Every concept here is drawn in the game's own art, on the real arena, at the real button sizes. They're live, so tap the buttons, play the throws and drag the wipes. Pick one concept per section (framing concepts combine).
"proper size and alignment and symmetry for default control layout, in such a way that works better (think every possibility)"YOU, 19 OCT

"the sky powers up, and gear triggering buttons are so bad ui"YOU, 19 OCT



"Bombthrow ui should be much simpler"YOU, 19 OCT



"make our map in such a way that the players almost always are around the area that is not covered by buttons (i need to see visual how it be like before implementing)"YOU, 19 OCT