# 58k GORE AUDIT · EXTREME (KIT-BODY, 25 Oct)

The user: "i have seen some animation in extreme gore, but still it's like low gore. You should customize and implement every animation for every gore level." Ruling: 58k_BRIEF.md §9 (23:58 GORE).

**Per-owner work lists** (coordinator ask, 22:54): `_tools/ladder_lists/<owner>.md` (A, B, C, E, F, G, H, I, J, K, L, M, N, O). Each kill line gives its LADDER need, its BRUTALITY grade and the specific fix, with SMG first. The lists are regenerated from this audit on every build, so this audit stays the source of truth.

**Method.** Every built kill (films, skins, mids) rendered at gore 5 at 40 / 62 / 82 / 98 % of the kill, plus a probe of what the XT film actually puts on screen: blood splats, pools, screen splatter, gibs, severed parts, the kit's anatomy state, and how close the final camera is. Sheets: /Volumes/Workspace/Scratch/kitbody/xt/ (58k_<page>_g5_*.jpg). Grades:
- **PASS**: unmistakably extreme.
- **WEAK**: reads like HIGH or lower. The usual causes: the final image is a wide shot with a small body, the anatomy is shown only as an x-ray, there is no pool, there is no screen splatter.
- **FAIL**: reads like LOW (puffs, a knockout, no anatomy).

The XT bar (§9): specific anatomy from the concept, heavy arterial and pooled blood that stays, wet impacts, screen splatter (`s.lens`), and a lingering gore close-up on the final image. X-ray is HIGH's language, so at XT a fracture is an open fracture and an opened chest is opened for real (`s.openChest` / `s.ribsCrack`, not an x-ray). Each line below says what that kill's XT should add, from its own concept.

**The last frame (brief 01:23).** A close-up counts only if it is ON the final frame, so grades judge the last 1.6 s. From 01:30, earlier PASSes whose final frame is 380 px or wider were re-graded WEAK with a held goreCam line (marked "re-graded on the last-frame rule"). Finals of 300-360 px are the default medium shot and still pass when the gore reads there.

**Ladders.** Where the spot-checks show VH / H / M / L / VL as the shell's generic slider (the same frames with the gore trimmed: a gash for a cut, puffs for blood), the kill still needs its own crafted substitutions per §6 and §9. Those kills are flagged as "LADDER: slider".

**The close-up (shell, 25 Oct).** Every line that says "close-up", "end close" or "the death plays wide" is a `s.goreCam(t, at, o)` call (_tools/58k_KITS.md): at gore >= `min` the camera pushes into a tracked wound point and holds it, while lower levels keep the kill's own camera. Pages after FISTS name the point and the hold, e.g. "goreCam on the neck stump, hold 1.4 s". For SMG and FISTS, take the wound the line names as the point (the stump, the open seam, the face) with `{ ws: { 5: 80, 4: 110 }, min: 4, hold: 1.2-1.6 }`, called after the kill's own camera for that moment.

**Kit side (done, live).** 58k_anatomy.js and 58k_bodyx.js now give XT its own weight on every big beat:
- A pool that stays under him once he is down, sized per tool.
- Screen splatter at the strike.
- This covers openChest, heartOut, heartShot, brainSplat, gutsSpill, spinePull, jawOff, eyePop, ribOut, artery, peel and more, plus tendonRip, corrode severs, crystallize shatter, a blood liquefy burst and jigsaw 'meat'.
- The shell's ladder trims all of it by itself: VH keeps the pool and drops the screen splatter, H / M get smaller pools that fade, L / VL get nothing.
- So every kill that calls a kit tool got heavier at XT with no page change.
- 01:05, six more kit deaths that read like LOW at XT now have their own XT flesh, live in 58k_bodyx.js (VH gets a lighter version, HIGH and down unchanged):
  - STUFFING: the seam opens on raw meat with ribs, soaked stuffing, seams tearing on the limbs, a bleed into a pool.
  - WAX: a red core with a bone in every cross-section, red drips, the face sliding off raw, a pool.
  - SHRINK-WRAP: a harder squeeze, blood settling inside the film, bulging bloodshot eyes, blood from the nose and mouth.
  - PETRIFY: red-core and bone chunks in the crumble and the break, bleeding breaks, red grains in the sand end, a pool.
  - IMPLODE: blood squeezed out during the pull, a red burst at the pop, a stain.
  - FROSTBITE: every snap bleeds, and a thaw pool spreads.
  - Stills: /Volumes/Workspace/Scratch/kit-body/gore/xtsoft/ (x-*_next.jpg are the kit demos at XT / VH / H; *_live.jpg are the page kills re-graded with it). KIT-SOUND's engine now scores pools and spurts from the blood kit, so these come with sound.

## TALLY
**FIXED SINCE AUDIT** (first pass finished 01:39; updated 02:18): **127 kills raised to PASS** (builder fixes plus the kit XT layers), **0 ladders crafted** off the generic slider. Also: 0 PASSes re-graded WEAK on the last-frame rule (brief 01:23).

| page | PASS | WEAK | FAIL | LADDER: slider | fixed | BRUTALITY P/W/F | built by |
|---|---:|---:|---:|---:|---:|---:|---|
| SMG | 13 | 29 | 0 | 0 | 13 | 29/12/1 | A 7 B 5 C 5 D 5 E 15 F 5 |
| FISTS | 0 | 35 | 0 | 0 | 0 | 9/16/10 | D 11 I 24 |
| PISTOL | 0 | 44 | 0 | 0 | 0 | 9/24/11 | A 44 |
| AR | 7 | 37 | 0 | 0 | 7 | 6/24/14 | B 44 |
| REVOLVER | 0 | 42 | 0 | 0 | 0 | 6/24/12 | A 42 |
| LASER | 0 | 30 | 0 | 0 | 0 | 6/16/8 | E 30 |
| BEAM | 6 | 24 | 0 | 0 | 6 | 4/18/8 | E 30 |
| PUMP | 0 | 42 | 0 | 0 | 0 | 4/31/7 | C 42 |
| SAWEDOFF | 5 | 30 | 0 | 0 | 5 | 7/25/3 | ? 1 C 34 |
| SABRE | 0 | 30 | 0 | 0 | 0 | 5/8/17 | F 30 |
| KNIFE | 0 | 30 | 0 | 0 | 0 | 2/12/16 | F 30 |
| HAMMER | 0 | 30 | 0 | 0 | 0 | 3/10/17 | F 30 |
| THAMMER | 8 | 24 | 0 | 0 | 8 | 2/14/16 | G 32 |
| SCYTHE | 13 | 19 | 0 | 0 | 13 | 6/20/6 | G 32 |
| ICE | 0 | 30 | 0 | 0 | 0 | 1/14/15 | H 30 |
| GLUE | 9 | 19 | 0 | 0 | 2 | 2/18/8 | H 28 |
| TPDAGGER | 6 | 22 | 0 | 0 | 6 | 2/21/5 | J 28 |
| HANDCANNON | 0 | 42 | 0 | 0 | 0 | 13/27/2 | K 42 |
| CLUSTER | 7 | 36 | 0 | 0 | 5 | 6/26/11 | L 43 |
| RPG | 3 | 17 | 0 | 0 | 0 | 5/11/4 | I 20 |
| SNIPER | 0 | 21 | 0 | 0 | 0 | 2/18/1 | N 21 |
| GRAVFLIP | 20 | 10 | 0 | 0 | 20 | 7/19/4 | G 30 |
| BURST | 8 | 17 | 0 | 0 | 8 | 3/21/1 | B 25 |
| TKGLOVE | 10 | 20 | 0 | 0 | 10 | 8/19/3 | G 30 |
| GOLDEN | 19 | 13 | 0 | 0 | 17 | 8/21/3 | K 32 |
| FLAMER | 6 | 9 | 0 | 0 | 6 | 11/3/1 | O 15 |
| PORTALGUN | 1 | 11 | 0 | 0 | 1 | 0/9/3 | M 12 |
| **ALL** | **141** | **713** | **0** | **0** | **127** | **166/481/207** | 854 kills |

## SMG · owner B · built by A (7 skins), B 5, C 5, D 5, E 15 (5 films + 10 mids), F 5 (each line is tagged [builder])
**PILOT WEAPON** (coordinator 22:20): SMG must pass the 16:10 ladder before P2 ports it; every line below says what each failing level needs.
42 kills: 13 PASS · 29 WEAK · 0 FAIL. RE-GRADED 02:18 from a fresh render (the SMG films changed 01:32-02:12): ladder at K58.finalT per level, brutality on the new XT finals, brutCheck run on live. The films carry plenty of blood volume. The repeated weakness is the end: the camera sits wide (300-600 px) on a small body, so the XT anatomy never gets its close-up, and several "chest opened" and "bones snap" beats are x-ray only. The mids read like HIGH or lower: 20-60 splats, no pool, no screen splatter, no anatomy.

- smg.the-autograph [B] (THE AUTOGRAPH) · PASS · re-graded 02:18 at K58.finalT per level: XT holds; LADDER passes: six different pictures. BRUT: PASS (02:18): the XT is now close and gory with a real dead face.
- smg.bank-shot [B] (BANK SHOT) · PASS · re-graded 02:18 at K58.finalT per level: XT holds; LADDER passes: six different pictures. BRUT: PASS (02:18): the XT is now close and gory with a real dead face.
- smg.tear-along-the-dotted-line [B] (TEAR ALONG THE DOTTED LINE) · WEAK · re-graded 02:18 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: VL is an empty frame (no victim). Needs: a bespoke non-lethal VL with him in it (KO / dazed58 / puff). BRUT: PASS (02:18): the XT is now close and gory with a real dead face.
- smg.long-exposure [B] (LONG EXPOSURE) · WEAK · re-graded 02:18 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: VL is the poster alone. Needs: a bespoke non-lethal VL with him in it (KO / dazed58 / puff). BRUT: PASS (02:18): the XT is now close and gory with a real dead face.
- smg.range-card [B] (RANGE CARD) · WEAK · re-graded 02:18 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: VL is the range card alone. Needs: a bespoke non-lethal VL with him in it (KO / dazed58 / puff). BRUT: PASS (02:18): the XT is now close and gory with a real dead face.
- smg.house [C] (BRING THE HOUSE DOWN) · WEAK · re-graded 02:18 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: H, M and L are three lying bodies. Needs: M and L their own pictures. BRUT: WEAK (02:18): pieces in a pool with the blade, but his face isn't in the shot.
- smg.vacancy [C] (NO VACANCY) · WEAK · re-graded 02:18 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT=VH (the same flattened close), and VL is empty smoke. Needs: VH its own beat and a VL with him. BRUT: PASS (02:18): the XT is now close and gory with a real dead face.
- smg.greenhouse [C] (GREENHOUSE) · WEAK · re-graded 02:18 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: the same impaled pose at every level, and VL is the empty sign. Needs: six pictures. BRUT: PASS (02:18): the XT is now close and gory with a real dead face.
- smg.brick [C] (BRICK BY BRICK) · WEAK · re-graded 02:18 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: tail-wrap: XT=VH are one close, and H to VL are one wide shot of Faris with a small body. Needs: VH its own beat, own closes at H and M, bespoke L and VL. BRUT: PASS (02:18): the XT is now close and gory with a real dead face.
- smg.shelf [C] (SHELF LIFE) · WEAK · re-graded 02:18 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: the same shelf frame at every level. Needs: six pictures. BRUT: WEAK (02:18): the payoff is small at the top edge of the frame.
- smg.the-x [D] (THE X) · WEAK · re-graded 02:18 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: H and M are both Faris with a small body, and VL is Faris alone. Needs: M its own picture and a VL with the victim. BRUT: PASS (02:18): the XT is now close and gory with a real dead face.
- smg.knee-slide [D] (KNEE SLIDE) · WEAK · re-graded 02:18 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT, VH and H are the same body by Faris. Needs: VH and H their own beats. BRUT: PASS (02:18): the XT is now close and gory with a real dead face.
- smg.matador [D] (MATADOR) · WEAK · re-graded 02:18 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: M and VL are both the cape with Faris (no victim at VL). Needs: M its own picture and a VL with him. BRUT: WEAK (02:18): he lies wide at the frame edge; the face and wound are small.
- smg.wall-run [D] (WALL RUN) · WEAK · re-graded 02:18 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: VL is Faris alone. Needs: a bespoke non-lethal VL with him in it (KO / dazed58 / puff). BRUT: PASS (02:18): the XT is now close and gory with a real dead face.
- smg.name-on-the-stone [D] (NAME ON THE STONE) · WEAK · re-graded 02:18 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: VL is Faris and the gun alone. Needs: a bespoke non-lethal VL with him in it (KO / dazed58 / puff). BRUT: PASS (02:18): the XT is now close and gory with a real dead face.
- smg.below [E] (BELOW) · WEAK · re-graded 02:18 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: tail-wrap: XT=VH are one close, and H to VL are one wide shot of Faris with a small body. Needs: VH its own beat, own closes at H and M, bespoke L and VL. BRUT: PASS (02:18): the XT is now close and gory with a real dead face.
- smg.nowhere [E] (NOWHERE) · WEAK · re-graded 02:18 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: tail-wrap: XT=VH are one close, and H to VL are one wide shot of Faris with a small body. Needs: VH its own beat, own closes at H and M, bespoke L and VL. BRUT: PASS (02:18): the XT is now close and gory with a real dead face.
- smg.pinata [E] (PIÑATA) · WEAK · re-graded 02:18 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: tail-wrap: XT=VH are one close, and H to VL are one wide shot of Faris with a small body. Needs: VH its own beat, own closes at H and M, bespoke L and VL. BRUT: WEAK (02:18): the candy spill reads as a gag; he's small in it.
- smg.moonlight [E] (MOONLIGHT) · WEAK · re-graded 02:18 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: tail-wrap: XT=VH are one close, and H to VL are one wide shot of Faris with a small body. Needs: VH its own beat, own closes at H and M, bespoke L and VL. BRUT: PASS (02:18): the XT is now close and gory with a real dead face.
- smg.brassrain [E] (BRASS RAIN) · WEAK · re-graded 02:18 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: tail-wrap: XT=VH are one close, and H to VL are one wide shot of Faris with a small body. Needs: VH its own beat, own closes at H and M, bespoke L and VL. BRUT: WEAK (02:18): he's a small white shape under the brass.
- smg.the-saw [F] (THE SAW) · PASS · re-graded 02:18 at K58.finalT per level: XT holds; LADDER passes: six different pictures. BRUT: PASS (02:18): the XT is now close and gory with a real dead face.
- smg.lathe [F] (LATHE) · PASS · re-graded 02:18 at K58.finalT per level: XT holds; LADDER passes: six different pictures. BRUT: PASS (02:18): the XT is now close and gory with a real dead face.
- smg.xray-chain [F] (X-RAY CHAIN) · PASS · re-graded 02:18 at K58.finalT per level: XT holds; LADDER passes: six different pictures. BRUT: PASS (02:18): the XT is now close and gory with a real dead face.
- smg.peephole [F] (PEEPHOLE) · PASS · re-graded 02:18 at K58.finalT per level: XT holds; LADDER passes: six different pictures. BRUT: PASS (02:18): the XT is now close and gory with a real dead face.
- smg.bleed-out [F] (BLEED OUT) · PASS · re-graded 02:18 at K58.finalT per level: XT holds; LADDER passes: six different pictures. BRUT: PASS (02:18): the XT is now close and gory with a real dead face.
- smg.skin-classic [A] (SHAKE HANDS) · PASS · re-graded 02:18 at K58.finalT per level: XT holds; LADDER passes: six different pictures. BRUT: PASS (02:18): the XT is now close and gory with a real dead face.
- smg.skin-taped [A] (JUNGLE STYLE) · WEAK · re-graded 02:18 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: M and VL are both him sitting. Needs: VL its own ending. BRUT: PASS (02:18): the XT is now close and gory with a real dead face.
- smg.skin-camo [A] (GHILLIE) · WEAK · re-graded 02:18 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: VH, H, M and VL are all the bush frame. Needs: three of them changed. BRUT: WEAK (02:18): the bush covers most of him.
- smg.skin-cartoon [A] (UH-OH) · WEAK · re-graded 02:18 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: VH is an empty pool (no body). Needs: a VH with him. BRUT: FAIL (02:18): a gag final: a head in a party hat sunk in the pool.
- smg.skin-ice [A] (ICE SCULPTOR) · WEAK · re-graded 02:18 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: VH, H and M are the same standing frozen figure. Needs: H and M their own pictures. BRUT: PASS (02:18): the XT is now close and gory with a real dead face.
- smg.skin-neon [A] (LAG SPIKE) · PASS · re-graded 02:18 at K58.finalT per level: XT holds; LADDER passes: six different pictures. BRUT: PASS (02:18): the XT is now close and gory with a real dead face.
- smg.skin-gold [A] (KING'S RANSOM) · PASS · re-graded 02:18 at K58.finalT per level: XT holds; LADDER passes: six different pictures. BRUT: WEAK (02:18): the gold chains read, but the damage doesn't.
- smg.mid-pew-pew [E] (PEW PEW) · WEAK · re-graded 02:18 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT to L are the same lying body. Needs: VH, H and M their own pictures. BRUT: PASS (02:18): the XT is now close and gory with a real dead face.
- smg.mid-trousers [E] (TROUSERS) · PASS · re-graded 02:18 at K58.finalT per level: XT holds; LADDER passes: six different pictures. BRUT: WEAK (02:18): the boots and trousers read as a gag more than a horror.
- smg.mid-rimshot [E] (RIMSHOT) · PASS · re-graded 02:18 at K58.finalT per level: XT holds; LADDER passes: six different pictures. BRUT: PASS (02:18): the XT is now close and gory with a real dead face.
- smg.mid-brass-ice [E] (BRASS ICE) · WEAK · re-graded 02:18 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: H, M and L have no body (brass and an empty floor). Needs: him at H, M and L. BRUT: PASS (02:18): the XT is now close and gory with a real dead face.
- smg.mid-haircut [E] (HAIRCUT) · WEAK · re-graded 02:18 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: H, M and L are the same lying body. Needs: M and L their own pictures. BRUT: PASS (02:18): the XT is now close and gory with a real dead face.
- smg.mid-dead-bug [E] (DEAD BUG) · WEAK · re-graded 02:18 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT to L are the same lying body. Needs: VH, H and M their own pictures. BRUT: PASS (02:18): the XT is now close and gory with a real dead face.
- smg.mid-rebound [E] (REBOUND) · PASS · re-graded 02:18 at K58.finalT per level: XT holds; LADDER passes: six different pictures. BRUT: WEAK (02:18): a dark red disc covers the wound.
- smg.mid-trampoline [E] (TRAMPOLINE) · WEAK · re-graded 02:18 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: all six are him on the trampoline. Needs: six pictures. BRUT: WEAK (02:18): a dead face, but the wound is small.
- smg.mid-tin-star [E] (TIN STAR) · WEAK · re-graded 02:18 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: all six are the same frame. Needs: six pictures. BRUT: WEAK (02:18): the star and holes, but the face is cut off at the edge.
- smg.mid-the-take [E] (THE TAKE) · WEAK · re-graded 02:18 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: all six are the same frame. Needs: six pictures. BRUT: WEAK (02:18): wounds and the money bag, but no horrific close.

## FISTS · owner I · built by D 11 (films), I 24 (films + mids) (each line is tagged [builder])
35 kills: 0 PASS · 35 WEAK · 0 FAIL. D's films are the strongest on the page: real organs, brain, eye, heart, spine. The newer I films and mids lean on kit transformations (petrify, stuffing, crystals, jigsaw, corrode, hollow) and on concussions or strangles, and at XT most of them stop at HIGH: 10-30 splats, no pool, no anatomy. The kit side is now heavier for jigsaw 'meat' and the corrode / crystal beats, but each concept still needs its own XT anatomy.

- fists.one-punch [D] (ONE PUNCH) · WEAK · re-graded 22:09 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT is a close, but VH to VL are one identical wide frame of Faris (the body small or gone). VH needs its own picture (not XT dimmed) and H, M, L and VL each their own close. BRUT: FAIL (22:52): no readable body: a pool and the shooter's legs.
- fists.the-mirror [D] (THE MIRROR) · WEAK · re-graded 22:09 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT is a close, but VH to VL are one identical wide frame of Faris (the body small or gone). VH needs its own picture (not XT dimmed) and H, M, L and VL each their own close. BRUT: WEAK (22:52): a body in a pool with no fist-specific horrific close (the jaw caved, the face pulped, bone through skin) and no held dead face.
- fists.ninth-circle [D] (THE NINTH CIRCLE) · WEAK · re-graded 22:09 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT is a close, but VH to VL are one identical wide frame of Faris (the body small or gone). VH needs its own picture (not XT dimmed) and H, M, L and VL each their own close. BRUT: WEAK (22:52): a body in a pool with no fist-specific horrific close (the jaw caved, the face pulped, bone through skin) and no held dead face.
- fists.hook-hall [D] (HOOK HALL) · WEAK · re-graded 22:09 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT is a close, but VH to VL are one identical wide frame of Faris (the body small or gone). VH needs its own picture (not XT dimmed) and H, M, L and VL each their own close. BRUT: WEAK (22:52): a body in a pool with no fist-specific horrific close (the jaw caved, the face pulped, bone through skin) and no held dead face.
- fists.re-entry [D] (RE-ENTRY) · WEAK · re-graded 22:09 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT is a close, but VH to VL are one identical wide frame of Faris (the body small or gone). VH needs its own picture (not XT dimmed) and H, M, L and VL each their own close. BRUT: FAIL (22:52): a dark crater with debris; the body doesn't read.
- fists.the-plan [D] (THE PLAN) · WEAK · re-graded 22:09 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: the same frame at all six levels with the blood stepping down. BRUT: FAIL (22:52): a tiny payoff: the shooter fills the frame and the body is small at his feet.
- fists.stop-hitting-yourself [D] (STOP HITTING YOURSELF) · WEAK · re-graded 22:09 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: the same frame at all six levels with the blood stepping down. BRUT: PASS (22:52): the head split open, the brain showing, in a pool.
- fists.seven-points [D] (SEVEN POINTS) · WEAK · re-graded 22:09 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT is a close, but VH to VL are one identical wide frame of Faris (the body small or gone). VH needs its own picture (not XT dimmed) and H, M, L and VL each their own close. BRUT: FAIL (22:52): a tiny body in the grass with a pool.
- fists.heartstrings [D] (HEARTSTRINGS) · WEAK · re-graded 22:09 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: the same frame at all six levels with the blood stepping down. BRUT: FAIL (22:52): a tiny payoff: the shooter fills the frame and the body is small at his feet.
- fists.spineless [D] (SPINELESS) · WEAK · re-graded 22:09 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: the same frame at all six levels with the blood stepping down. BRUT: FAIL (22:52): a tiny payoff: the shooter fills the frame and the body is small at his feet.
- fists.one-inch [D] (ONE INCH) · WEAK · re-graded 22:09 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: the same frame at all six levels with the blood stepping down. BRUT: WEAK (22:52): a small crumpled body at the barrel with a spray.
- fists.freight-train [I] (FREIGHT TRAIN) · WEAK · re-graded 22:09 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH differ, but H to VL are one identical wide frame. BRUT: PASS (22:52): shredded, the bones showing through, blood everywhere.
- fists.jackpot [I] (JACKPOT) · WEAK · re-graded 22:09 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT is a close, but VH to VL are one identical wide frame of Faris (the body small or gone). VH needs its own picture (not XT dimmed) and H, M, L and VL each their own close. BRUT: FAIL (22:52): the body is hidden under the coin pile; only the ears show.
- fists.monument [I] (MONUMENT) · WEAK · re-graded 22:09 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT is a close, but VH to VL are one identical wide frame of Faris (the body small or gone). VH needs its own picture (not XT dimmed) and H, M, L and VL each their own close. BRUT: PASS (22:52): the spine ripped out as a chain of vertebrae.
- fists.knock-the-stuffing-out [I] (KNOCK THE STUFFING OUT) · WEAK · re-graded 22:09 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT is a close, but VH to VL are one identical wide frame of Faris (the body small or gone). VH needs its own picture (not XT dimmed) and H, M, L and VL each their own close. BRUT: PASS (22:52): the organs knocked out in a line from the body, face visible.
- fists.kidney-stones [I] (KIDNEY STONES) · WEAK · re-graded 22:09 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT is a close, but VH to VL are one identical wide frame of Faris (the body small or gone). VH needs its own picture (not XT dimmed) and H, M, L and VL each their own close. BRUT: PASS (22:52): the body bursting with gore around the spikes.
- fists.up-top [I] (UP TOP) · WEAK · re-graded 22:09 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT is a close, but VH to VL are one identical wide frame of Faris (the body small or gone). VH needs its own picture (not XT dimmed) and H, M, L and VL each their own close. BRUT: FAIL (22:52): a tiny payoff: the shooter fills the frame and the body is small at his feet.
- fists.acid-reflux [I] (ACID REFLUX) · WEAK · re-graded 22:09 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT is a close, but VH to VL are one identical wide frame of Faris (the body small or gone). VH needs its own picture (not XT dimmed) and H, M, L and VL each their own close. BRUT: WEAK (22:52): a body in a pool with no fist-specific horrific close (the jaw caved, the face pulped, bone through skin) and no held dead face.
- fists.hit-me [I] (HIT ME) · WEAK · re-graded 22:09 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT is a close, but VH to VL are one identical wide frame of Faris (the body small or gone). VH needs its own picture (not XT dimmed) and H, M, L and VL each their own close. BRUT: FAIL (22:52): a small body in a dark debris burst.
- fists.slam-dunk [I] (SLAM DUNK) · WEAK · re-graded 22:09 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT is a close, but VH to VL are one identical wide frame of Faris (the body small or gone). VH needs its own picture (not XT dimmed) and H, M, L and VL each their own close. BRUT: FAIL (22:52): a gag final: hanging in the hoop with no damage.
- fists.the-brink [I] (THE BRINK) · WEAK · re-graded 22:09 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT is a close, but VH to VL are one identical wide frame of Faris (the body small or gone). VH needs its own picture (not XT dimmed) and H, M, L and VL each their own close. BRUT: WEAK (22:52): a body in a pool with no fist-specific horrific close (the jaw caved, the face pulped, bone through skin) and no held dead face.
- fists.coconuts [I] (COCONUTS) · WEAK · re-graded 22:09 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT is a close, but VH to VL are one identical wide frame of Faris (the body small or gone). VH needs its own picture (not XT dimmed) and H, M, L and VL each their own close. BRUT: WEAK (22:52): two bruised standing bodies: no lethal image.
- fists.death-mask [I] (DEATH MASK) · WEAK · re-graded 22:09 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT is a close, but VH to VL are one identical wide frame of Faris (the body small or gone). VH needs its own picture (not XT dimmed) and H, M, L and VL each their own close. BRUT: WEAK (22:52): a body in a pool with no fist-specific horrific close (the jaw caved, the face pulped, bone through skin) and no held dead face.
- fists.keelhauled [I] (KEELHAULED) · WEAK · re-graded 22:09 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT is a close, but VH to VL are one identical wide frame of Faris (the body small or gone). VH needs its own picture (not XT dimmed) and H, M, L and VL each their own close. BRUT: WEAK (22:52): shredded stripes read, but dark underwater and no face.
- fists.hitchhiker [I] (HITCHHIKER) · WEAK · re-graded 22:09 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT is a close, but VH to VL are one identical wide frame of Faris (the body small or gone). VH needs its own picture (not XT dimmed) and H, M, L and VL each their own close. BRUT: PASS (22:52): the skull showing, in a blood cloud.
- fists.mid-blown-pupil [I] (BLOWN PUPIL) · WEAK · re-graded 22:09 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT to M are the same close on the face. BRUT: PASS (22:52): the bloody blown eye, close.
- fists.mid-laid-down [I] (LAID DOWN) · WEAK · re-graded 22:09 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT is a close, but VH to VL are one identical wide frame of Faris (the body small or gone). VH needs its own picture (not XT dimmed) and H, M, L and VL each their own close. BRUT: WEAK (22:52): a body in a pool with no fist-specific horrific close (the jaw caved, the face pulped, bone through skin) and no held dead face.
- fists.mid-cross-counter [I] (CROSS-COUNTER) · WEAK · re-graded 22:09 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT is a close, but VH to VL are one identical wide frame of Faris (the body small or gone). VH needs its own picture (not XT dimmed) and H, M, L and VL each their own close. BRUT: WEAK (22:52): a body in a pool with no fist-specific horrific close (the jaw caved, the face pulped, bone through skin) and no held dead face.
- fists.mid-head-back [I] (HEAD BACK) · WEAK · re-graded 22:09 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT to M are the same lying body. BRUT: WEAK (22:52): a body in a pool with no fist-specific horrific close (the jaw caved, the face pulped, bone through skin) and no held dead face.
- fists.mid-wrung-out [I] (WRUNG OUT) · WEAK · re-graded 22:09 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT is a close, but VH to VL are one identical wide frame of Faris (the body small or gone). VH needs its own picture (not XT dimmed) and H, M, L and VL each their own close. BRUT: WEAK (22:52): a body in a pool with no fist-specific horrific close (the jaw caved, the face pulped, bone through skin) and no held dead face.
- fists.mid-glasgow-kiss [I] (GLASGOW KISS) · WEAK · re-graded 22:09 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT is a close, but VH to VL are one identical wide frame of Faris (the body small or gone). VH needs its own picture (not XT dimmed) and H, M, L and VL each their own close. BRUT: WEAK (22:52): a body in a pool with no fist-specific horrific close (the jaw caved, the face pulped, bone through skin) and no held dead face.
- fists.mid-liver-shot [I] (LIVER SHOT) · WEAK · re-graded 22:09 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT is a close, but VH to VL are one identical wide frame of Faris (the body small or gone). VH needs its own picture (not XT dimmed) and H, M, L and VL each their own close. BRUT: WEAK (22:52): a body in a pool with no fist-specific horrific close (the jaw caved, the face pulped, bone through skin) and no held dead face.
- fists.mid-opened-up [I] (OPENED UP) · WEAK · re-graded 22:09 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT is a close, but VH to VL are one identical wide frame of Faris (the body small or gone). VH needs its own picture (not XT dimmed) and H, M, L and VL each their own close. BRUT: PASS (22:52): the head opened, the gore inside.
- fists.mid-jackknife [I] (JACKKNIFE) · WEAK · re-graded 22:09 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT is a close, but VH to VL are one identical wide frame of Faris (the body small or gone). VH needs its own picture (not XT dimmed) and H, M, L and VL each their own close. BRUT: PASS (22:52): folded with the torso torn open.
- fists.mid-en-garde [I] (EN GARDE) · WEAK · re-graded 22:09 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT is a close, but VH to VL are one identical wide frame of Faris (the body small or gone). VH needs its own picture (not XT dimmed) and H, M, L and VL each their own close. BRUT: WEAK (22:52): a body in a pool with no fist-specific horrific close (the jaw caved, the face pulped, bone through skin) and no held dead face.

## PISTOL · owner A · built by A (films, skins and mids; each line is tagged [builder])
44 kills: 0 PASS · 44 WEAK · 0 FAIL. The big set pieces carry it (OVERFLOW, SIX FEET, BUBBLE GUM, FIRING SQUAD, THE PENDULUM, WHITE DOVES, TARGET LOCK). The rest share two faults. First, the XT anatomy happens at 200-300 px framing and is never held: an eye, a temple or a kneecap reads as a red dot. Second, the fractures and the exits are never shown open. The ten mids mostly stop at HIGH: 7-20 splats, no pool, no screen splatter. Each line names the goreCam point.

