SSTICKBASH · TEAM FEEDBACK · STUN FLASH
Page 41 · team feedback #7 · a real match frame, split into its layers

FLASHED,
ON YOUR OWN SCREEN.

Today the STUN FLASH (radius 2.2 m, fuse 0.9 s) stuns everyone close for 1 s: three stars and a sway, but no flash on anyone’s screen (the code even says “no white screen”). Here is what the flashed player sees, how strong it gets with distance, and what the buttons do while it’s white.

DECIDEDEveryone in range is flashed on their own screen, stronger when closer, the thrower too if close. Bots in range aim wildly while flashed.
OUR PICK · COMIC BURST + INK GUARD · NEAR
REAL FRAMECALM CORE 10% / 35%THE HUD STAYS ON TOPBACKYARD · NIGHT
01

WHAT A FLASHED PLAYER SEES

FARIS’s screen. The green fighter throws the stun; it lands at the distance you set and goes off. The world flashes, the HUD doesn’t. Drag the handle for before (today, no flash) and after; tap the curve to freeze any moment.

TEAM FEEDBACK“Stun grenade flashes the screen”
Look
Distance
Compare
COMIC BURST
TODAYFLASHED
How far from the bang
0.3 mNEARMIDEDGE 2.2 mOUT

The flash over time · tap to freeze
BCOMIC BURST a cartoon starburst blooms from the bang, then recedes as a jagged comic frame, the middle clearing first, with dizzy stars round the screen and a wobble. Clears in about the stun’s 1 s.
THE SAME BANG, THREE WAYSin lockstep at the distance you set above; each strip shows its flash over time.
0.5 m · NEAR
A

WHITE-OUT

Full white, a burned-in afterimage, a ringing ear. The hardest blind: 1.6 s close up.

RECOMMENDED
B

COMIC BURST

A cartoon bang that clears from the middle, stars round the screen. Reads at once, clears with the 1 s stun.

C

OVEREXPOSED

No white sheet: the world blooms, bleaches and blurs, sound muffled. Gentlest, least cartoon.

THROWFUSEBANGFLASHEDCLEAR
02

THE BUTTONS WHILE IT’S WHITE

Your right thumb, 1 : 1, at the decided opacity (body 10%, icons 35%). The controls are white icons on a faint disc, so a white flash swallows them. Today’s full-screen flash (Post.Flash) is drawn over the HUD. Three rules; drag the slider to hold the flash at any strength.

Rule
Hold the flash LOOPING
THE RIGHT THUMB · 1 : 1 · NEAR
AOVER ALL

Covers the HUD too (today’s flash). Your buttons vanish at the peak.

BWORLD ONLY

Under the HUD, but the 35% white icons melt into the white.

RECOMMENDED
CWORLD ONLY + INK GUARD

Under the HUD + a dark disc and full icon on each button while it’s white. Blind to the fight, never to your thumbs.

03

WHAT EVERYONE ELSE SEES

The same bang from outside. FARIS (0.3 m) and HIBA (0.9 m) are inside, CHOTU the bot (1.8 m) is at the edge, FIDA (3 m) threw it and is safe. While flashed, the bot’s aim swings wildly and its shots go astray (±55° near, ±12° at the edge, settling as the flash clears).

On a flashed fighter
CASTLE · FIDA THROWS · LOOPING
ATODAY’S STARS

As now: three stars and a sway. Says stunned, not blinded.

RECOMMENDED
BDAZED

A glint, an arm over the eyes, then spiral eyes and a stagger. You see who’s blind.

CDAZED + TIMER

Dazed + a gold ring under the feet that drains. One more ring with 8 players.

04

THE THROWER, TOO CLOSE

Today the stun never touches its thrower. The new rule flashes you “if too close”. Here FARIS throws it himself; slide how close it goes off.

FARIS THROWS IT AT HIS OWN FEET
How far from your own grenade

RECOMMENDED
AINSIDE THE YELLOW RING

Within 1.2 m, the bang’s own yellow ring. The line is already on screen.

BTHE WHOLE BLAST, HALF

Anywhere in the 2.2 m blast, at half strength.

CSAME AS EVERYONE

No exception: just another fighter in range.

05

THE NUMBERS + EDGE CASES

Strength falls off with distance to the 2.2 m edge (today it’s all-or-nothing). The stun itself stays 1 s for everyone hit.

✓Walls block it (as today: no line of sight, no flash). Spawn protection, executions in progress and Iron Skin are immune.
✓No strobing: a second stun while flashed only extends the fade (never a new white peak); at most one peak every 2.5 s per player.
✓Reduced motion (Settings): no white at all, a soft grey dim instead, same timing.
✓Wi-Fi: the host sends the bang; each screen works out its own distance and flash. Spectators and the kill cam are never flashed.
✓Teammates: follow the room’s friendly-fire rule, like every other item (off = teammates aren’t flashed).
✓Sound: a short ring (A), a cartoon tweet-tweet (B) or a muffled mix (C), for as long as the flash.

OUR PICKS, TOGETHER

  • THE FLASHB · COMIC BURST · clears from the middle, with the stun.
  • THE BUTTONSC · INK GUARD · under the HUD, full icons on dark discs while it’s white.
  • ON THE FIGHTERB · DAZED · glint, arm over the eyes, spiral eyes, stagger.
  • THE THROWERA · INSIDE THE YELLOW RING · within 1.2 m.
  • BOTSAim swings ±12° to ±55° by distance, like smoke already blinds them.
B + C + B + A