ATIDY
Today’s layout, cleaned. The film fills the left stage and plays the card you tap. The breadcrumb, the sub-tabs and PLAY go; the skin kill sits after a dashed line in the same row. The strip keeps only the name and ON.
Each note below: TODAY (a real screenshot from the 4 Nov build) next to 3 or 4 better versions, from a light touch to a bold change. Tap PICK on the one you want (or keep TODAY), then SEND at the bottom. The films are the real kills from the game captures; tap a kill card on the KILLS-tab screens and it plays in the big film, like it would in the game. Kills here are round-end finishers and skin kills only (mid-round kills are going).
Our lead for note 1 (B): pick a weapon, tap a big kill card, it plays at once, one ON switch. Try tapping the cards.
Today you go through 7 layers to see one kill play: slot tabs, weapon chips, a breadcrumb, sub-tabs, cards, a strip, then PLAY, and the film plays in a small box with words on it. Every version below cuts the breadcrumb, the sub-tabs and the PLAY step: tap a card and it plays at once, and one control turns it on.

The rule stays the same in A, B and C: every kill that’s ON can come up (2 or more ON = one at random, the dice on the weapon chip). D changes it to one kill per weapon.
Today’s layout, cleaned. The film fills the left stage and plays the card you tap. The breadcrumb, the sub-tabs and PLAY go; the skin kill sits after a dashed line in the same row. The strip keeps only the name and ON.
A big film on the left, edge to edge. On the right, the weapon chips and big cards made from each film’s own frame, tier colour on the ribbon, a check when it’s ON. Skin kills sit in the same grid with a GOLD / ICE tag (ON YOUR GUN on the one that can come up). One ON switch under the film, next to the kill’s name.
The film is the whole tab, wall to wall. The weapon is one drop-down (SMG ▾), the kills are a strip along the film’s foot, ON sits top right. The most cinematic; the cards cover the bottom of the film while you browse.
B’s layout, but you equip one kill per weapon, like a skin, or MIX for any of yours at random. No checks, no pool to think about; one EQUIP button. Changes today’s rule (several ON = random), so it’s more work in the game code.

In the previews (the KILLS tab, the shop, the arsenal) the film shows only fighters, the weapon and the action. The kill’s name is already on its card, so the film doesn’t need to say it. Matches keep their EXECUTION! and plates as they are; this is the previews only.




Every word off the preview film: EXECUTION!, the name, the tier strip, plates, subtitles, name tags, LIVE PREVIEW, 1 PLAYER, ALL UNLOCKED FOR NOW, and the drawn sound words too.
All the words above go, but the comic sound words drawn into the action (KA-CHING!, AAAGH, the kill cam’s marks) stay, as part of the art.
No words while it plays; when the film ends, the kill’s name stamps small in a corner for a second, then the film loops. (Watch it come and go.)
A gun skin’s sheet gets a fourth tab, KILL, next to IDLE / AIM / VICTORY. Picking it plays the skin’s own kill film across the whole left panel, edge to edge (today the gun stands small on a pedestal). The right side names the kill (“KING’S RANSOM · ITS OWN KILL”), so the film carries no words.

The film, corner to corner. The tabs float on top in dark glass; one small replay button sits bottom right. Nothing else.
Full bleed, with the edges darkened so the tabs read well, and a thin gold line along the bottom that fills as the film plays, so you know how long it is. Tap the film to replay.
The film runs full width between black bars, like a trailer: the tabs live in the top bar, the progress and replay in the bottom bar. The whole width is filled, but not the whole height.
Today there’s no way to buy a kill: only a ghosted “MORE KILLS · ON SALE LATER” card in the KILLS tab, and nothing in the shop. Three ways to sell them, each with the full film before you pay. Prices are left blank on purpose (“price: your call”); the kill names on sale are examples.
The shop gets a KILLS tab: kills for sale by weapon, the one in focus plays on the left, the price sits on each card. Tap = the buy sheet (note 3’s full-bleed film) with BUY. Easy to find for shoppers; one more shop tab.
Kills you don’t own sit in the weapon’s own grid with a lock and their price. Tap one and it plays in full, at once, like any kill; the ON switch becomes BUY. One SURE? and it’s yours and ON. No new screen; replaces the ON SALE LATER card.
Kills come through the shop’s rotation: a KILL OF THE WEEK in FEATURED, and one of the DAILY six can be a kill (KILL badge). Same buy sheet. Builds hype; but a kill you want may not be on sale today.
Price placement: coins or gems on the card’s price chip and on the BUY button; one idea is coins for RARE / EPIC and gems for LEGENDARY / MYTHIC. The amounts are your call. A and C can be added later on top of B (the same buy sheet works for all three).
Tap a version above, or here. Our leaning is marked ★. Add your own words if you like, then SEND: it goes to the inbox as one message (KILLS, topic Kills UX). Your picks stay saved on this device as you go.
Enter your inbox key once on this device. It stays in this browser only (the board and the pages share it).
Page 88 · 5 Nov · lane KILLUX, concept only (no game code changed). TODAY screens: the 4 Nov build (kpv run 8907, iPhone 16 / iPad / desktop). Films: the kills’ gate captures (THE X, OPEN HOUSE, THE CHAIN, KING’S RANSOM, ICE SCULPTOR), cropped so no name tag or button shows; the frames “after” in note 2 are the same frames with the words painted out. Read from CustomizeKills.cs, KillPreview*.cs and ShopComicSheets.cs (live-userbuild-05nov). Screens are drawn at 998 game units wide (iPhone 16 landscape 2556 × 1179, iPad 4:3, desktop 16:9).