- pistol.last-round [A] (LAST ROUND) · WEAK · re-graded 22:09 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close with less blood, and H to VL are one wide shot with the body small by Faris (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: PASS (22:52): the big ring wounds with the face, in a pool.
- pistol.toe-tag [A] (TOE TAG) · WEAK · re-graded 22:09 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close with less blood, and H to VL are one wide shot with the body small by Faris (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: FAIL (22:52): hidden under the sheet.
- pistol.split-decision [A] (SPLIT DECISION) · WEAK · re-graded 22:09 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close with less blood, and H to VL are one wide shot with the body small by Faris (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: PASS (22:52): the head split with the blade in it.
- pistol.the-pendulum [A] (THE PENDULUM) · WEAK · re-graded 22:09 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close with less blood, and H to VL are one wide shot with the body small by Faris (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: WEAK (22:52): a body in a pool with no pistol-specific horrific close (the entry wounds opening, the exit through the skull) and no held dead face.
- pistol.the-gap [A] (THE GAP) · WEAK · re-graded 22:09 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close with less blood, and H to VL are one wide shot with the body small by Faris (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: PASS (22:52): the eye forced out onto the floor.
- pistol.overflow [A] (OVERFLOW) · WEAK · re-graded 22:09 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close with less blood, and H to VL are one wide shot with the body small by Faris (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: PASS (22:52): the ribcage and organs out.
- pistol.down-the-barrel [A] (DOWN THE BARREL) · WEAK · re-graded 22:09 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close with less blood, and H to VL are one wide shot with the body small by Faris (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: WEAK (22:52): a body in a pool with no pistol-specific horrific close (the entry wounds opening, the exit through the skull) and no held dead face.
- pistol.hung-on-the-wall [A] (HUNG ON THE WALL) · WEAK · re-graded 22:09 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close with less blood, and H to VL are one wide shot with the body small by Faris (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: WEAK (22:52): the body in a picture frame reads as a gag; no wound close.
- pistol.red-light [A] (RED LIGHT) · WEAK · re-graded 22:09 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close with less blood, and H to VL are one wide shot with the body small by Faris (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: WEAK (22:52): a body in a pool with no pistol-specific horrific close (the entry wounds opening, the exit through the skull) and no held dead face.
- pistol.gun-kata [A] (GUN KATA) · WEAK · re-graded 22:09 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close with less blood, and H to VL are one wide shot with the body small by Faris (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: PASS (22:52): the bloody face with holes, close.
- pistol.photo-finish [A] (PHOTO FINISH) · WEAK · re-graded 22:09 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close with less blood, and H to VL are one wide shot with the body small by Faris (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: PASS (22:52): the jaw torn open, the teeth and gore inside.
- pistol.interrogation [A] (INTERROGATION) · WEAK · re-graded 22:09 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: too dark to read at every level. BRUT: FAIL (22:52): a dark frame; nothing reads.
- pistol.apple-of-my-eye [A] (APPLE OF MY EYE) · WEAK · re-graded 22:09 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close with less blood, and H to VL are one wide shot with the body small by Faris (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: WEAK (22:52): a body in a pool with no pistol-specific horrific close (the entry wounds opening, the exit through the skull) and no held dead face.
- pistol.firing-squad [A] (FIRING SQUAD OF ONE) · WEAK · re-graded 22:09 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT to L are one composition with the body by the rifle. BRUT: WEAK (22:52): a body in a pool with no pistol-specific horrific close (the entry wounds opening, the exit through the skull) and no held dead face.
- pistol.stained-glass [A] (STAINED GLASS) · WEAK · re-graded 22:09 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close with less blood, and H to VL are one wide shot with the body small by Faris (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: FAIL (22:52): the body is hidden under the glass shards.
- pistol.crowd-control [A] (CROWD CONTROL) · WEAK · re-graded 22:09 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close with less blood, and H to VL are one wide shot with the body small by Faris (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: WEAK (22:52): a body in a pool with no pistol-specific horrific close (the entry wounds opening, the exit through the skull) and no held dead face.
- pistol.the-jam [A] (THE JAM) · WEAK · re-graded 22:09 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close with less blood, and H to VL are one wide shot with the body small by Faris (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: WEAK (22:52): a body in a pool with no pistol-specific horrific close (the entry wounds opening, the exit through the skull) and no held dead face.
- pistol.campfire [A] (CAMPFIRE) · WEAK · re-graded 22:09 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close with less blood, and H to VL are one wide shot with the body small by Faris (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: FAIL (22:52): a blurred fire; the body doesn't read.
- pistol.voodoo-poster [A] (VOODOO POSTER) · WEAK · re-graded 22:09 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close with less blood, and H to VL are one wide shot with the body small by Faris (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: FAIL (22:52): a tiny payoff: a small body by the barrel.
- pistol.call-dropped [A] (CALL DROPPED) · WEAK · re-graded 22:09 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close with less blood, and H to VL are one wide shot with the body small by Faris (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: WEAK (22:52): a body in a pool with no pistol-specific horrific close (the entry wounds opening, the exit through the skull) and no held dead face.
- pistol.checkmate [A] (CHECKMATE) · WEAK · re-graded 22:09 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close with less blood, and H to VL are one wide shot with the body small by Faris (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: WEAK (22:52): a body in a pool with no pistol-specific horrific close (the entry wounds opening, the exit through the skull) and no held dead face.
- pistol.six-feet [A] (SIX FEET) · WEAK · re-graded 22:09 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close with less blood, and H to VL are one wide shot with the body small by Faris (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: WEAK (22:52): lying with an X-glyph face; XT needs the real dead face (b.faceNow / 'xx').
- pistol.bubble-gum [A] (BUBBLE GUM) · WEAK · re-graded 22:09 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close with less blood, and H to VL are one wide shot with the body small by Faris (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: FAIL (22:52): no body in the frame: the shooter's legs and a bubble.
- pistol.call-it [A] (CALL IT) · WEAK · re-graded 22:09 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close with less blood, and H to VL are one wide shot with the body small by Faris (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: WEAK (22:52): a body in a pool with no pistol-specific horrific close (the entry wounds opening, the exit through the skull) and no held dead face.
- pistol.going-down [A] (GOING DOWN) · WEAK · re-graded 22:09 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close with less blood, and H to VL are one wide shot with the body small by Faris (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: WEAK (22:52): a body in a pool with no pistol-specific horrific close (the entry wounds opening, the exit through the skull) and no held dead face.
- pistol.last-bubble [A] (LAST BUBBLE) · WEAK · re-graded 22:09 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT to M are the same underwater frame. BRUT: PASS (22:52): the skeleton showing through, in a blood cloud.
- pistol.shark-bait [A] (SHARK BAIT) · WEAK · re-graded 22:09 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: H to VL are an empty kelp frame. BRUT: FAIL (22:52): no readable body underwater.
- pistol.skin-classic [A] (WHITE DOVES) · WEAK · re-graded 22:09 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close with less blood, and H to VL are one wide shot with the body small by Faris (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: WEAK (22:52): a body in a pool with no pistol-specific horrific close (the entry wounds opening, the exit through the skull) and no held dead face.
- pistol.skin-taped [A] (THUP) · WEAK · re-graded 22:09 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close with less blood, and H to VL are one wide shot with the body small by Faris (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: WEAK (22:52): a body in a pool with no pistol-specific horrific close (the entry wounds opening, the exit through the skull) and no held dead face.
- pistol.skin-camo [A] (BEAR TRAP) · WEAK · re-graded 22:09 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT to L are the same trap frame. BRUT: WEAK (22:52): a body in a pool with no pistol-specific horrific close (the entry wounds opening, the exit through the skull) and no held dead face.
- pistol.skin-cartoon [A] (GOOD BOY) · WEAK · re-graded 22:09 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close with less blood, and H to VL are one wide shot with the body small by Faris (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: PASS (22:52): torn open with gore, readable.
- pistol.skin-ice [A] (ICICLE) · WEAK · re-graded 22:09 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close with less blood, and H to VL are one wide shot with the body small by Faris (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: WEAK (22:52): a body in a pool with no pistol-specific horrific close (the entry wounds opening, the exit through the skull) and no held dead face.
- pistol.skin-neon [A] (TARGET LOCK) · WEAK · re-graded 22:09 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close with less blood, and H to VL are one wide shot with the body small by Faris (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: WEAK (22:52): a body in a pool with no pistol-specific horrific close (the entry wounds opening, the exit through the skull) and no held dead face.
- pistol.skin-gold [A] (KINTSUGI) · WEAK · re-graded 22:09 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close with less blood, and H to VL are one wide shot with the body small by Faris (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: FAIL (22:52): a gag final: porcelain shards with a caption, no face.
- pistol.mid-hollow-point [A] (HOLLOW POINT) · WEAK · re-graded 22:09 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close with less blood, and H to VL are one wide shot with the body small by Faris (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: WEAK (22:52): a body in a pool with no pistol-specific horrific close (the entry wounds opening, the exit through the skull) and no held dead face.
- pistol.mid-achilles [A] (ACHILLES) · WEAK · re-graded 22:09 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close with less blood, and H to VL are one wide shot with the body small by Faris (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: WEAK (22:52): a body in a pool with no pistol-specific horrific close (the entry wounds opening, the exit through the skull) and no held dead face.
- pistol.mid-scared-stiff [A] (SCARED STIFF) · WEAK · re-graded 22:09 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close with less blood, and H to VL are one wide shot with the body small by Faris (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: FAIL (22:52): a tiny body far off.
- pistol.mid-live-wire [A] (LIVE WIRE) · WEAK · re-graded 22:09 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close with less blood, and H to VL are one wide shot with the body small by Faris (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: WEAK (22:52): a body in a pool with no pistol-specific horrific close (the entry wounds opening, the exit through the skull) and no held dead face.
- pistol.mid-mozambique [A] (MOZAMBIQUE) · WEAK · re-graded 22:09 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: the same casing frame at all six levels. BRUT: FAIL (22:52): blurred, and the body is off frame.
- pistol.mid-in-amber [A] (IN AMBER) · WEAK · re-graded 22:09 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: the same amber frame at all six levels. BRUT: WEAK (22:52): a body in a pool with no pistol-specific horrific close (the entry wounds opening, the exit through the skull) and no held dead face.
- pistol.mid-black-round [A] (THE BLACK ROUND) · WEAK · re-graded 22:09 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close with less blood, and H to VL are one wide shot with the body small by Faris (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: PASS (22:52): the skeleton in the grass.
- pistol.mid-curiosity [A] (CURIOSITY) · WEAK · re-graded 22:09 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: the same muzzle frame at all six levels. BRUT: WEAK (22:52): a body in a pool with no pistol-specific horrific close (the entry wounds opening, the exit through the skull) and no held dead face.
- pistol.mid-x-ring [A] (X RING) · WEAK · re-graded 22:09 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close with less blood, and H to VL are one wide shot with the body small by Faris (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: FAIL (22:52): a gag final: a paper target.
- pistol.mid-tether [A] (TETHER) · WEAK · re-graded 22:09 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close with less blood, and H to VL are one wide shot with the body small by Faris (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: WEAK (22:52): a body in a pool with no pistol-specific horrific close (the entry wounds opening, the exit through the skull) and no held dead face.

## AR · owner B (each line is tagged [builder])
44 kills: 7 PASS · 37 WEAK · 0 FAIL. The strongest page so far on raw XT: brain, guts ropes, halvings, popped heads, a split crown to crotch. The faults are framing and the transformation mids. HIGH GROUND (1053 px), WALK IT IN (520), CLASH (360), BULLET TIME (380) and HELD TOGETHER (400) all carry real XT anatomy that the final never shows, and each needs one goreCam. Six mids end on a clean transformation (paper, glitch, inflate, the chin strap, the newspaper).

- ar.timber [B] (TIMBER) · WEAK · re-graded 21:39 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: the same frame at all six levels. (B is re-laddering AR in batches.) BRUT: WEAK (22:53): a body in a pool with no AR-specific horrific close (the burst walking up him, chunks off, the exit wounds) and no held dead face.
- ar.runner [B] (RUNNER) · PASS · re-graded 21:39 at K58.finalT per level: XT holds; LADDER passes: six different pictures. BRUT: WEAK (22:53): a body in a pool with no AR-specific horrific close (the burst walking up him, chunks off, the exit wounds) and no held dead face.
- ar.playing-dead [B] (PLAYING DEAD) · PASS · re-graded 21:39 at K58.finalT per level: XT holds; LADDER passes: six different pictures. BRUT: WEAK (22:53): a body in a pool with no AR-specific horrific close (the burst walking up him, chunks off, the exit wounds) and no held dead face.
- ar.muzzle-climb [B] (HIGH GROUND) · WEAK · re-graded 21:39 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT, VH and H (often M) are the same composition with the gore stepping down; L/VL vary. (B is re-laddering AR in batches.) BRUT: FAIL (22:53): a small body hanging with little blood.
- ar.walk-it-in [B] (WALK IT IN) · PASS · re-graded 21:39 at K58.finalT per level: XT holds; LADDER passes: six different pictures. BRUT: WEAK (22:53): a body in a pool with no AR-specific horrific close (the burst walking up him, chunks off, the exit wounds) and no held dead face.
- ar.grenade-belt [B] (GRENADE BELT) · PASS · re-graded 21:39 at K58.finalT per level: XT holds; LADDER passes: six different pictures. BRUT: WEAK (22:53): a body in a pool with no AR-specific horrific close (the burst walking up him, chunks off, the exit wounds) and no held dead face.
- ar.ladder [B] (LADDER) · WEAK · re-graded 21:39 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT, VH and H are the same hands on the rung. (B is re-laddering AR in batches.) BRUT: FAIL (22:53): hidden behind the ladder.
- ar.bayonet [B] (BAYONET) · PASS · re-graded 21:39 at K58.finalT per level: XT holds; LADDER passes: six different pictures. BRUT: FAIL (22:53): a tiny body on the bayonet, in the dark.
- ar.tac-reload [B] (TAC RELOAD) · WEAK · re-graded 21:39 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT, VH and H (often M) are the same composition with the gore stepping down; L/VL vary. (B is re-laddering AR in batches.) BRUT: WEAK (22:53): an X-glyph face; XT needs the real dead face (b.faceNow / 'xx').
- ar.underbarrel [B] (TOO CLOSE TO ARM) · PASS · re-graded 21:39 at K58.finalT per level: XT holds; LADDER passes: six different pictures. BRUT: FAIL (22:53): a tiny body in the debris.
- ar.thermal [B] (THERMAL) · WEAK · re-graded 21:39 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: the same violet thermal frame at all six levels. (B is re-laddering AR in batches.) BRUT: FAIL (22:53): a purple haze; the body doesn't read.
- ar.own-pit [B] (HIS OWN PIT) · WEAK · re-graded 21:39 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT, VH and H (often M) are the same composition with the gore stepping down; L/VL vary. (B is re-laddering AR in batches.) BRUT: PASS (22:53): impaled on the stakes in a pool, readable.
- ar.dance [B] (DANCE) · WEAK · re-graded 21:39 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT, VH and H (often M) are the same composition with the gore stepping down; L/VL vary. (B is re-laddering AR in batches.) BRUT: WEAK (22:53): a body in a pool with no AR-specific horrific close (the burst walking up him, chunks off, the exit wounds) and no held dead face.
- ar.white-flag [B] (WHITE FLAG) · WEAK · re-graded 21:39 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT, VH and H (often M) are the same composition with the gore stepping down; L/VL vary. (B is re-laddering AR in batches.) BRUT: WEAK (22:53): a body in a pool with no AR-specific horrific close (the burst walking up him, chunks off, the exit wounds) and no held dead face.
- ar.lighter [B] (LIGHTER THAN AIR) · WEAK · re-graded 21:39 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT, VH and H (often M) are the same composition with the gore stepping down; L/VL vary. (B is re-laddering AR in batches.) BRUT: FAIL (22:53): no body: the moon and a small object.
- ar.searchlight [B] (SEARCHLIGHT) · WEAK · re-graded 21:39 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT, VH and H (often M) are the same composition with the gore stepping down; L/VL vary. (B is re-laddering AR in batches.) BRUT: PASS (22:53): the organ out of the body, close.
- ar.barrel-roll [B] (BARREL ROLL) · WEAK · re-graded 21:39 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT, VH and H (often M) are the same composition with the gore stepping down; L/VL vary. (B is re-laddering AR in batches.) BRUT: PASS (22:53): shredded into meat in a pool.
- ar.bullet-time [B] (BULLET TIME) · WEAK · re-graded 21:39 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT, VH and H (often M) are the same composition with the gore stepping down; L/VL vary. (B is re-laddering AR in batches.) BRUT: WEAK (22:53): a body in a pool with no AR-specific horrific close (the burst walking up him, chunks off, the exit wounds) and no held dead face.
- ar.human-shield [B] (HUMAN SHIELD) · WEAK · re-graded 21:39 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT, VH and H (often M) are the same composition with the gore stepping down; L/VL vary. (B is re-laddering AR in batches.) BRUT: WEAK (22:53): a body in a pool with no AR-specific horrific close (the burst walking up him, chunks off, the exit wounds) and no held dead face.
- ar.clash [B] (CLASH) · WEAK · re-graded 21:39 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT, VH and H (often M) are the same composition with the gore stepping down; L/VL vary. (B is re-laddering AR in batches.) BRUT: PASS (22:53): the ribcage open.
- ar.zipline [B] (ZIPLINE) · WEAK · re-graded 21:39 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT, VH and H (often M) are the same composition with the gore stepping down; L/VL vary. (B is re-laddering AR in batches.) BRUT: WEAK (22:53): a body in a pool with no AR-specific horrific close (the burst walking up him, chunks off, the exit wounds) and no held dead face.
- ar.no-mans-land [B] (NO MAN'S LAND) · WEAK · re-graded 21:39 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT, VH and H (often M) are the same composition with the gore stepping down; L/VL vary. (B is re-laddering AR in batches.) BRUT: PASS (22:53): the ribs showing, by the gun.
- ar.last-stand [B] (LAST STAND) · WEAK · re-graded 21:39 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT, VH and H (often M) are the same composition with the gore stepping down; L/VL vary. (B is re-laddering AR in batches.) BRUT: FAIL (22:53): a tiny flat body far off.
- ar.rewind [B] (TAKE THREE) · WEAK · re-graded 21:39 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT, VH and H (often M) are the same composition with the gore stepping down; L/VL vary. (B is re-laddering AR in batches.) BRUT: WEAK (22:53): a body in a pool with no AR-specific horrific close (the burst walking up him, chunks off, the exit wounds) and no held dead face.
- ar.magazine [B] (THE MAGAZINE) · WEAK · re-graded 21:39 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: the same chambered round at all six levels. (B is re-laddering AR in batches.) BRUT: FAIL (22:53): no body: a red bit and a bullet.
- ar.skin-classic [B] (BRANDED) · WEAK · re-graded 21:39 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT, VH and H (often M) are the same composition with the gore stepping down; L/VL vary. (B is re-laddering AR in batches.) BRUT: WEAK (22:53): a body in a pool with no AR-specific horrific close (the burst walking up him, chunks off, the exit wounds) and no held dead face.
- ar.skin-taped [B] (HELD TOGETHER) · WEAK · re-graded 21:39 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT, VH and H (often M) are the same composition with the gore stepping down; L/VL vary. (B is re-laddering AR in batches.) BRUT: WEAK (22:53): a body in a pool with no AR-specific horrific close (the burst walking up him, chunks off, the exit wounds) and no held dead face.
- ar.skin-camo [B] (COPYCAT) · WEAK · re-graded 21:39 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT, VH and H (often M) are the same composition with the gore stepping down; L/VL vary. (B is re-laddering AR in batches.) BRUT: WEAK (22:53): a body in a pool with no AR-specific horrific close (the burst walking up him, chunks off, the exit wounds) and no held dead face.
- ar.skin-cartoon [B] (PAINTED TUNNEL) · PASS · re-graded 21:39 at K58.finalT per level: XT holds; LADDER passes: six different pictures. BRUT: WEAK (22:53): a body in a pool with no AR-specific horrific close (the burst walking up him, chunks off, the exit wounds) and no held dead face.
- ar.skin-ice [B] (BRAIN FREEZE) · WEAK · re-graded 21:39 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT, VH and H (often M) are the same composition with the gore stepping down; L/VL vary. (B is re-laddering AR in batches.) BRUT: WEAK (22:53): a body in a pool with no AR-specific horrific close (the burst walking up him, chunks off, the exit wounds) and no held dead face.
- ar.skin-neon [B] (STROBE) · WEAK · re-graded 21:39 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: too dark to read at every level. (B is re-laddering AR in batches.) BRUT: FAIL (22:53): a dark frame; nothing reads.
- ar.skin-gold [B] (IDOL) · WEAK · re-graded 21:39 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT, VH and H (often M) are the same composition with the gore stepping down; L/VL vary. (B is re-laddering AR in batches.) BRUT: FAIL (22:53): a gag final: a plate of gold pasta.
- ar.mid-sprinkler [B] (SPRINKLER) · WEAK · re-graded 21:39 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: the same seated body at all six levels. (B is re-laddering AR in batches.) BRUT: WEAK (22:53): a body in a pool with no AR-specific horrific close (the burst walking up him, chunks off, the exit wounds) and no held dead face.
- ar.mid-say-again [B] (SAY AGAIN) · WEAK · re-graded 21:39 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: the same radio frame at XT to VL. (B is re-laddering AR in batches.) BRUT: WEAK (22:53): a body in a pool with no AR-specific horrific close (the burst walking up him, chunks off, the exit wounds) and no held dead face.
- ar.mid-newspaper [B] (NEWSPAPER) · WEAK · re-graded 21:39 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT, VH and H (often M) are the same composition with the gore stepping down; L/VL vary. (B is re-laddering AR in batches.) BRUT: FAIL (22:53): hidden under the newspaper (a gag).
- ar.mid-chin-strap [B] (CHIN STRAP) · WEAK · re-graded 21:39 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT, VH and H (often M) are the same composition with the gore stepping down; L/VL vary. (B is re-laddering AR in batches.) BRUT: WEAK (22:53): a body in a pool with no AR-specific horrific close (the burst walking up him, chunks off, the exit wounds) and no held dead face.
- ar.mid-cell [B] (CELL) · WEAK · re-graded 21:39 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT, VH and H (often M) are the same composition with the gore stepping down; L/VL vary. (B is re-laddering AR in batches.) BRUT: WEAK (22:53): a body in a pool with no AR-specific horrific close (the burst walking up him, chunks off, the exit wounds) and no held dead face.
- ar.mid-lead-poisoning [B] (LEAD POISONING) · WEAK · re-graded 21:39 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT, VH and H (often M) are the same composition with the gore stepping down; L/VL vary. (B is re-laddering AR in batches.) BRUT: WEAK (22:53): a body in a pool with no AR-specific horrific close (the burst walking up him, chunks off, the exit wounds) and no held dead face.
- ar.mid-extinguisher [B] (EXTINGUISHER) · WEAK · re-graded 21:39 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT, VH and H (often M) are the same composition with the gore stepping down; L/VL vary. (B is re-laddering AR in batches.) BRUT: WEAK (22:53): frosted with an X-glyph face; XT needs the real (frost) dead face.
- ar.mid-stand-off [B] (STAND-OFF) · WEAK · re-graded 21:39 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT, VH and H (often M) are the same composition with the gore stepping down; L/VL vary. (B is re-laddering AR in batches.) BRUT: FAIL (22:53): a gag final: two tan dummies.
- ar.mid-t-pose [B] (T-POSE) · WEAK · re-graded 21:39 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT, VH and H (often M) are the same composition with the gore stepping down; L/VL vary. (B is re-laddering AR in batches.) BRUT: FAIL (22:53): no body: the shooter's legs and green pixels.
- ar.mid-overdose [B] (OVERDOSE) · WEAK · re-graded 21:39 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT, VH and H (often M) are the same composition with the gore stepping down; L/VL vary. (B is re-laddering AR in batches.) BRUT: PASS (22:53): the slashed face, huge and close.
- ar.bathysphere [B] (BATHYSPHERE) · WEAK · re-graded 21:39 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: the same porthole at XT to M. (B is re-laddering AR in batches.) BRUT: FAIL (22:53): only a hand shows in the red water.
- ar.bottomless [B] (BOTTOMLESS) · WEAK · re-graded 21:39 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: the same shaft at XT to M. (B is re-laddering AR in batches.) BRUT: WEAK (22:53): a body in a pool with no AR-specific horrific close (the burst walking up him, chunks off, the exit wounds) and no held dead face.

## REVOLVER · owner A (each line is tagged [builder])
42 kills: 0 PASS · 42 WEAK · 0 FAIL. LAST WALTZ is the page's XT benchmark: guts dragging through the box step, a skirt-shaped pool, a close final. Most of the others stop at one or two splashes and a body on the floor at 220-300 px. The mids that the review moved off resting families (BRAND, CHOKE, DROP) still need their XT layer: the chest wound in each is a dot.

- revolver.high-noon [A] (HIGH NOON) · WEAK · re-graded 22:10 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT=VH, then H to VL one wide Faris frame (the tail-wrap pattern). BRUT: WEAK (22:55): a body in a pool with a round hole: no revolver-specific horrific close (the .44 exit wound, the face blown open) and no held dead face.
- revolver.dead-mans-train [A] (DEAD MAN'S TRAIN) · WEAK · re-graded 22:10 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT=VH, then H to VL one wide frame. BRUT: WEAK (22:55): a body in a pool with a round hole: no revolver-specific horrific close (the .44 exit wound, the face blown open) and no held dead face.
- revolver.last-waltz [A] (LAST WALTZ) · WEAK · re-graded 22:10 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: the same music-box frame at all six levels (no body). BRUT: FAIL (22:55): no body: a tiny dancer on a box.
- revolver.sixth-chamber [A] (THE THIRD CHAMBER) · WEAK · re-graded 22:10 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT=VH, then H to VL one wide frame. BRUT: WEAK (22:55): a body in a pool with a round hole: no revolver-specific horrific close (the .44 exit wound, the face blown open) and no held dead face.
- revolver.moonshine [A] (MOONSHINE) · WEAK · re-graded 22:10 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: the same candle frame at all six levels. BRUT: FAIL (22:55): no body: a candle and the gun.
- revolver.dead-mans-hand [A] (DEAD MAN'S HAND) · WEAK · re-graded 22:10 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: the same table frame at all six levels. BRUT: WEAK (22:55): a body in a pool with a round hole: no revolver-specific horrific close (the .44 exit wound, the face blown open) and no held dead face.
- revolver.the-bends [A] (THE BENDS) · WEAK · re-graded 22:10 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: the same composition from XT down (often to L) with the gore stepping down; at most L/VL change. Give VH, H, M, L and VL each their own picture. BRUT: PASS (22:55): the blistered, bubbling skin with the face.
- revolver.fishbowl [A] (FISHBOWL) · WEAK · re-graded 22:10 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: the same composition from XT down (often to L) with the gore stepping down; at most L/VL change. Give VH, H, M, L and VL each their own picture. BRUT: WEAK (22:55): a body in a pool with a round hole: no revolver-specific horrific close (the .44 exit wound, the face blown open) and no held dead face.
- revolver.mid-cylinder-grip [A] (CYLINDER GRIP) · WEAK · re-graded 22:10 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT=VH, then H to VL one wide frame. BRUT: WEAK (22:55): a body in a pool with a round hole: no revolver-specific horrific close (the .44 exit wound, the face blown open) and no held dead face.
- revolver.mid-toothpick [A] (TOOTHPICK) · WEAK · re-graded 22:10 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT=VH, then H to VL one wide frame. BRUT: WEAK (22:55): a body in a pool with a round hole: no revolver-specific horrific close (the .44 exit wound, the face blown open) and no held dead face.
- revolver.mid-holster-to-holster [A] (HOLSTER TO HOLSTER) · WEAK · re-graded 22:10 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT=VH, then H to VL one wide frame. BRUT: FAIL (22:55): the body is barely in frame, in the dark.
- revolver.mid-combat-roll [A] (COMBAT ROLL) · WEAK · re-graded 22:10 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT=VH, then H to VL one wide frame. BRUT: WEAK (22:55): a body in a pool with a round hole: no revolver-specific horrific close (the .44 exit wound, the face blown open) and no held dead face.
- revolver.mid-speed-loader [A] (SPEED LOADER) · WEAK · re-graded 22:10 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT=VH, then H to VL one wide frame. BRUT: FAIL (22:55): no body: the gun and a green bit.
- revolver.mid-film-burn [A] (FILM BURN) · WEAK · re-graded 22:10 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT=VH, then H to VL one wide frame. BRUT: FAIL (22:55): no body: a helmet in a pool.
- revolver.mid-picked-clean [A] (PICKED CLEAN) · WEAK · re-graded 22:10 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: the same dark frame at all six levels. BRUT: FAIL (22:55): a tiny skeleton far off.
- revolver.mid-spurred [A] (SPURRED) · WEAK · re-graded 22:10 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: the same composition from XT down (often to L) with the gore stepping down; at most L/VL change. Give VH, H, M, L and VL each their own picture. BRUT: WEAK (22:55): a body in a pool with a round hole: no revolver-specific horrific close (the .44 exit wound, the face blown open) and no held dead face.
- revolver.mid-quicksilver [A] (QUICKSILVER) · WEAK · re-graded 22:10 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT=VH, then H to VL one wide frame. BRUT: FAIL (22:55): no body: a helmet in a pool.
- revolver.mid-hoodoo [A] (HOODOO) · WEAK · re-graded 22:10 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT=VH, then H to VL the same standing figure. BRUT: WEAK (22:55): a body in a pool with a round hole: no revolver-specific horrific close (the .44 exit wound, the face blown open) and no held dead face.
- revolver.dust-devil [A] (DUST DEVIL) · WEAK · re-graded 22:10 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: the same composition from XT down (often to L) with the gore stepping down; at most L/VL change. Give VH, H, M, L and VL each their own picture. BRUT: PASS (22:55): the skeleton in the dust, readable.
- revolver.rattler [A] (RATTLER) · WEAK · re-graded 22:10 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: the same composition from XT down (often to L) with the gore stepping down; at most L/VL change. Give VH, H, M, L and VL each their own picture. BRUT: WEAK (22:55): the snakes cover the body; the face doesn't read.
- revolver.in-reverse [A] (IN REVERSE) · WEAK · re-graded 22:10 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: the same composition from XT down (often to L) with the gore stepping down; at most L/VL change. Give VH, H, M, L and VL each their own picture. BRUT: WEAK (22:55): a body in a pool with a round hole: no revolver-specific horrific close (the .44 exit wound, the face blown open) and no held dead face.
- revolver.lamplighter [A] (LAMPLIGHTER) · WEAK · re-graded 22:10 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: the same composition from XT down (often to L) with the gore stepping down; at most L/VL change. Give VH, H, M, L and VL each their own picture. BRUT: FAIL (22:55): dark and blurred.
- revolver.swashbuckler [A] (SWASHBUCKLER) · WEAK · re-graded 22:10 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: the same composition from XT down (often to L) with the gore stepping down; at most L/VL change. Give VH, H, M, L and VL each their own picture. BRUT: FAIL (22:55): a tiny payoff: the shooter and a speck.
- revolver.optogram [A] (OPTOGRAM) · WEAK · re-graded 22:10 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: the same composition from XT down (often to L) with the gore stepping down; at most L/VL change. Give VH, H, M, L and VL each their own picture. BRUT: PASS (22:55): the eye and the hole, close.
- revolver.chambers [A] (CHAMBERS) · WEAK · re-graded 22:10 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: the same composition from XT down (often to L) with the gore stepping down; at most L/VL change. Give VH, H, M, L and VL each their own picture. BRUT: PASS (22:55): the chest opened, gore inside.
- revolver.drip [A] (DRIP) · WEAK · re-graded 22:10 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: the same frame at all six levels. BRUT: FAIL (22:55): no body: the shooter and drips.
- revolver.blind-mans-draw [A] (BLIND MAN'S DRAW) · WEAK · re-graded 22:10 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: the same composition from XT down (often to L) with the gore stepping down; at most L/VL change. Give VH, H, M, L and VL each their own picture. BRUT: WEAK (22:55): a body in a pool with a round hole: no revolver-specific horrific close (the .44 exit wound, the face blown open) and no held dead face.
- revolver.silk-vest [A] (SILK VEST) · WEAK · re-graded 22:10 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: the same composition from XT down (often to L) with the gore stepping down; at most L/VL change. Give VH, H, M, L and VL each their own picture. BRUT: WEAK (22:55): a body in a pool with a round hole: no revolver-specific horrific close (the .44 exit wound, the face blown open) and no held dead face.
- revolver.old-iron [A] (OLD IRON) · WEAK · re-graded 22:10 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: the same composition from XT down (often to L) with the gore stepping down; at most L/VL change. Give VH, H, M, L and VL each their own picture. BRUT: WEAK (22:55): a body in a pool with a round hole: no revolver-specific horrific close (the .44 exit wound, the face blown open) and no held dead face.
- revolver.phrenology [A] (PHRENOLOGY) · WEAK · re-graded 22:10 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: the same composition from XT down (often to L) with the gore stepping down; at most L/VL change. Give VH, H, M, L and VL each their own picture. BRUT: PASS (22:55): the mapped head with the bloody hole.
- revolver.bandana [A] (BANDANA) · WEAK · re-graded 22:10 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: the same composition from XT down (often to L) with the gore stepping down; at most L/VL change. Give VH, H, M, L and VL each their own picture. BRUT: PASS (22:55): blood pouring from the mouth, close.
- revolver.shot-in-the-foot [A] (SHOT IN THE FOOT) · WEAK · re-graded 22:10 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: the same composition from XT down (often to L) with the gore stepping down; at most L/VL change. Give VH, H, M, L and VL each their own picture. BRUT: WEAK (22:55): a body in a pool with a round hole: no revolver-specific horrific close (the .44 exit wound, the face blown open) and no held dead face.
- revolver.showboat [A] (SHOWBOAT) · WEAK · re-graded 22:10 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: the same composition from XT down (often to L) with the gore stepping down; at most L/VL change. Give VH, H, M, L and VL each their own picture. BRUT: WEAK (22:55): a body in a pool with a round hole: no revolver-specific horrific close (the .44 exit wound, the face blown open) and no held dead face.
- revolver.rocking-chair [A] (ROCKING CHAIR) · WEAK · re-graded 22:10 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: the same composition from XT down (often to L) with the gore stepping down; at most L/VL change. Give VH, H, M, L and VL each their own picture. BRUT: WEAK (22:55): a body in a pool with a round hole: no revolver-specific horrific close (the .44 exit wound, the face blown open) and no held dead face.
- revolver.spittoon [A] (SPITTOON) · WEAK · re-graded 22:10 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: the same composition from XT down (often to L) with the gore stepping down; at most L/VL change. Give VH, H, M, L and VL each their own picture. BRUT: WEAK (22:55): the face is hidden in the spittoon.
- revolver.skin-taped [A] (DUST CAP) · WEAK · re-graded 22:10 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: the same composition from XT down (often to L) with the gore stepping down; at most L/VL change. Give VH, H, M, L and VL each their own picture. BRUT: WEAK (22:55): a body in a pool with a round hole: no revolver-specific horrific close (the .44 exit wound, the face blown open) and no held dead face.
- revolver.skin-classic [A] (BLOW THE SMOKE) · WEAK · re-graded 22:10 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: the same composition from XT down (often to L) with the gore stepping down; at most L/VL change. Give VH, H, M, L and VL each their own picture. BRUT: WEAK (22:55): a body in a pool with a round hole: no revolver-specific horrific close (the .44 exit wound, the face blown open) and no held dead face.

