CLEAN CUT
Today's look, finished properly. Bright, tidy and toy-like, with the polish a top-chart mobile game has: richer colour behind the fight, a lit edge on every floor, soft contact shadows, haze between near and far, and a few drifting motes.
Mostly settings and a few small sprites: edge highlights, shadow blobs, one haze layer, particles. Days, not weeks. At full night it stays about as dark as today.