60STICKBASH · TEAM FEEDBACK · THE MID-ROUND ZONE
Page 60 · the 24 Oct design Q&A · mid-round small kills · KIT-WORLD

THE MID-ROUNDZONE

A mid-round small kill (5 per weapon, 3 seconds at most) happens in the middle of a live match. It needs a moment of its own without stopping anyone else. Here is the problem, then seven solutions, each cast by Faris from his own hand and each shown in the same mock fight on a real arena: someone runs at the zone and is thrown back, someone shoots at it and the rounds glance off, and every blow inside leaks out to the world without showing the kill. Pick one.

  • 3 SECONDS AT MOSTit opens the moment the kill ends
  • NOBODY SEES THE KILLno gore outside the wall
  • RUN AT IT: BOUNCEthrown back off it, unhurt
  • SHOOT IT: IT REFLECTSthe rounds glance off, harmless
ARENA
THE PROBLEM
  1. IT LOCKS TWO PLAYERSA mid-round small kill holds the killer and the victim for up to 3 seconds.
  2. NOBODY MAY BREAK INNo one else may interrupt it, and nobody else should see the gore.
  3. EVERYONE GETS IT AT A GLANCEStay away, it’s someone’s moment. Then play goes on.
SEVEN SOLUTIONSeach frame: the same moment, a runner thrown back off the zone. Faris casts every one from his own hand.
IN THE GAMEYour pick becomes the zone for every mid-round small kill. It closes round the pair as the kill starts and opens the moment it ends. The killer is wherever the kill left him, on safe ground.
NOBODY SEES INFrom outside the zone is solid, and only the rhythm of the blows leaks out. SEE INSIDE on this page lets you check the kill under it; the game never shows it. A map event that would reach the pair bounces off too.
ON THE WEAPON PAGESPicking a look here also switches the MID-ROUND previews on the weapon pages to it, so every small kill can be watched inside it. Kit: 58k_zone.js, K58.ZONES.THE WEAPON PAGES NOW PREVIEW THIS LOOK