- revolver.skin-camo [A] (SKIN CAMO) · WEAK · added 22:10: LADDER fails the 16:10 standard: the same composition from XT down (often to L) with the gore stepping down; at most L/VL change. Give VH, H, M, L and VL each their own picture. BRUT: FAIL (22:55): the body is hidden in the debris.
- revolver.skin-cartoon [A] (SKIN CARTOON) · WEAK · added 22:10: LADDER fails the 16:10 standard: the same composition from XT down (often to L) with the gore stepping down; at most L/VL change. Give VH, H, M, L and VL each their own picture. BRUT: WEAK (22:55): a body in a pool with a round hole: no revolver-specific horrific close (the .44 exit wound, the face blown open) and no held dead face.
- revolver.skin-ice [A] (SKIN ICE) · WEAK · added 22:10: LADDER fails the 16:10 standard: the same composition from XT down (often to L) with the gore stepping down; at most L/VL change. Give VH, H, M, L and VL each their own picture. BRUT: WEAK (22:55): a body in a pool with a round hole: no revolver-specific horrific close (the .44 exit wound, the face blown open) and no held dead face.
- revolver.skin-neon [A] (SKIN NEON) · WEAK · added 22:10: LADDER fails the 16:10 standard: the same composition from XT down (often to L) with the gore stepping down; at most L/VL change. Give VH, H, M, L and VL each their own picture. BRUT: WEAK (22:55): a neon outline with no damage.
- revolver.skin-gold [A] (SKIN GOLD) · WEAK · added 22:10: LADDER fails the 16:10 standard: the same composition from XT down (often to L) with the gore stepping down; at most L/VL change. Give VH, H, M, L and VL each their own picture. BRUT: FAIL (22:55): standing with no damage.

## LASER · owner E (each line is tagged [builder])
30 kills: 0 PASS · 30 WEAK · 0 FAIL. Strong set pieces: FOUR CORNERS, HEADWIND, STRIKE, METRONOME, LIGHTNING ROD, THE LAST RING, ACCORDION, PAINTED RED. The fault is the camera: half the films end at 330-640 px, so the throat folds, the snapped shins and the eye on its nerve never get their close-up. STAR KO ends with the victim off screen. The mids are mostly one or two red coughs.

- laser.wallpaper [E] (WALLPAPER) · WEAK · re-graded 22:12 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT to L are the same crater frame. BRUT: WEAK (22:55): the cut wall reads; the body is small at the bottom.
- laser.stuckup [E] (STUCK UP) · WEAK · re-graded 22:12 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: WEAK (22:55): a body in a pool with no laser-specific horrific close (the cauterised cut, the halves sliding apart, the burned edges) and no held dead face.
- laser.missed-the-jump [E] (MISSED THE JUMP) · WEAK · re-graded 22:12 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: WEAK (22:55): a body in a pool with no laser-specific horrific close (the cauterised cut, the halves sliding apart, the burned edges) and no held dead face.
- laser.air-con [E] (AIR CON) · WEAK · re-graded 22:12 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: WEAK (22:55): an X-glyph face; XT needs the real dead face (b.faceNow / 'xx').
- laser.hold-on [E] (HOLD ON) · WEAK · re-graded 22:12 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: WEAK (22:55): a body in a pool with no laser-specific horrific close (the cauterised cut, the halves sliding apart, the burned edges) and no held dead face.
- laser.four-corners [E] (FOUR CORNERS) · WEAK · re-graded 22:12 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: the same composition at all six levels with the gore stepping down. BRUT: FAIL (22:55): a tiny payoff: the shooter fills the frame and the body is small.
- laser.headwind [E] (HEADWIND) · WEAK · re-graded 22:12 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: the same composition at all six levels with the gore stepping down. BRUT: FAIL (22:55): a tiny payoff: the shooter fills the frame and the body is small.
- laser.strike [E] (STRIKE) · WEAK · re-graded 22:12 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: WEAK (22:55): a body in a pool with no laser-specific horrific close (the cauterised cut, the halves sliding apart, the burned edges) and no held dead face.
- laser.keepy-uppy [E] (KEEPY-UPPY) · WEAK · re-graded 22:12 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT to L are the same frame. BRUT: PASS (22:55): cut into segments on the grass, readable.
- laser.ten-count [E] (TEN COUNT) · WEAK · re-graded 22:12 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: PASS (22:55): cut into pieces in a pool.
- laser.metronome [E] (METRONOME) · WEAK · re-graded 22:12 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: FAIL (22:55): the body is hidden behind the giant ball.
- laser.lightning-rod [E] (LIGHTNING ROD) · WEAK · re-graded 22:12 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: WEAK (22:55): a body in a pool with no laser-specific horrific close (the cauterised cut, the halves sliding apart, the burned edges) and no held dead face.
- laser.scarecrow [E] (SCARECROW) · WEAK · re-graded 22:12 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: PASS (22:55): crucified with the crows at the face.
- laser.prism [E] (PRISM) · WEAK · re-graded 22:12 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: PASS (22:55): cut into many pieces across the frame.
- laser.the-last-ring [E] (THE LAST RING) · WEAK · re-graded 22:12 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT to M are the same puddle frame. BRUT: WEAK (22:55): a body in a pool with no laser-specific horrific close (the cauterised cut, the halves sliding apart, the burned edges) and no held dead face.
- laser.skin-classic [E] (STAR KO) · WEAK · re-graded 22:12 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: the levels jump between unrelated wide frames; XT is too small to read. BRUT: WEAK (22:55): a body in a pool with no laser-specific horrific close (the cauterised cut, the halves sliding apart, the burned edges) and no held dead face.
- laser.skin-taped [E] (DUCT TAPE) · WEAK · re-graded 22:12 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: WEAK (22:55): a body in a pool with no laser-specific horrific close (the cauterised cut, the halves sliding apart, the burned edges) and no held dead face.
- laser.skin-camo [E] (PAINTED RED) · WEAK · re-graded 22:12 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: FAIL (22:55): a tiny payoff: the shooter fills the frame and the body is small.
- laser.skin-cartoon [E] (ACCORDION) · WEAK · re-graded 22:12 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: WEAK (22:55): a body in a pool with no laser-specific horrific close (the cauterised cut, the halves sliding apart, the burned edges) and no held dead face.
- laser.skin-ice [E] (UNDER THE ICE) · WEAK · re-graded 22:12 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: FAIL (22:55): an ice flash; the body doesn't read.
- laser.skin-neon [E] (GLOW STICK) · WEAK · re-graded 22:12 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: VH and M are wide city frames with the body out of shot. BRUT: PASS (22:55): cut in two with blood, under the neon.
- laser.skin-gold [E] (MINTED) · WEAK · re-graded 22:12 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: FAIL (22:55): a gag final: a gold coin with a face.
- laser.mid-coat-hook [E] (COAT HOOK) · WEAK · re-graded 22:12 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: the same composition at all six levels with the gore stepping down. BRUT: WEAK (22:55): a body in a pool with no laser-specific horrific close (the cauterised cut, the halves sliding apart, the burned edges) and no held dead face.
- laser.mid-burnt-page [E] (BURNT PAGE) · WEAK · re-graded 22:12 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: FAIL (22:55): no body: just the gun.
- laser.mid-pratfall [E] (PRATFALL) · WEAK · re-graded 22:12 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT=VH, then H to VL the same wide frame. BRUT: WEAK (22:55): a body in a pool with no laser-specific horrific close (the cauterised cut, the halves sliding apart, the burned edges) and no held dead face.
- laser.mid-called-shot [E] (CALLED SHOT) · WEAK · re-graded 22:12 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: WEAK (22:55): a body in a pool with no laser-specific horrific close (the cauterised cut, the halves sliding apart, the burned edges) and no held dead face.
- laser.mid-hiccups [E] (HICCUPS) · WEAK · re-graded 22:12 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: the same composition at all six levels with the gore stepping down. BRUT: WEAK (22:55): a body in a pool with no laser-specific horrific close (the cauterised cut, the halves sliding apart, the burned edges) and no held dead face.
- laser.mid-the-glint [E] (THE GLINT) · WEAK · re-graded 22:12 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: the same composition at all six levels with the gore stepping down. BRUT: WEAK (22:55): a body in a pool with no laser-specific horrific close (the cauterised cut, the halves sliding apart, the burned edges) and no held dead face.
- laser.anchored [E] (ANCHORED) · WEAK · re-graded 22:12 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH the same skeleton frame. BRUT: PASS (22:55): the skeleton on the anchor.
- laser.undertow [E] (UNDERTOW) · WEAK · re-graded 22:12 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH the same frame, and M=L. BRUT: FAIL (22:55): limbs floating with no blood and no face.

## BEAM · owner E (each line is tagged [builder])
30 kills rendered (MILKY SEA and DEAD SEA are not in the page build yet): 0 PASS · 0 WEAK · 0 FAIL. The beam cauterises, and that is the page's problem at XT: almost every death is a clean, sealed wound (20-36 splats, no pools). XT for a cauterising weapon is the cooked anatomy shown: glowing cross-sections with bone and marrow, see-through tunnels with cooked rims and halved organs, blood boiling and spitting out of the seams. Today it is mostly a seared line.

- beam.shadow [E] (SHADOW) · WEAK · re-graded 22:12 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: FAIL (22:57): no readable body: a small stump in a pool by the gun.
- beam.overhead [E] (OVERHEAD) · WEAK · re-graded 22:12 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: WEAK (22:57): a body in a pool with a round wound: no beam-specific horrific close (the flesh cooking off, the bone glowing through, the melt) and no held dead face.
- beam.grab [E] (GRAB) · WEAK · re-graded 22:12 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: WEAK (22:57): a body in a pool with a round wound: no beam-specific horrific close (the flesh cooking off, the bone glowing through, the melt) and no held dead face.
- beam.meltdown [E] (MELTDOWN) · WEAK · re-graded 22:12 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: the same composition from XT to M (or L) with the gore stepping down. BRUT: PASS (22:57): melted into a puddle with a hand reaching up.
- beam.votive [E] (VOTIVE) · WEAK · re-graded 22:12 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: the same composition from XT to M (or L) with the gore stepping down. BRUT: WEAK (22:57): burned down to candle stumps is the right idea, but it's small and has no face.
- beam.chest-bump [E] (CHEST BUMP) · WEAK · re-graded 22:12 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: WEAK (22:57): a body in a pool with a round wound: no beam-specific horrific close (the flesh cooking off, the bone glowing through, the melt) and no held dead face.
- beam.geode [E] (GEODE) · WEAK · re-graded 22:12 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: PASS (22:57): the chest open as a crystal-lined cavity.
- beam.vacuum-packed [E] (VACUUM PACKED) · WEAK · re-graded 22:12 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: WEAK (22:57): a body in a pool with a round wound: no beam-specific horrific close (the flesh cooking off, the bone glowing through, the melt) and no held dead face.
- beam.mid-sing-along [E] (SING-ALONG) · WEAK · re-graded 22:12 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: WEAK (22:57): a body in a pool with a round wound: no beam-specific horrific close (the flesh cooking off, the bone glowing through, the melt) and no held dead face.
- beam.mid-tan-lines [E] (TAN LINES) · WEAK · re-graded 22:12 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: the same composition from XT to M (or L) with the gore stepping down. BRUT: FAIL (22:57): a tiny payoff: a small body by the shooter or barrel.
- beam.mid-afterimage [E] (AFTERIMAGE) · WEAK · re-graded 22:12 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: PASS (22:57): the skeleton lying in the bloody remains.
- beam.mid-bleached [E] (BLEACHED) · WEAK · re-graded 22:12 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: the same composition from XT to M (or L) with the gore stepping down. BRUT: FAIL (22:57): small bits on the grass.
- beam.mid-tinfoil [E] (TINFOIL) · WEAK · re-graded 22:12 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: WEAK (22:57): a body in a pool with a round wound: no beam-specific horrific close (the flesh cooking off, the bone glowing through, the melt) and no held dead face.
- beam.mid-kettle [E] (KETTLE) · WEAK · re-graded 22:12 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: WEAK (22:57): a body in a pool with a round wound: no beam-specific horrific close (the flesh cooking off, the bone glowing through, the melt) and no held dead face.
- beam.milky-sea [E] (MILKY SEA) · WEAK · re-graded 22:12 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT to M are the same dark underwater frame. BRUT: FAIL (22:57): dark water with a glow; unreadable.
- beam.dead-sea [E] (DEAD SEA) · WEAK · re-graded 22:12 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: the same composition from XT to M (or L) with the gore stepping down. BRUT: WEAK (22:57): a body in a pool with a round wound: no beam-specific horrific close (the flesh cooking off, the bone glowing through, the melt) and no held dead face.
- beam.lantern-sky [E] (THE LANTERN SKY) · WEAK · re-graded 22:12 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: WEAK (22:57): a body in a pool with a round wound: no beam-specific horrific close (the flesh cooking off, the bone glowing through, the melt) and no held dead face.
- beam.morse [E] (MORSE) · WEAK · re-graded 22:12 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: the same composition from XT to M (or L) with the gore stepping down. BRUT: FAIL (22:57): falls over with a little blood.
- beam.portal [E] (PORTAL) · WEAK · re-graded 22:12 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: the same composition from XT to M (or L) with the gore stepping down. BRUT: WEAK (22:57): a body in a pool with a round wound: no beam-specific horrific close (the flesh cooking off, the bone glowing through, the melt) and no held dead face.
- beam.pinhole [E] (PINHOLE) · WEAK · re-graded 22:12 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: the same composition from XT to M (or L) with the gore stepping down. BRUT: WEAK (22:57): a body in a pool with a round wound: no beam-specific horrific close (the flesh cooking off, the bone glowing through, the melt) and no held dead face.
- beam.heist [E] (HEIST) · WEAK · re-graded 22:12 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: the same composition from XT to M (or L) with the gore stepping down. BRUT: WEAK (22:57): a body in a pool with a round wound: no beam-specific horrific close (the flesh cooking off, the bone glowing through, the melt) and no held dead face.
- beam.sheets [E] (SHEETS) · WEAK · re-graded 22:12 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT to M are the same window frame. BRUT: WEAK (22:57): a body in a pool with a round wound: no beam-specific horrific close (the flesh cooking off, the bone glowing through, the melt) and no held dead face.
- beam.half-a-second [E] (HALF A SECOND) · WEAK · re-graded 22:12 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: the same composition from XT to M (or L) with the gore stepping down. BRUT: WEAK (22:57): a body in a pool with a round wound: no beam-specific horrific close (the flesh cooking off, the bone glowing through, the melt) and no held dead face.
- beam.skin-classic [E] (SIESTA) · PASS · re-graded 22:13 at K58.finalT per level: XT holds; LADDER passes: six different pictures. BRUT: FAIL (22:57): a tiny payoff: a small body by the shooter or barrel.
- beam.skin-taped [E] (NO TELL) · WEAK · re-graded 22:13 at K58.finalT per level: XT holds; LADDER fails: the same composition from XT to M. BRUT: WEAK (22:57): a body in a pool with a round wound: no beam-specific horrific close (the flesh cooking off, the bone glowing through, the melt) and no held dead face.
- beam.skin-camo [E] (TRENCH COAT) · PASS · re-graded 22:13 at K58.finalT per level: XT holds; LADDER passes: six different pictures. BRUT: PASS (22:57): the skull face over the opened chest.

- beam.skin-cartoon [E] (ERASED) · PASS · re-graded 22:13 at K58.finalT per level: XT holds; LADDER passes: six different pictures. BRUT: FAIL (22:57): no body: a pencil.
- beam.skin-ice [E] (DEATH SPIRAL) · PASS · re-graded 22:13 at K58.finalT per level: XT holds; LADDER passes: six different pictures. BRUT: WEAK (22:57): a body in a pool with a round wound: no beam-specific horrific close (the flesh cooking off, the bone glowing through, the melt) and no held dead face.
- beam.skin-neon [E] (HALO) · PASS · re-graded 22:13 at K58.finalT per level: XT holds; LADDER passes: six different pictures. BRUT: WEAK (22:57): a body in a pool with a round wound: no beam-specific horrific close (the flesh cooking off, the bone glowing through, the melt) and no held dead face.
- beam.skin-gold [E] (THE MOTHER LODE) · PASS · re-graded 22:13 at K58.finalT per level: XT holds; LADDER passes: six different pictures. BRUT: FAIL (22:57): a gold figure with no damage.

## PUMP · owner C (each line is tagged [builder])
42 kills: 0 PASS · 42 WEAK · 0 FAIL. A strong page: the films were built with real anatomy calls (openChest, brainSplat, jawOff, artery, heartShot, gutsSpill), and most land close. The misses are a few wide finals (SKID at 820 px, KNOCK KNOCK, TRIPWIRE, HOT HULLS-style ends), the skins whose last frames lose the victim (PLUGGED, MOTH too dark), and the mids that stay at a chest blast with a few drips.

- pump.cornered [C] (CORNERED) · WEAK · re-graded 21:40 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT to L are the same corner frame (the wing decal changes colour only). BRUT: WEAK (22:57): a body in a pool with no pump-specific horrific close (the point-blank blast hole, the limb taken off, the spray pattern) and no held dead face.
- pump.late-news [C] (LATE NEWS) · WEAK · re-graded 21:40 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close with less blood, and H to VL are one wide shot with the body small by Faris (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: WEAK (22:57): a body in a pool with no pump-specific horrific close (the point-blank blast hole, the limb taken off, the spray pattern) and no held dead face.
- pump.last-smoke [C] (LAST SMOKE) · WEAK · re-graded 21:40 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close with less blood, and H to VL are one wide shot with the body small by Faris (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: WEAK (22:57): a body in a pool with no pump-specific horrific close (the point-blank blast hole, the limb taken off, the spray pattern) and no held dead face.
- pump.knock-knock [C] (KNOCK KNOCK) · WEAK · re-graded 21:40 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close with less blood, and H to VL are one wide shot with the body small by Faris (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: WEAK (22:57): the scattered pieces read, but they're small and there's no face.
- pump.specimen [C] (SPECIMEN) · WEAK · re-graded 21:40 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same case, and H to VL the same wide case. BRUT: WEAK (22:57): a body in a pool with no pump-specific horrific close (the point-blank blast hole, the limb taken off, the spray pattern) and no held dead face.
- pump.fish-in-a-barrel [C] (FISH IN A BARREL) · WEAK · re-graded 21:40 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close with less blood, and H to VL are one wide shot with the body small by Faris (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: WEAK (22:57): a body in a pool with no pump-specific horrific close (the point-blank blast hole, the limb taken off, the spray pattern) and no held dead face.
- pump.shell-shock [C] (SHELL SHOCK) · WEAK · re-graded 21:40 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close with less blood, and H to VL are one wide shot with the body small by Faris (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: WEAK (22:57): a body in a pool with no pump-specific horrific close (the point-blank blast hole, the limb taken off, the spray pattern) and no held dead face.
- pump.clean-spot [C] (CLEAN SPOT) · WEAK · re-graded 21:40 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close with less blood, and H to VL are one wide shot with the body small by Faris (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: WEAK (22:57): a body in a pool with no pump-specific horrific close (the point-blank blast hole, the limb taken off, the spray pattern) and no held dead face.
- pump.countdown [C] (COUNTDOWN) · WEAK · re-graded 21:40 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT, VH and H are the same body. BRUT: WEAK (22:57): a body in a pool with no pump-specific horrific close (the point-blank blast hole, the limb taken off, the spray pattern) and no held dead face.
- pump.six-pellets [C] (SIX PELLETS) · WEAK · re-graded 21:40 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close with less blood, and H to VL are one wide shot with the body small by Faris (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: WEAK (22:57): a body in a pool with no pump-specific horrific close (the point-blank blast hole, the limb taken off, the spray pattern) and no held dead face.
- pump.his-heart [C] (HIS HEART) · WEAK · re-graded 21:40 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close with less blood, and H to VL are one wide shot with the body small by Faris (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: WEAK (22:57): a body in a pool with no pump-specific horrific close (the point-blank blast hole, the limb taken off, the spray pattern) and no held dead face.
- pump.dodge [C] (DODGE) · WEAK · re-graded 21:40 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: the same column frame at all six levels. BRUT: FAIL (22:57): no body: debris in a pool.
- pump.tripwire [C] (TRIPWIRE) · WEAK · re-graded 21:40 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close with less blood, and H to VL are one wide shot with the body small by Faris (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: WEAK (22:57): a body in a pool with no pump-specific horrific close (the point-blank blast hole, the limb taken off, the spray pattern) and no held dead face.
- pump.cuffed [C] (CUFFED) · WEAK · re-graded 21:40 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: the same cuffed-arm frame at all six levels. BRUT: FAIL (22:57): no victim: the shooter in cuffs.
- pump.lantern [C] (LANTERN) · WEAK · re-graded 21:40 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close with less blood, and H to VL are one wide shot with the body small by Faris (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: WEAK (22:57): a body in a pool with no pump-specific horrific close (the point-blank blast hole, the limb taken off, the spray pattern) and no held dead face.
- pump.shooting-gallery [C] (SHOOTING GALLERY) · WEAK · re-graded 21:40 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close with less blood, and H to VL are one wide shot with the body small by Faris (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: FAIL (22:57): a gag final: a dummy and a 'pff'.
- pump.dollhouse [C] (DOLLHOUSE) · WEAK · re-graded 21:40 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT to L are the same frame. BRUT: WEAK (22:57): a body in a pool with no pump-specific horrific close (the point-blank blast hole, the limb taken off, the spray pattern) and no held dead face.
- pump.grand-slam [C] (GRAND SLAM) · WEAK · re-graded 21:40 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close with less blood, and H to VL are one wide shot with the body small by Faris (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: WEAK (22:57): a body in a pool with no pump-specific horrific close (the point-blank blast hole, the limb taken off, the spray pattern) and no held dead face.
- pump.walled-in [C] (WALLED IN) · WEAK · re-graded 21:40 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close with less blood, and H to VL are one wide shot with the body small by Faris (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: FAIL (22:57): hidden behind the brick wall; only an eye peeks.
- pump.pull [C] (PULL!) · WEAK · re-graded 21:40 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: the same frame at all six levels. BRUT: FAIL (22:57): tiny bits.
- pump.banana-peel [C] (BANANA PEEL) · WEAK · re-graded 21:40 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close with less blood, and H to VL are one wide shot with the body small by Faris (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: WEAK (22:57): a body in a pool with no pump-specific horrific close (the point-blank blast hole, the limb taken off, the spray pattern) and no held dead face.
- pump.glass-jaw [C] (GLASS JAW) · WEAK · re-graded 21:40 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: the same dartboard frame at all six levels. BRUT: FAIL (22:57): a blurred ring; no body.
- pump.slam-fire [C] (SLAM FIRE) · WEAK · re-graded 21:40 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close with less blood, and H to VL are one wide shot with the body small by Faris (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: WEAK (22:57): a body in a pool with no pump-specific horrific close (the point-blank blast hole, the limb taken off, the spray pattern) and no held dead face.
- pump.colander [C] (COLANDER) · WEAK · re-graded 21:40 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close with less blood, and H to VL are one wide shot with the body small by Faris (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: PASS (22:57): riddled with holes, blood spraying out.
- pump.skid [C] (SKID) · WEAK · re-graded 21:40 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close with less blood, and H to VL are one wide shot with the body small by Faris (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: PASS (22:57): the chest torn open.
- pump.skin-classic [C] (THE SOUND) · WEAK · re-graded 21:40 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close with less blood, and H to VL are one wide shot with the body small by Faris (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: WEAK (22:57): a body in a pool with no pump-specific horrific close (the point-blank blast hole, the limb taken off, the spray pattern) and no held dead face.
- pump.skin-taped [C] (FLICKER) · WEAK · re-graded 21:40 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close with less blood, and H to VL are one wide shot with the body small by Faris (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: WEAK (22:57): a body in a pool with no pump-specific horrific close (the point-blank blast hole, the limb taken off, the spray pattern) and no held dead face.
- pump.skin-camo [C] (DECOY) · WEAK · re-graded 21:40 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close with less blood, and H to VL are one wide shot with the body small by Faris (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: WEAK (22:57): a body in a pool with no pump-specific horrific close (the point-blank blast hole, the limb taken off, the spray pattern) and no held dead face.
- pump.skin-cartoon [C] (PLUGGED) · WEAK · re-graded 21:40 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close with less blood, and H to VL are one wide shot with the body small by Faris (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: WEAK (22:57): a body in a pool with no pump-specific horrific close (the point-blank blast hole, the limb taken off, the spray pattern) and no held dead face.
- pump.skin-ice [C] (SNOW GLOBE) · WEAK · re-graded 21:40 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close with less blood, and H to VL are one wide shot with the body small by Faris (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: FAIL (22:57): tiny inside the snow globe.
- pump.skin-neon [C] (MOTH) · WEAK · re-graded 21:40 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close with less blood, and H to VL are one wide shot with the body small by Faris (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: WEAK (22:57): a body in a pool with no pump-specific horrific close (the point-blank blast hole, the limb taken off, the spray pattern) and no held dead face.
- pump.skin-gold [C] (CORONATION) · WEAK · re-graded 21:40 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close with less blood, and H to VL are one wide shot with the body small by Faris (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: WEAK (22:57): a body in a pool with no pump-specific horrific close (the point-blank blast hole, the limb taken off, the spray pattern) and no held dead face.
- pump.mid-out-of-his-boots [C] (OUT OF HIS BOOTS) · WEAK · re-graded 21:40 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close with less blood, and H to VL are one wide shot with the body small by Faris (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: WEAK (22:57): the bloody boots alone read as a gag more than a horror.
- pump.mid-stuck-the-landing [C] (STUCK THE LANDING) · WEAK · re-graded 21:40 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close with less blood, and H to VL are one wide shot with the body small by Faris (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: WEAK (22:57): a body in a pool with no pump-specific horrific close (the point-blank blast hole, the limb taken off, the spray pattern) and no held dead face.
- pump.mid-slow-clap [C] (SLOW CLAP) · WEAK · re-graded 21:40 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close with less blood, and H to VL are one wide shot with the body small by Faris (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: WEAK (22:57): a body in a pool with no pump-specific horrific close (the point-blank blast hole, the limb taken off, the spray pattern) and no held dead face.
- pump.mid-curtain-call [C] (CURTAIN CALL) · WEAK · re-graded 21:40 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close with less blood, and H to VL are one wide shot with the body small by Faris (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: PASS (22:57): the skeleton lying.
- pump.mid-napkin [C] (NAPKIN) · WEAK · re-graded 21:40 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close with less blood, and H to VL are one wide shot with the body small by Faris (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: WEAK (22:57): a body in a pool with no pump-specific horrific close (the point-blank blast hole, the limb taken off, the spray pattern) and no held dead face.
- pump.mid-potato [C] (POTATO) · WEAK · re-graded 21:40 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close with less blood, and H to VL are one wide shot with the body small by Faris (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: PASS (22:57): the chest opened, gore out.
- pump.mid-less-lethal [C] (LESS LETHAL) · WEAK · re-graded 21:40 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close with less blood, and H to VL are one wide shot with the body small by Faris (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: WEAK (22:57): a body in a pool with no pump-specific horrific close (the point-blank blast hole, the limb taken off, the spray pattern) and no held dead face.
- pump.mid-umbrella [C] (UMBRELLA) · WEAK · re-graded 21:40 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close with less blood, and H to VL are one wide shot with the body small by Faris (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: WEAK (22:57): a body in a pool with no pump-specific horrific close (the point-blank blast hole, the limb taken off, the spray pattern) and no held dead face.
- pump.mid-four-eyes [C] (FOUR EYES) · WEAK · re-graded 21:40 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close with less blood, and H to VL are one wide shot with the body small by Faris (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: WEAK (22:57): a body in a pool with no pump-specific horrific close (the point-blank blast hole, the limb taken off, the spray pattern) and no held dead face.
- pump.mid-tumbleweed [C] (TUMBLEWEED) · WEAK · re-graded 21:40 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close with less blood, and H to VL are one wide shot with the body small by Faris (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: WEAK (22:57): a body in a pool with no pump-specific horrific close (the point-blank blast hole, the limb taken off, the spray pattern) and no held dead face.

