SSTICKBASH · PRE-LAUNCH · TONE IT DOWN
Page 78c · pre-launch lane C, customization · 3 Nov

TONE IT DOWN.

Version 2, after your note (“toned down too much … put multiple variants for each”): each of the 25 flashy items now shows today plus a ladder of calmer versions, from A LIGHT TOUCH (just calmer) to today’s toned-down look. Pick one per item, or KEEP AS TODAY. Nothing is removed: owners keep the item, with the same name, price, rarity and id. Drag the yellow knob across the arena: left is today, and the right shows the step you choose below it. Everything is drawn from the game’s own recipes (Render/CosmeticsAura.cs, CosmeticsBody.cs, CosmeticsFaces.cs, CosmeticsHats.cs), at the game’s sizes in metres.

YOU SAID“Simple, clean, realistic and good-looking. Nothing awful or over-glorified in gameplay.”
AND“Existing flashy items are toned down, not removed.” Trails and auras: thin only, never hiding the fighter.
↔
TODAYB MEDIUM
Blue: FIRE AURA + RAINBOW TRAIL + GOLDEN HALO. Orange: ELECTRIC AURA + NEON STREAK + CYBER VISOR. Green: ROYAL AURA + STARDUST + ASTRONAUT HELMET. Pink: HOLI COLOURS + CHAI STEAM + PROPELLER CAP.
Effects on screen, vs the fighters– → –Pixels that auras and trails draw outside the fighters, as a multiple of the fighters’ own pixels (measured live from this arena).
Widest aura, past your outline– → –The farthest any of the 6 auras reaches out of the body at the chosen step. The readability limit is 12 cm.
Widest trail– → –The widest of the 7 trails at the chosen step. The readability limit is 5 cm.
6

THE TONE-DOWN RULES

These are what the last step on each ladder (the full tone-down) does. The lighter steps keep more of today. The readability limits in rules 1, 2 and 4 are the lab’s gate for what ships: each item’s badges show which steps pass it, measured from the same drawing.

25

THE 25 FLASHY ITEMS

For each one: TODAY, then the ladder, all live. Auras and trails have 4 steps (A LIGHT TOUCH, B MEDIUM, C STRONG, D TONED DOWN); patterns, faces and hats have 3 (A, B, C TONED DOWN). The ★ is the recommendation: B MEDIUM, unless B breaks a readability limit. Then it’s the first step that passes, and the badges show the numbers. Sets that contain an item (MAHARAJA, STREET KING, BRAWL WIZARD…) follow its pick automatically.

Only the cards on screen animate.
✓

STAYS AS IT IS, AND WHY

Everything else was read recipe by recipe against the same rules and already meets them. The build check will measure each one too.

▶

IN KILL FILMS AND PREVIEWS

Your call via the kill session: full paid customization must show and look right in the films and the shop previews. Every item gets the agreed film data (attach, film.mode, variantId, maxBulk, tintable, gore, previewStage), and a build check makes the build fail if any item lacks it. Below is the proposed data, slot by slot. It goes in with the first build step, before any look changes.

SLOTITEMSWORN ONIN A FILMCUT LIMBWHY
HIDDEN IN FILMS: 0 ITEMS “Hidden” is the last resort; nothing needs it. Any future hidden item gets listed for the kill session automatically.
=

ALWAYS READABLE

Part of the no-advantage rule: whatever a fighter wears, it keeps the same outline, team colour, size and hitbox. Each line is a lab row that dresses one fighter in every item, in a solo and a team match, and compares it with the same fighter undressed.

RULEHOW IT’S CHECKEDTODAY (READ FROM THE CODE; THE ROW RUNS FIRST)AFTER THIS PAGE
✎

ANYTHING ELSE?

A note for the coordinator goes out with your picks.

0 / 25 PICKED