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EVENTS · how it will look

The new EVENTS feature: a time-limited mode with special rules (the example here is MINIGUN MADNESS · minigun only · 60/s · low gravity · 2 rounds), played mainly in friend rooms. Every screen below is drawn on today's real screens. Each spot has 2-3 variants: tap PICK on the one you like, then COPY MY PICKS at the bottom and send it. Tap any screen to see it big.

1

PLAY WITH FRIENDS: the event strip

PLAY > PLAY WITH FRIENDS while an event is live. HOST EVENT ROOM makes a friend room with the event rules.

A
Full strip on top
‹ BACK
PLAY WITH FRIENDS
WI-FI · ONLINE
EVENT: MINIGUN MADNESS
MINIGUNS ONLY · 60/S · LOW GRAVITY · 2 ROUNDS
1D 04H LEFT
HOST EVENT ROOM

Why: impossible to miss, one tap to host; the two room cards only shrink a little.

B
A third card: the EVENT card
‹ BACK
PLAY WITH FRIENDS
WI-FI · ONLINE
EVENT
1D 04H
MINIGUN
MADNESS
HOST EVENT ROOM
THIS EVENT MINIGUNS ONLY 60/S LOW GRAVITY 2 ROUNDS

Why: same three-card look as the PLAY screen; the event feels like a real mode with its own art and the rules in plain view.

C
Small chip in the top bar
‹ BACK
PLAY WITH FRIENDS
MINIGUN MADNESS
1D 04H LEFT · TAP TO HOST
›
WI-FI · ONLINE
EVENT ROOMS

Why: the screen stays exactly as today; the chip opens the event sheet (spot 5), lowest change.

2

Room setup: the EVENT mode

Hosting a room: EVENT sits next to FREE FOR ALL / TEAMS / 1V1. Shown with EVENT picked; the event fixes the rules, PLAYERS stays yours.

A
4th button in the MODE row
‹ BACK
HOST ROOM
ADVANCED
EVENT RULES · READ-ONLY
6-LETTER CODE
EVENT
MINIGUN
MADNESS
ENDS IN 1D 04H
MODE
FREE FOR ALL
TEAMS
1V1
EVENT
PLAYERS
2
4
6
8
HOW TO WIN
ROUNDS  ·  DEATHMATCH
2  ROUNDS
2 ROUNDS · SET BY THE EVENT
MINIGUNS ONLY60/SLOW GRAVITY
YOU'LL PLAY
4 PLAYERS · MINIGUN MADNESS · 2 ROUNDS
CREATE ROOM!

Why: same row players already know; locked rows say why they are locked, ADVANCED turns into the read-only rules.

B
EVENT switch on top of the panel
‹ BACK
HOST ROOM
ADVANCED
EVENT RULES · READ-ONLY
6-LETTER CODE
EVENT RULES ONTHE EVENT PICKS WEAPONS + WIN
PLAY THE EVENT
MINIGUN MADNESS · 1D 04H LEFT
ON
MODE
FREE FOR ALL
TEAMS
1V1
FREE FOR ALL · SET BY THE EVENT
PLAYERS
2
4
6
8
MINIGUNS ONLY60/SLOW GRAVITY2 ROUNDS
YOU'LL PLAY
4 PLAYERS · MINIGUN MADNESS · 2 ROUNDS
CREATE ROOM!

Why: one clear ON/OFF; switching it off gives back your normal room with nothing changed.

C
Mode tiles, EVENT is the big one
‹ BACK
HOST ROOM
ADVANCED
EVENT RULES · READ-ONLY
6-LETTER CODE
MODE
FREE
FOR ALL
TEAMS
1V1
EVENT · 1D 04H
MINIGUN
MADNESS
PLAYERS
2
4
6
8
EVENT RULES · SET BY THE EVENT
MINIGUNS ONLY60/SLOW GRAVITY2 ROUNDS
YOU'LL PLAY
4 PLAYERS · MINIGUN MADNESS · 2 ROUNDS
CREATE ROOM!

Why: the event gets its own art right in the mode pick, so it feels special without a separate screen.

+
Same for all three: ADVANCED shows the EVENT RULES, read-only
EVENT RULES
SET BY THE EVENT · READ-ONLY
RESET IS OFF
EVENT
MINIGUN MADNESSEVERYONE PLAYS THE SAME RULES
WEAPONSMINIGUNS ONLY
FIRE RATE60/S
GRAVITYLOW
HOW TO WIN2 ROUNDS

The other tabs (FIGHTERS, WEAPONS, FUN, KILLS, SETUPS) are dimmed: everything not listed stays at the default.

3

Room LOBBY in an event room

The real ONLINE ROOM with the event on it: rule badges, the code, players + bots, START.

A
Orange EVENT header across the top
‹ BACK
MINIGUN MADNESS
EVENT ROOM · ENDS IN 1D 04H
CODEKQXMRT
PLAYERS
6
3 FRIENDS
+ 3 BOTS
ADD BOT
EVENT RULES
MINIGUNS ONLY
60/S
LOW GRAVITY
2 ROUNDS
ADVANCEDEVENT RULES · READ-ONLY

Why: everyone who joins sees at once that this is an event room and what the rules are; the code stays top-right.

B
Event poster in the right panel
EVENT ROOM
1D 04H LEFT
MINIGUN
MADNESS
MINIGUNS ONLY60/SLOW GRAVITY2 ROUNDS
63 FRIENDS + 3 BOTS
ADD BOT

Why: the room looks like the event: big art, name and countdown; player count + ADD BOT move into one slim row.

