FLASHED,
ON YOUR OWN SCREEN.
Today the STUN FLASH (radius 2.2 m, fuse 0.9 s) stuns everyone close for 1 s: three stars and a sway, but no flash on anyone’s screen (the code even says “no white screen”). Here is what the flashed player sees, how strong it gets with distance, and what the buttons do while it’s white.
WHAT A FLASHED PLAYER SEES
FARIS’s screen. The green fighter throws the stun; it lands at the distance you set and goes off. The world flashes, the HUD doesn’t. Drag the handle for before (today, no flash) and after; tap the curve to freeze any moment.
TEAM FEEDBACK“Stun grenade flashes the screen”WHITE-OUT
Full white, a burned-in afterimage, a ringing ear. The hardest blind: 1.6 s close up.
COMIC BURST
A cartoon bang that clears from the middle, stars round the screen. Reads at once, clears with the 1 s stun.
OVEREXPOSED
No white sheet: the world blooms, bleaches and blurs, sound muffled. Gentlest, least cartoon.
THE BUTTONS WHILE IT’S WHITE
Your right thumb, 1 : 1, at the decided opacity (body 10%, icons 35%). The controls are white icons on a faint disc, so a white flash swallows them. Today’s full-screen flash (Post.Flash) is drawn over the HUD. Three rules; drag the slider to hold the flash at any strength.
Covers the HUD too (today’s flash). Your buttons vanish at the peak.
Under the HUD, but the 35% white icons melt into the white.
Under the HUD + a dark disc and full icon on each button while it’s white. Blind to the fight, never to your thumbs.
WHAT EVERYONE ELSE SEES
The same bang from outside. FARIS (0.3 m) and HIBA (0.9 m) are inside, CHOTU the bot (1.8 m) is at the edge, FIDA (3 m) threw it and is safe. While flashed, the bot’s aim swings wildly and its shots go astray (±55° near, ±12° at the edge, settling as the flash clears).
As now: three stars and a sway. Says stunned, not blinded.
A glint, an arm over the eyes, then spiral eyes and a stagger. You see who’s blind.
Dazed + a gold ring under the feet that drains. One more ring with 8 players.
THE THROWER, TOO CLOSE
Today the stun never touches its thrower. The new rule flashes you “if too close”. Here FARIS throws it himself; slide how close it goes off.
Within 1.2 m, the bang’s own yellow ring. The line is already on screen.
Anywhere in the 2.2 m blast, at half strength.
No exception: just another fighter in range.
THE NUMBERS + EDGE CASES
Strength falls off with distance to the 2.2 m edge (today it’s all-or-nothing). The stun itself stays 1 s for everyone hit.
OUR PICKS, TOGETHER
- THE FLASHB · COMIC BURST · clears from the middle, with the stun.
- THE BUTTONSC · INK GUARD · under the HUD, full icons on dark discs while it’s white.
- ON THE FIGHTERB · DAZED · glint, arm over the eyes, spiral eyes, stagger.
- THE THROWERA · INSIDE THE YELLOW RING · within 1.2 m.
- BOTSAim swings ±12° to ±55° by distance, like smoke already blinds them.