## SAWEDOFF · owner C (each line is tagged [builder])
35 kills: 5 PASS · 30 WEAK · 0 FAIL. Re-laddered 23:00 from a fresh render (35 films), sampled at K58.finalT per level with K58.gore set, plus the 22:46 BRUTALITY bar. C\'s newer films (LAST CHORD to TWINS) have real ladders; the older films and all mids are tail-wrap.

- sawedoff.the-nudge [C] (THE NUDGE) · WEAK · re-graded 23:00 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: tail-wrap: XT=VH are one close with less blood, and H to VL are one wide shot shrinking. Needs: VH its own beat, own closes at H and M, bespoke L and VL. BRUT: PASS (23:00): the chest opened with the ribs out.
- sawedoff.floorboard [C] (FLOORBOARD) · WEAK · re-graded 23:00 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: all six are the same Faris-and-barrel frame. Needs: six pictures. BRUT: FAIL (23:00): a tiny payoff: Faris fills the frame and the body is small in the floor.
- sawedoff.hot-hulls [C] (HOT HULLS) · WEAK · re-graded 23:00 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: tail-wrap: XT=VH are one close with less blood, and H to VL are one wide shot shrinking. Needs: VH its own beat, own closes at H and M, bespoke L and VL. BRUT: PASS (23:00): the chest torn open, the ribs showing.
- sawedoff.kickback [C] (KICKBACK) · WEAK · re-graded 23:00 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: tail-wrap: XT=VH are one close with less blood, and H to VL are one wide shot shrinking. Needs: VH its own beat, own closes at H and M, bespoke L and VL. BRUT: PASS (23:00): the chest opened, close.
- sawedoff.acid-rain [C] (ACID RAIN) · WEAK · re-graded 23:00 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT=VH, H=M=L (the body in the acid), and VL is the empty pool. Needs: VH, M and L their own beats, a crafted VL. BRUT: PASS (23:00): the flesh bubbling away in the acid.
- sawedoff.possessed [C] (POSSESSED) · WEAK · re-graded 23:00 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT=VH=H (the purple demon), and VL is empty. Needs: VH and H their own beats, a crafted VL. BRUT: WEAK (23:00): a body in a pool with no sawed-off-specific horrific close (the double-barrel crater, the limb blown off at the joint) and no held dead face.
- sawedoff.pillar-of-salt [C] (PILLAR OF SALT) · WEAK · re-graded 23:00 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT=VH and H=M (the salt mound). Needs: VH and M their own beats. BRUT: WEAK (23:00): a body in a pool with no sawed-off-specific horrific close (the double-barrel crater, the limb blown off at the joint) and no held dead face.
- sawedoff.narrow-escape [C] (NARROW ESCAPE) · WEAK · re-graded 23:00 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT=VH and H=M (under the trapdoor). Needs: VH and M their own beats. BRUT: WEAK (23:00): a body in a pool with no sawed-off-specific horrific close (the double-barrel crater, the limb blown off at the joint) and no held dead face.
- sawedoff.occupied [C] (OCCUPIED) · WEAK · re-graded 23:00 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: all six are the same body at the door. Needs: six pictures. BRUT: WEAK (23:00): a body in a pool with no sawed-off-specific horrific close (the double-barrel crater, the limb blown off at the joint) and no held dead face.
- sawedoff.hanging-on [C] (HANGING ON) · WEAK · re-graded 23:00 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT=VH=H (the fingers on the ledge), M=L (the cat lying), and VL is empty. Needs: VH, H and L their own beats, a crafted VL. BRUT: WEAK (23:00): the fingers left on the ledge are the right idea, but they're small.
- sawedoff.sawn-off [C] (SAWN OFF) · WEAK · re-graded 23:00 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: tail-wrap: XT=VH are one close with less blood, and H to VL are one wide shot shrinking. Needs: VH its own beat, own closes at H and M, bespoke L and VL. BRUT: WEAK (23:00): a body in a pool with no sawed-off-specific horrific close (the double-barrel crater, the limb blown off at the joint) and no held dead face.
- sawedoff.amateur [C] (AMATEUR) · WEAK · re-graded 23:00 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: all six are the same body by the barrel. Needs: six pictures. BRUT: WEAK (23:00): a body in a pool with no sawed-off-specific horrific close (the double-barrel crater, the limb blown off at the joint) and no held dead face.
- sawedoff.the-mask [C] (THE MASK) · WEAK · re-graded 23:00 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: M=L (the purple body), and XT/VH are the same mound. Needs: VH and L their own beats. BRUT: FAIL (23:00): no body: a mask and a mound.
- sawedoff.last-chord [C] (LAST CHORD) · PASS · re-graded 23:00 at K58.finalT per level: XT holds; LADDER passes: six pictures (slumped at the piano, the pool, kneeling, flat, bowed standing, the piano with notes). BRUT: WEAK (23:00): a body in a pool with no sawed-off-specific horrific close (the double-barrel crater, the limb blown off at the joint) and no held dead face.
- sawedoff.dark-below [C] (THE DARK BELOW) · PASS · re-graded 23:01 at K58.finalT per level: XT holds; LADDER passes: six different pictures (the sinking-gun VL is crafted). BRUT: WEAK (23:01): the body with the torn torso underwater, but dark and without a held face.
- sawedoff.bubble-net [C] (BUBBLE NET) · WEAK · re-graded 23:00 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: VL is empty bubble columns. Needs: a crafted VL. BRUT: WEAK (23:00): a body in a pool with no sawed-off-specific horrific close (the double-barrel crater, the limb blown off at the joint) and no held dead face.
- sawedoff.out-of-range [C] (OUT OF RANGE) · WEAK · re-graded 23:00 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: tail-wrap: XT=VH are one close with less blood, and H to VL are one wide shot shrinking. Needs: VH its own beat, own closes at H and M, bespoke L and VL. BRUT: PASS (23:00): blasted into scattered pieces in a pool.
- sawedoff.gibbet-road [C] (THE GIBBET ROAD) · WEAK · re-graded 23:01 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: all six are the same dark body. Needs: six pictures. BRUT: FAIL (23:01): a dark, small body.
- sawedoff.the-pass [C] (THE PASS) · WEAK · re-graded 23:00 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: tail-wrap: XT=VH are one close with less blood, and H to VL are one wide shot shrinking. Needs: VH its own beat, own closes at H and M, bespoke L and VL. BRUT: PASS (23:00): the ribcage open.
- sawedoff.mid-false-start [C] (FALSE START) · WEAK · re-graded 23:00 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: tail-wrap: XT=VH are one close with less blood, and H to VL are one wide shot shrinking. Needs: VH its own beat, own closes at H and M, bespoke L and VL. BRUT: WEAK (23:00): a body in a pool with no sawed-off-specific horrific close (the double-barrel crater, the limb blown off at the joint) and no held dead face.
- sawedoff.mid-smokescreen [C] (SMOKESCREEN) · WEAK · re-graded 23:00 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: tail-wrap: XT=VH are one close with less blood, and H to VL are one wide shot shrinking. Needs: VH its own beat, own closes at H and M, bespoke L and VL. BRUT: WEAK (23:00): a body in a pool with no sawed-off-specific horrific close (the double-barrel crater, the limb blown off at the joint) and no held dead face.
- sawedoff.mid-both-down [C] (BOTH DOWN) · WEAK · re-graded 23:00 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: tail-wrap: XT=VH are one close with less blood, and H to VL are one wide shot shrinking. Needs: VH its own beat, own closes at H and M, bespoke L and VL. BRUT: WEAK (23:00): a body in a pool with no sawed-off-specific horrific close (the double-barrel crater, the limb blown off at the joint) and no held dead face.
- sawedoff.mid-twirl [C] (TWIRL) · WEAK · re-graded 23:00 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: tail-wrap: XT=VH are one close with less blood, and H to VL are one wide shot shrinking. Needs: VH its own beat, own closes at H and M, bespoke L and VL. BRUT: WEAK (23:00): a body in a pool with no sawed-off-specific horrific close (the double-barrel crater, the limb blown off at the joint) and no held dead face.
- sawedoff.mid-headlock [C] (HEADLOCK) · WEAK · re-graded 23:00 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: tail-wrap: XT=VH are one close with less blood, and H to VL are one wide shot shrinking. Needs: VH its own beat, own closes at H and M, bespoke L and VL. BRUT: WEAK (23:00): a body in a pool with no sawed-off-specific horrific close (the double-barrel crater, the limb blown off at the joint) and no held dead face.
- sawedoff.mid-empty-shell [C] (EMPTY SHELL) · WEAK · re-graded 23:00 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT=VH=H (the grey debris body). Needs: VH and H their own beats. BRUT: WEAK (23:00): a body in a pool with no sawed-off-specific horrific close (the double-barrel crater, the limb blown off at the joint) and no held dead face.
- sawedoff.mid-scattered [C] (SCATTERED) · WEAK · re-graded 23:00 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: tail-wrap: XT=VH are one close with less blood, and H to VL are one wide shot shrinking. Needs: VH its own beat, own closes at H and M, bespoke L and VL. BRUT: PASS (23:00): blown into a line of pieces.
- sawedoff.mid-lasso [C] (LASSO) · WEAK · re-graded 23:00 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: tail-wrap: XT=VH are one close with less blood, and H to VL are one wide shot shrinking. Needs: VH its own beat, own closes at H and M, bespoke L and VL. BRUT: WEAK (23:00): a body in a pool with no sawed-off-specific horrific close (the double-barrel crater, the limb blown off at the joint) and no held dead face.
- sawedoff.mid-trust-fall [C] (TRUST FALL) · WEAK · re-graded 23:00 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: tail-wrap: XT=VH are one close with less blood, and H to VL are one wide shot shrinking. Needs: VH its own beat, own closes at H and M, bespoke L and VL. BRUT: WEAK (23:00): a body in a pool with no sawed-off-specific horrific close (the double-barrel crater, the limb blown off at the joint) and no held dead face.
- sawedoff.mid-harmonica [C] (HARMONICA) · WEAK · re-graded 23:00 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: tail-wrap: XT=VH are one close with less blood, and H to VL are one wide shot shrinking. Needs: VH its own beat, own closes at H and M, bespoke L and VL. BRUT: WEAK (23:00): a body in a pool with no sawed-off-specific horrific close (the double-barrel crater, the limb blown off at the joint) and no held dead face.
- sawedoff.point-blank [C] (POINT BLANK) · PASS · re-graded 23:00 at K58.finalT per level: XT holds; LADDER passes: six different pictures. BRUT: WEAK (23:00): a body in a pool with no sawed-off-specific horrific close (the double-barrel crater, the limb blown off at the joint) and no held dead face.
- sawedoff.the-barber [C] (THE BARBER) · PASS · re-graded 23:00 at K58.finalT per level: XT holds; LADDER passes: six different pictures. BRUT: WEAK (23:00): the head in the sign reads as a gag more than a horror.
- sawedoff.twins [?] (TWINS) · PASS · re-graded 23:00 at K58.finalT per level: XT holds; LADDER passes: six different pictures. BRUT: WEAK (23:00): a body in a pool with no sawed-off-specific horrific close (the double-barrel crater, the limb blown off at the joint) and no held dead face.
- sawedoff.shotgun-wedding [C] (SHOTGUN WEDDING) · WEAK · re-graded 23:00 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT=H (the bodies at the cake), and M=L (lying). Needs: H and L their own pictures. BRUT: WEAK (23:00): a body in a pool with no sawed-off-specific horrific close (the double-barrel crater, the limb blown off at the joint) and no held dead face.

- sawedoff.silver [C] (SILVER) · WEAK · added 23:00: LADDER fails the 16:10 standard: XT=VH (the same staked body). Needs: VH its own beat. BRUT: WEAK (23:00): a body in a pool with no sawed-off-specific horrific close (the double-barrel crater, the limb blown off at the joint) and no held dead face.
- sawedoff.rocket-jump [C] (ROCKET JUMP) · WEAK · added 23:00: LADDER fails the 16:10 standard: M=L (the body lying). Needs: L its own picture. BRUT: WEAK (23:00): a body in a pool with no sawed-off-specific horrific close (the double-barrel crater, the limb blown off at the joint) and no held dead face.

## SABRE · owner F (each line is tagged [builder])
30 kills: 0 PASS · 30 WEAK · 0 FAIL. The halving page. At XT a halving is its cross-section: spine, gut loops and organs in the cut faces, the guts rope between the halves, the stump fountain. Many films have all of that, but the films end at 290-460 px (HEAVEN SPLITTER at 1064), so it reads as two small pieces in a pool. The mids are the best-crafted on the page (CHINK, JUST A SCRATCH, TICKLED, LIKE BUTTER).

- speedsabre.quiet-draw [F] (QUIET DRAW) · WEAK · re-graded 22:14 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: PASS (23:14): cut into pieces with the guts out, in a pool.
- speedsabre.waist-line [F] (WAIST LINE) · WEAK · re-graded 22:14 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: PASS (23:14): cut at the waist, the intestines spilling.
- speedsabre.kneeler [F] (KNEELER) · WEAK · re-graded 22:14 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: PASS (23:14): the severed head with its face, in a pool.
- speedsabre.skull-cap [F] (SKULL CAP) · WEAK · re-graded 22:14 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: PASS (23:14): the top of the skull sliced off, the brain on the floor.
- speedsabre.ten-thousand-cuts [F] (TEN THOUSAND CUTS) · WEAK · re-graded 22:14 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: the same wide composition at all six levels with the gore stepping down (XT is also wide: the cut faces don't read). BRUT: FAIL (23:14): a tiny payoff: Faris stands wide and the body is small at his feet.
- speedsabre.heaven-splitter [F] (HEAVEN SPLITTER) · WEAK · re-graded 22:14 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: WEAK (23:14): split in two, but at a medium width with no face held.
- speedsabre.totem [F] (TOTEM) · WEAK · re-graded 22:14 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: the same wide composition at all six levels with the gore stepping down (XT is also wide: the cut faces don't read). BRUT: FAIL (23:14): small pieces in the dark.
- speedsabre.wall-split [F] (WALL SPLIT) · WEAK · re-graded 22:14 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: WEAK (23:14): a body in a pool with no sabre-specific horrific close (the clean cut, the halves parting, the organs following) and no held dead face.
- speedsabre.the-old-cuts [F] (THE OLD CUTS) · WEAK · re-graded 22:14 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: the same wide composition at all six levels with the gore stepping down (XT is also wide: the cut faces don't read). BRUT: FAIL (23:14): a tiny payoff: Faris stands wide and the body is small at his feet.
- speedsabre.pinball [F] (PINBALL) · WEAK · re-graded 22:14 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: FAIL (23:14): a tiny payoff: Faris stands wide and the body is small at his feet.
- speedsabre.the-bright-line [F] (THE BRIGHT LINE) · WEAK · re-graded 22:14 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: WEAK (23:14): a body in a pool with no sabre-specific horrific close (the clean cut, the halves parting, the organs following) and no held dead face.
- speedsabre.underfoot [F] (UNDERFOOT) · WEAK · re-graded 22:14 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: the same wide composition at all six levels with the gore stepping down (XT is also wide: the cut faces don't read). BRUT: FAIL (23:14): a tiny payoff: Faris stands wide and the body is small at his feet.
- speedsabre.hold-this [F] (HOLD THIS) · WEAK · re-graded 22:14 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: the same wide composition at all six levels with the gore stepping down (XT is also wide: the cut faces don't read). BRUT: FAIL (23:14): a tiny payoff: Faris stands wide and the body is small at his feet.
- speedsabre.last-word [F] (LAST WORD) · WEAK · re-graded 22:14 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: the same wide composition at all six levels with the gore stepping down (XT is also wide: the cut faces don't read). BRUT: FAIL (23:14): a tiny payoff: Faris stands wide and the body is small at his feet.
- speedsabre.split-hairs [F] (SPLIT HAIRS) · WEAK · re-graded 22:14 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: the same wide composition at all six levels with the gore stepping down (XT is also wide: the cut faces don't read). BRUT: FAIL (23:14): a tiny payoff: Faris stands wide and the body is small at his feet.
- speedsabre.skin-classic [F] (HATS OFF) · WEAK · re-graded 22:14 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: PASS (23:14): the head off beside the body, face up.
- speedsabre.skin-taped [F] (RIPPED OFF) · WEAK · re-graded 22:14 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: the same wide composition at all six levels with the gore stepping down (XT is also wide: the cut faces don't read). BRUT: FAIL (23:14): a tiny payoff: Faris stands wide and the body is small at his feet.
- speedsabre.skin-camo [F] (TRIMMED) · WEAK · re-graded 22:14 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: WEAK (23:14): a body in a pool with no sabre-specific horrific close (the clean cut, the halves parting, the organs following) and no held dead face.
- speedsabre.skin-cartoon [F] (DEALT) · WEAK · re-graded 22:14 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: WEAK (23:14): a body in a pool with no sabre-specific horrific close (the clean cut, the halves parting, the organs following) and no held dead face.
- speedsabre.skin-ice [F] (CURLING) · WEAK · re-graded 22:14 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: the same wide composition at all six levels with the gore stepping down (XT is also wide: the cut faces don't read). BRUT: FAIL (23:14): a tiny payoff: Faris stands wide and the body is small at his feet.
- speedsabre.skin-neon [F] (FULL COMBO) · WEAK · re-graded 22:14 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: WEAK (23:14): a body in a pool with no sabre-specific horrific close (the clean cut, the halves parting, the organs following) and no held dead face.
- speedsabre.skin-gold [F] (THE GILDED TOMB) · WEAK · re-graded 22:14 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: the same wide composition at all six levels with the gore stepping down (XT is also wide: the cut faces don't read). BRUT: FAIL (23:14): a tiny payoff: Faris stands wide and the body is small at his feet.
- speedsabre.mid-deckchair [F] (DECKCHAIR) · WEAK · re-graded 22:14 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: WEAK (23:14): a body in a pool with no sabre-specific horrific close (the clean cut, the halves parting, the organs following) and no held dead face.
- speedsabre.mid-tickled [F] (TICKLED) · WEAK · re-graded 22:14 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: the same wide composition at all six levels with the gore stepping down (XT is also wide: the cut faces don't read). BRUT: FAIL (23:14): a tiny payoff: Faris stands wide and the body is small at his feet.
- speedsabre.mid-chink [F] (CHINK IN THE ARMOUR) · WEAK · re-graded 22:14 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT to M are the same armour frame. BRUT: FAIL (23:14): spilled armour with no blood and no face.
- speedsabre.mid-just-a-scratch [F] (JUST A SCRATCH) · WEAK · re-graded 22:14 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: the same wide composition at all six levels with the gore stepping down (XT is also wide: the cut faces don't read). BRUT: FAIL (23:14): a tiny payoff: Faris stands wide and the body is small at his feet.
- speedsabre.mid-loose-thread [F] (LOOSE THREAD) · WEAK · re-graded 22:14 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: FAIL (23:14): a gag final: a stitched ball on a stick.
- speedsabre.mid-like-butter [F] (LIKE BUTTER) · WEAK · re-graded 22:14 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: the same wide composition at all six levels with the gore stepping down (XT is also wide: the cut faces don't read). BRUT: FAIL (23:14): a tiny payoff: Faris stands wide and the body is small at his feet.
- speedsabre.maelstrom [F] (MAELSTROM) · WEAK · re-graded 22:14 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: WEAK (23:14): small pieces underwater.
- speedsabre.torn-sail [F] (TORN SAIL) · WEAK · re-graded 22:14 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: FAIL (23:14): hidden behind the sail.

## KNIFE · owner F (each line is tagged [builder])
30 kills: 0 PASS · 30 WEAK · 0 FAIL. A strong page with real anatomy throughout (an eye on its nerve, the chest flaps, the heart in the palm, the flaying to the skeleton, BROKEN). The misses are the same as SABRE: the cut faces of the sections and halves are never shown close, and several finals sit at 300+ px.

- knife.behind-you [F] (BEHIND YOU) · WEAK · re-graded 22:14 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: PASS (23:01): the knife through the head, close, in a pool.
- knife.blink [F] (BLINK.) · WEAK · re-graded 22:14 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: the same wide composition at all six levels with the gore stepping down (XT is also wide: the anatomy doesn't read). BRUT: FAIL (23:01): a tiny payoff: Faris stands wide and the body is small at his feet.
- knife.bear-hug [F] (BEAR HUG) · WEAK · re-graded 22:14 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: the same wide composition at all six levels with the gore stepping down (XT is also wide: the anatomy doesn't read). BRUT: FAIL (23:01): a tiny payoff: Faris stands wide and the body is small at his feet.
- knife.air-guitar [F] (AIR GUITAR) · WEAK · re-graded 22:14 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: the same wide composition at all six levels with the gore stepping down (XT is also wide: the anatomy doesn't read). BRUT: FAIL (23:01): a tiny payoff: Faris stands wide and the body is small at his feet.
- knife.which-one [F] (WHICH ONE?) · WEAK · re-graded 22:14 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: WEAK (23:01): a body in a pool with no knife-specific horrific close (the blade in the throat or eye, the opened belly) and no held dead face.
- knife.crossed-out [F] (CROSSED OUT) · WEAK · re-graded 22:14 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: the same wide composition at all six levels with the gore stepping down (XT is also wide: the anatomy doesn't read). BRUT: FAIL (23:01): a tiny payoff: Faris stands wide and the body is small at his feet.
- knife.vanishing-act [F] (THE VANISHING ACT) · WEAK · re-graded 22:14 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: WEAK (23:01): a body in a pool with no knife-specific horrific close (the blade in the throat or eye, the opened belly) and no held dead face.
- knife.chandelier [F] (CHANDELIER) · WEAK · re-graded 22:14 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: WEAK (23:01): a body in a pool with no knife-specific horrific close (the blade in the throat or eye, the opened belly) and no held dead face.
- knife.splice [F] (SPLICE) · WEAK · re-graded 22:14 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: WEAK (23:01): a body in a pool with no knife-specific horrific close (the blade in the throat or eye, the opened belly) and no held dead face.
- knife.compass [F] (COMPASS) · WEAK · re-graded 22:14 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: WEAK (23:01): a body in a pool with no knife-specific horrific close (the blade in the throat or eye, the opened belly) and no held dead face.
- knife.telefrag [F] (TELEFRAG) · WEAK · re-graded 22:14 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: the same wide composition at all six levels with the gore stepping down (XT is also wide: the anatomy doesn't read). BRUT: FAIL (23:01): a tiny payoff: Faris stands wide and the body is small at his feet.
- knife.pickpocket [F] (PICKPOCKET) · WEAK · re-graded 22:14 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: the same wide composition at all six levels with the gore stepping down (XT is also wide: the anatomy doesn't read). BRUT: FAIL (23:01): a tiny payoff: Faris stands wide and the body is small at his feet.
- knife.flayed [F] (FLAYED) · WEAK · re-graded 22:14 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: the same wide composition at all six levels with the gore stepping down (XT is also wide: the anatomy doesn't read). BRUT: WEAK (23:01): the flayed skeleton standing is the right image, but it's small beside Faris.
- knife.the-interval [F] (THE INTERVAL) · WEAK · re-graded 22:14 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: WEAK (23:01): a body in a pool with no knife-specific horrific close (the blade in the throat or eye, the opened belly) and no held dead face.
- knife.broken [F] (BROKEN) · WEAK · re-graded 22:14 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: the same wide composition at all six levels with the gore stepping down (XT is also wide: the anatomy doesn't read). BRUT: FAIL (23:01): a tiny payoff: Faris stands wide and the body is small at his feet.
- knife.skin-classic [F] (DOUBLE TAKE) · WEAK · re-graded 22:14 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: WEAK (23:01): a body in a pool with no knife-specific horrific close (the blade in the throat or eye, the opened belly) and no held dead face.
- knife.skin-taped [F] (BUTTERFINGERS) · WEAK · re-graded 22:14 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: WEAK (23:01): a body in a pool with no knife-specific horrific close (the blade in the throat or eye, the opened belly) and no held dead face.
- knife.skin-camo [F] (CHAMELEON) · WEAK · re-graded 22:14 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: the same wide composition at all six levels with the gore stepping down (XT is also wide: the anatomy doesn't read). BRUT: FAIL (23:01): a tiny payoff: Faris stands wide and the body is small at his feet.
- knife.skin-cartoon [F] (FLIP BOOK) · WEAK · re-graded 22:14 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: WEAK (23:01): a body in a pool with no knife-specific horrific close (the blade in the throat or eye, the opened belly) and no held dead face.
- knife.skin-ice [F] (RED ICE) · WEAK · re-graded 22:14 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: the same wide composition at all six levels with the gore stepping down (XT is also wide: the anatomy doesn't read). BRUT: FAIL (23:01): a tiny payoff: Faris stands wide and the body is small at his feet.
- knife.skin-neon [F] (BLACKLIGHT) · WEAK · re-graded 22:14 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: the same wide composition at all six levels with the gore stepping down (XT is also wide: the anatomy doesn't read). BRUT: FAIL (23:01): the sparkle burst hides the body.
- knife.skin-gold [F] (THE AUCTION) · WEAK · re-graded 22:14 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: the same wide composition at all six levels with the gore stepping down (XT is also wide: the anatomy doesn't read). BRUT: FAIL (23:01): a tiny payoff: Faris stands wide and the body is small at his feet.
- knife.mid-shucked [F] (SHUCKED) · WEAK · re-graded 22:14 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT to H are the same frame. BRUT: PASS (23:01): opened up, the gore and teeth showing.
- knife.mid-origami [F] (ORIGAMI) · WEAK · re-graded 22:14 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT to M are the same frame. BRUT: FAIL (23:01): a gag final: folded paper by Faris.
- knife.mid-whetstone [F] (WHETSTONE) · WEAK · re-graded 22:14 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: the levels repeat two frames. BRUT: WEAK (23:01): a body in a pool with no knife-specific horrific close (the blade in the throat or eye, the opened belly) and no held dead face.
- knife.mid-butterflies [F] (BUTTERFLIES) · WEAK · re-graded 22:14 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: the same wide composition at all six levels with the gore stepping down (XT is also wide: the anatomy doesn't read). BRUT: FAIL (23:01): a tiny payoff: Faris stands wide and the body is small at his feet.
- knife.mid-right-through [F] (RIGHT THROUGH) · WEAK · re-graded 22:14 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: the same wide composition at all six levels with the gore stepping down (XT is also wide: the anatomy doesn't read). BRUT: FAIL (23:01): a small body with a small wound.
- knife.mid-pockets [F] (POCKETS) · WEAK · re-graded 22:14 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT to H are the same frame. BRUT: FAIL (23:01): standing with no damage.
- knife.gills [F] (GILLS) · WEAK · re-graded 22:14 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: FAIL (23:01): underwater with no visible wound.
- knife.waterline [F] (WATERLINE) · WEAK · re-graded 22:14 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: WEAK (23:01): a body in a pool with no knife-specific horrific close (the blade in the throat or eye, the opened belly) and no held dead face.

## HAMMER · owner F (each line is tagged [builder])
30 kills: 0 PASS · 30 WEAK · 0 FAIL. Blunt deaths at XT are crush anatomy: skulls caving, bones through the skin, blood squeezed out of every seam. CPR, THE HOLD, STUCK and the mids (WEDGE, PLASTER CAST, STAKE, KETCHUP) get there. Most films end on a folded body at 300-440 px with the crush never seen.

- hammer.tent-peg [F] (TENT PEG) · WEAK · re-graded 22:14 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: WEAK (23:02): driven into the ground, but only a mound of flesh shows; no face.
- hammer.skimming-stone [F] (SKIMMING STONE) · WEAK · re-graded 22:14 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: FAIL (23:02): falls over with a little blood.
- hammer.skipping [F] (SKIPPING) · WEAK · re-graded 22:14 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: WEAK (23:02): a body in a pool with no hammer-specific horrific close (the skull caved in, the limb folded the wrong way, bone through skin) and no held dead face.
- hammer.the-hold [F] (THE HOLD) · WEAK · re-graded 22:14 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: the same wide composition at all six levels with the gore stepping down (XT is also wide: the crush doesn't read). BRUT: FAIL (23:02): a tiny payoff: Faris stands wide and the body is small.
- hammer.stuck [F] (STUCK) · WEAK · re-graded 22:14 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: the same wide composition at all six levels with the gore stepping down (XT is also wide: the crush doesn't read). BRUT: FAIL (23:02): a tiny payoff: Faris stands wide and the body is small.
- hammer.the-weight [F] (THE WEIGHT) · WEAK · re-graded 22:14 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: WEAK (23:02): a body in a pool with no hammer-specific horrific close (the skull caved in, the limb folded the wrong way, bone through skin) and no held dead face.
- hammer.high-striker [F] (HIGH STRIKER) · WEAK · re-graded 22:14 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: PASS (23:02): the skull caved in, the brain showing.
- hammer.hanger-on [F] (HANGER-ON) · WEAK · re-graded 22:14 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: PASS (23:02): the head opened, the brain out, in a pool.
- hammer.floorboards [F] (FLOORBOARDS) · WEAK · re-graded 22:14 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: the same wide composition at all six levels with the gore stepping down (XT is also wide: the crush doesn't read). BRUT: FAIL (23:02): standing with no damage beside Faris.
- hammer.resonance [F] (RESONANCE) · WEAK · re-graded 22:14 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: the same wide composition at all six levels with the gore stepping down (XT is also wide: the crush doesn't read). BRUT: FAIL (23:02): the shattering body is small beside Faris.
- hammer.mole-hill [F] (MOLE HILL) · WEAK · re-graded 22:14 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: FAIL (23:02): a pool with small bits; no body reads.
- hammer.the-backswing [F] (THE BACKSWING) · WEAK · re-graded 22:14 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: WEAK (23:02): a body in a pool with no hammer-specific horrific close (the skull caved in, the limb folded the wrong way, bone through skin) and no held dead face.
- hammer.cpr [F] (CPR) · WEAK · re-graded 22:14 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: the same wide composition at all six levels with the gore stepping down (XT is also wide: the crush doesn't read). BRUT: FAIL (23:02): a tiny payoff: Faris stands wide and the body is small.
- hammer.tectonic [F] (TECTONIC) · WEAK · re-graded 22:14 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: FAIL (23:02): no body: Faris's legs and a pool.
- hammer.the-foundation [F] (THE FOUNDATION) · WEAK · re-graded 22:14 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: the same wide composition at all six levels with the gore stepping down (XT is also wide: the crush doesn't read). BRUT: FAIL (23:02): hidden in the concrete block.
- hammer.skin-classic [F] (FLIPPERS) · WEAK · re-graded 22:14 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: WEAK (23:02): a body in a pool with no hammer-specific horrific close (the skull caved in, the limb folded the wrong way, bone through skin) and no held dead face.
- hammer.skin-taped [F] (HEAVY DUTY) · WEAK · re-graded 22:14 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: the same wide composition at all six levels with the gore stepping down (XT is also wide: the crush doesn't read). BRUT: FAIL (23:02): a tiny payoff: Faris stands wide and the body is small.
- hammer.skin-camo [F] (ROADWORKS) · WEAK · re-graded 22:14 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: WEAK (23:02): a body in a pool with no hammer-specific horrific close (the skull caved in, the limb folded the wrong way, bone through skin) and no held dead face.
- hammer.skin-cartoon [F] (LUMPS) · WEAK · re-graded 22:14 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: the same wide composition at all six levels with the gore stepping down (XT is also wide: the crush doesn't read). BRUT: FAIL (23:02): a tiny payoff: Faris stands wide and the body is small.
- hammer.skin-ice [F] (SNOWMAN) · WEAK · re-graded 22:14 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: the same wide composition at all six levels with the gore stepping down (XT is also wide: the crush doesn't read). BRUT: FAIL (23:02): a tiny payoff: Faris stands wide and the body is small.
- hammer.skin-neon [F] (NIGHT LIGHT) · WEAK · re-graded 22:14 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: the same wide composition at all six levels with the gore stepping down (XT is also wide: the crush doesn't read). BRUT: FAIL (23:02): a tiny payoff: Faris stands wide and the body is small.
- hammer.skin-gold [F] (THE IMPERIAL EGG) · WEAK · re-graded 22:14 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: PASS (23:02): the caved, bloody head, close.
- hammer.mid-echo [F] (ECHO) · WEAK · re-graded 22:14 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT=VH, and L=VL. BRUT: FAIL (23:02): a pool with ears; no body reads.
- hammer.mid-shockwave [F] (SHOCKWAVE) · WEAK · re-graded 22:14 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT=VH, and L=VL. BRUT: FAIL (23:02): a pool with a small object; no body.
- hammer.mid-wedge [F] (WEDGE) · WEAK · re-graded 22:14 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: the same wide composition at all six levels with the gore stepping down (XT is also wide: the crush doesn't read). BRUT: WEAK (23:02): a body in a pool with no hammer-specific horrific close (the skull caved in, the limb folded the wrong way, bone through skin) and no held dead face.
- hammer.mid-plaster-cast [F] (PLASTER CAST) · WEAK · re-graded 22:14 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: the same wide composition at all six levels with the gore stepping down (XT is also wide: the crush doesn't read). BRUT: WEAK (23:02): a body in a pool with no hammer-specific horrific close (the skull caved in, the limb folded the wrong way, bone through skin) and no held dead face.
- hammer.mid-stake [F] (STAKE) · WEAK · re-graded 22:14 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: the same wide composition at all six levels with the gore stepping down (XT is also wide: the crush doesn't read). BRUT: FAIL (23:02): no body: Faris and the stake.
- hammer.mid-ketchup [F] (KETCHUP) · WEAK · re-graded 22:14 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: the same wide composition at all six levels with the gore stepping down (XT is also wide: the crush doesn't read). BRUT: FAIL (23:02): a tiny payoff: Faris stands wide and the body is small.
- hammer.dismasted [F] (DISMASTED) · WEAK · re-graded 22:14 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT=VH, then H to VL the same wide underwater frame. BRUT: WEAK (23:02): a body in a pool with no hammer-specific horrific close (the skull caved in, the limb folded the wrong way, bone through skin) and no held dead face.
- hammer.patch-job [F] (PATCH JOB) · WEAK · re-graded 22:14 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: the same breach frame at all six levels. BRUT: WEAK (23:02): a body in a pool with no hammer-specific horrific close (the skull caved in, the limb folded the wrong way, bone through skin) and no held dead face.

