SSTICKBASH · PRE-LAUNCH · PLAIN SKINS
Page 66 · kills + skins lane · plain skins for you to pick

PLAIN SKINS.

You said (3 Nov): “we may build some random skins for weapons which are just skin only, not too many features, like a common skin, rare etc.” Here they are: - look-only skins for all - weapons you can skin, each drawn with the game’s own weapon art. Every option is shown in a fighter’s hand at game size and at 2x, on a dark map and a bright map, so you see it as it looks in a fight. The top strip of each card is the gun on its own, big, so you can see the paint.

Pick what you like: tap KEEP on every skin you want built (as many per weapon as you like, or none). Then COPY MY PICKS and paste it in the inbox. Nothing here is in the game yet.

PISTOL · TODAY + EVERY OPTION, AT 2x

COMMON

A clean colourway, a two-tone or one simple stripe or wrap. About 600 to 1,000 coins in the shop.

RARE

A pattern: camo, tape or cord wrap, engraving, carbon, wood, damascus, or a revived old look. About 1,800 to 2,400 coins.

LOOK ONLY

No kill film, no themed ammo, no death burst, no sparks, no feed icon: the normal CLASSIC kill plays. Never an advantage. GOLD and ICE stay the special ones.

STILL THAT GUN

Same shape and the same ink outline as today. No glow, no particles, no bulk. Each weapon keeps its identity colour (the pistol’s yellow sight, the RPG’s red tip, the laser’s cyan cell).

↺

THE 4 RETIRED LOOKS, BACK AS PLAIN

NEON, CAMO, CARTOON and TAPED lost their kill films today and left the game. Their looks are still in the game data, so a few come back here as plain RARE skins, on the weapons they suit (not on every weapon). The one change: NEON loses its glow, so it is flat paint now. Left: the old look as the game drew it. Right: the plain version.

-

THE SKINS, WEAPON BY WEAPON

Each card, top to bottom: the gun on its own (big), then the dark map and the bright map, each with the fighter at game size (left) and at 2x (right). The first card is always TODAY (the CLASSIC look) to compare. Ids like pistol.C1 (COMMON) and pistol.R2 (RARE) go in your picks.

✓

YOUR PICKS

This box fills in as you tap KEEP. Copy it and paste it in the inbox. Add a note if you want a change (e.g. “pistol.C2 but with a black grip”).

✎

NOTES FOR THE BUILD

Nothing here is game code yet. This is how the picked skins would go in after you choose.

On the wire + in the save

  • ONE new skin family PLAIN = SkinFamily value 7 (append only; CLASSIC 0 … TAPED 6 never move).
  • Each weapon’s plain skins are a small per-weapon variant index (1..n in the order on this page, append only), so the loadout stays 2 bytes per weapon: family + variant.
  • Item ids: ws.plain.<weapon>.<variant>, e.g. ws.plain.pistol.c1. The page ids (pistol.C1) map 1:1.
  • An old peer that does not know PLAIN shows CLASSIC (the same fallback the retired families use).

How the game would draw them

  • A plain skin = a role repaint (main / accent / dark / metal / wood, like GOLD / ICE in Cosmetics.SkinRoles) + up to 2 flat paint layers.
  • Paint layers are clipped to the part they cover and drawn right after that part’s fill in StickDraw.Weapon, so later parts still sit on top. The weapon’s own ink outline is untouched: the silhouette cannot change.
  • The glow role and the weapon’s glow discs always keep the weapon’s own colour. No light, no particles, no animation: zero cost on the kill film.
  • Layer kinds used on this page: split, fade, stripe, bands, camo (blob / digital / splinter / tiger), wrap, carbon, grain, engrave, damascus, dots, checker, flames, scales, hex, circuit, cracks, marble, splat, chevron, lines, topo, plaid, decal + the 4 revived recipes.

Where they come from (basha-21’s store lane prices them)

  • Shop catalog with coins (COMMON ~600-1,000, RARE ~1,800-2,400), the DAILY 6 rotation, gifting, a few on the season pass free track, album sets.
  • Not mastery: GOLD and ICE stay the mastery rewards. Never a gameplay advantage.

The readability check on this page

  • Every option uses the weapon’s own parts and outline (the game draw ported to the page), so the shape at game size is identical to TODAY.
  • The game-size view is 88.5 px per metre, the same scale as the kill pages’ arena frames (a fighter is about 65 px tall).
0 KEPT SEE PICKS