SSTICKBASH · FEEDBACK 20 OCT · COIN PACKS
Page 45 · team feedback #3 · live phones on the real Home and Shop

COINS ON TAP,JUST LIKE GEMS.

Coins can’t be bought today: they only come from matches, the x2 COINS ad and duplicate chest items, so a rare item is 45 online wins away. This page adds the two ways in you picked and shows every choice inside true-scale phones over the game’s own captures: tap, buy, watch the coins fly into the counter.

THE TEAM SAID“coin purchase option too, with gems or money”YOU SAID“just like gems” · and you picked:
LIVEREAL HOME CAPTURE · 1 : 1 GAME UNITSTHE RECOMMENDED SHEETTAP THE COIN + YOURSELF
00

WHAT THE GAME DOES TODAY

The gem pill has a + that opens Shop › GEMS; the coin pill has none (FrontTopBar.BuildRight passes no action). Drag the handle: the left is the real top bar, the right is the same bar with the coin +, built like the gem one.

TODAY · THE REAL BARNEW · THE COIN +
1The gem + is the model. A 28-unit green square at the pill’s right end (Comic.Pill with an action). The coin pill gets the same piece, and opens the coin sheet over whatever screen you are on.
2The coin pill grows 30 units (112 → 142) so 12,450 keeps its 20-unit digits, exactly what the + costs the gem pill. The middle sticker’s gap (PlaceMiddle) shrinks by the same 30.
3Offline it greys like the gem +. Buying needs the internet today (Shop.Buy returns Offline), so the coin + follows gems.Plus.SetDisabled(!online).

THE GEM FLOW WE COPY (REAL T1 FRAMES)

1Shop GEMS tab today

THE + OPENS SHOP › GEMS

Pack cards: the pile, the amount, the name, the yellow price band; x2 FIRST BUY, MOST POPULAR (pink ring) and BEST VALUE; 2 MORE on the right edge.

2NOT ENOUGH GEMS today

NOT ENOUGH GEMS: THE ONE PACK

PRICE / YOU HAVE / SHORT BY, then the one pack that covers it with its price as the button, and SEE ALL GEM PACKS.

3YOURS! after a test purchase

TEST PURCHASE, THEN YOURS!

The mock store’s own sheet (hazard tape, TEST stamp). The gems fly into the gem pill and it counts up; BACK TO THE VISOR.

AND COINS TODAY: A DEAD END

WHY A + IS WORTH IT: THE GRIND

Online pays 40 coins a win and 15 a loss (VS bots and Wi-Fi half that), the first win of the day doubles, the x2 COINS ad doubles one result. Each block is 10 online wins.

At a 50 / 50 record (27.5 coins a match) an epic is ≈ 175 matches. Meanwhile 249 gems buy a gem epic outright, so coins are the only currency you can’t speed up today.

01

THE COIN SHEET (FROM THE +)

Three ways to lay out the sheet that opens from the coin +. Every phone is live on the real Home: pick a way, tap the +, buy with gems (a second tap confirms) or with money (the TEST PURCHASE sheet), and watch the coins fly into the counter. Flip the wallet to 20 gems to see the smart tab and the gem chain, or go offline.

YOU“just like gems”: a + on the coin counter, exactly like the gems’ + today
TAP THE COIN + IN THE PHONE
1B

THE VARIATION INSIDE IT

Each way has one small choice that changes how it feels. Try them on the phone above (the switches in the side panel), then pick the one you want with the way you picked.

1C

THE COUNTER ROLLS UP

When coins land, the pill counts. Today’s pills count up (ComicPill.CountTo: 0.9 s, ease-out, a tick every 0.07 s, the pill bumps, the icon slams, a yellow +N drops under it). An odometer rolls each digit like a slot reel instead. Same numbers, same landing, side by side.

02

PACK TIERS: HOW MANY COINS, FOR WHAT

One ladder of six named packs, the coin twins of HANDFUL … VAULT. Every pack has a gem price; four also sit on the stores’ existing money price points (no new tiers to set up). The anchor is the shop itself: an epic sells for 4,800 coins or 249 gems, about 19 coins a gem. Switch the generosity: the numbers roll on every phone on this page.

${'coin'}COIN PRICE BOARD

ONE MOUNTAIN OF COINS, THREE WAYS

03

NOT ENOUGH COINS

You have 3,200 coins and tap BALLOON BYE, the real 4,800-coin epic on the EFFECTS shelf. Three pop-ups that offer coins the moment you can’t afford it. Play the whole flow or tap through it yourself; switch the wallet to 40 gems to see the chain to the gem packs.

YOU“a not enough coins pop-up that offers a pack”
3B

AFTER THE COINS LAND

NOT ENOUGH GEMS goes back to the item today (BACK TO THE VISOR) and you tap BUY yourself. Coins could do the same, or buy the item in the same tap. (THE EXACT TOP-UP always buys the item: that is its point.)

04

EDGE CASES, RULE BY RULE

Our rule for each case, with a live look. Tick OK on the ones you agree with; anything left unticked, we talk through.

    OUR PICKS, TOGETHER

    Your picks as you make them; anything untouched shows ours. The phone plays them end to end: the + on Home, then NOT ENOUGH COINS in the Shop.

      Grounded in branch v4: UI/V4/Home/FrontTopBar.cs (the pills: CoinsW 112, GemsW 115, PillGap 30; only the gem pill has a +, OpenGems → Shop › GEMS), UI/Comic/ComicPieces.cs (ComicPill: 36 tall, the 28-unit green +, CountTo 0.9 s), Meta/Store/Products.cs + Prices.cs (gems_80 … gems_4800 on P079 … P2999, x2 first buy, PackCovering), Meta/Shop/TuneShop.cs + ShopCatalog.cs (600 / 1,800 / 4,800 coins, 249 / 599 gems, 360 for the pass), Meta/Shop/Shop.cs (Buy: online only, NOT ENOUGH with a suggested gem pack), UI/V4/Shop/ShopUI.cs (NeedSheet: coins only say how to earn them), ShopTestSheet.cs (the TEST PURCHASE states), ShopYours.cs, Meta/Rewards.cs + TuneMeta.cs (40 / 15 coins, x0.5 offline, first win x2, x2 ad), Meta/AgeRules.cs, Meta/Wallet.cs (never negative, the ledger). Captures: the store’s Home (t1_home_solo) and Shop EFFECTS (07_shop) frames, the T1 shop-flow frames (page 14). The coin pill under the new + is our HTML on the real frame.