SSTICKBASH · TEAM FEEDBACK · COSMETICS FIT
Page 89 · 5 Nov · concept only, nothing changes in the game until you pick

COSMETICS FIT: TWO THINGS STICK OUT.

WHAT THE CHECKS FOUNDTwo fit checks in the cosmetics lab fail on the 4 Nov line, and they failed before the merge too. 1 The KURTA’s hem sits 3.0 cm past the body’s outline (the limit is 1.5 cm). 2 Under a CAP, four hair styles (SPIKES, MOHAWK, BOB, CURLS) reach 1.20 head radii (the limit is 1.05).

Fixing them changes the look, so here is TODAY next to 4 versions each, from a light touch to a bold change. Each figure is drawn from the game’s own shapes and poses, and each number is measured the way the lab check measures it. Tap PICK on the one you want (or KEEP TODAY), then SEND at the bottom.

Our lead for the kurta (D): side slits, so each half of the hem follows its leg. It stays inside the line when idle, running and kicking.

1

THE KURTA: THE HEM SWINGS OUT

Today the tunic below the hip is a stiff panel that follows the spine. When the fighter leans into a run, the spine tips forward, so the hem swings out behind the legs. The check catches 3.0 cm at the one moment it measures. Across the whole run cycle it peaks at 8.3 cm. Each figure shows IDLE, a live RUN and a kill-film KICK, with the live distance past the outline over each fighter.

8.3 › 1.0CM PAST THE LINE IN A RUN

Shows the 1.5 cm line around the legs and torso, and rings the point of the hem that sticks out furthest.

TODAY: a 17 cm tunic, 2 cm wider than the torso cloth, hanging along the spine. Watch the run: the saffron panel swings out behind the runner.

TODAY

THE CHECK measures idle, run and victory at one moment each (0.37 s). RUN PEAK is the worst moment of the whole run cycle. KICK is the high kick, the hardest pose a kill film puts a hem through.

WHY 3.0 IN THE LAB, 2.7 HEREThe lab’s figure stands at x = −50000, where the game’s numbers can only step by 4 mm. Measured at the centre, the same pose gives 2.65 cm. It fails either way.
LIGHT

AHANGS BETWEEN THE LEGS

The same panel at the same size, but it hangs from the hip toward the point between the knees, the way cloth falls, instead of following the spine. That passes the check and cuts the run peak to 2.2 cm. A kick still lifts the hem 4.2 cm out, because the panel follows the raised knee.

MEDIUM

BSLIM + 1 CM FLARE

A’s hang, made slimmer and 2 cm shorter: 15 cm long, as wide as the torso at the top, flaring to 0.8 cm wider at the hem. It passes the check. In motion it is still a bit over: 1.9 cm in a run, 3.7 cm in a kick. In the game this needs a tapered shape instead of the plain box.

STRONG

CSHORT KURTA

A short kurta (a kurti) that ends at mid-thigh: 10 cm below the hip, 1 cm wider than the torso, hanging between the legs. It stays inside the line in every pose: idle, run, victory and kick. It no longer reads as a long tunic, though, so it is the biggest change to the outline.

BOLD

DSIDE SLITS

Real kurtas have side slits, and here they do too. The hem splits into a front and a back panel, and each follows its own thigh (the back one in the back-leg shade, like the back sleeve). Standing, the two halves close up into one tunic, close to today’s. Running and kicking, they part, and the white churidar shows between them. It keeps the length (15 cm) and flares to 1.0 cm past the outline at most, in every pose.

2

HAIR UNDER A CAP: WHAT SHOWS

The approved rule (page 79c, ★ A): under a hat, only the sideburn shows in front; the ponytail and bun still show behind. So under a CAP, all four of these styles draw the same sideburn. The 1.20 R the check reports is that sideburn’s ink rim at its top-back corner, which sits under the cap. And in the game today, the sideburn hardly shows: it sits under the cap’s own dark rim.

1.20 › 1.00HEAD RADII, UNDER A CAP

Draws the check’s 1.05 R ring around each head (the head’s own ink edge sits at 1.17 R).

For reference: the four styles BARE (no hat), as the game draws them today. The BOB’s back piece sits behind the head and shows under a cap too, in every version.
TODAY under the street CAP: all four draw the same sideburn, but it sits under the cap’s dark rim, so you hardly see it. Nothing pokes past the head on screen.

TODAY

WHAT THE 1.20 R REALLY ISThe sideburn is drawn twice: first an ink copy 2 cm bigger, then its colour on top. The check measures the ink copy. Its top-back corner reaches 1.20 R, but that corner is under the cap, and the lower part stays inside the head’s own ink edge (1.17 R). So KEEP TODAY can work too. The check would then change to count only what shows (the hair’s colour, or what reaches past the cap). That is a lab change, not a look change.
WHY YOU HARDLY SEE ITThe cap’s ink is drawn as a half disc whose angle grows by the ink width. So its dark rim runs about 18° past the brim line at the back, down to where the sideburn sits. Page 79c drew the cap without that, and its sideburn shows.
LIGHT

APAINTED SIDEBURN

The sideburn, moved down to just below the cap’s dark rim, where it shows, the way page 79c draws it. It is painted inside the head’s round: no ink copy of its own, the head’s ink edge outlines it, and a thin ink line marks where hair meets skin. It keeps the approved 79c rule (only the sideburn shows under a hat) and passes the check as written.

MEDIUM

BEACH STYLE PEEKS OUT

Painted like A, but each style keeps a hint of itself under the cap. SPIKES get three short spikes squashed under the brim, the MOHAWK a blond tuft at the nape, CURLS a few curls at the back, and the BOB a straight-cut panel down to the jaw. You can tell what someone bought, even under a cap. Everything stays inside 1.00 R.

STRONG

CHIDDEN UNDER HATS

Under any hat, no hair shows in front. Only what sits behind the head stays: the BOB’s back piece (and the ponytail and bun, which pass already). On screen it looks almost the same as today, since today’s sideburn is hidden anyway. SPIKES, MOHAWK and CURLS look bald under a cap.

BOLD

DBIGGER CAP

Today’s sideburn under a cap 8 % bigger that sits lower (the brim drops 0.14 R), so the cap hides the hair completely. It changes every cap in the game, not just the ones over hair. It still fails the check as written, because the check measures the hair and not what the cap hides. It would also need the lab changed, and the cap’s size limit measured again.

the check’s 1.05 R ring (SHOW THE LIMITS)green number: passes · red: fails

YOUR PICKS

Tap a version above, or here. Our lean is marked ★. Add your own words if you like, then SEND. It goes to the inbox as one message (LIVE, topic Cosmetics fit). Your picks stay saved on this device as you go.

    SEE THE MESSAGE
    PICKED 0 / 2SEND ›

    Page 89 · 5 Nov · lane COSMVAR, concept only (no game code changed). Drawn and measured on this page from the game’s own recipes on v4 c1648792f (lane C, the same as lane C’s head 3c84d5c4f). The sources: CosmeticsPreview.Solve / PoseAt (the preview rig, idle / run / victory, and the kick as the kill-film pose), StickDraw.Draw (the two-pass ink body), CosmeticsOutfits.DrawOutfit (the kurta), CosmeticsHair.DrawHair, and CosmeticsHats.Cap (the HeadPen). The numbers use the method of cosmeticslab:slots (CosmeticsBulk.Points / Reach / BodySigned): outfit_inside ≤ 1.5 cm past the outline, hair_under_hat ≤ 1.05 head radii. Head radius 0.115 m, limb 3.18 cm, ink 2.0 cm.