Round 2. Everything you picked is locked in green, so this page is now the record (where I recommended something else, it says MY REC in grey). What’s new: a second batch of ten modes on the same TV (CH 13+), led by a WWE-style TAG TEAM BASH, and where themed modes live inside the MODE SELECT you picked (B · WHO, HOW, GO, with the STICKBASH names).
Your three picks from batch 1 stay on the TV (CH 01-12). The second batch starts at CH 13: six ring / sports-entertainment modes that share one new arena, THE BASH RING (ropes, an apron, an entrance spotlight, a crowd), plus four of our own. KOs show the game’s real blood and gore, as you asked. Flip with CH ▲▼, the filmstrips or your arrow keys; AUTO-FLIP walks the new batch.
One real 3:00 free-for-all on the real Spike Castle night frame, squeezed into 40 seconds. The two moments you picked are locked in green on the timeline; the others stay for reference. Tap any marker to jump there.
Built on the MODE SELECT you picked: step 1 WHO (three doors + AGAIN), step 2 HOW (the same four cards behind every door: SHOWDOWN · QUICK BASH · SQUAD BASH · KO FRENZY, plus the warm-up / bash school / join / code strip), step 3 GO (set + START!). Three ways to fit themed modes in. Every phone is live: tap through it or press PLAY THE FLOW. Your picks are marked ★, the new batch NEW.
Step 2 gets a fifth card, SPECIAL, behind every door. Online it holds this week’s event only. Vs bots and on Wi-Fi it opens a shelf of every themed mode, your three picks first.
Each themed mode is a rule of the word it grows from. The four words stay four. Step 2 cards just say how many rules they hold, and step 3 gets a RULE row of picture tiles with NORMAL first: QUICK BASH → HOT POTATO, SQUAD BASH → TAG TEAM BASH, KO FRENZY → GUN GAME.
One featured event a week, as a banner under the doors. PLAY NOW skips steps 2 and 3 and goes straight into the match; WITH FRIENDS opens a Wi-Fi room already set to it. The rest of the flow stays plain.