Breakable maps + chains
Destructible ground, materials, floors, breaches, collapse, steel chains. Newest first; green = new since your last visit here. Page made 09 Nov 2026, 06:28.
COLLAPSE FINALE v2 · BREAKABLE FLOOR v2 · BIG CHAINS v2 · CRACKING ICE v2 · WALL BREACH v2 · MATERIALS v2 · BIG CHAINS · CRACKING ICE · COLLAPSE FINALE · WALL BREACH · BREAKABLE FLOOR · MATERIALS
COLLAPSE FINALE v2
The ground cracks and shakes band by band, then falls away in tumbling chunks and dust, leaving only the middle island.
BREAKABLE FLOOR v2
The wooden floor cracks, then breaks into tumbling chunks that land on the level below, settle and fade, and the fighters drop through.
BIG CHAINS v2
Heavy chain links swing when shot, snap and whip back, the bridge tips like a pendulum and smashes into planks that settle and fade.
CRACKING ICE v2
Fighters standing on the ice crack it, gunfire breaks it, and they fall into the water.
WALL BREACH v2
Rounds chew a hole through the wooden wall and a blast opens it: a new way through.
MATERIALS v2
The same shots and the same blast on dirt, wood, glass, stone, metal and ice: each breaks its own way.
BIG CHAINS
Shoot the chains one by one: the bridge tips, swings, creaks, then falls on the fighters below.
CRACKING ICE
Fighters standing on the ice crack it, gunfire breaks it, and they fall into the water.
COLLAPSE FINALE
In the last seconds the ground breaks apart band by band, each band shaking first, until only the middle is left.
WALL BREACH
Rounds chew a hole through the wooden wall and a blast opens it: a new way through.
BREAKABLE FLOOR
Shots and two blasts break the wooden upper floor and the fighters drop to the level below.
MATERIALS
The same shots and the same blast on dirt, wood, glass, stone, metal and ice: each breaks its own way.











