NOISY
CLEAN
SCREEN.
Every feature you picked stays built: the skin kills, the finishers, FIRST KO, sudden death, spells, teams, find-me, gloats. This page decides how loud each one is on your screen when 4 to 8 fighters fight at once: what you always see, what shrinks, what merges and what waits.
WHAT STAYS BUILT
Your picks that put something on screen during a fight. All of them stay; the five ways below only change how big, how long and for whom each one shows when the screen is busy.
THE CLUTTER AUDITEvery thing that can appear on the screen in a busy match, found in the game’s own frames and code, measured: who it is for, how long it stays, how much screen it takes, how often it fires.
tf-clean-audit), every element boxed in pixels; lifetimes read from the code; rates counted frame by frame in real bot matches.THE FINDINGS, IN NUMBERS
The headline numbers from the audit. Each comes from a real frame or a counted match; tap a tile to jump to its frame.
THE CLUTTER MAP
The busiest real frames we could find or make. Every transient thing is boxed and numbered, coloured by who it is for. Turn on HEAT to see where the screen is loudest (weighted by how long and how often each thing stays), or DIM THE FIGHT to see only the clutter. Hover a row to find it.
EVERY ELEMENT, RANKED BY LOAD
Load = how much of the screen it covers × how long it stays × how often it fires in a busy 8-fighter match: the share of your screen it eats each minute. Tap a column to sort. Tags: MEASURED counted in real bot matches, CODE read from the code, EST. estimated from the frames.
ONE BUSY MINUTE
Every on-screen thing in one minute of an 8-fighter free-for-all, one lane per kind, each bar from when it appears to when it’s gone. The line under it counts how many things are on screen at each moment. Flip to CLEAN to see our recommended combo on the same minute: removed things turn to ghosts, merged ones become one bar.
RIGHT NOW
FIVE WAYS TO CALM ITEach one played live on the same real frames: the busy moment unfolds, and the same moment plays again under the rule. Drag any phone between TODAY and the way.
THE FIVE WAYS
Pick the moment, then watch each way handle it. The counters under each phone are measured on the frame: things on screen, the share of the screen covered, and how many of them are about you or the round.
THE SAME MOMENT, FIVE WAYS
All five at once, frozen at the peak of the moment, next to today.
EVERY ELEMENT, ONE BY ONE
What each thing does in a busy match under our recommended way. KEEP as today · SHRINK smaller and shorter · ONLY MINE full when it’s about you, gone (or a small tag) when it isn’t · MERGE ×N repeats fold into one with a count · HIDE IN MULTIPLAYER off with 3+ fighters. The ★ is our pick; change any row and it lands in your picks.
All rows as marked.
THE SETTING, THE MODES, THE GOREWhether players can switch it, when it kicks in, how the gore stays brutal, and the edge rules.
A SETTING FOR IT?
Where it lives: Settings > GAMEPLAY, next to the controls rows. Pick how players control it.

1V1, BOTS, ONLINE: WHEN DOES IT KICK IN?
A 1v1 has two fighters and every event is yours or your foe’s, so the full show fits. The trims matter with 3+ fighters. Pick the trigger; the grid shows which trims run in each kind of match.
THE GORE STAYS SAVAGE
You asked for brutal kills. Decluttering trims noise, never your kill: your KO keeps every drop of the SAVAGE look. Other people’s kills keep their bodies, blood and cut limbs in the world; only their words, cards and screen effects go quiet.
EDGE RULES
The cases where “about you” needs a clear answer. Our proposed answer for each; one pick for the lot.