him and knocks on wood; the wood knocks back · ARC: three knuckle raps on the crate; Faris answers with a burst into the wood exactly where the knuckles are: the rounds come through into his knocking hand; burst 2 at chest height; burst 3 through the hole into his face · FINAL IMAGE: his hand flat on the wood, splinters standing out of it, three holes above with his face behind them · GORE: XT knuckles shredded, splinters through the hand, chest, face · H dark · M splinter scratches · L the wood bursts in his face, out cold · VL sawdust sparkles · BUILT 25 Oct (8.2 s; stage58 on the canyon crates; finals: XT slid down the crate, face to the wood, the ruined hand flat on it · VH sitting, staring at the hand held up before his face · H on his back under the crate · M sitting against the crate's side, X · L blown back out cold, splinters in his hair, stars · VL a sawdust puff) · by B
- burst.tourniquet (TOURNIQUET) · EPIC · base · ~9.5 s · CORE: he does everything right, and it's still not enough · ARC: burst 1 opens his left femoral; the perfect drill: belt off, cinched high, it stops, he looks up proud; Faris waits until it's tight; burst 2, the right; his bootlace for the second, it holds; burst 3, low in the belly above both (no groin wound, coordinator 19:01) · FINAL IMAGE: his lap brimming red between the two tourniquets, his hands still on the lace · DEATH: both femorals (ARTERY exemption: the tourniquet is the concept); the low belly wound is NOT a fountain: it wells down quietly and fills the bowl of his lap between the tied thighs, rising while he watches, then overflowing · GORE: H dark · M dark wounds, he ties them anyway · L legs knocked out, faints mid-knot · VL puff · BUILT 25 Oct (10 s; finals: XT sitting, legs out, the lap brimming and spilling between the belt and the lace, hands on the lace · VH sunk back on his hands, face up, the lap emptying into a pool · H folded forward over the dark lap · M sitting, head bowed, X · L Faris taps his cap: he faints, stars · VL the belt and the lace on the floor) · by B
- burst.three-in-a-row (THREE IN A ROW) · RARE · MAP ELEMENT (a WALL behind him, stage58; OWED 'NO WALL') · clock · ~8 s · CORE: noughts and crosses: one burst is three in a row · ARC: he chalks a grid on the wall (s.pullOut chalk), puts his O in the middle square and stands with his head in front of it, chalks two more, mocking; Faris doesn't draw: one burst along the middle row, left eye, the bridge of the nose, right eye; his head slumps into the middle square · FINAL IMAGE: his head in the middle square, the chalk row drawn through by his blood · GORE: XT both eyes and the bridge, the row of exits in the wall · H dark · M three dark marks · L chalk knocked away, out cold · VL sparkles along the row · BUILT 25 Oct (8 s; the board chalked round her head; finals: XT the red line through the middle row, the eye burst, she slid down under it · VH face down off the wall, the board's three red holes above · H her head in the bottom-left square · M sitting under the board, X · L out cold, Faris chalks his X in the middle square · VL three gold X's) · by B
- burst.polly (POLLY) · RARE · VICTIM ROLE (the pirate) · pirate · ~8 s · CORE: the parrot keeps talking after he stops · ARC: his parrot repeats every taunt (MISSED ME!); burst 1 knocks it off its perch unharmed; burst 2 chest; burst 3 neck; the parrot lands on his chest squawking MISSED ME · FINAL IMAGE: the parrot on his chest, red on its feathers · GORE: XT chest, neck · H dark · M dark gashes · L out cold, the parrot pecks his nose · VL the parrot flies off with his hat · BUILT 25 Oct (8 s; a tricorn in place of his hat; finals: XT the parrot on his chest squawking MISSED ME, red on its feathers, the throat torn · VH over a barrel, the parrot on his upturned boot · H the parrot walks round his head · M face down, the parrot on his back · L knocked out sitting, the parrot on his head pecking his nose · VL the parrot flies off with the tricorn) · by B
- burst.tiffin (TIFFIN) · RARE · kitchen · ~7.5 s · CORE: a stacked lunch tin is three tins, and a burst is three rounds · ARC: he lobs his tiffin bomb (the real item); one round a tin splits it in the air: rice, dal, the charge; the charge drops back at his feet; the beep · FINAL IMAGE: his legs gone below the knee in rice and dal, the lid spinning to a stop · DEATH: his own tiffin's charge (the item is the concept) · GORE: H dark · M smoke, burns, thrown back · L blown back out cold in rice · VL steam puff · Deep skip · BUILT 25 Oct (7.6 s; finals: XT on his back, both shins gone, rice and dal, the lid spinning down · VH blown back against the counter, sitting, the stumps · H sitting, legs charred and smoking · M face down in the smoke, X · L curled up out cold under rice, stars · VL the lid alone) · by B
- burst.glass-eye (GLASS EYE) · RARE · cage · ~7.5 s · CORE: he taps his glass eye at Faris: he's not scared of losing an eye · ARC: tink tink with a knuckle; round 1 shatters the glass eye out, rounds 2-3 through the empty socket · FINAL IMAGE: the glass eye's halves on the floor looking up, the socket with two holes behind it · GORE: XT socket and exit · H dark · M dark socket · L the eye pops and bounces, he faints · VL sparkles · BUILT 25 Oct (7.4 s; finals: XT on his back, the socket with two holes, the glass halves by his head looking up · VH face down, the halves by his hand · H sliding down the cage wall, a dark socket · M on his side, X, the halves rolled away · L the whole eye bounced to a stop by his nose, stars · VL the glass eye spinning alone) · by B
- burst.party-popper (PARTY POPPER) · RARE · retro · ~7.5 s · CORE: he celebrates too soon · ARC: thinking Faris is down he pulls a party popper; the burst comes through the falling confetti in three clean tunnels: chest, chest, mouth mid-cheer · FINAL IMAGE: him on his back, confetti settling on his open eyes and into the mouth wound · GORE: XT chest, mouth · H dark · M dark · L out cold under the confetti · VL confetti puff · BUILT 25 Oct (7.6 s; finals: XT on his back, the mouth blown open, confetti on his open eyes · VH on his knees folded forward, the spent popper in his hand · H sitting, confetti stuck in the dark wounds · M face down, X · L out cold under the party hat, stars · VL a confetti puff, streamers on the floor) · by B
- burst.awning (AWNING) · RARE · MAP ELEMENT (BOUNCY awning over a DROP, stage58; OWED 'NO AWNING') · rooftops · ~7 s · CORE: the awning would have broken his fall · ARC: he jumps for the awning below; the burst cuts the canvas as he lands; he tears through onto the ledge / bins below · FINAL IMAGE: his broken neck in the torn canvas, the shin bone out · GORE: XT neck, compound shin · H dark · M a hard landing · L out cold in the canvas · VL puff · BUILT 25 Oct (8 s; the map element is the DROP between the roofs (rooftops has no BOUNCY), the awning a shop prop on the wall; finals: XT on the street, the neck bent, the shin bone out, canvas over his leg · VH hanging upside down from the torn awning by the ankle · H face down, the canvas drifting over his back · M on his back, X · L the awning holds and throws him into the wall: out cold in the canvas, stars · VL the awning bounces empty) · by B
- burst.trip (TRIP) · COMMON · base · ~7.5 s · REPLACES THE COUNT (ruling: pump.countdown) · CORE: the game's real thrown-gun trip (GunTrip: a gun skidding low and fast takes the feet, the faceplant) · HOOK: he charges with his knife out as Faris's last burst goes wide; Faris presses the trigger on an empty gun and the game throws it · ARC: the rifle leaves the hands low and spinning, skids along the floor (sparks off the stone, the speed streak); TRIP! it takes his shins at a full run; he goes over face first, the knife still in his fist under him · FINAL IMAGE: face down, his own knife's handle under his chest, Faris's rifle spinning to rest beside his boots · DEATH: his own knife (IMPALE exemption: the trip onto his own blade is the concept), under the breastbone up into the heart · GORE: H dark · M lands on the knife flat, a dark gash, winded · L tripped, faceplants, out cold, the knife skittering away · VL puff · BUILT 25 Oct (7.6 s; the real empty-gun throw; finals: XT face down, the blade tip through his back, the pool, the rifle spun flat by his boots · VH rolled onto his back, the knife standing out of his chest · H curled over the knife on his knees · M face down on the flat of the knife, X · L faceplanted out cold, stars, the knife skittered away · VL the knife and the rifle slide on) · by B
- burst.sleeves (SLEEVES) · COMMON · saloon · ~7 s · CORE: you take your jacket off for a fistfight, not a gunfight · ARC: he shrugs his jacket off his shoulders for a fistfight and his arms are trapped behind him in the sleeves; the burst; he falls face first without a hand to stop him · FINAL IMAGE: face down, arms bound behind him in the jacket like a straitjacket · GORE: XT chest, throat, the face split on the boards · H dark · M dark gashes · L out cold face down · VL puff · BUILT 25 Oct (7.2 s; finals: XT face down, arms bound behind in the jacket, the face split on the boards · VH kneeling bowed, arms still bound, the throat pumping · H over backwards onto the jacket · M face down, X · L the jacket over his head, out cold, stars · VL the empty jacket on the boards) · by B
- burst.guard-up (GUARD UP) · COMMON · cage · ~7.5 s · CORE: the guard that can't stay up · ARC: he crosses his forearms in front of his face; burst 1 breaks both (they flop); he raises them again, broken; burst 2 through the flopping arms into his face; burst 3 the brow · FINAL IMAGE: his dangling broken forearms crossed over his smashed face · GORE: XT radius and ulna through the skin, nose, cheek, brow · H bone x-ray only · M the arms flop, bruised · L knocked out behind his guard · VL puff · BUILT 25 Oct (7.6 s; finals: XT on his back, the broken forearms crossed over his smashed face, bone through the skin · VH kneeling, head bowed, the broken arms hanging · H sitting, arms limp in his lap · M on his side, X · L out cold behind his still-crossed guard, stars · VL two bracers on the floor) · by B
- burst.side-on (SIDE-ON) · COMMON · atrium · ~8 s · REPLACES THE GOOD BOOK (ruling) · CORE: a burst's rounds fly 65 ms apart, about a metre and a half, and he's sure he can slip between them · ARC: Faris lays bursts across the gap he must cross (trains of three streaks); he times them, turns side-on, sucks in his gut and steps in between round one and round two: 0.1x: round 1 takes the tip of his nose, round 2 slits shirt and belly, round 3 two fingers of the hand he forgot to tuck in; he's through; he turns square-on to gloat; burst 2 · FINAL IMAGE: him against the far pillar, the belly slit open, the nose tip and two fingers lying in the gap behind him · GORE: XT nose tip, belly slit, fingers, then chest and throat · H dark · M dark grazes, knocked flat · L shirt torn, he faints with relief · VL sparkles · BUILT 25 Oct (8.2 s; Faris rains the bursts straight down from the atrium balcony across the strip; finals: XT sitting dead against the balcony's foot, the belly slit open, the nose tip and two fingers in the strip · VH face down across the strip reaching back for them · H sitting, dark · M flat, X · L fainted with relief, stars · VL sparkles where he stood) · by B
- burst.skin-classic (SILENT FILM) · COMMON · SKIN CLASSIC · saloon · ~8 s · CORE: the kill as a hand-cranked silent picture: grain, flicker, an organ, intertitles (nobody else has intertitles) · ARC: the title card; the moustache-twirling villain; "YOU'LL NEVER TAKE ME ALIVE"; the burst in three flickering frames; "AS YOU WISH"; the film burns through from his chest · FINAL IMAGE: the frozen frame of him in the dust, blood black, the film burning through from his chest · GORE: XT black blood · H grey · M dark marks · L faints, hand to brow · VL puff · PLAN · by B
- burst.skin-taped (KEYHOLE) · RARE · SKIN TAPED (the wear) · base · ~8 s · CORE: the taped barrel is cracked, and every round comes out tumbling · ARC: the tape flaps; the rounds turn end over end in flight (slow motion) and go in sideways · FINAL IMAGE: three keyhole-shaped wounds across his chest, the tape flapping on the barrel above · GORE: XT palm-sized ragged exits · H dark · M dark slots · L slapped flat · VL puff · PLAN · by B
- burst.skin-camo (TRAIL CAM) · EPIC · SKIN CAMO (a camo trail camera) · backyard · ~8.5 s · CORE: a trail camera on a tree takes three-shot bursts when something moves; tonight it photographs a kill · ARC: Faris straps the camera to a tree (its own stake where none: a cast); IR stills, three a trigger, timestamped: him creeping past; Faris behind him; the burst (flash, impact, him falling at the lens) · FINAL IMAGE: the last IR still: his face, open-eyed, at the lens, the timestamp · GORE: XT black blood in the stills · H dark · M a smear · L knocked out in the stills · VL puff in the last still · PLAN · by B
- burst.skin-cartoon (IN PURSUIT) · EPIC · SKIN CARTOON · forts · ~9 s · CORE: a cartoon chase where every freeze-frame names the species · ARC: cartoon legs; FREEZE "COWARDUS MAXIMUS"; burst, FREEZE "HOLEYUS"; still running with cartoon holes; burst, "LEAKIUS"; the third burst is real; "EXTINCTUS" · FINAL IMAGE: the last freeze-frame: him in a real red mess under the caption · GORE: XT the last burst real (knees, spine, head) · H dark · L cartoon throughout, "SNOOZUS" · VL "POOFUS" · PLAN · by B
- burst.skin-ice (NO TRACE) · LEGENDARY · SKIN ICE · temple · ~8.5 s · CORE: the perfect murder: ice rounds that melt · ARC: the ice burst goes in and never comes out; frost blooms from each hole, breath fogging from inside, he stiffens; then the frost melts as he dies and the holes weep · FINAL IMAGE: three clean holes weeping pink meltwater into a puddle with nothing in it · DEATH: FROSTBITE from inside · GORE: H dark · M grey frost · L frozen stiff, topples, thaws, stars · VL a frost sparkle · PLAN · by B
- burst.skin-neon (LUMINOUS) · LEGENDARY · SKIN NEON (glow-in-the-dark) · tower, night · ~8.5 s · CORE: in the dark the only thing you can see is his glowing watch · ARC: lights out; Faris's neon gun glows; he hides in black, sure he's invisible; the green dial on his wrist glows; burst 1 the wrist, burst 2 above it, burst 3 the face lit by the dial as he lifts it to look · FINAL IMAGE: the dial glowing on his limp wrist in the dark, lighting his face · GORE: XT wrist, chest, face lit green · H dark · M dark · L knocked out, the watch glowing · VL the glow drifts off · PLAN · by B
- burst.skin-gold (PODIUM) · MYTHIC · SKIN GOLD · atrium · ~9 s · CORE: gold, silver, bronze · ARC: Faris casts a three-step podium ('sweep') and takes the top step; the beaten man on the third; the anthem; the gold burst from the top step down: the heart (a gold-rimmed wound), the sternum (silver), the belly (bronze); red running down from each like a ribbon · FINAL IMAGE: his chest on the third step, three metal-rimmed wounds with red ribbons running down · DEATH: GOLD · GORE: H dark ribbons · M dark rims · L three shiny dents in his chest plate, he keels off the step · VL puff · no medal handed over, no sulking (golden RUNNER-UP), gold off his face · PLAN · by B
### BURST RIFLE · MID-ROUND (≤ 3 s, by B; single victim, no realms, no map-changing casts; the real burst: 3 rounds 65 ms apart, 2.6 pulls / s, the 4 CLIPS drill)
- burst.mid-shoot (SHOOT!) · COMMON · base · ≤ 3 s · CORE: rock, paper, scissors, SHOOT · on SHOOT he throws paper; Faris's burst is the scissors: through the open palm (fingers off), up the forearm, the throat · FINAL: his split hand still flat in 'paper' · PLAN · by B
- burst.mid-warm-up (WARM-UP) · RARE · clock · ≤ 3 s · REPLACES THREE CUSHIONS (ruling: smg BANK SHOT's core) · CORE: the fighter's warm-up, finished for him · he squares up and cracks his neck left (crack), right (crack); Faris's burst is the third crack: through the side of the neck (C3-C5), out the far side; his head stays tilted at the angle of the stretch as he folds · FINAL: his head lolling at the angle of his last stretch · GORE: M a dark gash · L a cartoon crick, out cold · VL puff · PLAN · by B
- burst.mid-scoops (SCOOPS) · COMMON · kitchen · ≤ 3 s · CORE: a triple-scoop cone · scoop, scoop, scoop shot off; the third round through the cone into his open mouth and out the back of his head · FINAL: the cone standing in his mouth like a party hat · PLAN · by B
- burst.mid-fidget (FIDGET) · RARE · tower · ≤ 3 s · CORE: he spins a fidget spinner on his finger; the burst hits its three weights and spins it up to a blade that flies into his throat · FINAL: the spinner still turning in his throat · PLAN · by B
- burst.mid-piercings (PIERCINGS) · EPIC · clock · ≤ 3 s · CORE: the burst takes his ear ring, nose ring and lip ring, each with what holds it · FINAL: the three rings on the floor in a row · PLAN · by B
- burst.mid-lucky-foot (LUCKY FOOT) · EPIC · temple · ≤ 3 s · CORE: he kisses his rabbit's foot; the burst takes his foot off at the ankle · FINAL: his foot beside the rabbit's foot · PLAN · by B
- burst.mid-one-push (ONE PUSH) · RARE · base · ≤ 3 s · REPLACES SHH (ruling) · CORE: the drill is 4 clips, one push, and he puts his hand in the way of the push · mid-reload he jams his hand into the open top; Faris keeps pushing: four clicks drive the clips into his fingers (the bars light orange); the cover slams on the hand; locked to the gun, the muzzle swings up under his chin; the burst; he hangs off the gun by the hand; shaken loose, the hand stays in the cover · FINAL: his hand still caught in the gun's top cover as his body drops away · (not click-and-charge: the drill itself is the trap) · PLAN · by B
- burst.mid-the-lip (THE LIP) · LEGENDARY · tower · MAP ELEMENT (a stone / concrete ledge over a DROP, stage58; OWED 'NO LEDGE') · ≤ 3 s · REPLACES SALUTE (ruling) · CORE: he's safe on the ledge as long as there's ledge · three bursts bite the ledge away under his toes, his heels, the last sliver; he stands rigid (no windmilling: sawedoff THE NUDGE) and drops like a post: both shins through the knees · FINAL: the ledge above with its row of bites, him folded below · PLAN · by B
- burst.mid-airmail (AIRMAIL) · LEGENDARY · base · MAP ELEMENT (two EXPLOSIVE barrels near him, stage58; OWED 'NO BARRELS') · ≤ 3 s · REPLACES SIGN-OFF (ruling: smg NO VACANCY) · CORE: explosive barrels as the star: one barrel posts the other · he crouches between two barrels sure Faris won't fire near them; the burst into the FAR barrel; its blast throws the near one up spinning end over end; he looks up; it comes down on him and goes off on impact (a scorch star) · FINAL: the barrel's steel hoop with its stencilled DANGER band collared round what's left of his neck, smoking (not boots: pump OUT OF HIS BOOTS / fists ONE PUNCH, ruling) · GORE: XT the blast takes him apart below the chest (red mist, the torso thrown), the hoop around the neck · H dark scorch · M soot, blown flat · L a cartoon black face, out cold · VL smoke puff · PLAN · by B
- burst.mid-toe-flip (TOE FLIP) · COMMON · forts · ≤ 3 s · CORE: he flips his dropped gun up off his toe like a pro; the burst knocks it away mid-flip and he reaches for it; the next rounds into his chest as his hand opens · FINAL: the gun landing in his open palm, too late · PLAN · by B

## BOUNCER (by B; ledgered 26 Oct 04:15) · every kill is the game's bouncer: a purple #5B3FD9 energy rifle whose round is a lime #A0E426 rubber zap that BOUNCES off every surface, faster and higher with every boing. The page's rule is ONE PROPERTY: a round that will not stop. Camera language THE BOING: the hit, the hush, the next one coming, every interval shorter. Slate 1 ruled by the coordinator 25 Oct 21:41 (TRAPPED ROUND entry moved to the EYE; SQUASH COURT and CHIN MUSIC reworked; PADDED CELL and THE LAST BOING replaced by HIGHER and RALLY, approved 22:18 with RALLY's VH changed). Page: 58k_bouncer.html, lane file 58k_w_bouncer.js (kit RIF.BO: round, boing).
