WHO’S ON MY
TEAM?
so confusing right now, like who is who, which team am IThe team, after playing TEAM 2V2
You confirmed all three problems below and asked: “show me some approaches we can take, including uniform for team.” Every picture on this page is a live match: the real Spike Castle at the DARK VIVID 70 % night, the kit’s fighters brawling, every approach switchable on the same fight. Three approaches (uniforms, team colours, markers) plus the pieces every one of them needs.
YOUR PICKS, TOGETHER
Every pick in one live match, the TEAM LINE-UP playing before it. The look is B’s one-colour team bodies with C’s ALL MARKERS (big discs, team outline, named arrows), no uniforms; hats and faces stay. One small question is left inside the one-colour body: pure one colour, or light shades of it?
ONE COLOUR: PURE OR LIGHT SHADES?
The same 4v4 on two phones. Pure: every teammate in the exact team colour. Light shades: each teammate a slightly different shade of it, so friends tell apart by colour too. Hats, faces and names stay on both.
WHICH ONE IS ME?
how to know which is YOU ... for sure we won’t understand who is whoYou, after picking the one-colour teamWith the whole team in one colour, your own fighter looks like your teammates. Today the only cues are your name plate, a small chevron and a soft ring in your body colour, which is now the team colour too. Below: four ways to find yourself, each shown at the hardest moment (a 4v4 scrum at night on a phone, everyone on your side the same blue), in team matches and FREE FOR ALL. No “YOU” word anywhere: your name, gold and light. Pick one or a combo (you can pick several).
WHAT THE TEAM SAW
A real TEAM 2V2 frame (online, Spike Castle; the store shot’s raw capture). FARIS BASHA and FIDA are the BLUE TEAM, AMJAD and MIKKU the ORANGE TEAM. Tap a number.
REAL FRAME · ONLINE TEAM 2V2
THE BUG BEHIND MOST OF IT ONLINE 2V2
Online TEAM 2V2 deals the colours by seat, before it sets the teams: seats 1 and 3 get the cool half, 2 and 4 the warm half. Then the teams become seats 1 + 2 against 3 + 4, and nobody is re-coloured. So your teammate wears the enemy’s half, the enemy wears cyan next to your blue, and the ORANGE TEAM’s colour is cyan. Every option below fixes this first.
S/Core/Match.cs:179 deals at i % 2; S/Online/OnlineMatch.cs:156 sets teams 0, 0, 1, 1 after.
S/Core/TeamMatch.cs:41-63S/Render/TeamMarks.cs S/Online/OnlineInMatch.csS/UI/HUDTeams.csEVERY APPROACH, ONE FIGHT
The same fight, live. Switch the approach and its variations, the team size, FRIENDS VS BOTS, how it looks to colour-blind players and the night level. Faris is the player in every scene. TODAY rebuilds the store frame’s colours, bug included.
THREE WAYS TO WEAR A TEAM
Each approach plays as a full match; under it, every variation stands in the fitting room (tap one to put it on the match). You picked C3 ALL MARKERS and said “we can use the team in one color instead of a kit over them”: so the look is B2’s one-colour body with C3’s markers, no uniform. Kept here as the record.
WHOSE BLUE? MY ADDITION
Today the sides keep their colours on every phone, so Amjad is orange this match and maybe blue the next. With ALWAYS BLUE, every phone draws its own team blue and the other team orange (Brawl Stars works this way). Then “which team am I” has one answer forever. Below: the same moment on two phones.
WHICH TEAM AM I?
Today a round opens with a close-up on you and the ROUND ribbon; nothing names your team. Three ways to say it, each playing on a loop with the recommended look. REPLAY restarts one.
NAMES OVER HEADS + THE KILL FEED
The plates keep the decided content (NAME, flag, level; yours is the yellow plate with your name, never a YOU tag). What changes is how they say the team. The kill feed (top left on phones, three lines) follows the same style. Tap an option to put it on the match.
THE SCORE + WHO’S ALIVE
The match plays a whole round: the enemies go down one by one, the feed fills, then YOUR TEAM TAKES THE ROUND! Watch their faces at the top grey out and cross off as they fall. Tap an option to put it on the match.
2V2 · 3V3 · 4V4
The recommended look at all three sizes of Wi-Fi TEAM BATTLE (bots fill empty places: PAPPU in the 4v4). The rule decides what the plates do once the fight gets crowded.
FRIENDS VS BOTS
Every person on one team, FRIENDS, against BOTS (Wi-Fi party). The friends wear the team look; the question is how the bots look.
COLOUR-BLIND SAFE
Blue against orange is the safest pair of colours (the game’s colour-blind palette is the Okabe-Ito blue and orange). Shapes carry the team too: a dot for blue, a diamond for orange, on the kit, the rings, the plates, the HUD and the feed. Below, the same fight as people with each kind of colour vision see it. Turn the shapes off to see why they matter.
DARK VIVID NIGHT
The decided night: 70 % by default, full night at 100 %, and the day for reference. The team colours get a soft glow so they hold at full night, the same idea as the floor items’ night rim.
THE GLOW, AT FULL NIGHT
The same fight at 100 % night. Drag the handle: no glow on the left, team glow on the right.
ALL TOGETHER
Your nine picks (locked) and the two open questions in one match. Until you pick an open one, it shows the recommendation: PURE ONE COLOUR and THE COMBO: GOLD IS YOU. PLAY THE ROUND runs the line-up intro, the fight, the KOs and the round result.
Grounded in the v4 code (read only): S/Core/TeamMatch.cs (halves, team colours), S/Render/TeamMarks.cs (headband, ring, tags), S/Online/OnlineInMatch.cs (plates), S/UI/HUDTeams.cs + S/UI/HUD.cs (cards, arrows, feed), S/Core/CoopMatch.cs (FRIENDS VS BOTS), S/Online/Online.cs (TEAM 2V2), S/Net/WiFiRooms.cs (TEAM BATTLE 2v2 / 4v4, FRIENDS VS BOTS). S = StickBrawl/Assets/_Game/Scripts. The arena is the clean Spike Castle capture graded to DARK VIVID; the fighters are the concept kit’s.