THE MID-ROUNDZONE
A mid-round small kill (3 seconds at most) happens in the middle of a live match, inside a shield Faris casts round himself and the victim. You picked six looks; the game rotates them through each weapon’s mid-round kills, so two kills side by side never share one. Each look below plays the same mock fight twice, in sync: on everyone else’s screen (the shield, its leaks, nobody sees the kill) and on Faris and Fida’s own screens (the camera pushes through the wall, and inside there is nothing but the kill).
- 3 SECONDS AT MOSTthe cast and the push come before it
- OUTSIDE: NO KILLno gore outside the wall
- RUN AT IT: BOUNCEthrown back off it, unhurt
- SHOOT IT: IT REFLECTSthe rounds glance off, harmless
- IT LOCKS TWO PLAYERSA mid-round small kill holds the killer and the victim for up to 3 seconds.
- NOBODY MAY BREAK INNo one else may interrupt it, and nobody else should see the gore.
- EVERYONE GETS IT AT A GLANCEStay away, it’s someone’s moment. Then play goes on.
THE FLOW · FARIS + FIDA’S SCREENS
The user’s 25 Oct ruling. The two players in the kill see the cast and the shield forming from outside like everyone else; then the camera pushes through the wall with the look’s own crossing; inside, nothing on screen at all; at the end it eases back out and they watch it dissolve. Everyone else only ever sees the outside. Reduced motion: no push, a quick crossfade.
THE LEAK CHECK · EVERY MID
Everyone outside feels each blow through the shield's leaks, so every mid-round kill needs blows: the shell takes them from the kill's own impacts (shakes, crashes, blood bursts, the death) unless the kill registers its own. This opens every weapon page in turn, off screen, and counts each mid's blows. A red cell has none.
Each cell is one mid: the number is its blows. Red: no blows (the outside sees no leaks). Yellow ring: no kill beat (the kill's leaks, the ring on the floor and the final word don't play).
CANDIDATE · NOT PICKED · THE GRASP
Built on 25 Oct with the others, not picked. It stays here, folded, for your call; the game never draws it.
EARLIER LOOKS · NOT PICKED
Shown at the same moment as the six above. They stay in the kit but the game never draws them.
K58.ZONE_APPROVED; neighbours never repeat). The shield closes round the pair as the kill starts and opens the moment it ends; play goes on round it.58k_zone.js (veil, shell, bone cage, the crossing, K58.zoneInside), 58k_zone2.js (grove, mandala, hide, grasp), the push in 58k_cine.js.