KILL PRIORITY ยท up to 5 slots, you set the order
Your idea of 10 Nov: you order up to 5 of your own kill films and they play in that order. Once your picks are used up, the game does what it does today. This page shows the rule with three example matches, then how it fits the room screen (which is already full) in three placements, the sheet itself at both phone sizes, and the same editor in Customize > KILLS. The phones are drawn from the real room layout numbers (section 2). Nothing is built yet.
The rule, in plain words
Slots are optional. Empty slots = today's behaviour, nothing changes for anyone who never touches this.
What a player sets
- Up to 5 slots, in order (1 plays first).
- Only films you own and have switched ON (equipped) can go in a slot. Not owned or switched off = not offered.
- A film can sit in one slot only.
What the host does on each round-ending kill
- Walks your slots from 1 to 5 and plays the first one that fits the killing weapon and has not played yet this match.
- Any-weapon films (like the Mythic THE OFFERED HAND) always fit.
- No slot fits, or all 5 have played: today's rule takes over (the rotation among your ON films for that weapon, Mythic chance as now).
Three example matches
Match 1 uses this loadout (the sheet in section 4 opens with the same one):
The room screen today: it is full
Measured from the room layout code (RoomScreenE), in screen units (about 1 unit = 1 point on a 3x phone). There is no empty strip to drop a panel into, so the control has to share a place that exists.
What this means: the seats panel is filled to the last unit by 8 seats (4 rows), the right column is rules + ADVANCED + START, and the top bar holds back, title and the room code. When the optional ad banner shows under the seats it takes 66 more units, so the seat rows shrink further. Only two places have spare room: the top bar's middle (about 330 units free) and the hint line in the seats header (host-only help text).
Where the one control goes
No panel. One small control, then a bottom sheet. Three placements at both phone sizes. The gold dashed ring marks the new control.
AMY KILLS strip in the seats header
Five small numbered chips replace the hint line "TAP AN EMPTY SEAT TO OPEN / CLOSE IT". The whole strip is one button (36 units tall). Plus: your order is visible at a glance. Minus: chips are only 26 units, and hosts lose the hint.
BPICKSkull button in the top bar, 1-5 badge
A 56 x 40 button between the title and the code, the badge counts the slots you set (hidden at 0). Plus: touches nothing else, same spot on both sizes, big tap target, unaffected by the ad banner. Minus: the order is only visible after one tap.
CInside "the loadout / customize entry"
The room has no loadout or customize entry today (tapping your own seat does nothing). So C means: your own seat becomes the button and shows a small skull. Minus: hidden, a seat is a surprising place to look, and it sits next to the host's open/close-seat taps.
The sheet, open (tap and try it)
Opens from the control (B shown behind). Five slot cards with the order number: tap a card to select it, tap one of your equipped films below to put it there, the arrows move it left or right (on a phone you can also drag), the cross clears it. The preview on the left shows the selected film (in game it plays the real film). This one works.
Customize > KILLS: the main home
The same 5-slot editor is the KILL ORDER dock at the foot of today's KILLS tab. Each film card gets a + corner (add to order), and ordered films wear their number. The room control is only a shortcut to this editor (same data).
How it behaves
- Drag a film card onto a slot, or tap + (goes in the first free slot).
- Switching a film OFF in KILLS also frees its slot; losing it does the same.
- One setting per account, saved with the loadout, so the room shortcut and this tab always agree.
- A film that fits one weapon is tagged (SHOTGUN ONLY), so nobody wonders why slot 1 did not play on a pistol kill.
Notes
Network
A small new optional section is added to the KILLS message the phone already sends to the host (a new marker byte, then up to 5 film ids in order). Older builds ignore it: a reader stops at a marker it does not know, so no one is locked out.
The host enforces it: it reads your order with your other switches and decides which slot fits, from the kill it just saw. Nobody can pick for someone else.
Everyone else
Bots are unaffected: they keep today's rotation. Works offline and in Wi-Fi rooms: the host is local there, so the same code runs, no server needed. A film you do not own or have switched off is skipped on the host too, so a stale slot can never play something it should not.
Edge cases
- A slot's film does not fit the weapon: skipped, not used up, it waits for a later kill.
- All 5 played: today's rotation for the rest of the match.
- New match: the "already played" list resets.
- Round-ending kills only (mid-round kills were removed 5 Nov).
Coordinator's pick
B The skull button in the top bar. It is the cleanest: no existing element is moved or removed, it has the same position on both phones with or without the ad banner, and it is a full-size tap target. A is the runner-up if you want the order visible without a tap, at the cost of the host's hint line and small chips. C is not recommended. The real editor lives in Customize > KILLS either way.