EVERY PICK, ONE LOOK
Each look below is the whole finished game: arenas, fighters, weapons, items, effects, HUD and every button, drawn fresh in one consistent finish. Everything you already picked is in the same place in every frame, so nothing conflicts. The only thing left to choose is the overall theme and colouring. All three stay inside CLEAN CUT. Frames open at FULL NIGHT, the new default; flip to DAY at the top.
LOCKED IN, IN EVERY FRAME YOUR PICKS SO FAR
SAME MOMENT, THREE LOOKS
Pick a moment. The three frames are the exact same composition, so what you see differ is only the finish: line, colour, light, the button art.
TOY BOX MY PICK
A shelf of vinyl toys under stage lights. Chunky ink, a gloss on everything, colour turned all the way up. It's the T1 SPOTLIGHT menus you approved, carried into the fight: the same ink line, the same gloss, the same yellow.
EIGHT MOMENTS
Each one a full, finished frame.EVERY ELEMENT, UP CLOSE
The parts the frames are made of.FRESH INK
Built for reading the fight at a glance. Calm, low-contrast backgrounds; every fighter, item and button in a bold ink line with a white keyline, so nothing ever melts into the night.
EIGHT MOMENTS
Each one a full, finished frame.EVERY ELEMENT, UP CLOSE
The parts the frames are made of.SOFT GLOW
A warm evening in a sweet shop. Candy pastels, soft plum lines instead of black, frosted buttons, and a gentle glow on everything that matters, fighters included.
EIGHT MOMENTS
Each one a full, finished frame.EVERY ELEMENT, UP CLOSE
The parts the frames are made of.It's the only look where the fight and the menus you already approved are one game: same ink, same gloss, same yellow. The ink outline and gloss rim keep fighters and items readable at full night, and it's the polish players expect from a top-chart fighter.
CALM CORE shows GRAB, ITEM, SKY and GEAR only when they matter. With the CHARGE MEDALLION, a sky power or gear appears on the rail the moment you hold it, charges in place, and ignites gold at READY.
New vector art drawn for this page from the real arena layouts, fighter sizes and touch units. They show the target; the game art follows the look you pick. Phone cost: all three are 2D sprites + one grade/vignette pass, no full-screen blur.