SSTICKBASH · TEAM FEEDBACK · CLEAN SCREEN
Page 52 · your note, 21 Oct ~22:00 · a real clutter audit on the game’s own frames

NOISY
CLEAN
SCREEN.

Every feature you picked stays built: the skin kills, the finishers, FIRST KO, sudden death, spells, teams, find-me, gloats. This page decides how loud each one is on your screen when 4 to 8 fighters fight at once: what you always see, what shrinks, what merges and what waits.

!YOU SAID, AFTER THE MAC BUILD“Multiplayer so congested with a lot of vfx, texts, etc, in reality the only need to see necessary things only”
✓THE RULE FOR THIS PAGENothing leaves the game. Your own kills stay SAVAGE (blood, limbs, lens, the skin kill, the finisher). What gets trimmed is the noise: other people’s words, repeated shouts, tips mid-fight, flashes that aren’t yours.
DRAG: TODAY ↔ CLEAN (OUR PICK)
REAL FRAMES FROM THE GAMECLEAN = OUR RECOMMENDED COMBOIPHONE 16 · 2556 × 1179
00

WHAT STAYS BUILT

Your picks that put something on screen during a fight. All of them stay; the five ways below only change how big, how long and for whom each one shows when the screen is busy.

PART1

THE CLUTTER AUDITEvery thing that can appear on the screen in a busy match, found in the game’s own frames and code, measured: who it is for, how long it stays, how much screen it takes, how often it fires.

HOW IT WAS MEASUREDReal stills from the build streams (iPhone 16 shape) + fresh stills of a deliberately busy 8-fighter match (branch tf-clean-audit), every element boxed in pixels; lifetimes read from the code; rates counted frame by frame in real bot matches.
WHO-COLOURS about YOU   about OTHERS   the ROUND / fight info   pure NOISE (no info)
01

THE FINDINGS, IN NUMBERS

The headline numbers from the audit. Each comes from a real frame or a counted match; tap a tile to jump to its frame.

02

THE CLUTTER MAP

The busiest real frames we could find or make. Every transient thing is boxed and numbered, coloured by who it is for. Turn on HEAT to see where the screen is loudest (weighted by how long and how often each thing stays), or DIM THE FIGHT to see only the clutter. Hover a row to find it.

Show
Only
REAL FRAME

ON THIS FRAME
03

EVERY ELEMENT, RANKED BY LOAD

Load = how much of the screen it covers × how long it stays × how often it fires in a busy 8-fighter match: the share of your screen it eats each minute. Tap a column to sort. Tags: MEASURED counted in real bot matches, CODE read from the code, EST. estimated from the frames.

04

ONE BUSY MINUTE

Every on-screen thing in one minute of an 8-fighter free-for-all, one lane per kind, each bar from when it appears to when it’s gone. The line under it counts how many things are on screen at each moment. Flip to CLEAN to see our recommended combo on the same minute: removed things turn to ghosts, merged ones become one bar.

Rules
Match
0THINGS ON SCREEN
RIGHT NOW
PART2

FIVE WAYS TO CALM ITEach one played live on the same real frames: the busy moment unfolds, and the same moment plays again under the rule. Drag any phone between TODAY and the way.

WHAT EVERY WAY KEEPSYour own kill in full (SAVAGE gore, lens, the skin kill, the card), the round’s big calls, spell warnings that can hit you, team markers and find-me.
OUR PICKE · THE CLEAN COMBO (A + B + C): about you = full, the round = always, the rest = a whisper.
05

THE FIVE WAYS

Pick the moment, then watch each way handle it. The counters under each phone are measured on the frame: things on screen, the share of the screen covered, and how many of them are about you or the round.

The moment
Play

THE SAME MOMENT, FIVE WAYS

All five at once, frozen at the peak of the moment, next to today.

06

EVERY ELEMENT, ONE BY ONE

What each thing does in a busy match under our recommended way. KEEP as today · SHRINK smaller and shorter · ONLY MINE full when it’s about you, gone (or a small tag) when it isn’t · MERGE ×N repeats fold into one with a count · HIDE IN MULTIPLAYER off with 3+ fighters. The ★ is our pick; change any row and it lands in your picks.

All rows as marked.

PART3

THE SETTING, THE MODES, THE GOREWhether players can switch it, when it kicks in, how the gore stays brutal, and the edge rules.

DECIDED EARLIERGore SAVAGE, on by default, the toggle hidden (S04, S08). Busy rounds: YOU FIRST (S06).
THIS PARTFour short questions; the recommended answer is first in each.
07

A SETTING FOR IT?

Where it lives: Settings > GAMEPLAY, next to the controls rows. Pick how players control it.

SETTINGS · GAMEPLAY
08

1V1, BOTS, ONLINE: WHEN DOES IT KICK IN?

A 1v1 has two fighters and every event is yours or your foe’s, so the full show fits. The trims matter with 3+ fighters. Pick the trigger; the grid shows which trims run in each kind of match.

09

THE GORE STAYS SAVAGE

You asked for brutal kills. Decluttering trims noise, never your kill: your KO keeps every drop of the SAVAGE look. Other people’s kills keep their bodies, blood and cut limbs in the world; only their words, cards and screen effects go quiet.

10

EDGE RULES

The cases where “about you” needs a clear answer. Our proposed answer for each; one pick for the lot.

OUR PICKS, TOGETHER

    OUR PICKS · LIVE