- bouncer.the-trapped-round (THE TRAPPED ROUND) · MYTHIC · saloon · 9.6 s · CORE: one round goes in through his EYE and cannot get out · MOTION: he screams at the rifle; the round rides into the eye and is gone; the hush, a muffled boing in his chest; boing, boing, faster, every internal hit jerks him and lifts a dome out of his skin (chest, back, belly, cheek, skull, thigh) with a lime glow running under the skin; it bursts out through his crown and boings off round the room · CAMERA: ride the round into the eye, the hush, close on the domes, every interval shorter · DEATH: battered from the inside: an empty bleeding socket, the body lumpy with domes and bruises, nose and ears pouring, the crown split · LADDER: VH on his back, the last slow bounces twitching the corpse; H sat slumped, a dark lump crawling under the belly skin; M the X, dark bruise domes; L down his collar, sat dazed; VL sparks out of a pocket, a puff · ACCEPTED 26 Oct · film 10.0 s (trigger->final) · by B
- bouncer.the-well (THE WELL) · MYTHIC · any arena via stage58 (a vertical steel stack with a floor and a cap Faris's world inks in; the tower stairwell where it exists) · ~10 s · CORE: resonance: one round shut in a steel shaft with him, floor to cap, the ringing building until his body fails · MOTION: the hatch slams; the round boings floor to cap, the rings of sound growing; his teeth, his eyes; the bell note at the peak; Faris steps back · CAMERA: inside the stack, the rings of sound, the bell · DEATH: RESONANCE: a cracked skull, a burst bleeding eye, a shattered tooth · ACCEPTED 26 Oct · film 9.2 s (trigger->final) · by B
- bouncer.squash-court (SQUASH COURT) · MYTHIC · any floor (a sealed glass court inked in) · ~10 s · CORE: one round in a sealed glass court with her, accelerating until the hits hold her off the floor · MOTION: she dodges and laughs; every wall it is faster; at top speed the hits come from every side at once, she is held up off the floor by them, jerking in a strobe; it stops and she drops like a sack · CAMERA: the court, the strobe, the drop · DEATH: blunt: round welt-craters all over, the pulped swollen face sliding down the glass in a smear, the panes covered in round splat prints at every bounce point (a map of the round's path) · ACCEPTED 26 Oct · film 9.6 s (trigger->final) · by B
- bouncer.chin-music (CHIN MUSIC) · LEGENDARY · any floor · ~9.5 s · CORE: the round keeps uppercutting his chin, each bounce stretching his neck longer · MOTION: under his chin, off the floor, under his chin again, faster; the neck stretches with tendons and splits; the last uppercut tears the head straight up out of the frame; the body stands headless a beat, tendons snapping back into the stump; the head drops back onto the still-bouncing round, which dies under it · CAMERA: the chin, the stretch, the empty frame, the drop · DEATH: decapitation by stretching: the head apart on the dead round with the torn neck under it, the headless body with its stump, a pool · ACCEPTED 26 Oct · film 8.6 s (trigger->final) · by B
- bouncer.higher (HIGHER) · MYTHIC · any floor · 10 s · CORE: it misses him and bounces higher every time, past the beams and out of sight, then comes straight down through him · MOTION: he hops aside; knee, waist, chin, over the head, the beams, every landing closer to his feet; he laughs, then stops; the last BOING takes it up out of the frame; silence, '...where?', a rising whistle; one step; DOWN · CAMERA: the round and his face in one frame, tilting up with every bounce, out of the top, the empty air, the crash in · DEATH: through the crown and out between the legs: hammered into the boards to the knees like a nail in a splintered hole, the body telescoped, the skull split round a smoking lime tunnel, his blood jetting out of the top in an arc · LADDER: VH through the shoulder and out of the chest, rigid, then on his back with the tunnel smoking; H dead on his knees, a dark crater in the crown; M bounced off his head, flat, the X; L bonk, spin, sits, a lump, stars; VL a puff, the cap on the boards · ACCEPTED 26 Oct · film 10.0 s (trigger->final) · by B
- bouncer.rally (RALLY) · LEGENDARY · any floor · ~9.5 s · CORE: her own defence speeds up her death: every block of her riot shield sends the round back faster · MOTION: she blocks; it goes back past Faris, rebounds off the wall behind him (off frame) and comes back; block, faster, the shield dents deeper each time; the rally speeds into a blur, Faris just leans out of its way; the shield caves, her arm buckles; on the last return it is too fast to brace · CAMERA: the two-shot, close on the shield as it dents, the whip back and forth, the slow push on her face behind the caving steel, the slam · DEATH: XT the final return slams the caved shield back into her own face: the rim breaks the face in, she pitches backwards pinned under it, the round's print burned into the steel, a real dead face half under the rim, nose and jaw broken · LADDER: VH (coordinator's change) the shield arm snaps back and the caved shield folds over her, pinning her dead to the floor under it; H the arm snapped, sat slumped behind the dented steel; M the shield knocked away, three dark welts, the X; L the shield rings like a gong and she faints behind it, stars; VL the round pops on the shield, a puff · ACCEPTED 26 Oct · film 9.5 s (trigger->final) · by B
- bouncer.the-ball-pit (THE BALL PIT) · MYTHIC · DEATH REALM · ~12 s · CORE: a dead kids' play centre at night whose ball pit goes down forever, and every ball in it is a bouncer round · ARC: the boards turn to balls and he sinks; the faded mural, the stuck jingle; the play centre's faceless costume mascot slides into the pit and is gone; the balls bounce on their own, swirl and suck him under; balls into his screaming mouth; the pit drains through the boards · FINAL IMAGE: on the real floor, mouth and throat packed with lime balls, jaw dislocated, balls rolling out · DEATH: BURIED / SUFFOCATED (concept exemption: the pit) · APPROVED 26 Oct 05:00 (no child figure: the mascot) · BUILT 26 Oct 21:07 (Amjad; home saloon; plays on all 17 dry arenas, OWED 'DRY GROUND' on The Deep) · REALM THE FUN ZONE: a dead play centre after closing: padded walls in faded primary panels, a sagging cargo net, a fat red tube slide, a peeling clown mural whose painted smile has run down the wall, a FUN ZONE sign with dead letters, one tube light stuttering, a jingle stuck on its loop (♪ la la la la... ♪); a ball pit that goes down forever; the play centre's mascot (the MOON MAN: a big faceless moon-faced costume, see the fix note) slides down the tube waving and sinks without a sound; no child figure anywhere, no shoes, no small hands · NEW crossing 'b.ballfill' (plastic balls pour into the frame and pile up until it is all balls, then the pile sinks away off the play centre, him in the pit to the shoulders) · NEW return 'b.plug' (the whole play centre funnels down a plughole under him like bathwater, a ring of balls circling the hole) · core dread: the jingle never stops and the moon man never comes back up · beats: knocked flat, the cap gone, the death crack; the balls pour in; in the pit to the shoulders, 'where...'; the mascot down the slide waving, sinking; the balls bounce on their own, lime, faster (boing); they swirl round him like water round a plug, he sinks, 'NO NO'; his big white costume mitten breaks the surface beside him and sinks; he screams and the balls bounce into his mouth (GLK, HRK); only his hand above the balls, a ball rolls off it; the drain · ladder XT on his back on the real floor, the jaw dislocated wide round a mouthful of lime balls, the lumps of them in his throat, the eye bulging and bloodshot, blood at the corners (crafted face), the far hand clawed at the throat, balls rolling across the boards (horror close); VH on his side, the mouth stuffed, the face blue, the glazed eye (low, rolled); H coughed half out, slumped dead with a ball in his teeth, the dark face (straight on); M flat, X, a red and a blue ball by his head (high wide, rolled); L spat out, sat dazed with a yellow ball balanced on his head, stars; VL (alive) clawing out as it drains, on all fours gasping (HHHAAH), he picks a green ball out of his ear: 'pop.' · film 13.0 s (trigger->final, with the death crack and the crossing freeze) · fix 21:14 (coordinator 21:18, NO LOOK-ALIKES): the mascot is now the MOON MAN, never a bear, no bow tie: a squat grey-lavender costume with faded star patches, a white ruff, a big pale disc for a head with faint craters and nothing else on it (faceless, silent); the paw is now his big white costume mitten breaking the surface · ACCEPTED 26 Oct 21:23 · by B
- bouncer.pachinko (PACHINKO) · MYTHIC · DEATH REALM · ~12 s · CORE: he is the ball in a cathedral-sized pachinko machine · ARC: the launch lane and the plunger; up the rail; down a forest of brass pins in a rain of steel balls, every pin snapping something; the tulip clamps, JACKPOT, faceless players at the glass; the spinner; the out hole; spat out of the payout tray · FINAL IMAGE: curled into a ball on the real floor, every bone broken, pin-prints all over, steel balls rolling away · DEATH: TUMBLED · APPROVED 26 Oct 05:00 · BUILT 26 Oct 20:48 (Fayiz; home saloon, any floor) · REALM THE MACHINE: the inside of an upright pachinko machine a hundred metres tall in a dead arcade: a nicotine-yellow playfield, a forest of brass pins, dead neon rings stuttering, the launch lane and its giant spring plunger, the top arc, the red tulip, the spinner, the out hole, ten thousand steel balls raining; through the glass pale faceless players press close (shadowed hollows for eyes, breath fogging the glass, cigarettes glowing) and lean in for the jackpot · NEW crossing 'b.glass' (the machine's glass slides down over the world with its chrome trim; behind it the world is the playfield) · NEW return 'b.tray' (the realm pours away down into a chrome payout tray along the bottom of the frame, steel balls tumbling over its lip) · core dread: he is the ball; the faces only want the jackpot · beats: the hit + death crack; the glass; curled in the lane, CLICK... CLICK..., SHUNK; up the rail and round the top arc; down the pin forest, every pin a TING and a CRK, spinning; the tulip CLAMPs him, JACKPOT, ding ding ding, the faces lean in; released, more pins, the spinner WHIRRRs him; the out hole GLUNK; spat out of a payout tray onto the real floor in a pour of steel balls (KSSHHHH) · ladder XT curled into a tight ball, limbs folded at wrong angles, round pin-prints all over him, the dead face looking out (crafted: the eye fixed with a burst vessel, pin-prints on the face, blood from the nose), a pool, the steel balls round him (visor knocked off by the first pin); VH on his back, both knees hinged the wrong way, the forearm bent back in the air, pin-bruised, dead face (low, rolled); H sat slumped, the forearm hinged the wrong way, the dark face, visor shoved up (straight on); M flat on his back, X, pin bruises (high wide, rolled); L sat dizzy among the steel balls, stars; VL (alive) a small payout: he crawls out of the tray dazed, 'small payout...' · film 13.1 s (trigger->final, with the death crack and the crossing freeze) · ACCEPTED 26 Oct 20:52 · 20:52: mapCheck plays on all 17 dry arenas (OWED 'DRY GROUND' on The Deep only); the players at the glass given presence: a big flat palm pressed to the glass, fingers splayed, and a cigarette stub whose ember breathes brighter with a glow and a thread of smoke · by B
- bouncer.gulp (GULP) · LEGENDARY · UNDERWATER (needs UNDERWATER) · ~10 s · CORE: the round never touches him: every boing near him startles a gulp of air out of him, and he drowns of fright · ARC: slow lime arcs off the seabed; his cheeks puffed, a BREATH bar; each boing a flinch and a burst of bubbles; hands over his mouth; the bar empties · FINAL IMAGE: drowned, eyes bulging and bloodshot, a nosebleed from the panic and pressure, the last bubbles, the round bouncing gently off his body · DEATH: DROWN (concept exemption: the Deep, no wound) · APPROVED 26 Oct 05:00 · BUILT 26 Oct 20:35 (Mikku; The Deep only, coords export over the wreck's deck; OWED 'UNDERWATER' on the 17 dry maps): slow lime arcs off the deck with silt puffs; he holds his breath (puffed cheeks) under a BREATH bar; every boing a flinch and a gulp of bubbles (GLK), the bar dropping; faster and nearer; both hands clamped over his mouth, bubbles from his nose (mmf!); the bar empties, he breathes in the sea (GHHK) and convulses; still, the round bounces gently off his chest · ladder XT the horror close (crafted face): drowned upright, the face blue, the eye bulging out of its socket and bloodshot with a raw rim, the pinprick pupil, the mouth gaping round the last bubble, blood threads rising from the nose and the ear on the current, the beanie floated away; VH tipped over floating on his back, the blue face, the glazed eye (from below, rolled); H out cold, sunk to the deck and slumped there, the dark face, the beanie floating off (straight on); M the last boing bonks him out, tumbling slowly, X (rolled wide); L a boing under the chin knocks him silly, drifting upright, stars; VL (alive) the round fizzles, one long relieved stream of bubbles (phwoooo), and he swims off · film 10.2 s (trigger->final) · fixes 20:37 (coordinator 20:46): VH pushed in from below (w 112, rolled) so the glazed blue face is big; H the head lolled back so the dark face catches the light · by B
- bouncer.the-break (THE BREAK) · LEGENDARY · MULTI-VICTIM (3) · ~10 s · CORE: three men in a huddle are the racked balls and one round is the break, caroming head to head, faster every time · FINAL IMAGE: the three thrown apart like a pool break, three different heads at XT (temple caved, jaw hanging, face pulped) · DEATH: BATTERED · APPROVED 26 Oct 05:00 · BUILT 26 Oct 19:59 (Amjad, Mikku, Fayiz; 58k_w_bouncer_2.js): a top-down insert of the huddle racked on the felt with the lime cue ball rolling in; the shot; caroms A-B-C faster every time (KTOK), every head snapped a new way; the strobing rattle (TAKATAK) with the knees going; the break throws them apart · ladder XT thrown wide, a low three-shot: Amjad on his back, temple caved in (crafted face), Mikku sat, head thrown back, the jaw off its hinge, teeth out (crafted), Fayiz curled on his side, face beaten flat, one dead eye in the swelling (crafted), three pools, hats knocked off on the first hits; VH a heap where they stood, a high close: Amjad kneeling head back, Mikku on his back at his knees, Fayiz sat over his legs, three dented heads, blood from the ears; H three sat slumped in a row like drunks, dark faces, straight on (cap off, beanie knocked up, visor up: eyes clear); M three flat in a row, X (high wide, rolled); L three sat in a dazed triangle facing in, stars; VL (alive) three bonks and the round fizzles (fzzt), they rub the bumps and glare: 'YOU.' 'no, YOU.' '...ow' · ACCEPTED 26 Oct 20:01 (note: multi-victim XT faces crafted big enough to read on a phone) · film 10.4 s (trigger->final) · by B
- bouncer.the-piston (THE PISTON) · LEGENDARY · MAP ELEMENT (CEILING over a FLOOR run, stage58; OWED 'NO CEILING') · ~10 s · CORE: under a low ceiling the round bounces floor to ceiling so fast it becomes a humming lime piston, and he has to get past it · ARC: the hum; his hat shredded in it; he times a dive and mistimes it; it pins his arm and hammers it flat, walking up it · FINAL IMAGE: he hangs in the gap, the arm a flat red ribbon to the shoulder · DEATH: BATTERED · APPROVED 26 Oct 05:00 · BUILT 26 Oct 20:20 (Amjad; home temple, anchor58 under a real CEILING h 150-300: plays on temple, tower, sunken, base, forts, pirate; OWED 'CEILING' elsewhere; the real underside shaded so the low ceiling reads): he runs for the gap, Faris fires one round into it; floor-ceiling-floor faster into a humming lime bar; Faris walks up behind; the cap poked in, shredded to confetti; a strobe shows the round, he counts one, two, THREE; the dive (slow-mo); it catches his forearm, hammers it flat (TATATA) and walks up the arm; silence, the round drops dead · ladder XT he hangs from the ceiling by the arm, a torn flat red ribbon to the shoulder, the pounded face (crafted: swollen lumps, the dead eye rolled up, teeth and blood) turned away from the arm, looking up the ribbon; VH the forearm pulped, dead on his side in the passage reaching for the gap (low side close); H the hand pulped, sat clutching the wrist, dark face (straight on); M slapped straight back out of the gap by the first hit, flat, X (high wide, rolled); L the cap test bats the round back into his face, BONK, sat, stars, the cap beside him; VL (alive) the bar sputters, the round fizzles in mid-air, cap back on, he walks through and prods the empty air: '...huh.' · ACCEPTED 26 Oct 20:33 (XT pushed in to w 140 so the pounded face reads on a phone) · film 10.7 s (trigger->final) · by B
- bouncer.four-passes (FOUR PASSES) · MYTHIC · REMAKE of the old bouncer finisher PINBALL · ~9.5 s · CORE: one round, four passes through him (floor, wall, floor, ceiling), each faster · FINAL IMAGE: folded at the hits, four smoking bore craters front and back, the round dying on the boards beside his dead face (no see-through) · DEATH: BORED · APPROVED 26 Oct 05:00 · BUILT 26 Oct 18:55 (victim nitha, 58k_w_bouncer_2.js): ladder XT folded on her side, cheek on her hand, the dead face tipped up, the four craters smoking (hip, chest, thigh, collarbone), the round dying by her face (low dutch); VH laid out on her back from the feet (roll -0.12); H sat slumped, the d58D profile close; M spread on her back, X face (three-quarter high, roll 0.15); L kneeling and swaying, out on her feet, stars; VL sat up alive: 'hey... my HAIR.' with the lime part line · fixes 19:08 (coordinator 19:01): pass one now enters at the top of the thigh by the hip (no groin wound); pass two clips the headband at XT / VH and the headphones spin off and land on the grass ahead of her as a prop (XT and VH finals headgear off, the dead face clear); M they skid off as she lands so the X reads; H / L / VL they stay, clear of the eyes; H reframed so the whole head is in · fix 19:27 (coordinator 19:30, XT and VH were one composition): the headphones are in ONE final only: XT they fly back far behind her, out of the close (the dead face and the dying round only); VH back on its planned camera, from her feet up the laid-out body, rolled, the headphones on the grass just beyond her head; M they fly off out of the shot · ACCEPTED 26 Oct 19:38 · film 9.5 s (trigger->final) · by B
### BOUNCER · MID-ROUND (≤ 3 s, by B; single victim, no realms, no map-changing casts; the real round; ledgered 07:20 26 Oct; scripts _tools/conv/bouncer.md)
- bouncer.mid-listen (LISTEN) · EPIC · any floor · 2.9 s · CORE: in one ear and out the other: the boings arrive from off the frame, closer, and he turns his head to find them, into its line · FINAL: on his side, smoke out of both ears, the burnt ear hole, both ears pouring · DEATH: SKULL (idiom exemption) · BUILT 26 Oct · film 3.5 s (trigger->final) · by B
- bouncer.mid-under-the-hat (UNDER THE HAT) · RARE · any floor · 2.9 s · CORE: he traps it under his cap and leans on it while it drums faster · FINAL: kneeling dead, the hand bored, the throat torn open over his upturned holed cap brimming with his blood · DEATH: ARTERY (exemption: the trap) · BUILT 26 Oct · film 3.5 s (trigger->final) · by B
- bouncer.mid-the-tumbler (THE TUMBLER) · EPIC · saloon · 2.9 s · CORE: the round drops into her whisky and rattles in the glass until it bursts in her hand · FINAL: dead on her knees, the face full of glass shards, one through the eye, the hand shredded · DEATH: SHATTER / GLASS (exemption: her own drink) · BUILT 26 Oct · film 3.6 s (trigger->final) · by B
- bouncer.mid-lumps (LUMPS) · RARE · any floor · 2.9 s · CORE: cartoon lumps that stack: every bonk raises a new lump on top of the last · FINAL: the tower driven into the skull: a crater, the brain, blood down the face · DEATH: SKULL (exemption: the lump tower) · BUILT 26 Oct · film 3.8 s (trigger->final) · by B
- bouncer.mid-hot-potato (HOT POTATO) · RARE · saloon · 2.9 s · CORE: he snatches the round barehanded to show off and it won't stop bouncing in his hands · FINAL: the raw bored palms crossed on the chest crater where it bored in as he hugged it · DEATH: BATTERED / BORED · APPROVED (no peephole), BUILT 26 Oct · film 3.7 s (trigger->final) · by B
- bouncer.mid-spring (SPRING) · EPIC · any floor · 2.8 s · CORE: one last spring in it: it rests spent on the boards, he bends to pick it up, and it springs into his face, again and again · FINAL: the nose driven flat into the caved face · DEATH: BATTERED · APPROVED (renamed from NOT DEAD YET), BUILT 26 Oct · film 3.5 s (trigger->final) · by B
- bouncer.mid-firefly (FIREFLY) · LEGENDARY · MAP ELEMENT (LIGHT via stage58; OWED 'NO LIGHT') · 2.9 s · CORE: the round shoots out the light; in the dark its glow hops toward him, strobing his face, and lights his ribs from inside as it goes through · FINAL: dead in the dark lit only by the dying round · DEATH: BATTERED / BORED · APPROVED, BUILT 26 Oct · film 3.4 s (trigger->final) · by B
- bouncer.mid-knee-jerk (KNEE JERK) · RARE · any floor · 2.9 s · CORE: the reflex loop: kneecap, kick, his own foot punts it into his face, over and over · FINAL: the knee snapped the wrong way and the face caved by his own knee · DEATH: KNEES (exemption: the reflex) · APPROVED, BUILT 26 Oct · film 3.5 s (trigger->final) · by B
- bouncer.mid-hair-trigger (HAIR TRIGGER) · LEGENDARY · any floor · 2.9 s · CORE: the round bounces on the trigger of his dropped gun, which spins and fires, and his own rounds climb him · FINAL: holes thigh to chest, the empty gun by his hand, the round still clicking on the trigger · DEATH: BULLET HOLES (exemption: his own gun) · APPROVED, BUILT 26 Oct · film 3.5 s (trigger->final) · by B
- bouncer.mid-off-beat (OFF BEAT) · EPIC · any floor · 2.9 s · REPLACES DON'T SNEEZE (speedsabre SPLIT HAIRS owns the sneeze) · CORE: he dodges on his count like a boxer, but every boing comes sooner · FINAL: the temple cratered, the eye on that side bulging, blood from the ear, the mouth open on 'thr—' (not CLOTHESLINE's windpipe) · DEATH: BATTERED · APPROVED, BUILT 26 Oct · film 3.5 s (trigger->final) · by B

## MINIGUN (builder MINIGUN; taken over from A 25 Oct 22:45 · SLATE v2 approved by the coordinator 26 Oct 00:58, under the 22:40 HORROR + BRUTALITY BAR) · every kill is the game's v4 minigun (WeaponDefs minigun: heavy, two-handed, hip-held, gunmetal #3C4350 with a yellow #FFD23F accent, six barrels; ammo 165 a pickup, mag 55 (the belt), reload 2.1 s, rate 20/s, spin-up 0.35 s, range 11 m, "aim down to fly"): the spin-up whine before the first round, brass and links pouring from the chute, a heavy kick that shoves Faris back, the spin-down coast, barrels that glow after a long burst. One pickup per film at most (≤ 165 rounds); every belt change is a crafted 2.1 s beat (crack the feed cover, drag the new belt from the box, slap it in, close the cover). Slate: /Volumes/Workspace/Scratch/minigun/SLATE_v2.md. Realms THE MILL, THE CIRCLE, THE CHOIR (gold skin); Deep THE LURE, SINKER; multi ALL AT ONCE (3), TOGETHER (2); map elements THE LURE, RED HOT, LOCKED, THE GAP, THE HOSE (+ THE PRESS on any pillar / mast / wall, mid MATCHWOOD); replay SPIN-UP. RESTING exemptions granted 00:58: ROT (THE CIRCLE), LIMBS OFF (BRRRT), BULLET HOLES (SINKER), IMPALE (THE HOSE), PEEL (TATTERS), OPEN CHEST (RELOAD; no beating heart). Kit: 58k_w_minigun_kit.js (K58.MG).
- minigun.the-mill (THE MILL) · MYTHIC · BUILT 26 Oct by MINIGUN; RESTAGED 28 Oct by N1 (the user: "confusing: the script is not understandable, can not tell what is happening") · 58k_w_minigun_3.js (realm 'mg.the.mill', CROSS 'mg.unravel', RET 'mg.knit'; def.ending58 false) · DEATH REALM (castle → THE MILL) · victim Chotu · LEN 6.6 s scene · ONE PERIL, lit and staged wide: the hip shot, the crack, the mill (one machine in a pool of moonlight: the carding engine; the near mule moved off left as set dressing; the far rows thinned to two faceless hands a row; no lettering) · on his knees he pulls himself up by the feed table (1.55); the moving apron carries his hand into the feed rollers (1.95, punch-in ≤0.5 s); the arm's end is held IN the nip while the rollers eat it and drag him along the floor · THE TEAR 2.95 (punch-in ≤0.5 s, hit-stop, STYLE cap, spurts out of the stump) · LADDER (USER_TASTE §9, every ending at the payoff): XT the arm at the shoulder, the head into the drum (STYLE.headPop 3.2, slow-mo), the body drawn in, the red web out of the doffer comb onto a lap, the castle knitted back round the red lap with his boots sticking out · VH the arm and the head, headless and one-armed on the castle floor · H the forearm at the elbow, falls back and bleeds out · M the hand at the wrist, out cold · L only the sleeve: yanked onto the frame, out cold · VL the engine chokes and buries him in lint; sneezes, faints · No faces (mill hands' eyes/mouth/scalp painters and the laps' faces off under STYLE), no bones, no body decals · plays 15 arenas (rooftops/canyon skip ROOM, deep skips) · perf p95 4.6-5.9 ms under machine load · playall 0 problems.
