# PLANS · TIME WATCH (KILLPAGES-G; page not built yet: Layer 3, P3.G, the last of G's four)
P0.10, written 24 Oct. There's no conversion part. This file holds A (mid-round), B (underwater), C (multi), D (remake) and E (constraints). Every idea was checked against the ledger, TRAPS, DEATHS, REALMS and `38_fin_kills2.js`. **Quality rule (brief §0)** applies to every gore line.

## The real move (dev repo `WeaponDefs.cs:450-461`, `Magic.cs:32-34, 757-767`, `MagicWorld.cs:114-158`)
- **SLOW:** press fire, and for **3 s everyone else runs at × 0.35**.
  - It eases in over 0.12 s and out over 0.3 s.
  - Exempt: Faris, his clones and, with teams on, his team.
  - The slowed fighters' own shots crawl too, and their bodies fall at the matching slower gravity.
  - A strong tint marks who is slowed.
- **No damage.** 2 uses, cooldown 2.2 s. The kill word is TIME'S UP!.
- **No rewind in gameplay:** it exists only in the old TIME GLITCH skin kill.
- **So every watch film kills with what Faris does at full speed while the victim crawls:** his fists and kicks, the map's hazards (which are NOT slowed: the pendulum, the rolling pin, the steel ball, the cursor, the shark, the water all keep full speed), or falls.
  - TF-KILLS is to confirm what Faris's attack button does while holding the watch.

## A · MID-ROUND SMALL KILLS (5 × ≤ 3 s; single victim; medium / big / event maps)
1. **RIGHT OF WAY** · death: CRUSH by the map's own hazard (OPEN) · range any
   - **Concept:** the world doesn't slow down for him.
   - **Hook:** slowed in the path of the nearest MOVING or HANGING_HEAVY hazard, he sees it coming and moves at a third of the speed.
   - **Arc:** he turns his head, slowly. His mouth opens, slowly. He lifts one foot, and it's not enough.
   - **Final image:** the hazard has passed and he lies flattened in its wake, still moving at a third of the speed as the slow wears off.
   - **needs:** a full-speed hazard via `s.el`:
     - the Clock Tower pendulum, gears or bell hammer;
     - the Pinball steel ball or a flipper;
     - the Kitchen rolling pin or the sponge hand;
     - the Retro cursor or falling blocks;
     - the Pirate cannonball, wave or kraken;
     - the Tower Block / Atrium / Military lift car;
     - the Sunken Lab flood.
     - Otherwise Faris's own full-speed kick sends him into the nearest WALL.
   - **Gore ladder:**
     - XT: a splat in the hazard's wake;
     - H: 60%;
     - M: no splat; he's thrown limp;
     - L: knocked flat, KO;
     - VL: puff.
   - **Checked against:**
     - laser.metronome (hops a pendulum in time; the bolts put her in the swing);
     - pump.dodge (a column topples on him).
     - Here the slow itself is the cause.
2. **HYPNOSIS** · death: SUFFOCATION (HANG / STRANGLE family, OPEN) · range close
   - **Concept:** the oldest use of a pocket watch.
   - **Hook:** Faris swings the watch on its chain and the slowed man's eyes follow it, left, right.
   - **Arc:** his body sags. Faris snaps his fingers and mimes a long breath out. The man exhales, and never breathes in.
   - **Final image:** he sways, turns blue and topples straight, eyes still following the swing.
   - **Gore ladder:**
     - XT: burst capillaries in the eyes, a nosebleed;
     - M: blue only;
     - L: he falls asleep standing and topples, snoring, KO;
     - VL: puff.
   - **Checked against:** there's no hypnosis in the ledger. ice.cold-hands is hands at a throat; there's no touch here.
3. **CLOCKWORK** · death: STUFFING (springs and cogs; PREFERRED; needs KIT-BODY to add a `kind: 'cogs'`) · range pointBlank
   - **Concept:** slowed, he moves like a wind-up toy, so Faris makes him one.
   - **Hook:** a big brass key pushed into his back.
   - **Arc:** three winding turns, click, click, click, and he marches stiff-legged at a third of the speed. Faris keeps winding, too far. The spring screams.
   - **Final image:** springs and cogs burst out of his seams. He jerks like a broken toy and falls flat, the key spinning backwards in his back.
   - **Gore ladder:**
     - XT: the cogs come out red with blood, the springs dripping;
     - H: dark;
     - M: clean cogs, a dark tear;
     - L: the key spins down and he winds down to a stop, KO;
     - VL: puff of cogs.
   - **Checked against:** smg / pump clockwork (one ledger mention, a word only). A wind-up victim is new.
4. **FLATLINE** · death: the heart stops, told by sound and a neck pulse (no organ shown) · range any
   - **Concept:** the slow reaches inside.
   - **Hook:** we hear his heartbeat, slowed with him: thump ... thump.
   - **Arc:** the beats stretch further apart. The pulse in his neck shows each one, his slowed movement slows further still, and Faris just watches the watch.
   - **Final image:** frozen mid-step between two beats that never come. He topples stiff as the slow ends.
   - **Gore ladder:**
     - XT: a thread of blood from one nostril on the last beat;
     - M: none;
     - L: he faints mid-step;
     - VL: puff.
   - **Checked against:**
     - pump.his-heart (holds his own heart): no organ here;
     - hammer.cpr (resuscitation).
     - The heartbeat is a sound design, not a body part.
5. **TIME AND TIDE** · death: DROWN (OPEN) · range any · element-dependent
   - **Concept:** time and tide wait for no man.
   - **Hook:** slowed as the water comes.
   - **Arc:** the Sunken Lab flood rises, the Pirate wave sweeps the deck, or the Kitchen faucet floods, all at full speed. He swims at a third of the speed.
   - **Final image:** his slowed hand reaching up out of the water and closing on nothing, then under.
   - **needs:** a LIQUID event via `s.el`. Otherwise skip (owed).
   - **Gore ladder:**
     - XT: a red thread in the water;
     - M: none;
     - L: he's swept off, KO;
     - VL: puff of spray.
   - **Checked against:** sawedoff.the-nudge (windmilling at a roof lip), which is why my first idea, a slow NUDGE over the edge, was dropped.