## THAMMER · owner G (each line is tagged [builder])
32 kills: 8 PASS · 24 WEAK · 0 FAIL. The lightning page has the lowest blood on any film page: 0-47 splats on 24 of 32. Two reasons. Electricity is drawn as cartoon convention (x-ray flashes, smoke, white eyes) where XT should cook the body: skin splitting, blood boiling from the eyes and ears, burns to the bone. And the finals sit at 380-690 px or under overlays (FORECAST, WORLD RECORD, DANGER CLOSE). Each line gives the cooked anatomy and the goreCam point.

- thammer.curveball [G] (CURVEBALL) · WEAK · re-graded 22:18 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: WEAK (23:02): a burned body in a pool with no thunder-hammer close that horrifies (the charred skin cracking, the skull through the burn, the eyes cooked) and no held dead face.
- thammer.clang [G] (CLANG) · WEAK · re-graded 22:18 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: PASS (23:02): charred with the lightning stripes, the face screaming.
- thammer.never-twice [G] (NEVER TWICE) · WEAK · re-graded 22:18 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: PASS (23:02): the skull showing through the burn.
- thammer.forecast [G] (FORECAST) · WEAK · re-graded 22:18 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: WEAK (23:02): a burned body in a pool with no thunder-hammer close that horrifies (the charred skin cracking, the skull through the burn, the eyes cooked) and no held dead face.
- thammer.world-record [G] (WORLD RECORD) · WEAK · re-graded 22:18 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: WEAK (23:02): a burned body in a pool with no thunder-hammer close that horrifies (the charred skin cracking, the skull through the burn, the eyes cooked) and no held dead face.
- thammer.blackout [G] (BLACKOUT) · PASS · re-graded 22:18 at K58.finalT per level: XT holds; LADDER passes: six different pictures. BRUT: FAIL (23:02): dark with a red streak.
- thammer.ball-lightning [G] (BALL LIGHTNING) · PASS · re-graded 22:18 at K58.finalT per level: XT holds; LADDER passes: six different pictures. BRUT: FAIL (23:02): no body: a pool and a plank.
- thammer.forge [G] (FORGE) · PASS · re-graded 22:18 at K58.finalT per level: XT holds; LADDER passes: six different pictures. BRUT: FAIL (23:02): no body: the anvil arch and drops.
- thammer.storm-chaser [G] (STORM CHASER) · PASS · re-graded 22:18 at K58.finalT per level: XT holds; LADDER passes: six different pictures. BRUT: FAIL (23:02): CCTV static; the body doesn't read.
- thammer.drained [G] (DRAINED) · PASS · re-graded 22:18 at K58.finalT per level: XT holds; LADDER passes: six different pictures. BRUT: FAIL (23:02): dark with a pool and no body.
- thammer.ride-the-lightning [G] (RIDE THE LIGHTNING) · WEAK · re-graded 22:18 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: WEAK (23:02): a burned body in a pool with no thunder-hammer close that horrifies (the charred skin cracking, the skull through the burn, the eyes cooked) and no held dead face.
- thammer.lichtenberg [G] (LICHTENBERG) · WEAK · re-graded 22:18 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: WEAK (23:02): a burned body in a pool with no thunder-hammer close that horrifies (the charred skin cracking, the skull through the burn, the eyes cooked) and no held dead face.
- thammer.fulgurite [G] (FULGURITE) · WEAK · re-graded 22:18 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: FAIL (23:02): hidden in the glass mound.
- thammer.galvanised [G] (GALVANISED) · PASS · re-graded 22:18 at K58.finalT per level: XT holds; LADDER passes: six different pictures. BRUT: FAIL (23:02): a head with no damage.
- thammer.struck-grove [G] (THE STRUCK GROVE) · WEAK · re-graded 22:18 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: WEAK (23:02): a burned body in a pool with no thunder-hammer close that horrifies (the charred skin cracking, the skull through the burn, the eyes cooked) and no held dead face.
- thammer.obliterated [G] (OBLITERATED) · WEAK · re-graded 22:18 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: FAIL (23:02): no body: a pool and a pink bit by Faris.
- thammer.tag [G] (TAG) · WEAK · re-graded 22:18 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: WEAK (23:02): a burned body in a pool with no thunder-hammer close that horrifies (the charred skin cracking, the skull through the burn, the eyes cooked) and no held dead face.
- thammer.cavitation [G] (CAVITATION) · PASS · re-graded 22:18 at K58.finalT per level: XT holds; LADDER passes: six different pictures. BRUT: WEAK (23:02): a burned body in a pool with no thunder-hammer close that horrifies (the charred skin cracking, the skull through the burn, the eyes cooked) and no held dead face.
- thammer.bloom [G] (BLOOM) · PASS · re-graded 22:18 at K58.finalT per level: XT holds; LADDER passes: six different pictures. BRUT: FAIL (23:02): empty water.
- thammer.skin-classic [G] (HEADS DOWN) · WEAK · re-graded 22:18 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: WEAK (23:02): a burned body in a pool with no thunder-hammer close that horrifies (the charred skin cracking, the skull through the burn, the eyes cooked) and no held dead face.
- thammer.skin-taped [G] (YO-YO) · WEAK · re-graded 22:18 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: the same wide composition at all six levels with the gore stepping down. BRUT: FAIL (23:02): a tiny payoff: Faris stands wide and the body is small.
- thammer.skin-cartoon [G] (CRISPY) · WEAK · re-graded 22:18 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT=VH, then H to VL an empty field: no body in frame. BRUT: FAIL (23:02): a pool only.
- thammer.skin-camo [G] (DANGER CLOSE) · WEAK · re-graded 22:18 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: FAIL (23:02): a pool and a small grey thing.
- thammer.skin-ice [G] (STILL LIGHTNING) · WEAK · re-graded 22:18 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: WEAK (23:02): a burned body in a pool with no thunder-hammer close that horrifies (the charred skin cracking, the skull through the burn, the eyes cooked) and no held dead face.
- thammer.skin-neon [G] (ST. ELMO'S FIRE) · WEAK · re-graded 22:18 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: WEAK (23:02): a burned body in a pool with no thunder-hammer close that horrifies (the charred skin cracking, the skull through the burn, the eyes cooked) and no held dead face.
- thammer.skin-gold [G] (BLING) · WEAK · re-graded 22:18 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: the same wide composition at all six levels with the gore stepping down. BRUT: FAIL (23:02): a tiny payoff: Faris stands wide and the body is small.
- thammer.mid-wrong-hands [G] (WRONG HANDS) · WEAK · re-graded 22:18 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: WEAK (23:02): a burned body in a pool with no thunder-hammer close that horrifies (the charred skin cracking, the skull through the burn, the eyes cooked) and no held dead face.
- thammer.mid-updraft [G] (UPDRAFT) · WEAK · re-graded 22:18 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: FAIL (23:02): no body: Faris and drops.
- thammer.mid-downburst [G] (DOWNBURST) · WEAK · re-graded 22:18 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: FAIL (23:02): a pool with no body.
- thammer.mid-flashover [G] (FLASHOVER) · WEAK · re-graded 22:18 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: the same wide composition at all six levels with the gore stepping down. BRUT: FAIL (23:02): a tiny payoff: Faris stands wide and the body is small.
- thammer.mid-stride [G] (STRIDE) · WEAK · re-graded 22:18 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: WEAK (23:02): a burned body in a pool with no thunder-hammer close that horrifies (the charred skin cracking, the skull through the burn, the eyes cooked) and no held dead face.
- thammer.mid-slag [G] (SLAG) · WEAK · re-graded 22:18 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: WEAK (23:02): a burned body in a pool with no thunder-hammer close that horrifies (the charred skin cracking, the skull through the burn, the eyes cooked) and no held dead face.

## SCYTHE · owner G (each line is tagged [builder])
32 kills: 13 PASS · 19 WEAK · 0 FAIL. The newer kills (THE BALE, LOOK BACK, POPPIES, BAG OF BONES, THRESHING FLOOR, OSSUARY, PUFFER, REEF and all five mids) are crafted close and wet. The older films (SHROUD, FURROW, UPROOTED, KNELL, AUTUMN, ROCK-A-BYE, PALE RIDER, THE TRADE, SWATHE) are quiet deaths at 270-430 px with 4-23 splats. They read like LOW.

- scythe.carousel [G] (THE CAROUSEL) · PASS · re-graded 22:18 at K58.finalT per level: XT holds; LADDER passes: six different pictures. BRUT: FAIL (23:02): no readable body: a hanging limb in the dark.
- scythe.shroud [G] (SHROUD) · PASS · re-graded 22:18 at K58.finalT per level: XT holds; LADDER passes: six different pictures. BRUT: FAIL (23:02): hidden under the shroud.
- scythe.furrow [G] (THE FURROW) · PASS · re-graded 22:18 at K58.finalT per level: XT holds; LADDER passes: six different pictures. BRUT: WEAK (23:02): a body in a pool with no scythe-specific horrific close (the curve through the torso, the head reaped clean, the spine showing) and no held dead face.
- scythe.bale [G] (THE BALE) · PASS · re-graded 22:18 at K58.finalT per level: XT holds; LADDER passes: six different pictures. BRUT: WEAK (23:02): a body in a pool with no scythe-specific horrific close (the curve through the torso, the head reaped clean, the spine showing) and no held dead face.
- scythe.look-back [G] (LOOK BACK) · PASS · re-graded 22:18 at K58.finalT per level: XT holds; LADDER passes: six different pictures. BRUT: WEAK (23:02): a body in a pool with no scythe-specific horrific close (the curve through the torso, the head reaped clean, the spine showing) and no held dead face.
- scythe.poppies [G] (POPPIES) · PASS · re-graded 22:18 at K58.finalT per level: XT holds; LADDER passes: six different pictures. BRUT: WEAK (23:02): a body in a pool with no scythe-specific horrific close (the curve through the torso, the head reaped clean, the spine showing) and no held dead face.
- scythe.bag-of-bones [G] (BAG OF BONES) · WEAK · re-graded 22:18 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: WEAK (23:02): a body in a pool with no scythe-specific horrific close (the curve through the torso, the head reaped clean, the spine showing) and no held dead face.
- scythe.uprooted [G] (UPROOTED) · WEAK · re-graded 22:18 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: PASS (23:02): the brain exposed, close.
- scythe.knell [G] (THE KNELL) · PASS · re-graded 22:18 at K58.finalT per level: XT holds; LADDER passes: six different pictures. BRUT: WEAK (23:02): a body in a pool with no scythe-specific horrific close (the curve through the torso, the head reaped clean, the spine showing) and no held dead face.
- scythe.autumn [G] (AUTUMN) · WEAK · re-graded 22:18 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: PASS (23:02): the dead face staring out of the bloody leaves.
- scythe.rock-a-bye [G] (ROCK-A-BYE) · WEAK · re-graded 22:18 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: WEAK (23:02): a body in a pool with no scythe-specific horrific close (the curve through the torso, the head reaped clean, the spine showing) and no held dead face.
- scythe.pale-rider [G] (PALE RIDER) · PASS · re-graded 22:18 at K58.finalT per level: XT holds; LADDER passes: six different pictures. BRUT: PASS (23:02): the skeleton lying.
- scythe.trade [G] (THE TRADE) · WEAK · re-graded 22:18 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: WEAK (23:02): a body in a pool with no scythe-specific horrific close (the curve through the torso, the head reaped clean, the spine showing) and no held dead face.
- scythe.swathe [G] (SWATHE) · WEAK · re-graded 22:18 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: PASS (23:02): cut into a line of pieces in a pool.
- scythe.reaped [G] (REAPED) · PASS · re-graded 22:18 at K58.finalT per level: XT holds; LADDER passes: six different pictures. BRUT: PASS (23:02): the skeleton reaped on the blade.
- scythe.puffer [G] (PUFFER) · PASS · re-graded 22:18 at K58.finalT per level: XT holds; LADDER passes: six different pictures. BRUT: FAIL (23:02): a gag final: a puffer-fish face.
- scythe.reef [G] (THE REEF) · WEAK · re-graded 22:18 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT to M are the same coral frame. BRUT: FAIL (23:02): dark underwater; small.
- scythe.threshing-floor [G] (THE THRESHING FLOOR) · WEAK · re-graded 22:18 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: PASS (23:02): threshed into bones and meat.
- scythe.ossuary [G] (THE OSSUARY) · WEAK · re-graded 22:18 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT to M are the same lying body. BRUT: WEAK (23:02): a small body with a party hat and a little blood.
- scythe.mid-shade [G] (SHADE) · WEAK · re-graded 22:18 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT to H are the same frame, then M to VL one frame. BRUT: WEAK (23:02): a body in a pool with no scythe-specific horrific close (the curve through the torso, the head reaped clean, the spine showing) and no held dead face.
- scythe.mid-pruned [G] (PRUNED) · PASS · re-graded 22:18 at K58.finalT per level: XT holds; LADDER passes: six different pictures. BRUT: WEAK (23:02): a body in a pool with no scythe-specific horrific close (the curve through the torso, the head reaped clean, the spine showing) and no held dead face.
- scythe.mid-the-draw [G] (THE DRAW) · PASS · re-graded 22:18 at K58.finalT per level: XT holds; LADDER passes: six different pictures. BRUT: WEAK (23:02): a body in a pool with no scythe-specific horrific close (the curve through the torso, the head reaped clean, the spine showing) and no held dead face.
- scythe.mid-the-touch [G] (THE TOUCH) · WEAK · re-graded 22:18 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT to H the same frame. BRUT: WEAK (23:02): a body in a pool with no scythe-specific horrific close (the curve through the torso, the head reaped clean, the spine showing) and no held dead face.
- scythe.mid-nevermore [G] (NEVERMORE) · PASS · re-graded 22:18 at K58.finalT per level: XT holds; LADDER passes: six different pictures. BRUT: FAIL (23:02): the crow fills the frame; the body doesn't show.
- scythe.skin-classic [G] (BY A THREAD) · WEAK · re-graded 22:18 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT to M are the same close. BRUT: WEAK (23:02): a body in a pool with no scythe-specific horrific close (the curve through the torso, the head reaped clean, the spine showing) and no held dead face.
- scythe.skin-cartoon [G] (HARP) · WEAK · re-graded 22:18 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: WEAK (23:02): a body in a pool with no scythe-specific horrific close (the curve through the torso, the head reaped clean, the spine showing) and no held dead face.
- scythe.skin-taped [G] (STUCK) · WEAK · re-graded 22:18 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: WEAK (23:02): a body in a pool with no scythe-specific horrific close (the curve through the torso, the head reaped clean, the spine showing) and no held dead face.
- scythe.skin-camo [G] (IN PLAIN SIGHT) · WEAK · re-graded 22:18 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: WEAK (23:02): a body in a pool with no scythe-specific horrific close (the curve through the torso, the head reaped clean, the spine showing) and no held dead face.
- scythe.skin-neon [G] (TUBE) · WEAK · re-graded 22:18 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: WEAK (23:02): a body in a pool with no scythe-specific horrific close (the curve through the torso, the head reaped clean, the spine showing) and no held dead face.
- scythe.skin-gold [G] (SHORN) · WEAK · re-graded 22:18 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: WEAK (23:02): a body in a pool with no scythe-specific horrific close (the curve through the torso, the head reaped clean, the spine showing) and no held dead face.
- scythe.skin-ice [G] (THE WINTER HARVEST) · WEAK · re-graded 22:18 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: WEAK (23:02): a body in a pool with no scythe-specific horrific close (the curve through the torso, the head reaped clean, the spine showing) and no held dead face.
- scythe.mid-the-catch [G] (THE CATCH) · WEAK · re-graded 22:18 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT=VH, then M to VL the same wide frame. BRUT: FAIL (23:02): the blade fills the frame; the body doesn't read.

## ICE · owner H (each line is tagged [builder])
30 kills: 0 PASS · 30 WEAK · 0 FAIL. Frozen deaths at XT are red ice: the cores, the frozen brain, blood spreading inside clear ice. COLD HANDS, THERMAL SHOCK, GUT CHECK, ICE MAIDEN, FREEZE-THAW and most skins and mids have it. The misses are framing (BRINICLE at 1300 px, LAWN DART, SAFE PASSAGE, GLACIAL), finals that lose the body (ON THE ROCKS), and the dark or blurred ones (WIPE, LIT).

- ice.on-the-rocks [H] (ON THE ROCKS) · WEAK · re-graded 22:20 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). VH: own beat; H, M: own closes; L, VL: bespoke non-lethal endings. BRUT: WEAK (23:02): a frozen body with blood but no ice-specific horrific close (the frozen flesh shattering, frostbitten face, the blood frozen mid-spray) and no held dead face.
- ice.lawn-dart [H] (LAWN DART) · WEAK · re-graded 22:20 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). VH: own beat; H, M: own closes; L, VL: bespoke non-lethal endings. BRUT: WEAK (23:02): a frozen body with blood but no ice-specific horrific close (the frozen flesh shattering, frostbitten face, the blood frozen mid-spray) and no held dead face.
- ice.cold-hands [H] (COLD HANDS) · WEAK · re-graded 22:20 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: the same composition at all six levels with the gore stepping down. VH: own beat; H, M: own closes; L, VL: bespoke. BRUT: WEAK (23:02): standing frozen with a face, but no wound and no blood.
- ice.triple-dog-dare [H] (TRIPLE DOG DARE) · WEAK · re-graded 22:20 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT to H are the same wide floor, then M to VL the same Faris close. BRUT: FAIL (23:02): a dark pool with small bits.
- ice.wipe [H] (WIPE) · WEAK · re-graded 22:20 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT=VH, then H to VL a white-out with no body. BRUT: WEAK (23:02): a frozen body with blood but no ice-specific horrific close (the frozen flesh shattering, frostbitten face, the blood frozen mid-spray) and no held dead face.
- ice.hail-mary [H] (HAIL MARY) · WEAK · re-graded 22:20 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: the same wide composition at all six levels, XT also too wide to read. XT: a close; VH: own beat; H, M: own closes; L, VL: bespoke. BRUT: FAIL (23:02): dark, with no body.
- ice.thermal-shock [H] (THERMAL SHOCK) · WEAK · re-graded 22:20 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: the same wide composition at all six levels, XT also too wide to read. XT: a close; VH: own beat; H, M: own closes; L, VL: bespoke. BRUT: FAIL (23:02): a tiny payoff: Faris stands wide and the body is small.
- ice.gut-check [H] (GUT CHECK) · WEAK · re-graded 22:20 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: the same composition at all six levels with the gore stepping down. VH: own beat; H, M: own closes; L, VL: bespoke. BRUT: WEAK (23:02): a frozen body with blood but no ice-specific horrific close (the frozen flesh shattering, frostbitten face, the blood frozen mid-spray) and no held dead face.
- ice.the-first-step [H] (THE FIRST STEP) · WEAK · re-graded 22:20 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). VH: own beat; H, M: own closes; L, VL: bespoke non-lethal endings. BRUT: FAIL (23:02): small pieces.
- ice.safe-passage [H] (SAFE PASSAGE) · WEAK · re-graded 22:20 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). VH: own beat; H, M: own closes; L, VL: bespoke non-lethal endings. BRUT: WEAK (23:02): a frozen body with blood but no ice-specific horrific close (the frozen flesh shattering, frostbitten face, the blood frozen mid-spray) and no held dead face.
- ice.glacial [H] (GLACIAL) · WEAK · re-graded 22:20 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). VH: own beat; H, M: own closes; L, VL: bespoke non-lethal endings. BRUT: PASS (23:02): the frozen body bursting, blood inside the ice.
- ice.whiteout [H] (WHITEOUT) · WEAK · re-graded 22:20 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). VH: own beat; H, M: own closes; L, VL: bespoke non-lethal endings. BRUT: FAIL (23:02): a small figure on the snow mound.
- ice.ice-maiden [H] (THE ICE MAIDEN) · WEAK · re-graded 22:20 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: the same coffin frame at all six levels. BRUT: FAIL (23:02): hidden in the iron maiden.
- ice.freeze-thaw [H] (FREEZE-THAW) · WEAK · re-graded 22:20 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: the same wide composition at all six levels, XT also too wide to read. XT: a close; VH: own beat; H, M: own closes; L, VL: bespoke. BRUT: FAIL (23:02): a tiny payoff: Faris stands wide and the body is small.
- ice.the-still-city [H] (THE STILL CITY) · WEAK · re-graded 22:20 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). VH: own beat; H, M: own closes; L, VL: bespoke non-lethal endings. BRUT: FAIL (23:02): a thin body far off.
- ice.brinicle [H] (BRINICLE) · WEAK · re-graded 22:20 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). VH: own beat; H, M: own closes; L, VL: bespoke non-lethal endings. BRUT: WEAK (23:02): a frozen body with blood but no ice-specific horrific close (the frozen flesh shattering, frostbitten face, the blood frozen mid-spray) and no held dead face.
- ice.anchor-ice [H] (ANCHOR ICE) · WEAK · re-graded 22:20 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). VH: own beat; H, M: own closes; L, VL: bespoke non-lethal endings. BRUT: WEAK (23:02): a frozen body with blood but no ice-specific horrific close (the frozen flesh shattering, frostbitten face, the blood frozen mid-spray) and no held dead face.
- ice.skin-classic [H] (JACK FROST) · WEAK · re-graded 22:20 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: the same wide composition at all six levels, XT also too wide to read. XT: a close; VH: own beat; H, M: own closes; L, VL: bespoke. BRUT: FAIL (23:02): a tiny payoff: Faris stands wide and the body is small.
- ice.skin-taped [H] (COOLANT LEAK) · WEAK · re-graded 22:20 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). VH: own beat; H, M: own closes; L, VL: bespoke non-lethal endings. BRUT: WEAK (23:02): a frozen body with blood but no ice-specific horrific close (the frozen flesh shattering, frostbitten face, the blood frozen mid-spray) and no held dead face.
- ice.skin-camo [H] (BIRD STRIKE) · WEAK · re-graded 22:20 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT to H are the same frame. BRUT: FAIL (23:02): a small body at the bottom of the frame.
- ice.skin-cartoon [H] (SNOWBALL EFFECT) · WEAK · re-graded 22:20 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). VH: own beat; H, M: own closes; L, VL: bespoke non-lethal endings. BRUT: WEAK (23:02): a frozen body with blood but no ice-specific horrific close (the frozen flesh shattering, frostbitten face, the blood frozen mid-spray) and no held dead face.
- ice.skin-ice [H] (PERMAFROST) · WEAK · re-graded 22:20 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT=VH, then H to VL the same slab frame. BRUT: FAIL (23:02): a blurred red pillar; nothing reads.
- ice.skin-neon [H] (LIT) · WEAK · re-graded 22:20 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). VH: own beat; H, M: own closes; L, VL: bespoke non-lethal endings. BRUT: WEAK (23:02): a frozen body with blood but no ice-specific horrific close (the frozen flesh shattering, frostbitten face, the blood frozen mid-spray) and no held dead face.
- ice.skin-gold [H] (GOLDEN HOUR) · WEAK · re-graded 22:20 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). VH: own beat; H, M: own closes; L, VL: bespoke non-lethal endings. BRUT: WEAK (23:02): a frozen body with blood but no ice-specific horrific close (the frozen flesh shattering, frostbitten face, the blood frozen mid-spray) and no held dead face.
- ice.mid-trigger-finger [H] (TRIGGER FINGER) · WEAK · re-graded 22:20 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT to H are the same frame. BRUT: WEAK (23:02): a frozen body with blood but no ice-specific horrific close (the frozen flesh shattering, frostbitten face, the blood frozen mid-spray) and no held dead face.
- ice.mid-snowflake [H] (SNOWFLAKE) · WEAK · re-graded 22:20 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT to H are the same frame. BRUT: FAIL (23:02): a small frosted body.
- ice.mid-freezer-burn [H] (FREEZER BURN) · WEAK · re-graded 22:20 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: the same composition at all six levels with the gore stepping down. VH: own beat; H, M: own closes; L, VL: bespoke. BRUT: FAIL (23:02): small bits.
- ice.mid-burst-pipes [H] (BURST PIPES) · WEAK · re-graded 22:20 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: the same composition at all six levels with the gore stepping down. VH: own beat; H, M: own closes; L, VL: bespoke. BRUT: FAIL (23:02): a small body.
- ice.mid-hoarfrost [H] (HOARFROST) · WEAK · re-graded 22:20 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: the same composition at all six levels with the gore stepping down. VH: own beat; H, M: own closes; L, VL: bespoke. BRUT: WEAK (23:02): a frozen body with blood but no ice-specific horrific close (the frozen flesh shattering, frostbitten face, the blood frozen mid-spray) and no held dead face.
- ice.mid-absolute-zero [H] (ABSOLUTE ZERO) · WEAK · re-graded 22:20 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT to M are the same frame. BRUT: FAIL (23:02): a tiny payoff: Faris stands wide and the body is small.

## GLUE · owner H (each line is tagged [builder])
28 kills: 9 PASS · 19 WEAK · 0 FAIL. (BROKEN ON THE WHEEL, HARD HAT, THE GLUE FACTORY and IMMOVABLE OBJECT are ledgered but not in the page build yet.)

- glue.flypaper [H] (FLYPAPER) · PASS · re-graded 22:38 at K58.finalT per level: XT holds; LADDER passes: six different pictures. BRUT: WEAK (22:38): a red smear-figure on the wall; no readable dead face. Hold a close on the squashed face with the glue strands.
- glue.sitting-duck [H] (SITTING DUCK) · PASS · re-graded 22:38 at K58.finalT per level: XT holds; LADDER passes: six different pictures. BRUT: FAIL (22:38): 'falls over with some blood': a body lying in glue with a pool. Show the spike ball's damage (punctures through him, the crushed side).
- glue.chewed [H] (CHEWED) · WEAK · re-graded 22:38 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT, VH and H are one composition with the gore stepping down, then M to VL one wide frame. VH: own beat; H, M: own closes; L, VL: bespoke non-lethal endings. BRUT: WEAK (22:38): the gum-stretched body reads, but no face or anatomy at the tear.
- glue.first-aid [H] (FIRST AID) · WEAK · re-graded 22:38 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT, VH and H are one composition with the gore stepping down, then M to VL one wide frame. VH: own beat; H, M: own closes; L, VL: bespoke non-lethal endings. BRUT: WEAK (22:38): the blood blister is striking but the face isn't in shot; frame the grey husk's face with the blister.
- glue.strings-attached [H] (STRINGS ATTACHED) · WEAK · re-graded 22:38 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: the same dark composition at all six levels. BRUT: FAIL (22:38): too dark to read.
- glue.hot-plate [H] (HOT PLATE) · WEAK · re-graded 22:38 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT, VH and H are one composition with the gore stepping down, then M to VL one wide frame. VH: own beat; H, M: own closes; L, VL: bespoke non-lethal endings. BRUT: WEAK (22:38): the hot plate without a readable body; show the cooked hand and the face.
- glue.concrete-shoes [H] (CONCRETE SHOES) · WEAK · re-graded 22:38 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT, VH and H are one composition with the gore stepping down, then M to VL one wide frame. VH: own beat; H, M: own closes; L, VL: bespoke non-lethal endings. BRUT: FAIL (22:38): a dark blur; the drowning isn't readable.
- glue.bungee [H] (BUNGEE) · WEAK · re-graded 22:38 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: the same small dark frame at all six levels. BRUT: FAIL (22:38): a tiny far-away body in the dark.
- glue.glue-trap [H] (GLUE TRAP) · WEAK · re-graded 22:38 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT, VH and H are one composition with the gore stepping down, then M to VL one wide frame. VH: own beat; H, M: own closes; L, VL: bespoke non-lethal endings. BRUT: FAIL (22:38): a tiny body on the floor; the payoff is far away.
- glue.hang-time [H] (HANG TIME) · WEAK · re-graded 22:38 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT to M are the same frame. BRUT: WEAK (22:38): a body with blood, pinned; no specific horror image or close face.
- glue.eyes-wide-open [H] (EYES WIDE OPEN) · WEAK · re-graded 22:38 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT, VH and H are one composition with the gore stepping down, then M to VL one wide frame. VH: own beat; H, M: own closes; L, VL: bespoke non-lethal endings. BRUT: PASS (22:38): the glued-open eyes bulging and bleeding in a pool, close and readable.
- glue.immovable-object [H] (IMMOVABLE OBJECT) · WEAK · re-graded 22:38 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT, VH and H are one composition with the gore stepping down, then M to VL one wide frame. VH: own beat; H, M: own closes; L, VL: bespoke non-lethal endings. BRUT: PASS (22:38): the body crushed against the lift, bloody, close.
- glue.anode [H] (SACRIFICIAL ANODE) · WEAK · re-graded 22:38 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT, VH and H are one composition with the gore stepping down, then M to VL one wide frame. VH: own beat; H, M: own closes; L, VL: bespoke non-lethal endings. BRUT: WEAK (22:38): the underwater figure with a red cloud; no readable face or wound.
- glue.wheel [H] (BROKEN ON THE WHEEL) · WEAK · re-graded 22:38 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT, VH and H are one composition with the gore stepping down, then M to VL one wide frame. VH: own beat; H, M: own closes; L, VL: bespoke non-lethal endings. BRUT: WEAK (22:38): woven through the wheel with blood clouds, but the breaks don't read.
- glue.the-glue-factory [H] (THE GLUE FACTORY) · WEAK · re-graded 22:38 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT, VH and H are one composition with the gore stepping down, then M to VL one wide frame. VH: own beat; H, M: own closes; L, VL: bespoke non-lethal endings. BRUT: WEAK (22:38): a jar of pink glue with a tooth: the horror is implied, not shown.