- minigun.the-circle (THE CIRCLE) · MYTHIC · DEATH REALM (backyard -> THE CIRCLE -> backyard) · 8+ REBUILD (script approved 27 Oct 03:36), BUILT 27 Oct, sent for review 06:28; re-scored B7/C9/S8/A7, fixes 07:12 (the sprung ribs fanned and bowed out at varied lengths and angles, no comb; the gut now real coils on the grass, no straight hoses); ACCEPTED ★ B8/C9/S8/A8 (58k_w_minigun_6.js; the realm painters shared from 58k_w_minigun_3.js as K58.MGC; perf peak 46 / mean 6, p95 2.1 ms) · victim Amjad · LEN film 14.1 s (trigger->final) · CORE: in the minigun's own war a gunship circles unseen above the cloud and its fire walks a ring round him; he thinks the safe place is the middle, but in a pylon turn every gun points at the middle · BEATS: the burst straight up, HA! MISSED!, one red round comes back; the crossing 'mg.fromcloud' (as built); the rope walks a ring round him and sweeps past in front of him at the edge; the untouched cross in the middle (a rifle bayonet-down, a helmet on the butt); he runs to it and laughs; a dolly zoom as he looks up; the gunship banked in a gap in the cloud, every port flickering down at him; from straight above, the fire comes in from every side in turn and takes him apart; brass rains into the paddy; the return 'mg.sweep' (as built) onto the lawn · CAMERA: the tilt up, the crossing, a low wide of the ring, tracking his run, the cross, E's dolly zoom, the gunship reveal, a top-down overlay of the converging fire, the sweep, the lawn · FINAL IMAGE (XT): at the centre of a scorched ring burnt into the lawn (embers, smoke), face up: both legs off (one at mid-thigh lying apart, the other at the knee), the left arm off at the shoulder, the torso opened from both sides (A's shred, the ribs sprung outward), the belly emptied into the grass, smoking brass in the wounds and brass still falling, rain on the open dead eyes; moon rim and dark undersides (z-ordered shading) · LADDER: XT above · VH the fire from two sides: both forearms off; knelt and folded at the centre of the ring, the stumps raised · H the rope crosses his legs and side at the edge (HFX minigun); he crawls to the centre and dies there, lit by the ring's embers · M the rope passes close and the mud throws him flat: sooty, X eyes, in the ring · L he finds a gap, runs out and trips over a helmet: out cold outside the ring · VL the round from the sky bonks his head; no crossing; he sits rubbing it · CLASH: no spiral (fists WRUNG OUT), no scarecrow (laser SCARECROW); the ring, the crossing and the return are ours · by MINIGUN
- minigun.all-at-once (ALL AT ONCE) · MYTHIC · MULTI-VICTIM (3; the 3-victim film the game plays for 4+) · BUILT 26 Oct; 8+ REBUILD (batch 3, approved 27 Oct) sent for review 12:45: two WHIP PANS (E) to the crate and to the third sound; the smoke stays at XT so the three lanes read as corridors to three different cuts: Fida legs off at the thighs, Mikku the skull lid off, Fayiz the knife arm and shoulder taken with the ribs open on that side only (the arm in the lane, the knife by it; no chest open, no halving: the waist cut with standing legs is scythe / speedsabre WAIST LINE / smg THE SAW) (58k_w_minigun_1.js; own smoke field the stream carves lanes through) · home MILITARY BASE · victims Fida, Mikku, Fayiz · LEN ~11 s · CORE: "he can't get all of us": three pop smoke and rush Faris from three sides at once, betting the heavy gun can't turn fast enough · BEATS: 0.00 three smoke pops, the base drowns in white; Faris in the middle, barrels idling; shapes in the white, a whistle; 1.4 the whine climbs, Faris turns his head to each sound; 2.4 the first burst's wake clears a lane: Fida at 7 m mid-stride, legs gone at the thighs, she skids out of the smoke on her face; 2.5 the gun swings up and over the top, too slowly; 3.1 Mikku leaps off the crate behind him; the stream takes the top of his head as he lands (the skull lid flies, the brain shows), two more steps, down; 6.4 Fayiz arrives at arm's length, knife raised an inch from Faris's cheek; one step back, a contact burst into his chest and throat; the falling knife nicks Faris's cheek (one bead of Faris's blood); 8.0 the smoke thins on three bodies on three spokes into Faris · CAMERA: an overhead on the smoke with the three shapes converging, Faris's head turning in close, each lane a corridor crash, a whip-pan on the slow swing, a tight two-shot with the knife at his cheek, the overhead again as the smoke clears · DEATH: three crafted deaths (legs off at the thighs and the one pull; the skull lid off as he lands; the contact burst: the chest opened, ribs splayed, the carotid jetting) · FINAL IMAGE: the three on three spokes into Faris: Fida slid in face-down from the left (her charge carries her through the blood, a long smear back to where her legs came off), Fayiz opened face-up at his boots with his knife tip red with Faris's blood, Mikku lid-off at his feet · LADDER: XT the three spokes in one frame (rev 26 Oct after review: w 250) · VH Mikku at Faris's feet, the top of his head gone, the brain open to the air, the knife lying by him · H Fida's hand flat on the tarmac at the smoke's edge (dark) · M three X-eyed bodies on the spokes, no blood, a plaster on Faris's cheek · L the lanes clear the smoke early and the muzzle blast knocks all three flat in a ring, out cold · VL blind in their own smoke the three run into each other and lie in a dizzy heap · SOUND: three pops, a whistle, the whine, each lane's roar, brass, a knife's clatter, wind · ROUNDS ~45 · CLASH: ar HUMAN SHIELD (no fire through a held body), spear THREE TO ONE, handcannon NEWTON'S CRADLE; no back-fold · replaces MUSICAL CHAIRS · by MINIGUN
- minigun.brrrt (BRRRT) · LEGENDARY · REMAKE (38_fin BRRRT: "takes them apart piece by piece until there is nothing standing") · BUILT 26 Oct (58k_w_minigun_1.js; s.ladderEnd; one 55-round belt in short bursts) · home SPIKE CASTLE (coords export; anchor58 WALL/PILLAR face left) · victim Nitha · LEN 10.2 s · CORE: the old line taken literally: the stream climbs him from the boots up while he backs away begging, until nothing of him is standing · BEATS: 0.00 the stock to the gut doubles him; 0.5 he backs off, hands up, begging louder as the barrels whine up; the 0.35 s spin-up stretched by the camera, the pleas climbing with the pitch; 1.7 the first round lands exactly on the top note; 1.9 the stream drops to the stones at his toes and walks with him: each backward step costs the lowest piece (the foot in its boot, the shin, the knee); 4.0 he goes down on his back and keeps going backward on his elbows, still begging; the thighs; 6.4 he reaches the wall; the last burst climbs the wall over his head in one rising stroke · CAMERA: a tight two-shot on the gut, a backward dolly ahead of him with the barrels in the foreground, a push onto the barrels winding up, a crash on the top note, a long low tracking walk-back with a punch-in on each piece, a low angle down the trail, the close at the wall · DEATH: LIMBS OFF (RESTING; exemption granted 00:58: piece by piece until nothing is standing IS the old finisher) · FINAL IMAGE: the legs ended at the upper thighs (bone out of the stumps), sitting in the angle of the castle wall with both hands still raised in surrender, the climb's line of wounds up her chest and on up the wall in one red stroke, her trail behind · LADDER: XT legless to the upper thighs at the wall, hands raised, real dead face, the red stroke rising over her, the pool · VH on her elbows mid-floor, shins gone (bone stumps), one hand raised toward the barrels, head dropped back, the shin lying in front · H one foot taken, he hops back and drops sitting against the wall; close on the boot alone on the stones (dark) · M the stream chews the stones at his toes; he slides down the wall whole, X eyes, no blood · L a chip off the floor bounces off her head at the wall; she topples onto her side, out cold, the chip by her nose · VL sparks dance at her toes, she tiptoes back, trips and lands flat on her back mid-floor, dazed in the dust · SOUND: the stock's thud, pleas climbing with the whine, the top note, each piece's wet chop under his unbroken voice, silence at the wall · ROUNDS ~45 · CLASH: scythe PRUNED + burst LAST RESORT (arms); smg THE SAW (halved, the top half crawls TO Faris; here the legs go bottom-up and he crawls AWAY begging); no jigsaw (A's retired) · by MINIGUN
- minigun.brrrt (HOMECOMING) · LEGENDARY · REPLACE BUILD (MINIGUN, 28 Oct; replaces the map-tied BRRRT (WALL / PILLAR) in the same key; doc _tools/conv/cine_minigun.brrrt_choreo.md) · 58k_w_minigun_9.js · STYLE DUEL (ranged) / turnabout · map-independent (FLOOR + space 280) · CORE: a rocket that comes home · KEY MOVE: Nitha kneels with a rocket launcher (the free hand reloads from her back sling each time); the minigun works as a close-in weapon system: every rocket dies in a mid-air fireball, each one closer (the second blast shoves Faris a step back); a pair: one skimmed along the floor (Faris drops to a knee to take it), one lobbed high (he rises to take it); her last rocket he does not destroy: a short burst clips its fins: it tumbles, corkscrews up over the arena, turns over high and comes down behind her · PAYOFF: she throws the launcher and sprints the only way left, at the gun, and dives; her own rocket hits her in the back mid-dive; LADDER on the impact beat: XT the full old-game explode (STYLE.explode) · VH three limbs + head · H two limbs + head · M one limb, thrown, dead · L thrown, a spurt, dead · VL it hits the floor beside her: thrown into a sooty heap, out cold, alive · UNIQUE: a projectile crippled, not destroyed, that loops back to its owner (rpg SHOT DOWN's mid-air kill is only an ingredient) · by MINIGUN
- minigun.window-dressing (WINDOW DRESSING) · LEGENDARY · 8+ REBUILD (script approved 27 Oct 03:36, batch 1), BUILT 27 Oct, sent for review 12:09 (58k_w_minigun_8.js) · home ATRIUM store's street display window at night in the rain (drawn: the brick facade, the lit window box, a PARTY SEASON SALE banner, spotlights, the white plinth, the glass with rain and reflections, the wet pavement) · victim Hiba · LEN kill 7.6 s · CORE: the shop-window shooting gallery: he can't tell which figure is her, so he bursts the dummies one at a time down the row; she must hold her pose while the bursts walk toward her; a shard draws one bead of blood, and only real people bleed · BEATS: 0.0 seven mannequins in party clothes, Hiba the fifth in her party hat holding the pose; Faris walks the glass looking into the faces, his reflection on it; 1.6 back to the kerb, spin-up; 2.0 / 2.5 / 3.0 dummies one, two, three burst (curved hollow white shards, the wigs and arms flying, a star crack in the glass), crash inserts, cutaways to her eyes; 3.5 the fourth beside her in a SPEED RAMP: a shard across her cheek; 4.2 silence, the push on the bead swelling and running, a RACK FOCUS to his reflection; 5.0 she breaks and runs; the glass bursts in a sheet; the stream takes her among the last two dummies, the near arm off spinning away like theirs, the chest torn open; she slams back onto the plinth; rain blows in · FINAL IMAGE (XT): on the white plinth against a dummy's head, the chest torn open (shred, ribs sprung, the burst heart), the gut on the white, the arm lying among the plastic arms with meat and bone at its end, glass in her face and neck, the cut on her cheek, the half-lidded dead eyes under the spotlight, her party hat among the debris, the rain thinning her blood into pink runs down the plinth · LADDER: XT above · VH at the hips: she sits down hard against the plinth, dead, the hat off · H one burst through the glass into her side; she slides down the inside of the glass leaving a red smear, dead sitting, spotlit · M the fourth dummy topples into her and the row goes like skittles, X eyes · L he shoots out the spotlight above her; it crashes beside her; she faints · VL she holds the pose so well he walks away; she sags and sits down · CLASH: the mannequin hook is ours (TRAPS 01:05); the countdown down a row is not pump SHOOTING GALLERY; the bead-of-blood giveaway is new · by MINIGUN
- minigun.window-dressing (SIX) · LEGENDARY · REPLACE BUILD (MINIGUN, 28 Oct; replaces the pre-placed WINDOW DRESSING in the same key; audit _tools/conv/cine_minigun.window-dressing_continuity.md) · 58k_w_minigun_9.js · STYLE DUEL · map-independent (FLOOR + space 260) · CORE: the motor's dead, so he turns it by hand · KEY MOVE: Hiba, an akimbo gun-fu fighter at THE X bar, outmoves the traverse: a feet-first slide under the stream firing up, a front flip over the low sweep firing inverted, a duck under the barrels swung at her head like a club, a backflip onto one knee; four shots cut the gun's power cable and the cluster coasts to a stop; she twirls both pistols, walks in and puts them on his head · PAYOFF: Faris lets go with his front hand and slaps the cluster a sixth of a turn at a time, each slap firing one barrel, in a fight to the end that quickens (0.7 → 0.37 s): her gun hand as she squeezes, she fires the other in his face (he slips it) and shoves the barrels aside: the front knee; she brings the gun up from her knee: the other hand; she drags herself back: the other knee; she swings her stump at his hand: the chest; she lunges once more: the head (slow-mo only on the sixth) · LADDER per level on the same six beats (XT four limbs + head pop · VH hand + shin + head pop · H gun hand + head pop · M / L pistols shot out, spurts, dead · VL pistols shot away, she runs) · UNIQUE: a hand-cranked minigun (a Gatling again) · by MINIGUN
- minigun.the-lure (THE LURE) · LEGENDARY · BUILT 26 Oct, ACCEPTED 12:33 with the eye polish (58k_w_minigun_4.js; the anglerfish drawn; the dark is a post overlay lit only by the stripes, the muzzle, the lure and the belly) · UNDERWATER (The Deep, def.arena 'deep', coords 'export', the stone shaft under the wreck) · MAP ELEMENT (the Deep's anglerfish, CREATURE event; minigun-owned per TRAPS 21:30) · victim Mikku · LEN 7.6 s scene (11.6 s after the kill cam) · CORE: in the abyss the minigun's tracers are the only light, and each burst shows a little more of what is behind him · BEATS: LEAD the trade, both deep in the shaft under the wreck; 0.00 black, the spin-up; 0.35 the first short burst: long red stripes through the water light him (one rips his beanie off and it drifts away) and, far behind him, something pale (…?); 1.45 the second: closer, needle teeth; 2.5 the third: the head right behind him, and the lure lights up over his shoulder; 2.9 the gun stops: black, only the lure glowing soft and blue beside him (ting…); 3.3 he reaches for it like a lamp, his face lit blue; 3.95 CHOMP: the jaws close at his waist in one cut; 4.45 side-on, the whole fish, its distended translucent belly glowing, him curled inside it, the tracer rounds still burning red in him and in the fish's flesh (thmp… thmp…); 5.25 the acid rises fizzing yellow-green, blisters come up on him, his hands press out against the skin; 6.15 his face pressed to the skin from inside, screaming, the skin bulging round it · CAMERA: black frames cut by red stripes · the fish nearer each burst · a slow push on the lure · his face lit blue as he reaches · the snap in one cut · a wide of the whole fish with its glowing belly, then in on the belly · his face at the skin · DEATH: ENGULFED (swallowed whole, digested alive inside it) · FINAL IMAGE: his face pressed flat to the inside of the belly where the skin is stretched thin and nearly clear, veins radiating round the bulge, seen sharp through it and lit from below by the belly's glow: both eyes round and filmed milky white over faint grey irises, bloodshot, under swollen lids, the scream locked open on its teeth, blisters and raw peeled patches on his cheeks, brown acid burns, the acid line fizzing at his chin, dead; his palms flat against the skin below · LADDER (each locked with s.ladderEnd): XT the face at the belly skin (w 92) · VH the jaws to the waist, needle teeth through his ribs, dead, his hand reaching up as the lure dims over it · H one gulp: the fish swims slowly off, its gill slits fanning dark clouds, its distended belly glowing faintly red with his curled silhouette in it and his dark dead face pressed near the skin, a shoe drifting down · M a lump going down the fish with X eyes on it · L swallowed and spat out slimed, he floats up out cold (stars) · VL the lure is a tiny anglerfish's: it bites his nose (nip!) and he faints, drifting · READABILITY: a cold rim on him from the lure and the stripes; a faint ambient on him so he never vanishes in the black · SOUND: the abyss hum, muffled bursts, the lure's chime, the crunch, muffled screams, the acid's fizz · ROUNDS three short bursts (~16) · CLASH: pistol SHARK BAIT, tkglove PING, beam MILKY SEA, shrink FOOD CHAIN (moved off the anglerfish) · by MINIGUN (kept from A, pushed)
- minigun.red-hot (RED HOT) · LEGENDARY · BUILT 26 Oct (58k_w_minigun_1.js; the saloon's real LIGHTs taken and shot out: lamps, windows, the SALOON sign) · MAP ELEMENT (LIGHT: lamps, marquees, lit windows via s.els; none = night already) · home DUSTY SALOON (night) · victim Amjad · LEN ~11 s · CORE: Faris shoots out the lights until the only light is his own barrels glowing cherry red, and in the dark the man grabs the only thing he can see · BEATS: 0.00 short taps put out each light, pop and tinkle, until the saloon is black; 2.0 six red-hot barrel tips glow in the dark like six eyes; they move, stop, come closer; a drip hisses on them; 4.0 they stop a hand from his face and light it red from below; 4.8 he lunges and grabs the barrels with both hands to shove them away; his palms sear and stick; he can't let go; 6.0 Faris fires into the floor: the barrels turn and his arms wind round them, twisting at wrist, elbow, shoulder, the bones cracking in time; 7.6 the arms tear free at the shoulders and keep turning on the barrels; 8.6 the coast · CAMERA: a wide as the lights die one by one, black with six red points, a slow push as the eyes approach, his face lit red from below in close, the hands on the barrels in macro, the winding seen end-on down the barrels, the hold on the spun-down barrels with his face behind · DEATH: SPOOLED (PREFERRED; new look: fused by heat, wrung off at the joints) · FINAL IMAGE: his two arms wound round the slowing glowing barrels like rope, his dead face lit red behind them · LADDER: XT (rebuilt 26 Oct after review) his own arms on the barrels as ARMS: each one tube wound about a turn (a two-strand rope), the charred fists clamped on the muzzles (four finger bands, bone at two fingertips, embers in the cracks), the skin split along the twist with sinew bridging it, the torn upper arms hanging off the elbows ending in the white ball of the humerus with sinew, blood spiralling down the barrels; both shoulder sockets torn open (the empty pale cup of the joint, the collarbone snapped and sticking out, muscle and sinew strands, skin tatters); his cap knocked off at the tear, the real dead face lit red from below by the hot tips a hand away (w 150) · VH wrung off at the elbows; he staggers back and goes down flat on his back, the elbow stumps pointing at the ceiling, pumping, his forearms still turning on the barrels in the dark · H palms seared, flung off by the spin, lying in the dark clutching black hands; close on the scorched palms (dark) · M whirled twice round the barrels and thrown, X eyes, no burn · L the heat makes him let go with a yelp; he backs into a table and knocks himself out · VL the six red eyes were only the barrels; he screams and faints · SOUND: each light's pop, the dark's silence, the tick of hot metal, a drip's hiss, the sizzle of palms, the spin with bones cracking in time, the long coast · ROUNDS ~25 · CLASH: revolver LAMPLIGHTER (lamps shot out behind a lamplighter; here the dark is the stage for the glow), tkglove TETHERBALL, smg LATHE · replaces TINNITUS, re-cores HANDS ON · by MINIGUN
- minigun.red-hot (RED HOT) · LEGENDARY · REPLACE BUILD (MINIGUN, 28 Oct; replaces the map-tied RED HOT (LIGHT) in the same key; doc _tools/conv/cine_minigun.red-hot_choreo.md; audit cine_minigun.red-hot_continuity.md) · 58k_w_minigun_9.js · STYLE STANDOFF · map-independent (FLOOR + space 240; room58 [-132, 60]; 17/17 dry maps) · CORE: the gun has to cool before it can fire · KEY MOVE: Amjad (revolver) drags a gold line on the floor and a slab rises out of it; one long burst eats it until the barrels go white and the gun LOCKS OUT (clunk, steam, a red status light); he stands, reloads unhurried, waves his slab back into the floor and walks up to put the revolver on Faris's forehead while the barrels cool white → yellow → orange → red → grey from the base to the tips (the metal ticks, a warm light and floor pool dim with them); he tests the shroud with a fingertip and jerks it back · PAYOFF: the light turns GREEN, the race in slow-mo (his shot a hair late grazes Faris's ear); LADDER on the same beat: XT the revolver arm off + head pop, the headless body stands, sways, folds · VH head pop, folds · H head pop, blown flat · M arm off, flat, dead · L spurts, stagger, down · VL the revolver shot out of his hand, alive, hands up · perf p95 2.8 ms · FINAL 28 Oct · UNIQUE: an overheat lockout as the standoff's clock (COLD START's temperatures are a different core) · by MINIGUN
- minigun.spin-up (SPIN-UP) · LEGENDARY · BUILT 26 Oct (58k_w_minigun_2.js; his pickup gun a second MG.rig; the wreck drawn in gun space) · REWIND / REPLAY (the page's one) · home CRATE CANYON · victim Chotu · LEN ~10 s · CORE: a second minigun lies in the dust between them (a gameplay pickup); he gets to it first and learns what a third of a second is · BEATS: 0.00 the race to the pickup; 1.0 he grabs it, hefts it, squeezes; his barrels begin to turn, Faris's already a blur; 1.4-7.4 the 0.35 s stretched across six seconds: side by side his barrels winding up degree by degree, his face realising, Faris's first round crawling toward him; 7.4 Faris's stream saws through his barrel cluster (barrels flying, his own brass spraying), the receiver, his hands on the grips; his gun fires one wild round into the sky as it dies; the stream walks on into him · CAMERA: a sprint two-shot, a low split side-by-side of the two clusters, a slow push onto his face, a crash on the sawn barrels, the low close behind the wreck · REPLAY: before the lock the decisive 0.35 s once at ~1/12 in split panels FARIS BASHA | him (the two spin rates side by side), KITS: s.replay cam 'split', wipe 'stamp' (intro / outro 'stamp'), bugStyle 'arcade', label '0.35 s' (first use of stamp + arcade on the page) · DEATH: sawn through his own gun into the chest; hands half gone on the grips · FINAL IMAGE: kneeling in the dust behind his own sawn-open minigun, hands ruined on its grips · LADDER: XT kneeling behind the wreck of his gun, hands ruined, chest opened (goreCam w ~130) · VH the stream cuts his gun in two and both hands with it; he stares at the stumps over the halves · H his gun shot out of his hands, he turns and drops (dark); close on his minigun in the dust still spinning down · M his barrels reach speed a hair late, both fire, his stream into the sky, he drops X-eyed · L his own gun's kick spins him flat, out cold · VL his barrels spin up and the gun has no belt; click; he faints · SOUND: the dash, two whines in two pitches, the stretched spin-up as a deep groan, barrels sawn, one wild round, silence · ROUNDS ~40 · CLASH: A's HEAD START (the spin-up as his head start), handcannon CHALLENGE ACCEPTED · by MINIGUN
- minigun.reload (RELOAD) · EPIC · BUILT 26 Oct (58k_w_minigun_2.js; own feed cover, belt ends and machete; the climb in slow motion) · home DESERT FORTS · victim Fayiz · LEN ~10 s · CORE: he shoots Faris's belt in two, the gun goes dry mid-burst, and he charges with a machete across six metres while Faris reloads · BEATS: 0.00 the trade; Fayiz's round parts the belt (twang), the barrels run dry and coast; 0.6-2.7 the real 2.1 s belt change (feed cover, belt from the box, slap, close) intercut with Fayiz's sprint; 2.7 the 0.35 s spin-up as the machete rises; 3.05 the first rounds at arm's length shatter the blade; the muzzle climb walks the stream up him from the buckle to the throat; 3.8 he stands a beat opened along the line, then falls · CAMERA: a crash on the parting belt, cross-cut close-ups of Faris's hands and Fayiz's feet, a low push on the rising machete, a vertical tilt with the climb, the held close · DEATH: OPEN CHEST (RESTING; exemption granted 00:58: the climb's straight line IS the concept; no beating heart: fists HEARTSTRINGS / pump HIS HEART) · FINAL IMAGE: standing opened belt-to-throat in one dead-straight seam, the broken hilt still raised · LADDER: XT standing opened along the straight seam (the belt buckle split at its foot), the ribs parted, the broken hilt still raised, a blade fragment took his visor: a dead face with the eyes sunk to look down the line (w 136) · VH the climb stops at the sternum; he kneels, the bloody hilt slipping from his raised fist · H the stream in the stomach throws him back, holding his middle (dark); close on the broken hilt in the sand · M the blade spins out of his hand and comes down point first upright in the sand beside him, X eyes · L the barrels club the machete away, then his head, then go up on Faris's shoulder · VL the spin-up's wind blows his visor off, then him over onto his back; a wide with the visor on the ramp · SOUND: the belt's twang, dry coast, feed-cover clack, the belt slap, running feet, the spin-up, the climb's rising tearing note, the hush · ROUNDS ~30 + ~20 (one crafted reload) · CLASH: ar MUZZLE CLIMB / HIGH GROUND (the climb chases a climber; here it opens him at contact) · by MINIGUN
- minigun.sinker (CLOUD COVER) · EPIC · 8+ REBUILD, re-cores SINKER (script approved 27 Oct 03:36, batch 1; releases the lodging slugs), BUILT 27 Oct, sent for review 12:09 (58k_w_minigun_8.js) · home THE DEEP, open water by the kelp (light shafts, drifting particles for the current) · victim Nitha · LEN kill 7.6 s · CORE: wounded under water, she hides inside her own blood cloud like a squid in its ink; Faris fires into the red, and every time the current pulls the cloud aside there is less of her · BEATS: LEAD the trade in open water (deepLead); 0.0 the calf wound blooms a dark red cloud; she curls into it, hidden; 1.0 slow silver rounds with bubble trails vanish into the red (one ridden on E's BULLET-CAM), thup… thup…; 2.2 the current draws the cloud aside: the leg gone below the knee, threads trailing, staring, alive; she sweeps the red back; 3.0 a long burst; a hand and a scrap of wetsuit drift out; 4.4 the current again: the arm off at the shoulder, the belly opened, the gut trailing in ribbons, the mouth working in bubbles; 5.4 the last burst; 6.0 dead; the cloud drifts off toward the kelp · FINAL IMAGE (XT): turning in clear blue water with the cloud at the frame's edge: the leg gone below the knee and the other at mid-thigh (irregular torn stumps, threads), the arm off at the shoulder, the torso opened with ribs, the gut and wetsuit flaps drifting in ribbons, the half-lidded dead face lit by a light shaft, a thread of bubbles · LADDER: XT above · VH the second reveal is the last: dead in clear water, turning, headphones off · H one burst: limp, three torn wounds pouring ribbons of blood, dead in a light shaft · M the rounds graze her; a small cloud; she spins away dizzy, X eyes · L she hides in a kelp clump; the rounds cut the kelp round her; she passes out tangled · VL the slow rounds stop in front of her; she pokes one, it sinks; she shrugs and swims up · CLASH: sawedoff SMOKESCREEN is the shooter's own smoke; here the victim's own blood is her cover; none of the claimed Deep set pieces · by MINIGUN