## B · UNDERWATER (≥ 2 for The Deep; the watch has no water check, and the slowed swimmer is crippling there)
1. **RED CLOUD** · LEGENDARY · death: ARTERY (OPEN)
   - **Concept:** his blood isn't slowed.
   - **Hook:** one full-speed cut from Faris's kick or the dagger he's carrying, and the blood leaves the wound at full speed in a billowing cloud.
   - **Arc:** his slowed hands take forever to reach the wound. By the time they arrive the cloud has swallowed him.
   - **Final image:** the cloud drifts off and he hangs pale inside the last of it.
   - **Gore ladder:**
     - XT: the full cloud;
     - M: a thin dark thread;
     - L: no blood, he faints and drifts;
     - VL: puff.
2. **THE SURFACE** · EPIC · death: DROWN (OPEN)
   - **Concept:** he'll never make it.
   - **Hook:** he swims for the light at a third of the speed. Faris uses the watch's second charge to keep him slow.
   - **Arc:** Faris swims circles round him at full speed, watching. His kicks slow.
   - **Final image:** his fingertips a hand-length short of the surface. He stops, and sinks slowly back past Faris into the dark.
   - **Gore ladder:**
     - XT: a red thread from his nose;
     - M: none;
     - L: he goes limp, KO;
     - VL: puff.
   - **Checked against:** the scythe's LAST BREATH, where the soul leaves as a bubble. This one is the slow swim that falls short.

## C · MULTI-VICTIM (1; the slow hits everyone else, so it's a natural multi)
- **STANDOFF** · LEGENDARY · victims 2.
  - **Concept:** two slowed gunmen.
  - **Arc:** at full speed Faris gently turns each one's aim onto the other, adjusts an elbow, and steps out of the line. The slow ends and both fire.
  - **Final image:** each drops the other. Two men lying face to face, their guns still pointing.
  - **Death:** each shot once, in a single unique framing. The setup is the concept.
  - **Note:** this is not a human shield, because neither body shields Faris, and not delayed damage, because each shot fires the instant they pull the trigger.
  - **Gore ladder:**
    - XT: the hits;
    - M: dark;
    - L: both knocked flat, KO;
    - VL: puff.

## D · OLD FINISHER REMAKES (`38_fin_kills2.js:774-824`)
- **OUT OF TIME** (EXISTING) → **remade as THE HOURGLASS** · LEGENDARY.
  - **The remake keeps:** the click, the tap on the forehead and the ageing.
  - **Changed:** the slow walk round him is cut, because ice.glacial owns strolling round a slowed man. Faris just clicks and taps.
  - **Arc:** he ages: hair white and falling, skin wrinkling, back bending, teeth dropping, eyes clouding, his gun rusting in his hand. He keeps going past the bone into dust that holds his shape.
  - **Final image:** the dust pours down through his narrowed waist like sand through an hourglass's neck, the top half emptying into the bottom, ending as a perfect hourglass-shaped mound with his own wristwatch on top, its hands spinning.
  - **Death:** DUST (OPEN). Unlike thammer DRAINED and CRISPY (piles) and FULGURITE (a dune), this ends in the hourglass shape.
- **ALL AT ONCE** (NEW) → **not remade:** delayed damage is owned by the sabre.

## E · CONSTRAINTS FOR THE 15 + 7 PAGE (the hardest page in the lane)
- **ice.glacial owns the watch's own core:** "Faris lives a whole minute inside one of his seconds", the stroll round a slowed man taking his pistol. pump.glass-jaw owns teeth hanging at a twelfth of the speed. The sabre owns delayed damage. knife.blink owns acting inside a blink. laser.missed-the-jump owns a leap cut short.
- **So the page builds on the angles still open:**
  - the asymmetry between a slowed fighter and the unslowed world (hazards, water, his own blood, gravity);
  - the slowed fighter's own crawling shots;
  - the watch as an object (the chain, the key, the swing);
  - ageing (only via the remake).