- glue.skin-taped [H] (SKIN TAPED) · PASS · added 22:38: XT holds; LADDER passes at K58.finalT: six different pictures. BRUT: WEAK (22:38): glue-covered with red stripes; no readable face.
- glue.skin-camo [H] (SKIN CAMO) · PASS · added 22:38: XT holds; LADDER passes at K58.finalT: six different pictures. BRUT: WEAK (22:38): crushed in the bin with blood; partly hidden by the bin.
- glue.skin-ice [H] (SKIN ICE) · PASS · added 22:38: XT holds; LADDER passes at K58.finalT: six different pictures. BRUT: WEAK (22:38): frozen with red veins; reads, but no flinch image.
- glue.skin-neon [H] (SKIN NEON) · PASS · added 22:38: XT holds; LADDER passes at K58.finalT: six different pictures. BRUT: WEAK (22:38): a small figure under the light; too small to read.
- glue.skin-gold [H] (SKIN GOLD) · PASS · added 22:38: XT holds; LADDER passes at K58.finalT: six different pictures. BRUT: WEAK (22:38): gilded body on the bed; a small wound.
- glue.skin-classic [H] (SKIN CLASSIC) · PASS · added 22:38: XT holds; LADDER passes at K58.finalT: six different pictures. BRUT: FAIL (22:38): a gag final (the KICK ME sign).
- glue.skin-cartoon [H] (SKIN CARTOON) · PASS · added 22:38: XT holds; LADDER passes at K58.finalT: six different pictures. BRUT: FAIL (22:38): a gag final (the boxing-glove contraption).
- glue.mid-sole-mate [H] (MID SOLE MATE) · WEAK · added 22:38: LADDER fails the 16:10 standard: XT, VH and H are one composition with the gore stepping down, then M to VL one wide frame. VH: own beat; H, M: own closes; L, VL: bespoke non-lethal endings. BRUT: WEAK (22:38): legs and a boot in a pool; the body is cropped.
- glue.mid-mouthful [H] (MID MOUTHFUL) · WEAK · added 22:38: LADDER fails the 16:10 standard: XT, VH and H are one composition with the gore stepping down, then M to VL one wide frame. VH: own beat; H, M: own closes; L, VL: bespoke non-lethal endings. BRUT: WEAK (22:38): the body with glue at the mouth; no horror image.
- glue.mid-cats-cradle [H] (MID CATS CRADLE) · WEAK · added 22:38: LADDER fails the 16:10 standard: XT, VH and H are one composition with the gore stepping down, then M to VL one wide frame. VH: own beat; H, M: own closes; L, VL: bespoke non-lethal endings. BRUT: WEAK (22:38): blood spray over the body, but the strings' damage doesn't read.
- glue.mid-prints [H] (MID PRINTS) · WEAK · added 22:38: LADDER fails the 16:10 standard: XT, VH and H are one composition with the gore stepping down, then M to VL one wide frame. VH: own beat; H, M: own closes; L, VL: bespoke non-lethal endings. BRUT: WEAK (22:38): the face print reads; the body is otherwise clean.
- glue.mid-shelf-life [H] (MID SHELF LIFE) · WEAK · added 22:38: LADDER fails the 16:10 standard: XT to M are the same frame. BRUT: WEAK (22:38): the body by the jar; no specific horror image.
- glue.mid-model-kit [H] (MID MODEL KIT) · WEAK · added 22:38: LADDER fails the 16:10 standard: XT, VH and H are one composition with the gore stepping down, then M to VL one wide frame. VH: own beat; H, M: own closes; L, VL: bespoke non-lethal endings. BRUT: FAIL (22:38): a gag final (the model-kit frame).

## TPDAGGER · owner J (each line is tagged [builder])
28 kills: 6 PASS · 22 WEAK · 0 FAIL. THE MISS is the page's XT benchmark: the ear sliced, stride-timed jets, blood fanned across the frame, a close final. The other five define their XT as a bead or a smear (10-22 splats). The backstab is the weapon's whole identity, so at XT the stab should be a real wound: the blade between the ribs or vertebrae, the tip out of the front, blood pumping and pooling.

- tpdagger.the-cord [J] (THE CORD) · PASS · re-graded 23:05 at K58.finalT per level after J's batch A: XT holds; LADDER passes: six pictures (the close, Faris kneeling on him, the wide body, Faris over him, dazed, Faris alone). BRUT: WEAK (23:05): the dead face is now close with blood, but the backstab wound (blade between the ribs, tip out of the front) isn't shown.
- tpdagger.back-to-the-wall [J] (BACK TO THE WALL) · WEAK · re-graded 22:44 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and H are the same body slumped at the wall. Needs: H its own close. BRUT: WEAK (22:45): a stab with blood on a lying body: the backstab's damage (the blade between ribs or vertebrae, the tip out of the front) isn't shown as a horrific close.
- tpdagger.guess-who [J] (GUESS WHO) · WEAK · re-graded 22:44 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: VH and M are the same crouch. Needs: one of them changed (e.g. M lying). BRUT: WEAK (22:45): a stab with blood on a lying body: the backstab's damage (the blade between ribs or vertebrae, the tip out of the front) isn't shown as a horrific close.
- tpdagger.look-out [J] (THE LOOK-OUT) · WEAK · re-graded 22:44 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: H is XT wider, and L and VL are the empty building. Needs: H its own close, bodies at L and VL. BRUT: WEAK (22:45): a stab with blood on a lying body: the backstab's damage (the blade between ribs or vertebrae, the tip out of the front) isn't shown as a horrific close.
- tpdagger.no-hang [J] (NO HANG) · PASS · re-graded 22:44 at K58.finalT per level: XT holds; LADDER passes: six different pictures. BRUT: WEAK (23:05): a close dead face in a pool; no backstab-wound close.
- tpdagger.the-miss [J] (THE MISS) · PASS · re-graded 22:44 at K58.finalT per level: XT holds; LADDER passes: six different pictures. BRUT: PASS (22:45): the sliced ear and the bloodied face, close and readable.
- tpdagger.swatter [J] (SWATTER) · WEAK · re-graded 22:44 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT=VH (the same close, more blood), and H, M, L are the same lying body. Needs: VH its own beat, different H/M/L. BRUT: WEAK (22:45): a stab with blood on a lying body: the backstab's damage (the blade between ribs or vertebrae, the tip out of the front) isn't shown as a horrific close.
- tpdagger.janus [J] (JANUS) · WEAK · re-graded 22:44 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same statue frame. Needs: VH its own beat. BRUT: PASS (22:45): the stone body split with red veins, a specific image.
- tpdagger.death-grip [J] (DEATH GRIP) · WEAK · re-graded 22:44 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: VH and VL are the same standing pink body. Needs: a different VL. BRUT: WEAK (22:45): a stab with blood on a lying body: the backstab's damage (the blade between ribs or vertebrae, the tip out of the front) isn't shown as a horrific close.
- tpdagger.seesaw [J] (SEESAW) · PASS · re-graded 23:05 at K58.finalT per level after J's batch A: XT holds; LADDER passes: six pictures (impaled, the stake in the red water, Faris with the seesaw, the X standing, dazed lying, Faris and the plank). BRUT: WEAK (23:05): impaled with blood; no backstab-wound close.
- tpdagger.back-of-beyond [J] (THE BACK OF BEYOND) · WEAK · re-graded 22:44 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT, H and M are the same cardboard cut-out frame. Needs: H and M their own pictures. BRUT: FAIL (22:45): a gag final: the stab lands in a cardboard cut-out.
- tpdagger.squeeze [J] (THE SQUEEZE) · WEAK · re-graded 23:05 at K58.finalT per level after J's batch A: XT holds; LADDER fails the 16:10 standard: it's better (the levels now stage differently), but H, M and VL are all Faris beside the helmet, and the victim's body never reads. Needs: H or M on the victim (the diver slumped out of the helmet), so that only one level is Faris with the helmet. BRUT: WEAK (23:05): the face now shows through the cracked helmet, but the backstab wound isn't shown.
- tpdagger.green-blood [J] (GREEN BLOOD) · WEAK · re-graded 22:44 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT to M are the same underwater frame. Needs: VH, H, M their own pictures. BRUT: FAIL (22:45): a dark underwater frame; unreadable.
- tpdagger.inside-the-house [J] (INSIDE THE HOUSE) · WEAK · re-graded 22:44 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: M, L and VL are empty plank frames. Needs: bodies at M, L, VL. BRUT: FAIL (22:45): the payoff is hidden behind the planks (the bar: never behind props or slats).
- tpdagger.wait-him-out [J] (WAIT HIM OUT) · WEAK · re-graded 22:44 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT=VH, and H is a dark empty frame. Needs: VH its own beat, a readable H. BRUT: FAIL (22:45): a tiny payoff: the victim's head beside the shooter, who fills the frame.

- tpdagger.skin-classic [J] (ET TU) · WEAK · re-graded 22:44 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and H are the same board frame, and M and VL another. Needs: H and VL their own pictures. BRUT: WEAK (22:45): the blood is under a board; partly hidden.
- tpdagger.skin-taped [J] (GRIP) · WEAK · re-graded 22:44 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT=VH (the same grip close), and L is an empty rainy street. Needs: VH its own beat, a body at L. BRUT: WEAK (22:45): a stab with blood on a lying body: the backstab's damage (the blade between ribs or vertebrae, the tip out of the front) isn't shown as a horrific close.
- tpdagger.skin-camo [J] (THE TRAIL GOES COLD) · WEAK · re-graded 22:44 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: M=L (the same wide body), and VL is an empty floor. Needs: L its own picture, a crafted VL. BRUT: WEAK (22:45): a stab with blood on a lying body: the backstab's damage (the blade between ribs or vertebrae, the tip out of the front) isn't shown as a horrific close.
- tpdagger.skin-cartoon [J] (UNZIPPED) · PASS · re-graded 22:44 at K58.finalT per level: XT holds; LADDER passes: six different pictures. BRUT: WEAK (22:45): a stab with blood on a lying body: the backstab's damage (the blade between ribs or vertebrae, the tip out of the front) isn't shown as a horrific close.
- tpdagger.skin-ice [J] (ICEBREAKER) · WEAK · re-graded 22:44 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT=VH, and M=L. Needs: VH and L their own pictures. BRUT: WEAK (22:45): a stab with blood on a lying body: the backstab's damage (the blade between ribs or vertebrae, the tip out of the front) isn't shown as a horrific close.
- tpdagger.skin-neon [J] (EXIT) · WEAK · re-graded 22:44 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: a green wash at every level; nothing reads. Needs: six readable pictures. BRUT: FAIL (22:45): a green wash; unreadable.
- tpdagger.skin-gold [J] (THE GOLDEN RULE) · WEAK · re-graded 22:44 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT=M (the gold dagger through the body). Needs: M its own picture. BRUT: WEAK (22:45): the gold dagger through him, but little damage shown.
- tpdagger.mid-hands-up [J] (HANDS UP, mid) · WEAK · re-graded 23:05 at K58.finalT per level after J's batch A: XT holds; LADDER fails the 16:10 standard: VH (now wider), H and M are still three lying bodies. Needs: M its own pose. BRUT: WEAK (23:05): the dead face is close with blood, but no backstab-wound close.
- tpdagger.mid-crossed-blades [J] (CROSSED BLADES, mid) · WEAK · re-graded 23:05 at K58.finalT per level after J's batch A: XT holds; LADDER fails the 16:10 standard: H=M (lying), and VL is the knife alone. Needs: M its own pose and a VL with the body. BRUT: WEAK (23:05): a stab with blood on a lying body: the backstab's damage (the blade between ribs or vertebrae, the tip out of the front) isn't shown as a horrific close.
- tpdagger.mid-midair [J] (MID-AIR, mid) · WEAK · re-graded 23:05 at K58.finalT per level after J's batch A: XT holds; LADDER fails the 16:10 standard: VH, H and M are the same lying body by Faris. Needs: H and M their own poses. BRUT: WEAK (23:05): a stab with blood on a lying body: the backstab's damage (the blade between ribs or vertebrae, the tip out of the front) isn't shown as a horrific close.
- tpdagger.mid-shoulder-to-shoulder [J] (SHOULDER TO SHOULDER, mid) · PASS · re-graded 22:44 at K58.finalT per level: XT holds; LADDER passes: six different pictures. BRUT: WEAK (22:45): a stab with blood on a lying body: the backstab's damage (the blade between ribs or vertebrae, the tip out of the front) isn't shown as a horrific close.
- tpdagger.mid-expecting-you [J] (I'VE BEEN EXPECTING YOU, mid) · WEAK · re-graded 22:44 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT, H, M and L are all the seated body. Needs: three of them changed. BRUT: WEAK (22:45): a stab with blood on a lying body: the backstab's damage (the blade between ribs or vertebrae, the tip out of the front) isn't shown as a horrific close.
- tpdagger.mid-talk-to-the-hand [J] (TALK TO THE HAND, mid) · WEAK · re-graded 22:44 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT, H and L are the same kneeling pose. Needs: H and L their own pictures. BRUT: WEAK (22:45): a stab with blood on a lying body: the backstab's damage (the blade between ribs or vertebrae, the tip out of the front) isn't shown as a horrific close.

## HANDCANNON · owner K (each line is tagged [builder])
42 kills: 0 PASS · 42 WEAK · 0 FAIL. Heavy blood volume on most films (120-325 splats with screen drops on the plain-round gags), and many close finals (HOLE IN ONE, ON THE HOUSE, EARMUFFS, SMALL COVER, SOFT LANDING, TROPHY ROOM). Graded on the final frame (brief 01:23): GETAWAY (972 px), INERTIA (570), TOTALITY and CRIME SCENE end wide, NEXT WEEK ends on Faris, and the underwater pair (FIGUREHEAD, BURIAL AT SEA) carry no blood at all.

- handcannon.hot-lead [K] (HOT LEAD) · WEAK · re-graded 22:13 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: WEAK (23:03): a body in a pool with the round meat decal: no hand-cannon-specific horrific close (the fist-sized exit hole, the head gone, the limb blown away) and no held dead face.
- handcannon.10000-fps [K] (10,000 FPS) · WEAK · re-graded 22:13 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: WEAK (23:03): a body in a pool with the round meat decal: no hand-cannon-specific horrific close (the fist-sized exit hole, the head gone, the limb blown away) and no held dead face.
- handcannon.inertia [K] (INERTIA) · WEAK · re-graded 22:13 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: PASS (23:03): the big hole by the dead face, close.
- handcannon.hole-in-one [K] (HOLE IN ONE) · WEAK · re-graded 22:13 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: PASS (23:03): the hole straight through the chest; the grass shows through it.
- handcannon.getaway [K] (GETAWAY) · WEAK · re-graded 22:13 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: PASS (01:26): re-graded after the KIT-BODY horror floor lift (calibre wounds live 01:21): the fist-sized crater with its exit blowout and bone chips, a real dead face.
- handcannon.bedside-manner [K] (BEDSIDE MANNER) · WEAK · re-graded 22:13 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: the same composition at all six levels with the gore stepping down. BRUT: WEAK (23:03): a body in a pool with the round meat decal: no hand-cannon-specific horrific close (the fist-sized exit hole, the head gone, the limb blown away) and no held dead face.
- handcannon.made-to-measure [K] (MADE TO MEASURE) · WEAK · re-graded 22:13 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: FAIL (23:03): hidden in the coffin.
- handcannon.on-the-house [K] (ON THE HOUSE) · WEAK · re-graded 22:13 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: WEAK (23:03): a body in a pool with the round meat decal: no hand-cannon-specific horrific close (the fist-sized exit hole, the head gone, the limb blown away) and no held dead face.
- handcannon.earmuffs [K] (EARMUFFS) · WEAK · re-graded 22:13 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: WEAK (23:03): a body in a pool with the round meat decal: no hand-cannon-specific horrific close (the fist-sized exit hole, the head gone, the limb blown away) and no held dead face.
- handcannon.newtons-cradle [K] (NEWTON'S CRADLE) · WEAK · re-graded 22:13 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: the same composition at all six levels with the gore stepping down. BRUT: WEAK (23:03): a body in a pool with the round meat decal: no hand-cannon-specific horrific close (the fist-sized exit hole, the head gone, the limb blown away) and no held dead face.
- handcannon.left-behind [K] (LEFT BEHIND) · WEAK · re-graded 22:13 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: PASS (23:03): only the brain is left in the pool.
- handcannon.next-week [K] (NEXT WEEK) · WEAK · re-graded 22:13 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: PASS (23:03): the skeleton by the newspaper.
- handcannon.limbo [K] (LIMBO) · WEAK · re-graded 22:13 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: WEAK (23:03): a body in a pool with the round meat decal: no hand-cannon-specific horrific close (the fist-sized exit hole, the head gone, the limb blown away) and no held dead face.
- handcannon.no-clip [K] (NO-CLIP) · WEAK · re-graded 22:13 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT to L are the same frame. BRUT: WEAK (23:03): a body in a pool with the round meat decal: no hand-cannon-specific horrific close (the fist-sized exit hole, the head gone, the limb blown away) and no held dead face.
- handcannon.crime-scene [K] (CRIME SCENE) · WEAK · re-graded 22:13 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: PASS (01:26): re-graded after the KIT-BODY horror floor lift (calibre wounds live 01:21): the fist-sized crater with its exit blowout and bone chips, a real dead face, and the flayed-skull XT face.
- handcannon.bullet-catch [K] (BULLET CATCH) · WEAK · re-graded 22:13 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: PASS (23:03): the jaw blown off: teeth and an eye in the pool.
- handcannon.slasher [K] (SLASHER) · WEAK · re-graded 22:13 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: WEAK (23:03): a body in a pool with the round meat decal: no hand-cannon-specific horrific close (the fist-sized exit hole, the head gone, the limb blown away) and no held dead face.
- handcannon.small-cover [K] (SMALL COVER) · WEAK · re-graded 22:13 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: the same composition at all six levels with the gore stepping down. BRUT: WEAK (23:03): a body in a pool with the round meat decal: no hand-cannon-specific horrific close (the fist-sized exit hole, the head gone, the limb blown away) and no held dead face.
- handcannon.totality [K] (TOTALITY) · WEAK · re-graded 22:13 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: the same composition at all six levels with the gore stepping down. BRUT: WEAK (23:03): the exit flash hides the wound it should show.
- handcannon.avalanche [K] (AVALANCHE) · WEAK · re-graded 22:13 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT=VH, then H to VL the same snow frame. BRUT: WEAK (23:03): a body in a pool with the round meat decal: no hand-cannon-specific horrific close (the fist-sized exit hole, the head gone, the limb blown away) and no held dead face.
- handcannon.soft-landing [K] (SOFT LANDING) · WEAK · re-graded 22:13 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: the same composition at all six levels with the gore stepping down. BRUT: PASS (01:26): re-graded after the KIT-BODY horror floor lift (calibre wounds live 01:21): the fist-sized crater with its exit blowout and bone chips, a real dead face.
- handcannon.figurehead [K] (FIGUREHEAD) · WEAK · re-graded 22:13 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: the same composition at all six levels with the gore stepping down. BRUT: WEAK (23:03): a body in a pool with the round meat decal: no hand-cannon-specific horrific close (the fist-sized exit hole, the head gone, the limb blown away) and no held dead face.
- handcannon.burial-at-sea [K] (BURIAL AT SEA) · WEAK · re-graded 22:13 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: FAIL (23:03): hidden in the shroud underwater.
- handcannon.trophy-room [K] (THE TROPHY ROOM) · WEAK · re-graded 22:13 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: WEAK (23:03): a body in a pool with the round meat decal: no hand-cannon-specific horrific close (the fist-sized exit hole, the head gone, the limb blown away) and no held dead face.
- handcannon.proving-ground [K] (THE PROVING GROUND) · WEAK · re-graded 22:13 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: WEAK (23:03): a body in a pool with the round meat decal: no hand-cannon-specific horrific close (the fist-sized exit hole, the head gone, the limb blown away) and no held dead face.
- handcannon.skin-classic [K] (BLOWN AWAY) · WEAK · re-graded 22:13 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: PASS (01:26): re-graded after the KIT-BODY horror floor lift (calibre wounds live 01:21): the fist-sized crater with its exit blowout and bone chips, a real dead face.
- handcannon.skin-taped [K] (STRAPPED) · WEAK · re-graded 22:13 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: WEAK (23:03): a body in a pool with the round meat decal: no hand-cannon-specific horrific close (the fist-sized exit hole, the head gone, the limb blown away) and no held dead face.
- handcannon.skin-camo [K] (NIGHT VISION) · WEAK · re-graded 22:13 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: WEAK (23:03): a body in a pool with the round meat decal: no hand-cannon-specific horrific close (the fist-sized exit hole, the head gone, the limb blown away) and no held dead face.
- handcannon.skin-cartoon [K] (AROUND THE WORLD) · WEAK · re-graded 22:13 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT=VH, then H to VL one wide frame. BRUT: WEAK (23:03): a body in a pool with the round meat decal: no hand-cannon-specific horrific close (the fist-sized exit hole, the head gone, the limb blown away) and no held dead face.
- handcannon.skin-ice [K] (PARADOX) · WEAK · re-graded 22:13 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: WEAK (23:03): a body in a pool with the round meat decal: no hand-cannon-specific horrific close (the fist-sized exit hole, the head gone, the limb blown away) and no held dead face.
- handcannon.skin-neon [K] (THE LIST) · WEAK · re-graded 22:13 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: WEAK (23:03): a body in a pool with the round meat decal: no hand-cannon-specific horrific close (the fist-sized exit hole, the head gone, the limb blown away) and no held dead face.
- handcannon.skin-gold [K] (SILENCE IS GOLDEN) · WEAK · re-graded 22:13 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: WEAK (23:03): a body in a pool with the round meat decal: no hand-cannon-specific horrific close (the fist-sized exit hole, the head gone, the limb blown away) and no held dead face.
- handcannon.mid-brake [K] (BRAKE) · WEAK · re-graded 22:13 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: WEAK (23:03): a body in a pool with the round meat decal: no hand-cannon-specific horrific close (the fist-sized exit hole, the head gone, the limb blown away) and no held dead face.
- handcannon.mid-swallowed [K] (SWALLOWED) · WEAK · re-graded 22:13 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: WEAK (23:03): a body in a pool with the round meat decal: no hand-cannon-specific horrific close (the fist-sized exit hole, the head gone, the limb blown away) and no held dead face.
- handcannon.mid-challenge-accepted [K] (CHALLENGE ACCEPTED) · WEAK · re-graded 22:13 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: the same composition at all six levels with the gore stepping down. BRUT: WEAK (23:03): the thumbs-up reads as a gag.
- handcannon.mid-take-a-seat [K] (TAKE A SEAT) · WEAK · re-graded 22:13 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: the same composition at all six levels with the gore stepping down. BRUT: PASS (01:26): re-graded after the KIT-BODY horror floor lift (calibre wounds live 01:21): the fist-sized crater with its exit blowout and bone chips, a real dead face.
- handcannon.mid-safetys-on [K] (SAFETY'S ON) · WEAK · re-graded 22:13 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: the same composition at all six levels with the gore stepping down. BRUT: WEAK (23:03): a body in a pool with the round meat decal: no hand-cannon-specific horrific close (the fist-sized exit hole, the head gone, the limb blown away) and no held dead face.
- handcannon.mid-plaster [K] (PLASTER) · WEAK · re-graded 22:13 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: PASS (01:26): re-graded after the KIT-BODY horror floor lift (calibre wounds live 01:21): the fist-sized crater with its exit blowout and bone chips, a real dead face.
- handcannon.mid-flinch [K] (FLINCH) · WEAK · re-graded 22:13 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: WEAK (23:03): a body in a pool with the round meat decal: no hand-cannon-specific horrific close (the fist-sized exit hole, the head gone, the limb blown away) and no held dead face.
- handcannon.mid-burp [K] (BURP) · WEAK · re-graded 22:13 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: WEAK (23:03): a body in a pool with the round meat decal: no hand-cannon-specific horrific close (the fist-sized exit hole, the head gone, the limb blown away) and no held dead face.
- handcannon.mid-vanity [K] (VANITY) · WEAK · re-graded 22:13 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: PASS (01:26): re-graded after the KIT-BODY horror floor lift (calibre wounds live 01:21): the fist-sized crater with its exit blowout and bone chips, a real dead face.
- handcannon.mid-staring-contest [K] (STARING CONTEST) · WEAK · re-graded 22:13 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close. BRUT: PASS (23:03): the eye forced out of the head, beside it.

## CLUSTER · owner L (each line is tagged [builder])
43 kills: 7 PASS · 36 WEAK · 0 FAIL. Re-laddered 22:47 from a fresh whole-page render (43 films, no hang), sampled at K58.finalT per level with K58.gore set, plus the 22:46 BRUTALITY bar. L\'s newer films have real ladders; the twelve older films, three skins and the zone mids share the tail-wrap pattern.