- minigun.reeled-in (REELED IN) · EPIC · BUILT 26 Oct (58k_w_minigun_2.js; own guyed antenna mast cast on the roof (the 552-818 roof has no post), his belt arm drawn by the page so it can stretch) · home MONSOON ROOFTOPS (works anywhere; anchors on any PILLAR / railing / mast if present) · victim Fida · LEN ~10 s · CORE: he grabs the dangling belt to rip it out and wraps it round his fist, and the feed takes him at twenty links a second · BEATS: 0.00 the grab and the wrap; 0.8 Faris fires into the roof at his feet: the feed hauls belt and man; the links have bitten into his hand, cartridges between his fingers; 2.0 he hooks his other arm round a mast: a tug of war; 3.4 Faris lets off and fires again: the jerk dislocates his shoulder (pop), the arm stretching between gun and post, the skin splitting at the armpit; 5.0 he lets go; reeled across the roof while the stream walks toward him; he bites at the links; 7.2 at the muzzles · CAMERA: the belt as a taut line in profile, the feed in macro, a deck-level dolly as he is dragged, the strain at the post, the close at the barrels · DEATH: reeled into a contact burst; the lower jaw taken · FINAL IMAGE: his face at the six barrels, his ruined fist drawn up to the feed (never into it), eyes open above the barrels · LADDER: XT his chin on the barrels, the lower jaw gone (the upper teeth over the raw hole, the tongue hanging, blood running down over the steel), the eyes open and staring above the barrels, the arm stretched along the belt (the skin split along it, the armpit torn) to the wrapped fist with cartridges between the fingers at the feed (w 116) · VH the tug of war tears the arm off at the shoulder; he hangs one-armed from the mast as it is reeled away; close on the empty sleeve · H the belt cuts his hand open; he lets go too late and falls back, the belt coiled across his chest (dark) · M reeled in, he flops at Faris's feet gripping the belt, X eyes · L the loose end whips him out cold · VL the belt goes slack, he sits down hard, a link pings off his nose, he faints · SOUND: links rattling through the feed, boots skidding, the shoulder's pop, the mast groaning, teeth on brass, the contact burst · ROUNDS ~45 · CLASH: sawedoff LASSO (the reverse), ar THE MAGAZINE (never fed into the gun) · by MINIGUN (kept from A, pushed)
- minigun.quiet (QUIET) · EPIC · BUILT 26 Oct (58k_w_minigun_2.js; own brass carpet (520 casings), boots, EXIT sign, ceiling pipe) · home THE TOWER lobby (power cut; moved from the sunken lab, approved 26 Oct: its floor is flooded, brass can't ring under water; the lobby's own door under the stairs) · victim Hiba · LEN ~10 s · CORE: in the dark the floor is carpeted with Faris's own brass and he fires at every sound; the first burst has deafened her, so she can't hear the sounds she makes · BEATS: 0.00 the first belt in the dark lays the brass and rings her ears; 1.0 emergency strips; two soundtracks: hers muffled (a high whine, thuds), ours full (Faris's idle purr, each casing, each breath); 2.0 she slips off her boots and steps between casings; a pipe drips; Faris fires at the drip; she moves under the drips; 5.0 two metres from the door a casing rolls from her toe and rings across the tiles; the burst lands on the casing; 6.6 she thinks she is silent; she is whispering a prayer she can't hear; we can; Faris turns; 7.4 the burst at the whisper takes her raised hand and walks up her side · CAMERA: a wide in strip light, the brass carpet in macro, her face in close with the deaf mix, Faris's head turning, the low close in the brass · DEATH: hand off at the wrist, the side opened (LIMBS OFF detail; BULLET HOLES under the bar's exemption pattern) · FINAL IMAGE: her face pressed into casings gone red, lips still shaping the prayer · LADDER: XT her cheek in the casings gone red round her face, the stump raised with the bone, her side opened, her bare toes, the lips still shaping the prayer (w 112) · VH the burst takes her hand as she raises it; she bites her lip not to scream; a tight close: dead with her eyes wide, the stump held up, the red brass · H the burst catches her lunging for the door, she falls across the threshold (dark); close on her bare feet in the brass · M she reaches the door, it creaks, she drops X-eyed · L a casing rolls under her heel; she slips and knocks herself out on the stairs · VL she makes it across and opens the door: a cupboard; she faints among the mops · SOUND: near silence, the split deaf / full mix, casings, drips, the whisper, the burst · ROUNDS ~55 + ~20 · CLASH: smg BRASS RAIN (burial) + smg.mid-brass-ice (skating): here brass is sound; no blood-drip tell (revolver DRIP, tkglove UP, ar MUZZLE CLIMB); cluster THE SHELTER owns the eardrum organ moment (deafness here is a POV device) · by MINIGUN
- minigun.quiet (BETWEEN ROUNDS) · EPIC · REPLACE BUILD (MINIGUN, 28 Oct; replaces QUIET (user REPLACE) in the same key; audit _tools/conv/cine_minigun.quiet_continuity.md) · 58k_w_minigun_9.js · STYLE BULLET TIME · map-independent (FLOOR + space 260) · CORE: he threads the gaps between rounds until Faris doubles the rate · KEY MOVE: Mikku, an unarmed acrobat, charges a minigun and the real-time stream misses a blur; in a breathing bullet time (0.48x, dipping to 0.12x at each closest miss) every round is its own glowing slug in flight and each is a near miss built from his moves: a backbend under, a tuck jump over, a duck, an aerial twist between a high one and a low one, a step closer every gap; a metre from the gun, a hand reaching for the barrels · PAYOFF: Faris thumbs the rate up (the motor screams, 40 a second) and the gaps close on him: XT the reaching forearm, the shin, then the full old-game explode in slow-mo · VH forearm + shin + head pop · H forearm + head pop · M forearm, thrown dead · L clipped, dead · VL clipped in the air, dazed, alive · UNIQUE: gap-threading and the doubled rate (not IAI's bullet-cutting, not the SMG bullet times) · by MINIGUN
- minigun.the-press (THE HOLD) · EPIC · 8+ REBUILD, re-cores THE PRESS (script approved 27 Oct 03:36), BUILT 27 Oct, sent for review 03:38; re-scored B8/C9/S8/A7, detail fixes 06:28 (the knife arm laid along the water by the hips, face clear; the red shaft as a z-ordered rim with the undersides falling to black; the M beanie knocked off) (58k_w_minigun_6.js; perf peak 109 / mean 17 live particles, p95 4.5 ms) · home PIRATE SHIP (the dusk deck with an open hatch; the hold below cast as its own baked set: hull planks and frames, deck beams, the ceiling hatch, a low beam on posts, crates, rum barrels, a lantern, round shot, the bilge) · victim Mikku · LEN film 9.2 s (trigger->final) · CORE: below decks it is pitch dark, and every round Faris fires down through the deck lets in a shaft of daylight; the hunt is a line of light-holes chasing him through the hold · BEATS: 0.0 the knife lunge on deck; 0.56 the kick drops him down the hatch; 0.9 the hold, the lid slams; 1.3 a live split (Faris's boots crossing the deck / Mikku in the dark following the creaks, dust sifting at each step); 2.5 the spin-up through the wood; 2.85 the first line of holes spears daylight into the dark (the lantern bursts); 3.0 the chase under the travelling line (handheld), the crates burst and pour grain, a barrel spouts; 4.08 a whip pan, he doubles back and dives under the low beam into the bilge; 4.8 one shaft on his face (focus pulled from the dust to his eye); 5.6 an eye looks down the hole; 6.0 six muzzles fill it; 6.4 the stream straight down at an arm's length · CAMERA: the deck two-shot and the kick, the cut into the dark, E's live split (ON DECK / THE HOLD), a low wide for the first shafts, the handheld chase, E's whip pan, E's rack focus, his POV up the hole, bilge level for the payoff · DEATH: the stream from directly above (A's HFX minigun calibre on every round) · FINAL IMAGE (XT): on his back in the red bilge under a forest of shafts, the one over him red with mist; the chest a torn crater (ribs, meat, the shirt soaked out from it, oak splinters in the flesh); the arm off above the elbow lying in the water with the hand still on the knife; the leg torn off at the knee, hanging by a strip; the dead face up into the shaft; the shaft's rim light along him, his shadow and pool in the bilge · LADDER: XT above · VH the arm he throws up taken near the shoulder and the neck opened; he sits up against the post and slumps there in the red shaft (its own wider, tilted frame with the hole above) · H the line catches his back as he dives: torn wounds through a soaked shirt, he dies face down in one shaft (lit) · M a burst crate comes down on him: on his back under planks and grain, X eyes, no blood · L a shaft in his eyes as he runs: he runs into the low beam, BONK, out cold · VL the line stops short; he sits back against the crates laughing nervously · CLASH: beam owns a heap under ONE light shaft through balcony planks (cooked); here the shafts are the chase mechanism and the final lies under a forest of them, shredded. Releases THE PRESS (recoil crush) · by MINIGUN
- minigun.the-press (THE LEAD) · EPIC · REPLACE BUILD (MINIGUN, 28 Oct; replaces THE HOLD (user REPLACE) in the same key; BLOCKING approved 28 Oct, restaged: no launches off the casts; FINAL 28 Oct; choreo _tools/conv/cine_minigun.the-press_choreo.md, audit _tools/conv/cine_minigun.the-press_continuity.md; perf XT p95 2.8 ms; own snd58) · 58k_w_minigun_9.js · home BACKYARD · STYLE CHASE · map-independent (FLOOR + room [-110, 138], fits the rooftops roof; 17/17 dry maps) · CORE: a runner too fast for the traverse; the gunner stops chasing and fires where she will be · KEY MOVE: Fida, a runner, slaps the start line up into a gold low wall as the spin-up clicks, then circles Faris over the top, every leap from the floor (the walls are cover only): she hurdles out of cover in a gap between bursts and bounds into a running hitch-kick long jump clean over him, slaps up a second wall on the far side, then flops back over it and him from the floor and hurdles into cover; the stream climbs after her a beat late and the heavy gun is hauled round · THE LEAD: he turns his back on her and rakes the air over the far wall where she always comes down; she skids. He turns back and parks the stream on her wall top · PAYOFF: she hurdles the wall and the stream, and he lifts it: XT both shins off mid-hurdle, she lands on the stumps at the barrels, the head pops point blank, she slumps back against her own wall · VH lead shin + head pop · H spurts, on her knees, head pop · M spurts, sprawled, a burst in the back · L the trailing foot, a burst in the chest · VL the lift sparks under her heels; hands up, alive · UNIQUE: leading the target; over-the-top circling; a hurdle into a lifted stream (ALL AT ONCE bets on the traverse with three rushers; SIX and BETWEEN ROUNDS out-move it on the floor) · by MINIGUN
- minigun.iai (IAI) · EPIC · BUILT 26 Oct (58k_w_minigun_2.js; own katana that notches, shortens and shatters; a three-step stone dais in the temple hall) · VICTIM ROLE (the swordsman) · home TEMPLE STEPS · victim Chotu · LEN ~9.5 s · CORE: a sword master who can cut bullets in half meets twenty a second · BEATS: 0.00 he bows and takes his stance on the steps; the whine; 1.2 the first rounds: he cuts them, sparks, half-bullets whining past and ringing on the stones; 3.0 Faris lets the rate climb; notches, chips, the edge eaten; a round takes two fingers on the hilt; he keeps cutting; 5.6 the blade shortens to a stub and shatters, and the stream blows its shards back into his face and chest · CAMERA: a formal wide on the bow, cuts in slow motion with the halves passing the lens, a macro on the notched edge, the crash on the shatter, the low close on the steps · DEATH: his own sword's shards driven into him by the stream · FINAL IMAGE: kneeling in his guard, an inch of blade left, his face and chest studded with the bright shards of his own sword · LADDER: XT the shard-studded face over the stub, eyes open (goreCam w ~120) · VH the blade shatters, the stream takes his hands at the wrists on the hilt; one frame: the severed fists still gripping the hilt on the top step, him slumped over them on his knees, the stumps at his chest, his dead shard-studded face looking down at his own hands · H a shard opens his cheek, he falls down the steps (dark); close on the broken katana · M the stream sweeps him off the steps, X eyes, sword in hand · L the sword spun out of his hands lands quivering by his head; he faints · VL he cuts the first round in half and both halves bonk him · SOUND: the bow, each cut's ring, half-bullets whining past, the rising rate, the shatter, silence · ROUNDS ~50 · CLASH: spear THREE TO ONE (a katana outranged by a spear), pistol SPLIT DECISION · by MINIGUN
- minigun.the-shield (THE SHIELD) · EPIC · BUILT 26 Oct (58k_w_minigun_2.js; own riot shield inked in front of him: white stars per round, the milk, the heat spot, the melted hole) · VICTIM ROLE (riot cop; the shield is his castInk 'thrust') · home TOWER BLOCK (the office floor, y -12; QUIET has the lobby) · victim Amjad · LEN ~10 s · CORE: he advances behind a clear riot shield and the minigun turns it white · BEATS: 0.00 the shield cast, the advance; 1.0 each round a white star of crazing; 2.6 the stars spread until the shield is milk; he keeps advancing blind, a smudge behind it; 4.4 twenty impacts a second heat and sag the polycarbonate; it thins at face height; he feels it give; 6.2 a hole melts through; the stream through the hole · CAMERA: frontal on the clear shield and his face, the crazing spreading in macro, his silhouette behind the milk, a push onto the thinning spot, the close on the hole · DEATH: through the melted hole, the centre of the face bored out (changed 26 Oct, approved: REELED IN owns the jawless face; a STREAM wound, not a crush) · FINAL IMAGE: kneeling behind the crazed white shield, the melted hole at face height, its rim white-hot to orange to charred grey, molten drips hanging off it, a heat shimmer; through it both bloodshot eyes open and staring out over a pit the rounds bored ragged where the nose and mouth were: shredded flaps, broken cheekbone ends, brass-bright fragments glinting, smoke · LADDER: XT the face in the melted hole (w 74) · VH the hole goes through at chest height; the shield slides down as he dies, his dead face over its top, his hand slipping off the grip · H the shield breaks away in white shards, he falls behind them (dark) · M the shield holds; the force slides him back into the wall, X eyes · L blind behind the white, he walks into a pillar, out cold · VL the shield fogs, he wipes it, trips, faints · SOUND: each star's crack, rising crackle, breathing behind the shield, the sag's creak, the punch-through · ROUNDS ~60 · CLASH: smg BANK SHOT (rounds banked round a riot shield), revolver SILK VEST (the vest that holds) · by MINIGUN
- minigun.wont-start (WON'T START) · RARE · BUILT 26 Oct, VH/H/M/L/VL accepted 12:43, XT re-shot from the front 13:05 (58k_w_minigun_4.js; staging approved 12:37) · home MONSOON ROOFTOPS (the central roof, night, rain; the car is the VICTIM's castInk 'thrust'; the 'wall' is a small brick stairwell hut at the roof's right edge) · victim Nitha · LEN 6.9 s scene (10.8 s after the kill cam) · CORE: the getaway car won't start · BEATS: 0.05 he conjures the car behind him (a frantic two-palm push, gold lines, the car inks in) and dives into the driver's seat; 0.8 the key: the engine coughs (rr-rr-rr… kff), the wipers start; 1.2 in the rear-view mirror Faris walks up through the rain; 2.0 another cough; 2.45 in the mirror, nearer, the barrels winding up (wheeeEEE); 3.0 it catches (VRRROOM), the headlights come on, he floors it and the car lurches; 3.08 the stream through the rear window (KSSH, glass flying), the seat back (stuffing), him; 3.9 he slumps onto the wheel and the horn starts (HOOOOOOONK); 4.25 the car rolls into the stairwell hut (KRUNCH, the bonnet crumpled, steam), the horn blaring, the wipers still going · CAMERA: the conjured car on the wet roof · inside on the key and his face · the rear-view mirror with Faris in it · his face · the mirror, nearer · the lurch · the stream from outside · the hut · his face on the horn · DEATH: through the seat back into him against the wheel · FINAL IMAGE (a cut to the FRONT of the car, through the cracked windscreen): his cheek squashed on the horn, the dead eye open toward us, blood out of his mouth and down the wheel and the dash, the shredded seat back (holes, stuffing) and the shot-out rear window behind him with the rain coming through its jagged glass, steam off the crumpled bonnet at the frame bottom, the cracks and a smear of blood only at the windscreen's edges, the wiper still sweeping the glass below his face · LADDER (each locked with s.ladderEnd): XT the face on the blaring horn (w 84) · VH the car rolls on with his arm hanging out over the sill and down the door, blood running down it, the hand dripping onto the wet roof, his dead face in the window above · H the car stops and he slumps sideways across the seats (dark), the keys swinging in the ignition · M Faris shoots the tyres flat (PSSSHH), the car won't go, he slumps X-eyed over the wheel and the horn honks once · L it catches and the airbag goes off in his face (PAF!), out cold · VL it catches and the car drives off without him, leaving him holding the door handle; he faints · SOUND: rain, the key, each cough, the whine in the mirror, the engine catching, glass, the endless horn, wipers · ROUNDS ~14 · CLASH: cluster JOYRIDE (a jeep off its handbrake) · by MINIGUN
- minigun.locked (LOCKED) · RARE · BUILT 26 Oct, VH/H/M/L/VL accepted 13:14, XT fixed 13:25 (58k_w_minigun_4.js) · MAP ELEMENT (OPENING: on its home the door is drawn in the office's back wall; maps with a real OPENING can stage it there) · home TOWER BLOCK (the office floor, y -12, the door at x 1275-1309 before the lift) · victim Fayiz · LEN 6.0 s scene (9.9 s after the kill cam) · CORE: he reaches the door; it's locked · BEATS: 0.00 he runs for the panelled door at the end of the office; 0.55 it's locked: he shakes the handle (RATTLE RATTLE), the handle jiggling; 1.0 behind him the whine (wheeeEEE); 1.4 he turns his back to the door, faces Faris and presses into it, shaking; 1.75 the stream goes through him into the door (THUKTHUKTHUK): holes round and through him with the corridor's light coming through each, splinters, his visor knocked off, the panels chewed away round the lock; 2.45 it gives: the door swings off its hinges toward the room (krrrk) and he falls backward through the doorway into the light · CAMERA: his run · close on the handle rattling with the whine behind · his face as he turns and presses into it · the stream from Faris's side · the door swinging off and his fall into the light · on the threshold · DEATH: through him into the door · FINAL IMAGE: on his back across the threshold, the doorway's light falling soft and feathered across his head and chest, his face rolled to us (both dead eyes open, the mouth slack and bleeding, bullet holes in the face, the visor gone), the arms flung off it, chest opened; above him the door hangs off its hinges, its wood shredded round a lock that is still locked (the brass plate and the thrown bolt on a strip of wood in the ragged hole), blood up the wall · LADDER (each locked with s.ladderEnd): XT on the threshold under the shredded door (w 120) · VH the door gives and he falls through into the corridor's light, a dead face, the intact lock in the shredded wood above him · H the door holds: he slides down the still-shut door (dark), a smear down the wood, his hand still on the handle · M the stream knocks the door open and he falls through X-eyed · L he rattles the handle so hard it comes off in his hand; he faints · VL the door said PULL; he pulls, it opens (creak), and he faints with relief (phew…) · SOUND: the rattle, the whine, his back on the door, the stream on wood, the door's creak · ROUNDS ~14 · CLASH: pump KNOCK KNOCK (a victim-cast door with a peephole) · by MINIGUN
- minigun.locked (CARAPACE) · RARE · STYLE 3 REPLACE BUILD (MINIGUN, 28 Oct; style3: true; replaces LOCKED in the same key; plan _tools/conv/cine_minigun_replace_style3.md #3, re-cored from the riot-slab idea to body plates so it stays clear of THE SHIELD) · 58k_w_minigun_9.js · home CASTLE · STYLE SIEGE · map-independent (FLOOR + room [-30, 140]; 17/17 dry maps) · CORE: armour against a gun that eats armour · KEY MOVE: Chotu claps his forearms together and gold plates ink over his forearms, upper arms and shins; he walks into the stream like a boxer into a storm (CMU 14_03 bob-and-weave advance, full body, feet solved from the clip's plants); rounds spark off the plates of his raised guard, denting and stripping them (a ray against each plate) · PAYOFF: in range he loads a hook; 0.1x as the plate on his lead forearm goes white where the stream hammers it and cracks; 0.06x as the next round comes through the crack between his forearms: XT/VH/H the head bursts · M the chest · L knocked flat, dead · VL the plates hold, knocked flat, alive · motionQA PASS gore 0-5 · perf p95 2.4 ms · own snd58 + slowmoAudio · by MINIGUN
- minigun.together (TOGETHER) · RARE · MULTI-VICTIM (2) · BUILT 26 Oct, ACCEPTED 13:57 with the H faces lifted to readable (dim, not dark) (58k_w_minigun_4.js) · home THE CAGE (the octagon's chain-link back panel and a padded corner post, drawn) · victims Fida, Hiba · LEN 6.4 s scene (10.3 s after the kill cam) · CORE: two of them, trapped in a corner, hold each other · BEATS: 0.00 THE CORNER: they back into the cage corner; 0.45 HOLD ON: they cling; 1.0 HER FACE: Hiba buries her face in Fida's shoulder; Faris walks a slow arc toward them; 1.6 THE WHINE (spin-up 0.35 s, wheeeEEE); 2.2 ONE BURST: one long burst (0.7 s, ~14 rounds) goes through both at once, the two bodies jerking as one, the wire behind torn through and sprayed red (BRRRRRRT); 2.95 THE WIRE: they slide down the fence still locked together (zzzrrrrr), the spin-down · CAMERA: a wide of the corner · a slow push as they cling · the burst from Faris's side in one take · the slide · the close on the two faces · DEATH: one line of wounds through both bodies · FINAL IMAGE: slumped together at the foot of the wire, Fida against the post with Hiba sunk in front of her, two real dead faces one above the other (Hiba's red-veined, Fida's half-lidded), Fida's arms still round her; one ragged wet band of torn wounds across both bodies (soaked cloth, black holes, runs and flecks); behind them the wire torn through and sprayed red, running down; a wide pool under them · LADDER (six different pictures, each locked with s.ladderEnd): XT the two faces over the wound band, the red wire behind (w 106) · VH Hiba is hit in the neck first and Fida holds her up (NO— NO NO), then the stream; Hiba slides out of her arms and lies back across Fida's legs, Fida down against the post, both dead faces, close (w 82) on Fida's fist still bunched in Hiba's shirt, the holes riding each body · H the same slide, dim (the cage lights die; one cold key on the laced fingers, both dead faces lit readable), close (w 82) on their laced fingers with the two faces above, dark wounds · M they fall flat together, X-eyed, no blood · L they cower as the stream dents the wire just over their heads (TANG-TANG-TANG), then sit down hard and faint into each other, heads meeting temple to temple, the dented wire above · VL they hug so hard (HNNNNG) they faint on their feet, propped up by the hug and the post, spiral eyes, stars (the only standing final) · SOUND: the whine, one long burst, the cage rattle, the wire slide · ROUNDS ~14 · CLASH: tpdagger JANUS (back to back to stone); the page's second multi · by MINIGUN
- minigun.the-trick (THE TRICK) · RARE · VICTIM ROLE (the magician's subject) · BUILT 26 Oct, ACCEPTED final 14:10 (58k_w_minigun_4.js) · home PINBALL ARCADE (the stage bar under the scoreboard, x 667-933 at y 590; nowhere near the bumpers) · victim Mikku · LEN 7.4 s scene (11.3 s after the kill cam) · CORE: the magician's sawing-in-half box, and the saw is a minigun · BEATS: 0.00 THE VOLUNTEER: Faris casts the box round him (castInk 'spin', a spiral line), Mikku levitated flat as it inks in, head out of one end, bare feet out of the other; 1.12 SNAP! the lid shuts on his struggling (MMMF!), and in the stocks he turns his face to us; 1.15 THE DRUM ROLL (drrrrrr…): the stage spot comes up, he smiles for the audience; 1.6 THE BOW: Faris bows to an empty arcade (…); 2.3 THE WHINE: the barrels laid on the lid over the painted cut line (wheeeEEE, spin-up 0.35 s); 2.65 THE SAW: 1.6 s (~33 rounds) sawing down through the middle of the box (HMMMMMM), chips and sparks, the slot chewed down, blood thrown up out of it, the rounds coming out under the box; 3.05-3.85 an insert from straight above: the stream walking across the painted line on the lid, his face screaming straight up at us, his feet kicking; 4.25 the spin-down, silence, the feet still going; 4.75 THE HALVES: Faris takes the handle and walks the feet half back (shhhhk); the gap pours; the feet wiggle at the far end, then stop; 6.15 TA-DA: his free hand presents it, the barrels up and smoking (drip.) · CAMERA: a stage frontal under the scoreboard · the bow · the barrels on the lid · the saw line from straight above (insert) · the halves in a wide · the close on the halves and his face · DEATH: sawn in two inside the box; the body is never seen cut (each piece of him stops inside its own half; nothing in the gap but blood) · FINAL IMAGE: the two box halves apart on the stage, his head out of the end of one, turned to us, looking down the box at his own feet across the gap (a real face, the stage grin frozen into horror: both eyes stretched wide and lidless round pinprick pupils, the grin locked cheek to cheek, blood in the gums and running from the corners, the nose and the eyes), his bare feet sticking up out of the stocks of the other, both cut faces pouring into the gap and sheeting down the lacquer, the saw's spray dried round the cut, a wide pool under both halves; Faris an edge, the barrels up · LADDER (six different pictures, each locked with s.ladderEnd): XT the halves apart, the frozen grin, the feet, the gap pouring (w 100) · VH the halves apart, close (w 82) on the bare feet still twitching at the end of the feet half, the gap pouring beside them · H the box will not open (tug, tug.); blood seeps dark down the saw line; dim, close (w 78) on his face out of the stocks, a real dead face (glazed half-lidded eyes, blood from the mouth) · M it really is a trick box: the halves part on bright steel blades, no blood; he looks at his feet waving at him across the gap (…!?) and faints X-eyed · L he faints in the box at the drum roll; when Faris pulls, all of him comes with the feet half, whole, out of the head stock and lying across the gap, dazed, the head half empty · VL at the whine the box falls open flat (CLATTER) and he tumbles out in a puff and faints among the panels · SOUND: the cast, SNAP, the drum roll, the whine, the saw-hum of the stream, the halves sliding, silence, a drip · ROUNDS ~33 · CLASH: smg THE SAW (coordinator 00:58 and 14:04: distinct: a stage-magic box, never the body cut, no notch, no crawling half), handcannon BULLET CATCH, knife VANISHING ACT · by MINIGUN
- minigun.static (STATIC) · RARE · VICTIM ROLE (the night guard) · BUILT 26 Oct, ACCEPTED final 14:47 (XT eyes reworked to d58W after the 14:35 note) (58k_w_minigun_4.js) · home MILITARY BASE (a security booth drawn on the deck at x 700-884: back wall with a moonlit window, a clock and a SECURITY sign, a swivel chair, a desk with a bank of eight CRT monitors, a plywood right wall) · victim Hiba · LEN 9.4 s scene (13.3 s after the kill cam) · CORE: the night guard watches it come, monitor by monitor · BEATS: 0.00 THE BOOTH: she watches eight live feeds (the CCTV hum); 0.75 CAM 1 · GATE full frame: Faris walks in under the barrier, swings the barrels up at the lens, flash, static; 1.62 CAM 2 · YARD full frame: past the jeep, static; 2.3 ONE BY ONE: motor pool, hangar, armory, stairs, walkway crack to static, closer each time, she leans in, tries the radio (post two..?); 3.42 THE WHINE: over the monitors' speaker (wheeee), then in the booth's own air through the wall (wheeeEEE, a real 0.35 s spin-up and coast); 4.35 CAM 8 · SECURITY DOOR full frame: he walks into the corridor outside her door, stops under the camera and looks up into the lens, his face filling it; static; 5.25 STATIC: silence, the hiss, all eight screens snow, her face in the blue; 6.2 the spin-up through the wall; 6.55 THE WALL: the stream through the plywood and the bottom row of monitors at desk height (BRRRRRRT), each hole letting a blade of the corridor's light in, the tubes bursting one after another, into her · CAMERA: the booth over her shoulder on the bank · each dying camera full frame (CCTV skin: scanlines, fisheye vignette, CAM label, timestamp, REC) · a slow push onto her face lit blue · the last camera full frame · the burst from inside the booth · the face on the console · DEATH: through the wall and the monitor bank at desk height; the screens never show it (rpg SAY CHEESE owns that) · FINAL IMAGE: slumped forward on the console in the blue of the static screens that survived, her head down on the desk beside the burst bottom row, her face turned to us (a real dead face: d58W eyes, the lids drooped halfway, bloodshot whites, the pupils blown and ragged under a milky film, a tear of blood from one, the static's blue flicker catching the wet; the mouth slack and bleeding, a graze on the cheek), her torso opened where the stream crossed (s.openChest 'snap'), blood across the desk running off its edge in strings, blood up the back wall, the burst tubes freckled red, blades of corridor light through the holes · LADDER (six different pictures, each locked with s.ladderEnd): XT the face on the console in the static light (w 104) · VH thrown back in the swivel chair, which spins away and slowly turns her back to face the dead screens (a flatten-and-flip turn), close on her dead face and the chair stopping · H she slides off the chair under the desk (dark), slumped over her knees; close on the static above her, her dead face lit by its flicker · M the stream goes over her through the top row; the screens burst, glass in her hair, she goes X-eyed in her chair · L the stream rattles the bank; a top monitor topples off onto her head (BONK); out cold under it · VL she switches the screens off and on again (click, click); all eight come back with his face pressed to the lens; she faints · SOUND: the CCTV hum, each screen's crack to static, the whine over the speaker and then in the room, silence, the hiss, the burst through the wall, the tubes popping · ROUNDS ~20 (+ the gate camera) · CLASH: rpg SAY CHEESE (the screen that caught the death: these screens never show it) · by MINIGUN
