EMPTY GUNS: UNCHANGED
An empty gun on the floor turns grey (70% toward grey, no light band, no halo) and fades out in 0.6 s. That stays. With vivid guns the grey reads even more clearly as “nothing left”.
TEAMS: WHY NOT C
A blue-team fighter holding a shotgun gets an orange rim; an orange-team fighter’s pistol gets a blue one. In team modes the rims look like team colours. A and B have no rim, so they never clash.
✓Fighters, map, items, effects: untouched. Only the weapon drawing in the match changes (held, on the floor, thrown). The menus already show the true colours.
✓Phones: A is free (a colour table). B adds one thin line per part, C one outline pass per gun: both well inside the shape budget.
✓Low-end CHEAP path and Wi-Fi: same result. It’s the gun’s own colours, so nothing new goes over the network.
✓Day (NIGHT LEVEL slider at 0): A and B look like the picker in daylight too; the moonlight edge of B fades out with the night level.
iTo confirm in the game: one real capture of this frame with the gun colour switch on (held + floor, Backyard and Castle, night 70%) before we lock the strength.