- cluster.hexagon [L] (HEXAGON) · WEAK · re-graded 22:49 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: tail-wrap: XT=VH are one close with less blood, and H to VL are one identical wide shot. Needs: VH its own beat, own closes at H and M, bespoke L and VL. BRUT: PASS (22:49): the face a bloody mess, kneeling in the pool, close.
- cluster.foxhole [L] (FOXHOLE) · WEAK · re-graded 22:49 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: tail-wrap: XT=VH are one close with less blood, and H to VL are one identical wide shot. Needs: VH its own beat, own closes at H and M, bespoke L and VL. BRUT: WEAK (22:49): a body in a pool with no cluster-specific horrific close (the bomblet wounds, what they shoved or broke) and no held dead face.
- cluster.one-in-a-thousand [L] (ONE IN A THOUSAND) · WEAK · re-graded 22:49 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: tail-wrap: XT=VH are one close with less blood, and H to VL are one identical wide shot. Needs: VH its own beat, own closes at H and M, bespoke L and VL. BRUT: WEAK (22:49): a drenched body close, but the face is out of frame.
- cluster.divided [L] (DIVIDED) · WEAK · re-graded 22:49 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: tail-wrap: XT=VH are one close with less blood, and H to VL are one identical wide shot. Needs: VH its own beat, own closes at H and M, bespoke L and VL. BRUT: FAIL (22:49): dark and small: the limbs read, but no blood and no face.
- cluster.clean-sheet [L] (CLEAN SHEET) · WEAK · re-graded 22:49 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: tail-wrap: XT=VH are one close with less blood, and H to VL are one identical wide shot. Needs: VH its own beat, own closes at H and M, bespoke L and VL. BRUT: PASS (22:49): the body riddled with bomblet holes in a pool, face visible.
- cluster.staircase [L] (STAIRCASE) · WEAK · re-graded 22:49 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: tail-wrap: XT=VH are one close with less blood, and H to VL are one identical wide shot. Needs: VH its own beat, own closes at H and M, bespoke L and VL. BRUT: WEAK (22:49): a body in a pool with no cluster-specific horrific close (the bomblet wounds, what they shoved or broke) and no held dead face.
- cluster.lap-of-honour [L] (LAP OF HONOUR) · WEAK · re-graded 22:49 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: tail-wrap: XT=VH are one close with less blood, and H to VL are one identical wide shot. Needs: VH its own beat, own closes at H and M, bespoke L and VL. BRUT: WEAK (22:49): a body in a pool with no cluster-specific horrific close (the bomblet wounds, what they shoved or broke) and no held dead face.
- cluster.canopy [L] (CANOPY) · WEAK · re-graded 22:49 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: tail-wrap: XT=VH are one close with less blood, and H to VL are one identical wide shot. Needs: VH its own beat, own closes at H and M, bespoke L and VL. BRUT: FAIL (22:49): hidden inside the canopy.
- cluster.the-minefield [L] (THE MINEFIELD) · WEAK · re-graded 22:49 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: tail-wrap: XT=VH are one close with less blood, and H to VL are one identical wide shot. Needs: VH its own beat, own closes at H and M, bespoke L and VL. BRUT: PASS (22:49): the body torn open with gore in a wide pool.
- cluster.the-blink [L] (THE BLINK) · WEAK · re-graded 22:49 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: tail-wrap: XT=VH are one close with less blood, and H to VL are one identical wide shot. Needs: VH its own beat, own closes at H and M, bespoke L and VL. BRUT: WEAK (22:49): a body in a pool with no cluster-specific horrific close (the bomblet wounds, what they shoved or broke) and no held dead face.
- cluster.last-broadside [L] (LAST BROADSIDE) · WEAK · re-graded 22:49 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: tail-wrap: XT=VH are one close with less blood, and H to VL are one identical wide shot. Needs: VH its own beat, own closes at H and M, bespoke L and VL. BRUT: FAIL (22:49): a dark underwater red cloud; unreadable.
- cluster.fools-gold [L] (FOOL'S GOLD) · WEAK · re-graded 22:49 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: tail-wrap: XT=VH are one close with less blood, and H to VL are one identical wide shot. Needs: VH its own beat, own closes at H and M, bespoke L and VL. BRUT: FAIL (22:49): tiny and blurred in the gold pile.
- cluster.brolly [L] (BROLLY) · PASS · re-graded 22:49 at K58.finalT per level: XT holds; LADDER passes: six pictures (the body, the umbrella, the body under it, the umbrella over him, dangling dazed, the umbrella alone). BRUT: WEAK (22:49): a body in a pool with no cluster-specific horrific close (the bomblet wounds, what they shoved or broke) and no held dead face.
- cluster.the-heavy-bag [L] (THE HEAVY BAG) · PASS · re-graded 22:49 at K58.finalT per level: XT holds; LADDER passes: six different pictures. BRUT: FAIL (22:49): falls over with a little blood, small.
- cluster.joyride [L] (JOYRIDE) · WEAK · re-graded 22:49 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and H are the same bloody body, and VL is the empty arena. Needs: H its own picture and a crafted VL. BRUT: WEAK (22:49): a body in a pool with no cluster-specific horrific close (the bomblet wounds, what they shoved or broke) and no held dead face.
- cluster.bunting [L] (BUNTING) · PASS · re-graded 22:49 at K58.finalT per level: XT holds; LADDER passes: six different pictures (the flags-only VL is crafted). BRUT: WEAK (22:49): a body in a pool with no cluster-specific horrific close (the bomblet wounds, what they shoved or broke) and no held dead face.
- cluster.sixies [L] (SIXIES) · WEAK · re-graded 22:49 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: H=M (the same lying body). Needs: M its own beat. BRUT: WEAK (22:49): a body in a pool with no cluster-specific horrific close (the bomblet wounds, what they shoved or broke) and no held dead face.
- cluster.cannonball [L] (CANNONBALL) · WEAK · re-graded 22:49 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: VL is the empty wall with the torch. Needs: a crafted VL. BRUT: FAIL (22:49): a small body with a little blood.
- cluster.bouncy-castle [L] (BOUNCY CASTLE) · WEAK · re-graded 22:49 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT=VH (the same castle close). Needs: VH its own beat. BRUT: FAIL (22:49): the body is hidden in the castle; only a smear shows.
- cluster.the-shelter [L] (THE SHELTER) · PASS · re-graded 22:49 at K58.finalT per level: XT holds; LADDER passes: six different pictures (the white-flag VL is crafted). BRUT: WEAK (22:49): a body in a pool with no cluster-specific horrific close (the bomblet wounds, what they shoved or broke) and no held dead face.
- cluster.the-hamster-wheel [L] (THE HAMSTER WHEEL) · PASS · re-graded 22:49 at K58.finalT per level: XT holds; LADDER passes: six different pictures (the sock VL is crafted). BRUT: WEAK (22:49): a body in a pool with no cluster-specific horrific close (the bomblet wounds, what they shoved or broke) and no held dead face.
- cluster.skin-gold [L] (THE HONEYCOMB) · WEAK · re-graded 22:49 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT=VH, and H=M (the same honeycomb frame). Needs: VH and M their own beats. BRUT: WEAK (22:49): a body in a pool with no cluster-specific horrific close (the bomblet wounds, what they shoved or broke) and no held dead face.
- cluster.skin-classic [L] (SIT ON IT) · WEAK · re-graded 22:49 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: tail-wrap: XT=VH are one close with less blood, and H to VL are one identical wide shot. Needs: VH its own beat, own closes at H and M, bespoke L and VL. BRUT: WEAK (22:49): the bucket hides the face; a body in a pool.
- cluster.skin-taped [L] (SPRUNG) · WEAK · re-graded 22:49 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: tail-wrap: XT=VH are one close with less blood, and H to VL are one identical wide shot. Needs: VH its own beat, own closes at H and M, bespoke L and VL. BRUT: WEAK (22:49): a body in a pool with no cluster-specific horrific close (the bomblet wounds, what they shoved or broke) and no held dead face.
- cluster.skin-camo [L] (NETTED) · WEAK · re-graded 22:49 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: tail-wrap: XT=VH are one close with less blood, and H to VL are one identical wide shot. Needs: VH its own beat, own closes at H and M, bespoke L and VL. BRUT: WEAK (22:49): a body in a pool with no cluster-specific horrific close (the bomblet wounds, what they shoved or broke) and no held dead face.
- cluster.skin-cartoon [L] (THE MIME) · WEAK · re-graded 22:49 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT=VH (the box close), and H=M (the box in the spotlight). Needs: VH and M their own beats. BRUT: PASS (22:49): crushed in the invisible box with a bloody face.
- cluster.skin-ice [L] (SIX FRAMES) · WEAK · re-graded 22:49 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT, VH and H are the same frozen figures. Needs: VH and H their own beats. BRUT: WEAK (22:49): a body in a pool with no cluster-specific horrific close (the bomblet wounds, what they shoved or broke) and no held dead face.
- cluster.skin-neon [L] (FIREWORKS) · WEAK · re-graded 22:49 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT=VH (the same charred body). Needs: VH its own beat. BRUT: PASS (22:49): the charred skeleton in a pool.
- cluster.mid-overboard [L] (OVERBOARD) · WEAK · re-graded 22:49 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: all six are the same arena frame. Needs: six pictures. BRUT: FAIL (22:49): blood splatter with no body in the frame.
- cluster.mid-hot-foot [L] (HOT FOOT) · WEAK · re-graded 22:49 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT=VH, and H, M, L are the same body. Needs: VH, M and L their own beats. BRUT: WEAK (22:49): a body in a pool with no cluster-specific horrific close (the bomblet wounds, what they shoved or broke) and no held dead face.
- cluster.mid-binned [L] (BINNED) · WEAK · re-graded 22:49 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT=VH are one close, and H to VL are one identical frame of the zone push-out. Needs: VH its own beat and each lower level its own close before the zone. BRUT: WEAK (22:49): a body in a pool with no cluster-specific horrific close (the bomblet wounds, what they shoved or broke) and no held dead face.
- cluster.mid-incoming [L] (INCOMING) · WEAK · re-graded 22:49 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT=VH are one close, and H to VL are one identical frame of the zone push-out. Needs: VH its own beat and each lower level its own close before the zone. BRUT: WEAK (22:49): a body in a pool with no cluster-specific horrific close (the bomblet wounds, what they shoved or broke) and no held dead face.
- cluster.mid-tail-chase [L] (TAIL CHASE) · WEAK · re-graded 22:49 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT=VH are one close, and H to VL are one identical frame of the zone push-out. Needs: VH its own beat and each lower level its own close before the zone. BRUT: WEAK (22:49): a body in a pool with no cluster-specific horrific close (the bomblet wounds, what they shoved or broke) and no held dead face.
- cluster.mid-ping-pong [L] (PING PONG) · WEAK · re-graded 22:49 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT=VH are one close, and H to VL are one identical frame of the zone push-out. Needs: VH its own beat and each lower level its own close before the zone. BRUT: WEAK (22:49): a body in a pool with no cluster-specific horrific close (the bomblet wounds, what they shoved or broke) and no held dead face.
- cluster.mid-drop-the-beat [L] (DROP THE BEAT) · WEAK · re-graded 22:49 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT=VH are one close, and H to VL are one identical frame of the zone push-out. Needs: VH its own beat and each lower level its own close before the zone. BRUT: WEAK (22:49): a body in a pool with no cluster-specific horrific close (the bomblet wounds, what they shoved or broke) and no held dead face.
- cluster.mid-marbles [L] (MARBLES) · WEAK · re-graded 22:49 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT=VH are one close, and H to VL are one identical frame of the zone push-out. Needs: VH its own beat and each lower level its own close before the zone. BRUT: WEAK (22:49): a body in a pool with no cluster-specific horrific close (the bomblet wounds, what they shoved or broke) and no held dead face.
- cluster.mid-too-slow [L] (TOO SLOW) · WEAK · re-graded 22:49 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT=VH, and H to VL are the clock face with no body. Needs: bodies and their own closes at H to VL. BRUT: WEAK (22:49): a body in a pool with no cluster-specific horrific close (the bomblet wounds, what they shoved or broke) and no held dead face.
- cluster.mid-blindmans-buff [L] (BLINDMAN'S BUFF) · WEAK · re-graded 22:49 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT=VH are one close, and H to VL are one identical frame of the zone push-out. Needs: VH its own beat and each lower level its own close before the zone. BRUT: WEAK (22:49): a body in a pool with no cluster-specific horrific close (the bomblet wounds, what they shoved or broke) and no held dead face.

- cluster.duck-and-cover [L] (DUCK AND COVER) · WEAK · added 22:49: LADDER fails the 16:10 standard: XT is a blank white flash frame (nothing reads), and H=M under THE END. Needs: an XT final that holds after the flash, and M its own picture. BRUT: FAIL (22:49): a blank white frame.
- cluster.empty-bin [L] (EMPTY BIN) · PASS · added 22:49: XT holds; LADDER passes at K58.finalT: six different pictures (the error-box VL is crafted). BRUT: FAIL (22:49): a gag final (the pixelated body being deleted).
- cluster.hero-of-the-day [L] (HERO OF THE DAY) · WEAK · added 22:49: LADDER fails the 16:10 standard: XT=VH (the same body, less blood), and VL is an empty floor. Needs: VH its own beat and a crafted VL. BRUT: PASS (22:49): the guts out and the dead eye, close.
- cluster.fizz [L] (FIZZ) · PASS · added 22:49: XT holds; LADDER passes at K58.finalT: six different pictures (the rubber-duck VL is crafted). BRUT: FAIL (22:49): the body is hidden under the foam; only a hand shows.
- cluster.liquefaction [L] (LIQUEFACTION) · WEAK · added 22:49: LADDER fails the 16:10 standard: VH=H (the shooter with a tiny leg). Needs: H its own close. BRUT: WEAK (22:49): a body in a pool with no cluster-specific horrific close (the bomblet wounds, what they shoved or broke) and no held dead face.

## RPG · owner I (each line is tagged [builder])
20 kills: 3 PASS · 17 WEAK · 0 FAIL. Added 11:00, graded on the last frame (brief 01:23).

- rpg.the-vacuum [I] (THE VACUUM) · WEAK · re-graded 22:43 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: tail-wrap: XT=VH are one close, and H to VL are one wide shooter shot with a smaller body. Needs: VH its own beat, own closes at H and M, bespoke L and VL. BRUT: WEAK (22:43): debris spikes driven into an intact body in a pool: the rocket's tearing doesn't show.
- rpg.final-approach [I] (FINAL APPROACH) · WEAK · re-graded 22:43 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: tail-wrap: XT=VH are one close, and H to VL are one wide shooter shot with a smaller body. Needs: VH its own beat, own closes at H and M, bespoke L and VL. BRUT: WEAK (22:43): the frozen body hangs with little red; the snapping fingers don't read.
- rpg.the-smoke [I] (THE SMOKE) · WEAK · re-graded 22:43 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT and VH are both the helmet in a pool; H to VL are one barrel frame with the helmet. Needs: own beats from VH down. BRUT: WEAK (22:43): a helmet and small remains: no face, and the payoff is small.
- rpg.ground-zero [I] (GROUND ZERO) · WEAK · re-graded 22:43 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT=VH (the same shattered body); VL is an empty frame with a dot. Needs: VH its own beat, and a crafted VL with a body. BRUT: PASS (22:43): the body blown into segments in a pool, close and readable.
- rpg.the-bunker [I] (THE BUNKER) · WEAK · re-graded 22:43 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT=VH (the same door frame); VL is an empty bar. Needs: VH its own beat, and a crafted VL. BRUT: PASS (22:43): crushed against the blast door, screaming face, blood running down.
- rpg.say-cheese [I] (SAY CHEESE) · WEAK · re-graded 22:43 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT=VH=H (the same burned row); VL is empty. Needs: VH and H their own beats, and a crafted VL. BRUT: PASS (22:43): the burned row of skeletons with blood: a specific blast image.
- rpg.in-the-works [I] (IN THE WORKS) · WEAK · re-graded 22:43 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT=VH=H (the same gears close); M, L and VL are the same gears with no body. Needs: three different lower endings. BRUT: PASS (22:43): in the gears with a bloody grin and blood sheeting off the teeth.
- rpg.the-wrong-end [I] (THE WRONG END) · WEAK · re-graded 22:43 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT=VH=H (the same standing burned victim); VL is the shooter alone. Needs: VH and H their own beats. BRUT: WEAK (22:43): a skull-faced burned body standing at medium width with no pool.

- rpg.the-safest-place [I] (THE SAFEST PLACE) · WEAK · added 22:43: LADDER fails the 16:10 standard: VH and H are dark frames that don't read (a dot, a rocket); VL is empty water. Needs: readable VH/H and a VL with a body. BRUT: FAIL (22:43): dark and tiny: the round body and rocket don't read.
- rpg.the-line [I] (THE LINE) · PASS · added 22:43: XT holds; LADDER passes at K58.finalT: six different pictures. BRUT: WEAK (22:43): a mangled body in a pool, but no weapon-specific close.
- rpg.half-mast [I] (HALF MAST) · WEAK · added 22:43: LADDER fails the 16:10 standard: VH has no body (the gun on the floor) and VL is an empty rope. Needs: a body at VH and a crafted VL. BRUT: WEAK (22:43): a dark hanging body; the red face is small.
- rpg.rodeo [I] (RODEO) · WEAK · added 22:43: LADDER fails the 16:10 standard: VH is a small grey shard in empty dark. Needs: a VH that reads. BRUT: WEAK (22:43): scattered limbs in a long pool, small, no face.
- rpg.mushroom [I] (MUSHROOM) · WEAK · added 22:43: LADDER fails the 16:10 standard: VH is a camera blur that doesn't read. Needs: a readable VH beat. BRUT: WEAK (22:43): a flattened splat with fountains, but the face doesn't read.
- rpg.torpedo [I] (TORPEDO) · WEAK · added 22:43: LADDER fails the 16:10 standard: VH is empty water with a line. Needs: a VH with a body. BRUT: FAIL (22:43): a bandaged body underwater with no visible damage.
- rpg.glow [I] (GLOW) · WEAK · added 22:43: LADDER fails the 16:10 standard: H is an empty reef and M is the shooter alone. Needs: bodies at H and M. BRUT: WEAK (22:43): the bones glow through, but it's dark underwater and the helmet hides the face.
- rpg.tilt [I] (TILT) · PASS · added 22:43: XT holds; LADDER passes at K58.finalT: six different pictures (TILT display, flipper, dazed, arrow). BRUT: WEAK (22:43): impaled on the flipper in a pool; no close on the wound or face.
- rpg.headlights [I] (HEADLIGHTS) · WEAK · added 22:43: LADDER fails the 16:10 standard: VH and H are tiny dark bodies, and VL is an empty dark floor. Needs: readable VH/H closes and a crafted VL. BRUT: FAIL (22:43): falls over with a little blood, in the dark.
- rpg.too-close [I] (TOO CLOSE) · PASS · added 22:43: XT holds; LADDER passes at K58.finalT: six different pictures (the shooter-only VL is crafted). BRUT: PASS (22:43): the torn remains with the skull face in a pool.
- rpg.the-grate [I] (THE GRATE) · WEAK · added 22:43: LADDER fails the 16:10 standard: VH, H and VL are the same empty grate. Needs: three different pictures with the body. BRUT: FAIL (22:43): the payoff is hidden behind the grate slats.
- rpg.armor-plate [I] (ARMOR PLATE) · WEAK · added 22:43: LADDER fails the 16:10 standard: XT=VH (the same body, less blood). Needs: VH its own beat. BRUT: WEAK (22:43): the face reads and he's in a pool, but the dented plate isn't a horrific close.

## SNIPER · owner N (each line is tagged [builder])
21 kills: 0 PASS · 21 WEAK · 0 FAIL. Re-laddered 23:08 from a fresh render (21 films), at K58.finalT per level with K58.gore set, plus the 22:46 BRUTALITY bar. No ladder passes yet: most are one composition with less blood, ending on an empty VL.

- sniper.the-long-way-in [N] (THE LONG WAY IN) · WEAK · re-graded 23:08 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: tail-wrap: one composition shrinking from XT down, and VL is an empty frame. Needs: VH its own beat, own closes at H and M, bespoke L and VL. BRUT: WEAK (23:08): a body with a wound but no sniper-specific horrific close (the head shot exiting, the skull fragment, the eye) and no held dead face.
- sniper.the-bait [N] (THE BAIT) · WEAK · re-graded 23:08 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: tail-wrap: one composition shrinking from XT down, and VL is an empty frame. Needs: VH its own beat, own closes at H and M, bespoke L and VL. BRUT: WEAK (23:08): a body with a wound but no sniper-specific horrific close (the head shot exiting, the skull fragment, the eye) and no held dead face.
- sniper.mascot [N] (MASCOT) · WEAK · re-graded 23:08 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT=VH, H=M, and VL is empty. Needs: VH and M their own beats and a crafted VL. BRUT: WEAK (23:08): a body with a wound but no sniper-specific horrific close (the head shot exiting, the skull fragment, the eye) and no held dead face.
- sniper.playing-statue [N] (PLAYING STATUE) · WEAK · re-graded 23:08 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT, VH, H and M are the same statue. Needs: VH, H and M their own pictures. BRUT: WEAK (23:08): a body with a wound but no sniper-specific horrific close (the head shot exiting, the skull fragment, the eye) and no held dead face.
- sniper.the-guide-line [N] (THE GUIDE LINE) · WEAK · re-graded 23:08 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT, VH and H are the same frame under the light. Needs: VH and H their own pictures. BRUT: WEAK (23:08): a body with a wound but no sniper-specific horrific close (the head shot exiting, the skull fragment, the eye) and no held dead face.
- sniper.the-gutter [N] (THE GUTTER) · WEAK · re-graded 23:08 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT=VH, and H=M (the body in the scope). Needs: VH and M their own pictures. BRUT: WEAK (23:08): a body with a wound but no sniper-specific horrific close (the head shot exiting, the skull fragment, the eye) and no held dead face.
- sniper.bone-flowers [N] (BONE FLOWERS) · WEAK · re-graded 23:08 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: tail-wrap: one composition shrinking from XT down, and VL is an empty frame. Needs: VH its own beat, own closes at H and M, bespoke L and VL. BRUT: PASS (23:08): the bones blooming out of the body like coral.
- sniper.the-last-look [N] (THE LAST LOOK) · WEAK · re-graded 23:08 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT, VH and H are the same body; M is dark, and VL is empty. Needs: VH and H their own pictures, a readable M, a crafted VL. BRUT: WEAK (23:08): a body with a wound but no sniper-specific horrific close (the head shot exiting, the skull fragment, the eye) and no held dead face.
- sniper.eight-bells [N] (EIGHT BELLS) · WEAK · re-graded 23:08 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT, VH and H are the same blurred body. Needs: VH and H their own pictures. BRUT: WEAK (23:08): a body with a wound but no sniper-specific horrific close (the head shot exiting, the skull fragment, the eye) and no held dead face.
- sniper.the-long-shadow [N] (THE LONG SHADOW) · WEAK · re-graded 23:08 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT=VH, H is dark, M=L, and VL is empty. Needs: own pictures throughout. BRUT: FAIL (23:08): dark, and small.
- sniper.hold-your-breath [N] (HOLD YOUR BREATH) · WEAK · re-graded 23:08 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: tail-wrap: one composition shrinking from XT down, and VL is an empty frame. Needs: VH its own beat, own closes at H and M, bespoke L and VL. BRUT: WEAK (23:08): a body with a wound but no sniper-specific horrific close (the head shot exiting, the skull fragment, the eye) and no held dead face.
- sniper.between-beats [N] (BETWEEN BEATS) · WEAK · re-graded 23:08 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: M=L (lying), and VL is empty. Needs: L its own pose and a crafted VL. BRUT: PASS (23:08): the head blown open, gore out.
- sniper.soap-bubble [N] (SOAP BUBBLE) · WEAK · re-graded 23:08 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT=VH, and VL is empty. Needs: VH its own beat and a crafted VL. BRUT: WEAK (23:08): a body with a wound but no sniper-specific horrific close (the head shot exiting, the skull fragment, the eye) and no held dead face.
- sniper.sling [N] (SLING) · WEAK · re-graded 23:08 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: VH=M (the body on the wheel), and VL is the empty wheel. Needs: M its own picture and a crafted VL. BRUT: WEAK (23:08): a body with a wound but no sniper-specific horrific close (the head shot exiting, the skull fragment, the eye) and no held dead face.
- sniper.echo-valley [N] (ECHO VALLEY) · WEAK · re-graded 23:08 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT, VH and H are the same skeletal figure. Needs: VH and H their own pictures. BRUT: WEAK (23:08): a body with a wound but no sniper-specific horrific close (the head shot exiting, the skull fragment, the eye) and no held dead face.
- sniper.the-bag [N] (THE BAG) · WEAK · re-graded 23:08 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT to M are the same frozen body, and L=VL (the block). Needs: VH, H and M their own pictures, and VL its own ending. BRUT: WEAK (23:08): a body with a wound but no sniper-specific horrific close (the head shot exiting, the skull fragment, the eye) and no held dead face.
- sniper.the-watched [N] (THE WATCHED) · WEAK · re-graded 23:08 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: all six are the same crystal figure. Needs: six pictures. BRUT: WEAK (23:08): a body with a wound but no sniper-specific horrific close (the head shot exiting, the skull fragment, the eye) and no held dead face.
- sniper.the-cloud [N] (THE CLOUD) · WEAK · re-graded 23:08 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT=VH, and VL is an empty table. Needs: VH its own beat and a crafted VL. BRUT: WEAK (23:08): a body with a wound but no sniper-specific horrific close (the head shot exiting, the skull fragment, the eye) and no held dead face.

- sniper.drain [N] (DRAIN) · WEAK · added 23:08: LADDER fails the 16:10 standard: VL is empty. Needs: a crafted VL. BRUT: WEAK (23:08): a body with a wound but no sniper-specific horrific close (the head shot exiting, the skull fragment, the eye) and no held dead face.
- sniper.rehearsal [N] (REHEARSAL) · WEAK · added 23:08: LADDER fails the 16:10 standard: H is a dark frame with half a GAME OVER. Needs: a readable H. BRUT: WEAK (23:08): a body with a wound but no sniper-specific horrific close (the head shot exiting, the skull fragment, the eye) and no held dead face.
- sniper.the-brass [N] (THE BRASS) · WEAK · added 23:08: LADDER fails the 16:10 standard: XT, VH and H are the same body, and VL is empty. Needs: VH and H their own pictures, a crafted VL. BRUT: WEAK (23:08): a body with a wound but no sniper-specific horrific close (the head shot exiting, the skull fragment, the eye) and no held dead face.

## GRAVFLIP · owner G (each line is tagged [builder])
30 kills: 20 PASS · 10 WEAK · 0 FAIL. Audited 12:54 on the last frame at XT. Ladders graded 16:59 at all six levels against the 16:10 LADDER STANDARD (six different pictures).

- gravflip.harder-they-fall [G] (THE HARDER THEY FALL) · PASS · re-graded 20:14 on G's 16:10 batch: XT holds; LADDER passes: six different pictures. BRUT: PASS (23:04): crushed with the bones out and the bloody face.
- gravflip.rung-by-rung [G] (RUNG BY RUNG) · WEAK · re-checked 20:14 on G's 16:10 batch: XT holds; LADDER still fails: XT, VH and H are still the same body under the ladder with less blood. Give those levels their own beats (the mids' L/VL should end on their own frame, not the zone push-out). BRUT: WEAK (23:04): a body in a pool with no fall-specific horrific close (the bones through the skin, the skull burst on impact) and no held dead face.
- gravflip.red-ceiling [G] (THE RED CEILING) · WEAK · re-checked 20:14 on G's 16:10 batch: XT holds; LADDER still fails: XT and VH are still the same smashed body (H's ceiling drips are new and good). Give those levels their own beats (the mids' L/VL should end on their own frame, not the zone push-out). BRUT: WEAK (23:04): a body in a pool with no fall-specific horrific close (the bones through the skin, the skull burst on impact) and no held dead face.
- gravflip.over-the-top [G] (OVER THE TOP) · WEAK · re-checked 20:32 at K58.finalT: L and VL now differ, but XT to M are still the same swing frame. Give VH, H and M their own beats. BRUT: WEAK (23:04): a body in a pool with no fall-specific horrific close (the bones through the skin, the skull burst on impact) and no held dead face.
- gravflip.up-the-chimney [G] (UP THE CHIMNEY) · PASS · re-graded 20:14 on G's 16:10 batch: XT holds; LADDER passes: six pictures now (the hearth fire, the legs out of the stack, the char in the hearth, the stack at night, the stand, the empty hearth). BRUT: WEAK (23:04): the fire hides most of the body.
- gravflip.fall-guy [G] (FALL GUY) · PASS · re-graded 20:14 on G's 16:10 batch: XT holds; LADDER passes: six different pictures. BRUT: PASS (23:04): the brain exposed.
- gravflip.skylight [G] (SKYLIGHT) · PASS · re-graded 20:14 on G's 16:10 batch: XT holds; LADDER passes: VH now twisted on the glass and H face up in the shards: six pictures. BRUT: PASS (23:04): impaled in the glass shards.
- gravflip.ceiling-fan [G] (THE CEILING FAN) · WEAK · re-checked 20:14 on G's 16:10 batch: XT holds; LADDER still fails: H and M are the same fan-and-body composition at two widths. Give those levels their own beats (the mids' L/VL should end on their own frame, not the zone push-out). BRUT: WEAK (23:04): a body in a pool with no fall-specific horrific close (the bones through the skin, the skull burst on impact) and no held dead face.
- gravflip.rolled-out [G] (ROLLED OUT) · PASS · re-graded 20:14 on G's 16:10 batch: XT holds; LADDER passes: six different pictures. BRUT: PASS (23:04): flattened out with the face.
- gravflip.red-rain [G] (RED RAIN) · PASS · re-graded 20:14 on G's 16:10 batch: XT holds; LADDER passes: six different pictures. BRUT: WEAK (23:04): a body in a pool with no fall-specific horrific close (the bones through the skin, the skull burst on impact) and no held dead face.
- gravflip.synchronised [G] (SYNCHRONISED) · PASS · re-graded 20:14 on G's 16:10 batch: XT holds; LADDER passes: six different pictures. BRUT: WEAK (23:04): a body in a pool with no fall-specific horrific close (the bones through the skin, the skull burst on impact) and no held dead face.
- gravflip.hornets-nest [G] (THE HORNETS' NEST) · PASS · re-graded 20:14 on G's 16:10 batch: XT holds; LADDER passes: VH clawing at the nest and H blind at the post are new beats: six pictures. BRUT: WEAK (23:04): a body in a pool with no fall-specific horrific close (the bones through the skin, the skull burst on impact) and no held dead face.
- gravflip.wrong-way-up [G] (WRONG WAY UP) · WEAK · re-checked 20:14 on G's 16:10 batch: XT holds; LADDER still fails: XT and VH are the same composition at two widths. Give those levels their own beats (the mids' L/VL should end on their own frame, not the zone push-out). BRUT: WEAK (23:04): a body in a pool with no fall-specific horrific close (the bones through the skin, the skull burst on impact) and no held dead face.
- gravflip.capsize [G] (CAPSIZE) · WEAK · re-checked 20:14 on G's 16:10 batch: XT holds; LADDER still fails: H and M are the same body in the boat. Give those levels their own beats (the mids' L/VL should end on their own frame, not the zone push-out). BRUT: WEAK (23:04): a body in a pool with no fall-specific horrific close (the bones through the skin, the skull burst on impact) and no held dead face.
- gravflip.hourglass [G] (THE HOURGLASS) · PASS · re-graded 20:14 on G's 16:10 batch: XT holds; LADDER passes: six different pictures. BRUT: PASS (23:04): a pile of flesh with a face.
- gravflip.relativity [G] (RELATIVITY) · PASS · re-graded 20:14 on G's 16:10 batch: XT holds; LADDER passes: VH slumped over the box and H seated hunched are new: six pictures. BRUT: WEAK (23:04): a body in a pool with no fall-specific horrific close (the bones through the skin, the skull burst on impact) and no held dead face.
- gravflip.last-air [G] (THE LAST AIR) · PASS · re-graded 20:14 on G's 16:10 batch: XT holds; LADDER passes: new VH (head in the red water), H (the drowning silhouette) and M: six pictures. BRUT: WEAK (23:04): a body in a pool with no fall-specific horrific close (the bones through the skin, the skull burst on impact) and no held dead face.
- gravflip.skin-classic [G] (HUMPTY DUMPTY) · WEAK · re-checked 20:14 on G's 16:10 batch: XT holds; LADDER still fails: XT to M are still the same cracked-head frame. Give those levels their own beats (the mids' L/VL should end on their own frame, not the zone push-out). BRUT: PASS (23:04): the brain exposed.
- gravflip.skin-cartoon [G] (HIT THE ROOF) · PASS · re-graded 20:14 on G's 16:10 batch: XT holds; LADDER passes: six different pictures. BRUT: FAIL (23:04): dark, with a red rope only.
- gravflip.skin-taped [G] (HALF MEASURES) · PASS · re-graded 20:14 on G's 16:10 batch: XT holds; LADDER passes: six different pictures. BRUT: WEAK (23:04): a body in a pool with no fall-specific horrific close (the bones through the skin, the skull burst on impact) and no held dead face.
- gravflip.skin-camo [G] (COVERED) · WEAK · re-checked 20:14 on G's 16:10 batch: XT holds; LADDER still fails: H and M are the same body under the netting. Give those levels their own beats (the mids' L/VL should end on their own frame, not the zone push-out). BRUT: FAIL (23:04): hidden under the green camo mass.
- gravflip.skin-ice [G] (SUPERCOOLED) · WEAK · re-checked 20:14 on G's 16:10 batch: XT holds; LADDER still fails: H and M are the same ice-spike frame. Give those levels their own beats (the mids' L/VL should end on their own frame, not the zone push-out). BRUT: WEAK (23:04): a body in a pool with no fall-specific horrific close (the bones through the skin, the skull burst on impact) and no held dead face.
- gravflip.skin-neon [G] (CLOSED CIRCUIT) · WEAK · re-checked 20:14 on G's 16:10 batch: XT holds; LADDER still fails: H and M are the same circuit composition. Give those levels their own beats (the mids' L/VL should end on their own frame, not the zone push-out). BRUT: FAIL (23:04): a neon glow; the body doesn't read.
- gravflip.skin-gold [G] (GOLDEN PARACHUTE) · PASS · re-graded 20:14 on G's 16:10 batch: XT holds; LADDER passes: six different pictures. BRUT: WEAK (23:04): a body in a pool with no fall-specific horrific close (the bones through the skin, the skull burst on impact) and no held dead face.
- gravflip.mid-apex [G] (APEX) · PASS · re-graded 20:32 with corrected sampling (every level at K58.finalT with K58.gore set): XT holds; LADDER passes: each level has its own close, and L/VL end on their own frames before the push-out (the earlier HUD frames were my sampling). BRUT: WEAK (23:04): a body in a pool with no fall-specific horrific close (the bones through the skin, the skull burst on impact) and no held dead face.
- gravflip.mid-mind-the-gap [G] (MIND THE GAP) · PASS · re-graded 20:32 with corrected sampling (every level at K58.finalT with K58.gore set): XT holds; LADDER passes: each level has its own close, and L/VL end on their own frames before the push-out (the earlier HUD frames were my sampling). BRUT: WEAK (23:04): a body in a pool with no fall-specific horrific close (the bones through the skin, the skull burst on impact) and no held dead face.
- gravflip.mid-round-trip [G] (ROUND TRIP) · PASS · re-graded 20:32 with corrected sampling (every level at K58.finalT with K58.gore set): XT holds; LADDER passes: each level has its own close, and L/VL end on their own frames before the push-out (the earlier HUD frames were my sampling). BRUT: WEAK (23:04): a body in a pool with no fall-specific horrific close (the bones through the skin, the skull burst on impact) and no held dead face.
- gravflip.mid-rigged [G] (RIGGED) · PASS · re-graded 20:32 with corrected sampling (every level at K58.finalT with K58.gore set): XT holds; LADDER passes: each level has its own close, and L/VL end on their own frames before the push-out (the earlier HUD frames were my sampling). BRUT: FAIL (23:04): a small hanging body.
- gravflip.mid-belly-flop [G] (BELLY FLOP) · PASS · re-graded 20:32 with corrected sampling (every level at K58.finalT with K58.gore set): XT holds; LADDER passes: each level has its own close, and L/VL end on their own frames before the push-out (the earlier HUD frames were my sampling). BRUT: WEAK (23:04): a body in a pool with no fall-specific horrific close (the bones through the skin, the skull burst on impact) and no held dead face.
- gravflip.mid-upside-down [G] (UPSIDE DOWN) · PASS · re-graded 20:32 with corrected sampling (every level at K58.finalT with K58.gore set): XT holds; LADDER passes: each level has its own close, and L/VL end on their own frames before the push-out (the earlier HUD frames were my sampling). BRUT: PASS (23:04): the brain exposed.

## BURST · owner B (each line is tagged [builder])
25 kills: 8 PASS · 17 WEAK · 0 FAIL. Re-laddered 23:09 from a fresh render (25 films), at K58.finalT per level with K58.gore set, plus the 22:46 BRUTALITY bar.