- minigun.the-gap (THE GAP) · RARE · MAP ELEMENT (GAP / DROP via stage58; OWED 'NO GAP') · BUILT 26 Oct, ACCEPTED final 15:50 (VH reframed after the 15:27 and 15:37 notes: the headband sliced off, pushed in on the dead face; own brass rain, no glyphs on the lip) (58k_w_minigun_4.js) · home MONSOON ROOFTOPS (the alley between the low roof x 906-1136 at y 625 and the high roof x 1207-1472 at y 555; a black rooftop water tank drawn on the high roof) · victim Chotu · LEN 6.2 s scene (10.1 s after the kill cam) · CORE: he thinks the gap between the roofs protects him; Faris crosses it on his own recoil ('aim down to fly') · BEATS: 0.00 THE GAP: Chotu on the high roof with a galvanised pipe, waving it (COME ON THEN!); 0.72 THE EDGE: Faris walks to the lip of the low roof and looks down into the alley; 1.25 he aims straight down, the spin-up (wheeeEEE); 1.6 THE COLUMN: the whole belt (2.75 s, 55 rounds) straight down into the alley; the kick lifts him and he floats up and across on a column of fire (VRRRRR), the brass raining into the dark (tink tink tink); 2.85 HOVERING just short of the far edge, bobbing on the column; Chotu's grin goes, the pipe up; 3.1 THE SWING: he lunges over the lip (RAAH!) and swings, straight into the column pouring past it; 3.25 the column takes the pipe and both forearms, and the front of his face after them; the column runs red; he rocks back onto his knees; 4.0 TOUCHDOWN: Faris sets down on the lip beside him as the belt runs out (THUD, click.); 4.5 down the wall after the pipe, the hands still gripping it, into the dark (…clang); 5.1 back up to the face · CAMERA: a wide of the two roofs in the rain · Faris at the lip looking down · the rise on the column · hovering at the edge · the swing in one take · down the wall after the pipe · the face at the edge · DEATH: the column as a vertical blade at the edge · FINAL IMAGE: kneeling at the roof edge in the rain, both forearms ending in raw stumps that still pump, the front of his face sheared flat in the column's plane and turned to us: a flat red cut rimmed with the bone of the skull and jaw, both eyes halved and still staring, the nasal cavity open, two rows of teeth bare with the tongue behind them, blood running off the chin; the headband sliced off by the column and gone down into the gap with the hands (VH and XT); Faris an edge, set down beside him, the barrels hanging and hot · LADDER (six different pictures, each locked with s.ladderEnd): XT the sheared face at the edge (w 106) · VH the column takes the pipe and his forearms; he stares at the stumps over the drop, then dies kneeling at the lip; the recoil carries Faris back to his own roof; low on the alley wall looking up: the stumps over the lip, his dead face above them in the rain, the pipe and the severed hands still gripping it tipping over the lip past the lens (near, large) · H he leans out to swing and the column takes his shoulder and arm; he falls back onto the roof, dark, a dead face in one pink key · M Faris lands; Chotu swings, misses (WHIFF), spins on the follow-through and falls X-eyed · L Faris lands moving and his shoulder takes Chotu back into the water tank (BWONGG, the tank dents and slops); out cold against it · VL the downdraught off the column blows his headband off (my band—); he sits down hard at the lip and faints sitting up while it flutters down into the gap; Faris drifts back to his own roof · SOUND: the column's roar from below, brass raining into the alley, the kick's thump, the pipe's whoosh, the clang far below · ROUNDS 55 (the whole belt) · CLASH: handcannon SOFT LANDING (recoil braking a fall), sawedoff ROCKET JUMP (one barrel's launch): here a sustained hover across a gap with the column as a vertical blade at the edge · by MINIGUN
- minigun.the-gap (NOT DOWN YET) · RARE · STYLE 3 REPLACE BUILD (MINIGUN, 28 Oct; style3: true; replaces THE GAP in the same key; from the approved LAST STAND cine_wont-start_choreo.md, the shackle and the collar lift dropped so Faris's hands stay on the gun) · 58k_w_minigun_9.js · home SALOON · STYLE LAST STAND · map-independent (FLOOR + room [-30, 150]; 17/17 dry maps) · CORE: she keeps fighting, losing pieces · KEY MOVE: Nitha draws and fires; the burst rakes the floor and takes her lead foot at the ankle mid-step (0.08x); she slaps a low gold wall up and fires over it from her knees while the stream chews it to a stub; hauls herself up it onto one leg and fires; crossing fire (0.1x) takes her gun hand, which lands with the revolver on the stub; she plucks the revolver out of her own hand, hops at him on one leg (1.5x) and clubs: the arm at the shoulder · PAYOFF: she worms to his boots and kneels up at the barrels; he steps back and fires at point blank (0.06x): XT/VH/H the head · M the chest · L grazed, dead · VL past her ear, she faints, alive · motionQA PASS gore 0-5 · perf p95 4.2 ms · own snd58 + slowmoAudio · by MINIGUN
- minigun.hold-still (OUT OF TRUE) · COMMON · STYLE 3 REPLACE BUILD (MINIGUN, 28 Oct; style3: true; renamed from the plan's BENT, which is live on tkglove; COORD approved 28 Oct; at the 28 Oct wrap-up kept OFF behind a flag (?review58 / window.K58_REVIEW58): the old HOLD STILL stays live) · 58k_w_minigun_9.js (src work/ot3_block.js) · home CANYON · STYLE DUEL · map-independent (FLOOR + room [-40, 190]; 17/17 dry maps) · CORE: a bent barrel shoots round corners · KEY MOVE: Chotu with a sledgehammer ducks under the first burst (CMU 14_03 weave mocap), chokes up and chops the barrels up off him (1.6x), the long wind-up over his back while Faris hauls the gun down, the overhead meets the barrels as they come level (0.1x): all six bend down, the cluster jams, the head goes into the dirt · PAYOFF: he holds the hammer head up as a shield; the bent cluster spins and the stream opens into a fan round it: two ring off it, then the shoulder from the side, then XT/VH/H the head · M the chest · L grazed, dead · VL the hammer knocked out of his hands, he sits down hard, alive · the dropped hammer lands and lies flat · motionQA PASS gore 0-5 · perf p95 3.1 ms · own snd58 + slowmoAudio · by MINIGUN
- minigun.the-cone (THE LAWN) · COMMON · 8+ REBUILD, re-cores THE CONE (script approved 27 Oct, batch 2), BUILT 27 Oct, sent for review 10:55 (58k_w_minigun_7.js) · home BACKYARD at night (a whitewashed house side wall with a shuttered window, drainpipe, back door and porch lamp drawn behind a four-row lawn in depth, F-33 to F) · victim Amjad · LEN kill 8.0 s · CORE: Faris mows the lawn with it: Amjad lies flat in the long grass and the stream sweeps the lawn at ankle height in stripes, row by row, a row closer each pass, until the stripe reaches him · BEATS: 0.0 he dives into the long grass at the back; 0.85 the barrels lowered to the grass; 1.05 / 2.05 / 3.05 three passes, each a stripe (the grass cut to stubble and left in light and dark stripes, a green spray of clippings; his cap, the garden gnome and the tulips go), between passes he crawls a row nearer the edge, the next stripe always just behind him; a SPLIT 3 (E) at the third pass (the barrels low, the blades falling, his eye in the grass); 3.9 at the front edge he turns over to look; 4.25 the last stripe runs fast along the empty front row, then slow along him from the feet to the chest; the helmet goes · CAMERA: the night lawn wide; lower and closer each pass; the split; along the last stripe; the striped lawn · FINAL IMAGE (XT): in the last stripe, on his back, laid open along his length (A's shred on the shins, thighs and torso, the ribs sprung to the sky, the gut spilling over his side onto the stubble), a few clippings stuck in the wet, the forearm off beside him, the dead face up into the porch light, the mown stripes behind him to the house · LADDER: XT above · VH the stripe takes his shins as he crawls; he stops, looking back (dead) · H the stripe catches his back mid-crawl; he dies face down in the stubble (lit) · M the stripe passes a hand's width over him; the clippings rain on him; X eyes · L he jumps up to run and the stripe goes under his feet; face down, out cold · VL he lies so flat the pass goes over him; AH-CHOO · CLASH: a striped lawn mowed toward a hidden man is new (WINDOW DRESSING owns 'mown down' as a phrase only) · by MINIGUN
- minigun.the-hose (THE HOSE) · COMMON · MAP ELEMENT (SHARP via stage58: the kitchen's giant knife block, drawn on the counter beside the toaster, knives set handle-in, blades out; elsewhere wall spikes, fence spikes, saws; OWED 'NO SHARP') · BUILT 26 Oct, ACCEPTED final 17:02 (the IMPALE use approved: a knife-block set piece with its own push) (58k_w_minigun_4.js) · home KITCHEN COUNTER · victim Fayiz · LEN 5.6 s scene (9.5 s after the kill cam) · CORE: twenty rounds a second push like a fire hose, and the nearest sharp thing is behind him · BEATS: 0.00 THE COUNTER: Fayiz comes at Faris across the counter (MY KITCHEN.), the knife block behind him; 0.4 the spin-up; 0.75 THE HOSE: the whole belt (55 rounds) on his chest (FSSSHHHH); it stops him dead, the first rounds take his visor; he leans into it, arms up, boots squealing on the tiles (SKREEEE), skid marks; it drives him back anyway, inch by inch; 2.1 BEHIND HIM: close on the blades waiting at his back; 2.85 THE POINTS: onto the four blades to the bolsters (SHNK SHNK SHNK), the points coming out of his chest and belly one by one; 3.5 HELD: the belt runs out, his feet still on the counter, the blood running down the blades and dripping (drip.) · CAMERA: the counter two-shot · the push · close on the blades behind his back · onto the points · on the blades · DEATH: the slow push onto SHARP · FINAL IMAGE: pinned upright on the knife block to the bolsters, the four blood-red blade points standing out of his chest and belly in a column of exit wounds, his feet on the counter, his face toward Faris with the eye open and the jaw torn (d58Xjaw), blood running down the blades into a pool on the tiles · LADDER (six different pictures, each locked with s.ladderEnd): XT on the blades (w 112) · VH thrown back leaning, only the top blade takes him, through the shoulder at the neck; he hangs on it as the stream stops; close on the point and his dead face · H the stream kills him on the way; he slides down to sit slumped at the base of the block under the lowest blade (dark, one key on his dead face) · M the stream takes his feet; flat on his back he slides head-first under the blades and his head bonks the block's base (BONK), X eyes, no blood · L into the giant tea towel draped over the blades (FWUMP); out cold against it · VL he skids back onto a soap puddle, his feet go, and he faints on the tiles · SOUND: the hose-roar, boots squealing on tiles, the blades' scrape and thunk · ROUNDS 55 · CLASH: BULLDOZED's push (A's) re-cored to a SHARP payoff; his feet stay on the counter (never the stream holding a body up); IMPALE exemption (the slow push is the concept) · by MINIGUN
- minigun.hold-still (HOLD STILL) · COMMON · BUILT 26 Oct, ACCEPTED final 17:50 (XT pushed in through the hole after the 17:38 note) (58k_w_minigun_4.js) · home DUSTY SALOON (a plank wall drawn on the deck at x 884-1062 like a knife-thrower's board, a wall lamp; the next room beyond it) · victim Nitha · LEN 5.8 s scene (9.7 s after the kill cam) · CORE: the knife-thrower's act: the stream traces his outline into the wall behind him, an inch from his skin · STAGING: he is drawn FACING US, spread flat against the board (the knife-thrower's pose cannot be a profile); the engine body stays in place, invisible, for the measures · BEATS: 0.00 THE BOARD: Nitha spread against the planks, crying, trembling; Faris: 'hold still.'; 0.5 the spin-up; 0.85 THE TRACE: 45 rounds walking a cut round him about an inch off his skin (tktktktk), the hot point on the planks: up his left side, round the splayed fingers of his left hand (they twitch), over his head (he flinches, hnnnn..), round the right hand, down his right side and between his legs; 3.1 the trace closes; crrreak; 3.35 THE PANEL: the man-shaped panel goes over backward with him on it, through his own shape into the dark of the next room (THOOM); the lamp in there swings; 4.15 THE LAST BURST through the hole after him (BRRT), the flashes in the dark · CAMERA: the board two-shot · close on the fingers · his face · between the legs · the panel going · the hole · DEATH: the last burst, through his own outline · FINAL IMAGE: the man-shaped hole in the saloon wall, and through it, framed by his own outline, his body lying on the fallen panel on the floor of the next room under a swinging lamp: face up, the headphones gone, a real dead face (d58W eyes), the torso torn open by the last burst (ribs splayed, the cavity black-red, the guts showing), blood spreading on the boards round him · LADDER (six different pictures, each locked with s.ladderEnd): XT in through the hole (w 74): his dead face and the opened torso (flaps torn back, ribs splintered and splayed, lungs, the heart, the guts, blood brimming) fill the frame under the swinging lamp, the hole's splintered lip and the planks framing them as the near foreground · VH he goes through but his legs stay on the near side, the soles toward us in the bottom of the hole; close on the legs, his dead face beyond · H the trace nicks him once under the arm; the panel holds and he slides down the board inside his outline (dark, one key), a dead face, the bleeding nick · M he faints on the way through: X eyes beyond, no blood, no last burst · L the panel comes down forward on him and stays leaning over him, his head under its edge; out cold · VL the trace runs up his side and tickles his ribs; he giggles (hee— hee hee) and faints over sideways, the trace never closed · SOUND: the trace's slow crackle round him, his breathing and sobs, the panel's creak and fall, the last burst · ROUNDS ~51 · CLASH: pump CORNERED owns the clean silhouette in blood; this is a hole cut in his shape (the user's own image, 22:50) · by MINIGUN
- minigun.tatters (DEAD RINGER) · COMMON · 8+ REBUILD, re-cores TATTERS (script approved 27 Oct, batch 2), BUILT 27 Oct, sent for review 10:55 (58k_w_minigun_7.js) · home CLOCK TOWER outer gallery in a gale (the belfry drawn: stone piers, a round arch, the oak beam, the great bronze bell) · victim Fida · LEN kill 7.4 s · CORE: she hides inside the tower's great bell, and the stream rings it: every round goes in under the rim and rings round the inside, until the bell pours her out · BEATS: 0.0 she runs for the belfry and ducks under the rim; 1.4 DONG: the rounds ring the bell at twenty a second, DONG becoming RRRIIING, ricochet light flashing out under the rim, sparks, the bell swinging harder, her shins under the rim shredded, a foot off; a slow ORBIT (E) round the swinging bell; 4.5 silence; the swing dies slowly; red drips from the rim, runs, then pours · FINAL IMAGE (XT, at a swing's peak): the mouth up, the inside painted red, her dead face pressed to the inside of the rim; under the rim her legs hang out shredded to the bone, one foot gone (on the stone); the fingerless hand over the far lip; a sheet of blood pouring onto the stone · LADDER: XT above · VH she drops out onto the stone as it swings, riddled, the jaw and a hand gone · H the bell holds her: the pour and one limp hand · M the roar deafens her: she falls out, X eyes, bleeding ears · L she steps out to look and the swinging bell knocks her out (BONNNG) · VL she covers her ears inside and faints, sliding out · CLASH: no bell in the ledger or traps · by MINIGUN
- minigun.skin-classic (ZIGZAG) · COMMON · SKIN CLASSIC · 8+ REBUILD (script approved 27 Oct, batch 2), BUILT 27 Oct, sent for review 07:12; re-scored 8/8/8/7, fixes 10:19 (varied bigger cut faces with torn skin cuffs and off-centre bone; a bounce and a slow slump on landing; the warm wandering gut spill with a torn end; the XT pushed in under the cropped Z); ACCEPTED ★ B8/C8/S8/A8 (58k_w_minigun_6.js; replaces the 26 Oct build in part 5) · home DESERT FORTS (the mud-brick fort wall drawn along the walk: crenellations, courses, arrow slits; the last pillar, a stone buttress, at x -6) · victim Mikku · LEN kill 7.5 s · CORE: the war-film advice, run in a zigzag: the stream copies his path stroke for stroke on the fort wall a beat behind him; when he stops to breathe at the last pillar it writes the whole zigzag once more, across him, and he comes apart along it · BEATS: 0.0 ZIGZAG!: he bolts along the wall in a crouching sprint, up and down; 0.6 A BEAT BEHIND: the belt follows him 0.24 s late, the pocks writing his zigzag in the mud brick; 3.0 THE PILLAR: back to the last pillar, gasping, laughing at the misses (ha… ha… missed…); 3.5 Z: a FREEZE-STAMP (E's kit) on the wall, the path he ran stamped Z; 4.25 Faris walks up; 4.6 ONCE MORE: a crash zoom and one sweep writes the Z across him (the top stroke through the shoulders, the diagonal through the trunk, the bottom stroke through the thighs, every round on him an HFX minigun hit), the Z gouged into the wall behind him; 5.4 THREE PIECES: he comes apart along it · CAMERA: the long dolly along the wall with him, the stream entering frame behind him; his relief at the pillar; the freeze-stamp; the crash on the sweep; the pieces at the pillar's foot under the same Z · FINAL IMAGE (XT): three pieces at the pillar's foot under the Z gouged in the wall: the head propped on the shoulder cut (clavicles, lung tops, the spine's ring), the dead face up, the two arms cut off at the shoulders lying spread either side with their cut faces; the trunk on its back, opened along the diagonal (A's shred, sprung ribs), the gut spilling from its low end onto the sand; the legs cut through the thighs (femur ends in marbled meat); the pool with sand in it · LADDER: XT above · VH only the diagonal: he comes apart shoulder to hip against the pillar (a / gouged above him) · H the stream catches up on the last leg and takes him through the thighs; he crawls a yard and dies against the wall (lit) · M the stream writes a small Z in the wall an inch over his head; he slides down the pillar in a faint, X eyes · L the last leg runs him headfirst into the pillar (THWUMP): out cold at its foot, his beanie gone · VL he copies the zigzag with his feet till he trips over his own legs: down, dizzy · CLASH: the zigzag and the wall are ours (ZIGZAG); a three-piece Z cut is new (LEDGER 23's vertical split is a straight line) · by MINIGUN
- minigun.skin-taped (CRACKED) · RARE · SKIN TAPED · BUILT 26 Oct, ACCEPTED final 18:38 (XT + VH approved 16:19; H/M/L/VL band seated high + new VL frame 18:35) (58k_w_minigun_5.js, light burst) · home MILITARY BASE · victim Chotu · LEN kill 5.6 s, film 8.8 s (trigger->final) · CORE: the repair fails: one taped barrel is cracked, and when it gets hot it spits sideways into the man on Faris's blind flank · BEATS: 0.00 Faris hoses the empty watchtower; the taped barrel smokes (tsssss), the tape scorches brown and curls; 0.6 Chotu creeps up from the right with a knife, where the gun cannot turn; 1.45 close on the tape, the crack glowing red under it; 1.9 the knife goes up high behind his head; 2.3 the tape burns through: the split's first flick goes up across his brow and burns his headband through at the knot (tsss-SNAP: the two burning ends spring apart and flutter down, a charred smoking patch on the back of his skull); then on every turn of the cluster the split spits a white-hot jet sideways straight into his chest (krrk-krrk-krrk); 3.1 the belt ends; Faris never turns his head · DEATH: the side-spit at point blank · FINAL IMAGE (Faris only a sliver at the edge): Chotu bareheaded, knife still raised, his side opened in a ragged charred hole (three snapped ribs out, a loop of gut slipping out, blood sheeting down his hip), the knife arm flayed to the bone, a real dead face (d58Wn), lit orange by the crack's glow from off-frame · LADDER (as built, every final framed on Chotu): XT above · VH the band burns off, the jet punches a hole in his side and cauterises it, the knife drops; he staggers off the jet and goes down reclined on his back, the black-rimmed hole still glowing and smoking, the knife on the floor at his feet, the burnt band smouldering on the floor behind his dead face (d58W), red in the crack's glow · (H/M/L/VL: his headband is drawn seated high on the forehead, clear of the eyes, so every face reads) · H the spit catches his ribs; he sinks onto his knees at Faris's heel, head tipped back, lit in the dark · M the flash makes him drop the knife; he reels back and pitches onto his face, legs up, X eyes · L the hot spray singes his hair; he faints on his back, close on the smoking scalp · VL the burning tape's smoke rolls back over him; doubled over coughing, he sinks onto his knees and falls asleep bowed, hands on the floor (zzz), seen wide through the smoke rolling across the frame · CLASH: taped traps (no tape on the victim, no taped double mag, no head coming loose: thammer YO-YO, no tape silencer: pistol THUP); sawedoff HEADLOCK (no shot back under the arm); no severed limb still gripping (dropped 16:16) · replaces WOBBLE (00:58) · by MINIGUN · N1 FIX 28 Oct (user: too much organ detail, bones showing, explode): the lung/ribs/gut/flayed-arm painters off under STYLE; EXTREME the spit punches through at TSP+0.42 and he bursts apart (STYLE.explode, away from Faris), wide final; H ribs = STYLE.pop; VH hole = STYLE tear + smoke; THE X knife (drawHandProp) · approved ✓.
- minigun.skin-camo (THE BLUR) · EPIC · SKIN CAMO · 8+ REBUILD (script approved 27 Oct, batch 2; our vanishing-barrels mechanic kept), BUILT 27 Oct, sent for review 10:55 (58k_w_minigun_7.js) · home BACKYARD at night (a garden shed with a lamp over its door) · victim Nitha · LEN kill 6.6 s · CORE: the camo barrels vanish when they spin, so Faris looks unarmed; she steps out from behind the shed to finish the empty-handed man and walks into the gun she can't see · BEATS: 0.15 the spin-up, the barrels melting into the night (the K40 gun drawn without its barrels, the cluster's alpha falling with the spin); 1.0 she peeks round the shed: a man holding nothing; the grin; 1.45 the swagger in to point blank, 'out of ammo?'; 2.5 a shimmer in the air before his hands; 2.6 the rounds come out of nothing and take her apart from the hand inward (the gun hand and forearm off with the pistol still in it, the arm, the chest torn open), every round an HFX minigun hit; she goes over backwards; the barrels slow and fade back in, red-banded, dripping, smoking · FINAL IMAGE (XT): on her back in the grass, the gun arm a stump, the severed hand with the pistol in the grass, the chest torn open with the ribs sprung, the dead face with the grin still on it under the blood; the bloody barrels visible now at the frame's edge · LADDER: XT above · VH the gun arm off at the shoulder; she sits down hard and dies looking at the empty air · H it catches her at the hip; she staggers back and dies by the shed, lit by its lamp · M it shoots the pistol out of her hand; she faints, X eyes · L she walks her forehead into the invisible barrels: BONK BONK BONK, out cold · VL she shrugs, sits on the lawn to wait for him to reload, falls asleep · CLASH: our own mechanic; not knife CHAMELEON, not laser CAMO (revealed by blood) · by MINIGUN
- minigun.skin-camo (SPOKES) · EPIC · SKIN CAMO · STYLE 3 REPLACE BUILD (MINIGUN, 28 Oct; style3: true; replaces THE BLUR in the same key; plan _tools/conv/cine_minigun_replace_style3.md #1) · 58k_w_minigun_9.js · home BASE · STYLE DISARM · map-independent (FLOOR + room [-30, 156]; 17/17 dry maps) · CORE: a stick in the spokes becomes a rotor blade · KEY MOVE: Fayiz, a soldier, fires controlled pairs at the camo gun's motor while it spins up from cold (heel-to-toe advance), dry, seats his bayonet with a palm strike, charges (1.7x) and drives it in between the barrels just before full speed (0.08x + layered multicam: the wedge, his planted foot); a tug of war over the gun; the rate up; the motor wins and tears the rifle out of his hands, whirling it round the hub · PAYOFF: his haymaker (CMU 14_02 boxing mocap, full body, solved feet) loses the forearm at the elbow (0.1x); doubled over the stump, the bayonet comes round for his neck (0.06x): XT/VH/H the head clean off (round cap) · M neck gash · L clubbed · VL clipped, sits down, hands up, alive · motionQA PASS gore 0-5 · perf p95 2.7 ms · own snd58 + slowmoAudio · by MINIGUN
- minigun.skin-cartoon (THE DRINK) · EPIC · SKIN CARTOON · BUILT 26 Oct, ACCEPTED final 20:23 (UH-OH ruling 20:27; L redone as the pretzel 20:21) (sent 20:17) (58k_w_minigun_5.js, light burst; peak 38 / mean 6 live particles) · home RETRO DESKTOP (an open CARTOON.EXE window drawn on the desktop behind him: a flat bright cartoon day, sun, clouds, a green hill) · victim Fayiz · LEN kill 5.8 s, film 9.0 s (trigger->final) · CORE: the cartoon gag of the riddled man who drinks and fountains from every hole, until the gag turns real · BEATS: 0.35 a burst of cartoon rounds writes eight clean black cartoon holes in him (pok pok, no blood; his visor spins off); 0.85 he looks down at them; 1.1 he turns his face to us (a front face: the fourth wall) and grins, heh; 1.4 a glass of water out of nowhere (pop!), glug glug glug; 2.1 it fountains out of every hole in squirts, hee hee; 2.6 the squirts go pink, then red, uh...; 3.0 they pump in time with his heart (ba-DUM: every beat a ring of red arcs out of the holes) while he tries to plug them with his fingers; 3.9 he sinks to his knees and the cartoon drains out of him with the blood: his flat purple goes a pale grey-blue, real shading and veins come up, the holes turn into ragged wounds running blood, the skin creases like an emptied waterskin, the dot eyes go real · DEATH: emptied through the holes, the style draining with the blood · FINAL IMAGE: on his knees, pale and real, a real dead face (d58Wn, the eye sunk in a dark socket, blue lips, blood from the mouth), the last arcs fanning out of him in a ring into the pool, the bright cartoon window behind him · LADDER (as built): XT above · VH the arcs, then he collapses on his back, half drained of the cartoon, the arcs dribbling into the pool, dead face · H dark: the CARTOON.EXE window goes black; he slumps forward on his knees in the last light of the screen (the head lit) · M the squirts get harder until they spin him round (whoa-whoa-WHOA); he falls flat, X eyes, still squirting water · L he plugs the holes one by one with his fingers, his toes and the glass (stuck on like a suction cup), plip! plop! plup!, knots himself into a pretzel doing it, and faints sitting like that in the puddle, one thin squirt still going, stars going round his head (no fountain show: smg UH-OH owns it) · VL only a trickle; it tickles; he laughs (HAHAHAHA) until he falls flat on his front and faints · CLASH: cartoon traps (thin air, card fans, living bullet, flip book, accordion, soul, balloon animal, mime); smg UH-OH (a smiley of holes and a fountain show of squirts on a man walking on air: here the drink, the heartbeat arcs, the cartoon draining out of him); ar MID SPRINKLER (the dead man's trigger), pump LANTERN (light out of holes); entries only, never a see-through lattice · by MINIGUN · N1 REWORK 28 Oct (user: may be improve; approved proposal): THE LAST SIP: pale on his knees he lifts the empty glass, one round through the glass and his head (glass shards, water, STYLE.headPop) at 4.55 with slow-mo, tips forward into the pool (VH over backwards, H in the dark lit by the shot); the take to camera is a shrug (no grin, trickFace off); the painted cartoon holes and the drain creases/veins/dead eye off under STYLE (the arcs read the holes) · M/L/VL unchanged.