C
Today's room + fire frame + rule pills
MINIGUN MADNESS
EVENT RULES
MINIGUNS ONLY60/SLOW GRAVITY2 ROUNDS
EVENT

Why: smallest change to a screen people know; the fire edge still makes event rooms look different at a glance.

4

HOME: the event banner

On the real home screen while an event is live: countdown, the rule line and a ▶ PLAY button.

A
Under the big PLAY button
▶ PLAY!ONLINE · BOTS · FRIENDS
MINIGUN MADNESS
MINIGUNS · 60/S · LOW GRAVITY
1D 04H
▶ PLAY

Why: sits right where the thumb already is; IDEAS & BUGS shrinks to the pencil button above.

B
Wide banner, bottom centre
EVENT LIVE
1D 04H LEFT
MINIGUN MADNESS
MINIGUNS ONLY · 60/S · LOW GRAVITY · 2 ROUNDS
▶ PLAY

Why: the biggest, most "poster" spot, right under your fighter; uses the slot where the test ad sits today.

C
Top strip (season spot) + tag on PLAY
MINIGUN MADNESS
MINIGUNS ONLY · LOW GRAVITY · 1D 04H LEFT
▶ PLAY
EVENT LIVE

Why: no new space needed; the season strip comes back when the event ends, and PLAY gets a small fire tag.

5

The EVENT SHEET

Opens from the banner or the event chip: name + art, countdown, rules, rewards, PLAY NOW / PLAY WITH FRIENDS / JOIN WITH CODE.

A
Centre sheet, art on top
EVENT
MINIGUN MADNESS
ENDS IN 1D 04H 12M
MINIGUNS ONLY60/SLOW GRAVITY2 ROUNDS
REWARDS
GOLD MINIGUN500 PTS
EVENT CHEST250 PTS
50 GEMS150 PTS
500 COINS50 PTS
YOUR POINTS
240
PLAY NOW
PLAY WITH
FRIENDS
JOIN WITH
CODE

Why: same sheet style as the shop popups; everything on one card, PLAY NOW is the obvious first tap.

B
Split poster: art left, info right
EVENT
MINIGUN
MADNESS
ENDS IN 1D 04H 12M
RULES
MINIGUNS ONLY
60/S
LOW GRAVITY
2 ROUNDS
REWARDS · YOU HAVE 240 PTS
500 COINSGOT IT
50 GEMSGOT IT
CHEST250
GOLD MINIGUN500
▶ PLAY NOW
PLAY WITH FRIENDS
JOIN WITH CODE

Why: the art gets half the sheet (feels like a big moment), the buttons stack where the right thumb is.

C
Full EVENT page (like BOTS)
‹ BACK
EVENT
ENDS IN 1D 04H 12M
LIVE NOW
MINIGUN
MADNESS
THE RULES
WEAPONSMINIGUNS ONLY
FIRE RATE60/S
GRAVITYLOW
HOW TO WIN2 ROUNDS
PLAY WITH FRIENDS
JOIN WITH CODE
REWARDS · 240 / 500 PTS
GOLD MINIGUN
AT 500
PLAY NOW!

Why: a real screen, not a popup: same layout as BOTS (art left, panel right, START bottom-right), room for more rules later.

6

In the match + results

Each variant shows the in-match tag (left, on a real match still) and the results with +120 EVENT POINTS (right).

A
Fire tag top-left + points sticker
MINIGUN MADNESSR1/2
In match: small tag, always visible.
YOU WIN!
MINIGUN MADNESS · 2 ROUNDS
+120EVENT POINTS
360 / 500 · GOLD MINIGUN AT 500
PLAY AGAIN
HOME
Results: a big fire sticker.

Why: players always know they are in the event; the points are the loudest thing on the results.

B
Fire edge on the scoreboard + progress bar
MINIGUN MADNESS · ROUND 1 OF 2
In match: the scoreboard glows, nothing new to read.
YOU WIN!
MINIGUN MADNESS · 2 ROUNDS
EVENT POINTS+120
360 / 500
150 ✓
250 ✓ NEW!
500
PLAY AGAIN
HOME
Results: points fill a bar toward the next reward.

Why: keeps the match screen clean; the bar shows what the points are for, which keeps people playing.

C
Round-start splash + points count-up
MINIGUN MADNESS
ROUND 1 OF 2 · FIGHT!
MINIGUNS ONLY60/SLOW GRAVITY
In match: a 2-second splash at each round start, then nothing on screen.
YOU WIN!
MINIGUN MADNESS · 2 ROUNDS
EVENT POINTS
+120
WIN+80
4 KOS × 10+40
PLAY AGAIN
HOME
Results: a big count-up with where the points came from.

Why: the rules are shouted once, when they matter, then the fight has the whole screen; results explain the points.

7

Older app: "Update Stickbash to join this event"

A friend on an old build types the code of an event room.

A
Popup over the join screen
THIS ROOM PLAYS A NEW EVENT
MINIGUN MADNESS
UPDATE STICKBASH
TO JOIN THIS EVENT
Your app is older than this event. It takes a minute, then the same code works.
UPDATE
NOT NOW

Why: can't be missed, one big UPDATE button that goes straight to the store.

B
Inline, right under the code
UPDATE STICKBASH TO JOIN THIS EVENT
THIS ROOM PLAYS MINIGUN MADNESS · YOUR APP IS TOO OLD
UPDATE

Why: calm, no popup; the code stays on screen so it's clear which room needs the update.

YOUR PICKS