EVERY GUN. EVERY SKIN.KILL FX
238 brutal kills: each of the 34 weapons × 7 skins has its own kill, with real blood and dismemberment and the skin’s theme exploding out of it.
The rule (your call, 20 Oct): the kill effect comes only from the gun skin. Equip the GOLD pistol and kill with it, and you get the GOLD pistol’s kill. CLASSIC is the default skin, so every weapon has a brutal kill out of the box.
THE ARMORY
Pick any weapon on the rail and any skin on top. The phone plays exactly that kill, gun and skin and gore together, in the game’s kill-cam language. Below it, the same kill as four beats. Everything is KEEP until you flag a kill CHANGE.
The same kill, four beats
GORE LEVEL
The same kill at three strengths. Each level sets the amount of blood, how many limbs come off, blood on the lens, and how long decals and bodies stay. After each kill the phone skips 40 seconds ahead so you can watch the floor clean itself up (or not).
P.38
BLOOD LOOK: WET AND HEAVY
Your page-38 pick, used here as the default: the game’s red, 25% more drops, bigger, with a wet highlight on every drop and pool, and a red mist on each hit. Compare it on the phone:
LET THE BLOOD TAKE THE SKIN’S COLOUR?
On a skinned kill, the pools and splats slowly turn the skin’s colour after a second: gold, neon pink, ice pink. The spray itself stays red.
Why red: blood that stays blood reads as brutal on every skin; the skin already owns the effect itself.
HOW IT STACKS
You asked: “will it conflict with the finisher? I want both, fully.” They never compete. The finisher (page 38) is the choreography of the round-ending kill. The skin kill effect is what the death itself is made of. On the round-ending K.O. the full finisher plays, and at the killing blow the killer’s skin effect fires on top, inside the finisher’s slow-mo.
THEY NEVER COMPETE
- ROUND-ENDING K.O.The whole finisher: weak state (on one knee, bleeding) → one of the 4 reaches → the weapon’s signature kill with WET AND HEAVY blood. At the killing blow the equipped skin fires on top: gold coins out of the mist and a gold stamp, or the spray frozen into red ice. Then EXECUTION! in the skin’s colours.
- THE COSTThe skin adds about 0.5 s at the climax, no more. Tap = 2x and hold = skip still work.
- EVERY OTHER K.O.And every Deathmatch K.O.: the skin kill effect + gore + the weapon’s word. No finisher.
- GENERIC FINISHERSWeapon first, generic as the fallback. A generic finisher still uses the held gun’s skin at the blow. Fists use CLASSIC.
- ONLINEThe host’s finisher event carries the skin id with the style, kill and seed, so every phone shows the same thing.
Skins carry the kill now. Owners keep the items as skin-shop credit (to decide with the Shop).
The one open question: which word slams in on a skinned kill?
BUSY ROUNDS
An 8-player round on a phone: four skin kills land within a second and a half. Who killed whom stays readable with the kill feed (weapon sticker + skin dot), a link arc from killer to victim and a skull plate that fades. The question: whose kills may slow time, kick the camera and splatter the lens?
PARTICLE BUDGET
How the caps above are enforced when several kills fire at once.
THE VERDICT
All 238 kills, weapon by weapon. Every kill is KEEP; tap one to flag it CHANGE and it goes into your picks. PLAY opens that weapon in the Armory.
OUR PICKS
What we’d build, in one place.