- minigun.skin-ice (COLD START) · LEGENDARY · SKIN ICE · 8+ REBUILD of SOLID (script approved 27 Oct 03:36), BUILT 27 Oct, sent for review 03:11; re-scored B7/C7/S8/A6, XT reworked 03:38; detail fixes 06:28 (varied rib arcs, snapped with frozen marrow, two bent inward; a deep dark cavity with the lung and heart sunk in it; z-ordered body shading); re-scored B8/C8/S8/A7, fixes 07:12 (the red icicles an irregular hand-placed set, a few long, most short, gaps, no striped sheet; the frozen gut as a looped and a hooked intestine and a hanging U of gut, no striped tubes; a bigger break section); frozen-intestine gut (wandering, swelling and pinching, red-ice glaze, frost crust, a torn end) 08:30; ACCEPTED ★ B8/C8/S8/A8 (closer dutch frame with the rod on a diagonal and the brazier at the edge; the big crystalline break section from below; varied red icicles and frozen gut ropes; the two milky bloodshot eyes, frozen tears, the iced scream with teeth and tongue; frozen torn cloth; low-contrast frost; brazier rim light) (58k_w_minigun_6.js; perf peak 79 / mean 21 live particles, p95 1.7 ms) · home SPIKE CASTLE (the battlement in a night snow, a brazier, the right-hand tower's face at x 1190 is the wall) · victim Hiba · LEN kill 7.7 s, film 7.7 s (trigger->final) · CORE: one belt, three temperatures: the ice barrels fire cold, then wet, then hot · BEATS: 0.0 stand-off in the snow; 0.35 COLD: the rounds freeze nose to tail into a rod growing out of the muzzle at 20 a second; it reaches her, carries her down the walk; ~2.5 THUNK: nailed to the tower by the SHOULDER (the pin holds her shoulder on the rod whatever her legs do); 2.7 the rod snaps off the muzzle (KRAK) and stands out of the tower through her; WARMING: slush hoses her where she hangs; 2.95-4.5 she freezes solid as we watch (fern frost, icicles, the scream setting under ice); HOT: the barrels glow orange; 5.0 the hot stream breaks her apart like ice: the legs at the hips (they shatter on the stones), 5.9 the belly (the trunk opens from below), 6.3 the far arm · CAMERA: low and wide in the snow, the frosted muzzle close, a PiP of the barrels as the clock (COLD / WARMING / HOT, E's cinema kit), the THUNK, a following push on her face as the glaze crawls, low from the stones for the hot bursts · DEATH: frozen solid on the rod, broken apart by hot rounds · FINAL IMAGE (XT): hanging from the ice rod by the shoulder, the frozen half-trunk opened from below (a torn window of frozen meat, ribs snapped and bent out, lung and heart behind them, the broken crystalline bottom with the spine's ring), frozen gut hanging out in loops, an irregular fringe of red icicles under the break, frozen drips to a red-ice mound among her shattered legs; the frozen scream (milky bloodshot eye, frost lashes, ice over the open mouth); rim light from the brazier, her shadow on the tower · LADDER: XT above · VH the hot stream takes only her legs at the knees: frozen knee stumps thawing red over the shattered shins, seen low and tilted from under her · H frozen stiff, three warm rounds open her belly (torn, steaming), the rod gives, she curls by the brazier in her blood (dark, lit by the fire) · M a blunt rod shoves her into the drift and the slush crusts her: X eyes, a bruise, shivering · L the cold rounds freeze her boots to the stones; she topples stiff into the snow, out cold · VL the slush drenches her; she sits down chattering · CLASH: the fused rod is ours (minigun.skin-ice); frozen-and-shattered only as the last stage of a cold > wet > hot arc; not knife RED ICE, ice.cold-hands, tkglove CORE SAMPLE, glue ICE STORM; nearest ice.thermal-shock (his own flamethrower) · by MINIGUN
- minigun.skin-neon (FOUR FOR A DOLLAR) · LEGENDARY · SKIN NEON · 8+ REBUILD, re-cores ALL-NIGHT (script approved 27 Oct 03:36, batch 1), BUILT 27 Oct, sent for review 12:09 (58k_w_minigun_8.js; the diner set shared from part 5 as K58.MG5) · home the 3 a.m. diner on the MONSOON ROOFTOPS (the booth stands over the roofs' gap: the victim is held on the diner's floor line) · victim Amjad · LEN kill 6.4 s · CORE: the diner's photo booth takes four pictures, one a second, and Faris fires into it between the flashes; the kill is told in the strip of four frames that drops out wet · BEATS: 0.0 the coin, in through the curtain, perched on the tall stool, the goofy face, 3·2·1; 1.2 FLASH ONE: a white frame, the photo stamped full screen (E's freeze-stamp, a live booth view) and then a frame in the growing strip at screen right; 1.6 the pink barrels outside the rainy window; 2.2 FLASH TWO: startled, the pink glow on one side; 2.4 the stream through the window and the booth's near wall (splintered holes, the curtain shredded, HFX hits), thrown back against the mirror; 3.2 FLASH THREE a red blur, the mirror cracking; 4.2 FLASH FOUR what is left of him, pink neon through the holes; 4.8 the strip drops out of the slot, wet · FINAL IMAGE (XT): slumped back against the cracked mirror, the torso torn open (shred, ribs, the belly emptying), the arm off at the elbow, half the jaw torn away (the upper teeth bare, the tongue hanging), half-lidded dead eyes on the lens, the pink neon striping him through the holes in the booth wall; the wet strip of four in the tray, the last frame the same dead face · LADDER: XT above · VH he falls out onto the diner floor, dead; frame four the empty seat · H hit through the wall in the side; he staggers out and dies sitting against the counter, lit by the pink sign · M the burst pops the flash unit; the last flash blinds him; he stumbles out into the stools, X eyes · L he ducks; the flashes go off on an empty seat; he faints in the booth (frame one the top of his head) · VL he takes his photos and walks out pleased; frame four has the pink barrels in the window behind him; he sits down hard · CLASH: neon traps respected (four slow flashes a second apart; no strobe, UV or HUD); pistol PHOTO FINISH / BEAR TRAP are single photos; this is a booth's four-frame strip telling the kill in sequence · by MINIGUN
- minigun.skin-neon (THE GRID) · LEGENDARY · SKIN NEON · STYLE 3 REPLACE BUILD + DEATH REALM (MINIGUN, 28 Oct; style3: true; replaces the old skin-neon in the same key; plan _tools/conv/cine_minigun_replace_style3.md #2; realm registered in _tools/58k_REALMS.md) · 58k_w_minigun_9.js · home RETRO · STYLE DEATH REALM · map-independent (FLOOR + room [-30, 160]; 17/17 dry maps) · CORE: a light-trail duel; the walls she leaves are her · KEY MOVE: the neon barrels draw one cold line along the floor that fans into THE GRID (dead banded sun, ruled plain, the light-walls and ash of the dead); Hiba, a racer (procedural run gaits, take-offs from the floor), long-jumps clean over Faris twice, her trail igniting into two arches of solid light that cross over his head (the first stream breaks on the arch under her); he shoots the cage apart and every piece that breaks hurts her · PAYOFF: she charges him and runs into her own last wall (0.06x, lit from inside), the Grid is squeezed back into the line, and in the real arena she bursts (the STYLE ladder, neon sparks in the blood; VL thrown back, alive) · motionQA PASS gore 0-5 · perf p95 3.4 ms · own snd58 + slowmoAudio · by MINIGUN
- minigun.skin-gold (THE CHOIR) · MYTHIC · SKIN GOLD · BUILT 26 Oct, ACCEPTED 12:05 with the XT ring polish; 8+ REBUILD (batch 3, approved 27 Oct) sent for review 12:36: a MATCH CUT (E) from his scream to the rows of the dead; the payoff is THE STRUCK-GLASS HEAD (cracks from the crown down his face beading blood, the crown lifted off in curved bowl-like plates, blood from the ears and nose, kneeling, the body untouched below the jaw; no blood rings, no teeth on the chest) · VH one crack splits his face brow to chin, the eyes bleeding · H ears and nose ruptured, knelt, hands at his ears · M/L/VL as before (58k_w_minigun_3.js; realm 'mg.the.choir', CROSS 'mg.heldnote', RET 'mg.glassfall') · DEATH REALM (temple → THE CHOIR) · home TEMPLE STEPS · victim Fayiz · LEN 7.0 s scene (13.81 s after the kill cam) · CORE: the gold minigun's whine doesn't drop at the spin-down; it holds its top note, and the dead join it, until it is a choir; the note finds his frequency · BEATS: LEAD the trade; 0.00 the spin-up, the last burst chews the temple wall over him as he cowers; 0.88 the barrels coast but the note holds (EEEEEE), a first voice joins (AAAAH); 1.2 the death crack; THE CROSSING 'mg.heldnote': the temple shakes in a standing wave (vertical strips of the world vibrating like a plucked string, still at the nodes), draining grey, and as the voices join the shaking grows until the world is gone at the antinodes and the nave shows through, the nodes last (nothing rises out of the floor: THE LABYRINTH; nothing falls away; nothing covers the lens); 1.24 the nave: black without end, tall lancet windows high up all broken with the moon's cold shafts through them, glass falling slowly from the dark like snow, the organ's pipes rising out of sight (the only gold besides the gun, dim, their tops lost in the dark), choir stalls tier on tier on both sides of the aisle full of the dead in grey robes and ruffs holding the one note (mouths wide, throats raw, blood at the lips, some jaws sung loose), candles shivering to it, the dust on the flagstones standing in rings round him; 1.9 his teeth buzz (bzzzz); 2.6 he claps his hands over his ears and the blood runs between his fingers; 3.3 he screams and it joins the note at its pitch; 4.0 his mouth locks open, the choir swells; 4.55 the note finds his frequency: KRAK, his eye bursts, his teeth crack out onto his chest, he goes over backward onto the flagstones; 5.6 THE RETURN 'mg.glassfall': the note cuts off; in the silence the realm comes apart as tall lancet panes that fall straight down onto the real temple and burst into glints on the floor · CAMERA: the last burst · the barrels coasting under the held note · the standing wave · the nave wide · a slow push onto him in the aisle · close on his hands over his ears · his face as the scream joins the note · the frequency in close · the panes falling · the rings in his blood · DEATH: RUNG (resonance) · FINAL IMAGE (after the glass comes down, on the temple floor): head thrown back on the flagstones, mouth locked open on cracked stumps, the eye burst to a ragged red socket, blood from the mouth and the ear, his teeth scattered on his chest and two on the stones, and round his head the blood standing in thin, uneven, trembling concentric rings with the stone showing between them, little crests standing up on them and glints of the fallen glass in them, breaking up and fading at the edge (the note still drawing its pattern in him), the realm's glass broken round him · LADDER (each locked with s.ladderEnd, on the temple floor among the glass): XT the open mouth, burst eye, teeth on his chest, the blood standing in rings (w 96) · VH dead on his knees, the eye burst, blood from the ear down his neck, mouth open (close on the face) · H his teeth cracked: curled on his side, dark blood out of his mouth onto the stones, a broken tooth by his face · M the note knocked him flat: spread on his back, X eyes · L he fainted with his fingers in his ears, curled on his side, dazed · VL he sang along off-key (♪ la la LAAA ♪), the choir stopped, appalled (every mouth shut, …), he fainted face down, a sour little note wilting over him · REALM: THE CHOIR (gold only on the gun and the organ's pipes, never on a face; not THE HALL OF SILENCE: there sound frozen and mouths sealed, here an endless note and mouths open; no walls rising out of the floor) · CHANGE vs SLATE v2: the crossing no longer raises the walls into stalls (that is THE LABYRINTH's floor seams rising into walls); it is a standing wave instead · CLASH: glue.mid-mouthful (the suture split; avoided 00:58) · replaces THE WAXWORKS' slot · by MINIGUN
- minigun.mid-open-wide (OPEN WIDE) · MID-ROUND · EPIC · BUILT 26 Oct, ACCEPTED final 21:44 (sent 21:38; H/VL reframed 21:43 (Faris out of frame, H head lifted into the light) (58k_w_minigun_5.js, light burst; peak 30 / mean 7 live particles) · home DESERT FORTS · victim Amjad · scene 2.9 s (finals 2.89-2.96 s, K58.finalT incl. the mid hold) · CORE: the page's one barrel-melee mid: Faris shoves the six barrels into his shouting mouth; the spin-up grinds the teeth out; the burst · BEATS: 0.0 Amjad charges in yelling (AAAARGH), mouth wide; 0.3 Faris rams the barrels into it (GLK, a crash in; the cap knocked off behind him); the lips drawn round the barrels, the barrels aimed into the mouth every step; 0.45 the spin-up grinds his teeth out in a spray (GRRRRRK: teeth and blood out of the mouth, the head shaking); 0.85 the burst down his throat and out the back of his neck; 1.25 the barrels pulled out (shlk) of a jaw split wide; he drops to his knees, the lower jaw hanging, blood pouring down his neck and chest · DEATH: JAW / TEETH (RESTING; the spinning cluster grinding IS the concept) · FINAL IMAGE: on his knees, the jaw split wide and hanging off its hinge, the gums bare where the teeth were, the bulging bloodshot eye, blood pouring down his neck (my own face mgJaw: a real face), the barrels pulled back at the frame's edge · LADDER (as built): XT above · VH the jaw wrenched off its hinge (askew), he drops on his back · H he sinks onto his knees in the dark, his head lifted toward the one light (d58D) · M no spin: he gags round the barrels (HURK HURK), they come out, he goes down on all fours, X eyes · L no spin: he faints with the barrels still in his mouth and hangs off them, knees buckled, eyes spinning (zzz) · VL Faris spins up an inch from his open mouth, the barrels whistle a gale into it (wheeeooooo), the cap blows off, he goes stiff and topples on his face · CLASH: ar TAC RELOAD (magazine in the mouth), revolver skin-taped (round into the open mouth), pump GRAND SLAM (grenade in the mouth) · by MINIGUN · N1 REWORK 28 Oct (approved proposal): the burst goes out through the back of his head (STYLE.headPop at TB+0.08, thrown out behind him, slow-mo; HIGH up), the barrels drawn back out, a beat headless on his feet, knees, face (XT); VH thrown on his back; H in the dark; the lips/mouth/teeth painter and the jaw face off, teeth spray = wet drops; the ram punch-in 92 → 220 (both bodies and the barrels read); finals w 300.
- minigun.mid-wind-down (THE LAST FIVE) · MID-ROUND · EPIC · 8+ REBUILD, re-cores WIND DOWN (script approved 27 Oct, batch 2), BUILT 27 Oct, sent for review 10:55 (58k_w_minigun_7.js) · home DUSTY SALOON · victim Fida · LEN scene 2.9 s · CORE: Faris lets go of the trigger, but the barrels still have five rounds of spin left, slower and slower, and each lands a little higher up her · BEATS: 0.0 a short burst drops her down on her haunches; 0.45 he lets go, the whine falls; a SPEED RAMP (E) slows the film with the barrels; 0.7 ONE the belly; 1.08 TWO the sternum; 1.46 THREE the throat (an arterial jet); 1.84 FOUR the jaw (her face: the jaw broken off its line, the teeth out); 2.25 after a long pause FIVE the eye, the exit through the back of the head (A's HFX.headExit) · FINAL IMAGE (XT): down on her heels, swaying back, the line of wounds from the belly to the eye (shred, the sternum cracked, the throat opened, the jaw off its line, the socket blown out), the head's outline broken open behind, the other eye open and dead · LADDER: XT above · VH four rounds, the fifth chamber empty (click); she topples with the jaw gone · H three rounds; she folds forward, lit · M the last turns fire blanks of dust; she faints, X eyes · L the barrels stop on an empty chamber at round one; she passes out forward on her face · VL she counts the clicks and passes out on five, slumped sitting · by MINIGUN
- minigun.mid-matchwood (ROLL BACK) · MID-ROUND · RARE · 8+ REBUILD, re-cores MATCHWOOD (script approved 27 Oct, batch 2), BUILT 27 Oct, sent for review 10:55 (58k_w_minigun_7.js) · home CRATE CANYON (a mine rail drawn along the floor and up a slope to the right) · victim Chotu · LEN scene 2.9 s · CORE: he escapes in a mine cart past Faris, the stream rakes it broadside as it passes, the cart rolls on up the slope out of sight, and then it rolls back · BEATS: 0.0 he leaps into the cart, SEE YA!; 0.4 it rattles past Faris and the stream rakes it broadside (a line of splintered holes through the planks, HFX hits on him); 1.05 it climbs out of frame; 1.2 silence, tik… tik…; 1.6 it rolls back into frame, creaking; 2.25 it stops in front of Faris · FINAL IMAGE (XT): the cart on the rail, its side shot through in a line of splintered holes with blood running down the planks and dripping between the rails; slumped over the rim, his torso torn open on the side the stream came (shred, ribs), an arm down the outside, the face turned up on the rim · LADDER: XT above · VH sitting up dead in it, the arm gone · H lying low in it, one wounded arm over the side, lit · M it rolls back empty; he sits dazed on the rail up the slope · L it derails into the crates and dumps him out cold · VL he waves from it, fine, then faints · CLASH: a cart in a realm return elsewhere; here a mid's staging with the roll back as the payoff · by MINIGUN
- minigun.mid-heads-up (HEADS UP) · MID-ROUND · COMMON · BUILT 26 Oct, ACCEPTED final 23:20 (sent 23:12; fixes 23:19 (H graze wound, real blood runs on the bags) (58k_w_minigun_5.js, light burst; peak 28 / mean 8 live particles) · home MILITARY BASE (a cast sandbag wall, five courses, 49 high) · victim Nitha · scene 2.9 s (finals 2.89 s incl. the mid hold) · CORE: the cover's top edge is the cutting plane: the stream laid flat along the top of the bags · BEATS: 0.0 she is down behind the sandbags with her pistol; 0.35 Faris lays the stream flat along the top course and holds it there (THPTHPTHP, the top bags torn, sand spitting off them); 0.55 she pops up to fire over the bags; 0.63 ZZIP: everything above the bag line is taken in one flat plane: the pistol knocked out of her fingers, the top of her head off with her headphones, flying back (my own cut: no fountain) · DEATH: HEAD / TOP OF THE SKULL taken flush with the cover · FINAL IMAGE: the top of her head gone flush with the top of the sandbags, the cut flat (the bone ring, the brain), her open dead eye (d58Wn) just below the line, blood running from the rim down her face and down the bags in real runs (each its own width and length, kinking at the seams, beads stopped mid-run, a darker soak at the joint) · LADDER (as built, all distinct): XT above · VH the cut through the crown (scalp and headphones), she backs off the wall and goes down on her knees, dead face · H grazed across the crown (a raw furrow across the top of the head, blood run down over the brow into the half-lidded eye, a small dark pool under the head) she drops behind the wall onto her side (dark, her head lit, mgHalfLid) · M she starts up, ducks back and a torn bag lands on her head; she sits, X eyes, the bag on her head · L she peeks into a face full of sand off the top course and pitches onto her front, out cold · VL a short rake takes her headphones to pieces as she peeks; she faints on her back in the open · CLASH: handcannon FLINCH (coordinator 00:58: OK) · by MINIGUN
- minigun.mid-the-hand (THE HAND) · MID-ROUND · RARE · BUILT 27 Oct, ACCEPTED final 00:26 (sent 00:03; fixes 00:11 (stubs held out behind, clear of the face; ragged chest wound) (58k_w_minigun_5.js, light burst; peak 42 / mean 11 live particles) · home TEMPLE · victim Mikku · scene 2.9 s (finals 2.89 s incl. the mid hold) · CORE: one continuous burn-down of one raised arm, like a candle · BEATS: 0.0 STOP!: he throws up his palm like a traffic cop (the raised arm is my own drawing so it can burn down: the engine's front arm hidden); 0.35 the stream on the palm (fssssss): it eats the arm down from the hand, the raw end (meat round a bone end) creeping down the arm, wax-runs of blood running down what is left and down his side; 0.85 past the elbow; 1.2 down to a stump at the shoulder, held up in shock the whole time; 1.25 a short burst into the chest; the beanie knocked off · DEATH: ARM burned down + the chest · FINAL IMAGE: a stub of upper arm (gone at mid-upper-arm) held out behind him at shoulder height, clear of his face, ragged, the bone end pointing back, blood running down it like candle wax and down his side, a ragged wound in the chest below, a real face (d58Wn) behind it · LADDER (as built, all distinct): XT above · VH the forearm gone to the elbow; the burst; he sinks to his knees holding the elbow stump out behind him at shoulder height, clear of the mouth (its own wider, tilted camera) · H the hand gone at the wrist; the burst; he folds and drops (dark, mgHalfLid) · M the stream zips past his palm; he looks at it, X eyes, and keels over on his back · L a flick of the stream tears his white glove to ribbons; he faints onto all fours · VL the barrels' wind off the spin-up tickles his palm; he giggles, sits down and faints with the hand still up · CLASH: scythe PRUNED (three cuts; coordinator 00:58: OK; no wax visuals) · by MINIGUN
- minigun.mid-treadmill (TREADMILL) · MID-ROUND · RARE · BUILT 27 Oct, sent for review 00:33; fixes 00:54 (crater moved down with curved snapped ribs; H wounds) (58k_w_minigun_5.js, light burst; peak 32 / mean 10 live particles) · home ATRIUM (a cast marble pillar at the end of the run) · victim Fayiz · scene 2.9 s (finals 2.89-2.91 s incl. the mid hold) · CORE: the recoil as a treadmill: the kick keeps Faris exactly one stride ahead of the charge · BEATS: 0.0 Fayiz charges flat out (RAAAAAH); 0.35 Faris opens up and the kick slides him back across the floor at exactly the runner's speed (140 a second), the stream chewing the tiles a stride in front of his feet (TKTKTKTK, a line of pocks and sparks), the gap never changing, the camera tracking the pair; 1.15 Faris's back hits the pillar (THUD) and he stops; the gap closes all at once; 1.33 the point-blank burst lands at full sprint and stops him dead a hand from the muzzles (the visor knocked off) · DEATH: CHEST at point blank (no skewer) · FINAL IMAGE: on his knees at Faris's boots, the chest blown open at contact low on the sternum and upper belly (an irregular wet crater, ribs snapped along their own curve with jagged ends standing out of the lip, one bent outward, torn tissue over them, blood sheeting down), his face up into the smoking barrels, a real face (d58Wn) · LADDER (as built, all distinct): XT above · VH the burst at two paces; he skids on his face toward Faris's boots, the visor on the floor · H hit a stride short, three rounds stitched across his chest and shoulder, the shirt soaking through, he drops there over a dark pool (dark, his head lit, mgHalfLid) · M the belt runs out as he arrives: he runs face first into the barrels (BONK), X eyes, bounced flat · L no burst into him: winded, he pulls up short (huff... huff...) and goes down on all fours, out · VL he runs, the distance never changes, he gives up: he slows, stops and lies down with his hands behind his head (zzz) · CLASH: approved core (A); no barrel melee (OPEN WIDE is the page's one); no skewer (00:58) · by MINIGUN
- minigun.mid-out-of-his-hand (OUT OF HIS HAND) · MID-ROUND · RARE · ≤ 3 s · home BACKYARD · CORE: he throws a grenade; the stream catches it a metre out of his hand and it bursts on him · DEATH: EXPLODE (RESTING; the stream detonating his own throw IS the concept) · LADDER: XT frozen mid-throw, the arm ending at the elbow, scorched, real face · VH thrown flat · H dark · M the puff, X eyes · L knocked flat · VL a dud fizzles, he faints · CLASH: pump GRAND SLAM (batted back), spear YOURS I THINK (skewered and walked back), ar GRENADE BELT (pins clipped) · by MINIGUN
- minigun.mid-the-scarf (THE SCARF) · MID-ROUND · EPIC · ≤ 3 s · home MONSOON ROOFTOPS · CORE: he charges, his long scarf flicks into the spinning barrels and winds on, yanking him in by the neck; his face slams into the muzzles; the burst · DEATH: SPOOLED (PREFERRED) with the neck · LADDER: XT hanged on his own scarf against the muzzles, real face · VH neck snapped, scarf wound · H dark · M yanked, X eyes · L the scarf unravels, he spins out cold · VL the scarf blows off · CLASH: spear MAYPOLE's M (a scarf winding round a pole) · by MINIGUN
- minigun.mid-the-fan (THE FAN) · MID-ROUND · COMMON · ≤ 3 s · home SPIKE CASTLE · CORE: during the 0.35 s spin-up he fires first, and his round pings off the spinning cluster like a fan blade; then the stream · DEATH: the gun hand taken, then the stream through the chest · LADDER: XT the pistol hand gone, the chest opened, real face · VH hand gone · H dark · M X eyes · L pistol knocked away · VL his round pings back and bonks him · by MINIGUN
- minigun.mid-lid (LID) · MID-ROUND · COMMON · ≤ 3 s · home TOWER BLOCK · CORE: one grazing pass takes his hat and scalp together like a lid; he reaches up and touches bare skull; the second pass · DEATH: PEEL / SCALP (RESTING; the lid IS the concept) · LADDER: XT his hands on bare skull, the scalp and hat on the floor, real face · VH scalp gone, he drops · H dark · M hat gone, X eyes · L hat gone, he faints · VL hat spun, he faints · CLASH: sniper THE LAST LOOK (crown hinged open) · by MINIGUN
- minigun.cine-a (SAMPLE A · CLOSE QUARTERS) · LEGENDARY · CINEMATIC ACTION SAMPLE (direction change 27 Oct; script approved, built 27 Oct 14:22, 58k_w_minigun_cine.js) · home DESERT FORTS (platform x 1101-2570) · victim Fida · TWO-WAY DUEL · CORE: a knife fighter closes on a minigun through cover and fights it hand to hand inside its reach · BEATS: the whine; a dive roll under the first burst (slow-mo 0.2); a sprint along drawn crates in fast motion as the stream chews them a step behind her; a vault firing her sidearm, Faris shields with the gun body (sparks, chromatic flash); a whip pan into the clinch: her kukri cut blocked on the barrels, the spinning cluster rips it away (slow-mo 0.25); an orbit on the hand-to-hand: a kick, the pistol up, the gun body as a club breaks her pistol hand; a duck and a slide behind him; a handheld choke with his own ammo belt; he drives her into a crate stack; a crane down as she rolls to the kukri; the last lunge in deep slow-mo (0.12): he slips it and levels the barrels a hand from her face as she flies past; the stream skims her head front to back; a push-in with the letterbox on her last steps · DEATH: FACE TAKEN OFF (the skin of the face shredded off in strips, never an intact mask: sawedoff THE MASK owns the face peeled off like a mask) · XT kneeling, the kukri hanging from her fist, the face shredded away, the skull open in section (brow ridge, empty socket with the nerve, orbit rim, cheekbone, nasal cavity and septum, upper teeth uneven with one gone, tongue), torn skin flaps, blood sheeting; the right eye half-lidded, bloodshot, small drifted pupil; the shreds of her face on the sand and the crate · VH the blade arm and shoulder taken mid-lunge (MG8 meatFace with the collarbone), she spins down dead · H the burst in her side, falls behind a crate (dark grade) · M the gun body clubs her, X eyes · L the stock knocks her out · VL she slips on the brass and knocks herself out · DEVICES: speedRamp x3 (C2.slow) + one fast ramp, whip, orbit3d, handCam, letterbox, grain, chromatic flashes (K58.CINE2) · UNIQUENESS: no other kill is a knife duel against the gun's reach; the payoff checked against 'face off / mask / peeled / flayed' (sawedoff THE MASK, knife FLAYED, fists DEATH MASK): ours is the face shredded off by a stream in profile with the skull in section, no mask · by MINIGUN
- minigun.cine-b (SAMPLE B · TAKE A NUMBER) · LEGENDARY · CINEMATIC ACTION SAMPLE · DEATH REALM (new: THE WAITING ROOM, registered in 58k_REALMS.md) · built 27 Oct 14:22, 58k_w_minigun_cine.js · home MILITARY BASE (x 1240-2620) · victim Chotu · FARIS-DOMINANT · CORE: your number is called · BEATS: the riot-shield advance under the stream (dents, then holes with light through them; shoved back a step at a time; pistol over the rim); the shield hurled edge-on and shredded in the air (slow-mo 0.2); the run to the drums in fast motion firing back; a low heroic angle on Faris walking in chewing the cover; smoke, tracers through it; out of the smoke at his flank with a knife; the gun body slams him away; THE CROSSING: the whip that follows his flying body lands in THE WAITING ROOM (a detuned slowed DING); a flat still wide: rows of plastic chairs into the dark (jittered, uneven, gaps), the dead seated with tickets, heads down; only the tube's buzz and a clock; he backs up the aisle and the heads turn in silence; NOW SERVING clicks to 47; a push-in on the ticket he never took: 47; he runs; the grey hands come up, the neighbours stand and sit him in the one empty chair and hold his head up; a slow low push behind Faris up the aisle; the barrels under his jaw (slow-mo 0.25); the burst; 48; the dead let go and look down; THE RETURN: the reverse whip lands in the base, his body in one grey plastic waiting-room chair, the ticket in his fingers; Faris walks away · DEATH: TAKEN AT THE JAW · XT seated in the plastic chair in the real base: the lower face and throat torn away below the nose (the upper teeth row in its broken bone, the tongue lolling over the open throat, the cut windpipe, the spine section, torn flaps), blood down onto the ticket (47), flat-lidded dead eye · VH the head lolls back over the chair · H dark, slumped forward in the chair · M clubbed into the chair, X eyes · L his number called, he faints in the aisle · VL he politely takes a seat and falls asleep · UNIQUENESS: realm / crossing (a whip-pan swap) / return (a realm object left in the real arena: the chair) checked against the REALMS registry and its TAKEN lists; payoff jaw-and-throat seated is new on the page (OPEN WIDE = the mouth with the barrels in it) · by MINIGUN
- minigun.cine-c (SAMPLE C · SUPPRESSION v2.2) · LEGENDARY · CINEMATIC SAMPLE (N1, REDO 27 Oct; choreo _tools/conv/cine_c_choreo_v2.md §v2.1/v2.2) · 58k_w_minigun_cine_n1.js · MAP-INDEPENDENT: needs { kinds: ['FLOOR'], space: { w: 248 } }, room58 [-120, 128], home backyard, plays on 17 arenas (The Deep skips: DRY GROUND) · ~18.5 s trigger to final, real time, 4 short slow-mo beats (the slide 1.98, the elbow 4.86, the shins 8.93, the shoulder + impalement 12.16) · STORY: Chotu, a trained soldier with a pistol, smoke grenade and gold casts, closes on Faris across open ground: a gold BARRIER ('thrust') chewed apart by the stream; a baseball slide under it; pops up firing; smoke grenade, Faris fires blind; out of the smoke shooting, the gun ARM off at the ELBOW (forearm + pistol spin away, splintered humerus); a gold MACHETE ('fist') in his left fist: reverse-grip lunge at the throat, Faris sways back, the backhand screeches off the barrels, the shroud shove; a spinning gold CHAKRAM ('spin') at Faris's face, the barrels track up and shred it; a running low dive under the barrels, BOTH SHINS taken mid-dive (two boots left behind); prone, he shoves himself backwards on his one hand; FARIS casts a gold SPIKE ('point') behind him; he sits back onto his knee stumps, the arm stump raised; the stump blown off at the shoulder and the stream drives him back ONTO the spike, the point out through his chest; chest and belly opened, gut in his lap; the machete drops from his dead fist · XT: dead on his knees impaled on the spike, the dead face upright (half lid, bloodshot), torn stumps (shoulder, both shins), the boots, the forearm and the machete on the floor, the barrels at frame edge · UNIQUE: no minigun kill takes limbs piecewise in a running fight, or impales a kneeling man on the killer's own gold spike (nearest: spear.forest-of-stakes, ar.own-pit: different cause, no cast) · lower 5 ladder levels: PENDING the user's approval.
