SSTICKBASH · PRE-LAUNCH · NEW SLOTS
Page 79c · pre-launch lane C, customization · 3 Nov

NEW SLOTS.

Your slot list from the pre-launch design: outfits (the main seller), heads (hats, masks and now hair), small back items, name plates / titles / frames, and the victory pose + arena intro. Each slot gets 2–3 ways it could work, drawn live with the game’s fighter at real sizes. All of them follow page 78c’s rules: simple, clean, realistic, and every fighter keeps its outline, team colour, size and hitbox.

THE RULE“Simple, clean, realistic and good-looking.” Nothing sold may change a fight; every item also has to look right inside the kill films and the shop preview.
1

OUTFITS

A whole-body look you buy as one item, and the slot people will spend on most. Today’s closest thing is a set (a colour + pattern + hat), which only paints the body. An outfit is something the fighter wears.

FILMattach body · safe · maxBulk 2 cm · follows the cut pieceTEAMSthe cloth takes the team colourREADABLEcloth stays inside the outline (+1 cm)

ACLOTHES ON THE INK

Real clothes drawn over the limbs: a tracksuit, a kurta, a karate gi, a hoodie, cricket whites, a biker jacket. Head and hands stay your own colour, so you’re still you. 6 to start; more come with normal updates.

BLOOK PRESETS

An outfit is today’s set under a new name: a colour, a pattern, a hat and a face in one tap. No new art and quick to ship, but it’s the look players already have.

CTRIM KITS

Only accents: cuffs, a collar, a belt and a chest badge in a theme, like ROYAL GOLD TRIM. The quietest option, but less to be proud of.

2

HEADS: HATS, MASKS + HAIR

Hats and faces exist (26 + 19). Hair is new. The question is how hair and a hat live together.

FILMattach head · safe · goes with the headTEAMSnatural hair colours, keptREADABLEwithin 20 cm of the head; never wider than 1.15× the head

AHAIR UNDER THE HAT

HAIR is its own row in the dressing room. A hat sits on top, and the hair that would show (a ponytail, a bun, the sides) still peeks out. Hair styles: spikes, ponytail, bun, mohawk, bob, curls.

BHAIR OR A HAT

One HEAD slot: you wear a hairstyle or a hat. Simpler to build, but you can’t show both.

3

SMALL BACK ITEMS

A sheathed sword, a holster, a short cape, a small backpack. Small means at most 25 cm past the body, always behind it, and never reaching forward over the fight.

FILMattach back · safe · stays with the bodyTEAMSa cape takes the team colourREADABLE≤ 25 cm, behind the body, nothing in front

ASTILL ON THE BACK

Every back item sits still on the back and moves only with the body. The cape alone gets a light sway. Clean and cheap: a few shapes per fighter.

BSWING AND BOUNCE

Everything swings with your speed: the sword bobs, the backpack bounces, the cape flows. Livelier, but it’s motion behind every fighter, the noise page 78c just took out.

4

NAME PLATES, TITLES, FRAMES

Where they show: room seats, the results screen, the kill feed and your profile. In a match the plate stays today’s (the less-text rule): the name always reads ink-on-cream with the team tab.

FILMnot on the fighter · not on the preview stageTEAMSthe team tab never changesREADABLEthe name is always ink on cream, the same size
ROOM SEATS · RESULTS
FARIS 24FIDA 31
RIYAS 9AMAL 17
IN A MATCH: UNCHANGED
FARISFARIS ▶ FIDA

APLATE EDGES

A plate item changes only the plate’s edge: steel with rivets, gold leaf, wood, comic halftone. It shows in rooms and on results. In a match it’s today’s plate, so nothing new to read mid-fight.

ROOM SEATS · RESULTS
FARIS 24IRON FIST
FIDA 31CENTURION
KILL FEED
FARIS ▶ FIDA

BTITLE RIBBON

Titles exist (49); today they show only on the profile. Your equipped title shows under your name in rooms and on results, never in the kill feed or in a match.

PROFILE · ROOM SEAT · RESULTS
FARIS 24IRON FIST

CMATCHED SETS

A frame and a plate edge sold as a pair (STEEL, GOLD, PARK GREEN…), plus the title ribbon from B. One purchase, and it all matches.

5

VICTORY POSE + ARENA INTRO

The 15 win dances stay. A victory pose is the still you hold on the results card. An arena intro is your entrance in the round-start lamp. It never makes the 3-2-1 later: it plays inside the lamp’s own time.

FILMattach body · safe · not in films (it’s before the round / after the match)FAIRthe intro ends before the countdown; you can’t move or be hit during it, same as today

APOSE IN THE LAMP

When the lamp finds you, you strike your pose: arms crossed, a salute, fists up, a bow. One second, no effects. The same pose is your still on the results card.

BWALK-IN ENTRANCES

A short entrance into your spot: a walk-in with a nod, a slide, a roll, a superhero landing. More fun, but it moves you, so it has to finish exactly on your spawn.

CRESULTS CARD ONLY

No intro in the lamp at all. The victory pose is just the still on your results card. The safest and smallest option.

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EVERY NEW SLOT, ONE TABLE

What each recommended way means for the build. Every new item also gets its film row (the build fails without it) and a readability lab row.

SLOTWORN ONIN FILMSCUT LIMBTEAM MATCHTHIN / SIZEON THE WIRE
OUTFITSbodysafefollows the piececloth in the team colourinside the outline + 1 cmNew loadout bytes (outfit, hair, back, plate, pose, intro), only with protocol 144 (the film update, lane F). Older phones can’t join those rooms anyway, so nothing mixes.
HAIRheadsafegoes with the headkept (natural colours)≤ 20 cm from the head
BACK ITEMSbacksafestays with the bodycape in the team colour≤ 25 cm, behind
PLATES + TITLES(not on the fighter)safe–the team tab staysname size unchanged
POSE + INTRObodysafe–unchangedinside the lamp’s time

Nothing here is built yet. After your picks, the build plan goes to the coordinator first, then items are made one at a time and checked in a real film and the shop preview before they ship.

✎

ANYTHING ELSE?

A note goes out with your picks (e.g. an outfit idea, a hairstyle you want).

0 / 5 PICKED