Real frames from today's game wherever possible (DARK VIVID, the CALM CORE controls, the sticker items). Each section shows today first, then the options. Pick one per section, then press COPY MY PICKS and paste it in chat. Nothing changes in the game until you've picked.
The spotlight call (lamp, beam, rising item, yellow tag) goes. Each option below plays on a clean full-night arena, with the real sticker art at the item size you pick in section 2. The parachute SUPPLY DROP stays for gear, the golden crate and heavy guns, except in option D, where every item uses it.
The same seeded match, captured from the game four times at four item sizes (lying guns scale with them). Today is 1.5x (items) and 1.3x (lying guns).
Each option is a per-gun table in real seconds as you feel them (the game runs at 0.7 speed). The punish window is how far a fighter with bare fists runs during your reload: 3.6 m per game second plus one dash (+0.65 m). If they start that close, they reach you before you can shoot again.
Today's real frames, next to two redrawn styles in the game's own stickman look. All three play at the reload time picked in section 3 (B), so you can feel the length, not just see the motion.
A punish window only matters if the opponent notices it. Each option is drawn on a real frame from the game, a reload mid-way at full night. Pick any combination.