- minigun.cine-d (SAMPLE D · CLINCH) · LEGENDARY · CINEMATIC SAMPLE (direction change 27 Oct, N1) · BUILT 27 Oct (58k_w_minigun_cine_n1.js; own set: the octagon's chain-link panel with posts and a padded rail, the dent, the streak; a moving spotlight) · home THE CAGE (x 560-1000, floor 590) · victim Amjad (MMA fighter, taped fists) · film 10.6 s trigger->final · CORE: a two-way duel: a hand-to-hand fighter gets inside the barrels and fights the gun itself; Faris turns the SPINNING BARRELS into a grinder (never clubs with the gun body); Amjad's own flying knee kills him · BEATS: 0 the zigzag charge (floor-level dolly) · 0.5 the knee-slide under the first stream in SLOW MOTION · 0.95 he grabs the hot barrels (palms sizzling, smoke) and shoves them up; the stream rakes the cage, a lamp bursts · 1.6-2.5 the tug of war, the stream swinging wild (handheld, two whip pans) · 2.56 headbutt · 2.8 jab · 3.0 hook blocked on the shroud (cut on action, flash frames) · 3.3 the barrels spun up unfired and ground across his raised forearm (skin, muscle, the ulna bared) · 4.0 his low kick drops Faris to one knee (orbit) · 4.28 the flying knee; SLOW MOTION from below as the barrels tilt up · 4.6 the stream carries him up the mesh and eviscerates him (belly to chest) · 5.7 FAST MOTION as Faris rises · 6.2 his weight tears his grip free, he slides down to sit · LADDER: XT sitting against the cage, head upright, real dead face, cap off, the abdomen torn open (curled skin flaps, the cavity, broken lower ribs), the entrails heaped in his lap as uneven coils, the streak down the mesh above, the forearm ground to the bone · VH hanging dead on the mesh by his fingers, belly shredded, coils hanging · H shot in the air, dead on the mat (d58Dn) · M knocked into the cage, X eyes · L the spinning barrels catch his knee and fling him into the mesh, out cold · VL the barrel wind pins him, he taps out, alive · DEVICES: floor dolly, handheld chaos, two whip pans, cut-on-action crashes + flash frames, orbit, two slow-mo ramps, one fast ramp, crane, spotlight, letterbox, grain · UNIQUENESS: no halving (the waist cut is owned by scythe, speedsabre WAIST LINE, smg THE SAW): evisceration instead; spinning-barrel grinder, the mesh climb and the tap-out VL are new in the lane; TOGETHER's cage is a quiet corner execution, no shared beat · perf p95 1.8 ms

## GRENADE LAUNCHER (by I) · every kill is the game's launcher (WeaponDefs "gl" / Projectiles.cs PType.Grenade): a two-handed olive break-action (#4E6B3A, accent #FFD23F) on a gear strap, 3 in the mag (5 a pickup), the break-open reload (1.6 s: the barrel tips down on its hinge, the spent case kicks out, a round off the bandolier, snap shut) as the crafted reload beat, rate 1.4 / s, recoil 1.6, the hollow THOOMP; the round leaves at 11 m/s + 2.5 up and falls at 0.75 g (a lob, always), spins, trails grey smoke, BOUNCES off the level at 0.48 (a floor takes 0.8 more of the run), BONKS off bodies without going off (-0.3 vx, 0.3|vy| + 1), a guard reflects it x0.5, a parry sends it back; FUSE 1.1 s, beeping every 0.15 s through the last 0.6 s; the blast 1.25 m, 75, knockback 9.5. The page's idea: THE ARC AND THE BEEP (the smoke arc, the settling bounces, the beep as the clock); a different BLAST LOOK every kill; cheap by rule (perf.cjs on every sheet). SLATE approved 19:53 with four clash fixes (CURLING -> TABLECLOTH, CAMPFIRE -> THE COOK-OUT, mid SLOW CLAP -> NOSE TO NOSE, mid PLOP -> LAPFUL) and five of I's own re-cores (BONK, DEPTH CHARGE's plume, THE ORCHARD clear of THE STRUCK GROVE, no count hooks, FISH KILL flagged); batch 1 six-level script approved 20:08 (BONK XT and BEEP TEST XT notes applied). Kit 58k_w_gl_kit.js (window.K58GL); films 58k_w_gl.js; page 58k_gl.html.
- gl.the-orchard (THE ORCHARD) · MYTHIC · DEATH REALM (THE ORCHARD) · home BACKYARD at dusk · victim Mikku · film 12.2 s (trigger->final) · BUILT 26 Oct (58k_w_gl.js) · CORE: the 1.1 s fuse lived as an orchard where the grenades are the fruit · BEATS: 0.00 THOOMP, a high lob onto his feet; 0.85 its first bounce never comes back up: it ROOTS; CROSSING 'gl.rootup' (a pale trunk grows out of the round and the camera rides it up into a canopy of olive fruit, then tilts down into the rows); 2.0 a fruit ripens over him, blinking, and drops behind him: a flat THUMP, a black ring; 2.95 he runs and every tree he passes ripens over him, the drops bursting behind his heels, one into the basket he ducks behind; 6.4 the row ends at the tree he started from (the realm is 560 u periodic: the same ladder, the same basket, his own crater); 7.6 a branch lowers itself to his face and offers one fruit, follows him as he backs off; 8.5 it drops and he catches it by reflex, ripe, blinking fast; 9.0 it splits in his palms like a ripe husk; RETURN 'gl.windfall' (every tree drops its fruit at once, the thumps roll away row by row, and the rows fall silent front to back into the real backyard); 11.0 the backyard, Faris's break-open reload at the edge · REALM: neat rows of pale grey-barked fruit trees under a low copper harvest light, ladders, wicker baskets of split husks, a scorched black ring under every tree; the fruit ripens only when he stands under it; no dead in it anywhere (not THE STRUCK GROVE's black split trees, no gathering of the dead) · DEATH: EXPLODE (RESTING; the ripe fruit bursting IS the concept), BLAST LOOK THE HUSK: the casing peels open in petals in his palms, its fragments set in his face and chest like pips in fruit flesh (olive shards beading red; never holes) · LADDER: XT kneeling on his heels, the pip-set dead face (d58W crafted, glazed, mouth open, red runs) over the husk open in his torn palms, copper light · VH seen from above (the camera rolled 90 deg): on his back in a disc of grass with the black ring, the petals fanned round him like peel · H sat slumped against the fence, the head lolled, d58D, the husk in his lap, porch light · M face down in the ring, the head turned, X eyes, the husk rolled out of his hand · L it splits empty (olive dust): sat on the grass dazed, spirals and stars, an unripe green fruit on its twig · VL standing, wobbling, brushing ash off his shoulders, a twig with one leaf, dazed · PERF fx peak 17 / mean 4, render p95 0.6 ms · brutCheck OK · by I
- gl.touchdown (TOUCHDOWN) · LEGENDARY · VICTIM ROLE (the receiver) · home THE CAGE · victim Chotu (a football helmet) · film 6.2 s (trigger->final) · BUILT 26 Oct · CORE: he catches the lob like a pass and runs it in; the spike comes back up · BEATS: 0.00 THOOMP, the real lob as a long pass; 0.45 he backpedals into it, MINE!, the catch; 0.75 tuck and run the length of the cage (a stiff-arm at nothing, a spin round a crate, high knees); 2.4 the beep under his arm and the fight-night crowd roaring: he grins, he thinks it is for him; 3.6 the chalk line; 3.7 the SPIKE: at the real 0.48 it bounces back up into his chest as both arms go up (the signal; no dance); 4.0 the blast, BLAST LOOK THE BACKFIELD: the 9.5 m/s knockback throws him back down his whole run, past the crate, and he lands on his back exactly where he caught it (~760 u in 0.9 s, the real numbers); the skid; Faris's reload at the edge · DEATH: EXPLODE (RESTING; the spike's rebound IS the concept) · LADDER: XT on his back at the catch spot, the jersey torn open and burnt, the chest and both raised forearms shredded raw red (not see-through), the chin burnt, the eye black smeared, the dead eyes up · VH (re-staged 21:24 on the 21:28 note: a painted picture, never a zoom of XT) really low BEHIND his head, rolled ~12 deg, the dead face UPSIDE DOWN big in the foreground, the torn chest and the raised shredded forearms beyond it, the long skid, the crate, the crater and the goal line small far down the cage · H sat up where he caught it, folded forward over his legs, head hanging, d58D · M thrown into the crate he juked, sat against it, X eyes · L the spike bonks him under the chin: sat on his line, dazed, spirals and stars, the round fizzling · VL a dud: standing with his helmet in his hands, blinking, dazed · PERF fx peak 33 / mean 4, p95 0.6 ms · brutCheck OK · by I
- gl.depth-charge (DEPTH CHARGE) · LEGENDARY · UNDERWATER (The Deep; underwater 'own': the film paints its own water below the surface so it can rise above the sea; OWED off the Deep) · victim Fida · film 7.2 s (trigger->final) · BUILT 26 Oct · CORE: a depth charge never has to hit · BEATS: out of breath she swims up the column; Faris treads water at the surface, the launcher straight down; 0.00 a muffled THOOMP: the round sinks past her on its bubble trail, beeping, and goes off far below (bubble shock); 1.6 the second past her other side; 3.0 the third sinks into her path, BONKS off her head (the real bonk), slides down her and bobs between her kicking feet; Faris swims off; 4.2 BLAST LOOK THE PLUME: the blast under her throws her up and out of the sea at the top of a white column of water (free camera above the sea, the sky painted); it hangs and falls back as rain; 6.0 she drops into the foam, which goes pink · DEATH: EXPLODE (RESTING; the plume IS the concept); not CRUSH DEPTH / THE SQUEEZE (pressure), not tkglove PING (ears, eyes, lungs), not ar BATHYSPHERE, not rpg TORPEDO's blast lung, not THE BENDS' cork rise · LADDER: XT floating face up in the pink foam, eyes open, blood from the mouth, the legs ending above the knee in torn red threads under the surface, the rain pocking the water · VH (re-staged 21:24) the camera AT the waterline: she floats lower, the surface line across her face (half above, half below), the face in profile big at the left, the pink foam round her and the plume still falling beyond her in white water, mist and rain · H hanging upright under the surface, arms drifting, head bowed, d58D, in the light shaft · M floating in white foam, X eyes, no red · L it goes off well below: tumbled, she bobs up tipped back, coughing water, dazed, stars · VL she breaks the surface and gasps, treading water, dazed · PERF fx peak 28 / mean 6, p95 0.4 ms · brutCheck OK · by I
- gl.snooze (SNOOZE) · EPIC · VICTIM ROLE (the sentry asleep on watch) · home PIRATE SHIP at noon (his own hammock between two cast posts) · victim Amjad · film 5.0 s (trigger->final) · BUILT 26 Oct · CORE: the round's beep is his alarm clock · BEATS: asleep in the hammock, snoring (z's); 0.00 THOOMP, a lob (Faris placed by the real launch); 0.45 it drops into the hammock and rolls against his ribs; 1.0 the beep; eyes shut he slaps it like a snooze button, again, again; 2.45 he tucks it under his chin like a clock on the pillow; 2.8 his eyes open nose to nose with it; 3.0 the hammock flips him and wraps him up with it; 3.3 BLAST LOOK THE COCOON: the net bellies out in the shape of the blast and holds it, the ropes burn; the hammock swings on, smoking, creaking · DEATH: EXPLODE (RESTING; the alarm IS the concept) · LADDER: XT side-on in the torn hammock, the arms that hugged it gone at the elbows, the chest scorched and torn (not see-through), died awake: the eye wide open but glazed (21:24: d58W-style, dull, bloodshot, the pupil fixed and off, a milky film; no googly eyes), blood from the nose · VH (re-staged 21:24: a painted picture) the camera UNDER the hammock looking UP through the burnt mesh: the noon sky and rigging beyond, the charred net bellied over the frame with burnt holes, his head hanging over its edge with the glazed dead face turned down to us, one arm hanging past the lens ending at the elbow stump, dripping toward it · H the hammock not torn: slumped in it, an arm over the side, drops off the fingertips, d58D · M tipped onto the deck face up, X eyes, the empty hammock swinging and smoking over him · L a small pop: sat on the deck, dazed, stars, the hammock spinning · VL one more slap and it fizzles: sat up in the hammock, yawning, arms up behind his head, dazed · PERF fx peak 21 / mean 3, p95 0.7 ms · brutCheck OK · by I
- gl.beep-test (BEEP TEST) · EPIC · VICTIM ROLE (the recruit on the shuttle run) · home MILITARY BASE (two painted lines, a cast speaker pole) · victim Hiba · film 5.4 s (trigger->final) · BUILT 26 Oct · CORE: the shuttle run, line to line, paced by the beeps (no numbers, no count) · BEATS: the speaker beeps, she runs; 0.00 she turns on the far line as Faris's first lob lands there: it beeps where her foot touched and its THUMP and dust ring go off behind her heels; 1.5 the next lands as she turns, sooner; the speaker's beep and the round's blur; 3.3 the third (the end of the mag) lands short on her line and skids (x0.8) under her feet; 3.56 she trips over it; 4.07 BLAST LOOK THE LAST LEG: flat along the ground under her as she reaches for the line, a hand's width short; Faris's break-open reload · DEATH: EXPLODE (RESTING; the pace IS the concept) · LADDER: XT on her back a hand short of the line, the arm flung out toward it, the blast wound at the belly (torn shirt edges round a raw red wound, purely a wound, never the groin), the dead face, sweat · VH (re-staged 21:24) a HIGH angle from the speaker pole looking DOWN: the camera rolled and wide over the apron seen from above (concrete slabs, the painted line a hand beyond her fingers, the round scorch), her small below with the dead face turned up, the horn big in the foreground and the pole running down into the shot; pushed in at 21:58 (coordinator 21:55: the face must read at VH): still from above, the horn and pole in the corner, the dead face readable · H kneeling, slumped forward, d58D · M on her back across the line, arms out, X eyes · L tumbled over the line: sat on the far side leaning on her hands, panting, dazed, stars · VL it fizzles: she finishes the shuttle and doubles over, hands on knees, dazed · PERF fx peak 39 / mean 9, p95 0.4 ms · brutCheck OK · by I
- gl.bonk (BONK) · COMMON · home SPIKE CASTLE · victim Fayiz (a steel helmet) · film 5.1 s (trigger->final) · BUILT 26 Oct · CORE: the round bonks off his helmet and drops into it (not cluster INCOMING's knockout, not TAIL CHASE / FOOL'S GOLD's beep on the body, not bouncer LUMPS) · BEATS: 0.00 a flat lob; 0.42 BONK: the real body bonk (it never goes off on contact), the helmet spins off and lands upside down like a bowl; 0.95 the round drops into it; he rubs his head, laughs, points: a dud; 2.15 he stoops and lifts the helmet to put it back on and sees what is rattling inside, beeping; he freezes; Faris shrugs; 3.45 BLAST LOOK THE MORTAR: the bowl throws the blast up and out like a mortar tube, the helmet rockets out of frame; 4.55 it comes back down beside him, CLANG, upside down, smoking · DEATH: EXPLODE (RESTING; the helmet IS the concept) · LADDER: XT thrown back against the wall, sat: the face torn open in a cone from the chin (the jaw and teeth bare, soot fanned up the face), the hands burnt and mangled but there, raised (coordinator 20:08: not pump SLOW CLAP's hands off) · VH low over the helmet's smoking bowl (screen foreground) to his dead face at the wall's foot · H curled, knees up, the burnt hands under his chin, d58D, torchlight · M on his back, X eyes, the helmet upside down on his chest · L half a pop: the helmet comes down crooked and pushed back on his head, sat, spirals and stars · VL it fizzles: he tips it out and puts it on, standing, wobbling, dazed · PERF fx peak 23 / mean 4, p95 0.5 ms · brutCheck OK · by I
- (batch 2, script approved 21:55: THE LONG WAY in place of THE SETTLE (cluster.mid-overboard owns the round stopping at his toes), SPECIAL DELIVERY's postbox (not rpg THE BUNKER's slit), three H's varied away from "sat against X", THE LONG WAY's hit a flat thump on the back; built 22:32 in 58k_w_gl_2.js)
- gl.red-wire (RED WIRE) · MYTHIC · DEATH REALM (THE WHITE ROOM) · home SUNKEN LAB · victim Nitha · film 11.6 s (trigger->final) · BUILT 26 Oct · CORE: the 1.1 s fuse lived as a bomb-disposal room where every wire is the wrong wire · BEATS: 0.00 THOOMP, a lob onto her feet that settles, beeping; CROSSING 'gl.suitup' (each beep snaps on a piece of a bomb suit: boots, leg plates, chest plate, gloves; the helmet; the visor shuts, the view goes behind its rim, white); THE WHITE ROOM: a white-tiled disposal room under one hard lamp, a steel table, the round with its cap open on a red and a blue wire, cutters in her glove; 2.4 she cuts red: the beep stops for a breath; 3.4 the lamp blinks, the room resets, the round armed again, beeping faster; the cut curl stays on the tiles; 4.4 blue; 5.8 both; the curls ankle-deep; 7.0 the lamp turns red and the two wires look the same; sweat in her eyes; 8.2 she cuts blind; one long tone; RETURN 'gl.scorch' (the white room browns and burns through like paper from the round outward, the real lab through the charred edge); the real lab, the scorched suit, the cutters; Faris's break-open reload at the edge · REALM: no copies of her (owned), no fogged faceplate (THE SQUEEZE); the dread is the reset (whatever she cuts is the wrong wire) · DEATH: EXPLODE (RESTING; the concept), BLAST LOOK THE SUIT: the armour holds, the visor blows in · LADDER: XT slumped on her knees in the scorched suit, the helmet blown off beside her, the visor's shards in her cheek and brow, the glazed dead eye, the cutters in her glove · VH through the cracked visor of the helmet lying on the floor (screen foreground), her dead face beyond · H sat against the lab's steel cabinet, the visor up, d58D, cold light · M on her back in the suit, visor up, X eyes · L the last cut a dud: sat in the suit, dazed, stars · VL the visor pushed up, gasping, alive, a red curl on her glove, dazed · PERF fx peak 20 / mean 3, p95 0.6 ms · brutCheck OK · by I
- gl.special-delivery (SPECIAL DELIVERY) · LEGENDARY · home TOWER BLOCK · victim Amjad · film 4.3 s (trigger->final) · BUILT 26 Oct · CORE: the game's own finisher name re-cored: he casts himself a seamless red pillar postbox with a posting slot and laughs through it; one perfect lob through the slot · BEATS: -1.3 the pillar rises round him (his own cast), his eyes in the slot, HA!; 0.00 THOOMP; 0.6 into the slot, the brass flap clacks, the rattle inside; 1.2 the beep in there with him, the red glow in the slot, his eyes wide; 1.9 he pounds, the cap will not lift; 2.9 BLAST LOOK THE POSTBOX: it swells, the cap blows straight up out of frame, the seams split, a flat tongue of flame jets out of the slot past his face, burning letters flutter down · DEATH: EXPLODE (RESTING; the postbox IS the concept) · LADDER: XT through the split: a slot-shaped band burnt raw and blistered across his eyes (the jet went past his face), the mouth open, dead · VH the pillar holds: its scorched face fills the frame, the slot cut out of it, the flap swinging in front, and through the slot one glazed dead eye · H sat slumped inside the split pillar, d58D, lit by the burning letters · M thrown out through the split onto the pavement, face up, X eyes · L the cap pops off, he comes up over the rim, dazed, stars · VL it fizzles; he lifts the cap and climbs out, a letter stuck to his cheek, dazed · PERF fx peak 17 / mean 3, p95 0.5 ms · brutCheck OK · by I
- gl.tablecloth (TABLECLOTH) · EPIC · home DUSTY SALOON (a dinner table for one, cast) · victim Fida · film 4.3 s (trigger->final) · BUILT 26 Oct · CORE: the tablecloth trick, done perfectly: everything stays put, the round too · BEATS: 0.00 THOOMP onto the table between the candlesticks, one bounce on the cloth, a plate rattles, it settles among the china, beeping; 1.0 her look, her smile, the grip on the cloth's edge; 1.8 WHIP: the cloth comes away clean, every plate, glass and candle stays, and so does the round; 2.2 she looks at the cloth, at the round; 2.9 BLAST LOOK THE SETTING: the setting flung out round the room (plates, glasses, candles, cutlery, then shards), the cloth blown back into her like a sail, the table split · DEATH: EXPLODE (RESTING; the trick IS the concept) · LADDER: XT on her back among the broken china, the cloth in her fists draped over her, soaked with wine and blood, china shards cut into her face (cuts only, no impaling) · VH through a toppled candlestick and a broken wine glass right at the lens, her dead face beyond, flung the other way · H (21:55: not sat against anything) lying across the table halves under the cloth like a shroud, the face out, d58D, a stain coming through · M half under the halves, face up, X eyes, the cloth over her legs · L a small pop: a face full of wine, sat, dazed, stars · VL it fizzles; she whips the cloth again for show and it wraps her: sat wearing it, dazed · PERF fx peak 17 / mean 3, p95 0.4 ms · brutCheck OK · by I
- gl.cook-out (THE COOK-OUT) · EPIC · MULTI-VICTIM (2) · home MONSOON ROOFTOPS (Faris on the near roof, the barbecue across the alley under a striped awning and string lights, in the rain) · victims Fayiz (the grill master, apron, tongs) and Hiba (the plate and the bun) · film 4.4 s (trigger->final) · BUILT 26 Oct · CORE: the round on the grill, turned like a sausage; its beep taken for the meat thermometer; served onto her plate · BEATS: 0.00 THOOMP across the alley onto the grill among the burgers, the hiss; 0.9 he turns it with his tongs (needs a minute); 2.0 she leans in with her plate: DONE!; 2.2 he serves it onto her plate; both look down at it; 2.9 BLAST LOOK THE GRILL: at her plate: the coals up in a fountain of embers, the grill over on its back, the lid away like a frisbee, both thrown apart · DEATH: EXPLODE (RESTING; the cook-out IS the concept); no grill-bar brand on any body (laser AIR CON) · LADDER: XT both dead faces together on the wet roof, the heads toward the grill: he on his back, the tongs in his fist, the apron burnt through, the chest torn; her face burnt round the plate's shape (a clean oval where the plate was), the hands burnt; the coals hissing in the rain · VH under the upturned grill: its legs up at the lens and the coals scattered in the foreground, the two dead faces beyond · H (21:55) from above through the rain-beaded awning (the camera rolled, the wet roof painted round them, the torn stripes and the beads over the lens), both d58D · M both thrown, X eyes, the awning down half over them · L a small pop blackens the burgers: both sat, sooty, dazed, stars, the bun still in her hand · VL it fizzles on her plate; he flicks it off the roof with his tongs; both standing, blinking in the rain, dazed · PERF fx peak 16 / mean 3, p95 0.6 ms · brutCheck OK · by I
- gl.backspin (BACKSPIN) · LEGENDARY · home ATRIUM · victim Chotu · film 4.5 s (trigger->final) · BUILT 26 Oct · CORE: the miss that comes back: the spin the round left the tube with bites the tile · BEATS: 0.00 THOOMP, a long lob; 0.1 the sidestep; 0.75 it lands well past him, behind his back; he laughs, turns his back on it and taunts Faris (MISSED!); 1.2 the spin bites: it checks, stops dead, rolls back the way it came, slowly, a curved dusty track behind it; we see it, he doesn't; the beep; 2.6 it stops against the back of his heel; 3.0 he looks down; 3.1 BLAST LOOK THE HEELS: up and over, one flip · DEATH: EXPLODE (RESTING) · LADDER: XT on his back, the calves torn open at the back to the bone (the feet kept), the dead face, the mouth still open in the laugh · VH (rolled-low, the batch's one) low along the tiles behind where he stood: the curved roll-back track and the scorch in the foreground, him beyond, the dead face · H (21:55) curled on his side at the end of the roll-back track, d58D · M flat on his front, the head turned, X eyes · L it only knocks his feet out: sat, dazed, stars · VL a dud taps his heel: hopping, holding the heel, dazed · PERF fx peak 28 / mean 4, p95 0.5 ms · brutCheck OK · by I
- gl.the-long-way (THE LONG WAY) · COMMON (in place of THE SETTLE) · home TEMPLE STEPS (Faris up on the west step) · victim Mikku · film 3.6 s (trigger->final) · BUILT 26 Oct · CORE: a lob at the launcher's full range: all the time in the world to watch it come, and he runs the wrong way, to exactly where it was always going to land · BEATS: 0.00 THOOMP at -38 deg from the step, about 1.3 s in the air (the real arc, the long smoke trail kept hanging); he shades his eyes, judges it, picks his spot; 0.6 he runs, glancing up; 1.25 it comes down flat on his back as he runs (21:55: a THUMP on the back, never BONK's crown), the body bonk pops it off and it settles beside him; he is on his knees; 2.4 the blast · DEATH: EXPLODE (RESTING) · LADDER: XT thrown on his back by the scorch, the blast side of the face and the shoulder burnt raw, the hand still raised as if shading his eyes · VH low at his face looking up along the smoke arc still hanging over the courtyard, rolled · H kneeling, the head down over his knees, d58D, torchlight · M on his back, X eyes, the beanie gone · L it pops small: sat, dazed, stars · VL it fizzles; he sits by it and wipes his brow, dazed · PERF fx peak 29 / mean 5, p95 0.8 ms · brutCheck OK · by I
- GL BATCH 3 (00:58, I · built and installed 27 Oct in 58k_w_gl_3.js, on 58k_gl.html; script approved 22:57 with notes; awaiting review; building then PAUSED by COORD 01:00): the six below are complete and checked (node --check, ix_probe + lib_probe 0 errors 18/18, brutCheck OK x6, playall 6 x 6 levels 0 problems, perf on the sheet); nothing half-installed. THE DOWNPIPE was re-cored as THE TENT before building (the gutter-to-downpipe roof run is shrink PAPER BOAT's). Fixed in this batch for every lying final: the body rests on the floor (LIE -25 off the hip pivot; the old +9 floated it). Sheets _tools/sheets/58k_gl_batch3.jpg (strips + six finals) and 58k_gl_batch3_big.jpg (XT + VH).
