40STICKBASH · TEAM FEEDBACK · KILL EFFECTS
KILL CAM REEL · LIVE
Page 40 · rebuilt from scratch · team feedback #13

EVERY GUN. EVERY SKIN.KILL FX

238 brutal kills: each of the 34 weapons × 7 skins has its own kill, with real blood and dismemberment and the skin’s theme exploding out of it.

YOU SAID“We need blood and gore effects, per gun skin as kill effects. No generic or grouping.”
34WEAPONS×7SKINS=238KILLS

The rule (your call, 20 Oct): the kill effect comes only from the gun skin. Equip the GOLD pistol and kill with it, and you get the GOLD pistol’s kill. CLASSIC is the default skin, so every weapon has a brutal kill out of the box.

ALL238 kills animated live on this page, none storyboarded GOREevery skin kill bleeds (today’s KO FX never do) REALbuilt on the game’s own Gore, Ragdoll.Sever, KillSigTable GONEthe KO FX slot and its 22 items retire
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EVERY COMBINATION

THE ARMORY

Pick any weapon on the rail and any skin on top. The phone plays exactly that kill, gun and skin and gore together, in the game’s kill-cam language. Below it, the same kill as four beats. Everything is KEEP until you flag a kill CHANGE.

GORE

The same kill, four beats

02
PICK ONE

GORE LEVEL

The same kill at three strengths. Each level sets the amount of blood, how many limbs come off, blood on the lens, and how long decals and bodies stay. After each kill the phone skips 40 seconds ahead so you can watch the floor clean itself up (or not).

DECIDED
P.38

BLOOD LOOK: WET AND HEAVY

Your page-38 pick, used here as the default: the game’s red, 25% more drops, bigger, with a wet highlight on every drop and pool, and a red mist on each hit. Compare it on the phone:

ADD-ON · PICK ONE

LET THE BLOOD TAKE THE SKIN’S COLOUR?

On a skinned kill, the pools and splats slowly turn the skin’s colour after a second: gold, neon pink, ice pink. The spray itself stays red.

RECOMMENDED

Why red: blood that stays blood reads as brutal on every skin; the skin already owns the effect itself.

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RULE DECIDED ONE PICK

HOW IT STACKS

You asked: “will it conflict with the finisher? I want both, fully.” They never compete. The finisher (page 38) is the choreography of the round-ending kill. The skin kill effect is what the death itself is made of. On the round-ending K.O. the full finisher plays, and at the killing blow the killer’s skin effect fires on top, inside the finisher’s slow-mo.

BOTH, FULLY

THEY NEVER COMPETE

  1. ROUND-ENDING K.O.The whole finisher: weak state (on one knee, bleeding) → one of the 4 reaches → the weapon’s signature kill with WET AND HEAVY blood. At the killing blow the equipped skin fires on top: gold coins out of the mist and a gold stamp, or the spray frozen into red ice. Then EXECUTION! in the skin’s colours.
  2. THE COSTThe skin adds about 0.5 s at the climax, no more. Tap = 2x and hold = skip still work.
  3. EVERY OTHER K.O.And every Deathmatch K.O.: the skin kill effect + gore + the weapon’s word. No finisher.
  4. GENERIC FINISHERSWeapon first, generic as the fallback. A generic finisher still uses the held gun’s skin at the blow. Fists use CLASSIC.
  5. ONLINEThe host’s finisher event carries the skin id with the style, kill and seed, so every phone shows the same thing.

RETIREDKO FX slot (22 items: INK SPLAT, CONFETTI POP, GOLD RUSH, SIX! …)
Skins carry the kill now. Owners keep the items as skin-shop credit (to decide with the Shop).

The one open question: which word slams in on a skinned kill?

04
PICK ONE

BUSY ROUNDS

An 8-player round on a phone: four skin kills land within a second and a half. Who killed whom stays readable with the kill feed (weapon sticker + skin dot), a link arc from killer to victim and a skull plate that fades. The question: whose kills may slow time, kick the camera and splatter the lens?

PHONE TIER
4B
PICK ONE

PARTICLE BUDGET

How the caps above are enforced when several kills fire at once.

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FLAG ANY YOU’D CHANGE

THE VERDICT

All 238 kills, weapon by weapon. Every kill is KEEP; tap one to flag it CHANGE and it goes into your picks. PLAY opens that weapon in the Armory.

Flagged: 0 of 238
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SUMMARY

OUR PICKS

What we’d build, in one place.