Your taunts, with their real sounds
Everything you picked, together: all 12 taunts in the TAUNT TRAY, the HOUSE RULES gloats next to a KO'd body, and the STICK-LISH voice. That's the game's own squeaky stick voice talking gibberish, with foley where the taunt needs it. Tap a tile and the stick performs it, with the sound in sync. The sounds are finished clips, not sketches.
Sound on: tap any tile (browsers only play sound after a tap). Every clip is a mastered 16-bit file at the same loudness, starting with the animation. A new taunt cuts the last one, and in the game the 3-second spam guard applies.
Twelve new ways to be mean
Each one is animated on the game's own rig, with weight, follow-through and a face that sells it, plus a matching prop or effect. The SALT meter is how much it should annoy the other player. The opponent on the main stage shows how they'd react.
Rubbing it in, next to the body
A KO'd fighter stays on the floor for a few seconds. These are three ways to let you gloat over them. Each has its own idea: it happens by itself, it's a button you choose, or it's taunts written for the body.
What a taunt sounds like
Picked: A, STICK-LISH. The real sounds are now in THE FINAL SET at the top, on every ticket and main-stage taunt above, and on the gloats. They use the game's own squeaky stick voice talking gibberish, so each taunt carries its emotion (mocking, fake-crying, bored, smug) with no words to translate. Wi-Fi players hear them too, so they come with volume and mute settings and a spam guard.
The first rough browser sketches (replaced by the real sounds)
SETTINGS · AUDIO
SPAM GUARD
The button in the fight
Today a small smiley at the top right opens a four-slot wheel. These three are real frames from the current build (iPhone 16, a four-player brawl) with the new button drawn on top. Tap the glowing smiley in each one.