SKY POWERS
BECOME MAGIC.
Twelve big, readable spells in the elements you picked, cast from the same CHARGE MEDALLION on the left. Nothing here is a picture: every scene is the game’s own fighters casting live on DARK VIVID arenas, timed to today’s code (the 0.85 s warning, the auto-aim, the kill cam).
WHAT DO WE CALL THEM?
“Sky power” only fit things that fall from the sky. The new set is fire, ice, storms, shadows, wind and gravity, so the family needs a new word. Tap a name: it goes onto the real medallion ribbon, the room setting, the kill feed, the golden crate and the training lesson, so you can judge it where players will read it.
TEAM“it doesn’t need to be called sky power… more magic powers or something”WHERE THE WORD SHOWS
THE SPELLBOOK
Twelve spells in seven elements: the six you named plus ARCANE (gold) for time and treasure. Each one is big (you see it from across the arena), readable (a warning you can’t miss), fair (every scene shows one fighter beating it), and fun to watch. Four keep today’s best (re-themed), four rework the rest, four are new, and ORBITAL LASER retires (its sweep lives on in DRAGON RUN). Flip through the book; BUILD the ones you want.
HOW YOU GET ONE
Four ways to put a spell in the medallion, each played on the real CALM CORE layout (SKY on the left at B, your 10 % / 35 % opacity). The left thumb does everything; the right thumb never lets go of the fight. Pick a way, try its variation, step through it or let it play.
THE LOOK OF CASTING
Three things decide how a cast reads on a phone at full night: the medallion (your state), the warning (where, who, how long) and the banner (what was cast). The medallion follows your CHARGE MEDALLION pick; the effect style and the banner are yours to choose.
THE MEDALLION, STATE BY STATE
THE WARNING, PIECE BY PIECE
THE SPELL LOOK AT NIGHT
The same spell in three art directions. Watch the warning most: it must read on a dark, saturated arena, on a small phone, while you’re fighting.
WHO CAST WHAT: THE BANNER
When anyone casts, everyone should know who and what in half a second, without losing the fight behind it. Today it’s a word over the caster plus a feed line.
THE RULES OF MAGIC
Balance and edge cases, each with our rule and a live look. Tick OK on the ones you agree with; anything you leave unticked, we’ll talk through.
OUR PICKS, TOGETHER
One finished look with every pick in place. It follows your picks as you make them; untouched questions show ours.
Grounded in branch v4: Items/SkyPowers.cs (the 9 powers, the 0.85 s Tune.SkyWarn, auto-aim at the biggest group, the meter from damage UltDmg 320 + UltKo 0.35), Items/ItemDefs.cs, UI/Controls/CtlMedal.cs (the medallion), Core/KillSigTable.cs (the signatures), Items/ItemsBot.cs (bots cast 0.6–2.2 s after READY), ItemSys.Affects (teams and friendly fire), Weapons/Magic.cs (the 8 MAGIC weapons). Arenas: the real night frames, graded DARK VIVID.