- burst.three-on-a-match [B] (THREE ON A MATCH) · WEAK · re-graded 23:09 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT=VH (the same bodies, wider). Needs: VH its own beat. BRUT: WEAK (23:09): a body in a pool with no burst-specific horrific close (the three-round group opening him up, the exit wounds) and no held dead face.
- burst.see-no-evil [B] (SEE NO EVIL) · WEAK · re-graded 23:09 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT, VH and M are the same kneel at the monkeys. Needs: VH and M their own pictures. BRUT: WEAK (23:09): a body in a pool with no burst-specific horrific close (the three-round group opening him up, the exit wounds) and no held dead face.
- burst.spall [B] (SPALL) · WEAK · re-graded 23:09 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: VH=H (lying). Needs: H its own pose. BRUT: WEAK (23:09): a body in a pool with no burst-specific horrific close (the three-round group opening him up, the exit wounds) and no held dead face.
- burst.fortune [B] (FORTUNE) · WEAK · re-graded 23:09 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT=VH (the same close). Needs: VH its own beat. BRUT: WEAK (23:09): a body in a pool with no burst-specific horrific close (the three-round group opening him up, the exit wounds) and no held dead face.
- burst.the-iron-lungs [B] (THE IRON LUNGS) · WEAK · re-graded 23:09 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT, H and M are the same slumped cat. Needs: H and M their own pictures. BRUT: WEAK (23:09): a body in a pool with no burst-specific horrific close (the three-round group opening him up, the exit wounds) and no held dead face.
- burst.the-plague-cart [B] (THE PLAGUE CART) · WEAK · re-graded 23:09 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT to M are all the body under the lamp. Needs: VH, H and M their own pictures. BRUT: PASS (23:09): covered in burst sores, a specific, horrific image.
- burst.last-resort [B] (LAST RESORT) · WEAK · re-graded 23:09 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT=VH (kneeling), and H=M (lying). Needs: VH and M their own pictures. BRUT: WEAK (23:09): a body in a pool with no burst-specific horrific close (the three-round group opening him up, the exit wounds) and no held dead face.
- burst.snells-window [B] (SNELL'S WINDOW) · WEAK · re-graded 23:09 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: VH, L and VL are all the bubble window. Needs: L and VL their own endings. BRUT: WEAK (23:09): a body in a pool with no burst-specific horrific close (the three-round group opening him up, the exit wounds) and no held dead face.
- burst.silt-out [B] (SILT-OUT) · WEAK · re-graded 23:09 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: VH=H (lying in the silt), and VL is empty. Needs: H its own pose and a crafted VL. BRUT: WEAK (23:09): the murk hides most of it.
- burst.panorama [B] (PANORAMA) · WEAK · re-graded 23:09 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: all six are the same body under the overlay. Needs: six pictures. BRUT: WEAK (23:09): a body in a pool with no burst-specific horrific close (the three-round group opening him up, the exit wounds) and no held dead face.
- burst.the-triangle [B] (THE TRIANGLE) · WEAK · re-graded 23:09 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT=VH, and H=M. Needs: VH and M their own pictures. BRUT: WEAK (23:09): a body in a pool with no burst-specific horrific close (the three-round group opening him up, the exit wounds) and no held dead face.
- burst.three-legged-race [B] (THREE-LEGGED RACE) · PASS · re-graded 23:09 at K58.finalT per level: XT holds; LADDER passes: six different pictures. BRUT: PASS (23:09): two bodies torn open with the gore out.
- burst.punch-and-judy [B] (PUNCH AND JUDY) · WEAK · re-graded 23:09 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT=VH (the booth close), and H=VL (the booth). Needs: VH and VL their own pictures. BRUT: WEAK (23:09): the puppet head in the booth reads half gag.
- burst.knock-on-wood [B] (KNOCK ON WOOD) · WEAK · re-graded 23:09 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: VL is empty. Needs: a crafted VL. BRUT: WEAK (23:09): a body in a pool with no burst-specific horrific close (the three-round group opening him up, the exit wounds) and no held dead face.
- burst.tourniquet [B] (TOURNIQUET) · PASS · re-graded 23:09 at K58.finalT per level: XT holds; LADDER passes: six different pictures (the strap-alone VL is crafted). BRUT: WEAK (23:09): a body in a pool with no burst-specific horrific close (the three-round group opening him up, the exit wounds) and no held dead face.
- burst.three-in-a-row [B] (THREE IN A ROW) · PASS · re-graded 23:09 at K58.finalT per level: XT holds; LADDER passes: six different pictures. BRUT: WEAK (23:09): a body in a pool with no burst-specific horrific close (the three-round group opening him up, the exit wounds) and no held dead face.
- burst.polly [B] (POLLY) · PASS · re-graded 23:09 at K58.finalT per level: XT holds; LADDER passes: six different pictures (the parrot-alone VL is crafted). BRUT: WEAK (23:09): a body in a pool with no burst-specific horrific close (the three-round group opening him up, the exit wounds) and no held dead face.
- burst.tiffin [B] (TIFFIN) · WEAK · re-graded 23:09 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT=M (lying). Needs: M its own pose. BRUT: WEAK (23:09): a body in a pool with no burst-specific horrific close (the three-round group opening him up, the exit wounds) and no held dead face.
- burst.glass-eye [B] (GLASS EYE) · PASS · re-graded 23:09 at K58.finalT per level: XT holds; LADDER passes: six different pictures. BRUT: PASS (23:09): the eye forced out onto the floor by the face.
- burst.party-popper [B] (PARTY POPPER) · PASS · re-graded 23:09 at K58.finalT per level: XT holds; LADDER passes: six different pictures. BRUT: WEAK (23:09): a body in a pool with no burst-specific horrific close (the three-round group opening him up, the exit wounds) and no held dead face.
- burst.trip [B] (TRIP) · WEAK · re-graded 23:09 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT, VH and M are the same lying body, and VL is empty. Needs: own pictures and a crafted VL. BRUT: FAIL (23:09): falls over with a little blood.
- burst.sleeves [B] (SLEEVES) · PASS · re-graded 23:09 at K58.finalT per level: XT holds; LADDER passes: six different pictures. BRUT: WEAK (23:09): a body in a pool with no burst-specific horrific close (the three-round group opening him up, the exit wounds) and no held dead face.
- burst.guard-up [B] (GUARD UP) · WEAK · re-graded 23:09 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: VL is the empty ring. Needs: a crafted VL. BRUT: WEAK (23:09): a body in a pool with no burst-specific horrific close (the three-round group opening him up, the exit wounds) and no held dead face.
- burst.awning [B] (AWNING) · PASS · re-graded 23:09 at K58.finalT per level: XT holds; LADDER passes: six different pictures. BRUT: WEAK (23:09): a body in a pool with no burst-specific horrific close (the three-round group opening him up, the exit wounds) and no held dead face.
- burst.side-on [B] (SIDE-ON) · WEAK · re-graded 23:09 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT=H (sitting at the post), and VL is empty. Needs: H its own pose and a crafted VL. BRUT: WEAK (23:09): a body in a pool with no burst-specific horrific close (the three-round group opening him up, the exit wounds) and no held dead face.

## TKGLOVE · owner G (each line is tagged [builder])
30 kills: 10 PASS · 20 WEAK · 0 FAIL. Re-laddered 23:06 from a fresh render (8 files had changed since 20:34), at K58.finalT per level with K58.gore set, plus the 22:46 BRUTALITY bar. The VL puff (a vanish) counts as a crafted non-lethal ending, but it\'s the same puff on most films; vary it per kill when you touch them.

- tkglove.bent [G] (BENT) · PASS · re-graded 23:06 at K58.finalT per level: XT holds; LADDER passes: six different pictures. BRUT: PASS (23:06): bent backwards, the spine out.
- tkglove.rag-doll [G] (RAG DOLL) · WEAK · re-graded 23:06 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: H=M (the cat on the plate). Needs: M its own pose. BRUT: WEAK (23:06): a body in a pool with no telekinesis-specific horrific close (the body twisted past its joints, the bones through the skin) and no held dead face.
- tkglove.dangle [G] (THE DANGLE) · PASS · re-graded 23:06 at K58.finalT per level: XT holds; LADDER passes: six different pictures. BRUT: WEAK (23:06): a body in a pool with no telekinesis-specific horrific close (the body twisted past its joints, the bones through the skin) and no held dead face.
- tkglove.tetherball [G] (TETHERBALL) · PASS · re-graded 23:06 at K58.finalT per level: XT holds; LADDER passes: six different pictures. BRUT: WEAK (23:06): a body in a pool with no telekinesis-specific horrific close (the body twisted past its joints, the bones through the skin) and no held dead face.
- tkglove.knot [G] (KNOT) · WEAK · re-graded 23:06 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT=VH (the knotted close), and H=M (Faris with the small body). Needs: VH and M their own beats. BRUT: WEAK (23:06): knotted with gore, but an X-glyph face; XT needs the real dead face.
- tkglove.up [G] (UP) · WEAK · re-graded 23:06 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: VH, H and M are all Faris alone; the victim is only at XT and L. Needs: the victim in H or M. BRUT: WEAK (23:06): a body in a pool with no telekinesis-specific horrific close (the body twisted past its joints, the bones through the skin) and no held dead face.
- tkglove.inside-out [G] (INSIDE OUT) · WEAK · re-graded 23:06 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT=VH (the same inside-out body), and H is small and dark. Needs: VH its own beat and a readable H. BRUT: PASS (23:06): turned inside out, the organs outside, the face on.
- tkglove.sphere [G] (THE SPHERE) · WEAK · re-graded 23:06 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT=H (the crushed body), and VH=M (Faris with the red sphere). Needs: H and M their own pictures. BRUT: PASS (23:06): crushed into a ball of bone with the face.
- tkglove.spun-down [G] (SPUN DOWN) · PASS · re-graded 23:06 at K58.finalT per level: XT holds; LADDER passes: six different pictures. BRUT: WEAK (23:06): a body in a pool with no telekinesis-specific horrific close (the body twisted past its joints, the bones through the skin) and no held dead face.
- tkglove.diamond [G] (THE DIAMOND) · WEAK · re-graded 23:06 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: H is an empty pool, and VH=M (Faris). Needs: a body at H and M its own picture. BRUT: FAIL (23:06): a tiny payoff: small bits beside Faris.
- tkglove.glass-storm [G] (GLASS STORM) · WEAK · re-graded 23:06 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT to M are all the body in the glass. Needs: VH, H and M their own pictures. BRUT: WEAK (23:06): a body in a pool with no telekinesis-specific horrific close (the body twisted past its joints, the bones through the skin) and no held dead face.
- tkglove.clackers [G] (CLACKERS) · PASS · re-graded 23:06 at K58.finalT per level: XT holds; LADDER passes: six different pictures. BRUT: WEAK (23:06): a body in a pool with no telekinesis-specific horrific close (the body twisted past its joints, the bones through the skin) and no held dead face.
- tkglove.wastepaper [G] (WASTEPAPER) · WEAK · re-graded 23:06 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT=H (the bin), and VH=M (Faris). Needs: H and M their own pictures. BRUT: WEAK (23:06): a body in a pool with no telekinesis-specific horrific close (the body twisted past its joints, the bones through the skin) and no held dead face.
- tkglove.ping [G] (PING) · WEAK · re-graded 23:06 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT=VH (the same close), and M=L (lying). Needs: VH and L their own pictures. BRUT: WEAK (23:06): a body in a pool with no telekinesis-specific horrific close (the body twisted past its joints, the bones through the skin) and no held dead face.
- tkglove.davy-jones [G] (DAVY JONES' LOCKER) · WEAK · re-graded 23:06 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT, H and L are the same chest frame. Needs: H and L their own pictures. BRUT: FAIL (23:06): a small, dark body in the chest.
- tkglove.seance [G] (THE SÉANCE) · WEAK · re-graded 23:06 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT, VH and H are the same bleeding log. Needs: VH and H their own pictures. BRUT: WEAK (23:06): a body in a pool with no telekinesis-specific horrific close (the body twisted past its joints, the bones through the skin) and no held dead face.
- tkglove.orrery [G] (THE ORRERY) · PASS · re-graded 23:06 at K58.finalT per level: XT holds; LADDER passes: six different pictures. BRUT: WEAK (23:06): a body in a pool with no telekinesis-specific horrific close (the body twisted past its joints, the bones through the skin) and no held dead face.
- tkglove.skin-classic [G] (THE CHOKE) · WEAK · re-graded 23:06 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT=VH, and H=M. Needs: VH and M their own pictures. BRUT: WEAK (23:06): a body in a pool with no telekinesis-specific horrific close (the body twisted past its joints, the bones through the skin) and no held dead face.
- tkglove.skin-cartoon [G] (BALLOON ANIMAL) · WEAK · re-graded 23:06 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT=VH (the same bones close). Needs: VH its own beat. BRUT: PASS (23:06): the bones popped out of the deflated body.
- tkglove.skin-taped [G] (SPLINT) · WEAK · re-graded 23:06 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: H=M (lying, then lying with the gun). Needs: M its own pose. BRUT: WEAK (23:06): a body in a pool with no telekinesis-specific horrific close (the body twisted past its joints, the bones through the skin) and no held dead face.
- tkglove.skin-camo [G] (SHELL GAME) · WEAK · re-graded 23:06 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: M and VL are the same shells frame. Needs: VL its own ending. BRUT: WEAK (23:06): a body in a pool with no telekinesis-specific horrific close (the body twisted past its joints, the bones through the skin) and no held dead face.
- tkglove.skin-ice [G] (CORE SAMPLE) · WEAK · re-graded 23:06 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT=VH (the cores). Needs: VH its own beat. BRUT: PASS (23:06): the cores show organ cross-sections.
- tkglove.skin-neon [G] (LAVA LAMP) · WEAK · re-graded 23:06 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT=M (the body in the lamp). Needs: M its own picture. BRUT: PASS (23:06): the organs and skull in the lava lamp, the face.
- tkglove.skin-gold [G] (THE GILDED CAGE) · WEAK · re-graded 23:06 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: all six are the cage. Needs: six pictures (the victim, not only the cage). BRUT: WEAK (23:06): a body in a pool with no telekinesis-specific horrific close (the body twisted past its joints, the bones through the skin) and no held dead face.
- tkglove.mid-toothpaste [G] (TOOTHPASTE) · PASS · re-graded 23:06 at K58.finalT per level: XT holds; LADDER passes: six different pictures. BRUT: PASS (23:06): squeezed, the brain out of the head.
- tkglove.mid-pop [G] (POP) · WEAK · re-graded 23:06 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: H=M (the lying body). Needs: M its own pose. BRUT: WEAK (23:06): a body in a pool with no telekinesis-specific horrific close (the body twisted past its joints, the bones through the skin) and no held dead face.
- tkglove.mid-put-away [G] (PUT AWAY) · PASS · re-graded 23:06 at K58.finalT per level: XT holds; LADDER passes: six different pictures. BRUT: FAIL (23:06): hidden under the crate.
- tkglove.mid-whiplash [G] (WHIPLASH) · WEAK · re-graded 23:06 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: M=L (the lying body). Needs: L its own pose. BRUT: WEAK (23:06): an X-glyph face; XT needs the real dead face.
- tkglove.mid-breathless [G] (BREATHLESS) · PASS · re-graded 23:06 at K58.finalT per level: XT holds; LADDER passes: six different pictures. BRUT: PASS (23:06): the trachea and lungs ripped out.
- tkglove.mid-the-fly [G] (THE FLY) · PASS · re-graded 23:06 at K58.finalT per level: XT holds; LADDER passes: six different pictures. BRUT: WEAK (23:06): a body in a pool with no telekinesis-specific horrific close (the body twisted past its joints, the bones through the skin) and no held dead face.

## GOLDEN · owner K (each line is tagged [builder])
32 kills: 19 PASS · 13 WEAK · 0 FAIL. Re-laddered 23:13 from a fresh render (32 films), at K58.finalT per level with K58.gore set, plus the 22:46 BRUTALITY bar. K\'s films mostly stage six real pictures; the WEAKs repeat one picture at two levels or leave a level empty.

- golden.golden-section [K] (THE GOLDEN SECTION) · PASS · re-graded 23:13 at K58.finalT per level: XT holds; LADDER passes: six different pictures. BRUT: PASS (23:13): the organs in cross-section inside the golden rings.
- golden.streets-of-gold [K] (STREETS OF GOLD) · WEAK · re-graded 23:13 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: VH=H (the body with the gold stream, Faris behind). Needs: H its own close. BRUT: WEAK (23:13): a body with blood but no golden-gun-specific horrific close (the gold round's wound, gilt flesh, the face) held at XT.
- golden.the-vault [K] (THE VAULT) · PASS · re-graded 23:13 at K58.finalT per level: XT holds; LADDER passes: six different pictures. BRUT: WEAK (23:13): a body with blood but no golden-gun-specific horrific close (the gold round's wound, gilt flesh, the face) held at XT.
- golden.never-runs-dry [K] (NEVER RUNS DRY) · PASS · re-graded 23:13 at K58.finalT per level: XT holds; LADDER passes: six different pictures. BRUT: FAIL (23:13): buried under the gold pile.
- golden.the-pearl [K] (THE PEARL) · WEAK · re-graded 23:13 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT to M are all the clam. Needs: VH, H and M their own pictures. BRUT: WEAK (23:13): a body with blood but no golden-gun-specific horrific close (the gold round's wound, gilt flesh, the face) held at XT.
- golden.eureka [K] (EUREKA) · WEAK · re-graded 23:13 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: H, M and L are three lying bodies. Needs: M and L their own poses. BRUT: PASS (23:13): the skull showing under the hat.
- golden.the-mimic [K] (THE MIMIC) · WEAK · re-graded 23:13 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: M is an empty dark frame with a star. Needs: a body at M. BRUT: WEAK (23:13): only the legs show; the teeth in him would be the image.
- golden.the-swap [K] (THE SWAP) · PASS · re-graded 23:13 at K58.finalT per level: XT holds; LADDER passes: six different pictures. BRUT: FAIL (23:13): a small, dark body.
- golden.gold-digger [K] (GOLD DIGGER) · PASS · re-graded 23:13 at K58.finalT per level: XT holds; LADDER passes: six different pictures. BRUT: PASS (23:13): the ribs and organs open.
- golden.end-of-the-rainbow [K] (END OF THE RAINBOW) · PASS · re-graded 23:13 at K58.finalT per level: XT holds; LADDER passes: six different pictures. BRUT: WEAK (23:13): a body with blood but no golden-gun-specific horrific close (the gold round's wound, gilt flesh, the face) held at XT.
- golden.the-stack [K] (THE STACK) · PASS · re-graded 23:13 at K58.finalT per level: XT holds; LADDER passes: six different pictures. BRUT: WEAK (23:13): the gold bars hide most of the body.
- golden.acid-test [K] (ACID TEST) · WEAK · re-graded 23:13 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT=VH, and M is the empty green pool. Needs: VH its own beat and a body at M. BRUT: PASS (23:13): the flesh eaten by the acid sores.
- golden.the-claw [K] (THE CLAW) · PASS · re-graded 23:13 at K58.finalT per level: XT holds; LADDER passes: six different pictures. BRUT: WEAK (23:13): a body with blood but no golden-gun-specific horrific close (the gold round's wound, gilt flesh, the face) held at XT.
- golden.time-capsule [K] (TIME CAPSULE) · PASS · re-graded 23:13 at K58.finalT per level: XT holds; LADDER passes: six different pictures. BRUT: PASS (23:13): the skeleton bound in gold.
- golden.octopus-garden [K] (THE OCTOPUS'S GARDEN) · PASS · re-graded 23:13 at K58.finalT per level: XT holds; LADDER passes: six different pictures. BRUT: WEAK (23:13): a body with blood but no golden-gun-specific horrific close (the gold round's wound, gilt flesh, the face) held at XT.
- golden.golden-handcuffs [K] (GOLDEN HANDCUFFS) · WEAK · re-graded 23:13 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: M is an empty floor, and VL is a tiny cuff. Needs: a body at M and a readable VL. BRUT: FAIL (23:13): a gag final: a chick in a box.
- golden.hand-in-pocket [K] (HAND IN POCKET) · WEAK · re-graded 23:13 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: H is the empty 10.9 timer frame. Needs: a body at H. BRUT: WEAK (23:13): a body with blood but no golden-gun-specific horrific close (the gold round's wound, gilt flesh, the face) held at XT.
- golden.dowser [K] (DOWSER) · WEAK · re-graded 23:13 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT=VH (the same close with the stick). Needs: VH its own beat. BRUT: WEAK (23:13): a body with blood but no golden-gun-specific horrific close (the gold round's wound, gilt flesh, the face) held at XT.
- golden.champion [K] (CHAMPION) · PASS · re-graded 23:13 at K58.finalT per level: XT holds; LADDER passes: six different pictures. BRUT: WEAK (23:13): a body with blood but no golden-gun-specific horrific close (the gold round's wound, gilt flesh, the face) held at XT.
- golden.just-right [K] (JUST RIGHT) · WEAK · re-graded 23:13 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT=M (the same curled body). Needs: M its own pose. BRUT: WEAK (23:13): curled up with little blood.
- golden.the-loupe [K] (THE LOUPE) · WEAK · re-graded 23:13 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT=H (the same cat). Needs: H its own picture. BRUT: WEAK (23:13): a body with blood but no golden-gun-specific horrific close (the gold round's wound, gilt flesh, the face) held at XT.
- golden.fortune-cookie [K] (FORTUNE COOKIE) · PASS · re-graded 23:13 at K58.finalT per level: XT holds; LADDER passes: six different pictures. BRUT: PASS (23:13): the head cracked open, the brain and teeth out.
- golden.ribbon-cutting [K] (RIBBON CUTTING) · PASS · re-graded 23:13 at K58.finalT per level: XT holds; LADDER passes: six different pictures. BRUT: WEAK (23:13): a body with blood but no golden-gun-specific horrific close (the gold round's wound, gilt flesh, the face) held at XT.
- golden.cheers [K] (CHEERS) · WEAK · re-graded 23:13 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT=H (the goblet close), and L=VL. Needs: H and VL their own pictures. BRUT: WEAK (23:13): a body with blood but no golden-gun-specific horrific close (the gold round's wound, gilt flesh, the face) held at XT.
- golden.gold-star [K] (GOLD STAR) · PASS · re-graded 23:13 at K58.finalT per level: XT holds; LADDER passes: six different pictures. BRUT: WEAK (23:13): a body with blood but no golden-gun-specific horrific close (the gold round's wound, gilt flesh, the face) held at XT.
- golden.skin-classic [K] (ASSEMBLY REQUIRED) · PASS · re-graded 23:13 at K58.finalT per level: XT holds; LADDER passes: six different pictures. BRUT: PASS (23:13): taken apart into bloody pieces.
- golden.skin-taped [K] (UNDER THE TAPE) · PASS · re-graded 23:13 at K58.finalT per level: XT holds; LADDER passes: six different pictures. BRUT: WEAK (23:13): a body with blood but no golden-gun-specific horrific close (the gold round's wound, gilt flesh, the face) held at XT.
- golden.skin-camo [K] (NEEDLE IN A HAYSTACK) · PASS · re-graded 23:13 at K58.finalT per level: XT holds; LADDER passes: six different pictures. BRUT: WEAK (23:13): a body with blood but no golden-gun-specific horrific close (the gold round's wound, gilt flesh, the face) held at XT.

- golden.skin-cartoon [K] (SKIN CARTOON) · PASS · added 23:13: XT holds; LADDER passes at K58.finalT: six different pictures. BRUT: WEAK (23:13): a body with blood but no golden-gun-specific horrific close (the gold round's wound, gilt flesh, the face) held at XT.
- golden.skin-ice [K] (SKIN ICE) · WEAK · added 23:13: LADDER fails the 16:10 standard: XT=H (the face in the bucket). Needs: H its own picture. BRUT: WEAK (23:13): a body with blood but no golden-gun-specific horrific close (the gold round's wound, gilt flesh, the face) held at XT.
- golden.skin-neon [K] (SKIN NEON) · WEAK · added 23:13: LADDER fails the 16:10 standard: XT=H (the balls close). Needs: H its own picture. BRUT: WEAK (23:13): a body with blood but no golden-gun-specific horrific close (the gold round's wound, gilt flesh, the face) held at XT.
- golden.skin-gold [K] (SKIN GOLD) · PASS · added 23:13: XT holds; LADDER passes at K58.finalT: six different pictures. BRUT: PASS (23:13): strangled in the chains: the eye bulging, the tongue out.

## FLAMER · owner O (each line is tagged [builder])
15 kills: 6 PASS · 9 WEAK · 0 FAIL. Re-laddered 23:14 from a fresh render (15 films, after O\'s 16:10 batch), at K58.finalT per level with K58.gore set, plus the 22:46 BRUTALITY bar.

- flamer.jerky [O] (JERKY) · PASS · re-graded 23:14 at K58.finalT per level: XT holds; LADDER passes: six different pictures. BRUT: PASS (23:14): charred to the bone with the burn sores and a dead face, close.
- flamer.the-pugilist [O] (THE PUGILIST) · PASS · re-graded 23:14 at K58.finalT per level: XT holds; LADDER passes: six different pictures. BRUT: PASS (23:14): charred to the bone with the burn sores and a dead face, close.
- flamer.poached [O] (POACHED) · PASS · re-graded 23:14 at K58.finalT per level: XT holds; LADDER passes: six different pictures. BRUT: PASS (23:14): charred to the bone with the burn sores and a dead face, close.
- flamer.wicker-giant [O] (THE WICKER GIANT) · WEAK · re-graded 23:14 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: VH and VL are both the empty wall with the target. Needs: VH its own beat with the body. BRUT: PASS (23:14): charred to the bone with the burn sores and a dead face, close.
- flamer.brazen-bull [O] (THE BRAZEN BULL) · PASS · re-graded 23:14 at K58.finalT per level: XT holds; LADDER passes: six different pictures. BRUT: PASS (23:14): charred to the bone with the burn sores and a dead face, close.
- flamer.rollover [O] (ROLLOVER) · WEAK · re-graded 23:14 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: M is a dark frame with a scrap of text, and VL is empty. Needs: a body at M and a crafted VL. BRUT: PASS (23:14): charred to the bone with the burn sores and a dead face, close.
- flamer.air-pocket [O] (AIR POCKET) · WEAK · re-graded 23:14 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT=VH (the same burned body, less). Needs: VH its own beat. BRUT: WEAK (23:14): underwater and blurred; the burns half read.
- flamer.viking-funeral [O] (VIKING FUNERAL) · PASS · re-graded 23:14 at K58.finalT per level: XT holds; LADDER passes: six different pictures. BRUT: WEAK (23:14): dark; the burned skull face is small.
- flamer.molten-rain [O] (MOLTEN RAIN) · WEAK · re-graded 23:14 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT, VH and L are the same body; VL is an empty pool. Needs: VH and L their own pictures, a crafted VL. BRUT: PASS (23:14): charred to the bone with the burn sores and a dead face, close.
- flamer.which-way-is-up [O] (WHICH WAY IS UP) · WEAK · re-graded 23:14 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT to L are the same dark frozen body underwater, and VL is empty. Needs: six readable pictures. BRUT: FAIL (23:14): a dark frozen frame underwater; unreadable.
- flamer.mirage [O] (MIRAGE) · WEAK · re-graded 23:14 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: M=L (the purple body at the pit). Needs: L its own picture. BRUT: WEAK (23:14): the body is cut off by the frame edge.
- flamer.stepping-stone [O] (STEPPING STONE) · WEAK · re-graded 23:14 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: VL is empty. Needs: a crafted VL. BRUT: PASS (23:14): charred to the bone with the burn sores and a dead face, close.
- flamer.cook-off [O] (COOK-OFF) · WEAK · re-graded 23:14 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT, VH and L are the same grilled body. Needs: VH and L their own pictures. BRUT: PASS (23:14): charred to the bone with the burn sores and a dead face, close.
- flamer.terracotta [O] (TERRACOTTA) · WEAK · re-graded 23:14 at K58.finalT per level: XT holds; LADDER fails the 16:10 standard: XT=VH (the same body under the lid). Needs: VH its own beat. BRUT: PASS (23:14): charred to the bone with the burn sores and a dead face, close.
- flamer.toasted [O] (TOASTED) · PASS · re-graded 23:14 at K58.finalT per level: XT holds; LADDER passes: six different pictures. BRUT: PASS (23:14): charred to the bone with the burn sores and a dead face, close.

## PORTALGUN · owner M (each line is tagged [builder])
12 kills: 1 PASS · 11 WEAK · 0 FAIL. Graded 17:22 on the last frame at all six levels against the 16:10 LADDER STANDARD. Most XT finals carry the blood, but nearly every kill uses one locked composition for all six levels, so the page fails the ladder standard almost throughout.

- portalgun.excuse-me [M] (EXCUSE ME) · WEAK · XT holds the landing in a pool, but the shot is wide and the same at all six levels (only the blood changes). LADDER fails: give each level its own picture, and goreCam the body at XT/VH. BRUT: WEAK (23:04): an X-glyph face; XT needs the real dead face (b.faceNow / 'xx').
- portalgun.the-doorway-effect [M] (THE DOORWAY EFFECT) · WEAK · wide and identical at all six levels; the body is a speck at XT. goreCam on the dried sitter at XT/VH, and give each lower level its own beat. BRUT: WEAK (23:04): a body with blood but no portal-specific horrific close (the body sheared at the portal edge, the halves apart) and no held dead face.
- portalgun.infinite-fall [M] (INFINITE FALL) · WEAK · XT and VH are the same red-print wall; H to VL are the same Faris frame. Give VH, M, L and VL their own beats. BRUT: WEAK (23:04): a body with blood but no portal-specific horrific close (the body sheared at the portal edge, the halves apart) and no held dead face.
- portalgun.crash-test [M] (CRASH TEST) · WEAK · wide and identical at all six levels; the dummy segments are specks. goreCam on the segments at XT/VH and vary each level. BRUT: WEAK (23:04): a body with blood but no portal-specific horrific close (the body sheared at the portal edge, the halves apart) and no held dead face.
- portalgun.stranded [M] (STRANDED) · WEAK · the same frame at all six levels (the frozen figure on the door). Give each level its own picture. BRUT: WEAK (23:04): a body with blood but no portal-specific horrific close (the body sheared at the portal edge, the halves apart) and no held dead face.
- portalgun.the-man-in-the-scope [M] (THE MAN IN THE SCOPE) · WEAK · the same scope frame at all six levels with less blood. Change the beat per level (the scope pulls off, the glint, the body). BRUT: FAIL (23:04): an unreadable red mess in the scope.
- portalgun.the-haunting [M] (THE HAUNTING) · WEAK · XT to M are the same staring figure on the stairs (now with d58Stare). Give VH, H and M their own beats. BRUT: WEAK (23:04): a body with blood but no portal-specific horrific close (the body sheared at the portal edge, the halves apart) and no held dead face.
- portalgun.the-dive [M] (THE DIVE) · WEAK · XT to H are the same ripples with the remains. Vary VH and H. BRUT: FAIL (23:04): rings with red eyes; no body.
- portalgun.crush-depth [M] (CRUSH DEPTH) · WEAK · the same figure in the water at all six levels. Give each level its own picture. BRUT: WEAK (23:04): a body with blood but no portal-specific horrific close (the body sheared at the portal edge, the halves apart) and no held dead face.
- portalgun.crossfire [M] (CROSSFIRE) · WEAK · XT to L are the same body over the table. Vary VH, H, M and L. BRUT: WEAK (23:04): a body with blood but no portal-specific horrific close (the body sheared at the portal edge, the halves apart) and no held dead face.
- portalgun.the-grand-tour [M] (THE GRAND TOUR) · PASS · re-graded 21:10 at K58.finalT per level (M's rebuilt summit, coordinator-accepted): XT holds the impaled tourist; LADDER passes: six different pictures. BRUT: WEAK (23:04): a body with blood but no portal-specific horrific close (the body sheared at the portal edge, the halves apart) and no held dead face.
- portalgun.the-original [M] (THE ORIGINAL) · WEAK · the same underwater frame at all six levels. Give each level its own picture. BRUT: FAIL (23:04): dark and blurred.
