ACLOTHES ON THE INK
Real clothes drawn over the limbs: a tracksuit, a kurta, a karate gi, a hoodie, cricket whites, a biker jacket. Head and hands stay your own colour, so you’re still you. 6 to start; more come with normal updates.
Your slot list from the pre-launch design: outfits (the main seller), heads (hats, masks and now hair), small back items, name plates / titles / frames, and the victory pose + arena intro. Each slot gets 2–3 ways it could work, drawn live with the game’s fighter at real sizes. All of them follow page 78c’s rules: simple, clean, realistic, and every fighter keeps its outline, team colour, size and hitbox.
A whole-body look you buy as one item, and the slot people will spend on most. Today’s closest thing is a set (a colour + pattern + hat), which only paints the body. An outfit is something the fighter wears.
Real clothes drawn over the limbs: a tracksuit, a kurta, a karate gi, a hoodie, cricket whites, a biker jacket. Head and hands stay your own colour, so you’re still you. 6 to start; more come with normal updates.
An outfit is today’s set under a new name: a colour, a pattern, a hat and a face in one tap. No new art and quick to ship, but it’s the look players already have.
Only accents: cuffs, a collar, a belt and a chest badge in a theme, like ROYAL GOLD TRIM. The quietest option, but less to be proud of.
Hats and faces exist (26 + 19). Hair is new. The question is how hair and a hat live together.
HAIR is its own row in the dressing room. A hat sits on top, and the hair that would show (a ponytail, a bun, the sides) still peeks out. Hair styles: spikes, ponytail, bun, mohawk, bob, curls.
One HEAD slot: you wear a hairstyle or a hat. Simpler to build, but you can’t show both.
A sheathed sword, a holster, a short cape, a small backpack. Small means at most 25 cm past the body, always behind it, and never reaching forward over the fight.
Every back item sits still on the back and moves only with the body. The cape alone gets a light sway. Clean and cheap: a few shapes per fighter.
Everything swings with your speed: the sword bobs, the backpack bounces, the cape flows. Livelier, but it’s motion behind every fighter, the noise page 78c just took out.
Where they show: room seats, the results screen, the kill feed and your profile. In a match the plate stays today’s (the less-text rule): the name always reads ink-on-cream with the team tab.
A plate item changes only the plate’s edge: steel with rivets, gold leaf, wood, comic halftone. It shows in rooms and on results. In a match it’s today’s plate, so nothing new to read mid-fight.
Titles exist (49); today they show only on the profile. Your equipped title shows under your name in rooms and on results, never in the kill feed or in a match.
A frame and a plate edge sold as a pair (STEEL, GOLD, PARK GREEN…), plus the title ribbon from B. One purchase, and it all matches.
The 15 win dances stay. A victory pose is the still you hold on the results card. An arena intro is your entrance in the round-start lamp. It never makes the 3-2-1 later: it plays inside the lamp’s own time.
When the lamp finds you, you strike your pose: arms crossed, a salute, fists up, a bow. One second, no effects. The same pose is your still on the results card.
A short entrance into your spot: a walk-in with a nod, a slide, a roll, a superhero landing. More fun, but it moves you, so it has to finish exactly on your spawn.
No intro in the lamp at all. The victory pose is just the still on your results card. The safest and smallest option.
What each recommended way means for the build. Every new item also gets its film row (the build fails without it) and a readability lab row.
| SLOT | WORN ON | IN FILMS | CUT LIMB | TEAM MATCH | THIN / SIZE | ON THE WIRE |
|---|---|---|---|---|---|---|
| OUTFITS | body | safe | follows the piece | cloth in the team colour | inside the outline + 1 cm | New loadout bytes (outfit, hair, back, plate, pose, intro), only with protocol 144 (the film update, lane F). Older phones can’t join those rooms anyway, so nothing mixes. |
| HAIR | head | safe | goes with the head | kept (natural colours) | ≤ 20 cm from the head | |
| BACK ITEMS | back | safe | stays with the body | cape in the team colour | ≤ 25 cm, behind | |
| PLATES + TITLES | (not on the fighter) | safe | – | the team tab stays | name size unchanged | |
| POSE + INTRO | body | safe | – | unchanged | inside the lamp’s time |
Nothing here is built yet. After your picks, the build plan goes to the coordinator first, then items are made one at a time and checked in a real film and the shop preview before they ship.
A note goes out with your picks (e.g. an outfit idea, a hairstyle you want).