- gl.skywriting (SKYWRITING) · MYTHIC (a set piece, no realm) · home PIRATE SHIP (night) · victim Amjad · film 9.0 s (trigger->final) · BUILT 27 Oct · CORE: the lob's smoke trail as a pen: three real steep lobs write a mark over the deck, a smoke X with a stroke down through it, and he stands on the spot it marks · BEATS: 0.00 THOOMP, steep, right; 1.2 it comes down near him, he dives under the crossing; Faris runs, leaps clean over him and drops flat for his own blast (1.96); 2.95 THOOMP back the other way from the far end: the two trails cross high over him in an X; 4.91 the second blast behind him; 5.2 he looks up, the camera tilts up the trails to the crossing; 5.7 the third trail climbs and comes straight down through the mark onto his feet (7.31), beeps · BLAST LOOK THE MARK (7.76) · DEATH: EXPLODE (RESTING) · LADDER: XT (medium, w 128) on his back at the centre of the mark, a column of steel shrapnel studs straight up his front from the shins to the brow, each beading, the far eye gone to the socket, the near dead eye open on the sky · VH painted overhead straight down from the crossing (rolled, the deck boards and round scorch painted round him, smoke drifting across the corners) · H thrown on his side under the deck lantern, knees drawn up, d58D, the cap on · M face down over a coil of rope, X eyes · L sat, dazed, stars · VL a dud: he waves up at the mark, dazed · PERF fx peak 30 / mean 6, p95 1.1 ms · brutCheck OK · by I
- gl.treasure (TREASURE) · LEGENDARY · VICTIM ROLE (the treasure hunter) · home DESERT FORTS (the sand east of the right fort, night) · victim Nitha · film 4.6 s (trigger->final; VL 5.1) · BUILT 27 Oct · CORE: headphones on, metal detector sweeping, she never hears the THOOMP; the round half-buries itself ahead of her and her detector finds it · BEATS: 0.00 THOOMP; it drops into the soft sand nose-down, a puff; 0.9 the detector beeps faster as she sweeps toward it, she grins; 1.6 the round's own beep joins; 2.0 she kneels and digs, sand flying; 2.75 she lifts it out and holds it up to the light: TREASURE! · BLAST LOOK THE DIG (3.25): a fountain of sand off the hole, the hole torn into a crater · DEATH: EXPLODE (RESTING), no hands off · LADDER: XT (tight, w 78) she held it at face height: the brow and the cheekbone torn open to the bare bone (not the jaw: cluster SIXIES), sand crusted in the red, the dead eye open between them; the detector lies by her hand, its light still blinking · VH low at the detector's coil (foreground, its light blinking), along the sand to her face · H pitched forward on her knees over the hole, the arms down in it, d58D, the headphones still on, lamplight · M on her back, X eyes, sand over her legs · L sat back, a heap of sand on her head, dazed, stars · VL a dud: she shakes it, holds it to her ear, shrugs and drops it in her bag, dazed · PERF fx peak 22 / mean 3, p95 1.2 ms · brutCheck OK · by I
- gl.fetch (FETCH) · EPIC · CREATURE (a stray dog, never harmed) · home MILITARY BASE (the hangar floor, the jet behind) · victim Mikku · film 4.6 s (trigger->final; VH 4.8, L 4.9, VL 4.2) · BUILT 27 Oct · CORE: the hangar's stray thinks the short lob is a game of fetch and carries the beeping round to the man behind the sandbags · BEATS: 0.00 THOOMP, short; 0.45 the dog wakes by a crate, trots over, sniffs; 1.3 picks it up, tail going; NO! GO AWAY! DROP IT!; 1.65 the play-bow; it hops his sandbag wall and sits in front of him (2.2), the round beeping in its mouth; 2.4 crouched, soft: drop it.; 2.6 it drops it at his feet; 2.78 WOOF, it runs off out of the hangar (380 u clear and out of frame at the blast) · BLAST LOOK THE SANDBAGS (3.25): the bags burst and pour, burlap scraps · DEATH: EXPLODE (RESTING) · LADDER: XT (w 120) on his back at the foot of the sandbag pile, burlap shredded into his chest and arms like brown splinters, each beading, the chest opened and the split bag above him still pouring a thin stream of sand into it · VH low behind the dog come back and sat big in the foreground (clean, no blood or soot, ears up, the head tilted at him), him beyond · H on his back on the hangar floor, an arm out where the dog went, d58D, the beanie on · M face down behind the sandbags, X eyes · L sooty and sat, dazed, stars, the dog back licking his face · VL a dud: the dog comes back, grabs it and runs off with it; he sits back on his heels, dazed · PERF fx peak 37 / mean 6, p95 1.7 ms · brutCheck OK · by I
- gl.teeter (TEETER) · EPIC · UNDERWATER (The Deep; the page's second underwater film, in place of FISH KILL) · victim Chotu · film 4.8 s (trigger->final; VH 5.5, M 5.7, L 5.4, VL 5.1) · BUILT 27 Oct · CORE: the lob in slow water: hidden on the seabed under a wreck plank across two rocks, he watches the round teeter on the plank's lip over his face · BEATS: 0.00 a muffled THOOMP from Faris treading water above; the round slows in the water and sinks onto the plank (1.0, a thud he feels); the current rolls it to the lip over his face (1.4); it teeters, rocking with the current and its beeps, he holds his breath, cheeks puffed, eyes up; 2.6 it tips, sinks past his nose in slow motion and settles on his chest (3.35), his eyes following it down · BLAST LOOK THE SINK (3.45): a white bubble shock (no fire), the plank thrown up in two pieces that come down slowly · DEATH: EXPLODE (RESTING); no last-bubble scream, no pressure crush, no Deep set piece (the plate's vent left 200 u west) · LADDER: XT (medium, w 132) on his back on the seabed by the broken plank, the chest burst open, broken rib ends up, a red cloud rising past the drowned dead face · VH from above the plank's broken lip looking down: the splintered end big across the top of the frame, his face below · H curled on his side in the silt under the plank come back down over him, d58D, in a pale light shaft · M floating up out from under it, X eyes · L it sinks past him into the silt beyond the rock; the small shock tumbles him out; he floats tilted, dazed, stars · VL a dud sinks into the silt beside him; he scrambles out from under, dazed · PERF fx peak 19 / mean 3, p95 1.5 ms · brutCheck OK · by I
- gl.over-the-wall (OVER THE WALL) · RARE (re-cored from THE SHADOW: no growing shadow) · home CRATE CANYON (the east mesa, the plate's three-crate stack plus one cast crate on top; Faris down in the pit) · victim Hiba · film 4.0 s (trigger->final) · BUILT 27 Oct · CORE: the arc beats cover: she hides behind a tall crate stack laughing, Faris just puts it up and over the top · BEATS: lead: she steps out, fires twice into the pit, ducks back, laughs with her back to the crates; 0.00 THOOMP from the pit, steep: Faris's side, up with it over the top of the stack; 1.05 cut to her side: it drops over the top edge and lands a metre in front of her (1.52), beeping; 1.92 she presses her back flat to the crates · BLAST LOOK THE STACK (2.37): all on her side, the top crate comes down on her; cut to Faris's side: the stack still standing, smoke rising behind it (a beat, not a final) · DEATH: EXPLODE (RESTING) · LADDER: XT (wide, w 172) on her back at the foot of the stack, the top crate come down corner-first and standing tilted on its corner in her chest, the ribs caved round it with broken rib ends, blood from the mouth down the cheek, the dead eyes open past it · VH through the gap between two crates (dark crate faces in the foreground), her dead face beyond · H jackknifed over the fallen crate, the arms hanging, the head turned to us, d58D, festoon-bulb light, the party hat on · M sat against the stack, X eyes · L sat, dazed, stars · VL a dud: she peeks round the stack at Faris, dazed · PERF fx peak 31 / mean 6, p95 1.4 ms · brutCheck OK · by I
- gl.the-tent (THE TENT) · RARE (re-core of THE DOWNPIPE) · home BACKYARD (night) · victim Fida · film 4.0 s (trigger->final; L 4.5) · BUILT 27 Oct · CORE: camping in the backyard by lantern light, her shadow on the canvas; the lob rolls up and stops against the zipped door, and unzipping the door to look lets it roll in · BEATS: lead: she unzips, fires twice out of the door, zips it shut; 0.00 THOOMP, low across the lawn; it bounces, rolls up the grass and taps against the zipped door (0.95); her shadow sits up at the tap, turns at the beep (1.15); 1.6 the zip comes down; 1.85 she leans out to look and the round leaning on the door rolls in under her, into her lap (2.16); she looks down at it · BLAST LOOK THE TENT (2.65): the lit canvas balloons and bursts, the lantern thrown out of the door into the grass, still burning · DEATH: EXPLODE (RESTING) · LADDER: XT (tight, w 82) her dead face out through the scorched hole at the foot of the tent wall, the charred edge glowing, the door's steel zip driven into her cheek and jaw under the open eye, beading along its teeth · VH low in the grass, the thrown lantern big at the lens, still burning, her face beyond in its light · H thrown out of the door: on her front half out on the grass, one arm out to the lantern, the cheek on the grass, d58D, the cat ears on · M through the back of the tent onto the grass, on her back, X eyes · L a small pop: she crawls out and sits in front of the tent, dazed, stars · VL a dud: she sits in the open door holding it up, dazed · PERF fx peak 29 / mean 5, p95 1.3 ms · brutCheck OK · by I
- pump.pull (OFF THE LINE) · RARE · STYLE 3 · REPLACE by C, 28 Oct (the old PULL! is replaced in place; 58k_w_pump_cine_c.js; replace58, ending58 false, style3, own snd58; K58.REAL: timeRamp 1.7x / 0.08x / 0.06x, slowmoAudio heartbeat, realGrade CINEMA + SLOWMO_COLD + IMPACT_SPLIT, multicam L-master+2 on the first blast) · home BACKYARD · victim Hiba (machete) · film 7.7 s (trigger->final) · CORE: footwork beats a blade: he ducks her last cut and fires up under the arm, then racks inside two steps on her blind side · MOTION: both fighters FULL-BODY CMU mocap with solved feet (Hiba 14_03 21.9 s on: stalk + cut / jab / cut; Faris 14_02 10.37 s on: guard bounce to the bob), then hand-keyed (per-channel keys, lifted steps >= 10 u, the spin's facing turn on a narrow straight pose) · BEATS: 1.56 cut, 1.80 jab, 1.98 the last cut over his ducked head, 2.12 the blast into the armpit (0.08x, multicam), the arm off at the shoulder and the machete turning over to stick in the floor, she spins away, 2.42 the rack inside two steps, 3.10 point blank at the back of her head as she turns back (0.06x), a pinned knees-first collapse, wide final with the machete standing in the floor · LADDER: XT/VH/H arm off + head burst (more pieces at XT), M arm off + upper back, L arm off + muzzle jab out cold, VL machete shot out of the hand + a deafening miss, out cold · GATE: motionQA PASS gore 0-5 (0 fail), 17/17 maps (deep: skip by design), perf p95 2.2 ms, playall 0 problems
- ar.rewind → DRY FIRE (X6, 28 Oct; STYLE 3; COORD-approved v2; replaces TAKE THREE in its key; 58k_w_ar_cine_x6.js + kit 58k_w_x6_kit.js) · MYTHIC · STYLE DUEL (rifle vs rifle, victim Fayiz) · MAP-INDEPENDENT (FLOOR + space; room58 [-176, 24]; 17/17 dry, deep skips) · ~11.4 s film · CORE: both bolts lock back dry at the same moment and the reload race is won with the loser's own magazine · KEY MOVES: rifle-vs-rifle footwork behind the sights; both mags out of the art and onto the floor; Faris's empty pouch; Fayiz's fresh mag clips his magwell and pops, taken out of the air (0.1x, multicam: master / the magwell / the hand on the mag); seat, rack; the empty rifle let fall flat; a cast gold knife lunge parried on the handguard; his own mag fired back into him (0.1x, snap) · RIFLE HOLD (X6K.rifle): carbine scale 0.68, the fist wraps the pistol grip, the stock in the shoulder pocket, the support hand under the handguard · CAMERA: handheld two-shot, tight on the two dead muzzles, low on the lunge, the muzzle-head line, ease out to the wide · GORE §9: XT forearm off + STYLE.ending explode · VH forearm off + head pop · H head pop · M forearm + chest · L rifle-butt, out cold, stars · VL hands up, alive · motionQA PASS g0-5 · p95 3.8 ms · by X6
- ar.searchlight → SKIP FIRE (X6, 28 Oct; STYLE 3; COORD-approved; replaces SEARCHLIGHT in its key; 58k_w_ar_cine_x6.js + kit 58k_w_x6_kit.js) · EPIC · STYLE THE HUNT (victim Hiba, cast cover) · MAP-INDEPENDENT (FLOOR + space; 17/17 dry, deep skips) · ~12.9 s film · CORE: she hides behind gold slabs on short feet, so he puts the rounds under them: a gold wedge plate cast on the floor and a skip burst at ankle height · KEY MOVES: cover-to-cover crouched run; blind fire over the top; a thrown gold knife slipped (it sticks in the floor behind him); the read of the gap; the wedge cast (support hand off the gun); down on a knee, the floor-level 0.1x skip under the slab (both feet at the ankles: shins shortened with round caps, the feet flying as pieces; the third round shatters the slab); her last thin pane kicked to pieces (a real front kick); the burst down (0.1x, snap) · CAMERA: handheld two-shot, a push on the read, LOW at floor level for the skip, the kick jolt, the muzzle-head line, ease out to the wide · GORE §9: XT feet + STYLE.ending explode · VH/H feet + head pop · M feet + chest · L one foot, out cold, stars · VL skips past her boots, she bolts and trips (alive) · motionQA PASS g0-5 (incl. faceless) · p95 3.2 ms · by X6
- ar.skin-cartoon → SMEAR FRAME (X6, 28 Oct; STYLE 3; COORD-approved; replaces PAINTED TUNNEL in its key; 58k_w_ar_cine_x6.js + kit 58k_w_x6_kit.js) · EPIC · SKIN cartoon (victim Fida, twin gold tonfa cast) · MAP-INDEPENDENT (FLOOR + space; 17/17 dry, deep skips) · ~12.2 s film · CORE: a real tonfa fight in cartoon timing: her 1.6x flurry reads as one-frame ghost SMEARS and every block on the handguard SQUASHES the rifle and springs it back; a held trembling crouch, a STRETCH into the leap, a 0.06x HANG at the top where Faris on a knee puts speed-line rounds up into her and each hit squashes her · §9: XT old-game explode at the top of the arc · VH/H head pop, lands squashed · M tonfa arm off with the tonfa in the hand · L both tonfa shot out, flat, out cold, stars · VL rounds whistle past, a squashed sit, dazed · motionQA PASS g0-5 · p95 2.4 ms · no multicam
- pump.his-heart (FLOOR LEVEL) · LEGENDARY · STYLE 3 · REPLACE by C, 28 Oct (the old HIS HEART is replaced in place; 58k_w_pump_cine_c.js; replace58, ending58 false, style3, own snd58; K58.REAL: timeRamp 1.6x / 0.07x, slowmoAudio heartbeat, realGrade CINEMA + SLOWMO_COLD + IMPACT_SPLIT x2) · home BACKYARD · victim Mikku (two pistols) · film 7.4 s (trigger->final) · CORE: a gunfight taken down to the floor: she has to come to him, and the blast meets her at the top of her leap · MOTION: Mikku CMU 135_01 (the walk in, solved feet, her own two-gun aim along the forearms), Faris CMU 14_02 (guard, flinching a beat late at each round); then hand-keyed with a whole-body rotation: knees (feet planted, hips over them), hips, chest; prone; rolls onto his back on a straight narrow pose (the pump down his body line); her stagger, two run steps, a ballistic leap · BEATS: 0.45-1.8 the rounds snap past him, 1.95 down, 2.72 prone, 3.05 the gun hand off at the wrist (flies with the pistol), 3.46 the roll onto his back, 3.66 the rack, 3.92 the blast at the top of her leap (0.07x), the rain, he rolls back over, kneels, stands · LADDER: XT/VH explode in the air, H legs + head, M chest (thrown back out of the air), L pistol shot from her hand + hard landing out cold, VL a miss + hard landing out cold (first blast: hand off M+, pistol shot away L/VL) · GATE: motionQA PASS gore 0-5 (0 fail; face warnings only), 17/17 maps (deep: skip), perf p95 5.6 ms, playall 0 problems / 0 page errors
- pump.glass-jaw (CLEAR THE AIR) · RARE · STYLE 3 · REPLACE by C, 28 Oct (the old GLASS JAW is replaced in place once approved; 58k_w_pump_cine_c.js; replace58, ending58 false, style3, own snd58; K58.REAL: timeRamp 1.6x / 0.06x, slowmoAudio heartbeat, realGrade CINEMA + SLOWMO_COLD + IMPACT_SPLIT x4) · home BACKYARD · victim Nitha (knife, forward grip) · film 11.2 s (trigger->final) · CORE: buckshot as the thing that cuts holes in smoke · SMOKE: a cloud of soft translucent puffs (each under 0.85 alpha, the stack conceals), each blast shoves the puffs OFF the shot line (a ragged tear that drifts closed, never a ring); a body the smoke fully covers is not drawn · MOTION: Nitha CMU 14_03 stalk (solved feet) then hand-keyed low under his line (lifted steps), the burst out in two run steps; Faris CMU 14_02 guard, then keyed: three blasts, three racks, a half step, the barrel parry · BEATS: 0.86 the pin, 1.15 the lob, 1.64 the cloud, 2.3 / 3.7 / 5.1 the three tears each showing her lower-under-the-line and closer, 5.86 out of the smoke, 6.22 the barrel turns the thrust, 6.33 under the guard (0.06x), a pinned drop (map-independent), wide on the thinning smoke and the knife · LADDER: XT she comes apart (head burst + all four limbs off, every piece thrown away from Faris), VH head burst, H head burst + her knife arm off, M chest, L the knife hand at the wrist + out cold, VL a miss past her ear + out cold · GATE: motionQA PASS gore 0-5 (0 fail, no face FAILCLASS), 17/17 maps (deep: skip), perf p95 3.8 ms, playall 0 problems / 0 page errors · LIVE 28 Oct (COORD approved; XT/VH/H made distinct)

- thammer.obliterated (CONDUCTOR) · LEGENDARY · STYLE 3 REPLACE BUILD (X2, 28 Oct; replaces the map-tied OBLITERATED (OPEN SKY) in the same key; behind ?x2test until COORD approves) · 58k_w_thammer_cine_x2.js · STYLE STANDOFF/DUEL · map-independent (16/17 dry maps; rooftops skips for room; the Deep skips) · CORE: he makes her hold the lightning rod · MOTION: full-body CMU mocap (Nitha 14_02: bob and weave, the advance, thrust/thrust/live-hand cross/thrust with a sabre in a forward grip; Faris 14_03 upper body, keyed planted steps) · KEY MOVE: Faris taps the hammer on the floor and the sky darkens over the whole fight; he only parries (two sparks, a slip), then brings the hammer head down over her blade in a bind and LETS GO: the hammer hangs on her sabre · PAYOFF: super slow (0.08x) + a layered multicam (master / the current into her fists / the bolt into the hammer): the bolt comes down into the hammer and down the blade into her; the snap: the arms go at the shoulders and the head bursts (XT), the hammer leaves the falling blade and comes home to his hand · LADDER: XT/VH both arms + head · H sword arm + head · M sword arm · L/VL she lets go in time, the bolt into the hammer on the floor throws her flat (KO) · FINAL: wide, roll 0, Faris with the hammer low in front, the sabre flat on the floor
