Stickbash · team feedback · page 37 · round 2

NEW MODES+ MATCH MOMENTS

It feels flat during a match.You, round 1
More modes, with different themes.You, round 1
i want more modes, (one like WWE, like one player from a team goes at a time)You, round 2
YOUR PICKS21 OCT PAGE 36B · WHO, HOW, GOSTICKBASH NAMES THEMED MODESHOT POTATOGUN GAMECAPTURE THE CROWN MATCH MOMENTSANNOUNCER: FIRST KOSUDDEN DEATH SPOTLIGHT

Round 2. Everything you picked is locked in green, so this page is now the record (where I recommended something else, it says MY REC in grey). What’s new: a second batch of ten modes on the same TV (CH 13+), led by a WWE-style TAG TEAM BASH, and where themed modes live inside the MODE SELECT you picked (B · WHO, HOW, GO, with the STICKBASH names).

01
Batch 1 decided · batch 2: pick as many as you like

THEMED MODES: A SECOND BATCH

Your three picks from batch 1 stay on the TV (CH 01-12). The second batch starts at CH 13: six ring / sports-entertainment modes that share one new arena, THE BASH RING (ropes, an apron, an entrance spotlight, a crowd), plus four of our own. KOs show the game’s real blood and gore, as you asked. Flip with CH ▲▼, the filmstrips or your arrow keys; AUTO-FLIP walks the new batch.

CH 13 Each channel loops; AUTO-FLIP moves on after one loop.
SECOND BATCHCH 13-22 · NEW · PICK AS MANY AS YOU LIKE
FIRST BATCHCH 01-12 · DECIDED 21 OCT
RECOMMENDED
TAG TEAM BASH · ROYAL BASH · KING OF THE BASH · BIG HEAD BASHThe first three share one build: THE BASH RING with its ropes, apron, entrances and crowd. Build the ring once and you get three very different modes (tag-ins, a timed rumble, winner-stays). Big Head is a near-free party twist on any map. Rule choices: TAG AT THE ROPES and OVER THE TOP ROPE.
0 PICKED
✓FITS WELL~NEEDS TUNING★BEST HEREBUILD SBUILD MBUILD LS = mostly tuning; M = one new piece; L = a new arena (THE BASH RING), built once for all ring modes.
02
Decided 21 Oct

MATCH MOMENTS

One real 3:00 free-for-all on the real Spike Castle night frame, squeezed into 40 seconds. The two moments you picked are locked in green on the timeline; the others stay for reference. Tap any marker to jump there.

THE MATCH

3:00
3:00 · BASH!1:300:100:00
03
Pick one

WHERE THEMED MODES LIVE

Built on the MODE SELECT you picked: step 1 WHO (three doors + AGAIN), step 2 HOW (the same four cards behind every door: SHOWDOWN · QUICK BASH · SQUAD BASH · KO FRENZY, plus the warm-up / bash school / join / code strip), step 3 GO (set + START!). Three ways to fit themed modes in. Every phone is live: tap through it or press PLAY THE FLOW. Your picks are marked ★, the new batch NEW.

FROM PAGE 36B · WHO, HOW, GO · STICKBASH NAMES
1

A 5TH CARD: SPECIAL

Step 2 gets a fifth card, SPECIAL, behind every door. Online it holds this week’s event only. Vs bots and on Wi-Fi it opens a shelf of every themed mode, your three picks first.

1WHO › HOW (+ SPECIAL) › GOTap BOTS, then SPECIAL, then any mode on the shelf.
2

A RULE ON STEP 3

RECOMMENDED

Each themed mode is a rule of the word it grows from. The four words stay four. Step 2 cards just say how many rules they hold, and step 3 gets a RULE row of picture tiles with NORMAL first: QUICK BASH → HOT POTATO, SQUAD BASH → TAG TEAM BASH, KO FRENZY → GUN GAME.

WHYIt keeps your picked flow exactly as it is (four words, three doors), every themed mode has an obvious home, and it works the same online, vs bots and on Wi-Fi. Online shows one weekly rule per word, so the queues stay full. It also pairs well with 3’s banner later.
2WHO › HOW › GO + RULETap a door, a word, then a RULE tile on step 3.
3

EVENT BANNER ON STEP 1

One featured event a week, as a banner under the doors. PLAY NOW skips steps 2 and 3 and goes straight into the match; WITH FRIENDS opens a Wi-Fi room already set to it. The rest of the flow stays plain.

3BANNER › MATCHTap PLAY NOW or WITH FRIENDS on the banner.