TONE IT DOWN.
Version 2, after your note (“toned down too much … put multiple variants for each”): each of the 25 flashy items now shows today plus a ladder of calmer versions, from A LIGHT TOUCH (just calmer) to today’s toned-down look. Pick one per item, or KEEP AS TODAY. Nothing is removed: owners keep the item, with the same name, price, rarity and id. Drag the yellow knob across the arena: left is today, and the right shows the step you choose below it. Everything is drawn from the game’s own recipes (Render/CosmeticsAura.cs, CosmeticsBody.cs, CosmeticsFaces.cs, CosmeticsHats.cs), at the game’s sizes in metres.
THE TONE-DOWN RULES
These are what the last step on each ladder (the full tone-down) does. The lighter steps keep more of today. The readability limits in rules 1, 2 and 4 are the lab’s gate for what ships: each item’s badges show which steps pass it, measured from the same drawing.
THE 25 FLASHY ITEMS
For each one: TODAY, then the ladder, all live. Auras and trails have 4 steps (A LIGHT TOUCH, B MEDIUM, C STRONG, D TONED DOWN); patterns, faces and hats have 3 (A, B, C TONED DOWN). The ★ is the recommendation: B MEDIUM, unless B breaks a readability limit. Then it’s the first step that passes, and the badges show the numbers. Sets that contain an item (MAHARAJA, STREET KING, BRAWL WIZARD…) follow its pick automatically.
STAYS AS IT IS, AND WHY
Everything else was read recipe by recipe against the same rules and already meets them. The build check will measure each one too.
IN KILL FILMS AND PREVIEWS
Your call via the kill session: full paid customization must show and look right in the films and the shop previews. Every item gets the agreed film data (attach, film.mode, variantId, maxBulk, tintable, gore, previewStage), and a build check makes the build fail if any item lacks it. Below is the proposed data, slot by slot. It goes in with the first build step, before any look changes.
| SLOT | ITEMS | WORN ON | IN A FILM | CUT LIMB | WHY |
|---|
ALWAYS READABLE
Part of the no-advantage rule: whatever a fighter wears, it keeps the same outline, team colour, size and hitbox. Each line is a lab row that dresses one fighter in every item, in a solo and a team match, and compares it with the same fighter undressed.
| RULE | HOW IT’S CHECKED | TODAY (READ FROM THE CODE; THE ROW RUNS FIRST) | AFTER THIS PAGE |
|---|
ANYTHING ELSE?
A note for the coordinator goes out with your picks.